@babylonjs/core 5.22.1 → 5.24.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (351) hide show
  1. package/Actions/abstractActionManager.d.ts +6 -6
  2. package/Actions/abstractActionManager.js +1 -1
  3. package/Actions/abstractActionManager.js.map +1 -1
  4. package/Actions/actionManager.d.ts +5 -5
  5. package/Actions/actionManager.js +5 -5
  6. package/Actions/actionManager.js.map +1 -1
  7. package/Animations/animatable.js +2 -1
  8. package/Animations/animatable.js.map +1 -1
  9. package/Animations/animation.js +137 -139
  10. package/Animations/animation.js.map +1 -1
  11. package/Animations/animationGroup.d.ts +3 -3
  12. package/Animations/animationGroup.js +3 -3
  13. package/Animations/animationGroup.js.map +1 -1
  14. package/Animations/runtimeAnimation.js +6 -7
  15. package/Animations/runtimeAnimation.js.map +1 -1
  16. package/Audio/audioSceneComponent.d.ts +1 -1
  17. package/Audio/audioSceneComponent.js.map +1 -1
  18. package/Audio/sound.d.ts +2 -1
  19. package/Audio/sound.js +21 -9
  20. package/Audio/sound.js.map +1 -1
  21. package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
  22. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  23. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  24. package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
  25. package/Behaviors/Cameras/bouncingBehavior.js +1 -1
  26. package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
  27. package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
  28. package/Behaviors/Cameras/framingBehavior.js +1 -1
  29. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  30. package/Bones/bone.d.ts +1 -1
  31. package/Bones/bone.js +1 -1
  32. package/Bones/bone.js.map +1 -1
  33. package/Bones/skeleton.d.ts +2 -2
  34. package/Bones/skeleton.js +11 -5
  35. package/Bones/skeleton.js.map +1 -1
  36. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +3 -22
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  38. package/Cameras/Inputs/BaseCameraPointersInput.js +3 -3
  39. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  40. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +1 -11
  41. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  42. package/Cameras/Inputs/flyCameraMouseInput.js +3 -3
  43. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  44. package/Cameras/Inputs/followCameraMouseWheelInput.js +1 -4
  45. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  46. package/Cameras/Inputs/freeCameraMouseInput.js +3 -3
  47. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  48. package/Cameras/arcRotateCamera.d.ts +1 -1
  49. package/Cameras/arcRotateCamera.js +1 -1
  50. package/Cameras/arcRotateCamera.js.map +1 -1
  51. package/Cameras/camera.d.ts +2 -2
  52. package/Cameras/camera.js +2 -2
  53. package/Cameras/camera.js.map +1 -1
  54. package/Cameras/freeCamera.d.ts +1 -1
  55. package/Cameras/freeCamera.js +1 -1
  56. package/Cameras/freeCamera.js.map +1 -1
  57. package/Cameras/gamepadCamera.d.ts +1 -1
  58. package/Cameras/gamepadCamera.js +1 -1
  59. package/Cameras/gamepadCamera.js.map +1 -1
  60. package/Cameras/targetCamera.d.ts +1 -1
  61. package/Cameras/targetCamera.js +1 -1
  62. package/Cameras/targetCamera.js.map +1 -1
  63. package/Cameras/touchCamera.d.ts +1 -1
  64. package/Cameras/touchCamera.js +1 -1
  65. package/Cameras/touchCamera.js.map +1 -1
  66. package/Cameras/universalCamera.d.ts +1 -1
  67. package/Cameras/universalCamera.js +1 -1
  68. package/Cameras/universalCamera.js.map +1 -1
  69. package/Cameras/virtualJoysticksCamera.d.ts +1 -1
  70. package/Cameras/virtualJoysticksCamera.js +1 -1
  71. package/Cameras/virtualJoysticksCamera.js.map +1 -1
  72. package/Culling/boundingBox.d.ts +2 -2
  73. package/Culling/boundingBox.js +2 -2
  74. package/Culling/boundingBox.js.map +1 -1
  75. package/Culling/ray.d.ts +1 -1
  76. package/Culling/ray.js +1 -1
  77. package/Culling/ray.js.map +1 -1
  78. package/Debug/debugLayer.d.ts +1 -1
  79. package/Debug/debugLayer.js +1 -1
  80. package/Debug/debugLayer.js.map +1 -1
  81. package/DeviceInput/webDeviceInputSystem.js +20 -2
  82. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  83. package/Engines/Extensions/engine.multiRender.js +8 -10
  84. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  85. package/Engines/Extensions/engine.query.d.ts +2 -2
  86. package/Engines/Extensions/engine.query.js.map +1 -1
  87. package/Engines/ICanvas.d.ts +11 -0
  88. package/Engines/ICanvas.js.map +1 -1
  89. package/Engines/WebGL/webGLPipelineContext.d.ts +29 -19
  90. package/Engines/WebGL/webGLPipelineContext.js +99 -311
  91. package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
  92. package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -1
  93. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  94. package/Engines/engine.d.ts +2 -2
  95. package/Engines/engine.js +2 -2
  96. package/Engines/engine.js.map +1 -1
  97. package/Engines/nativeEngine.d.ts +2 -2
  98. package/Engines/nativeEngine.js +2 -2
  99. package/Engines/nativeEngine.js.map +1 -1
  100. package/Engines/renderTargetWrapper.d.ts +1 -0
  101. package/Engines/renderTargetWrapper.js +5 -2
  102. package/Engines/renderTargetWrapper.js.map +1 -1
  103. package/Engines/thinEngine.d.ts +6 -5
  104. package/Engines/thinEngine.js +11 -7
  105. package/Engines/thinEngine.js.map +1 -1
  106. package/Engines/webgpuEngine.js +4 -1
  107. package/Engines/webgpuEngine.js.map +1 -1
  108. package/Events/clipboardEvents.d.ts +1 -1
  109. package/Events/clipboardEvents.js +1 -1
  110. package/Events/clipboardEvents.js.map +1 -1
  111. package/Events/deviceInputEvents.d.ts +11 -4
  112. package/Events/deviceInputEvents.js.map +1 -1
  113. package/Gamepads/Controllers/windowsMotionController.d.ts +1 -1
  114. package/Gamepads/Controllers/windowsMotionController.js +1 -1
  115. package/Gamepads/Controllers/windowsMotionController.js.map +1 -1
  116. package/Gizmos/boundingBoxGizmo.d.ts +4 -0
  117. package/Gizmos/boundingBoxGizmo.js +6 -0
  118. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  119. package/Inputs/scene.inputManager.js +4 -4
  120. package/Inputs/scene.inputManager.js.map +1 -1
  121. package/Layers/effectLayer.d.ts +3 -3
  122. package/Layers/effectLayer.js +1 -1
  123. package/Layers/effectLayer.js.map +1 -1
  124. package/Layers/glowLayer.d.ts +3 -3
  125. package/Layers/glowLayer.js +2 -2
  126. package/Layers/glowLayer.js.map +1 -1
  127. package/Layers/highlightLayer.d.ts +3 -3
  128. package/Layers/highlightLayer.js +2 -2
  129. package/Layers/highlightLayer.js.map +1 -1
  130. package/Lights/directionalLight.d.ts +2 -2
  131. package/Lights/directionalLight.js +2 -2
  132. package/Lights/directionalLight.js.map +1 -1
  133. package/Lights/hemisphericLight.d.ts +3 -3
  134. package/Lights/hemisphericLight.js +3 -3
  135. package/Lights/hemisphericLight.js.map +1 -1
  136. package/Lights/light.d.ts +2 -2
  137. package/Lights/light.js +2 -2
  138. package/Lights/light.js.map +1 -1
  139. package/Lights/lightConstants.d.ts +1 -1
  140. package/Lights/lightConstants.js +1 -1
  141. package/Lights/lightConstants.js.map +1 -1
  142. package/Loading/Plugins/babylonFileLoader.js +3 -0
  143. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  144. package/Loading/sceneLoader.d.ts +1 -1
  145. package/Loading/sceneLoader.js.map +1 -1
  146. package/Materials/Background/backgroundMaterial.js +4 -0
  147. package/Materials/Background/backgroundMaterial.js.map +1 -1
  148. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +4 -1
  149. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  150. package/Materials/Node/nodeMaterial.d.ts +1 -1
  151. package/Materials/Node/nodeMaterial.js +5 -1
  152. package/Materials/Node/nodeMaterial.js.map +1 -1
  153. package/Materials/PBR/pbrBaseMaterial.js +4 -1
  154. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  155. package/Materials/Textures/Filtering/hdrFiltering.d.ts +1 -1
  156. package/Materials/Textures/Filtering/hdrFiltering.js +1 -1
  157. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  158. package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -1
  159. package/Materials/Textures/Procedurals/customProceduralTexture.js +9 -3
  160. package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
  161. package/Materials/Textures/Procedurals/proceduralTexture.d.ts +9 -9
  162. package/Materials/Textures/Procedurals/proceduralTexture.js +9 -9
  163. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  164. package/Materials/Textures/colorGradingTexture.d.ts +1 -1
  165. package/Materials/Textures/colorGradingTexture.js +1 -1
  166. package/Materials/Textures/colorGradingTexture.js.map +1 -1
  167. package/Materials/Textures/cubeTexture.d.ts +2 -2
  168. package/Materials/Textures/cubeTexture.js +2 -2
  169. package/Materials/Textures/cubeTexture.js.map +1 -1
  170. package/Materials/Textures/rawCubeTexture.d.ts +1 -1
  171. package/Materials/Textures/rawCubeTexture.js +1 -1
  172. package/Materials/Textures/rawCubeTexture.js.map +1 -1
  173. package/Materials/Textures/renderTargetTexture.d.ts +3 -5
  174. package/Materials/Textures/renderTargetTexture.js +19 -19
  175. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  176. package/Materials/colorCurves.d.ts +3 -3
  177. package/Materials/colorCurves.js +3 -3
  178. package/Materials/colorCurves.js.map +1 -1
  179. package/Materials/effect.d.ts +27 -27
  180. package/Materials/effect.js +22 -288
  181. package/Materials/effect.js.map +1 -1
  182. package/Materials/fresnelParameters.d.ts +1 -1
  183. package/Materials/fresnelParameters.js +1 -1
  184. package/Materials/fresnelParameters.js.map +1 -1
  185. package/Materials/imageProcessingConfiguration.d.ts +4 -4
  186. package/Materials/imageProcessingConfiguration.js +4 -4
  187. package/Materials/imageProcessingConfiguration.js.map +1 -1
  188. package/Materials/shaderMaterial.d.ts +25 -25
  189. package/Materials/shaderMaterial.js +25 -25
  190. package/Materials/shaderMaterial.js.map +1 -1
  191. package/Materials/standardMaterial.js +4 -1
  192. package/Materials/standardMaterial.js.map +1 -1
  193. package/Maths/index.d.ts +1 -0
  194. package/Maths/index.js +1 -0
  195. package/Maths/index.js.map +1 -1
  196. package/Maths/math.functions.d.ts +2 -2
  197. package/Maths/math.functions.js +2 -2
  198. package/Maths/math.functions.js.map +1 -1
  199. package/Maths/math.polar.d.ts +77 -0
  200. package/Maths/math.polar.js +114 -0
  201. package/Maths/math.polar.js.map +1 -0
  202. package/Maths/math.scalar.d.ts +2 -2
  203. package/Maths/math.scalar.js +2 -2
  204. package/Maths/math.scalar.js.map +1 -1
  205. package/Maths/math.vector.d.ts +13 -12
  206. package/Maths/math.vector.js +13 -12
  207. package/Maths/math.vector.js.map +1 -1
  208. package/Meshes/abstractMesh.d.ts +1 -1
  209. package/Meshes/abstractMesh.js +13 -2
  210. package/Meshes/abstractMesh.js.map +1 -1
  211. package/Meshes/geometry.d.ts +3 -3
  212. package/Meshes/geometry.js +3 -3
  213. package/Meshes/geometry.js.map +1 -1
  214. package/Meshes/groundMesh.d.ts +5 -4
  215. package/Meshes/groundMesh.js +5 -4
  216. package/Meshes/groundMesh.js.map +1 -1
  217. package/Meshes/instancedMesh.d.ts +1 -1
  218. package/Meshes/instancedMesh.js +1 -1
  219. package/Meshes/instancedMesh.js.map +1 -1
  220. package/Meshes/mesh.d.ts +3 -3
  221. package/Meshes/mesh.js +7 -3
  222. package/Meshes/mesh.js.map +1 -1
  223. package/Meshes/subMesh.d.ts +1 -1
  224. package/Meshes/subMesh.js +1 -1
  225. package/Meshes/subMesh.js.map +1 -1
  226. package/Meshes/thinInstanceMesh.d.ts +1 -1
  227. package/Meshes/thinInstanceMesh.js.map +1 -1
  228. package/Meshes/transformNode.js +6 -0
  229. package/Meshes/transformNode.js.map +1 -1
  230. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.d.ts +2 -2
  231. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -2
  232. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
  233. package/Misc/HighDynamicRange/hdr.d.ts +3 -3
  234. package/Misc/HighDynamicRange/hdr.js +3 -3
  235. package/Misc/HighDynamicRange/hdr.js.map +1 -1
  236. package/Misc/HighDynamicRange/panoramaToCubemap.d.ts +1 -1
  237. package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -1
  238. package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
  239. package/Misc/arrayTools.d.ts +13 -12
  240. package/Misc/arrayTools.js +70 -39
  241. package/Misc/arrayTools.js.map +1 -1
  242. package/Misc/assetsManager.d.ts +3 -3
  243. package/Misc/assetsManager.js +3 -3
  244. package/Misc/assetsManager.js.map +1 -1
  245. package/Misc/basis.js +17 -3
  246. package/Misc/basis.js.map +1 -1
  247. package/Misc/environmentTextureTools.d.ts +4 -4
  248. package/Misc/environmentTextureTools.js +5 -5
  249. package/Misc/environmentTextureTools.js.map +1 -1
  250. package/Misc/fileTools.d.ts +3 -3
  251. package/Misc/fileTools.js +19 -12
  252. package/Misc/fileTools.js.map +1 -1
  253. package/Misc/logger.js +1 -1
  254. package/Misc/logger.js.map +1 -1
  255. package/Misc/observable.d.ts +1 -1
  256. package/Misc/observable.js +1 -1
  257. package/Misc/observable.js.map +1 -1
