@antv/l7-layers 2.25.6 → 2.25.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +6 -6
- package/es/canvas/index.d.ts +0 -18
- package/es/canvas/index.js +0 -70
- package/es/canvas/models/canvas.d.ts +0 -23
- package/es/canvas/models/canvas.js +0 -141
- package/es/canvas/models/constants.d.ts +0 -2
- package/es/canvas/models/constants.js +0 -6
- package/es/canvas/models/index.d.ts +0 -2
- package/es/canvas/models/index.js +0 -2
- package/es/citybuilding/building.d.ts +0 -7
- package/es/citybuilding/building.js +0 -25
- package/es/citybuilding/models/build.d.ts +0 -33
- package/es/citybuilding/models/build.js +0 -160
- package/es/citybuilding/shaders/build_frag.glsl +0 -123
- package/es/citybuilding/shaders/build_vert.glsl +0 -58
- package/es/core/BaseLayer.d.ts +0 -265
- package/es/core/BaseLayer.js +0 -1310
- package/es/core/BaseModel.d.ts +0 -95
- package/es/core/BaseModel.js +0 -367
- package/es/core/CommonStyleAttribute.d.ts +0 -16
- package/es/core/CommonStyleAttribute.js +0 -114
- package/es/core/LayerPickService.d.ts +0 -12
- package/es/core/LayerPickService.js +0 -102
- package/es/core/TextureService.d.ts +0 -15
- package/es/core/TextureService.js +0 -65
- package/es/core/constant.d.ts +0 -6
- package/es/core/constant.js +0 -19
- package/es/core/interface.d.ts +0 -284
- package/es/core/interface.js +0 -32
- package/es/core/line_trangluation.d.ts +0 -19
- package/es/core/line_trangluation.js +0 -86
- package/es/core/schema.d.ts +0 -27
- package/es/core/schema.js +0 -25
- package/es/core/shape/Path.d.ts +0 -40
- package/es/core/shape/Path.js +0 -69
- package/es/core/shape/arrow.d.ts +0 -25
- package/es/core/shape/arrow.js +0 -144
- package/es/core/shape/extrude.d.ts +0 -17
- package/es/core/shape/extrude.js +0 -133
- package/es/core/triangulation.d.ts +0 -136
- package/es/core/triangulation.js +0 -601
- package/es/core/utils.d.ts +0 -5
- package/es/core/utils.js +0 -36
- package/es/earth/index.d.ts +0 -22
- package/es/earth/index.js +0 -54
- package/es/earth/models/atmosphere.d.ts +0 -30
- package/es/earth/models/atmosphere.js +0 -116
- package/es/earth/models/base.d.ts +0 -37
- package/es/earth/models/base.js +0 -172
- package/es/earth/models/bloomsphere.d.ts +0 -30
- package/es/earth/models/bloomsphere.js +0 -115
- package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +0 -17
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +0 -24
- package/es/earth/shaders/base/base_frag.glsl +0 -11
- package/es/earth/shaders/base/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +0 -20
- package/es/earth/utils.d.ts +0 -26
- package/es/earth/utils.js +0 -99
- package/es/geometry/index.d.ts +0 -22
- package/es/geometry/index.js +0 -53
- package/es/geometry/models/billboard.d.ts +0 -39
- package/es/geometry/models/billboard.js +0 -175
- package/es/geometry/models/index.d.ts +0 -5
- package/es/geometry/models/index.js +0 -9
- package/es/geometry/models/plane.d.ts +0 -58
- package/es/geometry/models/plane.js +0 -308
- package/es/geometry/models/sprite.d.ts +0 -48
- package/es/geometry/models/sprite.js +0 -225
- package/es/geometry/shaders/billboard_frag.glsl +0 -18
- package/es/geometry/shaders/billboard_vert.glsl +0 -43
- package/es/geometry/shaders/plane_frag.glsl +0 -23
- package/es/geometry/shaders/plane_vert.glsl +0 -31
- package/es/geometry/shaders/sprite_frag.glsl +0 -23
- package/es/geometry/shaders/sprite_vert.glsl +0 -21
- package/es/heatmap/index.d.ts +0 -13
- package/es/heatmap/index.js +0 -87
- package/es/heatmap/models/grid.d.ts +0 -29
- package/es/heatmap/models/grid.js +0 -83
- package/es/heatmap/models/grid3d.d.ts +0 -31
- package/es/heatmap/models/grid3d.js +0 -122
- package/es/heatmap/models/heatmap.d.ts +0 -46
- package/es/heatmap/models/heatmap.js +0 -447
- package/es/heatmap/models/hexagon.d.ts +0 -29
- package/es/heatmap/models/hexagon.js +0 -83
- package/es/heatmap/models/index.d.ts +0 -5
- package/es/heatmap/models/index.js +0 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +0 -9
- package/es/heatmap/shaders/grid/grid_vert.glsl +0 -30
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +0 -17
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +0 -34
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +0 -23
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +0 -59
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +0 -40
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +0 -17
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +0 -36
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +0 -21
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +0 -8
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +0 -30
- package/es/heatmap/triangulation.d.ts +0 -5
- package/es/heatmap/triangulation.js +0 -33
- package/es/image/index.d.ts +0 -9
- package/es/image/index.js +0 -28
- package/es/image/models/image.d.ts +0 -31
- package/es/image/models/image.js +0 -113
- package/es/image/models/index.d.ts +0 -5
- package/es/image/models/index.js +0 -5
- package/es/image/shaders/dataImage_frag.glsl +0 -32
- package/es/image/shaders/image_frag.glsl +0 -38
- package/es/image/shaders/image_vert.glsl +0 -20
- package/es/index.d.ts +0 -18
- package/es/index.js +0 -18
- package/es/line/index.d.ts +0 -36
- package/es/line/index.js +0 -90
- package/es/line/models/arc.d.ts +0 -40
- package/es/line/models/arc.js +0 -279
- package/es/line/models/arc_3d.d.ts +0 -40
- package/es/line/models/arc_3d.js +0 -269
- package/es/line/models/flow.d.ts +0 -31
- package/es/line/models/flow.js +0 -140
- package/es/line/models/great_circle.d.ts +0 -34
- package/es/line/models/great_circle.js +0 -240
- package/es/line/models/index.d.ts +0 -5
- package/es/line/models/index.js +0 -18
- package/es/line/models/line.d.ts +0 -44
- package/es/line/models/line.js +0 -273
- package/es/line/models/simple_line.d.ts +0 -33
