@antv/l7-layers 2.25.6 → 2.25.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/package.json +6 -6
  2. package/es/canvas/index.d.ts +0 -18
  3. package/es/canvas/index.js +0 -70
  4. package/es/canvas/models/canvas.d.ts +0 -23
  5. package/es/canvas/models/canvas.js +0 -141
  6. package/es/canvas/models/constants.d.ts +0 -2
  7. package/es/canvas/models/constants.js +0 -6
  8. package/es/canvas/models/index.d.ts +0 -2
  9. package/es/canvas/models/index.js +0 -2
  10. package/es/citybuilding/building.d.ts +0 -7
  11. package/es/citybuilding/building.js +0 -25
  12. package/es/citybuilding/models/build.d.ts +0 -33
  13. package/es/citybuilding/models/build.js +0 -160
  14. package/es/citybuilding/shaders/build_frag.glsl +0 -123
  15. package/es/citybuilding/shaders/build_vert.glsl +0 -58
  16. package/es/core/BaseLayer.d.ts +0 -265
  17. package/es/core/BaseLayer.js +0 -1310
  18. package/es/core/BaseModel.d.ts +0 -95
  19. package/es/core/BaseModel.js +0 -367
  20. package/es/core/CommonStyleAttribute.d.ts +0 -16
  21. package/es/core/CommonStyleAttribute.js +0 -114
  22. package/es/core/LayerPickService.d.ts +0 -12
  23. package/es/core/LayerPickService.js +0 -102
  24. package/es/core/TextureService.d.ts +0 -15
  25. package/es/core/TextureService.js +0 -65
  26. package/es/core/constant.d.ts +0 -6
  27. package/es/core/constant.js +0 -19
  28. package/es/core/interface.d.ts +0 -284
  29. package/es/core/interface.js +0 -32
  30. package/es/core/line_trangluation.d.ts +0 -19
  31. package/es/core/line_trangluation.js +0 -86
  32. package/es/core/schema.d.ts +0 -27
  33. package/es/core/schema.js +0 -25
  34. package/es/core/shape/Path.d.ts +0 -40
  35. package/es/core/shape/Path.js +0 -69
  36. package/es/core/shape/arrow.d.ts +0 -25
  37. package/es/core/shape/arrow.js +0 -144
  38. package/es/core/shape/extrude.d.ts +0 -17
  39. package/es/core/shape/extrude.js +0 -133
  40. package/es/core/triangulation.d.ts +0 -136
  41. package/es/core/triangulation.js +0 -601
  42. package/es/core/utils.d.ts +0 -5
  43. package/es/core/utils.js +0 -36
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -54
  46. package/es/earth/models/atmosphere.d.ts +0 -30
  47. package/es/earth/models/atmosphere.js +0 -116
  48. package/es/earth/models/base.d.ts +0 -37
  49. package/es/earth/models/base.js +0 -172
  50. package/es/earth/models/bloomsphere.d.ts +0 -30
  51. package/es/earth/models/bloomsphere.js +0 -115
  52. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +0 -24
  54. package/es/earth/shaders/base/base_frag.glsl +0 -11
  55. package/es/earth/shaders/base/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -99
  60. package/es/geometry/index.d.ts +0 -22
  61. package/es/geometry/index.js +0 -53
  62. package/es/geometry/models/billboard.d.ts +0 -39
  63. package/es/geometry/models/billboard.js +0 -175
  64. package/es/geometry/models/index.d.ts +0 -5
  65. package/es/geometry/models/index.js +0 -9
  66. package/es/geometry/models/plane.d.ts +0 -58
  67. package/es/geometry/models/plane.js +0 -308
  68. package/es/geometry/models/sprite.d.ts +0 -48
  69. package/es/geometry/models/sprite.js +0 -225
  70. package/es/geometry/shaders/billboard_frag.glsl +0 -18
  71. package/es/geometry/shaders/billboard_vert.glsl +0 -43
  72. package/es/geometry/shaders/plane_frag.glsl +0 -23
  73. package/es/geometry/shaders/plane_vert.glsl +0 -31
  74. package/es/geometry/shaders/sprite_frag.glsl +0 -23
  75. package/es/geometry/shaders/sprite_vert.glsl +0 -21
  76. package/es/heatmap/index.d.ts +0 -13
  77. package/es/heatmap/index.js +0 -87
  78. package/es/heatmap/models/grid.d.ts +0 -29
  79. package/es/heatmap/models/grid.js +0 -83
  80. package/es/heatmap/models/grid3d.d.ts +0 -31
  81. package/es/heatmap/models/grid3d.js +0 -122
  82. package/es/heatmap/models/heatmap.d.ts +0 -46
  83. package/es/heatmap/models/heatmap.js +0 -447
  84. package/es/heatmap/models/hexagon.d.ts +0 -29
  85. package/es/heatmap/models/hexagon.js +0 -83
  86. package/es/heatmap/models/index.d.ts +0 -5
  87. package/es/heatmap/models/index.js +0 -12
  88. package/es/heatmap/shaders/grid/grid_frag.glsl +0 -9
  89. package/es/heatmap/shaders/grid/grid_vert.glsl +0 -30
  90. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +0 -17
  91. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +0 -34
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +0 -23
  93. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +0 -59
  94. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +0 -40
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +0 -17
