@aura3d/engine 1.5.2 → 2.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1262) hide show
  1. package/README.md +163 -119
  2. package/dist/animation/FootIk.d.ts +10 -1
  3. package/dist/animation/FootIk.d.ts.map +1 -1
  4. package/dist/animation/FootIk.js.map +1 -1
  5. package/dist/animation/HumanoidRetargeting.js +1 -1
  6. package/dist/animation/RigQuality.d.ts +1 -1
  7. package/dist/animation/RigQuality.js +2 -2
  8. package/dist/animation/RigQuality.js.map +1 -1
  9. package/dist/animation/SpringBones.d.ts.map +1 -1
  10. package/dist/animation/SpringBones.js +1 -2
  11. package/dist/animation/SpringBones.js.map +1 -1
  12. package/dist/animation/browser-index.d.ts +0 -2
  13. package/dist/animation/browser-index.d.ts.map +1 -1
  14. package/dist/animation/browser-index.js +0 -2
  15. package/dist/animation/browser-index.js.map +1 -1
  16. package/dist/animation/index.d.ts +0 -2
  17. package/dist/animation/index.d.ts.map +1 -1
  18. package/dist/animation/index.js +0 -2
  19. package/dist/animation/index.js.map +1 -1
  20. package/dist/animation/threejs-compatibility/AnimationAction.d.ts +1 -1
  21. package/dist/animation/threejs-compatibility/AnimationDiagnostics.d.ts +3 -3
  22. package/dist/animation/threejs-compatibility/AnimationMixer.d.ts +2 -2
  23. package/dist/animation/threejs-compatibility/SkinnedMesh.d.ts +1 -1
  24. package/dist/animation/threejs-compatibility/index.d.ts +11 -11
  25. package/dist/apps/index.d.ts +3 -3
  26. package/dist/assets/AssetCache.d.ts +1 -1
  27. package/dist/assets/AssetCompatibility.d.ts +2 -2
  28. package/dist/assets/AssetInspection.d.ts +4 -4
  29. package/dist/assets/AssetLoader.d.ts +1 -1
  30. package/dist/assets/AssetManager.d.ts +5 -5
  31. package/dist/assets/AssetRegistry.d.ts +1 -1
  32. package/dist/assets/AssetRenderDefaults.d.ts +1 -1
  33. package/dist/assets/AudioLoader.d.ts +2 -2
  34. package/dist/assets/CarConceptMaterialStability.d.ts +2 -2
  35. package/dist/assets/GLTFAnimationRuntime.d.ts +7 -3
  36. package/dist/assets/GLTFAnimationRuntime.d.ts.map +1 -1
  37. package/dist/assets/GLTFAnimationRuntime.js +29 -6
  38. package/dist/assets/GLTFAnimationRuntime.js.map +1 -1
  39. package/dist/assets/GLTFAutoFit.d.ts +1 -1
  40. package/dist/assets/GLTFCompressionDecoders.d.ts +1 -1
  41. package/dist/assets/GLTFLoader.d.ts +5 -5
  42. package/dist/assets/GLTFLoader.d.ts.map +1 -1
  43. package/dist/assets/GLTFLoader.js +13 -4
  44. package/dist/assets/GLTFLoader.js.map +1 -1
  45. package/dist/assets/GLTFRenderResources.d.ts +3 -3
  46. package/dist/assets/HDRLoader.d.ts +1 -1
  47. package/dist/assets/ImageLoader.d.ts +2 -2
  48. package/dist/assets/KTX2BasisTextureTranscoder.d.ts +1 -1
  49. package/dist/assets/LoadContext.d.ts +2 -2
  50. package/dist/assets/MaterialLoader.d.ts +3 -3
  51. package/dist/assets/MeshOptimization.d.ts +1 -1
  52. package/dist/assets/OBJLoader.d.ts +3 -3
  53. package/dist/assets/SceneLoader.d.ts +4 -4
  54. package/dist/assets/ShaderLoader.d.ts +2 -2
  55. package/dist/assets/TextureLoader.d.ts +3 -3
  56. package/dist/assets/TexturePipeline.d.ts +1 -1
  57. package/dist/assets/WorkerAssetJobs.d.ts +1 -1
  58. package/dist/assets/advanced-gallery/index.d.ts +2 -2
  59. package/dist/assets/asset-corpus/GLTFSceneLoader.d.ts +2 -2
  60. package/dist/assets/asset-corpus/ProductionAssetPipeline.d.ts +2 -2
  61. package/dist/assets/asset-corpus/ProductionGLTFRenderPipeline.d.ts +3 -3
  62. package/dist/assets/asset-corpus/index.d.ts +9 -9
  63. package/dist/assets/browser-index.d.ts +45 -49
  64. package/dist/assets/browser-index.d.ts.map +1 -1
  65. package/dist/assets/browser-index.js +0 -2
  66. package/dist/assets/browser-index.js.map +1 -1
  67. package/dist/assets/createRenderableScene.d.ts +4 -4
  68. package/dist/assets/gltf-runtime.d.ts +6 -0
  69. package/dist/assets/gltf-runtime.d.ts.map +1 -0
  70. package/dist/assets/gltf-runtime.js +4 -0
  71. package/dist/assets/gltf-runtime.js.map +1 -0
  72. package/dist/assets/index.d.ts +76 -80
  73. package/dist/assets/index.d.ts.map +1 -1
  74. package/dist/assets/index.js +0 -2
  75. package/dist/assets/index.js.map +1 -1
  76. package/dist/assets/loadRenderableAsset.d.ts +3 -3
  77. package/dist/assets/loaders/CubeTextureLoader.d.ts +1 -1
  78. package/dist/assets/loaders/HDRLoader.d.ts +1 -1
  79. package/dist/assets/loaders/KTX2Loader.d.ts +1 -1
  80. package/dist/assets/loaders/MTLLoader.d.ts +1 -1
  81. package/dist/assets/loaders/OBJLoader.d.ts +1 -1
  82. package/dist/assets/loaders/TextureLoader.d.ts +1 -1
  83. package/dist/assets/loaders/ThreeCompatGLTFLoader.d.ts +1 -1
  84. package/dist/assets/loaders/index.d.ts +13 -13
  85. package/dist/assets/threejs-compatibility/ThreeCompatAssetRegistry.d.ts +1 -1
  86. package/dist/assets/threejs-example-parity/index.d.ts +1 -1
  87. package/dist/audio/AudioBus.d.ts +20 -2
  88. package/dist/audio/AudioBus.d.ts.map +1 -1
  89. package/dist/audio/AudioBus.js.map +1 -1
  90. package/dist/audio/AudioFileManager.d.ts +7 -2
  91. package/dist/audio/AudioFileManager.d.ts.map +1 -1
  92. package/dist/audio/AudioFileManager.js +13 -0
  93. package/dist/audio/AudioFileManager.js.map +1 -1
  94. package/dist/audio/AudioMixer.d.ts +2 -2
  95. package/dist/audio/AudioSource.d.ts +10 -2
  96. package/dist/audio/AudioSource.d.ts.map +1 -1
  97. package/dist/audio/AudioSource.js +56 -7
  98. package/dist/audio/AudioSource.js.map +1 -1
  99. package/dist/audio/AudioSystem.d.ts +2 -2
  100. package/dist/audio/AudioTimelineTrack.d.ts +2 -2
  101. package/dist/audio/AudioWaveform.d.ts +1 -1
  102. package/dist/audio/SceneAudioBridge.d.ts +3 -3
  103. package/dist/audio/SpatialAudio.d.ts +2 -2
  104. package/dist/audio/effects/Filter.d.ts +2 -2
  105. package/dist/audio/effects/Reverb.d.ts +2 -2
  106. package/dist/audio/index.d.ts +25 -31
  107. package/dist/audio/index.d.ts.map +1 -1
  108. package/dist/audio/index.js +0 -3
  109. package/dist/audio/index.js.map +1 -1
  110. package/dist/aura3d-cli/animation-asset-profiles.d.ts +1 -1
  111. package/dist/aura3d-cli/asset-core-types.d.ts +1 -1
  112. package/dist/aura3d-cli/asset-core-types.d.ts.map +1 -1
  113. package/dist/aura3d-cli/asset-manifest.d.ts.map +1 -1
  114. package/dist/aura3d-cli/asset-manifest.js +36 -2
  115. package/dist/aura3d-cli/asset-manifest.js.map +1 -1
  116. package/dist/aura3d-cli/asset-role-admission.js +1 -1
  117. package/dist/aura3d-cli/asset-role-admission.js.map +1 -1
  118. package/dist/aura3d-cli/cli-help.js +3 -3
  119. package/dist/aura3d-cli/cli-help.js.map +1 -1
  120. package/dist/aura3d-cli/cli-options.d.ts +1 -1
  121. package/dist/aura3d-cli/cli-options.d.ts.map +1 -1
  122. package/dist/aura3d-cli/cli-options.js +2 -2
  123. package/dist/aura3d-cli/cli-options.js.map +1 -1
  124. package/dist/aura3d-cli/cli.js +1 -1
  125. package/dist/aura3d-cli/cli.js.map +1 -1
  126. package/dist/aura3d-cli/game-asset-profiles.d.ts +1 -1
  127. package/dist/aura3d-cli/game-asset-validator.d.ts +2 -2
  128. package/dist/aura3d-cli/index.d.ts.map +1 -1
  129. package/dist/aura3d-cli/index.js +13 -5
  130. package/dist/aura3d-cli/index.js.map +1 -1
  131. package/dist/aura3d-cli/pull-bridge/adapters.d.ts +1 -1
  132. package/dist/aura3d-cli/pull-bridge/profiles.d.ts +1 -1
  133. package/dist/aura3d-cli/pull-bridge/provenance.d.ts +1 -1
  134. package/dist/aura3d-cli/pull-bridge/pullable.d.ts +1 -1
  135. package/dist/aura3d-cli/pull-bridge/scoring.d.ts +1 -1
  136. package/dist/aura3d-cli/pull-bridge/search.d.ts +1 -1
  137. package/dist/aura3d-cli/pull-bridge/types.d.ts +1 -1
  138. package/dist/aura3d-cli/pull-bridge.d.ts +1 -1
  139. package/dist/controls/ControlState.d.ts +1 -1
  140. package/dist/controls/DragControls.d.ts +2 -2
  141. package/dist/controls/FirstPersonControls.d.ts +2 -2
  142. package/dist/controls/FlyControls.d.ts +3 -3
  143. package/dist/controls/InteractionControls.d.ts +5 -5
  144. package/dist/controls/MapControls.d.ts +3 -3
  145. package/dist/controls/OrbitControls.d.ts +3 -3
  146. package/dist/controls/Picking.d.ts +1 -1
  147. package/dist/controls/PickingAnnotations.d.ts +2 -2
  148. package/dist/controls/PointerLockControls.d.ts +3 -3
  149. package/dist/controls/SelectionManager.d.ts +1 -1
  150. package/dist/controls/TrackballControls.d.ts +1 -1
  151. package/dist/controls/TransformControls.d.ts +1 -1
  152. package/dist/controls/index.d.ts +25 -25
  153. package/dist/create-aura3d/index.d.ts.map +1 -1
  154. package/dist/create-aura3d/index.js +10 -4
  155. package/dist/create-aura3d/index.js.map +1 -1
  156. package/dist/create-aura3d/showcase-spec-evidence.js +5 -1
  157. package/dist/create-aura3d/showcase-spec-evidence.js.map +1 -1
  158. package/dist/create-aura3d/showcase-spec-game-geometry-extractor.d.ts +8 -1
  159. package/dist/create-aura3d/showcase-spec-game-geometry-extractor.d.ts.map +1 -1
  160. package/dist/create-aura3d/showcase-spec-game-geometry-extractor.js +191 -31
  161. package/dist/create-aura3d/showcase-spec-game-geometry-extractor.js.map +1 -1
  162. package/dist/create-aura3d/showcase-spec-game-template-evidence.d.ts.map +1 -1
  163. package/dist/create-aura3d/showcase-spec-game-template-evidence.js +7 -0
  164. package/dist/create-aura3d/showcase-spec-game-template-evidence.js.map +1 -1
  165. package/dist/create-aura3d/showcase-spec-parser.js +1 -1
  166. package/dist/create-aura3d/showcase-spec-parser.js.map +1 -1
  167. package/dist/create-aura3d/showcase-spec-types.d.ts +50 -0
  168. package/dist/create-aura3d/showcase-spec-types.d.ts.map +1 -1
  169. package/dist/debug/AnimationInspector.d.ts +1 -1
  170. package/dist/debug/DrawCallTracker.d.ts +1 -1
  171. package/dist/debug/MaterialDiagnostics.d.ts +1 -1
  172. package/dist/debug/PhysicsDebugAdapter.d.ts +1 -1
  173. package/dist/debug/ShaderDiagnostics.d.ts +1 -1
  174. package/dist/ecs/components/TransformComponent.d.ts +1 -1