- package/es/line/models/simple_line.js +0 -118
- package/es/line/models/wall.d.ts +0 -34
- package/es/line/models/wall.js +0 -223
- package/es/line/shaders/arc/line_arc_frag.glsl +0 -92
- package/es/line/shaders/arc/line_arc_vert.glsl +0 -156
- package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +0 -108
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +0 -177
- package/es/line/shaders/flow/flow_line_frag.glsl +0 -13
- package/es/line/shaders/flow/flow_line_vert.glsl +0 -76
- package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +0 -99
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +0 -165
- package/es/line/shaders/line/line_frag.glsl +0 -122
- package/es/line/shaders/line/line_vert.glsl +0 -101
- package/es/line/shaders/simple/simpleline_frag.glsl +0 -30
- package/es/line/shaders/simple/simpleline_vert.glsl +0 -45
- package/es/line/shaders/wall/wall_frag.glsl +0 -94
- package/es/line/shaders/wall/wall_vert.glsl +0 -90
- package/es/mask/index.d.ts +0 -16
- package/es/mask/index.js +0 -21
- package/es/mask/models/fill.d.ts +0 -18
- package/es/mask/models/fill.js +0 -61
- package/es/mask/models/index.d.ts +0 -5
- package/es/mask/models/index.js +0 -5
- package/es/mask/shaders/mask_vert.glsl +0 -14
- package/es/plugins/DataMappingPlugin.d.ts +0 -12
- package/es/plugins/DataMappingPlugin.js +0 -226
- package/es/plugins/DataSourcePlugin.d.ts +0 -6
- package/es/plugins/DataSourcePlugin.js +0 -75
- package/es/plugins/FeatureScalePlugin.d.ts +0 -20
- package/es/plugins/FeatureScalePlugin.js +0 -295
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -4
- package/es/plugins/LayerAnimateStylePlugin.js +0 -14
- package/es/plugins/LayerMaskPlugin.d.ts +0 -7
- package/es/plugins/LayerMaskPlugin.js +0 -19
- package/es/plugins/LayerModelPlugin.d.ts +0 -10
- package/es/plugins/LayerModelPlugin.js +0 -60
- package/es/plugins/LayerStylePlugin.d.ts +0 -7
- package/es/plugins/LayerStylePlugin.js +0 -18
- package/es/plugins/LightingPlugin.d.ts +0 -35
- package/es/plugins/LightingPlugin.js +0 -84
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -22
- package/es/plugins/MultiPassRendererPlugin.js +0 -52
- package/es/plugins/PixelPickingPlugin.d.ts +0 -11
- package/es/plugins/PixelPickingPlugin.js +0 -146
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -10
- package/es/plugins/RegisterStyleAttributePlugin.js +0 -72
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
- package/es/plugins/ShaderUniformPlugin.js +0 -196
- package/es/plugins/UpdateModelPlugin.d.ts +0 -7
- package/es/plugins/UpdateModelPlugin.js +0 -20
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -9
- package/es/plugins/UpdateStyleAttributePlugin.js +0 -54
- package/es/plugins/index.d.ts +0 -15
- package/es/plugins/index.js +0 -18
- package/es/point/index.d.ts +0 -35
- package/es/point/index.js +0 -153
- package/es/point/models/billboard_point.d.ts +0 -35
- package/es/point/models/billboard_point.js +0 -95
- package/es/point/models/earthExtrude.d.ts +0 -32
- package/es/point/models/earthExtrude.js +0 -199
- package/es/point/models/earthFill.d.ts +0 -31
- package/es/point/models/earthFill.js +0 -158
- package/es/point/models/extrude.d.ts +0 -32
- package/es/point/models/extrude.js +0 -195
- package/es/point/models/fill.d.ts +0 -47
- package/es/point/models/fill.js +0 -180
- package/es/point/models/fillImage.d.ts +0 -42
- package/es/point/models/fillImage.js +0 -189
- package/es/point/models/image.d.ts +0 -48
- package/es/point/models/image.js +0 -293
- package/es/point/models/index.d.ts +0 -5
- package/es/point/models/index.js +0 -24
- package/es/point/models/normal.d.ts +0 -36
- package/es/point/models/normal.js +0 -89
- package/es/point/models/radar.d.ts +0 -37
- package/es/point/models/radar.js +0 -115
- package/es/point/models/text.d.ts +0 -85
- package/es/point/models/text.js +0 -503
- package/es/point/shaders/billboard/billboard_point_frag.glsl +0 -48
- package/es/point/shaders/billboard/billboard_point_vert.glsl +0 -33
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +0 -36
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +0 -118
- package/es/point/shaders/earthFill/earthFill_frag.glsl +0 -79
- package/es/point/shaders/earthFill/earthFill_vert.glsl +0 -46
- package/es/point/shaders/extrude/extrude_frag.glsl +0 -29
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -95
- package/es/point/shaders/fill/fill_frag.glsl +0 -97
- package/es/point/shaders/fill/fill_vert.glsl +0 -79
- package/es/point/shaders/fillImage/fillImage_frag.glsl +0 -23
- package/es/point/shaders/fillImage/fillImage_vert.glsl +0 -46
- package/es/point/shaders/image/image_frag.glsl +0 -45
- package/es/point/shaders/image/image_vert.glsl +0 -47
- package/es/point/shaders/normal/normal_frag.glsl +0 -5
- package/es/point/shaders/normal/normal_vert.glsl +0 -22
- package/es/point/shaders/radar/radar_frag.glsl +0 -52
- package/es/point/shaders/radar/radar_vert.glsl +0 -53
- package/es/point/shaders/text/text_frag.glsl +0 -47
- package/es/point/shaders/text/text_vert.glsl +0 -65
- package/es/point/shape/extrude.d.ts +0 -15
- package/es/point/shape/extrude.js +0 -48
- package/es/polygon/index.d.ts +0 -18
- package/es/polygon/index.js +0 -71
- package/es/polygon/models/extrude.d.ts +0 -41
- package/es/polygon/models/extrude.js +0 -248
- package/es/polygon/models/extrusion.d.ts +0 -40
- package/es/polygon/models/extrusion.js +0 -137
- package/es/polygon/models/fill.d.ts +0 -32
- package/es/polygon/models/fill.js +0 -127
- package/es/polygon/models/index.d.ts +0 -5
- package/es/polygon/models/index.js +0 -26
- package/es/polygon/models/ocean.d.ts +0 -37
- package/es/polygon/models/ocean.js +0 -172
- package/es/polygon/models/water.d.ts +0 -35
- package/es/polygon/models/water.js +0 -150
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -24
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -49
