@babylonjs/core 5.22.1 → 5.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/abstractActionManager.d.ts +6 -6
- package/Actions/abstractActionManager.js +1 -1
- package/Actions/abstractActionManager.js.map +1 -1
- package/Actions/actionManager.d.ts +5 -5
- package/Actions/actionManager.js +5 -5
- package/Actions/actionManager.js.map +1 -1
- package/Animations/animatable.js +2 -1
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.js +137 -139
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.d.ts +3 -3
- package/Animations/animationGroup.js +3 -3
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/runtimeAnimation.js +6 -7
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.d.ts +1 -1
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.d.ts +2 -1
- package/Audio/sound.js +21 -9
- package/Audio/sound.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/framingBehavior.js +1 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Bones/bone.d.ts +1 -1
- package/Bones/bone.js +1 -1
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.d.ts +2 -2
- package/Bones/skeleton.js +11 -5
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +3 -22
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +3 -3
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +1 -11
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +3 -3
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +1 -4
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +3 -3
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +1 -1
- package/Cameras/arcRotateCamera.js +1 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +2 -2
- package/Cameras/camera.js +2 -2
- package/Cameras/camera.js.map +1 -1
- package/Cameras/freeCamera.d.ts +1 -1
- package/Cameras/freeCamera.js +1 -1
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/gamepadCamera.d.ts +1 -1
- package/Cameras/gamepadCamera.js +1 -1
- package/Cameras/gamepadCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +1 -1
- package/Cameras/targetCamera.js +1 -1
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.d.ts +1 -1
- package/Cameras/touchCamera.js +1 -1
- package/Cameras/touchCamera.js.map +1 -1
- package/Cameras/universalCamera.d.ts +1 -1
- package/Cameras/universalCamera.js +1 -1
- package/Cameras/universalCamera.js.map +1 -1
- package/Cameras/virtualJoysticksCamera.d.ts +1 -1
- package/Cameras/virtualJoysticksCamera.js +1 -1
- package/Cameras/virtualJoysticksCamera.js.map +1 -1
- package/Culling/boundingBox.d.ts +2 -2
- package/Culling/boundingBox.js +2 -2
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/ray.d.ts +1 -1
- package/Culling/ray.js +1 -1
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.d.ts +1 -1
- package/Debug/debugLayer.js +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +20 -2
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +8 -10
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +2 -2
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/ICanvas.d.ts +11 -0
- package/Engines/ICanvas.js.map +1 -1
- package/Engines/WebGL/webGLPipelineContext.d.ts +29 -19
- package/Engines/WebGL/webGLPipelineContext.js +99 -311
- package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/engine.d.ts +2 -2
- package/Engines/engine.js +2 -2
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +2 -2
- package/Engines/nativeEngine.js +2 -2
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +1 -0
- package/Engines/renderTargetWrapper.js +5 -2
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.d.ts +6 -5
- package/Engines/thinEngine.js +11 -7
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +4 -1
- package/Engines/webgpuEngine.js.map +1 -1
- package/Events/clipboardEvents.d.ts +1 -1
- package/Events/clipboardEvents.js +1 -1
- package/Events/clipboardEvents.js.map +1 -1
- package/Events/deviceInputEvents.d.ts +11 -4
- package/Events/deviceInputEvents.js.map +1 -1
- package/Gamepads/Controllers/windowsMotionController.d.ts +1 -1
- package/Gamepads/Controllers/windowsMotionController.js +1 -1
- package/Gamepads/Controllers/windowsMotionController.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +4 -0
- package/Gizmos/boundingBoxGizmo.js +6 -0
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Inputs/scene.inputManager.js +4 -4
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/effectLayer.d.ts +3 -3
- package/Layers/effectLayer.js +1 -1
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.d.ts +3 -3
- package/Layers/glowLayer.js +2 -2
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.d.ts +3 -3
- package/Layers/highlightLayer.js +2 -2
- package/Layers/highlightLayer.js.map +1 -1
- package/Lights/directionalLight.d.ts +2 -2
- package/Lights/directionalLight.js +2 -2
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.d.ts +3 -3
- package/Lights/hemisphericLight.js +3 -3
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.d.ts +2 -2
- package/Lights/light.js +2 -2
- package/Lights/light.js.map +1 -1
- package/Lights/lightConstants.d.ts +1 -1
- package/Lights/lightConstants.js +1 -1
- package/Lights/lightConstants.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +3 -0
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Loading/sceneLoader.d.ts +1 -1
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +4 -0
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +4 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -1
- package/Materials/Node/nodeMaterial.js +5 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +4 -1
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.d.ts +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.js +9 -3
- package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.d.ts +9 -9
- package/Materials/Textures/Procedurals/proceduralTexture.js +9 -9
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/colorGradingTexture.d.ts +1 -1
- package/Materials/Textures/colorGradingTexture.js +1 -1
- package/Materials/Textures/colorGradingTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.d.ts +2 -2
- package/Materials/Textures/cubeTexture.js +2 -2
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/rawCubeTexture.d.ts +1 -1
- package/Materials/Textures/rawCubeTexture.js +1 -1
- package/Materials/Textures/rawCubeTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +3 -5
- package/Materials/Textures/renderTargetTexture.js +19 -19
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/colorCurves.d.ts +3 -3
- package/Materials/colorCurves.js +3 -3
- package/Materials/colorCurves.js.map +1 -1
- package/Materials/effect.d.ts +27 -27
- package/Materials/effect.js +22 -288
- package/Materials/effect.js.map +1 -1
- package/Materials/fresnelParameters.d.ts +1 -1
- package/Materials/fresnelParameters.js +1 -1
- package/Materials/fresnelParameters.js.map +1 -1
- package/Materials/imageProcessingConfiguration.d.ts +4 -4
- package/Materials/imageProcessingConfiguration.js +4 -4
- package/Materials/imageProcessingConfiguration.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +25 -25
- package/Materials/shaderMaterial.js +25 -25
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/standardMaterial.js +4 -1
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/index.d.ts +1 -0
- package/Maths/index.js +1 -0
- package/Maths/index.js.map +1 -1
- package/Maths/math.functions.d.ts +2 -2
- package/Maths/math.functions.js +2 -2
- package/Maths/math.functions.js.map +1 -1
- package/Maths/math.polar.d.ts +77 -0
- package/Maths/math.polar.js +114 -0
- package/Maths/math.polar.js.map +1 -0
- package/Maths/math.scalar.d.ts +2 -2
- package/Maths/math.scalar.js +2 -2
- package/Maths/math.scalar.js.map +1 -1
- package/Maths/math.vector.d.ts +13 -12
- package/Maths/math.vector.js +13 -12
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +1 -1
- package/Meshes/abstractMesh.js +13 -2
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.d.ts +3 -3
- package/Meshes/geometry.js +3 -3
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/groundMesh.d.ts +5 -4
- package/Meshes/groundMesh.js +5 -4
- package/Meshes/groundMesh.js.map +1 -1
- package/Meshes/instancedMesh.d.ts +1 -1
- package/Meshes/instancedMesh.js +1 -1
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +3 -3
- package/Meshes/mesh.js +7 -3
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/subMesh.d.ts +1 -1
- package/Meshes/subMesh.js +1 -1
- package/Meshes/subMesh.js.map +1 -1
- package/Meshes/thinInstanceMesh.d.ts +1 -1
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Meshes/transformNode.js +6 -0
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.d.ts +2 -2
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -2
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
- package/Misc/HighDynamicRange/hdr.d.ts +3 -3
- package/Misc/HighDynamicRange/hdr.js +3 -3
- package/Misc/HighDynamicRange/hdr.js.map +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.d.ts +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
- package/Misc/arrayTools.d.ts +13 -12
- package/Misc/arrayTools.js +70 -39
- package/Misc/arrayTools.js.map +1 -1
- package/Misc/assetsManager.d.ts +3 -3
- package/Misc/assetsManager.js +3 -3
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/basis.js +17 -3
- package/Misc/basis.js.map +1 -1
- package/Misc/environmentTextureTools.d.ts +4 -4
- package/Misc/environmentTextureTools.js +5 -5
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/fileTools.d.ts +3 -3
- package/Misc/fileTools.js +19 -12
- package/Misc/fileTools.js.map +1 -1
- package/Misc/logger.js +1 -1
- package/Misc/logger.js.map +1 -1
- package/Misc/observable.d.ts +1 -1
- package/Misc/observable.js +1 -1
- package/Misc/observable.js.map +1 -1
- package/Misc/performanceMonitor.d.ts +3 -3
- package/Misc/performanceMonitor.js +3 -3
- package/Misc/performanceMonitor.js.map +1 -1
- package/Misc/rgbdTextureTools.d.ts +1 -1
- package/Misc/rgbdTextureTools.js +1 -1
- package/Misc/rgbdTextureTools.js.map +1 -1
- package/Misc/sceneOptimizer.d.ts +7 -7
- package/Misc/sceneOptimizer.js +7 -7
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Misc/stringDictionary.d.ts +6 -6
- package/Misc/stringDictionary.js +6 -6
- package/Misc/stringDictionary.js.map +1 -1
- package/Misc/textureTools.d.ts +4 -4
- package/Misc/textureTools.js +4 -4
- package/Misc/textureTools.js.map +1 -1
- package/Misc/tools.d.ts +6 -6
- package/Misc/tools.js +6 -6
- package/Misc/tools.js.map +1 -1
- package/Misc/videoRecorder.d.ts +1 -1
- package/Misc/videoRecorder.js +1 -1
- package/Misc/videoRecorder.js.map +1 -1
- package/Offline/database.js +3 -3
- package/Offline/database.js.map +1 -1
- package/Particles/IParticleSystem.d.ts +1 -1
- package/Particles/IParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +1 -1
- package/Particles/gpuParticleSystem.js +1 -1
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.d.ts +1 -1
- package/Particles/particleSystem.js +1 -1
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +4 -0
- package/Particles/solidParticleSystem.js +25 -3
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Physics/Plugins/ammoJSPlugin.d.ts +1 -1
- package/Physics/Plugins/ammoJSPlugin.js +1 -1
- package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
- package/Physics/Plugins/oimoJSPlugin.js +1 -1
- package/Physics/Plugins/oimoJSPlugin.js.map +1 -1
- package/Physics/physicsEngineComponent.d.ts +1 -1
- package/Physics/physicsEngineComponent.js +1 -1
- package/Physics/physicsEngineComponent.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +3 -3
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +1 -2
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/PostProcesses/blurPostProcess.d.ts +3 -3
- package/PostProcesses/blurPostProcess.js +3 -3
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +3 -3
- package/PostProcesses/volumetricLightScatteringPostProcess.js +3 -3
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Rendering/depthPeelingRenderer.d.ts +1 -0
- package/Rendering/depthPeelingRenderer.js +32 -5
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/edgesRenderer.d.ts +2 -2
- package/Rendering/edgesRenderer.js +1 -1
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.d.ts +4 -2
- package/Rendering/geometryBufferRenderer.js +5 -3
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/geometryBufferRendererSceneComponent.d.ts +2 -1
- package/Rendering/geometryBufferRendererSceneComponent.js +3 -2
- package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +11 -3
- package/Rendering/prePassRenderer.js +18 -3
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.d.ts +2 -2
- package/Rendering/subSurfaceConfiguration.js +2 -2
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Sprites/spriteSceneComponent.js +4 -1
- package/Sprites/spriteSceneComponent.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.d.ts +4 -0
- package/XR/features/WebXRControllerTeleportation.js +24 -19
- package/XR/features/WebXRControllerTeleportation.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.d.ts +2 -2
- package/XR/motionController/webXRAbstractMotionController.js +2 -2
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/motionController/webXRControllerComponent.d.ts +1 -1
- package/XR/motionController/webXRControllerComponent.js +1 -1
- package/XR/motionController/webXRControllerComponent.js.map +1 -1
- package/XR/motionController/webXRMotionControllerManager.d.ts +3 -3
- package/XR/motionController/webXRMotionControllerManager.js +3 -3
- package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
- package/node.d.ts +4 -4
- package/node.js +3 -3
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/readme.md +0 -4
- package/scene.d.ts +80 -63
- package/scene.js +92 -46
- package/scene.js.map +1 -1
- package/sceneComponent.d.ts +1 -1
- package/sceneComponent.js.map +1 -1
|
@@ -72,6 +72,7 @@ export declare class GeometryBufferRenderer {
|
|
|
72
72
|
private _enablePosition;
|
|
73
73
|
private _enableVelocity;
|
|
74
74
|
private _enableReflectivity;
|
|
75
|
+
private _depthFormat;
|
|
75
76
|
private _positionIndex;
|
|
76
77
|
private _velocityIndex;
|
|
77
78
|
private _reflectivityIndex;
|
|
@@ -186,9 +187,10 @@ export declare class GeometryBufferRenderer {
|
|
|
186
187
|
/**
|
|
187
188
|
* Creates a new G Buffer for the scene
|
|
188
189
|
* @param scene The scene the buffer belongs to
|
|
189
|
-
* @param ratio How big is the buffer related to the main canvas
|
|
190
|
+
* @param ratio How big is the buffer related to the main canvas (default: 1)
|
|
191
|
+
* @param depthFormat Format of the depth texture (default: Constants.TEXTUREFORMAT_DEPTH16)
|
|
190
192
|
*/
|
|
191
|
-
constructor(scene: Scene, ratio?: number);
|
|
193
|
+
constructor(scene: Scene, ratio?: number, depthFormat?: number);
|
|
192
194
|
/**
|
|
193
195
|
* Checks whether everything is ready to render a submesh to the G buffer.
|
|
194
196
|
* @param subMesh the submesh to check readiness for
|
|
@@ -17,9 +17,10 @@ export class GeometryBufferRenderer {
|
|
|
17
17
|
/**
|
|
18
18
|
* Creates a new G Buffer for the scene
|
|
19
19
|
* @param scene The scene the buffer belongs to
|
|
20
|
-
* @param ratio How big is the buffer related to the main canvas
|
|
20
|
+
* @param ratio How big is the buffer related to the main canvas (default: 1)
|
|
21
|
+
* @param depthFormat Format of the depth texture (default: 15)
|
|
21
22
|
*/
|
|
22
|
-
constructor(scene, ratio = 1) {
|
|
23
|
+
constructor(scene, ratio = 1, depthFormat = 15) {
|
|
23
24
|
/**
|
|
24
25
|
* Dictionary used to store the previous transformation matrices of each rendered mesh
|
|
25
26
|
* in order to compute objects velocities when enableVelocity is set to "true"
|
|
@@ -52,6 +53,7 @@ export class GeometryBufferRenderer {
|
|
|
52
53
|
this._scene = scene;
|
|
53
54
|
this._ratio = ratio;
|
|
54
55
|
this._useUbo = scene.getEngine().supportsUniformBuffers;
|
|
56
|
+
this._depthFormat = depthFormat;
|
|
55
57
|
GeometryBufferRenderer._SceneComponentInitialization(this._scene);
|
|
56
58
|
// Render target
|
|
57
59
|
this._createRenderTargets();
|
|
@@ -575,7 +577,7 @@ export class GeometryBufferRenderer {
|
|
|
575
577
|
else if (engine._caps.textureHalfFloat && engine._caps.textureHalfFloatLinearFiltering) {
|
|
576
578
|
type = 2;
|
|
577
579
|
}
|
|
578
|
-
this._multiRenderTarget = new MultiRenderTarget("gBuffer", { width: engine.getRenderWidth() * this._ratio, height: engine.getRenderHeight() * this._ratio }, count, this._scene, { generateMipMaps: false, generateDepthTexture: true, defaultType: type }, textureNames.concat("gBuffer_DepthBuffer"));
|
|
580
|
+
this._multiRenderTarget = new MultiRenderTarget("gBuffer", { width: engine.getRenderWidth() * this._ratio, height: engine.getRenderHeight() * this._ratio }, count, this._scene, { generateMipMaps: false, generateDepthTexture: true, defaultType: type, depthTextureFormat: this._depthFormat }, textureNames.concat("gBuffer_DepthBuffer"));
|
|
579
581
|
if (!this.isSupported) {
|
|
580
582
|
return;
|
|
581
583
