@atelierai/uco 1.0.6 → 1.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (280) hide show
  1. package/CHANGELOG.md +32 -0
  2. package/README.md +7 -8
  3. package/bin/server.mjs +1 -1
  4. package/bin/stub-plugin.mjs +3 -3
  5. package/dist/codegen/coerce.js +1 -1
  6. package/dist/codegen/coerce.js.map +1 -1
  7. package/dist/codegen/emit.js +2 -2
  8. package/dist/codegen/emit.js.map +1 -1
  9. package/dist/codegen/refs.js +1 -1
  10. package/dist/codegen/refs.js.map +1 -1
  11. package/dist/codegen/types.js +1 -1
  12. package/dist/codegen/types.js.map +1 -1
  13. package/dist/commands/call.js +1 -1
  14. package/dist/commands/call.js.map +1 -1
  15. package/dist/commands/devops/configure.js +1 -1
  16. package/dist/commands/devops/configure.js.map +1 -1
  17. package/dist/commands/devops/index.js +0 -4
  18. package/dist/commands/devops/index.js.map +1 -1
  19. package/dist/commands/devops/install-plugin.js +1 -1
  20. package/dist/commands/devops/install-plugin.js.map +1 -1
  21. package/dist/commands/devops/open.js +7 -7
  22. package/dist/commands/devops/open.js.map +1 -1
  23. package/dist/commands/devops/status.js +3 -3
  24. package/dist/commands/devops/status.js.map +1 -1
  25. package/dist/commands/exec.js +1 -1
  26. package/dist/commands/exec.js.map +1 -1
  27. package/dist/commands/install.js +2 -2
  28. package/dist/commands/install.js.map +1 -1
  29. package/dist/commands/prompt.js +2 -2
  30. package/dist/commands/prompt.js.map +1 -1
  31. package/dist/commands/resource.js +2 -2
  32. package/dist/commands/resource.js.map +1 -1
  33. package/dist/commands/update.js +1 -26
  34. package/dist/commands/update.js.map +1 -1
  35. package/dist/config/port.js +2 -2
  36. package/dist/config/port.js.map +1 -1
  37. package/dist/config/resolve.d.ts +1 -2
  38. package/dist/config/resolve.js +0 -12
  39. package/dist/config/resolve.js.map +1 -1
  40. package/dist/devops/lib/configure.d.ts +1 -1
  41. package/dist/devops/lib/configure.js +2 -2
  42. package/dist/devops/lib/configure.js.map +1 -1
  43. package/dist/devops/lib/install-plugin.d.ts +1 -1
  44. package/dist/devops/lib/install-plugin.js +1 -1
  45. package/dist/devops/lib/install-plugin.js.map +1 -1
  46. package/dist/devops/lib/install.d.ts +2 -2
  47. package/dist/devops/lib/install.js +5 -5
  48. package/dist/devops/lib/install.js.map +1 -1
  49. package/dist/devops/lib/open.js +11 -32
  50. package/dist/devops/lib/open.js.map +1 -1
  51. package/dist/devops/lib/remove-plugin.d.ts +1 -1
  52. package/dist/devops/lib/remove-plugin.js +3 -3
  53. package/dist/devops/lib/remove-plugin.js.map +1 -1
  54. package/dist/devops/lib/run-tool.d.ts +2 -2
  55. package/dist/devops/lib/run-tool.js +2 -2
  56. package/dist/devops/lib/types.d.ts +17 -54
  57. package/dist/devops/lib/types.js +2 -2
  58. package/dist/devops/lib/types.js.map +1 -1
  59. package/dist/devops/lib/update.d.ts +0 -15
  60. package/dist/devops/lib/update.js +2 -91
  61. package/dist/devops/lib/update.js.map +1 -1
  62. package/dist/devops/utils/agents.d.ts +0 -28
  63. package/dist/devops/utils/agents.js +0 -462
  64. package/dist/devops/utils/agents.js.map +1 -1
  65. package/dist/devops/utils/config.d.ts +9 -18
  66. package/dist/devops/utils/config.js +7 -20
  67. package/dist/devops/utils/config.js.map +1 -1
  68. package/dist/devops/utils/editor-cache.js +1 -1
  69. package/dist/devops/utils/editor-cache.js.map +1 -1
  70. package/dist/devops/utils/launch-error-dismiss.d.ts +2 -2
  71. package/dist/devops/utils/launch-error-dismiss.js +5 -5
  72. package/dist/devops/utils/manifest.d.ts +2 -2
  73. package/dist/devops/utils/manifest.js +3 -3
  74. package/dist/devops/utils/manifest.js.map +1 -1
  75. package/dist/devops/utils/port.d.ts +1 -1
  76. package/dist/devops/utils/port.js +1 -1
  77. package/dist/devops/utils/probe.d.ts +1 -1
  78. package/dist/devops/utils/probe.js +1 -1
  79. package/dist/devops/utils/ui.js +2 -2
  80. package/dist/devops/utils/ui.js.map +1 -1
  81. package/dist/devops/utils/unity-editor.js +4 -4
  82. package/dist/devops/utils/unity-editor.js.map +1 -1
  83. package/dist/devops/utils/unity-hub.js +1 -1
  84. package/dist/devops/utils/unity-hub.js.map +1 -1
  85. package/dist/devops/utils/unity-shutdown.d.ts +1 -1
  86. package/dist/devops/utils/unity-shutdown.js +1 -1
  87. package/dist/devops/utils/update-check.js +3 -3
  88. package/dist/devops/utils/update-check.js.map +1 -1
  89. package/dist/devops/utils/vendor.d.ts +2 -2
  90. package/dist/devops/utils/vendor.js +4 -4
  91. package/dist/devops/utils/vendor.js.map +1 -1
  92. package/dist/generated/tools.js +1 -1
  93. package/dist/generated/tools.js.map +1 -1
  94. package/dist/program.js +3 -3
  95. package/dist/program.js.map +1 -1
  96. package/dist/server/app.d.ts +5 -5
  97. package/dist/server/app.js +3 -3
  98. package/dist/server/app.js.map +1 -1
  99. package/dist/server/index.d.ts +2 -2
  100. package/dist/server/index.js +2 -2
  101. package/dist/server/index.js.map +1 -1
  102. package/dist/server/rest/auth.d.ts +1 -1
  103. package/dist/server/rest/auth.js +3 -3
  104. package/dist/server/rest/auth.js.map +1 -1
  105. package/dist/server/rest/context.d.ts +2 -2
  106. package/dist/server/rest/forward.d.ts +2 -2
  107. package/dist/server/session/store.d.ts +3 -3
  108. package/dist/server/session/store.js +4 -4
  109. package/dist/server/session/store.js.map +1 -1
  110. package/dist/server/stub-client/scenarios.js +8 -8
  111. package/dist/server/stub-client/scenarios.js.map +1 -1
  112. package/dist/server/types.d.ts +11 -11
  113. package/dist/server/types.js +9 -9
  114. package/dist/server/types.js.map +1 -1
  115. package/dist/server/ws/hub.d.ts +8 -8
  116. package/dist/server/ws/hub.js +13 -13
  117. package/dist/server/ws/hub.js.map +1 -1
  118. package/dist/server/ws/rpc.d.ts +3 -3
  119. package/dist/server/ws/rpc.js +4 -4
  120. package/dist/server/ws/rpc.js.map +1 -1
  121. package/dist/transport/index.d.ts +1 -1
  122. package/dist/transport/index.js +3 -3
