@antv/l7-layers 2.25.6 → 2.25.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/package.json +6 -6
  2. package/es/canvas/index.d.ts +0 -18
  3. package/es/canvas/index.js +0 -70
  4. package/es/canvas/models/canvas.d.ts +0 -23
  5. package/es/canvas/models/canvas.js +0 -141
  6. package/es/canvas/models/constants.d.ts +0 -2
  7. package/es/canvas/models/constants.js +0 -6
  8. package/es/canvas/models/index.d.ts +0 -2
  9. package/es/canvas/models/index.js +0 -2
  10. package/es/citybuilding/building.d.ts +0 -7
  11. package/es/citybuilding/building.js +0 -25
  12. package/es/citybuilding/models/build.d.ts +0 -33
  13. package/es/citybuilding/models/build.js +0 -160
  14. package/es/citybuilding/shaders/build_frag.glsl +0 -123
  15. package/es/citybuilding/shaders/build_vert.glsl +0 -58
  16. package/es/core/BaseLayer.d.ts +0 -265
  17. package/es/core/BaseLayer.js +0 -1310
  18. package/es/core/BaseModel.d.ts +0 -95
  19. package/es/core/BaseModel.js +0 -367
  20. package/es/core/CommonStyleAttribute.d.ts +0 -16
  21. package/es/core/CommonStyleAttribute.js +0 -114
  22. package/es/core/LayerPickService.d.ts +0 -12
  23. package/es/core/LayerPickService.js +0 -102
  24. package/es/core/TextureService.d.ts +0 -15
  25. package/es/core/TextureService.js +0 -65
  26. package/es/core/constant.d.ts +0 -6
  27. package/es/core/constant.js +0 -19
  28. package/es/core/interface.d.ts +0 -284
  29. package/es/core/interface.js +0 -32
  30. package/es/core/line_trangluation.d.ts +0 -19
  31. package/es/core/line_trangluation.js +0 -86
  32. package/es/core/schema.d.ts +0 -27
  33. package/es/core/schema.js +0 -25
  34. package/es/core/shape/Path.d.ts +0 -40
  35. package/es/core/shape/Path.js +0 -69
  36. package/es/core/shape/arrow.d.ts +0 -25
  37. package/es/core/shape/arrow.js +0 -144
  38. package/es/core/shape/extrude.d.ts +0 -17
  39. package/es/core/shape/extrude.js +0 -133
  40. package/es/core/triangulation.d.ts +0 -136
  41. package/es/core/triangulation.js +0 -601
  42. package/es/core/utils.d.ts +0 -5
  43. package/es/core/utils.js +0 -36
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -54
  46. package/es/earth/models/atmosphere.d.ts +0 -30
  47. package/es/earth/models/atmosphere.js +0 -116
  48. package/es/earth/models/base.d.ts +0 -37
  49. package/es/earth/models/base.js +0 -172
  50. package/es/earth/models/bloomsphere.d.ts +0 -30
  51. package/es/earth/models/bloomsphere.js +0 -115
  52. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +0 -24
  54. package/es/earth/shaders/base/base_frag.glsl +0 -11
  55. package/es/earth/shaders/base/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -99
  60. package/es/geometry/index.d.ts +0 -22
  61. package/es/geometry/index.js +0 -53
  62. package/es/geometry/models/billboard.d.ts +0 -39
  63. package/es/geometry/models/billboard.js +0 -175
  64. package/es/geometry/models/index.d.ts +0 -5
  65. package/es/geometry/models/index.js +0 -9
  66. package/es/geometry/models/plane.d.ts +0 -58
  67. package/es/geometry/models/plane.js +0 -308
  68. package/es/geometry/models/sprite.d.ts +0 -48
  69. package/es/geometry/models/sprite.js +0 -225
  70. package/es/geometry/shaders/billboard_frag.glsl +0 -18
  71. package/es/geometry/shaders/billboard_vert.glsl +0 -43
  72. package/es/geometry/shaders/plane_frag.glsl +0 -23
  73. package/es/geometry/shaders/plane_vert.glsl +0 -31
  74. package/es/geometry/shaders/sprite_frag.glsl +0 -23
  75. package/es/geometry/shaders/sprite_vert.glsl +0 -21
  76. package/es/heatmap/index.d.ts +0 -13
  77. package/es/heatmap/index.js +0 -87
  78. package/es/heatmap/models/grid.d.ts +0 -29
  79. package/es/heatmap/models/grid.js +0 -83
  80. package/es/heatmap/models/grid3d.d.ts +0 -31
  81. package/es/heatmap/models/grid3d.js +0 -122
  82. package/es/heatmap/models/heatmap.d.ts +0 -46
  83. package/es/heatmap/models/heatmap.js +0 -447
  84. package/es/heatmap/models/hexagon.d.ts +0 -29
  85. package/es/heatmap/models/hexagon.js +0 -83
  86. package/es/heatmap/models/index.d.ts +0 -5
  87. package/es/heatmap/models/index.js +0 -12
  88. package/es/heatmap/shaders/grid/grid_frag.glsl +0 -9
  89. package/es/heatmap/shaders/grid/grid_vert.glsl +0 -30
  90. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +0 -17
  91. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +0 -34
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +0 -23
  93. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +0 -59
  94. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +0 -40
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +0 -17
  96. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +0 -36
  97. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +0 -21
  98. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +0 -8
  99. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +0 -30
  100. package/es/heatmap/triangulation.d.ts +0 -5
  101. package/es/heatmap/triangulation.js +0 -33
  102. package/es/image/index.d.ts +0 -9
  103. package/es/image/index.js +0 -28
  104. package/es/image/models/image.d.ts +0 -31
  105. package/es/image/models/image.js +0 -113
  106. package/es/image/models/index.d.ts +0 -5
  107. package/es/image/models/index.js +0 -5
  108. package/es/image/shaders/dataImage_frag.glsl +0 -32
  109. package/es/image/shaders/image_frag.glsl +0 -38
