@antv/l7-layers 2.9.32-alpha.2 → 2.9.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.d.ts +32 -0
- package/es/Geometry/index.js +118 -0
- package/es/Geometry/models/billboard.d.ts +26 -0
- package/es/Geometry/models/billboard.js +228 -0
- package/es/Geometry/models/index.d.ts +5 -0
- package/es/Geometry/models/index.js +9 -0
- package/es/Geometry/models/plane.d.ts +45 -0
- package/es/Geometry/models/plane.js +419 -0
- package/es/Geometry/models/sprite.d.ts +47 -0
- package/es/Geometry/models/sprite.js +301 -0
- package/es/Geometry/shaders/billboard_frag.glsl +13 -0
- package/es/Geometry/shaders/billboard_vert.glsl +50 -0
- package/es/Geometry/shaders/plane_frag.glsl +22 -0
- package/es/Geometry/shaders/plane_vert.glsl +53 -0
- package/es/Geometry/shaders/sprite_frag.glsl +21 -0
- package/es/Geometry/shaders/sprite_vert.glsl +28 -0
- package/es/canvas/index.d.ts +23 -0
- package/es/canvas/index.js +121 -0
- package/es/canvas/models/canvas.d.ts +18 -0
- package/es/canvas/models/canvas.js +212 -0
- package/es/canvas/models/index.d.ts +5 -0
- package/es/canvas/models/index.js +5 -0
- package/es/citybuliding/building.d.ts +17 -0
- package/es/citybuliding/building.js +86 -0
- package/es/citybuliding/models/build.d.ts +22 -0
- package/es/citybuliding/models/build.js +187 -0
- package/es/citybuliding/shaders/build_frag.glsl +117 -0
- package/es/citybuliding/shaders/build_vert.glsl +54 -0
- package/es/core/BaseLayer.d.ts +225 -0
- package/es/core/BaseLayer.js +1424 -0
- package/es/core/BaseModel.d.ts +140 -0
- package/es/core/BaseModel.js +489 -0
- package/es/core/interface.d.ts +224 -0
- package/es/core/interface.js +30 -0
- package/es/core/schema.d.ts +27 -0
- package/es/core/schema.js +25 -0
- package/es/core/shape/Path.d.ts +39 -0
- package/es/core/shape/Path.js +62 -0
- package/es/core/shape/extrude.d.ts +17 -0
- package/es/core/shape/extrude.js +148 -0
- package/es/core/triangulation.d.ts +128 -0
- package/es/core/triangulation.js +553 -0
- package/es/earth/index.d.ts +22 -0
- package/es/earth/index.js +98 -0
- package/es/earth/models/atmosphere.d.ts +9 -0
- package/es/earth/models/atmosphere.js +135 -0
- package/es/earth/models/base.d.ts +16 -0
- package/es/earth/models/base.js +206 -0
- package/es/earth/models/bloomsphere.d.ts +9 -0
- package/es/earth/models/bloomsphere.js +134 -0
- package/es/earth/shaders/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere_vert.glsl +26 -0
- package/es/earth/shaders/base_frag.glsl +13 -0
- package/es/earth/shaders/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.d.ts +26 -0
- package/es/earth/utils.js +104 -0
- package/es/heatmap/index.d.ts +21 -0
- package/es/heatmap/index.js +141 -0
- package/es/heatmap/models/grid.d.ts +8 -0
- package/es/heatmap/models/grid.js +106 -0
- package/es/heatmap/models/grid3d.d.ts +8 -0
- package/es/heatmap/models/grid3d.js +140 -0
- package/es/heatmap/models/heatmap.d.ts +24 -0
- package/es/heatmap/models/heatmap.js +463 -0
- package/es/heatmap/models/hexagon.d.ts +8 -0
- package/es/heatmap/models/hexagon.js +107 -0
- package/es/heatmap/models/index.d.ts +5 -0
- package/es/heatmap/models/index.js +12 -0
- package/es/heatmap/shaders/grid_vert.glsl +42 -0
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/es/heatmap/triangulation.d.ts +5 -0
- package/es/heatmap/triangulation.js +37 -0
- package/es/image/index.d.ts +19 -0
- package/es/image/index.js +104 -0
- package/es/image/models/dataImage.d.ts +22 -0
- package/es/image/models/dataImage.js +200 -0
- package/es/image/models/image.d.ts +19 -0
- package/es/image/models/image.js +164 -0
- package/es/image/models/index.d.ts +5 -0
- package/es/image/models/index.js +9 -0
- package/es/image/models/tileDataImage.d.ts +19 -0
- package/es/image/models/tileDataImage.js +174 -0
- package/es/image/shaders/dataImage_frag.glsl +38 -0
- package/es/image/shaders/image_frag.glsl +9 -0
- package/es/image/shaders/image_vert.glsl +17 -0
- package/es/index.d.ts +17 -0
- package/es/index.js +107 -0
- package/es/line/index.d.ts +43 -0
- package/es/line/index.js +140 -0
- package/es/line/models/arc.d.ts +17 -0
- package/es/line/models/arc.js +356 -0
- package/es/line/models/arc_3d.d.ts +17 -0
- package/es/line/models/arc_3d.js +333 -0
- package/es/line/models/earthArc_3d.d.ts +17 -0
- package/es/line/models/earthArc_3d.js +336 -0
- package/es/line/models/great_circle.d.ts +12 -0
- package/es/line/models/great_circle.js +294 -0
- package/es/line/models/half.d.ts +18 -0
- package/es/line/models/half.js +281 -0
- package/es/line/models/index.d.ts +5 -0
- package/es/line/models/index.js +25 -0
- package/es/line/models/line.d.ts +21 -0
- package/es/line/models/line.js +443 -0
- package/es/line/models/linearline.d.ts +11 -0
- package/es/line/models/linearline.js +275 -0
- package/es/line/models/simpleLine.d.ts +14 -0
- package/es/line/models/simpleLine.js +234 -0
- package/es/line/models/simpleTileLine.d.ts +9 -0
- package/es/line/models/simpleTileLine.js +100 -0
- package/es/line/models/tile.d.ts +8 -0
- package/es/line/models/tile.js +178 -0
- package/es/line/models/wall.d.ts +12 -0
- package/es/line/models/wall.js +293 -0
- package/es/line/shaders/arc_chunks.vert.glsl +21 -0
- package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
- package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/es/line/shaders/half/line_half_frag.glsl +53 -0
- package/es/line/shaders/half/line_half_vert.glsl +169 -0
- package/es/line/shaders/line_arc2d_vert.glsl +114 -0
- package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
- package/es/line/shaders/line_arc_frag.glsl +88 -0
- package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
- package/es/line/shaders/line_arc_vert.glsl +178 -0
- package/es/line/shaders/line_bezier_vert.glsl +85 -0
- package/es/line/shaders/line_frag.glsl +99 -0
- package/es/line/shaders/line_vert.glsl +192 -0
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
- package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
- package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
- package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/es/line/shaders/wall/wall_frag.glsl +89 -0
- package/es/line/shaders/wall/wall_vert.glsl +77 -0
- package/es/mask/index.d.ts +27 -0
- package/es/mask/index.js +153 -0
- package/es/mask/models/fill.d.ts +12 -0
- package/es/mask/models/fill.js +124 -0
- package/es/mask/models/index.d.ts +5 -0
- package/es/mask/models/index.js +5 -0
- package/es/mask/shaders/mask_vert.glsl +16 -0
- package/es/plugins/DataMappingPlugin.d.ts +18 -0
- package/es/plugins/DataMappingPlugin.js +413 -0
- package/es/plugins/DataSourcePlugin.d.ts +7 -0
- package/es/plugins/DataSourcePlugin.js +84 -0
- package/es/plugins/FeatureScalePlugin.d.ts +24 -0
- package/es/plugins/FeatureScalePlugin.js +340 -0
- package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
- package/es/plugins/LayerAnimateStylePlugin.js +29 -0
- package/es/plugins/LayerModelPlugin.d.ts +10 -0
- package/es/plugins/LayerModelPlugin.js +72 -0
- package/es/plugins/LayerStylePlugin.d.ts +8 -0
- package/es/plugins/LayerStylePlugin.js +39 -0
- package/es/plugins/LightingPlugin.d.ts +36 -0
- package/es/plugins/LightingPlugin.js +104 -0
- package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
- package/es/plugins/MultiPassRendererPlugin.js +65 -0
- package/es/plugins/PixelPickingPlugin.d.ts +8 -0
- package/es/plugins/PixelPickingPlugin.js +126 -0
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
