@antv/l7-layers 2.9.32-alpha.2 → 2.9.33

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (628) hide show
  1. package/es/Geometry/index.d.ts +32 -0
  2. package/es/Geometry/index.js +118 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +228 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +419 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +301 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +23 -0
  18. package/es/canvas/index.js +121 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +86 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1424 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +489 -0
  33. package/es/core/interface.d.ts +224 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +128 -0
  42. package/es/core/triangulation.js +553 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +141 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +106 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +140 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +463 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +107 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +37 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +104 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +200 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +164 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +9 -0
  92. package/es/image/models/tileDataImage.d.ts +19 -0
  93. package/es/image/models/tileDataImage.js +174 -0
  94. package/es/image/shaders/dataImage_frag.glsl +38 -0
  95. package/es/image/shaders/image_frag.glsl +9 -0
  96. package/es/image/shaders/image_vert.glsl +17 -0
  97. package/es/index.d.ts +17 -0
  98. package/es/index.js +107 -0
  99. package/es/line/index.d.ts +43 -0
  100. package/es/line/index.js +140 -0
  101. package/es/line/models/arc.d.ts +17 -0
  102. package/es/line/models/arc.js +356 -0
  103. package/es/line/models/arc_3d.d.ts +17 -0
  104. package/es/line/models/arc_3d.js +333 -0
  105. package/es/line/models/earthArc_3d.d.ts +17 -0
  106. package/es/line/models/earthArc_3d.js +336 -0
  107. package/es/line/models/great_circle.d.ts +12 -0
  108. package/es/line/models/great_circle.js +294 -0
  109. package/es/line/models/half.d.ts +18 -0
  110. package/es/line/models/half.js +281 -0
  111. package/es/line/models/index.d.ts +5 -0
  112. package/es/line/models/index.js +25 -0
  113. package/es/line/models/line.d.ts +21 -0
  114. package/es/line/models/line.js +443 -0
  115. package/es/line/models/linearline.d.ts +11 -0
  116. package/es/line/models/linearline.js +275 -0
  117. package/es/line/models/simpleLine.d.ts +14 -0
  118. package/es/line/models/simpleLine.js +234 -0
  119. package/es/line/models/simpleTileLine.d.ts +9 -0
  120. package/es/line/models/simpleTileLine.js +100 -0
  121. package/es/line/models/tile.d.ts +8 -0
  122. package/es/line/models/tile.js +178 -0
  123. package/es/line/models/wall.d.ts +12 -0
  124. package/es/line/models/wall.js +293 -0
  125. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  126. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  127. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  128. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  129. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  130. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  131. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  132. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  133. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  134. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  135. package/es/line/shaders/line_arc_frag.glsl +88 -0
  136. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  137. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  138. package/es/line/shaders/line_arc_vert.glsl +178 -0
  139. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  140. package/es/line/shaders/line_frag.glsl +99 -0
  141. package/es/line/shaders/line_vert.glsl +192 -0
  142. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  143. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  144. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  145. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  146. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  147. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  148. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  149. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  150. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  151. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  152. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  153. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  154. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  155. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  156. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  157. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  158. package/es/mask/index.d.ts +27 -0
  159. package/es/mask/index.js +153 -0
  160. package/es/mask/models/fill.d.ts +12 -0
  161. package/es/mask/models/fill.js +124 -0
  162. package/es/mask/models/index.d.ts +5 -0
  163. package/es/mask/models/index.js +5 -0
  164. package/es/mask/shaders/mask_vert.glsl +16 -0
  165. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  166. package/es/plugins/DataMappingPlugin.js +413 -0
  167. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  168. package/es/plugins/DataSourcePlugin.js +84 -0
  169. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  170. package/es/plugins/FeatureScalePlugin.js +340 -0
  171. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  172. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  173. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  174. package/es/plugins/LayerModelPlugin.js +72 -0
  175. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  176. package/es/plugins/LayerStylePlugin.js +39 -0
  177. package/es/plugins/LightingPlugin.d.ts +36 -0
  178. package/es/plugins/LightingPlugin.js +104 -0
  179. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  180. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  181. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  182. package/es/plugins/PixelPickingPlugin.js +126 -0
  183. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
  185. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  186. package/es/plugins/ShaderUniformPlugin.js +99 -0
  187. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  188. package/es/plugins/UpdateModelPlugin.js +31 -0
  189. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  191. package/es/point/index.d.ts +40 -0
  192. package/es/point/index.js +229 -0
  193. package/es/point/models/earthExtrude.d.ts +24 -0
