@antv/l7-layers 2.25.6 → 2.25.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +6 -6
- package/es/canvas/index.d.ts +0 -18
- package/es/canvas/index.js +0 -70
- package/es/canvas/models/canvas.d.ts +0 -23
- package/es/canvas/models/canvas.js +0 -141
- package/es/canvas/models/constants.d.ts +0 -2
- package/es/canvas/models/constants.js +0 -6
- package/es/canvas/models/index.d.ts +0 -2
- package/es/canvas/models/index.js +0 -2
- package/es/citybuilding/building.d.ts +0 -7
- package/es/citybuilding/building.js +0 -25
- package/es/citybuilding/models/build.d.ts +0 -33
- package/es/citybuilding/models/build.js +0 -160
- package/es/citybuilding/shaders/build_frag.glsl +0 -123
- package/es/citybuilding/shaders/build_vert.glsl +0 -58
- package/es/core/BaseLayer.d.ts +0 -265
- package/es/core/BaseLayer.js +0 -1310
- package/es/core/BaseModel.d.ts +0 -95
- package/es/core/BaseModel.js +0 -367
- package/es/core/CommonStyleAttribute.d.ts +0 -16
- package/es/core/CommonStyleAttribute.js +0 -114
- package/es/core/LayerPickService.d.ts +0 -12
- package/es/core/LayerPickService.js +0 -102
- package/es/core/TextureService.d.ts +0 -15
- package/es/core/TextureService.js +0 -65
- package/es/core/constant.d.ts +0 -6
- package/es/core/constant.js +0 -19
- package/es/core/interface.d.ts +0 -284
- package/es/core/interface.js +0 -32
- package/es/core/line_trangluation.d.ts +0 -19
- package/es/core/line_trangluation.js +0 -86
- package/es/core/schema.d.ts +0 -27
- package/es/core/schema.js +0 -25
- package/es/core/shape/Path.d.ts +0 -40
- package/es/core/shape/Path.js +0 -69
- package/es/core/shape/arrow.d.ts +0 -25
- package/es/core/shape/arrow.js +0 -144
- package/es/core/shape/extrude.d.ts +0 -17
- package/es/core/shape/extrude.js +0 -133
- package/es/core/triangulation.d.ts +0 -136
- package/es/core/triangulation.js +0 -601
- package/es/core/utils.d.ts +0 -5
- package/es/core/utils.js +0 -36
- package/es/earth/index.d.ts +0 -22
- package/es/earth/index.js +0 -54
- package/es/earth/models/atmosphere.d.ts +0 -30
- package/es/earth/models/atmosphere.js +0 -116
- package/es/earth/models/base.d.ts +0 -37
- package/es/earth/models/base.js +0 -172
- package/es/earth/models/bloomsphere.d.ts +0 -30
- package/es/earth/models/bloomsphere.js +0 -115
- package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +0 -17
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +0 -24
- package/es/earth/shaders/base/base_frag.glsl +0 -11
- package/es/earth/shaders/base/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +0 -20
- package/es/earth/utils.d.ts +0 -26
- package/es/earth/utils.js +0 -99
- package/es/geometry/index.d.ts +0 -22
- package/es/geometry/index.js +0 -53
- package/es/geometry/models/billboard.d.ts +0 -39
- package/es/geometry/models/billboard.js +0 -175
- package/es/geometry/models/index.d.ts +0 -5
- package/es/geometry/models/index.js +0 -9
- package/es/geometry/models/plane.d.ts +0 -58
- package/es/geometry/models/plane.js +0 -308
- package/es/geometry/models/sprite.d.ts +0 -48
- package/es/geometry/models/sprite.js +0 -225
- package/es/geometry/shaders/billboard_frag.glsl +0 -18
- package/es/geometry/shaders/billboard_vert.glsl +0 -43
- package/es/geometry/shaders/plane_frag.glsl +0 -23
- package/es/geometry/shaders/plane_vert.glsl +0 -31
- package/es/geometry/shaders/sprite_frag.glsl +0 -23
- package/es/geometry/shaders/sprite_vert.glsl +0 -21
- package/es/heatmap/index.d.ts +0 -13
- package/es/heatmap/index.js +0 -87
- package/es/heatmap/models/grid.d.ts +0 -29
- package/es/heatmap/models/grid.js +0 -83
- package/es/heatmap/models/grid3d.d.ts +0 -31
- package/es/heatmap/models/grid3d.js +0 -122
- package/es/heatmap/models/heatmap.d.ts +0 -46
- package/es/heatmap/models/heatmap.js +0 -447
- package/es/heatmap/models/hexagon.d.ts +0 -29
- package/es/heatmap/models/hexagon.js +0 -83
- package/es/heatmap/models/index.d.ts +0 -5
- package/es/heatmap/models/index.js +0 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +0 -9
- package/es/heatmap/shaders/grid/grid_vert.glsl +0 -30
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +0 -17
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +0 -34
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +0 -23
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +0 -59
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +0 -40
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +0 -17
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +0 -36
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +0 -21
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +0 -8
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +0 -30
- package/es/heatmap/triangulation.d.ts +0 -5
- package/es/heatmap/triangulation.js +0 -33
- package/es/image/index.d.ts +0 -9
- package/es/image/index.js +0 -28
- package/es/image/models/image.d.ts +0 -31
- package/es/image/models/image.js +0 -113
- package/es/image/models/index.d.ts +0 -5
- package/es/image/models/index.js +0 -5
- package/es/image/shaders/dataImage_frag.glsl +0 -32
- package/es/image/shaders/image_frag.glsl +0 -38
- package/es/image/shaders/image_vert.glsl +0 -20
- package/es/index.d.ts +0 -18
- package/es/index.js +0 -18
- package/es/line/index.d.ts +0 -36
- package/es/line/index.js +0 -90
- package/es/line/models/arc.d.ts +0 -40
- package/es/line/models/arc.js +0 -279
- package/es/line/models/arc_3d.d.ts +0 -40
- package/es/line/models/arc_3d.js +0 -269
- package/es/line/models/flow.d.ts +0 -31
- package/es/line/models/flow.js +0 -140
- package/es/line/models/great_circle.d.ts +0 -34
- package/es/line/models/great_circle.js +0 -240
- package/es/line/models/index.d.ts +0 -5
- package/es/line/models/index.js +0 -18
- package/es/line/models/line.d.ts +0 -44
- package/es/line/models/line.js +0 -273
- package/es/line/models/simple_line.d.ts +0 -33
- package/es/line/models/simple_line.js +0 -118
- package/es/line/models/wall.d.ts +0 -34