  123. package/dist/transport/index.js.map +1 -1
  124. package/dist/transport/rest.js +1 -1
  125. package/dist/transport/rest.js.map +1 -1
  126. package/docs/INSTALL.zh-CN.md +2 -3
  127. package/package.json +1 -1
  128. package/skills/uco-setup/SKILL.md +1 -1
  129. package/skills/unity-editor/references/diagnostics.md +24 -24
  130. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetConfig.cs +132 -132
  131. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDependencyResolver.cs +237 -237
  132. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDownloader.cs +82 -82
  133. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/MenuItems.cs +247 -247
  134. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/ToolGroups.cs +153 -153
  135. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/SystemTool/Skills.Create.SkillBody.cs +155 -155
  136. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Console.GetLogs.cs +95 -95
  137. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Docs.HttpFetcher.cs +139 -139
  138. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Instance.ListAll.cs +72 -72
  139. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/PathReadHelper.cs +106 -106
  140. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Script.Validate.cs +252 -252
  141. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests/TestResultCollector.cs +537 -537
  142. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests.cs +400 -400
  143. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +62 -62
  144. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +1034 -1034
  145. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +197 -197
  146. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.Editor.cs +201 -201
  147. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.cs +67 -67
  148. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Components/ExtensionPanel.cs +379 -379
  149. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/MenuItems.cs +72 -72
  150. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/UnityCopilotProjectSettingsProvider.cs +64 -64
  151. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotListWindowBase.cs +393 -393
  152. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotWindowBase.cs +113 -113
  153. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +3 -3
  154. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotFeatures.cs +195 -195
  155. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotServer.cs +372 -372
  156. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +354 -354
  157. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +78 -78
  158. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowInitializer.cs +47 -47
  159. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/SerializationCheckWindow.cs +190 -190
  160. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Build.cs +91 -91
  161. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Config.cs +298 -298
  162. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Static.cs +296 -296
  163. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +69 -69
  164. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PackageUtils.cs +168 -168
  165. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PrefsKeyMigration.cs +119 -119
  166. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/SafeDefaultsGuard.cs +180 -180
  167. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ScriptUtils.cs +229 -229
  168. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +200 -200
  169. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringAdapters.cs +1467 -1467
  170. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringSafetyReloadGuard.cs +65 -65
  171. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +66 -66
  172. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/ReflectorNet.dll +0 -0
  173. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.Common.dll +0 -0
  174. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.dll +0 -0
  175. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Converter/Json/Structures/EntityIdConverter.cs +120 -120
  176. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.cs +110 -110
  177. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.pre-Unity.6.5.cs +110 -110
  178. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Unity/Logs/FileLogStorage.cs +547 -547
  179. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Build.cs +243 -243
  180. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Config.cs +175 -175
  181. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +295 -295
  182. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginBuilder.cs +105 -105
  183. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.Static.cs +155 -155
  184. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.cs +59 -59
  185. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Utils/EnvironmentUtils.cs +368 -368
  186. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/AtomicApiTestFixtures.cs +99 -99
  187. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/TryModifyAtTests.cs +227 -227
  188. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AuthoringSafetyPilotTests.cs +1050 -1050
  189. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetLegacyMigrationTests.cs +304 -304
  190. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Environment/EnvironmentUtilsTests.cs +4 -4
  191. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/BlacklistTypeTests.cs +416 -416
  192. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.cs +172 -172
  193. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.pre-Unity.6.5.cs +169 -169
  194. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.cs +182 -182
  195. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.pre-Unity.6.5.cs +179 -179
  196. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.cs +175 -175
  197. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.pre-Unity.6.5.cs +174 -174
