@atelierai/uco 1.0.6 → 1.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +32 -0
- package/README.md +7 -8
- package/bin/server.mjs +1 -1
- package/bin/stub-plugin.mjs +3 -3
- package/dist/codegen/coerce.js +1 -1
- package/dist/codegen/coerce.js.map +1 -1
- package/dist/codegen/emit.js +2 -2
- package/dist/codegen/emit.js.map +1 -1
- package/dist/codegen/refs.js +1 -1
- package/dist/codegen/refs.js.map +1 -1
- package/dist/codegen/types.js +1 -1
- package/dist/codegen/types.js.map +1 -1
- package/dist/commands/call.js +1 -1
- package/dist/commands/call.js.map +1 -1
- package/dist/commands/devops/configure.js +1 -1
- package/dist/commands/devops/configure.js.map +1 -1
- package/dist/commands/devops/index.js +0 -4
- package/dist/commands/devops/index.js.map +1 -1
- package/dist/commands/devops/install-plugin.js +1 -1
- package/dist/commands/devops/install-plugin.js.map +1 -1
- package/dist/commands/devops/open.js +7 -7
- package/dist/commands/devops/open.js.map +1 -1
- package/dist/commands/devops/status.js +3 -3
- package/dist/commands/devops/status.js.map +1 -1
- package/dist/commands/exec.js +1 -1
- package/dist/commands/exec.js.map +1 -1
- package/dist/commands/install.js +2 -2
- package/dist/commands/install.js.map +1 -1
- package/dist/commands/prompt.js +2 -2
- package/dist/commands/prompt.js.map +1 -1
- package/dist/commands/resource.js +2 -2
- package/dist/commands/resource.js.map +1 -1
- package/dist/commands/update.js +1 -26
- package/dist/commands/update.js.map +1 -1
- package/dist/config/port.js +2 -2
- package/dist/config/port.js.map +1 -1
- package/dist/config/resolve.d.ts +1 -2
- package/dist/config/resolve.js +0 -12
- package/dist/config/resolve.js.map +1 -1
- package/dist/devops/lib/configure.d.ts +1 -1
- package/dist/devops/lib/configure.js +2 -2
- package/dist/devops/lib/configure.js.map +1 -1
- package/dist/devops/lib/install-plugin.d.ts +1 -1
- package/dist/devops/lib/install-plugin.js +1 -1
- package/dist/devops/lib/install-plugin.js.map +1 -1
- package/dist/devops/lib/install.d.ts +2 -2
- package/dist/devops/lib/install.js +5 -5
- package/dist/devops/lib/install.js.map +1 -1
- package/dist/devops/lib/open.js +11 -32
- package/dist/devops/lib/open.js.map +1 -1
- package/dist/devops/lib/remove-plugin.d.ts +1 -1
- package/dist/devops/lib/remove-plugin.js +3 -3
- package/dist/devops/lib/remove-plugin.js.map +1 -1
- package/dist/devops/lib/run-tool.d.ts +2 -2
- package/dist/devops/lib/run-tool.js +2 -2
- package/dist/devops/lib/types.d.ts +17 -54
- package/dist/devops/lib/types.js +2 -2
- package/dist/devops/lib/types.js.map +1 -1
- package/dist/devops/lib/update.d.ts +0 -15
- package/dist/devops/lib/update.js +2 -91
- package/dist/devops/lib/update.js.map +1 -1
- package/dist/devops/utils/agents.d.ts +0 -28
- package/dist/devops/utils/agents.js +0 -462
- package/dist/devops/utils/agents.js.map +1 -1
- package/dist/devops/utils/config.d.ts +9 -18
- package/dist/devops/utils/config.js +7 -20
- package/dist/devops/utils/config.js.map +1 -1
- package/dist/devops/utils/editor-cache.js +1 -1
- package/dist/devops/utils/editor-cache.js.map +1 -1
- package/dist/devops/utils/launch-error-dismiss.d.ts +2 -2
- package/dist/devops/utils/launch-error-dismiss.js +5 -5
- package/dist/devops/utils/manifest.d.ts +2 -2
- package/dist/devops/utils/manifest.js +3 -3
- package/dist/devops/utils/manifest.js.map +1 -1
- package/dist/devops/utils/port.d.ts +1 -1
- package/dist/devops/utils/port.js +1 -1
- package/dist/devops/utils/probe.d.ts +1 -1
- package/dist/devops/utils/probe.js +1 -1
- package/dist/devops/utils/ui.js +2 -2
- package/dist/devops/utils/ui.js.map +1 -1
- package/dist/devops/utils/unity-editor.js +4 -4
- package/dist/devops/utils/unity-editor.js.map +1 -1
- package/dist/devops/utils/unity-hub.js +1 -1
- package/dist/devops/utils/unity-hub.js.map +1 -1
- package/dist/devops/utils/unity-shutdown.d.ts +1 -1
- package/dist/devops/utils/unity-shutdown.js +1 -1
- package/dist/devops/utils/update-check.js +3 -3
- package/dist/devops/utils/update-check.js.map +1 -1
- package/dist/devops/utils/vendor.d.ts +2 -2
- package/dist/devops/utils/vendor.js +4 -4
- package/dist/devops/utils/vendor.js.map +1 -1
- package/dist/generated/tools.js +1 -1
- package/dist/generated/tools.js.map +1 -1
- package/dist/program.js +3 -3
- package/dist/program.js.map +1 -1
- package/dist/server/app.d.ts +5 -5
- package/dist/server/app.js +3 -3
- package/dist/server/app.js.map +1 -1
- package/dist/server/index.d.ts +2 -2
- package/dist/server/index.js +2 -2
- package/dist/server/index.js.map +1 -1
- package/dist/server/rest/auth.d.ts +1 -1
- package/dist/server/rest/auth.js +3 -3
- package/dist/server/rest/auth.js.map +1 -1
- package/dist/server/rest/context.d.ts +2 -2
- package/dist/server/rest/forward.d.ts +2 -2
- package/dist/server/session/store.d.ts +3 -3
- package/dist/server/session/store.js +4 -4
- package/dist/server/session/store.js.map +1 -1
- package/dist/server/stub-client/scenarios.js +8 -8
- package/dist/server/stub-client/scenarios.js.map +1 -1
- package/dist/server/types.d.ts +11 -11
- package/dist/server/types.js +9 -9
- package/dist/server/types.js.map +1 -1
- package/dist/server/ws/hub.d.ts +8 -8
- package/dist/server/ws/hub.js +13 -13
- package/dist/server/ws/hub.js.map +1 -1
- package/dist/server/ws/rpc.d.ts +3 -3
- package/dist/server/ws/rpc.js +4 -4
- package/dist/server/ws/rpc.js.map +1 -1
- package/dist/transport/index.d.ts +1 -1
- package/dist/transport/index.js +3 -3
- package/dist/transport/index.js.map +1 -1
- package/dist/transport/rest.js +1 -1
- package/dist/transport/rest.js.map +1 -1
- package/docs/INSTALL.zh-CN.md +2 -3
- package/package.json +1 -1
- package/skills/uco-setup/SKILL.md +1 -1
- package/skills/unity-editor/references/diagnostics.md +24 -24
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetConfig.cs +132 -132
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDependencyResolver.cs +237 -237
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDownloader.cs +82 -82
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/MenuItems.cs +247 -247
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/ToolGroups.cs +153 -153
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/SystemTool/Skills.Create.SkillBody.cs +155 -155
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Console.GetLogs.cs +95 -95
