@antv/l7-layers 2.9.32-alpha.2 → 2.9.33

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (628) hide show
  1. package/es/Geometry/index.d.ts +32 -0
  2. package/es/Geometry/index.js +118 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +228 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +419 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +301 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +23 -0
  18. package/es/canvas/index.js +121 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +86 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1424 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +489 -0
  33. package/es/core/interface.d.ts +224 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +128 -0
  42. package/es/core/triangulation.js +553 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +141 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +106 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +140 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +463 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +107 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +37 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +104 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +200 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +164 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +9 -0
  92. package/es/image/models/tileDataImage.d.ts +19 -0
  93. package/es/image/models/tileDataImage.js +174 -0
  94. package/es/image/shaders/dataImage_frag.glsl +38 -0
  95. package/es/image/shaders/image_frag.glsl +9 -0
  96. package/es/image/shaders/image_vert.glsl +17 -0
  97. package/es/index.d.ts +17 -0
  98. package/es/index.js +107 -0
  99. package/es/line/index.d.ts +43 -0
  100. package/es/line/index.js +140 -0
  101. package/es/line/models/arc.d.ts +17 -0
  102. package/es/line/models/arc.js +356 -0
  103. package/es/line/models/arc_3d.d.ts +17 -0
  104. package/es/line/models/arc_3d.js +333 -0
  105. package/es/line/models/earthArc_3d.d.ts +17 -0
  106. package/es/line/models/earthArc_3d.js +336 -0
  107. package/es/line/models/great_circle.d.ts +12 -0
  108. package/es/line/models/great_circle.js +294 -0
  109. package/es/line/models/half.d.ts +18 -0
  110. package/es/line/models/half.js +281 -0
  111. package/es/line/models/index.d.ts +5 -0
  112. package/es/line/models/index.js +25 -0
  113. package/es/line/models/line.d.ts +21 -0
  114. package/es/line/models/line.js +443 -0
  115. package/es/line/models/linearline.d.ts +11 -0
  116. package/es/line/models/linearline.js +275 -0
  117. package/es/line/models/simpleLine.d.ts +14 -0
  118. package/es/line/models/simpleLine.js +234 -0
  119. package/es/line/models/simpleTileLine.d.ts +9 -0
  120. package/es/line/models/simpleTileLine.js +100 -0
  121. package/es/line/models/tile.d.ts +8 -0
  122. package/es/line/models/tile.js +178 -0
  123. package/es/line/models/wall.d.ts +12 -0
  124. package/es/line/models/wall.js +293 -0
  125. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  126. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  127. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  128. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  129. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  130. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  131. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  132. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  133. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  134. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  135. package/es/line/shaders/line_arc_frag.glsl +88 -0
  136. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  137. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  138. package/es/line/shaders/line_arc_vert.glsl +178 -0
  139. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  140. package/es/line/shaders/line_frag.glsl +99 -0
  141. package/es/line/shaders/line_vert.glsl +192 -0
  142. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  143. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  144. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  145. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  146. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  147. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  148. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  149. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  150. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  151. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  152. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  153. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  154. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  155. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  156. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  157. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  158. package/es/mask/index.d.ts +27 -0
  159. package/es/mask/index.js +153 -0
  160. package/es/mask/models/fill.d.ts +12 -0
  161. package/es/mask/models/fill.js +124 -0
  162. package/es/mask/models/index.d.ts +5 -0
  163. package/es/mask/models/index.js +5 -0
  164. package/es/mask/shaders/mask_vert.glsl +16 -0
  165. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  166. package/es/plugins/DataMappingPlugin.js +413 -0
  167. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  168. package/es/plugins/DataSourcePlugin.js +84 -0
  169. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  170. package/es/plugins/FeatureScalePlugin.js +340 -0
  171. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  172. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  173. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  174. package/es/plugins/LayerModelPlugin.js +72 -0
