@antv/l7-layers 2.9.32-alpha.2 → 2.9.33

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (628) hide show
  1. package/es/Geometry/index.d.ts +32 -0
  2. package/es/Geometry/index.js +118 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +228 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +419 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +301 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +23 -0
  18. package/es/canvas/index.js +121 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +86 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1424 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +489 -0
  33. package/es/core/interface.d.ts +224 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +128 -0
  42. package/es/core/triangulation.js +553 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +141 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +106 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +140 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +463 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +107 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +37 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +104 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +200 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +164 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +9 -0
  92. package/es/image/models/tileDataImage.d.ts +19 -0
  93. package/es/image/models/tileDataImage.js +174 -0
  94. package/es/image/shaders/dataImage_frag.glsl +38 -0
  95. package/es/image/shaders/image_frag.glsl +9 -0
  96. package/es/image/shaders/image_vert.glsl +17 -0
  97. package/es/index.d.ts +17 -0
  98. package/es/index.js +107 -0
  99. package/es/line/index.d.ts +43 -0
  100. package/es/line/index.js +140 -0
  101. package/es/line/models/arc.d.ts +17 -0
  102. package/es/line/models/arc.js +356 -0
  103. package/es/line/models/arc_3d.d.ts +17 -0
  104. package/es/line/models/arc_3d.js +333 -0
  105. package/es/line/models/earthArc_3d.d.ts +17 -0
  106. package/es/line/models/earthArc_3d.js +336 -0
  107. package/es/line/models/great_circle.d.ts +12 -0
  108. package/es/line/models/great_circle.js +294 -0
  109. package/es/line/models/half.d.ts +18 -0
  110. package/es/line/models/half.js +281 -0
  111. package/es/line/models/index.d.ts +5 -0
  112. package/es/line/models/index.js +25 -0
  113. package/es/line/models/line.d.ts +21 -0
  114. package/es/line/models/line.js +443 -0
  115. package/es/line/models/linearline.d.ts +11 -0
  116. package/es/line/models/linearline.js +275 -0
  117. package/es/line/models/simpleLine.d.ts +14 -0
  118. package/es/line/models/simpleLine.js +234 -0
  119. package/es/line/models/simpleTileLine.d.ts +9 -0
  120. package/es/line/models/simpleTileLine.js +100 -0
  121. package/es/line/models/tile.d.ts +8 -0
  122. package/es/line/models/tile.js +178 -0
  123. package/es/line/models/wall.d.ts +12 -0
  124. package/es/line/models/wall.js +293 -0
  125. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  126. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  127. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  128. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  129. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  130. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  131. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  132. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  133. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  134. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  135. package/es/line/shaders/line_arc_frag.glsl +88 -0
  136. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  137. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  138. package/es/line/shaders/line_arc_vert.glsl +178 -0
  139. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  140. package/es/line/shaders/line_frag.glsl +99 -0
  141. package/es/line/shaders/line_vert.glsl +192 -0