  110. package/es/image/shaders/image_vert.glsl +0 -20
  111. package/es/index.d.ts +0 -18
  112. package/es/index.js +0 -18
  113. package/es/line/index.d.ts +0 -36
  114. package/es/line/index.js +0 -90
  115. package/es/line/models/arc.d.ts +0 -40
  116. package/es/line/models/arc.js +0 -279
  117. package/es/line/models/arc_3d.d.ts +0 -40
  118. package/es/line/models/arc_3d.js +0 -269
  119. package/es/line/models/flow.d.ts +0 -31
  120. package/es/line/models/flow.js +0 -140
  121. package/es/line/models/great_circle.d.ts +0 -34
  122. package/es/line/models/great_circle.js +0 -240
  123. package/es/line/models/index.d.ts +0 -5
  124. package/es/line/models/index.js +0 -18
  125. package/es/line/models/line.d.ts +0 -44
  126. package/es/line/models/line.js +0 -273
  127. package/es/line/models/simple_line.d.ts +0 -33
  128. package/es/line/models/simple_line.js +0 -118
  129. package/es/line/models/wall.d.ts +0 -34
  130. package/es/line/models/wall.js +0 -223
  131. package/es/line/shaders/arc/line_arc_frag.glsl +0 -92
  132. package/es/line/shaders/arc/line_arc_vert.glsl +0 -156
  133. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +0 -108
  134. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +0 -177
  135. package/es/line/shaders/flow/flow_line_frag.glsl +0 -13
  136. package/es/line/shaders/flow/flow_line_vert.glsl +0 -76
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +0 -99
  138. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +0 -165
  139. package/es/line/shaders/line/line_frag.glsl +0 -122
  140. package/es/line/shaders/line/line_vert.glsl +0 -101
  141. package/es/line/shaders/simple/simpleline_frag.glsl +0 -30
  142. package/es/line/shaders/simple/simpleline_vert.glsl +0 -45
  143. package/es/line/shaders/wall/wall_frag.glsl +0 -94
  144. package/es/line/shaders/wall/wall_vert.glsl +0 -90
  145. package/es/mask/index.d.ts +0 -16
  146. package/es/mask/index.js +0 -21
  147. package/es/mask/models/fill.d.ts +0 -18
  148. package/es/mask/models/fill.js +0 -61
  149. package/es/mask/models/index.d.ts +0 -5
  150. package/es/mask/models/index.js +0 -5
  151. package/es/mask/shaders/mask_vert.glsl +0 -14
  152. package/es/plugins/DataMappingPlugin.d.ts +0 -12
  153. package/es/plugins/DataMappingPlugin.js +0 -226
  154. package/es/plugins/DataSourcePlugin.d.ts +0 -6
  155. package/es/plugins/DataSourcePlugin.js +0 -75
  156. package/es/plugins/FeatureScalePlugin.d.ts +0 -20
  157. package/es/plugins/FeatureScalePlugin.js +0 -295
  158. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -4
  159. package/es/plugins/LayerAnimateStylePlugin.js +0 -14
  160. package/es/plugins/LayerMaskPlugin.d.ts +0 -7
  161. package/es/plugins/LayerMaskPlugin.js +0 -19
  162. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  163. package/es/plugins/LayerModelPlugin.js +0 -60
  164. package/es/plugins/LayerStylePlugin.d.ts +0 -7
  165. package/es/plugins/LayerStylePlugin.js +0 -18
  166. package/es/plugins/LightingPlugin.d.ts +0 -35
  167. package/es/plugins/LightingPlugin.js +0 -84
  168. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -22
  169. package/es/plugins/MultiPassRendererPlugin.js +0 -52
  170. package/es/plugins/PixelPickingPlugin.d.ts +0 -11
  171. package/es/plugins/PixelPickingPlugin.js +0 -146
  172. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -10
  173. package/es/plugins/RegisterStyleAttributePlugin.js +0 -72
  174. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  175. package/es/plugins/ShaderUniformPlugin.js +0 -196
  176. package/es/plugins/UpdateModelPlugin.d.ts +0 -7
  177. package/es/plugins/UpdateModelPlugin.js +0 -20
  178. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -9
  179. package/es/plugins/UpdateStyleAttributePlugin.js +0 -54
  180. package/es/plugins/index.d.ts +0 -15
  181. package/es/plugins/index.js +0 -18
  182. package/es/point/index.d.ts +0 -35
  183. package/es/point/index.js +0 -153
  184. package/es/point/models/billboard_point.d.ts +0 -35
  185. package/es/point/models/billboard_point.js +0 -95
  186. package/es/point/models/earthExtrude.d.ts +0 -32
  187. package/es/point/models/earthExtrude.js +0 -199
  188. package/es/point/models/earthFill.d.ts +0 -31
  189. package/es/point/models/earthFill.js +0 -158
  190. package/es/point/models/extrude.d.ts +0 -32
  191. package/es/point/models/extrude.js +0 -195
  192. package/es/point/models/fill.d.ts +0 -47
  193. package/es/point/models/fill.js +0 -180
  194. package/es/point/models/fillImage.d.ts +0 -42
  195. package/es/point/models/fillImage.js +0 -189
  196. package/es/point/models/image.d.ts +0 -48
  197. package/es/point/models/image.js +0 -293
  198. package/es/point/models/index.d.ts +0 -5
  199. package/es/point/models/index.js +0 -24
  200. package/es/point/models/normal.d.ts +0 -36
  201. package/es/point/models/normal.js +0 -89
  202. package/es/point/models/radar.d.ts +0 -37
  203. package/es/point/models/radar.js +0 -115
  204. package/es/point/models/text.d.ts +0 -85
  205. package/es/point/models/text.js +0 -503
  206. package/es/point/shaders/billboard/billboard_point_frag.glsl +0 -48
  207. package/es/point/shaders/billboard/billboard_point_vert.glsl +0 -33
  208. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +0 -36
  209. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +0 -118