  175. package/dist/editor/index.d.ts +1 -1
  176. package/dist/editor-runtime/AnimationSceneEditor.d.ts +5 -5
  177. package/dist/editor-runtime/AssetDropZone.d.ts +2 -2
  178. package/dist/editor-runtime/CameraPathEditor.d.ts +3 -3
  179. package/dist/editor-runtime/CommandHistory.d.ts +1 -1
  180. package/dist/editor-runtime/CurveEditor.d.ts +3 -3
  181. package/dist/editor-runtime/EditorRuntime.d.ts +14 -14
  182. package/dist/editor-runtime/EditorStateModel.d.ts +1 -1
  183. package/dist/editor-runtime/EventTrackEditor.d.ts +1 -1
  184. package/dist/editor-runtime/Gizmo.d.ts +3 -3
  185. package/dist/editor-runtime/HierarchyModel.d.ts +1 -1
  186. package/dist/editor-runtime/InspectorModel.d.ts +1 -1
  187. package/dist/editor-runtime/InteractiveTransformGizmo.d.ts +2 -2
  188. package/dist/editor-runtime/KeyframeEditor.d.ts +2 -2
  189. package/dist/editor-runtime/NonlinearAnimationEditor.d.ts +3 -3
  190. package/dist/editor-runtime/PickingService.d.ts +2 -2
  191. package/dist/editor-runtime/ProjectSerializer.d.ts +2 -2
  192. package/dist/editor-runtime/PropertyPanel.d.ts +2 -2
  193. package/dist/editor-runtime/RotateGizmo.d.ts +1 -1
  194. package/dist/editor-runtime/ScaleGizmo.d.ts +1 -1
  195. package/dist/editor-runtime/SceneOutliner.d.ts +3 -3
  196. package/dist/editor-runtime/TimelineEditorController.d.ts +4 -4
  197. package/dist/editor-runtime/TimelineRuntimeBridge.d.ts +2 -2
  198. package/dist/editor-runtime/TimelineTrackTypes.d.ts +1 -1
  199. package/dist/editor-runtime/TimelineUI.d.ts +1 -1
  200. package/dist/editor-runtime/TranslateGizmo.d.ts +1 -1
  201. package/dist/editor-runtime/VisualReviewDashboard.d.ts +1 -1
  202. package/dist/editor-runtime/commands/CreateNodeCommand.d.ts +1 -1
  203. package/dist/editor-runtime/commands/DeleteNodeCommand.d.ts +2 -2
  204. package/dist/editor-runtime/commands/ReparentNodeCommand.d.ts +1 -1
  205. package/dist/editor-runtime/commands/SetPropertyCommand.d.ts +1 -1
  206. package/dist/editor-runtime/commands/TransformCommand.d.ts +1 -1
  207. package/dist/editor-runtime/index.d.ts +79 -81
  208. package/dist/editor-runtime/index.d.ts.map +1 -1
  209. package/dist/editor-runtime/index.js +0 -1
  210. package/dist/editor-runtime/index.js.map +1 -1
  211. package/dist/engine/A3DApp.d.ts +2 -2
  212. package/dist/engine/A3DQualityPresets.d.ts +2 -2
  213. package/dist/engine/advanced-runtime/A3DRenderer.d.ts +2 -2
  214. package/dist/engine/advanced-runtime/A3DScene.d.ts +2 -2
  215. package/dist/engine/advanced-runtime/index.d.ts +4 -4
  216. package/dist/engine/agent-api/AnimationController.d.ts +3 -3
  217. package/dist/engine/agent-api/AuraAppHandle.d.ts +2 -2
  218. package/dist/engine/agent-api/GameAppRuntime.d.ts +4 -4
  219. package/dist/engine/agent-api/GameAssetValidation.js +1 -1
  220. package/dist/engine/agent-api/GameAssetValidation.js.map +1 -1
  221. package/dist/engine/agent-api/GameEvidence.d.ts +1 -1
  222. package/dist/engine/agent-api/GameEvidence.js +1 -1
  223. package/dist/engine/agent-api/GameEvidence.js.map +1 -1
  224. package/dist/engine/agent-api/GameGenreKits.d.ts +73 -0
  225. package/dist/engine/agent-api/GameGenreKits.d.ts.map +1 -1
  226. package/dist/engine/agent-api/GameGenreKits.js +298 -56
  227. package/dist/engine/agent-api/GameGenreKits.js.map +1 -1
  228. package/dist/engine/agent-api/GameRuntime.d.ts +49 -1
  229. package/dist/engine/agent-api/GameRuntime.d.ts.map +1 -1
  230. package/dist/engine/agent-api/GameRuntime.js +87 -1
  231. package/dist/engine/agent-api/GameRuntime.js.map +1 -1
  232. package/dist/engine/agent-api/GameSceneBridge.d.ts +1 -1
  233. package/dist/engine/agent-api/GameSceneGeometryBindings.d.ts +25 -1
  234. package/dist/engine/agent-api/GameSceneGeometryBindings.d.ts.map +1 -1
  235. package/dist/engine/agent-api/GameSceneGeometryBindings.js +52 -0
  236. package/dist/engine/agent-api/GameSceneGeometryBindings.js.map +1 -1
  237. package/dist/engine/agent-api/GameSceneGeometryMath.d.ts +1 -1
  238. package/dist/engine/agent-api/PhysicsRuntime.d.ts +332 -0
  239. package/dist/engine/agent-api/PhysicsRuntime.d.ts.map +1 -0
  240. package/dist/engine/agent-api/PhysicsRuntime.js +619 -0
  241. package/dist/engine/agent-api/PhysicsRuntime.js.map +1 -0
  242. package/dist/engine/agent-api/PlatformerMotion.d.ts +124 -0
  243. package/dist/engine/agent-api/PlatformerMotion.d.ts.map +1 -1
  244. package/dist/engine/agent-api/PlatformerMotion.js +101 -16
  245. package/dist/engine/agent-api/PlatformerMotion.js.map +1 -1
  246. package/dist/engine/agent-api/RootGeometry.d.ts +36 -0
  247. package/dist/engine/agent-api/RootGeometry.d.ts.map +1 -0
  248. package/dist/engine/agent-api/RootGeometry.js +152 -0
  249. package/dist/engine/agent-api/RootGeometry.js.map +1 -0
  250. package/dist/engine/agent-api/RuntimeNodeHandle.d.ts +1 -1
  251. package/dist/engine/agent-api/VehicleChassis.d.ts +52 -0
  252. package/dist/engine/agent-api/VehicleChassis.d.ts.map +1 -1
  253. package/dist/engine/agent-api/VehicleChassis.js +182 -8
  254. package/dist/engine/agent-api/VehicleChassis.js.map +1 -1
  255. package/dist/engine/agent-api/WorldLabelRenderer.d.ts +65 -1
  256. package/dist/engine/agent-api/WorldLabelRenderer.d.ts.map +1 -1
  257. package/dist/engine/agent-api/WorldLabelRenderer.js +48 -5
  258. package/dist/engine/agent-api/WorldLabelRenderer.js.map +1 -1
  259. package/dist/engine/agent-api/game-kits/fighting.d.ts +2 -2
  260. package/dist/engine/agent-api/game-kits/index.d.ts +10 -10
  261. package/dist/engine/agent-api/humanoid-walk-runtime.d.ts +1 -1
  262. package/dist/engine/agent-api/index.d.ts +288 -85
  263. package/dist/engine/agent-api/index.d.ts.map +1 -1
  264. package/dist/engine/agent-api/index.js +1404 -359
  265. package/dist/engine/agent-api/index.js.map +1 -1
  266. package/dist/engine/agent-api/lean-game.d.ts +3 -0
  267. package/dist/engine/agent-api/lean-game.d.ts.map +1 -0
  268. package/dist/engine/agent-api/lean-game.js +3 -0
  269. package/dist/engine/agent-api/lean-game.js.map +1 -0
  270. package/dist/engine/agent-api/lean-product.d.ts +3 -0
  271. package/dist/engine/agent-api/lean-product.d.ts.map +1 -0
  272. package/dist/engine/agent-api/lean-product.js +3 -0
  273. package/dist/engine/agent-api/lean-product.js.map +1 -0
  274. package/dist/engine/agent-api/lean.d.ts +3 -0
  275. package/dist/engine/agent-api/lean.d.ts.map +1 -0
  276. package/dist/engine/agent-api/lean.js +3 -0
  277. package/dist/engine/agent-api/lean.js.map +1 -0
  278. package/dist/engine/agent-api/media-node.d.ts +42 -0
  279. package/dist/engine/agent-api/media-node.d.ts.map +1 -0
  280. package/dist/engine/agent-api/media-node.js +44 -0
  281. package/dist/engine/agent-api/media-node.js.map +1 -0
  282. package/dist/engine/agent-api/product-viewer-runtime.d.ts.map +1 -1
  283. package/dist/engine/animation-studio/animation-episode-validator.d.ts +1 -1
  284. package/dist/engine/animation-studio/director-heuristics.d.ts +1 -1
  285. package/dist/engine/animation-studio/episode-document.d.ts +1 -1
  286. package/dist/engine/animation-studio/index.d.ts +4 -4
  287. package/dist/engine/animation-studio/scene-tools.d.ts +2 -2
  288. package/dist/engine/ecs/ECSRenderSource.d.ts +2 -2
  289. package/dist/engine/game/GameAudio.d.ts +5 -0
  290. package/dist/engine/game/GameAudio.d.ts.map +1 -1
  291. package/dist/engine/game/GameAudio.js +65 -23
  292. package/dist/engine/game/GameAudio.js.map +1 -1
  293. package/dist/engine/index.d.ts +14 -14
  294. package/dist/engine/production-runtime/GameRenderPreset.d.ts +1 -1
  295. package/dist/engine/production-runtime/TypedGLBActor.d.ts +11 -3
  296. package/dist/engine/production-runtime/TypedGLBActor.d.ts.map +1 -1
  297. package/dist/engine/production-runtime/TypedGLBActor.js +25 -7
  298. package/dist/engine/production-runtime/TypedGLBActor.js.map +1 -1
  299. package/dist/engine/production-runtime/index.d.ts +10 -10
  300. package/dist/engine/production-runtime/index.d.ts.map +1 -1
  301. package/dist/engine/threejs-example-parity/FlagshipFoundation.d.ts +3 -3
  302. package/dist/engine/threejs-example-parity/FlagshipFoundation.d.ts.map +1 -1
  303. package/dist/engine/threejs-example-parity/index.d.ts +1 -1
  304. package/dist/environments/EnvironmentPreview.d.ts +1 -1
  305. package/dist/environments/EnvironmentRegistry.d.ts +3 -3
  306. package/dist/environments/HDRIEnvironment.d.ts +1 -1
  307. package/dist/environments/index.d.ts +5 -10
  308. package/dist/environments/index.d.ts.map +1 -1
  309. package/dist/environments/index.js +0 -3
  310. package/dist/environments/index.js.map +1 -1
  311. package/dist/environments/node.d.ts +7 -0
  312. package/dist/environments/node.d.ts.map +1 -0
  313. package/dist/environments/node.js +5 -0
  314. package/dist/environments/node.js.map +1 -0
  315. package/dist/environments/production-runtime/index.d.ts +2 -2
  316. package/dist/index.d.ts +3 -0
  317. package/dist/index.js +3 -0
  318. package/dist/input/ActionMap.d.ts +1 -1
  319. package/dist/input/GamepadDevice.d.ts +1 -1
  320. package/dist/input/GamepadInput.d.ts +2 -2
  321. package/dist/input/GestureControls.d.ts +2 -2
  322. package/dist/input/GestureRecognizer.d.ts +1 -1
  323. package/dist/input/InputSystem.d.ts +5 -5
  324. package/dist/input/InputValueProcessors.d.ts +19 -0
  325. package/dist/input/InputValueProcessors.d.ts.map +1 -0
  326. package/dist/input/InputValueProcessors.js +24 -0
  327. package/dist/input/InputValueProcessors.js.map +1 -0
  328. package/dist/input/InteractionSystem.d.ts +3 -3
  329. package/dist/input/PickingRay.d.ts +2 -2
  330. package/dist/input/PointerDevice.d.ts +1 -1
  331. package/dist/input/controls/CameraRig.d.ts +1 -1
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  1253. package/dist/scripting/NetworkReplicationFixtures.js +0 -330
  1254. package/dist/scripting/NetworkReplicationFixtures.js.map +0 -1
