@atelierai/uco 1.0.6 → 1.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (280) hide show
  1. package/CHANGELOG.md +32 -0
  2. package/README.md +7 -8
  3. package/bin/server.mjs +1 -1
  4. package/bin/stub-plugin.mjs +3 -3
  5. package/dist/codegen/coerce.js +1 -1
  6. package/dist/codegen/coerce.js.map +1 -1
  7. package/dist/codegen/emit.js +2 -2
  8. package/dist/codegen/emit.js.map +1 -1
  9. package/dist/codegen/refs.js +1 -1
  10. package/dist/codegen/refs.js.map +1 -1
  11. package/dist/codegen/types.js +1 -1
  12. package/dist/codegen/types.js.map +1 -1
  13. package/dist/commands/call.js +1 -1
  14. package/dist/commands/call.js.map +1 -1
  15. package/dist/commands/devops/configure.js +1 -1
  16. package/dist/commands/devops/configure.js.map +1 -1
  17. package/dist/commands/devops/index.js +0 -4
  18. package/dist/commands/devops/index.js.map +1 -1
  19. package/dist/commands/devops/install-plugin.js +1 -1
  20. package/dist/commands/devops/install-plugin.js.map +1 -1
  21. package/dist/commands/devops/open.js +7 -7
  22. package/dist/commands/devops/open.js.map +1 -1
  23. package/dist/commands/devops/status.js +3 -3
  24. package/dist/commands/devops/status.js.map +1 -1
  25. package/dist/commands/exec.js +1 -1
  26. package/dist/commands/exec.js.map +1 -1
  27. package/dist/commands/install.js +2 -2
  28. package/dist/commands/install.js.map +1 -1
  29. package/dist/commands/prompt.js +2 -2
  30. package/dist/commands/prompt.js.map +1 -1
  31. package/dist/commands/resource.js +2 -2
  32. package/dist/commands/resource.js.map +1 -1
  33. package/dist/commands/update.js +1 -26
  34. package/dist/commands/update.js.map +1 -1
  35. package/dist/config/port.js +2 -2
  36. package/dist/config/port.js.map +1 -1
  37. package/dist/config/resolve.d.ts +1 -2
  38. package/dist/config/resolve.js +0 -12
  39. package/dist/config/resolve.js.map +1 -1
  40. package/dist/devops/lib/configure.d.ts +1 -1
  41. package/dist/devops/lib/configure.js +2 -2
  42. package/dist/devops/lib/configure.js.map +1 -1
  43. package/dist/devops/lib/install-plugin.d.ts +1 -1
  44. package/dist/devops/lib/install-plugin.js +1 -1
  45. package/dist/devops/lib/install-plugin.js.map +1 -1
  46. package/dist/devops/lib/install.d.ts +2 -2
  47. package/dist/devops/lib/install.js +5 -5
  48. package/dist/devops/lib/install.js.map +1 -1
  49. package/dist/devops/lib/open.js +11 -32
  50. package/dist/devops/lib/open.js.map +1 -1
  51. package/dist/devops/lib/remove-plugin.d.ts +1 -1
  52. package/dist/devops/lib/remove-plugin.js +3 -3
  53. package/dist/devops/lib/remove-plugin.js.map +1 -1
  54. package/dist/devops/lib/run-tool.d.ts +2 -2
  55. package/dist/devops/lib/run-tool.js +2 -2
  56. package/dist/devops/lib/types.d.ts +17 -54
  57. package/dist/devops/lib/types.js +2 -2
  58. package/dist/devops/lib/types.js.map +1 -1
  59. package/dist/devops/lib/update.d.ts +0 -15
  60. package/dist/devops/lib/update.js +2 -91
  61. package/dist/devops/lib/update.js.map +1 -1
  62. package/dist/devops/utils/agents.d.ts +0 -28
  63. package/dist/devops/utils/agents.js +0 -462
  64. package/dist/devops/utils/agents.js.map +1 -1
  65. package/dist/devops/utils/config.d.ts +9 -18
  66. package/dist/devops/utils/config.js +7 -20
  67. package/dist/devops/utils/config.js.map +1 -1
  68. package/dist/devops/utils/editor-cache.js +1 -1
  69. package/dist/devops/utils/editor-cache.js.map +1 -1
  70. package/dist/devops/utils/launch-error-dismiss.d.ts +2 -2
  71. package/dist/devops/utils/launch-error-dismiss.js +5 -5
  72. package/dist/devops/utils/manifest.d.ts +2 -2
  73. package/dist/devops/utils/manifest.js +3 -3
  74. package/dist/devops/utils/manifest.js.map +1 -1
  75. package/dist/devops/utils/port.d.ts +1 -1
  76. package/dist/devops/utils/port.js +1 -1
  77. package/dist/devops/utils/probe.d.ts +1 -1
  78. package/dist/devops/utils/probe.js +1 -1
  79. package/dist/devops/utils/ui.js +2 -2
  80. package/dist/devops/utils/ui.js.map +1 -1
  81. package/dist/devops/utils/unity-editor.js +4 -4
  82. package/dist/devops/utils/unity-editor.js.map +1 -1
  83. package/dist/devops/utils/unity-hub.js +1 -1
  84. package/dist/devops/utils/unity-hub.js.map +1 -1
  85. package/dist/devops/utils/unity-shutdown.d.ts +1 -1
  86. package/dist/devops/utils/unity-shutdown.js +1 -1
  87. package/dist/devops/utils/update-check.js +3 -3
  88. package/dist/devops/utils/update-check.js.map +1 -1
  89. package/dist/devops/utils/vendor.d.ts +2 -2
  90. package/dist/devops/utils/vendor.js +4 -4
  91. package/dist/devops/utils/vendor.js.map +1 -1
  92. package/dist/generated/tools.js +1 -1
  93. package/dist/generated/tools.js.map +1 -1
  94. package/dist/program.js +3 -3
  95. package/dist/program.js.map +1 -1
  96. package/dist/server/app.d.ts +5 -5
  97. package/dist/server/app.js +3 -3
  98. package/dist/server/app.js.map +1 -1
  99. package/dist/server/index.d.ts +2 -2
  100. package/dist/server/index.js +2 -2
  101. package/dist/server/index.js.map +1 -1
  102. package/dist/server/rest/auth.d.ts +1 -1
  103. package/dist/server/rest/auth.js +3 -3
  104. package/dist/server/rest/auth.js.map +1 -1
  105. package/dist/server/rest/context.d.ts +2 -2
  106. package/dist/server/rest/forward.d.ts +2 -2
  107. package/dist/server/session/store.d.ts +3 -3
  108. package/dist/server/session/store.js +4 -4
  109. package/dist/server/session/store.js.map +1 -1
  110. package/dist/server/stub-client/scenarios.js +8 -8
  111. package/dist/server/stub-client/scenarios.js.map +1 -1
  112. package/dist/server/types.d.ts +11 -11
  113. package/dist/server/types.js +9 -9
  114. package/dist/server/types.js.map +1 -1
  115. package/dist/server/ws/hub.d.ts +8 -8
  116. package/dist/server/ws/hub.js +13 -13
  117. package/dist/server/ws/hub.js.map +1 -1
  118. package/dist/server/ws/rpc.d.ts +3 -3
  119. package/dist/server/ws/rpc.js +4 -4
  120. package/dist/server/ws/rpc.js.map +1 -1
  121. package/dist/transport/index.d.ts +1 -1
  122. package/dist/transport/index.js +3 -3
  123. package/dist/transport/index.js.map +1 -1
  124. package/dist/transport/rest.js +1 -1
  125. package/dist/transport/rest.js.map +1 -1
  126. package/docs/INSTALL.zh-CN.md +2 -3
  127. package/package.json +1 -1
  128. package/skills/uco-setup/SKILL.md +1 -1
  129. package/skills/unity-editor/references/diagnostics.md +24 -24
  130. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetConfig.cs +132 -132
  131. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDependencyResolver.cs +237 -237
  132. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDownloader.cs +82 -82
  133. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/MenuItems.cs +247 -247
  134. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/ToolGroups.cs +153 -153
  135. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/SystemTool/Skills.Create.SkillBody.cs +155 -155
  136. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Console.GetLogs.cs +95 -95
  137. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Docs.HttpFetcher.cs +139 -139
  138. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Instance.ListAll.cs +72 -72
  139. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/PathReadHelper.cs +106 -106
  140. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Script.Validate.cs +252 -252
  141. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests/TestResultCollector.cs +537 -537
  142. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests.cs +400 -400
  143. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +62 -62
  144. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +1034 -1034
  145. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +197 -197
  146. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.Editor.cs +201 -201
  147. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.cs +67 -67
  148. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Components/ExtensionPanel.cs +379 -379
  149. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/MenuItems.cs +72 -72
  150. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/UnityCopilotProjectSettingsProvider.cs +64 -64
  151. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotListWindowBase.cs +393 -393
  152. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotWindowBase.cs +113 -113
  153. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +3 -3
  154. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotFeatures.cs +195 -195
  155. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotServer.cs +372 -372
  156. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +354 -354
  157. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +78 -78
  158. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowInitializer.cs +47 -47
  159. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/SerializationCheckWindow.cs +190 -190
  160. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Build.cs +91 -91
  161. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Config.cs +298 -298
  162. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Static.cs +296 -296
  163. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +69 -69
  164. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PackageUtils.cs +168 -168
  165. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PrefsKeyMigration.cs +119 -119
  166. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/SafeDefaultsGuard.cs +180 -180
  167. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ScriptUtils.cs +229 -229
