@antv/l7-layers 2.9.32-alpha.2 → 2.9.33

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (628) hide show
  1. package/es/Geometry/index.d.ts +32 -0
  2. package/es/Geometry/index.js +118 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +228 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +419 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +301 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +23 -0
  18. package/es/canvas/index.js +121 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +86 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1424 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +489 -0
  33. package/es/core/interface.d.ts +224 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +128 -0
  42. package/es/core/triangulation.js +553 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +141 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +106 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +140 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +463 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +107 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +37 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +104 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +200 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +164 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +9 -0
  92. package/es/image/models/tileDataImage.d.ts +19 -0
  93. package/es/image/models/tileDataImage.js +174 -0
  94. package/es/image/shaders/dataImage_frag.glsl +38 -0
  95. package/es/image/shaders/image_frag.glsl +9 -0
  96. package/es/image/shaders/image_vert.glsl +17 -0
  97. package/es/index.d.ts +17 -0
  98. package/es/index.js +107 -0
  99. package/es/line/index.d.ts +43 -0
  100. package/es/line/index.js +140 -0
  101. package/es/line/models/arc.d.ts +17 -0
  102. package/es/line/models/arc.js +356 -0
  103. package/es/line/models/arc_3d.d.ts +17 -0
  104. package/es/line/models/arc_3d.js +333 -0
  105. package/es/line/models/earthArc_3d.d.ts +17 -0
  106. package/es/line/models/earthArc_3d.js +336 -0
  107. package/es/line/models/great_circle.d.ts +12 -0
  108. package/es/line/models/great_circle.js +294 -0
  109. package/es/line/models/half.d.ts +18 -0
  110. package/es/line/models/half.js +281 -0
  111. package/es/line/models/index.d.ts +5 -0
  112. package/es/line/models/index.js +25 -0
  113. package/es/line/models/line.d.ts +21 -0
  114. package/es/line/models/line.js +443 -0
  115. package/es/line/models/linearline.d.ts +11 -0
  116. package/es/line/models/linearline.js +275 -0
  117. package/es/line/models/simpleLine.d.ts +14 -0
  118. package/es/line/models/simpleLine.js +234 -0
  119. package/es/line/models/simpleTileLine.d.ts +9 -0
  120. package/es/line/models/simpleTileLine.js +100 -0
  121. package/es/line/models/tile.d.ts +8 -0
  122. package/es/line/models/tile.js +178 -0
  123. package/es/line/models/wall.d.ts +12 -0
  124. package/es/line/models/wall.js +293 -0
  125. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  126. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  127. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  128. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  129. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  130. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  131. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  132. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  133. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  134. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  135. package/es/line/shaders/line_arc_frag.glsl +88 -0
  136. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  137. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  138. package/es/line/shaders/line_arc_vert.glsl +178 -0
  139. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  140. package/es/line/shaders/line_frag.glsl +99 -0
  141. package/es/line/shaders/line_vert.glsl +192 -0
