@antv/l7-layers 2.25.6 → 2.25.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +6 -6
- package/es/canvas/index.d.ts +0 -18
- package/es/canvas/index.js +0 -70
- package/es/canvas/models/canvas.d.ts +0 -23
- package/es/canvas/models/canvas.js +0 -141
- package/es/canvas/models/constants.d.ts +0 -2
- package/es/canvas/models/constants.js +0 -6
- package/es/canvas/models/index.d.ts +0 -2
- package/es/canvas/models/index.js +0 -2
- package/es/citybuilding/building.d.ts +0 -7
- package/es/citybuilding/building.js +0 -25
- package/es/citybuilding/models/build.d.ts +0 -33
- package/es/citybuilding/models/build.js +0 -160
- package/es/citybuilding/shaders/build_frag.glsl +0 -123
- package/es/citybuilding/shaders/build_vert.glsl +0 -58
- package/es/core/BaseLayer.d.ts +0 -265
- package/es/core/BaseLayer.js +0 -1310
- package/es/core/BaseModel.d.ts +0 -95
- package/es/core/BaseModel.js +0 -367
- package/es/core/CommonStyleAttribute.d.ts +0 -16
- package/es/core/CommonStyleAttribute.js +0 -114
- package/es/core/LayerPickService.d.ts +0 -12
- package/es/core/LayerPickService.js +0 -102
- package/es/core/TextureService.d.ts +0 -15
- package/es/core/TextureService.js +0 -65
- package/es/core/constant.d.ts +0 -6
- package/es/core/constant.js +0 -19
- package/es/core/interface.d.ts +0 -284
- package/es/core/interface.js +0 -32
- package/es/core/line_trangluation.d.ts +0 -19
- package/es/core/line_trangluation.js +0 -86
- package/es/core/schema.d.ts +0 -27
- package/es/core/schema.js +0 -25
- package/es/core/shape/Path.d.ts +0 -40
- package/es/core/shape/Path.js +0 -69
- package/es/core/shape/arrow.d.ts +0 -25
- package/es/core/shape/arrow.js +0 -144
- package/es/core/shape/extrude.d.ts +0 -17
- package/es/core/shape/extrude.js +0 -133
- package/es/core/triangulation.d.ts +0 -136
- package/es/core/triangulation.js +0 -601
- package/es/core/utils.d.ts +0 -5
- package/es/core/utils.js +0 -36
- package/es/earth/index.d.ts +0 -22
- package/es/earth/index.js +0 -54
- package/es/earth/models/atmosphere.d.ts +0 -30
- package/es/earth/models/atmosphere.js +0 -116
- package/es/earth/models/base.d.ts +0 -37
- package/es/earth/models/base.js +0 -172
- package/es/earth/models/bloomsphere.d.ts +0 -30
- package/es/earth/models/bloomsphere.js +0 -115
- package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +0 -17
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +0 -24
- package/es/earth/shaders/base/base_frag.glsl +0 -11
- package/es/earth/shaders/base/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +0 -20
- package/es/earth/utils.d.ts +0 -26
- package/es/earth/utils.js +0 -99
- package/es/geometry/index.d.ts +0 -22
- package/es/geometry/index.js +0 -53
- package/es/geometry/models/billboard.d.ts +0 -39
- package/es/geometry/models/billboard.js +0 -175
- package/es/geometry/models/index.d.ts +0 -5
- package/es/geometry/models/index.js +0 -9
- package/es/geometry/models/plane.d.ts +0 -58
- package/es/geometry/models/plane.js +0 -308
- package/es/geometry/models/sprite.d.ts +0 -48
- package/es/geometry/models/sprite.js +0 -225
- package/es/geometry/shaders/billboard_frag.glsl +0 -18
- package/es/geometry/shaders/billboard_vert.glsl +0 -43
- package/es/geometry/shaders/plane_frag.glsl +0 -23
- package/es/geometry/shaders/plane_vert.glsl +0 -31
- package/es/geometry/shaders/sprite_frag.glsl +0 -23
- package/es/geometry/shaders/sprite_vert.glsl +0 -21
- package/es/heatmap/index.d.ts +0 -13
- package/es/heatmap/index.js +0 -87
- package/es/heatmap/models/grid.d.ts +0 -29
- package/es/heatmap/models/grid.js +0 -83
- package/es/heatmap/models/grid3d.d.ts +0 -31
- package/es/heatmap/models/grid3d.js +0 -122
- package/es/heatmap/models/heatmap.d.ts +0 -46
- package/es/heatmap/models/heatmap.js +0 -447
- package/es/heatmap/models/hexagon.d.ts +0 -29
- package/es/heatmap/models/hexagon.js +0 -83
- package/es/heatmap/models/index.d.ts +0 -5
- package/es/heatmap/models/index.js +0 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +0 -9
- package/es/heatmap/shaders/grid/grid_vert.glsl +0 -30
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +0 -17
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +0 -34
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +0 -23
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +0 -59
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +0 -40
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +0 -17
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +0 -36
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +0 -21
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +0 -8
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +0 -30
- package/es/heatmap/triangulation.d.ts +0 -5
- package/es/heatmap/triangulation.js +0 -33
- package/es/image/index.d.ts +0 -9
- package/es/image/index.js +0 -28
- package/es/image/models/image.d.ts +0 -31
- package/es/image/models/image.js +0 -113
- package/es/image/models/index.d.ts +0 -5
- package/es/image/models/index.js +0 -5
- package/es/image/shaders/dataImage_frag.glsl +0 -32
- package/es/image/shaders/image_frag.glsl +0 -38
- package/es/image/shaders/image_vert.glsl +0 -20
- package/es/index.d.ts +0 -18
- package/es/index.js +0 -18
- package/es/line/index.d.ts +0 -36
- package/es/line/index.js +0 -90
- package/es/line/models/arc.d.ts +0 -40
- package/es/line/models/arc.js +0 -279
- package/es/line/models/arc_3d.d.ts +0 -40
- package/es/line/models/arc_3d.js +0 -269
- package/es/line/models/flow.d.ts +0 -31
- package/es/line/models/flow.js +0 -140
- package/es/line/models/great_circle.d.ts +0 -34
- package/es/line/models/great_circle.js +0 -240
- package/es/line/models/index.d.ts +0 -5
- package/es/line/models/index.js +0 -18
- package/es/line/models/line.d.ts +0 -44
- package/es/line/models/line.js +0 -273
- package/es/line/models/simple_line.d.ts +0 -33
- package/es/line/models/simple_line.js +0 -118
- package/es/line/models/wall.d.ts +0 -34
- package/es/line/models/wall.js +0 -223
- package/es/line/shaders/arc/line_arc_frag.glsl +0 -92
- package/es/line/shaders/arc/line_arc_vert.glsl +0 -156
- package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +0 -108
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +0 -177
- package/es/line/shaders/flow/flow_line_frag.glsl +0 -13
- package/es/line/shaders/flow/flow_line_vert.glsl +0 -76
- package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +0 -99
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +0 -165
- package/es/line/shaders/line/line_frag.glsl +0 -122
- package/es/line/shaders/line/line_vert.glsl +0 -101
- package/es/line/shaders/simple/simpleline_frag.glsl +0 -30
- package/es/line/shaders/simple/simpleline_vert.glsl +0 -45
- package/es/line/shaders/wall/wall_frag.glsl +0 -94
- package/es/line/shaders/wall/wall_vert.glsl +0 -90
- package/es/mask/index.d.ts +0 -16
- package/es/mask/index.js +0 -21
- package/es/mask/models/fill.d.ts +0 -18