  175. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  176. package/es/plugins/LayerStylePlugin.js +39 -0
  177. package/es/plugins/LightingPlugin.d.ts +36 -0
  178. package/es/plugins/LightingPlugin.js +104 -0
  179. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  180. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  181. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  182. package/es/plugins/PixelPickingPlugin.js +126 -0
  183. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
  185. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  186. package/es/plugins/ShaderUniformPlugin.js +99 -0
  187. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  188. package/es/plugins/UpdateModelPlugin.js +31 -0
  189. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  191. package/es/point/index.d.ts +40 -0
  192. package/es/point/index.js +229 -0
  193. package/es/point/models/earthExtrude.d.ts +24 -0
  194. package/es/point/models/earthExtrude.js +274 -0
  195. package/es/point/models/earthFill.d.ts +11 -0
  196. package/es/point/models/earthFill.js +258 -0
  197. package/es/point/models/extrude.d.ts +24 -0
  198. package/es/point/models/extrude.js +295 -0
  199. package/es/point/models/fill.d.ts +40 -0
  200. package/es/point/models/fill.js +403 -0
  201. package/es/point/models/fillmage.d.ts +25 -0
  202. package/es/point/models/fillmage.js +366 -0
  203. package/es/point/models/image.d.ts +11 -0
  204. package/es/point/models/image.js +239 -0
  205. package/es/point/models/index.d.ts +5 -0
  206. package/es/point/models/index.js +30 -0
  207. package/es/point/models/normal.d.ts +16 -0
  208. package/es/point/models/normal.js +124 -0
  209. package/es/point/models/radar.d.ts +24 -0
  210. package/es/point/models/radar.js +232 -0
  211. package/es/point/models/simplePoint.d.ts +16 -0
  212. package/es/point/models/simplePoint.js +179 -0
  213. package/es/point/models/text.d.ts +57 -0
  214. package/es/point/models/text.js +619 -0
  215. package/es/point/models/tile.d.ts +15 -0
  216. package/es/point/models/tile.js +175 -0
  217. package/es/point/models/tileText.d.ts +52 -0
  218. package/es/point/models/tileText.js +509 -0
  219. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  220. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  221. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  222. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  223. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  224. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  225. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  226. package/es/point/shaders/fill_frag.glsl +84 -0
  227. package/es/point/shaders/fill_vert.glsl +188 -0
  228. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  229. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  230. package/es/point/shaders/image_frag.glsl +39 -0
  231. package/es/point/shaders/image_vert.glsl +90 -0
  232. package/es/point/shaders/normal_frag.glsl +6 -0
  233. package/es/point/shaders/normal_vert.glsl +24 -0
  234. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  235. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  236. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  237. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  238. package/es/point/shaders/text_frag.glsl +48 -0
  239. package/es/point/shaders/text_vert.glsl +131 -0
  240. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  241. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  242. package/es/point/shaders/tile/text_frag.glsl +33 -0
  243. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  244. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  245. package/es/point/shaders/tile/text_vert.glsl +48 -0
  246. package/es/point/shape/extrude.d.ts +15 -0
  247. package/es/point/shape/extrude.js +63 -0
  248. package/es/polygon/index.d.ts +27 -0
  249. package/es/polygon/index.js +146 -0
  250. package/es/polygon/models/extrude.d.ts +28 -0
  251. package/es/polygon/models/extrude.js +302 -0
  252. package/es/polygon/models/fill.d.ts +17 -0
  253. package/es/polygon/models/fill.js +210 -0
  254. package/es/polygon/models/index.d.ts +5 -0
  255. package/es/polygon/models/index.js +28 -0
  256. package/es/polygon/models/ocean.d.ts +21 -0
  257. package/es/polygon/models/ocean.js +202 -0
  258. package/es/polygon/models/tile.d.ts +12 -0
  259. package/es/polygon/models/tile.js +101 -0
  260. package/es/polygon/models/water.d.ts +16 -0
  261. package/es/polygon/models/water.js +179 -0
  262. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  266. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  268. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  269. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  270. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  271. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  272. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  273. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  274. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  275. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  276. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  277. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  278. package/es/raster/buffers/triangulation.d.ts +6 -0
  279. package/es/raster/buffers/triangulation.js +25 -0
  280. package/es/raster/index.d.ts +19 -0
  281. package/es/raster/index.js +107 -0
  282. package/es/raster/models/index.d.ts +5 -0
  283. package/es/raster/models/index.js +10 -0
  284. package/es/raster/models/raster.d.ts +22 -0
  285. package/es/raster/models/raster.js +242 -0
