@antv/l7-layers 2.25.6 → 2.25.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/package.json +6 -6
  2. package/es/canvas/index.d.ts +0 -18
  3. package/es/canvas/index.js +0 -70
  4. package/es/canvas/models/canvas.d.ts +0 -23
  5. package/es/canvas/models/canvas.js +0 -141
  6. package/es/canvas/models/constants.d.ts +0 -2
  7. package/es/canvas/models/constants.js +0 -6
  8. package/es/canvas/models/index.d.ts +0 -2
  9. package/es/canvas/models/index.js +0 -2
  10. package/es/citybuilding/building.d.ts +0 -7
  11. package/es/citybuilding/building.js +0 -25
  12. package/es/citybuilding/models/build.d.ts +0 -33
  13. package/es/citybuilding/models/build.js +0 -160
  14. package/es/citybuilding/shaders/build_frag.glsl +0 -123
  15. package/es/citybuilding/shaders/build_vert.glsl +0 -58
  16. package/es/core/BaseLayer.d.ts +0 -265
  17. package/es/core/BaseLayer.js +0 -1310
  18. package/es/core/BaseModel.d.ts +0 -95
  19. package/es/core/BaseModel.js +0 -367
  20. package/es/core/CommonStyleAttribute.d.ts +0 -16
  21. package/es/core/CommonStyleAttribute.js +0 -114
  22. package/es/core/LayerPickService.d.ts +0 -12
  23. package/es/core/LayerPickService.js +0 -102
  24. package/es/core/TextureService.d.ts +0 -15
  25. package/es/core/TextureService.js +0 -65
  26. package/es/core/constant.d.ts +0 -6
  27. package/es/core/constant.js +0 -19
  28. package/es/core/interface.d.ts +0 -284
  29. package/es/core/interface.js +0 -32
  30. package/es/core/line_trangluation.d.ts +0 -19
  31. package/es/core/line_trangluation.js +0 -86
  32. package/es/core/schema.d.ts +0 -27
  33. package/es/core/schema.js +0 -25
  34. package/es/core/shape/Path.d.ts +0 -40
  35. package/es/core/shape/Path.js +0 -69
  36. package/es/core/shape/arrow.d.ts +0 -25
  37. package/es/core/shape/arrow.js +0 -144
  38. package/es/core/shape/extrude.d.ts +0 -17
  39. package/es/core/shape/extrude.js +0 -133
  40. package/es/core/triangulation.d.ts +0 -136
  41. package/es/core/triangulation.js +0 -601
  42. package/es/core/utils.d.ts +0 -5
  43. package/es/core/utils.js +0 -36
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -54
  46. package/es/earth/models/atmosphere.d.ts +0 -30
  47. package/es/earth/models/atmosphere.js +0 -116
  48. package/es/earth/models/base.d.ts +0 -37
  49. package/es/earth/models/base.js +0 -172
  50. package/es/earth/models/bloomsphere.d.ts +0 -30
  51. package/es/earth/models/bloomsphere.js +0 -115
  52. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +0 -24
  54. package/es/earth/shaders/base/base_frag.glsl +0 -11
  55. package/es/earth/shaders/base/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -99
  60. package/es/geometry/index.d.ts +0 -22
  61. package/es/geometry/index.js +0 -53
  62. package/es/geometry/models/billboard.d.ts +0 -39
  63. package/es/geometry/models/billboard.js +0 -175
  64. package/es/geometry/models/index.d.ts +0 -5
  65. package/es/geometry/models/index.js +0 -9
  66. package/es/geometry/models/plane.d.ts +0 -58
  67. package/es/geometry/models/plane.js +0 -308
  68. package/es/geometry/models/sprite.d.ts +0 -48
  69. package/es/geometry/models/sprite.js +0 -225
  70. package/es/geometry/shaders/billboard_frag.glsl +0 -18
  71. package/es/geometry/shaders/billboard_vert.glsl +0 -43
  72. package/es/geometry/shaders/plane_frag.glsl +0 -23
  73. package/es/geometry/shaders/plane_vert.glsl +0 -31
  74. package/es/geometry/shaders/sprite_frag.glsl +0 -23
  75. package/es/geometry/shaders/sprite_vert.glsl +0 -21
  76. package/es/heatmap/index.d.ts +0 -13
  77. package/es/heatmap/index.js +0 -87
  78. package/es/heatmap/models/grid.d.ts +0 -29
  79. package/es/heatmap/models/grid.js +0 -83
  80. package/es/heatmap/models/grid3d.d.ts +0 -31
  81. package/es/heatmap/models/grid3d.js +0 -122
  82. package/es/heatmap/models/heatmap.d.ts +0 -46
  83. package/es/heatmap/models/heatmap.js +0 -447
  84. package/es/heatmap/models/hexagon.d.ts +0 -29
  85. package/es/heatmap/models/hexagon.js +0 -83
  86. package/es/heatmap/models/index.d.ts +0 -5
  87. package/es/heatmap/models/index.js +0 -12
  88. package/es/heatmap/shaders/grid/grid_frag.glsl +0 -9
  89. package/es/heatmap/shaders/grid/grid_vert.glsl +0 -30
  90. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +0 -17
  91. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +0 -34
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +0 -23