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geometryBufferRenderer.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Rendering/geometryBufferRenderer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAGjD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAExD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yCAAyC,CAAC;AAE5E,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAG7D,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAI/C,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAEjD,OAAO,8BAA8B,CAAC;AACtC,OAAO,4BAA4B,CAAC;AACpC,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAQ3D;;GAEG;AACH,MAAM,OAAO,sBAAsB;IA4R/B;;;;OAIG;IACH,YAAY,KAAY,EAAE,QAAgB,CAAC;QAtQ3C;;;;WAIG;QACI,oCAA+B,GAAoD,EAAE,CAAC;QAC7F;;;;WAIG;QACI,yCAAoC,GAAsC,EAAE,CAAC;QACpF;;;WAGG;QACI,sCAAiC,GAAmB,EAAE,CAAC;QAE9D,iFAAiF;QAC1E,4BAAuB,GAAG,IAAI,CAAC;QAG9B,oBAAe,GAA+B,IAAI,CAAC;QAGnD,oBAAe,GAAY,KAAK,CAAC;QACjC,oBAAe,GAAY,KAAK,CAAC;QACjC,wBAAmB,GAAY,KAAK,CAAC;QAErC,mBAAc,GAAW,CAAC,CAAC,CAAC;QAC5B,mBAAc,GAAW,CAAC,CAAC,CAAC;QAC5B,uBAAkB,GAAW,CAAC,CAAC,CAAC;QAChC,gBAAW,GAAW,CAAC,CAAC,CAAC;QACzB,iBAAY,GAAW,CAAC,CAAC,CAAC;QAE1B,uBAAkB,GAAY,KAAK,CAAC;QAoOxC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,sBAAsB,CAAC;QAExD,sBAAsB,CAAC,6BAA6B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAElE,gBAAgB;QAChB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IArOD;;;;;OAKG;IACI,oBAAoB,CAAC,eAAgC;QACxD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QAExC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,yDAAyD;YACzD,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;YAClD,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC/C,OAAO;YACX,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;;;OAIG;IACI,sBAAsB;QACzB,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;IAC3B,CAAC;IAED;;;;;;OAMG;IACI,iBAAiB,CAAC,kBAA0B,EAAE,KAAa;QAC9D,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,qBAAqB,EAAE;YACrE,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;SAC/B;aAAM,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,qBAAqB,EAAE;YAC5E,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;SAC/B;aAAM,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,yBAAyB,EAAE;YAChF,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;SACnC;aAAM,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,kBAAkB,EAAE;YACzE,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;SAC5B;aAAM,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,mBAAmB,EAAE;YAC1E,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;SAC7B;IACL,CAAC;IAED;;;;;OAKG;IACI,eAAe,CAAC,WAAqB;QACxC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;IACpC,CAAC;IAED;;;;;OAKG;IACI,oBAAoB,CAAC,eAAgC;QACxD,IAAI,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,eAAe,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;IAC1E,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC;IAC9C,CAAC;IAED;;OAEG;IACH,IAAW,UAAU,CAAC,MAAgC;QAClD,IAAI,CAAC,kBAAkB,CAAC,UAAU,GAAG,MAAM,CAAC;IAChD,CAAC;IAED;;;OAGG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,kBAAkB,CAAC,WAAW,CAAC;IAC/C,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,WAAmB;QACtC,QAAQ,WAAW,EAAE;YACjB,KAAK,sBAAsB,CAAC,qBAAqB;gBAC7C,OAAO,IAAI,CAAC,cAAc,CAAC;YAC/B,KAAK,sBAAsB,CAAC,qBAAqB;gBAC7C,OAAO,IAAI,CAAC,cAAc,CAAC;YAC/B,KAAK,sBAAsB,CAAC,yBAAyB;gBACjD,OAAO,IAAI,CAAC,kBAAkB,CAAC;YACnC;gBACI,OAAO,CAAC,CAAC,CAAC;SACjB;IACL,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,cAAc,CAAC,MAAe;QACrC,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;QAE9B,0CAA0C;QAC1C,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,oBAAoB,EAAE,CAAC;SAC/B;IACL,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,cAAc,CAAC,MAAe;QACrC,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;QAE9B,IAAI,CAAC,MAAM,EAAE;YACT,IAAI,CAAC,+BAA+B,GAAG,EAAE,CAAC;SAC7C;QAED,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,oBAAoB,EAAE,CAAC;SAC/B;QAED,IAAI,CAAC,MAAM,CAAC,0BAA0B,GAAG,MAAM,CAAC;IACpD,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED;;;;;;OAMG;IACH,IAAW,kBAAkB,CAAC,MAAe;QACzC,IAAI,CAAC,mBAAmB,GAAG,MAAM,CAAC;QAElC,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,oBAAoB,EAAE,CAAC;SAC/B;IACL,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;;OAGG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IA0BD;;;;;OAKG;IACI,OAAO,CAAC,OAAgB,EAAE,YAAqB;QAClD,MAAM,QAAQ,GAAQ,OAAO,CAAC,WAAW,EAAE,CAAC;QAE5C,IAAI,QAAQ,IAAI,QAAQ,CAAC,iBAAiB,EAAE;YACxC,OAAO,KAAK,CAAC;SAChB;QAED,MAAM,OAAO,GAAG,EAAE,CAAC;QACnB,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,EAAE,YAAY,CAAC,UAAU,CAAC,CAAC;QACrE,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QAE/B,aAAa;QACb,IAAI,QAAQ,EAAE;YACV,IAAI,MAAM,GAAG,KAAK,CAAC;YACnB,IAAI,QAAQ,CAAC,gBAAgB,EAAE,IAAI,QAAQ,CAAC,mBAAmB,EAAE,EAAE;gBAC/D,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;gBAClC,OAAO,CAAC,IAAI,CAAC,uBAAuB,QAAQ,CAAC,mBAAmB,EAAE,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;gBAC3F,MAAM,GAAG,IAAI,CAAC;aACjB;YAED,IAAI,QAAQ,CAAC,WAAW,IAAI,aAAa,CAAC,kBAAkB,EAAE;gBAC1D,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;gBAC7B,OAAO,CAAC,IAAI,CAAC,kBAAkB,QAAQ,CAAC,WAAW,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;gBAC5E,MAAM,GAAG,IAAI,CAAC;aACjB;YAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;gBAC1B,IAAI,gBAAgB,GAAG,KAAK,CAAC;gBAC7B,0FAA0F;gBAC1F,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,8BAA8B,EAAE;oBAC5D,qDAAqD;oBACrD,IAAI,QAAQ,CAAC,wBAAwB,KAAK,IAAI,EAAE;wBAC5C,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;wBACnC,OAAO,CAAC,IAAI,CAAC,0BAA0B,QAAQ,CAAC,wBAAwB,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;wBACjG,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,MAAM,GAAG,IAAI,CAAC;wBACd,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,EAAE;wBAC5B,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBACjC,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBACD,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;wBAC7B,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;wBAClC,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBACD,IAAI,gBAAgB,EAAE;wBAClB,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;4BAC/B,OAAO,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;4BACtC,OAAO,CAAC,IAAI,CAAC,oBAAoB,QAAQ,CAAC,WAAW,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;4BAC9E,IAAI,QAAQ,CAAC,WAAW,CAAC,UAAU,EAAE;gCACjC,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;6BACvC;4BACD,MAAM,GAAG,IAAI,CAAC;yBACjB;wBACD,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;4BAC7B,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;yBACvC;qBACJ;iBACJ;qBAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,+BAA+B,EAAE;oBACpE,uDAAuD;oBACvD,IAAI,QAAQ,CAAC,yBAAyB,KAAK,IAAI,EAAE;wBAC7C,OAAO,CAAC,IAAI,CAAC,mCAAmC,CAAC,CAAC;wBAClD,OAAO,CAAC,IAAI,CAAC,0BAA0B,QAAQ,CAAC,yBAAyB,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;wBAClG,MAAM,GAAG,IAAI,CAAC;wBACd,IAAI,QAAQ,CAAC,yBAAyB,CAAC,UAAU,EAAE;4BAC/C,OAAO,CAAC,IAAI,CAAC,kCAAkC,CAAC,CAAC;yBACpD;qBACJ;yBAAM;wBACH,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;4BACjC,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;yBAC7C;qBACJ;oBACD,IAAI,QAAQ,CAAC,UAAU,KAAK,IAAI,EAAE;wBAC9B,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;qBACvC;iBACJ;qBAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,aAAa,EAAE;oBAClD,kCAAkC;oBAClC,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;wBACnC,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;wBACnC,OAAO,CAAC,IAAI,CAAC,0BAA0B,QAAQ,CAAC,eAAe,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;wBACxF,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,MAAM,GAAG,IAAI,CAAC;wBACd,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,EAAE;wBAC5B,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBACjC,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBAED,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;wBAC7B,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;wBAClC,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBAED,IAAI,gBAAgB,EAAE;wBAClB,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;4BACjC,OAAO,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;4BACtC,OAAO,CAAC,IAAI,CAAC,oBAAoB,QAAQ,CAAC,aAAa,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;4BAChF,IAAI,QAAQ,CAAC,aAAa,CAAC,UAAU,EAAE;gCACnC,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;6BACvC;4BACD,MAAM,GAAG,IAAI,CAAC;yBACjB;wBACD,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;4BAC/B,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;yBACvC;qBACJ;yBAAM;wBACH,2BAA2B;wBAC3B,IAAI,QAAQ,CAAC,mBAAmB,KAAK,IAAI,EAAE;4BACvC,OAAO,CAAC,IAAI,CAAC,mCAAmC,CAAC,CAAC;4BAClD,OAAO,CAAC,IAAI,CAAC,0BAA0B,QAAQ,CAAC,mBAAmB,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;4BAC5F,IAAI,QAAQ,CAAC,mBAAmB,CAAC,UAAU,EAAE;gCACzC,OAAO,CAAC,IAAI,CAAC,kCAAkC,CAAC,CAAC;6BACpD;4BACD,MAAM,GAAG,IAAI,CAAC;yBACjB;6BAAM,IAAI,QAAQ,CAAC,iBAAiB,KAAK,IAAI,EAAE;4BAC5C,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;yBAC7C;wBACD,IAAI,QAAQ,CAAC,YAAY,KAAK,IAAI,EAAE;4BAChC,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;yBACvC;qBACJ;iBACJ;qBAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,kBAAkB,EAAE;oBACvD,uBAAuB;oBACvB,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;wBACnC,OAAO,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;wBAC5C,OAAO,CAAC,IAAI,CAAC,0BAA0B,QAAQ,CAAC,eAAe,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;wBACxF,IAAI,QAAQ,CAAC,eAAe,CAAC,UAAU,EAAE;4BACrC,OAAO,CAAC,IAAI,CAAC,kCAAkC,CAAC,CAAC;yBACpD;wBACD,MAAM,GAAG,IAAI,CAAC;qBACjB;oBACD,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;wBACjC,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;qBAC7C;iBACJ;aACJ;YAED,IAAI,MAAM,EAAE;gBACR,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gBAChC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE;oBACjD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;oBAClC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;iBAC/B;gBACD,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE;oBAClD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;oBACnC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;iBAC/B;aACJ;SACJ;QAED,UAAU;QACV,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAChC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC,EAAE;gBACzB,OAAO,CAAC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC;gBACxD,OAAO,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;aACzC;YACD,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,CAAC,EAAE;gBAC1B,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC1D,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;aAC1C;SACJ;QAED,UAAU;QACV,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC;SACjE;QAED,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC;YAC9D,IAAI,IAAI,CAAC,iCAAiC,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;gBAC7D,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;aAClD;SACJ;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,6BAA6B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzE;QAED,QAAQ;QACR,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,EAAE;YAChD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE;gBAC7B,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;gBACpD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;aACvD;YACD,OAAO,CAAC,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACxE,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAChG;aAAM;YACH,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;SAClD;QAED,gBAAgB;QAChB,MAAM,kBAAkB,GAAI,IAAa,CAAC,kBAAkB,CAAC;QAC7D,IAAI,mBAAmB,GAAG,CAAC,CAAC;QAC5B,IAAI,kBAAkB,EAAE;YACpB,IAAI,kBAAkB,CAAC,cAAc,GAAG,CAAC,EAAE;gBACvC,mBAAmB,GAAG,kBAAkB,CAAC,cAAc,CAAC;gBAExD,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBACrC,OAAO,CAAC,IAAI,CAAC,gCAAgC,GAAG,mBAAmB,CAAC,CAAC;gBACrE,IAAI,kBAAkB,CAAC,wBAAwB,EAAE;oBAC7C,OAAO,CAAC,IAAI,CAAC,8BAA8B,CAAC,CAAC;iBAChD;gBACD,cAAc,CAAC,2CAA2C,CAAC,OAAO,EAAE,IAAI,EAAE,mBAAmB,CAAC,CAAC;aAClG;SACJ;QAED,YAAY;QACZ,IAAI,YAAY,EAAE;YACd,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,cAAc,CAAC,0BAA0B,CAAC,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YACzE,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC,gBAAgB,EAAE;gBAC7C,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;aAC1C;SACJ;QAED,uBAAuB;QACvB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,CAAC,IAAI,CAAC,8BAA8B,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;SAC3E;aAAM;YACH,OAAO,CAAC,IAAI,CAAC,8BAA8B,GAAG,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SAC1F;QAED,qBAAqB;QACrB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,WAAW,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAE,CAAC;QAC9D,MAAM,aAAa,GAAG,WAAW,CAAC,OAAO,CAAC;QAC1C,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,aAAa,KAAK,IAAI,EAAE;YACxB,WAAW,CAAC,SAAS,CACjB,MAAM,CAAC,YAAY,CACf,UAAU,EACV;gBACI,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE;oBACX,OAAO;oBACP,QAAQ;oBACR,gBAAgB;oBAChB,eAAe;oBACf,MAAM;oBACN,eAAe;oBACf,wBAAwB;oBACxB,gBAAgB;oBAChB,YAAY;oBACZ,oBAAoB;oBACpB,cAAc;oBACd,mBAAmB;oBACnB,aAAa;oBACb,UAAU;oBACV,YAAY;oBACZ,qBAAqB;oBACrB,YAAY;oBACZ,uBAAuB;oBACvB,wBAAwB;oBACxB,2BAA2B;iBAC9B;gBACD,QAAQ,EAAE,CAAC,gBAAgB,EAAE,aAAa,EAAE,qBAAqB,EAAE,eAAe,EAAE,cAAc,CAAC;gBACnG,OAAO,EAAE,IAAI;gBACb,UAAU,EAAE,IAAI;gBAChB,SAAS,EAAE,IAAI;gBACf,OAAO,EAAE,IAAI;gBACb,mBAAmB,EAAE,CAAC,OAAO,CAAC;gBAC9B,eAAe,EAAE,EAAE,YAAY,EAAE,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,2BAA2B,EAAE,mBAAmB,EAAE;aACnI,EACD,MAAM,CACT,EACD,IAAI,CACP,CAAC;SACL;QAED,OAAO,WAAW,CAAC,MAAO,CAAC,OAAO,EAAE,CAAC;IACzC,CAAC;IAED;;;OAGG;IACI,UAAU;QACb,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC;IAC3C,CAAC;IAED;;OAEG;IACH,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,kBAAkB,CAAC,OAAO,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;YACvC,MAAM,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YACvD,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;SAC/B;QACD,IAAI,CAAC,UAAU,EAAE,CAAC,OAAO,EAAE,CAAC;IAChC,CAAC;IAEO,0BAA0B;QAC9B,MAAM,YAAY,GAAa,EAAE,CAAC;QAClC,IAAI,KAAK,GAAG,CAAC,CAAC;QAEd,YAAY,CAAC,IAAI,CAAC,eAAe,EAAE,gBAAgB,CAAC,CAAC;QAErD,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,KAAK,EAAE,CAAC;YACR,YAAY,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,KAAK,EAAE,CAAC;YACR,YAAY,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;YAChC,KAAK,EAAE,CAAC;YACR,YAAY,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;SAC7C;QAED,OAAO,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;IACjC,CAAC;IAES,oBAAoB;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,CAAC,KAAK,EAAE,YAAY,CAAC,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAEhE,IAAI,IAAI,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC/C,IAAI,MAAM,CAAC,KAAK,CAAC,YAAY,IAAI,MAAM,CAAC,KAAK,CAAC,2BAA2B,EAAE;YACvE,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;SACtC;aAAM,IAAI,MAAM,CAAC,KAAK,CAAC,gBAAgB,IAAI,MAAM,CAAC,KAAK,CAAC,+BAA+B,EAAE;YACtF,IAAI,GAAG,SAAS,CAAC,sBAAsB,CAAC;SAC3C;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,iBAAiB,CAC3C,SAAS,EACT,EAAE,KAAK,EAAE,MAAM,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,eAAe,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,EAChG,KAAK,EACL,IAAI,CAAC,MAAM,EACX,EAAE,eAAe,EAAE,KAAK,EAAE,oBAAoB,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,EACzE,YAAY,CAAC,MAAM,CAAC,qBAAqB,CAAC,CAC7C,CAAC;QACF,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,OAAO;SACV;QACD,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAC1D,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAC1D,IAAI,CAAC,kBAAkB,CAAC,WAAW,GAAG,CAAC,CAAC;QACxC,IAAI,CAAC,kBAAkB,CAAC,eAAe,GAAG,KAAK,CAAC;QAChD,IAAI,CAAC,kBAAkB,CAAC,UAAU,GAAG,IAAI,CAAC;QAE1C,4CAA4C;QAC5C,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE;YACrD,MAAM,CAAC,KAAK,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtD,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,eAAe,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;aACpI;QACL,CAAC,CAAC,CAAC;QAEH,yBAAyB;QACzB,MAAM,aAAa,GAAG,CAAC,OAAgB,EAAQ,EAAE;YAC7C,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;YACjD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;YACjD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;YAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;YACjC,MAAM,QAAQ,GAAQ,OAAO,CAAC,WAAW,EAAE,CAAC;YAE5C,IAAI,CAAC,QAAQ,EAAE;gBACX,OAAO;aACV;YAED,aAAa,CAAC,6BAA6B,CAAC,qBAAqB,GAAG,KAAK,CAAC;YAE1E,WAAW;YACX,IAAI,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,EAAE;gBACvF,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,GAAG;oBAC3D,KAAK,EAAE,MAAM,CAAC,QAAQ,EAAE;oBACxB,cAAc,EAAE,KAAK,CAAC,kBAAkB,EAAE;iBAC7C,CAAC;gBAEF,IAAI,aAAa,CAAC,QAAQ,EAAE;oBACxB,MAAM,oBAAoB,GAAG,aAAa,CAAC,QAAQ,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;oBACxF,IAAI,CAAC,oCAAoC,CAAC,aAAa,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,gCAAgC,CACrG,oBAAoB,EACpB,IAAI,YAAY,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAChD,CAAC;iBACL;aACJ;YAED,qBAAqB;YACrB,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC,CAAC;YAEjG,IAAI,KAAK,CAAC,UAAU,EAAE;gBAClB,OAAO;aACV;YAED,MAAM,0BAA0B,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,IAAI,IAAI,aAAa,CAAC,gBAAgB,CAAC,CAAC;YACxJ,MAAM,KAAK,GAAG,aAAa,CAAC,cAAc,EAAE,CAAC;YAE7C,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,0BAA0B,CAAC,EAAE;gBACnD,MAAM,WAAW,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;gBAE9C,IAAI,CAAC,WAAW,EAAE;oBACd,OAAO;iBACV;gBAED,MAAM,MAAM,GAAG,WAAW,CAAC,MAAO,CAAC;gBAEnC,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBACjC,IAAI,CAAC,0BAA0B,EAAE;oBAC7B,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;iBAC3D;gBAED,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;oBACf,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;oBAC/D,MAAM,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;iBACnD;qBAAM;oBACH,cAAc,CAAC,sBAAsB,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC,CAAC;oBACnF,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,CAAC;iBAClC;gBAED,IAAI,QAAQ,EAAE;oBACV,IAAI,eAAiC,CAAC;oBACtC,MAAM,mBAAmB,GAAI,aAAsB,CAAC,oBAAoB,CAAC;oBAEzE,IAAI,CAAC,mBAAmB,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC,eAAe,IAAI,aAAa,CAAC,+BAA+B,KAAK,IAAI,CAAC,EAAE;wBACvH,MAAM,eAAe,GAAG,aAAa,CAAC,0BAA0B,EAAE,CAAC;wBACnE,eAAe,GAAG,aAAa,CAAC,+BAA+B,CAAC;wBAChE,IAAI,eAAe,KAAK,IAAI,EAAE;4BAC1B,eAAe,GAAG,QAAQ,CAAC,eAAe,CAAC;yBAC9C;wBACD,IAAI,eAAe,GAAG,CAAC,EAAE;4BACrB,eAAe,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAC,+BAA+B,CAAC,CAAC,CAAC,QAAQ,CAAC,wBAAwB,CAAC;yBAC1J;qBACJ;yBAAM;wBACH,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;qBACzD;oBAED,QAAQ,CAAC,QAAQ,CAAC,WAAW,EAAE,eAAe,CAAC,CAAC;oBAEhD,aAAa;oBACb,IAAI,QAAQ,CAAC,gBAAgB,EAAE,EAAE;wBAC7B,MAAM,YAAY,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;wBACpD,IAAI,YAAY,EAAE;4BACd,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,YAAY,CAAC,CAAC;4BAClD,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,YAAY,CAAC,gBAAgB,EAAE,CAAC,CAAC;yBACtE;qBACJ;oBAED,OAAO;oBACP,IAAI,QAAQ,CAAC,WAAW,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,mBAAmB,IAAI,aAAa,CAAC,kBAAkB,EAAE;wBAC7G,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,gBAAgB,EAAE,GAAG,GAAG,QAAQ,CAAC,WAAW,CAAC,KAAK,EAAE,QAAQ,CAAC,iBAAiB,CAAC,CAAC;wBACpI,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,CAAC;wBACxE,MAAM,CAAC,UAAU,CAAC,aAAa,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC;wBACvD,MAAM,CAAC,SAAS,CAAC,qBAAqB,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;qBAC3H;oBAED,eAAe;oBACf,IAAI,IAAI,CAAC,mBAAmB,EAAE;wBAC1B,0FAA0F;wBAC1F,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,8BAA8B,EAAE;4BAC5D,qDAAqD;4BACrD,IAAI,QAAQ,CAAC,wBAAwB,KAAK,IAAI,EAAE;gCAC5C,MAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,wBAAwB,CAAC,CAAC;gCAC5E,MAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,wBAAwB,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BAChG;4BACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,EAAE;gCAC5B,MAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;6BAClD;4BACD,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;gCAC7B,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,GAAG,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC;6BAC3D;4BACD,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;gCAC/B,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC;gCACzD,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,QAAQ,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BAC7E;4BACD,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;gCAC7B,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;6BACvD;yBACJ;6BAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,+BAA+B,EAAE;4BACpE,uDAAuD;4BACvD,IAAI,QAAQ,CAAC,yBAAyB,KAAK,IAAI,EAAE;gCAC7C,MAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,yBAAyB,CAAC,CAAC;gCAC7E,MAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,yBAAyB,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BACjG;iCAAM;gCACH,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;oCACjC,MAAM,CAAC,SAAS,CAAC,mBAAmB,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAC;iCACjE;6BACJ;4BACD,IAAI,QAAQ,CAAC,UAAU,KAAK,IAAI,EAAE;gCAC9B,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;6BACtD;yBACJ;6BAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,aAAa,EAAE;4BAClD,kCAAkC;4BAClC,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;gCACnC,MAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;gCACnE,MAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BACvF;4BACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,EAAE;gCAC5B,MAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;6BAClD;4BAED,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;gCAC7B,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,GAAG,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC;6BAC3D;4BAED,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;gCAChG,0BAA0B;gCAC1B,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;oCACjC,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAC;oCAC3D,