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -53
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -74
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -55
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -54
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +0 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +0 -24
- package/es/polygon/shaders/fill/fill_frag.glsl +0 -8
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +0 -23
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +0 -36
- package/es/polygon/shaders/fill/fill_vert.glsl +0 -35
- package/es/polygon/shaders/ocean/ocean_frag.glsl +0 -277
- package/es/polygon/shaders/ocean/ocean_vert.glsl +0 -21
- package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -78
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -22
- package/es/raster/buffers/triangulation.d.ts +0 -6
- package/es/raster/buffers/triangulation.js +0 -25
- package/es/raster/index.d.ts +0 -11
- package/es/raster/index.js +0 -55
- package/es/raster/models/index.d.ts +0 -5
- package/es/raster/models/index.js +0 -10
- package/es/raster/models/raster.d.ts +0 -35
- package/es/raster/models/raster.js +0 -156
- package/es/raster/models/rasterRgb.d.ts +0 -35
- package/es/raster/models/rasterRgb.js +0 -158
- package/es/raster/models/rasterTerrainRgb.d.ts +0 -30
- package/es/raster/models/rasterTerrainRgb.js +0 -118
- package/es/raster/shaders/raster/raster_2d_frag.glsl +0 -37
- package/es/raster/shaders/raster/raster_2d_vert.glsl +0 -21
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +0 -30
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +0 -21
- package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +0 -40
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +0 -19
- package/es/shader/minify_frag.glsl +0 -11
- package/es/shader/minify_picking_frag.glsl +0 -10
- package/es/tile/core/BaseLayer.d.ts +0 -50
- package/es/tile/core/BaseLayer.js +0 -256
- package/es/tile/core/TileDebugLayer.d.ts +0 -15
- package/es/tile/core/TileDebugLayer.js +0 -23
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +0 -4
- package/es/tile/interaction/getRasterData.js +0 -45
- package/es/tile/interaction/utils.d.ts +0 -11
- package/es/tile/interaction/utils.js +0 -69
- package/es/tile/interface.d.ts +0 -29
- package/es/tile/interface.js +0 -1
- package/es/tile/service/TileLayerService.d.ts +0 -58
- package/es/tile/service/TileLayerService.js +0 -195
- package/es/tile/service/TilePickService.d.ts +0 -26
- package/es/tile/service/TilePickService.js +0 -126
- package/es/tile/service/TileSourceService.d.ts +0 -7
- package/es/tile/service/TileSourceService.js +0 -26
- package/es/tile/tile/DebugTile.d.ts +0 -16
- package/es/tile/tile/DebugTile.js +0 -47
- package/es/tile/tile/ImageTile.d.ts +0 -14
- package/es/tile/tile/ImageTile.js +0 -39
- package/es/tile/tile/MaskTile.d.ts +0 -18
- package/es/tile/tile/MaskTile.js +0 -54
- package/es/tile/tile/RasterRGBTile.d.ts +0 -11
- package/es/tile/tile/RasterRGBTile.js +0 -47
- package/es/tile/tile/RasterTerrainRGBTile.d.ts +0 -14
- package/es/tile/tile/RasterTerrainRGBTile.js +0 -39
- package/es/tile/tile/RasterTile.d.ts +0 -18
- package/es/tile/tile/RasterTile.js +0 -81
- package/es/tile/tile/Tile.d.ts +0 -112
- package/es/tile/tile/Tile.js +0 -166
- package/es/tile/tile/VectorTile.d.ts +0 -26
- package/es/tile/tile/VectorTile.js +0 -87
- package/es/tile/tile/index.d.ts +0 -12
- package/es/tile/tile/index.js +0 -44
- package/es/tile/tile/util.d.ts +0 -5
- package/es/tile/tile/util.js +0 -18
- package/es/tile/utils/constants.d.ts +0 -1
- package/es/tile/utils/constants.js +0 -8
- package/es/tile/utils/utils.d.ts +0 -8
- package/es/tile/utils/utils.js +0 -11
- package/es/utils/blend.d.ts +0 -2
- package/es/utils/blend.js +0 -57
- package/es/utils/collision-index.d.ts +0 -47
- package/es/utils/collision-index.js +0 -87
- package/es/utils/extrude_polyline.d.ts +0 -53
- package/es/utils/extrude_polyline.js +0 -319
- package/es/utils/grid-index.d.ts +0 -28
- package/es/utils/grid-index.js +0 -128
- package/es/utils/identityScale.d.ts +0 -8
- package/es/utils/identityScale.js +0 -26
- package/es/utils/load-image.d.ts +0 -1
- package/es/utils/load-image.js +0 -22
- package/es/utils/multiPassRender.d.ts +0 -16
- package/es/utils/multiPassRender.js +0 -37
- package/es/utils/polylineNormal.d.ts +0 -9
- package/es/utils/polylineNormal.js +0 -182
- package/es/utils/rampcolor_legend.d.ts +0 -6
- package/es/utils/rampcolor_legend.js +0 -12
- package/es/utils/scale.d.ts +0 -87
- package/es/utils/scale.js +0 -595
- package/es/utils/simpleLine.d.ts +0 -23
- package/es/utils/simpleLine.js +0 -76
- package/es/utils/stencil.d.ts +0 -7
- package/es/utils/stencil.js +0 -49
- package/es/utils/symbol-layout.d.ts +0 -43
- package/es/utils/symbol-layout.js +0 -251
- package/es/wind/index.d.ts +0 -11
- package/es/wind/index.js +0 -34
- package/es/wind/models/index.d.ts +0 -5
- package/es/wind/models/index.js +0 -5
- package/es/wind/models/utils.d.ts +0 -19
- package/es/wind/models/utils.js +0 -213
- package/es/wind/models/wind.d.ts +0 -38
- package/es/wind/models/wind.js +0 -240
- package/es/wind/models/windRender.d.ts +0 -104
- package/es/wind/models/windRender.js +0 -333
- package/es/wind/models/windShader.d.ts +0 -12
- package/es/wind/models/windShader.js +0 -151
- package/es/wind/shaders/wind_frag.glsl +0 -9
- package/es/wind/shaders/wind_vert.glsl +0 -14
- package/lib/canvas/index.d.ts +0 -18
- package/lib/canvas/index.js +0 -79
- package/lib/canvas/models/canvas.d.ts +0 -23
- package/lib/canvas/models/canvas.js +0 -149
- package/lib/canvas/models/constants.d.ts +0 -2
- package/lib/canvas/models/constants.js +0 -12
- package/lib/canvas/models/index.d.ts +0 -2
- package/lib/canvas/models/index.js +0 -27
- package/lib/citybuilding/building.d.ts +0 -7
- package/lib/citybuilding/building.js +0 -33