  93. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +0 -59
  94. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +0 -40
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +0 -17
  96. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +0 -36
  97. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +0 -21
  98. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +0 -8
  99. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +0 -30
  100. package/es/heatmap/triangulation.d.ts +0 -5
  101. package/es/heatmap/triangulation.js +0 -33
  102. package/es/image/index.d.ts +0 -9
  103. package/es/image/index.js +0 -28
  104. package/es/image/models/image.d.ts +0 -31
  105. package/es/image/models/image.js +0 -113
  106. package/es/image/models/index.d.ts +0 -5
  107. package/es/image/models/index.js +0 -5
  108. package/es/image/shaders/dataImage_frag.glsl +0 -32
  109. package/es/image/shaders/image_frag.glsl +0 -38
  110. package/es/image/shaders/image_vert.glsl +0 -20
  111. package/es/index.d.ts +0 -18
  112. package/es/index.js +0 -18
  113. package/es/line/index.d.ts +0 -36
  114. package/es/line/index.js +0 -90
  115. package/es/line/models/arc.d.ts +0 -40
  116. package/es/line/models/arc.js +0 -279
  117. package/es/line/models/arc_3d.d.ts +0 -40
  118. package/es/line/models/arc_3d.js +0 -269
  119. package/es/line/models/flow.d.ts +0 -31
  120. package/es/line/models/flow.js +0 -140
  121. package/es/line/models/great_circle.d.ts +0 -34
  122. package/es/line/models/great_circle.js +0 -240
  123. package/es/line/models/index.d.ts +0 -5
  124. package/es/line/models/index.js +0 -18
  125. package/es/line/models/line.d.ts +0 -44
  126. package/es/line/models/line.js +0 -273
  127. package/es/line/models/simple_line.d.ts +0 -33
  128. package/es/line/models/simple_line.js +0 -118
  129. package/es/line/models/wall.d.ts +0 -34
  130. package/es/line/models/wall.js +0 -223
  131. package/es/line/shaders/arc/line_arc_frag.glsl +0 -92
  132. package/es/line/shaders/arc/line_arc_vert.glsl +0 -156
  133. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +0 -108
  134. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +0 -177
  135. package/es/line/shaders/flow/flow_line_frag.glsl +0 -13
  136. package/es/line/shaders/flow/flow_line_vert.glsl +0 -76
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +0 -99
  138. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +0 -165
  139. package/es/line/shaders/line/line_frag.glsl +0 -122
  140. package/es/line/shaders/line/line_vert.glsl +0 -101
  141. package/es/line/shaders/simple/simpleline_frag.glsl +0 -30
  142. package/es/line/shaders/simple/simpleline_vert.glsl +0 -45
  143. package/es/line/shaders/wall/wall_frag.glsl +0 -94
  144. package/es/line/shaders/wall/wall_vert.glsl +0 -90
  145. package/es/mask/index.d.ts +0 -16
  146. package/es/mask/index.js +0 -21
  147. package/es/mask/models/fill.d.ts +0 -18
  148. package/es/mask/models/fill.js +0 -61
  149. package/es/mask/models/index.d.ts +0 -5
  150. package/es/mask/models/index.js +0 -5
  151. package/es/mask/shaders/mask_vert.glsl +0 -14
  152. package/es/plugins/DataMappingPlugin.d.ts +0 -12
  153. package/es/plugins/DataMappingPlugin.js +0 -226
  154. package/es/plugins/DataSourcePlugin.d.ts +0 -6
  155. package/es/plugins/DataSourcePlugin.js +0 -75
  156. package/es/plugins/FeatureScalePlugin.d.ts +0 -20
  157. package/es/plugins/FeatureScalePlugin.js +0 -295
  158. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -4
  159. package/es/plugins/LayerAnimateStylePlugin.js +0 -14
  160. package/es/plugins/LayerMaskPlugin.d.ts +0 -7
  161. package/es/plugins/LayerMaskPlugin.js +0 -19
  162. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  163. package/es/plugins/LayerModelPlugin.js +0 -60
  164. package/es/plugins/LayerStylePlugin.d.ts +0 -7
  165. package/es/plugins/LayerStylePlugin.js +0 -18
  166. package/es/plugins/LightingPlugin.d.ts +0 -35
  167. package/es/plugins/LightingPlugin.js +0 -84
  168. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -22
  169. package/es/plugins/MultiPassRendererPlugin.js +0 -52
  170. package/es/plugins/PixelPickingPlugin.d.ts +0 -11
  171. package/es/plugins/PixelPickingPlugin.js +0 -146
  172. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -10
  173. package/es/plugins/RegisterStyleAttributePlugin.js +0 -72
