@atelierai/uco 1.0.6 → 1.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (280) hide show
  1. package/CHANGELOG.md +32 -0
  2. package/README.md +7 -8
  3. package/bin/server.mjs +1 -1
  4. package/bin/stub-plugin.mjs +3 -3
  5. package/dist/codegen/coerce.js +1 -1
  6. package/dist/codegen/coerce.js.map +1 -1
  7. package/dist/codegen/emit.js +2 -2
  8. package/dist/codegen/emit.js.map +1 -1
  9. package/dist/codegen/refs.js +1 -1
  10. package/dist/codegen/refs.js.map +1 -1
  11. package/dist/codegen/types.js +1 -1
  12. package/dist/codegen/types.js.map +1 -1
  13. package/dist/commands/call.js +1 -1
  14. package/dist/commands/call.js.map +1 -1
  15. package/dist/commands/devops/configure.js +1 -1
  16. package/dist/commands/devops/configure.js.map +1 -1
  17. package/dist/commands/devops/index.js +0 -4
  18. package/dist/commands/devops/index.js.map +1 -1
  19. package/dist/commands/devops/install-plugin.js +1 -1
  20. package/dist/commands/devops/install-plugin.js.map +1 -1
  21. package/dist/commands/devops/open.js +7 -7
  22. package/dist/commands/devops/open.js.map +1 -1
  23. package/dist/commands/devops/status.js +3 -3
  24. package/dist/commands/devops/status.js.map +1 -1
  25. package/dist/commands/exec.js +1 -1
  26. package/dist/commands/exec.js.map +1 -1
  27. package/dist/commands/install.js +2 -2
  28. package/dist/commands/install.js.map +1 -1
  29. package/dist/commands/prompt.js +2 -2
  30. package/dist/commands/prompt.js.map +1 -1
  31. package/dist/commands/resource.js +2 -2
  32. package/dist/commands/resource.js.map +1 -1
  33. package/dist/commands/update.js +1 -26
  34. package/dist/commands/update.js.map +1 -1
  35. package/dist/config/port.js +2 -2
  36. package/dist/config/port.js.map +1 -1
  37. package/dist/config/resolve.d.ts +1 -2
  38. package/dist/config/resolve.js +0 -12
  39. package/dist/config/resolve.js.map +1 -1
  40. package/dist/devops/lib/configure.d.ts +1 -1
  41. package/dist/devops/lib/configure.js +2 -2
  42. package/dist/devops/lib/configure.js.map +1 -1
  43. package/dist/devops/lib/install-plugin.d.ts +1 -1
  44. package/dist/devops/lib/install-plugin.js +1 -1
  45. package/dist/devops/lib/install-plugin.js.map +1 -1
  46. package/dist/devops/lib/install.d.ts +2 -2
  47. package/dist/devops/lib/install.js +5 -5
  48. package/dist/devops/lib/install.js.map +1 -1
  49. package/dist/devops/lib/open.js +11 -32
  50. package/dist/devops/lib/open.js.map +1 -1
  51. package/dist/devops/lib/remove-plugin.d.ts +1 -1
  52. package/dist/devops/lib/remove-plugin.js +3 -3
  53. package/dist/devops/lib/remove-plugin.js.map +1 -1
  54. package/dist/devops/lib/run-tool.d.ts +2 -2
  55. package/dist/devops/lib/run-tool.js +2 -2
  56. package/dist/devops/lib/types.d.ts +17 -54
  57. package/dist/devops/lib/types.js +2 -2
  58. package/dist/devops/lib/types.js.map +1 -1
  59. package/dist/devops/lib/update.d.ts +0 -15
  60. package/dist/devops/lib/update.js +2 -91
  61. package/dist/devops/lib/update.js.map +1 -1
  62. package/dist/devops/utils/agents.d.ts +0 -28
  63. package/dist/devops/utils/agents.js +0 -462
  64. package/dist/devops/utils/agents.js.map +1 -1
  65. package/dist/devops/utils/config.d.ts +9 -18
  66. package/dist/devops/utils/config.js +7 -20
  67. package/dist/devops/utils/config.js.map +1 -1
  68. package/dist/devops/utils/editor-cache.js +1 -1
  69. package/dist/devops/utils/editor-cache.js.map +1 -1
  70. package/dist/devops/utils/launch-error-dismiss.d.ts +2 -2
  71. package/dist/devops/utils/launch-error-dismiss.js +5 -5
  72. package/dist/devops/utils/manifest.d.ts +2 -2
  73. package/dist/devops/utils/manifest.js +3 -3
  74. package/dist/devops/utils/manifest.js.map +1 -1
  75. package/dist/devops/utils/port.d.ts +1 -1
  76. package/dist/devops/utils/port.js +1 -1
  77. package/dist/devops/utils/probe.d.ts +1 -1
  78. package/dist/devops/utils/probe.js +1 -1
  79. package/dist/devops/utils/ui.js +2 -2
  80. package/dist/devops/utils/ui.js.map +1 -1
  81. package/dist/devops/utils/unity-editor.js +4 -4
  82. package/dist/devops/utils/unity-editor.js.map +1 -1
  83. package/dist/devops/utils/unity-hub.js +1 -1
  84. package/dist/devops/utils/unity-hub.js.map +1 -1
  85. package/dist/devops/utils/unity-shutdown.d.ts +1 -1
  86. package/dist/devops/utils/unity-shutdown.js +1 -1
  87. package/dist/devops/utils/update-check.js +3 -3
  88. package/dist/devops/utils/update-check.js.map +1 -1
  89. package/dist/devops/utils/vendor.d.ts +2 -2
  90. package/dist/devops/utils/vendor.js +4 -4
  91. package/dist/devops/utils/vendor.js.map +1 -1
  92. package/dist/generated/tools.js +1 -1
  93. package/dist/generated/tools.js.map +1 -1
  94. package/dist/program.js +3 -3
  95. package/dist/program.js.map +1 -1
  96. package/dist/server/app.d.ts +5 -5
  97. package/dist/server/app.js +3 -3
  98. package/dist/server/app.js.map +1 -1
  99. package/dist/server/index.d.ts +2 -2
  100. package/dist/server/index.js +2 -2
  101. package/dist/server/index.js.map +1 -1
  102. package/dist/server/rest/auth.d.ts +1 -1
  103. package/dist/server/rest/auth.js +3 -3
  104. package/dist/server/rest/auth.js.map +1 -1
  105. package/dist/server/rest/context.d.ts +2 -2
  106. package/dist/server/rest/forward.d.ts +2 -2
  107. package/dist/server/session/store.d.ts +3 -3
  108. package/dist/server/session/store.js +4 -4
  109. package/dist/server/session/store.js.map +1 -1
  110. package/dist/server/stub-client/scenarios.js +8 -8
  111. package/dist/server/stub-client/scenarios.js.map +1 -1
  112. package/dist/server/types.d.ts +11 -11
  113. package/dist/server/types.js +9 -9
  114. package/dist/server/types.js.map +1 -1
  115. package/dist/server/ws/hub.d.ts +8 -8
  116. package/dist/server/ws/hub.js +13 -13
  117. package/dist/server/ws/hub.js.map +1 -1
  118. package/dist/server/ws/rpc.d.ts +3 -3
  119. package/dist/server/ws/rpc.js +4 -4
  120. package/dist/server/ws/rpc.js.map +1 -1
  121. package/dist/transport/index.d.ts +1 -1