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Docs.HttpFetcher.cs +139 -139
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Instance.ListAll.cs +72 -72
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/PathReadHelper.cs +106 -106
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Script.Validate.cs +252 -252
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests/TestResultCollector.cs +537 -537
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests.cs +400 -400
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +62 -62
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +1034 -1034
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +197 -197
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.Editor.cs +201 -201
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.cs +67 -67
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Components/ExtensionPanel.cs +379 -379
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/MenuItems.cs +72 -72
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/UnityCopilotProjectSettingsProvider.cs +64 -64
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotListWindowBase.cs +393 -393
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotWindowBase.cs +113 -113
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +3 -3
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotFeatures.cs +195 -195
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotServer.cs +372 -372
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +354 -354
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +78 -78
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowInitializer.cs +47 -47
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/SerializationCheckWindow.cs +190 -190
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Build.cs +91 -91
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Config.cs +298 -298
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Static.cs +296 -296
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +69 -69
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PackageUtils.cs +168 -168
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PrefsKeyMigration.cs +119 -119
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/SafeDefaultsGuard.cs +180 -180
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ScriptUtils.cs +229 -229
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +200 -200
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringAdapters.cs +1467 -1467
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringSafetyReloadGuard.cs +65 -65
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +66 -66
- package/vendor/plugin/com.atelierai.unity.copilot/Plugins/ReflectorNet.dll +0 -0
- package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.Common.dll +0 -0
- package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.dll +0 -0
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Converter/Json/Structures/EntityIdConverter.cs +120 -120
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.cs +110 -110
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.pre-Unity.6.5.cs +110 -110
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Unity/Logs/FileLogStorage.cs +547 -547
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Build.cs +243 -243
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Config.cs +175 -175
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +295 -295
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginBuilder.cs +105 -105
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.Static.cs +155 -155
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.cs +59 -59
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Utils/EnvironmentUtils.cs +368 -368
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/AtomicApiTestFixtures.cs +99 -99
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/TryModifyAtTests.cs +227 -227
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AuthoringSafetyPilotTests.cs +1050 -1050
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetLegacyMigrationTests.cs +304 -304
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Environment/EnvironmentUtilsTests.cs +4 -4
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/BlacklistTypeTests.cs +416 -416
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.cs +172 -172
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.pre-Unity.6.5.cs +169 -169
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.cs +182 -182
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.pre-Unity.6.5.cs +179 -179
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.cs +175 -175
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.pre-Unity.6.5.cs +174 -174
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.cs +171 -171
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.pre-Unity.6.5.cs +170 -170
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsCreateFolderTests.cs +243 -243
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsMaterialTests.cs +101 -101
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.cs +348 -348
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.pre-Unity.6.5.cs +348 -348
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsShaderTests.cs +194 -194
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.cs +573 -573
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.pre-Unity.6.5.cs +513 -513
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.cs +154 -154
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.pre-Unity.6.5.cs +154 -154
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotGameViewTests.cs +164 -164
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotSceneViewTests.cs +155 -155
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolParameterTests.cs +56 -56
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.cs +651 -651
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.pre-Unity.6.5.cs +651 -651
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ToolBatchExecutionIntegrationTests.cs +407 -407
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs → UcoPluginTests.cs} +105 -105
- package/vendor/plugin/com.atelierai.unity.copilot/package.json +1 -1
- package/dist/commands/devops/login.d.ts +0 -2
- package/dist/commands/devops/login.js +0 -29
- package/dist/commands/devops/login.js.map +0 -1