  174. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  175. package/es/plugins/ShaderUniformPlugin.js +0 -196
  176. package/es/plugins/UpdateModelPlugin.d.ts +0 -7
  177. package/es/plugins/UpdateModelPlugin.js +0 -20
  178. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -9
  179. package/es/plugins/UpdateStyleAttributePlugin.js +0 -54
  180. package/es/plugins/index.d.ts +0 -15
  181. package/es/plugins/index.js +0 -18
  182. package/es/point/index.d.ts +0 -35
  183. package/es/point/index.js +0 -153
  184. package/es/point/models/billboard_point.d.ts +0 -35
  185. package/es/point/models/billboard_point.js +0 -95
  186. package/es/point/models/earthExtrude.d.ts +0 -32
  187. package/es/point/models/earthExtrude.js +0 -199
  188. package/es/point/models/earthFill.d.ts +0 -31
  189. package/es/point/models/earthFill.js +0 -158
  190. package/es/point/models/extrude.d.ts +0 -32
  191. package/es/point/models/extrude.js +0 -195
  192. package/es/point/models/fill.d.ts +0 -47
  193. package/es/point/models/fill.js +0 -180
  194. package/es/point/models/fillImage.d.ts +0 -42
  195. package/es/point/models/fillImage.js +0 -189
  196. package/es/point/models/image.d.ts +0 -48
  197. package/es/point/models/image.js +0 -293
  198. package/es/point/models/index.d.ts +0 -5
  199. package/es/point/models/index.js +0 -24
  200. package/es/point/models/normal.d.ts +0 -36
  201. package/es/point/models/normal.js +0 -89
  202. package/es/point/models/radar.d.ts +0 -37
  203. package/es/point/models/radar.js +0 -115
  204. package/es/point/models/text.d.ts +0 -85
  205. package/es/point/models/text.js +0 -503
  206. package/es/point/shaders/billboard/billboard_point_frag.glsl +0 -48
  207. package/es/point/shaders/billboard/billboard_point_vert.glsl +0 -33
  208. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +0 -36
  209. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +0 -118
  210. package/es/point/shaders/earthFill/earthFill_frag.glsl +0 -79
  211. package/es/point/shaders/earthFill/earthFill_vert.glsl +0 -46
  212. package/es/point/shaders/extrude/extrude_frag.glsl +0 -29
  213. package/es/point/shaders/extrude/extrude_vert.glsl +0 -95
  214. package/es/point/shaders/fill/fill_frag.glsl +0 -97
  215. package/es/point/shaders/fill/fill_vert.glsl +0 -79
  216. package/es/point/shaders/fillImage/fillImage_frag.glsl +0 -23
  217. package/es/point/shaders/fillImage/fillImage_vert.glsl +0 -46
  218. package/es/point/shaders/image/image_frag.glsl +0 -45
  219. package/es/point/shaders/image/image_vert.glsl +0 -47
  220. package/es/point/shaders/normal/normal_frag.glsl +0 -5
  221. package/es/point/shaders/normal/normal_vert.glsl +0 -22
  222. package/es/point/shaders/radar/radar_frag.glsl +0 -52
  223. package/es/point/shaders/radar/radar_vert.glsl +0 -53
  224. package/es/point/shaders/text/text_frag.glsl +0 -47
  225. package/es/point/shaders/text/text_vert.glsl +0 -65
  226. package/es/point/shape/extrude.d.ts +0 -15
  227. package/es/point/shape/extrude.js +0 -48
  228. package/es/polygon/index.d.ts +0 -18
  229. package/es/polygon/index.js +0 -71
  230. package/es/polygon/models/extrude.d.ts +0 -41
  231. package/es/polygon/models/extrude.js +0 -248
  232. package/es/polygon/models/extrusion.d.ts +0 -40
  233. package/es/polygon/models/extrusion.js +0 -137
  234. package/es/polygon/models/fill.d.ts +0 -32
  235. package/es/polygon/models/fill.js +0 -127
  236. package/es/polygon/models/index.d.ts +0 -5
  237. package/es/polygon/models/index.js +0 -26
  238. package/es/polygon/models/ocean.d.ts +0 -37
  239. package/es/polygon/models/ocean.js +0 -172
  240. package/es/polygon/models/water.d.ts +0 -35
  241. package/es/polygon/models/water.js +0 -150
  242. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -24
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -49
  244. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -53
  245. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -74
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -55
  247. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -54
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +0 -8
  249. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +0 -24
  250. package/es/polygon/shaders/fill/fill_frag.glsl +0 -8
  251. package/es/polygon/shaders/fill/fill_linear_frag.glsl +0 -23
  252. package/es/polygon/shaders/fill/fill_linear_vert.glsl +0 -36
  253. package/es/polygon/shaders/fill/fill_vert.glsl +0 -35