  142. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  143. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  144. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  145. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  146. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  147. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  148. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  149. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  150. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  151. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  152. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  153. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  154. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  155. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  156. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  157. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  158. package/es/mask/index.d.ts +27 -0
  159. package/es/mask/index.js +153 -0
  160. package/es/mask/models/fill.d.ts +12 -0
  161. package/es/mask/models/fill.js +124 -0
  162. package/es/mask/models/index.d.ts +5 -0
  163. package/es/mask/models/index.js +5 -0
  164. package/es/mask/shaders/mask_vert.glsl +16 -0
  165. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  166. package/es/plugins/DataMappingPlugin.js +413 -0
  167. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  168. package/es/plugins/DataSourcePlugin.js +84 -0
  169. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  170. package/es/plugins/FeatureScalePlugin.js +340 -0
  171. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  172. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  173. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  174. package/es/plugins/LayerModelPlugin.js +72 -0
  175. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  176. package/es/plugins/LayerStylePlugin.js +39 -0
  177. package/es/plugins/LightingPlugin.d.ts +36 -0
  178. package/es/plugins/LightingPlugin.js +104 -0
  179. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  180. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  181. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  182. package/es/plugins/PixelPickingPlugin.js +126 -0
  183. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
  185. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  186. package/es/plugins/ShaderUniformPlugin.js +99 -0
  187. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  188. package/es/plugins/UpdateModelPlugin.js +31 -0
  189. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  191. package/es/point/index.d.ts +40 -0
  192. package/es/point/index.js +229 -0
  193. package/es/point/models/earthExtrude.d.ts +24 -0
  194. package/es/point/models/earthExtrude.js +274 -0
  195. package/es/point/models/earthFill.d.ts +11 -0
  196. package/es/point/models/earthFill.js +258 -0
  197. package/es/point/models/extrude.d.ts +24 -0
  198. package/es/point/models/extrude.js +295 -0
  199. package/es/point/models/fill.d.ts +40 -0
  200. package/es/point/models/fill.js +403 -0
  201. package/es/point/models/fillmage.d.ts +25 -0
  202. package/es/point/models/fillmage.js +366 -0
  203. package/es/point/models/image.d.ts +11 -0
  204. package/es/point/models/image.js +239 -0
  205. package/es/point/models/index.d.ts +5 -0
  206. package/es/point/models/index.js +30 -0
  207. package/es/point/models/normal.d.ts +16 -0
  208. package/es/point/models/normal.js +124 -0
  209. package/es/point/models/radar.d.ts +24 -0
  210. package/es/point/models/radar.js +232 -0
  211. package/es/point/models/simplePoint.d.ts +16 -0
  212. package/es/point/models/simplePoint.js +179 -0
  213. package/es/point/models/text.d.ts +57 -0
  214. package/es/point/models/text.js +619 -0
  215. package/es/point/models/tile.d.ts +15 -0
  216. package/es/point/models/tile.js +175 -0
  217. package/es/point/models/tileText.d.ts +52 -0
  218. package/es/point/models/tileText.js +509 -0
  219. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  220. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  221. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  222. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  223. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  224. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  225. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  226. package/es/point/shaders/fill_frag.glsl +84 -0