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,QAAQ,CAAC,aAAa,CAAC,gBAAgB,EAAE,CAAC,CAAC;iCAC/E;gCACD,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;oCAC/B,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC;iCACzD;6BACJ;iCAAM;gCACH,2BAA2B;gCAC3B,IAAI,QAAQ,CAAC,mBAAmB,KAAK,IAAI,EAAE;oCACvC,MAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,mBAAmB,CAAC,CAAC;oCACvE,MAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,mBAAmB,CAAC,gBAAgB,EAAE,CAAC,CAAC;iCAC3F;qCAAM,IAAI,QAAQ,CAAC,iBAAiB,KAAK,IAAI,EAAE;oCAC5C,MAAM,CAAC,SAAS,CAAC,mBAAmB,EAAE,QAAQ,CAAC,iBAAiB,CAAC,CAAC;iCACrE;gCACD,IAAI,QAAQ,CAAC,YAAY,KAAK,IAAI,EAAE;oCAChC,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;iCACxD;6BACJ;yBACJ;6BAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,kBAAkB,EAAE;4BACvD,uBAAuB;4BACvB,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;gCACnC,MAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;gCACnE,MAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BACvF;4BACD,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;gCACjC,MAAM,CAAC,SAAS,CAAC,mBAAmB,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAC;6BACjE;yBACJ;qBACJ;iBACJ;gBAED,QAAQ;gBACR,IAAI,aAAa,CAAC,QAAQ,IAAI,aAAa,CAAC,wBAAwB,IAAI,aAAa,CAAC,QAAQ,EAAE;oBAC5F,MAAM,CAAC,WAAW,CAAC,QAAQ,EAAE,aAAa,CAAC,QAAQ,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC,CAAC;oBACzF,IAAI,IAAI,CAAC,eAAe,EAAE;wBACtB,MAAM,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,oCAAoC,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC;qBAC3G;iBACJ;gBAED,gBAAgB;gBAChB,cAAc,CAAC,yBAAyB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;gBAChE,IAAI,aAAa,CAAC,kBAAkB,IAAI,aAAa,CAAC,kBAAkB,CAAC,wBAAwB,EAAE;oBAC/F,aAAa,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;iBAClD;gBAED,WAAW;gBACX,IAAI,IAAI,CAAC,eAAe,EAAE;oBACtB,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,KAAK,CAAC,CAAC;oBACtG,MAAM,CAAC,SAAS,CAAC,wBAAwB,EAAE,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,cAAc,CAAC,CAAC;iBAC3H;gBAED,IAAI,0BAA0B,IAAI,aAAa,CAAC,gBAAgB,EAAE;oBAC9D,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;iBACpC;gBAED,OAAO;gBACP,aAAa,CAAC,iBAAiB,CAAC,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,0BAA0B,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE;oBACpI,IAAI,CAAC,UAAU,EAAE;wBACb,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;qBAChC;gBACL,CAAC,CAAC,CAAC;aACN;YAED,WAAW;YACX,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;gBACnF,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,kBAAkB,EAAE,CAAC,KAAK,EAAE,CAAC;gBACvH,IAAI,aAAa,CAAC,QAAQ,EAAE;oBACxB,IAAI,CAAC,gCAAgC,CACjC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,CAAC,aAAa,CAAC,EAC1D,IAAI,CAAC,oCAAoC,CAAC,aAAa,CAAC,QAAQ,CAAC,CACpE,CAAC;iBACL;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,CAAC,qBAAqB,GAAG,CAAC,IAAkB,EAAE,WAAmB,EAAE,EAAE;YACxF,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;gBACtB,OAAO,KAAK,CAAC;aAChB;YACD,IAAI,WAAW,KAAK,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE;gBACrC,+CAA+C;gBAC/C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;oBAC5C,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBAClC,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;oBACvC,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;oBAEjD,IAAI,CAAC,QAAQ,EAAE;wBACX,SAAS;qBACZ;oBAED,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC,CAAC;oBACjG,MAAM,0BAA0B,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,IAAI,IAAI,aAAa,CAAC,gBAAgB,CAAC,CAAC;oBAExJ,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,0BAA0B,CAAC,EAAE;wBACpD,OAAO,KAAK,CAAC;qBAChB;iBACJ;aACJ;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,CAAC,oBAAoB,GAAG,CAC3C,eAAoC,EACpC,kBAAuC,EACvC,oBAAyC,EACzC,kBAAuC,EACnC,EAAE;YACN,IAAI,KAAK,CAAC;YAEV,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE;oBAChC,OAAO;iBACV;gBACD,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;aAC9D;YAED,IAAI,kBAAkB,CAAC,MAAM,EAAE;gBAC3B,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC5B,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBACxD,aAAa,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;iBACjD;gBACD,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aAC9B;YAED,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACrD,aAAa,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;aAC9C;YAED,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAC5B,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACxD,aAAa,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;aACjD;YAED,IAAI,IAAI,CAAC,uBAAuB,EAAE;gBAC9B,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBAC1D,aAAa,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;iBACnD;aACJ;YACD,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC/B,CAAC,CAAC;IACN,CAAC;IAED,oGAAoG;IAC5F,gCAAgC,CAAC,MAAoB,EAAE,MAAoB;QAC/E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;SACzB;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;;AA99BD;;;GAGG;AACoB,yCAAkB,GAAG,CAAC,CAAC;AAC9C;;;GAGG;AACoB,0CAAmB,GAAG,CAAC,CAAC;AAC/C;;;GAGG;AACoB,4CAAqB,GAAG,CAAC,CAAC;AACjD;;;GAGG;AACoB,4CAAqB,GAAG,CAAC,CAAC;AACjD;;;GAGG;AACoB,gDAAyB,GAAG,CAAC,CAAC;AA2PrD;;;GAGG;AACW,oDAA6B,GAA2B,CAAC,CAAC,EAAE,EAAE;IACxE,MAAM,WAAW,CAAC,sCAAsC,CAAC,CAAC;AAC9D,CAAC,CAAC","sourcesContent":["import { Matrix } from \"../Maths/math.vector\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { SubMesh } from \"../Meshes/subMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { SmartArray } from \"../Misc/smartArray\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport type { InternalTexture } from \"../Materials/Textures/internalTexture\";\r\nimport { MultiRenderTarget } from \"../Materials/Textures/multiRenderTarget\";\r\nimport type { PrePassRenderer } from \"../Rendering/prePassRenderer\";\r\nimport { MaterialHelper } from \"../Materials/materialHelper\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport { _WarnImport } from \"../Misc/devTools\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport type { Engine } from \"../Engines/engine\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Material } from \"../Materials/material\";\r\n\r\nimport \"../Shaders/geometry.fragment\";\r\nimport \"../Shaders/geometry.vertex\";\r\nimport { MaterialFlags } from \"../Materials/materialFlags\";\r\n\r\n/** @hidden */\r\ninterface ISavedTransformationMatrix {\r\n world: Matrix;\r\n viewProjection: Matrix;\r\n}\r\n\r\n/**\r\n * This renderer is helpful to fill one of the render target with a geometry buffer.\r\n */\r\nexport class GeometryBufferRenderer {\r\n /**\r\n * Constant used to retrieve the depth texture index in the G-Buffer textures array\r\n * using getIndex(GeometryBufferRenderer.DEPTH_TEXTURE_INDEX)\r\n */\r\n public static readonly DEPTH_TEXTURE_TYPE = 0;\r\n /**\r\n * Constant used to retrieve the normal texture index in the G-Buffer textures array\r\n * using getIndex(GeometryBufferRenderer.NORMAL_TEXTURE_INDEX)\r\n */\r\n public static readonly NORMAL_TEXTURE_TYPE = 1;\r\n /**\r\n * Constant used to retrieve the position texture index in the G-Buffer textures array\r\n * using getIndex(GeometryBufferRenderer.POSITION_TEXTURE_INDEX)\r\n */\r\n public static readonly POSITION_TEXTURE_TYPE = 2;\r\n /**\r\n * Constant used to retrieve the velocity texture index in the G-Buffer textures array\r\n * using getIndex(GeometryBufferRenderer.VELOCITY_TEXTURE_INDEX)\r\n */\r\n public static readonly VELOCITY_TEXTURE_TYPE = 3;\r\n /**\r\n * Constant used to retrieve the reflectivity texture index in the G-Buffer textures array\r\n * using the getIndex(GeometryBufferRenderer.REFLECTIVITY_TEXTURE_TYPE)\r\n */\r\n public static readonly REFLECTIVITY_TEXTURE_TYPE = 4;\r\n\r\n /**\r\n * Dictionary used to store the previous transformation matrices of each rendered mesh\r\n * in order to compute objects velocities when enableVelocity is set to \"true\"\r\n * @hidden\r\n */\r\n public _previousTransformationMatrices: { [index: number]: ISavedTransformationMatrix } = {};\r\n /**\r\n * Dictionary used to store the previous bones transformation matrices of each rendered mesh\r\n * in order to compute objects velocities when enableVelocity is set to \"true\"\r\n * @hidden\r\n */\r\n public _previousBonesTransformationMatrices: { [index: number]: Float32Array } = {};\r\n /**\r\n * Array used to store the ignored skinned meshes while computing velocity map (typically used by the motion blur post-process).\r\n * Avoids computing bones velocities and computes only mesh's velocity itself (position, rotation, scaling).\r\n */\r\n public excludedSkinnedMeshesFromVelocity: AbstractMesh[] = [];\r\n\r\n /** Gets or sets a boolean indicating if transparent meshes should be rendered */\r\n public renderTransparentMeshes = true;\r\n\r\n private _scene: Scene;\r\n private _resizeObserver: Nullable<Observer<Engine>> = null;\r\n private _multiRenderTarget: MultiRenderTarget;\r\n private _ratio: number;\r\n private _enablePosition: boolean = false;\r\n private _enableVelocity: boolean = false;\r\n private _enableReflectivity: boolean = false;\r\n\r\n private _positionIndex: number = -1;\r\n private _velocityIndex: number = -1;\r\n private _reflectivityIndex: number = -1;\r\n private _depthIndex: number = -1;\r\n private _normalIndex: number = -1;\r\n\r\n private _linkedWithPrePass: boolean = false;\r\n private _prePassRenderer: PrePassRenderer;\r\n private _attachments: number[];\r\n private _useUbo: boolean;\r\n\r\n protected _cachedDefines: string;\r\n\r\n /**\r\n * @param prePassRenderer\r\n * @hidden\r\n * Sets up internal structures to share outputs with PrePassRenderer\r\n * This method should only be called by the PrePassRenderer itself\r\n */\r\n public _linkPrePassRenderer(prePassRenderer: PrePassRenderer) {\r\n this._linkedWithPrePass = true;\r\n this._prePassRenderer = prePassRenderer;\r\n\r\n if (this._multiRenderTarget) {\r\n // prevents clearing of the RT since it's done by prepass\r\n this._multiRenderTarget.onClearObservable.clear();\r\n this._multiRenderTarget.onClearObservable.add(() => {\r\n // pass\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * @hidden\r\n * Separates internal structures from PrePassRenderer so the geometry buffer can now operate by itself.\r\n * This method should only be called by the PrePassRenderer itself\r\n */\r\n public _unlinkPrePassRenderer() {\r\n this._linkedWithPrePass = false;\r\n this._createRenderTargets();\r\n }\r\n\r\n /**\r\n * @hidden\r\n * Resets the geometry buffer layout\r\n */\r\n public _resetLayout() {\r\n this._enablePosition = false;\r\n this._enableReflectivity = false;\r\n this._enableVelocity = false;\r\n this._attachments = [];\r\n }\r\n\r\n /**\r\n * @param geometryBufferType\r\n * @param index\r\n * @hidden\r\n * Replaces a texture in the geometry buffer renderer\r\n * Useful when linking textures of the prepass renderer\r\n */\r\n public _forceTextureType(geometryBufferType: number, index: number) {\r\n if (geometryBufferType === GeometryBufferRenderer.POSITION_TEXTURE_TYPE) {\r\n this._positionIndex = index;\r\n this._enablePosition = true;\r\n } else if (geometryBufferType === GeometryBufferRenderer.VELOCITY_TEXTURE_TYPE) {\r\n this._velocityIndex = index;\r\n this._enableVelocity = true;\r\n } else if (geometryBufferType === GeometryBufferRenderer.REFLECTIVITY_TEXTURE_TYPE) {\r\n this._reflectivityIndex = index;\r\n this._enableReflectivity = true;\r\n } else if (geometryBufferType === GeometryBufferRenderer.DEPTH_TEXTURE_TYPE) {\r\n this._depthIndex = index;\r\n } else if (geometryBufferType === GeometryBufferRenderer.NORMAL_TEXTURE_TYPE) {\r\n this._normalIndex = index;\r\n }\r\n }\r\n\r\n /**\r\n * @param attachments\r\n * @hidden\r\n * Sets texture attachments\r\n * Useful when linking textures of the prepass renderer\r\n */\r\n public _setAttachments(attachments: number[]) {\r\n this._attachments = attachments;\r\n }\r\n\r\n /**\r\n * @param internalTexture\r\n * @hidden\r\n * Replaces the first texture which is hard coded as a depth texture in the geometry buffer\r\n * Useful when linking textures of the prepass renderer\r\n */\r\n public _linkInternalTexture(internalTexture: InternalTexture) {\r\n this._multiRenderTarget.setInternalTexture(internalTexture, 0, false);\r\n }\r\n\r\n /**\r\n * Gets the render list (meshes to be rendered) used in the G buffer.\r\n */\r\n public get renderList() {\r\n return this._multiRenderTarget.renderList;\r\n }\r\n\r\n /**\r\n * Set the render list (meshes to be rendered) used in the G buffer.\r\n */\r\n public set renderList(meshes: Nullable<AbstractMesh[]>) {\r\n this._multiRenderTarget.renderList = meshes;\r\n }\r\n\r\n /**\r\n * Gets whether or not G buffer are supported by the running hardware.\r\n * This requires draw buffer supports\r\n */\r\n public get isSupported(): boolean {\r\n return this._multiRenderTarget.isSupported;\r\n }\r\n\r\n /**\r\n * Returns the index of the given texture type in the G-Buffer textures array\r\n * @param textureType The texture type constant. For example GeometryBufferRenderer.POSITION_TEXTURE_INDEX\r\n * @returns the index of the given texture type in the G-Buffer textures array\r\n */\r\n public getTextureIndex(textureType: number): number {\r\n switch (textureType) {\r\n case GeometryBufferRenderer.POSITION_TEXTURE_TYPE:\r\n return this._positionIndex;\r\n case GeometryBufferRenderer.VELOCITY_TEXTURE_TYPE:\r\n return this._velocityIndex;\r\n case GeometryBufferRenderer.REFLECTIVITY_TEXTURE_TYPE:\r\n return this._reflectivityIndex;\r\n default:\r\n return -1;\r\n }\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if objects positions are enabled for the G buffer.\r\n */\r\n public get enablePosition(): boolean {\r\n return this._enablePosition;\r\n }\r\n\r\n /**\r\n * Sets whether or not objects positions are enabled for the G buffer.\r\n */\r\n public set enablePosition(enable: boolean) {\r\n this._enablePosition = enable;\r\n\r\n // PrePass handles index and texture links\r\n if (!this._linkedWithPrePass) {\r\n this.dispose();\r\n this._createRenderTargets();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if objects velocities are enabled for the G buffer.\r\n */\r\n public get enableVelocity(): boolean {\r\n return this._enableVelocity;\r\n }\r\n\r\n /**\r\n * Sets whether or not objects velocities are enabled for the G buffer.\r\n */\r\n public set enableVelocity(enable: boolean) {\r\n this._enableVelocity = enable;\r\n\r\n if (!enable) {\r\n this._previousTransformationMatrices = {};\r\n }\r\n\r\n if (!this._linkedWithPrePass) {\r\n this.dispose();\r\n this._createRenderTargets();\r\n }\r\n\r\n this._scene.needsPreviousWorldMatrices = enable;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if objects reflectivity are enabled in the G buffer.\r\n */\r\n public get enableReflectivity(): boolean {\r\n return this._enableReflectivity;\r\n }\r\n\r\n /**\r\n * Sets whether or not objects reflectivity are enabled for the G buffer.\r\n * For Metallic-Roughness workflow with ORM texture, we assume that ORM texture is defined according to the default layout:\r\n * pbr.useRoughnessFromMetallicTextureAlpha = false;\r\n * pbr.useRoughnessFromMetallicTextureGreen = true;\r\n * pbr.useMetallnessFromMetallicTextureBlue = true;\r\n */\r\n public set enableReflectivity(enable: boolean) {\r\n this._enableReflectivity = enable;\r\n\r\n if (!this._linkedWithPrePass) {\r\n this.dispose();\r\n this._createRenderTargets();\r\n }\r\n }\r\n\r\n /**\r\n * Gets the scene associated with the buffer.\r\n */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * Gets the ratio used by the buffer during its creation.\r\n * How big is the buffer related to the main canvas.\r\n */\r\n public get ratio(): number {\r\n return this._ratio;\r\n }\r\n\r\n /**\r\n * @param _\r\n * @hidden\r\n */\r\n public static _SceneComponentInitialization: (scene: Scene) => void = (_) => {\r\n throw _WarnImport(\"GeometryBufferRendererSceneComponent\");\r\n };\r\n\r\n /**\r\n * Creates a new G Buffer for the scene\r\n * @param scene The scene the buffer belongs to\r\n * @param ratio How big is the buffer related to the main canvas.\r\n */\r\n constructor(scene: Scene, ratio: number = 1) {\r\n this._scene = scene;\r\n this._ratio = ratio;\r\n this._useUbo = scene.getEngine().supportsUniformBuffers;\r\n\r\n GeometryBufferRenderer._SceneComponentInitialization(this._scene);\r\n\r\n // Render target\r\n this._createRenderTargets();\r\n }\r\n\r\n /**\r\n * Checks whether everything is ready to render a submesh to the G buffer.\r\n * @param subMesh the submesh to check readiness for\r\n * @param useInstances is the mesh drawn using instance or not\r\n * @returns true if ready otherwise false\r\n */\r\n public isReady(subMesh: SubMesh, useInstances: boolean): boolean {\r\n const material = <any>subMesh.getMaterial();\r\n\r\n if (material && material.disableDepthWrite) {\r\n return false;\r\n }\r\n\r\n const defines = [];\r\n const attribs = [VertexBuffer.PositionKind, VertexBuffer.NormalKind];\r\n const mesh = subMesh.getMesh();\r\n\r\n // Alpha test\r\n if (material) {\r\n let needUv = false;\r\n if (material.needAlphaTesting() && material.getAlphaTestTexture()) {\r\n defines.push(\"#define ALPHATEST\");\r\n defines.push(`#define ALPHATEST_UV${material.getAlphaTestTexture().coordinatesIndex + 1}`);\r\n needUv = true;\r\n }\r\n\r\n if (material.bumpTexture && MaterialFlags.BumpTextureEnabled) {\r\n defines.push(\"#define BUMP\");\r\n defines.push(`#define BUMP_UV${material.bumpTexture.coordinatesIndex + 1}`);\r\n needUv = true;\r\n }\r\n\r\n if (this._enableReflectivity) {\r\n let metallicWorkflow = false;\r\n // for PBR materials: cf. https://doc.babylonjs.com/divingDeeper/materials/using/masterPBR\r\n if (material.getClassName() === \"PBRMetallicRoughnessMaterial\") {\r\n // if it is a PBR material in MetallicRoughness Mode:\r\n if (material.metallicRoughnessTexture !== null) {\r\n defines.push(\"#define ORMTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.metallicRoughnessTexture.coordinatesIndex + 1}`);\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n needUv = true;\r\n metallicWorkflow = true;\r\n }\r\n if (material.metallic !== null) {\r\n defines.push(\"#define METALLIC\");\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n metallicWorkflow = true;\r\n }\r\n if (material.roughness !== null) {\r\n defines.push(\"#define ROUGHNESS\");\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n metallicWorkflow = true;\r\n }\r\n if (metallicWorkflow) {\r\n if (material.baseTexture !== null) {\r\n defines.push(\"#define ALBEDOTEXTURE\");\r\n defines.push(`#define ALBEDO_UV${material.baseTexture.coordinatesIndex + 1}`);\r\n if (material.baseTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAALBEDO\");\r\n }\r\n needUv = true;\r\n }\r\n if (material.baseColor !== null) {\r\n defines.push(\"#define ALBEDOCOLOR\");\r\n }\r\n }\r\n } else if (material.getClassName() === \"PBRSpecularGlossinessMaterial\") {\r\n // if it is a PBR material in Specular/Glossiness Mode:\r\n if (material.specularGlossinessTexture !== null) {\r\n defines.push(\"#define SPECULARGLOSSINESSTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.specularGlossinessTexture.coordinatesIndex + 1}`);\r\n needUv = true;\r\n if (material.specularGlossinessTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAREFLECTIVITYTEXTURE\");\r\n }\r\n } else {\r\n if (material.specularColor !== null) {\r\n defines.push(\"#define REFLECTIVITYCOLOR\");\r\n }\r\n }\r\n if (material.glossiness !