  96. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +0 -36
  97. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +0 -21
  98. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +0 -8
  99. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +0 -30
  100. package/es/heatmap/triangulation.d.ts +0 -5
  101. package/es/heatmap/triangulation.js +0 -33
  102. package/es/image/index.d.ts +0 -9
  103. package/es/image/index.js +0 -28
  104. package/es/image/models/image.d.ts +0 -31
  105. package/es/image/models/image.js +0 -113
  106. package/es/image/models/index.d.ts +0 -5
  107. package/es/image/models/index.js +0 -5
  108. package/es/image/shaders/dataImage_frag.glsl +0 -32
  109. package/es/image/shaders/image_frag.glsl +0 -38
  110. package/es/image/shaders/image_vert.glsl +0 -20
  111. package/es/index.d.ts +0 -18
  112. package/es/index.js +0 -18
  113. package/es/line/index.d.ts +0 -36
  114. package/es/line/index.js +0 -90
  115. package/es/line/models/arc.d.ts +0 -40
  116. package/es/line/models/arc.js +0 -279
  117. package/es/line/models/arc_3d.d.ts +0 -40
  118. package/es/line/models/arc_3d.js +0 -269
  119. package/es/line/models/flow.d.ts +0 -31
  120. package/es/line/models/flow.js +0 -140
  121. package/es/line/models/great_circle.d.ts +0 -34
  122. package/es/line/models/great_circle.js +0 -240
  123. package/es/line/models/index.d.ts +0 -5
  124. package/es/line/models/index.js +0 -18
  125. package/es/line/models/line.d.ts +0 -44
  126. package/es/line/models/line.js +0 -273
  127. package/es/line/models/simple_line.d.ts +0 -33
  128. package/es/line/models/simple_line.js +0 -118
  129. package/es/line/models/wall.d.ts +0 -34
  130. package/es/line/models/wall.js +0 -223
  131. package/es/line/shaders/arc/line_arc_frag.glsl +0 -92
  132. package/es/line/shaders/arc/line_arc_vert.glsl +0 -156
  133. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +0 -108
  134. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +0 -177
  135. package/es/line/shaders/flow/flow_line_frag.glsl +0 -13
  136. package/es/line/shaders/flow/flow_line_vert.glsl +0 -76
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +0 -99
  138. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +0 -165
  139. package/es/line/shaders/line/line_frag.glsl +0 -122
  140. package/es/line/shaders/line/line_vert.glsl +0 -101
  141. package/es/line/shaders/simple/simpleline_frag.glsl +0 -30
  142. package/es/line/shaders/simple/simpleline_vert.glsl +0 -45
  143. package/es/line/shaders/wall/wall_frag.glsl +0 -94
  144. package/es/line/shaders/wall/wall_vert.glsl +0 -90
  145. package/es/mask/index.d.ts +0 -16
  146. package/es/mask/index.js +0 -21
  147. package/es/mask/models/fill.d.ts +0 -18
  148. package/es/mask/models/fill.js +0 -61
  149. package/es/mask/models/index.d.ts +0 -5
  150. package/es/mask/models/index.js +0 -5
  151. package/es/mask/shaders/mask_vert.glsl +0 -14
  152. package/es/plugins/DataMappingPlugin.d.ts +0 -12
  153. package/es/plugins/DataMappingPlugin.js +0 -226
  154. package/es/plugins/DataSourcePlugin.d.ts +0 -6
  155. package/es/plugins/DataSourcePlugin.js +0 -75
  156. package/es/plugins/FeatureScalePlugin.d.ts +0 -20
  157. package/es/plugins/FeatureScalePlugin.js +0 -295
  158. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -4
  159. package/es/plugins/LayerAnimateStylePlugin.js +0 -14
  160. package/es/plugins/LayerMaskPlugin.d.ts +0 -7
  161. package/es/plugins/LayerMaskPlugin.js +0 -19
  162. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  163. package/es/plugins/LayerModelPlugin.js +0 -60
  164. package/es/plugins/LayerStylePlugin.d.ts +0 -7
  165. package/es/plugins/LayerStylePlugin.js +0 -18
  166. package/es/plugins/LightingPlugin.d.ts +0 -35
  167. package/es/plugins/LightingPlugin.js +0 -84
  168. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -22
  169. package/es/plugins/MultiPassRendererPlugin.js +0 -52
  170. package/es/plugins/PixelPickingPlugin.d.ts +0 -11
  171. package/es/plugins/PixelPickingPlugin.js +0 -146
  172. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -10
  173. package/es/plugins/RegisterStyleAttributePlugin.js +0 -72
  174. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  175. package/es/plugins/ShaderUniformPlugin.js +0 -196
  176. package/es/plugins/UpdateModelPlugin.d.ts +0 -7
  177. package/es/plugins/UpdateModelPlugin.js +0 -20
  178. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -9
  179. package/es/plugins/UpdateStyleAttributePlugin.js +0 -54
  180. package/es/plugins/index.d.ts +0 -15