  1255. package/dist/scripting/PlayerBehaviorTelemetryFixtures.d.ts +0 -74
  1256. package/dist/scripting/PlayerBehaviorTelemetryFixtures.d.ts.map +0 -1
  1257. package/dist/scripting/PlayerBehaviorTelemetryFixtures.js +0 -189
  1258. package/dist/scripting/PlayerBehaviorTelemetryFixtures.js.map +0 -1
  1259. package/dist/scripting/ProceduralContentAdaptationFixtures.d.ts +0 -52
  1260. package/dist/scripting/ProceduralContentAdaptationFixtures.d.ts.map +0 -1
  1261. package/dist/scripting/ProceduralContentAdaptationFixtures.js +0 -149
  1262. package/dist/scripting/ProceduralContentAdaptationFixtures.js.map +0 -1
@@ -1,6 +1,20 @@
1
- import { type Collider, type ColliderDescriptor, type CollisionEvent, type Constraint, type ConstraintDescriptor, type Contact, type DebugLine, type PhysicsBackendSelection, type PhysicsShape, type PhysicsSnapshot, type PhysicsWorldDescriptor, type RaycastHit, type RaycastOptions, type RigidBody, type RigidBodyDescriptor, type RigidBodyType, type ScenePhysicsNode, type SphereCastHit } from "@aura3d/physics";
1
+ import type { Collider, ColliderDescriptor, CollisionEvent, Constraint, ConstraintDescriptor, Contact, DebugLine, PhysicsBackendSelection, PhysicsShape, PhysicsSnapshot, PhysicsWorldDescriptor, RaycastHit, RaycastOptions, RigidBody, RigidBodyDescriptor, RigidBodyType, ScenePhysicsNode, SphereCastHit } from "../../physics/index.js";
2
2
  import { type ProjectedLabel } from "./WorldLabelRenderer.js";
3
+ import { defineAuraCustomGeometry, type AuraCustomGeometrySpec, type AuraText3DGeometry, type AuraText3DOptions } from "./RootGeometry.js";
4
+ export * from "./RootGeometry.js";
3
5
  export * from "./SpatialAnchoring.js";
6
+ export * from "./PhysicsRuntime.js";
7
+ /**
8
+ * WS-2.4: mesh surface queries on the public surface.
9
+ *
10
+ * Re-exported from `@aura3d/physics` so grounding anything to a mesh is a one-liner for any
11
+ * genre, from `@aura3d/engine` alone. Without this a route wanting real per-point ground
12
+ * height had to either deep-import `@aura3d/physics/src` (banned by the lint rule) or
13
+ * hand-roll an analytic approximation — which is exactly what every racing route did, and
14
+ * why wheels sank through visible road.
15
+ */
16
+ export { buildMeshBVH, createMeshSurfaceQuery, raycastMesh, type MeshBVH, type MeshRayHit, type MeshSurfaceQuery, type MeshSurfaceQueryOptions, type SurfaceSample } from "../../physics/solverless.js";
17
+ import { type AuraCollisionLayers, type AuraPhysicsRuntime } from "./PhysicsRuntime.js";
4
18
  export * from "./FocusSelection.js";
5
19
  export * from "./WorldLabelRenderer.js";
6
20
  export * from "./VehicleChassis.js";
@@ -13,16 +27,12 @@ export * from "./FrameEncoder.js";
13
27
  export * from "./BrowserFrameCaptureAdapter.js";
14
28
  export * from "./MediaRecorderFrameEncoder.js";
15
29
  export * from "./WebCodecsFrameEncoder.js";
16
- export * from "./FfmpegFrameEncoder.js";
17
- export * from "./PngSequenceEncoder.js";
18
- export * from "./AudioMuxer.js";
19
30
  export { GameInspector, createGameInspector } from "./GameInspector.js";
20
31
  export type { GameInspectorRuntimeInput, GameInspectorSnapshot } from "./GameInspector.js";
21
- import { createGameInspector } from "./GameInspector";
32
+ import { createGameInspector } from "./GameInspector.js";
22
33
  export { createGameAudio } from "../game/GameAudio.js";
23
34
  export type { GameAudio, GameAudioBusDefinition, GameAudioBusId, GameAudioContextLike, GameAudioCueDefinition, GameAudioCueEvent, GameAudioEvidence, GameAudioOptions } from "../game/GameAudio.js";
24
35
  export * from "./RenderProgressTracker.js";
25
- export * from "./VideoExportPipeline.js";
26
36
  export * from "./AudioVisemeAnalyzer.js";
27
37
  export * from "./ExternalPhonemeAnalyzer.js";
28
38
  export * from "./WaveformVisualizer.js";
@@ -34,12 +44,7 @@ export * from "./CameraPresetLibrary.js";
34
44
  export * from "./ShotCompositionRules.js";
35
45
  export * from "./CameraChoreographer.js";
36
46
  export * from "./CameraPathEditor.js";
37
- export * from "./CaptionExporter.js";
38
47
  export * from "./ThumbnailGenerator.js";
39
- export * from "./YouTubeMetadataGenerator.js";
40
- export * from "./YouTubeUploadAdapter.js";
41
- export * from "./PublishingPipeline.js";
42
- export * from "./CloudRenderAdapter.js";
43
48
  export * from "./BatchEpisodeRenderer.js";
44
49
  export * from "./AnimationAssetManifest.js";
45
50
  export * from "./SceneGroundingUtils.js";
@@ -57,49 +62,49 @@ export * from "./EpisodeTemplates.js";
57
62
  export * from "./AnimationMotionQuality.js";
58
63
  export * from "./AnimationRouteProof.js";
59
64
  export * from "./AnimationEpisodePackage.js";
60
- import type { GLTFSceneAnimationRuntime, GLTFSceneAnimationRuntimeOptions } from "@aura3d/assets/browser";
61
- import type { AnimationPose } from "@aura3d/animation";
62
- import type { GameHudBindingKind, GameRuntimeSubsystemOwnership } from "./GameRuntime";
63
- import { createFrameLoop } from "./FrameLoop";
64
- import { createCombatWorld, createGameCameraDirector, createGameEffects, applyGameCombatEventsToRuntime, createGameAccessibilityFocus, createGameAccessibilityLabel, createGameAccessibilityRuntimeSettings, createGameEventLog, createGameHighContrastSource, createGameHudBindings, createGameHudComboBinding, createGameHudCheckpointBinding, createGameHudDebugToggleBinding, createGameHudEventLogBinding, createGameHudHealthBinding, createGameHudLivesBinding, createGameHudMeterBinding, createGameHudObjectiveBinding, createGameHudRoundBinding, createGameHudScoreBinding, createGameHudSnapshot, createGameHudTimerBinding, createGameHudValueBinding, createGameBoxCollider, createGameCapsuleCollider, createGameColliderDebugGeometry, createGameCombatDebugGeometry, createGameCollisionWorld, createGameDebugOverlayData, createGameDebugSceneNodes, createGameHitboxDebugGeometry, createGameSimulation, exportGameInputReplay, createGameFighting2DRules, createGameInput, createGameInputReplay, createGameInputReplayDriver, importGameInputReplay, createGameJumpAssist, createGameKinematicBody, createGamePauseControlsSource, createGameRectCollider, createGameReducedFlashSource, createGameReducedMotionSource, createGameSphereCollider, createGameTouchControlLayout, gameColliderAabb, gameInputReplayEventsAt, runGameSimulation, type GameInputOptions } from "./GameRuntime";
65
- import { collectGameRuntimeEvidence as collectGameRuntimeEvidenceV105, type GameRuntimeEvidence, type GameRuntimeEvidenceOptions, type GameRuntimeSourceEvidence } from "./GameEvidence";
66
- import { type AuraRuntimeNodeAnimationPoseBindingMetadata, type AuraRuntimeNodeAnimationBindingMetadata, type AuraRuntimeNodeBounds, type AuraRuntimeNodeEffectAttachment, type RuntimeNodeBoundsInput, type RuntimeNodeMorphTargetWeights } from "./RuntimeNodeHandle";
67
- import { createRuntimeNodeSpec } from "./GameSceneBridge";
68
- import { createFightingGameKit } from "./game-kits/fighting";
69
- import { createGameAssetBoundPlatformerLevel, createGameAssetBoundRacingRoute, createGameFallingBlocksKit, createGameLocomotionKit, createGamePlatformerKit, createGamePlatformerSurfaceQuery, createGameRacingKit, createGameRacingSurfaceQuery, type GameAssetBoundPlatformerLevel, type GameAssetBoundRacingRoute, type GameKitRect, type GameKitVec2, type GamePlatformerCheckpoint } from "./GameGenreKits";
70
- import { createGamePlatformerSceneBinding, createGamePlatformerPresentationCamera, createGameRacingPresentationCamera, createGameRacingSceneBinding, type GamePlatformerPresentationCameraOptions, type GamePlatformerSceneBinding, type GameRacingCameraRigOptions, type GameScenePresentationCameraSpec, type GameRacingSceneBinding } from "./GameSceneGeometryBindings";
71
- import { certifyPublicPlatformerGeometry, certifyPublicRacingGeometry, type PublicGameGeometryCertification, type PublicPlatformerGeometryContract, type PublicRacingGeometryContract } from "./PublicGameGeometry";
72
- export { GAME_FALLING_BLOCK_PIECES, createGameAssetBoundPlatformerLevel, createGameAssetBoundRacingRoute, createGameFallingBlocksKit, createGameLocomotionKit, createGamePlatformerKit, createGamePlatformerSurfaceQuery, createGameRacingKit, createGameRacingSurfaceQuery } from "./GameGenreKits";
73
- export { createGamePlatformerSceneBinding, createGamePlatformerPresentationCamera, createGameRacingPresentationCamera, createGameRacingSceneBinding } from "./GameSceneGeometryBindings";
74
- export { certifyPublicPlatformerGeometry, certifyPublicRacingGeometry } from "./PublicGameGeometry";
75
- export type { GameAssetBoundPlatformerLevel, GameAssetBoundPlatformerLevelBinding, GameAssetBoundPlatformerLevelOptions, GameAssetBoundRacingRoute, GameAssetBoundRacingRouteBinding, GameAssetBoundRacingRouteOptions, GameFallingBlockAction, GameFallingBlockActivePiece, GameFallingBlockBoard, GameFallingBlockCell, GameFallingBlockPiece, GameFallingBlockRotation, GameFallingBlocksEvent, GameFallingBlocksKit, GameFallingBlocksOptions, GameFallingBlocksSnapshot, GameKitRect, GameKitVec2, GameLocomotionClipMap, GameLocomotionEventInput, GameLocomotionInput, GameLocomotionKit, GameLocomotionOptions, GameLocomotionSnapshot, GameLocomotionState, GamePlatformerCheckpoint, GamePlatformerCollectible, GamePlatformerEvent, GamePlatformerEventType, GamePlatformerHazard, GamePlatformerInput, GamePlatformerKit, GamePlatformerLevel, GamePlatformerGroundContact, GamePlatformerSurfaceQuery, GamePlatformerMovingPlatform, GamePlatformerPlayerState, GamePlatformerSnapshot, GamePlatformerWorldAssetBinding, GameRacingCameraSnapshot, GameRacingEvent, GameRacingEventType, GameRacingInput, GameRacingKit, GameRacingSpeedModel, GameRacingSurfaceContact, GameRacingSurfaceQuery, GameRacingOptions, GameRacingRoute, GameRacingSnapshot } from "./GameGenreKits";
76