- package/es/line/models/wall.js +0 -223
- package/es/line/shaders/arc/line_arc_frag.glsl +0 -92
- package/es/line/shaders/arc/line_arc_vert.glsl +0 -156
- package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +0 -108
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +0 -177
- package/es/line/shaders/flow/flow_line_frag.glsl +0 -13
- package/es/line/shaders/flow/flow_line_vert.glsl +0 -76
- package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +0 -99
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +0 -165
- package/es/line/shaders/line/line_frag.glsl +0 -122
- package/es/line/shaders/line/line_vert.glsl +0 -101
- package/es/line/shaders/simple/simpleline_frag.glsl +0 -30
- package/es/line/shaders/simple/simpleline_vert.glsl +0 -45
- package/es/line/shaders/wall/wall_frag.glsl +0 -94
- package/es/line/shaders/wall/wall_vert.glsl +0 -90
- package/es/mask/index.d.ts +0 -16
- package/es/mask/index.js +0 -21
- package/es/mask/models/fill.d.ts +0 -18
- package/es/mask/models/fill.js +0 -61
- package/es/mask/models/index.d.ts +0 -5
- package/es/mask/models/index.js +0 -5
- package/es/mask/shaders/mask_vert.glsl +0 -14
- package/es/plugins/DataMappingPlugin.d.ts +0 -12
- package/es/plugins/DataMappingPlugin.js +0 -226
- package/es/plugins/DataSourcePlugin.d.ts +0 -6
- package/es/plugins/DataSourcePlugin.js +0 -75
- package/es/plugins/FeatureScalePlugin.d.ts +0 -20
- package/es/plugins/FeatureScalePlugin.js +0 -295
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -4
- package/es/plugins/LayerAnimateStylePlugin.js +0 -14
- package/es/plugins/LayerMaskPlugin.d.ts +0 -7
- package/es/plugins/LayerMaskPlugin.js +0 -19
- package/es/plugins/LayerModelPlugin.d.ts +0 -10
- package/es/plugins/LayerModelPlugin.js +0 -60
- package/es/plugins/LayerStylePlugin.d.ts +0 -7
- package/es/plugins/LayerStylePlugin.js +0 -18
- package/es/plugins/LightingPlugin.d.ts +0 -35
- package/es/plugins/LightingPlugin.js +0 -84
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -22
- package/es/plugins/MultiPassRendererPlugin.js +0 -52
- package/es/plugins/PixelPickingPlugin.d.ts +0 -11
- package/es/plugins/PixelPickingPlugin.js +0 -146
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -10
- package/es/plugins/RegisterStyleAttributePlugin.js +0 -72
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
- package/es/plugins/ShaderUniformPlugin.js +0 -196
- package/es/plugins/UpdateModelPlugin.d.ts +0 -7
- package/es/plugins/UpdateModelPlugin.js +0 -20
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -9
- package/es/plugins/UpdateStyleAttributePlugin.js +0 -54
- package/es/plugins/index.d.ts +0 -15
- package/es/plugins/index.js +0 -18
- package/es/point/index.d.ts +0 -35
- package/es/point/index.js +0 -153
- package/es/point/models/billboard_point.d.ts +0 -35
- package/es/point/models/billboard_point.js +0 -95
- package/es/point/models/earthExtrude.d.ts +0 -32
- package/es/point/models/earthExtrude.js +0 -199
- package/es/point/models/earthFill.d.ts +0 -31
- package/es/point/models/earthFill.js +0 -158
- package/es/point/models/extrude.d.ts +0 -32
- package/es/point/models/extrude.js +0 -195
- package/es/point/models/fill.d.ts +0 -47
- package/es/point/models/fill.js +0 -180
- package/es/point/models/fillImage.d.ts +0 -42
- package/es/point/models/fillImage.js +0 -189
- package/es/point/models/image.d.ts +0 -48
- package/es/point/models/image.js +0 -293
- package/es/point/models/index.d.ts +0 -5
- package/es/point/models/index.js +0 -24
- package/es/point/models/normal.d.ts +0 -36
- package/es/point/models/normal.js +0 -89
- package/es/point/models/radar.d.ts +0 -37
- package/es/point/models/radar.js +0 -115
- package/es/point/models/text.d.ts +0 -85
- package/es/point/models/text.js +0 -503
- package/es/point/shaders/billboard/billboard_point_frag.glsl +0 -48
- package/es/point/shaders/billboard/billboard_point_vert.glsl +0 -33
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +0 -36
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +0 -118
- package/es/point/shaders/earthFill/earthFill_frag.glsl +0 -79
- package/es/point/shaders/earthFill/earthFill_vert.glsl +0 -46
- package/es/point/shaders/extrude/extrude_frag.glsl +0 -29
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -95
- package/es/point/shaders/fill/fill_frag.glsl +0 -97
- package/es/point/shaders/fill/fill_vert.glsl +0 -79
- package/es/point/shaders/fillImage/fillImage_frag.glsl +0 -23
- package/es/point/shaders/fillImage/fillImage_vert.glsl +0 -46
- package/es/point/shaders/image/image_frag.glsl +0 -45
- package/es/point/shaders/image/image_vert.glsl +0 -47
- package/es/point/shaders/normal/normal_frag.glsl +0 -5
- package/es/point/shaders/normal/normal_vert.glsl +0 -22
- package/es/point/shaders/radar/radar_frag.glsl +0 -52
- package/es/point/shaders/radar/radar_vert.glsl +0 -53
- package/es/point/shaders/text/text_frag.glsl +0 -47
- package/es/point/shaders/text/text_vert.glsl +0 -65
- package/es/point/shape/extrude.d.ts +0 -15
- package/es/point/shape/extrude.js +0 -48
- package/es/polygon/index.d.ts +0 -18
- package/es/polygon/index.js +0 -71
- package/es/polygon/models/extrude.d.ts +0 -41
- package/es/polygon/models/extrude.js +0 -248
- package/es/polygon/models/extrusion.d.ts +0 -40
- package/es/polygon/models/extrusion.js +0 -137
- package/es/polygon/models/fill.d.ts +0 -32
- package/es/polygon/models/fill.js +0 -127
- package/es/polygon/models/index.d.ts +0 -5
- package/es/polygon/models/index.js +0 -26
- package/es/polygon/models/ocean.d.ts +0 -37
- package/es/polygon/models/ocean.js +0 -172
- package/es/polygon/models/water.d.ts +0 -35
- package/es/polygon/models/water.js +0 -150
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -24
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -49
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -53
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -74