  194. package/es/point/models/earthExtrude.js +274 -0
  195. package/es/point/models/earthFill.d.ts +11 -0
  196. package/es/point/models/earthFill.js +258 -0
  197. package/es/point/models/extrude.d.ts +24 -0
  198. package/es/point/models/extrude.js +295 -0
  199. package/es/point/models/fill.d.ts +40 -0
  200. package/es/point/models/fill.js +403 -0
  201. package/es/point/models/fillmage.d.ts +25 -0
  202. package/es/point/models/fillmage.js +366 -0
  203. package/es/point/models/image.d.ts +11 -0
  204. package/es/point/models/image.js +239 -0
  205. package/es/point/models/index.d.ts +5 -0
  206. package/es/point/models/index.js +30 -0
  207. package/es/point/models/normal.d.ts +16 -0
  208. package/es/point/models/normal.js +124 -0
  209. package/es/point/models/radar.d.ts +24 -0
  210. package/es/point/models/radar.js +232 -0
  211. package/es/point/models/simplePoint.d.ts +16 -0
  212. package/es/point/models/simplePoint.js +179 -0
  213. package/es/point/models/text.d.ts +57 -0
  214. package/es/point/models/text.js +619 -0
  215. package/es/point/models/tile.d.ts +15 -0
  216. package/es/point/models/tile.js +175 -0
  217. package/es/point/models/tileText.d.ts +52 -0
  218. package/es/point/models/tileText.js +509 -0
  219. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  220. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  221. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  222. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  223. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  224. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  225. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  226. package/es/point/shaders/fill_frag.glsl +84 -0
  227. package/es/point/shaders/fill_vert.glsl +188 -0
  228. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  229. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  230. package/es/point/shaders/image_frag.glsl +39 -0
  231. package/es/point/shaders/image_vert.glsl +90 -0
  232. package/es/point/shaders/normal_frag.glsl +6 -0
  233. package/es/point/shaders/normal_vert.glsl +24 -0
  234. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  235. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  236. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  237. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  238. package/es/point/shaders/text_frag.glsl +48 -0
  239. package/es/point/shaders/text_vert.glsl +131 -0
  240. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  241. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  242. package/es/point/shaders/tile/text_frag.glsl +33 -0
  243. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  244. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  245. package/es/point/shaders/tile/text_vert.glsl +48 -0
  246. package/es/point/shape/extrude.d.ts +15 -0
  247. package/es/point/shape/extrude.js +63 -0
  248. package/es/polygon/index.d.ts +27 -0
  249. package/es/polygon/index.js +146 -0
  250. package/es/polygon/models/extrude.d.ts +28 -0
  251. package/es/polygon/models/extrude.js +302 -0
  252. package/es/polygon/models/fill.d.ts +17 -0
  253. package/es/polygon/models/fill.js +210 -0
  254. package/es/polygon/models/index.d.ts +5 -0
  255. package/es/polygon/models/index.js +28 -0
  256. package/es/polygon/models/ocean.d.ts +21 -0
  257. package/es/polygon/models/ocean.js +202 -0
  258. package/es/polygon/models/tile.d.ts +12 -0
  259. package/es/polygon/models/tile.js +101 -0
  260. package/es/polygon/models/water.d.ts +16 -0
  261. package/es/polygon/models/water.js +179 -0
  262. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  266. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  268. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  269. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  270. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  271. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  272. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  273. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  274. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  275. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  276. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  277. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  278. package/es/raster/buffers/triangulation.d.ts +6 -0
  279. package/es/raster/buffers/triangulation.js +25 -0
  280. package/es/raster/index.d.ts +19 -0
  281. package/es/raster/index.js +107 -0
  282. package/es/raster/models/index.d.ts +5 -0
  283. package/es/raster/models/index.js +10 -0
  284. package/es/raster/models/raster.d.ts +22 -0
  285. package/es/raster/models/raster.js +242 -0
  286. package/es/raster/models/rasterRgb.d.ts +20 -0
  287. package/es/raster/models/rasterRgb.js +226 -0
  288. package/es/raster/models/rasterTile.d.ts +18 -0
  289. package/es/raster/models/rasterTile.js +140 -0
  290. package/es/raster/raster.d.ts +30 -0
  291. package/es/raster/raster.js +174 -0
  292. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  293. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  294. package/es/raster/shaders/raster_frag.glsl +9 -0
  295. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  296. package/es/raster/shaders/raster_vert.glsl +44 -0
  297. package/es/shader/minify_frag.glsl +7 -0
  298. package/es/shader/minify_picking_frag.glsl +10 -0
  299. package/es/tile/interface.d.ts +29 -0
  300. package/es/tile/interface.js +1 -0
  301. package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
  302. package/es/tile/manager/baseMapTileLayerManager.js +119 -0
  303. package/es/tile/manager/baseTileManager.d.ts +27 -0
  304. package/es/tile/manager/baseTileManager.js +107 -0
  305. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  306. package/es/tile/manager/tileConfigManager.js +121 -0
  307. package/es/tile/manager/tileLayerManager.d.ts +15 -0
  308. package/es/tile/manager/tileLayerManager.js +255 -0
  309. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  310. package/es/tile/manager/tilePickerManager.js +194 -0
  311. package/es/tile/models/tileModel.d.ts +10 -0
  312. package/es/tile/models/tileModel.js +81 -0
  313. package/es/tile/tileFactory/base.d.ts +44 -0
  314. package/es/tile/tileFactory/base.js +472 -0
  315. package/es/tile/tileFactory/index.d.ts +5 -0
  316. package/es/tile/tileFactory/index.js +34 -0
  317. package/es/tile/tileFactory/line.d.ts +12 -0
  318. package/es/tile/tileFactory/line.js +62 -0
  319. package/es/tile/tileFactory/point.d.ts +12 -0
  320. package/es/tile/tileFactory/point.js +63 -0
  321. package/es/tile/tileFactory/polygon.d.ts +12 -0
  322. package/es/tile/tileFactory/polygon.js +62 -0