  254. package/es/polygon/shaders/ocean/ocean_frag.glsl +0 -277
  255. package/es/polygon/shaders/ocean/ocean_vert.glsl +0 -21
  256. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -78
  257. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -22
  258. package/es/raster/buffers/triangulation.d.ts +0 -6
  259. package/es/raster/buffers/triangulation.js +0 -25
  260. package/es/raster/index.d.ts +0 -11
  261. package/es/raster/index.js +0 -55
  262. package/es/raster/models/index.d.ts +0 -5
  263. package/es/raster/models/index.js +0 -10
  264. package/es/raster/models/raster.d.ts +0 -35
  265. package/es/raster/models/raster.js +0 -156
  266. package/es/raster/models/rasterRgb.d.ts +0 -35
  267. package/es/raster/models/rasterRgb.js +0 -158
  268. package/es/raster/models/rasterTerrainRgb.d.ts +0 -30
  269. package/es/raster/models/rasterTerrainRgb.js +0 -118
  270. package/es/raster/shaders/raster/raster_2d_frag.glsl +0 -37
  271. package/es/raster/shaders/raster/raster_2d_vert.glsl +0 -21
  272. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +0 -30
  273. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +0 -21
  274. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +0 -40
  275. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +0 -19
  276. package/es/shader/minify_frag.glsl +0 -11
  277. package/es/shader/minify_picking_frag.glsl +0 -10
  278. package/es/tile/core/BaseLayer.d.ts +0 -50
  279. package/es/tile/core/BaseLayer.js +0 -256
  280. package/es/tile/core/TileDebugLayer.d.ts +0 -15
  281. package/es/tile/core/TileDebugLayer.js +0 -23
  282. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  283. package/es/tile/interaction/getFeatureData.js +0 -0
  284. package/es/tile/interaction/getRasterData.d.ts +0 -4
  285. package/es/tile/interaction/getRasterData.js +0 -45
  286. package/es/tile/interaction/utils.d.ts +0 -11
  287. package/es/tile/interaction/utils.js +0 -69
  288. package/es/tile/interface.d.ts +0 -29
  289. package/es/tile/interface.js +0 -1
  290. package/es/tile/service/TileLayerService.d.ts +0 -58
  291. package/es/tile/service/TileLayerService.js +0 -195
  292. package/es/tile/service/TilePickService.d.ts +0 -26
  293. package/es/tile/service/TilePickService.js +0 -126
  294. package/es/tile/service/TileSourceService.d.ts +0 -7
  295. package/es/tile/service/TileSourceService.js +0 -26
  296. package/es/tile/tile/DebugTile.d.ts +0 -16
  297. package/es/tile/tile/DebugTile.js +0 -47
  298. package/es/tile/tile/ImageTile.d.ts +0 -14
  299. package/es/tile/tile/ImageTile.js +0 -39
  300. package/es/tile/tile/MaskTile.d.ts +0 -18
  301. package/es/tile/tile/MaskTile.js +0 -54
  302. package/es/tile/tile/RasterRGBTile.d.ts +0 -11
  303. package/es/tile/tile/RasterRGBTile.js +0 -47
  304. package/es/tile/tile/RasterTerrainRGBTile.d.ts +0 -14
  305. package/es/tile/tile/RasterTerrainRGBTile.js +0 -39
  306. package/es/tile/tile/RasterTile.d.ts +0 -18
  307. package/es/tile/tile/RasterTile.js +0 -81
  308. package/es/tile/tile/Tile.d.ts +0 -112
  309. package/es/tile/tile/Tile.js +0 -166
  310. package/es/tile/tile/VectorTile.d.ts +0 -26
  311. package/es/tile/tile/VectorTile.js +0 -87
  312. package/es/tile/tile/index.d.ts +0 -12
  313. package/es/tile/tile/index.js +0 -44
  314. package/es/tile/tile/util.d.ts +0 -5
  315. package/es/tile/tile/util.js +0 -18
  316. package/es/tile/utils/constants.d.ts +0 -1
  317. package/es/tile/utils/constants.js +0 -8
  318. package/es/tile/utils/utils.d.ts +0 -8
  319. package/es/tile/utils/utils.js +0 -11
  320. package/es/utils/blend.d.ts +0 -2
  321. package/es/utils/blend.js +0 -57
  322. package/es/utils/collision-index.d.ts +0 -47
  323. package/es/utils/collision-index.js +0 -87
  324. package/es/utils/extrude_polyline.d.ts +0 -53
  325. package/es/utils/extrude_polyline.js +0 -319
  326. package/es/utils/grid-index.d.ts +0 -28
  327. package/es/utils/grid-index.js +0 -128
  328. package/es/utils/identityScale.d.ts +0 -8
  329. package/es/utils/identityScale.js +0 -26
  330. package/es/utils/load-image.d.ts +0 -1
  331. package/es/utils/load-image.js +0 -22
  332. package/es/utils/multiPassRender.d.ts +0 -16
  333. package/es/utils/multiPassRender.js +0 -37
  334. package/es/utils/polylineNormal.d.ts +0 -9
  335. package/es/utils/polylineNormal.js +0 -182
  336. package/es/utils/rampcolor_legend.d.ts +0 -6