  142. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  143. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  144. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  145. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  146. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  147. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  148. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  149. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  150. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  151. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  152. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  153. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  154. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  155. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  156. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  157. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  158. package/es/mask/index.d.ts +27 -0
  159. package/es/mask/index.js +153 -0
  160. package/es/mask/models/fill.d.ts +12 -0
  161. package/es/mask/models/fill.js +124 -0
  162. package/es/mask/models/index.d.ts +5 -0
  163. package/es/mask/models/index.js +5 -0
  164. package/es/mask/shaders/mask_vert.glsl +16 -0
  165. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  166. package/es/plugins/DataMappingPlugin.js +413 -0
  167. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  168. package/es/plugins/DataSourcePlugin.js +84 -0
  169. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  170. package/es/plugins/FeatureScalePlugin.js +340 -0
  171. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  172. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  173. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  174. package/es/plugins/LayerModelPlugin.js +72 -0
  175. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  176. package/es/plugins/LayerStylePlugin.js +39 -0
  177. package/es/plugins/LightingPlugin.d.ts +36 -0
  178. package/es/plugins/LightingPlugin.js +104 -0
  179. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  180. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  181. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  182. package/es/plugins/PixelPickingPlugin.js +126 -0
  183. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
  185. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  186. package/es/plugins/ShaderUniformPlugin.js +99 -0
  187. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  188. package/es/plugins/UpdateModelPlugin.js +31 -0
  189. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  191. package/es/point/index.d.ts +40 -0
  192. package/es/point/index.js +229 -0
  193. package/es/point/models/earthExtrude.d.ts +24 -0
  194. package/es/point/models/earthExtrude.js +274 -0
  195. package/es/point/models/earthFill.d.ts +11 -0
  196. package/es/point/models/earthFill.js +258 -0
  197. package/es/point/models/extrude.d.ts +24 -0
  198. package/es/point/models/extrude.js +295 -0
  199. package/es/point/models/fill.d.ts +40 -0
  200. package/es/point/models/fill.js +403 -0
  201. package/es/point/models/fillmage.d.ts +25 -0
  202. package/es/point/models/fillmage.js +366 -0
  203. package/es/point/models/image.d.ts +11 -0
  204. package/es/point/models/image.js +239 -0
  205. package/es/point/models/index.d.ts +5 -0
  206. package/es/point/models/index.js +30 -0
  207. package/es/point/models/normal.d.ts +16 -0
  208. package/es/point/models/normal.js +124 -0
  209. package/es/point/models/radar.d.ts +24 -0
  210. package/es/point/models/radar.js +232 -0
  211. package/es/point/models/simplePoint.d.ts +16 -0
  212. package/es/point/models/simplePoint.js +179 -0
  213. package/es/point/models/text.d.ts +57 -0
  214. package/es/point/models/text.js +619 -0
  215. package/es/point/models/tile.d.ts +15 -0
  216. package/es/point/models/tile.js +175 -0
  217. package/es/point/models/tileText.d.ts +52 -0
  218. package/es/point/models/tileText.js +509 -0
  219. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  220. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  221. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  222. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  223. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  224. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  225. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  226. package/es/point/shaders/fill_frag.glsl +84 -0
  227. package/es/point/shaders/fill_vert.glsl +188 -0