  198. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.cs +171 -171
  199. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.pre-Unity.6.5.cs +170 -170
  200. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsCreateFolderTests.cs +243 -243
  201. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsMaterialTests.cs +101 -101
  202. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.cs +348 -348
  203. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.pre-Unity.6.5.cs +348 -348
  204. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsShaderTests.cs +194 -194
  205. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.cs +573 -573
  206. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.pre-Unity.6.5.cs +513 -513
  207. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.cs +154 -154
  208. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.pre-Unity.6.5.cs +154 -154
  209. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotGameViewTests.cs +164 -164
  210. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotSceneViewTests.cs +155 -155
  211. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolParameterTests.cs +56 -56
  212. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.cs +651 -651
  213. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.pre-Unity.6.5.cs +651 -651
  214. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ToolBatchExecutionIntegrationTests.cs +407 -407
  215. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs → UcoPluginTests.cs} +105 -105
  216. package/vendor/plugin/com.atelierai.unity.copilot/package.json +1 -1
  217. package/dist/commands/devops/login.d.ts +0 -2
  218. package/dist/commands/devops/login.js +0 -29
  219. package/dist/commands/devops/login.js.map +0 -1
  220. package/dist/commands/devops/setup-mcp.d.ts +0 -2
  221. package/dist/commands/devops/setup-mcp.js +0 -41
  222. package/dist/commands/devops/setup-mcp.js.map +0 -1
  223. package/dist/devops/commands-upstream/bootstrap-local.d.ts +0 -17
  224. package/dist/devops/commands-upstream/bootstrap-local.js +0 -87
  225. package/dist/devops/commands-upstream/bootstrap-local.js.map +0 -1
  226. package/dist/devops/commands-upstream/close.d.ts +0 -57
  227. package/dist/devops/commands-upstream/close.js +0 -188
  228. package/dist/devops/commands-upstream/close.js.map +0 -1
  229. package/dist/devops/commands-upstream/configure.d.ts +0 -2
  230. package/dist/devops/commands-upstream/configure.js +0 -87
  231. package/dist/devops/commands-upstream/configure.js.map +0 -1
  232. package/dist/devops/commands-upstream/create-project.d.ts +0 -2
  233. package/dist/devops/commands-upstream/create-project.js +0 -43
  234. package/dist/devops/commands-upstream/create-project.js.map +0 -1
  235. package/dist/devops/commands-upstream/install-plugin.d.ts +0 -2
  236. package/dist/devops/commands-upstream/install-plugin.js +0 -64
  237. package/dist/devops/commands-upstream/install-plugin.js.map +0 -1
  238. package/dist/devops/commands-upstream/install-unity.d.ts +0 -2
  239. package/dist/devops/commands-upstream/install-unity.js +0 -72
  240. package/dist/devops/commands-upstream/install-unity.js.map +0 -1
  241. package/dist/devops/commands-upstream/login.d.ts +0 -2
  242. package/dist/devops/commands-upstream/login.js +0 -33
  243. package/dist/devops/commands-upstream/login.js.map +0 -1
  244. package/dist/devops/commands-upstream/open.d.ts +0 -32
  245. package/dist/devops/commands-upstream/open.js +0 -282
  246. package/dist/devops/commands-upstream/open.js.map +0 -1
  247. package/dist/devops/commands-upstream/remove-plugin.d.ts +0 -2
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  249. package/dist/devops/commands-upstream/remove-plugin.js.map +0 -1
  250. package/dist/devops/commands-upstream/run-system-tool.d.ts +0 -1
  251. package/dist/devops/commands-upstream/run-system-tool.js +0 -13
  252. package/dist/devops/commands-upstream/run-system-tool.js.map +0 -1
  253. package/dist/devops/commands-upstream/run-tool-builder.d.ts +0 -25
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  255. package/dist/devops/commands-upstream/run-tool-builder.js.map +0 -1
  256. package/dist/devops/commands-upstream/run-tool.d.ts +0 -1
  257. package/dist/devops/commands-upstream/run-tool.js +0 -13
  258. package/dist/devops/commands-upstream/run-tool.js.map +0 -1
  259. package/dist/devops/commands-upstream/setup-mcp.d.ts +0 -2
  260. package/dist/devops/commands-upstream/setup-mcp.js +0 -68
  261. package/dist/devops/commands-upstream/setup-mcp.js.map +0 -1
  262. package/dist/devops/commands-upstream/setup-skills.d.ts +0 -2
  263. package/dist/devops/commands-upstream/setup-skills.js +0 -167
  264. package/dist/devops/commands-upstream/setup-skills.js.map +0 -1
  265. package/dist/devops/commands-upstream/status.d.ts +0 -2
  266. package/dist/devops/commands-upstream/status.js +0 -87
  267. package/dist/devops/commands-upstream/status.js.map +0 -1
  268. package/dist/devops/commands-upstream/update.d.ts +0 -2
  269. package/dist/devops/commands-upstream/update.js +0 -77
  270. package/dist/devops/commands-upstream/update.js.map +0 -1
  271. package/dist/devops/commands-upstream/wait-for-ready.d.ts +0 -2
  272. package/dist/devops/commands-upstream/wait-for-ready.js +0 -93
  273. package/dist/devops/commands-upstream/wait-for-ready.js.map +0 -1
  274. package/dist/devops/lib/setup-mcp.d.ts +0 -35
  275. package/dist/devops/lib/setup-mcp.js +0 -177
  276. package/dist/devops/lib/setup-mcp.js.map +0 -1
  277. package/dist/devops/utils/cloud-login.d.ts +0 -7
  278. package/dist/devops/utils/cloud-login.js +0 -56
  279. package/dist/devops/utils/cloud-login.js.map +0 -1
  280. /package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs.meta → UcoPluginTests.cs.meta} +0 -0
@@ -1,153 +1,153 @@
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- /*
2
- * Design inspired by MCP for Unity (CoplayDev/unity-mcp), Copyright (c) Coplay Inc., MIT License.