- export type { PublicGameAssetCertification, PublicGameBounds2, PublicGameGeometryCategory, PublicGameGeometryCertification, PublicGameGeometrySource, PublicGameRetainedProof, PublicPlatformerCheckpoint, PublicPlatformerGeometryContract, PublicPlatformerHazard, PublicPlatformerSurface, PublicRacingGeometryCheckpoint, PublicRacingGeometryContract, PublicRacingGeometryPoint } from "./PublicGameGeometry";
77
- export type { GamePlatformerSceneBinding, GamePlatformerSceneBindingOptions, GamePlatformerPresentationCameraOptions, GameRacingSceneBinding, GameRacingSceneBindingOptions, GameRacingPresentationCameraOptions, GameRacingCameraRigOptions, GameRacingCameraSelectionEvidence, GameRacingSceneSpeedModel, GameRacingScenePose, GameScenePresentationCameraSpec, GameSceneTransform } from "./GameSceneGeometryBindings";
78
- import { createPromptAnimationEpisodePlan, createPromptAnimationStoryBible, definePromptAnimationStoryboard } from "./PromptAnimationContract";
79
- import { applyShotPlaybackFrame, createShotPlaybackPlan, createShotTimeline, installShotPlayback, sampleShotPlaybackPlan } from "./ShotTimeline";
80
- import { captionCueAtTime, createCaptionTimingProof, deriveCaptionTrackFromDialogue } from "./DialoguePerformance";
81
- import { createAuraVoiceVisemeTrack, createGlbBlendshapeVisemeCue, createPrimitiveMouthVisemeCues, sampleVisemeTrack } from "./VisemeController";
82
- import { createAuraVoiceBridgePackage, createAuraVoiceDubRerenderProof, createAuraVoiceRerenderPlan, sampleAuraVoiceBridgeAtTime } from "./AuraVoiceBridge";
83
- import { createAnimationDirectorPlan } from "./AnimationDirector";
84
- import { createAnimationPerformance } from "./AnimationPerformance";
85
- import { createAnimationRenderOutputPackageMetadata, createAnimationRenderQueue } from "./AnimationRenderQueue";
86
- import { collectPromptAnimationEvidence } from "./PromptAnimationEvidence";
87
- import { createAnimationMotionQualityReport, validateAnimationMotionQuality } from "./AnimationMotionQuality";
88
- import { createAnimationRouteProof, validateAnimationRouteProof } from "./AnimationRouteProof";
89
- import { createAnimationEpisodePackageManifest, validateAnimationEpisodePackage } from "./AnimationEpisodePackage";
90
- import { type GameAppRuntime, type GameAppRuntimeOptions } from "./GameAppRuntime";
91
- export { Engine } from "@aura3d/core";
92
- export { analyzeRgbaFrameMotionRegions, createAnimationMaterialStyle, createAnimationRenderPreset, createAnimationVisualQualityReport } from "@aura3d/rendering";
93
- export type { AnimationFrameVisualInput, AnimationFrameVisualQuality, AnimationMaterialStyle, AnimationMaterialStyleOptions, AnimationRenderPresetEvidence, AnimationRenderPresetOptions, AnimationVisualQualityOptions, AnimationVisualQualityReport, FrameMotionRegion, FrameMotionRegionMetrics } from "@aura3d/rendering";
94
- export { asAuraAppHandle, isAuraAppHandle, type AuraAppFrame, type AuraAppFrameCallback, type AuraAppHandle, type AuraAppNodeRegistryLike, type AuraAppRuntimeState, type AuraAppScreenshot } from "./AuraAppHandle";
95
- export { createGameAppRuntime, type GameAppRuntime, type GameAppRuntimeEvidence, type GameAppRuntimeLoopOptions, type GameAppRuntimeOptions, type GameAppRuntimeResize, type GameAppRuntimeStatus } from "./GameAppRuntime";
96
- export { FrameLoop, createFrameLoop, type FrameLoopCallback, type FrameLoopFrame, type FrameLoopOptions, type FrameLoopSnapshot, type FrameLoopSource } from "./FrameLoop";
97
- export { createCombatWorld, createGameCameraDirector, createGameEffects, applyGameCombatEventsToRuntime, createGameAccessibilityFocus, createGameAccessibilityLabel, createGameAccessibilityRuntimeSettings, createGameHighContrastSource, createGameHudBindings, createGameHudComboBinding, createGameHudDebugToggleBinding, createGameHudHealthBinding, createGameHudMeterBinding, createGameHudRoundBinding, createGameHudSnapshot, createGameHudTimerBinding, createGameBoxCollider, createGameCapsuleCollider, createGameColliderDebugGeometry, createGameCombatDebugGeometry, createGameDebugOverlayData, createGameDebugSceneNodes, createGameHitboxDebugGeometry, createGameSimulation, createGameInput, createGameInputReplay, createGameInputReplayDriver, createGameJumpAssist, createGameKinematicBody, createGamePauseControlsSource, createGameRectCollider, createGameReducedFlashSource, createGameReducedMotionSource, createGameSphereCollider, createGameTouchControlLayout, gameColliderAabb, gameColliders, gameInputReplayEventsAt, createGameLoopPlan, runGameSimulation, type GameAccessibilityFocusOptions, type GameAccessibilityLabelOptions, type GameAccessibilityPauseControlsOptions, type GameAccessibilityPreferenceOptions, type GameAccessibilityRuntimeSettings, type GameAccessibilityRuntimeSettingsOptions, type GameAccessibilitySource, type GameAccessibilitySourceKind, type GameAabb, type GameBounds3, type GameCameraDirector, type GameCameraDirectorOptions, type GameCameraSnapshot, type GameCameraTarget, type GameCollisionAddBodyOptions, type GameCollisionBodyHandle, type GameCollisionBodyOptions, type GameCollisionBodySnapshot, type GameCollisionBox, type GameCollisionContact, type GameCollisionEvent, type GameCollisionParticipant, type GameCollisionQueryFilter, type GameCollisionSweepHit, type GameCollisionSweepOptions, type GameCollisionWorld, type GameCollisionWorldSnapshot, type GameCombatActorOptions, type GameCombatActorSnapshot, type GameCombatActiveAttackSnapshot, type GameCombatEvent, type GameCombatEventRuntimeBridgeOptions, type GameCombatEventRuntimeBridgeResult, type GameCombatEventType, type GameCombatMove, type GameCombatWorld, type GameCombatWorldSnapshot, type GameBoxCollider, type GameBoxColliderOptions, type GameCapsuleCollider, type GameCapsuleColliderOptions, type GameCollider, type GameColliderAxis, type GameColliderBase, type GameColliderDimension, type GameColliderFactoryOptions, type GameColliderKind, type GameColliderPlane, type GameDebugGeometryNode, type GameDebugGeometryOptions, type GameDebugGeometryPrimitive, type GameDebugOverlayData, type GameDebugOverlayMetric, type GameDebugOverlayOptions, type GameDebugOverlaySection, type GameDebugSceneNode, type GameDebugSceneNodeOptions, type GameDebugScenePrimitive, type GameEffectInstance, type GameEffectAttachment, type GameEffectKind, type GameEffectOptions, type GameEffectsController, type GameEffectsSnapshot, type GameEventInput, type GameEventLog, type GameEventLogOptions, type GameEventLogSnapshot, type GameEventRecord, type GameEventSeverity, type GameHudActorBindingOptions, type GameHudBinding, type GameHudBindingKind, type GameHudComboBindingOptions, type GameHudDebugToggleBindingOptions, type GameHudEventLogBindingOptions, type GameHudObjectiveBindingOptions, type GameHudResolvedValue, type GameHudRoundBindingOptions, type GameHudScoreBindingOptions, type GameHudSourceKind, type GameHudSnapshot, type GameHudSnapshotItem, type GameHudSnapshotOptions, type GameHudTimerBindingOptions, type GameHudValueBindingOptions, type GameHudValueFormat, type GameInputActionState, type GameInputAxisSettings, type GameInputAxisBinding, type GameInputController, type GameInputOptions, type GameInputReplayDriver, type GameInputReplayDriverSnapshot, type GameInputReplayEvent, type GameInputReplayOptions, type GameInputReplayPlan, type GameInputSnapshot, type GameJumpAssistController, type GameJumpAssistOptions, type GameJumpAssistSnapshot, type GameJumpAssistUpdate, type GameKinematicBody, type GameKinematicBodyOptions, type GameKinematicBodySnapshot, type GameLoopPlan, type GamePointerSnapshot, type GameRectCollider, type GameRectColliderOptions, type GameRuntimeSubsystemId, type GameRuntimeSubsystemOwnership, type GameSimulation, type GameSimulationFrame, type GameSimulationOptions, type GameSimulationResult, type GameSimulationStepContext, type GameSimulationStepResult, type GameSphereCollider, type GameSphereColliderOptions, type GameSubsystemOwner, type GameTouchControlAnchor, type GameTouchControlKind, type GameTouchControlLayout, type GameTouchControlLayoutOptions, type GameTouchControlRegion, type GameTouchControlRequest, type GameVec3, type GamepadSnapshot } from "./GameRuntime";
98
- export { collectGameSceneRuntimeNodes, createGameSceneBridge, createRuntimeNodeSpec, type GameSceneBridge, type GameSceneBridgeApp, type GameSceneBridgeBodyLike, type GameSceneBridgeEvidence, type GameSceneBridgeNodeHandle, type GameSceneRuntimeNode } from "./GameSceneBridge";
99
- export { calculateRuntimeNodeBounds, createRuntimeNodeEffectAttachment, runtimeNodeHasTag, type AuraRuntimeNodeAnimationPoseBindingMetadata, type AuraRuntimeNodeAnimationBindingMetadata, type AuraRuntimeNodeBounds, type AuraRuntimeNodeEffectAttachment, type AuraRuntimeNodeEffectKind, type RuntimeNodeAnimationSpecLike, type RuntimeNodeBoundsInput, type RuntimeNodeHandleLike, type RuntimeNodeMorphTargetWeights, type RuntimeNodeVec3 } from "./RuntimeNodeHandle";
100
- export { createFightingGameKit, fighting, fighterRuntimeNode, type FightingActorState, type FightingControls, type FightingGameKit, type FightingGameKitOptions, type FightingGameSnapshot, type FightingStageOptions } from "./game-kits/fighting";
101
- export { gameKits } from "./game-kits";
102
- export type { GameRuntimeEvidence, GameRuntimeEvidenceApp, GameRuntimeEvidenceOptions, GameRuntimeSourceEvidence } from "./GameEvidence";
65
+ import type { GLTFSceneAnimationRuntime, GLTFSceneAnimationRuntimeOptions } from "../../assets/browser-index.js";
66
+ import type { AnimationPose } from "../../animation/index.js";
67
+ import type { GameHudBindingKind, GameRuntimeSubsystemOwnership } from "./GameRuntime.js";
68
+ import { createFrameLoop } from "./FrameLoop.js";
69