- package/es/mask/models/fill.js +0 -61
- package/es/mask/models/index.d.ts +0 -5
- package/es/mask/models/index.js +0 -5
- package/es/mask/shaders/mask_vert.glsl +0 -14
- package/es/plugins/DataMappingPlugin.d.ts +0 -12
- package/es/plugins/DataMappingPlugin.js +0 -226
- package/es/plugins/DataSourcePlugin.d.ts +0 -6
- package/es/plugins/DataSourcePlugin.js +0 -75
- package/es/plugins/FeatureScalePlugin.d.ts +0 -20
- package/es/plugins/FeatureScalePlugin.js +0 -295
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -4
- package/es/plugins/LayerAnimateStylePlugin.js +0 -14
- package/es/plugins/LayerMaskPlugin.d.ts +0 -7
- package/es/plugins/LayerMaskPlugin.js +0 -19
- package/es/plugins/LayerModelPlugin.d.ts +0 -10
- package/es/plugins/LayerModelPlugin.js +0 -60
- package/es/plugins/LayerStylePlugin.d.ts +0 -7
- package/es/plugins/LayerStylePlugin.js +0 -18
- package/es/plugins/LightingPlugin.d.ts +0 -35
- package/es/plugins/LightingPlugin.js +0 -84
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -22
- package/es/plugins/MultiPassRendererPlugin.js +0 -52
- package/es/plugins/PixelPickingPlugin.d.ts +0 -11
- package/es/plugins/PixelPickingPlugin.js +0 -146
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -10
- package/es/plugins/RegisterStyleAttributePlugin.js +0 -72
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
- package/es/plugins/ShaderUniformPlugin.js +0 -196
- package/es/plugins/UpdateModelPlugin.d.ts +0 -7
- package/es/plugins/UpdateModelPlugin.js +0 -20
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -9
- package/es/plugins/UpdateStyleAttributePlugin.js +0 -54
- package/es/plugins/index.d.ts +0 -15
- package/es/plugins/index.js +0 -18
- package/es/point/index.d.ts +0 -35
- package/es/point/index.js +0 -153
- package/es/point/models/billboard_point.d.ts +0 -35
- package/es/point/models/billboard_point.js +0 -95
- package/es/point/models/earthExtrude.d.ts +0 -32
- package/es/point/models/earthExtrude.js +0 -199
- package/es/point/models/earthFill.d.ts +0 -31
- package/es/point/models/earthFill.js +0 -158
- package/es/point/models/extrude.d.ts +0 -32
- package/es/point/models/extrude.js +0 -195
- package/es/point/models/fill.d.ts +0 -47
- package/es/point/models/fill.js +0 -180
- package/es/point/models/fillImage.d.ts +0 -42
- package/es/point/models/fillImage.js +0 -189
- package/es/point/models/image.d.ts +0 -48
- package/es/point/models/image.js +0 -293
- package/es/point/models/index.d.ts +0 -5
- package/es/point/models/index.js +0 -24
- package/es/point/models/normal.d.ts +0 -36
- package/es/point/models/normal.js +0 -89
- package/es/point/models/radar.d.ts +0 -37
- package/es/point/models/radar.js +0 -115
- package/es/point/models/text.d.ts +0 -85
- package/es/point/models/text.js +0 -503
- package/es/point/shaders/billboard/billboard_point_frag.glsl +0 -48
- package/es/point/shaders/billboard/billboard_point_vert.glsl +0 -33
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +0 -36
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +0 -118
- package/es/point/shaders/earthFill/earthFill_frag.glsl +0 -79
- package/es/point/shaders/earthFill/earthFill_vert.glsl +0 -46
- package/es/point/shaders/extrude/extrude_frag.glsl +0 -29
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -95
- package/es/point/shaders/fill/fill_frag.glsl +0 -97
- package/es/point/shaders/fill/fill_vert.glsl +0 -79
- package/es/point/shaders/fillImage/fillImage_frag.glsl +0 -23
- package/es/point/shaders/fillImage/fillImage_vert.glsl +0 -46
- package/es/point/shaders/image/image_frag.glsl +0 -45
- package/es/point/shaders/image/image_vert.glsl +0 -47
- package/es/point/shaders/normal/normal_frag.glsl +0 -5
- package/es/point/shaders/normal/normal_vert.glsl +0 -22
- package/es/point/shaders/radar/radar_frag.glsl +0 -52
- package/es/point/shaders/radar/radar_vert.glsl +0 -53
- package/es/point/shaders/text/text_frag.glsl +0 -47
- package/es/point/shaders/text/text_vert.glsl +0 -65
- package/es/point/shape/extrude.d.ts +0 -15
- package/es/point/shape/extrude.js +0 -48
- package/es/polygon/index.d.ts +0 -18
- package/es/polygon/index.js +0 -71
- package/es/polygon/models/extrude.d.ts +0 -41
- package/es/polygon/models/extrude.js +0 -248
- package/es/polygon/models/extrusion.d.ts +0 -40
- package/es/polygon/models/extrusion.js +0 -137
- package/es/polygon/models/fill.d.ts +0 -32
- package/es/polygon/models/fill.js +0 -127
- package/es/polygon/models/index.d.ts +0 -5
- package/es/polygon/models/index.js +0 -26
- package/es/polygon/models/ocean.d.ts +0 -37
- package/es/polygon/models/ocean.js +0 -172
- package/es/polygon/models/water.d.ts +0 -35
- package/es/polygon/models/water.js +0 -150
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -24
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -49
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -53
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -74
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -55
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -54
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +0 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +0 -24
- package/es/polygon/shaders/fill/fill_frag.glsl +0 -8
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +0 -23
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +0 -36
- package/es/polygon/shaders/fill/fill_vert.glsl +0 -35
- package/es/polygon/shaders/ocean/ocean_frag.glsl +0 -277
- package/es/polygon/shaders/ocean/ocean_vert.glsl +0 -21
- package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -78
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -22
- package/es/raster/buffers/triangulation.d.ts +0 -6
- package/es/raster/buffers/triangulation.js +0 -25
- package/es/raster/index.d.ts +0 -11
- package/es/raster/index.js +0 -55
- package/es/raster/models/index.d.ts +0 -5
- package/es/raster/models/index.js +0 -10
- package/es/raster/models/raster.d.ts +0 -35
- package/es/raster/models/raster.js +0 -156
- package/es/raster/models/rasterRgb.d.ts +0 -35
- package/es/raster/models/rasterRgb.js +0 -158
- package/es/raster/models/rasterTerrainRgb.d.ts +0 -30
- package/es/raster/models/rasterTerrainRgb.js +0 -118
- package/es/raster/shaders/raster/raster_2d_frag.glsl +0 -37
- package/es/raster/shaders/raster/raster_2d_vert.glsl +0 -21
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +0 -30
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +0 -21
- package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +0 -40
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +0 -19
- package/es/shader/minify_frag.glsl +0 -11
- package/es/shader/minify_picking_frag.glsl +0 -10
- package/es/tile/core/BaseLayer.d.ts +0 -50
- package/es/tile/core/BaseLayer.js +0 -256
- package/es/tile/core/TileDebugLayer.d.ts +0 -15
- package/es/tile/core/TileDebugLayer.js +0 -23
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +0 -4
