@antv/l7-layers 2.9.32-alpha.2 → 2.9.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.d.ts +32 -0
- package/es/Geometry/index.js +118 -0
- package/es/Geometry/models/billboard.d.ts +26 -0
- package/es/Geometry/models/billboard.js +228 -0
- package/es/Geometry/models/index.d.ts +5 -0
- package/es/Geometry/models/index.js +9 -0
- package/es/Geometry/models/plane.d.ts +45 -0
- package/es/Geometry/models/plane.js +419 -0
- package/es/Geometry/models/sprite.d.ts +47 -0
- package/es/Geometry/models/sprite.js +301 -0
- package/es/Geometry/shaders/billboard_frag.glsl +13 -0
- package/es/Geometry/shaders/billboard_vert.glsl +50 -0
- package/es/Geometry/shaders/plane_frag.glsl +22 -0
- package/es/Geometry/shaders/plane_vert.glsl +53 -0
- package/es/Geometry/shaders/sprite_frag.glsl +21 -0
- package/es/Geometry/shaders/sprite_vert.glsl +28 -0
- package/es/canvas/index.d.ts +23 -0
- package/es/canvas/index.js +121 -0
- package/es/canvas/models/canvas.d.ts +18 -0
- package/es/canvas/models/canvas.js +212 -0
- package/es/canvas/models/index.d.ts +5 -0
- package/es/canvas/models/index.js +5 -0
- package/es/citybuliding/building.d.ts +17 -0
- package/es/citybuliding/building.js +86 -0
- package/es/citybuliding/models/build.d.ts +22 -0
- package/es/citybuliding/models/build.js +187 -0
- package/es/citybuliding/shaders/build_frag.glsl +117 -0
- package/es/citybuliding/shaders/build_vert.glsl +54 -0
- package/es/core/BaseLayer.d.ts +225 -0
- package/es/core/BaseLayer.js +1424 -0
- package/es/core/BaseModel.d.ts +140 -0
- package/es/core/BaseModel.js +489 -0
- package/es/core/interface.d.ts +224 -0
- package/es/core/interface.js +30 -0
- package/es/core/schema.d.ts +27 -0
- package/es/core/schema.js +25 -0
- package/es/core/shape/Path.d.ts +39 -0
- package/es/core/shape/Path.js +62 -0
- package/es/core/shape/extrude.d.ts +17 -0
- package/es/core/shape/extrude.js +148 -0
- package/es/core/triangulation.d.ts +128 -0
- package/es/core/triangulation.js +553 -0
- package/es/earth/index.d.ts +22 -0
- package/es/earth/index.js +98 -0
- package/es/earth/models/atmosphere.d.ts +9 -0
- package/es/earth/models/atmosphere.js +135 -0
- package/es/earth/models/base.d.ts +16 -0
- package/es/earth/models/base.js +206 -0
- package/es/earth/models/bloomsphere.d.ts +9 -0
- package/es/earth/models/bloomsphere.js +134 -0
- package/es/earth/shaders/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere_vert.glsl +26 -0
- package/es/earth/shaders/base_frag.glsl +13 -0
- package/es/earth/shaders/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.d.ts +26 -0
- package/es/earth/utils.js +104 -0
- package/es/heatmap/index.d.ts +21 -0
- package/es/heatmap/index.js +141 -0
- package/es/heatmap/models/grid.d.ts +8 -0
- package/es/heatmap/models/grid.js +106 -0
- package/es/heatmap/models/grid3d.d.ts +8 -0
- package/es/heatmap/models/grid3d.js +140 -0
- package/es/heatmap/models/heatmap.d.ts +24 -0
- package/es/heatmap/models/heatmap.js +463 -0
- package/es/heatmap/models/hexagon.d.ts +8 -0
- package/es/heatmap/models/hexagon.js +107 -0
- package/es/heatmap/models/index.d.ts +5 -0
- package/es/heatmap/models/index.js +12 -0
- package/es/heatmap/shaders/grid_vert.glsl +42 -0
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/es/heatmap/triangulation.d.ts +5 -0
- package/es/heatmap/triangulation.js +37 -0
- package/es/image/index.d.ts +19 -0
- package/es/image/index.js +104 -0
- package/es/image/models/dataImage.d.ts +22 -0
- package/es/image/models/dataImage.js +200 -0
- package/es/image/models/image.d.ts +19 -0
- package/es/image/models/image.js +164 -0
- package/es/image/models/index.d.ts +5 -0
- package/es/image/models/index.js +9 -0
- package/es/image/models/tileDataImage.d.ts +19 -0
- package/es/image/models/tileDataImage.js +174 -0
- package/es/image/shaders/dataImage_frag.glsl +38 -0
- package/es/image/shaders/image_frag.glsl +9 -0
- package/es/image/shaders/image_vert.glsl +17 -0
- package/es/index.d.ts +17 -0
- package/es/index.js +107 -0
- package/es/line/index.d.ts +43 -0
- package/es/line/index.js +140 -0
- package/es/line/models/arc.d.ts +17 -0
- package/es/line/models/arc.js +356 -0
- package/es/line/models/arc_3d.d.ts +17 -0
- package/es/line/models/arc_3d.js +333 -0
- package/es/line/models/earthArc_3d.d.ts +17 -0
- package/es/line/models/earthArc_3d.js +336 -0
- package/es/line/models/great_circle.d.ts +12 -0
- package/es/line/models/great_circle.js +294 -0
- package/es/line/models/half.d.ts +18 -0
- package/es/line/models/half.js +281 -0
- package/es/line/models/index.d.ts +5 -0
- package/es/line/models/index.js +25 -0
- package/es/line/models/line.d.ts +21 -0
- package/es/line/models/line.js +443 -0
- package/es/line/models/linearline.d.ts +11 -0
- package/es/line/models/linearline.js +275 -0
- package/es/line/models/simpleLine.d.ts +14 -0
- package/es/line/models/simpleLine.js +234 -0
- package/es/line/models/simpleTileLine.d.ts +9 -0
- package/es/line/models/simpleTileLine.js +100 -0
- package/es/line/models/tile.d.ts +8 -0
- package/es/line/models/tile.js +178 -0
- package/es/line/models/wall.d.ts +12 -0
- package/es/line/models/wall.js +293 -0
- package/es/line/shaders/arc_chunks.vert.glsl +21 -0
- package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
- package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/es/line/shaders/half/line_half_frag.glsl +53 -0
- package/es/line/shaders/half/line_half_vert.glsl +169 -0
- package/es/line/shaders/line_arc2d_vert.glsl +114 -0
- package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
- package/es/line/shaders/line_arc_frag.glsl +88 -0
- package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
- package/es/line/shaders/line_arc_vert.glsl +178 -0
- package/es/line/shaders/line_bezier_vert.glsl +85 -0
