@babylonjs/core 5.45.2 → 5.47.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (563) hide show
  1. package/Actions/actionManager.js +6 -1
  2. package/Actions/actionManager.js.map +1 -1
  3. package/Actions/condition.js +23 -23
  4. package/Actions/condition.js.map +1 -1
  5. package/Animations/animatable.js +48 -48
  6. package/Animations/animatable.js.map +1 -1
  7. package/Animations/animation.js +53 -53
  8. package/Animations/animation.js.map +1 -1
  9. package/Animations/animationGroup.js +53 -53
  10. package/Animations/animationGroup.js.map +1 -1
  11. package/Animations/runtimeAnimation.js +36 -36
  12. package/Animations/runtimeAnimation.js.map +1 -1
  13. package/Audio/audioEngine.js +14 -14
  14. package/Audio/audioEngine.js.map +1 -1
  15. package/Audio/audioSceneComponent.js +14 -14
  16. package/Audio/audioSceneComponent.js.map +1 -1
  17. package/Audio/sound.js +47 -47
  18. package/Audio/sound.js.map +1 -1
  19. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +1 -1
  20. package/Behaviors/Meshes/fadeInOutBehavior.js +11 -11
  21. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  22. package/Behaviors/Meshes/pointerDragBehavior.js +34 -34
  23. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  24. package/Bones/bone.js +15 -15
  25. package/Bones/bone.js.map +1 -1
  26. package/Bones/boneIKController.js +9 -9
  27. package/Bones/boneIKController.js.map +1 -1
  28. package/Bones/boneLookController.js +50 -50
  29. package/Bones/boneLookController.js.map +1 -1
  30. package/Bones/skeleton.js +35 -35
  31. package/Bones/skeleton.js.map +1 -1
  32. package/Buffers/buffer.js +14 -14
  33. package/Buffers/buffer.js.map +1 -1
  34. package/Buffers/dataBuffer.js +6 -6
  35. package/Buffers/dataBuffer.js.map +1 -1
  36. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +42 -42
  37. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  38. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +18 -18
  39. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  40. package/Cameras/VR/vrExperienceHelper.js +178 -178
  41. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  42. package/Cameras/arcRotateCamera.js +176 -176
  43. package/Cameras/arcRotateCamera.js.map +1 -1
  44. package/Cameras/camera.js +90 -90
  45. package/Cameras/camera.js.map +1 -1
  46. package/Cameras/flyCamera.js +82 -82
  47. package/Cameras/flyCamera.js.map +1 -1
  48. package/Cameras/freeCamera.js +54 -54
  49. package/Cameras/freeCamera.js.map +1 -1
  50. package/Compute/computeShader.js +12 -12
  51. package/Compute/computeShader.js.map +1 -1
  52. package/Culling/ray.d.ts +1 -1
  53. package/Debug/axesViewer.js +12 -12
  54. package/Debug/axesViewer.js.map +1 -1
  55. package/Debug/debugLayer.js +21 -21
  56. package/Debug/debugLayer.js.map +1 -1
  57. package/Debug/directionalLightFrustumViewer.js +20 -20
  58. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  59. package/Debug/physicsViewer.js +3 -3
  60. package/Debug/physicsViewer.js.map +1 -1
  61. package/Debug/rayHelper.js +10 -10
  62. package/Debug/rayHelper.js.map +1 -1
  63. package/Debug/skeletonViewer.js +81 -81
  64. package/Debug/skeletonViewer.js.map +1 -1
  65. package/DeviceInput/InputDevices/deviceSource.d.ts +1 -1
  66. package/DeviceInput/InputDevices/deviceSourceManager.js +31 -31
  67. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  68. package/DeviceInput/InputDevices/deviceTypes.d.ts +1 -1
  69. package/DeviceInput/eventFactory.d.ts +1 -1
  70. package/DeviceInput/eventFactory.js +4 -4
  71. package/DeviceInput/eventFactory.js.map +1 -1
  72. package/DeviceInput/internalDeviceSourceManager.d.ts +2 -2
  73. package/DeviceInput/webDeviceInputSystem.js +2 -2
  74. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  75. package/Engines/Extensions/engine.computeShader.d.ts +3 -3
  76. package/Engines/Extensions/engine.multiRender.js +1 -1
  77. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  78. package/Engines/Extensions/engine.query.d.ts +1 -1
  79. package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
  80. package/Engines/Extensions/engine.renderTarget.js +1 -1
  81. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  82. package/Engines/Native/nativeDataStream.d.ts +1 -1
  83. package/Engines/Native/nativeHardwareTexture.js +3 -3
  84. package/Engines/Native/nativeHardwareTexture.js.map +1 -1
  85. package/Engines/Native/nativeInterfaces.d.ts +5 -5
  86. package/Engines/Native/nativePipelineContext.js +7 -7
  87. package/Engines/Native/nativePipelineContext.js.map +1 -1
  88. package/Engines/Native/nativeRenderTargetWrapper.js +6 -6
  89. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  90. package/Engines/Processors/shaderCodeInliner.js +4 -4
  91. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  92. package/Engines/Processors/shaderProcessingOptions.d.ts +1 -1
  93. package/Engines/WebGL/webGLHardwareTexture.js +3 -3
  94. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  95. package/Engines/WebGPU/webgpuBufferManager.js +3 -3
  96. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  97. package/Engines/WebGPU/webgpuCacheBindGroups.js +6 -6
  98. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  99. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +5 -5
  100. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
  101. package/Engines/WebGPU/webgpuClearQuad.js +11 -11
  102. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  103. package/Engines/WebGPU/webgpuComputeContext.js +7 -7
  104. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  105. package/Engines/WebGPU/webgpuComputePipelineContext.js +4 -4
  106. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  107. package/Engines/WebGPU/webgpuDrawContext.js +7 -7
  108. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  109. package/Engines/WebGPU/webgpuHardwareTexture.js +9 -9
  110. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  111. package/Engines/WebGPU/webgpuMaterialContext.js +5 -5
  112. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  113. package/Engines/WebGPU/webgpuOcclusionQuery.js +10 -10
  114. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  115. package/Engines/WebGPU/webgpuPipelineContext.js +6 -6
  116. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  117. package/Engines/WebGPU/webgpuQuerySet.js +3 -3
  118. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  119. package/Engines/WebGPU/webgpuShaderProcessingContext.js +3 -3
  120. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  121. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  122. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  123. package/Engines/WebGPU/webgpuTimestampQuery.js +3 -3
  124. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  125. package/Engines/engine.js +134 -134
  126. package/Engines/engine.js.map +1 -1
  127. package/Engines/nativeEngine.js +6 -6
  128. package/Engines/nativeEngine.js.map +1 -1
  129. package/Engines/nullEngine.js +25 -25
  130. package/Engines/nullEngine.js.map +1 -1
  131. package/Engines/renderTargetWrapper.js +25 -25
  132. package/Engines/renderTargetWrapper.js.map +1 -1
  133. package/Engines/thinEngine.js +243 -243
  134. package/Engines/thinEngine.js.map +1 -1
  135. package/Engines/webgpuEngine.js +132 -132
  136. package/Engines/webgpuEngine.js.map +1 -1
  137. package/Events/keyboardEvents.js +10 -10
  138. package/Events/keyboardEvents.js.map +1 -1
  139. package/Events/pointerEvents.js +10 -10
  140. package/Events/pointerEvents.js.map +1 -1
  141. package/Gamepads/Controllers/poseEnabledController.js +9 -9
  142. package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
  143. package/Gamepads/Controllers/webVRController.js +13 -13
  144. package/Gamepads/Controllers/webVRController.js.map +1 -1
  145. package/Gamepads/gamepad.js +20 -20
  146. package/Gamepads/gamepad.js.map +1 -1
  147. package/Gizmos/axisDragGizmo.js +45 -45
  148. package/Gizmos/axisDragGizmo.js.map +1 -1
  149. package/Gizmos/axisScaleGizmo.js +12 -12
  150. package/Gizmos/axisScaleGizmo.js.map +1 -1
  151. package/Gizmos/boundingBoxGizmo.js +74 -74
  152. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  153. package/Gizmos/gizmo.js +34 -34
  154. package/Gizmos/gizmo.js.map +1 -1
  155. package/Gizmos/gizmoManager.js +40 -40
  156. package/Gizmos/gizmoManager.js.map +1 -1
  157. package/Gizmos/planeDragGizmo.js +23 -23
  158. package/Gizmos/planeDragGizmo.js.map +1 -1
  159. package/Gizmos/planeRotationGizmo.js +12 -12
  160. package/Gizmos/planeRotationGizmo.js.map +1 -1
  161. package/Gizmos/positionGizmo.js +40 -40
  162. package/Gizmos/positionGizmo.js.map +1 -1
  163. package/Gizmos/rotationGizmo.js +47 -47
  164. package/Gizmos/rotationGizmo.js.map +1 -1
  165. package/Gizmos/scaleGizmo.js +41 -41
  166. package/Gizmos/scaleGizmo.js.map +1 -1
  167. package/Helpers/environmentHelper.js +18 -18
  168. package/Helpers/environmentHelper.js.map +1 -1
  169. package/Helpers/textureDome.js +96 -96
  170. package/Helpers/textureDome.js.map +1 -1
  171. package/IAccessibilityTag.d.ts +2 -2
  172. package/Inputs/scene.inputManager.d.ts +4 -3
  173. package/Inputs/scene.inputManager.js +12 -11
  174. package/Inputs/scene.inputManager.js.map +1 -1
  175. package/Instrumentation/engineInstrumentation.js +21 -21
  176. package/Instrumentation/engineInstrumentation.js.map +1 -1
  177. package/Instrumentation/sceneInstrumentation.js +90 -90
  178. package/Instrumentation/sceneInstrumentation.js.map +1 -1
  179. package/Layers/effectLayer.js +48 -48
  180. package/Layers/effectLayer.js.map +1 -1
  181. package/Layers/glowLayer.js +32 -32
  182. package/Layers/glowLayer.js.map +1 -1
  183. package/Layers/highlightLayer.js +26 -26
  184. package/Layers/highlightLayer.js.map +1 -1
  185. package/Layers/layer.js +40 -40
  186. package/Layers/layer.js.map +1 -1
  187. package/LensFlares/lensFlare.js +15 -15
  188. package/LensFlares/lensFlare.js.map +1 -1
  189. package/LensFlares/lensFlareSystem.js +4 -4
  190. package/LensFlares/lensFlareSystem.js.map +1 -1
  191. package/Lights/Shadows/cascadedShadowGenerator.js +18 -18
  192. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  193. package/Lights/Shadows/shadowGenerator.js +115 -115
  194. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  195. package/Lights/directionalLight.js +31 -31
  196. package/Lights/directionalLight.js.map +1 -1
  197. package/Lights/light.js +72 -72
  198. package/Lights/light.js.map +1 -1
  199. package/Lights/pointLight.js +18 -18
  200. package/Lights/pointLight.js.map +1 -1
  201. package/Lights/spotLight.js +30 -30
  202. package/Lights/spotLight.js.map +1 -1
  203. package/Loading/sceneLoader.d.ts +1 -1
  204. package/Materials/Background/backgroundMaterial.js +124 -124
  205. package/Materials/Background/backgroundMaterial.js.map +1 -1
  206. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +8 -8
  207. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/Dual/lightBlock.js +14 -14
  209. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +9 -9
  211. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/Dual/textureBlock.js +26 -26
  213. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/Input/inputBlock.js +34 -34
  215. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +14 -14
  217. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  218. package/Materials/Node/Blocks/PBR/reflectionBlock.js +16 -16
  219. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  220. package/Materials/Node/Blocks/customBlock.js +7 -7
  221. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/gradientBlock.js +13 -13
  223. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/triPlanarBlock.js +30 -30
  225. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  226. package/Materials/Node/nodeMaterial.d.ts +1 -1
  227. package/Materials/Node/nodeMaterial.js +60 -60
  228. package/Materials/Node/nodeMaterial.js.map +1 -1
  229. package/Materials/Node/nodeMaterialBlock.js +35 -35
  230. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  231. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +50 -50
  232. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  233. package/Materials/PBR/pbrAnisotropicConfiguration.js +5 -5
  234. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  235. package/Materials/PBR/pbrBRDFConfiguration.js +4 -4
  236. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  237. package/Materials/PBR/pbrBaseMaterial.js +53 -55
  238. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  239. package/Materials/PBR/pbrBaseSimpleMaterial.js +17 -17
  240. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  241. package/Materials/PBR/pbrClearCoatConfiguration.js +5 -5
  242. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  243. package/Materials/PBR/pbrIridescenceConfiguration.js +5 -5
  244. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  245. package/Materials/PBR/pbrMaterial.js +209 -209
  246. package/Materials/PBR/pbrMaterial.js.map +1 -1
  247. package/Materials/PBR/pbrSheenConfiguration.js +5 -5
  248. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  249. package/Materials/PBR/pbrSpecularGlossinessMaterial.js +6 -6
  250. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  251. package/Materials/PBR/pbrSubSurfaceConfiguration.js +51 -51
  252. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  253. package/Materials/Textures/baseTexture.js +99 -99
  254. package/Materials/Textures/baseTexture.js.map +1 -1
  255. package/Materials/Textures/cubeTexture.js +61 -61
  256. package/Materials/Textures/cubeTexture.js.map +1 -1
  257. package/Materials/Textures/externalTexture.js +16 -16
  258. package/Materials/Textures/externalTexture.js.map +1 -1
  259. package/Materials/Textures/hdrCubeTexture.js +44 -44
  260. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  261. package/Materials/Textures/internalTexture.js +31 -31
  262. package/Materials/Textures/internalTexture.js.map +1 -1
  263. package/Materials/Textures/mirrorTexture.js +73 -73
  264. package/Materials/Textures/mirrorTexture.js.map +1 -1
  265. package/Materials/Textures/multiRenderTarget.js +47 -47
  266. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  267. package/Materials/Textures/rawTexture2DArray.js +6 -6
  268. package/Materials/Textures/rawTexture2DArray.js.map +1 -1
  269. package/Materials/Textures/renderTargetTexture.js +142 -142
  270. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  271. package/Materials/Textures/texture.d.ts +1 -1
  272. package/Materials/Textures/texture.js +26 -26
  273. package/Materials/Textures/texture.js.map +1 -1
  274. package/Materials/Textures/textureCreationOptions.d.ts +1 -1
  275. package/Materials/Textures/textureSampler.js +20 -20
  276. package/Materials/Textures/textureSampler.js.map +1 -1
  277. package/Materials/Textures/thinRenderTargetTexture.js +6 -6
  278. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  279. package/Materials/Textures/thinTexture.js +39 -39
  280. package/Materials/Textures/thinTexture.js.map +1 -1
  281. package/Materials/Textures/videoTexture.js +41 -41
  282. package/Materials/Textures/videoTexture.js.map +1 -1
  283. package/Materials/drawWrapper.js +6 -6
  284. package/Materials/drawWrapper.js.map +1 -1
  285. package/Materials/effect.js +18 -18
  286. package/Materials/effect.js.map +1 -1
  287. package/Materials/effectRenderer.js +9 -9
  288. package/Materials/effectRenderer.js.map +1 -1
  289. package/Materials/fresnelParameters.d.ts +2 -2
  290. package/Materials/fresnelParameters.js +13 -13
  291. package/Materials/fresnelParameters.js.map +1 -1
  292. package/Materials/material.detailMapConfiguration.js +5 -5