  323. package/es/tile/tileFactory/raster.d.ts +12 -0
  324. package/es/tile/tileFactory/raster.js +58 -0
  325. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  326. package/es/tile/tileFactory/rasterData.js +86 -0
  327. package/es/tile/tileFactory/rasterDataLayer.d.ts +20 -0
  328. package/es/tile/tileFactory/rasterDataLayer.js +90 -0
  329. package/es/tile/tileFactory/test.d.ts +12 -0
  330. package/es/tile/tileFactory/test.js +105 -0
  331. package/es/tile/tileFactory/vectorLayer.d.ts +35 -0
  332. package/es/tile/tileFactory/vectorLayer.js +260 -0
  333. package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
  334. package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
  335. package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
  336. package/es/tile/tileLayer/baseTileLayer.js +420 -0
  337. package/es/tile/tileTest.d.ts +15 -0
  338. package/es/tile/tileTest.js +62 -0
  339. package/es/tile/tmsMapTileLayer.d.ts +7 -0
  340. package/es/tile/tmsMapTileLayer.js +97 -0
  341. package/es/tile/tmsTileLayer.d.ts +7 -0
  342. package/es/tile/tmsTileLayer.js +101 -0
  343. package/es/tile/utils.d.ts +19 -0
  344. package/es/tile/utils.js +209 -0
  345. package/es/utils/blend.d.ts +2 -0
  346. package/es/utils/blend.js +54 -0
  347. package/es/utils/collision-index.d.ts +47 -0
  348. package/es/utils/collision-index.js +102 -0
  349. package/es/utils/dataMappingStyle.d.ts +31 -0
  350. package/es/utils/dataMappingStyle.js +150 -0
  351. package/es/utils/extrude_polyline.d.ts +67 -0
  352. package/es/utils/extrude_polyline.js +611 -0
  353. package/es/utils/grid-index.d.ts +28 -0
  354. package/es/utils/grid-index.js +179 -0
  355. package/es/utils/layerData.d.ts +2 -0
  356. package/es/utils/layerData.js +176 -0
  357. package/es/utils/multiPassRender.d.ts +16 -0
  358. package/es/utils/multiPassRender.js +50 -0
  359. package/es/utils/polylineNormal.d.ts +9 -0
  360. package/es/utils/polylineNormal.js +191 -0
  361. package/es/utils/simpleLine.d.ts +23 -0
  362. package/es/utils/simpleLine.js +103 -0
  363. package/es/utils/symbol-layout.d.ts +43 -0
  364. package/es/utils/symbol-layout.js +299 -0
  365. package/es/utils/updateShape.d.ts +2 -0
  366. package/es/utils/updateShape.js +20 -0
  367. package/es/wind/index.d.ts +20 -0
  368. package/es/wind/index.js +98 -0
  369. package/es/wind/models/index.d.ts +5 -0
  370. package/es/wind/models/index.js +5 -0
  371. package/es/wind/models/utils.d.ts +19 -0
  372. package/es/wind/models/utils.js +226 -0
  373. package/es/wind/models/wind.d.ts +33 -0
  374. package/es/wind/models/wind.js +331 -0
  375. package/es/wind/models/windRender.d.ts +104 -0
  376. package/es/wind/models/windRender.js +357 -0
  377. package/es/wind/models/windShader.d.ts +12 -0
  378. package/es/wind/models/windShader.js +12 -0
  379. package/es/wind/shaders/wind_frag.glsl +9 -0
  380. package/es/wind/shaders/wind_vert.glsl +17 -0
  381. package/lib/Geometry/index.js +130 -0
  382. package/lib/Geometry/models/billboard.js +242 -0
  383. package/lib/Geometry/models/index.js +22 -0
  384. package/lib/Geometry/models/plane.js +434 -0
  385. package/lib/Geometry/models/sprite.js +315 -0
  386. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  387. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  388. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  389. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  390. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  391. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  392. package/lib/canvas/index.js +133 -0
  393. package/lib/canvas/models/canvas.js +221 -0
  394. package/lib/canvas/models/index.js +16 -0
  395. package/lib/citybuliding/building.js +99 -0
  396. package/lib/citybuliding/models/build.js +202 -0
  397. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  398. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  399. package/lib/core/BaseLayer.js +1419 -0
  400. package/lib/core/BaseModel.js +506 -0
  401. package/lib/core/interface.js +41 -0
  402. package/lib/core/schema.js +33 -0
  403. package/lib/core/shape/Path.js +88 -0
  404. package/lib/core/shape/extrude.js +180 -0
  405. package/lib/core/triangulation.js +619 -0
  406. package/lib/earth/index.js +113 -0
  407. package/lib/earth/models/atmosphere.js +149 -0
  408. package/lib/earth/models/base.js +216 -0
  409. package/lib/earth/models/bloomsphere.js +148 -0
  410. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  411. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  412. package/lib/earth/shaders/base_frag.glsl +13 -0
  413. package/lib/earth/shaders/base_vert.glsl +52 -0
  414. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  415. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  416. package/lib/earth/utils.js +136 -0
  417. package/lib/heatmap/index.js +154 -0
  418. package/lib/heatmap/models/grid.js +120 -0
  419. package/lib/heatmap/models/grid3d.js +154 -0
  420. package/lib/heatmap/models/heatmap.js +486 -0
  421. package/lib/heatmap/models/hexagon.js +121 -0
  422. package/lib/heatmap/models/index.js +26 -0
  423. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  424. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  425. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  426. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  427. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  428. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  429. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  430. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  431. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  432. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  433. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  434. package/lib/heatmap/triangulation.js +44 -0
  435. package/lib/image/index.js +117 -0
  436. package/lib/image/models/dataImage.js +215 -0
  437. package/lib/image/models/image.js +178 -0
  438. package/lib/image/models/index.js +22 -0
  439. package/lib/image/models/tileDataImage.js +188 -0
  440. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  441. package/lib/image/shaders/image_frag.glsl +9 -0
  442. package/lib/image/shaders/image_vert.glsl +17 -0
  443. package/lib/index.js +275 -0
  444. package/lib/line/index.js +152 -0
  445. package/lib/line/models/arc.js +373 -0
  446. package/lib/line/models/arc_3d.js +351 -0
  447. package/lib/line/models/earthArc_3d.js +354 -0
  448. package/lib/line/models/great_circle.js +310 -0
  449. package/lib/line/models/half.js +298 -0
  450. package/lib/line/models/index.js +46 -0
  451. package/lib/line/models/line.js +460 -0
  452. package/lib/line/models/linearline.js +292 -0