  210. package/es/point/shaders/earthFill/earthFill_frag.glsl +0 -79
  211. package/es/point/shaders/earthFill/earthFill_vert.glsl +0 -46
  212. package/es/point/shaders/extrude/extrude_frag.glsl +0 -29
  213. package/es/point/shaders/extrude/extrude_vert.glsl +0 -95
  214. package/es/point/shaders/fill/fill_frag.glsl +0 -97
  215. package/es/point/shaders/fill/fill_vert.glsl +0 -79
  216. package/es/point/shaders/fillImage/fillImage_frag.glsl +0 -23
  217. package/es/point/shaders/fillImage/fillImage_vert.glsl +0 -46
  218. package/es/point/shaders/image/image_frag.glsl +0 -45
  219. package/es/point/shaders/image/image_vert.glsl +0 -47
  220. package/es/point/shaders/normal/normal_frag.glsl +0 -5
  221. package/es/point/shaders/normal/normal_vert.glsl +0 -22
  222. package/es/point/shaders/radar/radar_frag.glsl +0 -52
  223. package/es/point/shaders/radar/radar_vert.glsl +0 -53
  224. package/es/point/shaders/text/text_frag.glsl +0 -47
  225. package/es/point/shaders/text/text_vert.glsl +0 -65
  226. package/es/point/shape/extrude.d.ts +0 -15
  227. package/es/point/shape/extrude.js +0 -48
  228. package/es/polygon/index.d.ts +0 -18
  229. package/es/polygon/index.js +0 -71
  230. package/es/polygon/models/extrude.d.ts +0 -41
  231. package/es/polygon/models/extrude.js +0 -248
  232. package/es/polygon/models/extrusion.d.ts +0 -40
  233. package/es/polygon/models/extrusion.js +0 -137
  234. package/es/polygon/models/fill.d.ts +0 -32
  235. package/es/polygon/models/fill.js +0 -127
  236. package/es/polygon/models/index.d.ts +0 -5
  237. package/es/polygon/models/index.js +0 -26
  238. package/es/polygon/models/ocean.d.ts +0 -37
  239. package/es/polygon/models/ocean.js +0 -172
  240. package/es/polygon/models/water.d.ts +0 -35
  241. package/es/polygon/models/water.js +0 -150
  242. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -24
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -49
  244. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -53
  245. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -74
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -55
  247. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -54
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +0 -8
  249. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +0 -24
  250. package/es/polygon/shaders/fill/fill_frag.glsl +0 -8
  251. package/es/polygon/shaders/fill/fill_linear_frag.glsl +0 -23
  252. package/es/polygon/shaders/fill/fill_linear_vert.glsl +0 -36
  253. package/es/polygon/shaders/fill/fill_vert.glsl +0 -35
  254. package/es/polygon/shaders/ocean/ocean_frag.glsl +0 -277
  255. package/es/polygon/shaders/ocean/ocean_vert.glsl +0 -21
  256. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -78
  257. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -22
  258. package/es/raster/buffers/triangulation.d.ts +0 -6
  259. package/es/raster/buffers/triangulation.js +0 -25
  260. package/es/raster/index.d.ts +0 -11
  261. package/es/raster/index.js +0 -55
  262. package/es/raster/models/index.d.ts +0 -5
  263. package/es/raster/models/index.js +0 -10
  264. package/es/raster/models/raster.d.ts +0 -35
  265. package/es/raster/models/raster.js +0 -156
  266. package/es/raster/models/rasterRgb.d.ts +0 -35
  267. package/es/raster/models/rasterRgb.js +0 -158
  268. package/es/raster/models/rasterTerrainRgb.d.ts +0 -30
  269. package/es/raster/models/rasterTerrainRgb.js +0 -118
  270. package/es/raster/shaders/raster/raster_2d_frag.glsl +0 -37
  271. package/es/raster/shaders/raster/raster_2d_vert.glsl +0 -21
  272. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +0 -30
  273. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +0 -21
  274. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +0 -40
  275. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +0 -19
  276. package/es/shader/minify_frag.glsl +0 -11
  277. package/es/shader/minify_picking_frag.glsl +0 -10
  278. package/es/tile/core/BaseLayer.d.ts +0 -50
  279. package/es/tile/core/BaseLayer.js +0 -256
  280. package/es/tile/core/TileDebugLayer.d.ts +0 -15
  281. package/es/tile/core/TileDebugLayer.js +0 -23
  282. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  283. package/es/tile/interaction/getFeatureData.js +0 -0
  284. package/es/tile/interaction/getRasterData.d.ts +0 -4
  285. package/es/tile/interaction/getRasterData.js +0 -45
  286. package/es/tile/interaction/utils.d.ts +0 -11
  287. package/es/tile/interaction/utils.js +0 -69
  288. package/es/tile/interface.d.ts +0 -29
  289. package/es/tile/interface.js +0 -1
  290. package/es/tile/service/TileLayerService.d.ts +0 -58
  291. package/es/tile/service/TileLayerService.js +0 -195
  292. package/es/tile/service/TilePickService.d.ts +0 -26
  293. package/es/tile/service/TilePickService.js +0 -126
  294. package/es/tile/service/TileSourceService.d.ts +0 -7
  295. package/es/tile/service/TileSourceService.js +0 -26
  296. package/es/tile/tile/DebugTile.d.ts +0 -16
  297. package/es/tile/tile/DebugTile.js +0 -47
  298. package/es/tile/tile/ImageTile.d.ts +0 -14
  299. package/es/tile/tile/ImageTile.js +0 -39
  300. package/es/tile/tile/MaskTile.d.ts +0 -18
  301. package/es/tile/tile/MaskTile.js +0 -54
  302. package/es/tile/tile/RasterRGBTile.d.ts +0 -11
  303. package/es/tile/tile/RasterRGBTile.js +0 -47
  304. package/es/tile/tile/RasterTerrainRGBTile.d.ts +0 -14