  293. package/Materials/material.detailMapConfiguration.js.map +1 -1
  294. package/Materials/material.js +223 -223
  295. package/Materials/material.js.map +1 -1
  296. package/Materials/materialPluginBase.js +5 -5
  297. package/Materials/materialPluginBase.js.map +1 -1
  298. package/Materials/materialPluginEvent.d.ts +14 -14
  299. package/Materials/materialPluginManager.d.ts +1 -1
  300. package/Materials/multiMaterial.js +16 -16
  301. package/Materials/multiMaterial.js.map +1 -1
  302. package/Materials/shadowDepthWrapper.js +14 -14
  303. package/Materials/shadowDepthWrapper.js.map +1 -1
  304. package/Materials/standardMaterial.js +100 -100
  305. package/Materials/standardMaterial.js.map +1 -1
  306. package/Materials/uniformBufferEffectCommonAccessor.js +3 -3
  307. package/Materials/uniformBufferEffectCommonAccessor.js.map +1 -1
  308. package/Maths/math.functions.js +2 -0
  309. package/Maths/math.functions.js.map +1 -1
  310. package/Maths/math.path.js +11 -11
  311. package/Maths/math.path.js.map +1 -1
  312. package/Maths/math.vector.d.ts +27 -7
  313. package/Maths/math.vector.js +75 -48
  314. package/Maths/math.vector.js.map +1 -1
  315. package/Meshes/Builders/goldbergBuilder.d.ts +2 -2
  316. package/Meshes/Compression/dracoCompression.js +23 -23
  317. package/Meshes/Compression/dracoCompression.js.map +1 -1
  318. package/Meshes/Compression/meshoptCompression.js +9 -9
  319. package/Meshes/Compression/meshoptCompression.js.map +1 -1
  320. package/Meshes/abstractMesh.js +179 -179
  321. package/Meshes/abstractMesh.js.map +1 -1
  322. package/Meshes/geometry.js +32 -32
  323. package/Meshes/geometry.js.map +1 -1
  324. package/Meshes/goldbergMesh.d.ts +1 -1
  325. package/Meshes/linesMesh.js +3 -3
  326. package/Meshes/linesMesh.js.map +1 -1
  327. package/Meshes/mesh.js +166 -166
  328. package/Meshes/mesh.js.map +1 -1
  329. package/Meshes/mesh.vertexData.js.map +1 -1
  330. package/Meshes/polygonMesh.js +5 -5
  331. package/Meshes/polygonMesh.js.map +1 -1
  332. package/Meshes/subMesh.js +59 -59
  333. package/Meshes/subMesh.js.map +1 -1
  334. package/Meshes/transformNode.js +52 -52
  335. package/Meshes/transformNode.js.map +1 -1
  336. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +1 -1
  337. package/Misc/PerformanceViewer/performanceViewerCollector.js +12 -12
  338. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  339. package/Misc/arrayTools.d.ts +1 -1
  340. package/Misc/copyTextureToTexture.js +3 -3
  341. package/Misc/copyTextureToTexture.js.map +1 -1
  342. package/Misc/coroutine.d.ts +5 -5
  343. package/Misc/deferred.js +9 -9
  344. package/Misc/deferred.js.map +1 -1
  345. package/Misc/depthReducer.js +7 -7
  346. package/Misc/depthReducer.js.map +1 -1
  347. package/Misc/environmentTextureTools.d.ts +1 -1
  348. package/Misc/error.d.ts +1 -1
  349. package/Misc/fileTools.d.ts +5 -5
  350. package/Misc/filesInput.js +6 -6
  351. package/Misc/filesInput.js.map +1 -1
  352. package/Misc/khronosTextureContainer2.js +9 -9
  353. package/Misc/khronosTextureContainer2.js.map +1 -1
  354. package/Misc/observable.js +12 -12
  355. package/Misc/observable.js.map +1 -1
  356. package/Misc/perfCounter.js +16 -16
  357. package/Misc/perfCounter.js.map +1 -1
  358. package/Misc/sceneOptimizer.js +76 -76
  359. package/Misc/sceneOptimizer.js.map +1 -1
  360. package/Misc/stringDictionary.d.ts +1 -1
  361. package/Misc/trajectoryClassifier.js +67 -67
  362. package/Misc/trajectoryClassifier.js.map +1 -1
  363. package/Misc/videoRecorder.js +15 -15
  364. package/Misc/videoRecorder.js.map +1 -1
  365. package/Misc/virtualJoystick.js +12 -12
  366. package/Misc/virtualJoystick.js.map +1 -1
  367. package/Morph/morphTarget.js +28 -28
  368. package/Morph/morphTarget.js.map +1 -1
  369. package/Morph/morphTargetManager.js +18 -18
  370. package/Morph/morphTargetManager.js.map +1 -1
  371. package/Offline/database.js +12 -12
  372. package/Offline/database.js.map +1 -1
  373. package/Particles/EmitterTypes/coneParticleEmitter.js +25 -25
  374. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  375. package/Particles/EmitterTypes/meshParticleEmitter.js +20 -20
  376. package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
  377. package/Particles/baseParticleSystem.js +232 -232
  378. package/Particles/baseParticleSystem.js.map +1 -1
  379. package/Particles/cloudPoint.js +9 -9
  380. package/Particles/cloudPoint.js.map +1 -1
  381. package/Particles/gpuParticleSystem.js +123 -123
  382. package/Particles/gpuParticleSystem.js.map +1 -1
  383. package/Particles/particleSystem.js +102 -102
  384. package/Particles/particleSystem.js.map +1 -1
  385. package/Particles/particleSystemComponent.js +5 -0
  386. package/Particles/particleSystemComponent.js.map +1 -1
  387. package/Particles/pointsCloudSystem.js +18 -18
  388. package/Particles/pointsCloudSystem.js.map +1 -1
  389. package/Particles/solidParticle.js +23 -23
  390. package/Particles/solidParticle.js.map +1 -1
  391. package/Physics/index.d.ts +1 -0
  392. package/Physics/index.js +1 -0
  393. package/Physics/index.js.map +1 -1
  394. package/Physics/v1/physicsEngine.js +14 -14
  395. package/Physics/v1/physicsEngine.js.map +1 -1
  396. package/Physics/v1/physicsImpostor.js +149 -149
  397. package/Physics/v1/physicsImpostor.js.map +1 -1
  398. package/Physics/v2/IPhysicsEnginePlugin.d.ts +6 -8
  399. package/Physics/v2/IPhysicsEnginePlugin.js +1 -0
  400. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  401. package/Physics/v2/physicsBody.d.ts +10 -1
  402. package/Physics/v2/physicsBody.js +13 -1
  403. package/Physics/v2/physicsBody.js.map +1 -1
  404. package/Physics/v2/physicsConstraint.d.ts +139 -66
  405. package/Physics/v2/physicsConstraint.js +145 -78
  406. package/Physics/v2/physicsConstraint.js.map +1 -1
  407. package/Physics/v2/physicsEngine.js +14 -14
  408. package/Physics/v2/physicsEngine.js.map +1 -1
  409. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +137 -129
  410. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  411. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +68 -68
  412. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  413. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +6 -6
  414. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  415. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +226 -225
  416. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  417. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +10 -10
  418. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  419. package/PostProcesses/anaglyphPostProcess.js +7 -7
  420. package/PostProcesses/anaglyphPostProcess.js.map +1 -1
  421. package/PostProcesses/blackAndWhitePostProcess.js +7 -7
  422. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  423. package/PostProcesses/bloomEffect.js +28 -28
  424. package/PostProcesses/bloomEffect.js.map +1 -1
  425. package/PostProcesses/bloomMergePostProcess.js +7 -7
  426. package/PostProcesses/bloomMergePostProcess.js.map +1 -1
  427. package/PostProcesses/blurPostProcess.js +32 -32
  428. package/PostProcesses/blurPostProcess.js.map +1 -1
  429. package/PostProcesses/chromaticAberrationPostProcess.js +7 -7
  430. package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
  431. package/PostProcesses/circleOfConfusionPostProcess.js +7 -7
  432. package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
  433. package/PostProcesses/colorCorrectionPostProcess.js +7 -7
  434. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  435. package/PostProcesses/convolutionPostProcess.js +7 -7
  436. package/PostProcesses/convolutionPostProcess.js.map +1 -1
  437. package/PostProcesses/depthOfFieldBlurPostProcess.js +7 -7
  438. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  439. package/PostProcesses/depthOfFieldEffect.js +36 -36
  440. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  441. package/PostProcesses/depthOfFieldMergePostProcess.js +7 -7
  442. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  443. package/PostProcesses/extractHighlightsPostProcess.js +7 -7
  444. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  445. package/PostProcesses/filterPostProcess.js +7 -7
  446. package/PostProcesses/filterPostProcess.js.map +1 -1
  447. package/PostProcesses/grainPostProcess.js +7 -7
  448. package/PostProcesses/grainPostProcess.js.map +1 -1
  449. package/PostProcesses/imageProcessingPostProcess.js +42 -42
  450. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  451. package/PostProcesses/motionBlurPostProcess.js +41 -41
  452. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  453. package/PostProcesses/passPostProcess.js +15 -15
  454. package/PostProcesses/passPostProcess.js.map +1 -1
  455. package/PostProcesses/postProcess.d.ts +2 -2
  456. package/PostProcesses/postProcess.js +123 -123
  457. package/PostProcesses/postProcess.js.map +1 -1
  458. package/PostProcesses/refractionPostProcess.js +21 -21
  459. package/PostProcesses/refractionPostProcess.js.map +1 -1
  460. package/PostProcesses/screenSpaceCurvaturePostProcess.js +7 -7
  461. package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
  462. package/PostProcesses/screenSpaceReflectionPostProcess.js +19 -19
  463. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  464. package/PostProcesses/sharpenPostProcess.js +7 -7
  465. package/PostProcesses/sharpenPostProcess.js.map +1 -1
  466. package/PostProcesses/stereoscopicInterlacePostProcess.js +14 -14
  467. package/PostProcesses/stereoscopicInterlacePostProcess.js.map +1 -1
  468. package/PostProcesses/tonemapPostProcess.js +7 -7
  469. package/PostProcesses/tonemapPostProcess.js.map +1 -1
  470. package/PostProcesses/volumetricLightScatteringPostProcess.js +11 -11
  471. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  472. package/PostProcesses/vrDistortionCorrectionPostProcess.js +7 -7
  473. package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
  474. package/Rendering/depthPeelingRenderer.js +36 -36
  475. package/Rendering/depthPeelingRenderer.js.map +1 -1
  476. package/Rendering/depthRenderer.js +8 -8
  477. package/Rendering/depthRenderer.js.map +1 -1
  478. package/Rendering/edgesRenderer.js +34 -34
  479. package/Rendering/edgesRenderer.js.map +1 -1
  480. package/Rendering/fluidRenderer/fluidRenderer.js +8 -8
  481. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  482. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js +3 -3
  483. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js.map +1 -1
  484. package/Rendering/fluidRenderer/fluidRenderingObject.js +22 -19
  485. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  486. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +12 -12
  487. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  488. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +18 -18
  489. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
  490. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +71 -68
  491. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
  492. package/Rendering/fluidRenderer/fluidRenderingTextures.js +29 -29
  493. package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
  494. package/Rendering/geometryBufferRenderer.js +173 -168
  495. package/Rendering/geometryBufferRenderer.js.map +1 -1
  496. package/Rendering/prePassRenderer.js +51 -51
  497. package/Rendering/prePassRenderer.js.map +1 -1
  498. package/Rendering/renderingGroup.js +25 -25
  499. package/Rendering/renderingGroup.js.map +1 -1
  500. package/Rendering/renderingManager.js +21 -21
  501. package/Rendering/renderingManager.js.map +1 -1
  502. package/Rendering/subSurfaceConfiguration.js +18 -18
  503. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  504. package/Rendering/utilityLayerRenderer.js +76 -76
  505. package/Rendering/utilityLayerRenderer.js.map +1 -1
  506. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
  507. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  508. package/Shaders/fluidRenderingParticleDepth.fragment.js +5 -1
  509. package/Shaders/fluidRenderingParticleDepth.fragment.js.map +1 -1
  510. package/Shaders/fluidRenderingRender.fragment.js +7 -2
  511. package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
  512. package/Shaders/geometry.fragment.d.ts +2 -0
  513. package/Shaders/geometry.fragment.js +5 -1
  514. package/Shaders/geometry.fragment.js.map +1 -1
  515. package/Shaders/geometry.vertex.d.ts +2 -0
  516. package/Shaders/geometry.vertex.js +8 -4
  517. package/Shaders/geometry.vertex.js.map +1 -1
  518. package/Sprites/sprite.js +16 -16
  519. package/Sprites/sprite.js.map +1 -1
  520. package/Sprites/spriteManager.js +81 -81
  521. package/Sprites/spriteManager.js.map +1 -1
  522. package/Sprites/spriteMap.js +32 -32
  523. package/Sprites/spriteMap.js.map +1 -1
  524. package/Sprites/spriteRenderer.js +6 -6
  525. package/Sprites/spriteRenderer.js.map +1 -1
  526. package/Sprites/thinSprite.js +22 -22
  527. package/Sprites/thinSprite.js.map +1 -1
  528. package/States/stencilStateComposer.js +10 -10
  529. package/States/stencilStateComposer.js.map +1 -1
  530. package/XR/features/WebXRAnchorSystem.js +7 -7
  531. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  532. package/XR/features/WebXRControllerMovement.d.ts +3 -3
  533. package/XR/features/WebXRControllerMovement.js +97 -97
  534. package/XR/features/WebXRControllerMovement.js.map +1 -1
  535. package/XR/features/WebXRControllerPhysics.js +24 -24
  536. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  537. package/XR/features/WebXRControllerTeleportation.js +26 -26
  538. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  539. package/XR/features/WebXRDOMOverlay.d.ts +1 -1
  540. package/XR/features/WebXRFeaturePointSystem.js +6 -6
  541. package/XR/features/WebXRFeaturePointSystem.js.map +1 -1
  542. package/XR/features/WebXRHandTracking.d.ts +1 -1
  543. package/XR/features/WebXRHandTracking.js +95 -95
  544. package/XR/features/WebXRHandTracking.js.map +1 -1
  545. package/XR/features/WebXRWalkingLocomotion.js +21 -21
  546. package/XR/features/WebXRWalkingLocomotion.js.map +1 -1
  547. package/XR/motionController/webXRAbstractMotionController.d.ts +3 -3
  548. package/XR/motionController/webXRMotionControllerManager.d.ts +1 -1
  549. package/XR/native/nativeXRFrame.js +3 -3
  550. package/XR/native/nativeXRFrame.js.map +1 -1
  551. package/XR/webXRFeaturesManager.d.ts +1 -1
  552. package/XR/webXRLayerWrapper.d.ts +2 -2
  553. package/XR/webXRLayerWrapper.js +17 -17
  554. package/XR/webXRLayerWrapper.js.map +1 -1
  555. package/abstractScene.d.ts +2 -2
  556. package/node.d.ts +1 -1
  557. package/node.js +71 -71
  558. package/node.js.map +1 -1
  559. package/package.json +1 -1
  560. package/scene.js +777 -777
  561. package/scene.js.map +1 -1
  562. package/sceneComponent.d.ts +12 -12
  563. package/types.d.ts +11 -11
@@ -12,6 +12,22 @@ import { Scalar } from "../../../../Maths/math.scalar.js";
12
12
  * Block used to implement the reflection module of the PBR material
13
13
  */
14
14
  export class ReflectionBlock extends ReflectionTextureBaseBlock {
15
+ _onGenerateOnlyFragmentCodeChanged() {
16
+ if (this.position.isConnected) {
17
+ this.generateOnlyFragmentCode = !this.generateOnlyFragmentCode;
18
+ console.error("The position input must not be connected to be able to switch!");
19
+ return false;
20
+ }
21
+ this._setTarget();
22
+ return true;
23
+ }
24
+ _setTarget() {
25
+ super._setTarget();
26
+ this.getInputByName("position").target = this.generateOnlyFragmentCode ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.Vertex;
27
+ if (this.generateOnlyFragmentCode) {