  286. package/es/raster/models/rasterRgb.d.ts +20 -0
  287. package/es/raster/models/rasterRgb.js +226 -0
  288. package/es/raster/models/rasterTile.d.ts +18 -0
  289. package/es/raster/models/rasterTile.js +140 -0
  290. package/es/raster/raster.d.ts +30 -0
  291. package/es/raster/raster.js +174 -0
  292. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  293. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  294. package/es/raster/shaders/raster_frag.glsl +9 -0
  295. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  296. package/es/raster/shaders/raster_vert.glsl +44 -0
  297. package/es/shader/minify_frag.glsl +7 -0
  298. package/es/shader/minify_picking_frag.glsl +10 -0
  299. package/es/tile/interface.d.ts +29 -0
  300. package/es/tile/interface.js +1 -0
  301. package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
  302. package/es/tile/manager/baseMapTileLayerManager.js +119 -0
  303. package/es/tile/manager/baseTileManager.d.ts +27 -0
  304. package/es/tile/manager/baseTileManager.js +107 -0
  305. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  306. package/es/tile/manager/tileConfigManager.js +121 -0
  307. package/es/tile/manager/tileLayerManager.d.ts +15 -0
  308. package/es/tile/manager/tileLayerManager.js +255 -0
  309. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  310. package/es/tile/manager/tilePickerManager.js +194 -0
  311. package/es/tile/models/tileModel.d.ts +10 -0
  312. package/es/tile/models/tileModel.js +81 -0
  313. package/es/tile/tileFactory/base.d.ts +44 -0
  314. package/es/tile/tileFactory/base.js +472 -0
  315. package/es/tile/tileFactory/index.d.ts +5 -0
  316. package/es/tile/tileFactory/index.js +34 -0
  317. package/es/tile/tileFactory/line.d.ts +12 -0
  318. package/es/tile/tileFactory/line.js +62 -0
  319. package/es/tile/tileFactory/point.d.ts +12 -0
  320. package/es/tile/tileFactory/point.js +63 -0
  321. package/es/tile/tileFactory/polygon.d.ts +12 -0
  322. package/es/tile/tileFactory/polygon.js +62 -0
  323. package/es/tile/tileFactory/raster.d.ts +12 -0
  324. package/es/tile/tileFactory/raster.js +58 -0
  325. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  326. package/es/tile/tileFactory/rasterData.js +86 -0
  327. package/es/tile/tileFactory/rasterDataLayer.d.ts +20 -0
  328. package/es/tile/tileFactory/rasterDataLayer.js +90 -0
  329. package/es/tile/tileFactory/test.d.ts +12 -0
  330. package/es/tile/tileFactory/test.js +105 -0
  331. package/es/tile/tileFactory/vectorLayer.d.ts +35 -0
  332. package/es/tile/tileFactory/vectorLayer.js +260 -0
  333. package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
  334. package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
  335. package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
  336. package/es/tile/tileLayer/baseTileLayer.js +420 -0
  337. package/es/tile/tileTest.d.ts +15 -0
  338. package/es/tile/tileTest.js +62 -0
  339. package/es/tile/tmsMapTileLayer.d.ts +7 -0
  340. package/es/tile/tmsMapTileLayer.js +97 -0
  341. package/es/tile/tmsTileLayer.d.ts +7 -0
  342. package/es/tile/tmsTileLayer.js +101 -0
  343. package/es/tile/utils.d.ts +19 -0
  344. package/es/tile/utils.js +209 -0
  345. package/es/utils/blend.d.ts +2 -0
  346. package/es/utils/blend.js +54 -0
  347. package/es/utils/collision-index.d.ts +47 -0
  348. package/es/utils/collision-index.js +102 -0
  349. package/es/utils/dataMappingStyle.d.ts +31 -0
  350. package/es/utils/dataMappingStyle.js +150 -0
  351. package/es/utils/extrude_polyline.d.ts +67 -0
  352. package/es/utils/extrude_polyline.js +611 -0
  353. package/es/utils/grid-index.d.ts +28 -0
  354. package/es/utils/grid-index.js +179 -0
  355. package/es/utils/layerData.d.ts +2 -0
  356. package/es/utils/layerData.js +176 -0
  357. package/es/utils/multiPassRender.d.ts +16 -0
  358. package/es/utils/multiPassRender.js +50 -0
  359. package/es/utils/polylineNormal.d.ts +9 -0
  360. package/es/utils/polylineNormal.js +191 -0
  361. package/es/utils/simpleLine.d.ts +23 -0
  362. package/es/utils/simpleLine.js +103 -0
  363. package/es/utils/symbol-layout.d.ts +43 -0
  364. package/es/utils/symbol-layout.js +299 -0
  365. package/es/utils/updateShape.d.ts +2 -0
  366. package/es/utils/updateShape.js +20 -0
  367. package/es/wind/index.d.ts +20 -0
  368. package/es/wind/index.js +98 -0
  369. package/es/wind/models/index.d.ts +5 -0
  370. package/es/wind/models/index.js +5 -0
  371. package/es/wind/models/utils.d.ts +19 -0
  372. package/es/wind/models/utils.js +226 -0
  373. package/es/wind/models/wind.d.ts +33 -0
  374. package/es/wind/models/wind.js +331 -0
  375. package/es/wind/models/windRender.d.ts +104 -0
  376. package/es/wind/models/windRender.js +357 -0
  377. package/es/wind/models/windShader.d.ts +12 -0
  378. package/es/wind/models/windShader.js +12 -0
  379. package/es/wind/shaders/wind_frag.glsl +9 -0
  380. package/es/wind/shaders/wind_vert.glsl +17 -0
  381. package/lib/Geometry/index.js +130 -0
  382. package/lib/Geometry/models/billboard.js +242 -0
  383. package/lib/Geometry/models/index.js +22 -0
  384. package/lib/Geometry/models/plane.js +434 -0
  385. package/lib/Geometry/models/sprite.js +315 -0
  386. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  387. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  388. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  389. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  390. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  391. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  392. package/lib/canvas/index.js +133 -0
  393. package/lib/canvas/models/canvas.js +221 -0
  394. package/lib/canvas/models/index.js +16 -0
  395. package/lib/citybuliding/building.js +99 -0