  258. package/Misc/performanceMonitor.d.ts +3 -3
  259. package/Misc/performanceMonitor.js +3 -3
  260. package/Misc/performanceMonitor.js.map +1 -1
  261. package/Misc/rgbdTextureTools.d.ts +1 -1
  262. package/Misc/rgbdTextureTools.js +1 -1
  263. package/Misc/rgbdTextureTools.js.map +1 -1
  264. package/Misc/sceneOptimizer.d.ts +7 -7
  265. package/Misc/sceneOptimizer.js +7 -7
  266. package/Misc/sceneOptimizer.js.map +1 -1
  267. package/Misc/stringDictionary.d.ts +6 -6
  268. package/Misc/stringDictionary.js +6 -6
  269. package/Misc/stringDictionary.js.map +1 -1
  270. package/Misc/textureTools.d.ts +4 -4
  271. package/Misc/textureTools.js +4 -4
  272. package/Misc/textureTools.js.map +1 -1
  273. package/Misc/tools.d.ts +6 -6
  274. package/Misc/tools.js +6 -6
  275. package/Misc/tools.js.map +1 -1
  276. package/Misc/videoRecorder.d.ts +1 -1
  277. package/Misc/videoRecorder.js +1 -1
  278. package/Misc/videoRecorder.js.map +1 -1
  279. package/Offline/database.js +3 -3
  280. package/Offline/database.js.map +1 -1
  281. package/Particles/IParticleSystem.d.ts +1 -1
  282. package/Particles/IParticleSystem.js.map +1 -1
  283. package/Particles/gpuParticleSystem.d.ts +1 -1
  284. package/Particles/gpuParticleSystem.js +1 -1
  285. package/Particles/gpuParticleSystem.js.map +1 -1
  286. package/Particles/particleSystem.d.ts +1 -1
  287. package/Particles/particleSystem.js +1 -1
  288. package/Particles/particleSystem.js.map +1 -1
  289. package/Particles/solidParticleSystem.d.ts +4 -0
  290. package/Particles/solidParticleSystem.js +25 -3
  291. package/Particles/solidParticleSystem.js.map +1 -1
  292. package/Physics/Plugins/ammoJSPlugin.d.ts +1 -1
  293. package/Physics/Plugins/ammoJSPlugin.js +1 -1
  294. package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
  295. package/Physics/Plugins/oimoJSPlugin.js +1 -1
  296. package/Physics/Plugins/oimoJSPlugin.js.map +1 -1
  297. package/Physics/physicsEngineComponent.d.ts +1 -1
  298. package/Physics/physicsEngineComponent.js +1 -1
  299. package/Physics/physicsEngineComponent.js.map +1 -1
  300. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +3 -3
  301. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  302. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +1 -2
  303. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  304. package/PostProcesses/blurPostProcess.d.ts +3 -3
  305. package/PostProcesses/blurPostProcess.js +3 -3
  306. package/PostProcesses/blurPostProcess.js.map +1 -1
  307. package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +3 -3
  308. package/PostProcesses/volumetricLightScatteringPostProcess.js +3 -3
  309. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  310. package/Rendering/depthPeelingRenderer.d.ts +1 -0
  311. package/Rendering/depthPeelingRenderer.js +32 -5
  312. package/Rendering/depthPeelingRenderer.js.map +1 -1
  313. package/Rendering/edgesRenderer.d.ts +2 -2
  314. package/Rendering/edgesRenderer.js +1 -1
  315. package/Rendering/edgesRenderer.js.map +1 -1
  316. package/Rendering/geometryBufferRenderer.d.ts +4 -2
  317. package/Rendering/geometryBufferRenderer.js +5 -3
  318. package/Rendering/geometryBufferRenderer.js.map +1 -1
  319. package/Rendering/geometryBufferRendererSceneComponent.d.ts +2 -1
  320. package/Rendering/geometryBufferRendererSceneComponent.js +3 -2
  321. package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
  322. package/Rendering/prePassRenderer.d.ts +11 -3
  323. package/Rendering/prePassRenderer.js +18 -3
  324. package/Rendering/prePassRenderer.js.map +1 -1
  325. package/Rendering/subSurfaceConfiguration.d.ts +2 -2
  326. package/Rendering/subSurfaceConfiguration.js +2 -2
  327. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  328. package/Sprites/spriteSceneComponent.js +4 -1
  329. package/Sprites/spriteSceneComponent.js.map +1 -1
  330. package/XR/features/WebXRControllerTeleportation.d.ts +4 -0
  331. package/XR/features/WebXRControllerTeleportation.js +24 -19
  332. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  333. package/XR/motionController/webXRAbstractMotionController.d.ts +2 -2
  334. package/XR/motionController/webXRAbstractMotionController.js +2 -2
  335. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  336. package/XR/motionController/webXRControllerComponent.d.ts +1 -1
  337. package/XR/motionController/webXRControllerComponent.js +1 -1
  338. package/XR/motionController/webXRControllerComponent.js.map +1 -1
  339. package/XR/motionController/webXRMotionControllerManager.d.ts +3 -3
  340. package/XR/motionController/webXRMotionControllerManager.js +3 -3
  341. package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
  342. package/node.d.ts +4 -4
  343. package/node.js +3 -3
  344. package/node.js.map +1 -1
  345. package/package.json +1 -1
  346. package/readme.md +0 -4
  347. package/scene.d.ts +80 -63
  348. package/scene.js +92 -46
  349. package/scene.js.map +1 -1
  350. package/sceneComponent.d.ts +1 -1
  351. package/sceneComponent.js.map +1 -1
@@ -41,7 +41,7 @@ export declare abstract class AbstractActionManager implements IDisposable {
41
41
  /**
42
42
  * Does this action manager handles actions of any of the given triggers
43
43
  * @param triggers defines the triggers to be tested
44
- * @return a boolean indicating whether one (or more) of the triggers is handled
44
+ * @returns a boolean indicating whether one (or more) of the triggers is handled
45
45
  */
46
46
  abstract hasSpecificTriggers(triggers: number[]): boolean;
47
47
  /**
@@ -49,14 +49,14 @@ export declare abstract class AbstractActionManager implements IDisposable {
49
49
  * speed.
50
50
  * @param triggerA defines the trigger to be tested
51
51
  * @param triggerB defines the trigger to be tested
52
- * @return a boolean indicating whether one (or more) of the triggers is handled
52
+ * @returns a boolean indicating whether one (or more) of the triggers is handled
53
53
  */
54
54
  abstract hasSpecificTriggers2(triggerA: number, triggerB: number): boolean;
55
55
  /**
56
56
  * Does this action manager handles actions of a given trigger
57
57
  * @param trigger defines the trigger to be tested
58
58
  * @param parameterPredicate defines an optional predicate to filter triggers by parameter
59
- * @return whether the trigger is handled
59
+ * @returns whether the trigger is handled
60
60
  */
61
61
  abstract hasSpecificTrigger(trigger: number, parameterPredicate?: (parameter: any) => boolean): boolean;
62
62
  /**
@@ -68,13 +68,13 @@ export declare abstract class AbstractActionManager implements IDisposable {
68
68
  /**
69
69
  * Registers an action to this action manager
70
70
  * @param action defines the action to be registered
71
- * @return the action amended (prepared) after registration
71
+ * @returns the action amended (prepared) after registration
72
72
  */
73
73
  abstract registerAction(action: IAction): Nullable<IAction>;
74
74
  /**
75
75
  * Unregisters an action to this action manager
76
76
  * @param action defines the action to be unregistered
77
- * @return a boolean indicating whether the action has been unregistered
77
+ * @returns a boolean indicating whether the action has been unregistered
78
78
  */
79
79
  abstract unregisterAction(action: IAction): Boolean;
80
80
  /**
@@ -88,7 +88,7 @@ export declare abstract class AbstractActionManager implements IDisposable {
88
88
  /**
89
89
  * Does exist one action manager that handles actions of a given trigger
90
90
  * @param trigger defines the trigger to be tested
91
- * @return a boolean indicating whether the trigger is handled by at least one action manager
91
+ * @returns a boolean indicating whether the trigger is handled by at least one action manager
92
92
  **/
93
93
  static HasSpecificTrigger(trigger: number): boolean;
94
94
  }
@@ -43,7 +43,7 @@ export class AbstractActionManager {
43
43
  /**
44
44
  * Does exist one action manager that handles actions of a given trigger
45
45
  * @param trigger defines the trigger to be tested
46
- * @return a boolean indicating whether the trigger is handled by at least one action manager
46
+ * @returns a boolean indicating whether the trigger is handled by at least one action manager
47
47
  **/
48
48
  static HasSpecificTrigger(trigger) {
49
49
  for (const t in AbstractActionManager.Triggers) {
@@ -1 +1 @@
1
- {"version":3,"file":"abstractActionManager.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Actions/abstractActionManager.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAGjD;;;;GAIG;AACH,MAAM,OAAgB,qBAAqB;IAA3C;QAII,iDAAiD;QAC1C,gBAAW,GAAW,EAAE,CAAC;QAEhC,+BAA+B;QACxB,YAAO,GAAG,IAAI,KAAK,EAAW,CAAC;QAEtC;;WAEG;QACI,gBAAW,GAAG,KAAK,CAAC;IAgH/B,CAAC;IA3CG;;QAEI;IACG,MAAM,KAAK,WAAW;QACzB,KAAK,MAAM,CAAC,IAAI,qBAAqB,CAAC,QAAQ,EAAE;YAC5C,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE;gBACzE,OAAO,IAAI,CAAC;aACf;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;QAEI;IACG,MAAM,KAAK,eAAe;QAC7B,KAAK,MAAM,CAAC,IAAI,qBAAqB,CAAC,QAAQ,EAAE;YAC5C,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE;gBACzE,MAAM,MAAM,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAC3B,IAAI,MAAM,IAAI,SAAS,CAAC,oBAAoB,IAAI,MAAM,IAAI,SAAS,CAAC,sBAAsB,EAAE;oBACxF,OAAO,IAAI,CAAC;iBACf;aACJ;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;QAII;IACG,MAAM,CAAC,kBAAkB,CAAC,OAAe;QAC5C,KAAK,MAAM,CAAC,IAAI,qBAAqB,CAAC,QAAQ,EAAE;YAC5C,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE;gBACzE,MAAM,MAAM,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAC3B,IAAI,MAAM,KAAK,OAAO,EAAE;oBACpB,OAAO,IAAI,CAAC;iBACf;aACJ;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;;AA3HD,uCAAuC;AACzB,8BAAQ,GAA8B,EAAE,CAAC","sourcesContent":["import type { IDisposable } from \"../scene\";\r\nimport type { IActionEvent } from \"./actionEvent\";\r\nimport type { IAction } from \"./action\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { Nullable } from \"../types\";\r\n\r\n/**\r\n * Abstract class used to decouple action Manager from scene and meshes.\r\n * Do not instantiate.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport abstract class AbstractActionManager implements IDisposable {\r\n /** Gets the list of active triggers */\r\n public static Triggers: { [key: string]: number } = {};\r\n\r\n /** Gets the cursor to use when hovering items */\r\n public hoverCursor: string = \"\";\r\n\r\n /** Gets the list of actions */\r\n public actions = new Array<IAction>();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the manager is recursive meaning that it can trigger action from children\r\n */\r\n public isRecursive = false;\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public abstract dispose(): void;\r\n\r\n /**\r\n * Does this action manager has pointer triggers\r\n */\r\n public abstract get hasPointerTriggers(): boolean;\r\n\r\n /**\r\n * Does this action manager has pick triggers\r\n */\r\n public abstract get hasPickTriggers(): boolean;\r\n\r\n /**\r\n * Process a specific trigger\r\n * @param trigger defines the trigger to process\r\n * @param evt defines the event details to be processed\r\n */\r\n public abstract processTrigger(trigger: number, evt?: IActionEvent): void;\r\n\r\n /**\r\n * Does this action manager handles actions of any of the given triggers\r\n * @param triggers defines the triggers to be tested\r\n * @return a boolean indicating whether one (or more) of the triggers is handled\r\n */\r\n public abstract hasSpecificTriggers(triggers: number[]): boolean;\r\n\r\n /**\r\n * Does this action manager handles actions of any of the given triggers. This function takes two arguments for\r\n * speed.\r\n * @param triggerA defines the trigger to be tested\r\n * @param triggerB defines the trigger to be tested\r\n * @return a boolean indicating whether one (or more) of the triggers is handled\r\n */\r\n public abstract hasSpecificTriggers2(triggerA: number, triggerB: number): boolean;\r\n\r\n /**\r\n * Does this action manager handles actions of a given trigger\r\n * @param trigger defines the trigger to be tested\r\n * @param parameterPredicate defines an optional predicate to filter triggers by parameter\r\n * @return whether the trigger is handled\r\n */\r\n public abstract hasSpecificTrigger(trigger: number, parameterPredicate?: (parameter: any) => boolean): boolean;\r\n\r\n /**\r\n * Serialize this manager to a JSON object\r\n * @param name defines the property name to store this manager\r\n * @returns a JSON representation of this manager\r\n */\r\n public abstract serialize(name: string): any;\r\n\r\n /**\r\n * Registers an action to this action manager\r\n * @param action defines the action to be registered\r\n * @return the action amended (prepared) after registration\r\n */\r\n public abstract registerAction(action: IAction): Nullable<IAction>;\r\n\r\n /**\r\n * Unregisters an action to this action manager\r\n * @param action defines the action to be unregistered\r\n * @return a boolean indicating whether the action has been unregistered\r\n */\r\n public abstract unregisterAction(action: IAction): Boolean;\r\n\r\n /**\r\n * Does exist one action manager with at least one trigger\r\n **/\r\n public static get HasTriggers(): boolean {\r\n for (const t in AbstractActionManager.Triggers) {\r\n if (Object.prototype.hasOwnProperty.call(AbstractActionManager.Triggers, t)) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Does exist one action manager with at least one pick trigger\r\n **/\r\n public static get HasPickTriggers(): boolean {\r\n for (const t in AbstractActionManager.Triggers) {\r\n if (Object.prototype.hasOwnProperty.call(AbstractActionManager.Triggers, t)) {\r\n const tAsInt = parseInt(t);\r\n if (tAsInt >= Constants.ACTION_OnPickTrigger && tAsInt <= Constants.ACTION_OnPickUpTrigger) {\r\n return true;\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Does exist one action manager that handles actions of a given trigger\r\n * @param trigger defines the trigger to be tested\r\n * @return a boolean indicating whether the trigger is handled by at least one action manager\r\n **/\r\n public static HasSpecificTrigger(trigger: number): boolean {\r\n for (const t in AbstractActionManager.Triggers) {\r\n if (Object.prototype.hasOwnProperty.call(AbstractActionManager.Triggers, t)) {\r\n const tAsInt = parseInt(t);\r\n if (tAsInt === trigger) {\r\n return true;\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"abstractActionManager.