28
+ this.forceIrradianceInFragment = true;
29
+ }
30
+ }
15
31
  /**
16
32
  * Create a new ReflectionBlock
17
33
  * @param name defines the block name
@@ -34,22 +50,6 @@ export class ReflectionBlock extends ReflectionTextureBaseBlock {
34
50
  this.registerOutput("reflection", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.Fragment, new NodeMaterialConnectionPointCustomObject("reflection", this, NodeMaterialConnectionPointDirection.Output, ReflectionBlock, "ReflectionBlock"));
35
51
  this.position.addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
36
52
  }
37
- _onGenerateOnlyFragmentCodeChanged() {
38
- if (this.position.isConnected) {
39
- this.generateOnlyFragmentCode = !this.generateOnlyFragmentCode;
40
- console.error("The position input must not be connected to be able to switch!");
41
- return false;
42
- }
43
- this._setTarget();
44
- return true;
45
- }
46
- _setTarget() {
47
- super._setTarget();
48
- this.getInputByName("position").target = this.generateOnlyFragmentCode ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.Vertex;
49
- if (this.generateOnlyFragmentCode) {
50
- this.forceIrradianceInFragment = true;
51
- }
52
- }
53
53
  /**
54
54
  * Gets the current class name
55
55
  * @returns the class name
@@ -1 +1 @@
1
- {"version":3,"file":"reflectionBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/PBR/reflectionBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAC9F,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,0BAA0B,EAAE,MAAM,oCAAoC,CAAC;AAGhF,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AAKpD,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAE7F,OAAO,EAAE,MAAM,EAAE,MAAM,+BAA+B,CAAC;AAEvD;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,0BAA0B;IA8D3D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAtChB;;;WAGG;QAEI,0BAAqB,GAAY,IAAI,CAAC;QAE7C;;WAEG;QAEI,8BAAyB,GAAY,KAAK,CAAC;QA6B9C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QACzH,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAClH,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAEnH,IAAI,CAAC,cAAc,CACf,YAAY,EACZ,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,YAAY,EAAE,IAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,eAAe,EAAE,iBAAiB,CAAC,CACnJ,CAAC;QAEF,IAAI,CAAC,QAAQ,CAAC,0CAA0C,CACpD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IA3CS,kCAAkC;QACxC,IAAI,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC3B,IAAI,CAAC,wBAAwB,GAAG,CAAC,IAAI,CAAC,wBAAwB,CAAC;YAC/D,OAAO,CAAC,KAAK,CAAC,gEAAgE,CAAC,CAAC;YAChF,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,UAAU,EAAE,CAAC;QAElB,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,UAAU;QAChB,KAAK,CAAC,UAAU,EAAE,CAAC;QACnB,IAAI,CAAC,cAAc,CAAC,UAAU,CAAE,CAAC,MAAM,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,wBAAwB,CAAC,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,MAAM,CAAC;QAC9I,IAAI,IAAI,CAAC,wBAAwB,EAAE;YAC/B,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;SACzC;IACL,CAAC;IA2BD;;;OAGG;IACI,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,0BAA0B,CAAC;IAC3C,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,6BAA6B,CAAC;IAC9C,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,kBAAkB,CAAC;IAC3F,CAAC;IAES,WAAW;QACjB,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,OAAO,IAAI,CAAC,OAAO,CAAC;SACvB;QAED,OAAO,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC;IAC1C,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,KAAK,CAAC,cAAc,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;QAElD,MAAM,iBAAiB,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAC7C,MAAM,UAAU,GAAG,iBAAiB,IAAI,iBAAiB,CAAC,gBAAgB,CAAC;QAE3E,OAAO,CAAC,QAAQ,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QAEjD,IAAI,CAAC,UAAU,EAAE;YACb,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,yBAAyB,EAAE,iBAAkB,CAAC,eAAe,EAAE,IAAI,CAAC,CAAC;QAC3F,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,+BAA+B,EAAE,iBAAkB,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;QACnG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,iBAAkB,CAAC,OAAO,CAAC,CAAC,CAAC,iBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAE3I,OAAO,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAC1E,OAAO,CAAC,QAAQ,CAAC,iBAAiB,EAAE,iBAAkB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACzE,OAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,iBAAkB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEpE,IAAI,iBAAiB,IAAI,iBAAiB,CAAC,eAAe,KAAK,OAAO,CAAC,WAAW,EAAE;YAChF,IAAI,iBAAiB,CAAC,MAAM,EAAE;gBAC1B,OAAO,CAAC,QAAQ,CAAC,+BAA+B,EAAE,IAAI,CAAC,CAAC;gBACxD,OAAO,CAAC,QAAQ,CAAC,kBAAkB,EAAE,KAAK,CAAC,CAAC;gBAC5C,IAAI,IAAI,CAAC,yBAAyB,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,iBAAiB,IAAI,CAAC,EAAE;oBAC5F,OAAO,CAAC,QAAQ,CAAC,sBAAsB,EAAE,KAAK,CAAC,CAAC;iBACnD;qBAAM;oBACH,OAAO,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,CAAC;iBAClD;aACJ;SACJ;IACL,CAAC;IAEM,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW,EAAE,OAAiB;QAClF,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;QAEvC,MAAM,iBAAiB,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAE7C,IAAI,CAAC,iBAAiB,IAAI,CAAC,OAAO,EAAE;YAChC,OAAO;SACV;QAED,IAAI,iBAAiB,CAAC,MAAM,EAAE;YAC1B,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,gBAAgB,EAAE,iBAAiB,CAAC,CAAC;SAC/D;aAAM;YACH,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,EAAE,iBAAiB,CAAC,CAAC;SAC7D;QAED,MAAM,KAAK,GAAG,iBAAiB,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC;QAEhD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,iCAAiC,EAAE,KAAK,EAAE,iBAAiB,CAAC,kBAAkB,EAAE,iBAAiB,CAAC,mBAAmB,CAAC,CAAC;QAC7I,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,6BAA6B,EAAE,KAAK,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;QAEhF,MAAM,OAAO,GAAG,OAAO,CAAC,eAAsC,CAAC;QAE/D,MAAM,WAAW,GAAG,iBAAiB,CAAC,mBAAmB,CAAC;QAC1D,IAAI,OAAO,CAAC,6BAA6B,IAAI,WAAW,EAAE;YACtD,IAAI,OAAO,CAAC,mBAAmB,EAAE;gBAC7B,MAAM,kBAAkB,GAAG,WAAW,CAAC,kBAAkB,CAAC;gBAC1D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC7D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC7D,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC7D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;aAC9D;iBAAM;gBACH,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnF,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnF,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnF,MAAM,CAAC,SAAS,CAAC,iBAAiB,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACnJ,MAAM,CAAC,SAAS,CAAC,iBAAiB,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACnJ,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACvF,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACvF,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACvF,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;aAC1F;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,KAA6B;QACjD,IAAI,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;QAEzC,KAAK,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,KAAK,IAAI,CAAC,IAAI,EAAE,EAAE;YACnE,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,iEAAiE,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC1F,EAAE,MAAM,EAAE,8DAA8D,EAAE,OAAO,EAAE,EAAE,EAAE;aAC1F;SACJ,CAAC,CAAC;QAEH,MAAM,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAE5E,IAAI,CAAC,2BAA2B,GAAG,KAAK,CAAC,oBAAoB,CAAC,wBAAwB,CAAC,CAAC;QAExF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,2BAA2B,EAAE,MAAM,EAAE,yEAAyE,CAAC,CAAC;QAElJ,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC9E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC9E,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC9E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAE7E,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACjF,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACjF,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACjF,KAAK,CAAC,sBAAsB,CAAC,iBAAiB,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACrF,KAAK,CAAC,sBAAsB,CAAC,iBAAiB,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACrF,KAAK,CAAC,sBAAsB,CAAC,cAAc,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAClF,KAAK,CAAC,sBAAsB,CAAC,cAAc,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAClF,KAAK,CAAC,sBAAsB,CAAC,cAAc,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAClF,KAAK,CAAC,sBAAsB,CAAC,cAAc,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAElF,IAAI,IAAI;uBACO,oBAAoB,WAAW,IAAI,CAAC,qBAAqB,qBAAqB,IAAI,CAAC,WAAW,CAAC,sBAAsB;yBACnH,IAAI,CAAC,gBAAgB;sBACxB,oBAAoB;;kBAExB,IAAI,CAAC,2BAA2B,mCAAmC,oBAAoB;uBAClF,CAAC;QAEhB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,KAA6B,EAAE,aAAqB;QAC/D,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC;QAEpC,KAAK,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,KAAK,IAAI,CAAC,IAAI,EAAE,EAAE;YACnE,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,iEAAiE,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC1F,EAAE,MAAM,EAAE,8DAA8D,EAAE,OAAO,EAAE,EAAE,EAAE;aAC1F;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,aAAa,CACf,kBAAkB,EAClB;qBACS,IAAI,CAAC,aAAa;;;;uBAIhB,EACX,KAAK,IAAI,CAAC,IAAI,EAAE,CACnB,CAAC;QAEF,KAAK,CAAC,aAAa,CACf,qBAAqB,EACrB;qBACS,IAAI,CAAC,aAAa;;;;uBAIhB,EACX,KAAK,IAAI,CAAC,IAAI,EAAE,CACnB,CAAC;QAEF,MAAM,2BAA2B,GAAG;;kBAE1B,IAAI,CAAC,sCAAsC,CAAC,aAAa,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC;yBAC3E,IAAI,CAAC,qBAAqB;kBACjC,CAAC;QAEX,KAAK,CAAC,aAAa,CAAC,4BAA4B,EAAE,2BAA2B,EAAE,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;QAEjG,IAAI,CAAC,iCAAiC,GAAG,KAAK,CAAC,oBAAoB,CAAC,8BAA8B,CAAC,CAAC;QAEpG,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,iCAAiC,EAAE,MAAM,CAAC,CAAC;QAE7E,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAE5E,IAAI,CAAC,6BAA6B,GAAG,KAAK,CAAC,oBAAoB,CAAC,0BAA0B,CAAC,CAAC;QAE5F,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,6BAA6B,EAAE,MAAM,CAAC,CAAC;QAEzE,IAAI,IAAI;mBACG,IAAI,CAAC,qBAAqB;;;;;kBAK3B,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,IAAI,CAAC,oCAAoC,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,sBAAsB;kBAC5H,aAAa;;kBAEb,IAAI,CAAC,iCAAiC;kBACtC,IAAI,CAAC,qBAAqB;kBAC1B,IAAI,CAAC,eAAe;;;;0BAIZ,IAAI,CAAC,yBAAyB,iBAAiB,IAAI,CAAC,iBAAiB;;;qBAG1E,IAAI,CAAC,+BAA+B;;;qBAGpC,IAAI,CAAC,aAAa;kBACrB,IAAI,CAAC,gBAAgB;;kBAErB,IAAI,CAAC,cAAc;;;kBAGnB,IAAI,CAAC,2BAA2B;;;;sBAI5B,IAAI,CAAC,qBAAqB;;;;;;;yBAOvB,IAAI,CAAC,aAAa;sBACrB,IAAI,CAAC,gBAAgB;sBACrB,IAAI,CAAC,gBAAgB;;sBAErB,IAAI,CAAC,cAAc;sBACnB,IAAI,CAAC,cAAc;;;;kBAIvB,IAAI,CAAC,6BAA6B;;;;mBAIjC,CAAC;QAEZ,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC;QAErC,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;YAClF,IAAI,CAAC,+BAA+B,GAAG,KAAK,CAAC,kBAAkB,CAAC,0BAA0B,CAAC,CAAC;SAC/F;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,OAAO,CAAC,UAAU,OAAO,CAAC;SAClG;QACD,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,4BAA4B,IAAI,CAAC,qBAAqB,OAAO,CAAC;QACrG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,gCAAgC,IAAI,CAAC,yBAAyB,OAAO,CAAC;QAE7G,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;QACvE,mBAAmB,CAAC,yBAAyB,GAAG,IAAI,CAAC,yBAAyB,CAAC;QAC/E,mBAAmB,CAAC,UAAU,GAAG,MAAA,MAAA,IAAI,CAAC,OAAO,0CAAE,UAAU,mCAAI,IAAI,CAAC;QAElE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,qBAAqB,GAAG,mBAAmB,CAAC,qBAAqB,CAAC;QACvE,IAAI,CAAC,yBAAyB,GAAG,mBAAmB,CAAC,yBAAyB,CAAC;QAC/E,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;SAC5D;IACL,CAAC;CACJ;AA7aG;IADC,sBAAsB,CAAC,qBAAqB,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;8DAC9E;AAM7C;IADC,sBAAsB,CAAC,8BAA8B,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;kEAClF;AAyatD,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { ReflectionTextureBaseBlock } from \"../Dual/reflectionTextureBaseBlock\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { SubMesh } from \"../../../../Meshes/subMesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { Scalar } from \"../../../../Maths/math.scalar\";\r\n\r\n/**\r\n * Block used to implement the reflection module of the PBR material\r\n */\r\nexport class ReflectionBlock extends ReflectionTextureBaseBlock {\r\n /** @internal */\r\n public _defineLODReflectionAlpha: string;\r\n /** @internal */\r\n public _defineLinearSpecularReflection: string;\r\n private _vEnvironmentIrradianceName: string;\r\n /** @internal */\r\n public _vReflectionMicrosurfaceInfosName: string;\r\n /** @internal */\r\n public _vReflectionInfosName: string;\r\n /** @internal */\r\n public _vReflectionFilteringInfoName: string;\r\n private _scene: Scene;\r\n\r\n /**\r\n * The properties below are set by the main PBR block prior to calling methods of this class.\r\n * This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.\r\n * It's less burden on the user side in the editor part.\r\n */\r\n\r\n /** @internal */\r\n public worldPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public worldNormalConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public cameraPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public viewConnectionPoint: NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Defines if the material uses spherical harmonics vs spherical polynomials for the\r\n * diffuse part of the IBL.\r\n */\r\n @editableInPropertyPage(\"Spherical Harmonics\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { update: true } })\r\n public useSphericalHarmonics: boolean = true;\r\n\r\n /**\r\n * Force the shader to compute irradiance in the fragment shader in order to take bump in account.\r\n */\r\n @editableInPropertyPage(\"Force irradiance in fragment\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { update: true } })\r\n public forceIrradianceInFragment: boolean = false;\r\n\r\n protected _onGenerateOnlyFragmentCodeChanged(): boolean {\r\n if (this.position.isConnected) {\r\n this.generateOnlyFragmentCode = !this.generateOnlyFragmentCode;\r\n console.error(\"The position input must not be connected to be able to switch!\");\r\n return false;\r\n }\r\n\r\n this._setTarget();\r\n\r\n return true;\r\n }\r\n\r\n protected _setTarget(): void {\r\n super._setTarget();\r\n this.getInputByName(\"position\")!.target = this.generateOnlyFragmentCode ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.Vertex;\r\n if (this.generateOnlyFragmentCode) {\r\n this.forceIrradianceInFragment = true;\r\n }\r\n }\r\n\r\n /**\r\n * Create a new ReflectionBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"reflection\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"reflection\", this, NodeMaterialConnectionPointDirection.Output, ReflectionBlock, \"ReflectionBlock\")\r\n );\r\n\r\n this.position.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ReflectionBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this.worldPositionConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this.worldNormalConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera (or eye) position component\r\n */\r\n public get cameraPosition(): NodeMaterialConnectionPoint {\r\n return this.cameraPositionConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the view input component\r\n */\r\n public get view(): NodeMaterialConnectionPoint {\r\n return this.viewConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the reflection object output component\r\n */\r\n public get reflection(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Returns true if the block has a texture (either its own texture or the environment texture from the scene, if set)\r\n */\r\n public get hasTexture(): boolean {\r\n return !!this._getTexture();\r\n }\r\n\r\n /**\r\n * Gets the reflection color (either the name of the variable if the color input is connected, else a default value)\r\n */\r\n public get reflectionColor(): string {\r\n return this.color.isConnected ? this.color.associatedVariableName : \"vec3(1., 1., 1.)