- package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
- package/es/plugins/ShaderUniformPlugin.js +99 -0
- package/es/plugins/UpdateModelPlugin.d.ts +8 -0
- package/es/plugins/UpdateModelPlugin.js +31 -0
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
- package/es/point/index.d.ts +40 -0
- package/es/point/index.js +229 -0
- package/es/point/models/earthExtrude.d.ts +24 -0
- package/es/point/models/earthExtrude.js +274 -0
- package/es/point/models/earthFill.d.ts +11 -0
- package/es/point/models/earthFill.js +258 -0
- package/es/point/models/extrude.d.ts +24 -0
- package/es/point/models/extrude.js +295 -0
- package/es/point/models/fill.d.ts +40 -0
- package/es/point/models/fill.js +403 -0
- package/es/point/models/fillmage.d.ts +25 -0
- package/es/point/models/fillmage.js +366 -0
- package/es/point/models/image.d.ts +11 -0
- package/es/point/models/image.js +239 -0
- package/es/point/models/index.d.ts +5 -0
- package/es/point/models/index.js +30 -0
- package/es/point/models/normal.d.ts +16 -0
- package/es/point/models/normal.js +124 -0
- package/es/point/models/radar.d.ts +24 -0
- package/es/point/models/radar.js +232 -0
- package/es/point/models/simplePoint.d.ts +16 -0
- package/es/point/models/simplePoint.js +179 -0
- package/es/point/models/text.d.ts +57 -0
- package/es/point/models/text.js +619 -0
- package/es/point/models/tile.d.ts +15 -0
- package/es/point/models/tile.js +175 -0
- package/es/point/models/tileText.d.ts +52 -0
- package/es/point/models/tileText.js +509 -0
- package/es/point/shaders/animate/wave_frag.glsl +65 -0
- package/es/point/shaders/earth/extrude_frag.glsl +44 -0
- package/es/point/shaders/earth/extrude_vert.glsl +140 -0
- package/es/point/shaders/earth/fill_frag.glsl +86 -0
- package/es/point/shaders/earth/fill_vert.glsl +125 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/es/point/shaders/fill_frag.glsl +84 -0
- package/es/point/shaders/fill_vert.glsl +188 -0
- package/es/point/shaders/image/fillImage_frag.glsl +20 -0
- package/es/point/shaders/image/fillImage_vert.glsl +116 -0
- package/es/point/shaders/image_frag.glsl +39 -0
- package/es/point/shaders/image_vert.glsl +90 -0
- package/es/point/shaders/normal_frag.glsl +6 -0
- package/es/point/shaders/normal_vert.glsl +24 -0
- package/es/point/shaders/radar/radar_frag.glsl +53 -0
- package/es/point/shaders/radar/radar_vert.glsl +70 -0
- package/es/point/shaders/simplePoint_frag.glsl +53 -0
- package/es/point/shaders/simplePoint_vert.glsl +79 -0
- package/es/point/shaders/text_frag.glsl +48 -0
- package/es/point/shaders/text_vert.glsl +131 -0
- package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
- package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
- package/es/point/shaders/tile/text_frag.glsl +33 -0
- package/es/point/shaders/tile/text_map_frag.glsl +31 -0
- package/es/point/shaders/tile/text_map_vert.glsl +38 -0
- package/es/point/shaders/tile/text_vert.glsl +48 -0
- package/es/point/shape/extrude.d.ts +15 -0
- package/es/point/shape/extrude.js +63 -0
- package/es/polygon/index.d.ts +27 -0
- package/es/polygon/index.js +146 -0
- package/es/polygon/models/extrude.d.ts +28 -0
- package/es/polygon/models/extrude.js +302 -0
- package/es/polygon/models/fill.d.ts +17 -0
- package/es/polygon/models/fill.js +210 -0
- package/es/polygon/models/index.d.ts +5 -0
- package/es/polygon/models/index.js +28 -0
- package/es/polygon/models/ocean.d.ts +21 -0
- package/es/polygon/models/ocean.js +202 -0
- package/es/polygon/models/tile.d.ts +12 -0
- package/es/polygon/models/tile.js +101 -0
- package/es/polygon/models/water.d.ts +16 -0
- package/es/polygon/models/water.js +179 -0
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/es/polygon/shaders/polygon_frag.glsl +12 -0
- package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/es/polygon/shaders/polygon_vert.glsl +66 -0
- package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
- package/es/raster/buffers/triangulation.d.ts +6 -0
- package/es/raster/buffers/triangulation.js +25 -0
- package/es/raster/index.d.ts +19 -0
- package/es/raster/index.js +107 -0
- package/es/raster/models/index.d.ts +5 -0
- package/es/raster/models/index.js +10 -0
- package/es/raster/models/raster.d.ts +22 -0
- package/es/raster/models/raster.js +242 -0
- package/es/raster/models/rasterRgb.d.ts +20 -0
- package/es/raster/models/rasterRgb.js +226 -0
- package/es/raster/models/rasterTile.d.ts +18 -0
- package/es/raster/models/rasterTile.js +140 -0
- package/es/raster/raster.d.ts +30 -0
- package/es/raster/raster.js +174 -0
- package/es/raster/shaders/raster_2d_frag.glsl +64 -0
- package/es/raster/shaders/raster_2d_vert.glsl +17 -0
- package/es/raster/shaders/raster_frag.glsl +9 -0
- package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
- package/es/raster/shaders/raster_vert.glsl +44 -0
- package/es/shader/minify_frag.glsl +7 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/interface.d.ts +29 -0
- package/es/tile/interface.js +1 -0
- package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
- package/es/tile/manager/baseMapTileLayerManager.js +119 -0
- package/es/tile/manager/baseTileManager.d.ts +27 -0
- package/es/tile/manager/baseTileManager.js +107 -0
- package/es/tile/manager/tileConfigManager.d.ts +17 -0
- package/es/tile/manager/tileConfigManager.js +121 -0
- package/es/tile/manager/tileLayerManager.d.ts +15 -0
- package/es/tile/manager/tileLayerManager.js +255 -0
- package/es/tile/manager/tilePickerManager.d.ts +21 -0
- package/es/tile/manager/tilePickerManager.js +194 -0
- package/es/tile/models/tileModel.d.ts +10 -0
- package/es/tile/models/tileModel.js +81 -0
- package/es/tile/tileFactory/base.d.ts +44 -0
- package/es/tile/tileFactory/base.js +472 -0
- package/es/tile/tileFactory/index.d.ts +5 -0
- package/es/tile/tileFactory/index.js +34 -0
- package/es/tile/tileFactory/line.d.ts +12 -0
- package/es/tile/tileFactory/line.js +62 -0
- package/es/tile/tileFactory/point.d.ts +12 -0
- package/es/tile/tileFactory/point.js +63 -0
- package/es/tile/tileFactory/polygon.d.ts +12 -0
- package/es/tile/tileFactory/polygon.js +62 -0
- package/es/tile/tileFactory/raster.d.ts +12 -0
- package/es/tile/tileFactory/raster.js +58 -0
- package/es/tile/tileFactory/rasterData.d.ts +12 -0
- package/es/tile/tileFactory/rasterData.js +86 -0
- package/es/tile/tileFactory/rasterDataLayer.d.ts +20 -0
- package/es/tile/tileFactory/rasterDataLayer.js +90 -0
- package/es/tile/tileFactory/test.d.ts +12 -0
- package/es/tile/tileFactory/test.js +105 -0
- package/es/tile/tileFactory/vectorLayer.d.ts +35 -0
- package/es/tile/tileFactory/vectorLayer.js +260 -0
- package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
- package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
- package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
- package/es/tile/tileLayer/baseTileLayer.js +420 -0
- package/es/tile/tileTest.d.ts +15 -0
- package/es/tile/tileTest.js +62 -0
- package/es/tile/tmsMapTileLayer.d.ts +7 -0
- package/es/tile/tmsMapTileLayer.js +97 -0
- package/es/tile/tmsTileLayer.d.ts +7 -0
- package/es/tile/tmsTileLayer.js +101 -0
- package/es/tile/utils.d.ts +19 -0
- package/es/tile/utils.js +209 -0
- package/es/utils/blend.d.ts +2 -0
- package/es/utils/blend.js +54 -0
- package/es/utils/collision-index.d.ts +47 -0
- package/es/utils/collision-index.js +102 -0
- package/es/utils/dataMappingStyle.d.ts +31 -0
- package/es/utils/dataMappingStyle.js +150 -0