- package/dist/commands/devops/setup-mcp.d.ts +0 -2
- package/dist/commands/devops/setup-mcp.js +0 -41
- package/dist/commands/devops/setup-mcp.js.map +0 -1
- package/dist/devops/commands-upstream/bootstrap-local.d.ts +0 -17
- package/dist/devops/commands-upstream/bootstrap-local.js +0 -87
- package/dist/devops/commands-upstream/bootstrap-local.js.map +0 -1
- package/dist/devops/commands-upstream/close.d.ts +0 -57
- package/dist/devops/commands-upstream/close.js +0 -188
- package/dist/devops/commands-upstream/close.js.map +0 -1
- package/dist/devops/commands-upstream/configure.d.ts +0 -2
- package/dist/devops/commands-upstream/configure.js +0 -87
- package/dist/devops/commands-upstream/configure.js.map +0 -1
- package/dist/devops/commands-upstream/create-project.d.ts +0 -2
- package/dist/devops/commands-upstream/create-project.js +0 -43
- package/dist/devops/commands-upstream/create-project.js.map +0 -1
- package/dist/devops/commands-upstream/install-plugin.d.ts +0 -2
- package/dist/devops/commands-upstream/install-plugin.js +0 -64
- package/dist/devops/commands-upstream/install-plugin.js.map +0 -1
- package/dist/devops/commands-upstream/install-unity.d.ts +0 -2
- package/dist/devops/commands-upstream/install-unity.js +0 -72
- package/dist/devops/commands-upstream/install-unity.js.map +0 -1
- package/dist/devops/commands-upstream/login.d.ts +0 -2
- package/dist/devops/commands-upstream/login.js +0 -33
- package/dist/devops/commands-upstream/login.js.map +0 -1
- package/dist/devops/commands-upstream/open.d.ts +0 -32
- package/dist/devops/commands-upstream/open.js +0 -282
- package/dist/devops/commands-upstream/open.js.map +0 -1
- package/dist/devops/commands-upstream/remove-plugin.d.ts +0 -2
- package/dist/devops/commands-upstream/remove-plugin.js +0 -41
- package/dist/devops/commands-upstream/remove-plugin.js.map +0 -1
- package/dist/devops/commands-upstream/run-system-tool.d.ts +0 -1
- package/dist/devops/commands-upstream/run-system-tool.js +0 -13
- package/dist/devops/commands-upstream/run-system-tool.js.map +0 -1
- package/dist/devops/commands-upstream/run-tool-builder.d.ts +0 -25
- package/dist/devops/commands-upstream/run-tool-builder.js +0 -125
- package/dist/devops/commands-upstream/run-tool-builder.js.map +0 -1
- package/dist/devops/commands-upstream/run-tool.d.ts +0 -1
- package/dist/devops/commands-upstream/run-tool.js +0 -13
- package/dist/devops/commands-upstream/run-tool.js.map +0 -1
- package/dist/devops/commands-upstream/setup-mcp.d.ts +0 -2
- package/dist/devops/commands-upstream/setup-mcp.js +0 -68
- package/dist/devops/commands-upstream/setup-mcp.js.map +0 -1
- package/dist/devops/commands-upstream/setup-skills.d.ts +0 -2
- package/dist/devops/commands-upstream/setup-skills.js +0 -167
- package/dist/devops/commands-upstream/setup-skills.js.map +0 -1
- package/dist/devops/commands-upstream/status.d.ts +0 -2
- package/dist/devops/commands-upstream/status.js +0 -87
- package/dist/devops/commands-upstream/status.js.map +0 -1
- package/dist/devops/commands-upstream/update.d.ts +0 -2
- package/dist/devops/commands-upstream/update.js +0 -77
- package/dist/devops/commands-upstream/update.js.map +0 -1
- package/dist/devops/commands-upstream/wait-for-ready.d.ts +0 -2
- package/dist/devops/commands-upstream/wait-for-ready.js +0 -93
- package/dist/devops/commands-upstream/wait-for-ready.js.map +0 -1
- package/dist/devops/lib/setup-mcp.d.ts +0 -35
- package/dist/devops/lib/setup-mcp.js +0 -177
- package/dist/devops/lib/setup-mcp.js.map +0 -1
- package/dist/devops/utils/cloud-login.d.ts +0 -7
- package/dist/devops/utils/cloud-login.js +0 -56
- package/dist/devops/utils/cloud-login.js.map +0 -1
- /package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs.meta → UcoPluginTests.cs.meta} +0 -0
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/*
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┌──────────────────────────────────────────────────────────────────┐
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│ Author: Ivan Murzak (https://github.com/IvanMurzak) │
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│ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
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│ Copyright (c) 2025 Ivan Murzak │
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│ Licensed under the Apache License, Version 2.0. │
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│ See the LICENSE file in the project root for more information. │
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└──────────────────────────────────────────────────────────────────┘
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*/
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#nullable enable
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#if !UNITY_6000_5_OR_NEWER
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using System.Collections;
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using com.AtelierAI.Unity.Copilot.Editor.API;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace com.AtelierAI.Unity.Copilot.Editor.Tests
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{
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public class AssetsPrefabCreateTests : BaseTest
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{
|
|
24
|
-
const string TestFolderName = "Unity-
|
|
25
|
-
const string TestFolder = "Assets/" + TestFolderName;
|
|
26
|
-
|
|
27
|
-
[TearDown]
|
|
28
|
-
public void PrefabTearDown()
|
|
29
|
-
{
|
|
30
|
-
if (AssetDatabase.IsValidFolder(TestFolder))
|
|
31
|
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AssetDatabase.DeleteAsset(TestFolder);
|
|
32
|
-
}
|
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33
|
-
|
|
34
|
-
void EnsureTestFolder()
|
|
35
|
-
{
|
|
36
|
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if (!AssetDatabase.IsValidFolder(TestFolder))
|
|
37
|
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AssetDatabase.CreateFolder("Assets", TestFolderName);
|
|
38
|
-
}
|
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39
|
-
|
|
40
|
-
// ================================================================
|
|
41
|
-
// Main thread — create from scene GameObject
|
|
42
|
-
// ================================================================
|
|
43
|
-
|
|
44
|
-
[UnityTest]
|
|
45
|
-