  227. package/es/point/shaders/fill_vert.glsl +188 -0
  228. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  229. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  230. package/es/point/shaders/image_frag.glsl +39 -0
  231. package/es/point/shaders/image_vert.glsl +90 -0
  232. package/es/point/shaders/normal_frag.glsl +6 -0
  233. package/es/point/shaders/normal_vert.glsl +24 -0
  234. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  235. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  236. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  237. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  238. package/es/point/shaders/text_frag.glsl +48 -0
  239. package/es/point/shaders/text_vert.glsl +131 -0
  240. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  241. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  242. package/es/point/shaders/tile/text_frag.glsl +33 -0
  243. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  244. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  245. package/es/point/shaders/tile/text_vert.glsl +48 -0
  246. package/es/point/shape/extrude.d.ts +15 -0
  247. package/es/point/shape/extrude.js +63 -0
  248. package/es/polygon/index.d.ts +27 -0
  249. package/es/polygon/index.js +146 -0
  250. package/es/polygon/models/extrude.d.ts +28 -0
  251. package/es/polygon/models/extrude.js +302 -0
  252. package/es/polygon/models/fill.d.ts +17 -0
  253. package/es/polygon/models/fill.js +210 -0
  254. package/es/polygon/models/index.d.ts +5 -0
  255. package/es/polygon/models/index.js +28 -0
  256. package/es/polygon/models/ocean.d.ts +21 -0
  257. package/es/polygon/models/ocean.js +202 -0
  258. package/es/polygon/models/tile.d.ts +12 -0
  259. package/es/polygon/models/tile.js +101 -0
  260. package/es/polygon/models/water.d.ts +16 -0
  261. package/es/polygon/models/water.js +179 -0
  262. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  266. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  268. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  269. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  270. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  271. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  272. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  273. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  274. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  275. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  276. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  277. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  278. package/es/raster/buffers/triangulation.d.ts +6 -0
  279. package/es/raster/buffers/triangulation.js +25 -0
  280. package/es/raster/index.d.ts +19 -0
  281. package/es/raster/index.js +107 -0
  282. package/es/raster/models/index.d.ts +5 -0
  283. package/es/raster/models/index.js +10 -0
  284. package/es/raster/models/raster.d.ts +22 -0
  285. package/es/raster/models/raster.js +242 -0
  286. package/es/raster/models/rasterRgb.d.ts +20 -0
  287. package/es/raster/models/rasterRgb.js +226 -0
  288. package/es/raster/models/rasterTile.d.ts +18 -0
  289. package/es/raster/models/rasterTile.js +140 -0
  290. package/es/raster/raster.d.ts +30 -0
  291. package/es/raster/raster.js +174 -0
  292. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  293. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  294. package/es/raster/shaders/raster_frag.glsl +9 -0
  295. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  296. package/es/raster/shaders/raster_vert.glsl +44 -0
  297. package/es/shader/minify_frag.glsl +7 -0
  298. package/es/shader/minify_picking_frag.glsl +10 -0
  299. package/es/tile/interface.d.ts +29 -0
  300. package/es/tile/interface.js +1 -0
  301. package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
  302. package/es/tile/manager/baseMapTileLayerManager.js +119 -0
  303. package/es/tile/manager/baseTileManager.d.ts +27 -0
  304. package/es/tile/manager/baseTileManager.js +107 -0