  453. package/lib/line/models/simpleLine.js +249 -0
  454. package/lib/line/models/simpleTileLine.js +115 -0
  455. package/lib/line/models/tile.js +194 -0
  456. package/lib/line/models/wall.js +309 -0
  457. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  458. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  459. package/lib/line/shaders/dash/arc_dash_vert.glsl +150 -0
  460. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  461. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  462. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  463. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  464. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  465. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  466. package/lib/line/shaders/line_arc_3d_vert.glsl +206 -0
  467. package/lib/line/shaders/line_arc_frag.glsl +88 -0
  468. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  469. package/lib/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  470. package/lib/line/shaders/line_arc_vert.glsl +178 -0
  471. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  472. package/lib/line/shaders/line_frag.glsl +99 -0
  473. package/lib/line/shaders/line_vert.glsl +192 -0
  474. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  475. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  476. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  477. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  478. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  479. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  480. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  481. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  482. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  483. package/lib/line/shaders/simple/simpleline_vert.glsl +79 -0
  484. package/lib/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  485. package/lib/line/shaders/tile/line_tile_vert.glsl +52 -0
  486. package/lib/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  487. package/lib/line/shaders/tile/simpleline_vert.glsl +21 -0
  488. package/lib/line/shaders/wall/wall_frag.glsl +89 -0
  489. package/lib/line/shaders/wall/wall_vert.glsl +77 -0
  490. package/lib/mask/index.js +168 -0
  491. package/lib/mask/models/fill.js +141 -0
  492. package/lib/mask/models/index.js +16 -0
  493. package/lib/mask/shaders/mask_vert.glsl +16 -0
  494. package/lib/plugins/DataMappingPlugin.js +427 -0
  495. package/lib/plugins/DataSourcePlugin.js +97 -0
  496. package/lib/plugins/FeatureScalePlugin.js +363 -0
  497. package/lib/plugins/LayerAnimateStylePlugin.js +41 -0
  498. package/lib/plugins/LayerModelPlugin.js +83 -0
  499. package/lib/plugins/LayerStylePlugin.js +50 -0
  500. package/lib/plugins/LightingPlugin.js +119 -0
  501. package/lib/plugins/MultiPassRendererPlugin.js +77 -0
  502. package/lib/plugins/PixelPickingPlugin.js +139 -0
  503. package/lib/plugins/RegisterStyleAttributePlugin.js +168 -0
  504. package/lib/plugins/ShaderUniformPlugin.js +112 -0
  505. package/lib/plugins/UpdateModelPlugin.js +42 -0
  506. package/lib/plugins/UpdateStyleAttributePlugin.js +94 -0
  507. package/lib/point/index.js +242 -0
  508. package/lib/point/models/earthExtrude.js +290 -0
  509. package/lib/point/models/earthFill.js +293 -0
  510. package/lib/point/models/extrude.js +312 -0
  511. package/lib/point/models/fill.js +419 -0
  512. package/lib/point/models/fillmage.js +382 -0
  513. package/lib/point/models/image.js +255 -0
  514. package/lib/point/models/index.js +53 -0
  515. package/lib/point/models/normal.js +141 -0
  516. package/lib/point/models/radar.js +249 -0
  517. package/lib/point/models/simplePoint.js +196 -0
  518. package/lib/point/models/text.js +634 -0
  519. package/lib/point/models/tile.js +189 -0
  520. package/lib/point/models/tileText.js +524 -0
  521. package/lib/point/shaders/animate/wave_frag.glsl +65 -0
  522. package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
  523. package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
  524. package/lib/point/shaders/earth/fill_frag.glsl +86 -0
  525. package/lib/point/shaders/earth/fill_vert.glsl +125 -0
  526. package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
  527. package/lib/point/shaders/extrude/extrude_vert.glsl +121 -0
  528. package/lib/point/shaders/fill_frag.glsl +84 -0
  529. package/lib/point/shaders/fill_vert.glsl +188 -0
  530. package/lib/point/shaders/image/fillImage_frag.glsl +20 -0
  531. package/lib/point/shaders/image/fillImage_vert.glsl +116 -0
  532. package/lib/point/shaders/image_frag.glsl +39 -0
  533. package/lib/point/shaders/image_vert.glsl +90 -0
  534. package/lib/point/shaders/normal_frag.glsl +6 -0
  535. package/lib/point/shaders/normal_vert.glsl +24 -0
  536. package/lib/point/shaders/radar/radar_frag.glsl +53 -0
  537. package/lib/point/shaders/radar/radar_vert.glsl +70 -0
  538. package/lib/point/shaders/simplePoint_frag.glsl +53 -0
  539. package/lib/point/shaders/simplePoint_vert.glsl +79 -0
  540. package/lib/point/shaders/text_frag.glsl +48 -0
  541. package/lib/point/shaders/text_vert.glsl +131 -0
  542. package/lib/point/shaders/tile/fill_tile_frag.glsl +76 -0
  543. package/lib/point/shaders/tile/fill_tile_vert.glsl +78 -0
  544. package/lib/point/shaders/tile/text_frag.glsl +33 -0
  545. package/lib/point/shaders/tile/text_map_frag.glsl +31 -0
  546. package/lib/point/shaders/tile/text_map_vert.glsl +38 -0
  547. package/lib/point/shaders/tile/text_vert.glsl +48 -0
  548. package/lib/point/shape/extrude.js +78 -0
  549. package/lib/polygon/index.js +160 -0
  550. package/lib/polygon/models/extrude.js +318 -0
  551. package/lib/polygon/models/fill.js +225 -0
  552. package/lib/polygon/models/index.js +50 -0
  553. package/lib/polygon/models/ocean.js +219 -0
  554. package/lib/polygon/models/tile.js +114 -0
  555. package/lib/polygon/models/water.js +196 -0
  556. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  557. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  558. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  559. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  560. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  561. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  562. package/lib/polygon/shaders/polygon_frag.glsl +12 -0
  563. package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
  564. package/lib/polygon/shaders/polygon_linear_vert.glsl +74 -0
  565. package/lib/polygon/shaders/polygon_vert.glsl +66 -0