  122. package/dist/transport/index.js +3 -3
  123. package/dist/transport/index.js.map +1 -1
  124. package/dist/transport/rest.js +1 -1
  125. package/dist/transport/rest.js.map +1 -1
  126. package/docs/INSTALL.zh-CN.md +2 -3
  127. package/package.json +1 -1
  128. package/skills/uco-setup/SKILL.md +1 -1
  129. package/skills/unity-editor/references/diagnostics.md +24 -24
  130. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetConfig.cs +132 -132
  131. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDependencyResolver.cs +237 -237
  132. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDownloader.cs +82 -82
  133. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/MenuItems.cs +247 -247
  134. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/ToolGroups.cs +153 -153
  135. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/SystemTool/Skills.Create.SkillBody.cs +155 -155
  136. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Console.GetLogs.cs +95 -95
  137. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Docs.HttpFetcher.cs +139 -139
  138. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Instance.ListAll.cs +72 -72
  139. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/PathReadHelper.cs +106 -106
  140. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Script.Validate.cs +252 -252
  141. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests/TestResultCollector.cs +537 -537
  142. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests.cs +400 -400
  143. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +62 -62
  144. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +1034 -1034
  145. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +197 -197
  146. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.Editor.cs +201 -201
  147. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.cs +67 -67
  148. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Components/ExtensionPanel.cs +379 -379
  149. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/MenuItems.cs +72 -72
  150. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/UnityCopilotProjectSettingsProvider.cs +64 -64
  151. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotListWindowBase.cs +393 -393
  152. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotWindowBase.cs +113 -113
  153. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +3 -3
  154. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotFeatures.cs +195 -195
  155. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotServer.cs +372 -372
  156. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +354 -354
  157. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +78 -78
  158. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowInitializer.cs +47 -47
  159. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/SerializationCheckWindow.cs +190 -190
  160. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Build.cs +91 -91
  161. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Config.cs +298 -298
  162. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Static.cs +296 -296
  163. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +69 -69
  164. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PackageUtils.cs +168 -168
  165. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PrefsKeyMigration.cs +119 -119
  166. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/SafeDefaultsGuard.cs +180 -180
  167. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ScriptUtils.cs +229 -229
  168. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +200 -200
  169. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringAdapters.cs +1467 -1467
  170. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringSafetyReloadGuard.cs +65 -65
  171. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +66 -66
  172. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/ReflectorNet.dll +0 -0
  173. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.Common.dll +0 -0
  174. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.dll +0 -0
  175. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Converter/Json/Structures/EntityIdConverter.cs +120 -120
  176. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.cs +110 -110
  177. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.pre-Unity.6.5.cs +110 -110
  178. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Unity/Logs/FileLogStorage.cs +547 -547
  179. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Build.cs +243 -243
  180. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Config.cs +175 -175
  181. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +295 -295
  182. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginBuilder.cs +105 -105
  183. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.Static.cs +155 -155
  184. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.cs +59 -59
  185. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Utils/EnvironmentUtils.cs +368 -368
  186. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/AtomicApiTestFixtures.cs +99 -99
  187. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/TryModifyAtTests.cs +227 -227
  188. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AuthoringSafetyPilotTests.cs +1050 -1050
  189. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetLegacyMigrationTests.cs +304 -304
  190. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Environment/EnvironmentUtilsTests.cs +4 -4
  191. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/BlacklistTypeTests.cs +416 -416
  192. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.cs +172 -172
  193. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.pre-Unity.6.5.cs +169 -169
  194. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.cs +182 -182
  195. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.pre-Unity.6.5.cs +179 -179
  196. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.cs +175 -175