  181. package/es/plugins/index.js +0 -18
  182. package/es/point/index.d.ts +0 -35
  183. package/es/point/index.js +0 -153
  184. package/es/point/models/billboard_point.d.ts +0 -35
  185. package/es/point/models/billboard_point.js +0 -95
  186. package/es/point/models/earthExtrude.d.ts +0 -32
  187. package/es/point/models/earthExtrude.js +0 -199
  188. package/es/point/models/earthFill.d.ts +0 -31
  189. package/es/point/models/earthFill.js +0 -158
  190. package/es/point/models/extrude.d.ts +0 -32
  191. package/es/point/models/extrude.js +0 -195
  192. package/es/point/models/fill.d.ts +0 -47
  193. package/es/point/models/fill.js +0 -180
  194. package/es/point/models/fillImage.d.ts +0 -42
  195. package/es/point/models/fillImage.js +0 -189
  196. package/es/point/models/image.d.ts +0 -48
  197. package/es/point/models/image.js +0 -293
  198. package/es/point/models/index.d.ts +0 -5
  199. package/es/point/models/index.js +0 -24
  200. package/es/point/models/normal.d.ts +0 -36
  201. package/es/point/models/normal.js +0 -89
  202. package/es/point/models/radar.d.ts +0 -37
  203. package/es/point/models/radar.js +0 -115
  204. package/es/point/models/text.d.ts +0 -85
  205. package/es/point/models/text.js +0 -503
  206. package/es/point/shaders/billboard/billboard_point_frag.glsl +0 -48
  207. package/es/point/shaders/billboard/billboard_point_vert.glsl +0 -33
  208. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +0 -36
  209. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +0 -118
  210. package/es/point/shaders/earthFill/earthFill_frag.glsl +0 -79
  211. package/es/point/shaders/earthFill/earthFill_vert.glsl +0 -46
  212. package/es/point/shaders/extrude/extrude_frag.glsl +0 -29
  213. package/es/point/shaders/extrude/extrude_vert.glsl +0 -95
  214. package/es/point/shaders/fill/fill_frag.glsl +0 -97
  215. package/es/point/shaders/fill/fill_vert.glsl +0 -79
  216. package/es/point/shaders/fillImage/fillImage_frag.glsl +0 -23
  217. package/es/point/shaders/fillImage/fillImage_vert.glsl +0 -46
  218. package/es/point/shaders/image/image_frag.glsl +0 -45
  219. package/es/point/shaders/image/image_vert.glsl +0 -47
  220. package/es/point/shaders/normal/normal_frag.glsl +0 -5
  221. package/es/point/shaders/normal/normal_vert.glsl +0 -22
  222. package/es/point/shaders/radar/radar_frag.glsl +0 -52
  223. package/es/point/shaders/radar/radar_vert.glsl +0 -53
  224. package/es/point/shaders/text/text_frag.glsl +0 -47
  225. package/es/point/shaders/text/text_vert.glsl +0 -65
  226. package/es/point/shape/extrude.d.ts +0 -15
  227. package/es/point/shape/extrude.js +0 -48
  228. package/es/polygon/index.d.ts +0 -18
  229. package/es/polygon/index.js +0 -71
  230. package/es/polygon/models/extrude.d.ts +0 -41
  231. package/es/polygon/models/extrude.js +0 -248
  232. package/es/polygon/models/extrusion.d.ts +0 -40
  233. package/es/polygon/models/extrusion.js +0 -137
  234. package/es/polygon/models/fill.d.ts +0 -32
  235. package/es/polygon/models/fill.js +0 -127
  236. package/es/polygon/models/index.d.ts +0 -5
  237. package/es/polygon/models/index.js +0 -26
  238. package/es/polygon/models/ocean.d.ts +0 -37
  239. package/es/polygon/models/ocean.js +0 -172
  240. package/es/polygon/models/water.d.ts +0 -35
  241. package/es/polygon/models/water.js +0 -150
  242. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -24
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -49
  244. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -53
  245. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -74
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -55
  247. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -54
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +0 -8
  249. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +0 -24
  250. package/es/polygon/shaders/fill/fill_frag.glsl +0 -8
  251. package/es/polygon/shaders/fill/fill_linear_frag.glsl +0 -23
  252. package/es/polygon/shaders/fill/fill_linear_vert.glsl +0 -36
  253. package/es/polygon/shaders/fill/fill_vert.glsl +0 -35
  254. package/es/polygon/shaders/ocean/ocean_frag.glsl +0 -277
  255. package/es/polygon/shaders/ocean/ocean_vert.glsl +0 -21
  256. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -78
  257. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -22
  258. package/es/raster/buffers/triangulation.d.ts +0 -6
  259. package/es/raster/buffers/triangulation.js +0 -25
  260. package/es/raster/index.d.ts +0 -11
  261. package/es/raster/index.js +0 -55