  337. package/es/utils/rampcolor_legend.js +0 -12
  338. package/es/utils/scale.d.ts +0 -87
  339. package/es/utils/scale.js +0 -595
  340. package/es/utils/simpleLine.d.ts +0 -23
  341. package/es/utils/simpleLine.js +0 -76
  342. package/es/utils/stencil.d.ts +0 -7
  343. package/es/utils/stencil.js +0 -49
  344. package/es/utils/symbol-layout.d.ts +0 -43
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  692. package/lib/utils/polylineNormal.d.ts +0 -9
  693. package/lib/utils/polylineNormal.js +0 -191
  694. package/lib/utils/rampcolor_legend.d.ts +0 -6
  695. package/lib/utils/rampcolor_legend.js +0 -18
  696. package/lib/utils/scale.d.ts +0 -87
  697. package/lib/utils/scale.js +0 -610
  698. package/lib/utils/simpleLine.d.ts +0 -23
  699. package/lib/utils/simpleLine.js +0 -85
  700. package/lib/utils/stencil.d.ts +0 -7
  701. package/lib/utils/stencil.js +0 -56
  702. package/lib/utils/symbol-layout.d.ts +0 -43
  703. package/lib/utils/symbol-layout.js +0 -258
  704. package/lib/wind/index.d.ts +0 -11
  705. package/lib/wind/index.js +0 -42
  706. package/lib/wind/models/index.d.ts +0 -5
  707. package/lib/wind/models/index.js +0 -12
  708. package/lib/wind/models/utils.d.ts +0 -19
  709. package/lib/wind/models/utils.js +0 -229
  710. package/lib/wind/models/wind.d.ts +0 -38
  711. package/lib/wind/models/wind.js +0 -248
  712. package/lib/wind/models/windRender.d.ts +0 -104
  713. package/lib/wind/models/windRender.js +0 -343
  714. package/lib/wind/models/windShader.d.ts +0 -12
  715. package/lib/wind/models/windShader.js +0 -157
  716. package/lib/wind/shaders/wind_frag.glsl +0 -9
  717. package/lib/wind/shaders/wind_vert.glsl +0 -14
@@ -1,196 +0,0 @@
1
- import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
2
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
- import { CameraUniform, CoordinateUniform } from '@antv/l7-core';
4
-
5
- /**
6
- * 在渲染之前需要获取当前 Shader 所需 Uniform,例如:
7
- * 1. 从相机服务中获取 View & ProjectionMatrix,当前缩放等级等等
8
- * 2. 从坐标系服务中获取当前坐标系,例如是否是偏移坐标系
9
- * @see https://yuque.antfin-inc.com/yuqi.pyq/fgetpa/doml91
10
- * 3. 当前 Layer 本身的样式属性
11
- */
12
- export default class ShaderUniformPlugin {
13
- constructor() {
14
- _defineProperty(this, "cameraService", void 0);
15
- _defineProperty(this, "coordinateSystemService", void 0);
16
- _defineProperty(this, "rendererService", void 0);
17
- _defineProperty(this, "mapService", void 0);
18
- _defineProperty(this, "layerService", void 0);
19
- }
20
- apply(layer, {
21
- rendererService,
22
- mapService,
23
- layerService,
24
- coordinateSystemService,
25
- cameraService
26
- }) {
27
- this.rendererService = rendererService;
28
- this.mapService = mapService;
29
- this.layerService = layerService;
30
- this.coordinateSystemService = coordinateSystemService;
31
- this.cameraService = cameraService;
32
- let uniformBuffer;
33
- if (!this.rendererService.uniformBuffers[0]) {
34
- // Create a Uniform Buffer Object(UBO).
35
- // Total size: 93 floats, round up to 96 for safety
36
- uniformBuffer = this.rendererService.createBuffer({
37
- data: new Float32Array(96),
38
- isUBO: true,
39
- label: 'renderUniformBuffer'
40
- });
41
- this.rendererService.uniformBuffers[0] = uniformBuffer;
42
- }
43
- layer.hooks.beforeRender.tap('ShaderUniformPlugin', () => {
44
- // 获取图层的相对坐标原点
45
- const layerRelativeOrigin = layer.getRelativeOrigin && layer.getRelativeOrigin();
46
- const relativeOrigin = layerRelativeOrigin || [0, 0];
47
-
48
- // 重新计算坐标系参数
49
- this.coordinateSystemService.refresh();
50
-
51
- // 特殊处理:如果图层启用了相对坐标,强制设置ViewportCenter为RelativeOrigin
52
- // 这样可以避免shader中的精度问题
53
- const isUsingRelativeCoords = relativeOrigin && (Math.abs(relativeOrigin[0]) > 0.0001 || Math.abs(relativeOrigin[1]) > 0.0001);
54
- if (isUsingRelativeCoords && this.coordinateSystemService.getCoordinateSystem() === 2) {
55
- // COORDINATE_SYSTEM_LNGLAT_OFFSET
56
- // 强制设置ViewportCenter为RelativeOrigin,避免shader中的大数计算
57
- this.coordinateSystemService.setViewportCenter(relativeOrigin);
58
- }
59
- const {
60
- width,
61
- height
62
- } = this.rendererService.getViewportSize();
63
- const {
64
- data,
65
- uniforms
66
- } = this.generateUBO(width, height, relativeOrigin);
67
- if (this.layerService.alreadyInRendering && this.rendererService.uniformBuffers[0]) {
68
- const renderUniformBuffer = this.rendererService.uniformBuffers[0];
69
- // Update only once since all models can share one UBO.