  197. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.pre-Unity.6.5.cs +174 -174
  198. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.cs +171 -171
  199. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.pre-Unity.6.5.cs +170 -170
  200. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsCreateFolderTests.cs +243 -243
  201. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsMaterialTests.cs +101 -101
  202. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.cs +348 -348
  203. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.pre-Unity.6.5.cs +348 -348
  204. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsShaderTests.cs +194 -194
  205. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.cs +573 -573
  206. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.pre-Unity.6.5.cs +513 -513
  207. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.cs +154 -154
  208. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.pre-Unity.6.5.cs +154 -154
  209. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotGameViewTests.cs +164 -164
  210. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotSceneViewTests.cs +155 -155
  211. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolParameterTests.cs +56 -56
  212. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.cs +651 -651
  213. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.pre-Unity.6.5.cs +651 -651
  214. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ToolBatchExecutionIntegrationTests.cs +407 -407
  215. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs → UcoPluginTests.cs} +105 -105
  216. package/vendor/plugin/com.atelierai.unity.copilot/package.json +1 -1
  217. package/dist/commands/devops/login.d.ts +0 -2
  218. package/dist/commands/devops/login.js +0 -29
  219. package/dist/commands/devops/login.js.map +0 -1
  220. package/dist/commands/devops/setup-mcp.d.ts +0 -2
  221. package/dist/commands/devops/setup-mcp.js +0 -41
  222. package/dist/commands/devops/setup-mcp.js.map +0 -1
  223. package/dist/devops/commands-upstream/bootstrap-local.d.ts +0 -17
  224. package/dist/devops/commands-upstream/bootstrap-local.js +0 -87
  225. package/dist/devops/commands-upstream/bootstrap-local.js.map +0 -1
  226. package/dist/devops/commands-upstream/close.d.ts +0 -57
  227. package/dist/devops/commands-upstream/close.js +0 -188
  228. package/dist/devops/commands-upstream/close.js.map +0 -1
  229. package/dist/devops/commands-upstream/configure.d.ts +0 -2
  230. package/dist/devops/commands-upstream/configure.js +0 -87
  231. package/dist/devops/commands-upstream/configure.js.map +0 -1
  232. package/dist/devops/commands-upstream/create-project.d.ts +0 -2
  233. package/dist/devops/commands-upstream/create-project.js +0 -43
  234. package/dist/devops/commands-upstream/create-project.js.map +0 -1
  235. package/dist/devops/commands-upstream/install-plugin.d.ts +0 -2
  236. package/dist/devops/commands-upstream/install-plugin.js +0 -64
  237. package/dist/devops/commands-upstream/install-plugin.js.map +0 -1
  238. package/dist/devops/commands-upstream/install-unity.d.ts +0 -2
  239. package/dist/devops/commands-upstream/install-unity.js +0 -72
  240. package/dist/devops/commands-upstream/install-unity.js.map +0 -1
  241. package/dist/devops/commands-upstream/login.d.ts +0 -2
  242. package/dist/devops/commands-upstream/login.js +0 -33
  243. package/dist/devops/commands-upstream/login.js.map +0 -1
  244. package/dist/devops/commands-upstream/open.d.ts +0 -32
  245. package/dist/devops/commands-upstream/open.js +0 -282
  246. package/dist/devops/commands-upstream/open.js.map +0 -1
  247. package/dist/devops/commands-upstream/remove-plugin.d.ts +0 -2
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  249. package/dist/devops/commands-upstream/remove-plugin.js.map +0 -1
  250. package/dist/devops/commands-upstream/run-system-tool.d.ts +0 -1
  251. package/dist/devops/commands-upstream/run-system-tool.js +0 -13
  252. package/dist/devops/commands-upstream/run-system-tool.js.map +0 -1
  253. package/dist/devops/commands-upstream/run-tool-builder.d.ts +0 -25
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  255. package/dist/devops/commands-upstream/run-tool-builder.js.map +0 -1
  256. package/dist/devops/commands-upstream/run-tool.d.ts +0 -1
  257. package/dist/devops/commands-upstream/run-tool.js +0 -13
  258. package/dist/devops/commands-upstream/run-tool.js.map +0 -1
  259. package/dist/devops/commands-upstream/setup-mcp.d.ts +0 -2
  260. package/dist/devops/commands-upstream/setup-mcp.js +0 -68
  261. package/dist/devops/commands-upstream/setup-mcp.js.map +0 -1
  262. package/dist/devops/commands-upstream/setup-skills.d.ts +0 -2
  263. package/dist/devops/commands-upstream/setup-skills.js +0 -167
  264. package/dist/devops/commands-upstream/setup-skills.js.map +0 -1
  265. package/dist/devops/commands-upstream/status.d.ts +0 -2
  266. package/dist/devops/commands-upstream/status.js +0 -87
  267. package/dist/devops/commands-upstream/status.js.map +0 -1
  268. package/dist/devops/commands-upstream/update.d.ts +0 -2
  269. package/dist/devops/commands-upstream/update.js +0 -77
  270. package/dist/devops/commands-upstream/update.js.map +0 -1
  271. package/dist/devops/commands-upstream/wait-for-ready.d.ts +0 -2
  272. package/dist/devops/commands-upstream/wait-for-ready.js +0 -93
  273. package/dist/devops/commands-upstream/wait-for-ready.js.map +0 -1
  274. package/dist/devops/lib/setup-mcp.d.ts +0 -35
  275. package/dist/devops/lib/setup-mcp.js +0 -177
  276. package/dist/devops/lib/setup-mcp.js.map +0 -1
  277. package/dist/devops/utils/cloud-login.d.ts +0 -7
  278. package/dist/devops/utils/cloud-login.js +0 -56
  279. package/dist/devops/utils/cloud-login.js.map +0 -1
  280. /package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs.meta → UcoPluginTests.cs.meta} +0 -0
@@ -1,348 +1,348 @@
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- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