  566. package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  567. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  568. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  569. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  570. package/lib/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  571. package/lib/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  572. package/lib/raster/buffers/triangulation.js +35 -0
  573. package/lib/raster/index.js +120 -0
  574. package/lib/raster/models/index.js +23 -0
  575. package/lib/raster/models/raster.js +259 -0
  576. package/lib/raster/models/rasterRgb.js +241 -0
  577. package/lib/raster/models/rasterTile.js +154 -0
  578. package/lib/raster/raster.js +191 -0
  579. package/lib/raster/shaders/raster_2d_frag.glsl +64 -0
  580. package/lib/raster/shaders/raster_2d_vert.glsl +17 -0
  581. package/lib/raster/shaders/raster_frag.glsl +9 -0
  582. package/lib/raster/shaders/raster_rgb_frag.glsl +12 -0
  583. package/lib/raster/shaders/raster_vert.glsl +44 -0
  584. package/lib/shader/minify_frag.glsl +7 -0
  585. package/lib/shader/minify_picking_frag.glsl +10 -0
  586. package/lib/tile/interface.js +5 -0
  587. package/lib/tile/manager/baseMapTileLayerManager.js +134 -0
  588. package/lib/tile/manager/baseTileManager.js +121 -0
  589. package/lib/tile/manager/tileConfigManager.js +133 -0
  590. package/lib/tile/manager/tileLayerManager.js +273 -0
  591. package/lib/tile/manager/tilePickerManager.js +205 -0
  592. package/lib/tile/models/tileModel.js +94 -0
  593. package/lib/tile/tileFactory/base.js +496 -0
  594. package/lib/tile/tileFactory/index.js +66 -0
  595. package/lib/tile/tileFactory/line.js +73 -0
  596. package/lib/tile/tileFactory/point.js +74 -0
  597. package/lib/tile/tileFactory/polygon.js +73 -0
  598. package/lib/tile/tileFactory/raster.js +71 -0
  599. package/lib/tile/tileFactory/rasterData.js +99 -0
  600. package/lib/tile/tileFactory/rasterDataLayer.js +104 -0
  601. package/lib/tile/tileFactory/test.js +118 -0
  602. package/lib/tile/tileFactory/vectorLayer.js +275 -0
  603. package/lib/tile/tileLayer/baseMapTileLayer.js +202 -0
  604. package/lib/tile/tileLayer/baseTileLayer.js +429 -0
  605. package/lib/tile/tileTest.js +74 -0
  606. package/lib/tile/tmsMapTileLayer.js +114 -0
  607. package/lib/tile/tmsTileLayer.js +118 -0
  608. package/lib/tile/utils.js +248 -0
  609. package/lib/utils/blend.js +65 -0
  610. package/lib/utils/collision-index.js +118 -0
  611. package/lib/utils/dataMappingStyle.js +154 -0
  612. package/lib/utils/extrude_polyline.js +653 -0
  613. package/lib/utils/grid-index.js +188 -0
  614. package/lib/utils/layerData.js +187 -0
  615. package/lib/utils/multiPassRender.js +61 -0
  616. package/lib/utils/polylineNormal.js +230 -0
  617. package/lib/utils/simpleLine.js +116 -0
  618. package/lib/utils/symbol-layout.js +308 -0
  619. package/lib/utils/updateShape.js +27 -0
  620. package/lib/wind/index.js +111 -0
  621. package/lib/wind/models/index.js +16 -0
  622. package/lib/wind/models/utils.js +253 -0
  623. package/lib/wind/models/wind.js +346 -0
  624. package/lib/wind/models/windRender.js +373 -0
  625. package/lib/wind/models/windShader.js +25 -0
  626. package/lib/wind/shaders/wind_frag.glsl +9 -0
  627. package/lib/wind/shaders/wind_vert.glsl +17 -0
  628. package/package.json +6 -6
@@ -0,0 +1,524 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.TextTriangulation = TextTriangulation;
9
+ exports.default = void 0;
10
+
11
+ var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
12
+
13
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
14
+
15
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
16
+
17
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
18
+
19
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
20
+
21
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
22
+
23
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
24
+
25
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
26
+
27
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
28
+
29
+ var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
30
+
31
+ var _l7Core = require("@antv/l7-core");
32
+
33
+ var _l7Utils = require("@antv/l7-utils");
34
+
35
+ var _lodash = require("lodash");
36
+
37
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
38
+
39
+ var _collisionIndex = _interopRequireDefault(require("../../utils/collision-index"));
40
+
41
+ var _symbolLayout = require("../../utils/symbol-layout");
42
+
43
+ function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
44
+
45
+ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
46
+
47
+ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
48
+
49
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
50
+
51
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
52
+
53
+ /* babel-plugin-inline-import '../shaders/tile/text_frag.glsl' */
54
+ var text_frag = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 48.0\nuniform sampler2D u_sdf_map;\nuniform float u_gamma_scale : 0.5;\n// uniform float u_font_size : 24.0;\nuniform float u_opacity : 1.0;\nuniform vec4 u_stroke_color : [0, 0, 0, 1];\nuniform float u_stroke_width : 2.0;\nuniform float u_halo_blur : 0.5;\nuniform float u_DevicePixelRatio;\n\nvarying vec4 v_color;\nvarying vec2 v_uv;\nvarying float v_gamma_scale;\nvarying float v_fontScale;\n\n#pragma include \"picking\"\nvoid main() {\n // get sdf from atlas\n float dist = texture2D(u_sdf_map, v_uv).a;\n\n lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;\n highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;\n\n highp float gamma_scaled = gamma * v_gamma_scale;\n\n highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);\n \n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * u_opacity), vec4(u_stroke_color.rgb, u_stroke_color.a * u_opacity), smoothstep(0., 0.5, 1. - dist));\n gl_FragColor.a= gl_FragColor.a * alpha;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
55
+
56
+ /* babel-plugin-inline-import '../shaders/tile/text_vert.glsl' */
57
+ var text_vert = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 24.0\nattribute vec3 a_Position;\nattribute vec2 a_tex;\nattribute vec2 a_textOffsets;\nattribute vec4 a_Color;\nattribute float a_Size;\n\nuniform vec2 u_sdf_map_size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec2 v_uv;\nvarying float v_gamma_scale;\nvarying vec4 v_color;\nvarying float v_fontScale;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n v_uv = a_tex / u_sdf_map_size;\n\n // \u6587\u672C\u7F29\u653E\u6BD4\u4F8B\n float fontScale = a_Size / FONT_SIZE;\n v_fontScale = fontScale;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n vec4 projected_position;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n projected_position = u_Mvp * (vec4(a_Position.xyz, 1.0));\n } else { // else\n projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n gl_Position = vec4(\n projected_position.xy / projected_position.w + a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n v_gamma_scale = gl_Position.w;\n setPickingColor(a_PickingColor);\n\n}\n";