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -55
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -54
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +0 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +0 -24
- package/es/polygon/shaders/fill/fill_frag.glsl +0 -8
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +0 -23
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +0 -36
- package/es/polygon/shaders/fill/fill_vert.glsl +0 -35
- package/es/polygon/shaders/ocean/ocean_frag.glsl +0 -277
- package/es/polygon/shaders/ocean/ocean_vert.glsl +0 -21
- package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -78
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -22
- package/es/raster/buffers/triangulation.d.ts +0 -6
- package/es/raster/buffers/triangulation.js +0 -25
- package/es/raster/index.d.ts +0 -11
- package/es/raster/index.js +0 -55
- package/es/raster/models/index.d.ts +0 -5
- package/es/raster/models/index.js +0 -10
- package/es/raster/models/raster.d.ts +0 -35
- package/es/raster/models/raster.js +0 -156
- package/es/raster/models/rasterRgb.d.ts +0 -35
- package/es/raster/models/rasterRgb.js +0 -158
- package/es/raster/models/rasterTerrainRgb.d.ts +0 -30
- package/es/raster/models/rasterTerrainRgb.js +0 -118
- package/es/raster/shaders/raster/raster_2d_frag.glsl +0 -37
- package/es/raster/shaders/raster/raster_2d_vert.glsl +0 -21
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +0 -30
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +0 -21
- package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +0 -40
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +0 -19
- package/es/shader/minify_frag.glsl +0 -11
- package/es/shader/minify_picking_frag.glsl +0 -10
- package/es/tile/core/BaseLayer.d.ts +0 -50
- package/es/tile/core/BaseLayer.js +0 -256
- package/es/tile/core/TileDebugLayer.d.ts +0 -15
- package/es/tile/core/TileDebugLayer.js +0 -23
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +0 -4
- package/es/tile/interaction/getRasterData.js +0 -45
- package/es/tile/interaction/utils.d.ts +0 -11
- package/es/tile/interaction/utils.js +0 -69
- package/es/tile/interface.d.ts +0 -29
- package/es/tile/interface.js +0 -1
- package/es/tile/service/TileLayerService.d.ts +0 -58
- package/es/tile/service/TileLayerService.js +0 -195
- package/es/tile/service/TilePickService.d.ts +0 -26
- package/es/tile/service/TilePickService.js +0 -126
- package/es/tile/service/TileSourceService.d.ts +0 -7
- package/es/tile/service/TileSourceService.js +0 -26
- package/es/tile/tile/DebugTile.d.ts +0 -16
- package/es/tile/tile/DebugTile.js +0 -47
- package/es/tile/tile/ImageTile.d.ts +0 -14
- package/es/tile/tile/ImageTile.js +0 -39
- package/es/tile/tile/MaskTile.d.ts +0 -18
- package/es/tile/tile/MaskTile.js +0 -54
- package/es/tile/tile/RasterRGBTile.d.ts +0 -11
- package/es/tile/tile/RasterRGBTile.js +0 -47
- package/es/tile/tile/RasterTerrainRGBTile.d.ts +0 -14
- package/es/tile/tile/RasterTerrainRGBTile.js +0 -39
- package/es/tile/tile/RasterTile.d.ts +0 -18
- package/es/tile/tile/RasterTile.js +0 -81
- package/es/tile/tile/Tile.d.ts +0 -112
- package/es/tile/tile/Tile.js +0 -166
- package/es/tile/tile/VectorTile.d.ts +0 -26
- package/es/tile/tile/VectorTile.js +0 -87
- package/es/tile/tile/index.d.ts +0 -12
- package/es/tile/tile/index.js +0 -44
- package/es/tile/tile/util.d.ts +0 -5
- package/es/tile/tile/util.js +0 -18
- package/es/tile/utils/constants.d.ts +0 -1
- package/es/tile/utils/constants.js +0 -8
- package/es/tile/utils/utils.d.ts +0 -8
- package/es/tile/utils/utils.js +0 -11
- package/es/utils/blend.d.ts +0 -2
- package/es/utils/blend.js +0 -57
- package/es/utils/collision-index.d.ts +0 -47
- package/es/utils/collision-index.js +0 -87
- package/es/utils/extrude_polyline.d.ts +0 -53
- package/es/utils/extrude_polyline.js +0 -319
- package/es/utils/grid-index.d.ts +0 -28
- package/es/utils/grid-index.js +0 -128
- package/es/utils/identityScale.d.ts +0 -8
- package/es/utils/identityScale.js +0 -26
- package/es/utils/load-image.d.ts +0 -1
- package/es/utils/load-image.js +0 -22
- package/es/utils/multiPassRender.d.ts +0 -16
- package/es/utils/multiPassRender.js +0 -37
- package/es/utils/polylineNormal.d.ts +0 -9
- package/es/utils/polylineNormal.js +0 -182
- package/es/utils/rampcolor_legend.d.ts +0 -6
- package/es/utils/rampcolor_legend.js +0 -12
- package/es/utils/scale.d.ts +0 -87
- package/es/utils/scale.js +0 -595
- package/es/utils/simpleLine.d.ts +0 -23
- package/es/utils/simpleLine.js +0 -76
- package/es/utils/stencil.d.ts +0 -7
- package/es/utils/stencil.js +0 -49
- package/es/utils/symbol-layout.d.ts +0 -43
- package/es/utils/symbol-layout.js +0 -251
- package/es/wind/index.d.ts +0 -11
- package/es/wind/index.js +0 -34
- package/es/wind/models/index.d.ts +0 -5
- package/es/wind/models/index.js +0 -5
- package/es/wind/models/utils.d.ts +0 -19
- package/es/wind/models/utils.js +0 -213
- package/es/wind/models/wind.d.ts +0 -38
- package/es/wind/models/wind.js +0 -240
- package/es/wind/models/windRender.d.ts +0 -104
- package/es/wind/models/windRender.js +0 -333
- package/es/wind/models/windShader.d.ts +0 -12
- package/es/wind/models/windShader.js +0 -151
- package/es/wind/shaders/wind_frag.glsl +0 -9
- package/es/wind/shaders/wind_vert.glsl +0 -14
- package/lib/canvas/index.d.ts +0 -18
- package/lib/canvas/index.js +0 -79
- package/lib/canvas/models/canvas.d.ts +0 -23
- package/lib/canvas/models/canvas.js +0 -149
- package/lib/canvas/models/constants.d.ts +0 -2
- package/lib/canvas/models/constants.js +0 -12
- package/lib/canvas/models/index.d.ts +0 -2
- package/lib/canvas/models/index.js +0 -27
- package/lib/citybuilding/building.d.ts +0 -7
- package/lib/citybuilding/building.js +0 -33
- package/lib/citybuilding/models/build.d.ts +0 -33
- package/lib/citybuilding/models/build.js +0 -168
- package/lib/citybuilding/shaders/build_frag.glsl +0 -123