public IEnumerator Prefab_Create_Connected_MainThread()
|
|
46
|
-
{
|
|
47
|
-
EnsureTestFolder();
|
|
48
|
-
var prefabPath = $"{TestFolder}/Connected_Main.prefab";
|
|
49
|
-
var go = new GameObject("TestGO_Connected_Main");
|
|
50
|
-
var id = go.GetInstanceID();
|
|
51
|
-
|
|
52
|
-
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
53
|
-
$@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":true}}");
|
|
54
|
-
|
|
55
|
-
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
|
56
|
-
Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
|
|
57
|
-
Assert.IsTrue(PrefabUtility.IsPartOfPrefabInstance(go),
|
|
58
|
-
"Scene GameObject should be connected to the prefab (prefab instance).");
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
[UnityTest]
|
|
62
|
-
public IEnumerator Prefab_Create_NotConnected_MainThread()
|
|
63
|
-
{
|
|
64
|
-
EnsureTestFolder();
|
|
65
|
-
var prefabPath = $"{TestFolder}/Disconnected_Main.prefab";
|
|
66
|
-
var go = new GameObject("TestGO_Disconnected_Main");
|
|
67
|
-
var id = go.GetInstanceID();
|
|
68
|
-
|
|
69
|
-
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
70
|
-
$@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":false}}");
|
|
71
|
-
|
|
72
|
-
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
|
73
|
-
Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
|
|
74
|
-
Assert.IsFalse(PrefabUtility.IsPartOfPrefabInstance(go),
|
|
75
|
-
"Scene GameObject should NOT be connected to the prefab.");
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
[UnityTest]
|
|
79
|
-
public IEnumerator Prefab_Create_DefaultConnected_MainThread()
|
|
80
|
-
{
|
|
81
|
-
EnsureTestFolder();
|
|
82
|
-
var prefabPath = $"{TestFolder}/Default_Main.prefab";
|
|
83
|
-
var go = new GameObject("TestGO_Default_Main");
|
|
84
|
-
var id = go.GetInstanceID();
|
|
85
|
-
|
|
86
|
-
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
87
|
-
$@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}}}}");
|
|
88
|
-
|
|
89
|
-
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
|
90
|
-
Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
|
|
91
|
-
Assert.IsTrue(PrefabUtility.IsPartOfPrefabInstance(go),
|
|
92
|
-
"Default should connect scene GameObject to the prefab.");
|
|
93
|
-
}
|
|
94
|
-
|
|
95
|
-
[UnityTest]
|
|
96
|
-
public IEnumerator Prefab_Create_AutoCreatesFolders_MainThread()
|
|
97
|
-
{
|
|
98
|
-
EnsureTestFolder();
|
|
99
|
-
var prefabPath = $"{TestFolder}/Nested/Deep/Folder/AutoCreated.prefab";
|
|
100
|
-
var go = new GameObject("TestGO_Nested_Main");
|
|
101
|
-
var id = go.GetInstanceID();
|
|
102
|
-
|
|
103
|
-
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
104
|
-
$@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}}}}");
|
|
105
|
-
|
|
106
|
-
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
|
107
|
-
Assert.IsNotNull(prefab, $"Prefab should be created at nested path: {prefabPath}");
|
|
108
|
-
Assert.IsTrue(AssetDatabase.IsValidFolder($"{TestFolder}/Nested/Deep/Folder"),
|
|
109
|
-
"Nested folders should have been created.");
|
|
110
|
-
}
|
|
111
|
-
|
|
112
|
-
[UnityTest]
|
|
113
|
-
public IEnumerator Prefab_Create_WithComponents_MainThread()
|
|
114
|
-
{
|
|
115
|
-
EnsureTestFolder();
|
|
116
|
-
var prefabPath = $"{TestFolder}/Components_Main.prefab";
|
|
117
|
-
var go = new GameObject("TestGO_Components_Main");
|
|
118
|
-
go.AddComponent<BoxCollider>();
|
|
119
|
-
go.AddComponent<Rigidbody>();
|
|
120
|
-
var id = go.GetInstanceID();
|
|
121
|
-
|
|
122
|
-
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
123
|
-
$@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":false}}");
|
|
124
|
-
|
|
125
|
-
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
|
126
|
-
Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
|
|
127
|
-
Assert.IsNotNull(prefab!.GetComponent<BoxCollider>(), "Prefab should have BoxCollider.");
|
|
128
|
-
Assert.IsNotNull(prefab.GetComponent<Rigidbody>(), "Prefab should have Rigidbody.");
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
// ================================================================
|
|
132
|
-
// Main thread — Prefab Variant from scene prefab instance
|
|
133
|
-
// ================================================================
|
|
134
|
-
|
|
135
|
-
[UnityTest]
|
|
136
|
-
public IEnumerator Prefab_CreateVariant_FromScenePrefabInstance_MainThread()
|
|
137
|
-
{
|
|
138
|
-
EnsureTestFolder();
|
|
139
|
-
|
|
140
|
-
// Step 1: create a base prefab
|
|
141
|
-
var basePath = $"{TestFolder}/Base_Variant.prefab";
|
|
142
|
-
var baseGo = new GameObject("TestGO_Base_Variant");
|
|
143
|
-
baseGo.AddComponent<BoxCollider>();
|
|
144
|
-
var baseId = baseGo.GetInstanceID();
|
|
145
|
-
|
|
146
|
-
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
147
|
-
$@"{{""prefabAssetPath"":""{basePath}"",""gameObjectRef"":{{""instanceID"":{baseId}}},""connectGameObjectToPrefab"":true}}");
|
|
148
|
-
|
|
149
|
-
// baseGo is now a prefab instance — modify it and save as variant
|
|
150
|
-
baseGo.AddComponent<SphereCollider>();
|
|
151
|
-
var variantPath = $"{TestFolder}/Variant_FromInstance.prefab";
|
|
152
|
-
|
|
153
|
-
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
154
|
-
$@"{{""prefabAssetPath"":""{variantPath}"",""gameObjectRef"":{{""instanceID"":{baseId}}},""connectGameObjectToPrefab"":true}}");
|
|
155
|
-
|
|
156
|
-
var variant = AssetDatabase.LoadAssetAtPath<GameObject>(variantPath);
|
|
157
|
-
Assert.IsNotNull(variant, $"Variant prefab should be created at: {variantPath}");
|
|
158
|
-
Assert.IsTrue(PrefabUtility.IsPartOfVariantPrefab(variant!),
|
|
159
|
-
"Created prefab should be a Prefab Variant.");
|
|
160
|
-
}
|
|
161
|
-
|
|
162
|
-
// ================================================================
|
|
163
|
-
// Main thread — Prefab Variant from asset path
|
|
164
|
-
// ================================================================
|
|
165
|
-
|
|
166
|
-
[UnityTest]
|
|
167
|
-
public IEnumerator Prefab_CreateVariant_FromAssetPath_MainThread()
|
|
168
|
-
{
|
|
169
|
-
EnsureTestFolder();
|
|
170
|
-
|
|
171
|
-
// Step 1: create a base prefab
|
|
172
|
-
var basePath = $"{TestFolder}/Base_AssetVariant.prefab";
|
|
173
|
-
var baseGo = new GameObject("TestGO_Base_AssetVariant");
|
|
174
|
-
baseGo.AddComponent<BoxCollider>();
|
|
175
|
-
var baseId = baseGo.GetInstanceID();