- package/es/line/shaders/line_frag.glsl +99 -0
- package/es/line/shaders/line_vert.glsl +192 -0
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
- package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
- package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
- package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/es/line/shaders/wall/wall_frag.glsl +89 -0
- package/es/line/shaders/wall/wall_vert.glsl +77 -0
- package/es/mask/index.d.ts +27 -0
- package/es/mask/index.js +153 -0
- package/es/mask/models/fill.d.ts +12 -0
- package/es/mask/models/fill.js +124 -0
- package/es/mask/models/index.d.ts +5 -0
- package/es/mask/models/index.js +5 -0
- package/es/mask/shaders/mask_vert.glsl +16 -0
- package/es/plugins/DataMappingPlugin.d.ts +18 -0
- package/es/plugins/DataMappingPlugin.js +413 -0
- package/es/plugins/DataSourcePlugin.d.ts +7 -0
- package/es/plugins/DataSourcePlugin.js +84 -0
- package/es/plugins/FeatureScalePlugin.d.ts +24 -0
- package/es/plugins/FeatureScalePlugin.js +340 -0
- package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
- package/es/plugins/LayerAnimateStylePlugin.js +29 -0
- package/es/plugins/LayerModelPlugin.d.ts +10 -0
- package/es/plugins/LayerModelPlugin.js +72 -0
- package/es/plugins/LayerStylePlugin.d.ts +8 -0
- package/es/plugins/LayerStylePlugin.js +39 -0
- package/es/plugins/LightingPlugin.d.ts +36 -0
- package/es/plugins/LightingPlugin.js +104 -0
- package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
- package/es/plugins/MultiPassRendererPlugin.js +65 -0
- package/es/plugins/PixelPickingPlugin.d.ts +8 -0
- package/es/plugins/PixelPickingPlugin.js +126 -0
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
- package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
- package/es/plugins/ShaderUniformPlugin.js +99 -0
- package/es/plugins/UpdateModelPlugin.d.ts +8 -0
- package/es/plugins/UpdateModelPlugin.js +31 -0
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
- package/es/point/index.d.ts +40 -0
- package/es/point/index.js +229 -0
- package/es/point/models/earthExtrude.d.ts +24 -0
- package/es/point/models/earthExtrude.js +274 -0
- package/es/point/models/earthFill.d.ts +11 -0
- package/es/point/models/earthFill.js +258 -0
- package/es/point/models/extrude.d.ts +24 -0
- package/es/point/models/extrude.js +295 -0
- package/es/point/models/fill.d.ts +40 -0
- package/es/point/models/fill.js +403 -0
- package/es/point/models/fillmage.d.ts +25 -0
- package/es/point/models/fillmage.js +366 -0
- package/es/point/models/image.d.ts +11 -0
- package/es/point/models/image.js +239 -0
- package/es/point/models/index.d.ts +5 -0
- package/es/point/models/index.js +30 -0
- package/es/point/models/normal.d.ts +16 -0
- package/es/point/models/normal.js +124 -0
- package/es/point/models/radar.d.ts +24 -0
- package/es/point/models/radar.js +232 -0
- package/es/point/models/simplePoint.d.ts +16 -0
- package/es/point/models/simplePoint.js +179 -0
- package/es/point/models/text.d.ts +57 -0
- package/es/point/models/text.js +619 -0
- package/es/point/models/tile.d.ts +15 -0
- package/es/point/models/tile.js +175 -0
- package/es/point/models/tileText.d.ts +52 -0
- package/es/point/models/tileText.js +509 -0
- package/es/point/shaders/animate/wave_frag.glsl +65 -0
- package/es/point/shaders/earth/extrude_frag.glsl +44 -0
- package/es/point/shaders/earth/extrude_vert.glsl +140 -0
- package/es/point/shaders/earth/fill_frag.glsl +86 -0
- package/es/point/shaders/earth/fill_vert.glsl +125 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/es/point/shaders/fill_frag.glsl +84 -0
- package/es/point/shaders/fill_vert.glsl +188 -0
- package/es/point/shaders/image/fillImage_frag.glsl +20 -0
- package/es/point/shaders/image/fillImage_vert.glsl +116 -0
- package/es/point/shaders/image_frag.glsl +39 -0
- package/es/point/shaders/image_vert.glsl +90 -0
- package/es/point/shaders/normal_frag.glsl +6 -0
- package/es/point/shaders/normal_vert.glsl +24 -0
- package/es/point/shaders/radar/radar_frag.glsl +53 -0
- package/es/point/shaders/radar/radar_vert.glsl +70 -0
- package/es/point/shaders/simplePoint_frag.glsl +53 -0
- package/es/point/shaders/simplePoint_vert.glsl +79 -0
- package/es/point/shaders/text_frag.glsl +48 -0
- package/es/point/shaders/text_vert.glsl +131 -0
- package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
- package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
- package/es/point/shaders/tile/text_frag.glsl +33 -0
- package/es/point/shaders/tile/text_map_frag.glsl +31 -0
- package/es/point/shaders/tile/text_map_vert.glsl +38 -0
- package/es/point/shaders/tile/text_vert.glsl +48 -0
- package/es/point/shape/extrude.d.ts +15 -0
- package/es/point/shape/extrude.js +63 -0
- package/es/polygon/index.d.ts +27 -0
- package/es/polygon/index.js +146 -0
- package/es/polygon/models/extrude.d.ts +28 -0
- package/es/polygon/models/extrude.js +302 -0
- package/es/polygon/models/fill.d.ts +17 -0
- package/es/polygon/models/fill.js +210 -0
- package/es/polygon/models/index.d.ts +5 -0
- package/es/polygon/models/index.js +28 -0
- package/es/polygon/models/ocean.d.ts +21 -0
- package/es/polygon/models/ocean.js +202 -0
- package/es/polygon/models/tile.d.ts +12 -0
- package/es/polygon/models/tile.js +101 -0
- package/es/polygon/models/water.d.ts +16 -0
- package/es/polygon/models/water.js +179 -0
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/es/polygon/shaders/polygon_frag.glsl +12 -0
- package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/es/polygon/shaders/polygon_vert.glsl +66 -0
- package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
- package/es/raster/buffers/triangulation.d.ts +6 -0
- package/es/raster/buffers/triangulation.js +25 -0