  262. package/es/raster/models/index.d.ts +0 -5
  263. package/es/raster/models/index.js +0 -10
  264. package/es/raster/models/raster.d.ts +0 -35
  265. package/es/raster/models/raster.js +0 -156
  266. package/es/raster/models/rasterRgb.d.ts +0 -35
  267. package/es/raster/models/rasterRgb.js +0 -158
  268. package/es/raster/models/rasterTerrainRgb.d.ts +0 -30
  269. package/es/raster/models/rasterTerrainRgb.js +0 -118
  270. package/es/raster/shaders/raster/raster_2d_frag.glsl +0 -37
  271. package/es/raster/shaders/raster/raster_2d_vert.glsl +0 -21
  272. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +0 -30
  273. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +0 -21
  274. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +0 -40
  275. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +0 -19
  276. package/es/shader/minify_frag.glsl +0 -11
  277. package/es/shader/minify_picking_frag.glsl +0 -10
  278. package/es/tile/core/BaseLayer.d.ts +0 -50
  279. package/es/tile/core/BaseLayer.js +0 -256
  280. package/es/tile/core/TileDebugLayer.d.ts +0 -15
  281. package/es/tile/core/TileDebugLayer.js +0 -23
  282. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  283. package/es/tile/interaction/getFeatureData.js +0 -0
  284. package/es/tile/interaction/getRasterData.d.ts +0 -4
  285. package/es/tile/interaction/getRasterData.js +0 -45
  286. package/es/tile/interaction/utils.d.ts +0 -11
  287. package/es/tile/interaction/utils.js +0 -69
  288. package/es/tile/interface.d.ts +0 -29
  289. package/es/tile/interface.js +0 -1
  290. package/es/tile/service/TileLayerService.d.ts +0 -58
  291. package/es/tile/service/TileLayerService.js +0 -195
  292. package/es/tile/service/TilePickService.d.ts +0 -26
  293. package/es/tile/service/TilePickService.js +0 -126
  294. package/es/tile/service/TileSourceService.d.ts +0 -7
  295. package/es/tile/service/TileSourceService.js +0 -26
  296. package/es/tile/tile/DebugTile.d.ts +0 -16
  297. package/es/tile/tile/DebugTile.js +0 -47
  298. package/es/tile/tile/ImageTile.d.ts +0 -14
  299. package/es/tile/tile/ImageTile.js +0 -39
  300. package/es/tile/tile/MaskTile.d.ts +0 -18
  301. package/es/tile/tile/MaskTile.js +0 -54
  302. package/es/tile/tile/RasterRGBTile.d.ts +0 -11
  303. package/es/tile/tile/RasterRGBTile.js +0 -47
  304. package/es/tile/tile/RasterTerrainRGBTile.d.ts +0 -14
  305. package/es/tile/tile/RasterTerrainRGBTile.js +0 -39
  306. package/es/tile/tile/RasterTile.d.ts +0 -18
  307. package/es/tile/tile/RasterTile.js +0 -81
  308. package/es/tile/tile/Tile.d.ts +0 -112
  309. package/es/tile/tile/Tile.js +0 -166
  310. package/es/tile/tile/VectorTile.d.ts +0 -26
  311. package/es/tile/tile/VectorTile.js +0 -87
  312. package/es/tile/tile/index.d.ts +0 -12
  313. package/es/tile/tile/index.js +0 -44
  314. package/es/tile/tile/util.d.ts +0 -5
  315. package/es/tile/tile/util.js +0 -18
  316. package/es/tile/utils/constants.d.ts +0 -1
  317. package/es/tile/utils/constants.js +0 -8
  318. package/es/tile/utils/utils.d.ts +0 -8
  319. package/es/tile/utils/utils.js +0 -11
  320. package/es/utils/blend.d.ts +0 -2
  321. package/es/utils/blend.js +0 -57
  322. package/es/utils/collision-index.d.ts +0 -47
  323. package/es/utils/collision-index.js +0 -87
  324. package/es/utils/extrude_polyline.d.ts +0 -53
  325. package/es/utils/extrude_polyline.js +0 -319
  326. package/es/utils/grid-index.d.ts +0 -28
  327. package/es/utils/grid-index.js +0 -128
  328. package/es/utils/identityScale.d.ts +0 -8
  329. package/es/utils/identityScale.js +0 -26
  330. package/es/utils/load-image.d.ts +0 -1
  331. package/es/utils/load-image.js +0 -22
  332. package/es/utils/multiPassRender.d.ts +0 -16
  333. package/es/utils/multiPassRender.js +0 -37
  334. package/es/utils/polylineNormal.d.ts +0 -9
  335. package/es/utils/polylineNormal.js +0 -182
  336. package/es/utils/rampcolor_legend.d.ts +0 -6
  337. package/es/utils/rampcolor_legend.js +0 -12
  338. package/es/utils/scale.d.ts +0 -87
  339. package/es/utils/scale.js +0 -595
  340. package/es/utils/simpleLine.d.ts +0 -23
  341. package/es/utils/simpleLine.js +0 -76
  342. package/es/utils/stencil.d.ts +0 -7
  343. package/es/utils/stencil.js +0 -49
  344. package/es/utils/symbol-layout.d.ts +0 -43
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  692. package/lib/utils/polylineNormal.d.ts +0 -9
  693. package/lib/utils/polylineNormal.js +0 -191
  694. package/lib/utils/rampcolor_legend.d.ts +0 -6
  695. package/lib/utils/rampcolor_legend.js +0 -18
  696. package/lib/utils/scale.d.ts +0 -87