  305. package/es/tile/tile/RasterTerrainRGBTile.js +0 -39
  306. package/es/tile/tile/RasterTile.d.ts +0 -18
  307. package/es/tile/tile/RasterTile.js +0 -81
  308. package/es/tile/tile/Tile.d.ts +0 -112
  309. package/es/tile/tile/Tile.js +0 -166
  310. package/es/tile/tile/VectorTile.d.ts +0 -26
  311. package/es/tile/tile/VectorTile.js +0 -87
  312. package/es/tile/tile/index.d.ts +0 -12
  313. package/es/tile/tile/index.js +0 -44
  314. package/es/tile/tile/util.d.ts +0 -5
  315. package/es/tile/tile/util.js +0 -18
  316. package/es/tile/utils/constants.d.ts +0 -1
  317. package/es/tile/utils/constants.js +0 -8
  318. package/es/tile/utils/utils.d.ts +0 -8
  319. package/es/tile/utils/utils.js +0 -11
  320. package/es/utils/blend.d.ts +0 -2
  321. package/es/utils/blend.js +0 -57
  322. package/es/utils/collision-index.d.ts +0 -47
  323. package/es/utils/collision-index.js +0 -87
  324. package/es/utils/extrude_polyline.d.ts +0 -53
  325. package/es/utils/extrude_polyline.js +0 -319
  326. package/es/utils/grid-index.d.ts +0 -28
  327. package/es/utils/grid-index.js +0 -128
  328. package/es/utils/identityScale.d.ts +0 -8
  329. package/es/utils/identityScale.js +0 -26
  330. package/es/utils/load-image.d.ts +0 -1
  331. package/es/utils/load-image.js +0 -22
  332. package/es/utils/multiPassRender.d.ts +0 -16
  333. package/es/utils/multiPassRender.js +0 -37
  334. package/es/utils/polylineNormal.d.ts +0 -9
  335. package/es/utils/polylineNormal.js +0 -182
  336. package/es/utils/rampcolor_legend.d.ts +0 -6
  337. package/es/utils/rampcolor_legend.js +0 -12
  338. package/es/utils/scale.d.ts +0 -87
  339. package/es/utils/scale.js +0 -595
  340. package/es/utils/simpleLine.d.ts +0 -23
  341. package/es/utils/simpleLine.js +0 -76
  342. package/es/utils/stencil.d.ts +0 -7
  343. package/es/utils/stencil.js +0 -49
  344. package/es/utils/symbol-layout.d.ts +0 -43
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  694. package/lib/utils/rampcolor_legend.d.ts +0 -6
  695. package/lib/utils/rampcolor_legend.js +0 -18
  696. package/lib/utils/scale.d.ts +0 -87
  697. package/lib/utils/scale.js +0 -610
  698. package/lib/utils/simpleLine.d.ts +0 -23
  699. package/lib/utils/simpleLine.js +0 -85
  700. package/lib/utils/stencil.d.ts +0 -7
  701. package/lib/utils/stencil.js +0 -56
  702. package/lib/utils/symbol-layout.d.ts +0 -43
  703. package/lib/utils/symbol-layout.js +0 -258
  704. package/lib/wind/index.d.ts +0 -11
  705. package/lib/wind/index.js +0 -42
  706. package/lib/wind/models/index.d.ts +0 -5
  707. package/lib/wind/models/index.js +0 -12
  708. package/lib/wind/models/utils.d.ts +0 -19
  709. package/lib/wind/models/utils.js +0 -229
  710. package/lib/wind/models/wind.d.ts +0 -38
  711. package/lib/wind/models/wind.js +0 -248
  712. package/lib/wind/models/windRender.d.ts +0 -104
  713. package/lib/wind/models/windRender.js +0 -343
  714. package/lib/wind/models/windShader.d.ts +0 -12
  715. package/lib/wind/models/windShader.js +0 -157
  716. package/lib/wind/shaders/wind_frag.glsl +0 -9
  717. package/lib/wind/shaders/wind_vert.glsl +0 -14
package/lib/index.js DELETED
@@ -1,148 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
- Object.defineProperty(exports, "__esModule", {
5
- value: true
6
- });
7
- var _exportNames = {
8
- CanvasLayer: true,
9
- CityBuildingLayer: true,
10
- BaseLayer: true,
11
- BaseModel: true,
12
- GeometryLayer: true,
13
- HeatmapLayer: true,
14
- ImageLayer: true,
15
- LineLayer: true,
16
- PointLayer: true,
17
- PolygonLayer: true,
18
- RasterLayer: true,
19
- TileLayer: true,
20
- TileDebugLayer: true,
21
- EarthLayer: true,
22
- MaskLayer: true,
23
- WindLayer: true
24
- };
25
- Object.defineProperty(exports, "BaseLayer", {
26
- enumerable: true,
27
- get: function () {
28
- return _BaseLayer.default;
29
- }
30
- });
31
- Object.defineProperty(exports, "BaseModel", {
32
- enumerable: true,
33
- get: function () {
34
- return _BaseModel.default;
35
- }
36
- });
37
- Object.defineProperty(exports, "CanvasLayer", {
38
- enumerable: true,
39
- get: function () {
40
- return _canvas.default;
41
- }
42
- });
43
- Object.defineProperty(exports, "CityBuildingLayer", {
44
- enumerable: true,
45
- get: function () {
46
- return _building.default;
47
- }
48
- });
49
- Object.defineProperty(exports, "EarthLayer", {
50
- enumerable: true,
51
- get: function () {
52
- return _earth.default;
53
- }
54
- });
55
- Object.defineProperty(exports, "GeometryLayer", {
56
- enumerable: true,
57
- get: function () {
58
- return _geometry.default;
59
- }
60
- });
61
- Object.defineProperty(exports, "HeatmapLayer", {
62
- enumerable: true,
63
- get: function () {
64
- return _heatmap.default;
65
- }
66
- });
67
- Object.defineProperty(exports, "ImageLayer", {
68
- enumerable: true,
69
- get: function () {
70
- return _image.default;
71
- }
72
- });
73
- Object.defineProperty(exports, "LineLayer", {
74
- enumerable: true,
75
- get: function () {
76
- return _index.default;
77
- }
78
- });
79
- Object.defineProperty(exports, "MaskLayer", {
80
- enumerable: true,
81
- get: function () {
82
- return _mask.default;
83
- }
84
- });
85
- Object.defineProperty(exports, "PointLayer", {
86
- enumerable: true,
87
- get: function () {
88
- return _point.default;
89
- }
90
- });
91
- Object.defineProperty(exports, "PolygonLayer", {