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Actions/abstractActionManager.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAGjD;;;;GAIG;AACH,MAAM,OAAgB,qBAAqB;IAA3C;QAII,iDAAiD;QAC1C,gBAAW,GAAW,EAAE,CAAC;QAEhC,+BAA+B;QACxB,YAAO,GAAG,IAAI,KAAK,EAAW,CAAC;QAEtC;;WAEG;QACI,gBAAW,GAAG,KAAK,CAAC;IAgH/B,CAAC;IA3CG;;QAEI;IACG,MAAM,KAAK,WAAW;QACzB,KAAK,MAAM,CAAC,IAAI,qBAAqB,CAAC,QAAQ,EAAE;YAC5C,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE;gBACzE,OAAO,IAAI,CAAC;aACf;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;QAEI;IACG,MAAM,KAAK,eAAe;QAC7B,KAAK,MAAM,CAAC,IAAI,qBAAqB,CAAC,QAAQ,EAAE;YAC5C,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE;gBACzE,MAAM,MAAM,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAC3B,IAAI,MAAM,IAAI,SAAS,CAAC,oBAAoB,IAAI,MAAM,IAAI,SAAS,CAAC,sBAAsB,EAAE;oBACxF,OAAO,IAAI,CAAC;iBACf;aACJ;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;QAII;IACG,MAAM,CAAC,kBAAkB,CAAC,OAAe;QAC5C,KAAK,MAAM,CAAC,IAAI,qBAAqB,CAAC,QAAQ,EAAE;YAC5C,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE;gBACzE,MAAM,MAAM,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAC3B,IAAI,MAAM,KAAK,OAAO,EAAE;oBACpB,OAAO,IAAI,CAAC;iBACf;aACJ;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;;AA3HD,uCAAuC;AACzB,8BAAQ,GAA8B,EAAE,CAAC","sourcesContent":["import type { IDisposable } from \"../scene\";\r\nimport type { IActionEvent } from \"./actionEvent\";\r\nimport type { IAction } from \"./action\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { Nullable } from \"../types\";\r\n\r\n/**\r\n * Abstract class used to decouple action Manager from scene and meshes.\r\n * Do not instantiate.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport abstract class AbstractActionManager implements IDisposable {\r\n /** Gets the list of active triggers */\r\n public static Triggers: { [key: string]: number } = {};\r\n\r\n /** Gets the cursor to use when hovering items */\r\n public hoverCursor: string = \"\";\r\n\r\n /** Gets the list of actions */\r\n public actions = new Array<IAction>();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the manager is recursive meaning that it can trigger action from children\r\n */\r\n public isRecursive = false;\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public abstract dispose(): void;\r\n\r\n /**\r\n * Does this action manager has pointer triggers\r\n */\r\n public abstract get hasPointerTriggers(): boolean;\r\n\r\n /**\r\n * Does this action manager has pick triggers\r\n */\r\n public abstract get hasPickTriggers(): boolean;\r\n\r\n /**\r\n * Process a specific trigger\r\n * @param trigger defines the trigger to process\r\n * @param evt defines the event details to be processed\r\n */\r\n public abstract processTrigger(trigger: number, evt?: IActionEvent): void;\r\n\r\n /**\r\n * Does this action manager handles actions of any of the given triggers\r\n * @param triggers defines the triggers to be tested\r\n * @returns a boolean indicating whether one (or more) of the triggers is handled\r\n */\r\n public abstract hasSpecificTriggers(triggers: number[]): boolean;\r\n\r\n /**\r\n * Does this action manager handles actions of any of the given triggers. This function takes two arguments for\r\n * speed.\r\n * @param triggerA defines the trigger to be tested\r\n * @param triggerB defines the trigger to be tested\r\n * @returns a boolean indicating whether one (or more) of the triggers is handled\r\n */\r\n public abstract hasSpecificTriggers2(triggerA: number, triggerB: number): boolean;\r\n\r\n /**\r\n * Does this action manager handles actions of a given trigger\r\n * @param trigger defines the trigger to be tested\r\n * @param parameterPredicate defines an optional predicate to filter triggers by parameter\r\n * @returns whether the trigger is handled\r\n */\r\n public abstract hasSpecificTrigger(trigger: number, parameterPredicate?: (parameter: any) => boolean): boolean;\r\n\r\n /**\r\n * Serialize this manager to a JSON object\r\n * @param name defines the property name to store this manager\r\n * @returns a JSON representation of this manager\r\n */\r\n public abstract serialize(name: string): any;\r\n\r\n /**\r\n * Registers an action to this action manager\r\n * @param action defines the action to be registered\r\n * @returns the action amended (prepared) after registration\r\n */\r\n public abstract registerAction(action: IAction): Nullable<IAction>;\r\n\r\n /**\r\n * Unregisters an action to this action manager\r\n * @param action defines the action to be unregistered\r\n * @returns a boolean indicating whether the action has been unregistered\r\n */\r\n public abstract unregisterAction(action: IAction): Boolean;\r\n\r\n /**\r\n * Does exist one action manager with at least one trigger\r\n **/\r\n public static get HasTriggers(): boolean {\r\n for (const t in AbstractActionManager.Triggers) {\r\n if (Object.prototype.hasOwnProperty.call(AbstractActionManager.Triggers, t)) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Does exist one action manager with at least one pick trigger\r\n **/\r\n public static get HasPickTriggers(): boolean {\r\n for (const t in AbstractActionManager.Triggers) {\r\n if (Object.prototype.hasOwnProperty.call(AbstractActionManager.Triggers, t)) {\r\n const tAsInt = parseInt(t);\r\n if (tAsInt >= Constants.ACTION_OnPickTrigger && tAsInt <= Constants.ACTION_OnPickUpTrigger) {\r\n return true;\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Does exist one action manager that handles actions of a given trigger\r\n * @param trigger defines the trigger to be tested\r\n * @returns a boolean indicating whether the trigger is handled by at least one action manager\r\n **/\r\n public static HasSpecificTrigger(trigger: number): boolean {\r\n for (const t in AbstractActionManager.Triggers) {\r\n if (Object.prototype.hasOwnProperty.call(AbstractActionManager.Triggers, t)) {\r\n const tAsInt = parseInt(t);\r\n if (tAsInt === trigger) {\r\n return true;\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n}\r\n"]}
@@ -114,7 +114,7 @@ export declare class ActionManager extends AbstractActionManager {
114
114
  /**
115
115
  * Does this action manager handles actions of any of the given triggers
116
116
  * @param triggers defines the triggers to be tested
117
- * @return a boolean indicating whether one (or more) of the triggers is handled
117
+ * @returns a boolean indicating whether one (or more) of the triggers is handled
118
118
  */
119
119
  hasSpecificTriggers(triggers: number[]): boolean;
120
120
  /**
@@ -122,14 +122,14 @@ export declare class ActionManager extends AbstractActionManager {
122
122
  * speed.
123
123
  * @param triggerA defines the trigger to be tested
124
124
  * @param triggerB defines the trigger to be tested
125
- * @return a boolean indicating whether one (or more) of the triggers is handled
125
+ * @returns a boolean indicating whether one (or more) of the triggers is handled
126
126
  */
127
127
  hasSpecificTriggers2(triggerA: number, triggerB: number): boolean;
128
128
  /**
129
129
  * Does this action manager handles actions of a given trigger
130
130
  * @param trigger defines the trigger to be tested
131
131
  * @param parameterPredicate defines an optional predicate to filter triggers by parameter
132
- * @return whether the trigger is handled
132
+ * @returns whether the trigger is handled
133
133
  */
134
134
  hasSpecificTrigger(trigger: number, parameterPredicate?: (parameter: any) => boolean): boolean;
135
135
  /**
@@ -143,13 +143,13 @@ export declare class ActionManager extends AbstractActionManager {
143
143
  /**
144
144
  * Registers an action to this action manager
145
145
  * @param action defines the action to be registered
146
- * @return the action amended (prepared) after registration
146
+ * @returns the action amended (prepared) after registration
147
147
  */
148
148
  registerAction(action: IAction): Nullable<IAction>;
149
149
  /**
150
150
  * Unregisters an action to this action manager
151
151
  * @param action defines the action to be unregistered
152
- * @return a boolean indicating whether the action has been unregistered
152
+ * @returns a boolean indicating whether the action has been unregistered
153
153
  */
154
154
  unregisterAction(action: IAction): Boolean;
155
155
  /**
@@ -55,7 +55,7 @@ export class ActionManager extends AbstractActionManager {
55
55
  /**
56
56
  * Does this action manager handles actions of any of the given triggers
57
57
  * @param triggers defines the triggers to be tested
58
- * @return a boolean indicating whether one (or more) of the triggers is handled
58
+ * @returns a boolean indicating whether one (or more) of the triggers is handled
59
59
  */
60
60
  hasSpecificTriggers(triggers) {
61
61
  for (let index = 0; index < this.actions.length; index++) {
@@ -71,7 +71,7 @@ export class ActionManager extends AbstractActionManager {
71
71
  * speed.
72
72
  * @param triggerA defines the trigger to be tested
73
73
  * @param triggerB defines the trigger to be tested
74
- * @return a boolean indicating whether one (or more) of the triggers is handled
74
+ * @returns a boolean indicating whether one (or more) of the triggers is handled
75
75
  */
76
76
  hasSpecificTriggers2(triggerA, triggerB) {
77
77
  for (let index = 0; index < this.actions.length; index++) {
@@ -86,7 +86,7 @@ export class ActionManager extends AbstractActionManager {
86
86
  * Does this action manager handles actions of a given trigger
87
87
  * @param trigger defines the trigger to be tested
88
88
  * @param parameterPredicate defines an optional predicate to filter triggers by parameter
89
- * @return whether the trigger is handled
89
+ * @returns whether the trigger is handled
90
90
  */
91
91
  hasSpecificTrigger(trigger, parameterPredicate) {
92
92
  for (let index = 0; index < this.actions.length; index++) {
@@ -131,7 +131,7 @@ export class ActionManager extends AbstractActionManager {
131
131
  /**
132
132
  * Registers an action to this action manager
133
133
  * @param action defines the action to be registered
134
- * @return the action amended (prepared) after registration
134
+ * @returns the action amended (prepared) after registration
135
135
  */
136
136
  registerAction(action) {
137
137
  if (action.trigger === ActionManager.OnEveryFrameTrigger) {
@@ -154,7 +154,7 @@ export class ActionManager extends AbstractActionManager {
154
154
  /**
155
155
  * Unregisters an action to this action manager
156
156
  * @param action defines the action to be unregistered
157
- * @return a boolean indicating whether the action has been unregistered
157
+ * @returns a boolean indicating whether the action has been unregistered
158
158
  */
159
159
  unregisterAction(action) {
160
160
  const index = this.actions.indexOf(action);
@@ -1 +1 @@
1