- package/es/raster/index.d.ts +19 -0
- package/es/raster/index.js +107 -0
- package/es/raster/models/index.d.ts +5 -0
- package/es/raster/models/index.js +10 -0
- package/es/raster/models/raster.d.ts +22 -0
- package/es/raster/models/raster.js +242 -0
- package/es/raster/models/rasterRgb.d.ts +20 -0
- package/es/raster/models/rasterRgb.js +226 -0
- package/es/raster/models/rasterTile.d.ts +18 -0
- package/es/raster/models/rasterTile.js +140 -0
- package/es/raster/raster.d.ts +30 -0
- package/es/raster/raster.js +174 -0
- package/es/raster/shaders/raster_2d_frag.glsl +64 -0
- package/es/raster/shaders/raster_2d_vert.glsl +17 -0
- package/es/raster/shaders/raster_frag.glsl +9 -0
- package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
- package/es/raster/shaders/raster_vert.glsl +44 -0
- package/es/shader/minify_frag.glsl +7 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/interface.d.ts +29 -0
- package/es/tile/interface.js +1 -0
- package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
- package/es/tile/manager/baseMapTileLayerManager.js +119 -0
- package/es/tile/manager/baseTileManager.d.ts +27 -0
- package/es/tile/manager/baseTileManager.js +107 -0
- package/es/tile/manager/tileConfigManager.d.ts +17 -0
- package/es/tile/manager/tileConfigManager.js +121 -0
- package/es/tile/manager/tileLayerManager.d.ts +15 -0
- package/es/tile/manager/tileLayerManager.js +255 -0
- package/es/tile/manager/tilePickerManager.d.ts +21 -0
- package/es/tile/manager/tilePickerManager.js +194 -0
- package/es/tile/models/tileModel.d.ts +10 -0
- package/es/tile/models/tileModel.js +81 -0
- package/es/tile/tileFactory/base.d.ts +44 -0
- package/es/tile/tileFactory/base.js +472 -0
- package/es/tile/tileFactory/index.d.ts +5 -0
- package/es/tile/tileFactory/index.js +34 -0
- package/es/tile/tileFactory/line.d.ts +12 -0
- package/es/tile/tileFactory/line.js +62 -0
- package/es/tile/tileFactory/point.d.ts +12 -0
- package/es/tile/tileFactory/point.js +63 -0
- package/es/tile/tileFactory/polygon.d.ts +12 -0
- package/es/tile/tileFactory/polygon.js +62 -0
- package/es/tile/tileFactory/raster.d.ts +12 -0
- package/es/tile/tileFactory/raster.js +58 -0
- package/es/tile/tileFactory/rasterData.d.ts +12 -0
- package/es/tile/tileFactory/rasterData.js +86 -0
- package/es/tile/tileFactory/rasterDataLayer.d.ts +20 -0
- package/es/tile/tileFactory/rasterDataLayer.js +90 -0
- package/es/tile/tileFactory/test.d.ts +12 -0
- package/es/tile/tileFactory/test.js +105 -0
- package/es/tile/tileFactory/vectorLayer.d.ts +35 -0
- package/es/tile/tileFactory/vectorLayer.js +260 -0
- package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
- package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
- package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
- package/es/tile/tileLayer/baseTileLayer.js +420 -0
- package/es/tile/tileTest.d.ts +15 -0
- package/es/tile/tileTest.js +62 -0
- package/es/tile/tmsMapTileLayer.d.ts +7 -0
- package/es/tile/tmsMapTileLayer.js +97 -0
- package/es/tile/tmsTileLayer.d.ts +7 -0
- package/es/tile/tmsTileLayer.js +101 -0
- package/es/tile/utils.d.ts +19 -0
- package/es/tile/utils.js +209 -0
- package/es/utils/blend.d.ts +2 -0
- package/es/utils/blend.js +54 -0
- package/es/utils/collision-index.d.ts +47 -0
- package/es/utils/collision-index.js +102 -0
- package/es/utils/dataMappingStyle.d.ts +31 -0
- package/es/utils/dataMappingStyle.js +150 -0
- package/es/utils/extrude_polyline.d.ts +67 -0
- package/es/utils/extrude_polyline.js +611 -0
- package/es/utils/grid-index.d.ts +28 -0
- package/es/utils/grid-index.js +179 -0
- package/es/utils/layerData.d.ts +2 -0
- package/es/utils/layerData.js +176 -0
- package/es/utils/multiPassRender.d.ts +16 -0
- package/es/utils/multiPassRender.js +50 -0
- package/es/utils/polylineNormal.d.ts +9 -0
- package/es/utils/polylineNormal.js +191 -0
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +103 -0
- package/es/utils/symbol-layout.d.ts +43 -0
- package/es/utils/symbol-layout.js +299 -0
- package/es/utils/updateShape.d.ts +2 -0
- package/es/utils/updateShape.js +20 -0
- package/es/wind/index.d.ts +20 -0
- package/es/wind/index.js +98 -0
- package/es/wind/models/index.d.ts +5 -0
- package/es/wind/models/index.js +5 -0
- package/es/wind/models/utils.d.ts +19 -0
- package/es/wind/models/utils.js +226 -0
- package/es/wind/models/wind.d.ts +33 -0
- package/es/wind/models/wind.js +331 -0
- package/es/wind/models/windRender.d.ts +104 -0
- package/es/wind/models/windRender.js +357 -0
- package/es/wind/models/windShader.d.ts +12 -0
- package/es/wind/models/windShader.js +12 -0
- package/es/wind/shaders/wind_frag.glsl +9 -0
- package/es/wind/shaders/wind_vert.glsl +17 -0
- package/lib/Geometry/index.js +130 -0
- package/lib/Geometry/models/billboard.js +242 -0
- package/lib/Geometry/models/index.js +22 -0
- package/lib/Geometry/models/plane.js +434 -0
- package/lib/Geometry/models/sprite.js +315 -0
- package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
- package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
- package/lib/Geometry/shaders/plane_frag.glsl +22 -0
- package/lib/Geometry/shaders/plane_vert.glsl +53 -0
- package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
- package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
- package/lib/canvas/index.js +133 -0
- package/lib/canvas/models/canvas.js +221 -0
- package/lib/canvas/models/index.js +16 -0
- package/lib/citybuliding/building.js +99 -0
- package/lib/citybuliding/models/build.js +202 -0
- package/lib/citybuliding/shaders/build_frag.glsl +117 -0
- package/lib/citybuliding/shaders/build_vert.glsl +54 -0
- package/lib/core/BaseLayer.js +1419 -0
- package/lib/core/BaseModel.js +506 -0
- package/lib/core/interface.js +41 -0