- package/es/tile/interaction/getRasterData.js +0 -45
- package/es/tile/interaction/utils.d.ts +0 -11
- package/es/tile/interaction/utils.js +0 -69
- package/es/tile/interface.d.ts +0 -29
- package/es/tile/interface.js +0 -1
- package/es/tile/service/TileLayerService.d.ts +0 -58
- package/es/tile/service/TileLayerService.js +0 -195
- package/es/tile/service/TilePickService.d.ts +0 -26
- package/es/tile/service/TilePickService.js +0 -126
- package/es/tile/service/TileSourceService.d.ts +0 -7
- package/es/tile/service/TileSourceService.js +0 -26
- package/es/tile/tile/DebugTile.d.ts +0 -16
- package/es/tile/tile/DebugTile.js +0 -47
- package/es/tile/tile/ImageTile.d.ts +0 -14
- package/es/tile/tile/ImageTile.js +0 -39
- package/es/tile/tile/MaskTile.d.ts +0 -18
- package/es/tile/tile/MaskTile.js +0 -54
- package/es/tile/tile/RasterRGBTile.d.ts +0 -11
- package/es/tile/tile/RasterRGBTile.js +0 -47
- package/es/tile/tile/RasterTerrainRGBTile.d.ts +0 -14
- package/es/tile/tile/RasterTerrainRGBTile.js +0 -39
- package/es/tile/tile/RasterTile.d.ts +0 -18
- package/es/tile/tile/RasterTile.js +0 -81
- package/es/tile/tile/Tile.d.ts +0 -112
- package/es/tile/tile/Tile.js +0 -166
- package/es/tile/tile/VectorTile.d.ts +0 -26
- package/es/tile/tile/VectorTile.js +0 -87
- package/es/tile/tile/index.d.ts +0 -12
- package/es/tile/tile/index.js +0 -44
- package/es/tile/tile/util.d.ts +0 -5
- package/es/tile/tile/util.js +0 -18
- package/es/tile/utils/constants.d.ts +0 -1
- package/es/tile/utils/constants.js +0 -8
- package/es/tile/utils/utils.d.ts +0 -8
- package/es/tile/utils/utils.js +0 -11
- package/es/utils/blend.d.ts +0 -2
- package/es/utils/blend.js +0 -57
- package/es/utils/collision-index.d.ts +0 -47
- package/es/utils/collision-index.js +0 -87
- package/es/utils/extrude_polyline.d.ts +0 -53
- package/es/utils/extrude_polyline.js +0 -319
- package/es/utils/grid-index.d.ts +0 -28
- package/es/utils/grid-index.js +0 -128
- package/es/utils/identityScale.d.ts +0 -8
- package/es/utils/identityScale.js +0 -26
- package/es/utils/load-image.d.ts +0 -1
- package/es/utils/load-image.js +0 -22
- package/es/utils/multiPassRender.d.ts +0 -16
- package/es/utils/multiPassRender.js +0 -37
- package/es/utils/polylineNormal.d.ts +0 -9
- package/es/utils/polylineNormal.js +0 -182
- package/es/utils/rampcolor_legend.d.ts +0 -6
- package/es/utils/rampcolor_legend.js +0 -12
- package/es/utils/scale.d.ts +0 -87
- package/es/utils/scale.js +0 -595
- package/es/utils/simpleLine.d.ts +0 -23
- package/es/utils/simpleLine.js +0 -76
- package/es/utils/stencil.d.ts +0 -7
- package/es/utils/stencil.js +0 -49
- package/es/utils/symbol-layout.d.ts +0 -43
- package/es/utils/symbol-layout.js +0 -251
- package/es/wind/index.d.ts +0 -11
- package/es/wind/index.js +0 -34
- package/es/wind/models/index.d.ts +0 -5
- package/es/wind/models/index.js +0 -5
- package/es/wind/models/utils.d.ts +0 -19
- package/es/wind/models/utils.js +0 -213
- package/es/wind/models/wind.d.ts +0 -38
- package/es/wind/models/wind.js +0 -240
- package/es/wind/models/windRender.d.ts +0 -104
- package/es/wind/models/windRender.js +0 -333
- package/es/wind/models/windShader.d.ts +0 -12
- package/es/wind/models/windShader.js +0 -151
- package/es/wind/shaders/wind_frag.glsl +0 -9
- package/es/wind/shaders/wind_vert.glsl +0 -14
- package/lib/canvas/index.d.ts +0 -18
- package/lib/canvas/index.js +0 -79
- package/lib/canvas/models/canvas.d.ts +0 -23
- package/lib/canvas/models/canvas.js +0 -149
- package/lib/canvas/models/constants.d.ts +0 -2
- package/lib/canvas/models/constants.js +0 -12
- package/lib/canvas/models/index.d.ts +0 -2
- package/lib/canvas/models/index.js +0 -27
- package/lib/citybuilding/building.d.ts +0 -7
- package/lib/citybuilding/building.js +0 -33
- package/lib/citybuilding/models/build.d.ts +0 -33
- package/lib/citybuilding/models/build.js +0 -168
- package/lib/citybuilding/shaders/build_frag.glsl +0 -123
- package/lib/citybuilding/shaders/build_vert.glsl +0 -58
- package/lib/core/BaseLayer.d.ts +0 -265
- package/lib/core/BaseLayer.js +0 -1317
- package/lib/core/BaseModel.d.ts +0 -95
- package/lib/core/BaseModel.js +0 -375
- package/lib/core/CommonStyleAttribute.d.ts +0 -16
- package/lib/core/CommonStyleAttribute.js +0 -120
- package/lib/core/LayerPickService.d.ts +0 -12
- package/lib/core/LayerPickService.js +0 -110
- package/lib/core/TextureService.d.ts +0 -15
- package/lib/core/TextureService.js +0 -73
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const heatmap_3d_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 10) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nout vec2 v_texCoord;\nout float v_intensity;\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return P0 * one_minus_t2 * one_minus_t +\n P1 * 3.0 * t * one_minus_t2 +\n P2 * 3.0 * t2 * one_minus_t +\n P3 * t2 * t;\n}\nvec2 toBezier(float t, vec4 p) {\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n vec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n vec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n vec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n inverseP2 = inverseP2 / inverseP2.w;\n\n float zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n vec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b = vec4(0.5, 0.0, 1.0, 0.5);\n float fh;\n\n v_intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.0), 1.0);\n\n}\n"; // 绘制平面热力的 shader
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_frag.glsl' */
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22
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const heatmap_frag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\nin vec2 v_texCoord;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n\nfloat getBlurIndusty() {\n float vW = 2.0 / u_ViewportSize.x;\n float vH = 2.0 / u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture(SAMPLER_2D(u_texture), vec2(vUv.x - 1.0 * vW, vUv.y + 1.0 * vH)).r;\n float i12 = texture(SAMPLER_2D(u_texture), vec2(vUv.x - 0.0 * vW, vUv.y + 1.0 * vH)).r;\n float i13 = texture(SAMPLER_2D(u_texture), vec2(vUv.x + 1.0 * vW, vUv.y + 1.0 * vH)).r;\n\n float i21 = texture(SAMPLER_2D(u_texture), vec2(vUv.x - 1.0 * vW, vUv.y)).r;\n float i22 = texture(SAMPLER_2D(u_texture), vec2(vUv.x, vUv.y)).r;\n float i23 = texture(SAMPLER_2D(u_texture), vec2(vUv.x + 1.0 * vW, vUv.y)).r;\n\n float i31 = texture(SAMPLER_2D(u_texture), vec2(vUv.x - 1.0 * vW, vUv.y - 1.0 * vH)).r;\n float i32 = texture(SAMPLER_2D(u_texture), vec2(vUv.x - 0.0 * vW, vUv.y - 1.0 * vH)).r;\n float i33 = texture(SAMPLER_2D(u_texture), vec2(vUv.x + 1.0 * vW, vUv.y - 1.0 * vH)).r;\n\n return (i11 + i12 + i13 + i21 + i21 + i22 + i23 + i31 + i32 + i33) / 9.0;\n}\n\nvoid main() {\n // float intensity = texture(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(intensity, 0.0));\n outputColor = color;\n outputColor.a = color.a * smoothstep(0.0, 0.1, intensity) * u_opacity;\n}\n";