58
+
59
+ /* babel-plugin-inline-import '../shaders/tile/text_map_frag.glsl' */
60
+ var text_map_frag = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 48.0\nuniform sampler2D u_sdf_map;\nuniform float u_gamma_scale : 0.5;\n\nuniform float u_opacity : 1.0;\nuniform vec4 u_stroke_color : [0, 0, 0, 1];\nuniform float u_stroke_width : 2.0;\nuniform float u_halo_blur : 0.5;\nuniform float u_DevicePixelRatio;\n\nvarying vec2 v_uv;\nvarying float v_gamma_scale;\nvarying float v_fontScale;\nuniform vec4 u_color;\n\nvoid main() {\n // get sdf from atlas\n float dist = texture2D(u_sdf_map, v_uv).a;\n\n lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;\n highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;\n\n highp float gamma_scaled = gamma * v_gamma_scale;\n\n highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);\n \n gl_FragColor = mix(vec4(u_color.rgb, u_color.a * u_opacity), vec4(u_stroke_color.rgb, u_stroke_color.a * u_opacity), smoothstep(0., 0.5, 1. - dist));\n gl_FragColor.a= gl_FragColor.a * alpha;\n}\n";
61
+
62
+ /* babel-plugin-inline-import '../shaders/tile/text_map_vert.glsl' */
63
+ var text_map_vert = "#define FONT_SIZE 24.0\nattribute vec3 a_Position;\nattribute vec2 a_tex;\nattribute vec2 a_textOffsets;\n\nuniform vec2 u_sdf_map_size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_size;\n\nvarying vec2 v_uv;\nvarying float v_gamma_scale;\nvarying float v_fontScale;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_uv = a_tex / u_sdf_map_size;\n\n // \u6587\u672C\u7F29\u653E\u6BD4\u4F8B\n float fontScale = u_size / FONT_SIZE;\n v_fontScale = fontScale;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n vec4 projected_position;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n projected_position = u_Mvp * (vec4(a_Position.xyz, 1.0));\n } else { // else\n projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n gl_Position = vec4(\n projected_position.xy / projected_position.w + a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n v_gamma_scale = gl_Position.w;\n\n}\n";
64
+
65
+ function TextTriangulation(feature) {
66
+ // @ts-ignore
67
+ var that = this;
68
+ var id = feature.id;
69
+ var vertices = [];
70
+ var indices = [];
71
+
72
+ if (!that.glyphInfoMap || !that.glyphInfoMap[id]) {
73
+ return {
74
+ vertices: [],
75
+ // [ x, y, z, tex.x,tex.y, offset.x. offset.y]
76
+ indices: [],
77
+ size: 7
78
+ };
79
+ }
80
+
81
+ var centroid = that.glyphInfoMap[id].centroid; // 计算中心点
82
+
83
+ var coord = centroid.length === 2 ? [centroid[0], centroid[1], 0] : centroid;
84
+ that.glyphInfoMap[id].glyphQuads.forEach(function (quad, index) {
85
+ vertices.push.apply(vertices, (0, _toConsumableArray2.default)(coord).concat([quad.tex.x, quad.tex.y + quad.tex.height, quad.tl.x, quad.tl.y], (0, _toConsumableArray2.default)(coord), [quad.tex.x + quad.tex.width, quad.tex.y + quad.tex.height, quad.tr.x, quad.tr.y], (0, _toConsumableArray2.default)(coord), [quad.tex.x + quad.tex.width, quad.tex.y, quad.br.x, quad.br.y], (0, _toConsumableArray2.default)(coord), [quad.tex.x, quad.tex.y, quad.bl.x, quad.bl.y]));
86
+ indices.push(0 + index * 4, 1 + index * 4, 2 + index * 4, 2 + index * 4, 3 + index * 4, 0 + index * 4);
87
+ });
88
+ return {
89
+ vertices: vertices,
90
+ // [ x, y, z, tex.x,tex.y, offset.x. offset.y]
91
+ indices: indices,
92
+ size: 7
93
+ };
94
+ }
95
+
96
+ var TextModel = /*#__PURE__*/function (_BaseModel) {
97
+ (0, _inherits2.default)(TextModel, _BaseModel);
98
+
99
+ var _super = _createSuper(TextModel);
100
+
101
+ function TextModel() {
102
+ var _this;
103
+
104
+ (0, _classCallCheck2.default)(this, TextModel);
105
+
106
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
107
+ args[_key] = arguments[_key];
108
+ }
109
+
110
+ _this = _super.call.apply(_super, [this].concat(args));
111
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "glyphInfoMap", {});
112
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "currentZoom", -1);
113
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "textureHeight", 0);
114
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "textCount", 0);
115
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "preTextStyle", {});
116
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "buildModels", /*#__PURE__*/function () {
117
+ var _ref = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee(callbackModel) {
118
+ var _this$layer$getLayerC, usage;
119
+
120
+ return _regenerator.default.wrap(function _callee$(_context) {
121
+ while (1) {
122
+ switch (_context.prev = _context.next) {
123
+ case 0:
124
+ _this.mapping();
125
+
126
+ _this$layer$getLayerC = _this.layer.getLayerConfig(), usage = _this$layer$getLayerC.usage;
127
+
128
+ _this.layer.buildLayerModel({
129
+ moduleName: 'pointTileText_' + usage,
130
+ vertexShader: usage === 'basemap' ? text_map_vert : text_vert,
131
+ fragmentShader: usage === 'basemap' ? text_map_frag : text_frag,
132
+ triangulation: TextTriangulation.bind((0, _assertThisInitialized2.default)(_this)),
133
+ depth: {
134
+ enable: false
135
+ },
136
+ blend: _this.getBlend(),
137
+ pick: usage !== 'basemap'
138
+ }).then(function (model) {
139
+ callbackModel([model]);
140
+ }).catch(function (err) {
141
+ console.warn(err);
142
+ callbackModel([]);
143
+ });
144
+
145
+ case 3:
146
+ case "end":
147
+ return _context.stop();
148
+ }
149
+ }
150
+ }, _callee);
151
+ }));
152
+
153
+ return function (_x) {
154
+ return _ref.apply(this, arguments);
155
+ };
156
+ }());
157
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "mapping", function () {
158
+ _this.initGlyph();
159
+
160
+ _this.updateTexture();
161
+
162
+ _this.filterGlyphs();
163
+
164
+ _this.reBuildModel();
165
+ });
166
+ return _this;
167
+ }
168
+
169
+ (0, _createClass2.default)(TextModel, [{
170
+ key: "getUninforms",
171
+ value: function getUninforms() {
172
+ var _ref2 = this.layer.getLayerConfig(),
173
+ _ref2$opacity = _ref2.opacity,
174
+ opacity = _ref2$opacity === void 0 ? 1.0 : _ref2$opacity,
175
+ _ref2$stroke = _ref2.stroke,
176
+ stroke = _ref2$stroke === void 0 ? '#fff' : _ref2$stroke,
177
+ _ref2$strokeWidth = _ref2.strokeWidth,
178
+ strokeWidth = _ref2$strokeWidth === void 0 ? 0 : _ref2$strokeWidth,
179
+ _ref2$textAnchor = _ref2.textAnchor,
180
+ textAnchor = _ref2$textAnchor === void 0 ? 'center' : _ref2$textAnchor,
181
+ _ref2$textAllowOverla = _ref2.textAllowOverlap,
182
+ textAllowOverlap = _ref2$textAllowOverla === void 0 ? false : _ref2$textAllowOverla,
183
+ _ref2$halo = _ref2.halo,