- package/lib/core/schema.js +33 -0
- package/lib/core/shape/Path.js +88 -0
- package/lib/core/shape/extrude.js +180 -0
- package/lib/core/triangulation.js +619 -0
- package/lib/earth/index.js +113 -0
- package/lib/earth/models/atmosphere.js +149 -0
- package/lib/earth/models/base.js +216 -0
- package/lib/earth/models/bloomsphere.js +148 -0
- package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
- package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
- package/lib/earth/shaders/base_frag.glsl +13 -0
- package/lib/earth/shaders/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/lib/earth/utils.js +136 -0
- package/lib/heatmap/index.js +154 -0
- package/lib/heatmap/models/grid.js +120 -0
- package/lib/heatmap/models/grid3d.js +154 -0
- package/lib/heatmap/models/heatmap.js +486 -0
- package/lib/heatmap/models/hexagon.js +121 -0
- package/lib/heatmap/models/index.js +26 -0
- package/lib/heatmap/shaders/grid_vert.glsl +42 -0
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/lib/heatmap/triangulation.js +44 -0
- package/lib/image/index.js +117 -0
- package/lib/image/models/dataImage.js +215 -0
- package/lib/image/models/image.js +178 -0
- package/lib/image/models/index.js +22 -0
- package/lib/image/models/tileDataImage.js +188 -0
- package/lib/image/shaders/dataImage_frag.glsl +38 -0
- package/lib/image/shaders/image_frag.glsl +9 -0
- package/lib/image/shaders/image_vert.glsl +17 -0
- package/lib/index.js +275 -0
- package/lib/line/index.js +152 -0
- package/lib/line/models/arc.js +373 -0
- package/lib/line/models/arc_3d.js +351 -0
- package/lib/line/models/earthArc_3d.js +354 -0
- package/lib/line/models/great_circle.js +310 -0
- package/lib/line/models/half.js +298 -0
- package/lib/line/models/index.js +46 -0
- package/lib/line/models/line.js +460 -0
- package/lib/line/models/linearline.js +292 -0
- package/lib/line/models/simpleLine.js +249 -0
- package/lib/line/models/simpleTileLine.js +115 -0
- package/lib/line/models/tile.js +194 -0
- package/lib/line/models/wall.js +309 -0
- package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
- package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/lib/line/shaders/dash/arc_dash_vert.glsl +150 -0
- package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/lib/line/shaders/half/line_half_frag.glsl +53 -0
- package/lib/line/shaders/half/line_half_vert.glsl +169 -0
- package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
- package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/lib/line/shaders/line_arc_3d_vert.glsl +206 -0
- package/lib/line/shaders/line_arc_frag.glsl +88 -0
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/lib/line/shaders/line_arc_great_circle_vert.glsl +214 -0
- package/lib/line/shaders/line_arc_vert.glsl +178 -0
- package/lib/line/shaders/line_bezier_vert.glsl +85 -0
- package/lib/line/shaders/line_frag.glsl +99 -0
- package/lib/line/shaders/line_vert.glsl +192 -0
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
- package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/lib/line/shaders/simple/simpleline_vert.glsl +79 -0
- package/lib/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/lib/line/shaders/tile/line_tile_vert.glsl +52 -0
- package/lib/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/lib/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/lib/line/shaders/wall/wall_frag.glsl +89 -0
- package/lib/line/shaders/wall/wall_vert.glsl +77 -0
- package/lib/mask/index.js +168 -0
- package/lib/mask/models/fill.js +141 -0
- package/lib/mask/models/index.js +16 -0
- package/lib/mask/shaders/mask_vert.glsl +16 -0
- package/lib/plugins/DataMappingPlugin.js +427 -0
- package/lib/plugins/DataSourcePlugin.js +97 -0
- package/lib/plugins/FeatureScalePlugin.js +363 -0
- package/lib/plugins/LayerAnimateStylePlugin.js +41 -0
- package/lib/plugins/LayerModelPlugin.js +83 -0
- package/lib/plugins/LayerStylePlugin.js +50 -0
- package/lib/plugins/LightingPlugin.js +119 -0
- package/lib/plugins/MultiPassRendererPlugin.js +77 -0
- package/lib/plugins/PixelPickingPlugin.js +139 -0
- package/lib/plugins/RegisterStyleAttributePlugin.js +168 -0
- package/lib/plugins/ShaderUniformPlugin.js +112 -0
- package/lib/plugins/UpdateModelPlugin.js +42 -0
- package/lib/plugins/UpdateStyleAttributePlugin.js +94 -0
- package/lib/point/index.js +242 -0
- package/lib/point/models/earthExtrude.js +290 -0
- package/lib/point/models/earthFill.js +293 -0
- package/lib/point/models/extrude.js +312 -0
- package/lib/point/models/fill.js +419 -0
- package/lib/point/models/fillmage.js +382 -0
- package/lib/point/models/image.js +255 -0
- package/lib/point/models/index.js +53 -0
- package/lib/point/models/normal.js +141 -0
- package/lib/point/models/radar.js +249 -0
- package/lib/point/models/simplePoint.js +196 -0
- package/lib/point/models/text.js +634 -0
- package/lib/point/models/tile.js +189 -0
- package/lib/point/models/tileText.js +524 -0
- package/lib/point/shaders/animate/wave_frag.glsl +65 -0
- package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
- package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
- package/lib/point/shaders/earth/fill_frag.glsl +86 -0
- package/lib/point/shaders/earth/fill_vert.glsl +125 -0
- package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/lib/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/lib/point/shaders/fill_frag.glsl +84 -0
- package/lib/point/shaders/fill_vert.glsl +188 -0
- package/lib/point/shaders/image/fillImage_frag.glsl +20 -0
- package/lib/point/shaders/image/fillImage_vert.glsl +116 -0
- package/lib/point/shaders/image_frag.glsl +39 -0
- package/lib/point/shaders/image_vert.glsl +90 -0
- package/lib/point/shaders/normal_frag.glsl +6 -0
- package/lib/point/shaders/normal_vert.glsl +24 -0