  168. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +200 -200
  169. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringAdapters.cs +1467 -1467
  170. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringSafetyReloadGuard.cs +65 -65
  171. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +66 -66
  172. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/ReflectorNet.dll +0 -0
  173. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.Common.dll +0 -0
  174. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.dll +0 -0
  175. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Converter/Json/Structures/EntityIdConverter.cs +120 -120
  176. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.cs +110 -110
  177. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.pre-Unity.6.5.cs +110 -110
  178. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Unity/Logs/FileLogStorage.cs +547 -547
  179. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Build.cs +243 -243
  180. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Config.cs +175 -175
  181. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +295 -295
  182. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginBuilder.cs +105 -105
  183. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.Static.cs +155 -155
  184. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.cs +59 -59
  185. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Utils/EnvironmentUtils.cs +368 -368
  186. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/AtomicApiTestFixtures.cs +99 -99
  187. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/TryModifyAtTests.cs +227 -227
  188. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AuthoringSafetyPilotTests.cs +1050 -1050
  189. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetLegacyMigrationTests.cs +304 -304
  190. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Environment/EnvironmentUtilsTests.cs +4 -4
  191. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/BlacklistTypeTests.cs +416 -416
  192. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.cs +172 -172
  193. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.pre-Unity.6.5.cs +169 -169
  194. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.cs +182 -182
  195. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.pre-Unity.6.5.cs +179 -179
  196. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.cs +175 -175
  197. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.pre-Unity.6.5.cs +174 -174
  198. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.cs +171 -171
  199. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.pre-Unity.6.5.cs +170 -170
  200. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsCreateFolderTests.cs +243 -243
  201. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsMaterialTests.cs +101 -101
  202. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.cs +348 -348
  203. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.pre-Unity.6.5.cs +348 -348
  204. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsShaderTests.cs +194 -194
  205. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.cs +573 -573
  206. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.pre-Unity.6.5.cs +513 -513
  207. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.cs +154 -154
  208. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.pre-Unity.6.5.cs +154 -154
  209. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotGameViewTests.cs +164 -164
  210. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotSceneViewTests.cs +155 -155
  211. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolParameterTests.cs +56 -56
  212. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.cs +651 -651
  213. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.pre-Unity.6.5.cs +651 -651
  214. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ToolBatchExecutionIntegrationTests.cs +407 -407
  215. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs → UcoPluginTests.cs} +105 -105
  216. package/vendor/plugin/com.atelierai.unity.copilot/package.json +1 -1
  217. package/dist/commands/devops/login.d.ts +0 -2
  218. package/dist/commands/devops/login.js +0 -29
  219. package/dist/commands/devops/login.js.map +0 -1
  220. package/dist/commands/devops/setup-mcp.d.ts +0 -2
  221. package/dist/commands/devops/setup-mcp.js +0 -41
  222. package/dist/commands/devops/setup-mcp.js.map +0 -1
  223. package/dist/devops/commands-upstream/bootstrap-local.d.ts +0 -17
  224. package/dist/devops/commands-upstream/bootstrap-local.js +0 -87
  225. package/dist/devops/commands-upstream/bootstrap-local.js.map +0 -1
  226. package/dist/devops/commands-upstream/close.d.ts +0 -57
  227. package/dist/devops/commands-upstream/close.js +0 -188
  228. package/dist/devops/commands-upstream/close.js.map +0 -1
  229. package/dist/devops/commands-upstream/configure.d.ts +0 -2
  230. package/dist/devops/commands-upstream/configure.js +0 -87
  231. package/dist/devops/commands-upstream/configure.js.map +0 -1
  232. package/dist/devops/commands-upstream/create-project.d.ts +0 -2
  233. package/dist/devops/commands-upstream/create-project.js +0 -43
  234. package/dist/devops/commands-upstream/create-project.js.map +0 -1
  235. package/dist/devops/commands-upstream/install-plugin.d.ts +0 -2
  236. package/dist/devops/commands-upstream/install-plugin.js +0 -64
  237. package/dist/devops/commands-upstream/install-plugin.js.map +0 -1
  238. package/dist/devops/commands-upstream/install-unity.d.ts +0 -2
  239. package/dist/devops/commands-upstream/install-unity.js +0 -72
  240. package/dist/devops/commands-upstream/install-unity.js.map +0 -1
  241. package/dist/devops/commands-upstream/login.d.ts +0 -2
  242. package/dist/devops/commands-upstream/login.js +0 -33
  243. package/dist/devops/commands-upstream/login.js.map +0 -1
  244. package/dist/devops/commands-upstream/open.d.ts +0 -32
  245. package/dist/devops/commands-upstream/open.js +0 -282
  246. package/dist/devops/commands-upstream/open.js.map +0 -1
  247. package/dist/devops/commands-upstream/remove-plugin.d.ts +0 -2
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  249. package/dist/devops/commands-upstream/remove-plugin.js.map +0 -1
  250. package/dist/devops/commands-upstream/run-system-tool.d.ts +0 -1
  251. package/dist/devops/commands-upstream/run-system-tool.js +0 -13
  252. package/dist/devops/commands-upstream/run-system-tool.js.map +0 -1
  253. package/dist/devops/commands-upstream/run-tool-builder.d.ts +0 -25
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  256. package/dist/devops/commands-upstream/run-tool.d.ts +0 -1
  257. package/dist/devops/commands-upstream/run-tool.js +0 -13
  258. package/dist/devops/commands-upstream/run-tool.js.map +0 -1
  259. package/dist/devops/commands-upstream/setup-mcp.d.ts +0 -2
  260. package/dist/devops/commands-upstream/setup-mcp.js +0 -68
  261. package/dist/devops/commands-upstream/setup-mcp.js.map +0 -1
  262. package/dist/devops/commands-upstream/setup-skills.d.ts +0 -2
  263. package/dist/devops/commands-upstream/setup-skills.js +0 -167
  264. package/dist/devops/commands-upstream/setup-skills.js.map +0 -1
  265. package/dist/devops/commands-upstream/status.d.ts +0 -2
  266. package/dist/devops/commands-upstream/status.js +0 -87
  267. package/dist/devops/commands-upstream/status.js.map +0 -1
  268. package/dist/devops/commands-upstream/update.d.ts +0 -2
  269. package/dist/devops/commands-upstream/update.js +0 -77
  270. package/dist/devops/commands-upstream/update.js.map +0 -1
  271. package/dist/devops/commands-upstream/wait-for-ready.d.ts +0 -2
  272. package/dist/devops/commands-upstream/wait-for-ready.js +0 -93
  273. package/dist/devops/commands-upstream/wait-for-ready.js.map +0 -1
  274. package/dist/devops/lib/setup-mcp.d.ts +0 -35
  275. package/dist/devops/lib/setup-mcp.js +0 -177
  276. package/dist/devops/lib/setup-mcp.js.map +0 -1
  277. package/dist/devops/utils/cloud-login.d.ts +0 -7
  278. package/dist/devops/utils/cloud-login.js +0 -56
  279. package/dist/devops/utils/cloud-login.js.map +0 -1
  280. /package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs.meta → UcoPluginTests.cs.meta} +0 -0
@@ -1,573 +1,573 @@
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- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
- │ Copyright (c) 2025 Ivan Murzak │
6
- │ Licensed under the Apache License, Version 2.0. │
7
- │ See the LICENSE file in the project root for more information. │
8
- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- #nullable enable
12
- #if UNITY_6000_5_OR_NEWER
13
- using System;
14
- using System.Collections;
15
- using System.Collections.Generic;
16
- using System.Linq;
17
- using System.Text.RegularExpressions;
18
- using com.IvanMurzak.ReflectorNet;
19
- using com.IvanMurzak.ReflectorNet.Model;
20
- using com.AtelierAI.Unity.Copilot.Editor.API;
21
- using com.AtelierAI.Unity.Copilot.Editor.Extensions;
22
- using AIGD;
23
- using com.AtelierAI.Unity.Copilot.Runtime.Extensions;
24
- using NUnit.Framework;
25
- using UnityEditor;
26
- using UnityEngine;
27
- using UnityEngine.TestTools;
28
-
29
- namespace com.AtelierAI.Unity.Copilot.Editor.Tests
30
- {
31
- /// <summary>
32
- /// EditMode coverage for the ReflectorNet 5.1.0 path-based read/modify API
33
- /// adoption across the MCP tools — see issue #691 / PR adopting <c>TryReadAt</c>,
34
- /// <c>TryModifyAt</c>, <c>TryPatch</c>, and <c>View</c>.