3
- */
4
-
5
- /*
6
- ┌──────────────────────────────────────────────────────────────────┐
7
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
8
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
9
- │ Copyright (c) 2025 Ivan Murzak │
10
- │ Licensed under the Apache License, Version 2.0. │
11
- │ See the LICENSE file in the project root for more information. │
12
- └──────────────────────────────────────────────────────────────────┘
13
- */
14
-
15
- #nullable enable
16
- using System.Text;
17
- using com.AtelierAI.Uco.Framework;
18
- using com.AtelierAI.Uco.Framework.Common;
19
- using com.AtelierAI.Uco.Framework.Common.Model;
20
- using com.IvanMurzak.ReflectorNet.Utils;
21
- using com.AtelierAI.Unity.Copilot.Editor.Utils;
22
-
23
- namespace com.AtelierAI.Unity.Copilot.Editor.API
24
- {
25
- using Consts = com.AtelierAI.Uco.Framework.Common.Consts;
26
-
27
- /// <summary>
28
- /// Read-only resource that exposes the current tool-group registry
29
- /// snapshot at <c>editor://tool-groups</c>. The payload is identical in
30
- /// shape to <c>tools-list-groups</c> but delivered through the MCP
31
- /// resource channel, which lets clients subscribe / cache it cheaply
32
- /// without paying for a tool invocation.
33
- /// </summary>
34
- [UcoResourceType]
35
- public partial class Resource_ToolGroups
36
- {
37
- public const string ToolGroupsResourceUri = "editor://tool-groups";
38
-
39
- [UcoResource
40
- (
41
- Name = "Tool Groups",
42
- Route = ToolGroupsResourceUri,
43
- MimeType = Consts.MimeType.TextJson,
44
- ListResources = nameof(ListAll),
45
- Description = "Snapshot of every [ToolGroupAttribute] group known to the registry — " +
46
- "name, enabled state (soft hint), default-enabled flag, description, and tool ids. " +
47
- "Pair with 'tools-set-group-enabled' to flip a group at runtime.",
48
- Enabled = true
49
- )]
50
- public ResponseResourceContent[] Get(string uri)
51
- {
52
- return MainThread.Instance.Run(() =>
53
- {
54
- var json = SerializeGroups();
55
- return ResponseResourceContent.CreateText(
56
- uri: uri,
57
- mimeType: Consts.MimeType.TextJson,
58
- text: json
59
- ).MakeArray();
60
- });
61
- }
62
-
63
- public ResponseListResource[] ListAll() => new[]
64
- {
65
- new ResponseListResource(
66
- uri: ToolGroupsResourceUri,
67
- name: "Tool Groups",
68
- enabled: true,
69
- mimeType: Consts.MimeType.TextJson)
70
- };
71
-
72
- // ---------------------------------------------------------------------
73
- // Local minimal JSON serializer.
74
- // We avoid pulling in Newtonsoft / System.Text.Json runtime config
75
- // here because the payload schema is tiny and fully under our control.
76
- // Same approach as Resource_MenuItems / Resource_EditorWindows.
77
- // ---------------------------------------------------------------------
78
- static string SerializeGroups()
79
- {
80
- var groups = ToolGroupRegistry.AllGroups();
81
- var sb = new StringBuilder(groups.Count * 96 + 16);
82
- sb.Append('[');
83
- for (var i = 0; i < groups.Count; i++)
84
- {
85
- if (i > 0) sb.Append(',');
86
- var name = groups[i];
87
- var enabled = ToolGroupRegistry.IsGroupEnabled(name);
88
- var effectiveEnabled = ToolGroupRegistry.IsGroupEffectivelyEnabled(name);
89
- var defaultEnabled = ToolGroupRegistry.GetDefaultEnabled(name);
90
- var description = ToolGroupRegistry.GetDescription(name);
91
- var tools = ToolGroupRegistry.ToolsInGroup(name);
92
- var aliases = ToolGroupRegistry.AliasesForGroup(name);
93
-
94
- sb.Append('{');
95
- sb.Append("\"name\":"); AppendJsonString(sb, name);
96
- sb.Append(",\"enabled\":").Append(enabled ? "true" : "false");
97
- sb.Append(",\"requestedEnabled\":").Append(enabled ? "true" : "false");
98
- sb.Append(",\"effectiveEnabled\":").Append(effectiveEnabled ? "true" : "false");
99
- sb.Append(",\"defaultEnabled\":").Append(defaultEnabled ? "true" : "false");
100
- sb.Append(",\"description\":"); AppendJsonStringOrNull(sb, description);
101
- sb.Append(",\"aliases\":[");
102
- for (var a = 0; a < aliases.Count; a++)
103
- {
104
- if (a > 0) sb.Append(',');
105
- AppendJsonString(sb, aliases[a]);
106
- }
107
- sb.Append(']');
108
- sb.Append(",\"toolCount\":").Append(tools.Count);
109
- sb.Append(",\"tools\":[");
110
- for (var t = 0; t < tools.Count; t++)
111
- {
112
- if (t > 0) sb.Append(',');
113
- AppendJsonString(sb, tools[t]);
114
- }
115
- sb.Append(']');
116
- sb.Append('}');
117
- }
118
- sb.Append(']');
119
- return sb.ToString();
120
- }
121
-
122
- static void AppendJsonStringOrNull(StringBuilder sb, string? value)
123
- {
124
- if (value == null) { sb.Append("null"); return; }
125
- AppendJsonString(sb, value);
126
- }
127
-
128
- static void AppendJsonString(StringBuilder sb, string value)
129
- {
130
- sb.Append('"');
131
- foreach (var c in value)
132
- {
133
- switch (c)
134
- {
135
- case '"': sb.Append("\\\""); break;
136
- case '\\': sb.Append("\\\\"); break;
137
- case '\b': sb.Append("\\b"); break;
138
- case '\f': sb.Append("\\f"); break;
139
- case '\n': sb.Append("\\n"); break;
140
- case '\r': sb.Append("\\r"); break;
141
- case '\t': sb.Append("\\t"); break;
142
- default:
143
- if (c < 0x20)
144
- sb.Append("\\u").Append(((int)c).ToString("x4"));
145
- else
146
- sb.Append(c);
147
- break;
148
- }
149
- }
150
- sb.Append('"');
151
- }
152
- }
153
- }
1
+ /*
2
+ * Design inspired by MCP for Unity (CoplayDev/unity-mcp), Copyright (c) Coplay Inc., MIT License.