- {"version":3,"file":"actionManager.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Actions/actionManager.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AACrD,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAExD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAElD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD;;;;GAIG;AACH,MAAM,OAAO,aAAc,SAAQ,qBAAqB;IAyGpD;;;OAGG;IACH,YAAY,KAAuB;QAC/B,KAAK,EAAE,CAAC;QACR,KAAK,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAgB,CAAC;QAC9C,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QACD,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACpC,CAAC;IAED,UAAU;IAEV;;OAEG;IACI,OAAO;QACV,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAEvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC1C,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC/B,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;YACzC,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;gBAC9C,OAAO,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;aACjD;SACJ;QAED,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;YACZ,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SAC/C;IACL,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAC,QAAkB;QACzC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACtD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAEnC,IAAI,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;gBACvC,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;OAMG;IACI,oBAAoB,CAAC,QAAgB,EAAE,QAAgB;QAC1D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACtD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAEnC,IAAI,QAAQ,IAAI,MAAM,CAAC,OAAO,IAAI,QAAQ,IAAI,MAAM,CAAC,OAAO,EAAE;gBAC1D,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;OAKG;IACI,kBAAkB,CAAC,OAAe,EAAE,kBAAgD;QACvF,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACtD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAEnC,IAAI,MAAM,CAAC,OAAO,KAAK,OAAO,EAAE;gBAC5B,IAAI,kBAAkB,EAAE;oBACpB,IAAI,kBAAkB,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC,EAAE;wBAClD,OAAO,IAAI,CAAC;qBACf;iBACJ;qBAAM;oBACH,OAAO,IAAI,CAAC;iBACf;aACJ;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACtD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAEnC,IAAI,MAAM,CAAC,OAAO,IAAI,aAAa,CAAC,aAAa,IAAI,MAAM,CAAC,OAAO,IAAI,aAAa,CAAC,mBAAmB,EAAE;gBACtG,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACtD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAEnC,IAAI,MAAM,CAAC,OAAO,IAAI,aAAa,CAAC,aAAa,IAAI,MAAM,CAAC,OAAO,IAAI,aAAa,CAAC,eAAe,EAAE;gBAClG,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,MAAe;QACjC,IAAI,MAAM,CAAC,OAAO,KAAK,aAAa,CAAC,mBAAmB,EAAE;YACtD,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC,aAAa,KAAK,IAAI,EAAE;gBACxC,MAAM,CAAC,IAAI,CAAC,+DAA+D,CAAC,CAAC;gBAC7E,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE1B,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE;YACxC,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;SAC5C;aAAM;YACH,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;SAC9C;QAED,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;QAC7B,MAAM,CAAC,QAAQ,EAAE,CAAC;QAElB,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,MAAe;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC3C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAC9B,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAC5C,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;gBAC9C,OAAO,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;aACjD;YACD,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;YAC7B,OAAO,IAAI,CAAC;SACf;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,OAAe,EAAE,GAAkB;QACrD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACtD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAEnC,IAAI,MAAM,CAAC,OAAO,KAAK,OAAO,EAAE;gBAC5B,IAAI,GAAG,EAAE;oBACL,IAAI,OAAO,KAAK,aAAa,CAAC,cAAc,IAAI,OAAO,KAAK,aAAa,CAAC,gBAAgB,EAAE;wBACxF,MAAM,SAAS,GAAG,MAAM,CAAC,mBAAmB,EAAE,CAAC;wBAE/C,IAAI,SAAS,IAAI,SAAS,KAAK,GAAG,CAAC,WAAW,CAAC,OAAO,EAAE;4BACpD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE;gCACxB,SAAS;6BACZ;4BACD,MAAM,SAAS,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;4BAE1C,IAAI,SAAS,KAAK,GAAG,CAAC,WAAW,CAAC,GAAG,EAAE;gCACnC,MAAM,OAAO,GAAG,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,WAAW,CAAC,OAAO,CAAC;gCAC9F,MAAM,SAAS,GAAG,MAAM,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,WAAW,EAAE,CAAC;gCAC7D,IAAI,SAAS,KAAK,SAAS,EAAE;oCACzB,SAAS;iCACZ;6BACJ;yBACJ;qBACJ;iBACJ;gBAED,MAAM,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;aAC/B;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAC,MAAW,EAAE,YAAoB;QACxD,MAAM,UAAU,GAAG,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAE3C,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,EAAE,EAAE;YACxD,MAAM,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;SACtC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;OAGG;IACI,YAAY,CAAC,YAAoB;QACpC,MAAM,UAAU,GAAG,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAE3C,OAAO,UAAU,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,IAAY;QACzB,MAAM,IAAI,GAAG;YACT,QAAQ,EAAE,IAAI,KAAK,EAAE;YACrB,IAAI,EAAE,IAAI;YACV,IAAI,EAAE,CAAC;YACP,UAAU,EAAE,IAAI,KAAK,EAAE,EAAE,8BAA8B;SAC1D,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC1C,MAAM,aAAa,GAAG;gBAClB,IAAI,EAAE,CAAC;gBACP,QAAQ,EAAE,IAAI,KAAK,EAAE;gBACrB,IAAI,EAAE,aAAa,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;gBAC3D,UAAU,EAAE,IAAI,KAAK,EAAE;aAC1B,CAAC;YAEF,MAAM,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC;YAEtD,IAAI,cAAc,IAAI,OAAO,cAAc,KAAK,QAAQ,EAAE;gBACtD,IAAI,cAAc,CAAC,SAAS,YAAY,IAAI,EAAE;oBAC1C,aAAa,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC;iBACtF;qBAAM;oBACH,MAAM,SAAS,GAAQ,EAAE,CAAC;oBAC1B,UAAU,CAAC,QAAQ,CAAC,cAAc,CAAC,SAAS,EAAE,SAAS,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC;oBAEnE,IAAI,cAAc,CAAC,SAAS,IAAI,cAAc,CAAC,SAAS,CAAC,IAAI,EAAE;wBAC3D,SAAS,CAAC,OAAO,GAAG,cAAc,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC;qBACxD;oBAED,aAAa,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,WAAW,EAAE,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,CAAC;iBAC5F;aACJ;YAED,sCAAsC;YACtC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;YAEzC,yBAAyB;YACzB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SACrC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,aAAkB,EAAE,MAA8B,EAAE,KAAY;QAChF,MAAM,aAAa,GAAG,IAAI,aAAa,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,MAAM,KAAK,IAAI,EAAE;YACjB,KAAK,CAAC,aAAa,GAAG,aAAa,CAAC;SACvC;aAAM;YACH,MAAM,CAAC,aAAa,GAAG,aAAa,CAAC;SACxC;QAED,2BAA2B;QAC3B,MAAM,WAAW,GAAG,CAAC,IAAY,EAAE,MAAkB,EAAO,EAAE;YAC1D,MAAM,iBAAiB,GAAG,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC;YACtD,IAAI,iBAAiB,EAAE;gBACnB,MAAM,WAAW,GAAW,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;gBACvE,yCAAyC;gBACzC,WAAW,CAAC,WAAW,CAAC,KAAK,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;gBACnD,OAAO,WAAW,CAAC;aACtB;QACL,CAAC,CAAC;QAEF,MAAM,cAAc,GAAG,CAAC,IAAY,EAAE,KAAa,EAAE,MAAW,EAAE,YAA8B,EAAO,EAAE;YACrG,IAAI,YAAY,KAAK,IAAI,EAAE;gBACvB,2BAA2B;gBAC3B,MAAM,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;gBAErC,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,OAAO,EAAE;oBACvC,OAAO,KAAK,KAAK,MAAM,CAAC;iBAC3B;qBAAM;oBACH,OAAO,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,UAAU,CAAC;iBACjD;aACJ;YAED,MAAM,eAAe,GAAG,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAChD,MAAM,MAAM,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAEhC,uBAAuB;YACvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC;aACvC;YAED,yCAAyC;YACzC,IAAI,OAAO,MAAM,KAAK,SAAS,EAAE;gBAC7B,OAAO,MAAM,CAAC,CAAC,CAAC,KAAK,MAAM,CAAC;aAC/B;YAED,IAAI,OAAO,MAAM,KAAK,QAAQ,EAAE;gBAC5B,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;aACpB;YAED,uDAAuD;YACvD,MAAM,KAAK,GAAG,IAAI,KAAK,EAAU,CAAC;YAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACpC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aACrC;YAED,IAAI,MAAM,YAAY,OAAO,EAAE;gBAC3B,OAAO,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;aACnC;YAED,IAAI,MAAM,YAAY,OAAO,EAAE;gBAC3B,OAAO,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;aACnC;YAED,IAAI,MAAM,YAAY,MAAM,EAAE;gBAC1B,OAAO,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;aAClC;YAED,IAAI,MAAM,YAAY,MAAM,EAAE;gBAC1B,OAAO,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;aAClC;YAED,OAAO,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC,CAAC;QAEF,6BAA6B;QAC7B,MAAM,QAAQ,GAAG,CAAC,YAAiB,EAAE,OAAY,EAAE,SAA8B,EAAE,MAAwB,EAAE,eAAwC,IAAI,EAAE,EAAE;YACzJ,IAAI,YAAY,CAAC,QAAQ,EAAE;gBACvB,OAAO;aACV;YAED,MAAM,UAAU,GAAG,IAAI,KAAK,EAAO,CAAC;YACpC,IAAI,MAAM,GAAQ,IAAI,CAAC;YACvB,IAAI,YAAY,GAAqB,IAAI,CAAC;YAC1C,MAAM,OAAO,GAAG,YAAY,CAAC,OAAO,IAAI,YAAY,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;YAExE,aAAa;YACb,IAAI,YAAY,CAAC,IAAI,KAAK,CAAC,EAAE;gBACzB,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;aAClC;iBAAM;gBACH,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;aAC5B;YAED,IAAI,OAAO,EAAE;gBACT,MAAM,OAAO,GAAG,IAAI,KAAK,EAAU,CAAC;gBACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBAClD,QAAQ,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,aAAa,CAAC,cAAc,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;iBAC/F;gBACD,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;aAC5B;iBAAM;gBACH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACrD,IAAI,KAAK,GAAG,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;oBAC7C,MAAM,IAAI,GAAG,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;oBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;oBAEzD,IAAI,IAAI,KAAK,QAAQ,EAAE;wBACnB,IAAI,UAAU,KAAK,IAAI,IAAI,UAAU,KAAK,iBAAiB,EAAE;4BACzD,KAAK,GAAG,MAAM,GAAG,KAAK,CAAC;yBAC1B;6BAAM;4BACH,KAAK,GAAG,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;yBAC/C;qBACJ;yBAAM,IAAI,IAAI,KAAK,QAAQ,EAAE;wBAC1B,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;qBACtC;yBAAM,IAAI,IAAI,KAAK,OAAO,EAAE;wBACzB,iFAAiF;wBACjF,IAAI,KAAK,CAAC,cAAc,EAAE;4BACtB,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;yBACvC;qBACJ;yBAAM,IAAI,IAAI,KAAK,cAAc,EAAE;wBAChC,IAAI,YAAY,CAAC,IAAI,KAAK,CAAC,IAAI,IAAI,KAAK,UAAU,EAAE;4BAChD,KAAK,GAAS,cAAe,CAAC,KAAK,CAAC,CAAC;yBACxC;6BAAM;4BACH,KAAK,GAAG,cAAc,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;yBACvF;qBACJ;yBAAM;wBACH,YAAY,GAAG,KAAK,CAAC;qBACxB;oBAED,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;iBAC1B;aACJ;YAED,IAAI,YAAY,KAAK,IAAI,EAAE;gBACvB,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;aAC9B;iBAAM;gBACH,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACzB;YAED,8BAA8B;YAC9B,IAAI,YAAY,CAAC,IAAI,KAAK,wBAAwB,EAAE;gBAChD,MAAM,KAAK,GAAG,UAAU,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAChD,UAAU,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;gBAC1C,UAAU,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;aACjD;YAED,+CAA+C;YAC/C,IAAI,SAAS,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;YAE3D,IAAI,SAAS,YAAY,SAAS,IAAI,SAAS,KAAK,IAAI,EAAE;gBACtD,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;gBAExD,IAAI,MAAM,EAAE;oBACR,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;iBACxB;qBAAM;oBACH,aAAa,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;iBACzC;gBAED,MAAM,GAAG,OAAO,CAAC;aACpB;YAED,IAAI,YAAY,KAAK,IAAI,EAAE;gBACvB,IAAI,SAAS,YAAY,SAAS,EAAE;oBAChC,SAAS,GAAG,SAAS,CAAC;oBACtB,SAAS,GAAG,MAAM,CAAC;iBACtB;qBAAM;oBACH,SAAS,GAAG,IAAI,CAAC;oBACjB,IAAI,MAAM,EAAE;wBACR,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;qBAC1B;yBAAM;wBACH,aAAa,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;qBAC3C;iBACJ;aACJ;iBAAM;gBACH,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;aAChC;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACnD,QAAQ,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;aAC3E;QACL,CAAC,CAAC;QAEF,WAAW;QACX,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACpD,IAAI,aAAkB,CAAC;YACvB,MAAM,OAAO,GAAG,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAE1C,IAAI,OAAO,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC/B,MAAM,KAAK,GAAG,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;gBAC1C,MAAM,KAAK,GAAG,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,UAAU,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAE7F,IAAI,KAAK,CAAC,OAAO,EAAE;oBACf,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;iBACjD;gBAED,aAAa,GAAG,EAAE,OAAO,EAAQ,aAAc,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC;aACrF;iBAAM;gBACH,aAAa,GAAS,aAAc,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;aACtD;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC9C,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE;oBACnB,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,aAAa,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;iBAC5D;aACJ;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,cAAc,CAAC,OAAe;QACxC,QAAQ,OAAO,EAAE;YACb,KAAK,CAAC;gBACF,OAAO,gBAAgB,CAAC;YAC5B,KAAK,CAAC;gBACF,OAAO,eAAe,CAAC;YAC3B,KAAK,CAAC;gBACF,OAAO,mBAAmB,CAAC;YAC/B,KAAK,CAAC;gBACF,OAAO,oBAAoB,CAAC;YAChC,KAAK,CAAC;gBACF,OAAO,qBAAqB,CAAC;YACjC,KAAK,CAAC;gBACF,OAAO,mBAAmB,CAAC;YAC/B,KAAK,CAAC;gBACF,OAAO,iBAAiB,CAAC;YAC7B,KAAK,CAAC;gBACF,OAAO,oBAAoB,CAAC;YAChC,KAAK,CAAC;gBACF,OAAO,sBAAsB,CAAC;YAClC,KAAK,CAAC;gBACF,OAAO,qBAAqB,CAAC;YACjC,KAAK,EAAE;gBACH,OAAO,qBAAqB,CAAC;YACjC,KAAK,EAAE;gBACH,OAAO,4BAA4B,CAAC;YACxC,KAAK,EAAE;gBACH,OAAO,2BAA2B,CAAC;YACvC,KAAK,EAAE;gBACH,OAAO,kBAAkB,CAAC;YAC9B,KAAK,EAAE;gBACH,OAAO,gBAAgB,CAAC;YAC5B,KAAK,EAAE;gBACH,OAAO,kBAAkB,CAAC;YAC9B;gBACI,OAAO,EAAE,CAAC;SACjB;IACL,CAAC;;AAtoBD;;;GAGG;AACoB,4BAAc,GAAG,SAAS,CAAC,qBAAqB,CAAC;AAExE;;;GAGG;AACoB,2BAAa,GAAG,SAAS,CAAC,oBAAoB,CAAC;AAEtE;;;GAGG;AACoB,+BAAiB,GAAG,SAAS,CAAC,wBAAwB,CAAC;AAE9E;;;GAGG;AACoB,gCAAkB,GAAG,SAAS,CAAC,yBAAyB,CAAC;AAEhF;;;GAGG;AACoB,iCAAmB,GAAG,SAAS,CAAC,0BAA0B,CAAC;AAElF;;;GAGG;AACoB,+BAAiB,GAAG,SAAS,CAAC,wBAAwB,CAAC;AAE9E;;;GAGG;AACoB,iCAAmB,GAAG,SAAS,CAAC,0BAA0B,CAAC;AAElF;;;GAGG;AACoB,6BAAe,GAAG,SAAS,CAAC,sBAAsB,CAAC;AAC1E;;;;GAIG;AACoB,8BAAgB,GAAG,SAAS,CAAC,uBAAuB,CAAC;AAE5E;;;GAGG;AACoB,gCAAkB,GAAG,SAAS,CAAC,yBAAyB,CAAC;AAEhF;;;GAGG;AACoB,kCAAoB,GAAG,SAAS,CAAC,2BAA2B,CAAC;AAEpF;;;GAGG;AACoB,iCAAmB,GAAG,SAAS,CAAC,0BAA0B,CAAC;AAElF;;;GAGG;AACoB,iCAAmB,GAAG,SAAS,CAAC,0BAA0B,CAAC;AAClF;;;GAGG;AACoB,wCAA0B,GAAG,SAAS,CAAC,iCAAiC,CAAC;AAEhG;;;GAGG;AACoB,uCAAyB,GAAG,SAAS,CAAC,gCAAgC,CAAC;AAE9F;;;GAGG;AACoB,8BAAgB,GAAG,SAAS,CAAC,uBAAuB,CAAC;AAE5E;;;GAGG;AACoB,4BAAc,GAAG,EAAE,CAAC","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Scene } from \"../scene\";\r\nimport { Vector3, Vector4 } from \"../Maths/math.vector\";\r\nimport { Color3, Color4 } from \"../Maths/math.color\";\r\nimport { Condition, ValueCondition } from \"./condition\";\r\nimport type { IAction } from \"./action\";\r\nimport { Action } from \"./action\";\r\nimport { DoNothingAction } from \"./directActions\";\r\n\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport type { IActionEvent } from \"../Actions/actionEvent\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport { DeepCopier } from \"../Misc/deepCopier\";\r\nimport { GetClass } from \"../Misc/typeStore\";\r\nimport { AbstractActionManager } from \"./abstractActionManager\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\n/**\r\n * Action Manager manages all events to be triggered on a given mesh or the global scene.