+ import { createCombatWorld, createGameCameraDirector, createGameEffects, applyGameCombatEventsToRuntime, createGameAccessibilityFocus, createGameAccessibilityLabel, createGameAccessibilityRuntimeSettings, createGameEventLog, createGameHighContrastSource, createGameHudBindings, createGameHudComboBinding, createGameHudCheckpointBinding, createGameHudDebugToggleBinding, createGameHudEventLogBinding, createGameHudHealthBinding, createGameHudLivesBinding, createGameHudMeterBinding, createGameHudObjectiveBinding, createGameHudRoundBinding, createGameHudScoreBinding, createGameHudSnapshot, createGameHudTimerBinding, createGameHudValueBinding, createGameBoxCollider, createGameCapsuleCollider, createGameColliderDebugGeometry, createGameCombatDebugGeometry, createGameCollisionWorld, createGamePlanarCollisionWorld, createGameDebugOverlayData, createGameDebugSceneNodes, createGameHitboxDebugGeometry, createGameSimulation, exportGameInputReplay, createGameFighting2DRules, createGameInput, createGameInputReplay, createGameInputReplayDriver, importGameInputReplay, createGameJumpAssist, createGameKinematicBody, createGamePauseControlsSource, createGameRectCollider, createGameReducedFlashSource, createGameReducedMotionSource, createGameSphereCollider, createGameTouchControlLayout, gameColliderAabb, gameInputReplayEventsAt, runGameSimulation, type GameInputOptions } from "./GameRuntime.js";
70
+ import { collectGameRuntimeEvidence as collectGameRuntimeEvidenceV105, type GameRuntimeEvidence, type GameRuntimeEvidenceOptions, type GameRuntimeSourceEvidence } from "./GameEvidence.js";
71
+ import { type AuraRuntimeNodeAnimationPoseBindingMetadata, type AuraRuntimeNodeAnimationBindingMetadata, type AuraRuntimeNodeBounds, type AuraRuntimeNodeEffectAttachment, type RuntimeNodeBoundsInput, type RuntimeNodeMorphTargetWeights } from "./RuntimeNodeHandle.js";
72
+ import { createRuntimeNodeSpec } from "./GameSceneBridge.js";
73
+ import { createFightingGameKit } from "./game-kits/fighting.js";
74
+ import { createGameAssetBoundPlatformerLevel, createGameAssetBoundRacingRoute, createGameFallingBlocksKit, createGameLocomotionKit, createGamePlatformerKit, createGamePlatformerSurfaceQuery, createGameRacingKit, createGameRacingSurfaceQuery, type GameAssetBoundPlatformerLevel, type GameAssetBoundRacingRoute, type GameKitRect, type GameKitVec2, type GamePlatformerCheckpoint } from "./GameGenreKits.js";
75
+ import { createGamePlatformerSceneBinding, createGamePlatformerPresentationCamera, createGameRacingPresentationCamera, createGameRacingSceneBinding, type GamePlatformerPresentationCameraOptions, type GamePlatformerSceneBinding, type GameRacingCameraRigOptions, type GameScenePresentationCameraSpec, type GameRacingSceneBinding } from "./GameSceneGeometryBindings.js";
76
+ import { certifyPublicPlatformerGeometry, certifyPublicRacingGeometry, type PublicGameGeometryCertification, type PublicPlatformerGeometryContract, type PublicRacingGeometryContract } from "./PublicGameGeometry.js";
77
+ export { GAME_FALLING_BLOCK_PIECES, createGameAssetBoundPlatformerLevel, createGameAssetBoundRacingRoute, createGameFallingBlocksKit, createGameLocomotionKit, createGamePlatformerKit, createGamePlatformerSurfaceQuery, createGameRacingKit, createGameRacingSurfaceQuery } from "./GameGenreKits.js";
78
+ export { createGamePlatformerSceneBinding, createGamePlatformerPresentationCamera, createGameRacingPresentationCamera, createGameRacingSceneBinding } from "./GameSceneGeometryBindings.js";
79
+ export { certifyPublicPlatformerGeometry, certifyPublicRacingGeometry } from "./PublicGameGeometry.js";
80
+ export type { GameAssetBoundPlatformerLevel, GameAssetBoundPlatformerLevelBinding, GameAssetBoundPlatformerLevelOptions, GameAssetBoundRacingRoute, GameAssetBoundRacingRouteBinding, GameAssetBoundRacingRouteOptions, GameFallingBlockAction, GameFallingBlockActivePiece, GameFallingBlockBoard, GameFallingBlockCell, GameFallingBlockPiece, GameFallingBlockRotation, GameFallingBlocksEvent, GameFallingBlocksKit, GameFallingBlocksOptions, GameFallingBlocksSnapshot, GameKitRect, GameKitVec2, GameLocomotionClipMap, GameLocomotionEventInput, GameLocomotionInput, GameLocomotionKit, GameLocomotionOptions, GameLocomotionSnapshot, GameLocomotionState, GamePlatformerCheckpoint, GamePlatformerCollectible, GamePlatformerEvent, GamePlatformerEventType, GamePlatformerHazard, GamePlatformerInput, GamePlatformerKit, GamePlatformerLevel, GamePlatformerGroundContact, GamePlatformerSurfaceQuery, GamePlatformerMovingPlatform, GamePlatformerPlayerState, GamePlatformerSnapshot, GamePlatformerWorldAssetBinding, GameRacingCameraSnapshot, GameRacingEvent, GameRacingEventType, GameRacingInput, GameRacingKit, GameRacingSpeedModel, GameRacingSurfaceContact, GameRacingSurfaceQuery, GameRacingOptions, GameRacingRoute, GameRacingSnapshot } from "./GameGenreKits.js";
81
+ export type { PublicGameAssetCertification, PublicGameBounds2, PublicGameGeometryCategory, PublicGameGeometryCertification, PublicGameGeometrySource, PublicGameRetainedProof, PublicPlatformerCheckpoint, PublicPlatformerGeometryContract, PublicPlatformerHazard, PublicPlatformerSurface, PublicRacingGeometryCheckpoint, PublicRacingGeometryContract, PublicRacingGeometryPoint } from "./PublicGameGeometry.js";
82
+ export type { GamePlatformerSceneBinding, GamePlatformerSceneBindingOptions, GamePlatformerPresentationCameraOptions, GameRacingSceneBinding, GameRacingSceneBindingOptions, GameRacingPresentationCameraOptions, GameRacingCameraRigOptions, GameRacingCameraSelectionEvidence, GameRacingSceneSpeedModel, GameRacingScenePose, GameScenePresentationCameraSpec, GameSceneTransform } from "./GameSceneGeometryBindings.js";
83
+ import { createPromptAnimationEpisodePlan, createPromptAnimationStoryBible, definePromptAnimationStoryboard } from "./PromptAnimationContract.js";
84
+ import { applyShotPlaybackFrame, createShotPlaybackPlan, createShotTimeline, installShotPlayback, sampleShotPlaybackPlan } from "./ShotTimeline.js";
85
+ import { captionCueAtTime, createCaptionTimingProof, deriveCaptionTrackFromDialogue } from "./DialoguePerformance.js";
86
+ import { createAuraVoiceVisemeTrack, createGlbBlendshapeVisemeCue, createPrimitiveMouthVisemeCues, sampleVisemeTrack } from "./VisemeController.js";
87
+ import { createAuraVoiceBridgePackage, createAuraVoiceDubRerenderProof, createAuraVoiceRerenderPlan, sampleAuraVoiceBridgeAtTime } from "./AuraVoiceBridge.js";
88
+ import { createAnimationDirectorPlan } from "./AnimationDirector.js";
89
+ import { createAnimationPerformance } from "./AnimationPerformance.js";
90
+ import { createAnimationRenderOutputPackageMetadata, createAnimationRenderQueue } from "./AnimationRenderQueue.js";
91
+ import { collectPromptAnimationEvidence } from "./PromptAnimationEvidence.js";
92
+ import { createAnimationMotionQualityReport, validateAnimationMotionQuality } from "./AnimationMotionQuality.js";
93
+ import { createAnimationRouteProof, validateAnimationRouteProof } from "./AnimationRouteProof.js";
94
+ import { createAnimationEpisodePackageManifest, validateAnimationEpisodePackage } from "./AnimationEpisodePackage.js";
95
+ import { type GameAppRuntime, type GameAppRuntimeOptions } from "./GameAppRuntime.js";
96
+ export { Engine } from "../../core/index.js";
97
+ export { analyzeRgbaFrameMotionRegions, createAnimationMaterialStyle, createAnimationRenderPreset, createAnimationVisualQualityReport } from "../../rendering/index.js";
98
+ export type { AnimationFrameVisualInput, AnimationFrameVisualQuality, AnimationMaterialStyle, AnimationMaterialStyleOptions, AnimationRenderPresetEvidence, AnimationRenderPresetOptions, AnimationVisualQualityOptions, AnimationVisualQualityReport, FrameMotionRegion, FrameMotionRegionMetrics } from "../../rendering/index.js";
99
+ export { asAuraAppHandle, isAuraAppHandle, type AuraAppFrame, type AuraAppFrameCallback, type AuraAppHandle, type AuraAppNodeRegistryLike, type AuraAppRuntimeState, type AuraAppScreenshot } from "./AuraAppHandle.js";
100
+ export { createGameAppRuntime, type GameAppRuntime, type GameAppRuntimeEvidence, type GameAppRuntimeLoopOptions, type GameAppRuntimeOptions, type GameAppRuntimeResize, type GameAppRuntimeStatus } from "./GameAppRuntime.js";
101
+ export { FrameLoop, createFrameLoop, type FrameLoopCallback, type FrameLoopFrame, type FrameLoopOptions, type FrameLoopSnapshot, type FrameLoopSource } from "./FrameLoop.js";
102
+ export { createCombatWorld, createGameCameraDirector, createGameEffects, applyGameCombatEventsToRuntime, createGameAccessibilityFocus, createGameAccessibilityLabel, createGameAccessibilityRuntimeSettings, createGameHighContrastSource, createGameHudBindings, createGameHudComboBinding, createGameHudDebugToggleBinding, createGameHudHealthBinding, createGameHudMeterBinding, createGameHudRoundBinding, createGameHudSnapshot, createGameHudTimerBinding, createGameBoxCollider, createGameCapsuleCollider, createGameColliderDebugGeometry, createGameCombatDebugGeometry, createGameDebugOverlayData, createGameDebugSceneNodes, createGameHitboxDebugGeometry, createGameSimulation, createGameInput, createGameInputReplay, createGameInputReplayDriver, createGameJumpAssist, createGameKinematicBody, createGamePauseControlsSource, createGameRectCollider, createGameReducedFlashSource, createGameReducedMotionSource, createGameSphereCollider, createGameTouchControlLayout, gameColliderAabb, gameColliders, gameInputReplayEventsAt, createGameLoopPlan, runGameSimulation, type GameAccessibilityFocusOptions, type GameAccessibilityLabelOptions, type GameAccessibilityPauseControlsOptions, type GameAccessibilityPreferenceOptions, type GameAccessibilityRuntimeSettings, type GameAccessibilityRuntimeSettingsOptions, type GameAccessibilitySource, type GameAccessibilitySourceKind, type GameAabb, type GameBounds3, type GameCameraDirector, type GameCameraDirectorOptions, type GameCameraSnapshot, type GameCameraTarget, type GameCollisionAddBodyOptions, type GameCollisionBodyHandle, type GameCollisionBodyOptions, type GameCollisionBodySnapshot, type GameCollisionBox, type GameCollisionContact, type