\";\r\n }\r\n\r\n protected _getTexture(): Nullable<BaseTexture> {\r\n if (this.texture) {\r\n return this.texture;\r\n }\r\n\r\n return this._scene.environmentTexture;\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n const reflectionTexture = this._getTexture();\r\n const reflection = reflectionTexture && reflectionTexture.getTextureMatrix;\r\n\r\n defines.setValue(\"REFLECTION\", reflection, true);\r\n\r\n if (!reflection) {\r\n return;\r\n }\r\n\r\n defines.setValue(this._defineLODReflectionAlpha, reflectionTexture!.lodLevelInAlpha, true);\r\n defines.setValue(this._defineLinearSpecularReflection, reflectionTexture!.linearSpecularLOD, true);\r\n defines.setValue(this._defineOppositeZ, this._scene.useRightHandedSystem ? !reflectionTexture!.invertZ : reflectionTexture!.invertZ, true);\r\n\r\n defines.setValue(\"SPHERICAL_HARMONICS\", this.useSphericalHarmonics, true);\r\n defines.setValue(\"GAMMAREFLECTION\", reflectionTexture!.gammaSpace, true);\r\n defines.setValue(\"RGBDREFLECTION\", reflectionTexture!.isRGBD, true);\r\n\r\n if (reflectionTexture && reflectionTexture.coordinatesMode !== Texture.SKYBOX_MODE) {\r\n if (reflectionTexture.isCube) {\r\n defines.setValue(\"USESPHERICALFROMREFLECTIONMAP\", true);\r\n defines.setValue(\"USEIRRADIANCEMAP\", false);\r\n if (this.forceIrradianceInFragment || this._scene.getEngine().getCaps().maxVaryingVectors <= 8) {\r\n defines.setValue(\"USESPHERICALINVERTEX\", false);\r\n } else {\r\n defines.setValue(\"USESPHERICALINVERTEX\", true);\r\n }\r\n }\r\n }\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n const reflectionTexture = this._getTexture();\r\n\r\n if (!reflectionTexture || !subMesh) {\r\n return;\r\n }\r\n\r\n if (reflectionTexture.isCube) {\r\n effect.setTexture(this._cubeSamplerName, reflectionTexture);\r\n } else {\r\n effect.setTexture(this._2DSamplerName, reflectionTexture);\r\n }\r\n\r\n const width = reflectionTexture.getSize().width;\r\n\r\n effect.setFloat3(this._vReflectionMicrosurfaceInfosName, width, reflectionTexture.lodGenerationScale, reflectionTexture.lodGenerationOffset);\r\n effect.setFloat2(this._vReflectionFilteringInfoName, width, Scalar.Log2(width));\r\n\r\n const defines = subMesh.materialDefines as NodeMaterialDefines;\r\n\r\n const polynomials = reflectionTexture.sphericalPolynomial;\r\n if (defines.USESPHERICALFROMREFLECTIONMAP && polynomials) {\r\n if (defines.SPHERICAL_HARMONICS) {\r\n const preScaledHarmonics = polynomials.preScaledHarmonics;\r\n effect.setVector3(\"vSphericalL00\", preScaledHarmonics.l00);\r\n effect.setVector3(\"vSphericalL1_1\", preScaledHarmonics.l1_1);\r\n effect.setVector3(\"vSphericalL10\", preScaledHarmonics.l10);\r\n effect.setVector3(\"vSphericalL11\", preScaledHarmonics.l11);\r\n effect.setVector3(\"vSphericalL2_2\", preScaledHarmonics.l2_2);\r\n effect.setVector3(\"vSphericalL2_1\", preScaledHarmonics.l2_1);\r\n effect.setVector3(\"vSphericalL20\", preScaledHarmonics.l20);\r\n effect.setVector3(\"vSphericalL21\", preScaledHarmonics.l21);\r\n effect.setVector3(\"vSphericalL22\", preScaledHarmonics.l22);\r\n } else {\r\n effect.setFloat3(\"vSphericalX\", polynomials.x.x, polynomials.x.y, polynomials.x.z);\r\n effect.setFloat3(\"vSphericalY\", polynomials.y.x, polynomials.y.y, polynomials.y.z);\r\n effect.setFloat3(\"vSphericalZ\", polynomials.z.x, polynomials.z.y, polynomials.z.z);\r\n effect.setFloat3(\"vSphericalXX_ZZ\", polynomials.xx.x - polynomials.zz.x, polynomials.xx.y - polynomials.zz.y, polynomials.xx.z - polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalYY_ZZ\", polynomials.yy.x - polynomials.zz.x, polynomials.yy.y - polynomials.zz.y, polynomials.yy.z - polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalZZ\", polynomials.zz.x, polynomials.zz.y, polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalXY\", polynomials.xy.x, polynomials.xy.y, polynomials.xy.z);\r\n effect.setFloat3(\"vSphericalYZ\", polynomials.yz.x, polynomials.yz.y, polynomials.yz.z);\r\n effect.setFloat3(\"vSphericalZX\", polynomials.zx.x, polynomials.zx.y, polynomials.zx.z);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the code to inject in the vertex shader\r\n * @param state current state of the node material building\r\n * @returns the shader code\r\n */\r\n public handleVertexSide(state: NodeMaterialBuildState): string {\r\n let code = super.handleVertexSide(state);\r\n\r\n state._emitFunctionFromInclude(\"harmonicsFunctions\", `//${this.name}`, {\r\n replaceStrings: [\r\n { search: /uniform vec3 vSphericalL00;[\\s\\S]*?uniform vec3 vSphericalL22;/g, replace: \"\" },\r\n { search: /uniform vec3 vSphericalX;[\\s\\S]*?uniform vec3 vSphericalZX;/g, replace: \"\" },\r\n ],\r\n });\r\n\r\n const reflectionVectorName = state._getFreeVariableName(\"reflectionVector\");\r\n\r\n this._vEnvironmentIrradianceName = state._getFreeVariableName(\"vEnvironmentIrradiance\");\r\n\r\n state._emitVaryingFromString(this._vEnvironmentIrradianceName, \"vec3\", \"defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\");\r\n\r\n state._emitUniformFromString(\"vSphericalL00\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL1_1\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL10\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL11\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL2_2\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL2_1\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL20\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL21\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL22\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n\r\n state._emitUniformFromString(\"vSphericalX\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalY\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalXX_ZZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalYY_ZZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalXY\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalYZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZX\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n\r\n code += `#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\r\n vec3 ${reflectionVectorName} = vec3(${this._reflectionMatrixName} * vec4(normalize(${this.worldNormal.associatedVariableName}).xyz, 0)).xyz;\r\n #ifdef ${this._defineOppositeZ}\r\n ${reflectionVectorName}.z *= -1.0;\r\n #endif\r\n ${this._vEnvironmentIrradianceName} = computeEnvironmentIrradiance(${reflectionVectorName});\r\n #endif\\r\\n`;\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param normalVarName name of the existing variable corresponding to the normal\r\n * @returns the shader code\r\n */\r\n public getCode(state: NodeMaterialBuildState, normalVarName: string): string {\r\n let code = \"\";\r\n\r\n this.handleFragmentSideInits(state);\r\n\r\n state._emitFunctionFromInclude(\"harmonicsFunctions\", `//${this.name}`, {\r\n replaceStrings: [\r\n { search: /uniform vec3 vSphericalL00;[\\s\\S]*?uniform vec3 vSphericalL22;/g, replace: \"\" },\r\n { search: /uniform vec3 vSphericalX;[\\s\\S]*?uniform vec3 vSphericalZX;/g, replace: \"\" },\r\n ],\r\n });\r\n\r\n state._emitFunction(\r\n \"sampleReflection\",\r\n `\r\n #ifdef ${this._define3DName}\r\n #define sampleReflection(s, c) textureCube(s, c)\r\n #else\r\n #define sampleReflection(s, c) texture2D(s, c)\r\n #endif\\r\\n`,\r\n `//${this.name}`\r\n );\r\n\r\n state._emitFunction(\r\n \"sampleReflectionLod\",\r\n `\r\n #ifdef ${this._define3DName}\r\n #define sampleReflectionLod(s, c, l) textureCubeLodEXT(s, c, l)\r\n #else\r\n #define sampleReflectionLod(s, c, l) texture2DLodEXT(s, c, l)\r\n #endif\\r\\n`,\r\n `//${this.name}`\r\n );\r\n\r\n const computeReflectionCoordsFunc = `\r\n vec3 computeReflectionCoordsPBR(vec4 worldPos, vec3 worldNormal) {\r\n ${this.handleFragmentSideCodeReflectionCoords(\"worldNormal\", \"worldPos\", true, true)}\r\n return ${this._reflectionVectorName};\r\n }\\r\\n`;\r\n\r\n state._emitFunction(\"computeReflectionCoordsPBR\", computeReflectionCoordsFunc, `//${this.name}`);\r\n\r\n this._vReflectionMicrosurfaceInfosName = state._getFreeVariableName(\"vReflectionMicrosurfaceInfos\");\r\n\r\n state._emitUniformFromString(this._vReflectionMicrosurfaceInfosName, \"vec3\");\r\n\r\n this._vReflectionInfosName = state._getFreeVariableName(\"vReflectionInfos\");\r\n\r\n this._vReflectionFilteringInfoName = state._getFreeVariableName(\"vReflectionFilteringInfo\");\r\n\r\n state._emitUniformFromString(this._vReflectionFilteringInfoName, \"vec2\");\r\n\r\n code += `#ifdef REFLECTION\r\n vec2 ${this._vReflectionInfosName} = vec2(1., 0.);\r\n\r\n reflectionOutParams reflectionOut;\r\n\r\n reflectionBlock(\r\n ${this.generateOnlyFragmentCode ? this._worldPositionNameInFragmentOnlyMode : \"v_\" + this.worldPosition.associatedVariableName}.xyz,\r\n ${normalVarName},\r\n alphaG,\r\n ${this._vReflectionMicrosurfaceInfosName},\r\n ${this._vReflectionInfosName},\r\n ${this.reflectionColor},\r\n #ifdef ANISOTROPIC\r\n anisotropicOut,\r\n #endif\r\n #if defined(${this._defineLODReflectionAlpha}) && !defined(${this._defineSkyboxName})\r\n NdotVUnclamped,\r\n #endif\r\n #ifdef ${this._defineLinearSpecularReflection}\r\n roughness,\r\n #endif\r\n #ifdef ${this._define3DName}\r\n ${this._cubeSamplerName},\r\n #else\r\n ${this._2DSamplerName},\r\n #endif\r\n #if defined(NORMAL) && defined(USESPHERICALINVERTEX)\r\n ${this._vEnvironmentIrradianceName},\r\n #endif\r\n #ifdef USESPHERICALFROMREFLECTIONMAP\r\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\r\n ${this._reflectionMatrixName},\r\n #endif\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n irradianceSampler, // ** not handled **\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${this._define3DName}\r\n ${this._cubeSamplerName},\r\n ${this._cubeSamplerName},\r\n #else\r\n ${this._2DSamplerName},\r\n ${this._2DSamplerName},\r\n #endif\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n ${this._vReflectionFilteringInfoName},\r\n #endif\r\n reflectionOut\r\n );\r\n #endif\\r\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target !== NodeMaterialBlockTargets.Fragment) {\r\n this._defineLODReflectionAlpha = state._getFreeDefineName(\"LODINREFLECTIONALPHA\");\r\n this._defineLinearSpecularReflection = state._getFreeDefineName(\"LINEARSPECULARREFLECTION\");\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (this.texture) {\r\n codeString += `${this._codeVariableName}.texture.gammaSpace = ${this.texture.gammaSpace};\\r\\n`;\r\n }\r\n codeString += `${this._codeVariableName}.useSphericalHarmonics = ${this.useSphericalHarmonics};\\r\\n`;\r\n codeString += `${this._codeVariableName}.forceIrradianceInFragment = ${this.forceIrradianceInFragment};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.useSphericalHarmonics = this.useSphericalHarmonics;\r\n serializationObject.forceIrradianceInFragment = this.forceIrradianceInFragment;\r\n serializationObject.gammaSpace = this.texture?.gammaSpace ?? true;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.useSphericalHarmonics = serializationObject.useSphericalHarmonics;\r\n this.forceIrradianceInFragment = serializationObject.forceIrradianceInFragment;\r\n if (this.texture) {\r\n this.texture.gammaSpace = serializationObject.gammaSpace;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ReflectionBlock\", ReflectionBlock);\r\n"]}
1
+ {"version":3,"file":"reflectionBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/PBR/reflectionBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAC9F,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,0BAA0B,EAAE,MAAM,oCAAoC,CAAC;AAGhF,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AAKpD,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAE7F,OAAO,EAAE,MAAM,EAAE,MAAM,+BAA+B,CAAC;AAEvD;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,0BAA0B;IA0CjD,kCAAkC;QACxC,IAAI,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC3B,IAAI,CAAC,wBAAwB,GAAG,CAAC,IAAI,CAAC,wBAAwB,CAAC;YAC/D,OAAO,CAAC,KAAK,CAAC,gEAAgE,CAAC,CAAC;YAChF,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,UAAU,EAAE,CAAC;QAElB,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,UAAU;QAChB,KAAK,CAAC,UAAU,EAAE,CAAC;QACnB,IAAI,CAAC,cAAc,CAAC,UAAU,CAAE,CAAC,MAAM,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,wBAAwB,CAAC,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,MAAM,CAAC;QAC9I,IAAI,IAAI,CAAC,wBAAwB,EAAE;YAC/B,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;SACzC;IACL,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAtChB;;;WAGG;QAEI,0BAAqB,GAAY,IAAI,CAAC;QAE7C;;WAEG;QAEI,8BAAyB,GAAY,KAAK,CAAC;QA6B9C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QACzH,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAClH,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAEnH,IAAI,CAAC,cAAc,CACf,YAAY,EACZ,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,YAAY,EAAE,IAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,eAAe,EAAE,iBAAiB,CAAC,CACnJ,CAAC;QAEF,IAAI,CAAC,QAAQ,CAAC,0CAA0C,CACpD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,0BAA0B,CAAC;IAC3C,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,6BAA6B,CAAC;IAC9C,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,kBAAkB,CAAC;IAC3F,CAAC;IAES,WAAW;QACjB,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,OAAO,IAAI,CAAC,OAAO,CAAC;SACvB;QAED,OAAO,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC;IAC1C,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,KAAK,CAAC,cAAc,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;QAElD,MAAM,iBAAiB,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAC7C,MAAM,UAAU,GAAG,iBAAiB,IAAI,iBAAiB,CAAC,gBAAgB,CAAC;QAE3E,OAAO,CAAC,QAAQ,CAAC,YAAY,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QAEjD,IAAI,CAAC,UAAU,EAAE;YACb,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,yBAAyB,EAAE,iBAAkB,CAAC,eAAe,EAAE,IAAI,CAAC,CAAC;QAC3F,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,+BAA+B,EAAE,iBAAkB,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;QACnG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,iBAAkB,CAAC,OAAO,CAAC,CAAC,CAAC,iBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAE3I,OAAO,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAC1E,OAAO,CAAC,QAAQ,CAAC,iBAAiB,EAAE,iBAAkB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACzE,OAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,iBAAkB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEpE,IAAI,iBAAiB,IAAI,iBAAiB,CAAC,eAAe,KAAK,OAAO,CAAC,WAAW,EAAE;YAChF,IAAI,iBAAiB,CAAC,MAAM,EAAE;gBAC1B,OAAO,CAAC,QAAQ,CAAC,+BAA+B,EAAE,IAAI,CAAC,CAAC;gBACxD,OAAO,CAAC,QAAQ,CAAC,kBAAkB,EAAE,KAAK,CAAC,CAAC;gBAC5C,IAAI,IAAI,CAAC,yBAAyB,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,iBAAiB,IAAI,CAAC,EAAE;oBAC5F,OAAO,CAAC,QAAQ,CAAC,sBAAsB,EAAE,KAAK,CAAC,CAAC;iBACnD;qBAAM;oBACH,OAAO,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,CAAC;iBAClD;aACJ;SACJ;IACL,CAAC;IAEM,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW,EAAE,OAAiB;QAClF,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;QAEvC,MAAM,iBAAiB,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAE7C,IAAI,CAAC,iBAAiB,IAAI,CAAC,OAAO,EAAE;YAChC,OAAO;SACV;QAED,IAAI,iBAAiB,CAAC,MAAM,EAAE;YAC1B,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,gBAAgB,EAAE,iBAAiB,CAAC,CAAC;SAC/D;aAAM;YACH,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,EAAE,iBAAiB,CAAC,CAAC;SAC7D;QAED,MAAM,KAAK,GAAG,iBAAiB,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC;QAEhD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,iCAAiC,EAAE,KAAK,EAAE,iBAAiB,CAAC,kBAAkB,EAAE,iBAAiB,CAAC,mBAAmB,CAAC,CAAC;QAC7I,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,6BAA6B,EAAE,KAAK,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;QAEhF,MAAM,OAAO,GAAG,OAAO,CAAC,eAAsC,CAAC;QAE/D,MAAM,WAAW,GAAG,iBAAiB,CAAC,mBAAmB,CAAC;QAC1D,IAAI,OAAO,CAAC,6BAA6B,IAAI,