\r\n * A single scene can have many Action Managers to handle predefined actions on specific meshes.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class ActionManager extends AbstractActionManager {\r\n /**\r\n * Nothing\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly NothingTrigger = Constants.ACTION_NothingTrigger;\r\n\r\n /**\r\n * On pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnPickTrigger = Constants.ACTION_OnPickTrigger;\r\n\r\n /**\r\n * On left pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnLeftPickTrigger = Constants.ACTION_OnLeftPickTrigger;\r\n\r\n /**\r\n * On right pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnRightPickTrigger = Constants.ACTION_OnRightPickTrigger;\r\n\r\n /**\r\n * On center pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnCenterPickTrigger = Constants.ACTION_OnCenterPickTrigger;\r\n\r\n /**\r\n * On pick down\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnPickDownTrigger = Constants.ACTION_OnPickDownTrigger;\r\n\r\n /**\r\n * On double pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnDoublePickTrigger = Constants.ACTION_OnDoublePickTrigger;\r\n\r\n /**\r\n * On pick up\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnPickUpTrigger = Constants.ACTION_OnPickUpTrigger;\r\n /**\r\n * On pick out.\r\n * This trigger will only be raised if you also declared a OnPickDown\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnPickOutTrigger = Constants.ACTION_OnPickOutTrigger;\r\n\r\n /**\r\n * On long press\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnLongPressTrigger = Constants.ACTION_OnLongPressTrigger;\r\n\r\n /**\r\n * On pointer over\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnPointerOverTrigger = Constants.ACTION_OnPointerOverTrigger;\r\n\r\n /**\r\n * On pointer out\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnPointerOutTrigger = Constants.ACTION_OnPointerOutTrigger;\r\n\r\n /**\r\n * On every frame\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnEveryFrameTrigger = Constants.ACTION_OnEveryFrameTrigger;\r\n /**\r\n * On intersection enter\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnIntersectionEnterTrigger = Constants.ACTION_OnIntersectionEnterTrigger;\r\n\r\n /**\r\n * On intersection exit\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnIntersectionExitTrigger = Constants.ACTION_OnIntersectionExitTrigger;\r\n\r\n /**\r\n * On key down\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnKeyDownTrigger = Constants.ACTION_OnKeyDownTrigger;\r\n\r\n /**\r\n * On key up\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnKeyUpTrigger = 15;\r\n\r\n // Members\r\n private _scene: Scene;\r\n\r\n /**\r\n * Creates a new action manager\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(scene?: Nullable<Scene>) {\r\n super();\r\n scene = scene || EngineStore.LastCreatedScene;\r\n if (!scene) {\r\n return;\r\n }\r\n this._scene = scene;\r\n\r\n scene.actionManagers.push(this);\r\n }\r\n\r\n // Methods\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose(): void {\r\n const index = this._scene.actionManagers.indexOf(this);\r\n\r\n for (let i = 0; i < this.actions.length; i++) {\r\n const action = this.actions[i];\r\n ActionManager.Triggers[action.trigger]--;\r\n if (ActionManager.Triggers[action.trigger] === 0) {\r\n delete ActionManager.Triggers[action.trigger];\r\n }\r\n }\r\n\r\n if (index > -1) {\r\n this._scene.actionManagers.splice(index, 1);\r\n }\r\n }\r\n\r\n /**\r\n * Gets hosting scene\r\n * @returns the hosting scene\r\n */\r\n public getScene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * Does this action manager handles actions of any of the given triggers\r\n * @param triggers defines the triggers to be tested\r\n * @return a boolean indicating whether one (or more) of the triggers is handled\r\n */\r\n public hasSpecificTriggers(triggers: number[]): boolean {\r\n for (let index = 0; index < this.actions.length; index++) {\r\n const action = this.actions[index];\r\n\r\n if (triggers.indexOf(action.trigger) > -1) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Does this action manager handles actions of any of the given triggers. This function takes two arguments for\r\n * speed.\r\n * @param triggerA defines the trigger to be tested\r\n * @param triggerB defines the trigger to be tested\r\n * @return a boolean indicating whether one (or more) of the triggers is handled\r\n */\r\n public hasSpecificTriggers2(triggerA: number, triggerB: number): boolean {\r\n for (let index = 0; index < this.actions.length; index++) {\r\n const action = this.actions[index];\r\n\r\n if (triggerA == action.trigger || triggerB == action.trigger) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Does this action manager handles actions of a given trigger\r\n * @param trigger defines the trigger to be tested\r\n * @param parameterPredicate defines an optional predicate to filter triggers by parameter\r\n * @return whether the trigger is handled\r\n */\r\n public hasSpecificTrigger(trigger: number, parameterPredicate?: (parameter: any) => boolean): boolean {\r\n for (let index = 0; index < this.actions.length; index++) {\r\n const action = this.actions[index];\r\n\r\n if (action.trigger === trigger) {\r\n if (parameterPredicate) {\r\n if (parameterPredicate(action.getTriggerParameter())) {\r\n return true;\r\n }\r\n } else {\r\n return true;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Does this action manager has pointer triggers\r\n */\r\n public get hasPointerTriggers(): boolean {\r\n for (let index = 0; index < this.actions.length; index++) {\r\n const action = this.actions[index];\r\n\r\n if (action.trigger >= ActionManager.OnPickTrigger && action.trigger <= ActionManager.OnPointerOutTrigger) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Does this action manager has pick triggers\r\n */\r\n public get hasPickTriggers(): boolean {\r\n for (let index = 0; index < this.actions.length; index++) {\r\n const action = this.actions[index];\r\n\r\n if (action.trigger >= ActionManager.OnPickTrigger && action.trigger <= ActionManager.OnPickUpTrigger) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Registers an action to this action manager\r\n * @param action defines the action to be registered\r\n * @return the action amended (prepared) after registration\r\n */\r\n public registerAction(action: IAction): Nullable<IAction> {\r\n if (action.trigger === ActionManager.OnEveryFrameTrigger) {\r\n if (this.getScene().actionManager !== this) {\r\n Logger.Warn(\"OnEveryFrameTrigger can only be used with scene.actionManager\");\r\n return null;\r\n }\r\n }\r\n\r\n this.actions.push(action);\r\n\r\n if (ActionManager.Triggers[action.trigger]) {\r\n ActionManager.Triggers[action.trigger]++;\r\n } else {\r\n ActionManager.Triggers[action.trigger] = 1;\r\n }\r\n\r\n action._actionManager = this;\r\n action._prepare();\r\n\r\n return action;\r\n }\r\n\r\n /**\r\n * Unregisters an action to this action manager\r\n * @param action defines the action to be unregistered\r\n * @return a boolean indicating whether the action has been unregistered\r\n */\r\n public unregisterAction(action: IAction): Boolean {\r\n const index = this.actions.indexOf(action);\r\n if (index !== -1) {\r\n this.actions.splice(index, 1);\r\n ActionManager.Triggers[action.trigger] -= 1;\r\n if (ActionManager.Triggers[action.trigger] === 0) {\r\n delete ActionManager.Triggers[action.trigger];\r\n }\r\n action._actionManager = null;\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Process a specific trigger\r\n * @param trigger defines the trigger to process\r\n * @param evt defines the event details to be processed\r\n */\r\n public processTrigger(trigger: number, evt?: IActionEvent): void {\r\n for (let index = 0; index < this.actions.length; index++) {\r\n const action = this.actions[index];\r\n\r\n if (action.trigger === trigger) {\r\n if (evt) {\r\n if (trigger === ActionManager.OnKeyUpTrigger || trigger === ActionManager.OnKeyDownTrigger) {\r\n const parameter = action.getTriggerParameter();\r\n\r\n if (parameter && parameter !== evt.sourceEvent.keyCode) {\r\n if (!parameter.toLowerCase) {\r\n continue;\r\n }\r\n const lowerCase = parameter.toLowerCase();\r\n\r\n if (lowerCase !== evt.sourceEvent.key) {\r\n const unicode = evt.sourceEvent.charCode ? evt.sourceEvent.charCode : evt.sourceEvent.keyCode;\r\n const actualkey = String.fromCharCode(unicode).toLowerCase();\r\n if (actualkey !== lowerCase) {\r\n continue;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n action._executeCurrent(evt);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param propertyPath\r\n * @hidden\r\n */\r\n public _getEffectiveTarget(target: any, propertyPath: string): any {\r\n const properties = propertyPath.split(\".\");\r\n\r\n for (let index = 0; index < properties.length - 1; index++) {\r\n target = target[properties[index]];\r\n }\r\n\r\n return target;\r\n }\r\n\r\n /**\r\n * @param propertyPath\r\n * @hidden\r\n */\r\n public _getProperty(propertyPath: string): string {\r\n const properties = propertyPath.split(\".\");\r\n\r\n return properties[properties.length - 1];\r\n }\r\n\r\n /**\r\n * Serialize this manager to a JSON object\r\n * @param name defines the property name to store this manager\r\n * @returns a JSON representation of this manager\r\n */\r\n public serialize(name: string): any {\r\n const root = {\r\n children: new Array(),\r\n name: name,\r\n type: 3, // Root node\r\n properties: new Array(), // Empty for root but required\r\n };\r\n\r\n for (let i = 0; i < this.actions.length; i++) {\r\n const triggerObject = {\r\n type: 0, // Trigger\r\n children: new Array(),\r\n name: ActionManager.GetTriggerName(this.actions[i].trigger),\r\n properties: new Array(),\r\n };\r\n\r\n const triggerOptions = this.actions[i].triggerOptions;\r\n\r\n if (triggerOptions && typeof triggerOptions !== \"number\") {\r\n if (triggerOptions.parameter instanceof Node) {\r\n triggerObject.properties.push(Action._GetTargetProperty(triggerOptions.parameter));\r\n } else {\r\n const parameter = <any>{};\r\n DeepCopier.DeepCopy(triggerOptions.parameter, parameter, [\"mesh\"]);\r\n\r\n if (triggerOptions.parameter && triggerOptions.parameter.mesh) {\r\n parameter._meshId = triggerOptions.parameter.mesh.id;\r\n }\r\n\r\n triggerObject.properties.push({ name: \"parameter\", targetType: null, value: parameter });\r\n }\r\n }\r\n\r\n // Serialize child action, recursively\r\n this.actions[i].serialize(triggerObject);\r\n\r\n // Add serialized trigger\r\n root.children.push(triggerObject);\r\n }\r\n\r\n return root;\r\n }\r\n\r\n /**\r\n * Creates a new ActionManager from a JSON data\r\n * @param parsedActions defines the JSON data to read from\r\n * @param object defines the hosting mesh\r\n * @param scene defines the hosting scene\r\n */\r\n public static Parse(parsedActions: any, object: Nullable<AbstractMesh>, scene: Scene): void {\r\n const actionManager = new ActionManager(scene);\r\n if (object === null) {\r\n scene.actionManager = actionManager;\r\n } else {\r\n object.actionManager = actionManager;\r\n }\r\n\r\n // instanciate a new object\r\n const instanciate = (name: string, params: Array<any>): any => {\r\n const internalClassType = GetClass(\"BABYLON.\" + name);\r\n if (internalClassType) {\r\n const newInstance: Object = Object.create(internalClassType.prototype);\r\n // eslint-disable-next-line prefer-spread\r\n newInstance.constructor.apply(newInstance, params);\r\n return newInstance;\r\n }\r\n };\r\n\r\n const parseParameter = (name: string, value: string, target: any, propertyPath: Nullable<string>): any => {\r\n if (propertyPath === null) {\r\n // String, boolean or float\r\n const floatValue = parseFloat(value);\r\n\r\n if (value === \"true\" || value === \"false\") {\r\n return value === \"true\";\r\n } else {\r\n return isNaN(floatValue) ? value : floatValue;\r\n }\r\n }\r\n\r\n const effectiveTarget = propertyPath.split(\".\");\r\n const values = value.split(\",\");\r\n\r\n // Get effective Target\r\n for (let i = 0; i < effectiveTarget.length; i++) {\r\n target = target[effectiveTarget[i]];\r\n }\r\n\r\n // Return appropriate value with its type\r\n if (typeof target === \"boolean\") {\r\n return values[0] === \"true\";\r\n }\r\n\r\n if (typeof target === \"string\") {\r\n return values[0];\r\n }\r\n\r\n // Parameters with multiple values such as Vector3 etc.