|
|
176
|
-
|
|
177
|
-
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
178
|
-
$@"{{""prefabAssetPath"":""{basePath}"",""gameObjectRef"":{{""instanceID"":{baseId}}},""connectGameObjectToPrefab"":false}}");
|
|
179
|
-
|
|
180
|
-
// Step 2: create a variant from the asset path
|
|
181
|
-
var variantPath = $"{TestFolder}/Variant_FromAsset.prefab";
|
|
182
|
-
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
183
|
-
$@"{{""prefabAssetPath"":""{variantPath}"",""sourcePrefabAssetPath"":""{basePath}""}}");
|
|
184
|
-
|
|
185
|
-
var variant = AssetDatabase.LoadAssetAtPath<GameObject>(variantPath);
|
|
186
|
-
Assert.IsNotNull(variant, $"Variant prefab should be created at: {variantPath}");
|
|
187
|
-
Assert.IsTrue(PrefabUtility.IsPartOfVariantPrefab(variant!),
|
|
188
|
-
"Created prefab from asset path should be a Prefab Variant.");
|
|
189
|
-
Assert.IsNotNull(variant!.GetComponent<BoxCollider>(),
|
|
190
|
-
"Variant should inherit BoxCollider from the base prefab.");
|
|
191
|
-
}
|
|
192
|
-
|
|
193
|
-
// ================================================================
|
|
194
|
-
// Background thread tests
|
|
195
|
-
// ================================================================
|
|
196
|
-
|
|
197
|
-
[UnityTest]
|
|
198
|
-
public IEnumerator Prefab_Create_Connected_BackgroundThread()
|
|
199
|
-
{
|
|
200
|
-
EnsureTestFolder();
|
|
201
|
-
var prefabPath = $"{TestFolder}/Connected_Bg.prefab";
|
|
202
|
-
var go = new GameObject("TestGO_Connected_Bg");
|
|
203
|
-
var id = go.GetInstanceID();
|
|
204
|
-
|
|
205
|
-
yield return RunToolFromBackgroundThread(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
206
|
-
$@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":true}}");
|
|
207
|
-
|
|
208
|
-
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
|
209
|
-
Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
|
|
210
|
-
Assert.IsTrue(PrefabUtility.IsPartOfPrefabInstance(go),
|
|
211
|
-
"Scene GameObject should be connected to the prefab (background thread).");
|
|
212
|
-
}
|
|
213
|
-
|
|
214
|
-
[UnityTest]
|
|
215
|
-
public IEnumerator Prefab_Create_NotConnected_BackgroundThread()
|
|
216
|
-
{
|
|
217
|
-
EnsureTestFolder();
|
|
218
|
-
var prefabPath = $"{TestFolder}/Disconnected_Bg.prefab";
|
|
219
|
-
var go = new GameObject("TestGO_Disconnected_Bg");
|
|
220
|
-
var id = go.GetInstanceID();
|
|
221
|
-
|
|
222
|
-
yield return RunToolFromBackgroundThread(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
223
|
-
$@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":false}}");
|
|
224
|
-
|
|
225
|
-
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
|
226
|
-
Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
|
|
227
|
-
Assert.IsFalse(PrefabUtility.IsPartOfPrefabInstance(go),
|
|
228
|
-
"Scene GameObject should NOT be connected to the prefab (background thread).");
|
|
229
|
-
}
|
|
230
|
-
|
|
231
|
-
[UnityTest]
|
|
232
|
-
public IEnumerator Prefab_Create_AutoCreatesFolders_BackgroundThread()
|
|
233
|
-
{
|
|
234
|
-
EnsureTestFolder();
|
|
235
|
-
var prefabPath = $"{TestFolder}/NestedBg/DeepBg/AutoCreatedBg.prefab";
|
|
236
|
-
var go = new GameObject("TestGO_Nested_Bg");
|
|
237
|
-
var id = go.GetInstanceID();
|
|
238
|
-
|
|
239
|
-
yield return RunToolFromBackgroundThread(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
240
|
-
$@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}}}}");
|
|
241
|
-
|
|
242
|
-
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
|
243
|
-
Assert.IsNotNull(prefab, $"Prefab should be created at nested path (background thread): {prefabPath}");
|
|
244
|
-
}
|
|
245
|
-
|
|
246
|
-
[UnityTest]
|
|
247
|
-
public IEnumerator Prefab_CreateVariant_FromAssetPath_BackgroundThread()
|
|
248
|
-
{
|
|
249
|
-
EnsureTestFolder();
|
|
250
|
-
|
|
251
|
-
// Step 1: create a base prefab (on main thread for setup)
|
|
252
|
-
var basePath = $"{TestFolder}/Base_AssetVariant_Bg.prefab";
|
|
253
|
-
var baseGo = new GameObject("TestGO_Base_AssetVariant_Bg");
|
|
254
|
-
var baseId = baseGo.GetInstanceID();
|
|
255
|
-
|
|
256
|
-
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
257
|
-
$@"{{""prefabAssetPath"":""{basePath}"",""gameObjectRef"":{{""instanceID"":{baseId}}},""connectGameObjectToPrefab"":false}}");
|
|
258
|
-
|
|
259
|
-
// Step 2: create variant from background thread
|
|
260
|
-
var variantPath = $"{TestFolder}/Variant_FromAsset_Bg.prefab";
|
|
261
|
-
yield return RunToolFromBackgroundThread(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
262
|
-
$@"{{""prefabAssetPath"":""{variantPath}"",""sourcePrefabAssetPath"":""{basePath}""}}");
|
|
263
|
-
|
|
264
|
-
var variant = AssetDatabase.LoadAssetAtPath<GameObject>(variantPath);
|
|
265
|
-
Assert.IsNotNull(variant, $"Variant prefab should be created at: {variantPath}");
|
|
266
|
-
Assert.IsTrue(PrefabUtility.IsPartOfVariantPrefab(variant!),
|
|
267
|
-
"Created prefab from asset path should be a Prefab Variant (background thread).");
|
|
268
|
-
}
|
|
269
|
-
|
|
270
|
-
// ================================================================
|
|
271
|
-
// Error cases
|
|
272
|
-
// ================================================================
|
|
273
|
-
// Console separation (COCli-07): the runner/manager failure logs these
|
|
274
|
-
// tests used to pin with LogAssert no longer reach the Unity Console
|
|
275
|
-
// while the plugin diagnostics channel is installed. Each error test
|
|
276
|
-
// asserts the same evidence through the LogCollector API after the
|
|
277
|
-
// call (see BaseTest.AssertToolErrorDiagnostics).
|
|
278
|
-
|
|
279
|
-
[UnityTest]
|
|
280
|
-
public IEnumerator Prefab_Create_EmptyPath_ReturnsError()
|
|
281
|
-
{
|
|
282
|
-
var go = new GameObject("TestGO_EmptyPath");
|
|
283
|
-
var id = go.GetInstanceID();
|
|
284
|
-
|
|
285
|
-
var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
286
|
-
$@"{{""prefabAssetPath"":"""",""gameObjectRef"":{{""instanceID"":{id}}}}}");
|
|
287
|
-
|
|
288
|
-
StringAssert.Contains("Prefab path is empty", jsonResult);
|
|
289
|
-
AssertToolErrorDiagnostics("Prefab path is empty");
|
|
290
|
-
yield return null;
|
|
291
|
-
}
|
|
292
|
-
|
|
293
|
-
[UnityTest]
|
|
294
|
-
public IEnumerator Prefab_Create_InvalidExtension_ReturnsError()
|
|
295
|
-
{
|
|
296
|
-
EnsureTestFolder();
|
|
297