WAAW,EAAE;YACtD,IAAI,OAAO,CAAC,mBAAmB,EAAE;gBAC7B,MAAM,kBAAkB,GAAG,WAAW,CAAC,kBAAkB,CAAC;gBAC1D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC7D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC7D,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC7D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC3D,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;aAC9D;iBAAM;gBACH,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnF,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnF,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnF,MAAM,CAAC,SAAS,CAAC,iBAAiB,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACnJ,MAAM,CAAC,SAAS,CAAC,iBAAiB,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACnJ,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACvF,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACvF,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACvF,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;aAC1F;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,KAA6B;QACjD,IAAI,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;QAEzC,KAAK,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,KAAK,IAAI,CAAC,IAAI,EAAE,EAAE;YACnE,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,iEAAiE,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC1F,EAAE,MAAM,EAAE,8DAA8D,EAAE,OAAO,EAAE,EAAE,EAAE;aAC1F;SACJ,CAAC,CAAC;QAEH,MAAM,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAE5E,IAAI,CAAC,2BAA2B,GAAG,KAAK,CAAC,oBAAoB,CAAC,wBAAwB,CAAC,CAAC;QAExF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,2BAA2B,EAAE,MAAM,EAAE,yEAAyE,CAAC,CAAC;QAElJ,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC9E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC9E,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC9E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;QAE7E,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACjF,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACjF,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACjF,KAAK,CAAC,sBAAsB,CAAC,iBAAiB,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACrF,KAAK,CAAC,sBAAsB,CAAC,iBAAiB,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACrF,KAAK,CAAC,sBAAsB,CAAC,cAAc,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAClF,KAAK,CAAC,sBAAsB,CAAC,cAAc,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAClF,KAAK,CAAC,sBAAsB,CAAC,cAAc,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAClF,KAAK,CAAC,sBAAsB,CAAC,cAAc,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAElF,IAAI,IAAI;uBACO,oBAAoB,WAAW,IAAI,CAAC,qBAAqB,qBAAqB,IAAI,CAAC,WAAW,CAAC,sBAAsB;yBACnH,IAAI,CAAC,gBAAgB;sBACxB,oBAAoB;;kBAExB,IAAI,CAAC,2BAA2B,mCAAmC,oBAAoB;uBAClF,CAAC;QAEhB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,KAA6B,EAAE,aAAqB;QAC/D,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC;QAEpC,KAAK,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,KAAK,IAAI,CAAC,IAAI,EAAE,EAAE;YACnE,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,iEAAiE,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC1F,EAAE,MAAM,EAAE,8DAA8D,EAAE,OAAO,EAAE,EAAE,EAAE;aAC1F;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,aAAa,CACf,kBAAkB,EAClB;qBACS,IAAI,CAAC,aAAa;;;;uBAIhB,EACX,KAAK,IAAI,CAAC,IAAI,EAAE,CACnB,CAAC;QAEF,KAAK,CAAC,aAAa,CACf,qBAAqB,EACrB;qBACS,IAAI,CAAC,aAAa;;;;uBAIhB,EACX,KAAK,IAAI,CAAC,IAAI,EAAE,CACnB,CAAC;QAEF,MAAM,2BAA2B,GAAG;;kBAE1B,IAAI,CAAC,sCAAsC,CAAC,aAAa,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC;yBAC3E,IAAI,CAAC,qBAAqB;kBACjC,CAAC;QAEX,KAAK,CAAC,aAAa,CAAC,4BAA4B,EAAE,2BAA2B,EAAE,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;QAEjG,IAAI,CAAC,iCAAiC,GAAG,KAAK,CAAC,oBAAoB,CAAC,8BAA8B,CAAC,CAAC;QAEpG,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,iCAAiC,EAAE,MAAM,CAAC,CAAC;QAE7E,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAE5E,IAAI,CAAC,6BAA6B,GAAG,KAAK,CAAC,oBAAoB,CAAC,0BAA0B,CAAC,CAAC;QAE5F,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,6BAA6B,EAAE,MAAM,CAAC,CAAC;QAEzE,IAAI,IAAI;mBACG,IAAI,CAAC,qBAAqB;;;;;kBAK3B,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,IAAI,CAAC,oCAAoC,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,sBAAsB;kBAC5H,aAAa;;kBAEb,IAAI,CAAC,iCAAiC;kBACtC,IAAI,CAAC,qBAAqB;kBAC1B,IAAI,CAAC,eAAe;;;;0BAIZ,IAAI,CAAC,yBAAyB,iBAAiB,IAAI,CAAC,iBAAiB;;;qBAG1E,IAAI,CAAC,+BAA+B;;;qBAGpC,IAAI,CAAC,aAAa;kBACrB,IAAI,CAAC,gBAAgB;;kBAErB,IAAI,CAAC,cAAc;;;kBAGnB,IAAI,CAAC,2BAA2B;;;;sBAI5B,IAAI,CAAC,qBAAqB;;;;;;;yBAOvB,IAAI,CAAC,aAAa;sBACrB,IAAI,CAAC,gBAAgB;sBACrB,IAAI,CAAC,gBAAgB;;sBAErB,IAAI,CAAC,cAAc;sBACnB,IAAI,CAAC,cAAc;;;;kBAIvB,IAAI,CAAC,6BAA6B;;;;mBAIjC,CAAC;QAEZ,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC;QAErC,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;YAClF,IAAI,CAAC,+BAA+B,GAAG,KAAK,CAAC,kBAAkB,CAAC,0BAA0B,CAAC,CAAC;SAC/F;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,OAAO,CAAC,UAAU,OAAO,CAAC;SAClG;QACD,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,4BAA4B,IAAI,CAAC,qBAAqB,OAAO,CAAC;QACrG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,gCAAgC,IAAI,CAAC,yBAAyB,OAAO,CAAC;QAE7G,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;QACvE,mBAAmB,CAAC,yBAAyB,GAAG,IAAI,CAAC,yBAAyB,CAAC;QAC/E,mBAAmB,CAAC,UAAU,GAAG,MAAA,MAAA,IAAI,CAAC,OAAO,0CAAE,UAAU,mCAAI,IAAI,CAAC;QAElE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,qBAAqB,GAAG,mBAAmB,CAAC,qBAAqB,CAAC;QACvE,IAAI,CAAC,yBAAyB,GAAG,mBAAmB,CAAC,yBAAyB,CAAC;QAC/E,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;SAC5D;IACL,CAAC;CACJ;AA7aG;IADC,sBAAsB,CAAC,qBAAqB,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;8DAC9E;AAM7C;IADC,sBAAsB,CAAC,8BAA8B,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;kEAClF;AAyatD,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { ReflectionTextureBaseBlock } from \"../Dual/reflectionTextureBaseBlock\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { SubMesh } from \"../../../../Meshes/subMesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { Scalar } from \"../../../../Maths/math.scalar\";\r\n\r\n/**\r\n * Block used to implement the reflection module of the PBR material\r\n */\r\nexport class ReflectionBlock extends ReflectionTextureBaseBlock {\r\n /** @internal */\r\n public _defineLODReflectionAlpha: string;\r\n /** @internal */\r\n public _defineLinearSpecularReflection: string;\r\n private _vEnvironmentIrradianceName: string;\r\n /** @internal */\r\n public _vReflectionMicrosurfaceInfosName: string;\r\n /** @internal */\r\n public _vReflectionInfosName: string;\r\n /** @internal */\r\n public _vReflectionFilteringInfoName: string;\r\n private _scene: Scene;\r\n\r\n /**\r\n * The properties below are set by the main PBR block prior to calling methods of this class.\r\n * This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.\r\n * It's less burden on the user side in the editor part.\r\n */\r\n\r\n /** @internal */\r\n public worldPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public worldNormalConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public cameraPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public viewConnectionPoint: NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Defines if the material uses spherical harmonics vs spherical polynomials for the\r\n * diffuse part of the IBL.\r\n */\r\n @editableInPropertyPage(\"Spherical Harmonics\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { update: true } })\r\n public useSphericalHarmonics: boolean = true;\r\n\r\n /**\r\n * Force the shader to compute irradiance in the fragment shader in order to take bump in account.\r\n */\r\n @editableInPropertyPage(\"Force irradiance in fragment\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { update: true } })\r\n public forceIrradianceInFragment: boolean = false;\r\n\r\n protected _onGenerateOnlyFragmentCodeChanged(): boolean {\r\n if (this.position.isConnected) {\r\n this.generateOnlyFragmentCode = !this.generateOnlyFragmentCode;\r\n console.error(\"The position input must not be connected to be able to switch!\");\r\n return false;\r\n }\r\n\r\n this._setTarget();\r\n\r\n return true;\r\n }\r\n\r\n protected _setTarget(): void {\r\n super._setTarget();\r\n this.getInputByName(\"position\")!.target = this.generateOnlyFragmentCode ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.Vertex;\r\n if (this.generateOnlyFragmentCode) {\r\n this.forceIrradianceInFragment = true;\r\n }\r\n }\r\n\r\n /**\r\n * Create a new ReflectionBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"reflection\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"reflection\", this, NodeMaterialConnectionPointDirection.Output, ReflectionBlock, \"ReflectionBlock\")\r\n );\r\n\r\n this.position.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ReflectionBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this.worldPositionConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this.worldNormalConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera (or eye) position component\r\n */\r\n public get cameraPosition(): NodeMaterialConnectionPoint {\r\n return this.cameraPositionConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the view input component\r\n */\r\n public get view(): NodeMaterialConnectionPoint {\r\n return this.viewConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the reflection object output component\r\n */\r\n public get reflection(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Returns true if the block has a texture (either its own texture or the environment texture from the scene, if set)\r\n */\r\n public get hasTexture(): boolean {\r\n return !!this._getTexture();\r\n }\r\n\r\n /**\r\n * Gets the reflection color (either the name of the variable if the color input is connected, else a default value)\r\n */\r\n public get reflectionColor(): string {\r\n return this.color.isConnected ? this.color.associatedVariableName : \"vec3(1., 1., 1.)\";\r\n }\r\n\r\n protected _getTexture(): Nullable<BaseTexture> {\r\n if (this.texture) {\r\n return this.texture;\r\n }\r\n\r\n return this._scene.environmentTexture;\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n const reflectionTexture = this._getTexture();\r\n const reflection = reflectionTexture && reflectionTexture.getTextureMatrix;\r\n\r\n defines.setValue(\"REFLECTION\", reflection, true);\r\n\r\n if (!reflection) {\r\n return;\r\n }\r\n\r\n defines.setValue(this._defineLODReflectionAlpha, reflectionTexture!.lodLevelInAlpha, true);\r\n defines.setValue(this._defineLinearSpecularReflection, reflectionTexture!.linearSpecularLOD, true);\r\n defines.setValue(this._defineOppositeZ, this._scene.useRightHandedSystem ? !reflectionTexture!.invertZ : reflectionTexture!.invertZ, true);\r\n\r\n defines.setValue(\"SPHERICAL_HARMONICS\", this.useSphericalHarmonics, true);\r\n defines.setValue(\"GAMMAREFLECTION\", reflectionTexture!.gammaSpace, true);\r\n defines.setValue(\"RGBDREFLECTION\", reflectionTexture!.isRGBD, true);\r\n\r\n if (reflectionTexture && reflectionTexture.coordinatesMode !== Texture.SKYBOX_MODE) {\r\n if (reflectionTexture.isCube) {\r\n defines.setValue(\"USESPHERICALFROMREFLECTIONMAP\", true);\r\n defines.setValue(\"USEIRRADIANCEMAP\", false);\r\n if (this.forceIrradianceInFragment || this._scene.getEngine().getCaps().maxVaryingVectors <= 8) {\r\n defines.setValue(\"USESPHERICALINVERTEX\", false);\r\n } else {\r\n defines.setValue(\"USESPHERICALINVERTEX\", true);\r\n }\r\n }\r\n }\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n const reflectionTexture = this._getTexture();\r\n\r\n if (!reflectionTexture || !subMesh) {\r\n return;\r\n }\r\n\r\n if (reflectionTexture.isCube) {\r\n effect.setTexture(this._cubeSamplerName, reflectionTexture);\r\n } else {\r\n effect.setTexture(this._2DSamplerName, reflectionTexture);\r\n }\r\n\r\n const width = reflectionTexture.getSize().width;\r\n\r\n effect.setFloat3(this._vReflectionMicrosurfaceInfosName, width, reflectionTexture.lodGenerationScale, reflectionTexture.lodGenerationOffset);\r\n effect.setFloat2(this._vReflectionFilteringInfoName, width, Scalar.Log2(width));\r\n\r\n const defines = subMesh.materialDefines as NodeMaterialDefines;\r\n\r\n const polynomials = reflectionTexture.sphericalPolynomial;\r\n if (defines.USESPHERICALFROMREFLECTIONMAP && polynomials) {\r\n if (defines.SPHERICAL_HARMONICS) {\r\n const preScaledHarmonics = polynomials.preScaledHarmonics;\r\n effect.setVector3(\"vSphericalL00\", preScaledHarmonics.l00);\r\n effect.setVector3(\"vSphericalL1_1\", preScaledHarmonics.l1_1);\r\n effect.setVector3(\"vSphericalL10\", preScaledHarmonics.l10);\r\n effect.setVector3(\"vSphericalL11\", preScaledHarmonics.l11);\r\n effect.setVector3(\"vSphericalL2_2\", preScaledHarmonics.l2_2);\r\n effect.setVector3(\"vSphericalL2_1\", preScaledHarmonics.l2_1);\r\n effect.setVector3(\"vSphericalL20\", preScaledHarmonics.l20);\r\n effect.setVector3(\"vSphericalL21\", preScaledHarmonics.l21);\r\n effect.setVector3(\"vSphericalL22\", preScaledHarmonics.l22);\r\n } else {\r\n effect.setFloat3(\"vSphericalX\", polynomials.x.x, polynomials.x.y, polynomials.x.z);\r\n effect.setFloat3(\"vSphericalY\", polynomials.y.x, polynomials.y.y, polynomials.y.z);\r\n effect.setFloat3(\"vSphericalZ\", polynomials.z.x, polynomials.z.y, polynomials.z.z);\r\n effect.setFloat3(\"vSphericalXX_ZZ\", polynomials.xx.x - polynomials.zz.x, polynomials.xx.y - polynomials.zz.y, polynomials.xx.z - polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalYY_ZZ\", polynomials.yy.x - polynomials.zz.x, polynomials.yy.y - polynomials.zz.y, polynomials.yy.z - polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalZZ\", polynomials.zz.x, polynomials.zz.y, polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalXY\", polynomials.xy.x, polynomials.xy.y, polynomials.xy.z);\r\n effect.setFloat3(\"vSphericalYZ\", polynomials.yz.x, polynomials.yz.y, polynomials.yz.z);\r\n effect.setFloat3(\"vSphericalZX\", polynomials.zx.x, polynomials.zx.y, polynomials.zx.z);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the code to inject in the vertex shader\r\n * @param state current state of the node material building\r\n * @returns the shader code\r\n */\r\n public handleVertexSide(state: NodeMaterialBuildState): string {\r\n let code = super.handleVertexSide(state);\r\n\r\n state._emitFunctionFromInclude(\"harmonicsFunctions\", `//${this.name}`, {\r\n replaceStrings: [\r\n { search: /uniform vec3 vSphericalL00;[\\s\\S]*?uniform vec3 vSphericalL22;/g, replace: \"\" },\r\n { search: /uniform vec3 vSphericalX;[\\s\\S]*?uniform vec3 vSphericalZX;/g, replace: \"\" },\r\n ],\r\n });\r\n\r\n const reflectionVectorName = state._getFreeVariableName(\"reflectionVector\");\r\n\r\n this._vEnvironmentIrradianceName = state._getFreeVariableName(\"vEnvironmentIrradiance\");\r\n\r\n state._emitVaryingFromString(this._vEnvironmentIrradianceName, \"vec3\", \"defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\");\r\n\r\n state._emitUniformFromString(\"vSphericalL00\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL1_1\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL10\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL11\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL2_2\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL2_1\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL20\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL21\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL22\", \"vec3\", \"SPHERICAL_HARMONICS\");\r\n\r\n state._emitUniformFromString(\"vSphericalX\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalY\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalXX_ZZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalYY_ZZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalXY\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalYZ\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZX\", \"vec3\", \"SPHERICAL_HARMONICS\", true);\r\n\r\n