- package/lib/citybuilding/models/build.d.ts +0 -33
- package/lib/citybuilding/models/build.js +0 -168
- package/lib/citybuilding/shaders/build_frag.glsl +0 -123
- package/lib/citybuilding/shaders/build_vert.glsl +0 -58
- package/lib/core/BaseLayer.d.ts +0 -265
- package/lib/core/BaseLayer.js +0 -1317
- package/lib/core/BaseModel.d.ts +0 -95
- package/lib/core/BaseModel.js +0 -375
- package/lib/core/CommonStyleAttribute.d.ts +0 -16
- package/lib/core/CommonStyleAttribute.js +0 -120
- package/lib/core/LayerPickService.d.ts +0 -12
- package/lib/core/LayerPickService.js +0 -110
- package/lib/core/TextureService.d.ts +0 -15
- package/lib/core/TextureService.js +0 -73
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outputColor = v_color;
|
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40
|
-
|
|
41
|
-
if(u_line_type == LineTypeDash) {
|
|
42
|
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float flag = 0.;
|
|
43
|
-
float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
|
|
44
|
-
if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
|
|
45
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flag = 1.;
|
|
46
|
-
}
|
|
47
|
-
outputColor.a *=flag;
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
if(u_animate.x == Animate && u_line_texture != LineTexture) {
|
|
51
|
-
animateSpeed = u_time / u_animate.y;
|
|
52
|
-
float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);
|
|
53
|
-
|
|
54
|
-
alpha = (alpha + u_animate.w -1.0) / u_animate.w;
|
|
55
|
-
// alpha = smoothstep(0., 1., alpha);
|
|
56
|
-
alpha = clamp(alpha, 0.0, 1.0);
|
|
57
|
-
outputColor.a *= alpha;
|
|
58
|
-
|
|
59
|
-
// u_animate
|
|
60
|
-
// x enable
|
|
61
|
-
// y duration
|
|
62
|
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// z interval
|
|
63
|
-
// w trailLength
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture
|
|
67
|
-
// float arcRadio = smoothstep( 0.0, 1.0, (v_segmentIndex / segmentNumber));
|
|
68
|
-
float arcRadio = v_segmentIndex / (segmentNumber - 1.0);
|
|
69
|
-
float count = v_line_data.b; // // 贴图在弧线上重复的数量
|
|
70
|
-
|
|
71
|
-
float time = 0.0;
|
|
72
|
-
if(u_animate.x == Animate) {
|
|
73
|
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time = u_time / u_animate.y;
|
|
74
|
-
}
|
|
75
|
-
float redioCount = arcRadio * count;
|
|
76
|
-
|
|
77
|
-
float u = fract(redioCount - time);
|
|
78
|
-
|
|
79
|
-
float v = v_line_data.a; // 线图层贴图部分的 v 坐标值
|
|
80
|
-
vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
|
|
81
|
-
vec4 pattern = texture(SAMPLER_2D(u_texture), uv);
|
|
82
|
-
|
|
83
|
-
if(u_animate.x == Animate) {
|
|
84
|
-
float currentPlane = floor(redioCount - time);
|
|
85
|
-
float textureStep = floor(count * u_animate.z);
|
|
86
|
-
float a = mod(currentPlane, textureStep);
|
|
87
|
-
if(a < textureStep - 1.0) {
|
|
88
|
-
pattern = vec4(0.0);
|
|
89
|
-
}
|
|
90
|
-
}
|
|
91
|
-
|
|
92
|
-
if(u_textureBlend == 0.0) { // normal
|
|
93
|
-
pattern.a = 0.0;
|
|
94
|
-
outputColor = filterColor(outputColor + pattern);
|
|
95
|
-
} else { // replace
|
|
96
|
-
pattern.a *= v_color.a;
|
|
97
|
-
if(outputColor.a <= 0.0) {
|
|
98
|
-
pattern.a = 0.0;
|
|
99
|
-
discard;
|
|
100
|
-
} else {
|
|
101
|
-
outputColor = filterColor(pattern);
|
|
102
|
-
}
|
|
103
|
-
}
|
|
104
|
-
|
|
105
|
-
} else {
|
|
106
|
-
outputColor = filterColor(outputColor);
|
|
107
|
-
}
|
|
108
|
-
}
|
|
@@ -1,177 +0,0 @@
|
|
|
1
|
-
#define LineTypeSolid 0.0
|
|
2
|
-
#define LineTypeDash 1.0
|
|
3
|
-
#define Animate 0.0
|
|
4
|
-
#define LineTexture 1.0
|
|
5
|
-
|
|
6
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
7
|
-
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
8
|
-
layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
|
|
9
|
-
layout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;
|
|
10
|
-
layout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;
|
|
11
|
-
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
layout(std140) uniform commonUniorm {
|
|
15
|
-
vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
16
|
-
vec4 u_dash_array: [10.0, 5., 0, 0];
|
|
17
|
-
vec4 u_sourceColor;
|
|
18
|
-
vec4 u_targetColor;
|
|
19
|
-
vec2 u_textSize;
|
|
20
|
-
float u_globel;
|
|
21
|
-
float u_globel_radius;
|
|
22
|
-
float u_global_height: 10;
|
|
23
|
-
float segmentNumber;
|
|
24
|
-
float u_line_type: 0.0;
|
|
25
|
-
float u_icon_step: 100;
|
|
26
|
-
float u_line_texture: 0.0;
|
|
27
|
-
float u_textureBlend;
|
|
28
|
-
float u_time;
|
|
29
|
-
float u_linearColor: 0.0;
|
|
30
|
-
};
|
|
31
|
-
out vec4 v_color;
|
|
32
|
-
out vec4 v_dash_array;
|
|
33
|
-
out float v_segmentIndex;
|
|
34
|
-
out vec2 v_iconMapUV;
|
|
35
|
-
out vec4 v_line_data;
|
|
36
|
-
|
|
37
|
-
#pragma include "projection"
|
|
38
|
-
#pragma include "project"
|
|
39
|
-
#pragma include "picking"
|
|
40
|
-
|
|
41
|
-
float maps (float value, float start1, float stop1, float start2, float stop2) {
|
|
42
|
-
return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
float getSegmentRatio(float index) {
|
|
46
|
-
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
float paraboloid(vec2 source, vec2 target, float ratio) {
|
|
50
|
-
vec2 x = mix(source, target, ratio);
|
|
51
|
-
vec2 center = mix(source, target, 0.5);
|
|
52
|
-
float dSourceCenter = distance(source, center);
|
|
53
|
-
float dXCenter = distance(x, center);
|
|
54
|
-
return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
|
|
58
|
-
float vertex_height = paraboloid(source, target, segmentRatio);
|
|
59
|
-
|
|
60
|
-
return vec3(
|
|
61
|
-
mix(source, target, segmentRatio),
|
|
62
|
-
sqrt(max(0.0, vertex_height))
|
|
63
|
-
);
|
|
64
|
-
}
|
|
65
|
-
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
|
66
|
-
// normalized direction of the line
|
|
67
|
-
vec2 dir_screenspace = normalize(line_clipspace);