  228. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  229. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  230. package/es/point/shaders/image_frag.glsl +39 -0
  231. package/es/point/shaders/image_vert.glsl +90 -0
  232. package/es/point/shaders/normal_frag.glsl +6 -0
  233. package/es/point/shaders/normal_vert.glsl +24 -0
  234. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  235. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  236. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  237. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  238. package/es/point/shaders/text_frag.glsl +48 -0
  239. package/es/point/shaders/text_vert.glsl +131 -0
  240. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  241. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  242. package/es/point/shaders/tile/text_frag.glsl +33 -0
  243. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  244. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  245. package/es/point/shaders/tile/text_vert.glsl +48 -0
  246. package/es/point/shape/extrude.d.ts +15 -0
  247. package/es/point/shape/extrude.js +63 -0
  248. package/es/polygon/index.d.ts +27 -0
  249. package/es/polygon/index.js +146 -0
  250. package/es/polygon/models/extrude.d.ts +28 -0
  251. package/es/polygon/models/extrude.js +302 -0
  252. package/es/polygon/models/fill.d.ts +17 -0
  253. package/es/polygon/models/fill.js +210 -0
  254. package/es/polygon/models/index.d.ts +5 -0
  255. package/es/polygon/models/index.js +28 -0
  256. package/es/polygon/models/ocean.d.ts +21 -0
  257. package/es/polygon/models/ocean.js +202 -0
  258. package/es/polygon/models/tile.d.ts +12 -0
  259. package/es/polygon/models/tile.js +101 -0
  260. package/es/polygon/models/water.d.ts +16 -0
  261. package/es/polygon/models/water.js +179 -0
  262. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  266. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  268. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  269. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  270. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  271. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  272. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  273. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  274. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  275. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  276. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  277. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  278. package/es/raster/buffers/triangulation.d.ts +6 -0
  279. package/es/raster/buffers/triangulation.js +25 -0
  280. package/es/raster/index.d.ts +19 -0
  281. package/es/raster/index.js +107 -0
  282. package/es/raster/models/index.d.ts +5 -0
  283. package/es/raster/models/index.js +10 -0
  284. package/es/raster/models/raster.d.ts +22 -0
  285. package/es/raster/models/raster.js +242 -0
  286. package/es/raster/models/rasterRgb.d.ts +20 -0
  287. package/es/raster/models/rasterRgb.js +226 -0
  288. package/es/raster/models/rasterTile.d.ts +18 -0
  289. package/es/raster/models/rasterTile.js +140 -0
  290. package/es/raster/raster.d.ts +30 -0
  291. package/es/raster/raster.js +174 -0
  292. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  293. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  294. package/es/raster/shaders/raster_frag.glsl +9 -0
  295. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  296. package/es/raster/shaders/raster_vert.glsl +44 -0
  297. package/es/shader/minify_frag.glsl +7 -0
  298. package/es/shader/minify_picking_frag.glsl +10 -0
  299. package/es/tile/interface.d.ts +29 -0
  300. package/es/tile/interface.js +1 -0
  301. package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
  302. package/es/tile/manager/baseMapTileLayerManager.js +119 -0
  303. package/es/tile/manager/baseTileManager.d.ts +27 -0
  304. package/es/tile/manager/baseTileManager.js +107 -0
  305. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  306. package/es/tile/manager/tileConfigManager.js +121 -0
  307. package/es/tile/manager/tileLayerManager.d.ts +15 -0
  308. package/es/tile/manager/tileLayerManager.js +255 -0
  309. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  310. package/es/tile/manager/tilePickerManager.js +194 -0