|
-
var go = new GameObject("TestGO_InvalidExt");
|
|
298
|
-
var id = go.GetInstanceID();
|
|
299
|
-
|
|
300
|
-
var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
301
|
-
$@"{{""prefabAssetPath"":""{TestFolder}/NotAPrefab.txt"",""gameObjectRef"":{{""instanceID"":{id}}}}}");
|
|
302
|
-
|
|
303
|
-
StringAssert.Contains("invalid", jsonResult);
|
|
304
|
-
AssertToolErrorDiagnostics("is invalid");
|
|
305
|
-
yield return null;
|
|
306
|
-
}
|
|
307
|
-
|
|
308
|
-
[UnityTest]
|
|
309
|
-
public IEnumerator Prefab_Create_InvalidGameObjectRef_ReturnsError()
|
|
310
|
-
{
|
|
311
|
-
EnsureTestFolder();
|
|
312
|
-
|
|
313
|
-
var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
314
|
-
$@"{{""prefabAssetPath"":""{TestFolder}/ShouldFail.prefab"",""gameObjectRef"":{{""instanceID"":-999999}}}}");
|
|
315
|
-
|
|
316
|
-
StringAssert.Contains("Not found", jsonResult);
|
|
317
|
-
AssertToolErrorDiagnostics("Not found");
|
|
318
|
-
yield return null;
|
|
319
|
-
}
|
|
320
|
-
|
|
321
|
-
[UnityTest]
|
|
322
|
-
public IEnumerator Prefab_Create_NoGameObjectRefOrSourcePath_ReturnsError()
|
|
323
|
-
{
|
|
324
|
-
EnsureTestFolder();
|
|
325
|
-
|
|
326
|
-
var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
327
|
-
$@"{{""prefabAssetPath"":""{TestFolder}/ShouldFail.prefab""}}");
|
|
328
|
-
|
|
329
|
-
StringAssert.Contains("must be provided", jsonResult);
|
|
330
|
-
AssertToolErrorDiagnostics("must be provided");
|
|
331
|
-
yield return null;
|
|
332
|
-
}
|
|
333
|
-
|
|
334
|
-
[UnityTest]
|
|
335
|
-
public IEnumerator Prefab_Create_InvalidSourcePrefabPath_ReturnsError()
|
|
336
|
-
{
|
|
337
|
-
EnsureTestFolder();
|
|
338
|
-
|
|
339
|
-
var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
340
|
-
$@"{{""prefabAssetPath"":""{TestFolder}/ShouldFail.prefab"",""sourcePrefabAssetPath"":""{TestFolder}/NonExistent.prefab""}}");
|
|
341
|
-
|
|
342
|
-
StringAssert.Contains("not found", jsonResult);
|
|
343
|
-
AssertToolErrorDiagnostics("not found");
|
|
344
|
-
yield return null;
|
|
345
|
-
}
|
|
346
|
-
}
|
|
347
|
-
}
|
|
348
|
-
#endif
|
|
1
|
+
/*
|
|
2
|
+
┌──────────────────────────────────────────────────────────────────┐
|
|
3
|
+
│ Author: Ivan Murzak (https://github.com/IvanMurzak) │
|
|
4
|
+
│ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
|
|
5
|
+
│ Copyright (c) 2025 Ivan Murzak │
|
|
6
|
+
│ Licensed under the Apache License, Version 2.0. │
|
|
7
|
+
│ See the LICENSE file in the project root for more information. │
|
|
8
|
+
└──────────────────────────────────────────────────────────────────┘
|
|
9
|
+
*/
|
|
10
|
+
|
|
11
|
+
#nullable enable
|
|
12
|
+
#if !UNITY_6000_5_OR_NEWER
|
|
13
|
+
using System.Collections;
|
|
14
|
+
using com.AtelierAI.Unity.Copilot.Editor.API;
|
|
15
|
+
using NUnit.Framework;
|
|
16
|
+
using UnityEditor;
|
|
17
|
+
using UnityEngine;
|
|
18
|
+
using UnityEngine.TestTools;
|
|
19
|
+
|
|
20
|
+
namespace com.AtelierAI.Unity.Copilot.Editor.Tests
|
|
21
|
+
{
|
|
22
|
+
public class AssetsPrefabCreateTests : BaseTest
|
|
23
|
+
{
|
|
24
|
+
const string TestFolderName = "Unity-Uco-Test-PrefabCreate";
|
|
25
|
+
const string TestFolder = "Assets/" + TestFolderName;
|
|
26
|
+
|
|
27
|
+
[TearDown]
|
|
28
|
+
public void PrefabTearDown()
|
|
29
|
+
{
|
|
30
|
+
if (AssetDatabase.IsValidFolder(TestFolder))
|
|
31
|
+
AssetDatabase.DeleteAsset(TestFolder);
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
void EnsureTestFolder()
|
|
35
|
+
{
|
|
36
|
+
if (!AssetDatabase.IsValidFolder(TestFolder))
|
|
37
|
+
AssetDatabase.CreateFolder("Assets", TestFolderName);
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
// ================================================================
|
|
41
|
+
// Main thread — create from scene GameObject
|
|
42
|
+
// ================================================================
|
|
43
|
+
|
|
44
|
+
[UnityTest]
|
|
45
|
+
public IEnumerator Prefab_Create_Connected_MainThread()
|
|
46
|
+
{
|
|
47
|
+
EnsureTestFolder();
|
|
48
|
+
var prefabPath = $"{TestFolder}/Connected_Main.prefab";
|
|
49
|
+
var go = new GameObject("TestGO_Connected_Main");
|
|
50
|
+
var id = go.GetInstanceID();
|
|
51
|
+
|
|
52
|
+
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
53
|
+
$@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":true}}");
|
|
54
|
+
|
|
55
|
+
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
|
56
|
+
Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
|
|
57
|
+
Assert.IsTrue(PrefabUtility.IsPartOfPrefabInstance(go),
|
|
58
|
+
"Scene GameObject should be connected to the prefab (prefab instance).");
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
[UnityTest]
|
|
62
|
+
public IEnumerator Prefab_Create_NotConnected_MainThread()
|
|
63
|
+
{
|
|
64
|
+
EnsureTestFolder();
|
|
65
|
+
var prefabPath = $"{TestFolder}/Disconnected_Main.prefab";
|
|
66
|
+
var go = new GameObject("TestGO_Disconnected_Main");
|
|
67
|
+
var id = go.GetInstanceID();
|
|
68
|
+
|
|
69
|
+
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
70
|
+
$@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":false}}");
|
|
71
|
+
|
|
72
|
+
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
|
73
|
+
Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
|
|
74
|
+
Assert.IsFalse(PrefabUtility.IsPartOfPrefabInstance(go),
|
|
75
|
+
"Scene GameObject should NOT be connected to the prefab.");
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
[UnityTest]
|
|
79
|
+
public IEnumerator Prefab_Create_DefaultConnected_MainThread()
|
|
80
|
+
{
|
|
81
|
+
EnsureTestFolder();
|
|
82
|
+
var prefabPath = $"{TestFolder}/Default_Main.prefab";
|
|
83
|
+
var go = new GameObject("TestGO_Default_Main");
|
|
84
|
+
var id = go.GetInstanceID();
|
|
85
|
+
|
|
86
|
+
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
87
|
+
$@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}}}}");
|
|
88
|
+
|
|
89
|
+
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
|
90
|
+
Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
|
|
91
|
+
Assert.IsTrue(PrefabUtility.IsPartOfPrefabInstance(go),
|
|
92
|
+
"Default should connect scene GameObject to the prefab.");
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
[UnityTest]
|
|
96
|
+
public IEnumerator Prefab_Create_AutoCreatesFolders_MainThread()
|
|
97
|
+
{
|
|
98
|
+
EnsureTestFolder();
|
|
99
|