- package/lib/point/shaders/radar/radar_frag.glsl +53 -0
- package/lib/point/shaders/radar/radar_vert.glsl +70 -0
- package/lib/point/shaders/simplePoint_frag.glsl +53 -0
- package/lib/point/shaders/simplePoint_vert.glsl +79 -0
- package/lib/point/shaders/text_frag.glsl +48 -0
- package/lib/point/shaders/text_vert.glsl +131 -0
- package/lib/point/shaders/tile/fill_tile_frag.glsl +76 -0
- package/lib/point/shaders/tile/fill_tile_vert.glsl +78 -0
- package/lib/point/shaders/tile/text_frag.glsl +33 -0
- package/lib/point/shaders/tile/text_map_frag.glsl +31 -0
- package/lib/point/shaders/tile/text_map_vert.glsl +38 -0
- package/lib/point/shaders/tile/text_vert.glsl +48 -0
- package/lib/point/shape/extrude.js +78 -0
- package/lib/polygon/index.js +160 -0
- package/lib/polygon/models/extrude.js +318 -0
- package/lib/polygon/models/fill.js +225 -0
- package/lib/polygon/models/index.js +50 -0
- package/lib/polygon/models/ocean.js +219 -0
- package/lib/polygon/models/tile.js +114 -0
- package/lib/polygon/models/water.js +196 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/lib/polygon/shaders/polygon_frag.glsl +12 -0
- package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/lib/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/lib/polygon/shaders/polygon_vert.glsl +66 -0
- package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
- package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +71 -0
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +26 -0
- package/lib/raster/buffers/triangulation.js +35 -0
- package/lib/raster/index.js +120 -0
- package/lib/raster/models/index.js +23 -0
- package/lib/raster/models/raster.js +259 -0
- package/lib/raster/models/rasterRgb.js +241 -0
- package/lib/raster/models/rasterTile.js +154 -0
- package/lib/raster/raster.js +191 -0
- package/lib/raster/shaders/raster_2d_frag.glsl +64 -0
- package/lib/raster/shaders/raster_2d_vert.glsl +17 -0
- package/lib/raster/shaders/raster_frag.glsl +9 -0
- package/lib/raster/shaders/raster_rgb_frag.glsl +12 -0
- package/lib/raster/shaders/raster_vert.glsl +44 -0
- package/lib/shader/minify_frag.glsl +7 -0
- package/lib/shader/minify_picking_frag.glsl +10 -0
- package/lib/tile/interface.js +5 -0
- package/lib/tile/manager/baseMapTileLayerManager.js +134 -0
- package/lib/tile/manager/baseTileManager.js +121 -0
- package/lib/tile/manager/tileConfigManager.js +133 -0
- package/lib/tile/manager/tileLayerManager.js +273 -0
- package/lib/tile/manager/tilePickerManager.js +205 -0
- package/lib/tile/models/tileModel.js +94 -0
- package/lib/tile/tileFactory/base.js +496 -0
- package/lib/tile/tileFactory/index.js +66 -0
- package/lib/tile/tileFactory/line.js +73 -0
- package/lib/tile/tileFactory/point.js +74 -0
- package/lib/tile/tileFactory/polygon.js +73 -0
- package/lib/tile/tileFactory/raster.js +71 -0
- package/lib/tile/tileFactory/rasterData.js +99 -0
- package/lib/tile/tileFactory/rasterDataLayer.js +104 -0
- package/lib/tile/tileFactory/test.js +118 -0
- package/lib/tile/tileFactory/vectorLayer.js +275 -0
- package/lib/tile/tileLayer/baseMapTileLayer.js +202 -0
- package/lib/tile/tileLayer/baseTileLayer.js +429 -0
- package/lib/tile/tileTest.js +74 -0
- package/lib/tile/tmsMapTileLayer.js +114 -0
- package/lib/tile/tmsTileLayer.js +118 -0
- package/lib/tile/utils.js +248 -0
- package/lib/utils/blend.js +65 -0
- package/lib/utils/collision-index.js +118 -0
- package/lib/utils/dataMappingStyle.js +154 -0
- package/lib/utils/extrude_polyline.js +653 -0
- package/lib/utils/grid-index.js +188 -0
- package/lib/utils/layerData.js +187 -0
- package/lib/utils/multiPassRender.js +61 -0
- package/lib/utils/polylineNormal.js +230 -0
- package/lib/utils/simpleLine.js +116 -0
- package/lib/utils/symbol-layout.js +308 -0
- package/lib/utils/updateShape.js +27 -0
- package/lib/wind/index.js +111 -0
- package/lib/wind/models/index.js +16 -0
- package/lib/wind/models/utils.js +253 -0
- package/lib/wind/models/wind.js +346 -0
- package/lib/wind/models/windRender.js +373 -0
- package/lib/wind/models/windShader.js +25 -0
- package/lib/wind/shaders/wind_frag.glsl +9 -0
- package/lib/wind/shaders/wind_vert.glsl +17 -0
- package/package.json +6 -6
|
@@ -0,0 +1,103 @@
|
|
|
1
|
+
#define LineTypeSolid 0.0
|
|
2
|
+
#define LineTypeDash 1.0
|
|
3
|
+
#define Animate 0.0
|
|
4
|
+
#define LineTexture 1.0
|
|
5
|
+
|
|
6
|
+
uniform float u_opacity;
|
|
7
|
+
uniform float u_textureBlend;
|
|
8
|
+
uniform float u_blur : 0.9;
|
|
9
|
+
uniform float u_line_type: 0.0;
|
|
10
|
+
// varying vec2 v_normal;
|
|
11
|
+
varying vec4 v_dash_array;
|
|
12
|
+
varying vec4 v_color;
|
|
13
|
+
|
|
14
|
+
uniform float u_line_texture: 0.0;
|
|
15
|
+
uniform sampler2D u_texture;
|
|
16
|
+
uniform vec2 u_textSize;
|
|
17
|
+
varying float v_segmentIndex;
|
|
18
|
+
uniform float segmentNumber;
|
|
19
|
+
|
|
20
|
+
varying vec2 v_iconMapUV;
|
|
21
|
+
|
|
22
|
+
uniform float u_time;
|
|
23
|
+
uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
24
|
+
|
|
25
|
+
varying mat4 styleMappingMat;
|
|
26
|
+
|
|
27
|
+
#pragma include "picking"
|
|
28
|
+
|
|
29
|
+
void main() {
|
|
30
|
+
float opacity = styleMappingMat[0][0];
|
|
31
|
+
float animateSpeed = 0.0; // 运动速度
|
|
32
|
+
float d_distance_ratio = styleMappingMat[3].g; // 当前点位距离占线总长的比例
|
|
33
|
+
gl_FragColor = v_color;
|
|
34
|
+
|
|
35
|
+
gl_FragColor.a *= opacity;
|
|
36
|
+
if(u_line_type == LineTypeDash) {
|
|
37
|
+
float flag = 0.;
|
|
38
|
+
float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
|
|
39
|
+
if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
|
|
40
|
+
flag = 1.;
|
|
41
|
+
}
|
|
42
|
+
gl_FragColor.a *=flag;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