  311. package/es/tile/models/tileModel.d.ts +10 -0
  312. package/es/tile/models/tileModel.js +81 -0
  313. package/es/tile/tileFactory/base.d.ts +44 -0
  314. package/es/tile/tileFactory/base.js +472 -0
  315. package/es/tile/tileFactory/index.d.ts +5 -0
  316. package/es/tile/tileFactory/index.js +34 -0
  317. package/es/tile/tileFactory/line.d.ts +12 -0
  318. package/es/tile/tileFactory/line.js +62 -0
  319. package/es/tile/tileFactory/point.d.ts +12 -0
  320. package/es/tile/tileFactory/point.js +63 -0
  321. package/es/tile/tileFactory/polygon.d.ts +12 -0
  322. package/es/tile/tileFactory/polygon.js +62 -0
  323. package/es/tile/tileFactory/raster.d.ts +12 -0
  324. package/es/tile/tileFactory/raster.js +58 -0
  325. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  326. package/es/tile/tileFactory/rasterData.js +86 -0
  327. package/es/tile/tileFactory/rasterDataLayer.d.ts +20 -0
  328. package/es/tile/tileFactory/rasterDataLayer.js +90 -0
  329. package/es/tile/tileFactory/test.d.ts +12 -0
  330. package/es/tile/tileFactory/test.js +105 -0
  331. package/es/tile/tileFactory/vectorLayer.d.ts +35 -0
  332. package/es/tile/tileFactory/vectorLayer.js +260 -0
  333. package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
  334. package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
  335. package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
  336. package/es/tile/tileLayer/baseTileLayer.js +420 -0
  337. package/es/tile/tileTest.d.ts +15 -0
  338. package/es/tile/tileTest.js +62 -0
  339. package/es/tile/tmsMapTileLayer.d.ts +7 -0
  340. package/es/tile/tmsMapTileLayer.js +97 -0
  341. package/es/tile/tmsTileLayer.d.ts +7 -0
  342. package/es/tile/tmsTileLayer.js +101 -0
  343. package/es/tile/utils.d.ts +19 -0
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  628. package/package.json +6 -6
@@ -0,0 +1,178 @@
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+ import _asyncToGenerator from "@babel/runtime/helpers/asyncToGenerator";
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+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
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+ import _createClass from "@babel/runtime/helpers/createClass";
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+ import _inherits from "@babel/runtime/helpers/inherits";
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+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
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+ import _regeneratorRuntime from "@babel/runtime/regenerator";
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ import { AttributeType, gl } from '@antv/l7-core';
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+ import { getMask, rgb2arr } from '@antv/l7-utils';
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+ import BaseModel from "../../core/BaseModel";
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+ import { LineTriangulation } from "../../core/triangulation";
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+
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+ /* babel-plugin-inline-import '../../shader/minify_picking_frag.glsl' */
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+ var line_tile_frag = "uniform float u_opacity : 1.0;\nvarying vec4 v_color;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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+
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+ /* babel-plugin-inline-import '../shaders/tile/line_tile_vert.glsl' */
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+ var line_tile_vert = "attribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\n// uniform vec2 u_tileOrigin;\n// uniform float u_coord;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\nvoid main() {\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // if(u_coord > 0.0) { // \u4F7F\u7528\u7ECF\u7EAC\u5EA6\u5750\u6807\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n // } else { // \u4F7F\u7528\u504F\u79FB\u5750\u6807\n // vec2 pointPos = a_Position.xy;\n // vec4 tileWorld = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // \u74E6\u7247\u8D77\u59CB\u70B9\u7684\u4E16\u754C\u5750\u6807\n\n // vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // \u74E6\u7247\u5185\u7684\u70B9\u7684\u504F\u79FB\u5750\u6807\n \n // tileWorld.xy += pointOffset;\n\n // tileWorld.xy += offset;\n\n // if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // // Needs to be divided with project_uCommonUnitsPerMeter\n // tileWorld.w *= u_PixelsPerMeter.z;\n // }\n // gl_Position = u_ViewProjectionMatrix * tileWorld + u_ViewportCenterProjection;\n // }\n\n setPickingColor(a_PickingColor);\n}\n";