code += `#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\r\n vec3 ${reflectionVectorName} = vec3(${this._reflectionMatrixName} * vec4(normalize(${this.worldNormal.associatedVariableName}).xyz, 0)).xyz;\r\n #ifdef ${this._defineOppositeZ}\r\n ${reflectionVectorName}.z *= -1.0;\r\n #endif\r\n ${this._vEnvironmentIrradianceName} = computeEnvironmentIrradiance(${reflectionVectorName});\r\n #endif\\r\\n`;\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param normalVarName name of the existing variable corresponding to the normal\r\n * @returns the shader code\r\n */\r\n public getCode(state: NodeMaterialBuildState, normalVarName: string): string {\r\n let code = \"\";\r\n\r\n this.handleFragmentSideInits(state);\r\n\r\n state._emitFunctionFromInclude(\"harmonicsFunctions\", `//${this.name}`, {\r\n replaceStrings: [\r\n { search: /uniform vec3 vSphericalL00;[\\s\\S]*?uniform vec3 vSphericalL22;/g, replace: \"\" },\r\n { search: /uniform vec3 vSphericalX;[\\s\\S]*?uniform vec3 vSphericalZX;/g, replace: \"\" },\r\n ],\r\n });\r\n\r\n state._emitFunction(\r\n \"sampleReflection\",\r\n `\r\n #ifdef ${this._define3DName}\r\n #define sampleReflection(s, c) textureCube(s, c)\r\n #else\r\n #define sampleReflection(s, c) texture2D(s, c)\r\n #endif\\r\\n`,\r\n `//${this.name}`\r\n );\r\n\r\n state._emitFunction(\r\n \"sampleReflectionLod\",\r\n `\r\n #ifdef ${this._define3DName}\r\n #define sampleReflectionLod(s, c, l) textureCubeLodEXT(s, c, l)\r\n #else\r\n #define sampleReflectionLod(s, c, l) texture2DLodEXT(s, c, l)\r\n #endif\\r\\n`,\r\n `//${this.name}`\r\n );\r\n\r\n const computeReflectionCoordsFunc = `\r\n vec3 computeReflectionCoordsPBR(vec4 worldPos, vec3 worldNormal) {\r\n ${this.handleFragmentSideCodeReflectionCoords(\"worldNormal\", \"worldPos\", true, true)}\r\n return ${this._reflectionVectorName};\r\n }\\r\\n`;\r\n\r\n state._emitFunction(\"computeReflectionCoordsPBR\", computeReflectionCoordsFunc, `//${this.name}`);\r\n\r\n this._vReflectionMicrosurfaceInfosName = state._getFreeVariableName(\"vReflectionMicrosurfaceInfos\");\r\n\r\n state._emitUniformFromString(this._vReflectionMicrosurfaceInfosName, \"vec3\");\r\n\r\n this._vReflectionInfosName = state._getFreeVariableName(\"vReflectionInfos\");\r\n\r\n this._vReflectionFilteringInfoName = state._getFreeVariableName(\"vReflectionFilteringInfo\");\r\n\r\n state._emitUniformFromString(this._vReflectionFilteringInfoName, \"vec2\");\r\n\r\n code += `#ifdef REFLECTION\r\n vec2 ${this._vReflectionInfosName} = vec2(1., 0.);\r\n\r\n reflectionOutParams reflectionOut;\r\n\r\n reflectionBlock(\r\n ${this.generateOnlyFragmentCode ? this._worldPositionNameInFragmentOnlyMode : \"v_\" + this.worldPosition.associatedVariableName}.xyz,\r\n ${normalVarName},\r\n alphaG,\r\n ${this._vReflectionMicrosurfaceInfosName},\r\n ${this._vReflectionInfosName},\r\n ${this.reflectionColor},\r\n #ifdef ANISOTROPIC\r\n anisotropicOut,\r\n #endif\r\n #if defined(${this._defineLODReflectionAlpha}) && !defined(${this._defineSkyboxName})\r\n NdotVUnclamped,\r\n #endif\r\n #ifdef ${this._defineLinearSpecularReflection}\r\n roughness,\r\n #endif\r\n #ifdef ${this._define3DName}\r\n ${this._cubeSamplerName},\r\n #else\r\n ${this._2DSamplerName},\r\n #endif\r\n #if defined(NORMAL) && defined(USESPHERICALINVERTEX)\r\n ${this._vEnvironmentIrradianceName},\r\n #endif\r\n #ifdef USESPHERICALFROMREFLECTIONMAP\r\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\r\n ${this._reflectionMatrixName},\r\n #endif\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n irradianceSampler, // ** not handled **\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${this._define3DName}\r\n ${this._cubeSamplerName},\r\n ${this._cubeSamplerName},\r\n #else\r\n ${this._2DSamplerName},\r\n ${this._2DSamplerName},\r\n #endif\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n ${this._vReflectionFilteringInfoName},\r\n #endif\r\n reflectionOut\r\n );\r\n #endif\\r\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target !== NodeMaterialBlockTargets.Fragment) {\r\n this._defineLODReflectionAlpha = state._getFreeDefineName(\"LODINREFLECTIONALPHA\");\r\n this._defineLinearSpecularReflection = state._getFreeDefineName(\"LINEARSPECULARREFLECTION\");\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (this.texture) {\r\n codeString += `${this._codeVariableName}.texture.gammaSpace = ${this.texture.gammaSpace};\\r\\n`;\r\n }\r\n codeString += `${this._codeVariableName}.useSphericalHarmonics = ${this.useSphericalHarmonics};\\r\\n`;\r\n codeString += `${this._codeVariableName}.forceIrradianceInFragment = ${this.forceIrradianceInFragment};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.useSphericalHarmonics = this.useSphericalHarmonics;\r\n serializationObject.forceIrradianceInFragment = this.forceIrradianceInFragment;\r\n serializationObject.gammaSpace = this.texture?.gammaSpace ?? true;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.useSphericalHarmonics = serializationObject.useSphericalHarmonics;\r\n this.forceIrradianceInFragment = serializationObject.forceIrradianceInFragment;\r\n if (this.texture) {\r\n this.texture.gammaSpace = serializationObject.gammaSpace;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ReflectionBlock\", ReflectionBlock);\r\n"]}
@@ -6,13 +6,6 @@ import { RegisterClass } from "../../../Misc/typeStore.js";
6
6
  * Custom block created from user-defined json
7
7
  */
8
8
  export class CustomBlock extends NodeMaterialBlock {
9
- /**
10
- * Creates a new CustomBlock
11
- * @param name defines the block name
12
- */
13
- constructor(name) {
14
- super(name);
15
- }
16
9
  /**
17
10
  * Gets or sets the options for this custom block
18
11
  */
@@ -22,6 +15,13 @@ export class CustomBlock extends NodeMaterialBlock {
22
15
  set options(options) {
23
16
  this._deserializeOptions(options);
24
17
  }
18
+ /**
19
+ * Creates a new CustomBlock
20
+ * @param name defines the block name
21
+ */
22
+ constructor(name) {
23
+ super(name);
24
+ }
25
25
  /**
26
26
  * Gets the current class name
27
27
  * @returns the class name
@@ -1 +1 @@
1
- {"version":3,"file":"customBlock.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/Node/Blocks/customBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAKxD;;GAEG;AACH,MAAM,OAAO,WAAY,SAAQ,iBAAiB;IAe9C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;IAChB,CAAC;IAjBD;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,OAAY;QAC3B,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;IACtC,CAAC;IAUD;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QAEtB,IAAI,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;QAE9C,6CAA6C;QAC7C,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC3B,MAAM,IAAI,GAAG,IAAI,MAAM,CAAC,UAAU,GAAG,KAAK,CAAC,IAAI,GAAG,KAAK,EAAE,IAAI,CAAC,CAAC;YAC/D,MAAM,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC1C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAChC,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACpD,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC7B,MAAM,IAAI,GAAG,IAAI,MAAM,CAAC,UAAU,GAAG,MAAM,CAAC,IAAI,GAAG,KAAK,EAAE,IAAI,CAAC,CAAC;YAChE,MAAM,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAC3C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAChC,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACpD,CAAC,CAAC,CAAC;QAEH,KAAK,CAAC,aAAa,CAAC,YAAY,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC;QAE5C,+BAA+B;QAC/B,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC7B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,OAAO,CAAC;QAC5E,CAAC,CAAC,CAAC;QAEH,6BAA6B;QAC7B,KAAK,CAAC,iBAAiB,IAAI,YAAY,GAAG,GAAG,CAAC;QAE9C,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;YAClC,IAAI,KAAK,GAAG,CAAC,EAAE;gBACX,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC;aACnC;YACD,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,sBAAsB,CAAC;YACxD,QAAQ,GAAG,IAAI,CAAC;QACpB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACpC,IAAI,KAAK,GAAG,CAAC,IAAI,QAAQ,EAAE;gBACvB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC;aACnC;YACD,KAAK,CAAC,iBAAiB,IAAI,MAAM,CAAC,sBAAsB,CAAC;QAC7D,CAAC,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,QAAQ,CAAC;QAEpC,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;QAE1F,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE5C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,IAAI,CAAC,mBAAmB,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAEtD,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC5D,CAAC;IAEO,mBAAmB,CAAC,OAAY;;QACpC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;QAChD,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC;QACtC,IAAI,CAAC,MAAM,GAAS,wBAAyB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAE9D,MAAA,OAAO,CAAC,YAAY,0CAAE,OAAO,CAAC,CAAC,KAAU,EAAE,KAAa,EAAE,EAAE;YACxD,MAAM,IAAI,GAAS,qCAAsC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAErC,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE;gBACpC,GAAG,EAAE;oBACD,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;gBAC/B,CAAC;gBACD,UAAU,EAAE,IAAI;gBAChB,YAAY,EAAE,IAAI;aACrB,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,MAAA,OAAO,CAAC,aAAa,0CAAE,OAAO,CAAC,CAAC,MAAW,EAAE,KAAa,EAAE,EAAE;YAC1D,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,EAAQ,qCAAsC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;YAE5F,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,EAAE;gBACrC,GAAG,EAAE;oBACD,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBAChC,CAAC;gBACD,UAAU,EAAE,IAAI;gBAChB,YAAY,EAAE,IAAI;aACrB,CAAC,CAAC;YAEH,IAAI,MAAM,CAAC,IAAI,KAAK,cAAc,EAAE;gBAChC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,aAAa,CAAE,CAAC,CAAC,CAAC,CAAC;aAChG;QACL,CAAC,CAAC,CAAC;QAEH,MAAA,OAAO,CAAC,uBAAuB,0CAAE,OAAO,CAAC,CAAC,UAAe,EAAE,EAAE;YACzD,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1H,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,gBAAgB,CAAC,IAAY;QACjC,IAAI,CAAC,IAAI,EAAE;YACP,OAAO,IAAI,CAAC;SACf;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC1C,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,EAAE;gBAC/B,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aAC/B;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,qBAAqB,EAAE,WAAW,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\n\r\n/**\r\n * Custom block created from user-defined json\r\n */\r\nexport class CustomBlock extends NodeMaterialBlock {\r\n private _options: any;\r\n private _code: string;\r\n\r\n /**\r\n * Gets or sets the options for this custom block\r\n */\r\n public get options() {\r\n return this._options;\r\n }\r\n\r\n public set options(options: any) {\r\n this._deserializeOptions(options);\r\n }\r\n\r\n /**\r\n * Creates a new CustomBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"CustomBlock\";\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let code = this._code;\r\n\r\n let functionName = this._options.functionName;\r\n\r\n // Replace the TYPE_XXX placeholders (if any)\r\n this._inputs.forEach((input) => {\r\n const rexp = new RegExp(\"\\\\{TYPE_\" + input.name + \"\\\\}\", \"gm\");\r\n const type = state._getGLType(input.type);\r\n code = code.replace(rexp, type);\r\n functionName = functionName.replace(rexp, type);\r\n });\r\n this._outputs.forEach((output) => {\r\n const rexp = new RegExp(\"\\\\{TYPE_\" + output.name + \"\\\\}\", \"gm\");\r\n const type = state._getGLType(output.type);\r\n code = code.replace(rexp, type);\r\n functionName = functionName.replace(rexp, type);\r\n });\r\n\r\n state._emitFunction(functionName, code, \"\");\r\n\r\n // Declare the output variables\r\n this._outputs.forEach((output) => {\r\n state.compilationString += this._declareOutput(output, state) + \";\\r\\n\";\r\n });\r\n\r\n // Generate the function call\r\n state.compilationString += functionName + \"(\";\r\n\r\n let hasInput = false;\r\n this._inputs.forEach((input, index) => {\r\n if (index > 0) {\r\n state.compilationString += \", \";\r\n }\r\n state.compilationString += input.associatedVariableName;\r\n hasInput = true;\r\n });\r\n\r\n this._outputs.forEach((output, index) => {\r\n if (index > 0 || hasInput) {\r\n state.compilationString += \", \";\r\n }\r\n state.compilationString += output.associatedVariableName;\r\n });\r\n\r\n state.compilationString += \");\\r\\n\";\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.options = ${JSON.stringify(this._options)};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.options = this._options;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n this._deserializeOptions(serializationObject.options);\r\n\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n }\r\n\r\n private _deserializeOptions(options: any) {\r\n this._options = options;\r\n this._code = options.code.join(\"\\r\\n\") + \"\\r\\n\";\r\n this.name = this.name || options.name;\r\n this.target = (<any>NodeMaterialBlockTargets)[options.target];\r\n\r\n options.inParameters?.forEach((input: any, index: number) => {\r\n const type = (<any>NodeMaterialBlockConnectionPointTypes)[input.type];\r\n this.registerInput(input.name, type);\r\n\r\n Object.defineProperty(this, input.name, {\r\n get: function () {\r\n return this._inputs[index];\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n });\r\n\r\n options.outParameters?.forEach((output: any, index: number) => {\r\n this.registerOutput(output.name, (<any>NodeMaterialBlockConnectionPointTypes)[output.type]);\r\n\r\n Object.defineProperty(this, output.name, {\r\n get: function () {\r\n return this._outputs[index];\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n\r\n if (output.type === \"BasedOnInput\") {\r\n this._outputs[index]._typeConnectionSource = this._findInputByName(output.typeFromInput)![0];\r\n }\r\n });\r\n\r\n options.inLinkedConnectionTypes?.forEach((connection: any) => {\r\n this._linkConnectionTypes(this._findInputByName(connection.input1)![1], this._findInputByName(connection.input2)![1]);\r\n });\r\n }\r\n\r\n private _findInputByName(name: string): Nullable<[NodeMaterialConnectionPoint, number]> {\r\n if (!name) {\r\n return null;\r\n }\r\n\r\n for (let i = 0; i < this._inputs.length; i++) {\r\n if (this._inputs[i].name === name) {\r\n return [this._inputs[i], i];\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CustomBlock\", CustomBlock);\r\n"]}
1