  697. package/lib/utils/scale.js +0 -610
  698. package/lib/utils/simpleLine.d.ts +0 -23
  699. package/lib/utils/simpleLine.js +0 -85
  700. package/lib/utils/stencil.d.ts +0 -7
  701. package/lib/utils/stencil.js +0 -56
  702. package/lib/utils/symbol-layout.d.ts +0 -43
  703. package/lib/utils/symbol-layout.js +0 -258
  704. package/lib/wind/index.d.ts +0 -11
  705. package/lib/wind/index.js +0 -42
  706. package/lib/wind/models/index.d.ts +0 -5
  707. package/lib/wind/models/index.js +0 -12
  708. package/lib/wind/models/utils.d.ts +0 -19
  709. package/lib/wind/models/utils.js +0 -229
  710. package/lib/wind/models/wind.d.ts +0 -38
  711. package/lib/wind/models/wind.js +0 -248
  712. package/lib/wind/models/windRender.d.ts +0 -104
  713. package/lib/wind/models/windRender.js +0 -343
  714. package/lib/wind/models/windShader.d.ts +0 -12
  715. package/lib/wind/models/windShader.js +0 -157
  716. package/lib/wind/shaders/wind_frag.glsl +0 -9
  717. package/lib/wind/shaders/wind_vert.glsl +0 -14
@@ -1,180 +0,0 @@
1
- import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
- import { AttributeType, gl } from '@antv/l7-core';
3
- import BaseModel from "../../core/BaseModel";
4
- import { PointFillTriangulation } from "../../core/triangulation";
5
- /* babel-plugin-inline-import '../shaders/fill/fill_frag.glsl' */
6
- const pointFillFrag = "layout(std140) uniform commonUniforms {\n vec3 u_blur_height_fixed;\n float u_stroke_width;\n float u_additive;\n float u_stroke_opacity;\n float u_size_unit;\n float u_time;\n vec4 u_animate;\n};\n\nin vec4 v_color;\nin vec4 v_stroke;\nin vec4 v_data;\nin float v_radius;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + u_stroke_width);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.0));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(antialiasblur, 0.0, inner_df);\n\n float PI = 3.14159;\n float N_RINGS = 3.0;\n float FREQ = 1.0;\n\n if (u_stroke_width < 0.01) {\n outputColor = v_color;\n } else {\n outputColor = mix(v_color, v_stroke * u_stroke_opacity, color_t);\n }\n float intensity = 1.0;\n if (u_time != -1.0) {\n //wave\u76F8\u5173\u903B\u8F91\n float d = length(v_data.xy);\n if (d > 0.5) {\n discard;\n }\n intensity =\n clamp(cos(d * PI), 0.0, 1.0) *\n clamp(cos(2.0 * PI * (d * 2.0 * u_animate.z - u_animate.y * u_time)), 0.0, 1.0);\n }\n\n if (u_additive > 0.0) {\n outputColor *= opacity_t;\n outputColor *= intensity; //wave\n outputColor = filterColorAlpha(outputColor, outputColor.a);\n } else {\n outputColor.a *= opacity_t;\n outputColor.a *= intensity; //wave\n outputColor = filterColor(outputColor);\n }\n // \u4F5C\u4E3A mask \u6A21\u677F\u65F6\u9700\u8981\u4E22\u5F03\u900F\u660E\u7684\u50CF\u7D20\n if (outputColor.a < 0.01) {\n discard;\n }\n}\n";
7
- /* babel-plugin-inline-import '../shaders/fill/fill_vert.glsl' */
8
- const pointFillVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_SHAPE) in float a_Shape;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\n\nlayout(std140) uniform commonUniforms {\n vec3 u_blur_height_fixed;\n float u_stroke_width;\n float u_additive;\n float u_stroke_opacity;\n float u_size_unit;\n float u_time;\n vec4 u_animate;\n};\n\nout vec4 v_color;\nout vec4 v_stroke;\nout vec4 v_data;\nout float v_radius;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n // \u900F\u660E\u5EA6\u8BA1\u7B97\n v_stroke = stroke;\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n * u_meter2coord \u5728\u7B49\u9762\u79EF\u5927\u5C0F\u7684\u65F6\u5019\u8BBE\u7F6E\u5355\u4F4D\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n\n\n // unpack color(vec2)\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n\n if(u_size_unit == 1.0) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur_height_fixed.x);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + u_offsets);\n\n offset = project_pixel(offset);\n offset = rotate_matrix(offset,rotation);\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0), a_Position64Low);\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n float raisingHeight = u_blur_height_fixed.y;\n\n if(u_blur_height_fixed.z < 1.0) { // false\n raisingHeight = project_pixel(u_blur_height_fixed.y);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_blur_height_fixed.y * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
9
- import { SizeUnitType } from "../../core/interface";
10
- export default class FillModel extends BaseModel {
11
- get attributeLocation() {
12
- return Object.assign(super.attributeLocation, {
13
- MAX: super.attributeLocation.MAX,
14
- SIZE: 9,
15