- │ Copyright (c) 2025 Ivan Murzak │
6
- │ Licensed under the Apache License, Version 2.0. │
7
- │ See the LICENSE file in the project root for more information. │
8
- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- #nullable enable
12
- #if !UNITY_6000_5_OR_NEWER
13
- using System.Collections;
14
- using com.AtelierAI.Unity.Copilot.Editor.API;
15
- using NUnit.Framework;
16
- using UnityEditor;
17
- using UnityEngine;
18
- using UnityEngine.TestTools;
19
-
20
- namespace com.AtelierAI.Unity.Copilot.Editor.Tests
21
- {
22
- public class AssetsPrefabCreateTests : BaseTest
23
- {
24
- const string TestFolderName = "Unity-MCP-Test-PrefabCreate";
25
- const string TestFolder = "Assets/" + TestFolderName;
26
-
27
- [TearDown]
28
- public void PrefabTearDown()
29
- {
30
- if (AssetDatabase.IsValidFolder(TestFolder))
31
- AssetDatabase.DeleteAsset(TestFolder);
32
- }
33
-
34
- void EnsureTestFolder()
35
- {
36
- if (!AssetDatabase.IsValidFolder(TestFolder))
37
- AssetDatabase.CreateFolder("Assets", TestFolderName);
38
- }
39
-
40
- // ================================================================
41
- // Main thread — create from scene GameObject
42
- // ================================================================
43
-
44
- [UnityTest]
45
- public IEnumerator Prefab_Create_Connected_MainThread()
46
- {
47
- EnsureTestFolder();
48
- var prefabPath = $"{TestFolder}/Connected_Main.prefab";
49
- var go = new GameObject("TestGO_Connected_Main");
50
- var id = go.GetInstanceID();
51
-
52
- yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
53
- $@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":true}}");
54
-
55
- var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
56
- Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
57
- Assert.IsTrue(PrefabUtility.IsPartOfPrefabInstance(go),
58
- "Scene GameObject should be connected to the prefab (prefab instance).");
59
- }
60
-
61
- [UnityTest]
62
- public IEnumerator Prefab_Create_NotConnected_MainThread()
63
- {
64
- EnsureTestFolder();
65
- var prefabPath = $"{TestFolder}/Disconnected_Main.prefab";
66
- var go = new GameObject("TestGO_Disconnected_Main");
67
- var id = go.GetInstanceID();
68
-
69
- yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
70
- $@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":false}}");
71
-
72
- var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
73
- Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
74
- Assert.IsFalse(PrefabUtility.IsPartOfPrefabInstance(go),
75
- "Scene GameObject should NOT be connected to the prefab.");
76
- }
77
-
78
- [UnityTest]
79
- public IEnumerator Prefab_Create_DefaultConnected_MainThread()
80
- {
81
- EnsureTestFolder();
82
- var prefabPath = $"{TestFolder}/Default_Main.prefab";
83
- var go = new GameObject("TestGO_Default_Main");
84
- var id = go.GetInstanceID();
85
-
86
- yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
87
- $@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}}}}");
88
-
89
- var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
90
- Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
91
- Assert.IsTrue(PrefabUtility.IsPartOfPrefabInstance(go),
92
- "Default should connect scene GameObject to the prefab.");
93
- }
94
-
95
- [UnityTest]
96
- public IEnumerator Prefab_Create_AutoCreatesFolders_MainThread()
97
- {
98
- EnsureTestFolder();
99
- var prefabPath = $"{TestFolder}/Nested/Deep/Folder/AutoCreated.prefab";
100
- var go = new GameObject("TestGO_Nested_Main");
101
- var id = go.GetInstanceID();
102
-
103
- yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
104
- $@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}}}}");
105
-
106
- var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
107
- Assert.IsNotNull(prefab, $"Prefab should be created at nested path: {prefabPath}");
108
- Assert.IsTrue(AssetDatabase.IsValidFolder($"{TestFolder}/Nested/Deep/Folder"),
109
- "Nested folders should have been created.");
110
- }
111
-
112
- [UnityTest]
113
- public IEnumerator Prefab_Create_WithComponents_MainThread()
114
- {
115
- EnsureTestFolder();
116
- var prefabPath = $"{TestFolder}/Components_Main.prefab";
117
- var go = new GameObject("TestGO_Components_Main");
118
- go.AddComponent<BoxCollider>();
119
- go.AddComponent<Rigidbody>();
120
- var id = go.GetInstanceID();
121
-
122
- yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
123
- $@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":false}}");
124
-
125
- var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
126
- Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
127
- Assert.IsNotNull(prefab!.GetComponent<BoxCollider>(), "Prefab should have BoxCollider.");
128
- Assert.IsNotNull(prefab.GetComponent<Rigidbody>(), "Prefab should have Rigidbody.");
129
- }
130
-
131
- // ================================================================
132
- // Main thread — Prefab Variant from scene prefab instance
133
- // ================================================================
134
-
135
- [UnityTest]
136
- public IEnumerator Prefab_CreateVariant_FromScenePrefabInstance_MainThread()
137
- {
138
- EnsureTestFolder();
139
-
140
- // Step 1: create a base prefab
141
- var basePath = $"{TestFolder}/Base_Variant.prefab";
142
- var baseGo = new GameObject("TestGO_Base_Variant");
143
- baseGo.AddComponent<BoxCollider>();
144
- var baseId = baseGo.GetInstanceID();
145
-
146
- yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
147
- $@"{{""prefabAssetPath"":""{basePath}"",""gameObjectRef"":{{""instanceID"":{baseId}}},""connectGameObjectToPrefab"":true}}");
148
-
149
- // baseGo is now a prefab instance — modify it and save as variant
150
- baseGo.AddComponent<SphereCollider>();
151
- var variantPath = $"{TestFolder}/Variant_FromInstance.prefab";
152
-
153
- yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
154
- $@"{{""prefabAssetPath"":""{variantPath}"",""gameObjectRef"":{{""instanceID"":{baseId}}},""connectGameObjectToPrefab"":true}}");