if(u_animate.x == Animate && u_line_texture != LineTexture) {
|
|
46
|
+
animateSpeed = u_time / u_animate.y;
|
|
47
|
+
float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);
|
|
48
|
+
|
|
49
|
+
alpha = (alpha + u_animate.w -1.0) / u_animate.w;
|
|
50
|
+
// alpha = smoothstep(0., 1., alpha);
|
|
51
|
+
alpha = clamp(alpha, 0.0, 1.0);
|
|
52
|
+
gl_FragColor.a *= alpha;
|
|
53
|
+
|
|
54
|
+
// u_animate
|
|
55
|
+
// x enable
|
|
56
|
+
// y duration
|
|
57
|
+
// z interval
|
|
58
|
+
// w trailLength
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture
|
|
62
|
+
// float arcRadio = smoothstep( 0.0, 1.0, (v_segmentIndex / segmentNumber));
|
|
63
|
+
float arcRadio = v_segmentIndex / (segmentNumber - 1.0);
|
|
64
|
+
float count = styleMappingMat[3].b; // // 贴图在弧线上重复的数量
|
|
65
|
+
|
|
66
|
+
float time = 0.0;
|
|
67
|
+
if(u_animate.x == Animate) {
|
|
68
|
+
time = u_time / u_animate.y;
|
|
69
|
+
}
|
|
70
|
+
float redioCount = arcRadio * count;
|
|
71
|
+
|
|
72
|
+
float u = fract(redioCount - time);
|
|
73
|
+
|
|
74
|
+
float v = styleMappingMat[3].a; // 线图层贴图部分的 v 坐标值
|
|
75
|
+
vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
|
|
76
|
+
vec4 pattern = texture2D(u_texture, uv);
|
|
77
|
+
|
|
78
|
+
if(u_animate.x == Animate) {
|
|
79
|
+
float currentPlane = floor(redioCount - time);
|
|
80
|
+
float textureStep = floor(count * u_animate.z);
|
|
81
|
+
float a = mod(currentPlane, textureStep);
|
|
82
|
+
if(a < textureStep - 1.0) {
|
|
83
|
+
pattern = vec4(0.0);
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
if(u_textureBlend == 0.0) { // normal
|
|
88
|
+
pattern.a = 0.0;
|
|
89
|
+
gl_FragColor = filterColor(gl_FragColor + pattern);
|
|
90
|
+
} else { // replace
|
|
91
|
+
pattern.a *= opacity;
|
|
92
|
+
if(gl_FragColor.a <= 0.0) {
|
|
93
|
+
pattern.a = 0.0;
|
|
94
|
+
discard;
|
|
95
|
+
} else {
|
|
96
|
+
gl_FragColor = filterColor(pattern);
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
} else {
|
|
101
|
+
gl_FragColor = filterColor(gl_FragColor);
|
|
102
|
+
}
|
|
103
|
+
}
|
|
@@ -0,0 +1,206 @@
|
|
|
1
|
+
#define LineTypeSolid 0.0
|
|
2
|
+
#define LineTypeDash 1.0
|
|
3
|
+
#define Animate 0.0
|
|
4
|
+
#define LineTexture 1.0
|
|
5
|
+
attribute vec3 a_Position;
|
|
6
|
+
attribute vec4 a_Instance;
|
|
7
|
+
attribute vec4 a_Color;
|
|
8
|
+
attribute float a_Size;
|
|
9
|
+
|
|
10
|
+
uniform float u_globel;
|
|
11
|
+
uniform float u_globel_radius;
|
|
12
|
+
uniform float u_global_height: 10;
|
|
13
|
+
uniform mat4 u_ModelMatrix;
|
|
14
|
+
uniform mat4 u_Mvp;
|
|
15
|
+
uniform float segmentNumber;
|
|
16
|
+
uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
17
|
+
varying vec4 v_color;
|
|
18
|
+
|
|
19
|
+
uniform float u_line_type: 0.0;
|
|
20
|
+
uniform vec4 u_dash_array: [10.0, 5., 0, 0];
|
|
21
|
+
varying vec4 v_dash_array;
|
|
22
|
+
|
|
23
|
+
uniform float u_icon_step: 100;
|
|
24
|
+
uniform float u_line_texture: 0.0;
|
|
25
|
+
varying float v_segmentIndex;
|
|
26
|
+
|
|
27
|
+
attribute vec2 a_iconMapUV;
|
|
28
|
+
varying vec2 v_iconMapUV;
|
|
29
|
+
|
|
30
|
+
uniform float u_opacity: 1.0;
|
|
31
|
+
varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
|
|
32
|
+
|
|
33
|
+
#pragma include "styleMapping"
|
|
34
|
+
#pragma include "styleMappingCalOpacity"
|
|
35
|
+
|
|
36
|
+
#pragma include "projection"
|
|
37
|
+
#pragma include "project"
|
|
38
|
+
#pragma include "picking"
|
|
39
|
+
|
|
40
|
+
float maps (float value, float start1, float stop1, float start2, float stop2) {
|
|
41
|
+
return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
float getSegmentRatio(float index) {
|
|
45
|
+
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
float paraboloid(vec2 source, vec2 target, float ratio) {
|
|
49
|
+
vec2 x = mix(source, target, ratio);
|
|
50
|
+
vec2 center = mix(source, target, 0.5);
|
|
51
|
+
float dSourceCenter = distance(source, center);
|
|
52
|
+
float dXCenter = distance(x, center);
|
|
53
|
+
return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
|
|
57
|
+
float vertex_height = paraboloid(source, target, segmentRatio);
|
|
58
|
+
|
|
59
|
+
return vec3(
|
|
60
|
+
mix(source, target, segmentRatio),
|
|
61
|
+
sqrt(max(0.0, vertex_height))
|
|
62
|
+
);
|
|
63
|
+
}
|
|
64
|
+
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
|
65
|
+
// normalized direction of the line
|
|
66
|
+
vec2 dir_screenspace = normalize(line_clipspace);
|
|
67
|
+
// rotate by 90 degrees
|
|
68
|
+
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
69
|
+
|
|
70
|
+
vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
|
|
71
|
+
|
|
72
|
+
return offset;
|
|
73
|
+
}
|
|
74
|
+
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
75
|
+
// normalized direction of the line
|
|
76
|
+
vec2 dir_screenspace = normalize(line_clipspace);
|
|
77
|
+
// rotate by 90 degrees
|
|
78
|
+
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
79
|
+
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
float torad(float deg) {
|
|
83
|
+
return (deg / 180.0) * acos(-1.0);
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
vec3 lglt2xyz(vec2 lnglat) {
|
|
87
|
+
float pi = 3.1415926;
|
|
88
|
+
// + Math.PI/2 是为了对齐坐标
|
|
89
|
+
float lng = torad(lnglat.x) + pi / 2.0;
|
|
90
|
+
float lat = torad(lnglat.y);
|
|
91
|
+
|
|
92
|
+
// 手动增加一些偏移,减轻面的冲突
|
|
93
|
+
float radius = u_globel_radius;
|
|
94
|
+
|
|
95
|
+
float z = radius * cos(lat) * cos(lng);
|
|
96
|
+
float x = radius * cos(lat) * sin(lng);
|
|
97
|
+
float y = radius * sin(lat);
|
|
98
|
+
return vec3(x, y, z);
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
void main() {
|
|
102
|
+
// cal style mapping - 数据纹理映射部分的计算
|
|
103
|
+
styleMappingMat = mat4(
|
|
104
|
+
0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