92
- enumerable: true,
93
- get: function () {
94
- return _polygon.default;
95
- }
96
- });
97
- Object.defineProperty(exports, "RasterLayer", {
98
- enumerable: true,
99
- get: function () {
100
- return _raster.default;
101
- }
102
- });
103
- Object.defineProperty(exports, "TileDebugLayer", {
104
- enumerable: true,
105
- get: function () {
106
- return _TileDebugLayer.default;
107
- }
108
- });
109
- Object.defineProperty(exports, "TileLayer", {
110
- enumerable: true,
111
- get: function () {
112
- return _BaseLayer2.default;
113
- }
114
- });
115
- Object.defineProperty(exports, "WindLayer", {
116
- enumerable: true,
117
- get: function () {
118
- return _wind.default;
119
- }
120
- });
121
- var _canvas = _interopRequireDefault(require("./canvas"));
122
- var _building = _interopRequireDefault(require("./citybuilding/building"));
123
- var _BaseLayer = _interopRequireDefault(require("./core/BaseLayer"));
124
- var _BaseModel = _interopRequireDefault(require("./core/BaseModel"));
125
- var _geometry = _interopRequireDefault(require("./geometry"));
126
- var _heatmap = _interopRequireDefault(require("./heatmap"));
127
- var _image = _interopRequireDefault(require("./image"));
128
- var _index = _interopRequireDefault(require("./line/index"));
129
- var _point = _interopRequireDefault(require("./point"));
130
- var _polygon = _interopRequireDefault(require("./polygon"));
131
- var _raster = _interopRequireDefault(require("./raster"));
132
- var _BaseLayer2 = _interopRequireDefault(require("./tile/core/BaseLayer"));
133
- var _TileDebugLayer = _interopRequireDefault(require("./tile/core/TileDebugLayer"));
134
- var _earth = _interopRequireDefault(require("./earth"));
135
- var _mask = _interopRequireDefault(require("./mask"));
136
- var _wind = _interopRequireDefault(require("./wind"));
137
- var _interface = require("./core/interface");
138
- Object.keys(_interface).forEach(function (key) {
139
- if (key === "default" || key === "__esModule") return;
140
- if (Object.prototype.hasOwnProperty.call(_exportNames, key)) return;
141
- if (key in exports && exports[key] === _interface[key]) return;
142
- Object.defineProperty(exports, key, {
143
- enumerable: true,
144
- get: function () {
145
- return _interface[key];
146
- }
147
- });
148
- });
@@ -1,36 +0,0 @@
1
- import type { IParseDataItem } from '@antv/l7-core';
2
- import BaseLayer from '../core/BaseLayer';
3
- import type { ILineLayerStyleOptions } from '../core/interface';
4
- import type { LineModelType } from './models';
5
- export default class LineLayer extends BaseLayer<ILineLayerStyleOptions> {
6
- type: string;
7
- enableShaderEncodeStyles: string[];
8
- arrowInsertCount: number;
9
- defaultSourceConfig: {
10
- data: {
11
- lng1: number;
12
- lat1: number;
13
- lng2: number;
14
- lat2: number;
15
- }[];
16
- options: {
17
- parser: {
18
- type: string;
19
- x: string;
20
- y: string;
21
- x1: string;
22
- y1: string;
23
- };
24
- };
25
- };
26
- buildModels(): Promise<void>;
27
- protected getDefaultConfig(): {} | {} | {} | {
28
- blend: string;
29
- } | {
30
- blend: string;
31
- } | {
32
- blend: string;
33
- } | {} | {};
34
- getModelType(): LineModelType;
35
- processData(filterData: IParseDataItem[]): IParseDataItem[];
36
- }
package/lib/line/index.js DELETED
@@ -1,98 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
- Object.defineProperty(exports, "__esModule", {
5
- value: true
6
- });
7
- exports.default = void 0;
8
- var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
9
- var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
10
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
- var _BaseLayer = _interopRequireDefault(require("../core/BaseLayer"));
12
- var _models = _interopRequireDefault(require("./models"));
13
- class LineLayer extends _BaseLayer.default {
14
- constructor(...args) {
15
- super(...args);
16
- (0, _defineProperty2.default)(this, "type", 'LineLayer');
17
- (0, _defineProperty2.default)(this, "enableShaderEncodeStyles", ['stroke', 'offsets', 'opacity', 'thetaOffset']);
18
- //注意顺序 4+2+1+1
19
- (0, _defineProperty2.default)(this, "arrowInsertCount", 0);
20
- (0, _defineProperty2.default)(this, "defaultSourceConfig", {
21
- data: [{
22
- lng1: 100,
23
- lat1: 30.0,
24
- lng2: 130,
25
- lat2: 30
26
- }],
27
- options: {
28
- parser: {
29
- type: 'json',
30
- x: 'lng1',
31
- y: 'lat1',
32
- x1: 'lng2',
33
- y1: 'lat2'
34
- }
35
- }
36
- });
37
- }
38
- buildModels() {
39
- var _this = this;
40
- return (0, _asyncToGenerator2.default)(function* () {
41
- const shape = _this.getModelType();
42
- _this.layerModel = new _models.default[shape](_this);
43
- yield _this.initLayerModels();
44
- })();
45
- }
46
- getDefaultConfig() {
47
- const type = this.getModelType();
48
- const defaultConfig = {
49
- line: {},
50
- linearline: {},
51
- simple: {},
52
- wall: {},
53
- arc3d: {
54
- blend: 'additive'
55
- },
56
- arc: {
57
- blend: 'additive'
58
- },
59
- greatcircle: {
60
- blend: 'additive'
61
- },
62
- tileLine: {},
63
- earthArc3d: {},
64
- flowline: {},
65
- arrow: {}
66
- };
67
- return defaultConfig[type];
68
- }
69
- getModelType() {
70
- var _this$shapeOption;
71
- if (this.layerType) {
72
- return this.layerType;
73
- }
74
- const shape = (_this$shapeOption = this.shapeOption) === null || _this$shapeOption === void 0 ? void 0 : _this$shapeOption.field;