GameCollisionEvent, type GameCollisionParticipant, type GameCollisionQueryFilter, type GameCollisionSweepHit, type GameCollisionSweepOptions, type GameCollisionWorld, type GameCollisionWorldSnapshot, type GameCombatActorOptions, type GameCombatActorSnapshot, type GameCombatActiveAttackSnapshot, type GameCombatEvent, type GameCombatEventRuntimeBridgeOptions, type GameCombatEventRuntimeBridgeResult, type GameCombatEventType, type GameCombatMove, type GameCombatWorld, type GameCombatWorldSnapshot, type GameBoxCollider, type GameBoxColliderOptions, type GameCapsuleCollider, type GameCapsuleColliderOptions, type GameCollider, type GameColliderAxis, type GameColliderBase, type GameColliderDimension, type GameColliderFactoryOptions, type GameColliderKind, type GameColliderPlane, type GameDebugGeometryNode, type GameDebugGeometryOptions, type GameDebugGeometryPrimitive, type GameDebugOverlayData, type GameDebugOverlayMetric, type GameDebugOverlayOptions, type GameDebugOverlaySection, type GameDebugSceneNode, type GameDebugSceneNodeOptions, type GameDebugScenePrimitive, type GameEffectInstance, type GameEffectAttachment, type GameEffectKind, type GameEffectOptions, type GameEffectsController, type GameEffectsSnapshot, type GameEventInput, type GameEventLog, type GameEventLogOptions, type GameEventLogSnapshot, type GameEventRecord, type GameEventSeverity, type GameHudActorBindingOptions, type GameHudBinding, type GameHudBindingKind, type GameHudComboBindingOptions, type GameHudDebugToggleBindingOptions, type GameHudEventLogBindingOptions, type GameHudObjectiveBindingOptions, type GameHudResolvedValue, type GameHudRoundBindingOptions, type GameHudScoreBindingOptions, type GameHudSourceKind, type GameHudSnapshot, type GameHudSnapshotItem, type GameHudSnapshotOptions, type GameHudTimerBindingOptions, type GameHudValueBindingOptions, type GameHudValueFormat, type GameInputActionState, type GameInputAxisSettings, type GameInputAxisBinding, type GameInputController, type GameInputOptions, type GameInputReplayDriver, type GameInputReplayDriverSnapshot, type GameInputReplayEvent, type GameInputReplayOptions, type GameInputReplayPlan, type GameInputSnapshot, type GameJumpAssistController, type GameJumpAssistOptions, type GameJumpAssistSnapshot, type GameJumpAssistUpdate, type GameKinematicBody, type GameKinematicBodyOptions, type GameKinematicBodySnapshot, type GameLoopPlan, type GamePointerSnapshot, type GameRectCollider, type GameRectColliderOptions, type GameRuntimeSubsystemId, type GameRuntimeSubsystemOwnership, type GameSimulation, type GameSimulationFrame, type GameSimulationOptions, type GameSimulationResult, type GameSimulationStepContext, type GameSimulationStepResult, type GameSphereCollider, type GameSphereColliderOptions, type GameSubsystemOwner, type GameTouchControlAnchor, type GameTouchControlKind, type GameTouchControlLayout, type GameTouchControlLayoutOptions, type GameTouchControlRegion, type GameTouchControlRequest, type GameVec3, type GamepadSnapshot } from "./GameRuntime.js";
103
+ export { collectGameSceneRuntimeNodes, createGameSceneBridge, createRuntimeNodeSpec, type GameSceneBridge, type GameSceneBridgeApp, type GameSceneBridgeBodyLike, type GameSceneBridgeEvidence, type GameSceneBridgeNodeHandle, type GameSceneRuntimeNode } from "./GameSceneBridge.js";
104
+ export { calculateRuntimeNodeBounds, createRuntimeNodeEffectAttachment, runtimeNodeHasTag, type AuraRuntimeNodeAnimationPoseBindingMetadata, type AuraRuntimeNodeAnimationBindingMetadata, type AuraRuntimeNodeBounds, type AuraRuntimeNodeEffectAttachment, type AuraRuntimeNodeEffectKind, type RuntimeNodeAnimationSpecLike, type RuntimeNodeBoundsInput, type RuntimeNodeHandleLike, type RuntimeNodeMorphTargetWeights, type RuntimeNodeVec3 } from "./RuntimeNodeHandle.js";
105
+ export { createFightingGameKit, fighting, fighterRuntimeNode, type FightingActorState, type FightingControls, type FightingGameKit, type FightingGameKitOptions, type FightingGameSnapshot, type FightingStageOptions } from "./game-kits/fighting.js";
106
+ export { gameKits } from "./game-kits/index.js";
107
+ export type { GameRuntimeEvidence, GameRuntimeEvidenceApp, GameRuntimeEvidenceOptions, GameRuntimeSourceEvidence } from "./GameEvidence.js";
103
108
  export * from "./GameAssetValidation.js";
104
109
  export * from "./CharacterAssembly.js";
105
110
  export * from "./AssetEvidence.js";
@@ -123,7 +128,7 @@ export * from "./TouchControlBinding.js";
123
128
  export * from "./AssetLibraryBrowser.js";
124
129
  export type AuraVec3 = readonly [number, number, number];
125
130
  export type AuraColor = `#${string}` | string;
126
- export type AuraAssetType = "model" | "texture" | "environment" | "audio";
131
+ export type AuraAssetType = "model" | "texture" | "environment" | "audio" | "navigation";
127
132
  export type AuraModelFormat = "glb" | "gltf";
128
133
  export type AuraTextureFormat = "png" | "jpg" | "jpeg" | "webp" | "ktx2";
129
134
  export type AuraProceduralTextureKind = "fabric-normal" | "rubber-roughness" | "brushed-metal-anisotropy" | "plastic-micro-scratch";
@@ -160,6 +165,11 @@ export interface AuraAssetMetadata {
160
165
  };
161
166
  readonly thumbnailUrl?: string;
162
167
  readonly license?: string;
168
+ readonly author?: string;
169
+ readonly provenance?: {
170
+ readonly sourceUrl?: string;
171
+ readonly [key: string]: unknown;
172
+ };
163
173
  }
164
174
  declare const auraAssetRefBrand: unique symbol;
165
175
  export type AuraAssetRef<TType extends AuraAssetType = AuraAssetType, TId extends string = string> = AuraAssetDefinition & {
@@ -303,6 +313,8 @@ export interface AuraModelOptions extends AuraTransformSpec {
303
313
  readonly targetMaxDimension?: number;
304
314
  readonly targetLength?: number;
305
315
  readonly physics?: AuraNodePhysicsSpec;
316
+ /** Exact glTF node names to suppress when composing a typed model into a route. */
317
+ readonly hiddenNodeNames?: readonly string[];
306
318
  }
307
319
  export interface AuraPrimitiveOptions extends AuraTransformSpec {
308
320
  readonly name?: string;
@@ -311,6 +323,23 @@ export interface AuraPrimitiveOptions extends AuraTransformSpec {
311
323
  readonly castShadow?: boolean;
312
324
  readonly receiveShadow?: boolean;
313
325
  readonly physics?: AuraNodePhysicsSpec;
326
+ readonly instances?: readonly AuraTransformSpec[];
327
+ readonly instanceColors?: readonly AuraColor[];
328
+ readonly geometry?: AuraCustomGeometrySpec;
329
+ readonly text3D?: Omit<AuraText3DGeometry, "geometry">;
330
+ readonly lod?: AuraRootLodSpec;
331
+ }
332
+ export type AuraBuiltinPrimitive = "box" | "sphere" | "plane" | "cylinder" | "capsule" | "torus";
333
+ export interface AuraRootLodLevelSpec {
334
+ readonly name: string;
335
+ readonly maxDistance?: number;
336
+ readonly primitive?: AuraBuiltinPrimitive;
337
+ readonly geometry?: AuraCustomGeometrySpec;
338
+ readonly material?: AuraMaterialSpec;
339
+ }
340
+ export interface AuraRootLodSpec {
341
+ readonly levels: readonly AuraRootLodLevelSpec[];
342
+ readonly hysteresis?: number;
314
343
  }
315
344
  export interface AuraAnimationSpec {
316
345
  readonly clip?: string;
@@ -449,11 +478,12 @@ export interface AuraModelNode extends AuraTransformSpec {
449
478
  readonly animation?: AuraAnimationSpec;
450
479
  readonly interaction?: AuraInteractionSpec;
451
480
  readonly physics?: AuraNodePhysicsSpec;
481
+ readonly hiddenNodeNames?: readonly string[];
452
482
  readonly runtime?: AuraRuntimeNodeSpec;
453
483
  }
454
484
  export interface AuraPrimitiveNode extends AuraTransformSpec {
455
485
  readonly kind: "primitive";
456
- readonly primitive: "box" | "sphere" | "plane" | "cylinder" | "capsule" | "torus";
486
+ readonly primitive: AuraBuiltinPrimitive | "custom";
457
487
  readonly name?: string;
458
488
  readonly material?: AuraMaterialSpec;
459
489
  readonly size?: number | AuraVec3;
@@ -463,6 +493,11 @@ export interface AuraPrimitiveNode extends AuraTransformSpec {
463
493
  readonly interaction?: AuraInteractionSpec;
464
494
  readonly physics?: AuraNodePhysicsSpec;
465
495
  readonly runtime?: AuraRuntimeNodeSpec;
496
+ readonly instances?: readonly AuraTransformSpec[];
497
+ readonly instanceColors?: readonly AuraColor[];
498
+ readonly geometry?: AuraCustomGeometrySpec;
499
+ readonly text3D?: Omit<AuraText3DGeometry, "geometry">;
500
+ readonly lod?: AuraRootLodSpec;
466
501
  }
467
502
  export interface AuraGroupNode extends AuraTransformSpec {
468
503
  readonly kind: "group";
@@ -673,6 +708,8 @@ export interface AuraRendererDiagnosticReport {
673
708
  readonly requestedPasses: readonly string[];
674
709
  readonly actualPasses: readonly string[];
675
710
  readonly fallbackPasses: readonly string[];
711
+ /** Device-observed render-target format used by the mounted composer. */
712
+ readonly targetFormat?: "rgba8" | "rgba16f" | "rgba32f";
676
713
  readonly evidence: string;
677
714
  };
678
715
  readonly runtime: {
@@ -681,6 +718,16 @@ export interface AuraRendererDiagnosticReport {
681
718
  readonly postprocessVerified: boolean;
682
719
  readonly passNames: readonly string[];
683
720
  readonly warnings: readonly string[];
721
+ readonly nativeInstancedSubmissions: number;
722
+ readonly submittedObjects: number;
723
+ readonly visibleObjects: number;
724
+ readonly culledObjects: number;
725
+ readonly frustumTestedObjects: number;
726
+ readonly lodSelections: readonly {
727
+ readonly nodeName: string;
728
+ readonly levelIndex: number;
729
+ readonly levelName: string;
730
+ }[];
684
731
  };
685
732
  readonly environment: {
686
733
  readonly enabled: boolean;
@@ -811,6 +858,41 @@ export declare const primitives: {
811
858
  readonly capsule: (options?: AuraPrimitiveOptions) => AuraNodeBuilder<AuraPrimitiveNode>;
812
859
  readonly torus: (options?: AuraPrimitiveOptions) => AuraNodeBuilder<AuraPrimitiveNode>;