|
|
105
|
+
0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
|
|
106
|
+
0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
|
|
107
|
+
0.0, 0.0, 0.0, 0.0 // dataset 数据集
|
|
108
|
+
);
|
|
109
|
+
|
|
110
|
+
float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
|
|
111
|
+
float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
|
|
112
|
+
float columnWidth = 1.0/columnCount; // 列宽
|
|
113
|
+
float rowHeight = 1.0/rowCount; // 行高
|
|
114
|
+
float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
|
|
115
|
+
float id = a_vertexId; // 第n个顶点
|
|
116
|
+
float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
|
|
117
|
+
float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
|
|
118
|
+
|
|
119
|
+
// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
|
|
120
|
+
// 按顺序从 cell 中取值、若没有则自动往下取值
|
|
121
|
+
float textureOffset = 0.0; // 在 cell 中取值的偏移量
|
|
122
|
+
|
|
123
|
+
vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
124
|
+
styleMappingMat[0][0] = opacityAndOffset.r;
|
|
125
|
+
textureOffset = opacityAndOffset.g;
|
|
126
|
+
// cal style mapping - 数据纹理映射部分的计算
|
|
127
|
+
|
|
128
|
+
v_color = a_Color;
|
|
129
|
+
vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;
|
|
130
|
+
vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;
|
|
131
|
+
float segmentIndex = a_Position.x;
|
|
132
|
+
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
133
|
+
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
134
|
+
|
|
135
|
+
float d_distance_ratio;
|
|
136
|
+
if(u_line_type == LineTypeDash) {
|
|
137
|
+
d_distance_ratio = segmentIndex / segmentNumber;
|
|
138
|
+
vec2 s = source;
|
|
139
|
+
vec2 t = target;
|
|
140
|
+
|
|
141
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
142
|
+
s = unProjCustomCoord(source);
|
|
143
|
+
t = unProjCustomCoord(target);
|
|
144
|
+
}
|
|
145
|
+
float total_Distance = pixelDistance(s, t) / 2.0 * PI;
|
|
146
|
+
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
|
|
147
|
+
}
|
|
148
|
+
if(u_animate.x == Animate) {
|
|
149
|
+
d_distance_ratio = segmentIndex / segmentNumber;
|
|
150
|
+
}
|
|
151
|
+
styleMappingMat[3].g = d_distance_ratio; // 当前点位距离占线总长的比例
|
|
152
|
+
|
|
153
|
+
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
|
154
|
+
vec3 curr = getPos(source, target, segmentRatio);
|
|
155
|
+
vec3 next = getPos(source, target, nextSegmentRatio);
|
|
156
|
+
vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);
|
|
157
|
+
// v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
|
|
158
|
+
|
|
159
|
+
|
|
160
|
+
v_segmentIndex = a_Position.x;
|
|
161
|
+
if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // 开启贴图模式
|
|
162
|
+
|
|
163
|
+
float arcDistrance = length(source - target);
|
|
164
|
+
float pixelLen = project_pixel_texture(u_icon_step);
|
|
165
|
+
styleMappingMat[3].b = floor(arcDistrance/pixelLen); // 贴图在弧线上重复的数量
|
|
166
|
+
|
|
167
|
+
vec2 projectOffset = project_pixel(offset);
|
|
168
|
+
float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // 线横向偏移的距离
|
|
169
|
+
float linePixelSize = project_pixel(a_Size); // 定点位置偏移,按地图等级缩放后的距离
|
|
170
|
+
styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
|
|
171
|
+
|
|
172
|
+
v_iconMapUV = a_iconMapUV;
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
|
|
176
|
+
// gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));
|
|
177
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
178
|
+
gl_Position = u_Mvp * (vec4(curr.xy + project_pixel(offset), curr.z, 1.0));
|
|
179
|
+
} else {
|
|
180
|
+
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
// 地球模式
|
|
184
|
+
if(u_globel > 0.0) {
|
|
185
|
+
vec3 startLngLat = lglt2xyz(a_Instance.rg);
|
|
186
|
+
vec3 endLngLat = lglt2xyz(a_Instance.ba);
|
|
187
|
+
float globalRadius = length(startLngLat);
|
|
188
|
+
|
|
189
|
+
vec3 lineDir = normalize(endLngLat - startLngLat);
|
|
190
|
+
vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);
|
|
191
|
+
|
|
192
|
+
// 线的偏移
|
|
193
|
+
vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;
|
|
194
|
+
// 计算起始点和终止点的距离
|
|
195
|
+
float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;
|
|
196
|
+
// 计算飞线各个节点相应的高度
|
|
197
|
+
float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;
|
|
198
|
+
// 地球点位
|
|
199
|
+
vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;
|
|
200
|
+
|
|
201
|
+
gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
|
|
205
|
+
setPickingColor(a_PickingColor);
|
|
206
|
+
}
|
|
@@ -0,0 +1,88 @@
|
|
|
1
|
+
|
|
2
|
+
#define Animate 0.0
|
|
3
|
+
#define LineTexture 1.0
|
|
4
|
+
|
|
5
|
+
uniform float u_opacity;
|
|
6
|
+
uniform float u_textureBlend;
|
|
7
|
+
uniform float u_blur : 0.9;
|
|
8
|
+
uniform float u_line_type: 0.0;
|
|
9
|
+
// varying vec2 v_normal;
|
|
10
|
+
varying vec4 v_dash_array;
|
|
11
|
+
varying vec4 v_color;
|
|
12
|
+
|
|
13
|
+
uniform float u_time;
|
|
14
|
+
uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
15
|
+
|
|
16
|
+
uniform float u_line_texture;
|
|
17
|
+
uniform sampler2D u_texture;
|
|
18
|
+
uniform vec2 u_textSize;
|
|
19
|
+
|
|
20
|
+
uniform float segmentNumber;
|
|
21
|
+
varying vec2 v_iconMapUV;
|
|
22
|
+
|
|
23
|
+
varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
|
|
24
|
+
|
|
25
|
+
#pragma include "picking"
|
|
26
|
+
|
|
27
|
+
void main() {
|
|
28
|
+
float opacity = styleMappingMat[0][0];
|
|
29
|
+
float animateSpeed = 0.0; // 运动速度
|
|
30
|
+
float d_segmentIndex = styleMappingMat[3].r; // 当前顶点在弧线中所处的分段位置
|
|
31
|
+
float d_distance_ratio = styleMappingMat[3].b; // 当前顶点在弧线中所处的分段比例
|
|
32
|
+
|
|
33
|
+
gl_FragColor = v_color;
|
|
34
|
+
|
|
35
|
+
gl_FragColor.a *= opacity;
|
|
36
|
+
|
|
37
|
+