155
-
156
- var variant = AssetDatabase.LoadAssetAtPath<GameObject>(variantPath);
157
- Assert.IsNotNull(variant, $"Variant prefab should be created at: {variantPath}");
158
- Assert.IsTrue(PrefabUtility.IsPartOfVariantPrefab(variant!),
159
- "Created prefab should be a Prefab Variant.");
160
- }
161
-
162
- // ================================================================
163
- // Main thread — Prefab Variant from asset path
164
- // ================================================================
165
-
166
- [UnityTest]
167
- public IEnumerator Prefab_CreateVariant_FromAssetPath_MainThread()
168
- {
169
- EnsureTestFolder();
170
-
171
- // Step 1: create a base prefab
172
- var basePath = $"{TestFolder}/Base_AssetVariant.prefab";
173
- var baseGo = new GameObject("TestGO_Base_AssetVariant");
174
- baseGo.AddComponent<BoxCollider>();
175
- var baseId = baseGo.GetInstanceID();
176
-
177
- yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
178
- $@"{{""prefabAssetPath"":""{basePath}"",""gameObjectRef"":{{""instanceID"":{baseId}}},""connectGameObjectToPrefab"":false}}");
179
-
180
- // Step 2: create a variant from the asset path
181
- var variantPath = $"{TestFolder}/Variant_FromAsset.prefab";
182
- yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
183
- $@"{{""prefabAssetPath"":""{variantPath}"",""sourcePrefabAssetPath"":""{basePath}""}}");
184
-
185
- var variant = AssetDatabase.LoadAssetAtPath<GameObject>(variantPath);
186
- Assert.IsNotNull(variant, $"Variant prefab should be created at: {variantPath}");
187
- Assert.IsTrue(PrefabUtility.IsPartOfVariantPrefab(variant!),
188
- "Created prefab from asset path should be a Prefab Variant.");
189
- Assert.IsNotNull(variant!.GetComponent<BoxCollider>(),
190
- "Variant should inherit BoxCollider from the base prefab.");
191
- }
192
-
193
- // ================================================================
194
- // Background thread tests
195
- // ================================================================
196
-
197
- [UnityTest]
198
- public IEnumerator Prefab_Create_Connected_BackgroundThread()
199
- {
200
- EnsureTestFolder();
201
- var prefabPath = $"{TestFolder}/Connected_Bg.prefab";
202
- var go = new GameObject("TestGO_Connected_Bg");
203
- var id = go.GetInstanceID();
204
-
205
- yield return RunToolFromBackgroundThread(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
206
- $@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":true}}");
207
-
208
- var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
209
- Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
210
- Assert.IsTrue(PrefabUtility.IsPartOfPrefabInstance(go),
211
- "Scene GameObject should be connected to the prefab (background thread).");
212
- }
213
-
214
- [UnityTest]
215
- public IEnumerator Prefab_Create_NotConnected_BackgroundThread()
216
- {
217
- EnsureTestFolder();
218
- var prefabPath = $"{TestFolder}/Disconnected_Bg.prefab";
219
- var go = new GameObject("TestGO_Disconnected_Bg");
220
- var id = go.GetInstanceID();
221
-
222
- yield return RunToolFromBackgroundThread(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
223
- $@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":false}}");
224
-
225
- var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
226
- Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
227
- Assert.IsFalse(PrefabUtility.IsPartOfPrefabInstance(go),
228
- "Scene GameObject should NOT be connected to the prefab (background thread).");
229
- }
230
-
231
- [UnityTest]
232
- public IEnumerator Prefab_Create_AutoCreatesFolders_BackgroundThread()
233
- {
234
- EnsureTestFolder();
235
- var prefabPath = $"{TestFolder}/NestedBg/DeepBg/AutoCreatedBg.prefab";
236
- var go = new GameObject("TestGO_Nested_Bg");
237
- var id = go.GetInstanceID();
238
-
239
- yield return RunToolFromBackgroundThread(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
240
- $@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}}}}");
241
-
242
- var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
243
- Assert.IsNotNull(prefab, $"Prefab should be created at nested path (background thread): {prefabPath}");
244
- }
245
-
246
- [UnityTest]
247
- public IEnumerator Prefab_CreateVariant_FromAssetPath_BackgroundThread()
248
- {
249
- EnsureTestFolder();
250
-
251
- // Step 1: create a base prefab (on main thread for setup)
252
- var basePath = $"{TestFolder}/Base_AssetVariant_Bg.prefab";
253
- var baseGo = new GameObject("TestGO_Base_AssetVariant_Bg");
254
- var baseId = baseGo.GetInstanceID();
255
-
256
- yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
257
- $@"{{""prefabAssetPath"":""{basePath}"",""gameObjectRef"":{{""instanceID"":{baseId}}},""connectGameObjectToPrefab"":false}}");
258
-
259
- // Step 2: create variant from background thread
260
- var variantPath = $"{TestFolder}/Variant_FromAsset_Bg.prefab";
261
- yield return RunToolFromBackgroundThread(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
262
- $@"{{""prefabAssetPath"":""{variantPath}"",""sourcePrefabAssetPath"":""{basePath}""}}");
263
-
264
- var variant = AssetDatabase.LoadAssetAtPath<GameObject>(variantPath);
265
- Assert.IsNotNull(variant, $"Variant prefab should be created at: {variantPath}");
266
- Assert.IsTrue(PrefabUtility.IsPartOfVariantPrefab(variant!),
267
- "Created prefab from asset path should be a Prefab Variant (background thread).");
268
- }
269
-
270
- // ================================================================
271
- // Error cases
272
- // ================================================================
273
- // Console separation (COCli-07): the runner/manager failure logs these
274
- // tests used to pin with LogAssert no longer reach the Unity Console
275
- // while the plugin diagnostics channel is installed. Each error test
276
- // asserts the same evidence through the LogCollector API after the
277
- // call (see BaseTest.AssertToolErrorDiagnostics).