- package/lib/citybuilding/shaders/build_vert.glsl +0 -58
- package/lib/core/BaseLayer.d.ts +0 -265
- package/lib/core/BaseLayer.js +0 -1317
- package/lib/core/BaseModel.d.ts +0 -95
- package/lib/core/BaseModel.js +0 -375
- package/lib/core/CommonStyleAttribute.d.ts +0 -16
- package/lib/core/CommonStyleAttribute.js +0 -120
- package/lib/core/LayerPickService.d.ts +0 -12
- package/lib/core/LayerPickService.js +0 -110
- package/lib/core/TextureService.d.ts +0 -15
- package/lib/core/TextureService.js +0 -73
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float getYRadian(float x, float z) {
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if(x > 0.0 && z > 0.0) {
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return atan(x/z);
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} else if(x > 0.0 && z <= 0.0){
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return atan(-z/x) + pi/2.0;
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-
} else if(x <= 0.0 && z <= 0.0) {
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return pi + atan(x/z); //atan(x/z) +
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} else {
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return atan(z/-x) + pi*3.0/2.0;
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-
}
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47
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-
}
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48
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-
|
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49
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float getXRadian(float y, float r) {
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return atan(y/r);
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51
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-
}
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52
|
-
|
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53
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-
void main() {
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54
|
-
|
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55
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-
// cal style mapping - 数据纹理映射部分的计算
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56
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vec3 size = a_Size * a_Position;
|
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57
|
-
|
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58
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// a_Position.z 是在构建网格的时候传入的标准值 0 - 1,在插值器插值可以获取 0~1 线性渐变的值
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59
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v_barLinearZ = a_Position.z;
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60
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-
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61
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vec3 offset = size; // 控制圆柱体的大小 - 从标准单位圆柱体进行偏移
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62
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if(u_heightfixed < 1.0) { // 圆柱体不固定高度
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63
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//
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64
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-
} else {// 圆柱体固定高度 ( 处理 mapbox )
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65
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if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
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66
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offset *= 4.0/pow(2.0, 21.0 - u_Zoom);
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67
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}
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68
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}
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69
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-
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70
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-
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71
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vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));
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72
|
-
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73
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// u_r 控制圆柱的生长
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vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);
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75
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-
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76
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// 圆柱光照效果
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float lightWeight = 1.0;
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78
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if(u_lightEnable > 0.0) { // 取消三元表达式,增强健壮性
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79
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lightWeight = calc_lighting(pos);
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80
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}
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81
|
-
v_lightWeight = lightWeight;
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82
|
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// 设置圆柱的底色
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83
|
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if(u_linearColor == 1.0) { // 使用渐变颜色
|
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84
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-