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+
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+ /* babel-plugin-inline-import '../../shader/minify_frag.glsl' */
25
+ var line_tile_map_frag = "uniform float u_opacity : 1.0;\nuniform vec4 u_color;\n\nvoid main() {\n gl_FragColor = u_color;\n gl_FragColor.a *= u_opacity;\n}\n";
26
+
27
+ /* babel-plugin-inline-import '../shaders/tile/line_tile_map_vert.glsl' */
28
+ var line_tile_map_vert = "attribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_size;\n\n#pragma include \"projection\"\n\nvoid main() {\n\n vec3 size = a_Miter * u_size * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
29
+
30
+ var LineModel = /*#__PURE__*/function (_BaseModel) {
31
+ _inherits(LineModel, _BaseModel);
32
+
33
+ var _super = _createSuper(LineModel);
34
+
35
+ function LineModel() {
36
+ _classCallCheck(this, LineModel);
37
+
38
+ return _super.apply(this, arguments);
39
+ }
40
+
41
+ _createClass(LineModel, [{
42
+ key: "getUninforms",
43
+ value: function getUninforms() {
44
+ var _ref = this.layer.getLayerConfig(),
45
+ _ref$opacity = _ref.opacity,
46
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
47
+ usage = _ref.usage,
48
+ _ref$color = _ref.color,
49
+ color = _ref$color === void 0 ? '#fff' : _ref$color,
50
+ _ref$size = _ref.size,
51
+ size = _ref$size === void 0 ? 1 : _ref$size;
52
+
53
+ return {
54
+ // u_tileOrigin: tileOrigin || [0, 0],
55
+ // u_coord: coord === 'lnglat' ? 1.0 : 0.0,
56
+ u_opacity: Number(opacity),
57
+ u_color: usage === 'basemap' ? rgb2arr(color) : [0, 0, 0, 0],
58
+ u_size: usage === 'basemap' ? size : 1
59
+ };
60
+ }
61
+ }, {
62
+ key: "initModels",
63
+ value: function initModels(callbackModel) {
64
+ this.buildModels(callbackModel);
65
+ }
66
+ }, {
67
+ key: "buildModels",
68
+ value: function () {
69
+ var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee(callbackModel) {
70
+ var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, _ref2$depth, depth, usage;
71
+
72
+ return _regeneratorRuntime.wrap(function _callee$(_context) {
73
+ while (1) {
74
+ switch (_context.prev = _context.next) {
75
+ case 0:
76
+ _ref2 = this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside, _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth, usage = _ref2.usage;
77
+ this.layer.triangulation = LineTriangulation;
78
+ this.layer.buildLayerModel({
79
+ moduleName: 'lineTile_' + usage,
80
+ vertexShader: usage === 'basemap' ? line_tile_map_vert : line_tile_vert,
81
+ fragmentShader: usage === 'basemap' ? line_tile_map_frag : line_tile_frag,
82
+ triangulation: LineTriangulation,
83
+ blend: this.getBlend(),
84
+ depth: {
85
+ enable: depth
86
+ },
87
+ stencil: getMask(mask, maskInside),
88
+ pick: usage !== 'basemap'
89
+ }).then(function (model) {
90
+ callbackModel([model]);
91
+ }).catch(function (err) {
92
+ console.warn(err);
93
+ callbackModel([]);
94
+ });
95
+
96
+ case 3:
97
+ case "end":
98
+ return _context.stop();
99
+ }
100
+ }
101
+ }, _callee, this);
102
+ }));
103
+
104
+ function buildModels(_x) {
105
+ return _buildModels.apply(this, arguments);
106
+ }
107
+
108
+ return buildModels;
109
+ }()
110
+ }, {
111
+ key: "registerBuiltinAttributes",
112
+ value: function registerBuiltinAttributes() {
113
+ var _this$layer$getLayerC = this.layer.getLayerConfig(),
114
+ usage = _this$layer$getLayerC.usage;
115
+
116
+ if (usage !== 'basemap') {
117
+ this.styleAttributeService.registerStyleAttribute({
118
+ name: 'size',
119
+ type: AttributeType.Attribute,
120
+ descriptor: {
121
+ name: 'a_Size',
122
+ buffer: {
123
+ // give the WebGL driver a hint that this buffer may change
124
+ usage: gl.DYNAMIC_DRAW,
125
+ data: [],
126
+ type: gl.FLOAT
127
+ },
128
+ size: 2,
129
+ update: function update(feature) {
130