|
|
68
|
-
// rotate by 90 degrees
|
|
69
|
-
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
70
|
-
|
|
71
|
-
vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
|
|
72
|
-
|
|
73
|
-
return offset;
|
|
74
|
-
}
|
|
75
|
-
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
76
|
-
// normalized direction of the line
|
|
77
|
-
vec2 dir_screenspace = normalize(line_clipspace);
|
|
78
|
-
// rotate by 90 degrees
|
|
79
|
-
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
80
|
-
return dir_screenspace.xy * sign(offset_direction);
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
float torad(float deg) {
|
|
84
|
-
return (deg / 180.0) * acos(-1.0);
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
vec3 lglt2xyz(vec2 lnglat) {
|
|
88
|
-
float pi = 3.1415926;
|
|
89
|
-
// + Math.PI/2 是为了对齐坐标
|
|
90
|
-
float lng = torad(lnglat.x) + pi / 2.0;
|
|
91
|
-
float lat = torad(lnglat.y);
|
|
92
|
-
|
|
93
|
-
// 手动增加一些偏移,减轻面的冲突
|
|
94
|
-
float radius = u_globel_radius;
|
|
95
|
-
|
|
96
|
-
float z = radius * cos(lat) * cos(lng);
|
|
97
|
-
float x = radius * cos(lat) * sin(lng);
|
|
98
|
-
float y = radius * sin(lat);
|
|
99
|
-
return vec3(x, y, z);
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
void main() {
|
|
103
|
-
//vs中计算渐变色
|
|
104
|
-
if(u_linearColor==1.0){
|
|
105
|
-
float d_segmentIndex = a_Position.x + 1.0; // 当前顶点在弧线中所处的分段位置
|
|
106
|
-
v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);
|
|
107
|
-
}
|
|
108
|
-
else{
|
|
109
|
-
v_color = a_Color;
|
|
110
|
-
}
|
|
111
|
-
v_color.a = v_color.a * opacity;
|
|
112
|
-
vec2 source = project_position(vec4(a_Instance.rg, 0, 0), a_Instance64Low.xy).xy;
|
|
113
|
-
vec2 target = project_position(vec4(a_Instance.ba, 0, 0), a_Instance64Low.zw).xy;
|
|
114
|
-
float segmentIndex = a_Position.x;
|
|
115
|
-
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
116
|
-
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
117
|
-
|
|
118
|
-
float d_distance_ratio;
|
|
119
|
-
if(u_line_type == LineTypeDash) {
|
|
120
|
-
d_distance_ratio = segmentIndex / segmentNumber;
|
|
121
|
-
float total_Distance = pixelDistance(source, target) / 2.0 * PI;
|
|
122
|
-
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
|
|
123
|
-
}
|
|
124
|
-
if(u_animate.x == Animate) {
|
|
125
|
-
d_distance_ratio = segmentIndex / segmentNumber;
|
|
126
|
-
}
|
|
127
|
-
v_line_data.g = d_distance_ratio; // 当前点位距离占线总长的比例
|
|
128
|
-
|
|
129
|
-
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
|
130
|
-
vec3 curr = getPos(source, target, segmentRatio);
|
|
131
|
-
vec3 next = getPos(source, target, nextSegmentRatio);
|
|
132
|
-
vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);
|
|
133
|
-
// v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
v_segmentIndex = a_Position.x;
|
|
137
|
-
if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // 开启贴图模式
|
|
138
|
-
|
|
139
|
-
float arcDistrance = length(source - target);
|
|
140
|
-
float pixelLen = project_pixel_texture(u_icon_step);
|
|
141
|
-
v_line_data.b = floor(arcDistrance/pixelLen); // 贴图在弧线上重复的数量
|
|
142
|
-
|
|
143
|
-
vec2 projectOffset = project_pixel(offset);
|
|
144
|
-
float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // 线横向偏移的距离
|
|
145
|
-
float linePixelSize = project_pixel(a_Size); // 定点位置偏移,按地图等级缩放后的距离
|
|
146
|
-
v_line_data.a = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
|
|
147
|
-
|
|
148
|
-
v_iconMapUV = a_iconMapUV;
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z * thetaOffset, 1.0));
|
|
153
|
-
|
|
154
|
-
// 地球模式
|
|
155
|
-
if(u_globel > 0.0) {
|
|
156
|
-
vec3 startLngLat = lglt2xyz(a_Instance.rg);
|
|
157
|
-
vec3 endLngLat = lglt2xyz(a_Instance.ba);
|
|
158
|
-
float globalRadius = length(startLngLat);
|
|
159
|
-
|
|
160
|
-
vec3 lineDir = normalize(endLngLat - startLngLat);
|
|
161
|
-
vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);
|
|
162
|
-
|
|
163
|
-
// 线的偏移
|
|
164
|
-
vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;
|
|
165
|
-
// 计算起始点和终止点的距离
|
|
166
|
-
float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;
|
|
167
|
-
// 计算飞线各个节点相应的高度
|
|
168
|
-
float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;
|
|
169
|
-
// 地球点位
|
|
170
|
-
vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;
|
|
171
|
-
|
|
172
|
-
gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);
|
|
173
|
-
}
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
setPickingColor(a_PickingColor);
|
|
177
|
-
}
|
|
@@ -1,76 +0,0 @@
|
|
|
1
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
2
|
-
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
3
|
-
layout(location = ATTRIBUTE_LOCATION_SIZE) in vec2 a_Size;
|
|
4
|
-
layout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;
|
|
5
|
-
layout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;
|
|
6
|
-
layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
|
|
7
|
-
|
|
8
|
-
layout(std140) uniform commonUniorm {
|
|
9
|
-
float u_gap_width: 1.0;
|
|
10
|
-
float u_stroke_width: 1.0;
|
|
11
|
-
float u_stroke_opacity: 1.0;
|
|
12
|
-
};
|
|
13
|
-
|
|
14
|
-
#pragma include "projection"
|
|
15
|
-
#pragma include "project"
|
|
16
|
-
#pragma include "picking"
|
|
17
|
-
|
|
18
|
-
out vec4 v_color;
|
|
19
|
-
|
|
20
|
-
vec2 project_pixel_offset(vec2 offsets) {
|
|
21
|
-
vec2 data = project_pixel(offsets);
|
|
22
|
-
|
|
23
|
-
return vec2(data.x, -data.y);
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
vec2 line_dir(vec2 target, vec2 source) {
|
|
27
|
-
return normalize(ProjectFlat(target) - ProjectFlat(source));
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
void main() {
|
|
32
|
-
// 透明度计算
|
|
33
|
-
vec2 source_world = a_Instance.rg; // 起点
|
|
34
|
-
vec2 target_world = a_Instance.ba; // 终点
|
|
35
|
-
vec2 flowlineDir = line_dir(target_world, source_world);