75
- return shape || 'line';
76
- }
77
- processData(filterData) {
78
- // simple line 在接受 multiPolygon 的数据进行绘制的时候需要对数据进行拆解
79
- if (this.getModelType() !== 'simple') {
80
- return filterData;
81
- }
82
- const dataArray = [];
83
- filterData.map(data => {
84
- if (Array.isArray(data.coordinates) && Array.isArray(data.coordinates[0]) && Array.isArray(data.coordinates[0][0])) {
85
- const object = (0, _objectSpread2.default)({}, data);
86
- data.coordinates.map(d => {
87
- dataArray.push((0, _objectSpread2.default)((0, _objectSpread2.default)({}, object), {}, {
88
- coordinates: d
89
- }));
90
- });
91
- } else {
92
- dataArray.push(data);
93
- }
94
- });
95
- return dataArray;
96
- }
97
- }
98
- exports.default = LineLayer;
@@ -1,40 +0,0 @@
1
- import type { IModel, ITexture2D } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class ArcModel extends BaseModel {
4
- protected get attributeLocation(): {
5
- readonly POSITION: 0;
6
- readonly POSITION_64LOW: 1;
7
- readonly COLOR: 2;
8
- readonly PICKING_COLOR: 3;
9
- readonly STROKE: 4;
10
- readonly OPACITY: 5;
11
- readonly OFFSETS: 6;
12
- readonly ROTATION: 7;
13
- readonly MAX: 8;
14
- } & Record<string, number> & {
15
- MAX: 8;
16
- SIZE: number;
17
- INSTANCE: number;
18
- INSTANCE_64LOW: number;
19
- UV: number;
20
- THETA_OFFSET: number;
21
- };
22
- protected texture: ITexture2D;
23
- protected getCommonUniformsInfo(): {
24
- uniformsArray: number[];
25
- uniformsLength: number;
26
- uniformsOption: {
27
- [key: string]: any;
28
- };
29
- };
30
- initModels(): Promise<IModel[]>;
31
- clearModels(): void;
32
- getShaders(): {
33
- frag: string;
34
- vert: string;
35
- type: string;
36
- };
37
- buildModels(): Promise<IModel[]>;
38
- protected registerBuiltinAttributes(): void;
39
- private updateTexture;
40
- }
@@ -1,287 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
- Object.defineProperty(exports, "__esModule", {
5
- value: true
6
- });
7
- exports.default = void 0;
8
- var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
- var _l7Core = require("@antv/l7-core");
11
- var _l7Utils = require("@antv/l7-utils");
12
- var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
- var _triangulation = require("../../core/triangulation");
14
- /* babel-plugin-inline-import '../shaders/arc/line_arc_frag.glsl' */
15
- const arc_line_frag = "\n#define Animate 0.0\n#define LineTexture 1.0\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float segmentNumber;\n float u_lineDir: 1.0;\n float u_icon_step: 100;\n float u_line_texture: 0.0;\n float u_textureBlend;\n float u_blur : 0.9;\n float u_line_type: 0.0;\n float u_time;\n float u_linearColor: 0.0;\n};\n\nin vec4 v_color;\nin vec2 v_iconMapUV;\nin vec4 v_lineData;\n//dash\nin vec4 v_dash_array;\nin float v_distance_ratio;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n\nvoid main() {\n if(u_dash_array!=vec4(0.0)){\n float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {\n discard;\n };\n }\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n outputColor = v_color;\n if(u_animate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_lineData.b, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n outputColor.a *= alpha;\n }\n\n // \u5F53\u5B58\u5728\u8D34\u56FE\u65F6\u5728\u5E95\u8272\u4E0A\u8D34\u4E0A\u8D34\u56FE\n if(u_line_texture == LineTexture) { // while load texture\n float arcRadio = smoothstep( 0.0, 1.0, (v_lineData.r / segmentNumber));\n // float arcRadio = smoothstep( 0.0, 1.0, d_distance_ratio);\n\n float count = v_lineData.g; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_animate.x == Animate) {\n time = u_time / u_animate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n float v = v_lineData.a; // \u6A2A\u5411 v\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n if(u_animate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_animate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor = filterColor(outputColor + pattern);\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = filterColor(pattern);\n }\n \n } else {\n outputColor = filterColor(outputColor);\n }\n}";
16
- /* babel-plugin-inline-import '../shaders/arc/line_arc_vert.glsl' */
17
- const arc_line_vert = "#define Animate (0.0)\n#define LineTexture (1.0)\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;\nlayout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float segmentNumber;\n float u_lineDir: 1.0;\n float u_icon_step: 100;\n float u_line_texture: 0.0;\n float u_textureBlend;\n float u_blur : 0.9;\n float u_line_type: 0.0;\n float u_time;\n float u_linearColor: 0.0;\n};\n\nout vec4 v_color;\nout vec2 v_iconMapUV;\nout vec4 v_lineData;\n//dash\nout vec4 v_dash_array;\nout float v_distance_ratio;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1.0 - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2 * cos(theta2) + source.x, r2 * sin(theta2) + source.y);\n if (u_lineDir == 1.0) {\n // \u6B63\u5411\n return mid;\n } else {\n // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n // dash: index / (segmentNumber - 1.);\n // normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n // return index / (segmentNumber - 1.);\n}\nvec2 interpolate(vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x, t), bezier3(y, t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return dir_screenspace.xy * sign(offset_direction);\n}\n\nvoid main() {\n //vs\u4E2D\u8BA1\u7B97\u6E10\u53D8\u8272\n if (u_linearColor == 1.0) {\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex / segmentNumber);\n } else {\n v_color = a_Color;\n }\n v_color.a = v_color.a * opacity;\n\n vec2 source_world = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target_world = a_Instance.ba; // \u7EC8\u70B9\n\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n // \u8BA1\u7B97 dashArray \u548C distanceRatio \u8F93\u51FA\u5230\u7247\u5143\n float total_Distance = pixelDistance(source_world, target_world) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n v_distance_ratio = segmentIndex / segmentNumber;\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n float d_distance_ratio;\n\n if(u_animate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n if(u_lineDir != 1.0) {\n d_distance_ratio = 1.0 - d_distance_ratio;\n }\n }\n\n v_lineData.b = d_distance_ratio;\n\n vec4 source = project_position(vec4(source_world, 0, 1.), a_Instance64Low.xy);\n vec4 target = project_position(vec4(target_world, 0, 1.), a_Instance64Low.zw);\n\n vec2 currPos = interpolate(source.xy, target.xy, segmentRatio, thetaOffset);\n vec2 nextPos = interpolate(source.xy, target.xy, nextSegmentRatio, thetaOffset);\n\n vec2 offset = project_pixel(\n getExtrusionOffset((nextPos.xy - currPos.xy) * indexDir, a_Position.y)\n );\n\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n v_lineData.r = d_segmentIndex;\n\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F\n float arcDistrance = length(source - target); // \u8D77\u59CB\u70B9\u548C\u7EC8\u70B9\u7684\u8DDD\u79BB\n arcDistrance = project_pixel(arcDistrance);\n\n v_iconMapUV = a_iconMapUV;\n\n float pixelLen = project_pixel_texture(u_icon_step); // \u8D34\u56FE\u6CBF\u5F27\u7EBF\u65B9\u5411\u7684\u957F\u5EA6 - \u968F\u5730\u56FE\u7F29\u653E\u6539\u53D8\n float texCount = floor(arcDistrance / pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n v_lineData.g = texCount;\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\n v_lineData.a = lineOffsetWidth / linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(currPos.xy + offset, 0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
18
- const lineStyleObj = {
19
- solid: 0.0,
20
- dash: 1.0
21
- };
22
- class ArcModel extends _BaseModel.default {
23
- constructor(...args) {
24
- super(...args);
25
- (0, _defineProperty2.default)(this, "texture", void 0);
26
- (0, _defineProperty2.default)(this, "updateTexture", () => {
27
- const {
28
- createTexture2D
29
- } = this.rendererService;
30
- if (this.texture) {
31
- this.texture.update({
32
- data: this.iconService.getCanvas()
33
- });
34
- this.layer.render();
35
- return;
36
- }
37
- this.texture = createTexture2D({
38
- data: this.iconService.getCanvas(),
39
- mag: _l7Core.gl.NEAREST,
40
- min: _l7Core.gl.NEAREST,
41
- premultiplyAlpha: false,
42
- width: 1024,
43
- height: this.iconService.canvasHeight || 128
44
- });
45
- this.textures = [this.texture];
46
- });
47
- }
48
- get attributeLocation() {
49
- return Object.assign(super.attributeLocation, {
50
- MAX: super.attributeLocation.MAX,
51
- SIZE: 9,
52
- INSTANCE: 10,
53
- INSTANCE_64LOW: 11,
54
- UV: 12,
55
- THETA_OFFSET: 13
56
- });
57
- }
58
- getCommonUniformsInfo() {
59
- const {
60
- sourceColor,
61
- targetColor,
62
- textureBlend = 'normal',
63
- lineType = 'solid',
64
- dashArray = [10, 5],
65
- forward = true,
66
- lineTexture = false,
67
- iconStep = 100,
68
- segmentNumber = 30
69
- // thetaOffset = 0.314,
70
- } = this.layer.getLayerConfig();
71
- const {
72
- animateOption
73
- } = this.layer.getLayerConfig();
74
- let u_dash_array = dashArray;
75
- if (lineType !== 'dash') {
76
- u_dash_array = [0, 0];
77
- }
78
- if (u_dash_array.length === 2) {
79
- u_dash_array.push(0, 0);
80
- }
81
-
82
- // 转化渐变色
83
- let useLinearColor = 0; // 默认不生效
84
- let sourceColorArr = [0, 0, 0, 0];
85
- let targetColorArr = [0, 0, 0, 0];
86
- if (sourceColor && targetColor) {
87
- sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
88
- targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
89
- useLinearColor = 1;
90
- }
91
- if (this.rendererService.getDirty()) {
92
- var _this$texture;
93
- (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
94
- }
95
- const commonOptions = {
96
- u_animate: this.animateOption2Array(animateOption),
97
- u_dash_array,
98
- u_sourceColor: sourceColorArr,
99
- u_targetColor: targetColorArr,
100
- u_textSize: [1024, this.iconService.canvasHeight || 128],
101
- segmentNumber,
102
- u_lineDir: forward ? 1 : -1,
103
- u_icon_step: iconStep,
104
- u_line_texture: lineTexture ? 1.0 : 0.0,
105
- // 传入线的标识
106
- u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
107
- u_blur: 0.9,
108
- u_line_type: lineStyleObj[lineType || 'solid'],
109
- u_time: this.layer.getLayerAnimateTime() || 0,
110
- // // 纹理支持参数
111
- // u_texture: this.texture, // 贴图
112
- // 渐变色支持参数
113
- u_linearColor: useLinearColor
114
- };
115
- const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
116
- return commonBufferInfo;
117
- }
118
-
119
- // public getAnimateUniforms(): IModelUniform {
120
- // const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
121
- // return {
122
- // u_animate: this.animateOption2Array(animateOption as IAnimateOption),
123