if(u_animate.x == Animate && u_line_texture != LineTexture) {
|
|
38
|
+
animateSpeed = u_time / u_animate.y;
|
|
39
|
+
float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);
|
|
40
|
+
alpha = (alpha + u_animate.w -1.0) / u_animate.w;
|
|
41
|
+
// alpha = smoothstep(0., 1., alpha);
|
|
42
|
+
alpha = clamp(alpha, 0.0, 1.0);
|
|
43
|
+
gl_FragColor.a *= alpha;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
// 当存在贴图时在底色上贴上贴图
|
|
47
|
+
if(u_line_texture == LineTexture) { // while load texture
|
|
48
|
+
float arcRadio = smoothstep( 0.0, 1.0, (d_segmentIndex / segmentNumber));
|
|
49
|
+
// float arcRadio = smoothstep( 0.0, 1.0, d_distance_ratio);
|
|
50
|
+
|
|
51
|
+
float count = styleMappingMat[3].g; // 贴图在弧线上重复的数量
|
|
52
|
+
|
|
53
|
+
float time = 0.0;
|
|
54
|
+
if(u_animate.x == Animate) {
|
|
55
|
+
time = u_time / u_animate.y;
|
|
56
|
+
}
|
|
57
|
+
float redioCount = arcRadio * count;
|
|
58
|
+
|
|
59
|
+
float u = fract(redioCount - time);
|
|
60
|
+
float v = styleMappingMat[3].a; // 横向 v
|
|
61
|
+
vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
|
|
62
|
+
|
|
63
|
+
vec4 pattern = texture2D(u_texture, uv);
|
|
64
|
+
|
|
65
|
+
if(u_animate.x == Animate) {
|
|
66
|
+
float currentPlane = floor(redioCount - time);
|
|
67
|
+
float textureStep = floor(count * u_animate.z);
|
|
68
|
+
float a = mod(currentPlane, textureStep);
|
|
69
|
+
if(a < textureStep - 1.0) {
|
|
70
|
+
pattern = vec4(0.0);
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
if(u_textureBlend == 0.0) { // normal
|
|
75
|
+
pattern.a = 0.0;
|
|
76
|
+
gl_FragColor = filterColor(gl_FragColor + pattern);
|
|
77
|
+
} else { // replace
|
|
78
|
+
pattern.a *= opacity;
|
|
79
|
+
if(gl_FragColor.a <= 0.0) {
|
|
80
|
+
pattern.a = 0.0;
|
|
81
|
+
}
|
|
82
|
+
gl_FragColor = filterColor(pattern);
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
} else {
|
|
86
|
+
gl_FragColor = filterColor(gl_FragColor);
|
|
87
|
+
}
|
|
88
|
+
}
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
#define LineTypeSolid 0.0
|
|
2
|
+
#define LineTypeDash 1.0
|
|
3
|
+
#define Animate 0.0
|
|
4
|
+
#define LineTexture 1.0
|
|
5
|
+
|
|
6
|
+
uniform float u_opacity;
|
|
7
|
+
uniform float u_textureBlend;
|
|
8
|
+
uniform float u_blur : 0.9;
|
|
9
|
+
uniform float u_line_type: 0.0;
|
|
10
|
+
// varying vec2 v_normal;
|
|
11
|
+
varying vec4 v_dash_array;
|
|
12
|
+
varying float v_distance_ratio;
|
|
13
|
+
varying vec4 v_color;
|
|
14
|
+
|
|
15
|
+
uniform float u_time;
|
|
16
|
+
uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
17
|
+
|
|
18
|
+
uniform float u_line_texture: 0.0;
|
|
19
|
+
uniform sampler2D u_texture;
|
|
20
|
+
uniform vec2 u_textSize;
|
|
21
|
+
uniform float segmentNumber;
|
|
22
|
+
|
|
23
|
+
varying vec2 v_iconMapUV;
|
|
24
|
+
|
|
25
|
+
uniform float u_linearColor: 0;
|
|
26
|
+
uniform vec4 u_sourceColor;
|
|
27
|
+
uniform vec4 u_targetColor;
|
|
28
|
+
|
|
29
|
+
varying mat4 styleMappingMat;
|
|
30
|
+
|
|
31
|
+
#pragma include "picking"
|
|
32
|
+
#pragma include "project"
|
|
33
|
+
#pragma include "projection"
|
|
34
|
+
|
|
35
|
+
void main() {
|
|
36
|
+
float opacity = styleMappingMat[0][0];
|
|
37
|
+
float animateSpeed = 0.0;
|
|
38
|
+
float d_segmentIndex = styleMappingMat[3].g;
|
|
39
|
+
|
|
40
|
+
// 设置弧线的底色
|
|
41
|
+
if(u_linearColor == 1.0) { // 使用渐变颜色
|
|
42
|
+
gl_FragColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);
|
|
43
|
+
} else { // 使用 color 方法传入的颜色
|
|
44
|
+
gl_FragColor = v_color;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
// float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));
|
|
48
|
+
// float blur = smoothstep(1.0, u_blur, length(v_normal.xy));
|
|
49
|
+
gl_FragColor.a *= opacity;
|
|
50
|
+
if(u_line_type == LineTypeDash) {
|
|
51
|
+
float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
|
|
52
|
+
if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
|
|
53
|
+
// 实线部分
|
|
54
|
+
} else {
|
|
55
|
+
// 虚线部分
|
|
56
|
+
discard;
|
|
57
|
+
};
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
// 设置弧线的动画模式
|
|
61
|
+
if(u_animate.x == Animate) {
|
|
62
|
+
animateSpeed = u_time / u_animate.y;
|
|
63
|
+
float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);
|
|
64
|
+
alpha = (alpha + u_animate.w -1.0) / u_animate.w;
|
|
65
|
+
alpha = smoothstep(0., 1., alpha);
|
|
66
|
+
gl_FragColor.a *= alpha;
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
// 设置弧线的贴图
|
|
70
|
+
if(LineTexture == u_line_texture && u_line_type != LineTypeDash) {
|
|
71
|
+
float arcRadio = smoothstep( 0.0, 1.0, (d_segmentIndex / (segmentNumber - 1.0)));
|
|
72
|
+
// float arcRadio = d_segmentIndex / (segmentNumber - 1.0);
|
|
73
|
+
float count = styleMappingMat[3].b; // 贴图在弧线上重复的数量
|
|
74
|
+
float u = fract(arcRadio * count - animateSpeed * count);
|
|
75
|
+
// float u = fract(arcRadio * count - animateSpeed);
|
|
76
|
+
if(u_animate.x == Animate) {
|
|
77
|
+
u = gl_FragColor.a/opacity;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
float v = styleMappingMat[3].a; // 线图层贴图部分的 v 坐标值
|
|
81
|
+
|
|
82
|
+
vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
|
|
83
|
+
vec4 pattern = texture2D(u_texture, uv);
|
|
84
|
+
|
|
85
|
+
// 设置贴图和底色的叠加模式
|
|
86
|
+
if(u_textureBlend == 0.0) { // normal
|
|
87
|
+
pattern.a = 0.0;
|
|
88
|
+
gl_FragColor = filterColor(gl_FragColor + pattern);
|
|
89
|
+
} else { // replace
|
|
90
|
+
pattern.a *= opacity;
|
|
91
|
+
if(gl_FragColor.a <= 0.0) {
|
|
92
|
+
pattern.a = 0.0;
|
|
93
|
+
}
|
|
94
|
+
gl_FragColor = filterColor(pattern);
|
|
95
|
+
}
|
|
96
|
+
} else {
|
|
97
|
+
gl_FragColor = filterColor(gl_FragColor);
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
// gl_FragColor = filterColor(gl_FragColor);
|
|
101
|
+
}
|