|
|
36
|
-
vec2 perpendicularDir = vec2(-flowlineDir.y, flowlineDir.x);
|
|
37
|
-
|
|
38
|
-
vec2 position = mix(source_world, target_world, a_Position.x);
|
|
39
|
-
vec2 position64Low = mix(a_Instance64Low.rg, a_Instance64Low.ba, a_Position.x);
|
|
40
|
-
|
|
41
|
-
float lengthCommon = length(
|
|
42
|
-
project_position(vec4(target_world, 0, 1)) - project_position(vec4(source_world, 0, 1))
|
|
43
|
-
);
|
|
44
|
-
vec2 offsetDistances = a_Size.x * project_pixel_offset(vec2(a_Position.y, a_Position.z)); // Mapbox || 高德
|
|
45
|
-
vec2 limitedOffsetDistances = clamp(
|
|
46
|
-
offsetDistances,
|
|
47
|
-
project_pixel(-lengthCommon * 0.2),
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48
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project_pixel(lengthCommon * 0.2)
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49
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);
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50
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51
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float startOffsetCommon = project_pixel(offsets[0]);
|
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52
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float endOffsetCommon = project_pixel(offsets[1]);
|
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53
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float endpointOffset = mix(
|
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54
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-
clamp(startOffsetCommon, 0.0, lengthCommon * 0.2),
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55
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-clamp(endOffsetCommon, 0.0, lengthCommon * 0.2),
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56
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a_Position.x
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);
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58
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-
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59
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vec2 normalsCommon = u_stroke_width * project_pixel_offset(vec2(a_Normal.x, a_Normal.y));
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60
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-
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61
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float gapCommon = -1. * project_pixel(u_gap_width);
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vec3 offsetCommon = vec3(
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63
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flowlineDir * (limitedOffsetDistances[1] + normalsCommon.y + endpointOffset * 1.05) -
|
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64
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perpendicularDir * (limitedOffsetDistances[0] + gapCommon + normalsCommon.x),
|
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65
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0.0
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66
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);
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-
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68
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vec4 project_pos = project_position(vec4(position.xy, 0, 1.0), position64Low);
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69
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-
|
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70
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vec4 fillColor = vec4(a_Color.rgb, a_Color.a * opacity);
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71
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v_color = mix(fillColor, vec4(u_stroke.xyz, u_stroke.w * fillColor.w * u_stroke_opacity), a_Normal.z);
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72
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-
|
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73
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gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offsetCommon.xy, 0., 1.0));
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74
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75
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setPickingColor(a_PickingColor);
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}
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@@ -1,99 +0,0 @@
|
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1
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-
#define LineTypeSolid 0.0
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2
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#define LineTypeDash 1.0
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3
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#define Animate 0.0
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4
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#define LineTexture 1.0
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5
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6
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uniform sampler2D u_texture;
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7
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layout(std140) uniform commonUniorm {
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8
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vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
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9
|
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vec4 u_dash_array: [10.0, 5., 0, 0];
|
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10
|