- SHAPE: 10,
16
- EXTRUDE: 11
17
- });
18
- }
19
- getCommonUniformsInfo() {
20
- const {
21
- strokeOpacity = 1,
22
- strokeWidth = 0,
23
- blend,
24
- blur = 0,
25
- raisingHeight = 0,
26
- heightfixed = false,
27
- unit = 'pixel'
28
- } = this.layer.getLayerConfig();
29
- let u_time = this.getAnimateUniforms().u_time;
30
- if (isNaN(u_time)) {
31
- u_time = -1.0;
32
- }
33
- const commonOptions = {
34
- u_blur_height_fixed: [blur, Number(raisingHeight), Number(heightfixed)],
35
- u_stroke_width: strokeWidth,
36
- u_additive: blend === 'additive' ? 1.0 : 0.0,
37
- u_stroke_opacity: strokeOpacity,
38
- u_size_unit: SizeUnitType[unit],
39
- u_time,
40
- u_animate: this.getAnimateUniforms().u_animate
41
- };
42
- const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
43
- return commonBufferInfo;
44
- }
45
- getAnimateUniforms() {
46
- const {
47
- animateOption = {
48
- enable: false
49
- }
50
- } = this.layer.getLayerConfig();
51
- return {
52
- u_animate: this.animateOption2Array(animateOption),
53
- u_time: animateOption.enable ? this.layer.getLayerAnimateTime() : -1.0
54
- };
55
- }
56
- getAttribute() {
57
- return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), PointFillTriangulation);
58
- }
59
- initModels() {
60
- var _this = this;
61
- return _asyncToGenerator(function* () {
62
- return _this.buildModels();
63
- })();
64
- }
65
- buildModels() {
66
- var _this2 = this;
67
- return _asyncToGenerator(function* () {
68
- const {
69
- frag,
70
- vert,
71
- type
72
- } = _this2.getShaders();
73
- _this2.layer.triangulation = PointFillTriangulation;
74
- _this2.initUniformsBuffer();
75
- const model = yield _this2.layer.buildLayerModel({
76
- moduleName: type,
77
- vertexShader: vert,
78
- fragmentShader: frag,
79
- defines: _this2.getDefines(),
80
- inject: _this2.getInject(),
81
- triangulation: PointFillTriangulation,
82
- depth: {
83
- enable: false
84
- }
85
- });
86
- return [model];
87
- })();
88
- }
89
-
90
- /**
91
- * 根据 animateOption 的值返回对应的 shader 代码
92
- * @returns
93
- */
94
- getShaders() {
95
- return {
96
- frag: pointFillFrag,
97
- vert: pointFillVert,
98
- type: 'pointFill'
99
- };
100
- }
101
-
102
- // overwrite baseModel func
103
- animateOption2Array(option) {
104
- return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];
105
- }
106
- registerBuiltinAttributes() {
107
- // 注册 Style 参与数据映射的内置属性
108
- const shape2d = this.layer.getLayerConfig().shape2d;
109
-
110
- // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
111
- this.registerPosition64LowAttribute();
112
- this.styleAttributeService.registerStyleAttribute({
113
- name: 'extrude',
114
- type: AttributeType.Attribute,
115
- descriptor: {
116
- name: 'a_Extrude',
117
- shaderLocation: this.attributeLocation.EXTRUDE,
118
- buffer: {
119
- // give the WebGL driver a hint that this buffer may change
120
- usage: gl.DYNAMIC_DRAW,
121
- data: [],
122
- type: gl.FLOAT
123
- },
124
- size: 3,
125
- update: (feature, featureIdx, vertex, attributeIdx) => {
126
- const extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
127
- const extrudeIndex = attributeIdx % 4 * 3;
128
- return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
129
- }
130
- }
131
- });
132
-
133
- // point layer size;
134
- this.styleAttributeService.registerStyleAttribute({
135
- name: 'size',
136
- type: AttributeType.Attribute,
137
- descriptor: {
138
- name: 'a_Size',
139
- shaderLocation: this.attributeLocation.SIZE,
140
- buffer: {
141
- // give the WebGL driver a hint that this buffer may change
142
- usage: gl.DYNAMIC_DRAW,
143
- data: [],
144
- type: gl.FLOAT
145
- },
146
- size: 1,
147
- update: feature => {
148
- const {
149
- size = 5
150
- } = feature;
151
- return Array.isArray(size) ? [size[0]] : [size];
152
- }
153
- }
154
- });
155
-
156
- // point layer shape;
157
- this.styleAttributeService.registerStyleAttribute({
158
- name: 'shape',
159
- type: AttributeType.Attribute,
160
- descriptor: {
161
- name: 'a_Shape',
162
- shaderLocation: this.attributeLocation.SHAPE,
163
- buffer: {
164
- // give the WebGL driver a hint that this buffer may change
165
- usage: gl.DYNAMIC_DRAW,
166
- data: [],
167
- type: gl.FLOAT
168
- },
169
- size: 1,
170
- update: feature => {
171
- const {
172
- shape = 2
173
- } = feature;
174
- const shapeIndex = shape2d.indexOf(shape);
175
- return [shapeIndex];
176
- }
177
- }
178
- });
179
- }
180
- }
@@ -1,42 +0,0 @@
1
- import type { IAttribute, IElements, IModel } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class FillImageModel extends BaseModel {
4