70
- renderUniformBuffer.subData({
71
- offset: 0,
72
- data
73
- });
74
- }
75
-
76
- // For WebGL1. regl
77
- const platformString = this.rendererService.queryVerdorInfo();
78
- if (platformString === 'WebGL1') {
79
- layer.models.forEach(model => {
80
- model.addUniforms(_objectSpread(_objectSpread({}, uniforms), {}, {
81
- // TODO: move these 2 uniforms to PixelPickingPlugin
82
- u_PickingBuffer: layer.getLayerConfig().pickingBuffer || 0,
83
- // Tip: 当前地图是否在拖动
84
- u_shaderPick: Number(layer.getShaderPickStat())
85
- }));
86
- });
87
- }
88
- });
89
- }
90
- generateUBO(width, height, offset) {
91
- const u_ProjectionMatrix = this.cameraService.getProjectionMatrix();
92
- const u_ViewMatrix = this.cameraService.getViewMatrix();
93
- const u_ViewProjectionMatrix = this.cameraService.getViewProjectionMatrix();
94
- const u_ModelMatrix = this.cameraService.getModelMatrix();
95
- const u_ViewportCenterProjection = this.coordinateSystemService.getViewportCenterProjection();
96
- const u_PixelsPerDegree = this.coordinateSystemService.getPixelsPerDegree();
97
- const u_Zoom = this.cameraService.getZoom();
98
- const u_PixelsPerDegree2 = this.coordinateSystemService.getPixelsPerDegree2();
99
- const u_ZoomScale = this.cameraService.getZoomScale();
100
- const u_PixelsPerMeter = this.coordinateSystemService.getPixelsPerMeter();
101
- const u_CoordinateSystem = this.coordinateSystemService.getCoordinateSystem();
102
- const u_CameraPosition = this.cameraService.getCameraPosition();
103
- const u_DevicePixelRatio = window.devicePixelRatio;
104
- const u_ViewportCenter = this.coordinateSystemService.getViewportCenter();
105
- const u_ViewportSize = [width, height];
106
- const u_FocalDistance = this.cameraService.getFocalDistance();
107
- const u_RelativeOrigin = offset && offset.length >= 2 ? [offset[0], offset[1]] : [0, 0];
108
-
109
- // Build UBO data array matching GLSL std140 layout
110
- // std140 rules:
111
- // - mat4: 16-byte aligned, size 64 bytes (16 floats)
112
- // - vec4: 16-byte aligned, size 16 bytes (4 floats)
113
- // - vec3: 16-byte aligned, size 12 bytes (3 floats) - next member can follow if aligned
114
- // - vec2: 8-byte aligned, size 8 bytes (2 floats)
115
- // - float: 4-byte aligned, size 4 bytes (1 float)
116
- // Key: vec3 only occupies 3 floats, NOT 4. The alignment requirement is for START position.
117
- const floats = [];
118
-
119
- // mat4 x 4: each 16 floats, all start at multiples of 4 floats (16-byte aligned)
120
- floats.push(...u_ViewMatrix); // floats 0-15
121
- floats.push(...u_ProjectionMatrix); // floats 16-31
122
- floats.push(...u_ViewProjectionMatrix); // floats 32-47
123
- floats.push(...u_ModelMatrix); // floats 48-63
124
-
125
- // vec4: 4 floats, starts at float 64 (64 % 4 = 0 ✓)
126
- floats.push(...u_ViewportCenterProjection); // floats 64-67
127
-
128
- // vec3: 3 floats only, starts at float 68 (68 % 4 = 0 ✓)
129
- floats.push(...u_PixelsPerDegree); // floats 68-70 (NOT 68-71!)
130
-
131
- // float: starts at float 71, any position is fine for 4-byte alignment
132
- floats.push(u_Zoom); // float 71
133
-
134
- // vec3: needs 4-float alignment, 72 % 4 = 0 ✓
135
- floats.push(...u_PixelsPerDegree2); // floats 72-74
136
-
137
- // float: starts at float 75
138
- floats.push(u_ZoomScale); // float 75
139
-
140
- // vec3: needs 4-float alignment, 76 % 4 = 0 ✓
141
- floats.push(...u_PixelsPerMeter); // floats 76-78
142
-
143
- // float: starts at float 79
144
- floats.push(u_CoordinateSystem); // float 79
145
-
146
- // vec3: needs 4-float alignment, 80 % 4 = 0 ✓
147
- floats.push(...u_CameraPosition); // floats 80-82
148
-
149
- // float: starts at float 83
150
- floats.push(u_DevicePixelRatio); // float 83
151
-
152
- // vec2: needs 2-float alignment, 84 % 2 = 0 ✓
153
- floats.push(...u_ViewportCenter); // floats 84-85
154
-
155
- // vec2: needs 2-float alignment, 86 % 2 = 0 ✓
156
- floats.push(...u_ViewportSize); // floats 86-87
157
-
158
- // float: starts at float 88
159
- floats.push(u_FocalDistance); // float 88
160
-
161
- // vec2: needs 2-float alignment, 89 % 2 = 1, NOT aligned!