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vec4 u_sourceColor;
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11
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vec4 u_targetColor;
|
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12
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vec2 u_textSize;
|
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13
|
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float segmentNumber;
|
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14
|
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float u_line_type: 0.0;
|
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15
|
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float u_icon_step: 100;
|
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16
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float u_line_texture: 0.0;
|
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17
|
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float u_textureBlend;
|
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18
|
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float u_time;
|
|
19
|
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float u_linearColor: 0;
|
|
20
|
-
};
|
|
21
|
-
|
|
22
|
-
in vec4 v_dash_array;
|
|
23
|
-
in vec4 v_color;
|
|
24
|
-
in vec2 v_iconMapUV;
|
|
25
|
-
in vec4 v_line_data;
|
|
26
|
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in float v_distance_ratio;
|
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27
|
-
|
|
28
|
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out vec4 outputColor;
|
|
29
|
-
#pragma include "picking"
|
|
30
|
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#pragma include "project"
|
|
31
|
-
#pragma include "projection"
|
|
32
|
-
|
|
33
|
-
void main() {
|
|
34
|
-
|
|
35
|
-
float animateSpeed = 0.0;
|
|
36
|
-
float d_segmentIndex = v_line_data.g;
|
|
37
|
-
|
|
38
|
-
// 设置弧线的底色
|
|
39
|
-
if(u_linearColor == 1.0) { // 使用渐变颜色
|
|
40
|
-
outputColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);
|
|
41
|
-
outputColor.a *= v_color.a;
|
|
42
|
-
} else { // 使用 color 方法传入的颜色
|
|
43
|
-
outputColor = v_color;
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
// float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));
|
|
47
|
-
// float blur = smoothstep(1.0, u_blur, length(v_normal.xy));
|
|
48
|
-
if(u_line_type == LineTypeDash) {
|
|
49
|
-
float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
|
|
50
|
-
if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
|
|
51
|
-
// 实线部分
|
|
52
|
-
} else {
|
|
53
|
-
// 虚线部分
|
|
54
|
-
discard;
|
|
55
|
-
};
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
// 设置弧线的动画模式
|
|
59
|
-
if(u_animate.x == Animate) {
|
|
60
|
-
animateSpeed = u_time / u_animate.y;
|
|
61
|
-
float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);
|
|
62
|
-
alpha = (alpha + u_animate.w -1.0) / u_animate.w;
|
|
63
|
-
alpha = smoothstep(0., 1., alpha);
|
|
64
|
-
outputColor.a *= alpha;
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
// 设置弧线的贴图
|
|
68
|
-
if(LineTexture == u_line_texture && u_line_type != LineTypeDash) {
|
|
69
|
-
float arcRadio = smoothstep( 0.0, 1.0, (d_segmentIndex / (segmentNumber - 1.0)));
|
|
70
|
-
// float arcRadio = d_segmentIndex / (segmentNumber - 1.0);
|
|
71
|
-
float count = v_line_data.b; // 贴图在弧线上重复的数量
|
|
72
|
-
float u = fract(arcRadio * count - animateSpeed * count);
|
|
73
|
-
// float u = fract(arcRadio * count - animateSpeed);
|
|
74
|
-
if(u_animate.x == Animate) {
|
|
75
|
-
u = outputColor.a/v_color.a;
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
float v = v_line_data.a; // 线图层贴图部分的 v 坐标值
|
|
79
|
-
|
|
80
|
-
vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
|
|
81
|
-
vec4 pattern = texture(SAMPLER_2D(u_texture), uv);
|
|
82
|
-
|
|
83
|
-
// 设置贴图和底色的叠加模式
|
|
84
|
-
if(u_textureBlend == 0.0) { // normal
|
|
85
|
-
pattern.a = 0.0;
|
|
86
|
-
outputColor = filterColor(outputColor + pattern);
|
|
87
|
-
} else { // replace
|
|
88
|
-
pattern.a *= v_color.a;
|
|
89
|
-
if(outputColor.a <= 0.0) {
|
|
90
|
-
pattern.a = 0.0;
|
|
91
|
-
}
|
|
92
|
-
outputColor = filterColor(pattern);
|
|
93
|
-
}
|
|
94
|
-
} else {
|
|
95
|
-
outputColor = filterColor(outputColor);
|
|
96
|
-
}
|
|
97
|
-
|
|
98
|
-
// gl_FragColor = filterColor(gl_FragColor);
|
|
99
|
-
}
|
|
@@ -1,165 +0,0 @@
|
|
|
1
|
-
#define LineTypeSolid (0.0)
|
|
2
|
-
#define LineTypeDash (1.0)
|
|
3
|
-
#define Animate (0.0)
|
|
4
|
-
#define LineTexture (1.0)
|
|
5
|
-
|
|
6
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
7
|
-
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
8
|
-
layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
|
|
9
|
-
layout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;
|
|
10
|
-
layout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;
|
|
11
|
-
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;
|
|
12
|
-
|
|
13
|
-
layout(std140) uniform commonUniorm {
|
|
14
|
-
vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
15
|
-
vec4 u_dash_array: [10.0, 5., 0, 0];
|
|
16
|
-
vec4 u_sourceColor;
|
|
17
|
-
vec4 u_targetColor;
|
|
18
|
-
vec2 u_textSize;
|
|
19
|
-
float segmentNumber;
|
|
20
|
-
float u_line_type: 0.0;
|
|
21
|
-
float u_icon_step: 100;
|
|
22
|
-
float u_line_texture: 0.0;
|
|
23
|
-
float u_textureBlend;
|
|
24
|
-
float u_time;
|
|
25
|
-
float u_linearColor: 0;
|
|
26
|
-
};
|
|
27
|
-
|
|
28
|
-
out vec4 v_dash_array;
|
|
29
|
-
out vec4 v_color;
|
|
30
|
-
out vec2 v_iconMapUV;
|
|
31
|
-
out vec4 v_line_data;
|
|
32
|
-
out float v_distance_ratio;
|
|
33
|
-
|
|
34
|
-
#pragma include "projection"
|
|
35
|
-
#pragma include "project"
|
|
36
|
-
#pragma include "picking"
|
|
37
|
-
|
|
38
|
-
float maps(float value, float start1, float stop1, float start2, float stop2) {
|
|
39
|
-