  305. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  306. package/es/tile/manager/tileConfigManager.js +121 -0
  307. package/es/tile/manager/tileLayerManager.d.ts +15 -0
  308. package/es/tile/manager/tileLayerManager.js +255 -0
  309. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  310. package/es/tile/manager/tilePickerManager.js +194 -0
  311. package/es/tile/models/tileModel.d.ts +10 -0
  312. package/es/tile/models/tileModel.js +81 -0
  313. package/es/tile/tileFactory/base.d.ts +44 -0
  314. package/es/tile/tileFactory/base.js +472 -0
  315. package/es/tile/tileFactory/index.d.ts +5 -0
  316. package/es/tile/tileFactory/index.js +34 -0
  317. package/es/tile/tileFactory/line.d.ts +12 -0
  318. package/es/tile/tileFactory/line.js +62 -0
  319. package/es/tile/tileFactory/point.d.ts +12 -0
  320. package/es/tile/tileFactory/point.js +63 -0
  321. package/es/tile/tileFactory/polygon.d.ts +12 -0
  322. package/es/tile/tileFactory/polygon.js +62 -0
  323. package/es/tile/tileFactory/raster.d.ts +12 -0
  324. package/es/tile/tileFactory/raster.js +58 -0
  325. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  326. package/es/tile/tileFactory/rasterData.js +86 -0
  327. package/es/tile/tileFactory/rasterDataLayer.d.ts +20 -0
  328. package/es/tile/tileFactory/rasterDataLayer.js +90 -0
  329. package/es/tile/tileFactory/test.d.ts +12 -0
  330. package/es/tile/tileFactory/test.js +105 -0
  331. package/es/tile/tileFactory/vectorLayer.d.ts +35 -0
  332. package/es/tile/tileFactory/vectorLayer.js +260 -0
  333. package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
  334. package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
  335. package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
  336. package/es/tile/tileLayer/baseTileLayer.js +420 -0
  337. package/es/tile/tileTest.d.ts +15 -0
  338. package/es/tile/tileTest.js +62 -0
  339. package/es/tile/tmsMapTileLayer.d.ts +7 -0
  340. package/es/tile/tmsMapTileLayer.js +97 -0
  341. package/es/tile/tmsTileLayer.d.ts +7 -0
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63
+ key: "hitTest",
64
+ value: function hitTest(x1, y1, x2, y2, predicate) {
65
+ return this.queryHitTest(x1, y1, x2, y2, true, predicate);
66
+ }
67
+ }, {
68
+ key: "insertBoxCell",
69
+ value: function insertBoxCell(x1, y1, x2, y2, cellIndex, uid) {
70
+ this.boxCells[cellIndex].push(uid);
71
+ }
72
+ }, {
73
+ key: "queryHitTest",
74
+ value: function queryHitTest(x1, y1, x2, y2, hitTest, predicate) {
75
+ if (x2 < 0 || x1 > this.width || y2 < 0 || y1 > this.height) {
76
+ return hitTest ? false : [];
77
+ }
78
+
79
+ var result = [];
80
+
81
+ if (x1 <= 0 && y1 <= 0 && this.width <= x2 && this.height <= y2) {
82
+ // 这一步是高效的关键,后续精确碰撞检测结果在计算文本可见性时并不需要
83
+ if (hitTest) {
84
+ return true;
85
+ }
86
+
87
+ for (var boxUid = 0; boxUid < this.boxKeys.length; boxUid++) {
88
+ result.push({
89
+ key: this.boxKeys[boxUid],
90
+ x1: this.bboxes[boxUid * 4],
91
+ y1: this.bboxes[boxUid * 4 + 1],
92
+ x2: this.bboxes[boxUid * 4 + 2],
93
+ y2: this.bboxes[boxUid * 4 + 3]
94
+ });
95
+ }
96
+
97
+ return predicate ? result.filter(predicate) : result;
98
+ }
99
+
100
+ var queryArgs = {
101
+ hitTest: hitTest,
102
+ seenUids: {
103
+ box: {},
104
+ circle: {}
105
+ }
106
+ };
107
+ this.forEachCell(x1, y1, x2, y2, this.queryCell, result, queryArgs, predicate);
108
+ return hitTest ? result.length > 0 : result;
109
+ }
110
+ }, {
111
+ key: "queryCell",
112
+ value: function queryCell(x1, y1, x2, y2, cellIndex, result, queryArgs, predicate) {
113
+ var seenUids = queryArgs.seenUids;
114
+ var boxCell = this.boxCells[cellIndex];
115
+
116
+ if (boxCell !== null) {
117
+ var bboxes = this.bboxes;
118
+
119
+ var _iterator = _createForOfIteratorHelper(boxCell),
120
+ _step;
121
+
122
+ try {
123
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
124
+ var boxUid = _step.value;
125
+
126
+ if (!seenUids.box[boxUid]) {
127
+ seenUids.box[boxUid] = true;
128
+ var offset = boxUid * 4;
129
+
130
+ if (x1 <= bboxes[offset + 2] && y1 <= bboxes[offset + 3] && x2 >= bboxes[offset + 0] && y2 >= bboxes[offset + 1] && (!predicate || predicate(this.boxKeys[boxUid]))) {