v_color = mix(u_sourceColor, u_targetColor, v_barLinearZ);
|
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85
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v_color.rgb *= lightWeight;
|
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86
|
-
} else { // 使用 color 方法传入的颜色
|
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87
|
-
v_color = a_Color;
|
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88
|
-
}
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89
|
-
v_color.a *= u_opacity;
|
|
90
|
-
|
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91
|
-
|
|
92
|
-
// 在地球模式下,将原本垂直于 xy 平面的圆柱调整姿态到适应圆的角度
|
|
93
|
-
//旋转矩阵mx,创建绕x轴旋转矩阵
|
|
94
|
-
float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);
|
|
95
|
-
float xRadian = getXRadian(a_Pos.y, r);
|
|
96
|
-
float xcos = cos(xRadian);//求解旋转角度余弦值
|
|
97
|
-
float xsin = sin(xRadian);//求解旋转角度正弦值
|
|
98
|
-
mat4 mx = mat4(
|
|
99
|
-
1,0,0,0,
|
|
100
|
-
0,xcos,-xsin,0,
|
|
101
|
-
0,xsin,xcos,0,
|
|
102
|
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0,0,0,1);
|
|
103
|
-
|
|
104
|
-
//旋转矩阵my,创建绕y轴旋转矩阵
|
|
105
|
-
float yRadian = getYRadian(a_Pos.x, a_Pos.z);
|
|
106
|
-
float ycos = cos(yRadian);//求解旋转角度余弦值
|
|
107
|
-
float ysin = sin(yRadian);//求解旋转角度正弦值
|
|
108
|
-
mat4 my = mat4(
|
|
109
|
-
ycos,0,-ysin,0,
|
|
110
|
-
0,1,0,0,
|
|
111
|
-
ysin,0,ycos,0,
|
|
112
|
-
0,0,0,1);
|
|
113
|
-
|
|
114
|
-
gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
setPickingColor(a_PickingColor);
|
|
118
|
-
}
|
|
@@ -1,79 +0,0 @@
|
|
|
1
|
-
in vec4 v_data;
|
|
2
|
-
in vec4 v_color;
|
|
3
|
-
in float v_radius;
|
|
4
|
-
|
|
5
|
-
layout(std140) uniform commonUniform {
|
|
6
|
-
float u_additive;
|
|
7
|
-
float u_stroke_opacity : 1;
|
|
8
|
-
float u_stroke_width : 2;
|
|
9
|
-
float u_blur : 0.0;
|
|
10
|
-
};
|
|
11
|
-
#pragma include "sdf_2d"
|
|
12
|
-
#pragma include "picking"
|
|
13
|
-
|
|
14
|
-
out vec4 outputColor;
|
|
15
|
-
|
|
16
|
-
void main() {
|
|
17
|
-
int shape = int(floor(v_data.w + 0.5));
|
|
18
|
-
|
|
19
|
-
vec4 strokeColor = u_stroke == vec4(0.0) ? v_color : u_stroke;
|
|
20
|
-
|
|
21
|
-
lowp float antialiasblur = v_data.z;
|
|
22
|
-
float r = v_radius / (v_radius + u_stroke_width);
|
|
23
|
-
|
|
24
|
-
float outer_df;
|
|
25
|
-
float inner_df;
|
|
26
|
-
// 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
|
|
27
|
-
if (shape == 0) {
|
|
28
|
-
outer_df = sdCircle(v_data.xy, 1.0);
|
|
29
|
-
inner_df = sdCircle(v_data.xy, r);
|
|
30
|
-
} else if (shape == 1) {
|
|
31
|
-
outer_df = sdEquilateralTriangle(1.1 * v_data.xy);
|
|
32
|
-
inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);
|
|
33
|
-
} else if (shape == 2) {
|
|
34
|
-
outer_df = sdBox(v_data.xy, vec2(1.));
|
|
35
|
-
inner_df = sdBox(v_data.xy, vec2(r));
|
|
36
|
-
} else if (shape == 3) {
|
|
37
|
-
outer_df = sdPentagon(v_data.xy, 0.8);
|
|
38
|
-
inner_df = sdPentagon(v_data.xy, r * 0.8);
|
|
39
|
-
} else if (shape == 4) {
|
|
40
|
-
outer_df = sdHexagon(v_data.xy, 0.8);
|
|
41
|
-
inner_df = sdHexagon(v_data.xy, r * 0.8);
|
|
42
|
-
} else if (shape == 5) {
|
|
43
|
-
outer_df = sdOctogon(v_data.xy, 1.0);
|
|
44
|
-
inner_df = sdOctogon(v_data.xy, r);
|
|
45
|
-
} else if (shape == 6) {
|
|
46
|
-
outer_df = sdHexagram(v_data.xy, 0.52);
|
|
47
|
-
inner_df = sdHexagram(v_data.xy, r * 0.52);
|
|
48
|
-
} else if (shape == 7) {
|
|
49
|
-
outer_df = sdRhombus(v_data.xy, vec2(1.0));
|
|
50
|
-
inner_df = sdRhombus(v_data.xy, vec2(r));
|
|
51
|
-
} else if (shape == 8) {
|
|
52
|
-
outer_df = sdVesica(v_data.xy, 1.1, 0.8);
|
|
53
|
-
inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);
|
|
54
|
-
}
|
|
55
|
-
|
|
56
|
-
if(outer_df > antialiasblur + 0.018) discard;
|
|
57
|
-
|
|
58
|
-
float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
|
|
59
|
-
|
|
60
|
-
float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(
|
|
61
|
-
antialiasblur,
|
|
62
|
-
0.0,
|
|
63
|
-
inner_df
|
|
64
|
-
);
|
|
65
|
-
|
|
66
|
-
if(u_stroke_width < 0.01) {
|
|
67
|
-
outputColor = vec4(v_color.rgb, v_color.a * u_opacity);
|
|
68
|
-
} else {
|
|
69
|
-
outputColor = mix(vec4(v_color.rgb, v_color.a * u_opacity), strokeColor * u_stroke_opacity, color_t);
|
|
70
|
-
}
|
|
71
|
-
|
|
72
|
-
if(u_additive > 0.0) {
|
|
73
|
-
outputColor *= opacity_t;
|
|
74
|
-
outputColor = filterColorAlpha(outputColor, outputColor.a);
|
|
75
|
-
} else {
|
|
76
|
-
outputColor.a *= opacity_t;
|
|
77
|
-
outputColor = filterColor(outputColor);
|
|
78
|
-
}
|
|
79
|
-
}
|
|
@@ -1,46 +0,0 @@
|
|
|
1
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
2
|
-
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
3
|
-
layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
|
|
4
|
-
layout(location = ATTRIBUTE_LOCATION_SHAPE) in float a_Shape;
|
|
5
|
-
layout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;
|
|
6
|
-
|
|
7
|
-
layout(std140) uniform commonUniform {
|
|
8
|
-
float u_additive;
|
|
9
|
-
float u_stroke_opacity : 1;
|
|
10
|
-
float u_stroke_width : 2;
|
|
11
|
-
float u_blur : 0.0;
|
|
12
|
-
};
|
|
13
|
-
out vec4 v_data;
|
|
14
|
-
out vec4 v_color;
|
|
15
|
-
out float v_radius;
|
|
16
|
-
|
|
17
|
-
#pragma include "projection"
|
|
18
|
-
#pragma include "picking"
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
void main() {
|
|
22
|
-
vec3 extrude = a_Extrude;
|
|
23
|
-
float shape_type = a_Shape;
|
|
24
|
-
/*
|
|
25
|
-
* setPickingSize 设置拾取大小
|
|
26
|
-
*/
|
|
27
|
-
float newSize = setPickingSize(a_Size);
|
|
28
|
-
// float newSize = setPickingSize(a_Size) * 0.00001038445708445579;
|
|
29
|
-
|
|
30
|
-
// unpack color(vec2)
|
|
31
|
-
v_color = a_Color;
|
|
32
|
-
|
|
33
|
-
// radius(16-bit)
|
|
34
|
-
v_radius = newSize;
|
|
35
|
-
|
|
36
|
-
// anti-alias
|
|
37
|
-
// float antialiased_blur = -max(u_blur, antialiasblur);
|
|
38
|
-
float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);
|
|
39
|