278
-
279
- [UnityTest]
280
- public IEnumerator Prefab_Create_EmptyPath_ReturnsError()
281
- {
282
- var go = new GameObject("TestGO_EmptyPath");
283
- var id = go.GetInstanceID();
284
-
285
- var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
286
- $@"{{""prefabAssetPath"":"""",""gameObjectRef"":{{""instanceID"":{id}}}}}");
287
-
288
- StringAssert.Contains("Prefab path is empty", jsonResult);
289
- AssertToolErrorDiagnostics("Prefab path is empty");
290
- yield return null;
291
- }
292
-
293
- [UnityTest]
294
- public IEnumerator Prefab_Create_InvalidExtension_ReturnsError()
295
- {
296
- EnsureTestFolder();
297
- var go = new GameObject("TestGO_InvalidExt");
298
- var id = go.GetInstanceID();
299
-
300
- var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
301
- $@"{{""prefabAssetPath"":""{TestFolder}/NotAPrefab.txt"",""gameObjectRef"":{{""instanceID"":{id}}}}}");
302
-
303
- StringAssert.Contains("invalid", jsonResult);
304
- AssertToolErrorDiagnostics("is invalid");
305
- yield return null;
306
- }
307
-
308
- [UnityTest]
309
- public IEnumerator Prefab_Create_InvalidGameObjectRef_ReturnsError()
310
- {
311
- EnsureTestFolder();
312
-
313
- var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
314
- $@"{{""prefabAssetPath"":""{TestFolder}/ShouldFail.prefab"",""gameObjectRef"":{{""instanceID"":-999999}}}}");
315
-
316
- StringAssert.Contains("Not found", jsonResult);
317
- AssertToolErrorDiagnostics("Not found");
318
- yield return null;
319
- }
320
-
321
- [UnityTest]
322
- public IEnumerator Prefab_Create_NoGameObjectRefOrSourcePath_ReturnsError()
323
- {
324
- EnsureTestFolder();
325
-
326
- var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
327
- $@"{{""prefabAssetPath"":""{TestFolder}/ShouldFail.prefab""}}");
328
-
329
- StringAssert.Contains("must be provided", jsonResult);
330
- AssertToolErrorDiagnostics("must be provided");
331
- yield return null;
332
- }
333
-
334
- [UnityTest]
335
- public IEnumerator Prefab_Create_InvalidSourcePrefabPath_ReturnsError()
336
- {
337
- EnsureTestFolder();
338
-
339
- var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
340
- $@"{{""prefabAssetPath"":""{TestFolder}/ShouldFail.prefab"",""sourcePrefabAssetPath"":""{TestFolder}/NonExistent.prefab""}}");
341
-
342
- StringAssert.Contains("not found", jsonResult);
343
- AssertToolErrorDiagnostics("not found");
344
- yield return null;
345
- }
346
- }
347
- }
348
- #endif
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ #nullable enable
12
+ #if !UNITY_6000_5_OR_NEWER
13
+ using System.Collections;
14
+ using com.AtelierAI.Unity.Copilot.Editor.API;
15
+ using NUnit.Framework;
16
+ using UnityEditor;
17
+ using UnityEngine;
18
+ using UnityEngine.TestTools;
19
+
20
+ namespace com.AtelierAI.Unity.Copilot.Editor.Tests
21
+ {
22
+ public class AssetsPrefabCreateTests : BaseTest
23
+ {
24
+ const string TestFolderName = "Unity-Uco-Test-PrefabCreate";
25
+ const string TestFolder = "Assets/" + TestFolderName;
26
+
27
+ [TearDown]
28
+ public void PrefabTearDown()
29
+ {
30
+ if (AssetDatabase.IsValidFolder(TestFolder))
31
+ AssetDatabase.DeleteAsset(TestFolder);
32
+ }
33
+
34
+ void EnsureTestFolder()
35
+ {
36
+ if (!AssetDatabase.IsValidFolder(TestFolder))
37
+ AssetDatabase.CreateFolder("Assets", TestFolderName);
38
+ }
39
+
40
+ // ================================================================
41
+ // Main thread — create from scene GameObject
42
+ // ================================================================
43
+
44
+ [UnityTest]
45
+ public IEnumerator Prefab_Create_Connected_MainThread()
46
+ {
47
+ EnsureTestFolder();
48
+ var prefabPath = $"{TestFolder}/Connected_Main.prefab";
49
+ var go = new GameObject("TestGO_Connected_Main");
50
+ var id = go.GetInstanceID();
51
+
52
+ yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
53
+ $@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":true}}");
54
+
55
+ var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
56
+ Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
57
+ Assert.IsTrue(PrefabUtility.IsPartOfPrefabInstance(go),
58
+ "Scene GameObject should be connected to the prefab (prefab instance).");
59
+ }
60
+
61
+ [UnityTest]
62
+ public IEnumerator Prefab_Create_NotConnected_MainThread()
63
+ {
64
+ EnsureTestFolder();
65
+ var prefabPath = $"{TestFolder}/Disconnected_Main.prefab";
66
+ var go = new GameObject("TestGO_Disconnected_Main");
67
+ var id = go.GetInstanceID();
68
+
69
+ yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
70
+ $@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":false}}");
71
+
72
+ var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
73
+ Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
74
+ Assert.IsFalse(PrefabUtility.IsPartOfPrefabInstance(go),
75
+ "Scene GameObject should NOT be connected to the prefab.");
76
+ }
77
+
78
+ [UnityTest]
79
+ public IEnumerator Prefab_Create_DefaultConnected_MainThread()
80
+ {
81
+ EnsureTestFolder();
82
+ var prefabPath = $"{TestFolder}/Default_Main.prefab";
83
+ var go = new GameObject("TestGO_Default_Main");
84
+ var id = go.GetInstanceID();
85
+
86
+ yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
87
+ $@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}}}}");
88
+
89
+ var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
90
+ Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
91
+ Assert.IsTrue(PrefabUtility.IsPartOfPrefabInstance(go),
92
+ "Default should connect scene GameObject to the prefab.");
93
+ }
94
+
95
+ [UnityTest]
96