3
+ */
4
+
5
+ /*
6
+ ┌──────────────────────────────────────────────────────────────────┐
7
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
8
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
9
+ │ Copyright (c) 2025 Ivan Murzak │
10
+ │ Licensed under the Apache License, Version 2.0. │
11
+ │ See the LICENSE file in the project root for more information. │
12
+ └──────────────────────────────────────────────────────────────────┘
13
+ */
14
+
15
+ #nullable enable
16
+ using System.Text;
17
+ using com.AtelierAI.Uco.Framework;
18
+ using com.AtelierAI.Uco.Framework.Common;
19
+ using com.AtelierAI.Uco.Framework.Common.Model;
20
+ using com.IvanMurzak.ReflectorNet.Utils;
21
+ using com.AtelierAI.Unity.Copilot.Editor.Utils;
22
+
23
+ namespace com.AtelierAI.Unity.Copilot.Editor.API
24
+ {
25
+ using Consts = com.AtelierAI.Uco.Framework.Common.Consts;
26
+
27
+ /// <summary>
28
+ /// Read-only resource that exposes the current tool-group registry
29
+ /// snapshot at <c>editor://tool-groups</c>. The payload is identical in
30
+ /// shape to <c>tools-list-groups</c> but delivered through the Uco
31
+ /// resource channel, which lets clients subscribe / cache it cheaply
32
+ /// without paying for a tool invocation.
33
+ /// </summary>
34
+ [UcoResourceType]
35
+ public partial class Resource_ToolGroups
36
+ {
37
+ public const string ToolGroupsResourceUri = "editor://tool-groups";
38
+
39
+ [UcoResource
40
+ (
41
+ Name = "Tool Groups",
42
+ Route = ToolGroupsResourceUri,
43
+ MimeType = Consts.MimeType.TextJson,
44
+ ListResources = nameof(ListAll),
45
+ Description = "Snapshot of every [ToolGroupAttribute] group known to the registry — " +
46
+ "name, enabled state (soft hint), default-enabled flag, description, and tool ids. " +
47
+ "Pair with 'tools-set-group-enabled' to flip a group at runtime.",
48
+ Enabled = true
49
+ )]
50
+ public ResponseResourceContent[] Get(string uri)
51
+ {
52
+ return MainThread.Instance.Run(() =>
53
+ {
54
+ var json = SerializeGroups();
55
+ return ResponseResourceContent.CreateText(
56
+ uri: uri,
57
+ mimeType: Consts.MimeType.TextJson,
58
+ text: json
59
+ ).MakeArray();
60
+ });
61
+ }
62
+
63
+ public ResponseListResource[] ListAll() => new[]
64
+ {
65
+ new ResponseListResource(
66
+ uri: ToolGroupsResourceUri,
67
+ name: "Tool Groups",
68
+ enabled: true,
69
+ mimeType: Consts.MimeType.TextJson)
70
+ };
71
+
72
+ // ---------------------------------------------------------------------
73
+ // Local minimal JSON serializer.
74
+ // We avoid pulling in Newtonsoft / System.Text.Json runtime config
75
+ // here because the payload schema is tiny and fully under our control.
76
+ // Same approach as Resource_MenuItems / Resource_EditorWindows.