162
- floats.push(0); // padding float 89
163
- floats.push(...u_RelativeOrigin); // floats 90-91
164
-
165
- // float u_Reserved3
166
- floats.push(0); // float 92
167
-
168
- const data = floats;
169
- return {
170
- data,
171
- uniforms: {
172
- // 相机参数,包含 VP 矩阵、缩放等级
173
- [CameraUniform.ProjectionMatrix]: u_ProjectionMatrix,
174
- [CameraUniform.ViewMatrix]: u_ViewMatrix,
175
- [CameraUniform.ViewProjectionMatrix]: u_ViewProjectionMatrix,
176
- [CameraUniform.Zoom]: u_Zoom,
177
- [CameraUniform.ZoomScale]: u_ZoomScale,
178
- [CameraUniform.FocalDistance]: u_FocalDistance,
179
- [CameraUniform.CameraPosition]: u_CameraPosition,
180
- // 坐标系参数
181
- [CoordinateUniform.CoordinateSystem]: u_CoordinateSystem,
182
- [CoordinateUniform.ViewportCenter]: u_ViewportCenter,
183
- [CoordinateUniform.ViewportCenterProjection]: u_ViewportCenterProjection,
184
- [CoordinateUniform.PixelsPerDegree]: u_PixelsPerDegree,
185
- [CoordinateUniform.PixelsPerDegree2]: u_PixelsPerDegree2,
186
- [CoordinateUniform.PixelsPerMeter]: u_PixelsPerMeter,
187
- // 其他参数,例如视口大小、DPR 等
188
- u_ViewportSize: u_ViewportSize,
189
- u_ModelMatrix,
190
- u_DevicePixelRatio: u_DevicePixelRatio,
191
- // 相对原点坐标
192
- u_RelativeOrigin: u_RelativeOrigin
193
- }
194
- };
195
- }
196
- }
@@ -1,7 +0,0 @@
1
- import type { ILayer, ILayerPlugin } from '@antv/l7-core';
2
- /**
3
- * Model 更新
4
- */
5
- export default class UpdateModelPlugin implements ILayerPlugin {
6
- apply(layer: ILayer): void;
7
- }
@@ -1,20 +0,0 @@
1
- /**
2
- * Model 更新
3
- */
4
- export default class UpdateModelPlugin {
5
- apply(layer) {
6
- layer.hooks.beforeRender.tap('UpdateModelPlugin', () => {
7
- // 处理文本更新
8
- if (layer.layerModel) {
9
- layer.layerModel.needUpdate().then(flag => {
10
- if (flag) {
11
- layer.renderLayers();
12
- }
13
- });
14
- }
15
- });
16
- layer.hooks.afterRender.tap('UpdateModelPlugin', () => {
17
- layer.layerModelNeedUpdate = false;
18
- });
19
- }
20
- }
@@ -1,9 +0,0 @@
1
- import type { ILayer, ILayerPlugin, L7Container } from '@antv/l7-core';
2
- /**
3
- * 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建
4
- */
5
- export default class UpdateStyleAttributePlugin implements ILayerPlugin {
6
- apply(layer: ILayer, { styleAttributeService }: L7Container): void;
7
- private updateStyleAttribute;
8
- private initStyleAttribute;
9
- }
@@ -1,54 +0,0 @@
1
- /**
2
- * 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建
3
- */
4
- export default class UpdateStyleAttributePlugin {
5
- apply(layer, {
6
- styleAttributeService
7
- }) {
8
- layer.hooks.init.tapPromise('UpdateStyleAttributePlugin', () => {
9
- this.initStyleAttribute(layer, {
10
- styleAttributeService
11
- });
12
- });
13
- layer.hooks.beforeRender.tap('UpdateStyleAttributePlugin', () => {
14
- if (layer.layerModelNeedUpdate) {
15
- return;
16
- }
17
- if (layer.inited) {
18
- this.updateStyleAttribute(layer, {
19
- styleAttributeService
20
- });
21
- }
22
- });
23
- }
24
- updateStyleAttribute(layer, {
25
- styleAttributeService
26
- }) {
27
- const attributes = styleAttributeService.getLayerStyleAttributes() || [];
28
- const filter = styleAttributeService.getLayerStyleAttribute('filter');
29
- if (filter && filter.needRegenerateVertices) {
30
- layer.layerModelNeedUpdate = true;
31
- attributes.forEach(attr => attr.needRegenerateVertices = false);
32
- return;
33
- }
34
- attributes.filter(attribute => attribute.needRegenerateVertices).forEach(attribute => {
35
- // 精确更新某个/某些 feature(s),需要传入 featureIdx d
36
- styleAttributeService.updateAttributeByFeatureRange(attribute.name, layer.getEncodedData(),
37
- // 获取经过 mapping 最新的数据
38
- attribute.featureRange.startIndex, attribute.featureRange.endIndex, layer);
39
- attribute.needRegenerateVertices = false;
40
- });
41
- }
42
- initStyleAttribute(layer, {
43
- styleAttributeService
44
- }) {
45
- const attributes = styleAttributeService.getLayerStyleAttributes() || [];
46
- attributes.filter(attribute => attribute.needRegenerateVertices).forEach(attribute => {
47
- // 精确更新某个/某些 feature(s),需要传入 featureIdx d
48
- styleAttributeService.updateAttributeByFeatureRange(attribute.name, layer.getEncodedData(),
49
- // 获取经过 mapping 最新的数据