+ public IEnumerator Prefab_Create_AutoCreatesFolders_MainThread()
97
+ {
98
+ EnsureTestFolder();
99
+ var prefabPath = $"{TestFolder}/Nested/Deep/Folder/AutoCreated.prefab";
100
+ var go = new GameObject("TestGO_Nested_Main");
101
+ var id = go.GetInstanceID();
102
+
103
+ yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
104
+ $@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}}}}");
105
+
106
+ var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
107
+ Assert.IsNotNull(prefab, $"Prefab should be created at nested path: {prefabPath}");
108
+ Assert.IsTrue(AssetDatabase.IsValidFolder($"{TestFolder}/Nested/Deep/Folder"),
109
+ "Nested folders should have been created.");
110
+ }
111
+
112
+ [UnityTest]
113
+ public IEnumerator Prefab_Create_WithComponents_MainThread()
114
+ {
115
+ EnsureTestFolder();
116
+ var prefabPath = $"{TestFolder}/Components_Main.prefab";
117
+ var go = new GameObject("TestGO_Components_Main");
118
+ go.AddComponent<BoxCollider>();
119
+ go.AddComponent<Rigidbody>();
120
+ var id = go.GetInstanceID();
121
+
122
+ yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
123
+ $@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":false}}");
124
+
125
+ var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
126
+ Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
127
+ Assert.IsNotNull(prefab!.GetComponent<BoxCollider>(), "Prefab should have BoxCollider.");
128
+ Assert.IsNotNull(prefab.GetComponent<Rigidbody>(), "Prefab should have Rigidbody.");
129
+ }
130
+
131
+ // ================================================================
132
+ // Main thread — Prefab Variant from scene prefab instance
133
+ // ================================================================
134
+
135
+ [UnityTest]
136
+ public IEnumerator Prefab_CreateVariant_FromScenePrefabInstance_MainThread()
137
+ {
138
+ EnsureTestFolder();
139
+
140
+ // Step 1: create a base prefab
141
+ var basePath = $"{TestFolder}/Base_Variant.prefab";
142
+ var baseGo = new GameObject("TestGO_Base_Variant");
143
+ baseGo.AddComponent<BoxCollider>();
144
+ var baseId = baseGo.GetInstanceID();
145
+
146
+ yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
147
+ $@"{{""prefabAssetPath"":""{basePath}"",""gameObjectRef"":{{""instanceID"":{baseId}}},""connectGameObjectToPrefab"":true}}");
148
+
149
+ // baseGo is now a prefab instance — modify it and save as variant
150
+ baseGo.AddComponent<SphereCollider>();
151
+ var variantPath = $"{TestFolder}/Variant_FromInstance.prefab";
152
+
153
+ yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
154
+ $@"{{""prefabAssetPath"":""{variantPath}"",""gameObjectRef"":{{""instanceID"":{baseId}}},""connectGameObjectToPrefab"":true}}");
155
+
156
+ var variant = AssetDatabase.LoadAssetAtPath<GameObject>(variantPath);
157
+ Assert.IsNotNull(variant, $"Variant prefab should be created at: {variantPath}");
158
+ Assert.IsTrue(PrefabUtility.IsPartOfVariantPrefab(variant!),
159
+ "Created prefab should be a Prefab Variant.");
160
+ }
161
+
162
+ // ================================================================
163
+ // Main thread — Prefab Variant from asset path
164
+ // ================================================================
165
+
166
+ [UnityTest]
167
+ public IEnumerator Prefab_CreateVariant_FromAssetPath_MainThread()
168
+ {
169
+ EnsureTestFolder();
170
+
171
+ // Step 1: create a base prefab
172
+ var basePath = $"{TestFolder}/Base_AssetVariant.prefab";
173
+ var baseGo = new GameObject("TestGO_Base_AssetVariant");
174
+ baseGo.AddComponent<BoxCollider>();
175
+ var baseId = baseGo.GetInstanceID();
176
+
177
+ yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
178
+ $@"{{""prefabAssetPath"":""{basePath}"",""gameObjectRef"":{{""instanceID"":{baseId}}},""connectGameObjectToPrefab"":false}}");
179
+
180
+ // Step 2: create a variant from the asset path
181
+ var variantPath = $"{TestFolder}/Variant_FromAsset.prefab";
182
+ yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
183
+ $@"{{""prefabAssetPath"":""{variantPath}"",""sourcePrefabAssetPath"":""{basePath}""}}");
184
+
185
+ var variant = AssetDatabase.LoadAssetAtPath<GameObject>(variantPath);
186
+ Assert.IsNotNull(variant, $"Variant prefab should be created at: {variantPath}");
187
+ Assert.IsTrue(PrefabUtility.IsPartOfVariantPrefab(variant!),
188
+ "Created prefab from asset path should be a Prefab Variant.");
189
+ Assert.IsNotNull(variant!.GetComponent<BoxCollider>(),
190
+ "Variant should inherit BoxCollider from the base prefab.");
191
+ }
192
+
193
+ // ================================================================
194
+ // Background thread tests
195
+ // ================================================================
196
+
197
+ [UnityTest]
198
+ public IEnumerator Prefab_Create_Connected_BackgroundThread()
199
+ {
200
+ EnsureTestFolder();
201
+ var prefabPath = $"{TestFolder}/Connected_Bg.prefab";
202
+ var go = new GameObject("TestGO_Connected_Bg");
203
+ var id = go.GetInstanceID();
204
+
205
+ yield return RunToolFromBackgroundThread(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
206
+ $@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":true}}");
207
+
208
+ var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
209
+ Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
210
+ Assert.IsTrue(PrefabUtility.IsPartOfPrefabInstance(go),
211
+ "Scene GameObject should be connected to the prefab (background thread).");
212
+ }
213
+
214
+ [UnityTest]
215
+ public IEnumerator Prefab_Create_NotConnected_BackgroundThread()