  396. package/lib/citybuliding/models/build.js +202 -0
  397. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  398. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  399. package/lib/core/BaseLayer.js +1419 -0
  400. package/lib/core/BaseModel.js +506 -0
  401. package/lib/core/interface.js +41 -0
  402. package/lib/core/schema.js +33 -0
  403. package/lib/core/shape/Path.js +88 -0
  404. package/lib/core/shape/extrude.js +180 -0
  405. package/lib/core/triangulation.js +619 -0
  406. package/lib/earth/index.js +113 -0
  407. package/lib/earth/models/atmosphere.js +149 -0
  408. package/lib/earth/models/base.js +216 -0
  409. package/lib/earth/models/bloomsphere.js +148 -0
  410. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  411. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  412. package/lib/earth/shaders/base_frag.glsl +13 -0
  413. package/lib/earth/shaders/base_vert.glsl +52 -0
  414. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  415. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  416. package/lib/earth/utils.js +136 -0
  417. package/lib/heatmap/index.js +154 -0
  418. package/lib/heatmap/models/grid.js +120 -0
  419. package/lib/heatmap/models/grid3d.js +154 -0
  420. package/lib/heatmap/models/heatmap.js +486 -0
  421. package/lib/heatmap/models/hexagon.js +121 -0
  422. package/lib/heatmap/models/index.js +26 -0
  423. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  424. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  425. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  426. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  427. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  428. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  429. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  430. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  431. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  432. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  433. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  434. package/lib/heatmap/triangulation.js +44 -0
  435. package/lib/image/index.js +117 -0
  436. package/lib/image/models/dataImage.js +215 -0
  437. package/lib/image/models/image.js +178 -0
  438. package/lib/image/models/index.js +22 -0
  439. package/lib/image/models/tileDataImage.js +188 -0
  440. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  441. package/lib/image/shaders/image_frag.glsl +9 -0
  442. package/lib/image/shaders/image_vert.glsl +17 -0
  443. package/lib/index.js +275 -0
  444. package/lib/line/index.js +152 -0
  445. package/lib/line/models/arc.js +373 -0
  446. package/lib/line/models/arc_3d.js +351 -0
  447. package/lib/line/models/earthArc_3d.js +354 -0
  448. package/lib/line/models/great_circle.js +310 -0
  449. package/lib/line/models/half.js +298 -0
  450. package/lib/line/models/index.js +46 -0
  451. package/lib/line/models/line.js +460 -0
  452. package/lib/line/models/linearline.js +292 -0
  453. package/lib/line/models/simpleLine.js +249 -0
  454. package/lib/line/models/simpleTileLine.js +115 -0
  455. package/lib/line/models/tile.js +194 -0
  456. package/lib/line/models/wall.js +309 -0
  457. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  458. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  459. package/lib/line/shaders/dash/arc_dash_vert.glsl +150 -0
  460. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  461. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  462. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  463. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  464. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  465. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  466. package/lib/line/shaders/line_arc_3d_vert.glsl +206 -0
  467. package/lib/line/shaders/line_arc_frag.glsl +88 -0
  468. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  469. package/lib/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  470. package/lib/line/shaders/line_arc_vert.glsl +178 -0
  471. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  472. package/lib/line/shaders/line_frag.glsl +99 -0
  473. package/lib/line/shaders/line_vert.glsl +192 -0
  474. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  475. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  476. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  477. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  478. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  479. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  480. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  481. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  482. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  483. package/lib/line/shaders/simple/simpleline_vert.glsl +79 -0
  484. package/lib/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  485. package/lib/line/shaders/tile/line_tile_vert.glsl +52 -0
  486. package/lib/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  487. package/lib/line/shaders/tile/simpleline_vert.glsl +21 -0
  488. package/lib/line/shaders/wall/wall_frag.glsl +89 -0
  489. package/lib/line/shaders/wall/wall_vert.glsl +77 -0
  490. package/lib/mask/index.js +168 -0
  491. package/lib/mask/models/fill.js +141 -0
  492. package/lib/mask/models/index.js +16 -0
  493. package/lib/mask/shaders/mask_vert.glsl +16 -0
  494. package/lib/plugins/DataMappingPlugin.js +427 -0
  495. package/lib/plugins/DataSourcePlugin.js +97 -0
  496. package/lib/plugins/FeatureScalePlugin.js +363 -0
  497. package/lib/plugins/LayerAnimateStylePlugin.js +41 -0
  498. package/lib/plugins/LayerModelPlugin.js +83 -0
  499. package/lib/plugins/LayerStylePlugin.js +50 -0