== null) {\r\n defines.push(\"#define GLOSSINESSS\");\r\n }\r\n } else if (material.getClassName() === \"PBRMaterial\") {\r\n // if it is the bigger PBRMaterial\r\n if (material.metallicTexture !== null) {\r\n defines.push(\"#define ORMTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.metallicTexture.coordinatesIndex + 1}`);\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n needUv = true;\r\n metallicWorkflow = true;\r\n }\r\n if (material.metallic !== null) {\r\n defines.push(\"#define METALLIC\");\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n metallicWorkflow = true;\r\n }\r\n\r\n if (material.roughness !== null) {\r\n defines.push(\"#define ROUGHNESS\");\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n metallicWorkflow = true;\r\n }\r\n\r\n if (metallicWorkflow) {\r\n if (material.albedoTexture !== null) {\r\n defines.push(\"#define ALBEDOTEXTURE\");\r\n defines.push(`#define ALBEDO_UV${material.albedoTexture.coordinatesIndex + 1}`);\r\n if (material.albedoTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAALBEDO\");\r\n }\r\n needUv = true;\r\n }\r\n if (material.albedoColor !== null) {\r\n defines.push(\"#define ALBEDOCOLOR\");\r\n }\r\n } else {\r\n // SpecularGlossiness Model\r\n if (material.reflectivityTexture !== null) {\r\n defines.push(\"#define SPECULARGLOSSINESSTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.reflectivityTexture.coordinatesIndex + 1}`);\r\n if (material.reflectivityTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAREFLECTIVITYTEXTURE\");\r\n }\r\n needUv = true;\r\n } else if (material.reflectivityColor !== null) {\r\n defines.push(\"#define REFLECTIVITYCOLOR\");\r\n }\r\n if (material.microSurface !== null) {\r\n defines.push(\"#define GLOSSINESSS\");\r\n }\r\n }\r\n } else if (material.getClassName() === \"StandardMaterial\") {\r\n // if StandardMaterial:\r\n if (material.specularTexture !== null) {\r\n defines.push(\"#define REFLECTIVITYTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.specularTexture.coordinatesIndex + 1}`);\r\n if (material.specularTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAREFLECTIVITYTEXTURE\");\r\n }\r\n needUv = true;\r\n }\r\n if (material.specularColor !== null) {\r\n defines.push(\"#define REFLECTIVITYCOLOR\");\r\n }\r\n }\r\n }\r\n\r\n if (needUv) {\r\n defines.push(\"#define NEED_UV\");\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n attribs.push(VertexBuffer.UVKind);\r\n defines.push(\"#define UV1\");\r\n }\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n defines.push(\"#define UV2\");\r\n }\r\n }\r\n }\r\n\r\n // PrePass\r\n if (this._linkedWithPrePass) {\r\n defines.push(\"#define PREPASS\");\r\n if (this._depthIndex !== -1) {\r\n defines.push(\"#define DEPTH_INDEX \" + this._depthIndex);\r\n defines.push(\"#define PREPASS_DEPTH\");\r\n }\r\n if (this._normalIndex !== -1) {\r\n defines.push(\"#define NORMAL_INDEX \" + this._normalIndex);\r\n defines.push(\"#define PREPASS_NORMAL\");\r\n }\r\n }\r\n\r\n // Buffers\r\n if (this._enablePosition) {\r\n defines.push(\"#define POSITION\");\r\n defines.push(\"#define POSITION_INDEX \" + this._positionIndex);\r\n }\r\n\r\n if (this._enableVelocity) {\r\n defines.push(\"#define VELOCITY\");\r\n defines.push(\"#define VELOCITY_INDEX \" + this._velocityIndex);\r\n if (this.excludedSkinnedMeshesFromVelocity.indexOf(mesh) === -1) {\r\n defines.push(\"#define BONES_VELOCITY_ENABLED\");\r\n }\r\n }\r\n\r\n if (this._enableReflectivity) {\r\n defines.push(\"#define REFLECTIVITY\");\r\n defines.push(\"#define REFLECTIVITY_INDEX \" + this._reflectivityIndex);\r\n }\r\n\r\n // Bones\r\n if (mesh.useBones && mesh.computeBonesUsingShaders) {\r\n attribs.push(VertexBuffer.MatricesIndicesKind);\r\n attribs.push(VertexBuffer.MatricesWeightsKind);\r\n if (mesh.numBoneInfluencers > 4) {\r\n attribs.push(VertexBuffer.MatricesIndicesExtraKind);\r\n attribs.push(VertexBuffer.MatricesWeightsExtraKind);\r\n }\r\n defines.push(\"#define NUM_BONE_INFLUENCERS \" + mesh.numBoneInfluencers);\r\n defines.push(\"#define BonesPerMesh \" + (mesh.skeleton ? mesh.skeleton.bones.length + 1 : 0));\r\n } else {\r\n defines.push(\"#define NUM_BONE_INFLUENCERS 0\");\r\n }\r\n\r\n // Morph targets\r\n const morphTargetManager = (mesh as Mesh).morphTargetManager;\r\n let numMorphInfluencers = 0;\r\n if (morphTargetManager) {\r\n if (morphTargetManager.numInfluencers > 0) {\r\n numMorphInfluencers = morphTargetManager.numInfluencers;\r\n\r\n defines.push(\"#define MORPHTARGETS\");\r\n defines.push(\"#define NUM_MORPH_INFLUENCERS \" + numMorphInfluencers);\r\n if (morphTargetManager.isUsingTextureForTargets) {\r\n defines.push(\"#define MORPHTARGETS_TEXTURE\");\r\n }\r\n MaterialHelper.PrepareAttributesForMorphTargetsInfluencers(attribs, mesh, numMorphInfluencers);\r\n }\r\n }\r\n\r\n // Instances\r\n if (useInstances) {\r\n defines.push(\"#define INSTANCES\");\r\n MaterialHelper.PushAttributesForInstances(attribs, this._enableVelocity);\r\n if (subMesh.getRenderingMesh().hasThinInstances) {\r\n defines.push(\"#define THIN_INSTANCES\");\r\n }\r\n }\r\n\r\n // Setup textures count\r\n if (this._linkedWithPrePass) {\r\n defines.push(\"#define RENDER_TARGET_COUNT \" + this._attachments.length);\r\n } else {\r\n defines.push(\"#define RENDER_TARGET_COUNT \" + this._multiRenderTarget.textures.length);\r\n }\r\n\r\n // Get correct effect\r\n const engine = this._scene.getEngine();\r\n const drawWrapper = subMesh._getDrawWrapper(undefined, true)!;\r\n const cachedDefines = drawWrapper.defines;\r\n const join = defines.join(\"\\n\");\r\n if (cachedDefines !== join) {\r\n drawWrapper.setEffect(\r\n engine.createEffect(\r\n \"geometry\",\r\n {\r\n attributes: attribs,\r\n uniformsNames: [\r\n \"world\",\r\n \"mBones\",\r\n \"viewProjection\",\r\n \"diffuseMatrix\",\r\n \"view\",\r\n \"previousWorld\",\r\n \"previousViewProjection\",\r\n \"mPreviousBones\",\r\n \"bumpMatrix\",\r\n \"reflectivityMatrix\",\r\n \"albedoMatrix\",\r\n \"reflectivityColor\",\r\n \"albedoColor\",\r\n \"metallic\",\r\n \"glossiness\",\r\n \"vTangentSpaceParams\",\r\n \"vBumpInfos\",\r\n \"morphTargetInfluences\",\r\n \"morphTargetTextureInfo\",\r\n \"morphTargetTextureIndices\",\r\n ],\r\n samplers: [\"diffuseSampler\", \"bumpSampler\", \"reflectivitySampler\", \"albedoSampler\", \"morphTargets\"],\r\n defines: join,\r\n onCompiled: null,\r\n fallbacks: null,\r\n onError: null,\r\n uniformBuffersNames: [\"Scene\"],\r\n indexParameters: { buffersCount: this._multiRenderTarget.textures.length - 1, maxSimultaneousMorphTargets: numMorphInfluencers },\r\n },\r\n engine\r\n ),\r\n join\r\n );\r\n }\r\n\r\n return drawWrapper.effect!.isReady();\r\n }\r\n\r\n /**\r\n * Gets the current underlying G Buffer.\r\n * @returns the buffer\r\n */\r\n public getGBuffer(): MultiRenderTarget {\r\n return this._multiRenderTarget;\r\n }\r\n\r\n /**\r\n * Gets the number of samples used to render the buffer (anti aliasing).\r\n */\r\n public get samples(): number {\r\n return this._multiRenderTarget.samples;\r\n }\r\n\r\n /**\r\n * Sets the number of samples used to render the buffer (anti aliasing).\r\n */\r\n public set samples(value: number) {\r\n this._multiRenderTarget.samples = value;\r\n }\r\n\r\n /**\r\n * Disposes the renderer and frees up associated resources.\r\n */\r\n public dispose(): void {\r\n if (this._resizeObserver) {\r\n const engine = this._scene.getEngine();\r\n engine.onResizeObservable.remove(this._resizeObserver);\r\n this._resizeObserver = null;\r\n }\r\n this.getGBuffer().dispose();\r\n }\r\n\r\n private _assignRenderTargetIndices(): [number, string[]] {\r\n const textureNames: string[] = [];\r\n let count = 2;\r\n\r\n textureNames.push(\"gBuffer_Depth\", \"gBuffer_Normal\");\r\n\r\n if (this._enablePosition) {\r\n this._positionIndex = count;\r\n count++;\r\n textureNames.push(\"gBuffer_Position\");\r\n }\r\n\r\n if (this._enableVelocity) {\r\n this._velocityIndex = count;\r\n count++;\r\n textureNames.push(\"gBuffer_Velocity\");\r\n }\r\n\r\n if (this._enableReflectivity) {\r\n this._reflectivityIndex = count;\r\n count++;\r\n textureNames.push(\"gBuffer_Reflectivity\");\r\n }\r\n\r\n return [count, textureNames];\r\n }\r\n\r\n protected _createRenderTargets(): void {\r\n const engine = this._scene.getEngine();\r\n const [count, textureNames] = this._assignRenderTargetIndices();\r\n\r\n let type = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (engine._caps.textureFloat && engine._caps.textureFloatLinearFiltering) {\r\n type = Constants.TEXTURETYPE_FLOAT;\r\n } else if (engine._caps.textureHalfFloat && engine._caps.textureHalfFloatLinearFiltering) {\r\n type = Constants.TEXTURETYPE_HALF_FLOAT;\r\n }\r\n\r\n this._multiRenderTarget = new MultiRenderTarget(\r\n \"gBuffer\",\r\n { width: engine.getRenderWidth() * this._ratio, height: engine.getRenderHeight() * this._ratio },\r\n count,\r\n this._scene,\r\n { generateMipMaps: false, generateDepthTexture: true, defaultType: type },\r\n textureNames.concat(\"gBuffer_DepthBuffer\")\r\n );\r\n if (!this.isSupported) {\r\n return;\r\n }\r\n this._multiRenderTarget.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this._multiRenderTarget.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n this._multiRenderTarget.refreshRate = 1;\r\n this._multiRenderTarget.renderParticles = false;\r\n this._multiRenderTarget.renderList = null;\r\n\r\n // set default depth value to 1.0 (far away)\r\n this._multiRenderTarget.onClearObservable.add((engine) => {\r\n engine.clear(new Color4(0.0, 0.0, 0.0, 0.0), true, true, true);\r\n });\r\n\r\n this._resizeObserver = engine.onResizeObservable.add(() => {\r\n if (this._multiRenderTarget) {\r\n this._multiRenderTarget.resize({ width: engine.getRenderWidth() * this._ratio, height: engine.getRenderHeight() * this._ratio });\r\n }\r\n });\r\n\r\n // Custom render function\r\n const renderSubMesh = (subMesh: SubMesh): void => {\r\n const renderingMesh = subMesh.getRenderingMesh();\r\n const effectiveMesh = subMesh.getEffectiveMesh();\r\n const scene = this._scene;\r\n const engine = scene.getEngine();\r\n const material = <any>subMesh.getMaterial();\r\n\r\n if (!material) {\r\n return;\r\n }\r\n\r\n effectiveMesh._internalAbstractMeshDataInfo._isActiveIntermediate = false;\r\n\r\n // Velocity\r\n if (this._enableVelocity && !this._previousTransformationMatrices[effectiveMesh.uniqueId]) {\r\n this._previousTransformationMatrices[effectiveMesh.uniqueId] = {\r\n world: Matrix.Identity(),\r\n viewProjection: scene.getTransformMatrix(),\r\n };\r\n\r\n if (renderingMesh.skeleton) {\r\n const bonesTransformations = renderingMesh.skeleton.getTransformMatrices(renderingMesh);\r\n this._previousBonesTransformationMatrices[renderingMesh.uniqueId] = this._copyBonesTransformationMatrices(\r\n bonesTransformations,\r\n new Float32Array(bonesTransformations.length)\r\n );\r\n }\r\n }\r\n\r\n // Managing instances\r\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!subMesh.getReplacementMesh());\r\n\r\n if (batch.mustReturn) {\r\n return;\r\n }\r\n\r\n const hardwareInstancedRendering = engine.getCaps().instancedArrays && (batch.visibleInstances[subMesh._id] !== null || renderingMesh.hasThinInstances);\r\n const world = effectiveMesh.getWorldMatrix();\r\n\r\n if (this.isReady(subMesh, hardwareInstancedRendering)) {\r\n const drawWrapper = subMesh._getDrawWrapper();\r\n\r\n if (!drawWrapper) {\r\n return;\r\n }\r\n\r\n const effect = drawWrapper.effect!;\r\n\r\n engine.enableEffect(drawWrapper);\r\n if (!hardwareInstancedRendering) {\r\n renderingMesh._bind(subMesh, effect, material.fillMode);\r\n }\r\n\r\n if (!this._useUbo) {\r\n effect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n effect.setMatrix(\"view\", scene.getViewMatrix());\r\n } else {\r\n MaterialHelper.BindSceneUniformBuffer(effect, this._scene.getSceneUniformBuffer());\r\n this._scene.finalizeSceneUbo();\r\n }\r\n\r\n if (material) {\r\n let sideOrientation: Nullable<number>;\r\n const instanceDataStorage = (renderingMesh as Mesh)._instanceDataStorage;\r\n\r\n if (!instanceDataStorage.isFrozen && (material.backFaceCulling || renderingMesh.overrideMaterialSideOrientation !== null)) {\r\n const mainDeterminant = effectiveMesh._getWorldMatrixDeterminant();\r\n sideOrientation = renderingMesh.overrideMaterialSideOrientation;\r\n if (sideOrientation === null) {\r\n sideOrientation = material.sideOrientation;\r\n }\r\n if (mainDeterminant < 0) {\r\n sideOrientation = sideOrientation === Material.ClockWiseSideOrientation ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;\r\n }\r\n } else {\r\n sideOrientation = instanceDataStorage.sideOrientation;\r\n }\r\n\r\n material._preBind(drawWrapper, sideOrientation);\r\n\r\n // Alpha test\r\n if (material.needAlphaTesting()) {\r\n const alphaTexture = material.getAlphaTestTexture();\r\n if (alphaTexture) {\r\n effect.setTexture(\"diffuseSampler\", alphaTexture);\r\n effect.setMatrix(\"diffuseMatrix\", alphaTexture.getTextureMatrix());\r\n }\r\n }\r\n\r\n // Bump\r\n if (material.bumpTexture && scene.getEngine().getCaps().standardDerivatives && MaterialFlags.BumpTextureEnabled) {\r\n effect.setFloat3(\"vBumpInfos\", material.bumpTexture.coordinatesIndex, 1.0 / material.bumpTexture.level, material.parallaxScaleBias);\r\n effect.setMatrix(\"bumpMatrix\", material.bumpTexture.getTextureMatrix());\r\n effect.setTexture(\"bumpSampler\", material.bumpTexture);\r\n effect.setFloat2(\"vTangentSpaceParams\", material.invertNormalMapX ? -1.0 : 1.0, material.invertNormalMapY ? -1.0 : 1.0);\r\n }\r\n\r\n // Reflectivity\r\n if (this._enableReflectivity) {\r\n // for PBR materials: cf. https://doc.babylonjs.com/divingDeeper/materials/using/masterPBR\r\n if (material.getClassName() === \"PBRMetallicRoughnessMaterial\") {\r\n // if it is a PBR material in MetallicRoughness Mode:\r\n if (material.metallicRoughnessTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.metallicRoughnessTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.metallicRoughnessTexture.getTextureMatrix());\r\n }\r\n if (material.metallic !== null) {\r\n effect.setFloat(\"metallic\", material.metallic);\r\n }\r\n if (material.roughness !== null) {\r\n effect.setFloat(\"glossiness\", 1.0 - material.roughness);\r\n }\r\n if (material.baseTexture !== null) {\r\n effect.setTexture(\"albedoSampler\", material.baseTexture);\r\n effect.setMatrix(\"albedoMatrix\", material.baseTexture.getTextureMatrix());\r\n }\r\n if (material.baseColor !== null) {\r\n effect.setColor3(\"albedoColor\", material.baseColor);\r\n }\r\n } else if (material.getClassName() === \"PBRSpecularGlossinessMaterial\") {\r\n // if it is a PBR material in Specular/Glossiness Mode:\r\n if (material.specularGlossinessTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.specularGlossinessTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.specularGlossinessTexture.getTextureMatrix());\r\n } else {\r\n if (material.specularColor !== null) {\r\n effect.setColor3(\"reflectivityColor\", material.specularColor);\r\n }\r\n }\r\n if (material.glossiness !== null) {\r\n effect.setFloat(\"glossiness\", material.glossiness);\r\n }\r\n } else if (material.getClassName() === \"PBRMaterial\") {\r\n // if it is the bigger PBRMaterial\r\n if (material.metallicTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.metallicTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.metallicTexture.getTextureMatrix());\r\n }\r\n if (material.metallic !== null) {\r\n effect.setFloat(\"metallic\", material.metallic);\r\n }\r\n\r\n if (material.roughness !== null) {\r\n effect.setFloat(\"glossiness\", 1.0 - material.roughness);\r\n }\r\n\r\n if (material.roughness !== null || material.metallic !== null || material.metallicTexture !== null) {\r\n // MetallicRoughness Model\r\n if (material.albedoTexture !== null) {\r\n effect.setTexture(\"albedoSampler\", material.albedoTexture);\r\n effect.setMatrix(\"albedoMatrix\", material.albedoTexture.getTextureMatrix());\r\n }\r\n if (material.albedoColor !== null) {\r\n effect.setColor3(\"albedoColor\", material.albedoColor);\r\n }\r\n } else {\r\n // SpecularGlossiness Model\r\n if (material.reflectivityTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.reflectivityTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.reflectivityTexture.getTextureMatrix());\r\n } else if (material.reflectivityColor !== null) {\r\n effect.setColor3(\"reflectivityColor\", material.reflectivityColor);\r\n }\r\n if (material.microSurface !== null) {\r\n effect.setFloat(\"glossiness\", material.microSurface);\r\n }\r\n }\r\n } else if (material.getClassName() === \"StandardMaterial\") {\r\n // if StandardMaterial:\r\n if (material.specularTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.specularTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.specularTexture.getTextureMatrix());\r\n }\r\n if (material.specularColor !== null) {\r\n effect.setColor3(\"reflectivityColor\", material.specularColor);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Bones\r\n if (renderingMesh.useBones && renderingMesh.computeBonesUsingShaders && renderingMesh.skeleton) {\r\n effect.setMatrices(\"mBones\", renderingMesh.skeleton.getTransformMatrices(renderingMesh));\r\n if (this._enableVelocity) {\r\n effect.setMatrices(\"mPreviousBones\", this._previousBonesTransformationMatrices[renderingMesh.uniqueId]);\r\n }\r\n }\r\n\r\n // Morph targets\r\n MaterialHelper.BindMorphTargetParameters(renderingMesh, effect);\r\n if (renderingMesh.morphTargetManager && renderingMesh.morphTargetManager.isUsingTextureForTargets) {\r\n renderingMesh.morphTargetManager._bind(effect);\r\n }\r\n\r\n // Velocity\r\n if (this._enableVelocity) {\r\n effect.setMatrix(\"previousWorld\", this._previousTransformationMatrices[effectiveMesh.uniqueId].world);\r\n effect.setMatrix(\"previousViewProjection\", this._previousTransformationMatrices[effectiveMesh.uniqueId].viewProjection);\r\n }\r\n\r\n if (hardwareInstancedRendering && renderingMesh.hasThinInstances) {\r\n effect.setMatrix(\"world\", world);\r\n }\r\n\r\n // Draw\r\n renderingMesh._processRendering(effectiveMesh, subMesh, effect, material.fillMode, batch, hardwareInstancedRendering, (isInstance, w) => {\r\n if (!isInstance) {\r\n effect.setMatrix(\"world\", w);\r\n }\r\n });\r\n }\r\n\r\n // Velocity\r\n if (this._enableVelocity) {\r\n this._previousTransformationMatrices[effectiveMesh.uniqueId].world = world.clone();\r\n this._previousTransformationMatrices[effectiveMesh.uniqueId].viewProjection = this._scene.getTransformMatrix().clone();\r\n if (renderingMesh.skeleton) {\r\n this._copyBonesTransformationMatrices(\r\n renderingMesh.skeleton.getTransformMatrices(renderingMesh),\r\n this._previousBonesTransformationMatrices[effectiveMesh.uniqueId]\r\n );\r\n }\r\n }\r\n };\r\n\r\n this._multiRenderTarget.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number) => {\r\n if (!mesh.isReady(false)) {\r\n return false;\r\n }\r\n if (refreshRate === 0 && mesh.subMeshes) {\r\n // full check: check that the effects are ready\r\n for (let i = 0; i < mesh.subMeshes.length; ++i) {\r\n const subMesh = mesh.subMeshes[i];\r\n const material = subMesh.getMaterial();\r\n const renderingMesh = subMesh.getRenderingMesh();\r\n\r\n if (!material) {\r\n continue;\r\n }\r\n\r\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!subMesh.getReplacementMesh());\r\n const hardwareInstancedRendering = engine.getCaps().instancedArrays && (batch.visibleInstances[subMesh._id] !