+ var _feature$size = feature.size,
131
+ size = _feature$size === void 0 ? 1 : _feature$size;
132
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
133
+ }
134
+ }
135
+ });
136
+ }
137
+
138
+ this.styleAttributeService.registerStyleAttribute({
139
+ name: 'normal',
140
+ type: AttributeType.Attribute,
141
+ descriptor: {
142
+ name: 'a_Normal',
143
+ buffer: {
144
+ // give the WebGL driver a hint that this buffer may change
145
+ usage: gl.STATIC_DRAW,
146
+ data: [],
147
+ type: gl.FLOAT
148
+ },
149
+ size: 3,
150
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
151
+ return normal;
152
+ }
153
+ }
154
+ });
155
+ this.styleAttributeService.registerStyleAttribute({
156
+ name: 'miter',
157
+ type: AttributeType.Attribute,
158
+ descriptor: {
159
+ name: 'a_Miter',
160
+ buffer: {
161
+ // give the WebGL driver a hint that this buffer may change
162
+ usage: gl.STATIC_DRAW,
163
+ data: [],
164
+ type: gl.FLOAT
165
+ },
166
+ size: 1,
167
+ update: function update(feature, featureIdx, vertex) {
168
+ return [vertex[4]];
169
+ }
170
+ }
171
+ });
172
+ }
173
+ }]);
174
+
175
+ return LineModel;
176
+ }(BaseModel);
177
+
178
+ export { LineModel as default };
@@ -0,0 +1,12 @@
1
+ import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class LineWallModel extends BaseModel {
4
+ protected texture: ITexture2D;
5
+ getUninforms(): IModelUniform;
6
+ getAnimateUniforms(): IModelUniform;
7
+ initModels(callbackModel: (models: IModel[]) => void): void;
8
+ clearModels(): void;
9
+ buildModels(callbackModel: (models: IModel[]) => void): void;
10
+ protected registerBuiltinAttributes(): void;
11
+ private updateTexture;
12
+ }
@@ -0,0 +1,293 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
+ import _inherits from "@babel/runtime/helpers/inherits";
5
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
+
9
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
+
11
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
+
13
+ import { AttributeType, gl } from '@antv/l7-core';
14
+ import { rgb2arr } from '@antv/l7-utils';
15
+ import { isNumber } from 'lodash';
16
+ import BaseModel from "../../core/BaseModel";
17
+ import { LineTriangulation } from "../../core/triangulation";
18
+
19
+ /* babel-plugin-inline-import '../shaders/wall/wall_frag.glsl' */
20
+ var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\nuniform float u_iconStepCount;\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying vec2 v_iconMapUV;\nvarying float v_blur;\nvarying float v_radio;\nvarying vec4 v_color;\nvarying vec4 v_dataset;\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = u_opacity;\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_dataset.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = v_dataset.a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_dataset.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_dataset.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_dataset.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
21
+
22
+ /* babel-plugin-inline-import '../shaders/wall/wall_vert.glsl' */
23
+ var line_vert = "#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\nattribute vec2 a_iconMapUV;\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\nuniform float u_heightfixed;\nuniform float u_linearColor: 0;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\nvarying vec4 v_color;\nvarying float v_blur;\nvarying float v_radio;\nvarying vec4 v_dataset;\n\nvoid main() {\n\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_animate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n v_dataset[0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_dataset[1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n v_dataset[2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_dataset[3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n originSize = project_float_pixel(a_Size.x);\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
24
+
25
+ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
26
+ _inherits(LineWallModel, _BaseModel);
27
+
28
+ var _super = _createSuper(LineWallModel);
29
+
30
+ function LineWallModel() {
31
+ var _this;
32
+
33
+ _classCallCheck(this, LineWallModel);
34
+
35
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
36
+ args[_key] = arguments[_key];