35
- ///
36
- /// Each test exercises one scenario from the acceptance criteria:
37
- /// * single-path read,
38
- /// * multi-path read,
39
- /// * view-query with name regex,
40
- /// * single-path modify,
41
- /// * multi-field JSON Patch,
42
- /// * partial array-element modify,
43
- /// * invalid path → structured error.
44
- ///
45
- /// The fixture uses the production-shaped <see cref="SolarSystem"/> MonoBehaviour
46
- /// (defined under <c>TestFiles/Scripts</c>) so tests reflect the exact reflection
47
- /// surface the AI agent will hit at runtime.
48
- /// </summary>
49
- public class PathBasedToolTests : BaseTest
50
- {
51
- [UnitySetUp]
52
- public override IEnumerator SetUp() => base.SetUp();
53
-
54
- [UnityTearDown]
55
- public override IEnumerator TearDown() => base.TearDown();
56
-
57
- Reflector Reflector =>
58
- UnityCopilotPluginEditor.Instance.Reflector ?? throw new Exception("Reflector is not available.");
59
-
60
- /// <summary>
61
- /// Builds a SolarSystem fixture with one configured planet so path-based
62
- /// reads/modifies have something concrete to walk into.
63
- /// </summary>
64
- (GameObject go, SolarSystem solar, GameObject sun, GameObject earth) BuildSolarFixture()
65
- {
66
- var sun = new GameObject("Sun");
67
- var earth = new GameObject("Earth");
68
- var go = new GameObject("Solar");
69
- var solar = go.AddComponent<SolarSystem>();
70
- solar.sun = sun;
71
- solar.globalOrbitSpeedMultiplier = 1f;
72
- solar.globalSizeMultiplier = 1f;
73
- solar.planets = new[]
74
- {
75
- new SolarSystem.PlanetData
76
- {
77
- planet = earth,
78
- orbitRadius = 10f,
79
- orbitSpeed = 1f,
80
- rotationSpeed = 1f,
81
- orbitTilt = Vector3.zero
82
- }
83
- };
84
- return (go, solar, sun, earth);
85
- }
86
-
87
- // ─── 1. Single-path read via gameobject-component-get ──────────────────
88
-
89
- [UnityTest]
90
- public IEnumerator ComponentGet_SinglePath_ReturnsOnlyTheRequestedField()
91
- {
92
- var (go, _, _, _) = BuildSolarFixture();
93
-
94
- var response = new Tool_GameObject().GetComponent(
95
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
96
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
97
- paths: new List<string> { "globalOrbitSpeedMultiplier" });
98
-
99
- Assert.IsNotNull(response.View, "View should be populated for a path-scoped read.");
100
- Assert.AreEqual(PathReadHelper.PathReadAggregateTypeName, response.View!.typeName);
101
- Assert.IsNull(response.Fields, "Legacy Fields list should be skipped on path-scoped path.");
102
- Assert.IsNull(response.Properties, "Legacy Properties list should be skipped on path-scoped path.");
103
-
104
- var only = response.View.fields?.SingleOrDefault(f => f.name == "globalOrbitSpeedMultiplier");
105
- Assert.IsNotNull(only, "The aggregate must contain exactly one field named 'globalOrbitSpeedMultiplier'.");
106
- Assert.AreEqual(1f, only!.GetValue<float>(Reflector));
107
- yield return null;
108
- }
109
-
110
- // ─── 2. Multi-path read via gameobject-component-get ───────────────────
111
-
112
- [UnityTest]
113
- public IEnumerator ComponentGet_MultiPath_ReturnsAllRequestedFields()
114
- {
115
- var (go, _, _, _) = BuildSolarFixture();
116
-
117
- var response = new Tool_GameObject().GetComponent(
118
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
119
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
120
- paths: new List<string>
121
- {
122
- "globalOrbitSpeedMultiplier",
123
- "globalSizeMultiplier",
124
- "planets/[0]/orbitRadius"
125
- });
126
-
127
- Assert.IsNotNull(response.View);
128
- Assert.AreEqual(3, response.View!.fields?.Count, "Expected 3 entries — one per requested path.");
129
- var byName = response.View!.fields!.ToDictionary(f => f.name!, f => f);
130
- Assert.AreEqual(1f, byName["globalOrbitSpeedMultiplier"].GetValue<float>(Reflector));
131
- Assert.AreEqual(1f, byName["globalSizeMultiplier"].GetValue<float>(Reflector));
132
- Assert.AreEqual(10f, byName["planets/[0]/orbitRadius"].GetValue<float>(Reflector));
133
- yield return null;
134
- }
135
-
136
- // ─── 3. View-query with name regex via gameobject-component-get ────────
137
-
138
- [UnityTest]
139
- public IEnumerator ComponentGet_ViewQuery_NameRegex_KeepsOnlyMatchingBranches()
140
- {
141
- var (go, _, _, _) = BuildSolarFixture();
142
-
143
- var response = new Tool_GameObject().GetComponent(
144
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
145
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
146
- viewQuery: new ViewQuery { NamePattern = "orbit.*" });
147
-
148
- Assert.IsNotNull(response.View, "View should be populated for a view-query read.");
149
-
150
- // SolarSystem has globalOrbitSpeedMultiplier at root, plus orbitRadius / orbitSpeed
151
- // / orbitTilt on PlanetData. Any of these contain 'orbit' (case-insensitive).
152
- var rx = new Regex("orbit", RegexOptions.IgnoreCase);
153
- Assert.IsTrue(ContainsNameMatching(response.View!, rx),
154
- $"View result should retain at least one field/property whose name contains 'orbit'.");
155
- yield return null;
156
- }
157
-
158
- static bool ContainsNameMatching(SerializedMember m, Regex rx)
159
- {
160
- if (m.name != null && rx.IsMatch(m.name)) return true;
161
- if (m.fields != null)
162
- foreach (var f in m.fields) if (ContainsNameMatching(f, rx)) return true;
163
- if (m.props != null)
164
- foreach (var p in m.props) if (ContainsNameMatching(p, rx)) return true;
165
- return false;
166
- }
167
-
168
- // ─── 4. Single-path modify via gameobject-component-modify ─────────────
169
-
170
- [UnityTest]
171
- public IEnumerator ComponentModify_SinglePath_AtomicallyUpdatesScalar()
172
- {
173
- var (go, solar, _, _) = BuildSolarFixture();
174
-
175
- // g-005: direct tool-method invocation requires an explicit authoring transaction.
176
- using var authoringTransaction = BeginTestAuthoringTransaction();
177
- var response = new Tool_GameObject().ModifyComponent(
178
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
179
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
180
- pathPatches: new List<PathPatch>
181
- {
182
- new PathPatch
183
- {
184
- Path = "globalOrbitSpeedMultiplier",
185
- Value = SerializedMember.FromValue<float>(Reflector, 5f)
186
- }
187
- });
188
-
189
- Assert.IsTrue(response.Success, $"Modify should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
190
- Assert.AreEqual(5f, solar.globalOrbitSpeedMultiplier);
191
- // Untouched field should still be the original value.
192
- Assert.AreEqual(1f, solar.globalSizeMultiplier);
193
- yield return null;
194
- }
195
-
196
- // ─── 5. Multi-field JSON Patch via gameobject-component-modify ─────────
197
-
198
- [UnityTest]
199
- public IEnumerator ComponentModify_JsonPatch_UpdatesMultipleFieldsAtOnce()
200
- {
201
- var (go, solar, _, _) = BuildSolarFixture();
202
-
203
- // g-005: direct tool-method invocation requires an explicit authoring transaction.