- package/es/utils/extrude_polyline.d.ts +67 -0
- package/es/utils/extrude_polyline.js +611 -0
- package/es/utils/grid-index.d.ts +28 -0
- package/es/utils/grid-index.js +179 -0
- package/es/utils/layerData.d.ts +2 -0
- package/es/utils/layerData.js +176 -0
- package/es/utils/multiPassRender.d.ts +16 -0
- package/es/utils/multiPassRender.js +50 -0
- package/es/utils/polylineNormal.d.ts +9 -0
- package/es/utils/polylineNormal.js +191 -0
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +103 -0
- package/es/utils/symbol-layout.d.ts +43 -0
- package/es/utils/symbol-layout.js +299 -0
- package/es/utils/updateShape.d.ts +2 -0
- package/es/utils/updateShape.js +20 -0
- package/es/wind/index.d.ts +20 -0
- package/es/wind/index.js +98 -0
- package/es/wind/models/index.d.ts +5 -0
- package/es/wind/models/index.js +5 -0
- package/es/wind/models/utils.d.ts +19 -0
- package/es/wind/models/utils.js +226 -0
- package/es/wind/models/wind.d.ts +33 -0
- package/es/wind/models/wind.js +331 -0
- package/es/wind/models/windRender.d.ts +104 -0
- package/es/wind/models/windRender.js +357 -0
- package/es/wind/models/windShader.d.ts +12 -0
- package/es/wind/models/windShader.js +12 -0
- package/es/wind/shaders/wind_frag.glsl +9 -0
- package/es/wind/shaders/wind_vert.glsl +17 -0
- package/lib/Geometry/index.js +130 -0
- package/lib/Geometry/models/billboard.js +242 -0
- package/lib/Geometry/models/index.js +22 -0
- package/lib/Geometry/models/plane.js +434 -0
- package/lib/Geometry/models/sprite.js +315 -0
- package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
- package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
- package/lib/Geometry/shaders/plane_frag.glsl +22 -0
- package/lib/Geometry/shaders/plane_vert.glsl +53 -0
- package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
- package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
- package/lib/canvas/index.js +133 -0
- package/lib/canvas/models/canvas.js +221 -0
- package/lib/canvas/models/index.js +16 -0
- package/lib/citybuliding/building.js +99 -0
- package/lib/citybuliding/models/build.js +202 -0
- package/lib/citybuliding/shaders/build_frag.glsl +117 -0
- package/lib/citybuliding/shaders/build_vert.glsl +54 -0
- package/lib/core/BaseLayer.js +1419 -0
- package/lib/core/BaseModel.js +506 -0
- package/lib/core/interface.js +41 -0
- package/lib/core/schema.js +33 -0
- package/lib/core/shape/Path.js +88 -0
- package/lib/core/shape/extrude.js +180 -0
- package/lib/core/triangulation.js +619 -0
- package/lib/earth/index.js +113 -0
- package/lib/earth/models/atmosphere.js +149 -0
- package/lib/earth/models/base.js +216 -0
- package/lib/earth/models/bloomsphere.js +148 -0
- package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
- package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
- package/lib/earth/shaders/base_frag.glsl +13 -0
- package/lib/earth/shaders/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/lib/earth/utils.js +136 -0
- package/lib/heatmap/index.js +154 -0
- package/lib/heatmap/models/grid.js +120 -0
- package/lib/heatmap/models/grid3d.js +154 -0
- package/lib/heatmap/models/heatmap.js +486 -0
- package/lib/heatmap/models/hexagon.js +121 -0
- package/lib/heatmap/models/index.js +26 -0
- package/lib/heatmap/shaders/grid_vert.glsl +42 -0
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/lib/heatmap/triangulation.js +44 -0
- package/lib/image/index.js +117 -0
- package/lib/image/models/dataImage.js +215 -0
- package/lib/image/models/image.js +178 -0
- package/lib/image/models/index.js +22 -0
- package/lib/image/models/tileDataImage.js +188 -0
- package/lib/image/shaders/dataImage_frag.glsl +38 -0
- package/lib/image/shaders/image_frag.glsl +9 -0
- package/lib/image/shaders/image_vert.glsl +17 -0
- package/lib/index.js +275 -0
- package/lib/line/index.js +152 -0
- package/lib/line/models/arc.js +373 -0
- package/lib/line/models/arc_3d.js +351 -0
- package/lib/line/models/earthArc_3d.js +354 -0
- package/lib/line/models/great_circle.js +310 -0
- package/lib/line/models/half.js +298 -0
- package/lib/line/models/index.js +46 -0
- package/lib/line/models/line.js +460 -0
- package/lib/line/models/linearline.js +292 -0
- package/lib/line/models/simpleLine.js +249 -0
- package/lib/line/models/simpleTileLine.js +115 -0
- package/lib/line/models/tile.js +194 -0
- package/lib/line/models/wall.js +309 -0
- package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
- package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/lib/line/shaders/dash/arc_dash_vert.glsl +150 -0
- package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/lib/line/shaders/half/line_half_frag.glsl +53 -0
- package/lib/line/shaders/half/line_half_vert.glsl +169 -0
- package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
- package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/lib/line/shaders/line_arc_3d_vert.glsl +206 -0
- package/lib/line/shaders/line_arc_frag.glsl +88 -0
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/lib/line/shaders/line_arc_great_circle_vert.glsl +214 -0
- package/lib/line/shaders/line_arc_vert.glsl +178 -0
- package/lib/line/shaders/line_bezier_vert.glsl +85 -0
- package/lib/line/shaders/line_frag.glsl +99 -0
- package/lib/line/shaders/line_vert.glsl +192 -0
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
- package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/lib/line/shaders/simple/simpleline_vert.glsl +79 -0
- package/lib/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/lib/line/shaders/tile/line_tile_vert.glsl +52 -0
- package/lib/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/lib/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/lib/line/shaders/wall/wall_frag.glsl +89 -0
- package/lib/line/shaders/wall/wall_vert.glsl +77 -0
- package/lib/mask/index.js +168 -0
- package/lib/mask/models/fill.js +141 -0
- package/lib/mask/models/index.js +16 -0
- package/lib/mask/shaders/mask_vert.glsl +16 -0
- package/lib/plugins/DataMappingPlugin.js +427 -0
- package/lib/plugins/DataSourcePlugin.js +97 -0
- package/lib/plugins/FeatureScalePlugin.js +363 -0
- package/lib/plugins/LayerAnimateStylePlugin.js +41 -0
- package/lib/plugins/LayerModelPlugin.js +83 -0
- package/lib/plugins/LayerStylePlugin.js +50 -0
- package/lib/plugins/LightingPlugin.js +119 -0
- package/lib/plugins/MultiPassRendererPlugin.js +77 -0
- package/lib/plugins/PixelPickingPlugin.js +139 -0
- package/lib/plugins/RegisterStyleAttributePlugin.js +168 -0
- package/lib/plugins/ShaderUniformPlugin.js +112 -0
- package/lib/plugins/UpdateModelPlugin.js +42 -0
- package/lib/plugins/UpdateStyleAttributePlugin.js +94 -0
- package/lib/point/index.js +242 -0
- package/lib/point/models/earthExtrude.js +290 -0
- package/lib/point/models/earthFill.js +293 -0
- package/lib/point/models/extrude.js +312 -0
- package/lib/point/models/fill.js +419 -0
- package/lib/point/models/fillmage.js +382 -0
- package/lib/point/models/image.js +255 -0
- package/lib/point/models/index.js +53 -0
- package/lib/point/models/normal.js +141 -0
- package/lib/point/models/radar.js +249 -0
- package/lib/point/models/simplePoint.js +196 -0
- package/lib/point/models/text.js +634 -0
- package/lib/point/models/tile.js +189 -0
- package/lib/point/models/tileText.js +524 -0
- package/lib/point/shaders/animate/wave_frag.glsl +65 -0
- package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
- package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
- package/lib/point/shaders/earth/fill_frag.glsl +86 -0