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_vert.glsl' */
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const heatmap_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 10) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nvoid main() {\n v_texCoord = a_Uv;\n #ifdef VIEWPORT_ORIGIN_TL\n v_texCoord.y = 1.0 - v_texCoord.y;\n #endif\n\n gl_Position = vec4(a_Position.xy, 0, 1.0);\n}\n";
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_frag.glsl' */
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const heatmap_framebuffer_frag = "layout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nin vec2 v_extrude;\nin float v_weight;\nout vec4 outputColor;\n#define GAUSS_COEF (0.3989422804014327)\n\nvoid main() {\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n outputColor = vec4(val, 1.0, 1.0, 1.0);\n}\n";
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_vert.glsl' */
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const heatmap_framebuffer_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_DIR) in vec2 a_Dir;\n\nlayout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nout vec2 v_extrude;\nout float v_weight;\n\n#define GAUSS_COEF (0.3989422804014327)\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 picking_color_placeholder = u_PickingColor;\n\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 - 1.0;\n float extrude_y = a_Dir.y * 2.0 - 1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x, extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n}\n";
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const {
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30
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-
isEqual
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31
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-
} = _l7Utils.lodashUtil;
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class HeatMapModel extends _BaseModel.default {
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constructor(...args) {
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super(...args);
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35
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-
(0, _defineProperty2.default)(this, "texture", void 0);
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(0, _defineProperty2.default)(this, "colorTexture", void 0);
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(0, _defineProperty2.default)(this, "heatmapFramerBuffer", void 0);
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(0, _defineProperty2.default)(this, "heatmapTexture", void 0);
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(0, _defineProperty2.default)(this, "intensityModel", void 0);
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(0, _defineProperty2.default)(this, "colorModel", void 0);
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(0, _defineProperty2.default)(this, "shapeType", void 0);
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(0, _defineProperty2.default)(this, "preRampColors", void 0);
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(0, _defineProperty2.default)(this, "colorModelUniformBuffer", []);
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(0, _defineProperty2.default)(this, "heat3DModelUniformBuffer", []);
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}
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get attributeLocation() {
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return Object.assign(super.attributeLocation, {
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MAX: super.attributeLocation.MAX,
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SIZE: 9,
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UV: 10,
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DIR: 11
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});
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}
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prerender() {
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const {
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clear,
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useFramebuffer
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} = this.rendererService;
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useFramebuffer(this.heatmapFramerBuffer, () => {
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clear({
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color: [0, 0, 0, 0],
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depth: 1,
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stencil: 0,
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framebuffer: this.heatmapFramerBuffer
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65
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});
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this.drawIntensityMode(); // 密度图
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});
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}
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render(options) {
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const {
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rampColors
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72
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} = this.layer.getLayerConfig();
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if (!isEqual(this.preRampColors, rampColors)) {
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this.updateColorTexture();
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75
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}
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76
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this.shapeType === 'heatmap' ? this.drawHeatMap(options) // 2D
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: this.draw3DHeatMap(options); // 3D
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}
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getUninforms() {
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80
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throw new Error('Method not implemented.');
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}
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initModels() {
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var _this = this;
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return (0, _asyncToGenerator2.default)(function* () {
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var _this$layer$shapeOpti;
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const {
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createFramebuffer,
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getViewportSize,
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createTexture2D