204
- using var authoringTransaction = BeginTestAuthoringTransaction();
205
- var response = new Tool_GameObject().ModifyComponent(
206
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
207
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
208
- jsonPatch: "{\"globalOrbitSpeedMultiplier\": 7.5, \"globalSizeMultiplier\": 3.25}");
209
-
210
- Assert.IsTrue(response.Success, $"JSON-patch modify should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
211
- Assert.AreEqual(7.5f, solar.globalOrbitSpeedMultiplier);
212
- Assert.AreEqual(3.25f, solar.globalSizeMultiplier);
213
- yield return null;
214
- }
215
-
216
- // ─── 6. Partial array-element modify via gameobject-component-modify ───
217
-
218
- [UnityTest]
219
- public IEnumerator ComponentModify_PartialArrayElement_UpdatesOneFieldOnTargetElement()
220
- {
221
- var (go, solar, _, _) = BuildSolarFixture();
222
- // Sanity — planets[0] starts at orbitRadius=10
223
- Assert.AreEqual(10f, solar.planets[0].orbitRadius);
224
- var earthRef = solar.planets[0].planet; // capture so we can assert it survives
225
-
226
- // g-005: direct tool-method invocation requires an explicit authoring transaction.
227
- using var authoringTransaction = BeginTestAuthoringTransaction();
228
- var response = new Tool_GameObject().ModifyComponent(
229
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
230
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
231
- pathPatches: new List<PathPatch>
232
- {
233
- new PathPatch
234
- {
235
- Path = "planets/[0]/orbitRadius",
236
- Value = SerializedMember.FromValue<float>(Reflector, 42f)
237
- }
238
- });
239
-
240
- Assert.IsTrue(response.Success, $"Partial array-element modify should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
241
- Assert.AreEqual(42f, solar.planets[0].orbitRadius,
242
- "orbitRadius on the targeted element should be updated.");
243
- Assert.AreEqual(1f, solar.planets[0].orbitSpeed,
244
- "Sibling field on the same element should be untouched (no whole-element replacement).");
245
- Assert.IsTrue(solar.planets[0].planet == earthRef,
246
- "GameObject reference on the same element should be untouched.");
247
- yield return null;
248
- }
249
-
250
- // ─── 7. Invalid path → structured error (no exception) ─────────────────
251
-
252
- [UnityTest]
253
- public IEnumerator ComponentModify_InvalidPath_ReportsStructuredError()
254
- {
255
- var (go, solar, _, _) = BuildSolarFixture();
256
- var before = solar.globalOrbitSpeedMultiplier;
257
-
258
- // g-005: direct tool-method invocation requires an explicit authoring transaction.
259
- using var authoringTransaction = BeginTestAuthoringTransaction();
260
- var response = new Tool_GameObject().ModifyComponent(
261
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
262
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
263
- pathPatches: new List<PathPatch>
264
- {
265
- new PathPatch
266
- {
267
- Path = "thisFieldDoesNotExist",
268
- Value = SerializedMember.FromValue<float>(Reflector, 999f)
269
- }
270
- });
271
-
272
- Assert.IsFalse(response.Success,
273
- "Modify should report failure when every path patch fails.");
274
- Assert.IsTrue(response.Logs != null && response.Logs.Length > 0,
275
- "Failure must surface diagnostic logs.");
276
- var combined = string.Join("\n", response.Logs!);
277
- StringAssert.Contains("thisFieldDoesNotExist", combined,
278
- "Diagnostic logs should name the failing path so the AI agent can correct itself.");
279
- // Console separation (COCli-07): the bound Reflector logger routes
280
- // this failure into the plugin diagnostics channel instead of the
281
- // Unity Console, so assert it through the LogCollector API.
282
- AssertDiagnosticsContains(UnityEngine.LogType.Error, "thisFieldDoesNotExist");
283
- Assert.AreEqual(before, solar.globalOrbitSpeedMultiplier,
284
- "No untouched field should mutate when the only patch fails.");
285
- yield return null;
286
- }
287
-
288
- // ─── 8. object-get-data path-scoped read ──────────────────────────────
289
-
290
- [UnityTest]
291
- public IEnumerator ObjectGetData_SinglePath_ReturnsFilteredAggregate()
292
- {
293
- var go = new GameObject("Probe") { tag = "Untagged" };
294
- var result = new Tool_Object().GetData(
295
- new ObjectRef(go),
296
- paths: new List<string> { "name" });
297
-
298
- Assert.IsNotNull(result);
299
- Assert.AreEqual(PathReadHelper.PathReadAggregateTypeName, result!.typeName);
300
- var nameField = result.fields?.SingleOrDefault(f => f.name == "name");
301
- Assert.IsNotNull(nameField);
302
- Assert.AreEqual("Probe", nameField!.GetValue<string>(Reflector));
303
- yield return null;
304
- }
305
-
306
- // ─── 9. object-modify path-patch ──────────────────────────────────────
307
-
308
- [UnityTest]
309
- public IEnumerator ObjectModify_PathPatch_UpdatesGameObjectName()
310
- {
311
- var go = new GameObject("OldName");
312
- var response = new Tool_Object().Modify(
313
- new ObjectRef(go),
314
- pathPatches: new List<PathPatch>
315
- {
316
- new PathPatch
317
- {
318
- Path = "name",
319
- Value = SerializedMember.FromValue<string>(Reflector, "NewName")
320
- }
321
- });
322
-
323
- Assert.IsTrue(response.Success, $"Path-patch modify on UnityEngine.Object should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
324
- Assert.AreEqual("NewName", go.name);
325
- yield return null;
326
- }
327
-
328
- // ─── 10. gameobject-modify per-GameObject path patches ────────────────
329
-
330
- [UnityTest]
331
- public IEnumerator GameObjectModify_PerGameObjectPathPatches_ParallelArrays()
332
- {
333
- var go1 = new GameObject("First");
334
- var go2 = new GameObject("Second");
335
-
336
- var refs = new GameObjectRefList { new GameObjectRef(go1.GetEntityId()), new GameObjectRef(go2.GetEntityId()) };
337
- var perGo = new List<List<PathPatch>?>
338
- {
339
- new List<PathPatch>
340
- {
341
- new PathPatch { Path = "name", Value = SerializedMember.FromValue<string>(Reflector, "FirstRenamed") }
342
- },
343
- new List<PathPatch>
344
- {
345
- new PathPatch { Path = "name", Value = SerializedMember.FromValue<string>(Reflector, "SecondRenamed") }
346
- }
347
- };
348
-
349
- // g-005: direct tool-method invocation requires an explicit authoring transaction.
350
- using var authoringTransaction = BeginTestAuthoringTransaction();
351
- var logs = new Tool_GameObject().Modify(
352
- gameObjectRefs: refs,
353
- pathPatchesPerGameObject: perGo);
354
-
355
- Assert.IsNotNull(logs);
356
- Assert.AreEqual("FirstRenamed", go1.name);
357
- Assert.AreEqual("SecondRenamed", go2.name);
358
- yield return null;
359
- }
360
-
361
- // ─── 11. assets-get-data with viewQuery — scoped to an actual asset ───
362
-
363
- [UnityTest]
364
- public IEnumerator AssetsGetData_ViewQuery_FiltersByMaxDepth()
365
- {
366
- var folder = "Assets/PathBasedToolTests";
367
- var assetPath = $"{folder}/Mat.mat";
368
- if (!AssetDatabase.IsValidFolder(folder))
369
- AssetDatabase.CreateFolder("Assets", "PathBasedToolTests");
370
-
371
- var material = new Material(Shader.Find("Standard"));
372
- AssetDatabase.CreateAsset(material, assetPath);
373
- AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
374
- try
375
- {
376
- var result = new Tool_Assets().GetData(
377
- new AssetObjectRef(material),
378
- viewQuery: new ViewQuery { MaxDepth = 0 });
379
-
380
- Assert.IsNotNull(result, "View result should not be null.");
381
- Assert.IsTrue(result.fields == null || result.fields.Count == 0,
382
- "MaxDepth=0 should strip all nested fields from the view.");
383
- Assert.IsTrue(result.props == null || result.props.Count == 0,
384
- "MaxDepth=0 should strip all nested properties from the view.");
385
- }
386
- finally
387
- {
388
- AssetDatabase.DeleteAsset(assetPath);
389
- AssetDatabase.DeleteAsset(folder);
390
- AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
391
- }
392
- yield return null;
393
- }
394
-
395
- // ─── 12. legacy code path still works (regression guard) ──────────────
396
-
397
- [UnityTest]
398
- public IEnumerator ComponentGet_NoPathParams_StillReturnsLegacyFieldsList()
399
- {
400
- var (go, _, _, _) = BuildSolarFixture();
401
-
402
- // Pass deepSerialization: true so the legacy Serialize call walks into the SolarSystem
403
- // user-defined fields. With deepSerialization: false (default) primitive-only top-level
404
- // may produce a null 'fields' list — that is correct legacy serializer behaviour and
405
- // not what we are asserting here; this regression test is about the *path-based change*
406
- // not accidentally suppressing the legacy fields surface.