== null || renderingMesh.hasThinInstances);\r\n\r\n if (!this.isReady(subMesh, hardwareInstancedRendering)) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n };\r\n\r\n this._multiRenderTarget.customRenderFunction = (\r\n opaqueSubMeshes: SmartArray<SubMesh>,\r\n alphaTestSubMeshes: SmartArray<SubMesh>,\r\n transparentSubMeshes: SmartArray<SubMesh>,\r\n depthOnlySubMeshes: SmartArray<SubMesh>\r\n ): void => {\r\n let index;\r\n\r\n if (this._linkedWithPrePass) {\r\n if (!this._prePassRenderer.enabled) {\r\n return;\r\n }\r\n this._scene.getEngine().bindAttachments(this._attachments);\r\n }\r\n\r\n if (depthOnlySubMeshes.length) {\r\n engine.setColorWrite(false);\r\n for (index = 0; index < depthOnlySubMeshes.length; index++) {\r\n renderSubMesh(depthOnlySubMeshes.data[index]);\r\n }\r\n engine.setColorWrite(true);\r\n }\r\n\r\n for (index = 0; index < opaqueSubMeshes.length; index++) {\r\n renderSubMesh(opaqueSubMeshes.data[index]);\r\n }\r\n\r\n engine.setDepthWrite(false);\r\n for (index = 0; index < alphaTestSubMeshes.length; index++) {\r\n renderSubMesh(alphaTestSubMeshes.data[index]);\r\n }\r\n\r\n if (this.renderTransparentMeshes) {\r\n for (index = 0; index < transparentSubMeshes.length; index++) {\r\n renderSubMesh(transparentSubMeshes.data[index]);\r\n }\r\n }\r\n engine.setDepthWrite(true);\r\n };\r\n }\r\n\r\n // Copies the bones transformation matrices into the target array and returns the target's reference\r\n private _copyBonesTransformationMatrices(source: Float32Array, target: Float32Array): Float32Array {\r\n for (let i = 0; i < source.length; i++) {\r\n target[i] = source[i];\r\n }\r\n\r\n return target;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"geometryBufferRenderer.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Rendering/geometryBufferRenderer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAGjD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAExD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yCAAyC,CAAC;AAE5E,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAG7D,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAI/C,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAEjD,OAAO,8BAA8B,CAAC;AACtC,OAAO,4BAA4B,CAAC;AACpC,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAQ3D;;GAEG;AACH,MAAM,OAAO,sBAAsB;IA6R/B;;;;;OAKG;IACH,YAAY,KAAY,EAAE,QAAgB,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC,qBAAqB;QAxQ1F;;;;WAIG;QACI,oCAA+B,GAAoD,EAAE,CAAC;QAC7F;;;;WAIG;QACI,yCAAoC,GAAsC,EAAE,CAAC;QACpF;;;WAGG;QACI,sCAAiC,GAAmB,EAAE,CAAC;QAE9D,iFAAiF;QAC1E,4BAAuB,GAAG,IAAI,CAAC;QAG9B,oBAAe,GAA+B,IAAI,CAAC;QAGnD,oBAAe,GAAY,KAAK,CAAC;QACjC,oBAAe,GAAY,KAAK,CAAC;QACjC,wBAAmB,GAAY,KAAK,CAAC;QAGrC,mBAAc,GAAW,CAAC,CAAC,CAAC;QAC5B,mBAAc,GAAW,CAAC,CAAC,CAAC;QAC5B,uBAAkB,GAAW,CAAC,CAAC,CAAC;QAChC,gBAAW,GAAW,CAAC,CAAC,CAAC;QACzB,iBAAY,GAAW,CAAC,CAAC,CAAC;QAE1B,uBAAkB,GAAY,KAAK,CAAC;QAqOxC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,sBAAsB,CAAC;QACxD,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAEhC,sBAAsB,CAAC,6BAA6B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAElE,gBAAgB;QAChB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAvOD;;;;;OAKG;IACI,oBAAoB,CAAC,eAAgC;QACxD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QAExC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,yDAAyD;YACzD,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;YAClD,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC/C,OAAO;YACX,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;;;OAIG;IACI,sBAAsB;QACzB,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;IAC3B,CAAC;IAED;;;;;;OAMG;IACI,iBAAiB,CAAC,kBAA0B,EAAE,KAAa;QAC9D,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,qBAAqB,EAAE;YACrE,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;SAC/B;aAAM,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,qBAAqB,EAAE;YAC5E,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;SAC/B;aAAM,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,yBAAyB,EAAE;YAChF,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;SACnC;aAAM,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,kBAAkB,EAAE;YACzE,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;SAC5B;aAAM,IAAI,kBAAkB,KAAK,sBAAsB,CAAC,mBAAmB,EAAE;YAC1E,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;SAC7B;IACL,CAAC;IAED;;;;;OAKG;IACI,eAAe,CAAC,WAAqB;QACxC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;IACpC,CAAC;IAED;;;;;OAKG;IACI,oBAAoB,CAAC,eAAgC;QACxD,IAAI,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,eAAe,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;IAC1E,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC;IAC9C,CAAC;IAED;;OAEG;IACH,IAAW,UAAU,CAAC,MAAgC;QAClD,IAAI,CAAC,kBAAkB,CAAC,UAAU,GAAG,MAAM,CAAC;IAChD,CAAC;IAED;;;OAGG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,kBAAkB,CAAC,WAAW,CAAC;IAC/C,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,WAAmB;QACtC,QAAQ,WAAW,EAAE;YACjB,KAAK,sBAAsB,CAAC,qBAAqB;gBAC7C,OAAO,IAAI,CAAC,cAAc,CAAC;YAC/B,KAAK,sBAAsB,CAAC,qBAAqB;gBAC7C,OAAO,IAAI,CAAC,cAAc,CAAC;YAC/B,KAAK,sBAAsB,CAAC,yBAAyB;gBACjD,OAAO,IAAI,CAAC,kBAAkB,CAAC;YACnC;gBACI,OAAO,CAAC,CAAC,CAAC;SACjB;IACL,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,cAAc,CAAC,MAAe;QACrC,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;QAE9B,0CAA0C;QAC1C,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,oBAAoB,EAAE,CAAC;SAC/B;IACL,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,cAAc,CAAC,MAAe;QACrC,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;QAE9B,IAAI,CAAC,MAAM,EAAE;YACT,IAAI,CAAC,+BAA+B,GAAG,EAAE,CAAC;SAC7C;QAED,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,oBAAoB,EAAE,CAAC;SAC/B;QAED,IAAI,CAAC,MAAM,CAAC,0BAA0B,GAAG,MAAM,CAAC;IACpD,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED;;;;;;OAMG;IACH,IAAW,kBAAkB,CAAC,MAAe;QACzC,IAAI,CAAC,mBAAmB,GAAG,MAAM,CAAC;QAElC,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,oBAAoB,EAAE,CAAC;SAC/B;IACL,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;;OAGG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IA4BD;;;;;OAKG;IACI,OAAO,CAAC,OAAgB,EAAE,YAAqB;QAClD,MAAM,QAAQ,GAAQ,OAAO,CAAC,WAAW,EAAE,CAAC;QAE5C,IAAI,QAAQ,IAAI,QAAQ,CAAC,iBAAiB,EAAE;YACxC,OAAO,KAAK,CAAC;SAChB;QAED,MAAM,OAAO,GAAG,EAAE,CAAC;QACnB,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,EAAE,YAAY,CAAC,UAAU,CAAC,CAAC;QACrE,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QAE/B,aAAa;QACb,IAAI,QAAQ,EAAE;YACV,IAAI,MAAM,GAAG,KAAK,CAAC;YACnB,IAAI,QAAQ,CAAC,gBAAgB,EAAE,IAAI,QAAQ,CAAC,mBAAmB,EAAE,EAAE;gBAC/D,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;gBAClC,OAAO,CAAC,IAAI,CAAC,uBAAuB,QAAQ,CAAC,mBAAmB,EAAE,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;gBAC3F,MAAM,GAAG,IAAI,CAAC;aACjB;YAED,IAAI,QAAQ,CAAC,WAAW,IAAI,aAAa,CAAC,kBAAkB,EAAE;gBAC1D,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;gBAC7B,OAAO,CAAC,IAAI,CAAC,kBAAkB,QAAQ,CAAC,WAAW,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;gBAC5E,MAAM,GAAG,IAAI,CAAC;aACjB;YAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;gBAC1B,IAAI,gBAAgB,GAAG,KAAK,CAAC;gBAC7B,0FAA0F;gBAC1F,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,8BAA8B,EAAE;oBAC5D,qDAAqD;oBACrD,IAAI,QAAQ,CAAC,wBAAwB,KAAK,IAAI,EAAE;wBAC5C,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;wBACnC,OAAO,CAAC,IAAI,CAAC,0BAA0B,QAAQ,CAAC,wBAAwB,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;wBACjG,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,MAAM,GAAG,IAAI,CAAC;wBACd,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,EAAE;wBAC5B,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBACjC,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBACD,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;wBAC7B,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;wBAClC,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBACD,IAAI,gBAAgB,EAAE;wBAClB,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;4BAC/B,OAAO,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;4BACtC,OAAO,CAAC,IAAI,CAAC,oBAAoB,QAAQ,CAAC,WAAW,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;4BAC9E,IAAI,QAAQ,CAAC,WAAW,CAAC,UAAU,EAAE;gCACjC,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;6BACvC;4BACD,MAAM,GAAG,IAAI,CAAC;yBACjB;wBACD,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;4BAC7B,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;yBACvC;qBACJ;iBACJ;qBAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,+BAA+B,EAAE;oBACpE,uDAAuD;oBACvD,IAAI,QAAQ,CAAC,yBAAyB,KAAK,IAAI,EAAE;wBAC7C,OAAO,CAAC,IAAI,CAAC,mCAAmC,CAAC,CAAC;wBAClD,OAAO,CAAC,IAAI,CAAC,0BAA0B,QAAQ,CAAC,yBAAyB,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;wBAClG,MAAM,GAAG,IAAI,CAAC;wBACd,IAAI,QAAQ,CAAC,yBAAyB,CAAC,UAAU,EAAE;4BAC/C,OAAO,CAAC,IAAI,CAAC,kCAAkC,CAAC,CAAC;yBACpD;qBACJ;yBAAM;wBACH,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;4BACjC,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;yBAC7C;qBACJ;oBACD,IAAI,QAAQ,CAAC,UAAU,KAAK,IAAI,EAAE;wBAC9B,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;qBACvC;iBACJ;qBAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,aAAa,EAAE;oBAClD,kCAAkC;oBAClC,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;wBACnC,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;wBACnC,OAAO,CAAC,IAAI,CAAC,0BAA0B,QAAQ,CAAC,eAAe,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;wBACxF,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,MAAM,GAAG,IAAI,CAAC;wBACd,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,EAAE;wBAC5B,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBACjC,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBAED,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;wBAC7B,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;wBAClC,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;wBACzC,gBAAgB,GAAG,IAAI,CAAC;qBAC3B;oBAED,IAAI,gBAAgB,EAAE;wBAClB,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;4BACjC,OAAO,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;4BACtC,OAAO,CAAC,IAAI,CAAC,oBAAoB,QAAQ,CAAC,aAAa,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;4BAChF,IAAI,QAAQ,CAAC,aAAa,CAAC,UAAU,EAAE;gCACnC,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;6BACvC;4BACD,MAAM,GAAG,IAAI,CAAC;yBACjB;wBACD,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;4BAC/B,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;yBACvC;qBACJ;yBAAM;wBACH,2BAA2B;wBAC3B,IAAI,QAAQ,CAAC,mBAAmB,KAAK,IAAI,EAAE;4BACvC,OAAO,CAAC,IAAI,CAAC,mCAAmC,CAAC,CAAC;4BAClD,OAAO,CAAC,IAAI,CAAC,0BAA0B,QAAQ,CAAC,mBAAmB,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;4BAC5F,IAAI,QAAQ,CAAC,mBAAmB,CAAC,UAAU,EAAE;gCACzC,OAAO,CAAC,IAAI,CAAC,kCAAkC,CAAC,CAAC;6BACpD;4BACD,MAAM,GAAG,IAAI,CAAC;yBACjB;6BAAM,IAAI,QAAQ,CAAC,iBAAiB,KAAK,IAAI,EAAE;4BAC5C,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;yBAC7C;wBACD,IAAI,QAAQ,CAAC,YAAY,KAAK,IAAI,EAAE;4BAChC,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;yBACvC;qBACJ;iBACJ;qBAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,kBAAkB,EAAE;oBACvD,uBAAuB;oBACvB,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;wBACnC,OAAO,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;wBAC5C,OAAO,CAAC,IAAI,CAAC,0BAA0B,QAAQ,CAAC,eAAe,CAAC,gBAAgB,GAAG,CAAC,EAAE,CAAC,CAAC;wBACxF,IAAI,QAAQ,CAAC,eAAe,CAAC,UAAU,EAAE;4BACrC,OAAO,CAAC,IAAI,CAAC,kCAAkC,CAAC,CAAC;yBACpD;wBACD,MAAM,GAAG,IAAI,CAAC;qBACjB;oBACD,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;wBACjC,OAAO,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;qBAC7C;iBACJ;aACJ;YAED,IAAI,MAAM,EAAE;gBACR,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gBAChC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE;oBACjD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;oBAClC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;iBAC/B;gBACD,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE;oBAClD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;oBACnC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;iBAC/B;aACJ;SACJ;QAED,UAAU;QACV,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAChC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC,EAAE;gBACzB,OAAO,CAAC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC;gBACxD,OAAO,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;aACzC;YACD,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,CAAC,EAAE;gBAC1B,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC1D,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;aAC1C;SACJ;QAED,UAAU;QACV,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC;SACjE;QAED,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC;YAC9D,IAAI,IAAI,CAAC,iCAAiC,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;gBAC7D,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;aAClD;SACJ;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,6BAA6B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzE;QAED,QAAQ;QACR,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,EAAE;YAChD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE;gBAC7B,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;gBACpD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;aACvD;YACD,OAAO,CAAC,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACxE,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAChG;aAAM;YACH,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;SAClD;QAED,gBAAgB;QAChB,MAAM,kBAAkB,GAAI,IAAa,CAAC,kBAAkB,CAAC;QAC7D,IAAI,mBAAmB,GAAG,CAAC,CAAC;QAC5B,IAAI,kBAAkB,EAAE;YACpB,IAAI,kBAAkB,CAAC,cAAc,GAAG,CAAC,EAAE;gBACvC,mBAAmB,GAAG,kBAAkB,CAAC,cAAc,CAAC;gBAExD,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBACrC,OAAO,CAAC,IAAI,CAAC,gCAAgC,GAAG,mBAAmB,CAAC,CAAC;gBACrE,IAAI,kBAAkB,CAAC,wBAAwB,EAAE;oBAC7C,OAAO,CAAC,IAAI,CAAC,8BAA8B,CAAC,CAAC;iBAChD;gBACD,cAAc,CAAC,2CAA2C,CAAC,OAAO,EAAE,IAAI,EAAE,mBAAmB,CAAC,CAAC;aAClG;SACJ;QAED,YAAY;QACZ,IAAI,YAAY,EAAE;YACd,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,cAAc,CAAC,0BAA0B,CAAC,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YACzE,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC,gBAAgB,EAAE;gBAC7C,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;aAC1C;SACJ;QAED,uBAAuB;QACvB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,CAAC,IAAI,CAAC,8BAA8B,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;SAC3E;aAAM;YACH,OAAO,CAAC,IAAI,CAAC,8BAA8B,GAAG,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SAC1F;QAED,qBAAqB;QACrB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,WAAW,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAE,CAAC;QAC9D,MAAM,aAAa,GAAG,WAAW,CAAC,OAAO,CAAC;QAC1C,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,aAAa,KAAK,IAAI,EAAE;YACxB,WAAW,CAAC,SAAS,CACjB,MAAM,CAAC,YAAY,CACf,UAAU,EACV;gBACI,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE;oBACX,OAAO;oBACP,QAAQ;oBACR,gBAAgB;oBAChB,eAAe;oBACf,MAAM;oBACN,eAAe;oBACf,wBAAwB;oBACxB,gBAAgB;oBAChB,YAAY;oBACZ,oBAAoB;oBACpB,cAAc;oBACd,mBAAmB;oBACnB,aAAa;oBACb,UAAU;oBACV,YAAY;oBACZ,qBAAqB;oBACrB,YAAY;oBACZ,uBAAuB;oBACvB,wBAAwB;oBACxB,2BAA2B;iBAC9B;gBACD,QAAQ,EAAE,CAAC,gBAAgB,EAAE,aAAa,EAAE,qBAAqB,EAAE,eAAe,EAAE,cAAc,CAAC;gBACnG,OAAO,EAAE,IAAI;gBACb,UAAU,EAAE,IAAI;gBAChB,SAAS,EAAE,IAAI;gBACf,OAAO,EAAE,IAAI;gBACb,mBAAmB,EAAE,CAAC,OAAO,CAAC;gBAC9B,eAAe,EAAE,EAAE,YAAY,EAAE,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,2BAA2B,EAAE,mBAAmB,EAAE;aACnI,EACD,MAAM,CACT,EACD,IAAI,CACP,CAAC;SACL;QAED,OAAO,WAAW,CAAC,MAAO,CAAC,OAAO,EAAE,CAAC;IACzC,CAAC;IAED;;;OAGG;IACI,UAAU;QACb,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC;IAC3C,CAAC;IAED;;OAEG;IACH,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,kBAAkB,CAAC,OAAO,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;YACvC,MAAM,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YACvD,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;SAC/B;QACD,IAAI,CAAC,UAAU,EAAE,CAAC,OAAO,EAAE,CAAC;IAChC,CAAC;IAEO,0BAA0B;QAC9B,MAAM,YAAY,GAAa,EAAE,CAAC;QAClC,IAAI,KAAK,GAAG,CAAC,CAAC;QAEd,YAAY,CAAC,IAAI,CAAC,eAAe,EAAE,gBAAgB,CAAC,CAAC;QAErD,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,KAAK,EAAE,CAAC;YACR,YAAY,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,KAAK,EAAE,CAAC;YACR,YAAY,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;YAChC,KAAK,EAAE,CAAC;YACR,YAAY,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;SAC7C;QAED,OAAO,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;IACjC,CAAC;IAES,oBAAoB;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,CAAC,KAAK,EAAE,YAAY,CAAC,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAEhE,IAAI,IAAI,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC/C,IAAI,MAAM,CAAC,KAAK,CAAC,YAAY,IAAI,MAAM,CAAC,KAAK,CAAC,2BAA2B,EAAE;YACvE,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;SACtC;aAAM,IAAI,MAAM,CAAC,KAAK,CAAC,gBAAgB,IAAI,MAAM,CAAC,KAAK,CAAC,+BAA+B,EAAE;YACtF,IAAI,GAAG,SAAS,CAAC,sBAAsB,CAAC;SAC3C;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,iBAAiB,CAC3C,SAAS,EACT,EAAE,KAAK,EAAE,MAAM,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,eAAe,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,EAChG,KAAK,EACL,IAAI,CAAC,MAAM,EACX,EAAE,eAAe,EAAE,KAAK,EAAE,oBAAoB,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,CAAC,YAAY,EAAE,EAChH,YAAY,CAAC,MAAM,CAAC,qBAAqB,CAAC,CAC7C,CAAC;QACF,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,OAAO;SACV;QACD,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAC1D,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAC1D,IAAI,CAAC,kBAAkB,CAAC,WAAW,GAAG,CAAC,CAAC;QACxC,IAAI,CAAC,kBAAkB,CAAC,eAAe,GAAG,KAAK,CAAC;QAChD,IAAI,CAAC,kBAAkB,CAAC,UAAU,GAAG,IAAI,CAAC;QAE1C,4CAA4C;QAC5C,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE;YACrD,MAAM,CAAC,KAAK,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtD,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,eAAe,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;aACpI;QACL,CAAC,CAAC,CAAC;QAEH,yBAAyB;QACzB,MAAM,aAAa,GAAG,CAAC,OAAgB,EAAQ,EAAE;YAC7C,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;YACjD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;YACjD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;YAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;YACjC,MAAM,QAAQ,GAAQ,OAAO,CAAC,WAAW,EAAE,CAAC;YAE5C,IAAI,CAAC,QAAQ,EAAE;gBACX,OAAO;aACV;YAED,aAAa,CAAC,6BAA6B,CAAC,qBAAqB,GAAG,KAAK,CAAC;YAE1E,WAAW;YACX,IAAI,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,EAAE;gBACvF,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,GAAG;oBAC3D,KAAK,EAAE,MAAM,CAAC,QAAQ,EAAE;oBACxB,cAAc,EAAE,KAAK,CAAC,kBAAkB,EAAE;iBAC7C,CAAC;gBAEF,IAAI,aAAa,CAAC,QAAQ,EAAE;oBACxB,MAAM,oBAAoB,GAAG,aAAa,CAAC,QAAQ,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;oBACxF,IAAI,CAAC,oCAAoC,CAAC,aAAa,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,gCAAgC,CACrG,oBAAoB,EACpB,IAAI,YAAY,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAChD,CAAC;iBACL;aACJ;YAED,qBAAqB;YACrB,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC,CAAC;YAEjG,IAAI,KAAK,CAAC,UAAU,EAAE;gBAClB,OAAO;aACV;YAED,MAAM,0BAA0B,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,IAAI,IAAI,aAAa,CAAC,gBAAgB,CAAC,CAAC;YACxJ,MAAM,KAAK,GAAG,aAAa,CAAC,cAAc,EAAE,CAAC;YAE7C,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,0BAA0B,CAAC,EAAE;gBACnD,MAAM,WAAW,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;gBAE9C,IAAI,CAAC,WAAW,EAAE;oBACd,OAAO;iBACV;gBAED,MAAM,MAAM,GAAG,WAAW,CAAC,MAAO,CAAC;gBAEnC,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBACjC,IAAI,CAAC,0BAA0B,EAAE;oBAC7B,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;iBAC3D;gBAED,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;oBACf,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;oBAC/D,MAAM,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;iBACnD;qBAAM;oBACH,cAAc,CAAC,sBAAsB,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC,CAAC;oBACnF,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,CAAC;iBAClC;gBAED,IAAI,QAAQ,EAAE;oBACV,IAAI,eAAiC,CAAC;oBACtC,MAAM,mBAAmB,GAAI,aAAsB,CAAC,oBAAoB,CAAC;oBAEzE,IAAI,CAAC,mBAAmB,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC,eAAe,IAAI,aAAa,CAAC,+BAA+B,KAAK,IAAI,CAAC,EAAE;wBACvH,MAAM,eAAe,GAAG,aAAa,CAAC,0BAA0B,EAAE,CAAC;wBACnE,eAAe,GAAG,aAAa,CAAC,+BAA+B,CAAC;wBAChE,IAAI,eAAe,KAAK,IAAI,EAAE;4BAC1B,eAAe,GAAG,QAAQ,CAAC,eAAe,CAAC;yBAC9C;wBACD,IAAI,eAAe,GAAG,CAAC,EAAE;4BACrB,eAAe,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAC,+BAA+B,CAAC,CAAC,CAAC,QAAQ,CAAC,wBAAwB,CAAC;yBAC1J;qBACJ;yBAAM;wBACH,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;qBACzD;oBAED,QAAQ,CAAC,QAAQ,CAAC,WAAW,EAAE,eAAe,CAAC,CAAC;oBAEhD,aAAa;oBACb,IAAI,QAAQ,CAAC,gBAAgB,EAAE,EAAE;wBAC7B,MAAM,YAAY,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;wBACpD,IAAI,YAAY,EAAE;4BACd,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,YAAY,CAAC,CAAC;4BAClD,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,YAAY,CAAC,gBAAgB,EAAE,CAAC,CAAC;yBACtE;qBACJ;oBAED,OAAO;oBACP,IAAI,QAAQ,CAAC,WAAW,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,mBAAmB,IAAI,aAAa,CAAC,kBAAkB,EAAE;wBAC7G,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,gBAAgB,EAAE,GAAG,GAAG,QAAQ,CAAC,WAAW,CAAC,KAAK,EAAE,QAAQ,CAAC,iBAAiB,CAAC,CAAC;wBACpI,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,CAAC;wBACxE,MAAM,CAAC,UAAU,CAAC,aAAa,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC;wBACvD,MAAM,CAAC,SAAS,CAAC,qBAAqB,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;qBAC3H;oBAED,eAAe;oBACf,IAAI,IAAI,CAAC,mBAAmB,EAAE;wBAC1B,0FAA0F;wBAC1F,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,8BAA8B,EAAE;4BAC5D,qDAAqD;4BACrD,IAAI,QAAQ,CAAC,wBAAwB,KAAK,IAAI,EAAE;gCAC5C,MAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,wBAAwB,CAAC,CAAC;gCAC5E,MAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,wBAAwB,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BAChG;4BACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,EAAE;gCAC5B,MAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;6BAClD;4BACD,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;gCAC7B,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,GAAG,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC;6BAC3D;4BACD,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;gCAC/B,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC;gCACzD,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,QAAQ,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BAC7E;4BACD,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;gCAC7B,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;6BACvD;yBACJ;6BAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,+BAA+B,EAAE;4BACpE,uDAAuD;4BACvD,IAAI,QAAQ,CAAC,yBAAyB,KAAK,IAAI,EAAE;gCAC7C,MAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,yBAAyB,CAAC,CAAC;gCAC7E,MAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,yBAAyB,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BACjG;iCAAM;gCACH,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;oCACjC,MAAM,CAAC,SAAS,CAAC,mBAAmB,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAC;iCACjE;6BACJ;4BACD,IAAI,QAAQ,CAAC,UAAU,KAAK,IAAI,EAAE;gCAC9B,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;6BACtD;yBACJ;6BAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,aAAa,EAAE;4BAClD,kCAAkC;4BAClC,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;gCACnC,MAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;gCACnE,MAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BACvF;4BACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,EAAE;gCAC5B,MAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;6BAClD;4BAED,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,EAAE;gCAC7B,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,GAAG,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC;6BAC3D;4BAED,IAAI,QAAQ,CAAC,SAAS,KAAK,IAAI,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;gCAChG,0BAA0B;gCAC1B,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;oCACjC,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAC;oCAC3D,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,QAAQ,CAAC,aAAa,CAAC,gBAAgB,EAAE,CAAC,CAAC;iCAC/E;gCACD,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;oCAC/B,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC;iCACzD;6BACJ;iCAAM;gCACH,2BAA2B;gCAC3B,IAAI,QAAQ,CAAC,mBAAmB,KAAK,IAAI,EAAE;oCACvC,MAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,mBAAmB,CAAC,CAAC;oCACvE,MAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,mBAAmB,CAAC,gBAAgB,EAAE,CAAC,CAAC;iCAC3F;qCAAM,IAAI,QAAQ,CAAC,iBAAiB,KAAK,IAAI,EAAE;oCAC5C,MAAM,CAAC,SAAS,CAAC,mBAAmB,EAAE,QAAQ,CAAC,iBAAiB,CAAC,CAAC;iCACrE;gCACD,IAAI,QAAQ,CAAC,YAAY,KAAK,IAAI,EAAE;oCAChC,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;iCACxD;6BACJ;yBACJ;6BAAM,IAAI,QAAQ,CAAC,YAAY,EAAE,KAAK,kBAAkB,EAAE;4BACvD,uBAAuB;4BACvB,IAAI,QAAQ,CAAC,eAAe,KAAK,IAAI,EAAE;gCACnC,MAAM,CAAC,UAAU,CAAC,qBAAqB,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;gCACnE,MAAM,CAAC,SAAS,CAAC,oBAAoB,EAAE,QAAQ,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC,CAAC;6BACvF;4BACD,IAAI,QAAQ,CAAC,aAAa,KAAK,IAAI,EAAE;gCACjC,MAAM,CAAC,SAAS,CAAC,mBAAmB,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAC;6BACjE;yBACJ;qBACJ;iBACJ;gBAED,QAAQ;gBACR,IAAI,aAAa,CAAC,QAAQ,IAAI,aAAa,CAAC,wBAAwB,IAAI,aAAa,CAAC,QAAQ,EAAE;oBAC5F,MAAM,CAAC,WAAW,CAAC,QAAQ,EAAE,aAAa,CAAC,QAAQ,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC,CAAC;oBACzF,IAAI,IAAI,CAAC,eAAe,EAAE;wBACtB,MAAM,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,oCAAoC,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC;qBAC3G;iBACJ;gBAED,gBAAgB;gBAChB,cAAc,CAAC,yBAAyB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;gBAChE,IAAI,aAAa,CAAC,kBAAkB,IAAI,aAAa,CAAC,kBAAkB,CAAC,wBAAwB,EAAE;oBAC/F,aAAa,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;iBAClD;gBAED,WAAW;gBACX,IAAI,IAAI,CAAC,eAAe,EAAE;oBACtB,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,KAAK,CAAC,CAAC;oBACtG,MAAM,CAAC,SAAS,CAAC,wBAAwB,EAAE,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,cAAc,CAAC,CAAC;iBAC3H;gBAED,IAAI,0BAA0B,IAAI,aAAa,CAAC,gBAAgB,EAAE;oBAC9D,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;iBACpC;gBAED,OAAO;gBACP,aAAa,CAAC,iBAAiB,CAAC,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,0BAA0B,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE;oBACpI,IAAI,CAAC,UAAU,EAAE;wBACb,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;qBAChC;gBACL,CAAC,CAAC,CAAC;aACN;YAED,WAAW;YACX,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;gBACnF,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,kBAAkB,EAAE,CAAC,KAAK,EAAE,CAAC;gBACvH,IAAI,aAAa,CAAC,QAAQ,EAAE;oBACxB,IAAI,CAAC,gCAAgC,CACjC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,CAAC,aAAa,CAAC,EAC1D,IAAI,CAAC,oCAAoC,CAAC,aAAa,CAAC,QAAQ,CAAC,CACpE,CAAC;iBACL;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,CAAC,qBAAqB,GAAG,CAAC,IAAkB,EAAE,WAAmB,EAAE,EAAE;YACxF,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;gBACtB,OAAO,KAAK,CAAC;aAChB;YACD,IAAI,WAAW,KAAK,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE;gBACrC,+CAA+C;gBAC/C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;oBAC5C,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBAClC,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;oBACvC,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;oBAEjD,IAAI,CAAC,QAAQ,EAAE;wBACX,SAAS;qBACZ;oBAED,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC,CAAC;oBACjG,MAAM,0BAA0B,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,IAAI,IAAI,aAAa,CAAC,gBAAgB,CAAC,CAAC;oBAExJ,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,0BAA0B,CAAC,EAAE;wBACpD,OAAO,KAAK,CAAC;qBAChB;iBACJ;aACJ;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,CAAC,oBAAoB,GAAG,CAC3C,eAAoC,EACpC,kBAAuC,EACvC,oBAAyC,EACzC,kBAAuC,EACnC,EAAE;YACN,IAAI,KAAK,CAAC;YAEV,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE;oBAChC,OAAO;iBACV;gBACD,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;aAC9D;YAED,IAAI,kBAAkB,CAAC,MAAM,EAAE;gBAC3B,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC5B,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBACxD,aAAa,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;iBACjD;gBACD,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aAC9B;YAED,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACrD,aAAa,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;aAC9C;YAED,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAC5B,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACxD,aAAa,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;aACjD;YAED,IAAI,IAAI,CAAC,uBAAuB,EAAE;gBAC9B,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBAC1D,aAAa,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;iBACnD;aACJ;YACD,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC/B,CAAC,CAAC;IACN,CAAC;IAED,oGAAoG;IAC5F,gCAAgC,CAAC,MAAoB,EAAE,MAAoB;QAC/E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;SACzB;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;;AAj+BD;;;GAGG;AACoB,yCAAkB,GAAG,CAAC,CAAC;AAC9C;;;GAGG;AACoB,0CAAmB,GAAG,CAAC,CAAC;AAC/C;;;GAGG;AACoB,4CAAqB,GAAG,CAAC,CAAC;AACjD;;;GAGG;AACoB,4CAAqB,GAAG,CAAC,CAAC;AACjD;;;GAGG;AACoB,gDAAyB,GAAG,CAAC,CAAC;AA4PrD;;;GAGG;AACW,oDAA6B,GAA2B,CAAC,CAAC,EAAE,EAAE;IACxE,MAAM,WAAW,CAAC,sCAAsC,CAAC,CAAC;AAC9D,CAAC,CAAC","sourcesContent":["import { Matrix } from \"../Maths/math.vector\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { SubMesh } from \"../Meshes/subMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { SmartArray } from \"../Misc/smartArray\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport type { InternalTexture } from \"../Materials/Textures/internalTexture\";\r\nimport { MultiRenderTarget } from \"../Materials/Textures/multiRenderTarget\";\r\nimport type { PrePassRenderer } from \"../Rendering/prePassRenderer\";\r\nimport { MaterialHelper } from \"../Materials/materialHelper\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport { _WarnImport } from \"../Misc/devTools\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport type { Engine } from \"../Engines/engine\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Material } from \"../Materials/material\";\r\n\r\nimport \"../Shaders/geometry.fragment\";\r\nimport \"../Shaders/geometry.vertex\";\r\nimport { MaterialFlags } from \"../Materials/materialFlags\";\r\n\r\n/** @hidden */\r\ninterface ISavedTransformationMatrix {\r\n world: Matrix;\r\n viewProjection: Matrix;\r\n}\r\n\r\n/**\r\n * This renderer is helpful to fill one of the render target with a geometry buffer.\r\n */\r\nexport class GeometryBufferRenderer {\r\n /**\r\n * Constant used to retrieve the depth texture index in the G-Buffer textures array\r\n * using getIndex(GeometryBufferRenderer.DEPTH_TEXTURE_INDEX)\r\n */\r\n public static readonly DEPTH_TEXTURE_TYPE = 0;\r\n /**\r\n * Constant used to retrieve the normal texture index in the G-Buffer textures array\r\n * using getIndex(GeometryBufferRenderer.NORMAL_TEXTURE_INDEX)\r\n */\r\n public static readonly NORMAL_TEXTURE_TYPE = 1;\r\n /**\r\n * Constant used to retrieve the position texture index in the G-Buffer textures array\r\n * using getIndex(GeometryBufferRenderer.POSITION_TEXTURE_INDEX)\r\n */\r\n public static readonly POSITION_TEXTURE_TYPE = 2;\r\n /**\r\n * Constant used to retrieve the velocity texture index in the G-Buffer textures array\r\n * using getIndex(GeometryBufferRenderer.VELOCITY_TEXTURE_INDEX)\r\n */\r\n public static readonly VELOCITY_TEXTURE_TYPE = 3;\r\n /**\r\n * Constant used to retrieve the reflectivity texture index in the G-Buffer textures array\r\n * using the getIndex(GeometryBufferRenderer.REFLECTIVITY_TEXTURE_TYPE)\r\n */\r\n public static readonly REFLECTIVITY_TEXTURE_TYPE = 4;\r\n\r\n /**\r\n * Dictionary used to store the previous transformation matrices of each rendered mesh\r\n * in order to compute objects velocities when enableVelocity is set to \"true\"\r\n * @hidden\r\n */\r\n public _previousTransformationMatrices: { [index: number]: ISavedTransformationMatrix } = {};\r\n /**\r\n * Dictionary used to store the previous bones transformation matrices of each rendered mesh\r\n * in order to compute objects velocities when enableVelocity is set to \"true\"\r\n * @hidden\r\n */\r\n public _previousBonesTransformationMatrices: { [index: number]: Float32Array } = {};\r\n /**\r\n * Array used to store the ignored skinned meshes while computing velocity map (typically used by the motion blur post-process).\r\n * Avoids computing bones velocities and computes only mesh's velocity itself (position, rotation, scaling).\r\n */\r\n public excludedSkinnedMeshesFromVelocity: AbstractMesh[] = [];\r\n\r\n /** Gets or sets a boolean indicating if transparent meshes should be rendered */\r\n public renderTransparentMeshes = true;\r\n\r\n private _scene: Scene;\r\n private _resizeObserver: Nullable<Observer<Engine>> = null;\r\n private _multiRenderTarget: MultiRenderTarget;\r\n private _ratio: number;\r\n private _enablePosition: boolean = false;\r\n private _enableVelocity: boolean = false;\r\n private _enableReflectivity: boolean = false;\r\n private _depthFormat: number;\r\n\r\n private _positionIndex: number = -1;\r\n private _velocityIndex: number = -1;\r\n private _reflectivityIndex: number = -1;\r\n private _depthIndex: number = -1;\r\n private _normalIndex: number = -1;\r\n\r\n private _linkedWithPrePass: boolean = false;\r\n private _prePassRenderer: PrePassRenderer;\r\n private _attachments: number[];\r\n private _useUbo: boolean;\r\n\r\n protected _cachedDefines: string;\r\n\r\n /**\r\n * @param prePassRenderer\r\n * @hidden\r\n * Sets up internal structures to share outputs with PrePassRenderer\r\n * This method should only be called by the PrePassRenderer itself\r\n */\r\n public _linkPrePassRenderer(prePassRenderer: PrePassRenderer) {\r\n this._linkedWithPrePass = true;\r\n this._prePassRenderer = prePassRenderer;\r\n\r\n if (this._multiRenderTarget) {\r\n // prevents clearing of the RT since it's done by prepass\r\n this._multiRenderTarget.onClearObservable.clear();\r\n this._multiRenderTarget.onClearObservable.add(() => {\r\n // pass\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * @hidden\r\n * Separates internal structures from PrePassRenderer so the geometry buffer can now operate by itself.\r\n * This method should only be called by the PrePassRenderer itself\r\n */\r\n public _unlinkPrePassRenderer() {\r\n this._linkedWithPrePass = false;\r\n this._createRenderTargets();\r\n }\r\n\r\n /**\r\n * @hidden\r\n * Resets the geometry buffer layout\r\n */\r\n public _resetLayout() {\r\n this._enablePosition = false;\r\n this._enableReflectivity = false;\r\n this._enableVelocity = false;\r\n this._attachments = [];\r\n }\r\n\r\n /**\r\n * @param geometryBufferType\r\n * @param index\r\n * @hidden\r\n * Replaces a texture in the geometry buffer renderer\r\n * Useful when linking textures of the prepass renderer\r\n */\r\n public _forceTextureType(geometryBufferType: number, index: number) {\r\n if (geometryBufferType === GeometryBufferRenderer.POSITION_TEXTURE_TYPE) {\r\n this._positionIndex = index;\r\n this._enablePosition = true;\r\n } else if (geometryBufferType === GeometryBufferRenderer.VELOCITY_TEXTURE_TYPE) {\r\n this._velocityIndex = index;\r\n this._enableVelocity = true;\r\n } else if (geometryBufferType === GeometryBufferRenderer.REFLECTIVITY_TEXTURE_TYPE) {\r\n this._reflectivityIndex = index;\r\n this._enableReflectivity = true;\r\n } else if (geometryBufferType === GeometryBufferRenderer.DEPTH_TEXTURE_TYPE) {\r\n this._depthIndex = index;\r\n } else if (geometryBufferType === GeometryBufferRenderer.NORMAL_TEXTURE_TYPE) {\r\n this._normalIndex = index;\r\n }\r\n }\r\n\r\n /**\r\n * @param attachments\r\n * @hidden\r\n * Sets texture attachments\r\n * Useful when linking textures of the prepass renderer\r\n */\r\n public _setAttachments(attachments: number[]) {\r\n this._attachments = attachments;\r\n }\r\n\r\n /**\r\n * @param internalTexture\r\n * @hidden\r\n * Replaces the first texture which is hard coded as a depth texture in the geometry buffer\r\n * Useful when linking textures of the prepass renderer\r\n */\r\n public _linkInternalTexture(internalTexture: InternalTexture) {\r\n this._multiRenderTarget.setInternalTexture(internalTexture, 0, false);\r\n }\r\n\r\n /**\r\n * Gets the render list (meshes to be rendered) used in the G buffer.\r\n */\r\n public get renderList() {\r\n return this._multiRenderTarget.renderList;\r\n }\r\n\r\n /**\r\n * Set the render list (meshes to be rendered) used in the G buffer.\r\n */\r\n public set renderList(meshes: Nullable<AbstractMesh[]>) {\r\n this._multiRenderTarget.renderList = meshes;\r\n }\r\n\r\n /**\r\n * Gets whether or not G buffer are supported by the running hardware.\r\n * This requires draw buffer supports\r\n */\r\n public get isSupported(): boolean {\r\n return this._multiRenderTarget.isSupported;\r\n }\r\n\r\n /**\r\n * Returns the index of the given texture type in the G-Buffer textures array\r\n * @param textureType The texture type constant. For example GeometryBufferRenderer.POSITION_TEXTURE_INDEX\r\n * @returns the index of the given texture type in the G-Buffer textures array\r\n */\r\n public getTextureIndex(textureType: number): number {\r\n switch (textureType) {\r\n case GeometryBufferRenderer.POSITION_TEXTURE_TYPE:\r\n return this._positionIndex;\r\n case GeometryBufferRenderer.VELOCITY_TEXTURE_TYPE:\r\n return this._velocityIndex;\r\n case GeometryBufferRenderer.REFLECTIVITY_TEXTURE_TYPE:\r\n return this._reflectivityIndex;\r\n default:\r\n return -1;\r\n }\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if objects positions are enabled for the G buffer.\r\n */\r\n public get enablePosition(): boolean {\r\n return this._enablePosition;\r\n }\r\n\r\n /**\r\n * Sets whether or not objects positions are enabled for the G buffer.\r\n */\r\n public set enablePosition(enable: boolean) {\r\n this._enablePosition = enable;\r\n\r\n // PrePass handles index and texture links\r\n if (!this._linkedWithPrePass) {\r\n this.dispose();\r\n this._createRenderTargets();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if objects velocities are enabled for the G buffer.\r\n */\r\n public get enableVelocity(): boolean {\r\n return this._enableVelocity;\r\n }\r\n\r\n /**\r\n * Sets whether or not objects velocities are enabled for the G buffer.\r\n */\r\n public set enableVelocity(enable: boolean) {\r\n this._enableVelocity = enable;\r\n\r\n if (!enable) {\r\n this._previousTransformationMatrices = {};\r\n }\r\n\r\n if (!this._linkedWithPrePass) {\r\n this.dispose();\r\n this._createRenderTargets();\r\n }\r\n\r\n this._scene.needsPreviousWorldMatrices = enable;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if objects reflectivity are enabled in the G buffer.\r\n */\r\n public get enableReflectivity(): boolean {\r\n return this._enableReflectivity;\r\n }\r\n\r\n /**\r\n * Sets whether or not objects reflectivity are enabled for the G buffer.