131
+ if (queryArgs.hitTest) {
132
+ result.push(true);
133
+ return true;
134
+ }
135
+
136
+ result.push({
137
+ key: this.boxKeys[boxUid],
138
+ x1: bboxes[offset],
139
+ y1: bboxes[offset + 1],
140
+ x2: bboxes[offset + 2],
141
+ y2: bboxes[offset + 3]
142
+ });
143
+ }
144
+ }
145
+ }
146
+ } catch (err) {
147
+ _iterator.e(err);
148
+ } finally {
149
+ _iterator.f();
150
+ }
151
+ }
152
+
153
+ return false;
154
+ }
155
+ }, {
156
+ key: "forEachCell",
157
+ value: function forEachCell(x1, y1, x2, y2, fn, arg1, arg2, predicate) {
158
+ var cx1 = this.convertToXCellCoord(x1);
159
+ var cy1 = this.convertToYCellCoord(y1);
160
+ var cx2 = this.convertToXCellCoord(x2);
161
+ var cy2 = this.convertToYCellCoord(y2);
162
+
163
+ for (var x = cx1; x <= cx2; x++) {
164
+ for (var y = cy1; y <= cy2; y++) {
165
+ var cellIndex = this.xCellCount * y + x;
166
+
167
+ if (fn.call(this, x1, y1, x2, y2, cellIndex, arg1, arg2, predicate)) {
168
+ return;
169
+ }
170
+ }
171
+ }
172
+ }
173
+ }, {
174
+ key: "convertToXCellCoord",
175
+ value: function convertToXCellCoord(x) {
176
+ return Math.max(0, Math.min(this.xCellCount - 1, Math.floor(x * this.xScale)));
177
+ }
178
+ }, {
179
+ key: "convertToYCellCoord",
180
+ value: function convertToYCellCoord(y) {
181
+ return Math.max(0, Math.min(this.yCellCount - 1, Math.floor(y * this.yScale)));
182
+ }
183
+ }]);
184
+ return GridIndex;
185
+ }();
186
+
187
+ var _default = GridIndex;
188
+ exports.default = _default;
@@ -0,0 +1,187 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.calculateData = calculateData;
9
+
10
+ var _l7Maps = require("@antv/l7-maps");
11
+
12
+ var _l7Source = _interopRequireDefault(require("@antv/l7-source"));
13
+
14
+ var _l7Utils = require("@antv/l7-utils");
15
+
16
+ function getArrowPoints(p1, p2) {
17
+ var dir = [p2[0] - p1[0], p2[1] - p1[1]];
18
+ var normalizeDir = (0, _l7Utils.normalize)(dir);
19
+ var arrowPoint = [p1[0] + normalizeDir[0] * 0.0001, p1[1] + normalizeDir[1] * 0.0001];
20
+ return arrowPoint;
21
+ }
22
+
23
+ function adjustData2Amap2Coordinates(mappedData, mapService) {
24
+ var _this = this;
25
+
26
+ // 根据地图的类型判断是否需要对点位数据进行处理, 若是高德2.0则需要对坐标进行相对偏移
27
+ if (mappedData.length > 0 && mapService.version === _l7Maps.Version['GAODE2.x']) {
28
+ if (typeof mappedData[0].coordinates[0] === 'number') {
29
+ // 单个的点数据
30
+ // @ts-ignore
31
+ mappedData // 避免经纬度被重复计算导致坐标位置偏移
32
+ .filter(function (d) {
33
+ return !d.originCoordinates;
34
+ }).map(function (d) {
35
+ d.version = _l7Maps.Version['GAODE2.x']; // @ts-ignore
36
+
37
+ d.originCoordinates = cloneDeep(d.coordinates); // 为了兼容高德1.x 需要保存一份原始的经纬度坐标数据(许多上层逻辑依赖经纬度数据)
38
+ // @ts-ignore
39
+
40
+ d.coordinates = _this.mapService.lngLatToCoord(d.coordinates);
41
+ });
42
+ } else {
43
+ // 连续的线、面数据
44
+ // @ts-ignore
45
+ mappedData // 避免经纬度被重复计算导致坐标位置偏移
46
+ .filter(function (d) {
47
+ return !d.originCoordinates;
48
+ }).map(function (d) {
49
+ d.version = _l7Maps.Version['GAODE2.x']; // @ts-ignore
50
+
51
+ d.originCoordinates = cloneDeep(d.coordinates); // 为了兼容高德1.x 需要保存一份原始的经纬度坐标数据(许多上层逻辑依赖经纬度数据)
52
+ // @ts-ignore
53
+
54
+ d.coordinates = _this.mapService.lngLatToCoords(d.coordinates);
55
+ });
56
+ }
57
+ }
58
+ }
59
+
60
+ function adjustData2SimpleCoordinates(mappedData, mapService) {
61
+ if (mappedData.length > 0 && mapService.version === _l7Maps.Version.SIMPLE) {
62
+ mappedData.map(function (d) {
63
+ if (!d.simpleCoordinate) {
64
+ d.coordinates = unProjectCoordinates(d.coordinates, mapService);
65
+ d.simpleCoordinate = true;
66
+ }
67
+ });
68
+ }
69
+ }
70
+
71
+ function unProjectCoordinates(coordinates, mapService) {
72
+ if (typeof coordinates[0] === 'number') {
73
+ return mapService.simpleMapCoord.unproject(coordinates);
74
+ }
75
+
76
+ if (coordinates[0] && coordinates[0][0] instanceof Array) {
77
+ // @ts-ignore
78
+ var coords = [];
79
+ coordinates.map(function (coord) {
80
+ // @ts-ignore
81
+ var c1 = [];
82
+ coord.map(function (co) {
83
+ c1.push(mapService.simpleMapCoord.unproject(co));
84
+ }); // @ts-ignore
85
+
86
+ coords.push(c1);
87
+ }); // @ts-ignore
88
+
89
+ return coords;
90
+ } else {
91