  500. package/lib/plugins/LightingPlugin.js +119 -0
  501. package/lib/plugins/MultiPassRendererPlugin.js +77 -0
  502. package/lib/plugins/PixelPickingPlugin.js +139 -0
  503. package/lib/plugins/RegisterStyleAttributePlugin.js +168 -0
  504. package/lib/plugins/ShaderUniformPlugin.js +112 -0
  505. package/lib/plugins/UpdateModelPlugin.js +42 -0
  506. package/lib/plugins/UpdateStyleAttributePlugin.js +94 -0
  507. package/lib/point/index.js +242 -0
  508. package/lib/point/models/earthExtrude.js +290 -0
  509. package/lib/point/models/earthFill.js +293 -0
  510. package/lib/point/models/extrude.js +312 -0
  511. package/lib/point/models/fill.js +419 -0
  512. package/lib/point/models/fillmage.js +382 -0
  513. package/lib/point/models/image.js +255 -0
  514. package/lib/point/models/index.js +53 -0
  515. package/lib/point/models/normal.js +141 -0
  516. package/lib/point/models/radar.js +249 -0
  517. package/lib/point/models/simplePoint.js +196 -0
  518. package/lib/point/models/text.js +634 -0
  519. package/lib/point/models/tile.js +189 -0
  520. package/lib/point/models/tileText.js +524 -0
  521. package/lib/point/shaders/animate/wave_frag.glsl +65 -0
  522. package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
  523. package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
  524. package/lib/point/shaders/earth/fill_frag.glsl +86 -0
  525. package/lib/point/shaders/earth/fill_vert.glsl +125 -0
  526. package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
  527. package/lib/point/shaders/extrude/extrude_vert.glsl +121 -0
  528. package/lib/point/shaders/fill_frag.glsl +84 -0
  529. package/lib/point/shaders/fill_vert.glsl +188 -0
  530. package/lib/point/shaders/image/fillImage_frag.glsl +20 -0
  531. package/lib/point/shaders/image/fillImage_vert.glsl +116 -0
  532. package/lib/point/shaders/image_frag.glsl +39 -0
  533. package/lib/point/shaders/image_vert.glsl +90 -0
  534. package/lib/point/shaders/normal_frag.glsl +6 -0
  535. package/lib/point/shaders/normal_vert.glsl +24 -0
  536. package/lib/point/shaders/radar/radar_frag.glsl +53 -0
  537. package/lib/point/shaders/radar/radar_vert.glsl +70 -0
  538. package/lib/point/shaders/simplePoint_frag.glsl +53 -0
  539. package/lib/point/shaders/simplePoint_vert.glsl +79 -0
  540. package/lib/point/shaders/text_frag.glsl +48 -0
  541. package/lib/point/shaders/text_vert.glsl +131 -0
  542. package/lib/point/shaders/tile/fill_tile_frag.glsl +76 -0
  543. package/lib/point/shaders/tile/fill_tile_vert.glsl +78 -0
  544. package/lib/point/shaders/tile/text_frag.glsl +33 -0
  545. package/lib/point/shaders/tile/text_map_frag.glsl +31 -0
  546. package/lib/point/shaders/tile/text_map_vert.glsl +38 -0
  547. package/lib/point/shaders/tile/text_vert.glsl +48 -0
  548. package/lib/point/shape/extrude.js +78 -0
  549. package/lib/polygon/index.js +160 -0
  550. package/lib/polygon/models/extrude.js +318 -0
  551. package/lib/polygon/models/fill.js +225 -0
  552. package/lib/polygon/models/index.js +50 -0
  553. package/lib/polygon/models/ocean.js +219 -0
  554. package/lib/polygon/models/tile.js +114 -0
  555. package/lib/polygon/models/water.js +196 -0
  556. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  557. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  558. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  559. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  560. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  561. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  562. package/lib/polygon/shaders/polygon_frag.glsl +12 -0
  563. package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
  564. package/lib/polygon/shaders/polygon_linear_vert.glsl +74 -0
  565. package/lib/polygon/shaders/polygon_vert.glsl +66 -0
  566. package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  567. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  568. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  569. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  570. package/lib/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  571. package/lib/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  572. package/lib/raster/buffers/triangulation.js +35 -0
  573. package/lib/raster/index.js +120 -0
  574. package/lib/raster/models/index.js +23 -0
  575. package/lib/raster/models/raster.js +259 -0
  576. package/lib/raster/models/rasterRgb.js +241 -0
  577. package/lib/raster/models/rasterTile.js +154 -0
  578. package/lib/raster/raster.js +191 -0
  579. package/lib/raster/shaders/raster_2d_frag.glsl +64 -0
  580. package/lib/raster/shaders/raster_2d_vert.glsl +17 -0
  581. package/lib/raster/shaders/raster_frag.glsl +9 -0
  582. package/lib/raster/shaders/raster_rgb_frag.glsl +12 -0
  583. package/lib/raster/shaders/raster_vert.glsl +44 -0
  584. package/lib/shader/minify_frag.glsl +7 -0
  585. package/lib/shader/minify_picking_frag.glsl +10 -0
  586. package/lib/tile/interface.js +5 -0
  587. package/lib/tile/manager/baseMapTileLayerManager.js +134 -0
  588. package/lib/tile/manager/baseTileManager.js +121 -0
  589. package/lib/tile/manager/tileConfigManager.js +133 -0
  590. package/lib/tile/manager/tileLayerManager.js +273 -0
  591. package/lib/tile/manager/tilePickerManager.js +205 -0
  592. package/lib/tile/models/tileModel.js +94 -0
  593. package/lib/tile/tileFactory/base.js +496 -0
  594. package/lib/tile/tileFactory/index.js +66 -0
  595. package/lib/tile/tileFactory/line.js +73 -0
  596. package/lib/tile/tileFactory/point.js +74 -0
  597. package/lib/tile/tileFactory/polygon.js +73 -0
  598. package/lib/tile/tileFactory/raster.js +71 -0
  599. package/lib/tile/tileFactory/rasterData.js +99 -0
  600. package/lib/tile/tileFactory/rasterDataLayer.js +104 -0