- package/lib/point/shaders/earth/fill_vert.glsl +125 -0
- package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/lib/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/lib/point/shaders/fill_frag.glsl +84 -0
- package/lib/point/shaders/fill_vert.glsl +188 -0
- package/lib/point/shaders/image/fillImage_frag.glsl +20 -0
- package/lib/point/shaders/image/fillImage_vert.glsl +116 -0
- package/lib/point/shaders/image_frag.glsl +39 -0
- package/lib/point/shaders/image_vert.glsl +90 -0
- package/lib/point/shaders/normal_frag.glsl +6 -0
- package/lib/point/shaders/normal_vert.glsl +24 -0
- package/lib/point/shaders/radar/radar_frag.glsl +53 -0
- package/lib/point/shaders/radar/radar_vert.glsl +70 -0
- package/lib/point/shaders/simplePoint_frag.glsl +53 -0
- package/lib/point/shaders/simplePoint_vert.glsl +79 -0
- package/lib/point/shaders/text_frag.glsl +48 -0
- package/lib/point/shaders/text_vert.glsl +131 -0
- package/lib/point/shaders/tile/fill_tile_frag.glsl +76 -0
- package/lib/point/shaders/tile/fill_tile_vert.glsl +78 -0
- package/lib/point/shaders/tile/text_frag.glsl +33 -0
- package/lib/point/shaders/tile/text_map_frag.glsl +31 -0
- package/lib/point/shaders/tile/text_map_vert.glsl +38 -0
- package/lib/point/shaders/tile/text_vert.glsl +48 -0
- package/lib/point/shape/extrude.js +78 -0
- package/lib/polygon/index.js +160 -0
- package/lib/polygon/models/extrude.js +318 -0
- package/lib/polygon/models/fill.js +225 -0
- package/lib/polygon/models/index.js +50 -0
- package/lib/polygon/models/ocean.js +219 -0
- package/lib/polygon/models/tile.js +114 -0
- package/lib/polygon/models/water.js +196 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/lib/polygon/shaders/polygon_frag.glsl +12 -0
- package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/lib/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/lib/polygon/shaders/polygon_vert.glsl +66 -0
- package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
- package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +71 -0
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +26 -0
- package/lib/raster/buffers/triangulation.js +35 -0
- package/lib/raster/index.js +120 -0
- package/lib/raster/models/index.js +23 -0
- package/lib/raster/models/raster.js +259 -0
- package/lib/raster/models/rasterRgb.js +241 -0
- package/lib/raster/models/rasterTile.js +154 -0
- package/lib/raster/raster.js +191 -0
- package/lib/raster/shaders/raster_2d_frag.glsl +64 -0
- package/lib/raster/shaders/raster_2d_vert.glsl +17 -0
- package/lib/raster/shaders/raster_frag.glsl +9 -0
- package/lib/raster/shaders/raster_rgb_frag.glsl +12 -0
- package/lib/raster/shaders/raster_vert.glsl +44 -0
- package/lib/shader/minify_frag.glsl +7 -0
- package/lib/shader/minify_picking_frag.glsl +10 -0
- package/lib/tile/interface.js +5 -0
- package/lib/tile/manager/baseMapTileLayerManager.js +134 -0
- package/lib/tile/manager/baseTileManager.js +121 -0
- package/lib/tile/manager/tileConfigManager.js +133 -0
- package/lib/tile/manager/tileLayerManager.js +273 -0
- package/lib/tile/manager/tilePickerManager.js +205 -0
- package/lib/tile/models/tileModel.js +94 -0
- package/lib/tile/tileFactory/base.js +496 -0
- package/lib/tile/tileFactory/index.js +66 -0
- package/lib/tile/tileFactory/line.js +73 -0
- package/lib/tile/tileFactory/point.js +74 -0
- package/lib/tile/tileFactory/polygon.js +73 -0
- package/lib/tile/tileFactory/raster.js +71 -0
- package/lib/tile/tileFactory/rasterData.js +99 -0
- package/lib/tile/tileFactory/rasterDataLayer.js +104 -0
- package/lib/tile/tileFactory/test.js +118 -0
- package/lib/tile/tileFactory/vectorLayer.js +275 -0
- package/lib/tile/tileLayer/baseMapTileLayer.js +202 -0
- package/lib/tile/tileLayer/baseTileLayer.js +429 -0
- package/lib/tile/tileTest.js +74 -0
- package/lib/tile/tmsMapTileLayer.js +114 -0
- package/lib/tile/tmsTileLayer.js +118 -0
- package/lib/tile/utils.js +248 -0
- package/lib/utils/blend.js +65 -0
- package/lib/utils/collision-index.js +118 -0
- package/lib/utils/dataMappingStyle.js +154 -0
- package/lib/utils/extrude_polyline.js +653 -0
- package/lib/utils/grid-index.js +188 -0
- package/lib/utils/layerData.js +187 -0
- package/lib/utils/multiPassRender.js +61 -0
- package/lib/utils/polylineNormal.js +230 -0
- package/lib/utils/simpleLine.js +116 -0
- package/lib/utils/symbol-layout.js +308 -0
- package/lib/utils/updateShape.js +27 -0
- package/lib/wind/index.js +111 -0
- package/lib/wind/models/index.js +16 -0
- package/lib/wind/models/utils.js +253 -0
- package/lib/wind/models/wind.js +346 -0
- package/lib/wind/models/windRender.js +373 -0
- package/lib/wind/models/windShader.js +25 -0
- package/lib/wind/shaders/wind_frag.glsl +9 -0
- package/lib/wind/shaders/wind_vert.glsl +17 -0
- package/package.json +6 -6
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uniform sampler2D u_texture;
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uniform sampler2D u_colorTexture;
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uniform float u_opacity;
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varying vec2 v_texCoord;
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varying float v_intensity;
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void main(){
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float intensity = texture2D(u_texture, v_texCoord).r;
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vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
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gl_FragColor = color;
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// gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;
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gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
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}
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precision highp float;
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attribute vec3 a_Position;
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attribute vec2 a_Uv;
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uniform sampler2D u_texture;
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varying vec2 v_texCoord;
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uniform mat4 u_ModelMatrix;
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uniform mat4 u_InverseViewProjectionMatrix;
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uniform mat4 u_ViewProjectionMatrixUncentered;
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varying float v_intensity;
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vec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {
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float t2 = t * t;
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float one_minus_t = 1.0 - t;
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float one_minus_t2 = one_minus_t * one_minus_t;
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return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);
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}
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vec2 toBezier(float t, vec4 p){
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return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));
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}
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#pragma include "projection"