+ // @ts-ignore
92
+ var _coords = []; // @ts-ignore
93
+
94
+ coordinates.map(function (coord) {
95
+ _coords.push(mapService.simpleMapCoord.unproject(coord));
96
+ }); // @ts-ignore
97
+
98
+ return _coords;
99
+ }
100
+ }
101
+
102
+ function applyAttributeMapping(attribute, record, minimumColor) {
103
+ var _attribute$scale;
104
+
105
+ if (!attribute.scale) {
106
+ return [];
107
+ }
108
+
109
+ var scalers = (attribute === null || attribute === void 0 ? void 0 : (_attribute$scale = attribute.scale) === null || _attribute$scale === void 0 ? void 0 : _attribute$scale.scalers) || [];
110
+ var params = [];
111
+ scalers.forEach(function (_ref) {
112
+ var _attribute$scale2;
113
+
114
+ var field = _ref.field;
115
+
116
+ if (record.hasOwnProperty(field) || ((_attribute$scale2 = attribute.scale) === null || _attribute$scale2 === void 0 ? void 0 : _attribute$scale2.type) === 'variable') {
117
+ // TODO:多字段,常量
118
+ params.push(record[field]);
119
+ }
120
+ });
121
+ var mappingResult = attribute.mapping ? attribute.mapping(params) : [];
122
+
123
+ if (attribute.name === 'color' && !(0, _l7Utils.isColor)(mappingResult[0])) {
124
+ return [minimumColor];
125
+ }
126
+
127
+ return mappingResult;
128
+ }
129
+
130
+ function mapping(attributes, data, fontService, mapService, minimumColor, layer) {
131
+ var _ref2 = layer === null || layer === void 0 ? void 0 : layer.getLayerConfig(),
132
+ _ref2$arrow = _ref2.arrow,
133
+ arrow = _ref2$arrow === void 0 ? {
134
+ enable: false
135
+ } : _ref2$arrow;
136
+
137
+ var mappedData = data.map(function (record) {
138
+ var encodeRecord = {
139
+ id: record._id,
140
+ coordinates: record.coordinates
141
+ };
142
+ attributes.filter(function (attribute) {
143
+ return attribute.scale !== undefined;
144
+ }).forEach(function (attribute) {
145
+ var values = applyAttributeMapping(attribute, record, minimumColor);
146
+ attribute.needRemapping = false; // TODO: 支持每个属性配置 postprocess
147
+
148
+ if (attribute.name === 'color') {
149
+ values = values.map(function (c) {
150
+ return (0, _l7Utils.rgb2arr)(c);
151
+ });
152
+ } // @ts-ignore
153
+
154
+
155
+ encodeRecord[attribute.name] = Array.isArray(values) && values.length === 1 ? values[0] : values; // 增加对 layer/text/iconfont unicode 映射的解析
156
+
157
+ if (attribute.name === 'shape') {
158
+ encodeRecord.shape = fontService.getIconFontKey(encodeRecord[attribute.name]);
159
+ }
160
+ });
161
+
162
+ if (encodeRecord.shape === 'line' && arrow.enable) {
163
+ // 只有在线图层且支持配置箭头的时候进行插入顶点的处理
164
+ var coords = encodeRecord.coordinates;
165
+ var arrowPoint = getArrowPoints(coords[0], coords[1]);
166
+ encodeRecord.coordinates.splice(1, 0, arrowPoint, arrowPoint);
167
+ }
168
+
169
+ return encodeRecord;
170
+ }); // 调整数据兼容 Amap2.0
171
+
172
+ adjustData2Amap2Coordinates(mappedData, mapService); // 调整数据兼容 SimpleCoordinates
173
+
174
+ adjustData2SimpleCoordinates(mappedData, mapService);
175
+ return mappedData;
176
+ }
177
+
178
+ function calculateData(layer, fontService, mapService, styleAttributeService, data, options) {
179
+ var source = new _l7Source.default(data, options);
180
+ var bottomColor = layer.getBottomColor();
181
+ var attributes = styleAttributeService.getLayerStyleAttributes() || [];
182
+ var dataArray = source.data.dataArray;
183
+ var filterData = dataArray;
184
+ var mappedEncodeData = mapping(attributes, filterData, fontService, mapService, bottomColor, layer);
185
+ source.destroy();
186
+ return mappedEncodeData;
187
+ }
@@ -0,0 +1,61 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.createMultiPassRenderer = createMultiPassRenderer;
9
+ exports.normalizePasses = normalizePasses;
10
+
11
+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
12
+
13
+ /**
14
+ * 'blurH' -> ['blurH', {}]
15
+ */
16
+ function normalizePasses(passes) {
17
+ return passes.map(function (pass) {
18
+ if (typeof pass === 'string') {
19
+ pass = [pass, {}];
20
+ }
21
+
22
+ return pass;
23
+ });
24
+ }
25
+ /**
26
+ * 默认添加 ClearPass、RenderPass
27
+ * 以及 PostProcessing 中的最后一个 CopyPass
28
+ */
29
+
30
+
31
+ function createMultiPassRenderer(layer, passes, postProcessingPassFactory, normalPassFactory) {
32