return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
|
|
40
|
-
}
|
|
41
|
-
|
|
42
|
-
float getSegmentRatio(float index) {
|
|
43
|
-
return index / (segmentNumber - 1.0);
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
float paraboloid(vec2 source, vec2 target, float ratio) {
|
|
47
|
-
vec2 x = mix(source, target, ratio);
|
|
48
|
-
vec2 center = mix(source, target, 0.5);
|
|
49
|
-
float dSourceCenter = distance(source, center);
|
|
50
|
-
float dXCenter = distance(x, center);
|
|
51
|
-
return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
|
|
55
|
-
float vertex_height = paraboloid(source, target, segmentRatio);
|
|
56
|
-
|
|
57
|
-
return vec3(mix(source, target, segmentRatio), sqrt(max(0.0, vertex_height)));
|
|
58
|
-
}
|
|
59
|
-
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
|
60
|
-
// normalized direction of the line
|
|
61
|
-
vec2 dir_screenspace = normalize(line_clipspace);
|
|
62
|
-
// rotate by 90 degrees
|
|
63
|
-
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
64
|
-
vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
|
|
65
|
-
return offset;
|
|
66
|
-
}
|
|
67
|
-
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
68
|
-
// normalized direction of the line
|
|
69
|
-
vec2 dir_screenspace = normalize(line_clipspace);
|
|
70
|
-
// rotate by 90 degrees
|
|
71
|
-
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
72
|
-
return dir_screenspace.xy * sign(offset_direction);
|
|
73
|
-
}
|
|
74
|
-
float getAngularDist(vec2 source, vec2 target) {
|
|
75
|
-
vec2 delta = source - target;
|
|
76
|
-
vec2 sin_half_delta = sin(delta / 2.0);
|
|
77
|
-
float a =
|
|
78
|
-
sin_half_delta.y * sin_half_delta.y +
|
|
79
|
-
cos(source.y) * cos(target.y) * sin_half_delta.x * sin_half_delta.x;
|
|
80
|
-
return 2.0 * atan(sqrt(a), sqrt(1.0 - a));
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
vec2 midPoint(vec2 source, vec2 target) {
|
|
84
|
-
vec2 center = target - source;
|
|
85
|
-
float r = length(center);
|
|
86
|
-
float theta = atan(center.y, center.x);
|
|
87
|
-
float thetaOffset = 0.314;
|
|
88
|
-
float r2 = r / 2.0 / cos(thetaOffset);
|
|
89
|
-
float theta2 = theta + thetaOffset;
|
|
90
|
-
vec2 mid = vec2(r2 * cos(theta2) + source.x, r2 * sin(theta2) + source.y);
|
|
91
|
-
return mid;
|
|
92
|
-
}
|
|
93
|
-
float bezier3(vec3 arr, float t) {
|
|
94
|
-
float ut = 1.0 - t;
|
|
95
|
-
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
|
|
96
|
-
}
|
|
97
|
-
|
|
98
|
-
vec2 interpolate(vec2 source, vec2 target, float angularDist, float t) {
|
|
99
|
-
if (abs(angularDist - PI) < 0.001) {
|
|
100
|
-
return (1.0 - t) * source + t * target;
|
|
101
|
-
}
|
|
102
|
-
float a = sin((1.0 - t) * angularDist) / sin(angularDist);
|
|
103
|
-
float b = sin(t * angularDist) / sin(angularDist);
|
|
104
|
-
vec2 sin_source = sin(source);
|
|
105
|
-
vec2 cos_source = cos(source);
|
|
106
|
-
vec2 sin_target = sin(target);
|
|
107
|
-
vec2 cos_target = cos(target);
|
|
108
|
-
float x = a * cos_source.y * cos_source.x + b * cos_target.y * cos_target.x;
|
|
109
|
-
float y = a * cos_source.y * sin_source.x + b * cos_target.y * sin_target.x;
|
|
110
|
-
float z = a * sin_source.y + b * sin_target.y;
|
|
111
|
-
return vec2(atan(y, x), atan(z, sqrt(x * x + y * y)));
|
|
112
|
-
|
|
113
|
-
}
|
|
114
|
-
|
|
115
|
-
void main() {
|
|
116
|
-
v_color = a_Color;
|
|
117
|
-
v_color.a = v_color.a * opacity;
|
|
118
|
-
vec2 source = radians(a_Instance.rg);
|
|
119
|
-
vec2 target = radians(a_Instance.ba);
|
|
120
|
-
float angularDist = getAngularDist(source, target);
|
|
121
|
-
float segmentIndex = a_Position.x;
|
|
122
|
-
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
123
|
-
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
124
|
-
|
|
125
|
-
if (u_line_type == LineTypeDash) {
|
|
126
|
-
v_distance_ratio = segmentIndex / segmentNumber;
|
|
127
|
-
float total_Distance = pixelDistance(source, target) / 2.0 * PI;
|
|
128
|
-
total_Distance = total_Distance * 16.0; // total_Distance*16.0 调整默认的效果
|
|
129
|
-
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;
|
|
130
|
-
}
|
|
131
|
-
|
|
132
|
-
if (u_animate.x == Animate) {
|
|
133
|
-
v_distance_ratio = segmentIndex / segmentNumber;
|
|
134
|
-
}
|
|
135
|
-
|
|
136
|
-
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
|
137
|
-
v_distance_ratio = segmentIndex / segmentNumber;
|
|
138
|
-
|
|
139
|
-
vec4 curr = project_position(vec4(degrees(interpolate(source, target, angularDist, segmentRatio)), 0.0, 1.0), a_Instance64Low.xy);
|
|
140
|
-
vec4 next = project_position(vec4(degrees(interpolate(source, target, angularDist, nextSegmentRatio)), 0.0, 1.0), a_Instance64Low.zw);
|
|
141
|
-
|
|
142
|
-
// v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
|
|
143
|
-
vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
|
|
144
|
-
// vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));
|
|
145
|
-
// gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));
|
|
146
|
-
|
|
147
|
-
v_line_data.g = a_Position.x; // 该顶点在弧线上的分段排序
|
|
148
|
-
if (LineTexture == u_line_texture) {
|
|
149
|
-
float d_arcDistrance = length(source - target);
|
|
150
|
-
d_arcDistrance = project_pixel(d_arcDistrance);
|
|
151
|
-
|
|
152
|
-
float d_pixelLen = project_pixel(u_icon_step) / 8.0;
|
|
153
|
-
v_line_data.b = floor(d_arcDistrance / d_pixelLen); // 贴图在弧线上重复的数量
|
|
154
|
-
|
|
155
|
-
float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // 线横向偏移的距离
|
|
156
|
-
float linePixelSize = project_pixel(a_Size); // 定点位置偏移,按地图等级缩放后的距离
|
|
157
|
-
v_line_data.a = lineOffsetWidth / linePixelSize; // 线图层贴图部分的 v 坐标值
|
|
158
|
-
|
|
159
|
-
v_iconMapUV = a_iconMapUV;
|
|
160
|
-
}
|
|
161
|
-
|
|
162
|
-
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
|
|
163
|
-
setPickingColor(a_PickingColor);
|
|
164
|
-
}
|
|
165
|
-
|