-
|
|
40
|
-
// TODP: /abs(extrude.x) 是为了兼容地球模式
|
|
41
|
-
v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);
|
|
42
|
-
|
|
43
|
-
gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1 + vec3(u_offsets,0.0), 1.0);
|
|
44
|
-
|
|
45
|
-
setPickingColor(a_PickingColor);
|
|
46
|
-
}
|
|
@@ -1,29 +0,0 @@
|
|
|
1
|
-
in vec4 v_color;
|
|
2
|
-
in float v_lightWeight;
|
|
3
|
-
out vec4 outputColor;
|
|
4
|
-
|
|
5
|
-
layout(std140) uniform commonUniforms {
|
|
6
|
-
float u_pickLight;
|
|
7
|
-
float u_heightfixed;
|
|
8
|
-
float u_r;
|
|
9
|
-
float u_linearColor;
|
|
10
|
-
vec4 u_sourceColor;
|
|
11
|
-
vec4 u_targetColor;
|
|
12
|
-
float u_opacitylinear;
|
|
13
|
-
float u_opacitylinear_dir;
|
|
14
|
-
float u_lightEnable;
|
|
15
|
-
};
|
|
16
|
-
|
|
17
|
-
#pragma include "scene_uniforms"
|
|
18
|
-
#pragma include "picking"
|
|
19
|
-
|
|
20
|
-
void main() {
|
|
21
|
-
outputColor = v_color;
|
|
22
|
-
// 开启透明度渐变
|
|
23
|
-
// picking
|
|
24
|
-
if (u_pickLight > 0.0) {
|
|
25
|
-
outputColor = filterColorAlpha(outputColor, v_lightWeight);
|
|
26
|
-
} else {
|
|
27
|
-
outputColor = filterColor(outputColor);
|
|
28
|
-
}
|
|
29
|
-
}
|
|
@@ -1,95 +0,0 @@
|
|
|
1
|
-
#define pi (3.1415926535)
|
|
2
|
-
|
|
3
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
4
|
-
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
5
|
-
layout(location = ATTRIBUTE_LOCATION_SIZE) in vec3 a_Size;
|
|
6
|
-
layout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec4 a_Extrude;
|
|
7
|
-
layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
|
|
8
|
-
|
|
9
|
-
layout(std140) uniform commonUniforms {
|
|
10
|
-
float u_pickLight;
|
|
11
|
-
float u_heightfixed;
|
|
12
|
-
float u_r;
|
|
13
|
-
float u_linearColor;
|
|
14
|
-
vec4 u_sourceColor;
|
|
15
|
-
vec4 u_targetColor;
|
|
16
|
-
float u_opacitylinear;
|
|
17
|
-
float u_opacitylinear_dir;
|
|
18
|
-
float u_lightEnable;
|
|
19
|
-
};
|
|
20
|
-
out vec4 v_color;
|
|
21
|
-
out float v_lightWeight;
|
|
22
|
-
|
|
23
|
-
#pragma include "projection"
|
|
24
|
-
#pragma include "light"
|
|
25
|
-
#pragma include "picking"
|
|
26
|
-
|
|
27
|
-
float getYRadian(float x, float z) {
|
|
28
|
-
if (x > 0.0 && z > 0.0) {
|
|
29
|
-
return atan(x / z);
|
|
30
|
-
} else if (x > 0.0 && z <= 0.0) {
|
|
31
|
-
return atan(-z / x) + pi / 2.0;
|
|
32
|
-
} else if (x <= 0.0 && z <= 0.0) {
|
|
33
|
-
return pi + atan(x / z); //atan(x/z) +
|
|
34
|
-
} else {
|
|
35
|
-
return atan(z / -x) + pi * 3.0 / 2.0;
|
|
36
|
-
}
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
float getXRadian(float y, float r) {
|
|
40
|
-
return atan(y / r);
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
void main() {
|
|
44
|
-
vec3 size = a_Size * a_Position;
|
|
45
|
-
|
|
46
|
-
vec3 offset = size; // 控制圆柱体的大小 - 从标准单位圆柱体进行偏移
|
|
47
|
-
|
|
48
|
-
if (u_heightfixed < 1.0) {
|
|
49
|
-
// 圆柱体不固定高度
|
|
50
|
-
} else {
|
|
51
|
-
// 圆柱体固定高度 ( 处理 mapbox )
|
|
52
|
-
if (
|
|
53
|
-
u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||
|
|
54
|
-
u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET
|
|
55
|
-
) {
|
|
56
|
-
offset *= 4.0 / pow(2.0, 21.0 - u_Zoom);
|
|
57
|
-
}
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
vec2 positions = a_Extrude.xy;
|
|
61
|
-
vec2 positions64Low = a_Extrude.zw;
|
|
62
|
-
vec4 project_pos = project_position(vec4(positions, 0.0, 1.0), positions64Low);
|
|
63
|
-
|
|
64
|
-
// u_r 控制圆柱的生长
|
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65
|
-
vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);
|
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66
|
-
|
|
67
|
-
// // 圆柱光照效果
|
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68
|
-
float lightWeight = 1.0;
|
|
69
|
-
|
|
70
|
-
if (u_lightEnable > 0.0) {
|
|
71
|
-
// 取消三元表达式,增强健壮性
|
|
72
|
-
lightWeight = calc_lighting(pos);
|
|
73
|
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}
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74
|
-
|
|
75
|
-
v_lightWeight = lightWeight;
|
|
76
|
-
|
|
77
|
-
v_color = a_Color;
|
|
78
|
-
|
|
79
|
-
// 设置圆柱的底色
|
|
80
|
-
if (u_linearColor == 1.0) {
|
|
81
|
-
// 使用渐变颜色
|
|
82
|
-
v_color = mix(u_sourceColor, u_targetColor, a_Position.z);
|
|
83
|
-
v_color.a = v_color.a * opacity;
|
|
84
|
-
} else {
|
|
85
|
-
v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
if (u_opacitylinear > 0.0) {
|
|
89
|
-
v_color.a *= u_opacitylinear_dir > 0.0 ? 1.0 - a_Position.z : a_Position.z;
|
|
90
|
-
}
|
|
91
|
-
|
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92
|
-
gl_Position = project_common_position_to_clipspace(pos);
|
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93
|
-
|
|
94
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setPickingColor(a_PickingColor);
|
|
95
|
-
}
|
|
@@ -1,97 +0,0 @@
|
|
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1
|
-
layout(std140) uniform commonUniforms {
|
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2
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-
vec3 u_blur_height_fixed;
|
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3
|
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float u_stroke_width;
|
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4
|
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float u_additive;
|
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5
|
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float u_stroke_opacity;
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6
|
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float u_size_unit;
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7
|
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float u_time;
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8
|
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vec4 u_animate;
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9
|