\r\n * For Metallic-Roughness workflow with ORM texture, we assume that ORM texture is defined according to the default layout:\r\n * pbr.useRoughnessFromMetallicTextureAlpha = false;\r\n * pbr.useRoughnessFromMetallicTextureGreen = true;\r\n * pbr.useMetallnessFromMetallicTextureBlue = true;\r\n */\r\n public set enableReflectivity(enable: boolean) {\r\n this._enableReflectivity = enable;\r\n\r\n if (!this._linkedWithPrePass) {\r\n this.dispose();\r\n this._createRenderTargets();\r\n }\r\n }\r\n\r\n /**\r\n * Gets the scene associated with the buffer.\r\n */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * Gets the ratio used by the buffer during its creation.\r\n * How big is the buffer related to the main canvas.\r\n */\r\n public get ratio(): number {\r\n return this._ratio;\r\n }\r\n\r\n /**\r\n * @param _\r\n * @hidden\r\n */\r\n public static _SceneComponentInitialization: (scene: Scene) => void = (_) => {\r\n throw _WarnImport(\"GeometryBufferRendererSceneComponent\");\r\n };\r\n\r\n /**\r\n * Creates a new G Buffer for the scene\r\n * @param scene The scene the buffer belongs to\r\n * @param ratio How big is the buffer related to the main canvas (default: 1)\r\n * @param depthFormat Format of the depth texture (default: Constants.TEXTUREFORMAT_DEPTH16)\r\n */\r\n constructor(scene: Scene, ratio: number = 1, depthFormat = Constants.TEXTUREFORMAT_DEPTH16) {\r\n this._scene = scene;\r\n this._ratio = ratio;\r\n this._useUbo = scene.getEngine().supportsUniformBuffers;\r\n this._depthFormat = depthFormat;\r\n\r\n GeometryBufferRenderer._SceneComponentInitialization(this._scene);\r\n\r\n // Render target\r\n this._createRenderTargets();\r\n }\r\n\r\n /**\r\n * Checks whether everything is ready to render a submesh to the G buffer.\r\n * @param subMesh the submesh to check readiness for\r\n * @param useInstances is the mesh drawn using instance or not\r\n * @returns true if ready otherwise false\r\n */\r\n public isReady(subMesh: SubMesh, useInstances: boolean): boolean {\r\n const material = <any>subMesh.getMaterial();\r\n\r\n if (material && material.disableDepthWrite) {\r\n return false;\r\n }\r\n\r\n const defines = [];\r\n const attribs = [VertexBuffer.PositionKind, VertexBuffer.NormalKind];\r\n const mesh = subMesh.getMesh();\r\n\r\n // Alpha test\r\n if (material) {\r\n let needUv = false;\r\n if (material.needAlphaTesting() && material.getAlphaTestTexture()) {\r\n defines.push(\"#define ALPHATEST\");\r\n defines.push(`#define ALPHATEST_UV${material.getAlphaTestTexture().coordinatesIndex + 1}`);\r\n needUv = true;\r\n }\r\n\r\n if (material.bumpTexture && MaterialFlags.BumpTextureEnabled) {\r\n defines.push(\"#define BUMP\");\r\n defines.push(`#define BUMP_UV${material.bumpTexture.coordinatesIndex + 1}`);\r\n needUv = true;\r\n }\r\n\r\n if (this._enableReflectivity) {\r\n let metallicWorkflow = false;\r\n // for PBR materials: cf. https://doc.babylonjs.com/divingDeeper/materials/using/masterPBR\r\n if (material.getClassName() === \"PBRMetallicRoughnessMaterial\") {\r\n // if it is a PBR material in MetallicRoughness Mode:\r\n if (material.metallicRoughnessTexture !== null) {\r\n defines.push(\"#define ORMTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.metallicRoughnessTexture.coordinatesIndex + 1}`);\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n needUv = true;\r\n metallicWorkflow = true;\r\n }\r\n if (material.metallic !== null) {\r\n defines.push(\"#define METALLIC\");\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n metallicWorkflow = true;\r\n }\r\n if (material.roughness !== null) {\r\n defines.push(\"#define ROUGHNESS\");\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n metallicWorkflow = true;\r\n }\r\n if (metallicWorkflow) {\r\n if (material.baseTexture !== null) {\r\n defines.push(\"#define ALBEDOTEXTURE\");\r\n defines.push(`#define ALBEDO_UV${material.baseTexture.coordinatesIndex + 1}`);\r\n if (material.baseTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAALBEDO\");\r\n }\r\n needUv = true;\r\n }\r\n if (material.baseColor !== null) {\r\n defines.push(\"#define ALBEDOCOLOR\");\r\n }\r\n }\r\n } else if (material.getClassName() === \"PBRSpecularGlossinessMaterial\") {\r\n // if it is a PBR material in Specular/Glossiness Mode:\r\n if (material.specularGlossinessTexture !== null) {\r\n defines.push(\"#define SPECULARGLOSSINESSTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.specularGlossinessTexture.coordinatesIndex + 1}`);\r\n needUv = true;\r\n if (material.specularGlossinessTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAREFLECTIVITYTEXTURE\");\r\n }\r\n } else {\r\n if (material.specularColor !== null) {\r\n defines.push(\"#define REFLECTIVITYCOLOR\");\r\n }\r\n }\r\n if (material.glossiness !== null) {\r\n defines.push(\"#define GLOSSINESSS\");\r\n }\r\n } else if (material.getClassName() === \"PBRMaterial\") {\r\n // if it is the bigger PBRMaterial\r\n if (material.metallicTexture !== null) {\r\n defines.push(\"#define ORMTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.metallicTexture.coordinatesIndex + 1}`);\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n needUv = true;\r\n metallicWorkflow = true;\r\n }\r\n if (material.metallic !== null) {\r\n defines.push(\"#define METALLIC\");\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n metallicWorkflow = true;\r\n }\r\n\r\n if (material.roughness !== null) {\r\n defines.push(\"#define ROUGHNESS\");\r\n defines.push(\"#define METALLICWORKFLOW\");\r\n metallicWorkflow = true;\r\n }\r\n\r\n if (metallicWorkflow) {\r\n if (material.albedoTexture !== null) {\r\n defines.push(\"#define ALBEDOTEXTURE\");\r\n defines.push(`#define ALBEDO_UV${material.albedoTexture.coordinatesIndex + 1}`);\r\n if (material.albedoTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAALBEDO\");\r\n }\r\n needUv = true;\r\n }\r\n if (material.albedoColor !== null) {\r\n defines.push(\"#define ALBEDOCOLOR\");\r\n }\r\n } else {\r\n // SpecularGlossiness Model\r\n if (material.reflectivityTexture !== null) {\r\n defines.push(\"#define SPECULARGLOSSINESSTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.reflectivityTexture.coordinatesIndex + 1}`);\r\n if (material.reflectivityTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAREFLECTIVITYTEXTURE\");\r\n }\r\n needUv = true;\r\n } else if (material.reflectivityColor !== null) {\r\n defines.push(\"#define REFLECTIVITYCOLOR\");\r\n }\r\n if (material.microSurface !== null) {\r\n defines.push(\"#define GLOSSINESSS\");\r\n }\r\n }\r\n } else if (material.getClassName() === \"StandardMaterial\") {\r\n // if StandardMaterial:\r\n if (material.specularTexture !== null) {\r\n defines.push(\"#define REFLECTIVITYTEXTURE\");\r\n defines.push(`#define REFLECTIVITY_UV${material.specularTexture.coordinatesIndex + 1}`);\r\n if (material.specularTexture.gammaSpace) {\r\n defines.push(\"#define GAMMAREFLECTIVITYTEXTURE\");\r\n }\r\n needUv = true;\r\n }\r\n if (material.specularColor !== null) {\r\n defines.push(\"#define REFLECTIVITYCOLOR\");\r\n }\r\n }\r\n }\r\n\r\n if (needUv) {\r\n defines.push(\"#define NEED_UV\");\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n attribs.push(VertexBuffer.UVKind);\r\n defines.push(\"#define UV1\");\r\n }\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n defines.push(\"#define UV2\");\r\n }\r\n }\r\n }\r\n\r\n // PrePass\r\n if (this._linkedWithPrePass) {\r\n defines.push(\"#define PREPASS\");\r\n if (this._depthIndex !== -1) {\r\n defines.push(\"#define DEPTH_INDEX \" + this._depthIndex);\r\n defines.push(\"#define PREPASS_DEPTH\");\r\n }\r\n if (this._normalIndex !== -1) {\r\n defines.push(\"#define NORMAL_INDEX \" + this._normalIndex);\r\n defines.push(\"#define PREPASS_NORMAL\");\r\n }\r\n }\r\n\r\n // Buffers\r\n if (this._enablePosition) {\r\n defines.push(\"#define POSITION\");\r\n defines.push(\"#define POSITION_INDEX \" + this._positionIndex);\r\n }\r\n\r\n if (this._enableVelocity) {\r\n defines.push(\"#define VELOCITY\");\r\n defines.push(\"#define VELOCITY_INDEX \" + this._velocityIndex);\r\n if (this.excludedSkinnedMeshesFromVelocity.indexOf(mesh) === -1) {\r\n defines.push(\"#define BONES_VELOCITY_ENABLED\");\r\n }\r\n }\r\n\r\n if (this._enableReflectivity) {\r\n defines.push(\"#define REFLECTIVITY\");\r\n defines.push(\"#define REFLECTIVITY_INDEX \" + this._reflectivityIndex);\r\n }\r\n\r\n // Bones\r\n if (mesh.useBones && mesh.computeBonesUsingShaders) {\r\n attribs.push(VertexBuffer.MatricesIndicesKind);\r\n attribs.push(VertexBuffer.MatricesWeightsKind);\r\n if (mesh.numBoneInfluencers > 4) {\r\n attribs.push(VertexBuffer.MatricesIndicesExtraKind);\r\n attribs.push(VertexBuffer.MatricesWeightsExtraKind);\r\n }\r\n defines.push(\"#define NUM_BONE_INFLUENCERS \" + mesh.numBoneInfluencers);\r\n defines.push(\"#define BonesPerMesh \" + (mesh.skeleton ? mesh.skeleton.bones.length + 1 : 0));\r\n } else {\r\n defines.push(\"#define NUM_BONE_INFLUENCERS 0\");\r\n }\r\n\r\n // Morph targets\r\n const morphTargetManager = (mesh as Mesh).morphTargetManager;\r\n let numMorphInfluencers = 0;\r\n if (morphTargetManager) {\r\n if (morphTargetManager.numInfluencers > 0) {\r\n numMorphInfluencers = morphTargetManager.numInfluencers;\r\n\r\n defines.push(\"#define MORPHTARGETS\");\r\n defines.push(\"#define NUM_MORPH_INFLUENCERS \" + numMorphInfluencers);\r\n if (morphTargetManager.isUsingTextureForTargets) {\r\n defines.push(\"#define MORPHTARGETS_TEXTURE\");\r\n }\r\n MaterialHelper.PrepareAttributesForMorphTargetsInfluencers(attribs, mesh, numMorphInfluencers);\r\n }\r\n }\r\n\r\n // Instances\r\n if (useInstances) {\r\n defines.push(\"#define INSTANCES\");\r\n MaterialHelper.PushAttributesForInstances(attribs, this._enableVelocity);\r\n if (subMesh.getRenderingMesh().hasThinInstances) {\r\n defines.push(\"#define THIN_INSTANCES\");\r\n }\r\n }\r\n\r\n // Setup textures count\r\n if (this._linkedWithPrePass) {\r\n defines.push(\"#define RENDER_TARGET_COUNT \" + this._attachments.length);\r\n } else {\r\n defines.push(\"#define RENDER_TARGET_COUNT \" + this._multiRenderTarget.textures.length);\r\n }\r\n\r\n // Get correct effect\r\n const engine = this._scene.getEngine();\r\n const drawWrapper = subMesh._getDrawWrapper(undefined, true)!;\r\n const cachedDefines = drawWrapper.defines;\r\n const join = defines.join(\"\\n\");\r\n if (cachedDefines !== join) {\r\n drawWrapper.setEffect(\r\n engine.createEffect(\r\n \"geometry\",\r\n {\r\n attributes: attribs,\r\n uniformsNames: [\r\n \"world\",\r\n \"mBones\",\r\n \"viewProjection\",\r\n \"diffuseMatrix\",\r\n \"view\",\r\n \"previousWorld\",\r\n \"previousViewProjection\",\r\n \"mPreviousBones\",\r\n \"bumpMatrix\",\r\n \"reflectivityMatrix\",\r\n \"albedoMatrix\",\r\n \"reflectivityColor\",\r\n \"albedoColor\",\r\n \"metallic\",\r\n \"glossiness\",\r\n \"vTangentSpaceParams\",\r\n \"vBumpInfos\",\r\n \"morphTargetInfluences\",\r\n \"morphTargetTextureInfo\",\r\n \"morphTargetTextureIndices\",\r\n ],\r\n samplers: [\"diffuseSampler\", \"bumpSampler\", \"reflectivitySampler\", \"albedoSampler\", \"morphTargets\"],\r\n defines: join,\r\n onCompiled: null,\r\n fallbacks: null,\r\n onError: null,\r\n uniformBuffersNames: [\"Scene\"],\r\n indexParameters: { buffersCount: this._multiRenderTarget.textures.length - 1, maxSimultaneousMorphTargets: numMorphInfluencers },\r\n },\r\n engine\r\n ),\r\n join\r\n );\r\n }\r\n\r\n return drawWrapper.effect!.isReady();\r\n }\r\n\r\n /**\r\n * Gets the current underlying G Buffer.\r\n * @returns the buffer\r\n */\r\n public getGBuffer(): MultiRenderTarget {\r\n return this._multiRenderTarget;\r\n }\r\n\r\n /**\r\n * Gets the number of samples used to render the buffer (anti aliasing).\r\n */\r\n public get samples(): number {\r\n return this._multiRenderTarget.samples;\r\n }\r\n\r\n /**\r\n * Sets the number of samples used to render the buffer (anti aliasing).\r\n */\r\n public set samples(value: number) {\r\n this._multiRenderTarget.samples = value;\r\n }\r\n\r\n /**\r\n * Disposes the renderer and frees up associated resources.\r\n */\r\n public dispose(): void {\r\n if (this._resizeObserver) {\r\n const engine = this._scene.getEngine();\r\n engine.onResizeObservable.remove(this._resizeObserver);\r\n this._resizeObserver = null;\r\n }\r\n this.getGBuffer().dispose();\r\n }\r\n\r\n private _assignRenderTargetIndices(): [number, string[]] {\r\n const textureNames: string[] = [];\r\n let count = 2;\r\n\r\n textureNames.push(\"gBuffer_Depth\", \"gBuffer_Normal\");\r\n\r\n if (this._enablePosition) {\r\n this._positionIndex = count;\r\n count++;\r\n textureNames.push(\"gBuffer_Position\");\r\n }\r\n\r\n if (this._enableVelocity) {\r\n this._velocityIndex = count;\r\n count++;\r\n textureNames.push(\"gBuffer_Velocity\");\r\n }\r\n\r\n if (this._enableReflectivity) {\r\n this._reflectivityIndex = count;\r\n count++;\r\n textureNames.push(\"gBuffer_Reflectivity\");\r\n }\r\n\r\n return [count, textureNames];\r\n }\r\n\r\n protected _createRenderTargets(): void {\r\n const engine = this._scene.getEngine();\r\n const [count, textureNames] = this._assignRenderTargetIndices();\r\n\r\n let type = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (engine._caps.textureFloat && engine._caps.textureFloatLinearFiltering) {\r\n type = Constants.TEXTURETYPE_FLOAT;\r\n } else if (engine._caps.textureHalfFloat && engine._caps.textureHalfFloatLinearFiltering) {\r\n type = Constants.TEXTURETYPE_HALF_FLOAT;\r\n }\r\n\r\n this._multiRenderTarget = new MultiRenderTarget(\r\n \"gBuffer\",\r\n { width: engine.getRenderWidth() * this._ratio, height: engine.getRenderHeight() * this._ratio },\r\n count,\r\n this._scene,\r\n { generateMipMaps: false, generateDepthTexture: true, defaultType: type, depthTextureFormat: this._depthFormat },\r\n textureNames.concat(\"gBuffer_DepthBuffer\")\r\n );\r\n if (!this.isSupported) {\r\n return;\r\n }\r\n this._multiRenderTarget.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this._multiRenderTarget.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n this._multiRenderTarget.refreshRate = 1;\r\n this._multiRenderTarget.renderParticles = false;\r\n this._multiRenderTarget.renderList = null;\r\n\r\n // set default depth value to 1.0 (far away)\r\n this._multiRenderTarget.onClearObservable.add((engine) => {\r\n engine.clear(new Color4(0.0, 0.0, 0.0, 0.0), true, true, true);\r\n });\r\n\r\n this._resizeObserver = engine.onResizeObservable.add(() => {\r\n if (this._multiRenderTarget) {\r\n this._multiRenderTarget.resize({ width: engine.getRenderWidth() * this._ratio, height: engine.getRenderHeight() * this._ratio });\r\n }\r\n });\r\n\r\n // Custom render function\r\n const renderSubMesh = (subMesh: SubMesh): void => {\r\n const renderingMesh = subMesh.getRenderingMesh();\r\n const effectiveMesh = subMesh.getEffectiveMesh();\r\n const scene = this._scene;\r\n const engine = scene.getEngine();\r\n const material = <any>subMesh.getMaterial();\r\n\r\n if (!material) {\r\n return;\r\n }\r\n\r\n effectiveMesh._internalAbstractMeshDataInfo._isActiveIntermediate = false;\r\n\r\n // Velocity\r\n if (this._enableVelocity && !this._previousTransformationMatrices[effectiveMesh.uniqueId]) {\r\n this._previousTransformationMatrices[effectiveMesh.uniqueId] = {\r\n world: Matrix.Identity(),\r\n viewProjection: scene.getTransformMatrix(),\r\n };\r\n\r\n if (renderingMesh.skeleton) {\r\n const bonesTransformations = renderingMesh.skeleton.getTransformMatrices(renderingMesh);\r\n this._previousBonesTransformationMatrices[renderingMesh.uniqueId] = this._copyBonesTransformationMatrices(\r\n bonesTransformations,\r\n new Float32Array(bonesTransformations.length)\r\n );\r\n }\r\n }\r\n\r\n // Managing instances\r\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!subMesh.getReplacementMesh());\r\n\r\n if (batch.mustReturn) {\r\n return;\r\n }\r\n\r\n const hardwareInstancedRendering = engine.getCaps().instancedArrays && (batch.visibleInstances[subMesh._id] !== null || renderingMesh.hasThinInstances);\r\n const world = effectiveMesh.getWorldMatrix();\r\n\r\n if (this.isReady(subMesh, hardwareInstancedRendering)) {\r\n const drawWrapper = subMesh._getDrawWrapper();\r\n\r\n if (!drawWrapper) {\r\n return;\r\n }\r\n\r\n const effect = drawWrapper.effect!;\r\n\r\n engine.enableEffect(drawWrapper);\r\n if (!hardwareInstancedRendering) {\r\n renderingMesh._bind(subMesh, effect, material.fillMode);\r\n }\r\n\r\n if (!this._useUbo) {\r\n effect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n effect.setMatrix(\"view\", scene.getViewMatrix());\r\n } else {\r\n MaterialHelper.BindSceneUniformBuffer(effect, this._scene.getSceneUniformBuffer());\r\n this._scene.finalizeSceneUbo();\r\n }\r\n\r\n if (material) {\r\n let sideOrientation: Nullable<number>;\r\n const instanceDataStorage = (renderingMesh as Mesh)._instanceDataStorage;\r\n\r\n if (!instanceDataStorage.isFrozen && (material.backFaceCulling || renderingMesh.overrideMaterialSideOrientation !== null)) {\r\n const mainDeterminant = effectiveMesh._getWorldMatrixDeterminant();\r\n sideOrientation = renderingMesh.overrideMaterialSideOrientation;\r\n if (sideOrientation === null) {\r\n sideOrientation = material.sideOrientation;\r\n }\r\n if (mainDeterminant < 0) {\r\n sideOrientation = sideOrientation === Material.ClockWiseSideOrientation ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;\r\n }\r\n } else {\r\n sideOrientation = instanceDataStorage.sideOrientation;\r\n }\r\n\r\n material._preBind(drawWrapper, sideOrientation);\r\n\r\n // Alpha test\r\n if (material.needAlphaTesting()) {\r\n const alphaTexture = material.getAlphaTestTexture();\r\n if (alphaTexture) {\r\n effect.setTexture(\"diffuseSampler\", alphaTexture);\r\n effect.setMatrix(\"diffuseMatrix\", alphaTexture.getTextureMatrix());\r\n }\r\n }\r\n\r\n // Bump\r\n if (material.bumpTexture && scene.getEngine().getCaps().standardDerivatives && MaterialFlags.BumpTextureEnabled) {\r\n effect.setFloat3(\"vBumpInfos\", material.bumpTexture.coordinatesIndex, 1.0 / material.bumpTexture.level, material.parallaxScaleBias);\r\n effect.setMatrix(\"bumpMatrix\", material.bumpTexture.getTextureMatrix());\r\n effect.setTexture(\"bumpSampler\", material.bumpTexture);\r\n effect.setFloat2(\"vTangentSpaceParams\", material.invertNormalMapX ? -1.0 : 1.0, material.invertNormalMapY ? -1.0 : 1.0);\r\n }\r\n\r\n // Reflectivity\r\n if (this._enableReflectivity) {\r\n // for PBR materials: cf. https://doc.babylonjs.com/divingDeeper/materials/using/masterPBR\r\n if (material.getClassName() === \"PBRMetallicRoughnessMaterial\") {\r\n // if it is a PBR material in MetallicRoughness Mode:\r\n if (material.metallicRoughnessTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.metallicRoughnessTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.metallicRoughnessTexture.getTextureMatrix());\r\n }\r\n if (material.metallic !== null) {\r\n effect.setFloat(\"metallic\", material.metallic);\r\n }\r\n if (material.roughness !== null) {\r\n effect.setFloat(\"glossiness\", 1.0 - material.roughness);\r\n }\r\n if (material.baseTexture !== null) {\r\n effect.setTexture(\"albedoSampler\", material.baseTexture);\r\n effect.setMatrix(\"albedoMatrix\", material.baseTexture.getTextureMatrix());\r\n }\r\n if (material.baseColor !== null) {\r\n effect.setColor3(\"albedoColor\", material.baseColor);\r\n }\r\n } else if (material.getClassName() === \"PBRSpecularGlossinessMaterial\") {\r\n // if it is a PBR material in Specular/Glossiness Mode:\r\n if (material.specularGlossinessTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.specularGlossinessTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.specularGlossinessTexture.getTextureMatrix());\r\n } else {\r\n if (material.specularColor !