77
+ // ---------------------------------------------------------------------
78
+ static string SerializeGroups()
79
+ {
80
+ var groups = ToolGroupRegistry.AllGroups();
81
+ var sb = new StringBuilder(groups.Count * 96 + 16);
82
+ sb.Append('[');
83
+ for (var i = 0; i < groups.Count; i++)
84
+ {
85
+ if (i > 0) sb.Append(',');
86
+ var name = groups[i];
87
+ var enabled = ToolGroupRegistry.IsGroupEnabled(name);
88
+ var effectiveEnabled = ToolGroupRegistry.IsGroupEffectivelyEnabled(name);
89
+ var defaultEnabled = ToolGroupRegistry.GetDefaultEnabled(name);
90
+ var description = ToolGroupRegistry.GetDescription(name);
91
+ var tools = ToolGroupRegistry.ToolsInGroup(name);
92
+ var aliases = ToolGroupRegistry.AliasesForGroup(name);
93
+
94
+ sb.Append('{');
95
+ sb.Append("\"name\":"); AppendJsonString(sb, name);
96
+ sb.Append(",\"enabled\":").Append(enabled ? "true" : "false");
97
+ sb.Append(",\"requestedEnabled\":").Append(enabled ? "true" : "false");
98
+ sb.Append(",\"effectiveEnabled\":").Append(effectiveEnabled ? "true" : "false");
99
+ sb.Append(",\"defaultEnabled\":").Append(defaultEnabled ? "true" : "false");
100
+ sb.Append(",\"description\":"); AppendJsonStringOrNull(sb, description);
101
+ sb.Append(",\"aliases\":[");
102
+ for (var a = 0; a < aliases.Count; a++)
103
+ {
104
+ if (a > 0) sb.Append(',');
105
+ AppendJsonString(sb, aliases[a]);
106
+ }
107
+ sb.Append(']');
108
+ sb.Append(",\"toolCount\":").Append(tools.Count);
109
+ sb.Append(",\"tools\":[");
110
+ for (var t = 0; t < tools.Count; t++)
111
+ {
112
+ if (t > 0) sb.Append(',');
113
+ AppendJsonString(sb, tools[t]);
114
+ }
115
+ sb.Append(']');
116
+ sb.Append('}');
117
+ }
118
+ sb.Append(']');
119
+ return sb.ToString();
120
+ }
121
+
122
+ static void AppendJsonStringOrNull(StringBuilder sb, string? value)
123
+ {
124
+ if (value == null) { sb.Append("null"); return; }
125
+ AppendJsonString(sb, value);
126
+ }
127
+
128
+ static void AppendJsonString(StringBuilder sb, string value)
129
+ {
130
+ sb.Append('"');
131
+ foreach (var c in value)
132
+ {
133
+ switch (c)
134
+ {
135
+ case '"': sb.Append("\\\""); break;
136
+ case '\\': sb.Append("\\\\"); break;
137
+ case '\b': sb.Append("\\b"); break;
138
+ case '\f': sb.Append("\\f"); break;
139
+ case '\n': sb.Append("\\n"); break;
140
+ case '\r': sb.Append("\\r"); break;
141
+ case '\t': sb.Append("\\t"); break;
142
+ default:
143
+ if (c < 0x20)
144
+ sb.Append("\\u").Append(((int)c).ToString("x4"));
145
+ else
146
+ sb.Append(c);
147
+ break;
148
+ }
149
+ }
150
+ sb.Append('"');
151
+ }
152
+ }
153
+ }
@@ -1,155 +1,155 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
- │ Copyright (c) 2025 Ivan Murzak │
6
- │ Licensed under the Apache License, Version 2.0. │
7
- │ See the LICENSE file in the project root for more information. │
8
- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- namespace com.AtelierAI.Unity.Copilot.Editor.API
12
- {
13
- public partial class Tool_Skills
14
- {
15
- internal const string SkillsCreateSkillBody = @"## Full sample
16
-
17
- ```csharp
18
- #nullable enable
19
- using System;
20
- using System.ComponentModel;
21
- using com.AtelierAI.Uco.Framework;
22
- using com.IvanMurzak.ReflectorNet.Utils;
23
- using com.AtelierAI.Unity.Copilot.Editor.Utils;
24
- using AIGD;
25
- using UnityEditor;
26
- using UnityEngine;
27
-
28
- namespace com.AtelierAI.Unity.Copilot.Editor.API
29
- {
30
- [UcoToolType]
31
- public partial class Tool_Sample
32
- {
33
- [UcoTool(""sample-get"", Title = ""Sample / Get"")]
34
- [Description(""Finds a GameObject and returns its ref data."")]
35
- public GameObjectRef Get
36
- (
37
- [Description(""Name of the GameObject to find."")]
38
- string name
39
- )
40
- {
41
- return MainThread.Instance.Run(() =>
42
- {
43
- var go = GameObject.Find(name)
44
- ?? throw new ArgumentException($""GameObject '{name}' not found."", nameof(name));
45
-
46
- return new GameObjectRef(go);
47
- });
48
- }
49
-
50
- [UcoTool(""sample-rename"", Title = ""Sample / Rename"")]
51
- [Description(""Renames a GameObject."")]
52
- public void Rename
53
- (
54
- [Description(""Current name of the GameObject."")]
55
- string name,
56
- [Description(""New name to assign."")]
57
- string newName
58
- )
59
- {
60
- MainThread.Instance.Run(() =>
61
- {
62
- var go = GameObject.Find(name)
63
- ?? throw new ArgumentException($""GameObject '{name}' not found."", nameof(name));
64
-
65
- go.name = newName;
66
- EditorUtility.SetDirty(go);
67
- AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
68
- EditorUtils.RepaintAllEditorWindows();
69
- });
70
- }
71
- }
72
- }
73
- ```
74
-
75
- ## Suggestions
76
-
77
- ### Refresh UI after visual changes
78
- If the skill modifies anything visually in the Unity Editor (GameObjects, components, materials, etc.), call these two lines at the end of the tool method to apply changes to the UI immediately:
79
- ```csharp
80
- AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
81
- EditorUtils.RepaintAllEditorWindows();
82
- ```
83
-
84
- ### Refresh AssetDatabase after asset or script changes
85
- If the skill creates, modifies, or deletes any asset file or .cs script on disk outside of Unity API, call this inside a `MainThread.Instance.Run()` block to ensure Unity picks up the changes:
86
- ```csharp
87
- MainThread.Instance.Run(() =>
88
- {
89
- AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
90
- });
91
- ```
92
-
93
- ### Use processing mechanic for long-running or domain-reload operations
94
- Some operations take time to complete and may trigger a Unity domain reload (e.g. writing a .cs script, switching play mode, running tests, adding a package). In these cases the tool must NOT block and wait — instead it must:
95
- 1. Accept a `[RequestID] string? requestId` parameter.