+
var prefabPath = $"{TestFolder}/Nested/Deep/Folder/AutoCreated.prefab";
|
|
100
|
+
var go = new GameObject("TestGO_Nested_Main");
|
|
101
|
+
var id = go.GetInstanceID();
|
|
102
|
+
|
|
103
|
+
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
104
|
+
$@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}}}}");
|
|
105
|
+
|
|
106
|
+
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
|
107
|
+
Assert.IsNotNull(prefab, $"Prefab should be created at nested path: {prefabPath}");
|
|
108
|
+
Assert.IsTrue(AssetDatabase.IsValidFolder($"{TestFolder}/Nested/Deep/Folder"),
|
|
109
|
+
"Nested folders should have been created.");
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
[UnityTest]
|
|
113
|
+
public IEnumerator Prefab_Create_WithComponents_MainThread()
|
|
114
|
+
{
|
|
115
|
+
EnsureTestFolder();
|
|
116
|
+
var prefabPath = $"{TestFolder}/Components_Main.prefab";
|
|
117
|
+
var go = new GameObject("TestGO_Components_Main");
|
|
118
|
+
go.AddComponent<BoxCollider>();
|
|
119
|
+
go.AddComponent<Rigidbody>();
|
|
120
|
+
var id = go.GetInstanceID();
|
|
121
|
+
|
|
122
|
+
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
123
|
+
$@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":false}}");
|
|
124
|
+
|
|
125
|
+
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
|
126
|
+
Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
|
|
127
|
+
Assert.IsNotNull(prefab!.GetComponent<BoxCollider>(), "Prefab should have BoxCollider.");
|
|
128
|
+
Assert.IsNotNull(prefab.GetComponent<Rigidbody>(), "Prefab should have Rigidbody.");
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
// ================================================================
|
|
132
|
+
// Main thread — Prefab Variant from scene prefab instance
|
|
133
|
+
// ================================================================
|
|
134
|
+
|
|
135
|
+
[UnityTest]
|
|
136
|
+
public IEnumerator Prefab_CreateVariant_FromScenePrefabInstance_MainThread()
|
|
137
|
+
{
|
|
138
|
+
EnsureTestFolder();
|
|
139
|
+
|
|
140
|
+
// Step 1: create a base prefab
|
|
141
|
+
var basePath = $"{TestFolder}/Base_Variant.prefab";
|
|
142
|
+
var baseGo = new GameObject("TestGO_Base_Variant");
|
|
143
|
+
baseGo.AddComponent<BoxCollider>();
|
|
144
|
+
var baseId = baseGo.GetInstanceID();
|
|
145
|
+
|
|
146
|
+
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
147
|
+
$@"{{""prefabAssetPath"":""{basePath}"",""gameObjectRef"":{{""instanceID"":{baseId}}},""connectGameObjectToPrefab"":true}}");
|
|
148
|
+
|
|
149
|
+
// baseGo is now a prefab instance — modify it and save as variant
|
|
150
|
+
baseGo.AddComponent<SphereCollider>();
|
|
151
|
+
var variantPath = $"{TestFolder}/Variant_FromInstance.prefab";
|
|
152
|
+
|
|
153
|
+
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
154
|
+
$@"{{""prefabAssetPath"":""{variantPath}"",""gameObjectRef"":{{""instanceID"":{baseId}}},""connectGameObjectToPrefab"":true}}");
|
|
155
|
+
|
|
156
|
+
var variant = AssetDatabase.LoadAssetAtPath<GameObject>(variantPath);
|
|
157
|
+
Assert.IsNotNull(variant, $"Variant prefab should be created at: {variantPath}");
|
|
158
|
+
Assert.IsTrue(PrefabUtility.IsPartOfVariantPrefab(variant!),
|
|
159
|
+
"Created prefab should be a Prefab Variant.");
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
// ================================================================
|
|
163
|
+
// Main thread — Prefab Variant from asset path
|
|
164
|
+
// ================================================================
|
|
165
|
+
|
|
166
|
+
[UnityTest]
|
|
167
|
+
public IEnumerator Prefab_CreateVariant_FromAssetPath_MainThread()
|
|
168
|
+
{
|
|
169
|
+
EnsureTestFolder();
|
|
170
|
+
|
|
171
|
+
// Step 1: create a base prefab
|
|
172
|
+
var basePath = $"{TestFolder}/Base_AssetVariant.prefab";
|
|
173
|
+
var baseGo = new GameObject("TestGO_Base_AssetVariant");
|
|
174
|
+
baseGo.AddComponent<BoxCollider>();
|
|
175
|
+
var baseId = baseGo.GetInstanceID();
|
|
176
|
+
|
|
177
|
+
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
178
|
+
$@"{{""prefabAssetPath"":""{basePath}"",""gameObjectRef"":{{""instanceID"":{baseId}}},""connectGameObjectToPrefab"":false}}");
|
|
179
|
+
|
|
180
|
+
// Step 2: create a variant from the asset path
|
|
181
|
+
var variantPath = $"{TestFolder}/Variant_FromAsset.prefab";
|
|
182
|
+
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
183
|
+
$@"{{""prefabAssetPath"":""{variantPath}"",""sourcePrefabAssetPath"":""{basePath}""}}");
|
|
184
|
+
|
|
185
|
+
var variant = AssetDatabase.LoadAssetAtPath<GameObject>(variantPath);
|
|
186
|
+
Assert.IsNotNull(variant, $"Variant prefab should be created at: {variantPath}");
|
|
187
|
+
Assert.IsTrue(PrefabUtility.IsPartOfVariantPrefab(variant!),
|
|
188
|
+
"Created prefab from asset path should be a Prefab Variant.");
|
|
189
|
+
Assert.IsNotNull(variant!.GetComponent<BoxCollider>(),
|
|
190
|
+
"Variant should inherit BoxCollider from the base prefab.");
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
// ================================================================
|
|
194
|
+
// Background thread tests
|
|
195
|
+
// ================================================================
|
|
196
|
+
|
|
197
|
+
[UnityTest]
|
|
198
|
+
public IEnumerator Prefab_Create_Connected_BackgroundThread()
|
|
199
|
+
{
|
|
200
|
+
EnsureTestFolder();
|
|
201
|
+
var prefabPath = $"{TestFolder}/Connected_Bg.prefab";
|
|
202
|
+
var go = new GameObject("TestGO_Connected_Bg");
|
|
203
|
+
var id = go.GetInstanceID();
|
|
204
|
+
|
|
205
|
+
yield return RunToolFromBackgroundThread(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
206
|
+
$@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":true}}");
|
|
207
|
+
|
|
208
|
+
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
|
209
|
+
Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
|
|
210
|
+
Assert.IsTrue(PrefabUtility.IsPartOfPrefabInstance(go),
|
|
211
|
+
"Scene GameObject should be connected to the prefab (background thread).");
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
[UnityTest]
|
|
215
|
+
public IEnumerator Prefab_Create_NotConnected_BackgroundThread()
|
|
216
|
+
{
|
|
217
|
+
EnsureTestFolder();
|
|
218
|
+
var prefabPath = $"{TestFolder}/Disconnected_Bg.prefab";
|
|
219
|
+
var go = new GameObject("TestGO_Disconnected_Bg");