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void main() {
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v_texCoord = a_Uv;
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vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // 将原本 0 -> 1 的 uv 转换为 -1 -> 1 的标准坐标空间(NDC)
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vec4 p1 = vec4(pos, 0.0, 1.0); // x/y 平面上的点(z == 0)可以认为是三维上的点被投影到平面后的点
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vec4 p2 = vec4(pos, 1.0, 1.0); // 平行于x/y平面、z==1 的平面上的点
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vec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // 根据视图投影矩阵的逆矩阵平面上的反算出三维空间中的点(p1平面上的点)
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vec4 inverseP2 = u_InverseViewProjectionMatrix * p2;
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inverseP1 = inverseP1 / inverseP1.w; // 归一化操作(归一化后为世界坐标)
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inverseP2 = inverseP2 / inverseP2.w;
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float zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??
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vec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);
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vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);
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float fh;
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v_intensity = texture2D(u_texture, v_texCoord).r;
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fh = toBezier(v_intensity, b).y;
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gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);
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}
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uniform sampler2D u_texture; // 热力强度图
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uniform sampler2D u_colorTexture; // 根据强度分布的色带
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uniform float u_opacity;
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varying vec2 v_texCoord;
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uniform vec2 u_ViewportSize;
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float getBlurIndusty() {
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float vW = 2.0/u_ViewportSize.x;
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float vH = 2.0/u_ViewportSize.y;
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vec2 vUv = v_texCoord;
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float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;
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float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;
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float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;
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float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;
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float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;
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float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;
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float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;
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float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;
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float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;
|
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23
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+
|
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24
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return(
|
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25
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+
i11 +
|
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i12 +
|
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i13 +
|
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28
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+
i21 +
|
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+
i21 +
|
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30
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+
i22 +
|
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31
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+
i23 +
|
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32
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+
i31 +
|
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33
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+
i32 +
|
|
34
|
+
i33
|
|
35
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+
)/9.0;
|
|
36
|
+
}
|
|
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|
+
|
|
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+
|
|
39
|
+
void main(){
|
|
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|
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// float intensity = texture2D(u_texture, v_texCoord).r;
|
|
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|
+
float intensity = getBlurIndusty();
|
|
42
|
+
vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));
|
|
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+
|
|
44
|
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gl_FragColor =color;
|
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|
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gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
|
|
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|
+
|
|
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+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
precision highp float;
|
|
2
|
+
uniform float u_intensity;
|
|
3
|
+
varying float v_weight;
|
|
4
|
+
varying vec2 v_extrude;
|
|
5
|
+
#define GAUSS_COEF 0.3989422804014327
|
|
6
|
+
void main(){
|
|
7
|
+
float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
|
|
8
|
+
float val = v_weight * u_intensity * GAUSS_COEF * exp(d);
|
|
9
|
+
gl_FragColor = vec4(val, 1., 1., 1.);
|
|
10
|
+
}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
precision highp float;
|
|
2
|
+
attribute vec3 a_Position;
|
|
3
|
+
attribute float a_Size;
|
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4
|
+
attribute vec2 a_Dir;
|
|
5
|
+
uniform float u_intensity;
|
|
6
|
+
uniform float u_radius;
|
|
7
|
+
varying vec2 v_extrude;
|
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8
|
+
varying float v_weight;
|
|
9
|
+
uniform mat4 u_ModelMatrix;
|
|
10
|
+
uniform mat4 u_Mvp;
|
|
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+
|
|
12
|
+
#define GAUSS_COEF 0.3989422804014327
|
|
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|
+
|
|
14
|
+
#pragma include "projection"
|
|
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|
+
|
|
16
|
+
void main(){
|
|
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|
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v_weight = a_Size;
|
|
18
|
+
float ZERO = 1.0 / 255.0 / 16.0;
|
|
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|
+
float extrude_x = a_Dir.x * 2.0 -1.0;
|
|
20
|
+
float extrude_y = a_Dir.y * 2.0 -1.0;
|
|
21
|
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vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));
|
|
22
|
+
float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;
|
|
23
|
+
v_extrude = extrude_dir * S;
|
|