\r\n const split = new Array<number>();\r\n for (let i = 0; i < values.length; i++) {\r\n split.push(parseFloat(values[i]));\r\n }\r\n\r\n if (target instanceof Vector3) {\r\n return Vector3.FromArray(split);\r\n }\r\n\r\n if (target instanceof Vector4) {\r\n return Vector4.FromArray(split);\r\n }\r\n\r\n if (target instanceof Color3) {\r\n return Color3.FromArray(split);\r\n }\r\n\r\n if (target instanceof Color4) {\r\n return Color4.FromArray(split);\r\n }\r\n\r\n return parseFloat(values[0]);\r\n };\r\n\r\n // traverse graph per trigger\r\n const traverse = (parsedAction: any, trigger: any, condition: Nullable<Condition>, action: Nullable<Action>, combineArray: Nullable<Array<Action>> = null) => {\r\n if (parsedAction.detached) {\r\n return;\r\n }\r\n\r\n const parameters = new Array<any>();\r\n let target: any = null;\r\n let propertyPath: Nullable<string> = null;\r\n const combine = parsedAction.combine && parsedAction.combine.length > 0;\r\n\r\n // Parameters\r\n if (parsedAction.type === 2) {\r\n parameters.push(actionManager);\r\n } else {\r\n parameters.push(trigger);\r\n }\r\n\r\n if (combine) {\r\n const actions = new Array<Action>();\r\n for (let j = 0; j < parsedAction.combine.length; j++) {\r\n traverse(parsedAction.combine[j], ActionManager.NothingTrigger, condition, action, actions);\r\n }\r\n parameters.push(actions);\r\n } else {\r\n for (let i = 0; i < parsedAction.properties.length; i++) {\r\n let value = parsedAction.properties[i].value;\r\n const name = parsedAction.properties[i].name;\r\n const targetType = parsedAction.properties[i].targetType;\r\n\r\n if (name === \"target\") {\r\n if (targetType !== null && targetType === \"SceneProperties\") {\r\n value = target = scene;\r\n } else {\r\n value = target = scene.getNodeByName(value);\r\n }\r\n } else if (name === \"parent\") {\r\n value = scene.getNodeByName(value);\r\n } else if (name === \"sound\") {\r\n // Can not externalize to component, so only checks for the presence off the API.\r\n if (scene.getSoundByName) {\r\n value = scene.getSoundByName(value);\r\n }\r\n } else if (name !== \"propertyPath\") {\r\n if (parsedAction.type === 2 && name === \"operator\") {\r\n value = (<any>ValueCondition)[value];\r\n } else {\r\n value = parseParameter(name, value, target, name === \"value\" ? propertyPath : null);\r\n }\r\n } else {\r\n propertyPath = value;\r\n }\r\n\r\n parameters.push(value);\r\n }\r\n }\r\n\r\n if (combineArray === null) {\r\n parameters.push(condition);\r\n } else {\r\n parameters.push(null);\r\n }\r\n\r\n // If interpolate value action\r\n if (parsedAction.name === \"InterpolateValueAction\") {\r\n const param = parameters[parameters.length - 2];\r\n parameters[parameters.length - 1] = param;\r\n parameters[parameters.length - 2] = condition;\r\n }\r\n\r\n // Action or condition(s) and not CombineAction\r\n let newAction = instanciate(parsedAction.name, parameters);\r\n\r\n if (newAction instanceof Condition && condition !== null) {\r\n const nothing = new DoNothingAction(trigger, condition);\r\n\r\n if (action) {\r\n action.then(nothing);\r\n } else {\r\n actionManager.registerAction(nothing);\r\n }\r\n\r\n action = nothing;\r\n }\r\n\r\n if (combineArray === null) {\r\n if (newAction instanceof Condition) {\r\n condition = newAction;\r\n newAction = action;\r\n } else {\r\n condition = null;\r\n if (action) {\r\n action.then(newAction);\r\n } else {\r\n actionManager.registerAction(newAction);\r\n }\r\n }\r\n } else {\r\n combineArray.push(newAction);\r\n }\r\n\r\n for (let i = 0; i < parsedAction.children.length; i++) {\r\n traverse(parsedAction.children[i], trigger, condition, newAction, null);\r\n }\r\n };\r\n\r\n // triggers\r\n for (let i = 0; i < parsedActions.children.length; i++) {\r\n let triggerParams: any;\r\n const trigger = parsedActions.children[i];\r\n\r\n if (trigger.properties.length > 0) {\r\n const param = trigger.properties[0].value;\r\n const value = trigger.properties[0].targetType === null ? param : scene.getMeshByName(param);\r\n\r\n if (value._meshId) {\r\n value.mesh = scene.getMeshById(value._meshId);\r\n }\r\n\r\n triggerParams = { trigger: (<any>ActionManager)[trigger.name], parameter: value };\r\n } else {\r\n triggerParams = (<any>ActionManager)[trigger.name];\r\n }\r\n\r\n for (let j = 0; j < trigger.children.length; j++) {\r\n if (!trigger.detached) {\r\n traverse(trigger.children[j], triggerParams, null, null);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Get a trigger name by index\r\n * @param trigger defines the trigger index\r\n * @returns a trigger name\r\n */\r\n public static GetTriggerName(trigger: number): string {\r\n switch (trigger) {\r\n case 0:\r\n return \"NothingTrigger\";\r\n case 1:\r\n return \"OnPickTrigger\";\r\n case 2:\r\n return \"OnLeftPickTrigger\";\r\n case 3:\r\n return \"OnRightPickTrigger\";\r\n case 4:\r\n return \"OnCenterPickTrigger\";\r\n case 5:\r\n return \"OnPickDownTrigger\";\r\n case 6:\r\n return \"OnPickUpTrigger\";\r\n case 7:\r\n return \"OnLongPressTrigger\";\r\n case 8:\r\n return \"OnPointerOverTrigger\";\r\n case 9:\r\n return \"OnPointerOutTrigger\";\r\n case 10:\r\n return \"OnEveryFrameTrigger\";\r\n case 11:\r\n return \"OnIntersectionEnterTrigger\";\r\n case 12:\r\n return \"OnIntersectionExitTrigger\";\r\n case 13:\r\n return \"OnKeyDownTrigger\";\r\n case 14:\r\n return \"OnKeyUpTrigger\";\r\n case 15:\r\n return \"OnPickOutTrigger\";\r\n default:\r\n return \"\";\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"actionManager.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Actions/actionManager.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AACrD,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAExD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAElD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD;;;;GAIG;AACH,MAAM,OAAO,aAAc,SAAQ,qBAAqB;IAyGpD;;;OAGG;IACH,YAAY,KAAuB;QAC/B,KAAK,EAAE,CAAC;QACR,KAAK,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAgB,CAAC;QAC9C,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QACD,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACpC,CAAC;IAED,UAAU;IAEV;;OAEG;IACI,OAAO;QACV,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAEvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC1C,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC/B,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;YACzC,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;gBAC9C,OAAO,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;aACjD;SACJ;QAED,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;YACZ,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SAC/C;IACL,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAC,QAAkB;QACzC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACtD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAEnC,IAAI,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE;gBACvC,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;OAMG;IACI,oBAAoB,CAAC,QAAgB,EAAE,QAAgB;QAC1D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACtD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAEnC,IAAI,QAAQ,IAAI,MAAM,CAAC,OAAO,IAAI,QAAQ,IAAI,MAAM,CAAC,OAAO,EAAE;gBAC1D,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;OAKG;IACI,kBAAkB,CAAC,OAAe,EAAE,kBAAgD;QACvF,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACtD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAEnC,IAAI,MAAM,CAAC,OAAO,KAAK,OAAO,EAAE;gBAC5B,IAAI,kBAAkB,EAAE;oBACpB,IAAI,kBAAkB,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC,EAAE;wBAClD,OAAO,IAAI,CAAC;qBACf;iBACJ;qBAAM;oBACH,OAAO,IAAI,CAAC;iBACf;aACJ;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACtD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAEnC,IAAI,MAAM,CAAC,OAAO,IAAI,aAAa,CAAC,aAAa,IAAI,MAAM,CAAC,OAAO,IAAI,aAAa,CAAC,mBAAmB,EAAE;gBACtG,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACtD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAEnC,IAAI,MAAM,CAAC,OAAO,IAAI,aAAa,CAAC,aAAa,IAAI,MAAM,CAAC,OAAO,IAAI,aAAa,CAAC,eAAe,EAAE;gBAClG,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,MAAe;QACjC,IAAI,MAAM,CAAC,OAAO,KAAK,aAAa,CAAC,mBAAmB,EAAE;YACtD,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC,aAAa,KAAK,IAAI,EAAE;gBACxC,MAAM,CAAC,IAAI,CAAC,+DAA+D,CAAC,CAAC;gBAC7E,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE1B,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE;YACxC,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;SAC5C;aAAM;YACH,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;SAC9C;QAED,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;QAC7B,MAAM,CAAC,QAAQ,EAAE,CAAC;QAElB,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,MAAe;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC3C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAC9B,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAC5C,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;gBAC9C,OAAO,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;aACjD;YACD,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;YAC7B,OAAO,IAAI,CAAC;SACf;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,OAAe,EAAE,GAAkB;QACrD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACtD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAEnC,IAAI,MAAM,CAAC,OAAO,KAAK,OAAO,EAAE;gBAC5B,IAAI,GAAG,EAAE;oBACL,IAAI,OAAO,KAAK,aAAa,CAAC,cAAc,IAAI,OAAO,KAAK,aAAa,CAAC,gBAAgB,EAAE;wBACxF,MAAM,SAAS,GAAG,MAAM,CAAC,mBAAmB,EAAE,CAAC;wBAE/C,IAAI,SAAS,IAAI,SAAS,KAAK,GAAG,CAAC,WAAW,CAAC,OAAO,EAAE;4BACpD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE;gCACxB,SAAS;6BACZ;4BACD,MAAM,SAAS,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;4BAE1C,IAAI,SAAS,KAAK,GAAG,CAAC,WAAW,CAAC,GAAG,EAAE;gCACnC,MAAM,OAAO,GAAG,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,WAAW,CAAC,OAAO,CAAC;gCAC9F,MAAM,SAAS,GAAG,MAAM,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,WAAW,EAAE,CAAC;gCAC7D,IAAI,SAAS,KAAK,SAAS,EAAE;oCACzB,SAAS;iCACZ;6BACJ;yBACJ;qBACJ;iBACJ;gBAED,MAAM,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;aAC/B;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAC,MAAW,EAAE,YAAoB;QACxD,MAAM,UAAU,GAAG,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAE3C,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,EAAE,EAAE;YACxD,MAAM,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;SACtC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;OAGG;IACI,YAAY,CAAC,YAAoB;QACpC,MAAM,UAAU,GAAG,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAE3C,OAAO,UAAU,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,IAAY;QACzB,MAAM,IAAI,GAAG;YACT,QAAQ,EAAE,IAAI,KAAK,EAAE;YACrB,IAAI,EAAE,IAAI;YACV,IAAI,EAAE,CAAC;YACP,UAAU,EAAE,IAAI,KAAK,EAAE,EAAE,8BAA8B;SAC1D,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC1C,MAAM,aAAa,GAAG;gBAClB,IAAI,EAAE,CAAC;gBACP,QAAQ,EAAE,IAAI,KAAK,EAAE;gBACrB,IAAI,EAAE,aAAa,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;gBAC3D,UAAU,EAAE,IAAI,KAAK,EAAE;aAC1B,CAAC;YAEF,MAAM,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC;YAEtD,IAAI,cAAc,IAAI,OAAO,cAAc,KAAK,QAAQ,EAAE;gBACtD,IAAI,cAAc,CAAC,SAAS,YAAY,IAAI,EAAE;oBAC1C,aAAa,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC;iBACtF;qBAAM;oBACH,MAAM,SAAS,GAAQ,EAAE,CAAC;oBAC1B,UAAU,CAAC,QAAQ,CAAC,cAAc,CAAC,SAAS,EAAE,SAAS,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC;oBAEnE,IAAI,cAAc,CAAC,SAAS,IAAI,cAAc,CAAC,SAAS,CAAC,IAAI,EAAE;wBAC3D,SAAS,CAAC,OAAO,GAAG,cAAc,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC;qBACxD;oBAED,aAAa,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,WAAW,EAAE,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,CAAC;iBAC5F;aACJ;YAED,sCAAsC;YACtC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;YAEzC,yBAAyB;YACzB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SACrC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,aAAkB,EAAE,MAA8B,EAAE,KAAY;QAChF,MAAM,aAAa,GAAG,IAAI,aAAa,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,MAAM,KAAK,IAAI,EAAE;YACjB,KAAK,CAAC,aAAa,GAAG,aAAa,CAAC;SACvC;aAAM;YACH,MAAM,CAAC,aAAa,GAAG,aAAa,CAAC;SACxC;QAED,2BAA2B;QAC3B,MAAM,WAAW,GAAG,CAAC,IAAY,EAAE,MAAkB,EAAO,EAAE;YAC1D,MAAM,iBAAiB,GAAG,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC;YACtD,IAAI,iBAAiB,EAAE;gBACnB,MAAM,WAAW,GAAW,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;gBACvE,yCAAyC;gBACzC,WAAW,CAAC,WAAW,CAAC,KAAK,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;gBACnD,OAAO,WAAW,CAAC;aACtB;QACL,CAAC,CAAC;QAEF,MAAM,cAAc,GAAG,CAAC,IAAY,EAAE,KAAa,EAAE,MAAW,EAAE,YAA8B,EAAO,EAAE;YACrG,IAAI,YAAY,KAAK,IAAI,EAAE;gBACvB,2BAA2B;gBAC3B,MAAM,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;gBAErC,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,OAAO,EAAE;oBACvC,OAAO,KAAK,KAAK,MAAM,CAAC;iBAC3B;qBAAM;oBACH,OAAO,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,UAAU,CAAC;iBACjD;aACJ;YAED,MAAM,eAAe,GAAG,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAChD,MAAM,MAAM,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAEhC,uBAAuB;YACvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC;aACvC;YAED,yCAAyC;YACzC,IAAI,OAAO,MAAM,KAAK,SAAS,EAAE;gBAC7B,OAAO,MAAM,CAAC,CAAC,CAAC,KAAK,MAAM,CAAC;aAC/B;YAED,IAAI,OAAO,MAAM,KAAK,QAAQ,EAAE;gBAC5B,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;aACpB;YAED,uDAAuD;YACvD,MAAM,KAAK,GAAG,IAAI,KAAK,EAAU,CAAC;YAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACpC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aACrC;YAED,IAAI,MAAM,YAAY,OAAO,EAAE;gBAC3B,OAAO,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;aACnC;YAED,IAAI,MAAM,YAAY,OAAO,EAAE;gBAC3B,OAAO,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;aACnC;YAED,IAAI,MAAM,YAAY,MAAM,EAAE;gBAC1B,OAAO,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;aAClC;YAED,IAAI,MAAM,YAAY,MAAM,EAAE;gBAC1B,OAAO,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;aAClC;YAED,OAAO,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC,CAAC;QAEF,6BAA6B;QAC7B,MAAM,QAAQ,GAAG,CAAC,YAAiB,EAAE,OAAY,EAAE,SAA8B,EAAE,MAAwB,EAAE,eAAwC,IAAI,EAAE,EAAE;YACzJ,IAAI,YAAY,CAAC,QAAQ,EAAE;gBACvB,OAAO;aACV;YAED,MAAM,UAAU,GAAG,IAAI,KAAK,EAAO,CAAC;YACpC,IAAI,MAAM,GAAQ,IAAI,CAAC;YACvB,IAAI,YAAY,GAAqB,IAAI,CAAC;YAC1C,MAAM,OAAO,GAAG,YAAY,CAAC,OAAO,IAAI,YAAY,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;YAExE,aAAa;YACb,IAAI,YAAY,CAAC,IAAI,KAAK,CAAC,EAAE;gBACzB,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;aAClC;iBAAM;gBACH,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;aAC5B;YAED,IAAI,OAAO,EAAE;gBACT,MAAM,OAAO,GAAG,IAAI,KAAK,EAAU,CAAC;gBACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBAClD,QAAQ,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,aAAa,CAAC,cAAc,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;iBAC/F;gBACD,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;aAC5B;iBAAM;gBACH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACrD,IAAI,KAAK,GAAG,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;oBAC7C,MAAM,IAAI,GAAG,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;oBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;oBAEzD,IAAI,IAAI,KAAK,QAAQ,EAAE;wBACnB,IAAI,UAAU,KAAK,IAAI,IAAI,UAAU,KAAK,iBAAiB,EAAE;4BACzD,KAAK,GAAG,MAAM,GAAG,KAAK,CAAC;yBAC1B;6BAAM;4BACH,KAAK,GAAG,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;yBAC/C;qBACJ;yBAAM,IAAI,IAAI,KAAK,QAAQ,EAAE;wBAC1B,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;qBACtC;yBAAM,IAAI,IAAI,KAAK,OAAO,EAAE;wBACzB,iFAAiF;wBACjF,IAAI,KAAK,CAAC,cAAc,EAAE;4BACtB,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;yBACvC;qBACJ;yBAAM,IAAI,IAAI,KAAK,cAAc,EAAE;wBAChC,IAAI,YAAY,CAAC,IAAI,KAAK,CAAC,IAAI,IAAI,KAAK,UAAU,EAAE;4BAChD,KAAK,GAAS,cAAe,CAAC,KAAK,CAAC,CAAC;yBACxC;6BAAM;4BACH,KAAK,GAAG,cAAc,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;yBACvF;qBACJ;yBAAM;wBACH,YAAY,GAAG,KAAK,CAAC;qBACxB;oBAED,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;iBAC1B;aACJ;YAED,IAAI,YAAY,KAAK,IAAI,EAAE;gBACvB,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;aAC9B;iBAAM;gBACH,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACzB;YAED,8BAA8B;YAC9B,IAAI,YAAY,CAAC,IAAI,KAAK,wBAAwB,EAAE;gBAChD,MAAM,KAAK,GAAG,UAAU,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAChD,UAAU,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;gBAC1C,UAAU,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;aACjD;YAED,+CAA+C;YAC/C,IAAI,SAAS,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;YAE3D,IAAI,SAAS,YAAY,SAAS,IAAI,SAAS,KAAK,IAAI,EAAE;gBACtD,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;gBAExD,IAAI,MAAM,EAAE;oBACR,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;iBACxB;qBAAM;oBACH,aAAa,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;iBACzC;gBAED,MAAM,GAAG,OAAO,CAAC;aACpB;YAED,IAAI,YAAY,KAAK,IAAI,EAAE;gBACvB,IAAI,SAAS,YAAY,SAAS,EAAE;oBAChC,SAAS,GAAG,SAAS,CAAC;oBACtB,SAAS,GAAG,MAAM,CAAC;iBACtB;qBAAM;oBACH,SAAS,GAAG,IAAI,CAAC;oBACjB,IAAI,MAAM,EAAE;wBACR,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;qBAC1B;yBAAM;wBACH,aAAa,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;qBAC3C;iBACJ;aACJ;iBAAM;gBACH,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;aAChC;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACnD,QAAQ,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;aAC3E;QACL,CAAC,CAAC;QAEF,WAAW;QACX,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACpD,IAAI,aAAkB,CAAC;YACvB,MAAM,OAAO,GAAG,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAE1C,IAAI,OAAO,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC/B,MAAM,KAAK,GAAG,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;gBAC1C,MAAM,KAAK,GAAG,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,UAAU,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAE7F,IAAI,KAAK,CAAC,OAAO,EAAE;oBACf,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;iBACjD;gBAED,aAAa,GAAG,EAAE,OAAO,EAAQ,aAAc,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC;aACrF;iBAAM;gBACH,aAAa,GAAS,aAAc,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;aACtD;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC9C,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE;oBACnB,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,aAAa,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;iBAC5D;aACJ;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,cAAc,CAAC,OAAe;QACxC,QAAQ,OAAO,EAAE;YACb,KAAK,CAAC;gBACF,OAAO,gBAAgB,CAAC;YAC5B,KAAK,CAAC;gBACF,OAAO,eAAe,CAAC;YAC3B,KAAK,CAAC;gBACF,OAAO,mBAAmB,CAAC;YAC/B,KAAK,CAAC;gBACF,OAAO,oBAAoB,CAAC;YAChC,KAAK,CAAC;gBACF,OAAO,qBAAqB,CAAC;YACjC,KAAK,CAAC;gBACF,OAAO,mBAAmB,CAAC;YAC/B,KAAK,CAAC;gBACF,OAAO,iBAAiB,CAAC;YAC7B,KAAK,CAAC;gBACF,OAAO,oBAAoB,CAAC;YAChC,KAAK,CAAC;gBACF,OAAO,sBAAsB,CAAC;YAClC,KAAK,CAAC;gBACF,OAAO,qBAAqB,CAAC;YACjC,KAAK,EAAE;gBACH,OAAO,qBAAqB,CAAC;YACjC,KAAK,EAAE;gBACH,OAAO,4BAA4B,CAAC;YACxC,KAAK,EAAE;gBACH,OAAO,2BAA2B,CAAC;YACvC,KAAK,EAAE;gBACH,OAAO,kBAAkB,CAAC;YAC9B,KAAK,EAAE;gBACH,OAAO,gBAAgB,CAAC;YAC5B,KAAK,EAAE;gBACH,OAAO,kBAAkB,CAAC;YAC9B;gBACI,OAAO,EAAE,CAAC;SACjB;IACL,CAAC;;AAtoBD;;;GAGG;AACoB,4BAAc,GAAG,SAAS,CAAC,qBAAqB,CAAC;AAExE;;;GAGG;AACoB,2BAAa,GAAG,SAAS,CAAC,oBAAoB,CAAC;AAEtE;;;GAGG;AACoB,+BAAiB,GAAG,SAAS,CAAC,wBAAwB,CAAC;AAE9E;;;GAGG;AACoB,gCAAkB,GAAG,SAAS,CAAC,yBAAyB,CAAC;AAEhF;;;GAGG;AACoB,iCAAmB,GAAG,SAAS,CAAC,0BAA0B,CAAC;AAElF;;;GAGG;AACoB,+BAAiB,GAAG,SAAS,CAAC,wBAAwB,CAAC;AAE9E;;;GAGG;AACoB,iCAAmB,GAAG,SAAS,CAAC,0BAA0B,CAAC;AAElF;;;GAGG;AACoB,6BAAe,GAAG,SAAS,CAAC,sBAAsB,CAAC;AAC1E;;;;GAIG;AACoB,8BAAgB,GAAG,SAAS,CAAC,uBAAuB,CAAC;AAE5E;;;GAGG;AACoB,gCAAkB,GAAG,SAAS,CAAC,yBAAyB,CAAC;AAEhF;;;GAGG;AACoB,kCAAoB,GAAG,SAAS,CAAC,2BAA2B,CAAC;AAEpF;;;GAGG;AACoB,iCAAmB,GAAG,SAAS,CAAC,0BAA0B,CAAC;AAElF;;;GAGG;AACoB,iCAAmB,GAAG,SAAS,CAAC,0BAA0B,CAAC;AAClF;;;GAGG;AACoB,wCAA0B,GAAG,SAAS,CAAC,iCAAiC,CAAC;AAEhG;;;GAGG;AACoB,uCAAyB,GAAG,SAAS,CAAC,gCAAgC,CAAC;AAE9F;;;GAGG;AACoB,8BAAgB,GAAG,SAAS,CAAC,uBAAuB,CAAC;AAE5E;;;GAGG;AACoB,4BAAc,GAAG,EAAE,CAAC","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Scene } from \"../scene\";\r\nimport { Vector3, Vector4 } from \"../Maths/math.vector\";\r\nimport { Color3, Color4 } from \"../Maths/math.color\";\r\nimport { Condition, ValueCondition } from \"./condition\";\r\nimport type { IAction } from \"./action\";\r\nimport { Action } from \"./action\";\r\nimport { DoNothingAction } from \"./directActions\";\r\n\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport type { IActionEvent } from \"../Actions/actionEvent\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport { DeepCopier } from \"../Misc/deepCopier\";\r\nimport { GetClass } from \"../Misc/typeStore\";\r\nimport { AbstractActionManager } from \"./abstractActionManager\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\n/**\r\n * Action Manager manages all events to be triggered on a given mesh or the global scene.\r\n * A single scene can have many Action Managers to handle predefined actions on specific meshes.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class ActionManager extends AbstractActionManager {\r\n /**\r\n * Nothing\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly NothingTrigger = Constants.ACTION_NothingTrigger;\r\n\r\n /**\r\n * On pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnPickTrigger = Constants.ACTION_OnPickTrigger;\r\n\r\n /**\r\n * On left pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnLeftPickTrigger = Constants.ACTION_OnLeftPickTrigger;\r\n\r\n /**\r\n * On right pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnRightPickTrigger = Constants.ACTION_OnRightPickTrigger;\r\n\r\n /**\r\n * On center pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnCenterPickTrigger = Constants.ACTION_OnCenterPickTrigger;\r\n\r\n /**\r\n * On pick down\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnPickDownTrigger = Constants.ACTION_OnPickDownTrigger;\r\n\r\n /**\r\n * On double pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnDoublePickTrigger = Constants.ACTION_OnDoublePickTrigger;\r\n\r\n /**\r\n * On pick up\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnPickUpTrigger = Constants.ACTION_OnPickUpTrigger;\r\n /**\r\n * On pick out.\r\n * This trigger will only be raised if you also declared a OnPickDown\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnPickOutTrigger = Constants.ACTION_OnPickOutTrigger;\r\n\r\n /**\r\n * On long press\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnLongPressTrigger = Constants.ACTION_OnLongPressTrigger;\r\n\r\n /**\r\n * On pointer over\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnPointerOverTrigger = Constants.ACTION_OnPointerOverTrigger;\r\n\r\n /**\r\n * On pointer out\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnPointerOutTrigger = Constants.ACTION_OnPointerOutTrigger;\r\n\r\n /**\r\n * On every frame\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnEveryFrameTrigger = Constants.ACTION_OnEveryFrameTrigger;\r\n /**\r\n * On intersection enter\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnIntersectionEnterTrigger = Constants.ACTION_OnIntersectionEnterTrigger;\r\n\r\n /**\r\n * On intersection exit\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnIntersectionExitTrigger = Constants.ACTION_OnIntersectionExitTrigger;\r\n\r\n /**\r\n * On key down\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnKeyDownTrigger = Constants.ACTION_OnKeyDownTrigger;\r\n\r\n /**\r\n * On key up\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly OnKeyUpTrigger = 15;\r\n\r\n // Members\r\n private _scene: Scene;\r\n\r\n /**\r\n * Creates a new action manager\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(scene?: Nullable<Scene>) {\r\n super();\r\n scene = scene || EngineStore.LastCreatedScene;\r\n if (!scene) {\r\n return;\r\n }\r\n this._scene = scene;\r\n\r\n scene.actionManagers.push(this);\r\n }\r\n\r\n // Methods\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose(): void {\r\n const index = this._scene.actionManagers.indexOf(this);\r\n\r\n for (let i = 0; i < this.actions.length; i++) {\r\n const action = this.actions[i];\r\n ActionManager.Triggers[action.trigger]--;\r\n if (ActionManager.Triggers[action.trigger] === 0) {\r\n delete ActionManager.Triggers[action.trigger];\r\n }\r\n }\r\n\r\n if (index > -1) {\r\n this._scene.actionManagers.splice(index, 1);\r\n }\r\n }\r\n\r\n /**\r\n * Gets hosting scene\r\n * @returns the hosting scene\r\n */\r\n public getScene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * Does this action manager handles actions of any of the given triggers\r\n * @param triggers defines the triggers to be tested\r\n * @returns a boolean indicating whether one (or more) of the triggers is handled\r\n */\r\n public hasSpecificTriggers(triggers: number[]): boolean {\r\n for (let index = 0; index < this.actions.length; index++) {\r\n const action = this.actions[index];\r\n\r\n if (triggers.indexOf(action.trigger) > -1) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Does this action manager handles actions of any of the given triggers. This function takes two arguments for\r\n * speed.\r\n * @param triggerA defines the trigger to be tested\r\n * @param triggerB defines the trigger to be tested\r\n * @returns a boolean indicating whether one (or more) of the triggers is handled\r\n */\r\n public hasSpecificTriggers2(triggerA: number, triggerB: number): boolean {\r\n for (let index = 0; index < this.actions.length; index++) {\r\n const action = this.actions[index];\r\n\r\n if (triggerA == action.trigger || triggerB == action.trigger) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Does this action manager handles actions of a given trigger\r\n * @param trigger defines the trigger to be tested\r\n * @param parameterPredicate defines an optional predicate to filter triggers by parameter\r\n * @returns whether the trigger is handled\r\n */\r\n public hasSpecificTrigger(trigger: number, parameterPredicate?: (parameter: any) => boolean): boolean {\r\n for (let index = 0; index < this.actions.length; index++) {\r\n const action = this.actions[index];\r\n\r\n if (action.trigger === trigger) {\r\n if (parameterPredicate) {\r\n if (parameterPredicate(action.getTriggerParameter())) {\r\n return true;\r\n }\r\n } else {\r\n return true;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Does this action manager has pointer triggers\r\n */\r\n public get hasPointerTriggers(): boolean {\r\n for (let index = 0; index < this.actions.length; index++) {\r\n const action = this.actions[index];\r\n\r\n if (action.trigger >= ActionManager.OnPickTrigger && action.trigger <= ActionManager.OnPointerOutTrigger) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Does this action manager has pick triggers\r\n */\r\n public get hasPickTriggers(): boolean {\r\n for (let index = 0; index < this.actions.length; index++) {\r\n const action = this.actions[index];\r\n\r\n if (action.trigger >= ActionManager.OnPickTrigger && action.trigger <= ActionManager.OnPickUpTrigger) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Registers an action to this action manager\r\n * @param action defines the action to be registered\r\n * @returns the action amended (prepared) after registration\r\n */\r\n public registerAction(action: IAction): Nullable<IAction> {\r\n if (action.trigger === ActionManager.OnEveryFrameTrigger) {\r\n if (this.getScene().actionManager !