813
860
  };
861
+ export declare const instances: {
862
+ readonly box: (options: AuraPrimitiveOptions & {
863
+ readonly transforms: readonly AuraTransformSpec[];
864
+ readonly colors?: readonly AuraColor[];
865
+ }) => AuraNodeBuilder<AuraPrimitiveNode>;
866
+ readonly sphere: (options: AuraPrimitiveOptions & {
867
+ readonly transforms: readonly AuraTransformSpec[];
868
+ readonly colors?: readonly AuraColor[];
869
+ }) => AuraNodeBuilder<AuraPrimitiveNode>;
870
+ readonly plane: (options: AuraPrimitiveOptions & {
871
+ readonly transforms: readonly AuraTransformSpec[];
872
+ readonly colors?: readonly AuraColor[];
873
+ }) => AuraNodeBuilder<AuraPrimitiveNode>;
874
+ readonly cylinder: (options: AuraPrimitiveOptions & {
875
+ readonly transforms: readonly AuraTransformSpec[];
876
+ readonly colors?: readonly AuraColor[];
877
+ }) => AuraNodeBuilder<AuraPrimitiveNode>;
878
+ readonly capsule: (options: AuraPrimitiveOptions & {
879
+ readonly transforms: readonly AuraTransformSpec[];
880
+ readonly colors?: readonly AuraColor[];
881
+ }) => AuraNodeBuilder<AuraPrimitiveNode>;
882
+ readonly torus: (options: AuraPrimitiveOptions & {
883
+ readonly transforms: readonly AuraTransformSpec[];
884
+ readonly colors?: readonly AuraColor[];
885
+ }) => AuraNodeBuilder<AuraPrimitiveNode>;
886
+ };
887
+ export declare const geometry: {
888
+ readonly define: typeof defineAuraCustomGeometry;
889
+ readonly custom: (spec: AuraCustomGeometrySpec, options?: Omit<AuraPrimitiveOptions, "geometry">) => AuraNodeBuilder<AuraPrimitiveNode>;
890
+ };
891
+ export declare function text3D(text: string, options?: AuraText3DOptions & Omit<AuraPrimitiveOptions, "geometry" | "text3D">): AuraNodeBuilder<AuraPrimitiveNode>;
892
+ export declare function distanceLod(options: Omit<AuraPrimitiveOptions, "lod" | "geometry"> & {
893
+ readonly levels: readonly AuraRootLodLevelSpec[];
894
+ readonly hysteresis?: number;
895
+ }): AuraNodeBuilder<AuraPrimitiveNode>;
814
896
  export declare const groups: {
815
897
  readonly create: typeof group;
816
898
  readonly flatten: (nodes: readonly AuraSceneNode[]) => readonly AuraSceneNode[];
@@ -1211,11 +1293,13 @@ export interface AuraCityStateChangeEvidence {
1211
1293
  }
1212
1294
  export interface AuraCityInstancingPlan {
1213
1295
  readonly kind: "aura-city-instancing-plan";
1214
- readonly rendererPath: "auraWebGL2PrimitiveBatches";
1296
+ readonly rendererPath: "productionRuntimeNativeInstancing";
1215
1297
  readonly windows: number;
1216
1298
  readonly props: number;
1217
1299
  readonly roadMarkings: number;
1218
1300
  readonly lights: number;
1301
+ readonly nativeInstanceGroups: number;
1302
+ readonly nativeInstances: number;
1219
1303
  readonly groups: readonly string[];
1220
1304
  readonly instanced: boolean;
1221
1305
  }
@@ -1440,14 +1524,14 @@ export declare const games: {
1440
1524
  readonly createMiniGolfState: () => AuraMiniGolfStateController;
1441
1525
  readonly miniGolfPointerShot: typeof miniGolfPointerShotFromDrag;
1442
1526
  readonly fighting: {
1443
- readonly controls: typeof import("./game-kits").defaultFightingControls;
1444
- readonly moves: typeof import("./game-kits").defaultFightingMoves;
1445
- readonly runtimeNode: typeof import("./game-kits").fighterRuntimeNode;
1446
- readonly stagePreset: typeof import("./game-kits").fightingStagePreset;
1447
- readonly stagePresets: Record<import("./game-kits").FightingStagePresetName, import("./game-kits").FightingStageOptions>;
1448
- readonly stage: typeof import("./game-kits").createFightingStage;
1449
- readonly validateStage: typeof import("./game-kits").validateFightingStage;
1450
- readonly stageNodes: typeof import("./game-kits").fightingStageNodes;
1527
+ readonly controls: typeof import("./game-kits/index.js").defaultFightingControls;
1528
+ readonly moves: typeof import("./game-kits/index.js").defaultFightingMoves;
1529
+ readonly runtimeNode: typeof import("./game-kits/index.js").fighterRuntimeNode;
1530
+ readonly stagePreset: typeof import("./game-kits/index.js").fightingStagePreset;
1531
+ readonly stagePresets: Record<import("./game-kits/index.js").FightingStagePresetName, import("./game-kits/index.js").FightingStageOptions>;
1532
+ readonly stage: typeof import("./game-kits/index.js").createFightingStage;
1533
+ readonly validateStage: typeof import("./game-kits/index.js").validateFightingStage;
1534
+ readonly stageNodes: typeof import("./game-kits/index.js").fightingStageNodes;
1451
1535
  readonly createKit: typeof createFightingGameKit;
1452
1536
  };
1453
1537
  readonly createFightingGameKit: typeof createFightingGameKit;
@@ -1802,6 +1886,7 @@ export declare const game: {
1802
1886
  readonly touchControls: typeof createGameTouchControlLayout;
1803
1887
  readonly kinematicBody: typeof createGameKinematicBody;
1804
1888
  readonly collisionWorld: typeof createGameCollisionWorld;
1889
+ readonly planarCollisionWorld: typeof createGamePlanarCollisionWorld;
1805
1890
  readonly jumpAssist: typeof createGameJumpAssist;
1806
1891
  readonly collider: {
1807
1892
  readonly box: typeof createGameBoxCollider;
@@ -1817,40 +1902,40 @@ export declare const game: {
1817
1902
  };
1818
1903
  };
1819
1904
  readonly hitbox: {
1820
- readonly rect: typeof import("./GameRuntime").createGameHitboxRect;
1821
- readonly box: typeof import("./GameRuntime").createGameHitboxRect;
1905
+ readonly rect: typeof import("./GameRuntime.js").createGameHitboxRect;
1906
+ readonly box: typeof import("./GameRuntime.js").createGameHitboxRect;
1822
1907
  };
1823
1908
  readonly hurtbox: {
1824
- readonly rect: typeof import("./GameRuntime").createGameHurtboxRect;
1825
- readonly box: typeof import("./GameRuntime").createGameHurtboxRect;
1909
+ readonly rect: typeof import("./GameRuntime.js").createGameHurtboxRect;
1910
+ readonly box: typeof import("./GameRuntime.js").createGameHurtboxRect;
1826
1911
  };
1827
1912
  readonly guardbox: {
1828
- readonly rect: typeof import("./GameRuntime").createGameGuardboxRect;
1829
- readonly box: typeof import("./GameRuntime").createGameGuardboxRect;
1913
+ readonly rect: typeof import("./GameRuntime.js").createGameGuardboxRect;
1914
+ readonly box: typeof import("./GameRuntime.js").createGameGuardboxRect;
1830
1915
  };
1831
1916
  readonly pushbox: {
1832
- readonly rect: typeof import("./GameRuntime").createGamePushboxRect;
1833
- readonly box: typeof import("./GameRuntime").createGamePushboxRect;
1917
+ readonly rect: typeof import("./GameRuntime.js").createGamePushboxRect;
1918
+ readonly box: typeof import("./GameRuntime.js").createGamePushboxRect;
1834
1919
  };
1835
1920
  readonly trigger: {
1836
- readonly box: (options?: import("./GameRuntime").GameBoxColliderOptions) => import("./GameRuntime").GameBoxCollider;
1837
- readonly sphere: (options?: import("./GameRuntime").GameSphereColliderOptions) => import("./GameRuntime").GameSphereCollider;
1838
- readonly capsule: (options?: import("./GameRuntime").GameCapsuleColliderOptions) => import("./GameRuntime").GameCapsuleCollider;
1839
- readonly rect: (options?: import("./GameRuntime").GameRectColliderOptions) => import("./GameRuntime").GameRectCollider;
1921
+ readonly box: (options?: import("./GameRuntime.js").GameBoxColliderOptions) => import("./GameRuntime.js").GameBoxCollider;
1922
+ readonly sphere: (options?: import("./GameRuntime.js").GameSphereColliderOptions) => import("./GameRuntime.js").GameSphereCollider;
1923
+ readonly capsule: (options?: import("./GameRuntime.js").GameCapsuleColliderOptions) => import("./GameRuntime.js").GameCapsuleCollider;
1924
+ readonly rect: (options?: import("./GameRuntime.js").GameRectColliderOptions) => import("./GameRuntime.js").GameRectCollider;
1840
1925
  };
1841
1926
  readonly combatWorld: typeof createCombatWorld;
1842
1927
  readonly combatEvents: typeof applyGameCombatEventsToRuntime;
1843
1928
  readonly cameraDirector: typeof createGameCameraDirector;
1844
1929
  readonly effects: typeof createGameEffects;
1845
1930
  readonly effectPresets: {
1846
- readonly hitSpark: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
1847
- readonly blockSpark: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
1848
- readonly groundDust: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
1849
- readonly dashTrail: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
1850
- readonly slashTrail: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
1851
- readonly shockwave: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
1852
- readonly auraBurst: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
1853
- readonly superBurst: (options?: import("./GameRuntime").GameEffectOptions) => import("./GameRuntime").GameEffectPreset;
1931
+ readonly hitSpark: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
1932
+ readonly blockSpark: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
1933
+ readonly groundDust: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
1934
+ readonly dashTrail: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
1935
+ readonly slashTrail: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
1936
+ readonly shockwave: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
1937
+ readonly auraBurst: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
1938
+ readonly superBurst: (options?: import("./GameRuntime.js").GameEffectOptions) => import("./GameRuntime.js").GameEffectPreset;
1854
1939
  };
1855
1940
  readonly debug: {
1856
1941
  readonly colliders: typeof createGameColliderDebugGeometry;
@@ -2275,6 +2360,16 @@ export declare const promptRecipes: {
2275
2360
  readonly "mini-game": (asset: AuraAssetRef<"model">, plan: AuraPromptPlan) => AuraSceneBuilder;
2276
2361
  readonly "material-studio": (asset: AuraAssetRef<"model">, plan: AuraPromptPlan) => AuraSceneBuilder;
2277
2362
  };
2363
+ /**
2364
+ * Which backend a mounted app is drawing with.