37
+ }
38
+
39
+ _this = _super.call.apply(_super, [this].concat(args));
40
+
41
+ _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
42
+ var createTexture2D = _this.rendererService.createTexture2D;
43
+
44
+ if (_this.texture) {
45
+ _this.texture.update({
46
+ data: _this.iconService.getCanvas()
47
+ });
48
+
49
+ _this.layer.render();
50
+
51
+ return;
52
+ }
53
+
54
+ _this.texture = createTexture2D({
55
+ data: _this.iconService.getCanvas(),
56
+ mag: gl.NEAREST,
57
+ min: gl.NEAREST,
58
+ premultiplyAlpha: false,
59
+ width: 1024,
60
+ height: _this.iconService.canvasHeight || 128
61
+ });
62
+ });
63
+
64
+ return _this;
65
+ }
66
+
67
+ _createClass(LineWallModel, [{
68
+ key: "getUninforms",
69
+ value: function getUninforms() {
70
+ var _ref = this.layer.getLayerConfig(),
71
+ _ref$opacity = _ref.opacity,
72
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
73
+ sourceColor = _ref.sourceColor,
74
+ targetColor = _ref.targetColor,
75
+ _ref$textureBlend = _ref.textureBlend,
76
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
77
+ _ref$heightfixed = _ref.heightfixed,
78
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
79
+ _ref$lineTexture = _ref.lineTexture,
80
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
81
+ _ref$iconStep = _ref.iconStep,
82
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
83
+ _ref$iconStepCount = _ref.iconStepCount,
84
+ iconStepCount = _ref$iconStepCount === void 0 ? 1 : _ref$iconStepCount;
85
+
86
+ if (this.rendererService.getDirty()) {
87
+ this.texture.bind();
88
+ } // 转化渐变色
89
+
90
+
91
+ var useLinearColor = 0; // 默认不生效
92
+
93
+ var sourceColorArr = [0, 0, 0, 0];
94
+ var targetColorArr = [0, 0, 0, 0];
95
+
96
+ if (sourceColor && targetColor) {
97
+ sourceColorArr = rgb2arr(sourceColor);
98
+ targetColorArr = rgb2arr(targetColor);
99
+ useLinearColor = 1;
100
+ }
101
+
102
+ return {
103
+ u_heightfixed: Number(heightfixed),
104
+ u_opacity: isNumber(opacity) ? opacity : 1.0,
105
+ u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
106
+ // 纹理支持参数
107
+ u_texture: this.texture,
108
+ // 贴图
109
+ u_line_texture: lineTexture ? 1.0 : 0.0,
110
+ // 传入线的标识
111
+ u_iconStepCount: iconStepCount,
112
+ u_icon_step: iconStep,
113
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
114
+ // 渐变色支持参数
115
+ u_linearColor: useLinearColor,
116
+ u_sourceColor: sourceColorArr,
117
+ u_targetColor: targetColorArr
118
+ };
119
+ }
120
+ }, {
121
+ key: "getAnimateUniforms",
122
+ value: function getAnimateUniforms() {
123
+ var _ref2 = this.layer.getLayerConfig(),
124
+ animateOption = _ref2.animateOption;
125
+
126
+ return {
127
+ u_animate: this.animateOption2Array(animateOption),
128
+ u_time: this.layer.getLayerAnimateTime()
129
+ };
130
+ }
131
+ }, {
132
+ key: "initModels",
133
+ value: function initModels(callbackModel) {
134
+ this.updateTexture();
135
+ this.iconService.on('imageUpdate', this.updateTexture);
136
+ this.buildModels(callbackModel);
137
+ }
138
+ }, {
139
+ key: "clearModels",
140
+ value: function clearModels() {
141
+ var _this$texture;
142
+
143
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
144
+ this.iconService.off('imageUpdate', this.updateTexture);
145
+ }
146
+ }, {
147
+ key: "buildModels",
148
+ value: function buildModels(callbackModel) {
149
+ this.layer.buildLayerModel({
150
+ moduleName: 'lineWall',
151
+ vertexShader: line_vert,
152
+ fragmentShader: line_frag,
153
+ triangulation: LineTriangulation,
154
+ depth: {
155
+ enable: false
156
+ },
157
+ blend: this.getBlend()
158
+ }).then(function (model) {
159
+ callbackModel([model]);
160
+ }).catch(function (err) {
161
+ console.warn(err);
162
+ callbackModel([]);
163
+ });
164
+ }
165
+ }, {
166
+ key: "registerBuiltinAttributes",
167
+ value: function registerBuiltinAttributes() {
168
+ var _this2 = this;
169
+
170
+ this.styleAttributeService.registerStyleAttribute({
171
+ name: 'distance',
172
+ type: AttributeType.Attribute,
173
+ descriptor: {
174
+ name: 'a_Distance',
175
+ buffer: {
176
+ // give the WebGL driver a hint that this buffer may change
177
+ usage: gl.STATIC_DRAW,
178
+ data: [],
179
+ type: gl.FLOAT
180
+ },
181
+ size: 1,
182
+ update: function update(feature, featureIdx, vertex) {
183
+ return [vertex[3]];