== this) {\r\n Logger.Warn(\"OnEveryFrameTrigger can only be used with scene.actionManager\");\r\n return null;\r\n }\r\n }\r\n\r\n this.actions.push(action);\r\n\r\n if (ActionManager.Triggers[action.trigger]) {\r\n ActionManager.Triggers[action.trigger]++;\r\n } else {\r\n ActionManager.Triggers[action.trigger] = 1;\r\n }\r\n\r\n action._actionManager = this;\r\n action._prepare();\r\n\r\n return action;\r\n }\r\n\r\n /**\r\n * Unregisters an action to this action manager\r\n * @param action defines the action to be unregistered\r\n * @returns a boolean indicating whether the action has been unregistered\r\n */\r\n public unregisterAction(action: IAction): Boolean {\r\n const index = this.actions.indexOf(action);\r\n if (index !== -1) {\r\n this.actions.splice(index, 1);\r\n ActionManager.Triggers[action.trigger] -= 1;\r\n if (ActionManager.Triggers[action.trigger] === 0) {\r\n delete ActionManager.Triggers[action.trigger];\r\n }\r\n action._actionManager = null;\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Process a specific trigger\r\n * @param trigger defines the trigger to process\r\n * @param evt defines the event details to be processed\r\n */\r\n public processTrigger(trigger: number, evt?: IActionEvent): void {\r\n for (let index = 0; index < this.actions.length; index++) {\r\n const action = this.actions[index];\r\n\r\n if (action.trigger === trigger) {\r\n if (evt) {\r\n if (trigger === ActionManager.OnKeyUpTrigger || trigger === ActionManager.OnKeyDownTrigger) {\r\n const parameter = action.getTriggerParameter();\r\n\r\n if (parameter && parameter !== evt.sourceEvent.keyCode) {\r\n if (!parameter.toLowerCase) {\r\n continue;\r\n }\r\n const lowerCase = parameter.toLowerCase();\r\n\r\n if (lowerCase !== evt.sourceEvent.key) {\r\n const unicode = evt.sourceEvent.charCode ? evt.sourceEvent.charCode : evt.sourceEvent.keyCode;\r\n const actualkey = String.fromCharCode(unicode).toLowerCase();\r\n if (actualkey !== lowerCase) {\r\n continue;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n action._executeCurrent(evt);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param propertyPath\r\n * @hidden\r\n */\r\n public _getEffectiveTarget(target: any, propertyPath: string): any {\r\n const properties = propertyPath.split(\".\");\r\n\r\n for (let index = 0; index < properties.length - 1; index++) {\r\n target = target[properties[index]];\r\n }\r\n\r\n return target;\r\n }\r\n\r\n /**\r\n * @param propertyPath\r\n * @hidden\r\n */\r\n public _getProperty(propertyPath: string): string {\r\n const properties = propertyPath.split(\".\");\r\n\r\n return properties[properties.length - 1];\r\n }\r\n\r\n /**\r\n * Serialize this manager to a JSON object\r\n * @param name defines the property name to store this manager\r\n * @returns a JSON representation of this manager\r\n */\r\n public serialize(name: string): any {\r\n const root = {\r\n children: new Array(),\r\n name: name,\r\n type: 3, // Root node\r\n properties: new Array(), // Empty for root but required\r\n };\r\n\r\n for (let i = 0; i < this.actions.length; i++) {\r\n const triggerObject = {\r\n type: 0, // Trigger\r\n children: new Array(),\r\n name: ActionManager.GetTriggerName(this.actions[i].trigger),\r\n properties: new Array(),\r\n };\r\n\r\n const triggerOptions = this.actions[i].triggerOptions;\r\n\r\n if (triggerOptions && typeof triggerOptions !== \"number\") {\r\n if (triggerOptions.parameter instanceof Node) {\r\n triggerObject.properties.push(Action._GetTargetProperty(triggerOptions.parameter));\r\n } else {\r\n const parameter = <any>{};\r\n DeepCopier.DeepCopy(triggerOptions.parameter, parameter, [\"mesh\"]);\r\n\r\n if (triggerOptions.parameter && triggerOptions.parameter.mesh) {\r\n parameter._meshId = triggerOptions.parameter.mesh.id;\r\n }\r\n\r\n triggerObject.properties.push({ name: \"parameter\", targetType: null, value: parameter });\r\n }\r\n }\r\n\r\n // Serialize child action, recursively\r\n this.actions[i].serialize(triggerObject);\r\n\r\n // Add serialized trigger\r\n root.children.push(triggerObject);\r\n }\r\n\r\n return root;\r\n }\r\n\r\n /**\r\n * Creates a new ActionManager from a JSON data\r\n * @param parsedActions defines the JSON data to read from\r\n * @param object defines the hosting mesh\r\n * @param scene defines the hosting scene\r\n */\r\n public static Parse(parsedActions: any, object: Nullable<AbstractMesh>, scene: Scene): void {\r\n const actionManager = new ActionManager(scene);\r\n if (object === null) {\r\n scene.actionManager = actionManager;\r\n } else {\r\n object.actionManager = actionManager;\r\n }\r\n\r\n // instanciate a new object\r\n const instanciate = (name: string, params: Array<any>): any => {\r\n const internalClassType = GetClass(\"BABYLON.\" + name);\r\n if (internalClassType) {\r\n const newInstance: Object = Object.create(internalClassType.prototype);\r\n // eslint-disable-next-line prefer-spread\r\n newInstance.constructor.apply(newInstance, params);\r\n return newInstance;\r\n }\r\n };\r\n\r\n const parseParameter = (name: string, value: string, target: any, propertyPath: Nullable<string>): any => {\r\n if (propertyPath === null) {\r\n // String, boolean or float\r\n const floatValue = parseFloat(value);\r\n\r\n if (value === \"true\" || value === \"false\") {\r\n return value === \"true\";\r\n } else {\r\n return isNaN(floatValue) ? value : floatValue;\r\n }\r\n }\r\n\r\n const effectiveTarget = propertyPath.split(\".\");\r\n const values = value.split(\",\");\r\n\r\n // Get effective Target\r\n for (let i = 0; i < effectiveTarget.length; i++) {\r\n target = target[effectiveTarget[i]];\r\n }\r\n\r\n // Return appropriate value with its type\r\n if (typeof target === \"boolean\") {\r\n return values[0] === \"true\";\r\n }\r\n\r\n if (typeof target === \"string\") {\r\n return values[0];\r\n }\r\n\r\n // Parameters with multiple values such as Vector3 etc.\r\n const split = new Array<number>();\r\n for (let i = 0; i < values.length; i++) {\r\n split.push(parseFloat(values[i]));\r\n }\r\n\r\n if (target instanceof Vector3) {\r\n return Vector3.FromArray(split);\r\n }\r\n\r\n if (target instanceof Vector4) {\r\n return Vector4.FromArray(split);\r\n }\r\n\r\n if (target instanceof Color3) {\r\n return Color3.FromArray(split);\r\n }\r\n\r\n if (target instanceof Color4) {\r\n return Color4.FromArray(split);\r\n }\r\n\r\n return parseFloat(values[0]);\r\n };\r\n\r\n // traverse graph per trigger\r\n const traverse = (parsedAction: any, trigger: any, condition: Nullable<Condition>, action: Nullable<Action>, combineArray: Nullable<Array<Action>> = null) => {\r\n if (parsedAction.detached) {\r\n return;\r\n }\r\n\r\n const parameters = new Array<any>();\r\n let target: any = null;\r\n let propertyPath: Nullable<string> = null;\r\n const combine = parsedAction.combine && parsedAction.combine.length > 0;\r\n\r\n // Parameters\r\n if (parsedAction.type === 2) {\r\n parameters.push(actionManager);\r\n } else {\r\n parameters.push(trigger);\r\n }\r\n\r\n if (combine) {\r\n const actions = new Array<Action>();\r\n for (let j = 0; j < parsedAction.combine.length; j++) {\r\n traverse(parsedAction.combine[j], ActionManager.NothingTrigger, condition, action, actions);\r\n }\r\n parameters.push(actions);\r\n } else {\r\n for (let i = 0; i < parsedAction.properties.length; i++) {\r\n let value = parsedAction.properties[i].value;\r\n const name = parsedAction.properties[i].name;\r\n const targetType = parsedAction.properties[i].targetType;\r\n\r\n if (name === \"target\") {\r\n if (targetType !== null && targetType === \"SceneProperties\") {\r\n value = target = scene;\r\n } else {\r\n value = target = scene.getNodeByName(value);\r\n }\r\n } else if (name === \"parent\") {\r\n value = scene.getNodeByName(value);\r\n } else if (name === \"sound\") {\r\n // Can not externalize to component, so only checks for the presence off the API.\r\n if (scene.getSoundByName) {\r\n value = scene.getSoundByName(value);\r\n }\r\n } else if (name !== \"propertyPath\") {\r\n if (parsedAction.type === 2 && name === \"operator\") {\r\n value = (<any>ValueCondition)[value];\r\n } else {\r\n value = parseParameter(name, value, target, name === \"value\" ? propertyPath : null);\r\n }\r\n } else {\r\n propertyPath = value;\r\n }\r\n\r\n parameters.push(value);\r\n }\r\n }\r\n\r\n if (combineArray === null) {\r\n parameters.push(condition);\r\n } else {\r\n parameters.push(null);\r\n }\r\n\r\n // If interpolate value action\r\n if (parsedAction.name === \"InterpolateValueAction\") {\r\n const param = parameters[parameters.length - 2];\r\n parameters[parameters.length - 1] = param;\r\n parameters[parameters.length - 2] = condition;\r\n }\r\n\r\n // Action or condition(s) and not CombineAction\r\n let newAction = instanciate(parsedAction.name, parameters);\r\n\r\n if (newAction instanceof Condition && condition !== null) {\r\n const nothing = new DoNothingAction(trigger, condition);\r\n\r\n if (action) {\r\n action.then(nothing);\r\n } else {\r\n actionManager.registerAction(nothing);\r\n }\r\n\r\n action = nothing;\r\n }\r\n\r\n if (combineArray === null) {\r\n if (newAction instanceof Condition) {\r\n condition = newAction;\r\n newAction = action;\r\n } else {\r\n condition = null;\r\n if (action) {\r\n action.then(newAction);\r\n } else {\r\n actionManager.registerAction(newAction);\r\n }\r\n }\r\n } else {\r\n combineArray.push(newAction);\r\n }\r\n\r\n for (let i = 0; i < parsedAction.children.length; i++) {\r\n traverse(parsedAction.children[i], trigger, condition, newAction, null);\r\n }\r\n };\r\n\r\n // triggers\r\n for (let i = 0; i < parsedActions.children.length; i++) {\r\n let triggerParams: any;\r\n const trigger = parsedActions.children[i];\r\n\r\n if (trigger.properties.length > 0) {\r\n const param = trigger.properties[0].value;\r\n const value = trigger.properties[0].targetType === null ? param : scene.getMeshByName(param);\r\n\r\n if (value._meshId) {\r\n value.mesh = scene.getMeshById(value._meshId);\r\n }\r\n\r\n triggerParams = { trigger: (<any>ActionManager)[trigger.name], parameter: value };\r\n } else {\r\n triggerParams = (<any>ActionManager)[trigger.name];\r\n }\r\n\r\n for (let j = 0; j < trigger.children.length; j++) {\r\n if (!trigger.detached) {\r\n traverse(trigger.children[j], triggerParams, null, null);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Get a trigger name by index\r\n * @param trigger defines the trigger index\r\n * @returns a trigger name\r\n */\r\n public static GetTriggerName(trigger: number): string {\r\n switch (trigger) {\r\n case 0:\r\n return \"NothingTrigger\";\r\n case 1:\r\n return \"OnPickTrigger\";\r\n case 2:\r\n return \"OnLeftPickTrigger\";\r\n case 3:\r\n return \"OnRightPickTrigger\";\r\n case 4:\r\n return \"OnCenterPickTrigger\";\r\n case 5:\r\n return \"OnPickDownTrigger\";\r\n case 6:\r\n return \"OnPickUpTrigger\";\r\n case 7:\r\n return \"OnLongPressTrigger\";\r\n case 8:\r\n return \"OnPointerOverTrigger\";\r\n case 9:\r\n return \"OnPointerOutTrigger\";\r\n case 10:\r\n return \"OnEveryFrameTrigger\";\r\n case 11:\r\n return \"OnIntersectionEnterTrigger\";\r\n case 12:\r\n return \"OnIntersectionExitTrigger\";\r\n case 13:\r\n return \"OnKeyDownTrigger\";\r\n case 14:\r\n return \"OnKeyUpTrigger\";\r\n case 15:\r\n return \"OnPickOutTrigger\";\r\n default:\r\n return \"\";\r\n }\r\n }\r\n}\r\n"]}
@@ -581,9 +581,10 @@ Scene.prototype._processLateAnimationBindingsForMatrices = function (holder) {
581
581
  const currentQuaternion = TmpVectors.Quaternion[1];
582
582
  runtimeAnimation.currentValue.decompose(currentScaling, currentQuaternion, currentPosition);
583
583
  currentScaling.scaleAndAddToRef(scale, finalScaling);
584
- currentQuaternion.scaleAndAddToRef(scale, finalQuaternion);
584
+ currentQuaternion.scaleAndAddToRef(Quaternion.Dot(finalQuaternion, currentQuaternion) > 0 ? scale : -scale, finalQuaternion);
585
585
  currentPosition.scaleAndAddToRef(scale, finalPosition);
586
586
  }
587
+ finalQuaternion.normalize();
587
588
  }
588
589
  // Add up the additive animations
589
590
  for (let animIndex = 0; animIndex < holder.additiveAnimations.length; animIndex++) {