407
- var response = new Tool_GameObject().GetComponent(
408
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
409
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
410
- deepSerialization: true);
411
-
412
- Assert.IsNull(response.View, "Legacy code path must NOT populate 'View'.");
413
- var fieldCount = response.Fields?.Count ?? 0;
414
- var propCount = response.Properties?.Count ?? 0;
415
- Assert.IsTrue(fieldCount + propCount > 0,
416
- $"Expected the legacy code path to surface at least one serialised member. " +
417
- $"Fields={fieldCount} Properties={propCount}");
418
- yield return null;
419
- }
420
-
421
- // ─── 13. paths AND viewQuery simultaneously → ArgumentException ────────
422
-
423
- [UnityTest]
424
- public IEnumerator ComponentGet_PathsAndViewQueryTogether_ThrowsArgumentException()
425
- {
426
- var (go, _, _, _) = BuildSolarFixture();
427
-
428
- var ex = Assert.Throws<ArgumentException>(() =>
429
- new Tool_GameObject().GetComponent(
430
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
431
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
432
- paths: new List<string> { "globalOrbitSpeedMultiplier" },
433
- viewQuery: new ViewQuery { NamePattern = "orbit.*" }));
434
-
435
- Assert.IsNotNull(ex);
436
- StringAssert.Contains("mutually exclusive", ex!.Message);
437
- yield return null;
438
- }
439
-
440
- // ─── 14. pathPatches with a null element → no NRE, structured log ─────
441
-
442
- [UnityTest]
443
- public IEnumerator ComponentModify_PathPatches_WithNullElement_DoesNotThrow_AndLogsSkip()
444
- {
445
- var (go, solar, _, _) = BuildSolarFixture();
446
-
447
- // g-005: direct tool-method invocation requires an explicit authoring transaction.
448
- using var authoringTransaction = BeginTestAuthoringTransaction();
449
- var response = new Tool_GameObject().ModifyComponent(
450
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
451
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
452
- pathPatches: new List<PathPatch>
453
- {
454
- null!,
455
- new PathPatch
456
- {
457
- Path = "globalOrbitSpeedMultiplier",
458
- Value = SerializedMember.FromValue<float>(Reflector, 11f)
459
- }
460
- });
461
-
462
- Assert.IsTrue(response.Success,
463
- $"At least one of the patches succeeded; overall result should be Success. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
464
- Assert.AreEqual(11f, solar.globalOrbitSpeedMultiplier);
465
- var combined = string.Join("\n", response.Logs ?? Array.Empty<string>());
466
- StringAssert.Contains("PathPatch[0]", combined,
467
- "The skip log must reference the failing patch index, not just say 'a patch was skipped'.");
468
- yield return null;
469
- }
470
-
471
- // ─── 15. paths with empty/null entry → no full-object dump ────────────
472
-
473
- [UnityTest]
474
- public IEnumerator ComponentGet_PathsWithEmptyEntry_DoesNotSerializeWholeObject()
475
- {
476
- var (go, _, _, _) = BuildSolarFixture();
477
-
478
- var response = new Tool_GameObject().GetComponent(
479
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
480
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
481
- paths: new List<string> { "", "globalOrbitSpeedMultiplier" });
482
-
483
- Assert.IsNotNull(response.View);
484
- Assert.AreEqual(2, response.View!.fields?.Count, "Empty path is reflected as its own sentinel field.");
485
- var emptyEntry = response.View!.fields![0];
486
- Assert.AreEqual(PathReadHelper.EmptyPathTypeName, emptyEntry.typeName,
487
- "Empty path entry must surface the <empty-path> sentinel rather than serializing the whole object.");
488
- // Sanity — the second path still resolved
489
- var resolved = response.View!.fields![1];
490
- Assert.AreEqual("globalOrbitSpeedMultiplier", resolved.name);
491
- yield return null;
492
- }
493
-
494
- // ─── 16. routing order jsonPatch → pathPatches → diff ─────────────────
495
-
496
- [UnityTest]
497
- public IEnumerator ComponentModify_AllThreeSurfaces_ApplyInDocumentedOrder()
498
- {
499
- var (go, solar, _, _) = BuildSolarFixture();
500
- // Three distinct fields, one per surface, so we can assert all three landed
501
- // and that none of them stomped on the others.
502
-
503
- // Build the legacy diff via the same factory used by every other ModifyComponent
504
- // test in the repo (TestToolGameObject.ModifyComponent.cs#36–53). The component
505
- // already exists; we wrap a ComponentRef as the root value and AddField the change.
506
- var diff = SerializedMember.FromValue(
507
- reflector: Reflector,
508
- name: null,
509
- type: typeof(SolarSystem),
510
- value: new ComponentRef { TypeName = typeof(SolarSystem).FullName! })
511
- .AddField(SerializedMember.FromValue(
512
- reflector: Reflector,
513
- name: "globalSizeMultiplier",
514
- type: typeof(float),
515
- value: 99f));
516
-
517
- // g-005: direct tool-method invocation requires an explicit authoring transaction.
518
- using var authoringTransaction = BeginTestAuthoringTransaction();
519
- var response = new Tool_GameObject().ModifyComponent(
520
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
521
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
522
- componentDiff: diff,
523
- pathPatches: new List<PathPatch>
524
- {
525
- new PathPatch
526
- {
527
- Path = "planets/[0]/orbitRadius",
528
- Value = SerializedMember.FromValue<float>(Reflector, 77f)
529
- }
530
- },
531
- jsonPatch: "{\"globalOrbitSpeedMultiplier\": 33.0}");
532
-
533
- Assert.IsTrue(response.Success, $"Combined modify should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
534
- Assert.AreEqual(33f, solar.globalOrbitSpeedMultiplier, "JSON patch should have set the orbit-speed multiplier.");
535
- Assert.AreEqual(77f, solar.planets[0].orbitRadius, "Path patch should have set the planet's orbit radius.");
536
- Assert.AreEqual(99f, solar.globalSizeMultiplier, "Legacy diff should have set the size multiplier.");
537
- yield return null;
538
- }
539
-
540
- // ─── 17. parallel-array length mismatch on GameObject.Modify ──────────
541
-
542
- [UnityTest]
543
- public IEnumerator GameObjectModify_PathPatchesPerGameObject_LengthMismatch_ThrowsArgumentException()
544
- {
545
- var go1 = new GameObject("First");
546
- var go2 = new GameObject("Second");
547
- var refs = new GameObjectRefList { new GameObjectRef(go1.GetEntityId()), new GameObjectRef(go2.GetEntityId()) };
548
-
549
- // Only 1 entry for 2 GameObjectRefs — must throw.
550
- var perGo = new List<List<PathPatch>?>
551
- {
552
- new List<PathPatch>
553
- {
554
- new PathPatch { Path = "name", Value = SerializedMember.FromValue<string>(Reflector, "Solo") }
555
- }
556
- };
557
-
558
- var ex = Assert.Throws<ArgumentException>(() =>
559
- new Tool_GameObject().Modify(gameObjectRefs: refs, pathPatchesPerGameObject: perGo));
560
- Assert.IsNotNull(ex);
561
- Assert.AreEqual("pathPatchesPerGameObject", ex!.ParamName);
562
-
563
- // Same for jsonPatchesPerGameObject — supply 1 patch for 2 refs.
564
- var jsonPatches = new List<string?> { "{\"name\":\"Solo\"}" };
565
- var ex2 = Assert.Throws<ArgumentException>(() =>
566
- new Tool_GameObject().Modify(gameObjectRefs: refs, jsonPatchesPerGameObject: jsonPatches));
567
- Assert.IsNotNull(ex2);
568
- Assert.AreEqual("jsonPatchesPerGameObject", ex2!.ParamName);
569
- yield return null;
570
- }
571
- }
572
- }
573
- #endif
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ #nullable enable
12
+ #if UNITY_6000_5_OR_NEWER
13
+ using System;
14
+ using System.Collections;
15
+ using System.Collections.Generic;
16
+ using System.Linq;
17
+ using System.Text.RegularExpressions;
18
+ using com.IvanMurzak.ReflectorNet;
19
+ using com.IvanMurzak.ReflectorNet.Model;
20
+ using com.AtelierAI.Unity.Copilot.Editor.API;
21
+ using com.AtelierAI.Unity.Copilot.Editor.Extensions;
22
+ using AIGD;
23
+ using com.AtelierAI.Unity.Copilot.Runtime.Extensions;
24
+ using NUnit.Framework;
25
+ using UnityEditor;
26
+ using UnityEngine;
27
+ using UnityEngine.TestTools;
28
+
29
+ namespace com.AtelierAI.Unity.Copilot.Editor.Tests
30
+ {
31
+ /// <summary>
32
+ /// EditMode coverage for the ReflectorNet 5.1.0 path-based read/modify API
33
+ /// adoption across the Uco tools — see issue #691 / PR adopting <c>TryReadAt</c>,
34
+ /// <c>TryModifyAt</c>, <c>TryPatch</c>, and <c>View</c>.