96
- 2. Return `ResponseCallTool.Processing(""..."").SetRequestID(requestId)` immediately.
97
- 3. Schedule the actual work asynchronously via `MainThread.Instance.RunAsync(async () => { await Task.Yield(); ... })`.
98
- 4. When the operation finishes, send the final result by calling:
99
- ```csharp
100
- _ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
101
- {
102
- RequestId = requestId,
103
- Result = ResponseCallTool.Success(""Operation completed."").SetRequestID(requestId)
104
- });
105
- ```
106
- If the operation may survive a domain reload (e.g. a .cs file was saved and Unity will recompile), use `ScriptUtils.SchedulePostCompilationNotification(requestId, filePath, operationType)` instead of calling `NotifyToolRequestCompleted` directly — it persists the pending notification to `SessionState` and sends it automatically after the domain reload completes. For package install/removal or other non-compilation domain reloads use `PackageUtils.SchedulePostDomainReloadNotification(requestId, label, action, expectedResult)` the same way.
107
-
108
- ### Return structured data with a typed response
109
- Prefer returning a structured data model over a plain string so the AI can parse individual fields. Data models for MCP tools MUST be declared as TOP-LEVEL types in the `AIGD` namespace - never nested inside the tool class. Place each data model in its own `.cs` file (one type per file) and use `ResponseCallValueTool<T>` as the return type. The flat `AIGD` namespace keeps the auto-generated JSON Schema `$defs` keys short and intuitive for AI agents.
110
- ```csharp
111
- // Tool file (Tool/MyTool.cs) - references the data model from AIGD:
112
- using AIGD;
113
-
114
- namespace com.AtelierAI.Unity.Copilot.Editor.API
115
- {
116
- [UcoToolType]
117
- public partial class Tool_Sample
118
- {
119
- public ResponseCallValueTool<MyResult> MyTool(...)
120
- {
121
- return ResponseCallValueTool<MyResult>.Success(new MyResult
122
- {
123
- Name = go.name,
124
- InstanceID = go.GetInstanceID()
125
- }).SetRequestID(requestId);
126
- }
127
- }
128
- }
129
-
130
- // Data model (Tool/Data/MyResult.cs) - top-level, in AIGD namespace, NOT nested:
131
- namespace AIGD
132
- {
133
- public class MyResult
134
- {
135
- [Description(""Name of the GameObject."")]
136
- public string? Name { get; set; }
137
-
138
- [Description(""Unity instance ID of the GameObject."")]
139
- public int InstanceID { get; set; }
140
- }
141
- }
142
- ```
143
- For simpler cases that do not need async/processing, you may return the model directly (without `ResponseCallValueTool<T>`) and Unity-MCP will wrap it automatically. The data model itself MUST still live as a top-level type in the `AIGD` namespace.
144
-
145
- ### Validate inputs early and throw clearly
146
- Always validate required parameters at the top of the method before any Unity API calls. Throw `ArgumentException` or `InvalidOperationException` with descriptive messages so the AI knows exactly what went wrong and can self-correct:
147
- ```csharp
148
- if (string.IsNullOrEmpty(name))
149
- throw new ArgumentException(""Name cannot be null or empty."", nameof(name));
150
- ```
151
-
152
- ### Always use MainThread for Unity API calls
153
- All Unity API calls (including `GameObject.Find`, `AssetDatabase`, `EditorUtility`, etc.) MUST run on the main thread. Wrap them in `MainThread.Instance.Run(() => { ... })` for synchronous operations, or `MainThread.Instance.RunAsync(async () => { ... })` when you need to await inside.";
154
- }
155
- }
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ namespace com.AtelierAI.Unity.Copilot.Editor.API
12
+ {
13
+ public partial class Tool_Skills
14
+ {
15
+ internal const string SkillsCreateSkillBody = @"## Full sample
16
+
17
+ ```csharp
18
+ #nullable enable
19
+ using System;
20
+ using System.ComponentModel;
21
+ using com.AtelierAI.Uco.Framework;
22
+ using com.IvanMurzak.ReflectorNet.Utils;
23
+ using com.AtelierAI.Unity.Copilot.Editor.Utils;
24
+ using AIGD;
25
+ using UnityEditor;
26
+ using UnityEngine;
27
+
28
+ namespace com.AtelierAI.Unity.Copilot.Editor.API
29
+ {
30
+ [UcoToolType]
31
+ public partial class Tool_Sample
32
+ {
33
+ [UcoTool(""sample-get"", Title = ""Sample / Get"")]
34
+ [Description(""Finds a GameObject and returns its ref data."")]
35
+ public GameObjectRef Get
36
+ (
37
+ [Description(""Name of the GameObject to find."")]
38
+ string name
39
+ )
40
+ {
41
+ return MainThread.Instance.Run(() =>
42
+ {
43
+ var go = GameObject.Find(name)
44
+ ?? throw new ArgumentException($""GameObject '{name}' not found."", nameof(name));
45
+
46
+ return new GameObjectRef(go);
47
+ });
48
+ }
49
+
50
+ [UcoTool(""sample-rename"", Title = ""Sample / Rename"")]
51
+ [Description(""Renames a GameObject."")]