|
|
220
|
+
var id = go.GetInstanceID();
|
|
221
|
+
|
|
222
|
+
yield return RunToolFromBackgroundThread(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
223
|
+
$@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}},""connectGameObjectToPrefab"":false}}");
|
|
224
|
+
|
|
225
|
+
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
|
226
|
+
Assert.IsNotNull(prefab, $"Prefab should be created at: {prefabPath}");
|
|
227
|
+
Assert.IsFalse(PrefabUtility.IsPartOfPrefabInstance(go),
|
|
228
|
+
"Scene GameObject should NOT be connected to the prefab (background thread).");
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
[UnityTest]
|
|
232
|
+
public IEnumerator Prefab_Create_AutoCreatesFolders_BackgroundThread()
|
|
233
|
+
{
|
|
234
|
+
EnsureTestFolder();
|
|
235
|
+
var prefabPath = $"{TestFolder}/NestedBg/DeepBg/AutoCreatedBg.prefab";
|
|
236
|
+
var go = new GameObject("TestGO_Nested_Bg");
|
|
237
|
+
var id = go.GetInstanceID();
|
|
238
|
+
|
|
239
|
+
yield return RunToolFromBackgroundThread(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
240
|
+
$@"{{""prefabAssetPath"":""{prefabPath}"",""gameObjectRef"":{{""instanceID"":{id}}}}}");
|
|
241
|
+
|
|
242
|
+
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
|
243
|
+
Assert.IsNotNull(prefab, $"Prefab should be created at nested path (background thread): {prefabPath}");
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
[UnityTest]
|
|
247
|
+
public IEnumerator Prefab_CreateVariant_FromAssetPath_BackgroundThread()
|
|
248
|
+
{
|
|
249
|
+
EnsureTestFolder();
|
|
250
|
+
|
|
251
|
+
// Step 1: create a base prefab (on main thread for setup)
|
|
252
|
+
var basePath = $"{TestFolder}/Base_AssetVariant_Bg.prefab";
|
|
253
|
+
var baseGo = new GameObject("TestGO_Base_AssetVariant_Bg");
|
|
254
|
+
var baseId = baseGo.GetInstanceID();
|
|
255
|
+
|
|
256
|
+
yield return RunToolMainThreadCoop(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
257
|
+
$@"{{""prefabAssetPath"":""{basePath}"",""gameObjectRef"":{{""instanceID"":{baseId}}},""connectGameObjectToPrefab"":false}}");
|
|
258
|
+
|
|
259
|
+
// Step 2: create variant from background thread
|
|
260
|
+
var variantPath = $"{TestFolder}/Variant_FromAsset_Bg.prefab";
|
|
261
|
+
yield return RunToolFromBackgroundThread(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
262
|
+
$@"{{""prefabAssetPath"":""{variantPath}"",""sourcePrefabAssetPath"":""{basePath}""}}");
|
|
263
|
+
|
|
264
|
+
var variant = AssetDatabase.LoadAssetAtPath<GameObject>(variantPath);
|
|
265
|
+
Assert.IsNotNull(variant, $"Variant prefab should be created at: {variantPath}");
|
|
266
|
+
Assert.IsTrue(PrefabUtility.IsPartOfVariantPrefab(variant!),
|
|
267
|
+
"Created prefab from asset path should be a Prefab Variant (background thread).");
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
// ================================================================
|
|
271
|
+
// Error cases
|
|
272
|
+
// ================================================================
|
|
273
|
+
// Console separation (COCli-07): the runner/manager failure logs these
|
|
274
|
+
// tests used to pin with LogAssert no longer reach the Unity Console
|
|
275
|
+
// while the plugin diagnostics channel is installed. Each error test
|
|
276
|
+
// asserts the same evidence through the LogCollector API after the
|
|
277
|
+
// call (see BaseTest.AssertToolErrorDiagnostics).
|
|
278
|
+
|
|
279
|
+
[UnityTest]
|
|
280
|
+
public IEnumerator Prefab_Create_EmptyPath_ReturnsError()
|
|
281
|
+
{
|
|
282
|
+
var go = new GameObject("TestGO_EmptyPath");
|
|
283
|
+
var id = go.GetInstanceID();
|
|
284
|
+
|
|
285
|
+
var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
286
|
+
$@"{{""prefabAssetPath"":"""",""gameObjectRef"":{{""instanceID"":{id}}}}}");
|
|
287
|
+
|
|
288
|
+
StringAssert.Contains("Prefab path is empty", jsonResult);
|
|
289
|
+
AssertToolErrorDiagnostics("Prefab path is empty");
|
|
290
|
+
yield return null;
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
[UnityTest]
|
|
294
|
+
public IEnumerator Prefab_Create_InvalidExtension_ReturnsError()
|
|
295
|
+
{
|
|
296
|
+
EnsureTestFolder();
|
|
297
|
+
var go = new GameObject("TestGO_InvalidExt");
|
|
298
|
+
var id = go.GetInstanceID();
|
|
299
|
+
|
|
300
|
+
var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
301
|
+
$@"{{""prefabAssetPath"":""{TestFolder}/NotAPrefab.txt"",""gameObjectRef"":{{""instanceID"":{id}}}}}");
|
|
302
|
+
|
|
303
|
+
StringAssert.Contains("invalid", jsonResult);
|
|
304
|
+
AssertToolErrorDiagnostics("is invalid");
|
|
305
|
+
yield return null;
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
[UnityTest]
|
|
309
|
+
public IEnumerator Prefab_Create_InvalidGameObjectRef_ReturnsError()
|
|
310
|
+
{
|
|
311
|
+
EnsureTestFolder();
|
|
312
|
+
|
|
313
|
+
var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
314
|
+
$@"{{""prefabAssetPath"":""{TestFolder}/ShouldFail.prefab"",""gameObjectRef"":{{""instanceID"":-999999}}}}");
|
|
315
|
+
|
|
316
|
+
StringAssert.Contains("Not found", jsonResult);
|
|
317
|
+
AssertToolErrorDiagnostics("Not found");
|
|
318
|
+
yield return null;
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
[UnityTest]
|
|
322
|
+
public IEnumerator Prefab_Create_NoGameObjectRefOrSourcePath_ReturnsError()
|
|
323
|
+
{
|
|
324
|
+
EnsureTestFolder();
|
|
325
|
+
|
|
326
|
+
var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
327
|
+
$@"{{""prefabAssetPath"":""{TestFolder}/ShouldFail.prefab""}}");
|
|
328
|
+
|
|
329
|
+
StringAssert.Contains("must be provided", jsonResult);
|
|
330
|
+
AssertToolErrorDiagnostics("must be provided");
|
|
331
|
+
yield return null;
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
[UnityTest]
|
|
335
|
+
public IEnumerator Prefab_Create_InvalidSourcePrefabPath_ReturnsError()
|
|
336
|
+
{
|
|
337
|
+
EnsureTestFolder();
|
|
338
|
+
|
|
339
|
+
var jsonResult = RunToolRaw(Tool_Assets_Prefab.AssetsPrefabCreateToolId,
|
|
340
|
+
$@"{{""prefabAssetPath"":""{TestFolder}/ShouldFail.prefab"",""sourcePrefabAssetPath"":""{TestFolder}/NonExistent.prefab""}}");
|
|
341
|
+
|
|
342
|
+
StringAssert.Contains("not found", jsonResult);
|
|
343
|
+
AssertToolErrorDiagnostics("not found");
|
|
344
|
+
yield return null;
|
|
345
|
+
}
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
#endif
|