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|
+
|
|
25
|
+
vec2 offset = project_pixel(v_extrude * u_radius);
|
|
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|
+
vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
|
|
27
|
+
|
|
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|
+
// gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
|
|
29
|
+
|
|
30
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
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|
+
gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));
|
|
32
|
+
} else {
|
|
33
|
+
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
|
|
34
|
+
}
|
|
35
|
+
}
|
|
File without changes
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
precision highp float;
|
|
2
|
+
// 多边形顶点坐标
|
|
3
|
+
attribute vec3 a_Position;
|
|
4
|
+
// 多边形经纬度坐标
|
|
5
|
+
attribute vec3 a_Pos;
|
|
6
|
+
|
|
7
|
+
attribute vec3 a_Normal;
|
|
8
|
+
attribute float a_Size;
|
|
9
|
+
attribute vec4 a_Color;
|
|
10
|
+
uniform vec2 u_radius;
|
|
11
|
+
uniform float u_coverage: 0.9;
|
|
12
|
+
uniform float u_angle: 0;
|
|
13
|
+
uniform mat4 u_ModelMatrix;
|
|
14
|
+
uniform mat4 u_Mvp;
|
|
15
|
+
varying vec4 v_color;
|
|
16
|
+
|
|
17
|
+
uniform vec2 u_SceneCenterMKT;
|
|
18
|
+
|
|
19
|
+
#pragma include "projection"
|
|
20
|
+
#pragma include "project"
|
|
21
|
+
#pragma include "light"
|
|
22
|
+
#pragma include "picking"
|
|
23
|
+
|
|
24
|
+
|
|
25
|
+
void main() {
|
|
26
|
+
mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
|
|
27
|
+
vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));
|
|
28
|
+
// vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 实际的经纬度
|
|
29
|
+
// vec2 lnglat = (a_Pos.xy + offset);
|
|
30
|
+
// vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
|
|
31
|
+
// gl_Position = project_common_position_to_clipspace(project_pos);
|
|
32
|
+
// float lightWeight = calc_lighting(project_pos);
|
|
33
|
+
// v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
|
|
34
|
+
|
|
35
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
36
|
+
// vec2 lnglat = (a_Pos.xy + offset);
|
|
37
|
+
// vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
|
|
38
|
+
|
|
39
|
+
// float lightWeight = calc_lighting(project_pos);
|
|
40
|
+
// v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
|
|
41
|
+
|
|
42
|
+
// gl_Position = u_Mvp * vec4(lnglat , a_Position.z * a_Size, 1.0);
|
|
43
|
+
vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 经纬度
|
|
44
|
+
vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // 将经纬度转换为高德2.0需要的平面坐标
|
|
45
|
+
vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));
|
|
46
|
+
|
|
47
|
+
float lightWeight = calc_lighting(project_pos);
|
|
48
|
+
v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
|
|
49
|
+
|
|
50
|
+
gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);
|
|
51
|
+
} else {
|
|
52
|
+
vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 实际的经纬度
|
|
53
|
+
vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
|
|
54
|
+
|
|
55
|
+
float lightWeight = calc_lighting(project_pos);
|
|
56
|
+
v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
|
|
57
|
+
|
|
58
|
+
gl_Position = project_common_position_to_clipspace(project_pos);
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
|
|
62
|
+
|
|
63
|
+
setPickingColor(a_PickingColor);
|
|
64
|
+
}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
precision highp float;
|
|
2
|
+
// 多边形顶点坐标
|
|
3
|
+
attribute vec3 a_Position;
|
|
4
|
+
// 多边形经纬度坐标
|
|
5
|
+
attribute vec3 a_Pos;
|
|
6
|
+
attribute float a_Size;
|
|
7
|
+
attribute vec4 a_Color;
|
|
8
|
+
uniform vec2 u_radius;
|
|
9
|
+
uniform float u_coverage: 0.9;
|
|
10
|
+
uniform float u_angle: 0;
|
|
11
|
+
uniform mat4 u_ModelMatrix;
|
|
12
|
+
uniform mat4 u_Mvp;
|
|
13
|
+
varying vec4 v_color;
|
|
14
|
+
|
|
15
|
+
uniform vec2 u_SceneCenterMKT;
|
|
16
|
+
|
|
17
|
+
#pragma include "projection"
|
|
18
|
+
#pragma include "project"
|
|
19
|
+
#pragma include "picking"
|
|
20
|
+
|
|
21
|
+
void main() {
|
|
22
|
+
v_color = a_Color;
|
|
23
|
+
|
|
24
|
+
mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
|
|
25
|
+
vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));
|
|
26
|
+
vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
|
|
27
|
+
|
|
28
|
+
// vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
|
|
29
|
+
// gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));
|
|
30
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
31
|
+
// gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));
|
|
32
|
+
// gl_Position = u_Mvp * (vec4(a_Pos.xy + offset, 0., 1.0));
|
|
33
|
+
vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT;
|
|
34
|
+
vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));
|
|
35
|
+
gl_Position = u_Mvp * vec4(project_pos.xy, 0.0, 1.0);
|
|
36
|
+
} else {
|
|
37
|
+
vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
|
|
38
|
+
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));
|
|
39
|
+
}
|
|
40
|
+
setPickingColor(a_PickingColor);
|
|
41
|
+
}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
|
|
3
|
+
Object.defineProperty(exports, "__esModule", {
|
|
4
|
+
value: true
|
|
5
|
+
});
|
|
6
|
+
exports.heatMap3DTriangulation = heatMap3DTriangulation;
|
|
7
|
+
|
|
8
|
+
function heatMap3DTriangulation(width, height) {
|
|
9
|
+
var indices = [];
|
|
10
|
+
var vertices = [];
|
|
11
|
+
var uvs = [];
|
|
12
|
+
var gridX1 = width + 1;
|
|
13
|
+
var gridY1 = height + 1;
|
|
14
|
+
var widthHalf = width / 2;
|
|
15
|
+
var heightHalf = height / 2;
|
|
16
|
+
|
|
17
|
+
for (var iy = 0; iy < gridY1; iy++) {
|
|
18
|
+
var y = iy - heightHalf;
|
|
19
|
+
|
|
20
|
+
for (var ix = 0; ix < gridX1; ix++) {
|
|
21
|
+
var x = ix - widthHalf;
|
|
22
|
+
vertices.push(x / widthHalf, -y / heightHalf, 0);
|
|
23
|
+
uvs.push(ix / width);
|
|
24
|
+
uvs.push(1 - iy / height);
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
for (var _iy = 0; _iy < height; _iy++) {
|
|
29
|
+
for (var _ix = 0; _ix < width; _ix++) {
|
|
30
|
+
var a = _ix + gridX1 * _iy;
|
|
31
|
+
var b = _ix + gridX1 * (_iy + 1);
|
|
32
|
+
var c = _ix + 1 + gridX1 * (_iy + 1);
|
|
33
|
+
var d = _ix + 1 + gridX1 * _iy;
|
|
34
|
+
indices.push(a, b, d);
|
|
35
|
+
indices.push(b, c, d);
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
return {
|
|
40
|
+
vertices: vertices,
|
|
41
|
+
indices: indices,
|
|
42
|
+
uvs: uvs
|
|
43
|
+
};
|
|
44
|
+
}
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
|
|
3
|
+
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
+
|
|
5
|
+
Object.defineProperty(exports, "__esModule", {
|
|
6
|
+
value: true
|
|
7
|
+
});
|
|
8
|
+
exports.default = void 0;
|
|
9
|
+
|
|
10
|
+
var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
|
|
11
|
+
|
|
12
|
+
var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
|
|
13
|
+
|
|
14
|
+
var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
|
|
15
|
+
|
|
16
|
+
var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
|
|
17
|
+
|
|
18
|
+
var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
|
|
19
|
+
|
|
20
|
+
var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
|
|
21
|
+
|
|
22
|
+
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
|
|
23
|
+
|
|
24
|
+
var _BaseLayer2 = _interopRequireDefault(require("../core/BaseLayer"));
|
|
25
|
+
|
|
26
|
+
var _index = _interopRequireDefault(require("./models/index"));
|
|
27
|
+
|
|
28
|
+