35
+ ///
36
+ /// Each test exercises one scenario from the acceptance criteria:
37
+ /// * single-path read,
38
+ /// * multi-path read,
39
+ /// * view-query with name regex,
40
+ /// * single-path modify,
41
+ /// * multi-field JSON Patch,
42
+ /// * partial array-element modify,
43
+ /// * invalid path → structured error.
44
+ ///
45
+ /// The fixture uses the production-shaped <see cref="SolarSystem"/> MonoBehaviour
46
+ /// (defined under <c>TestFiles/Scripts</c>) so tests reflect the exact reflection
47
+ /// surface the AI agent will hit at runtime.
48
+ /// </summary>
49
+ public class PathBasedToolTests : BaseTest
50
+ {
51
+ [UnitySetUp]
52
+ public override IEnumerator SetUp() => base.SetUp();
53
+
54
+ [UnityTearDown]
55
+ public override IEnumerator TearDown() => base.TearDown();
56
+
57
+ Reflector Reflector =>
58
+ UnityCopilotPluginEditor.Instance.Reflector ?? throw new Exception("Reflector is not available.");
59
+
60
+ /// <summary>
61
+ /// Builds a SolarSystem fixture with one configured planet so path-based
62
+ /// reads/modifies have something concrete to walk into.
63
+ /// </summary>
64
+ (GameObject go, SolarSystem solar, GameObject sun, GameObject earth) BuildSolarFixture()
65
+ {
66
+ var sun = new GameObject("Sun");
67
+ var earth = new GameObject("Earth");
68
+ var go = new GameObject("Solar");
69
+ var solar = go.AddComponent<SolarSystem>();
70
+ solar.sun = sun;
71
+ solar.globalOrbitSpeedMultiplier = 1f;
72
+ solar.globalSizeMultiplier = 1f;
73
+ solar.planets = new[]
74
+ {
75
+ new SolarSystem.PlanetData
76
+ {
77
+ planet = earth,
78
+ orbitRadius = 10f,
79
+ orbitSpeed = 1f,
80
+ rotationSpeed = 1f,
81
+ orbitTilt = Vector3.zero
82
+ }
83
+ };
84
+ return (go, solar, sun, earth);
85
+ }
86
+
87
+ // ─── 1. Single-path read via gameobject-component-get ──────────────────
88
+
89
+ [UnityTest]
90
+ public IEnumerator ComponentGet_SinglePath_ReturnsOnlyTheRequestedField()
91
+ {
92
+ var (go, _, _, _) = BuildSolarFixture();
93
+
94
+ var response = new Tool_GameObject().GetComponent(
95
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
96
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
97
+ paths: new List<string> { "globalOrbitSpeedMultiplier" });
98
+
99
+ Assert.IsNotNull(response.View, "View should be populated for a path-scoped read.");
100
+ Assert.AreEqual(PathReadHelper.PathReadAggregateTypeName, response.View!.typeName);
101
+ Assert.IsNull(response.Fields, "Legacy Fields list should be skipped on path-scoped path.");
102
+ Assert.IsNull(response.Properties, "Legacy Properties list should be skipped on path-scoped path.");
103
+
104
+ var only = response.View.fields?.SingleOrDefault(f => f.name == "globalOrbitSpeedMultiplier");
105
+ Assert.IsNotNull(only, "The aggregate must contain exactly one field named 'globalOrbitSpeedMultiplier'.");
106
+ Assert.AreEqual(1f, only!.GetValue<float>(Reflector));
107
+ yield return null;
108
+ }
109
+
110
+ // ─── 2. Multi-path read via gameobject-component-get ───────────────────
111
+
112
+ [UnityTest]
113
+ public IEnumerator ComponentGet_MultiPath_ReturnsAllRequestedFields()
114
+ {
115
+ var (go, _, _, _) = BuildSolarFixture();
116
+
117
+ var response = new Tool_GameObject().GetComponent(
118
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
119
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
120
+ paths: new List<string>
121
+ {
122
+ "globalOrbitSpeedMultiplier",
123
+ "globalSizeMultiplier",
124
+ "planets/[0]/orbitRadius"
125
+ });
126
+
127
+ Assert.IsNotNull(response.View);
128
+ Assert.AreEqual(3, response.View!.fields?.Count, "Expected 3 entries — one per requested path.");
129
+ var byName = response.View!.fields!.ToDictionary(f => f.name!, f => f);
130
+ Assert.AreEqual(1f, byName["globalOrbitSpeedMultiplier"].GetValue<float>(Reflector));
131
+ Assert.AreEqual(1f, byName["globalSizeMultiplier"].GetValue<float>(Reflector));
132
+ Assert.AreEqual(10f, byName["planets/[0]/orbitRadius"].GetValue<float>(Reflector));
133
+ yield return null;
134
+ }
135
+
136
+ // ─── 3. View-query with name regex via gameobject-component-get ────────
137
+
138
+ [UnityTest]
139
+ public IEnumerator ComponentGet_ViewQuery_NameRegex_KeepsOnlyMatchingBranches()
140
+ {
141
+ var (go, _, _, _) = BuildSolarFixture();
142
+
143
+ var response = new Tool_GameObject().GetComponent(
144
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
145
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
146
+ viewQuery: new ViewQuery { NamePattern = "orbit.*" });
147
+
148
+ Assert.IsNotNull(response.View, "View should be populated for a view-query read.");
149
+
150
+ // SolarSystem has globalOrbitSpeedMultiplier at root, plus orbitRadius / orbitSpeed
151
+ // / orbitTilt on PlanetData. Any of these contain 'orbit' (case-insensitive).
152
+ var rx = new Regex("orbit", RegexOptions.IgnoreCase);
153
+ Assert.IsTrue(ContainsNameMatching(response.View!, rx),
154
+ $"View result should retain at least one field/property whose name contains 'orbit'.");
155
+ yield return null;
156
+ }
157
+
158
+ static bool ContainsNameMatching(SerializedMember m, Regex rx)
159
+ {
160
+ if (m.name != null && rx.IsMatch(m.name)) return true;
161
+ if (m.fields != null)
162
+ foreach (var f in m.fields) if (ContainsNameMatching(f, rx)) return true;
163
+ if (m.props != null)
164
+ foreach (var p in m.props) if (ContainsNameMatching(p, rx)) return true;
165
+ return false;
166
+ }
167
+
168
+ // ─── 4. Single-path modify via gameobject-component-modify ─────────────
169
+
170
+ [UnityTest]
171
+ public IEnumerator ComponentModify_SinglePath_AtomicallyUpdatesScalar()
172
+ {
173
+ var (go, solar, _, _) = BuildSolarFixture();
174
+
175
+ // g-005: direct tool-method invocation requires an explicit authoring transaction.
176
+ using var authoringTransaction = BeginTestAuthoringTransaction();
177
+ var response = new Tool_GameObject().ModifyComponent(
178
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
179
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
180
+ pathPatches: new List<PathPatch>
181
+ {
182
+ new PathPatch
183
+ {
184
+ Path = "globalOrbitSpeedMultiplier",
185
+ Value = SerializedMember.FromValue<float>(Reflector, 5f)
186
+ }
187
+ });
188
+
189
+ Assert.IsTrue(response.Success, $"Modify should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
190
+ Assert.AreEqual(5f, solar.globalOrbitSpeedMultiplier);
191
+ // Untouched field should still be the original value.
192
+ Assert.AreEqual(1f, solar.globalSizeMultiplier);
193
+ yield return null;
194
+ }
195
+
196
+ // ─── 5. Multi-field JSON Patch via gameobject-component-modify ─────────
197
+
198
+ [UnityTest]
199
+ public IEnumerator ComponentModify_JsonPatch_UpdatesMultipleFieldsAtOnce()
200
+ {
201
+ var (go, solar, _, _) = BuildSolarFixture();
202
+
203
+ // g-005: direct tool-method invocation requires an explicit authoring transaction.