  601. package/lib/tile/tileFactory/test.js +118 -0
  602. package/lib/tile/tileFactory/vectorLayer.js +275 -0
  603. package/lib/tile/tileLayer/baseMapTileLayer.js +202 -0
  604. package/lib/tile/tileLayer/baseTileLayer.js +429 -0
  605. package/lib/tile/tileTest.js +74 -0
  606. package/lib/tile/tmsMapTileLayer.js +114 -0
  607. package/lib/tile/tmsTileLayer.js +118 -0
  608. package/lib/tile/utils.js +248 -0
  609. package/lib/utils/blend.js +65 -0
  610. package/lib/utils/collision-index.js +118 -0
  611. package/lib/utils/dataMappingStyle.js +154 -0
  612. package/lib/utils/extrude_polyline.js +653 -0
  613. package/lib/utils/grid-index.js +188 -0
  614. package/lib/utils/layerData.js +187 -0
  615. package/lib/utils/multiPassRender.js +61 -0
  616. package/lib/utils/polylineNormal.js +230 -0
  617. package/lib/utils/simpleLine.js +116 -0
  618. package/lib/utils/symbol-layout.js +308 -0
  619. package/lib/utils/updateShape.js +27 -0
  620. package/lib/wind/index.js +111 -0
  621. package/lib/wind/models/index.js +16 -0
  622. package/lib/wind/models/utils.js +253 -0
  623. package/lib/wind/models/wind.js +346 -0
  624. package/lib/wind/models/windRender.js +373 -0
  625. package/lib/wind/models/windShader.js +25 -0
  626. package/lib/wind/shaders/wind_frag.glsl +9 -0
  627. package/lib/wind/shaders/wind_vert.glsl +17 -0
  628. package/package.json +6 -6
@@ -0,0 +1,46 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _tileModel = _interopRequireDefault(require("../../tile/models/tileModel"));
11
+
12
+ var _arc = _interopRequireDefault(require("./arc"));
13
+
14
+ var _arc_3d = _interopRequireDefault(require("./arc_3d"));
15
+
16
+ var _earthArc_3d = _interopRequireDefault(require("./earthArc_3d"));
17
+
18
+ var _great_circle = _interopRequireDefault(require("./great_circle"));
19
+
20
+ var _half = _interopRequireDefault(require("./half"));
21
+
22
+ var _line = _interopRequireDefault(require("./line"));
23
+
24
+ var _linearline = _interopRequireDefault(require("./linearline"));
25
+
26
+ var _simpleLine = _interopRequireDefault(require("./simpleLine"));
27
+
28
+ var _tile = _interopRequireDefault(require("./tile"));
29
+
30
+ var _wall = _interopRequireDefault(require("./wall"));
31
+
32
+ var LineModels = {
33
+ arc: _arc.default,
34
+ arc3d: _arc_3d.default,
35
+ greatcircle: _great_circle.default,
36
+ wall: _wall.default,
37
+ line: _line.default,
38
+ halfLine: _half.default,
39
+ simple: _simpleLine.default,
40
+ linearline: _linearline.default,
41
+ vectorline: _tileModel.default,
42
+ tileLine: _tile.default,
43
+ earthArc3d: _earthArc_3d.default
44
+ };
45
+ var _default = LineModels;
46
+ exports.default = _default;
@@ -0,0 +1,460 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
+
16
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
+
18
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
+
20
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
+
22
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
+
24
+ var _l7Core = require("@antv/l7-core");
25
+
26
+ var _l7Utils = require("@antv/l7-utils");
27
+
28
+ var _lodash = require("lodash");
29
+
30
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
31
+
32
+ var _interface = require("../../core/interface");
33
+
34
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
35
+
36
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
37
+
38
+ /* babel-plugin-inline-import '../shaders/dash/line_dash_frag.glsl' */
39
+ // import { LineTriangulation } from '../../core/triangulation';
40
+ // dash line shader
41
+ var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n \n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
42
+
43
+ /* babel-plugin-inline-import '../shaders/dash/line_dash_vert.glsl' */
44
+ var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_DistanceAndIndex.x; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // basic line shader
45
+
46
+ /* babel-plugin-inline-import '../shaders/line_frag.glsl' */
47
+ var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\n\nuniform vec3 u_blur;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = styleMappingMat[3][3];\n if(blurV < 0.5) {\n gl_FragColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n gl_FragColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n gl_FragColor = filterColor(gl_FragColor);\n}\n";
48
+
49
+ /* babel-plugin-inline-import '../shaders/line_vert.glsl' */
50
+ var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // other function shaders
51
+
52
+ /* babel-plugin-inline-import '../shaders/linear/line_linear_frag.glsl' */
53
+ var linear_line_frag = "varying vec4 v_color;\nuniform float u_linearDir: 1.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\n\nvarying mat4 styleMappingMat;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float linearRadio = styleMappingMat[3][0]; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n linearRadio = styleMappingMat[3][3];\n }\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, linearRadio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
54
+ var lineStyleObj = {
55
+ solid: 0.0,
56
+ dash: 1.0
57
+ };
58
+
59
+ var LineModel = /*#__PURE__*/function (_BaseModel) {
60
+ (0, _inherits2.default)(LineModel, _BaseModel);
61
+
62
+ var _super = _createSuper(LineModel);
63
+
64
+ function LineModel() {
65
+ var _this;
66
+
67
+ (0, _classCallCheck2.default)(this, LineModel);
68
+
69
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
70
+ args[_key] = arguments[_key];
71
+ }
72
+
73
+ _this = _super.call.apply(_super, [this].concat(args));
74
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
75
+ var createTexture2D = _this.rendererService.createTexture2D;
76
+
77