216
+ {
217
+ EnsureTestFolder();
218
+ var prefabPath = $"{TestFolder}/Disconnected_Bg.prefab";
219
+ var go = new GameObject("TestGO_Disconnected_Bg");
220
+ var id = go.GetInstanceID();
221
+
222
+ yield return RunToolFromBackgroundThread(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
223
+ $@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":false}}");
224
+
225
+ var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
226
+ Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
227
+ Assert.IsFalse(PrefabUtility.IsPartOfPrefabInstance(go),
228
+ "Scene GameObject should NOT be connected to the prefab (background thread).");
229
+ }
230
+
231
+ [UnityTest]
232
+ public IEnumerator Prefab_Create_AutoCreatesFolders_BackgroundThread()
233
+ {
234
+ EnsureTestFolder();
235
+ var prefabPath = $"{TestFolder}/NestedBg/DeepBg/AutoCreatedBg.prefab";
236
+ var go = new GameObject("TestGO_Nested_Bg");
237
+ var id = go.GetInstanceID();
238
+
239
+ yield return RunToolFromBackgroundThread(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
240
+ $@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}}}}");
241
+
242
+ var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
243
+ Assert.IsNotNull(prefab, $"Prefab should be created at nested path (background thread): {prefabPath}");
244
+ }
245
+
246
+ [UnityTest]
247
+ public IEnumerator Prefab_CreateVariant_FromAssetPath_BackgroundThread()
248
+ {
249
+ EnsureTestFolder();
250
+
251
+ // Step 1: create a base prefab (on main thread for setup)
252
+ var basePath = $"{TestFolder}/Base_AssetVariant_Bg.prefab";
253
+ var baseGo = new GameObject("TestGO_Base_AssetVariant_Bg");
254
+ var baseId = baseGo.GetInstanceID();
255
+
256
+ yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
257
+ $@"{{""prefabAssetPath"":""{basePath}"",""gameObjectRef"":{{""instanceID"":{baseId}}},""connectGameObjectToPrefab"":false}}");
258
+
259
+ // Step 2: create variant from background thread
260
+ var variantPath = $"{TestFolder}/Variant_FromAsset_Bg.prefab";
261
+ yield return RunToolFromBackgroundThread(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
262
+ $@"{{""prefabAssetPath"":""{variantPath}"",""sourcePrefabAssetPath"":""{basePath}""}}");
263
+
264
+ var variant = AssetDatabase.LoadAssetAtPath<GameObject>(variantPath);
265
+ Assert.IsNotNull(variant, $"Variant prefab should be created at: {variantPath}");
266
+ Assert.IsTrue(PrefabUtility.IsPartOfVariantPrefab(variant!),
267
+ "Created prefab from asset path should be a Prefab Variant (background thread).");
268
+ }
269
+
270
+ // ================================================================
271
+ // Error cases
272
+ // ================================================================
273
+ // Console separation (COCli-07): the runner/manager failure logs these
274
+ // tests used to pin with LogAssert no longer reach the Unity Console
275
+ // while the plugin diagnostics channel is installed. Each error test
276
+ // asserts the same evidence through the LogCollector API after the
277
+ // call (see BaseTest.AssertToolErrorDiagnostics).
278
+
279
+ [UnityTest]
280
+ public IEnumerator Prefab_Create_EmptyPath_ReturnsError()
281
+ {
282
+ var go = new GameObject("TestGO_EmptyPath");
283
+ var id = go.GetInstanceID();
284
+
285
+ var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
286
+ $@"{{""prefabAssetPath"":"""",""gameObjectRef"":{{""instanceID"":{id}}}}}");
287
+
288
+ StringAssert.Contains("Prefab path is empty", jsonResult);
289
+ AssertToolErrorDiagnostics("Prefab path is empty");
290
+ yield return null;
291
+ }
292
+
293
+ [UnityTest]
294
+ public IEnumerator Prefab_Create_InvalidExtension_ReturnsError()
295
+ {
296
+ EnsureTestFolder();
297
+ var go = new GameObject("TestGO_InvalidExt");
298
+ var id = go.GetInstanceID();
299
+
300
+ var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
301
+ $@"{{""prefabAssetPath"":""{TestFolder}/NotAPrefab.txt"",""gameObjectRef"":{{""instanceID"":{id}}}}}");
302
+
303
+ StringAssert.Contains("invalid", jsonResult);
304
+ AssertToolErrorDiagnostics("is invalid");
305
+ yield return null;
306
+ }
307
+
308
+ [UnityTest]
309
+ public IEnumerator Prefab_Create_InvalidGameObjectRef_ReturnsError()
310
+ {
311
+ EnsureTestFolder();
312
+
313
+ var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
314
+ $@"{{""prefabAssetPath"":""{TestFolder}/ShouldFail.prefab"",""gameObjectRef"":{{""instanceID"":-999999}}}}");
315
+
316
+ StringAssert.Contains("Not found", jsonResult);
317
+ AssertToolErrorDiagnostics("Not found");
318
+ yield return null;
319
+ }
320
+
321
+ [UnityTest]
322
+ public IEnumerator Prefab_Create_NoGameObjectRefOrSourcePath_ReturnsError()
323
+ {
324
+ EnsureTestFolder();
325
+
326
+ var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
327
+ $@"{{""prefabAssetPath"":""{TestFolder}/ShouldFail.prefab""}}");
328
+
329
+ StringAssert.Contains("must be provided", jsonResult);
330
+ AssertToolErrorDiagnostics("must be provided");
331
+ yield return null;
332
+ }
333
+
334
+ [UnityTest]
335
+ public IEnumerator Prefab_Create_InvalidSourcePrefabPath_ReturnsError()
336
+ {
337
+ EnsureTestFolder();
338
+
339
+ var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
340
+ $@"{{""prefabAssetPath"":""{TestFolder}/ShouldFail.prefab"",""sourcePrefabAssetPath"":""{TestFolder}/NonExistent.prefab""}}");
341
+
342
+ StringAssert.Contains("not found", jsonResult);
343
+ AssertToolErrorDiagnostics("not found");
344
+ yield return null;
345
+ }
346
+ }
347
+ }
348
+ #endif