184
+ halo = _ref2$halo === void 0 ? 0.5 : _ref2$halo,
185
+ _ref2$gamma = _ref2.gamma,
186
+ gamma = _ref2$gamma === void 0 ? 2.0 : _ref2$gamma,
187
+ usage = _ref2.usage,
188
+ _ref2$color = _ref2.color,
189
+ color = _ref2$color === void 0 ? '#fff' : _ref2$color,
190
+ _ref2$size = _ref2.size,
191
+ size = _ref2$size === void 0 ? 1 : _ref2$size;
192
+
193
+ var _this$fontService = this.fontService,
194
+ canvas = _this$fontService.canvas,
195
+ mapping = _this$fontService.mapping;
196
+
197
+ if (Object.keys(mapping).length !== this.textCount) {
198
+ this.updateTexture();
199
+ this.textCount = Object.keys(mapping).length;
200
+ }
201
+
202
+ this.preTextStyle = {
203
+ textAnchor: textAnchor,
204
+ textAllowOverlap: textAllowOverlap
205
+ };
206
+ return {
207
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
208
+ u_stroke_width: (0, _lodash.isNumber)(strokeWidth) ? strokeWidth : 1.0,
209
+ u_stroke_color: this.getStrokeColor(stroke),
210
+ u_sdf_map: this.texture,
211
+ u_halo_blur: halo,
212
+ u_gamma_scale: gamma,
213
+ u_sdf_map_size: [canvas.width, canvas.height],
214
+ u_color: usage === 'basemap' ? (0, _l7Utils.rgb2arr)(color) : [0, 0, 0, 0],
215
+ u_size: usage === 'basemap' ? size : 1
216
+ };
217
+ }
218
+ }, {
219
+ key: "initModels",
220
+ value: function initModels(callbackModel) {
221
+ this.extent = this.textExtent();
222
+
223
+ var _ref3 = this.layer.getLayerConfig(),
224
+ _ref3$textAnchor = _ref3.textAnchor,
225
+ textAnchor = _ref3$textAnchor === void 0 ? 'center' : _ref3$textAnchor,
226
+ _ref3$textAllowOverla = _ref3.textAllowOverlap,
227
+ textAllowOverlap = _ref3$textAllowOverla === void 0 ? true : _ref3$textAllowOverla;
228
+
229
+ this.preTextStyle = {
230
+ textAnchor: textAnchor,
231
+ textAllowOverlap: textAllowOverlap
232
+ };
233
+ this.buildModels(callbackModel);
234
+ }
235
+ }, {
236
+ key: "clearModels",
237
+ value: function clearModels() {
238
+ var _this$texture;
239
+
240
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
241
+ }
242
+ }, {
243
+ key: "registerBuiltinAttributes",
244
+ value: function registerBuiltinAttributes() {
245
+ var _this$layer$getLayerC2 = this.layer.getLayerConfig(),
246
+ usage = _this$layer$getLayerC2.usage;
247
+
248
+ this.styleAttributeService.registerStyleAttribute({
249
+ name: 'textOffsets',
250
+ type: _l7Core.AttributeType.Attribute,
251
+ descriptor: {
252
+ name: 'a_textOffsets',
253
+ buffer: {
254
+ usage: _l7Core.gl.STATIC_DRAW,
255
+ data: [],
256
+ type: _l7Core.gl.FLOAT
257
+ },
258
+ size: 2,
259
+ update: function update(feature, featureIdx, vertex) {
260
+ return [vertex[5], vertex[6]];
261
+ }
262
+ }
263
+ });
264
+
265
+ if (usage !== 'basemap') {
266
+ this.styleAttributeService.registerStyleAttribute({
267
+ name: 'size',
268
+ type: _l7Core.AttributeType.Attribute,
269
+ descriptor: {
270
+ name: 'a_Size',
271
+ buffer: {
272
+ usage: _l7Core.gl.DYNAMIC_DRAW,
273
+ data: [],
274
+ type: _l7Core.gl.FLOAT
275
+ },
276
+ size: 1,
277
+ update: function update(feature) {
278
+ var _feature$size = feature.size,
279
+ size = _feature$size === void 0 ? 12 : _feature$size;
280
+ return Array.isArray(size) ? [size[0]] : [size];
281
+ }
282
+ }
283
+ });
284
+ }
285
+
286
+ this.styleAttributeService.registerStyleAttribute({
287
+ name: 'textUv',
288
+ type: _l7Core.AttributeType.Attribute,
289
+ descriptor: {
290
+ name: 'a_tex',
291
+ buffer: {
292
+ usage: _l7Core.gl.DYNAMIC_DRAW,
293
+ data: [],
294
+ type: _l7Core.gl.FLOAT
295
+ },
296
+ size: 2,
297
+ update: function update(feature, featureIdx, vertex) {
298
+ return [vertex[3], vertex[4]];
299
+ }
300
+ }
301
+ });
302
+ }
303
+ }, {
304
+ key: "textExtent",
305
+ value: function textExtent() {
306
+ var bounds = this.mapService.getBounds();
307
+ return (0, _l7Utils.padBounds)(bounds, 0.5);
308
+ }
309
+ /**
310
+ * 生成文字纹理(生成文字纹理字典)
311
+ */
312
+
313
+ }, {
314
+ key: "initTextFont",
315
+ value: function initTextFont() {
316
+ var _ref4 = this.layer.getLayerConfig(),
317
+ _ref4$fontWeight = _ref4.fontWeight,
318
+ fontWeight = _ref4$fontWeight === void 0 ? '400' : _ref4$fontWeight,
319
+ _ref4$fontFamily = _ref4.fontFamily,
320
+ fontFamily = _ref4$fontFamily === void 0 ? 'sans-serif' : _ref4$fontFamily;
321
+
322
+ var data = this.layer.getEncodedData();
323
+ var characterSet = [];
324
+ data.forEach(function (item) {
325
+ var _item$shape = item.shape,
326
+ shape = _item$shape === void 0 ? '' : _item$shape;
327
+ shape = shape.toString();
328
+
329
+ var _iterator = _createForOfIteratorHelper(shape),
330
+ _step;
331
+
332
+ try {
333
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
334
+ var char = _step.value;
335
+
336
+ // 去重
337
+ if (characterSet.indexOf(char) === -1) {
338
+ characterSet.push(char);
339
+ }
340
+ }
341
+ } catch (err) {
342
+ _iterator.e(err);
343
+ } finally {
344
+ _iterator.f();
345
+ }
346
+ });
347
+ this.fontService.setFontOptions({
348
+ characterSet: characterSet,
349
+ fontWeight: fontWeight,
350
+ fontFamily: fontFamily,
351
+ iconfont: false
352
+ });
353
+ }
354
+ /**
355
+ * 生成文字布局(对照文字纹理字典提取对应文字的位置很好信息)
356
+ */
357
+
358
+ }, {
359
+ key: "generateGlyphLayout",
360
+ value: function generateGlyphLayout() {
361
+ var _this2 = this;
362
+
363
+ var mapping = this.fontService.mapping;
364
+
365
+ var _ref5 = this.layer.getLayerConfig(),
366
+ _ref5$spacing = _ref5.spacing,
367
+ spacing = _ref5$spacing === void 0 ? 2 : _ref5$spacing,
368
+ _ref5$textAnchor = _ref5.textAnchor,
369
+ textAnchor = _ref5$textAnchor === void 0 ? 'center' : _ref5$textAnchor;
370
+
371
+ var data = this.layer.getEncodedData();
372
+ this.glyphInfo = data.map(function (feature) {
373
+ var _feature$shape = feature.shape,
374
+ shape = _feature$shape === void 0 ? '' : _feature$shape,
375
+ id = feature.id,
376
+ _feature$size2 = feature.size,
377
+ size = _feature$size2 === void 0 ? 1 : _feature$size2,
378
+ _feature$textOffset = feature.textOffset,
379
+ textOffset = _feature$textOffset === void 0 ? [0, 0] : _feature$textOffset;
380
+ var shaping = (0, _symbolLayout.shapeText)(shape.toString(), mapping, // @ts-ignore
381
+ size, textAnchor, 'left', spacing, textOffset, false);
382
+ var glyphQuads = (0, _symbolLayout.getGlyphQuads)(shaping, textOffset, false);
383
+ feature.shaping = shaping;
384
+ feature.glyphQuads = glyphQuads;
385
+ feature.centroid = (0, _l7Utils.calculateCentroid)(feature.coordinates); // 此时地图高德2.0 originCentroid == centroid
386
+
387
+ feature.originCentroid = feature.version === 'GAODE2.x' ? (0, _l7Utils.calculateCentroid)(feature.originCoordinates) : feature.originCentroid = feature.centroid;
388
+ _this2.glyphInfoMap[id] = {
389
+ shaping: shaping,
390
+ glyphQuads: glyphQuads,