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} = _this.rendererService;
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const shapeType = ((_this$layer$shapeOpti = _this.layer.shapeOption) === null || _this$layer$shapeOpti === void 0 ? void 0 : _this$layer$shapeOpti.field) || 'heatmap';
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_this.shapeType = shapeType;
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// 生成热力图密度图
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_this.intensityModel = yield _this.buildHeatMapIntensity();
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// 渲染到屏幕
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96
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_this.colorModel = shapeType === 'heatmap' ? _this.buildHeatmap() // 2D
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: _this.build3dHeatMap(); // 3D
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const {
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width,
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-
height
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} = getViewportSize();
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104
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// 初始化密度图纹理
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_this.heatmapTexture = createTexture2D({
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width: Math.floor(width / 4),
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height: Math.floor(height / 4),
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wrapS: _l7Core.gl.CLAMP_TO_EDGE,
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wrapT: _l7Core.gl.CLAMP_TO_EDGE,
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min: _l7Core.gl.LINEAR,
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mag: _l7Core.gl.LINEAR,
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usage: _l7Core.TextureUsage.RENDER_TARGET
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});
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_this.heatmapFramerBuffer = createFramebuffer({
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115
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-
color: _this.heatmapTexture,
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depth: true,
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|
-
width: Math.floor(width / 4),
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118
|
-
height: Math.floor(height / 4)
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|
-
});
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120
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-
_this.updateColorTexture();
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|
121
|
-
return [_this.intensityModel, _this.colorModel];
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122
|
-
})();
|
|
123
|
-
}
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|
-
buildModels() {
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|
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var _this2 = this;
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|
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return (0, _asyncToGenerator2.default)(function* () {
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|
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return _this2.initModels();
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|
-
})();
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|
-
}
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|
-
registerBuiltinAttributes() {
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131
|
-
this.styleAttributeService.registerStyleAttribute({
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|
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name: 'dir',
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|
-
type: _l7Core.AttributeType.Attribute,
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|
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descriptor: {
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135
|
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name: 'a_Dir',
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136
|
-
shaderLocation: this.attributeLocation.DIR,
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|
-
buffer: {
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|
-
usage: _l7Core.gl.DYNAMIC_DRAW,
|
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139
|
-
data: [],
|
|
140
|
-
type: _l7Core.gl.FLOAT
|
|
141
|
-
},
|
|
142
|
-
size: 2,
|
|
143
|
-
update: (feature, featureIdx, vertex) => {
|
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144
|
-
return [vertex[3], vertex[4]];
|
|
145
|
-
}
|
|
146
|
-
}
|
|
147
|
-
});
|
|
148
|
-
this.styleAttributeService.registerStyleAttribute({
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|
149
|
-
name: 'size',
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|
150
|
-
type: _l7Core.AttributeType.Attribute,
|
|
151
|
-
descriptor: {
|
|
152
|
-
name: 'a_Size',
|
|
153
|
-
shaderLocation: this.attributeLocation.SIZE,
|
|
154
|
-
buffer: {
|
|
155
|
-
// give the WebGL driver a hint that this buffer may change
|
|
156
|
-
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
157
|
-
data: [],
|
|
158
|
-
type: _l7Core.gl.FLOAT
|
|
159
|
-
},
|
|
160
|
-
size: 1,
|
|
161
|
-
update: feature => {
|
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162
|
-
const {
|
|
163
|
-
size = 1
|
|
164
|
-
} = feature;
|
|
165
|
-
return [size];
|
|
166
|
-
}
|
|
167
|
-
}
|
|
168
|
-
});
|
|
169
|
-
}
|
|
170
|
-
|
|
171
|
-
/**
|
|
172
|
-
* 热力图密度图
|
|
173
|
-
*/
|
|
174
|
-
buildHeatMapIntensity() {
|
|
175
|
-
var _this3 = this;
|
|
176
|
-
return (0, _asyncToGenerator2.default)(function* () {
|
|
177
|
-
_this3.uniformBuffers = [_this3.rendererService.createBuffer({
|
|
178
|
-
// opacity
|
|
179
|
-
data: new Float32Array(4).fill(0),
|
|
180
|
-
// 长度需要大于等于 4
|
|
181
|
-
isUBO: true
|
|
182
|
-
})];
|
|
183
|
-
_this3.layer.triangulation = _triangulation.HeatmapTriangulation;
|
|
184
|
-
const model = yield _this3.layer.buildLayerModel({
|
|
185
|
-
moduleName: 'heatmapIntensity',
|
|
186
|
-
vertexShader: heatmap_framebuffer_vert,
|
|
187
|
-
fragmentShader: heatmap_framebuffer_frag,
|
|
188
|
-
triangulation: _triangulation.HeatmapTriangulation,
|
|
189
|
-
defines: _this3.getDefines(),
|
|
190
|
-
depth: {
|
|
191
|
-
enable: false
|
|
192
|
-
},
|
|
193
|
-
cull: {
|
|
194
|
-
enable: true,
|
|
195
|
-
face: _l7Core.gl.FRONT
|
|
196
|
-
}
|
|
197
|
-
});
|
|
198
|
-
return model;
|
|
199
|
-
})();
|
|
200
|
-
}
|
|
201
|
-
buildHeatmap() {
|
|
202
|
-
this.shaderModuleService.registerModule('heatmapColor', {
|
|
203
|
-
vs: heatmap_vert,
|
|
204
|
-
fs: heatmap_frag
|
|
205
|
-
});
|
|
206
|
-
this.colorModelUniformBuffer = [this.rendererService.createBuffer({