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};
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10
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-
|
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11
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in vec4 v_color;
|
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12
|
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in vec4 v_stroke;
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13
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in vec4 v_data;
|
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14
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in float v_radius;
|
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15
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16
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#pragma include "scene_uniforms"
|
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17
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#pragma include "sdf_2d"
|
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18
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#pragma include "picking"
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19
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-
|
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20
|
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out vec4 outputColor;
|
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21
|
-
|
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22
|
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void main() {
|
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23
|
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int shape = int(floor(v_data.w + 0.5));
|
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24
|
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lowp float antialiasblur = v_data.z;
|
|
25
|
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float r = v_radius / (v_radius + u_stroke_width);
|
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26
|
-
|
|
27
|
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float outer_df;
|
|
28
|
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float inner_df;
|
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29
|
-
// 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
|
|
30
|
-
if (shape == 0) {
|
|
31
|
-
outer_df = sdCircle(v_data.xy, 1.0);
|
|
32
|
-
inner_df = sdCircle(v_data.xy, r);
|
|
33
|
-
} else if (shape == 1) {
|
|
34
|
-
outer_df = sdEquilateralTriangle(1.1 * v_data.xy);
|
|
35
|
-
inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);
|
|
36
|
-
} else if (shape == 2) {
|
|
37
|
-
outer_df = sdBox(v_data.xy, vec2(1.0));
|
|
38
|
-
inner_df = sdBox(v_data.xy, vec2(r));
|
|
39
|
-
} else if (shape == 3) {
|
|
40
|
-
outer_df = sdPentagon(v_data.xy, 0.8);
|
|
41
|
-
inner_df = sdPentagon(v_data.xy, r * 0.8);
|
|
42
|
-
} else if (shape == 4) {
|
|
43
|
-
outer_df = sdHexagon(v_data.xy, 0.8);
|
|
44
|
-
inner_df = sdHexagon(v_data.xy, r * 0.8);
|
|
45
|
-
} else if (shape == 5) {
|
|
46
|
-
outer_df = sdOctogon(v_data.xy, 1.0);
|
|
47
|
-
inner_df = sdOctogon(v_data.xy, r);
|
|
48
|
-
} else if (shape == 6) {
|
|
49
|
-
outer_df = sdHexagram(v_data.xy, 0.52);
|
|
50
|
-
inner_df = sdHexagram(v_data.xy, r * 0.52);
|
|
51
|
-
} else if (shape == 7) {
|
|
52
|
-
outer_df = sdRhombus(v_data.xy, vec2(1.0));
|
|
53
|
-
inner_df = sdRhombus(v_data.xy, vec2(r));
|
|
54
|
-
} else if (shape == 8) {
|
|
55
|
-
outer_df = sdVesica(v_data.xy, 1.1, 0.8);
|
|
56
|
-
inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
|
|
60
|
-
|
|
61
|
-
float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(antialiasblur, 0.0, inner_df);
|
|
62
|
-
|
|
63
|
-
float PI = 3.14159;
|
|
64
|
-
float N_RINGS = 3.0;
|
|
65
|
-
float FREQ = 1.0;
|
|
66
|
-
|
|
67
|
-
if (u_stroke_width < 0.01) {
|
|
68
|
-
outputColor = v_color;
|
|
69
|
-
} else {
|
|
70
|
-
outputColor = mix(v_color, v_stroke * u_stroke_opacity, color_t);
|
|
71
|
-
}
|
|
72
|
-
float intensity = 1.0;
|
|
73
|
-
if (u_time != -1.0) {
|
|
74
|
-
//wave相关逻辑
|
|
75
|
-
float d = length(v_data.xy);
|
|
76
|
-
if (d > 0.5) {
|
|
77
|
-
discard;
|
|
78
|
-
}
|
|
79
|
-
intensity =
|
|
80
|
-
clamp(cos(d * PI), 0.0, 1.0) *
|
|
81
|
-
clamp(cos(2.0 * PI * (d * 2.0 * u_animate.z - u_animate.y * u_time)), 0.0, 1.0);
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
if (u_additive > 0.0) {
|
|
85
|
-
outputColor *= opacity_t;
|
|
86
|
-
outputColor *= intensity; //wave
|
|
87
|
-
outputColor = filterColorAlpha(outputColor, outputColor.a);
|
|
88
|
-
} else {
|
|
89
|
-
outputColor.a *= opacity_t;
|
|
90
|
-
outputColor.a *= intensity; //wave
|
|
91
|
-
outputColor = filterColor(outputColor);
|
|
92
|
-
}
|
|
93
|
-
// 作为 mask 模板时需要丢弃透明的像素
|
|
94
|
-
if (outputColor.a < 0.01) {
|
|
95
|
-
discard;
|
|
96
|
-
}
|
|
97
|
-
}
|
|
@@ -1,79 +0,0 @@
|
|
|
1
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
2
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
|
|
3
|
-
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
4
|
-
layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
|
|
5
|
-
layout(location = ATTRIBUTE_LOCATION_SHAPE) in float a_Shape;
|
|
6
|
-
layout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;
|
|
7
|
-
|
|
8
|
-
layout(std140) uniform commonUniforms {
|
|
9
|
-
vec3 u_blur_height_fixed;
|
|
10
|
-
float u_stroke_width;
|
|
11
|
-
float u_additive;
|
|
12
|
-
float u_stroke_opacity;
|
|
13
|
-
float u_size_unit;
|
|
14
|
-
float u_time;
|
|
15
|
-
vec4 u_animate;
|
|
16
|
-
};
|
|
17
|
-
|
|
18
|
-
out vec4 v_color;
|
|
19
|
-
out vec4 v_stroke;
|
|
20
|
-
out vec4 v_data;
|
|
21
|
-
out float v_radius;
|
|
22
|
-
|
|
23
|
-
#pragma include "projection"
|
|
24
|
-
#pragma include "picking"
|
|
25
|
-
#pragma include "rotation_2d"
|
|
26
|
-
|
|
27
|
-
void main() {
|
|
28
|
-
// 透明度计算
|
|
29