52
+ public void Rename
53
+ (
54
+ [Description(""Current name of the GameObject."")]
55
+ string name,
56
+ [Description(""New name to assign."")]
57
+ string newName
58
+ )
59
+ {
60
+ MainThread.Instance.Run(() =>
61
+ {
62
+ var go = GameObject.Find(name)
63
+ ?? throw new ArgumentException($""GameObject '{name}' not found."", nameof(name));
64
+
65
+ go.name = newName;
66
+ EditorUtility.SetDirty(go);
67
+ AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
68
+ EditorUtils.RepaintAllEditorWindows();
69
+ });
70
+ }
71
+ }
72
+ }
73
+ ```
74
+
75
+ ## Suggestions
76
+
77
+ ### Refresh UI after visual changes
78
+ If the skill modifies anything visually in the Unity Editor (GameObjects, components, materials, etc.), call these two lines at the end of the tool method to apply changes to the UI immediately:
79
+ ```csharp
80
+ AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
81
+ EditorUtils.RepaintAllEditorWindows();
82
+ ```
83
+
84
+ ### Refresh AssetDatabase after asset or script changes
85
+ If the skill creates, modifies, or deletes any asset file or .cs script on disk outside of Unity API, call this inside a `MainThread.Instance.Run()` block to ensure Unity picks up the changes:
86
+ ```csharp
87
+ MainThread.Instance.Run(() =>
88
+ {
89
+ AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
90
+ });
91
+ ```
92
+
93
+ ### Use processing mechanic for long-running or domain-reload operations
94
+ Some operations take time to complete and may trigger a Unity domain reload (e.g. writing a .cs script, switching play mode, running tests, adding a package). In these cases the tool must NOT block and wait — instead it must:
95
+ 1. Accept a `[RequestID] string? requestId` parameter.
96
+ 2. Return `ResponseCallTool.Processing(""..."").SetRequestID(requestId)` immediately.
97
+ 3. Schedule the actual work asynchronously via `MainThread.Instance.RunAsync(async () => { await Task.Yield(); ... })`.
98
+ 4. When the operation finishes, send the final result by calling:
99
+ ```csharp
100
+ _ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
101
+ {
102
+ RequestId = requestId,
103
+ Result = ResponseCallTool.Success(""Operation completed."").SetRequestID(requestId)
104
+ });
105
+ ```
106
+ If the operation may survive a domain reload (e.g. a .cs file was saved and Unity will recompile), use `ScriptUtils.SchedulePostCompilationNotification(requestId, filePath, operationType)` instead of calling `NotifyToolRequestCompleted` directly — it persists the pending notification to `SessionState` and sends it automatically after the domain reload completes. For package install/removal or other non-compilation domain reloads use `PackageUtils.SchedulePostDomainReloadNotification(requestId, label, action, expectedResult)` the same way.
107
+
108
+ ### Return structured data with a typed response
109
+ Prefer returning a structured data model over a plain string so the AI can parse individual fields. Data models for Uco tools MUST be declared as TOP-LEVEL types in the `AIGD` namespace - never nested inside the tool class. Place each data model in its own `.cs` file (one type per file) and use `ResponseCallValueTool<T>` as the return type. The flat `AIGD` namespace keeps the auto-generated JSON Schema `$defs` keys short and intuitive for AI agents.
110
+ ```csharp
111
+ // Tool file (Tool/MyTool.cs) - references the data model from AIGD:
112
+ using AIGD;
113
+
114
+ namespace com.AtelierAI.Unity.Copilot.Editor.API
115
+ {
116
+ [UcoToolType]
117
+ public partial class Tool_Sample
118
+ {
119
+ public ResponseCallValueTool<MyResult> MyTool(...)
120
+ {
121
+ return ResponseCallValueTool<MyResult>.Success(new MyResult
122
+ {
123
+ Name = go.name,
124
+ InstanceID = go.GetInstanceID()
125
+ }).SetRequestID(requestId);
126
+ }
127
+ }
128
+ }
129
+
130
+ // Data model (Tool/Data/MyResult.cs) - top-level, in AIGD namespace, NOT nested:
131
+ namespace AIGD
132
+ {
133
+ public class MyResult
134
+ {
135
+ [Description(""Name of the GameObject."")]
136
+ public string? Name { get; set; }
137
+
138
+ [Description(""Unity instance ID of the GameObject."")]
139
+ public int InstanceID { get; set; }
140
+ }
141
+ }
142
+ ```
143
+ For simpler cases that do not need async/processing, you may return the model directly (without `ResponseCallValueTool<T>`) and Unity-Uco will wrap it automatically. The data model itself MUST still live as a top-level type in the `AIGD` namespace.
144
+
145
+ ### Validate inputs early and throw clearly
146
+ Always validate required parameters at the top of the method before any Unity API calls. Throw `ArgumentException` or `InvalidOperationException` with descriptive messages so the AI knows exactly what went wrong and can self-correct:
147
+ ```csharp
148
+ if (string.IsNullOrEmpty(name))
149
+ throw new ArgumentException(""Name cannot be null or empty."", nameof(name));
150
+ ```
151
+
152
+ ### Always use MainThread for Unity API calls
153
+ All Unity API calls (including `GameObject.Find`, `AssetDatabase`, `EditorUtility`, etc.) MUST run on the main thread. Wrap them in `MainThread.Instance.Run(() => { ... })` for synchronous operations, or `MainThread.Instance.RunAsync(async () => { ... })` when you need to await inside.";
154
+ }
155
+ }