|
|
207
|
-
// opacity
|
|
208
|
-
data: new Float32Array(4).fill(0),
|
|
209
|
-
// 长度需要大于等于 4
|
|
210
|
-
isUBO: true
|
|
211
|
-
})];
|
|
212
|
-
const {
|
|
213
|
-
vs,
|
|
214
|
-
fs,
|
|
215
|
-
uniforms
|
|
216
|
-
} = this.shaderModuleService.getModule('heatmapColor');
|
|
217
|
-
const {
|
|
218
|
-
createAttribute,
|
|
219
|
-
createElements,
|
|
220
|
-
createBuffer,
|
|
221
|
-
createModel
|
|
222
|
-
} = this.rendererService;
|
|
223
|
-
return createModel({
|
|
224
|
-
vs,
|
|
225
|
-
fs,
|
|
226
|
-
uniformBuffers: [...this.colorModelUniformBuffer, ...this.rendererService.uniformBuffers],
|
|
227
|
-
attributes: {
|
|
228
|
-
a_Position: createAttribute({
|
|
229
|
-
shaderLocation: this.attributeLocation.POSITION,
|
|
230
|
-
buffer: createBuffer({
|
|
231
|
-
data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
|
|
232
|
-
type: _l7Core.gl.FLOAT
|
|
233
|
-
}),
|
|
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|
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size: 3
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}),
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a_Uv: createAttribute({
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shaderLocation: this.attributeLocation.UV,
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buffer: createBuffer({
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data: [0, 1, 1, 1, 0, 0, 1, 0],
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type: _l7Core.gl.FLOAT
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}),
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size: 2
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})
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},
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uniforms: (0, _objectSpread2.default)({}, uniforms),
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depth: {
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enable: false
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},
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elements: createElements({
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data: [0, 2, 1, 2, 3, 1],
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type: _l7Core.gl.UNSIGNED_INT,
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count: 6
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})
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});
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}
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build3dHeatMap() {
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const {
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getViewportSize
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} = this.rendererService;
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const {
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width,
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height
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} = getViewportSize();
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const triangulation = (0, _triangulation2.heatMap3DTriangulation)(width / 4.0, height / 4.0);
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this.shaderModuleService.registerModule('heatmap3dColor', {
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vs: heatmap_3d_vert,
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fs: heatmap_3d_frag
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});
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this.heat3DModelUniformBuffer = [this.rendererService.createBuffer({
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// opacity
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data: new Float32Array(16 * 2 + 4).fill(0),
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isUBO: true
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})];
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const {
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vs,
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fs,
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uniforms
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} = this.shaderModuleService.getModule('heatmap3dColor');
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const {
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createAttribute,
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createElements,
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createBuffer,
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createModel
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} = this.rendererService;
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return createModel({
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vs,
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fs,
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attributes: {
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a_Position: createAttribute({
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shaderLocation: this.attributeLocation.POSITION,
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buffer: createBuffer({
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data: triangulation.vertices,
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type: _l7Core.gl.FLOAT
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}),
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size: 3
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}),
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a_Uv: createAttribute({
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shaderLocation: this.attributeLocation.UV,
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buffer: createBuffer({
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data: triangulation.uvs,
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type: _l7Core.gl.FLOAT
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}),
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size: 2
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})
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},
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primitive: _l7Core.gl.TRIANGLES,
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uniformBuffers: [...this.heat3DModelUniformBuffer, ...this.rendererService.uniformBuffers],
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uniforms: (0, _objectSpread2.default)({}, uniforms),
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depth: {
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enable: true
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},
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blend: {
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enable: true,
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func: {