204
+ using var authoringTransaction = BeginTestAuthoringTransaction();
205
+ var response = new Tool_GameObject().ModifyComponent(
206
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
207
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
208
+ jsonPatch: "{\"globalOrbitSpeedMultiplier\": 7.5, \"globalSizeMultiplier\": 3.25}");
209
+
210
+ Assert.IsTrue(response.Success, $"JSON-patch modify should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
211
+ Assert.AreEqual(7.5f, solar.globalOrbitSpeedMultiplier);
212
+ Assert.AreEqual(3.25f, solar.globalSizeMultiplier);
213
+ yield return null;
214
+ }
215
+
216
+ // ─── 6. Partial array-element modify via gameobject-component-modify ───
217
+
218
+ [UnityTest]
219
+ public IEnumerator ComponentModify_PartialArrayElement_UpdatesOneFieldOnTargetElement()
220
+ {
221
+ var (go, solar, _, _) = BuildSolarFixture();
222
+ // Sanity — planets[0] starts at orbitRadius=10
223
+ Assert.AreEqual(10f, solar.planets[0].orbitRadius);
224
+ var earthRef = solar.planets[0].planet; // capture so we can assert it survives
225
+
226
+ // g-005: direct tool-method invocation requires an explicit authoring transaction.
227
+ using var authoringTransaction = BeginTestAuthoringTransaction();
228
+ var response = new Tool_GameObject().ModifyComponent(
229
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
230
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
231
+ pathPatches: new List<PathPatch>
232
+ {
233
+ new PathPatch
234
+ {
235
+ Path = "planets/[0]/orbitRadius",
236
+ Value = SerializedMember.FromValue<float>(Reflector, 42f)
237
+ }
238
+ });
239
+
240
+ Assert.IsTrue(response.Success, $"Partial array-element modify should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
241
+ Assert.AreEqual(42f, solar.planets[0].orbitRadius,
242
+ "orbitRadius on the targeted element should be updated.");
243
+ Assert.AreEqual(1f, solar.planets[0].orbitSpeed,
244
+ "Sibling field on the same element should be untouched (no whole-element replacement).");
245
+ Assert.IsTrue(solar.planets[0].planet == earthRef,
246
+ "GameObject reference on the same element should be untouched.");
247
+ yield return null;
248
+ }
249
+
250
+ // ─── 7. Invalid path → structured error (no exception) ─────────────────
251
+
252
+ [UnityTest]
253
+ public IEnumerator ComponentModify_InvalidPath_ReportsStructuredError()
254
+ {
255
+ var (go, solar, _, _) = BuildSolarFixture();
256
+ var before = solar.globalOrbitSpeedMultiplier;
257
+
258
+ // g-005: direct tool-method invocation requires an explicit authoring transaction.
259
+ using var authoringTransaction = BeginTestAuthoringTransaction();
260
+ var response = new Tool_GameObject().ModifyComponent(
261
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
262
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
263
+ pathPatches: new List<PathPatch>
264
+ {
265
+ new PathPatch
266
+ {
267
+ Path = "thisFieldDoesNotExist",
268
+ Value = SerializedMember.FromValue<float>(Reflector, 999f)
269
+ }
270
+ });
271
+
272
+ Assert.IsFalse(response.Success,
273
+ "Modify should report failure when every path patch fails.");
274
+ Assert.IsTrue(response.Logs != null && response.Logs.Length > 0,
275
+ "Failure must surface diagnostic logs.");
276
+ var combined = string.Join("\n", response.Logs!);
277
+ StringAssert.Contains("thisFieldDoesNotExist", combined,
278
+ "Diagnostic logs should name the failing path so the AI agent can correct itself.");
279
+ // Console separation (COCli-07): the bound Reflector logger routes
280
+ // this failure into the plugin diagnostics channel instead of the
281
+ // Unity Console, so assert it through the LogCollector API.
282
+ AssertDiagnosticsContains(UnityEngine.LogType.Error, "thisFieldDoesNotExist");
283
+ Assert.AreEqual(before, solar.globalOrbitSpeedMultiplier,
284
+ "No untouched field should mutate when the only patch fails.");
285
+ yield return null;
286
+ }
287
+
288
+ // ─── 8. object-get-data path-scoped read ──────────────────────────────
289
+
290
+ [UnityTest]
291
+ public IEnumerator ObjectGetData_SinglePath_ReturnsFilteredAggregate()
292
+ {
293
+ var go = new GameObject("Probe") { tag = "Untagged" };
294
+ var result = new Tool_Object().GetData(
295
+ new ObjectRef(go),
296
+ paths: new List<string> { "name" });
297
+
298
+ Assert.IsNotNull(result);
299
+ Assert.AreEqual(PathReadHelper.PathReadAggregateTypeName, result!.typeName);
300
+ var nameField = result.fields?.SingleOrDefault(f => f.name == "name");
301
+ Assert.IsNotNull(nameField);
302
+ Assert.AreEqual("Probe", nameField!.GetValue<string>(Reflector));
303
+ yield return null;
304
+ }
305
+
306
+ // ─── 9. object-modify path-patch ──────────────────────────────────────
307
+
308
+ [UnityTest]
309
+ public IEnumerator ObjectModify_PathPatch_UpdatesGameObjectName()
310
+ {
311
+ var go = new GameObject("OldName");
312
+ var response = new Tool_Object().Modify(
313
+ new ObjectRef(go),
314
+ pathPatches: new List<PathPatch>
315
+ {
316
+ new PathPatch
317
+ {
318
+ Path = "name",
319
+ Value = SerializedMember.FromValue<string>(Reflector, "NewName")
320
+ }
321
+ });
322
+
323
+ Assert.IsTrue(response.Success, $"Path-patch modify on UnityEngine.Object should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
324
+ Assert.AreEqual("NewName", go.name);
325
+ yield return null;
326
+ }
327
+
328
+ // ─── 10. gameobject-modify per-GameObject path patches ────────────────
329
+
330
+ [UnityTest]
331
+ public IEnumerator GameObjectModify_PerGameObjectPathPatches_ParallelArrays()
332
+ {
333
+ var go1 = new GameObject("First");
334
+ var go2 = new GameObject("Second");
335
+
336
+ var refs = new GameObjectRefList { new GameObjectRef(go1.GetEntityId()), new GameObjectRef(go2.GetEntityId()) };
337
+ var perGo = new List<List<PathPatch>?>
338
+ {
339
+ new List<PathPatch>
340
+ {
341
+ new PathPatch { Path = "name", Value = SerializedMember.FromValue<string>(Reflector, "FirstRenamed") }
342
+ },
343
+ new List<PathPatch>
344
+ {
345
+ new PathPatch { Path = "name", Value = SerializedMember.FromValue<string>(Reflector, "SecondRenamed") }
346
+ }
347
+ };
348
+
349
+ // g-005: direct tool-method invocation requires an explicit authoring transaction.
350
+ using var authoringTransaction = BeginTestAuthoringTransaction();
351
+ var logs = new Tool_GameObject().Modify(
352
+ gameObjectRefs: refs,
353
+ pathPatchesPerGameObject: perGo);
354
+
355
+ Assert.IsNotNull(logs);
356
+ Assert.AreEqual("FirstRenamed", go1.name);
357
+ Assert.AreEqual("SecondRenamed", go2.name);
358
+ yield return null;
359
+ }
360
+
361
+ // ─── 11. assets-get-data with viewQuery — scoped to an actual asset ───
362
+
363
+ [UnityTest]
364
+ public IEnumerator AssetsGetData_ViewQuery_FiltersByMaxDepth()
365
+ {
366
+ var folder = "Assets/PathBasedToolTests";
367
+ var assetPath = $"{folder}/Mat.mat";
368
+ if (!AssetDatabase.IsValidFolder(folder))
369
+ AssetDatabase.CreateFolder("Assets", "PathBasedToolTests");
370
+
371
+ var material = new Material(Shader.Find("Standard"));
372
+ AssetDatabase.CreateAsset(material, assetPath);
373
+ AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
374
+ try
375
+ {
376
+ var result = new Tool_Assets().GetData(
377
+ new AssetObjectRef(material),
378
+ viewQuery: new ViewQuery { MaxDepth = 0 });
379
+
380
+ Assert.IsNotNull(result, "View result should not be null.");
381
+ Assert.IsTrue(result.fields == null || result.fields.Count == 0,
382
+ "MaxDepth=0 should strip all nested fields from the view.");
383
+ Assert.IsTrue(result.props == null || result.props.Count == 0,
384
+ "MaxDepth=0 should strip all nested properties from the view.");
385
+ }
386
+ finally
387
+ {
388
+ AssetDatabase.DeleteAsset(assetPath);
389
+ AssetDatabase.DeleteAsset(folder);
390
+ AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
391
+ }
392
+ yield return null;
393
+ }
394
+
395
+ // ─── 12. legacy code path still works (regression guard) ──────────────
396
+
397
+ [UnityTest]
398
+ public IEnumerator ComponentGet_NoPathParams_StillReturnsLegacyFieldsList()
399
+ {
400
+ var (go, _, _, _) = BuildSolarFixture();
401
+
402
+ // Pass deepSerialization: true so the legacy Serialize call walks into the SolarSystem
403
+ // user-defined fields. With deepSerialization: false (default) primitive-only top-level
404
+ // may produce a null 'fields' list — that is correct legacy serializer behaviour and
405
+ // not what we are asserting here; this regression test is about the *path-based change*
406
+ // not accidentally suppressing the legacy fields surface.