+ var multiPassRenderer = layer.multiPassRenderer;
33
+
34
+ var _layer$getLayerConfig = layer.getLayerConfig(),
35
+ enablePicking = _layer$getLayerConfig.enablePicking,
36
+ enableTAA = _layer$getLayerConfig.enableTAA; // picking pass if enabled
37
+ // if (enablePicking) {
38
+ // multiPassRenderer.add(normalPassFactory('pixelPicking'));
39
+ // }
40
+ // use TAA pass if enabled instead of render pass
41
+
42
+
43
+ if (enableTAA) {
44
+ multiPassRenderer.add(normalPassFactory('taa'));
45
+ } else {
46
+ // render all layers in this pass
47
+ multiPassRenderer.add(normalPassFactory('render'));
48
+ } // post processing
49
+
50
+
51
+ normalizePasses(passes).forEach(function (pass) {
52
+ var _pass = (0, _slicedToArray2.default)(pass, 2),
53
+ passName = _pass[0],
54
+ initializationOptions = _pass[1];
55
+
56
+ multiPassRenderer.add(postProcessingPassFactory(passName), initializationOptions);
57
+ }); // 末尾为固定的 CopyPass
58
+
59
+ multiPassRenderer.add(postProcessingPassFactory('copy'));
60
+ return multiPassRenderer;
61
+ }
@@ -0,0 +1,230 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.computeMiter = computeMiter;
9
+ exports.computeNormal = computeNormal;
10
+ exports.default = _default;
11
+ exports.direction = direction;
12
+
13
+ var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
14
+
15
+ var _l7Utils = require("@antv/l7-utils");
16
+
17
+ var _glMatrix = require("gl-matrix");
18
+
19
+ function computeMiter(tangent, miter, lineA, lineB, halfThick) {
20
+ _glMatrix.vec2.add(tangent, lineA, lineB);
21
+
22
+ _glMatrix.vec2.normalize(tangent, tangent);
23
+
24
+ miter = _glMatrix.vec2.fromValues(-tangent[1], tangent[0]);
25
+
26
+ var tmp = _glMatrix.vec2.fromValues(-lineA[1], lineA[0]);
27
+
28
+ return halfThick / _glMatrix.vec2.dot(miter, tmp);
29
+ }
30
+
31
+ function computeNormal(out, dir) {
32
+ return _glMatrix.vec2.set(out, -dir[1], dir[0]);
33
+ }
34
+
35
+ function direction(out, a, b) {
36
+ // const a1 = aProjectFlat([a[0], a[1]]) as [number, number];
37
+ // const b1 = aProjectFlat([b[0], b[1]]) as [number, number];
38
+ _glMatrix.vec2.sub(out, a, b);
39
+
40
+ _glMatrix.vec2.normalize(out, out);
41
+
42
+ return out;
43
+ }
44
+
45
+ function extrusions(positions, out, miters, point, normal, scale) {
46
+ addNext(out, miters, normal, -scale);
47
+ addNext(out, miters, normal, scale);
48
+ positions.push(point[0], point[1], 0);
49
+ positions.push(point[0], point[1], 0);
50
+ }
51
+
52
+ function addNext(out, miters, normal, length) {
53
+ out.push(normal[0], normal[1], 0);
54
+ miters.push(length);
55
+ }
56
+
57
+ function lineSegmentDistance(b1, a1) {
58
+ var dx = a1[0] - b1[0];
59
+ var dy = a1[1] - b1[1];
60
+ return Math.sqrt(dx * dx + dy * dy);
61
+ }
62
+
63
+ function isPointEqual(a, b) {
64
+ return a[0] === b[0] && a[1] === b[1];
65
+ }
66
+
67
+ function _default(points, closed, indexOffset) {
68
+ var isDash = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : true;
69
+
70
+ var lineA = _glMatrix.vec2.fromValues(0, 0);
71
+
72
+ var lineB = _glMatrix.vec2.fromValues(0, 0);
73
+
74
+ var tangent = _glMatrix.vec2.fromValues(0, 0);
75
+
76
+ var miter = _glMatrix.vec2.create();
77
+
78
+ var started = false;
79
+ var lineNormal = null;
80
+
81
+ var tmp = _glMatrix.vec2.create();
82
+
83
+ var count = indexOffset || 0;
84
+ var miterLimit = 4;
85
+ var out = [];
86
+ var attrPos = [];
87
+ var attrIndex = [];
88
+ var miters = [];
89
+ var attrDistance = [0, 0];
90
+
91
+ if (closed) {
92
+ points = points.slice();
93
+ points.push(points[0]);
94
+ }
95
+
96
+ var total = points.length;
97
+
98
+ for (var i = 1; i < total; i++) {
99
+ var index = count;
100
+
101
+ var last = _glMatrix.vec2.fromValues(points[i - 1][0], points[i - 1][1]);
102
+
103
+ var cur = _glMatrix.vec2.fromValues(points[i][0], points[i][1]);
104
+
105
+ var next = i < points.length - 1 ? _glMatrix.vec2.fromValues(points[i + 1][0], points[i + 1][1]) : null; // 如果当前点和前一点相同,跳过
106
+
107
+ if (isPointEqual(last, cur)) {
108
+ continue;
109
+ }
110
+
111
+ if (next) {
112
+ var nextIndex = i + 1; // 找到不相同的下一点
113
+
114
+ while (next && isPointEqual(cur, next)) {
115