184
+ }
185
+ }
186
+ });
187
+ this.styleAttributeService.registerStyleAttribute({
188
+ name: 'total_distance',
189
+ type: AttributeType.Attribute,
190
+ descriptor: {
191
+ name: 'a_Total_Distance',
192
+ buffer: {
193
+ // give the WebGL driver a hint that this buffer may change
194
+ usage: gl.STATIC_DRAW,
195
+ data: [],
196
+ type: gl.FLOAT
197
+ },
198
+ size: 1,
199
+ update: function update(feature, featureIdx, vertex) {
200
+ return [vertex[5]];
201
+ }
202
+ }
203
+ });
204
+ this.styleAttributeService.registerStyleAttribute({
205
+ name: 'size',
206
+ type: AttributeType.Attribute,
207
+ descriptor: {
208
+ name: 'a_Size',
209
+ buffer: {
210
+ // give the WebGL driver a hint that this buffer may change
211
+ usage: gl.DYNAMIC_DRAW,
212
+ data: [],
213
+ type: gl.FLOAT
214
+ },
215
+ size: 2,
216
+ update: function update(feature) {
217
+ var _feature$size = feature.size,
218
+ size = _feature$size === void 0 ? 1 : _feature$size;
219
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
220
+ }
221
+ }
222
+ }); // point layer size;
223
+
224
+ this.styleAttributeService.registerStyleAttribute({
225
+ name: 'normal',
226
+ type: AttributeType.Attribute,
227
+ descriptor: {
228
+ name: 'a_Normal',
229
+ buffer: {
230
+ // give the WebGL driver a hint that this buffer may change
231
+ usage: gl.STATIC_DRAW,
232
+ data: [],
233
+ type: gl.FLOAT
234
+ },
235
+ size: 3,
236
+ // @ts-ignore
237
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
238
+ return normal;
239
+ }
240
+ }
241
+ });
242
+ this.styleAttributeService.registerStyleAttribute({
243
+ name: 'miter',
244
+ type: AttributeType.Attribute,
245
+ descriptor: {
246
+ name: 'a_Miter',
247
+ buffer: {
248
+ // give the WebGL driver a hint that this buffer may change
249
+ usage: gl.STATIC_DRAW,
250
+ data: [],
251
+ type: gl.FLOAT
252
+ },
253
+ size: 1,
254
+ update: function update(feature, featureIdx, vertex) {
255
+ return [vertex[4]];
256
+ }
257
+ }
258
+ });
259
+ this.styleAttributeService.registerStyleAttribute({
260
+ name: 'uv',
261
+ type: AttributeType.Attribute,
262
+ descriptor: {
263
+ name: 'a_iconMapUV',
264
+ buffer: {
265
+ // give the WebGL driver a hint that this buffer may change
266
+ usage: gl.DYNAMIC_DRAW,
267
+ data: [],
268
+ type: gl.FLOAT
269
+ },
270
+ size: 2,
271
+ update: function update(feature) {
272
+ var iconMap = _this2.iconService.getIconMap();
273
+
274
+ var texture = feature.texture;
275
+
276
+ var _ref3 = iconMap[texture] || {
277
+ x: 0,
278
+ y: 0
279
+ },
280
+ x = _ref3.x,
281
+ y = _ref3.y;
282
+
283
+ return [x, y];
284
+ }
285
+ }
286
+ });
287
+ }
288
+ }]);
289
+
290
+ return LineWallModel;
291
+ }(BaseModel);
292
+
293
+ export { LineWallModel as default };
@@ -0,0 +1,21 @@
1
+ vec2 interpolate (vec2 source, vec2 target, float t) {
2
+ // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
3
+ vec2 mid = midPoint(source, target);
4
+ vec3 x = vec3(source.x, mid.x, target.x);
5
+ vec3 y = vec3(source.y, mid.y, target.y)
6
+ return vec2(bezier3(x ,t), bezier3(y,t));
7
+ }
8
+ float bezier3(vec3 arr, float t) {
9
+ float ut = 1 - t
10
+ return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t
11
+ }
12
+ vec2 midPoint(vec2 source, vec2 target) {
13
+ vec2 center = target - source;
14
+ float r = length(center);
15
+ float theta = atan(center.y, center.x);
16
+ float thetaOffset = 0.314;
17
+ float r2 = r / 2.0 / cos(thetaOffset);
18
+ float theta2 = theta + thetaOffset;
19
+ vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
20
+ return mid;
21
+ }
@@ -0,0 +1,28 @@
1
+
2
+ uniform float u_opacity;
3
+
4
+ varying vec4 v_dash_array;
5
+ varying vec4 v_color;
6
+
7
+ uniform float segmentNumber;
8
+
9
+ varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
10
+
11
+ #pragma include "picking"
12
+
13
+ void main() {
14
+ float opacity = styleMappingMat[0][0];
15
+ float d_distance_ratio = styleMappingMat[3].b; // 当前顶点在弧线中所处的分段比例
16
+
17
+ gl_FragColor = v_color;
18
+ gl_FragColor.a *= opacity;
19
+
20
+ float flag = 0.;
21
+ float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
22
+ if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
23
+ flag = 1.;
24
+ };
25
+ gl_FragColor.a *=flag;
26
+
27
+ gl_FragColor = filterColor(gl_FragColor);
28
+ }