+ if (_this.texture) {
78
+ _this.texture.update({
79
+ data: _this.iconService.getCanvas()
80
+ });
81
+
82
+ _this.layer.render();
83
+
84
+ return;
85
+ }
86
+
87
+ _this.texture = createTexture2D({
88
+ data: _this.iconService.getCanvas(),
89
+ mag: _l7Core.gl.NEAREST,
90
+ min: _l7Core.gl.NEAREST,
91
+ premultiplyAlpha: false,
92
+ width: 1024,
93
+ height: _this.iconService.canvasHeight || 128
94
+ });
95
+ });
96
+ return _this;
97
+ }
98
+
99
+ (0, _createClass2.default)(LineModel, [{
100
+ key: "getUninforms",
101
+ value: function getUninforms() {
102
+ var _ref = this.layer.getLayerConfig(),
103
+ _ref$opacity = _ref.opacity,
104
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
105
+ sourceColor = _ref.sourceColor,
106
+ targetColor = _ref.targetColor,
107
+ _ref$textureBlend = _ref.textureBlend,
108
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
109
+ _ref$lineType = _ref.lineType,
110
+ lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
111
+ _ref$dashArray = _ref.dashArray,
112
+ dashArray = _ref$dashArray === void 0 ? [10, 5, 0, 0] : _ref$dashArray,
113
+ _ref$lineTexture = _ref.lineTexture,
114
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
115
+ _ref$iconStep = _ref.iconStep,
116
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
117
+ _ref$vertexHeightScal = _ref.vertexHeightScale,
118
+ vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
119
+ _ref$borderWidth = _ref.borderWidth,
120
+ borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
121
+ _ref$borderColor = _ref.borderColor,
122
+ borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
123
+ _ref$raisingHeight = _ref.raisingHeight,
124
+ raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
125
+ _ref$heightfixed = _ref.heightfixed,
126
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
127
+ _ref$linearDir = _ref.linearDir,
128
+ linearDir = _ref$linearDir === void 0 ? _interface.LinearDir.VERTICAL : _ref$linearDir,
129
+ _ref$blur = _ref.blur,
130
+ blur = _ref$blur === void 0 ? [1, 1, 1] : _ref$blur,
131
+ _ref$arrow = _ref.arrow,
132
+ arrow = _ref$arrow === void 0 ? {
133
+ enable: false,
134
+ arrowWidth: 2,
135
+ arrowHeight: 3,
136
+ tailWidth: 1
137
+ } : _ref$arrow;
138
+
139
+ if (dashArray.length === 2) {
140
+ dashArray.push(0, 0);
141
+ }
142
+
143
+ if (this.rendererService.getDirty()) {
144
+ this.texture.bind();
145
+ } // 转化渐变色
146
+
147
+
148
+ var useLinearColor = 0; // 默认不生效
149
+
150
+ var sourceColorArr = [0, 0, 0, 0];
151
+ var targetColorArr = [0, 0, 0, 0];
152
+
153
+ if (sourceColor && targetColor) {
154
+ sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
155
+ targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
156
+ useLinearColor = 1;
157
+ }
158
+
159
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
160
+ opacity: opacity
161
+ })) {
162
+ this.judgeStyleAttributes({
163
+ opacity: opacity
164
+ });
165
+ var encodeData = this.layer.getEncodedData();
166
+
167
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
168
+ data = _this$calDataFrame.data,
169
+ width = _this$calDataFrame.width,
170
+ height = _this$calDataFrame.height;
171
+
172
+ this.rowCount = height; // 当前数据纹理有多少行
173
+
174
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
175
+ flipY: true,
176
+ data: data,
177
+ format: _l7Core.gl.LUMINANCE,
178
+ type: _l7Core.gl.FLOAT,
179
+ width: width,
180
+ height: height
181
+ }) : this.createTexture2D({
182
+ flipY: true,
183
+ data: [1],
184
+ format: _l7Core.gl.LUMINANCE,
185
+ type: _l7Core.gl.FLOAT,
186
+ width: 1,
187
+ height: 1
188
+ });
189
+ }
190
+
191
+ return {
192
+ u_dataTexture: this.dataTexture,
193
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
194
+ u_cellTypeLayout: this.getCellTypeLayout(),
195
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
196
+ u_textureBlend: textureBlend === _interface.TextureBlend.NORMAL ? 0.0 : 1.0,
197
+ u_line_type: lineStyleObj[lineType],
198
+ u_dash_array: dashArray,
199
+ u_blur: blur,
200
+ // 纹理支持参数
201
+ u_texture: this.texture,
202
+ // 贴图
203
+ u_line_texture: lineTexture ? 1.0 : 0.0,
204
+ // 传入线的标识
205
+ u_icon_step: iconStep,
206
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
207
+ // line border 参数
208
+ u_borderWidth: borderWidth,
209
+ u_borderColor: (0, _l7Utils.rgb2arr)(borderColor),
210
+ // 渐变色支持参数
211
+ u_linearDir: linearDir === _interface.LinearDir.VERTICAL ? 1.0 : 0.0,
212
+ u_linearColor: useLinearColor,
213
+ u_sourceColor: sourceColorArr,
214
+ u_targetColor: targetColorArr,
215
+ // 是否固定高度
216
+ u_heightfixed: Number(heightfixed),
217
+ // 顶点高度 scale
218
+ u_vertexScale: vertexHeightScale,
219
+ u_raisingHeight: Number(raisingHeight),
220
+ // arrow
221
+ u_arrow: Number(arrow.enable),
222
+ u_arrowHeight: arrow.arrowHeight || 3,
223
+ u_arrowWidth: arrow.arrowWidth || 2,
224
+ u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth
225
+ };
226
+ }
227
+ }, {
228
+ key: "getAnimateUniforms",
229
+ value: function getAnimateUniforms() {
230
+ var _ref2 = this.layer.getLayerConfig(),
231
+ animateOption = _ref2.animateOption;
232
+
233
+ return {
234
+ u_animate: this.animateOption2Array(animateOption),
235
+ u_time: this.layer.getLayerAnimateTime()
236
+ };
237
+ }
238
+ }, {
239
+ key: "initModels",
240
+ value: function initModels(callbackModel) {
241
+ this.updateTexture();
242
+ this.iconService.on('imageUpdate', this.updateTexture);
243
+ this.buildModels(callbackModel);
244
+ }
245
+ }, {
246
+ key: "clearModels",
247
+ value: function clearModels() {
248
+ var _this$texture, _this$dataTexture;
249
+
250
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
251
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
252
+ this.iconService.off('imageUpdate', this.updateTexture);