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srcRGB: _l7Core.gl.SRC_ALPHA,
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srcAlpha: 1,
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dstRGB: _l7Core.gl.ONE_MINUS_SRC_ALPHA,
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dstAlpha: 1
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|
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}
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},
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elements: createElements({
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data: triangulation.indices,
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type: _l7Core.gl.UNSIGNED_INT,
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|
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count: triangulation.indices.length
|
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})
|
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|
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});
|
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|
-
}
|
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329
|
-
|
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330
|
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// 绘制密度图
|
|
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|
-
drawIntensityMode() {
|
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|
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var _this$intensityModel;
|
|
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|
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const {
|
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|
-
intensity = 10,
|
|
335
|
-
radius = 5
|
|
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|
-
} = this.layer.getLayerConfig();
|
|
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|
-
const commonOptions = {
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|
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u_radius: radius,
|
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|
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u_intensity: intensity
|
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|
-
};
|
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|
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this.uniformBuffers[0].subData({
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|
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offset: 0,
|
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|
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data: [radius, intensity]
|
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|
-
});
|
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|
-
this.layerService.beforeRenderData(this.layer);
|
|
346
|
-
this.layer.hooks.beforeRender.call();
|
|
347
|
-
|
|
348
|
-
// 绘制密度图
|
|
349
|
-
(_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 || _this$intensityModel.draw({
|
|
350
|
-
uniforms: commonOptions,
|
|
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|
-
blend: {
|
|
352
|
-
enable: true,
|
|
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|
-
func: {
|
|
354
|
-
srcRGB: _l7Core.gl.ONE,
|
|
355
|
-
srcAlpha: 1,
|
|
356
|
-
dstRGB: _l7Core.gl.ONE,
|
|
357
|
-
dstAlpha: 1
|
|
358
|
-
}
|
|
359
|
-
},
|
|
360
|
-
stencil: {
|
|
361
|
-
enable: false,
|
|
362
|
-
mask: 0xff,
|
|
363
|
-
func: {
|
|
364
|
-
cmp: 514,
|
|
365
|
-
// gl.EQUAL,
|
|
366
|
-
ref: 1,
|
|
367
|
-
mask: 0xff
|
|
368
|
-
}
|
|
369
|
-
}
|
|
370
|
-
});
|
|
371
|
-
this.layer.hooks.afterRender.call();
|
|
372
|
-
}
|
|
373
|
-
drawHeatMap(options) {
|
|
374
|
-
var _this$colorModel;
|
|
375
|
-
const {
|
|
376
|
-
opacity = 1.0
|
|
377
|
-
} = this.layer.getLayerConfig();
|
|
378
|
-
const commonOptions = {
|
|
379
|
-
u_opacity: opacity,
|
|
380
|
-
u_colorTexture: this.colorTexture,
|
|
381
|
-
u_texture: this.heatmapFramerBuffer
|
|
382
|
-
};
|
|
383
|
-
const textures = [this.heatmapTexture, this.colorTexture];
|
|
384
|
-
this.colorModelUniformBuffer[0].subData({
|
|
385
|
-
offset: 0,
|
|
386
|
-
data: [opacity]
|
|
387
|
-
});
|
|
388
|
-
(_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 || _this$colorModel.draw({
|
|
389
|
-
uniforms: commonOptions,
|
|
390
|
-
textures,
|
|
391
|
-
blend: this.getBlend(),
|
|
392
|
-
stencil: this.getStencil(options)
|
|
393
|
-
});
|
|
394
|
-
}
|
|
395
|
-
draw3DHeatMap(options) {
|
|
396
|
-
var _this$colorModel2;
|
|
397
|
-
const {
|
|
398
|
-
opacity = 1.0
|
|
399
|
-
} = this.layer.getLayerConfig();
|
|
400
|
-
const invert = _glMatrix.mat4.create();
|
|
401
|
-
_glMatrix.mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
|
|
402
|
-
const commonOptions = {
|
|
403
|
-
u_opacity: opacity,
|
|
404
|
-
u_colorTexture: this.colorTexture,
|
|
405
|
-
u_texture: this.heatmapFramerBuffer,
|
|
406
|
-
u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
|
|
407
|
-
u_InverseViewProjectionMatrix: [...invert]
|
|
408
|
-
};
|
|
409
|
-
this.heat3DModelUniformBuffer[0].subData({
|
|
410
|
-
offset: 0,
|
|
411
|
-
data: [...commonOptions.u_ViewProjectionMatrixUncentered, ...commonOptions.u_InverseViewProjectionMatrix, opacity]
|
|
412
|
-
});
|
|
413
|
-
const textures = [this.heatmapTexture, this.colorTexture];
|
|
414
|
-
(_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 || _this$colorModel2.draw({
|
|
415
|
-
uniforms: commonOptions,
|
|
416
|
-
textures,
|
|
417
|
-
blend: {
|
|
418
|
-
enable: true,
|
|
419
|
-
func: {
|
|
420
|
-
srcRGB: _l7Core.gl.SRC_ALPHA,
|
|
421
|
-
srcAlpha: 1,
|
|
422
|
-
dstRGB: _l7Core.gl.ONE_MINUS_SRC_ALPHA,
|
|
423
|
-
dstAlpha: 1
|
|
424
|
-
}
|
|
425
|
-
},
|
|
426
|
-
stencil: this.getStencil(options)
|
|
427
|
-
});
|
|
428
|
-
}
|
|
429
|
-
updateColorTexture() {
|
|
430
|
-
const {
|
|
431
|
-
createTexture2D
|
|
432
|
-
} = this.rendererService;
|
|
433
|
-
if (this.texture) {
|
|
434
|
-
this.texture.destroy();
|
|
435
|
-
}
|
|
436
|
-
const {
|
|
437
|
-
rampColors
|
|
438
|
-
} = this.layer.getLayerConfig();
|
|
439
|
-
const imageData = (0, _l7Utils.generateColorRamp)(rampColors);
|
|
440
|
-
this.colorTexture = createTexture2D({
|
|
441
|
-
data: imageData.data,
|
|
442
|
-
usage: _l7Core.TextureUsage.SAMPLED,
|
|
443
|
-
width: imageData.width,
|
|
444
|
-
height: imageData.height,
|
|
445
|
-
wrapS: _l7Core.gl.CLAMP_TO_EDGE,
|
|
446
|
-
wrapT: _l7Core.gl.CLAMP_TO_EDGE,
|
|
447
|
-
min: _l7Core.gl.NEAREST,
|
|
448
|
-
mag: _l7Core.gl.NEAREST,
|
|
449
|
-
flipY: false,
|
|
450
|
-
unorm: true
|
|
451
|
-
});
|
|
452
|
-
this.preRampColors = rampColors;
|
|
453
|
-
}
|
|
454
|
-
}
|
|
455
|
-
exports.default = HeatMapModel;
|
|
@@ -1,29 +0,0 @@
|
|
|
1
|
-
import type { IModel, IModelUniform } from '@antv/l7-core';
|
|
2
|
-
import BaseModel from '../../core/BaseModel';
|
|
3
|
-
export default class HexagonModel extends BaseModel {
|
|
4
|