+ {"version":3,"file":"customBlock.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/Node/Blocks/customBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAKxD;;GAEG;AACH,MAAM,OAAO,WAAY,SAAQ,iBAAiB;IAI9C;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,OAAY;QAC3B,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;IACtC,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QAEtB,IAAI,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;QAE9C,6CAA6C;QAC7C,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC3B,MAAM,IAAI,GAAG,IAAI,MAAM,CAAC,UAAU,GAAG,KAAK,CAAC,IAAI,GAAG,KAAK,EAAE,IAAI,CAAC,CAAC;YAC/D,MAAM,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC1C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAChC,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACpD,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC7B,MAAM,IAAI,GAAG,IAAI,MAAM,CAAC,UAAU,GAAG,MAAM,CAAC,IAAI,GAAG,KAAK,EAAE,IAAI,CAAC,CAAC;YAChE,MAAM,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAC3C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAChC,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACpD,CAAC,CAAC,CAAC;QAEH,KAAK,CAAC,aAAa,CAAC,YAAY,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC;QAE5C,+BAA+B;QAC/B,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC7B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,OAAO,CAAC;QAC5E,CAAC,CAAC,CAAC;QAEH,6BAA6B;QAC7B,KAAK,CAAC,iBAAiB,IAAI,YAAY,GAAG,GAAG,CAAC;QAE9C,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;YAClC,IAAI,KAAK,GAAG,CAAC,EAAE;gBACX,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC;aACnC;YACD,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,sBAAsB,CAAC;YACxD,QAAQ,GAAG,IAAI,CAAC;QACpB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACpC,IAAI,KAAK,GAAG,CAAC,IAAI,QAAQ,EAAE;gBACvB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC;aACnC;YACD,KAAK,CAAC,iBAAiB,IAAI,MAAM,CAAC,sBAAsB,CAAC;QAC7D,CAAC,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,QAAQ,CAAC;QAEpC,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;QAE1F,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE5C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,IAAI,CAAC,mBAAmB,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAEtD,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC5D,CAAC;IAEO,mBAAmB,CAAC,OAAY;;QACpC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;QAChD,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC;QACtC,IAAI,CAAC,MAAM,GAAS,wBAAyB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAE9D,MAAA,OAAO,CAAC,YAAY,0CAAE,OAAO,CAAC,CAAC,KAAU,EAAE,KAAa,EAAE,EAAE;YACxD,MAAM,IAAI,GAAS,qCAAsC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAErC,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE;gBACpC,GAAG,EAAE;oBACD,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;gBAC/B,CAAC;gBACD,UAAU,EAAE,IAAI;gBAChB,YAAY,EAAE,IAAI;aACrB,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,MAAA,OAAO,CAAC,aAAa,0CAAE,OAAO,CAAC,CAAC,MAAW,EAAE,KAAa,EAAE,EAAE;YAC1D,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,EAAQ,qCAAsC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;YAE5F,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,EAAE;gBACrC,GAAG,EAAE;oBACD,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBAChC,CAAC;gBACD,UAAU,EAAE,IAAI;gBAChB,YAAY,EAAE,IAAI;aACrB,CAAC,CAAC;YAEH,IAAI,MAAM,CAAC,IAAI,KAAK,cAAc,EAAE;gBAChC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,aAAa,CAAE,CAAC,CAAC,CAAC,CAAC;aAChG;QACL,CAAC,CAAC,CAAC;QAEH,MAAA,OAAO,CAAC,uBAAuB,0CAAE,OAAO,CAAC,CAAC,UAAe,EAAE,EAAE;YACzD,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1H,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,gBAAgB,CAAC,IAAY;QACjC,IAAI,CAAC,IAAI,EAAE;YACP,OAAO,IAAI,CAAC;SACf;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC1C,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,EAAE;gBAC/B,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aAC/B;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,qBAAqB,EAAE,WAAW,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\n\r\n/**\r\n * Custom block created from user-defined json\r\n */\r\nexport class CustomBlock extends NodeMaterialBlock {\r\n private _options: any;\r\n private _code: string;\r\n\r\n /**\r\n * Gets or sets the options for this custom block\r\n */\r\n public get options() {\r\n return this._options;\r\n }\r\n\r\n public set options(options: any) {\r\n this._deserializeOptions(options);\r\n }\r\n\r\n /**\r\n * Creates a new CustomBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"CustomBlock\";\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let code = this._code;\r\n\r\n let functionName = this._options.functionName;\r\n\r\n // Replace the TYPE_XXX placeholders (if any)\r\n this._inputs.forEach((input) => {\r\n const rexp = new RegExp(\"\\\\{TYPE_\" + input.name + \"\\\\}\", \"gm\");\r\n const type = state._getGLType(input.type);\r\n code = code.replace(rexp, type);\r\n functionName = functionName.replace(rexp, type);\r\n });\r\n this._outputs.forEach((output) => {\r\n const rexp = new RegExp(\"\\\\{TYPE_\" + output.name + \"\\\\}\", \"gm\");\r\n const type = state._getGLType(output.type);\r\n code = code.replace(rexp, type);\r\n functionName = functionName.replace(rexp, type);\r\n });\r\n\r\n state._emitFunction(functionName, code, \"\");\r\n\r\n // Declare the output variables\r\n this._outputs.forEach((output) => {\r\n state.compilationString += this._declareOutput(output, state) + \";\\r\\n\";\r\n });\r\n\r\n // Generate the function call\r\n state.compilationString += functionName + \"(\";\r\n\r\n let hasInput = false;\r\n this._inputs.forEach((input, index) => {\r\n if (index > 0) {\r\n state.compilationString += \", \";\r\n }\r\n state.compilationString += input.associatedVariableName;\r\n hasInput = true;\r\n });\r\n\r\n this._outputs.forEach((output, index) => {\r\n if (index > 0 || hasInput) {\r\n state.compilationString += \", \";\r\n }\r\n state.compilationString += output.associatedVariableName;\r\n });\r\n\r\n state.compilationString += \");\\r\\n\";\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.options = ${JSON.stringify(this._options)};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.options = this._options;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n this._deserializeOptions(serializationObject.options);\r\n\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n }\r\n\r\n private _deserializeOptions(options: any) {\r\n this._options = options;\r\n this._code = options.code.join(\"\\r\\n\") + \"\\r\\n\";\r\n this.name = this.name || options.name;\r\n this.target = (<any>NodeMaterialBlockTargets)[options.target];\r\n\r\n options.inParameters?.forEach((input: any, index: number) => {\r\n const type = (<any>NodeMaterialBlockConnectionPointTypes)[input.type];\r\n this.registerInput(input.name, type);\r\n\r\n Object.defineProperty(this, input.name, {\r\n get: function () {\r\n return this._inputs[index];\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n });\r\n\r\n options.outParameters?.forEach((output: any, index: number) => {\r\n this.registerOutput(output.name, (<any>NodeMaterialBlockConnectionPointTypes)[output.type]);\r\n\r\n Object.defineProperty(this, output.name, {\r\n get: function () {\r\n return this._outputs[index];\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n\r\n if (output.type === \"BasedOnInput\") {\r\n this._outputs[index]._typeConnectionSource = this._findInputByName(output.typeFromInput)![0];\r\n }\r\n });\r\n\r\n options.inLinkedConnectionTypes?.forEach((connection: any) => {\r\n this._linkConnectionTypes(this._findInputByName(connection.input1)![1], this._findInputByName(connection.input2)![1]);\r\n });\r\n }\r\n\r\n private _findInputByName(name: string): Nullable<[NodeMaterialConnectionPoint, number]> {\r\n if (!name) {\r\n return null;\r\n }\r\n\r\n for (let i = 0; i < this._inputs.length; i++) {\r\n if (this._inputs[i].name === name) {\r\n return [this._inputs[i], i];\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CustomBlock\", CustomBlock);\r\n"]}
@@ -8,15 +8,6 @@ import { Observable } from "../../../Misc/observable.js";
8
8
  * Class used to store a color step for the GradientBlock
9
9
  */
10
10
  export class GradientBlockColorStep {
11
- /**
12
- * Creates a new GradientBlockColorStep
13
- * @param step defines a value indicating which step this color is associated with (between 0 and 1)
14
- * @param color defines the color associated with this step
15
- */
16
- constructor(step, color) {
17
- this.step = step;
18
- this.color = color;
19
- }
20
11
  /**
21
12
  * Gets value indicating which step this color is associated with (between 0 and 1)
22
13
  */
@@ -41,11 +32,24 @@ export class GradientBlockColorStep {
41
32
  set color(val) {
42
33
  this._color = val;
43
34
  }
35
+ /**
36
+ * Creates a new GradientBlockColorStep
37
+ * @param step defines a value indicating which step this color is associated with (between 0 and 1)
38
+ * @param color defines the color associated with this step
39
+ */
40
+ constructor(step, color) {
41
+ this.step = step;
42
+ this.color = color;
43
+ }
44
44
  }
45
45
  /**
46
46
  * Block used to return a color from a gradient based on an input value between 0 and 1
47
47
  */
48
48
  export class GradientBlock extends NodeMaterialBlock {
49
+ /** calls observable when the value is changed*/
50
+ colorStepsUpdated() {
51
+ this.onValueChangedObservable.notifyObservers(this);
52
+ }
49
53
  /**
50
54
  * Creates a new GradientBlock
51
55
  * @param name defines the block name
@@ -67,10 +71,6 @@ export class GradientBlock extends NodeMaterialBlock {
67
71
  NodeMaterialBlockConnectionPointTypes.Color3 |
68
72
  NodeMaterialBlockConnectionPointTypes.Color4);
69
73
  }
70
- /** calls observable when the value is changed*/
71
- colorStepsUpdated() {
72
- this.onValueChangedObservable.notifyObservers(this);
73
- }
74
74
  /**
75
75
  * Gets the current class name
76
76
  * @returns the class name
@@ -1 +1 @@
1
- {"version":3,"file":"gradientBlock.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/Node/Blocks/gradientBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AAEnD,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,sBAAsB;IAgC/B;;;;OAIG;IACH,YAAmB,IAAY,EAAE,KAAa;QAC1C,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAtCD;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI,CAAC,GAAW;QACvB,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;IACrB,CAAC;IAID;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK,CAAC,GAAW;QACxB,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;IACtB,CAAC;CAWJ;AAED;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,iBAAiB;IAahD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAjBlD;;WAEG;QACI,eAAU,GAA6B,CAAC,IAAI,sBAAsB,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,sBAAsB,CAAC,GAAG,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAE/I,0DAA0D;QACnD,6BAAwB,GAAG,IAAI,UAAU,EAAiB,CAAC;QAa9D,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QACjF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAE5E,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,KAAK;YACvC,qCAAqC,CAAC,OAAO;YAC7C,qCAAqC,CAAC,OAAO;YAC7C,qCAAqC,CAAC,OAAO;YAC7C,qCAAqC,CAAC,MAAM;YAC5C,qCAAqC,CAAC,MAAM,CACnD,CAAC;IACN,CAAC;IAtBD,gDAAgD;IACzC,iBAAiB;QACpB,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACxD,CAAC;IAqBD;;;OAGG;IACI,YAAY;QACf,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEO,mBAAmB,CAAC,KAAa;QACrC,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACpC,OAAO,QAAQ,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;IACrE,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE;YAC1D,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,0BAA0B,CAAC;YAC3F,OAAO;SACV;QAED,MAAM,SAAS,GAAG,KAAK,CAAC,oBAAoB,CAAC,mBAAmB,CAAC,CAAC;QAClE,MAAM,YAAY,GAAG,KAAK,CAAC,oBAAoB,CAAC,sBAAsB,CAAC,CAAC;QAExE,KAAK,CAAC,iBAAiB,IAAI,QAAQ,SAAS,MAAM,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,OAAO,CAAC;QACrF,KAAK,CAAC,iBAAiB,IAAI,SAAS,YAAY,OAAO,CAAC;QAExD,IAAI,cAAc,GAAG,IAAI,CAAC,QAAQ,CAAC,sBAAsB,CAAC;QAE1D,IAAI,IAAI,CAAC,QAAQ,CAAC,cAAe,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE;YACpF,cAAc,IAAI,IAAI,CAAC;SAC1B;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACzD,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YACpC,MAAM,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAChD,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,aAAa,cAAc,MAAM,KAAK,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,KAAK,CAAC,UAAU,CAClI,IAAI,CAAC,IAAI,CACZ,OAAO,KAAK,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,uBAAuB,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,KAAK,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,QAAQ,CAAC;YACnJ,KAAK,CAAC,iBAAiB,IAAI,GAAG,SAAS,UAAU,SAAS,KAAK,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,KAAK,YAAY,QAAQ,CAAC;SAC3H;QACD,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,MAAM,SAAS,OAAO,CAAC;QAEvF,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,UAAU,GAAG,EAAE,CAAC;QAEpC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,UAAU,EAAE;YAChC,mBAAmB,CAAC,UAAU,CAAC,IAAI,CAAC;gBAChC,IAAI,EAAE,IAAI,CAAC,IAAI;gBACf,KAAK,EAAE;oBACH,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;oBACf,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;oBACf,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;iBAClB;aACJ,CAAC,CAAC;SACN;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAE3B,KAAK,MAAM,IAAI,IAAI,mBAAmB,CAAC,UAAU,EAAE;YAC/C,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,sBAAsB,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACrH;IACL,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,uBAAuB,CAAC;QAE/D,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,UAAU,EAAE;YACrC,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,uDAAuD,SAAS,CAAC,IAAI,wBAAwB,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,SAAS,CAAC,KAAK,CAAC,CAAC,UAAU,CAAC;SAC/M;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ;AAED,aAAa,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Color3 } from \"../../../Maths/math.color\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { Observable } from \"../../../Misc/observable\";\r\n\r\n/**\r\n * Class used to store a color step for the GradientBlock\r\n */\r\nexport class GradientBlockColorStep {\r\n private _step: number;\r\n /**\r\n * Gets value indicating which step this color is associated with (between 0 and 1)\r\n */\r\n public get step(): number {\r\n return this._step;\r\n }\r\n\r\n /**\r\n * Sets a value indicating which step this color is associated with (between 0 and 1)\r\n */\r\n public set step(val: number) {\r\n this._step = val;\r\n }\r\n\r\n private _color: Color3;\r\n\r\n /**\r\n * Gets the color associated with this step\r\n */\r\n public get color(): Color3 {\r\n return this._color;\r\n }\r\n\r\n /**\r\n * Sets the color associated with this step\r\n */\r\n public set color(val: Color3) {\r\n this._color = val;\r\n }\r\n\r\n /**\r\n * Creates a new GradientBlockColorStep\r\n * @param step defines a value indicating which step this color is associated with (between 0 and 1)\r\n * @param color defines the color associated with this step\r\n */\r\n public constructor(step: number, color: Color3) {\r\n this.step = step;\r\n this.color = color;\r\n }\r\n}\r\n\r\n/**\r\n * Block used to return a color from a gradient based on an input value between 0 and 1\r\n */\r\nexport class GradientBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the list of color steps\r\n */\r\n public colorSteps: GradientBlockColorStep[] = [new GradientBlockColorStep(0, Color3.Black()), new GradientBlockColorStep(1.0, Color3.White())];\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<GradientBlock>();\r\n\r\n /** calls observable when the value is changed*/\r\n public colorStepsUpdated() {\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n /**\r\n * Creates a new GradientBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"gradient\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Float |\r\n NodeMaterialBlockConnectionPointTypes.Vector2 |\r\n NodeMaterialBlockConnectionPointTypes.Vector3 |\r\n NodeMaterialBlockConnectionPointTypes.Vector4 |\r\n NodeMaterialBlockConnectionPointTypes.Color3 |\r\n NodeMaterialBlockConnectionPointTypes.Color4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GradientBlock\";\r\n }\r\n\r\n /**\r\n * Gets the gradient input component\r\n */\r\n public get gradient(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _writeColorConstant(index: number) {\r\n const step = this.colorSteps[index];\r\n return `vec3(${step.color.r}, ${step.color.g}, ${step.color.b})`;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n if (!this.colorSteps.length || !this.gradient.connectedPoint) {\r\n state.compilationString += this._declareOutput(output, state) + ` = vec3(0., 0., 0.);\\r\\n`;\r\n return;\r\n }\r\n\r\n const tempColor = state._getFreeVariableName(\"gradientTempColor\");\r\n const tempPosition = state._getFreeVariableName(\"gradientTempPosition\");\r\n\r\n state.compilationString += `vec3 ${tempColor} = ${this._writeColorConstant(0)};\\r\\n`;\r\n state.compilationString += `float ${tempPosition};\\r\\n`;\r\n\r\n let gradientSource = this.gradient.associatedVariableName;\r\n\r\n if (this.gradient.connectedPoint!.type !== NodeMaterialBlockConnectionPointTypes.Float) {\r\n gradientSource += \".x\";\r\n }\r\n\r\n for (let index = 1; index < this.colorSteps.length; index++) {\r\n const step = this.colorSteps[index];\r\n const previousStep = this.colorSteps[index - 1];\r\n state.compilationString += `${tempPosition} = clamp((${gradientSource} - ${state._emitFloat(previousStep.step)}) / (${state._emitFloat(\r\n step.step\r\n )} - ${state._emitFloat(previousStep.step)}), 0.0, 1.0) * step(${state._emitFloat(index)}, ${state._emitFloat(this.colorSteps.length - 1)});\\r\\n`;\r\n state.compilationString += `${tempColor} = mix(${tempColor}, ${this._writeColorConstant(index)}, ${tempPosition});\\r\\n`;\r\n }\r\n state.compilationString += this._declareOutput(output, state) + ` = ${tempColor};\\r\\n`;\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.colorSteps = [];\r\n\r\n for (const step of this.colorSteps) {\r\n serializationObject.colorSteps.push({\r\n step: step.step,\r\n color: {\r\n r: step.color.r,\r\n g: step.color.g,\r\n b: step.color.b,\r\n },\r\n });\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.colorSteps.length = 0;\r\n\r\n for (const step of serializationObject.colorSteps) {\r\n this.colorSteps.push(new GradientBlockColorStep(step.step, new Color3(step.color.r, step.color.g, step.color.b)));\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.colorSteps = [];\\r\\n`;\r\n\r\n for (const colorStep of this.colorSteps) {\r\n codeString += `${this._codeVariableName}.colorSteps.push(new BABYLON.GradientBlockColorStep(${colorStep.step}, new BABYLON.Color3(${colorStep.color.r}, ${colorStep.color.g}, ${colorStep.color.b})));\\r\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GradientBlock\", GradientBlock);\r\n"]}