- // u_time: this.layer.getLayerAnimateTime(),
124
- // };
125
- // }
126
-
127
- initModels() {
128
- var _this = this;
129
- return (0, _asyncToGenerator2.default)(function* () {
130
- _this.updateTexture();
131
- _this.iconService.on('imageUpdate', _this.updateTexture);
132
- return _this.buildModels();
133
- })();
134
- }
135
- clearModels() {
136
- var _this$texture2;
137
- (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
138
- this.iconService.off('imageUpdate', this.updateTexture);
139
- }
140
- getShaders() {
141
- return {
142
- frag: arc_line_frag,
143
- vert: arc_line_vert,
144
- type: ''
145
- };
146
- }
147
- buildModels() {
148
- var _this2 = this;
149
- return (0, _asyncToGenerator2.default)(function* () {
150
- _this2.initUniformsBuffer();
151
- const {
152
- segmentNumber = 30
153
- } = _this2.layer.getLayerConfig();
154
- const {
155
- frag,
156
- vert,
157
- type
158
- } = _this2.getShaders();
159
- //
160
- const model = yield _this2.layer.buildLayerModel({
161
- moduleName: 'lineArc2d' + type,
162
- vertexShader: vert,
163
- fragmentShader: frag,
164
- defines: _this2.getDefines(),
165
- inject: _this2.getInject(),
166
- triangulation: _triangulation.LineArcTriangulation,
167
- depth: {
168
- enable: false
169
- },
170
- styleOption: {
171
- segmentNumber
172
- }
173
- });
174
- return [model];
175
- })();
176
- }
177
- registerBuiltinAttributes() {
178
- this.styleAttributeService.registerStyleAttribute({
179
- name: 'size',
180
- type: _l7Core.AttributeType.Attribute,
181
- descriptor: {
182
- name: 'a_Size',
183
- shaderLocation: this.attributeLocation.SIZE,
184
- buffer: {
185
- // give the WebGL driver a hint that this buffer may change
186
- usage: _l7Core.gl.DYNAMIC_DRAW,
187
- data: [],
188
- type: _l7Core.gl.FLOAT
189
- },
190
- size: 1,
191
- update: feature => {
192
- const {
193
- size = 1
194
- } = feature;
195
- return Array.isArray(size) ? [size[0]] : [size];
196
- }
197
- }
198
- });
199
-
200
- // 弧线起始点信息
201
- this.styleAttributeService.registerStyleAttribute({
202
- name: 'instance',
203
- type: _l7Core.AttributeType.Attribute,
204
- descriptor: {
205
- name: 'a_Instance',
206
- shaderLocation: this.attributeLocation.INSTANCE,
207
- buffer: {
208
- usage: _l7Core.gl.STATIC_DRAW,
209
- data: [],
210
- type: _l7Core.gl.FLOAT
211
- },
212
- size: 4,
213
- update: (feature, featureIdx, vertex) => {
214
- return [vertex[3], vertex[4], vertex[5], vertex[6]];
215
- }
216
- }
217
- });
218
-
219
- // save low part for enabled double precision INSTANCE attribute
220
- this.styleAttributeService.registerStyleAttribute({
221
- name: 'instance64Low',
222
- type: _l7Core.AttributeType.Attribute,
223
- descriptor: {
224
- name: 'a_Instance64Low',
225
- shaderLocation: this.attributeLocation.INSTANCE_64LOW,
226
- buffer: {
227
- usage: _l7Core.gl.STATIC_DRAW,
228
- data: [],
229
- type: _l7Core.gl.FLOAT
230
- },
231
- size: 4,
232
- update: (feature, featureIdx, vertex) => {
233
- return [(0, _l7Utils.fp64LowPart)(vertex[3]), (0, _l7Utils.fp64LowPart)(vertex[4]), (0, _l7Utils.fp64LowPart)(vertex[5]), (0, _l7Utils.fp64LowPart)(vertex[6])];
234
- }
235
- }
236
- });
237
- this.styleAttributeService.registerStyleAttribute({
238
- name: 'uv',
239
- type: _l7Core.AttributeType.Attribute,
240
- descriptor: {
241
- name: 'a_iconMapUV',
242
- shaderLocation: this.attributeLocation.UV,
243
- buffer: {
244
- usage: _l7Core.gl.DYNAMIC_DRAW,
245
- data: [],
246
- type: _l7Core.gl.FLOAT
247
- },
248
- size: 2,
249
- update: feature => {
250
- const iconMap = this.iconService.getIconMap();
251
- const {
252
- texture
253
- } = feature;
254
- const {
255
- x,
256
- y
257
- } = iconMap[texture] || {
258
- x: 0,
259
- y: 0
260
- };
261
- return [x, y];
262
- }
263
- }
264
- });
265
- this.styleAttributeService.registerStyleAttribute({
266
- name: 'thetaOffset',
267
- type: _l7Core.AttributeType.Attribute,
268
- descriptor: {
269
- name: 'a_ThetaOffset',
270
- shaderLocation: this.attributeLocation.THETA_OFFSET,
271
- buffer: {
272
- usage: _l7Core.gl.STATIC_DRAW,
273
- data: [],
274
- type: _l7Core.gl.FLOAT
275
- },
276
- size: 1,
277
- update: feature => {
278
- const {
279
- thetaOffset: op = 1
280
- } = feature;
281
- return [op];
282
- }
283
- }
284
- });
285
- }
286
- }
287
- exports.default = ArcModel;
@@ -1,40 +0,0 @@
1
- import type { IModel, ITexture2D } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class Arc3DModel extends BaseModel {
4
- protected get attributeLocation(): {
5
- readonly POSITION: 0;
6
- readonly POSITION_64LOW: 1;
7
- readonly COLOR: 2;
8
- readonly PICKING_COLOR: 3;
9
- readonly STROKE: 4;
10
- readonly OPACITY: 5;
11
- readonly OFFSETS: 6;
12
- readonly ROTATION: 7;
13
- readonly MAX: 8;
14
- } & Record<string, number> & {
15
- MAX: 8;
16
- SIZE: number;
17
- INSTANCE: number;
18
- INSTANCE_64LOW: number;
19
- UV: number;
20
- THETA_OFFSET: number;
21
- };
22
- protected texture: ITexture2D;
23
- protected getCommonUniformsInfo(): {
24
- uniformsArray: number[];
25
- uniformsLength: number;
26
- uniformsOption: {
27
- [key: string]: any;
28
- };
29
- };
30
- initModels(): Promise<IModel[]>;
31
- clearModels(): void;
32
- getShaders(): {
33
- frag: string;
34
- vert: string;
35
- type: string;
36
- };
37
- buildModels(): Promise<IModel[]>;
38
- protected registerBuiltinAttributes(): void;
39
- private updateTexture;
40
- }