|
-
v_stroke = stroke;
|
|
30
|
-
vec3 extrude = a_Extrude;
|
|
31
|
-
float shape_type = a_Shape;
|
|
32
|
-
/*
|
|
33
|
-
* setPickingSize 设置拾取大小
|
|
34
|
-
* u_meter2coord 在等面积大小的时候设置单位
|
|
35
|
-
*/
|
|
36
|
-
float newSize = setPickingSize(a_Size);
|
|
37
|
-
// float newSize = setPickingSize(a_Size) * 0.00001038445708445579;
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
// unpack color(vec2)
|
|
42
|
-
v_color = vec4(a_Color.xyz, a_Color.w * opacity);
|
|
43
|
-
|
|
44
|
-
if(u_size_unit == 1.0) {
|
|
45
|
-
newSize = newSize * u_PixelsPerMeter.z;
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
v_radius = newSize;
|
|
49
|
-
|
|
50
|
-
// anti-alias
|
|
51
|
-
// float antialiased_blur = -max(u_blur, antialiasblur);
|
|
52
|
-
float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur_height_fixed.x);
|
|
53
|
-
|
|
54
|
-
vec2 offset = (extrude.xy * (newSize + u_stroke_width) + u_offsets);
|
|
55
|
-
|
|
56
|
-
offset = project_pixel(offset);
|
|
57
|
-
offset = rotate_matrix(offset,rotation);
|
|
58
|
-
|
|
59
|
-
// TODP: /abs(extrude.x) 是为了兼容地球模式
|
|
60
|
-
v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);
|
|
61
|
-
|
|
62
|
-
vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0), a_Position64Low);
|
|
63
|
-
// gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));
|
|
64
|
-
|
|
65
|
-
float raisingHeight = u_blur_height_fixed.y;
|
|
66
|
-
|
|
67
|
-
if(u_blur_height_fixed.z < 1.0) { // false
|
|
68
|
-
raisingHeight = project_pixel(u_blur_height_fixed.y);
|
|
69
|
-
} else {
|
|
70
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
71
|
-
float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
72
|
-
raisingHeight = u_blur_height_fixed.y * mapboxZoomScale;
|
|
73
|
-
}
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));
|
|
77
|
-
|
|
78
|
-
setPickingColor(a_PickingColor);
|
|
79
|
-
}
|
|
@@ -1,23 +0,0 @@
|
|
|
1
|
-
in vec2 v_uv;// 本身的 uv 坐标
|
|
2
|
-
in vec2 v_Iconuv;
|
|
3
|
-
in float v_opacity;
|
|
4
|
-
out vec4 outputColor;
|
|
5
|
-
|
|
6
|
-
uniform sampler2D u_texture;
|
|
7
|
-
layout(std140) uniform commonUniform {
|
|
8
|
-
vec2 u_textSize;
|
|
9
|
-
float u_heightfixed: 0.0;
|
|
10
|
-
float u_raisingHeight: 0.0;
|
|
11
|
-
float u_size_unit;
|
|
12
|
-
};
|
|
13
|
-
|
|
14
|
-
#pragma include "scene_uniforms"
|
|
15
|
-
#pragma include "sdf_2d"
|
|
16
|
-
#pragma include "picking"
|
|
17
|
-
|
|
18
|
-
void main() {
|
|
19
|
-
vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;
|
|
20
|
-
outputColor = texture(SAMPLER_2D(u_texture), pos);
|
|
21
|
-
outputColor.a *= v_opacity;
|
|
22
|
-
outputColor = filterColor(outputColor);
|
|
23
|
-
}
|
|
@@ -1,46 +0,0 @@
|
|
|
1
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
2
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
|
|
3
|
-
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
4
|
-
layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
|
|
5
|
-
layout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;
|
|
6
|
-
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
|
|
7
|
-
|
|
8
|
-
layout(std140) uniform commonUniform {
|
|
9
|
-
vec2 u_textSize;
|
|
10
|
-
float u_heightfixed;
|
|
11
|
-
float u_raisingHeight;
|
|
12
|
-
float u_size_unit;
|
|
13
|
-
};
|
|
14
|
-
|
|
15
|
-
out vec2 v_uv;
|
|
16
|
-
out vec2 v_Iconuv;
|
|
17
|
-
out float v_opacity;
|
|
18
|
-
|
|
19
|
-
#pragma include "projection"
|
|
20
|
-
#pragma include "picking"
|
|
21
|
-
#pragma include "rotation_2d"
|
|
22
|
-
|
|
23
|
-
void main() {
|
|
24
|
-
vec3 extrude = a_Extrude;
|
|
25
|
-
v_uv = (a_Extrude.xy + 1.0) / 2.0;
|
|
26
|
-
v_uv.x = 1.0 - v_uv.x;
|
|
27
|
-
v_uv.y = 1.0 - v_uv.y;
|
|
28
|
-
v_Iconuv = a_Uv;
|
|
29
|
-
v_opacity = opacity;
|
|
30
|
-
float newSize = a_Size;
|
|
31
|
-
if (u_size_unit == 1.0) {
|
|
32
|
-
newSize = newSize * u_PixelsPerMeter.z;
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
// vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);
|
|
36
|
-
vec2 offset = extrude.xy * newSize + offsets;
|
|
37
|
-
|
|
38
|
-
offset = rotate_matrix(offset, rotation);
|
|
39
|
-
|
|
40
|
-
offset = project_pixel(offset);
|
|
41
|
-
|
|
42
|
-
vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0), a_Position64Low);
|
|
43
|
-
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
|
|
44
|
-
|
|
45
|
-
setPickingColor(a_PickingColor);
|
|
46
|
-
}
|
|
@@ -1,45 +0,0 @@
|
|
|
1
|
-
layout(std140) uniform commonUniforms {
|
|
2
|
-
vec2 u_textSize;
|
|
3
|
-
float u_raisingHeight;
|
|
4
|
-
float u_heightfixed;
|
|
5
|
-
};
|
|
6
|
-
|
|
7
|
-
uniform sampler2D u_texture;
|
|
8
|
-
|
|
9
|
-
in vec4 v_color;
|
|
10
|
-
in vec2 v_uv;
|
|
11
|
-
in float v_opacity;
|
|
12
|
-
|
|
13
|
-
#pragma include "picking"
|
|
14
|
-
|
|
15
|
-
out vec4 outputColor;
|
|
16
|
-
|
|
17
|
-
void main() {
|
|
18
|
-
vec2 pos = v_uv / u_textSize + gl_PointCoord / u_textSize * 64.0;
|
|
19
|
-
vec4 textureColor;
|
|
20
|
-
|
|
21
|
-
// Y = 0.299R + 0.587G + 0.114B // 亮度提取
|
|
22
|
-
|
|
23
|
-
textureColor = texture(SAMPLER_2D(u_texture), pos);
|
|
24
|
-
|
|
25
|
-
// Tip: 去除边缘部分 mipmap 导致的混合变暗
|
|
26
|
-
float fragmengTocenter = distance(vec2(0.5), gl_PointCoord);
|
|
27
|
-
if (fragmengTocenter >= 0.5) {
|
|
28
|
-
float luma = 0.299 * textureColor.r + 0.587 * textureColor.g + 0.114 * textureColor.b;
|
|
29
|
-
textureColor.a *= luma;
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
if (
|
|
33
|
-
all(lessThan(v_color, vec4(1.0 + 0.00001))) && all(greaterThan(v_color, vec4(1.0 - 0.00001))) ||
|
|
34
|
-
v_color == vec4(1.0)
|
|
35
|
-
) {
|
|
36
|
-
outputColor = textureColor;
|
|
37
|
-
} else {
|
|
38
|
-
outputColor = step(0.01, textureColor.z) * v_color;
|
|
39
|
-
}
|
|
40
|
-
outputColor.a *= v_opacity;
|
|
41
|
-
if (outputColor.a < 0.01) {
|
|
42
|
-
discard;
|
|
43
|
-
}
|
|
44
|
-
outputColor = filterColor(outputColor);
|
|
45
|
-
}
|