-
protected get attributeLocation(): {
|
|
5
|
-
readonly POSITION: 0;
|
|
6
|
-
readonly POSITION_64LOW: 1;
|
|
7
|
-
readonly COLOR: 2;
|
|
8
|
-
readonly PICKING_COLOR: 3;
|
|
9
|
-
readonly STROKE: 4;
|
|
10
|
-
readonly OPACITY: 5;
|
|
11
|
-
readonly OFFSETS: 6;
|
|
12
|
-
readonly ROTATION: 7;
|
|
13
|
-
readonly MAX: 8;
|
|
14
|
-
} & Record<string, number> & {
|
|
15
|
-
MAX: 8;
|
|
16
|
-
POS: number;
|
|
17
|
-
};
|
|
18
|
-
getUninforms(): IModelUniform;
|
|
19
|
-
protected getCommonUniformsInfo(): {
|
|
20
|
-
uniformsArray: number[];
|
|
21
|
-
uniformsLength: number;
|
|
22
|
-
uniformsOption: {
|
|
23
|
-
[key: string]: any;
|
|
24
|
-
};
|
|
25
|
-
};
|
|
26
|
-
initModels(): Promise<IModel[]>;
|
|
27
|
-
buildModels(): Promise<IModel[]>;
|
|
28
|
-
protected registerBuiltinAttributes(): void;
|
|
29
|
-
}
|
|
@@ -1,91 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
-
Object.defineProperty(exports, "__esModule", {
|
|
5
|
-
value: true
|
|
6
|
-
});
|
|
7
|
-
exports.default = void 0;
|
|
8
|
-
var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
|
|
9
|
-
var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
|
|
10
|
-
var _l7Core = require("@antv/l7-core");
|
|
11
|
-
var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
|
|
12
|
-
var _triangulation = require("../../core/triangulation");
|
|
13
|
-
/* babel-plugin-inline-import '../shaders/hexagon/hexagon_frag.glsl' */
|
|
14
|
-
const hexagon_frag = "in vec4 v_color;\n\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
|
|
15
|
-
/* babel-plugin-inline-import '../shaders/hexagon/hexagon_vert.glsl' */
|
|
16
|
-
const hexagon_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_POS) in vec3 a_Pos;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n v_color.a *= u_opacity;\n\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset = vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage);\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\n\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
17
|
-
class HexagonModel extends _BaseModel.default {
|
|
18
|
-
get attributeLocation() {
|
|
19
|
-
return Object.assign(super.attributeLocation, {
|
|
20
|
-
MAX: super.attributeLocation.MAX,
|
|
21
|
-
POS: 9
|
|
22
|
-
});
|
|
23
|
-
}
|
|
24
|
-
getUninforms() {
|
|
25
|
-
const commoninfo = this.getCommonUniformsInfo();
|
|
26
|
-
const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
27
|
-
this.updateStyleUnifoms();
|
|
28
|
-
return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
|
|
29
|
-
}
|
|
30
|
-
getCommonUniformsInfo() {
|
|
31
|
-
const {
|
|
32
|
-
opacity,
|
|
33
|
-
coverage,
|
|
34
|
-
angle
|
|
35
|
-
} = this.layer.getLayerConfig();
|
|
36
|
-
const commonOptions = {
|
|
37
|
-
u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset],
|
|
38
|
-
u_opacity: opacity || 1.0,
|
|
39
|
-
u_coverage: coverage || 0.9,
|
|
40
|
-
u_angle: angle || 0
|
|
41
|
-
};
|
|
42
|
-
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
43
|
-
return commonBufferInfo;
|
|
44
|
-
}
|
|
45
|
-
initModels() {
|
|
46
|
-
var _this = this;
|
|
47
|
-
return (0, _asyncToGenerator2.default)(function* () {
|
|
48
|
-
return _this.buildModels();
|
|
49
|
-
})();
|
|
50
|
-
}
|
|
51
|
-
buildModels() {
|
|
52
|
-
var _this2 = this;
|
|
53
|
-
return (0, _asyncToGenerator2.default)(function* () {
|
|
54
|
-
_this2.initUniformsBuffer();
|
|
55
|
-
const model = yield _this2.layer.buildLayerModel({
|
|
56
|
-
moduleName: 'heatmapHexagon',
|
|
57
|
-
vertexShader: hexagon_vert,
|
|
58
|
-
fragmentShader: hexagon_frag,
|
|
59
|
-
defines: _this2.getDefines(),
|
|
60
|
-
triangulation: _triangulation.HeatmapGridTriangulation,
|
|
61
|
-
depth: {
|
|
62
|
-
enable: false
|
|
63
|
-
},
|
|
64
|
-
primitive: _l7Core.gl.TRIANGLES
|
|
65
|
-
});
|
|
66
|
-
return [model];
|
|
67
|
-
})();
|
|
68
|
-
}
|
|
69
|
-
registerBuiltinAttributes() {
|
|
70
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
71
|
-
name: 'pos',
|
|
72
|
-
// 顶点经纬度位置
|
|
73
|
-
type: _l7Core.AttributeType.Attribute,
|
|
74
|
-
descriptor: {
|
|
75
|
-
name: 'a_Pos',
|
|
76
|
-
shaderLocation: this.attributeLocation.POS,
|
|
77
|
-
buffer: {
|
|
78
|
-
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
79
|
-
data: [],
|
|
80
|
-
type: _l7Core.gl.FLOAT
|
|
81
|
-
},
|
|
82
|
-
size: 3,
|
|
83
|
-
update: feature => {
|
|
84
|
-
const coordinates = feature.coordinates;
|
|
85
|
-
return [coordinates[0], coordinates[1], 0];
|
|
86
|
-
}
|
|
87
|
-
}
|
|
88
|
-
});
|
|
89
|
-
}
|
|
90
|
-
}
|
|
91
|
-
exports.default = HexagonModel;
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
-
Object.defineProperty(exports, "__esModule", {
|
|
5
|
-
value: true
|
|
6
|
-
});
|
|
7
|
-
exports.default = void 0;
|
|
8
|
-
var _grid = _interopRequireDefault(require("./grid"));
|
|
9
|
-
var _grid3d = _interopRequireDefault(require("./grid3d"));
|
|
10
|
-
var _heatmap = _interopRequireDefault(require("./heatmap"));
|
|
11
|
-
var _hexagon = _interopRequireDefault(require("./hexagon"));
|
|
12
|
-
const HeatMapModels = {
|
|
13
|
-
heatmap: _heatmap.default,
|
|
14
|
-
heatmap3d: _heatmap.default,
|
|
15
|
-
grid: _grid.default,
|
|
16
|
-
grid3d: _grid3d.default,
|
|
17
|
-
hexagon: _hexagon.default
|
|
18
|
-
};
|
|
19
|
-
var _default = exports.default = HeatMapModels;
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
2
|
-
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
3
|
-
layout(location = ATTRIBUTE_LOCATION_POS) in vec3 a_Pos;
|
|
4
|
-
|
|
5
|
-
layout(std140) uniform commonUniforms {
|
|
6
|
-
vec2 u_radius;
|
|
7
|
-
float u_opacity;
|
|
8
|
-
float u_coverage;
|
|
9
|
-
float u_angle;
|
|
10
|
-
};
|
|
11
|
-
|
|
12
|
-
out vec4 v_color;
|
|
13
|
-
|
|
14
|
-
#pragma include "projection"
|
|
15
|
-
#pragma include "project"
|
|
16
|
-
#pragma include "picking"
|
|
17
|
-
|
|
18
|
-
void main() {
|
|
19
|
-
v_color = a_Color;
|
|
20
|
-
v_color.a *= u_opacity;
|
|
21
|
-
|
|
22
|
-
mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
|
|
23
|
-
vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage;
|
|
24
|
-
|
|
25
|
-
vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
|
|
26
|
-
vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
|
|
27
|
-
gl_Position = project_common_position_to_clipspace(project_pos);
|
|
28
|
-
|
|
29
|
-
setPickingColor(a_PickingColor);
|
|
30
|
-
}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
in vec4 v_color;
|
|
2
|
-
|
|
3
|
-
layout(std140) uniform commonUniforms {
|
|
4
|
-
vec2 u_radius;
|
|
5
|
-
float u_opacity;
|
|
6
|
-
float u_coverage;
|
|
7
|
-
float u_angle;
|
|
8
|
-
};
|
|
9
|
-
|
|
10
|
-
#pragma include "scene_uniforms"
|
|
11
|
-
#pragma include "picking"
|
|
12
|
-
|
|
13
|
-
out vec4 outputColor;
|
|
14
|
-
void main() {
|
|
15
|
-
outputColor = v_color;
|
|
16
|
-
outputColor = filterColor(outputColor);
|
|
17
|
-
}
|