407
+ var response = new Tool_GameObject().GetComponent(
408
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
409
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
410
+ deepSerialization: true);
411
+
412
+ Assert.IsNull(response.View, "Legacy code path must NOT populate 'View'.");
413
+ var fieldCount = response.Fields?.Count ?? 0;
414
+ var propCount = response.Properties?.Count ?? 0;
415
+ Assert.IsTrue(fieldCount + propCount > 0,
416
+ $"Expected the legacy code path to surface at least one serialised member. " +
417
+ $"Fields={fieldCount} Properties={propCount}");
418
+ yield return null;
419
+ }
420
+
421
+ // ─── 13. paths AND viewQuery simultaneously → ArgumentException ────────
422
+
423
+ [UnityTest]
424
+ public IEnumerator ComponentGet_PathsAndViewQueryTogether_ThrowsArgumentException()
425
+ {
426
+ var (go, _, _, _) = BuildSolarFixture();
427
+
428
+ var ex = Assert.Throws<ArgumentException>(() =>
429
+ new Tool_GameObject().GetComponent(
430
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
431
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
432
+ paths: new List<string> { "globalOrbitSpeedMultiplier" },
433
+ viewQuery: new ViewQuery { NamePattern = "orbit.*" }));
434
+
435
+ Assert.IsNotNull(ex);
436
+ StringAssert.Contains("mutually exclusive", ex!.Message);
437
+ yield return null;
438
+ }
439
+
440
+ // ─── 14. pathPatches with a null element → no NRE, structured log ─────
441
+
442
+ [UnityTest]
443
+ public IEnumerator ComponentModify_PathPatches_WithNullElement_DoesNotThrow_AndLogsSkip()
444
+ {
445
+ var (go, solar, _, _) = BuildSolarFixture();
446
+
447
+ // g-005: direct tool-method invocation requires an explicit authoring transaction.
448
+ using var authoringTransaction = BeginTestAuthoringTransaction();
449
+ var response = new Tool_GameObject().ModifyComponent(
450
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
451
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
452
+ pathPatches: new List<PathPatch>
453
+ {
454
+ null!,
455
+ new PathPatch
456
+ {
457
+ Path = "globalOrbitSpeedMultiplier",
458
+ Value = SerializedMember.FromValue<float>(Reflector, 11f)
459
+ }
460
+ });
461
+
462
+ Assert.IsTrue(response.Success,
463
+ $"At least one of the patches succeeded; overall result should be Success. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
464
+ Assert.AreEqual(11f, solar.globalOrbitSpeedMultiplier);
465
+ var combined = string.Join("\n", response.Logs ?? Array.Empty<string>());
466
+ StringAssert.Contains("PathPatch[0]", combined,
467
+ "The skip log must reference the failing patch index, not just say 'a patch was skipped'.");
468
+ yield return null;
469
+ }
470
+
471
+ // ─── 15. paths with empty/null entry → no full-object dump ────────────
472
+
473
+ [UnityTest]
474
+ public IEnumerator ComponentGet_PathsWithEmptyEntry_DoesNotSerializeWholeObject()
475
+ {
476
+ var (go, _, _, _) = BuildSolarFixture();
477
+
478
+ var response = new Tool_GameObject().GetComponent(
479
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
480
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
481
+ paths: new List<string> { "", "globalOrbitSpeedMultiplier" });
482
+
483
+ Assert.IsNotNull(response.View);
484
+ Assert.AreEqual(2, response.View!.fields?.Count, "Empty path is reflected as its own sentinel field.");
485
+ var emptyEntry = response.View!.fields![0];
486
+ Assert.AreEqual(PathReadHelper.EmptyPathTypeName, emptyEntry.typeName,
487
+ "Empty path entry must surface the <empty-path> sentinel rather than serializing the whole object.");
488
+ // Sanity — the second path still resolved
489
+ var resolved = response.View!.fields![1];
490
+ Assert.AreEqual("globalOrbitSpeedMultiplier", resolved.name);
491
+ yield return null;
492
+ }
493
+
494
+ // ─── 16. routing order jsonPatch → pathPatches → diff ─────────────────
495
+
496
+ [UnityTest]
497
+ public IEnumerator ComponentModify_AllThreeSurfaces_ApplyInDocumentedOrder()
498
+ {
499
+ var (go, solar, _, _) = BuildSolarFixture();
500
+ // Three distinct fields, one per surface, so we can assert all three landed
501
+ // and that none of them stomped on the others.
502
+
503
+ // Build the legacy diff via the same factory used by every other ModifyComponent
504
+ // test in the repo (TestToolGameObject.ModifyComponent.cs#36–53). The component
505
+ // already exists; we wrap a ComponentRef as the root value and AddField the change.
506
+ var diff = SerializedMember.FromValue(
507
+ reflector: Reflector,
508
+ name: null,
509
+ type: typeof(SolarSystem),
510
+ value: new ComponentRef { TypeName = typeof(SolarSystem).FullName! })
511
+ .AddField(SerializedMember.FromValue(
512
+ reflector: Reflector,
513
+ name: "globalSizeMultiplier",
514
+ type: typeof(float),
515
+ value: 99f));
516
+
517
+ // g-005: direct tool-method invocation requires an explicit authoring transaction.
518
+ using var authoringTransaction = BeginTestAuthoringTransaction();
519
+ var response = new Tool_GameObject().ModifyComponent(
520
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
521
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
522
+ componentDiff: diff,
523
+ pathPatches: new List<PathPatch>
524
+ {
525
+ new PathPatch
526
+ {
527
+ Path = "planets/[0]/orbitRadius",
528
+ Value = SerializedMember.FromValue<float>(Reflector, 77f)
529
+ }
530
+ },
531
+ jsonPatch: "{\"globalOrbitSpeedMultiplier\": 33.0}");
532
+
533
+ Assert.IsTrue(response.Success, $"Combined modify should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
534
+ Assert.AreEqual(33f, solar.globalOrbitSpeedMultiplier, "JSON patch should have set the orbit-speed multiplier.");
535
+ Assert.AreEqual(77f, solar.planets[0].orbitRadius, "Path patch should have set the planet's orbit radius.");
536
+ Assert.AreEqual(99f, solar.globalSizeMultiplier, "Legacy diff should have set the size multiplier.");
537
+ yield return null;
538
+ }
539
+
540
+ // ─── 17. parallel-array length mismatch on GameObject.Modify ──────────
541
+
542
+ [UnityTest]
543
+ public IEnumerator GameObjectModify_PathPatchesPerGameObject_LengthMismatch_ThrowsArgumentException()
544
+ {
545
+ var go1 = new GameObject("First");
546
+ var go2 = new GameObject("Second");
547
+ var refs = new GameObjectRefList { new GameObjectRef(go1.GetEntityId()), new GameObjectRef(go2.GetEntityId()) };
548
+
549
+ // Only 1 entry for 2 GameObjectRefs — must throw.
550
+ var perGo = new List<List<PathPatch>?>
551
+ {
552
+ new List<PathPatch>
553
+ {
554
+ new PathPatch { Path = "name", Value = SerializedMember.FromValue<string>(Reflector, "Solo") }
555
+ }
556
+ };
557
+
558
+ var ex = Assert.Throws<ArgumentException>(() =>
559
+ new Tool_GameObject().Modify(gameObjectRefs: refs, pathPatchesPerGameObject: perGo));
560
+ Assert.IsNotNull(ex);
561
+ Assert.AreEqual("pathPatchesPerGameObject", ex!.ParamName);
562
+
563
+ // Same for jsonPatchesPerGameObject — supply 1 patch for 2 refs.
564
+ var jsonPatches = new List<string?> { "{\"name\":\"Solo\"}" };
565
+ var ex2 = Assert.Throws<ArgumentException>(() =>
566
+ new Tool_GameObject().Modify(gameObjectRefs: refs, jsonPatchesPerGameObject: jsonPatches));
567
+ Assert.IsNotNull(ex2);
568
+ Assert.AreEqual("jsonPatchesPerGameObject", ex2!.ParamName);
569
+ yield return null;
570
+ }
571
+ }
572
+ }
573
+ #endif