- protected get attributeLocation(): {
5
- readonly POSITION: 0;
6
- readonly POSITION_64LOW: 1;
7
- readonly COLOR: 2;
8
- readonly PICKING_COLOR: 3;
9
- readonly STROKE: 4;
10
- readonly OPACITY: 5;
11
- readonly OFFSETS: 6;
12
- readonly ROTATION: 7;
13
- readonly MAX: 8;
14
- } & Record<string, number> & {
15
- MAX: 8;
16
- SIZE: number;
17
- EXTRUDE: number;
18
- UV: number;
19
- };
20
- private meter2coord;
21
- private texture;
22
- private isMeter;
23
- private radian;
24
- protected getCommonUniformsInfo(): {
25
- uniformsArray: number[];
26
- uniformsLength: number;
27
- uniformsOption: {
28
- [key: string]: any;
29
- };
30
- };
31
- getAttribute(): {
32
- attributes: {
33
- [attributeName: string]: IAttribute;
34
- };
35
- elements: IElements;
36
- };
37
- initModels(): Promise<IModel[]>;
38
- buildModels(): Promise<IModel[]>;
39
- clearModels(): void;
40
- protected registerBuiltinAttributes(): void;
41
- private updateTexture;
42
- }
@@ -1,189 +0,0 @@
1
- import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
- import { AttributeType, gl } from '@antv/l7-core';
4
- import BaseModel from "../../core/BaseModel";
5
- import { SizeUnitType } from "../../core/interface";
6
- import { PointFillTriangulation } from "../../core/triangulation";
7
- /* babel-plugin-inline-import '../shaders/fillImage/fillImage_frag.glsl' */
8
- const pointFillFrag = "in vec2 v_uv;// \u672C\u8EAB\u7684 uv \u5750\u6807\nin vec2 v_Iconuv;\nin float v_opacity;\nout vec4 outputColor;\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniform {\n vec2 u_textSize;\n float u_heightfixed: 0.0;\n float u_raisingHeight: 0.0;\n float u_size_unit;\n};\n\n#pragma include \"scene_uniforms\"\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;\n outputColor = texture(SAMPLER_2D(u_texture), pos);\n outputColor.a *= v_opacity;\n outputColor = filterColor(outputColor);\n}\n";
9
- /* babel-plugin-inline-import '../shaders/fillImage/fillImage_vert.glsl' */
10
- const pointFillVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniform {\n vec2 u_textSize;\n float u_heightfixed;\n float u_raisingHeight;\n float u_size_unit;\n};\n\nout vec2 v_uv;\nout vec2 v_Iconuv;\nout float v_opacity;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n v_uv = (a_Extrude.xy + 1.0) / 2.0;\n v_uv.x = 1.0 - v_uv.x;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n v_opacity = opacity;\n float newSize = a_Size;\n if (u_size_unit == 1.0) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n\n // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec2 offset = extrude.xy * newSize + offsets;\n\n offset = rotate_matrix(offset, rotation);\n\n offset = project_pixel(offset);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0), a_Position64Low);\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
11
- export default class FillImageModel extends BaseModel {
12
- constructor(...args) {
13
- super(...args);
14
- _defineProperty(this, "meter2coord", 1);
15
- _defineProperty(this, "texture", void 0);
16
- _defineProperty(this, "isMeter", false);
17
- _defineProperty(this, "radian", 0);
18
- _defineProperty(this, "updateTexture", () => {
19
- const {
20
- createTexture2D
21
- } = this.rendererService;
22
- if (this.texture) {
23
- this.texture.update({
24
- data: this.iconService.getCanvas(),
25
- mag: 'linear',
26
- min: 'linear mipmap nearest',
27
- mipmap: true
28
- });
29
- // 更新完纹理后在更新的图层的时候需要更新所有的图层
30
- this.layerService.throttleRenderLayers();
31
- return;
32
- }
33
- this.texture = createTexture2D({
34
- data: this.iconService.getCanvas(),
35
- mag: gl.LINEAR,
36
- min: gl.LINEAR_MIPMAP_LINEAR,
37
- premultiplyAlpha: false,
38
- width: 1024,
39
- height: this.iconService.canvasHeight || 128,
40
- mipmap: true
41
- });
42
- this.textures = [this.texture];
43
- });
44
- }
45
- get attributeLocation() {
46
- return Object.assign(super.attributeLocation, {
47
- MAX: super.attributeLocation.MAX,
48
- SIZE: 9,
49
- EXTRUDE: 10,
50
- UV: 11
51
- });
52
- }
53
- // 旋转的弧度
54
- getCommonUniformsInfo() {
55
- const {
56
- raisingHeight = 0.0,
57
- heightfixed = false,
58
- unit = 'pixel'
59
- } = this.layer.getLayerConfig();
60
- if (this.rendererService.getDirty()) {
61
- var _this$texture;
62
- (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
63
- }
64
- const commonOptions = {
65
- u_textSize: [1024, this.iconService.canvasHeight || 128],
66
- u_heightfixed: Number(heightfixed),
67
- u_raisingHeight: Number(raisingHeight),
68
- u_size_unit: SizeUnitType[unit]
69
- }; //2+1+1+1
70
- const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