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
|
|
29
|
+
|
|
30
|
+
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
31
|
+
|
|
32
|
+
var ImageLayer = /*#__PURE__*/function (_BaseLayer) {
|
|
33
|
+
(0, _inherits2.default)(ImageLayer, _BaseLayer);
|
|
34
|
+
|
|
35
|
+
var _super = _createSuper(ImageLayer);
|
|
36
|
+
|
|
37
|
+
function ImageLayer() {
|
|
38
|
+
var _this;
|
|
39
|
+
|
|
40
|
+
(0, _classCallCheck2.default)(this, ImageLayer);
|
|
41
|
+
|
|
42
|
+
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
|
|
43
|
+
args[_key] = arguments[_key];
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
_this = _super.call.apply(_super, [this].concat(args));
|
|
47
|
+
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", 'ImageLayer');
|
|
48
|
+
return _this;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
(0, _createClass2.default)(ImageLayer, [{
|
|
52
|
+
key: "buildModels",
|
|
53
|
+
value: function buildModels() {
|
|
54
|
+
var _this2 = this;
|
|
55
|
+
|
|
56
|
+
var modelType = this.getModelType();
|
|
57
|
+
this.layerModel = new _index.default[modelType](this);
|
|
58
|
+
this.layerModel.initModels(function (models) {
|
|
59
|
+
_this2.dispatchModelLoad(models);
|
|
60
|
+
});
|
|
61
|
+
}
|
|
62
|
+
}, {
|
|
63
|
+
key: "rebuildModels",
|
|
64
|
+
value: function rebuildModels() {
|
|
65
|
+
var _this3 = this;
|
|
66
|
+
|
|
67
|
+
this.layerModel.buildModels(function (models) {
|
|
68
|
+
_this3.dispatchModelLoad(models);
|
|
69
|
+
});
|
|
70
|
+
}
|
|
71
|
+
}, {
|
|
72
|
+
key: "getConfigSchema",
|
|
73
|
+
value: function getConfigSchema() {
|
|
74
|
+
return {
|
|
75
|
+
properties: {
|
|
76
|
+
opacity: {
|
|
77
|
+
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image: {},
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dataImage: {},
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"use strict";
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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/* babel-plugin-inline-import '../shaders/dataImage_frag.glsl' */
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var ImageFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nvarying vec2 v_texCoord;\n\nuniform vec2 u_domain;\nuniform float u_noDataValue;\nuniform bool u_clampLow: true;\nuniform bool u_clampHigh: true;\n\nuniform float u_pixelConstant;\nuniform float u_pixelConstantR;\nuniform float u_pixelConstantG;\nuniform float u_pixelConstantB;\nuniform float u_pixelConstantRGB;\n\nvoid main() {\n vec4 baseColor = texture2D(u_texture, vec2(v_texCoord.x, v_texCoord.y));\n\n float r = baseColor.r;\n float g = baseColor.g;\n float b = baseColor.b;\n\n float value = u_pixelConstant + ((r * u_pixelConstantR + g * u_pixelConstantG + b * u_pixelConstantB) * u_pixelConstantRGB);\n if (value == u_noDataValue) {\n gl_FragColor = vec4(0.0, 0, 0, 0.0);\n } else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1])) {\n gl_FragColor = vec4(0, 0, 0, 0);\n } else {\n float normalisedValue =(value - u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec4 color = texture2D(u_colorTexture, vec2(normalisedValue, 0));\n gl_FragColor = color;\n gl_FragColor.a = gl_FragColor.a * u_opacity ;\n }\n}\n";
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/* babel-plugin-inline-import '../shaders/image_vert.glsl' */
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var ImageVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
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var ImageDataModel = /*#__PURE__*/function (_BaseModel) {
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(0, _inherits2.default)(ImageDataModel, _BaseModel);
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var _super = _createSuper(ImageDataModel);
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function ImageDataModel() {
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(0, _classCallCheck2.default)(this, ImageDataModel);
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return _super.apply(this, arguments);
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}
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(0, _createClass2.default)(ImageDataModel, [{
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key: "getUninforms",
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value: function getUninforms() {
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var _ref = this.layer.getLayerConfig(),
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opacity = _ref.opacity,
|
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_ref$clampLow = _ref.clampLow,
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clampLow = _ref$clampLow === void 0 ? true : _ref$clampLow,
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_ref$clampHigh = _ref.clampHigh,
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clampHigh = _ref$clampHigh === void 0 ? true : _ref$clampHigh,
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_ref$noDataValue = _ref.noDataValue,
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noDataValue = _ref$noDataValue === void 0 ? -9999999 : _ref$noDataValue,
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_ref$domain = _ref.domain,
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domain = _ref$domain === void 0 ? [0, 1] : _ref$domain,
|
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rampColors = _ref.rampColors,
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_ref$pixelConstant = _ref.pixelConstant,
|
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pixelConstant = _ref$pixelConstant === void 0 ? 0.0 : _ref$pixelConstant,
|
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_ref$pixelConstantR = _ref.pixelConstantR,
|
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pixelConstantR = _ref$pixelConstantR === void 0 ? 256 * 256 : _ref$pixelConstantR,
|
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_ref$pixelConstantG = _ref.pixelConstantG,
|
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|
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pixelConstantG = _ref$pixelConstantG === void 0 ? 256 : _ref$pixelConstantG,
|
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|
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_ref$pixelConstantB = _ref.pixelConstantB,
|
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|
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pixelConstantB = _ref$pixelConstantB === void 0 ? 1 : _ref$pixelConstantB,
|
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_ref$pixelConstantRGB = _ref.pixelConstantRGB,
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pixelConstantRGB = _ref$pixelConstantRGB === void 0 ? 0.1 : _ref$pixelConstantRGB;
|
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+
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if (!(0, _lodash.isEqual)(this.rampColors, rampColors)) {
|
|
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|
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this.updateColorTexture();
|
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|
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this.rampColors = rampColors;
|
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}
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return {
|
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u_opacity: opacity || 1,
|
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u_texture: this.texture,
|