1
+ {"version":3,"file":"gradientBlock.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/Node/Blocks/gradientBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AAEnD,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,sBAAsB;IAE/B;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI,CAAC,GAAW;QACvB,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;IACrB,CAAC;IAID;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK,CAAC,GAAW;QACxB,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;IACtB,CAAC;IAED;;;;OAIG;IACH,YAAmB,IAAY,EAAE,KAAa;QAC1C,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,iBAAiB;IAShD,gDAAgD;IACzC,iBAAiB;QACpB,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACxD,CAAC;IACD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAjBlD;;WAEG;QACI,eAAU,GAA6B,CAAC,IAAI,sBAAsB,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,sBAAsB,CAAC,GAAG,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAE/I,0DAA0D;QACnD,6BAAwB,GAAG,IAAI,UAAU,EAAiB,CAAC;QAa9D,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QACjF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAE5E,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,KAAK;YACvC,qCAAqC,CAAC,OAAO;YAC7C,qCAAqC,CAAC,OAAO;YAC7C,qCAAqC,CAAC,OAAO;YAC7C,qCAAqC,CAAC,MAAM;YAC5C,qCAAqC,CAAC,MAAM,CACnD,CAAC;IACN,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEO,mBAAmB,CAAC,KAAa;QACrC,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACpC,OAAO,QAAQ,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;IACrE,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE;YAC1D,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,0BAA0B,CAAC;YAC3F,OAAO;SACV;QAED,MAAM,SAAS,GAAG,KAAK,CAAC,oBAAoB,CAAC,mBAAmB,CAAC,CAAC;QAClE,MAAM,YAAY,GAAG,KAAK,CAAC,oBAAoB,CAAC,sBAAsB,CAAC,CAAC;QAExE,KAAK,CAAC,iBAAiB,IAAI,QAAQ,SAAS,MAAM,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,OAAO,CAAC;QACrF,KAAK,CAAC,iBAAiB,IAAI,SAAS,YAAY,OAAO,CAAC;QAExD,IAAI,cAAc,GAAG,IAAI,CAAC,QAAQ,CAAC,sBAAsB,CAAC;QAE1D,IAAI,IAAI,CAAC,QAAQ,CAAC,cAAe,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE;YACpF,cAAc,IAAI,IAAI,CAAC;SAC1B;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACzD,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YACpC,MAAM,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAChD,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,aAAa,cAAc,MAAM,KAAK,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,KAAK,CAAC,UAAU,CAClI,IAAI,CAAC,IAAI,CACZ,OAAO,KAAK,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,uBAAuB,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,KAAK,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,QAAQ,CAAC;YACnJ,KAAK,CAAC,iBAAiB,IAAI,GAAG,SAAS,UAAU,SAAS,KAAK,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,KAAK,YAAY,QAAQ,CAAC;SAC3H;QACD,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,MAAM,SAAS,OAAO,CAAC;QAEvF,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,UAAU,GAAG,EAAE,CAAC;QAEpC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,UAAU,EAAE;YAChC,mBAAmB,CAAC,UAAU,CAAC,IAAI,CAAC;gBAChC,IAAI,EAAE,IAAI,CAAC,IAAI;gBACf,KAAK,EAAE;oBACH,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;oBACf,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;oBACf,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;iBAClB;aACJ,CAAC,CAAC;SACN;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAE3B,KAAK,MAAM,IAAI,IAAI,mBAAmB,CAAC,UAAU,EAAE;YAC/C,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,sBAAsB,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACrH;IACL,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,uBAAuB,CAAC;QAE/D,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,UAAU,EAAE;YACrC,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,uDAAuD,SAAS,CAAC,IAAI,wBAAwB,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,SAAS,CAAC,KAAK,CAAC,CAAC,UAAU,CAAC;SAC/M;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ;AAED,aAAa,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Color3 } from \"../../../Maths/math.color\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { Observable } from \"../../../Misc/observable\";\r\n\r\n/**\r\n * Class used to store a color step for the GradientBlock\r\n */\r\nexport class GradientBlockColorStep {\r\n private _step: number;\r\n /**\r\n * Gets value indicating which step this color is associated with (between 0 and 1)\r\n */\r\n public get step(): number {\r\n return this._step;\r\n }\r\n\r\n /**\r\n * Sets a value indicating which step this color is associated with (between 0 and 1)\r\n */\r\n public set step(val: number) {\r\n this._step = val;\r\n }\r\n\r\n private _color: Color3;\r\n\r\n /**\r\n * Gets the color associated with this step\r\n */\r\n public get color(): Color3 {\r\n return this._color;\r\n }\r\n\r\n /**\r\n * Sets the color associated with this step\r\n */\r\n public set color(val: Color3) {\r\n this._color = val;\r\n }\r\n\r\n /**\r\n * Creates a new GradientBlockColorStep\r\n * @param step defines a value indicating which step this color is associated with (between 0 and 1)\r\n * @param color defines the color associated with this step\r\n */\r\n public constructor(step: number, color: Color3) {\r\n this.step = step;\r\n this.color = color;\r\n }\r\n}\r\n\r\n/**\r\n * Block used to return a color from a gradient based on an input value between 0 and 1\r\n */\r\nexport class GradientBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the list of color steps\r\n */\r\n public colorSteps: GradientBlockColorStep[] = [new GradientBlockColorStep(0, Color3.Black()), new GradientBlockColorStep(1.0, Color3.White())];\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<GradientBlock>();\r\n\r\n /** calls observable when the value is changed*/\r\n public colorStepsUpdated() {\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n /**\r\n * Creates a new GradientBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"gradient\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Float |\r\n NodeMaterialBlockConnectionPointTypes.Vector2 |\r\n NodeMaterialBlockConnectionPointTypes.Vector3 |\r\n NodeMaterialBlockConnectionPointTypes.Vector4 |\r\n NodeMaterialBlockConnectionPointTypes.Color3 |\r\n NodeMaterialBlockConnectionPointTypes.Color4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GradientBlock\";\r\n }\r\n\r\n /**\r\n * Gets the gradient input component\r\n */\r\n public get gradient(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _writeColorConstant(index: number) {\r\n const step = this.colorSteps[index];\r\n return `vec3(${step.color.r}, ${step.color.g}, ${step.color.b})`;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n if (!this.colorSteps.length || !this.gradient.connectedPoint) {\r\n state.compilationString += this._declareOutput(output, state) + ` = vec3(0., 0., 0.);\\r\\n`;\r\n return;\r\n }\r\n\r\n const tempColor = state._getFreeVariableName(\"gradientTempColor\");\r\n const tempPosition = state._getFreeVariableName(\"gradientTempPosition\");\r\n\r\n state.compilationString += `vec3 ${tempColor} = ${this._writeColorConstant(0)};\\r\\n`;\r\n state.compilationString += `float ${tempPosition};\\r\\n`;\r\n\r\n let gradientSource = this.gradient.associatedVariableName;\r\n\r\n if (this.gradient.connectedPoint!.type !== NodeMaterialBlockConnectionPointTypes.Float) {\r\n gradientSource += \".x\";\r\n }\r\n\r\n for (let index = 1; index < this.colorSteps.length; index++) {\r\n const step = this.colorSteps[index];\r\n const previousStep = this.colorSteps[index - 1];\r\n state.compilationString += `${tempPosition} = clamp((${gradientSource} - ${state._emitFloat(previousStep.step)}) / (${state._emitFloat(\r\n step.step\r\n )} - ${state._emitFloat(previousStep.step)}), 0.0, 1.0) * step(${state._emitFloat(index)}, ${state._emitFloat(this.colorSteps.length - 1)});\\r\\n`;\r\n state.compilationString += `${tempColor} = mix(${tempColor}, ${this._writeColorConstant(index)}, ${tempPosition});\\r\\n`;\r\n }\r\n state.compilationString += this._declareOutput(output, state) + ` = ${tempColor};\\r\\n`;\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.colorSteps = [];\r\n\r\n for (const step of this.colorSteps) {\r\n serializationObject.colorSteps.push({\r\n step: step.step,\r\n color: {\r\n r: step.color.r,\r\n g: step.color.g,\r\n b: step.color.b,\r\n },\r\n });\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.colorSteps.length = 0;\r\n\r\n for (const step of serializationObject.colorSteps) {\r\n this.colorSteps.push(new GradientBlockColorStep(step.step, new Color3(step.color.r, step.color.g, step.color.b)));\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.colorSteps = [];\\r\\n`;\r\n\r\n for (const colorStep of this.colorSteps) {\r\n codeString += `${this._codeVariableName}.colorSteps.push(new BABYLON.GradientBlockColorStep(${colorStep.step}, new BABYLON.Color3(${colorStep.color.r}, ${colorStep.color.g}, ${colorStep.color.b})));\\r\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GradientBlock\", GradientBlock);\r\n"]}
@@ -14,36 +14,6 @@ import { EngineStore } from "../../../Engines/engineStore.js";
14
14
  * Block used to read a texture with triplanar mapping (see "boxmap" in https://iquilezles.org/articles/biplanar/)
15
15
  */
16
16
  export class TriPlanarBlock extends NodeMaterialBlock {
17
- /**
18
- * Create a new TriPlanarBlock
19
- * @param name defines the block name
20
- */
21
- constructor(name, hideSourceZ = false) {
22
- super(name, NodeMaterialBlockTargets.Neutral);
23
- this._convertToGammaSpace = false;
24
- this._convertToLinearSpace = false;
25
- /**
26
- * Gets or sets a boolean indicating if multiplication of texture with level should be disabled
27
- */
28
- this.disableLevelMultiplication = false;
29
- this.registerInput("position", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);
30
- this.registerInput("normal", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);
31
- this.registerInput("sharpness", NodeMaterialBlockConnectionPointTypes.Float, true);
32
- this.registerInput("source", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("source", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, "ImageSourceBlock"));
33
- this.registerInput("sourceY", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("sourceY", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, "ImageSourceBlock"));
34
- if (!hideSourceZ) {
35
- this.registerInput("sourceZ", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("sourceZ", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, "ImageSourceBlock"));
36
- }
37
- this.registerOutput("rgba", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);
38
- this.registerOutput("rgb", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);
39
- this.registerOutput("r", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
40
- this.registerOutput("g", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
41
- this.registerOutput("b", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
42
- this.registerOutput("a", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
43
- this.registerOutput("level", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
44
- this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
45
- this._inputs[1].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
46
- }
47
17
  /**
48
18
  * Gets or sets the texture associated with the node
49
19
  */
@@ -163,6 +133,36 @@ export class TriPlanarBlock extends NodeMaterialBlock {
163
133
  get convertToLinearSpace() {
164
134
  return this._convertToLinearSpace;
165
135
  }
136
+ /**
137
+ * Create a new TriPlanarBlock
138
+ * @param name defines the block name
139
+ */
140
+ constructor(name, hideSourceZ = false) {
141
+ super(name, NodeMaterialBlockTargets.Neutral);
142
+ this._convertToGammaSpace = false;
143
+ this._convertToLinearSpace = false;
144
+ /**
145
+ * Gets or sets a boolean indicating if multiplication of texture with level should be disabled
146
+ */
147
+ this.disableLevelMultiplication = false;
148
+ this.registerInput("position", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);
149
+ this.registerInput("normal", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);
150
+ this.registerInput("sharpness", NodeMaterialBlockConnectionPointTypes.Float, true);
151
+ this.registerInput("source", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("source", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, "ImageSourceBlock"));
152
+ this.registerInput("sourceY", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("sourceY", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, "ImageSourceBlock"));
153
+ if (!hideSourceZ) {
154
+ this.registerInput("sourceZ", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("sourceZ", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, "ImageSourceBlock"));
155
+ }
156
+ this.registerOutput("rgba", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);
157
+ this.registerOutput("rgb", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);
158
+ this.registerOutput("r", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
159
+ this.registerOutput("g", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
160
+ this.registerOutput("b", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
161
+ this.registerOutput("a", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
162
+ this.registerOutput("level", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
163
+ this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
164
+ this._inputs[1].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
165
+ }
166
166
  /**
167
167
  * Gets the current class name
168
168
  * @returns the class name