71
- return commonBufferInfo;
72
- }
73
- getAttribute() {
74
- return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), PointFillTriangulation);
75
- }
76
- initModels() {
77
- var _this = this;
78
- return _asyncToGenerator(function* () {
79
- _this.iconService.on('imageUpdate', _this.updateTexture);
80
- _this.updateTexture();
81
- return _this.buildModels();
82
- })();
83
- }
84
- buildModels() {
85
- var _this2 = this;
86
- return _asyncToGenerator(function* () {
87
- _this2.initUniformsBuffer();
88
- const model = yield _this2.layer.buildLayerModel({
89
- moduleName: 'pointFillImage',
90
- vertexShader: pointFillVert,
91
- fragmentShader: pointFillFrag,
92
- triangulation: PointFillTriangulation,
93
- depth: {
94
- enable: false
95
- },
96
- defines: _this2.getDefines(),
97
- inject: _this2.getInject(),
98
- cull: {
99
- enable: true,
100
- face: gl.FRONT
101
- }
102
- });
103
- return [model];
104
- })();
105
- }
106
- clearModels() {
107
- var _this$texture2;
108
- this.iconService.off('imageUpdate', this.updateTexture);
109
- (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
110
- }
111
-
112
- // overwrite baseModel func
113
- registerBuiltinAttributes() {
114
- // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
115
- this.registerPosition64LowAttribute();
116
- this.styleAttributeService.registerStyleAttribute({
117
- name: 'uv',
118
- type: AttributeType.Attribute,
119
- descriptor: {
120
- name: 'a_Uv',
121
- shaderLocation: this.attributeLocation.UV,
122
- buffer: {
123
- // give the WebGL driver a hint that this buffer may change
124
- usage: gl.DYNAMIC_DRAW,
125
- data: [],
126
- type: gl.FLOAT
127
- },
128
- size: 2,
129
- update: feature => {
130
- const iconMap = this.iconService.getIconMap();
131
- const {
132
- shape
133
- } = feature;
134
- const {
135
- x,
136
- y
137
- } = iconMap[shape] || {
138
- x: -64,
139
- y: -64
140
- };
141
- return [x, y];
142
- }
143
- }
144
- });
145
- this.styleAttributeService.registerStyleAttribute({
146
- name: 'extrude',
147
- type: AttributeType.Attribute,
148
- descriptor: {
149
- name: 'a_Extrude',
150
- shaderLocation: this.attributeLocation.EXTRUDE,
151
- buffer: {
152
- // give the WebGL driver a hint that this buffer may change
153
- usage: gl.DYNAMIC_DRAW,
154
- data: [],
155
- type: gl.FLOAT
156
- },
157
- size: 3,
158
- update: (feature, featureIdx, vertex, attributeIdx) => {
159
- const extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
160
- const extrudeIndex = attributeIdx % 4 * 3;
161
- return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
162
- }
163
- }
164
- });
165
-
166
- // point layer size;
167
- this.styleAttributeService.registerStyleAttribute({
168
- name: 'size',
169
- type: AttributeType.Attribute,
170
- descriptor: {
171
- name: 'a_Size',
172
- shaderLocation: this.attributeLocation.SIZE,
173
- buffer: {
174
- // give the WebGL driver a hint that this buffer may change
175
- usage: gl.DYNAMIC_DRAW,
176
- data: [],
177
- type: gl.FLOAT
178
- },
179
- size: 1,
180
- update: feature => {
181
- const {
182
- size = 5
183
- } = feature;
184
- return Array.isArray(size) ? [size[0]] : [size];
185
- }
186
- }
187
- });
188
- }
189
- }
@@ -1,48 +0,0 @@
1
- import type { IModel, IModelUniform } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class ImageModel extends BaseModel {
4
- protected get attributeLocation(): {
5
- readonly POSITION: 0;
6
- readonly POSITION_64LOW: 1;
7
- readonly COLOR: 2;
8
- readonly PICKING_COLOR: 3;
9
- readonly STROKE: 4;
10
- readonly OPACITY: 5;
11
- readonly OFFSETS: 6;
12
- readonly ROTATION: 7;
13
- readonly MAX: 8;
14
- } & Record<string, number> & {
15
- MAX: 8;
16
- SIZE: number;
17
- UV: number;
18
- };
19
- private texture;
20
- imageFilterMap: {
21
- [key: number]: boolean;
22
- } | null;
23
- private currentZoom;
24
- private extent;
25
- private preAllowOverlap;
26
- getUninforms(): IModelUniform;
27
- protected getCommonUniformsInfo(): {
28
- uniformsArray: number[];
29
- uniformsLength: number;
30
- uniformsOption: {
31
- [key: string]: any;
32
- };
33
- };
34
- initModels(): Promise<IModel[]>;
35
- buildModels(): Promise<IModel[]>;
36
- needUpdate(): Promise<boolean>;
37
- clearModels(): void;
38
- protected registerBuiltinAttributes(): void;
39
- /**
40
- * 图标碰撞避让:遍历所有 feature,在屏幕空间做 AABB 碰撞检测,
41
- * 将通过检测的 feature id 写入 imageFilterMap。
42
- * PointImageTriangulation 绑定 this 后,会跳过不在 map 中的 feature。
43
- */
44
- private filterImages;
45
- private imageExtent;
46
- private reBuildModel;
47
- private updateTexture;
48
- }