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+
u_pixelConstant: pixelConstant,
|
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|
+
u_pixelConstantR: pixelConstantR,
|
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u_pixelConstantG: pixelConstantG,
|
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u_pixelConstantB: pixelConstantB,
|
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u_pixelConstantRGB: pixelConstantRGB,
|
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+
u_domain: domain,
|
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+
u_clampLow: clampLow,
|
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+
u_clampHigh: typeof clampHigh !== 'undefined' ? clampHigh : clampLow,
|
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u_noDataValue: noDataValue,
|
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u_colorTexture: this.colorTexture
|
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+
};
|
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+
}
|
|
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|
+
}, {
|
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+
key: "initModels",
|
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|
+
value: function initModels(callbackModel) {
|
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var _this = this;
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var _ref2 = this.layer.getLayerConfig(),
|
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_ref2$mask = _ref2.mask,
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mask = _ref2$mask === void 0 ? false : _ref2$mask,
|
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_ref2$maskInside = _ref2.maskInside,
|
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maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside,
|
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rampColorsData = _ref2.rampColorsData,
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rampColors = _ref2.rampColors;
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var source = this.layer.getSource();
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var createTexture2D = this.rendererService.createTexture2D;
|
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this.texture = createTexture2D({
|
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height: 0,
|
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width: 0
|
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+
});
|
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+
source.data.images.then(function (imageData) {
|
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|
+
_this.texture = createTexture2D({
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data: imageData[0],
|
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+
width: imageData[0].width,
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height: imageData[0].height
|
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});
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+
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+
_this.layerService.reRender();
|
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});
|
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|
+
var rampImageData = rampColorsData ? rampColorsData : (0, _l7Utils.generateColorRamp)(rampColors);
|
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+
this.colorTexture = createTexture2D({
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data: rampImageData.data,
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width: rampImageData.width,
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height: rampImageData.height,
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flipY: false
|
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});
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this.layer.buildLayerModel({
|
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moduleName: 'RasterImage',
|
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+
vertexShader: ImageVert,
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fragmentShader: ImageFrag,
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+
triangulation: _triangulation.RasterImageTriangulation,
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+
primitive: _l7Core.gl.TRIANGLES,
|
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+
depth: {
|
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enable: false
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+
},
|
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+
blend: this.getBlend(),
|
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|
+
stencil: (0, _l7Utils.getMask)(mask, maskInside),
|
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|
+
pick: false
|
|
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|
+
}).then(function (model) {
|
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143
|
+
callbackModel([model]);
|
|
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|
+
}).catch(function (err) {
|
|
145
|
+
console.warn(err);
|
|
146
|
+
callbackModel([]);
|
|
147
|
+
});
|
|
148
|
+
}
|
|
149
|
+
}, {
|
|
150
|
+
key: "clearModels",
|
|
151
|
+
value: function clearModels() {
|
|
152
|
+
var _this$texture, _this$colorTexture;
|
|
153
|
+
|
|
154
|
+
(_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
|
|
155
|
+
(_this$colorTexture = this.colorTexture) === null || _this$colorTexture === void 0 ? void 0 : _this$colorTexture.destroy();
|
|
156
|
+
}
|
|
157
|
+
}, {
|
|
158
|
+
key: "buildModels",
|
|
159
|
+
value: function buildModels(callbackModel) {
|
|
160
|
+
this.initModels(callbackModel);
|
|
161
|
+
}
|
|
162
|
+
}, {
|
|
163
|
+
key: "getConfigSchema",
|
|
164
|
+
value: function getConfigSchema() {
|
|
165
|
+
return {
|
|
166
|
+
properties: {
|
|
167
|
+
opacity: {
|
|
168
|
+
type: 'number',
|
|
169
|
+
minimum: 0,
|
|
170
|
+
maximum: 1
|
|
171
|
+
}
|
|
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|
+
}
|
|
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|
+
};
|
|
174
|
+
}
|
|
175
|
+
}, {
|
|
176
|
+
key: "registerBuiltinAttributes",
|
|
177
|
+
value: function registerBuiltinAttributes() {
|
|
178
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
179
|
+
name: 'uv',
|
|
180
|
+
type: _l7Core.AttributeType.Attribute,
|
|
181
|
+
descriptor: {
|
|
182
|
+
name: 'a_Uv',
|
|
183
|
+
buffer: {
|
|
184
|
+
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
185
|
+
data: [],
|
|
186
|
+
type: _l7Core.gl.FLOAT
|
|
187
|
+
},
|
|
188
|
+
size: 2,
|
|
189
|
+
update: function update(feature, featureIdx, vertex) {
|
|
190
|
+
return [vertex[3], vertex[4]];
|
|
191
|
+
}
|
|
192
|
+
}
|
|
193
|
+
});
|
|
194
|
+
}
|
|
195
|
+
}, {
|
|
196
|
+
key: "updateColorTexture",
|
|
197
|
+
value: function updateColorTexture() {
|
|
198
|
+
var createTexture2D = this.rendererService.createTexture2D;
|
|
199
|
+
|
|
200
|
+
var _ref3 = this.layer.getLayerConfig(),
|
|
201
|
+
rampColors = _ref3.rampColors;
|
|
202
|
+
|
|
203
|
+
var imageData = (0, _l7Utils.generateColorRamp)(rampColors);
|
|
204
|
+
this.colorTexture = createTexture2D({
|
|
205
|
+
data: imageData.data,
|
|
206
|
+
width: imageData.width,
|
|
207
|
+
height: imageData.height,
|
|
208
|
+
flipY: false
|
|
209
|
+
});
|
|
210
|
+
}
|
|
211
|
+
}]);
|
|
212
|
+
return ImageDataModel;
|
|
213
|
+
}(_BaseModel2.default);
|
|
214
|
+
|
|
215
|
+
exports.default = ImageDataModel;
|