== null) {\r\n effect.setColor3(\"reflectivityColor\", material.specularColor);\r\n }\r\n }\r\n if (material.glossiness !== null) {\r\n effect.setFloat(\"glossiness\", material.glossiness);\r\n }\r\n } else if (material.getClassName() === \"PBRMaterial\") {\r\n // if it is the bigger PBRMaterial\r\n if (material.metallicTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.metallicTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.metallicTexture.getTextureMatrix());\r\n }\r\n if (material.metallic !== null) {\r\n effect.setFloat(\"metallic\", material.metallic);\r\n }\r\n\r\n if (material.roughness !== null) {\r\n effect.setFloat(\"glossiness\", 1.0 - material.roughness);\r\n }\r\n\r\n if (material.roughness !== null || material.metallic !== null || material.metallicTexture !== null) {\r\n // MetallicRoughness Model\r\n if (material.albedoTexture !== null) {\r\n effect.setTexture(\"albedoSampler\", material.albedoTexture);\r\n effect.setMatrix(\"albedoMatrix\", material.albedoTexture.getTextureMatrix());\r\n }\r\n if (material.albedoColor !== null) {\r\n effect.setColor3(\"albedoColor\", material.albedoColor);\r\n }\r\n } else {\r\n // SpecularGlossiness Model\r\n if (material.reflectivityTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.reflectivityTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.reflectivityTexture.getTextureMatrix());\r\n } else if (material.reflectivityColor !== null) {\r\n effect.setColor3(\"reflectivityColor\", material.reflectivityColor);\r\n }\r\n if (material.microSurface !== null) {\r\n effect.setFloat(\"glossiness\", material.microSurface);\r\n }\r\n }\r\n } else if (material.getClassName() === \"StandardMaterial\") {\r\n // if StandardMaterial:\r\n if (material.specularTexture !== null) {\r\n effect.setTexture(\"reflectivitySampler\", material.specularTexture);\r\n effect.setMatrix(\"reflectivityMatrix\", material.specularTexture.getTextureMatrix());\r\n }\r\n if (material.specularColor !== null) {\r\n effect.setColor3(\"reflectivityColor\", material.specularColor);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Bones\r\n if (renderingMesh.useBones && renderingMesh.computeBonesUsingShaders && renderingMesh.skeleton) {\r\n effect.setMatrices(\"mBones\", renderingMesh.skeleton.getTransformMatrices(renderingMesh));\r\n if (this._enableVelocity) {\r\n effect.setMatrices(\"mPreviousBones\", this._previousBonesTransformationMatrices[renderingMesh.uniqueId]);\r\n }\r\n }\r\n\r\n // Morph targets\r\n MaterialHelper.BindMorphTargetParameters(renderingMesh, effect);\r\n if (renderingMesh.morphTargetManager && renderingMesh.morphTargetManager.isUsingTextureForTargets) {\r\n renderingMesh.morphTargetManager._bind(effect);\r\n }\r\n\r\n // Velocity\r\n if (this._enableVelocity) {\r\n effect.setMatrix(\"previousWorld\", this._previousTransformationMatrices[effectiveMesh.uniqueId].world);\r\n effect.setMatrix(\"previousViewProjection\", this._previousTransformationMatrices[effectiveMesh.uniqueId].viewProjection);\r\n }\r\n\r\n if (hardwareInstancedRendering && renderingMesh.hasThinInstances) {\r\n effect.setMatrix(\"world\", world);\r\n }\r\n\r\n // Draw\r\n renderingMesh._processRendering(effectiveMesh, subMesh, effect, material.fillMode, batch, hardwareInstancedRendering, (isInstance, w) => {\r\n if (!isInstance) {\r\n effect.setMatrix(\"world\", w);\r\n }\r\n });\r\n }\r\n\r\n // Velocity\r\n if (this._enableVelocity) {\r\n this._previousTransformationMatrices[effectiveMesh.uniqueId].world = world.clone();\r\n this._previousTransformationMatrices[effectiveMesh.uniqueId].viewProjection = this._scene.getTransformMatrix().clone();\r\n if (renderingMesh.skeleton) {\r\n this._copyBonesTransformationMatrices(\r\n renderingMesh.skeleton.getTransformMatrices(renderingMesh),\r\n this._previousBonesTransformationMatrices[effectiveMesh.uniqueId]\r\n );\r\n }\r\n }\r\n };\r\n\r\n this._multiRenderTarget.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number) => {\r\n if (!mesh.isReady(false)) {\r\n return false;\r\n }\r\n if (refreshRate === 0 && mesh.subMeshes) {\r\n // full check: check that the effects are ready\r\n for (let i = 0; i < mesh.subMeshes.length; ++i) {\r\n const subMesh = mesh.subMeshes[i];\r\n const material = subMesh.getMaterial();\r\n const renderingMesh = subMesh.getRenderingMesh();\r\n\r\n if (!material) {\r\n continue;\r\n }\r\n\r\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!subMesh.getReplacementMesh());\r\n const hardwareInstancedRendering = engine.getCaps().instancedArrays && (batch.visibleInstances[subMesh._id] !== null || renderingMesh.hasThinInstances);\r\n\r\n if (!this.isReady(subMesh, hardwareInstancedRendering)) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n };\r\n\r\n this._multiRenderTarget.customRenderFunction = (\r\n opaqueSubMeshes: SmartArray<SubMesh>,\r\n alphaTestSubMeshes: SmartArray<SubMesh>,\r\n transparentSubMeshes: SmartArray<SubMesh>,\r\n depthOnlySubMeshes: SmartArray<SubMesh>\r\n ): void => {\r\n let index;\r\n\r\n if (this._linkedWithPrePass) {\r\n if (!this._prePassRenderer.enabled) {\r\n return;\r\n }\r\n this._scene.getEngine().bindAttachments(this._attachments);\r\n }\r\n\r\n if (depthOnlySubMeshes.length) {\r\n engine.setColorWrite(false);\r\n for (index = 0; index < depthOnlySubMeshes.length; index++) {\r\n renderSubMesh(depthOnlySubMeshes.data[index]);\r\n }\r\n engine.setColorWrite(true);\r\n }\r\n\r\n for (index = 0; index < opaqueSubMeshes.length; index++) {\r\n renderSubMesh(opaqueSubMeshes.data[index]);\r\n }\r\n\r\n engine.setDepthWrite(false);\r\n for (index = 0; index < alphaTestSubMeshes.length; index++) {\r\n renderSubMesh(alphaTestSubMeshes.data[index]);\r\n }\r\n\r\n if (this.renderTransparentMeshes) {\r\n for (index = 0; index < transparentSubMeshes.length; index++) {\r\n renderSubMesh(transparentSubMeshes.data[index]);\r\n }\r\n }\r\n engine.setDepthWrite(true);\r\n };\r\n }\r\n\r\n // Copies the bones transformation matrices into the target array and returns the target's reference\r\n private _copyBonesTransformationMatrices(source: Float32Array, target: Float32Array): Float32Array {\r\n for (let i = 0; i < source.length; i++) {\r\n target[i] = source[i];\r\n }\r\n\r\n return target;\r\n }\r\n}\r\n"]}
|
|
@@ -13,9 +13,10 @@ declare module "../scene" {
|
|
|
13
13
|
/**
|
|
14
14
|
* Enables a GeometryBufferRender and associates it with the scene
|
|
15
15
|
* @param ratio defines the scaling ratio to apply to the renderer (1 by default which means same resolution)
|
|
16
|
+
* @param depthFormat Format of the depth texture (default: Constants.TEXTUREFORMAT_DEPTH16)
|
|
16
17
|
* @returns the GeometryBufferRenderer
|
|
17
18
|
*/
|
|
18
|
-
enableGeometryBufferRenderer(ratio?: number): Nullable<GeometryBufferRenderer>;
|
|
19
|
+
enableGeometryBufferRenderer(ratio?: number, depthFormat?: number): Nullable<GeometryBufferRenderer>;
|
|
19
20
|
/**
|
|
20
21
|
* Disables the GeometryBufferRender associated with the scene
|
|
21
22
|
*/
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { Scene } from "../scene.js";
|
|
2
2
|
import { SceneComponentConstants } from "../sceneComponent.js";
|
|
3
3
|
import { GeometryBufferRenderer } from "./geometryBufferRenderer.js";
|
|
4
|
+
|
|
4
5
|
Object.defineProperty(Scene.prototype, "geometryBufferRenderer", {
|
|
5
6
|
get: function () {
|
|
6
7
|
return this._geometryBufferRenderer;
|
|
@@ -13,11 +14,11 @@ Object.defineProperty(Scene.prototype, "geometryBufferRenderer", {
|
|
|
13
14
|
enumerable: true,
|
|
14
15
|
configurable: true,
|
|
15
16
|
});
|
|
16
|
-
Scene.prototype.enableGeometryBufferRenderer = function (ratio = 1) {
|
|
17
|
+
Scene.prototype.enableGeometryBufferRenderer = function (ratio = 1, depthFormat = 15) {
|
|
17
18
|
if (this._geometryBufferRenderer) {
|
|
18
19
|
return this._geometryBufferRenderer;
|
|
19
20
|
}
|
|
20
|
-
this._geometryBufferRenderer = new GeometryBufferRenderer(this, ratio);
|
|
21
|
+
this._geometryBufferRenderer = new GeometryBufferRenderer(this, ratio, depthFormat);
|
|
21
22
|
if (!this._geometryBufferRenderer.isSupported) {
|
|
22
23
|
this._geometryBufferRenderer = null;
|
|
23
24
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geometryBufferRendererSceneComponent.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Rendering/geometryBufferRendererSceneComponent.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AAEjC,OAAO,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAG5D,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;
|
|
1
|
+
{"version":3,"file":"geometryBufferRendererSceneComponent.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Rendering/geometryBufferRendererSceneComponent.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AAEjC,OAAO,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAG5D,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AA2BjD,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,EAAE,wBAAwB,EAAE;IAC7D,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IACD,GAAG,EAAE,UAAuB,KAAuC;QAC/D,IAAI,KAAK,IAAI,KAAK,CAAC,WAAW,EAAE;YAC5B,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;SACxC;IACL,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,KAAK,CAAC,SAAS,CAAC,4BAA4B,GAAG,UAAU,QAAgB,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC,qBAAqB;IACrH,IAAI,IAAI,CAAC,uBAAuB,EAAE;QAC9B,OAAO,IAAI,CAAC,uBAAuB,CAAC;KACvC;IAED,IAAI,CAAC,uBAAuB,GAAG,IAAI,sBAAsB,CAAC,IAAI,EAAE,KAAK,EAAE,WAAW,CAAC,CAAC;IACpF,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,WAAW,EAAE;QAC3C,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;KACvC;IAED,OAAO,IAAI,CAAC,uBAAuB,CAAC;AACxC,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,6BAA6B,GAAG;IAC5C,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO;KACV;IAED,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,CAAC;IACvC,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;AACxC,CAAC,CAAC;AAEF;;;GAGG;AACH,MAAM,OAAO,oCAAoC;IAW7C;;;OAGG;IACH,YAAY,KAAY;QAdxB;;WAEG;QACa,SAAI,GAAG,uBAAuB,CAAC,2BAA2B,CAAC;QAYvE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,QAAQ;QACX,IAAI,CAAC,KAAK,CAAC,yBAAyB,CAAC,YAAY,CAAC,uBAAuB,CAAC,+CAA+C,EAAE,IAAI,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;IAChK,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,mCAAmC;IACvC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,mCAAmC;IACvC,CAAC;IAEO,oBAAoB,CAAC,aAAyD;QAClF,IAAI,IAAI,CAAC,KAAK,CAAC,uBAAuB,EAAE;YACpC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,CAAC;SACvE;IACL,CAAC;CACJ;AAED,sBAAsB,CAAC,6BAA6B,GAAG,CAAC,KAAY,EAAE,EAAE;IACpE,gDAAgD;IAChD,IAAI,SAAS,GAAG,KAAK,CAAC,aAAa,CAAC,uBAAuB,CAAC,2BAA2B,CAAyC,CAAC;IACjI,IAAI,CAAC,SAAS,EAAE;QACZ,SAAS,GAAG,IAAI,oCAAoC,CAAC,KAAK,CAAC,CAAC;QAC5D,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;KAClC;AACL,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { Scene } from \"../scene\";\r\nimport type { ISceneComponent } from \"../sceneComponent\";\r\nimport { SceneComponentConstants } from \"../sceneComponent\";\r\nimport type { SmartArrayNoDuplicate } from \"../Misc/smartArray\";\r\nimport type { RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture\";\r\nimport { GeometryBufferRenderer } from \"./geometryBufferRenderer\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\ndeclare module \"../scene\" {\r\n export interface Scene {\r\n /** @hidden (Backing field) */\r\n _geometryBufferRenderer: Nullable<GeometryBufferRenderer>;\r\n\r\n /**\r\n * Gets or Sets the current geometry buffer associated to the scene.\r\n */\r\n geometryBufferRenderer: Nullable<GeometryBufferRenderer>;\r\n\r\n /**\r\n * Enables a GeometryBufferRender and associates it with the scene\r\n * @param ratio defines the scaling ratio to apply to the renderer (1 by default which means same resolution)\r\n * @param depthFormat Format of the depth texture (default: Constants.TEXTUREFORMAT_DEPTH16)\r\n * @returns the GeometryBufferRenderer\r\n */\r\n enableGeometryBufferRenderer(ratio?: number, depthFormat?: number): Nullable<GeometryBufferRenderer>;\r\n\r\n /**\r\n * Disables the GeometryBufferRender associated with the scene\r\n */\r\n disableGeometryBufferRenderer(): void;\r\n }\r\n}\r\n\r\nObject.defineProperty(Scene.prototype, \"geometryBufferRenderer\", {\r\n get: function (this: Scene) {\r\n return this._geometryBufferRenderer;\r\n },\r\n set: function (this: Scene, value: Nullable<GeometryBufferRenderer>) {\r\n if (value && value.isSupported) {\r\n this._geometryBufferRenderer = value;\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nScene.prototype.enableGeometryBufferRenderer = function (ratio: number = 1, depthFormat = Constants.TEXTUREFORMAT_DEPTH16): Nullable<GeometryBufferRenderer> {\r\n if (this._geometryBufferRenderer) {\r\n return this._geometryBufferRenderer;\r\n }\r\n\r\n this._geometryBufferRenderer = new GeometryBufferRenderer(this, ratio, depthFormat);\r\n if (!this._geometryBufferRenderer.isSupported) {\r\n this._geometryBufferRenderer = null;\r\n }\r\n\r\n return this._geometryBufferRenderer;\r\n};\r\n\r\nScene.prototype.disableGeometryBufferRenderer = function (): void {\r\n if (!this._geometryBufferRenderer) {\r\n return;\r\n }\r\n\r\n this._geometryBufferRenderer.dispose();\r\n this._geometryBufferRenderer = null;\r\n};\r\n\r\n/**\r\n * Defines the Geometry Buffer scene component responsible to manage a G-Buffer useful\r\n * in several rendering techniques.\r\n */\r\nexport class GeometryBufferRendererSceneComponent implements ISceneComponent {\r\n /**\r\n * The component name helpful to identify the component in the list of scene components.\r\n */\r\n public readonly name = SceneComponentConstants.NAME_GEOMETRYBUFFERRENDERER;\r\n\r\n /**\r\n * The scene the component belongs to.\r\n */\r\n public scene: Scene;\r\n\r\n /**\r\n * Creates a new instance of the component for the given scene\r\n * @param scene Defines the scene to register the component in\r\n */\r\n constructor(scene: Scene) {\r\n this.scene = scene;\r\n }\r\n\r\n /**\r\n * Registers the component in a given scene\r\n */\r\n public register(): void {\r\n this.scene._gatherRenderTargetsStage.registerStep(SceneComponentConstants.STEP_GATHERRENDERTARGETS_GEOMETRYBUFFERRENDERER, this, this._gatherRenderTargets);\r\n }\r\n\r\n /**\r\n * Rebuilds the elements related to this component in case of\r\n * context lost for instance.\r\n */\r\n public rebuild(): void {\r\n // Nothing to do for this component\r\n }\r\n\r\n /**\r\n * Disposes the component and the associated resources\r\n */\r\n public dispose(): void {\r\n // Nothing to do for this component\r\n }\r\n\r\n private _gatherRenderTargets(renderTargets: SmartArrayNoDuplicate<RenderTargetTexture>): void {\r\n if (this.scene._geometryBufferRenderer) {\r\n renderTargets.push(this.scene._geometryBufferRenderer.getGBuffer());\r\n }\r\n }\r\n}\r\n\r\nGeometryBufferRenderer._SceneComponentInitialization = (scene: Scene) => {\r\n // Register the G Buffer component to the scene.\r\n let component = scene._getComponent(SceneComponentConstants.NAME_GEOMETRYBUFFERRENDERER) as GeometryBufferRendererSceneComponent;\r\n if (!component) {\r\n component = new GeometryBufferRendererSceneComponent(scene);\r\n scene._addComponent(component);\r\n }\r\n};\r\n"]}
|
|
@@ -46,7 +46,7 @@ export declare class PrePassRenderer {
|
|
|
46
46
|
/**
|
|
47
47
|
* Returns the index of a texture in the multi render target texture array.
|
|
48
48
|
* @param type Texture type
|
|
49
|
-
* @
|
|
49
|
+
* @returns The index
|
|
50
50
|
*/
|
|
51
51
|
getIndex(type: number): number;
|
|
52
52
|
/**
|
|
@@ -65,7 +65,7 @@ export declare class PrePassRenderer {
|
|
|
65
65
|
*/
|
|
66
66
|
private _effectConfigurations;
|
|
67
67
|
/**
|
|
68
|
-
* @
|
|
68
|
+
* @returns the prepass render target for the rendering pass.
|
|
69
69
|
* If we are currently rendering a render target, it returns the PrePassRenderTarget
|
|
70
70
|
* associated with that render target. Otherwise, it returns the scene default PrePassRenderTarget
|
|
71
71
|
*/
|
|
@@ -145,6 +145,14 @@ export declare class PrePassRenderer {
|
|
|
145
145
|
*/
|
|
146
146
|
_beforeDraw(camera?: Camera, faceIndex?: number, layer?: number): void;
|
|
147
147
|
private _prepareFrame;
|
|
148
|
+
/**
|
|
149
|
+
* Sets an intermediary texture between prepass and postprocesses. This texture
|
|
150
|
+
* will be used as input for post processes
|
|
151
|
+
* @param rt
|
|
152
|
+
* @returns true if there are postprocesses that will use this texture,
|
|
153
|
+
* false if there is no postprocesses - and the function has no effect
|
|
154
|
+
*/
|
|
155
|
+
setCustomOutput(rt: RenderTargetTexture): boolean;
|
|
148
156
|
private _renderPostProcesses;
|
|
149
157
|
/**
|
|
150
158
|
* @param faceIndex
|
|
@@ -165,7 +173,7 @@ export declare class PrePassRenderer {
|
|
|
165
173
|
* If an effect has already been added, it won't add it twice and will return the configuration
|
|
166
174
|
* already present.
|
|
167
175
|
* @param cfg the effect configuration
|
|
168
|
-
* @
|
|
176
|
+
* @returns the effect configuration now used by the prepass
|
|
169
177
|
*/
|
|
170
178
|
addEffectConfiguration(cfg: PrePassEffectConfiguration): PrePassEffectConfiguration;
|
|
171
179
|
private _enable;
|
|
@@ -65,7 +65,7 @@ export class PrePassRenderer {
|
|
|
65
65
|
/**
|
|
66
66
|
* Returns the index of a texture in the multi render target texture array.
|
|
67
67
|
* @param type Texture type
|
|
68
|
-
* @
|
|
68
|
+
* @returns The index
|
|
69
69
|
*/
|
|
70
70
|
getIndex(type) {
|
|
71
71
|
return this._textureIndices[type];
|
|
@@ -80,7 +80,7 @@ export class PrePassRenderer {
|
|
|
80
80
|
this.defaultRT.samples = n;
|
|
81
81
|
}
|
|
82
82
|
/**
|
|
83
|
-
* @
|
|
83
|
+
* @returns the prepass render target for the rendering pass.
|
|
84
84
|
* If we are currently rendering a render target, it returns the PrePassRenderTarget
|
|
85
85
|
* associated with that render target. Otherwise, it returns the scene default PrePassRenderTarget
|
|
86
86
|
*/
|
|
@@ -294,6 +294,21 @@ export class PrePassRenderer {
|
|
|
294
294
|
this._engine.restoreDefaultFramebuffer();
|
|
295
295
|
}
|
|
296
296
|
}
|
|
297
|
+
/**
|
|
298
|
+
* Sets an intermediary texture between prepass and postprocesses. This texture
|
|
299
|
+
* will be used as input for post processes
|
|
300
|
+
* @param rt
|
|
301
|
+
* @returns true if there are postprocesses that will use this texture,
|
|
302
|
+
* false if there is no postprocesses - and the function has no effect
|
|
303
|
+
*/
|
|
304
|
+
setCustomOutput(rt) {
|
|
305
|
+
const firstPP = this._postProcessesSourceForThisPass[0];
|
|
306
|
+
if (!firstPP) {
|
|
307
|
+
return false;
|
|
308
|
+
}
|
|
309
|
+
firstPP.inputTexture = rt.renderTarget;
|
|
310
|
+
return true;
|
|
311
|
+
}
|
|
297
312
|
_renderPostProcesses(prePassRenderTarget, faceIndex) {
|
|
298
313
|
const firstPP = this._postProcessesSourceForThisPass[0];
|
|
299
314
|
const outputTexture = firstPP ? firstPP.inputTexture : prePassRenderTarget.renderTargetTexture ? prePassRenderTarget.renderTargetTexture.renderTarget : null;
|
|
@@ -357,7 +372,7 @@ export class PrePassRenderer {
|
|
|
357
372
|
* If an effect has already been added, it won't add it twice and will return the configuration
|
|
358
373
|
* already present.
|
|
359
374
|
* @param cfg the effect configuration
|
|
360
|
-
* @
|
|
375
|
+
* @returns the effect configuration now used by the prepass
|
|
361
376
|
*/
|
|
362
377
|
addEffectConfiguration(cfg) {
|
|
363
378
|
// Do not add twice
|