2365
+ *
2366
+ * `"canvas2d"` is **internal and diagnostic-only** (WS-2.5). It is never selected for a scene that
2367
+ * declares renderable content: such a scene either renders through WebGL2/WebGPU or raises a diagnosable
2368
+ * error. It appears here because `diagnostics().backend` can still report it for a scene with nothing to
2369
+ * render, and hiding that would make the diagnostic less useful, not more honest.
2370
+ *
2371
+ * Do not treat a `"canvas2d"` reading as a render. See `renderDiagnosticPreviewToCanvas`.
2372
+ */
2278
2373
  export type AuraBackend = "webgl2" | "webgpu" | "canvas2d" | "headless";
2279
2374
  export interface AuraDiagnostics {
2280
2375
  readonly backend: AuraBackend;
@@ -2491,12 +2586,80 @@ export interface AuraApp {
2491
2586
  readonly backend: AuraBackend;
2492
2587
  readonly nodes: AuraRuntimeNodeRegistry;
2493
2588
  readonly runtime: AuraRuntimeState;
2589
+ /**
2590
+ * The live physics simulation for this app.
2591
+ *
2592
+ * This is the seam that makes `@aura3d/engine` a game engine rather than a scene
2593
+ * declaration format. Before it existed, `.physics({ type: "dynamic" })` let a developer
2594
+ * watch a box fall and nothing else: no force, no collision callback, no raycast, no
2595
+ * joint. Every genre outside the four bundled kits had no path at all.
2596
+ *
2597
+ * Bodies declared on scene nodes are registered here under their node name, so
2598
+ * `app.physics.bodies.require("crate").applyImpulse([4, 0, 0])` works with no extra setup.
2599
+ */
2600
+ readonly physics: AuraPhysicsRuntime;
2494
2601
  setScene(scene: AuraSceneBuilder | AuraSceneSnapshot): void;
2495
2602
  onFrame(callback: AuraFrameCallback): () => void;
2496
2603
  offFrame(callback: AuraFrameCallback): void;
2497
2604
  input(options: GameInputOptions): ReturnType<typeof createGameInput>;
2498
2605
  pause(): void;
2499
2606
  resume(): void;
2607
+ /**
2608
+ * Resolves once the renderer has finished mounting and a frame can be drawn.
2609
+ *
2610
+ * WS-2.9. The production WebGL renderer mounts asynchronously, so immediately after
2611
+ * `createAuraApp` returns there is a window in which nothing can be drawn yet. `step(dt)` used to
2612
+ * fall through to a Canvas-2D path in that window and render nothing, with no warning — a blank
2613
+ * image for anyone writing a headless capture or a deterministic test.
2614
+ *
2615
+ * Awaiting this is the fix, and it exists because a warning that says "wait for the mount" is
2616
+ * useless without a way to wait:
2617
+ *
2618
+ * ```ts
2619
+ * const app = createAuraApp(canvas, { scene, autoStart: false });
2620
+ * await app.ready();
2621
+ * app.step(1 / 60); // now renders
2622
+ * ```
2623
+ *
2624
+ * Resolves immediately for a scene with no async mount, and resolves — rather than rejecting — if
2625
+ * the mount fails, because the failure is already reported through `diagnostics().errors` and a
2626
+ * rejection here would make the common `await app.ready()` line throw for a diagnosable condition.
2627
+ */
2628
+ ready(): Promise<void>;
2629
+ /**
2630
+ * Subscribe to WebGL context loss. Returns an unsubscribe function.
2631
+ *
2632
+ * WS-2.6. A lost context is not something a developer can prevent — the browser reclaims GPU
2633
+ * resources under memory pressure, on driver reset, or when a tab is backgrounded too long. What they
2634
+ * can do is be told, and until 1.6 they could not be: `WebGL2Device` has tracked and handled
2635
+ * `webglcontextlost` for a long time, but nothing surfaced it, so the only symptom reaching a
2636
+ * developer was a canvas that stopped updating.
2637
+ *
2638
+ * That distinction is why the parity table listed this as a gap while the listeners existed. The
2639
+ * device layer was never the gap; the absence of a public signal was.
2640
+ *
2641
+ * ```ts
2642
+ * app.onDeviceLost(() => showReconnectingOverlay());
2643
+ * app.onDeviceRestored(() => hideReconnectingOverlay());
2644
+ * ```
2645
+ *
2646
+ * Registering before the renderer has mounted is safe: the subscription is held and attached when the
2647
+ * device arrives, so a caller does not have to await `ready()` first.
2648
+ */
2649
+ onDeviceLost(listener: () => void): () => void;
2650
+ /** Subscribe to WebGL context restoration. Returns an unsubscribe function. See {@link onDeviceLost}. */
2651
+ onDeviceRestored(listener: () => void): () => void;
2652
+ /** True while the WebGL context is lost, so a caller can check state rather than only react to events. */
2653
+ deviceLost(): boolean;
2654
+ /**
2655
+ * Advance deterministic application state without presenting a rendered frame.
2656
+ *
2657
+ * This runs the same `onFrame` callbacks and app-owned physics step as {@link step},
2658
+ * but deliberately skips renderer submission. Use it for fixed-step simulation,
2659
+ * replay, and evidence runs that only need pixels at named milestones; call
2660
+ * `step(0)` when a milestone should be presented.
2661
+ */
2662
+ advance(dt?: number): void;
2500
2663
  step(dt?: number): void;
2501
2664
  diagnostics(): AuraDiagnostics;
2502
2665
  evidence(options?: GameRuntimeEvidenceOptions): ReturnType<typeof collectGameRuntimeEvidenceV105>;
@@ -2505,6 +2668,21 @@ export interface AuraApp {
2505
2668
  }
2506
2669
  export interface AuraCreateAppOptions {
2507
2670
  readonly scene: AuraSceneBuilder | AuraSceneSnapshot;
2671
+ /**
2672
+ * Configuration for {@link AuraApp.physics}.
2673
+ *
2674
+ * `layers` has to be supplied here rather than per body, because a collision mask is only
2675
+ * meaningful relative to the complete set of layers: building the bitmask for "bullet"
2676
+ * requires knowing every layer that exists. Without this option a developer could call
2677
+ * `createCollisionLayers` and then have nowhere to put the result — which is exactly the
2678
+ * hole the clean-room top-down shooter hit, since "bullets hit enemies but not each other"
2679
+ * is the first thing any shooter needs.
2680
+ */
2681
+ readonly physics?: {
2682
+ readonly layers?: AuraCollisionLayers | undefined;
2683
+ /** World gravity. Defaults to `[0, -9.81, 0]`; top-down games usually want zero. */
2684
+ readonly gravity?: readonly [number, number, number] | undefined;
2685
+ };
2508
2686
  readonly diagnostics?: boolean | AuraDiagnosticsOptions;
2509
2687
  readonly renderer?: AuraCreateAppRendererOptions;
2510
2688
  readonly pixelRatio?: number;
@@ -2533,6 +2711,31 @@ export declare class AuraRuntimeError extends Error {
2533
2711
  constructor(code: AuraRuntimeError["code"], message: string);
2534
2712
  }
2535
2713
  export declare function createAuraApp(target: AuraAppTarget, options: AuraCreateAppOptions): AuraApp;
2714
+ /**
2715
+ * Control surface for every app mounted on this page.
2716
+ *
2717
+ * Exposed on `globalThis.__AURA3D_LIVE_APPS__` as well as being exported, so a Playwright
2718
+ * `page.evaluate` can reach it without the route having to opt in.
2719
+ */
2720
+ export interface AuraAppRegistry {
2721
+ readonly kind: "aura3d-live-app-registry";
2722
+ /** Number of apps currently mounted. */
2723
+ count(): number;
2724
+ /** Pause every app's frame loop. Returns how many were paused. */
2725
+ pauseAll(): number;
2726
+ /** Resume every app's frame loop. */
2727
+ resumeAll(): number;
2728
+ /**
2729
+ * Pause every app and advance each by a fixed number of fixed-size steps.
2730
+ *
2731
+ * This is what makes a capture reproducible: rather than photographing an arbitrary moment of a
2732
+ * live loop, a caller settles every scene to a *named* frame — the same `steps` and `dt` always
2733
+ * produce the same state, so a screenshot hash becomes a stable thing to approve.
2734
+ */
2735
+ settle(steps?: number, dt?: number): number;
2736
+ all(): readonly AuraApp[];
2737
+ }
2738
+ export declare const auraAppRegistry: AuraAppRegistry;
2536
2739
  export declare function createGameApp(target: AuraAppTarget, options: AuraCreateGameAppOptions): GameAppRuntime<AuraApp>;
2537
2740
  export declare function createAuraRouteHealthSnapshot(app: AuraApp): {
2538
2741
  readonly status: "ready" | "error";