253
+ }
254
+ }, {
255
+ key: "buildModels",
256
+ value: function buildModels(callbackModel) {
257
+ var _ref3 = this.layer.getLayerConfig(),
258
+ _ref3$mask = _ref3.mask,
259
+ mask = _ref3$mask === void 0 ? false : _ref3$mask,
260
+ _ref3$maskInside = _ref3.maskInside,
261
+ maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside,
262
+ _ref3$depth = _ref3.depth,
263
+ depth = _ref3$depth === void 0 ? false : _ref3$depth,
264
+ _ref3$workerEnabled = _ref3.workerEnabled,
265
+ workerEnabled = _ref3$workerEnabled === void 0 ? false : _ref3$workerEnabled,
266
+ enablePicking = _ref3.enablePicking;
267
+
268
+ var _this$getShaders = this.getShaders(),
269
+ frag = _this$getShaders.frag,
270
+ vert = _this$getShaders.vert,
271
+ type = _this$getShaders.type; // console.log(frag)
272
+
273
+
274
+ this.layer.triangulation = _l7Utils.LineTriangulation;
275
+ this.layer.buildLayerModel({
276
+ moduleName: 'line' + type,
277
+ vertexShader: vert,
278
+ fragmentShader: frag,
279
+ triangulation: _l7Utils.LineTriangulation,
280
+ depth: {
281
+ enable: depth
282
+ },
283
+ blend: this.getBlend(),
284
+ stencil: (0, _l7Utils.getMask)(mask, maskInside),
285
+ workerEnabled: workerEnabled,
286
+ workerOptions: {
287
+ modelType: 'line' + type,
288
+ enablePicking: enablePicking,
289
+ iconMap: this.iconService.getIconMap()
290
+ }
291
+ }).then(function (model) {
292
+ callbackModel([model]);
293
+ }).catch(function (err) {
294
+ console.warn(err);
295
+ callbackModel([]);
296
+ });
297
+ }
298
+ /**
299
+ * 根据参数获取不同的 shader 代码
300
+ * @returns
301
+ */
302
+
303
+ }, {
304
+ key: "getShaders",
305
+ value: function getShaders() {
306
+ var _ref4 = this.layer.getLayerConfig(),
307
+ sourceColor = _ref4.sourceColor,
308
+ targetColor = _ref4.targetColor,
309
+ lineType = _ref4.lineType;
310
+
311
+ if (lineType === 'dash') {
312
+ return {
313
+ frag: line_dash_frag,
314
+ vert: line_dash_vert,
315
+ type: 'Dash'
316
+ };
317
+ }
318
+
319
+ if (sourceColor && targetColor) {
320
+ // 分离 linear 功能
321
+ return {
322
+ frag: linear_line_frag,
323
+ vert: line_vert,
324
+ type: 'Linear'
325
+ };
326
+ } else {
327
+ return {
328
+ frag: line_frag,
329
+ vert: line_vert,
330
+ type: ''
331
+ };
332
+ }
333
+ }
334
+ }, {
335
+ key: "registerBuiltinAttributes",
336
+ value: function registerBuiltinAttributes() {
337
+ var _this2 = this;
338
+
339
+ this.styleAttributeService.registerStyleAttribute({
340
+ name: 'distanceAndIndex',
341
+ type: _l7Core.AttributeType.Attribute,
342
+ descriptor: {
343
+ name: 'a_DistanceAndIndex',
344
+ buffer: {
345
+ // give the WebGL driver a hint that this buffer may change
346
+ usage: _l7Core.gl.STATIC_DRAW,
347
+ data: [],
348
+ type: _l7Core.gl.FLOAT
349
+ },
350
+ size: 2,
351
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) {
352
+ return vertexIndex === undefined ? [vertex[3], 10] : [vertex[3], vertexIndex];
353
+ }
354
+ }
355
+ });
356
+ this.styleAttributeService.registerStyleAttribute({
357
+ name: 'total_distance',
358
+ type: _l7Core.AttributeType.Attribute,
359
+ descriptor: {
360
+ name: 'a_Total_Distance',
361
+ buffer: {
362
+ // give the WebGL driver a hint that this buffer may change
363
+ usage: _l7Core.gl.STATIC_DRAW,
364
+ data: [],
365
+ type: _l7Core.gl.FLOAT
366
+ },
367
+ size: 1,
368
+ update: function update(feature, featureIdx, vertex) {
369
+ return [vertex[5]];
370
+ }
371
+ }
372
+ });
373
+ this.styleAttributeService.registerStyleAttribute({
374
+ name: 'size',
375
+ type: _l7Core.AttributeType.Attribute,
376
+ descriptor: {
377
+ name: 'a_Size',
378
+ buffer: {
379
+ // give the WebGL driver a hint that this buffer may change
380
+ usage: _l7Core.gl.DYNAMIC_DRAW,
381
+ data: [],
382
+ type: _l7Core.gl.FLOAT
383
+ },
384
+ size: 2,
385
+ update: function update(feature) {
386
+ var _feature$size = feature.size,
387
+ size = _feature$size === void 0 ? 1 : _feature$size;
388
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
389
+ }
390
+ }
391
+ }); // point layer size;
392
+
393
+ this.styleAttributeService.registerStyleAttribute({
394
+ name: 'normal',
395
+ type: _l7Core.AttributeType.Attribute,
396
+ descriptor: {
397
+ name: 'a_Normal',
398
+ buffer: {
399
+ // give the WebGL driver a hint that this buffer may change
400
+ usage: _l7Core.gl.STATIC_DRAW,
401
+ data: [],
402
+ type: _l7Core.gl.FLOAT
403
+ },
404
+ size: 3,
405
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
406
+ return normal;
407
+ }
408
+ }
409
+ });
410
+ this.styleAttributeService.registerStyleAttribute({
411
+ name: 'miter',
412
+ type: _l7Core.AttributeType.Attribute,
413
+ descriptor: {
414
+ name: 'a_Miter',
415
+ buffer: {
416
+ // give the WebGL driver a hint that this buffer may change
417
+ usage: _l7Core.gl.STATIC_DRAW,
418
+ data: [],
419
+ type: _l7Core.gl.FLOAT
420
+ },
421
+ size: 1,
422
+ update: function update(feature, featureIdx, vertex) {
423
+ return [vertex[4]];
424
+ }
425
+ }
426
+ });
427
+ this.styleAttributeService.registerStyleAttribute({
428
+ name: 'uv',
429
+ type: _l7Core.AttributeType.Attribute,
430
+ descriptor: {
431
+ name: 'a_iconMapUV',
432
+ buffer: {
433
+ // give the WebGL driver a hint that this buffer may change
434
+ usage: _l7Core.gl.DYNAMIC_DRAW,
435
+ data: [],
436
+ type: _l7Core.gl.FLOAT
437
+ },
438
+ size: 2,
439
+ update: function update(feature) {
440
+ var iconMap = _this2.iconService.getIconMap();
441
+
442
+ var texture = feature.texture;
443
+
444
+ var _ref5 = iconMap[texture] || {
445
+ x: 0,
446
+ y: 0
447
+ },
448
+ x = _ref5.x,
449
+ y = _ref5.y;
450
+
451
+ return [x, y];
452
+ }
453
+ }
454
+ });
455
+ }
456
+ }]);
457
+ return LineModel;
458
+ }(_BaseModel2.default);
459
+
460
+ exports.default = LineModel;