+ next = nextIndex < points.length - 1 ? _glMatrix.vec2.fromValues(points[++nextIndex][0], points[nextIndex][1]) : null;
116
+ }
117
+ }
118
+
119
+ var d = 0;
120
+ var flatCur = (0, _l7Utils.aProjectFlat)([cur[0], cur[1]]);
121
+ var flatLast = (0, _l7Utils.aProjectFlat)([last[0], last[1]]);
122
+
123
+ if (isDash) {
124
+ var lineDistance = lineSegmentDistance(flatCur, flatLast);
125
+ d = lineDistance + attrDistance[attrDistance.length - 1];
126
+ }
127
+
128
+ direction(lineA, flatCur, flatLast);
129
+
130
+ if (!lineNormal) {
131
+ lineNormal = _glMatrix.vec2.create();
132
+ computeNormal(lineNormal, lineA);
133
+ }
134
+
135
+ if (!started) {
136
+ started = true;
137
+ extrusions(attrPos, out, miters, last, lineNormal, 1);
138
+ }
139
+
140
+ attrIndex.push(index + 0, index + 2, index + 1); // no miter, simple segment
141
+
142
+ if (!next) {
143
+ // reset normal
144
+ computeNormal(lineNormal, lineA);
145
+ extrusions(attrPos, out, miters, cur, lineNormal, 1);
146
+ attrDistance.push(d, d);
147
+ attrIndex.push(index + 1, index + 2, index + 3);
148
+ count += 2;
149
+ } else {
150
+ var flatNext = (0, _l7Utils.aProjectFlat)([next[0], next[1]]); // get unit dir of next line
151
+
152
+ direction(lineB, flatNext, flatCur); // stores tangent & miter
153
+
154
+ var miterLen = computeMiter(tangent, _glMatrix.vec2.fromValues(miter[0], miter[1]), lineA, lineB, 1); // get orientation
155
+
156
+ var flip = _glMatrix.vec2.dot(tangent, lineNormal) < 0 ? -1 : 1;
157
+ var bevel = Math.abs(miterLen) > miterLimit; // 处理前后两条线段重合的情况,这种情况不需要使用任何接头(miter/bevel)。
158
+ // 理论上这种情况下 miterLen = Infinity,本应通过 isFinite(miterLen) 判断,
159
+ // 但是 AMap 投影变换后丢失精度,只能通过一个阈值(1000)判断。
160
+
161
+ if (Math.abs(miterLen) > 1000) {
162
+ extrusions(attrPos, out, miters, cur, lineNormal, 1);
163
+ attrIndex.push(index + 1, index + 2, index + 3);
164
+ attrIndex.push(index + 2, index + 4, index + 3);
165
+ computeNormal(tmp, lineB);
166
+
167
+ _glMatrix.vec2.copy(lineNormal, tmp); // store normal for next round
168
+
169
+
170
+ extrusions(attrPos, out, miters, cur, lineNormal, 1);
171
+ attrDistance.push(d, d, d, d); // the miter is now the normal for our next join
172
+
173
+ count += 4;
174
+ continue;
175
+ }
176
+
177
+ if (bevel) {
178
+ miterLen = miterLimit; // next two points in our first segment
179
+
180
+ extrusions(attrPos, out, miters, cur, lineNormal, 1);
181
+ attrIndex.push(index + 1, index + 2, index + 3); // now add the bevel triangle
182
+
183
+ attrIndex.push.apply(attrIndex, (0, _toConsumableArray2.default)(flip === 1 ? [index + 2, index + 4, index + 5] : [index + 4, index + 5, index + 3]));
184
+ computeNormal(tmp, lineB);
185
+
186
+ _glMatrix.vec2.copy(lineNormal, tmp); // store normal for next round
187
+
188
+
189
+ extrusions(attrPos, out, miters, cur, lineNormal, 1);
190
+ attrDistance.push(d, d, d, d); // the miter is now the normal for our next join
191
+
192
+ count += 4;
193
+ } else {
194
+ // next two points in our first segment
195
+ extrusions(attrPos, out, miters, cur, lineNormal, 1);
196
+ attrIndex.push(index + 1, index + 2, index + 3); // now add the miter triangles
197
+
198
+ addNext(out, miters, lineNormal, miterLen * -flip);
199
+ attrPos.push(cur[0], cur[1], 0);
200
+ attrIndex.push(index + 2, index + 4, index + 3);
201
+ attrIndex.push(index + 4, index + 5, index + 6);
202
+ computeNormal(tmp, lineB);
203
+
204
+ _glMatrix.vec2.copy(lineNormal, tmp); // store normal for next round
205
+
206
+
207
+ extrusions(attrPos, out, miters, cur, lineNormal, 1);
208
+ attrDistance.push(d, d, d, d, d); // the miter is now the normal for our next join
209
+
210
+ count += 5;
211
+ }
212
+ }
213
+ }
214
+
215
+ var pickData = [];
216
+
217
+ for (var _i = 0; _i < miters.length; _i++) {
218
+ var totalDistance = attrDistance[attrDistance.length - 1];
219
+ pickData.push(attrPos[_i * 3], attrPos[_i * 3 + 1], attrPos[_i * 3 + 2], attrDistance[_i], // dash
220
+ miters[_i], totalDistance // dash
221
+ );
222
+ }
223
+
224
+ return {
225
+ normals: out,
226
+ attrIndex: attrIndex,
227
+ attrPos: pickData // [x,y,z, distance, miter ,t0tal ]
228
+
229
+ };
230
+ } // [x,y,z, distance, miter ]