391
+ centroid: (0, _l7Utils.calculateCentroid)(feature.coordinates)
392
+ };
393
+ return feature;
394
+ });
395
+ }
396
+ /**
397
+ * 文字避让 depend on originCentorid
398
+ */
399
+
400
+ }, {
401
+ key: "filterGlyphs",
402
+ value: function filterGlyphs() {
403
+ var _this3 = this;
404
+
405
+ var _ref6 = this.layer.getLayerConfig(),
406
+ _ref6$padding = _ref6.padding,
407
+ padding = _ref6$padding === void 0 ? [4, 4] : _ref6$padding,
408
+ _ref6$textAllowOverla = _ref6.textAllowOverlap,
409
+ textAllowOverlap = _ref6$textAllowOverla === void 0 ? false : _ref6$textAllowOverla;
410
+
411
+ if (textAllowOverlap) {
412
+ // 如果允许文本覆盖
413
+ return;
414
+ }
415
+
416
+ this.glyphInfoMap = {};
417
+ this.currentZoom = this.mapService.getZoom();
418
+ this.extent = this.textExtent();
419
+
420
+ var _this$rendererService = this.rendererService.getViewportSize(),
421
+ width = _this$rendererService.width,
422
+ height = _this$rendererService.height;
423
+
424
+ var collisionIndex = new _collisionIndex.default(width, height);
425
+ var filterData = this.glyphInfo.filter(function (feature) {
426
+ var shaping = feature.shaping,
427
+ _feature$id = feature.id,
428
+ id = _feature$id === void 0 ? 0 : _feature$id;
429
+ var centroid = feature.version === 'GAODE2.x' ? feature.originCentroid : feature.centroid;
430
+ var size = feature.size;
431
+ var fontScale = size / 24;
432
+
433
+ var pixels = _this3.mapService.lngLatToContainer(centroid);
434
+
435
+ var _collisionIndex$place = collisionIndex.placeCollisionBox({
436
+ x1: shaping.left * fontScale - padding[0],
437
+ x2: shaping.right * fontScale + padding[0],
438
+ y1: shaping.top * fontScale - padding[1],
439
+ y2: shaping.bottom * fontScale + padding[1],
440
+ anchorPointX: pixels.x,
441
+ anchorPointY: pixels.y
442
+ }),
443
+ box = _collisionIndex$place.box;
444
+
445
+ if (box && box.length) {
446
+ collisionIndex.insertCollisionBox(box, id);
447
+ return true;
448
+ } else {
449
+ return false;
450
+ }
451
+ });
452
+ filterData.forEach(function (item) {
453
+ // @ts-ignore
454
+ _this3.glyphInfoMap[item.id] = item;
455
+ });
456
+ }
457
+ /**
458
+ * 初始化文字布局
459
+ */
460
+
461
+ }, {
462
+ key: "initGlyph",
463
+ value: function initGlyph() {
464
+ // 1.生成文字纹理
465
+ this.initTextFont(); // 2.生成文字布局
466
+
467
+ this.generateGlyphLayout();
468
+ }
469
+ /**
470
+ * 更新文字纹理
471
+ */
472
+
473
+ }, {
474
+ key: "updateTexture",
475
+ value: function updateTexture() {
476
+ var createTexture2D = this.rendererService.createTexture2D;
477
+ var canvas = this.fontService.canvas;
478
+ this.textureHeight = canvas.height;
479
+
480
+ if (this.texture) {
481
+ this.texture.destroy();
482
+ }
483
+
484
+ this.texture = createTexture2D({
485
+ data: canvas,
486
+ mag: _l7Core.gl.LINEAR,
487
+ min: _l7Core.gl.LINEAR,
488
+ width: canvas.width,
489
+ height: canvas.height
490
+ });
491
+ }
492
+ }, {
493
+ key: "reBuildModel",
494
+ value: function reBuildModel() {
495
+ var _this4 = this;
496
+
497
+ var _this$layer$getLayerC3 = this.layer.getLayerConfig(),
498
+ usage = _this$layer$getLayerC3.usage;
499
+
500
+ this.filterGlyphs();
501
+ this.layer.buildLayerModel({
502
+ moduleName: 'pointTileText_' + usage,
503
+ vertexShader: usage === 'basemap' ? text_map_vert : text_vert,
504
+ fragmentShader: usage === 'basemap' ? text_map_frag : text_frag,
505
+ triangulation: TextTriangulation.bind(this),
506
+ depth: {
507
+ enable: false
508
+ },
509
+ blend: this.getBlend(),
510
+ pick: usage !== 'basemap'
511
+ }).then(function (model) {
512
+ _this4.layer.models = [model];
513
+
514
+ _this4.layerService.throttleRenderLayers();
515
+ }).catch(function (err) {
516
+ console.warn(err);
517
+ _this4.layer.models = [];
518
+ });
519
+ }
520
+ }]);
521
+ return TextModel;
522
+ }(_BaseModel2.default);
523
+
524
+ exports.default = TextModel;
@@ -0,0 +1,65 @@
1
+
2
+ uniform float u_additive;
3
+
4
+ varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
5
+
6
+ varying vec4 v_data;
7
+ varying vec4 v_color;
8
+ varying float v_radius;
9
+ uniform float u_time;
10
+ uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
11
+
12
+ #pragma include "sdf_2d"
13
+ #pragma include "picking"
14
+
15
+ void main() {
16
+
17
+ vec4 textrueStroke = vec4(
18
+ styleMappingMat[1][0],
19
+ styleMappingMat[1][1],
20
+ styleMappingMat[1][2],
21
+ styleMappingMat[1][3]
22
+ );
23
+
24
+ float opacity = styleMappingMat[0][0];
25
+
26
+ lowp float antialiasblur = v_data.z;
27
+ float r = v_radius / (v_radius);
28
+
29
+ float outer_df;
30
+ float inner_df;
31
+ // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
32
+
33
+ outer_df = sdCircle(v_data.xy, 1.0);
34
+ inner_df = sdCircle(v_data.xy, r);
35
+
36
+
37
+ float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
38
+
39
+ float color_t = smoothstep(
40
+ antialiasblur,
41
+ 0.0,
42
+ inner_df
43
+ );
44
+ float PI = 3.14159;
45
+ float N_RINGS = 3.0;
46
+ float FREQ = 1.0;
47
+
48
+ gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
49
+
50
+ float d = length(v_data.xy);
51
+ if(d > 0.5) {
52
+ discard;
53
+ }
54
+ float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_animate.z - u_animate.y * u_time)), 0.0, 1.0);
55
+
56
+ // 根据叠加模式选择效果
57
+ if(u_additive > 0.0) {
58
+ gl_FragColor *= intensity;
59
+ // 优化水波点 blend additive 模式下有的拾取效果
60
+ gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
61
+ } else {
62
+ gl_FragColor = vec4(gl_FragColor.xyz, gl_FragColor.a * intensity);
63
+ gl_FragColor = filterColor(gl_FragColor);
64
+ }
65
+ }
@@ -0,0 +1,44 @@
1
+ varying vec4 v_color;
2
+ uniform float u_opacity: 1.0;
3
+
4
+ uniform float u_pickLight: 0.0;
5
+
6
+ #pragma include "picking"
7
+
8
+ varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
9
+
10
+ uniform float u_linearColor: 0;
11
+ uniform vec4 u_sourceColor;
12
+ uniform vec4 u_targetColor;
13
+
14
+ uniform float u_opacitylinear: 0.0;
15
+ uniform float u_opacitylinear_dir: 1.0;
16
+
17
+ void main() {
18
+ float opacity = styleMappingMat[0][0];
19
+ float lightWeight = styleMappingMat[1][3];
20
+ float barLinearZ = styleMappingMat[2][3];
21
+
22
+ // 设置圆柱的底色
23
+ if(u_linearColor == 1.0) { // 使用渐变颜色
24
+ gl_FragColor = mix(u_sourceColor, u_targetColor, barLinearZ);
25
+ gl_FragColor.rgb *= lightWeight;
26
+ } else { // 使用 color 方法传入的颜色
27
+ gl_FragColor = v_color;
28
+ }
29
+
30
+ // 应用透明度
31
+ gl_FragColor.a *= opacity;
32
+
33
+ // 开启透明度渐变
34
+ if(u_opacitylinear > 0.0) {
35
+ gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - barLinearZ): barLinearZ;
36
+ }
37
+
38
+ // picking
39
+ if(u_pickLight > 0.0) {
40
+ gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);
41
+ } else {
42
+ gl_FragColor = filterColor(gl_FragColor);
43
+ }
44
+ }