50
- attribute.featureRange.startIndex, attribute.featureRange.endIndex);
51
- attribute.needRegenerateVertices = false;
52
- });
53
- }
54
- }
@@ -1,15 +0,0 @@
1
- import DataMappingPlugin from './DataMappingPlugin';
2
- import DataSourcePlugin from './DataSourcePlugin';
3
- import FeatureScalePlugin from './FeatureScalePlugin';
4
- import LayerAnimateStylePlugin from './LayerAnimateStylePlugin';
5
- import LayerMaskPlugin from './LayerMaskPlugin';
6
- import LayerModelPlugin from './LayerModelPlugin';
7
- import LayerStylePlugin from './LayerStylePlugin';
8
- import LightingPlugin from './LightingPlugin';
9
- import MultiPassRendererPlugin from './MultiPassRendererPlugin';
10
- import PixelPickingPlugin from './PixelPickingPlugin';
11
- import RegisterStyleAttributePlugin from './RegisterStyleAttributePlugin';
12
- import ShaderUniformPlugin from './ShaderUniformPlugin';
13
- import UpdateModelPlugin from './UpdateModelPlugin';
14
- import UpdateStyleAttributePlugin from './UpdateStyleAttributePlugin';
15
- export declare function createPlugins(): (DataMappingPlugin | DataSourcePlugin | FeatureScalePlugin | LayerAnimateStylePlugin | LayerMaskPlugin | LayerModelPlugin | LayerStylePlugin | LightingPlugin | MultiPassRendererPlugin | PixelPickingPlugin | RegisterStyleAttributePlugin | ShaderUniformPlugin | UpdateModelPlugin | UpdateStyleAttributePlugin)[];
@@ -1,18 +0,0 @@
1
- // import ConfigSchemaValidationPlugin from './ConfigSchemaValidationPlugin';
2
- import DataMappingPlugin from "./DataMappingPlugin";
3
- import DataSourcePlugin from "./DataSourcePlugin";
4
- import FeatureScalePlugin from "./FeatureScalePlugin";
5
- import LayerAnimateStylePlugin from "./LayerAnimateStylePlugin";
6
- import LayerMaskPlugin from "./LayerMaskPlugin";
7
- import LayerModelPlugin from "./LayerModelPlugin";
8
- import LayerStylePlugin from "./LayerStylePlugin";
9
- import LightingPlugin from "./LightingPlugin";
10
- import MultiPassRendererPlugin from "./MultiPassRendererPlugin";
11
- import PixelPickingPlugin from "./PixelPickingPlugin";
12
- import RegisterStyleAttributePlugin from "./RegisterStyleAttributePlugin";
13
- import ShaderUniformPlugin from "./ShaderUniformPlugin";
14
- import UpdateModelPlugin from "./UpdateModelPlugin";
15
- import UpdateStyleAttributePlugin from "./UpdateStyleAttributePlugin";
16
- export function createPlugins() {
17
- return [new DataSourcePlugin(), new RegisterStyleAttributePlugin(), new FeatureScalePlugin(), new DataMappingPlugin(), new LayerStylePlugin(), new LayerMaskPlugin(), new UpdateStyleAttributePlugin(), new UpdateModelPlugin(), new MultiPassRendererPlugin(), new ShaderUniformPlugin(), new LayerAnimateStylePlugin(), new LightingPlugin(), new PixelPickingPlugin(), new LayerModelPlugin()];
18
- }
@@ -1,35 +0,0 @@
1
- import type { ILayer, ILayerConfig } from '@antv/l7-core';
2
- import BaseLayer from '../core/BaseLayer';
3
- import type { IPointLayerStyleOptions } from '../core/interface';
4
- import type { PointType } from './models/index';
5
- export default class PointLayer extends BaseLayer<IPointLayerStyleOptions> {
6
- type: string;
7
- enableShaderEncodeStyles: string[];
8
- enableDataEncodeStyles: string[];
9
- defaultSourceConfig: {
10
- data: never[];
11
- options: {
12
- parser: {
13
- type: string;
14
- x: string;
15
- y: string;
16
- };
17
- };
18
- };
19
- buildModels(): Promise<void>;
20
- rebuildModels(): Promise<void>;
21
- style(options: Partial<IPointLayerStyleOptions> & Partial<ILayerConfig>): ILayer;
22
- /**
23
- * 在未传入数据的时候判断点图层的 shape 类型
24
- * @returns
25
- */
26
- getModelTypeWillEmptyData(): PointType;
27
- protected getDefaultConfig(): {} | {
28
- blend: string;
29
- } | {} | {} | {
30
- blend: string;
31
- } | {} | {} | {
32
- blend: string;
33
- } | {} | {};
34
- getModelType(): PointType;
35
- }
package/es/point/index.js DELETED
@@ -1,153 +0,0 @@
1
- import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
- import BaseLayer from "../core/BaseLayer";
4
- import PointModels from "./models/index";
5
- export default class PointLayer extends BaseLayer {
6
- constructor(...args) {
7
- super(...args);
8
- _defineProperty(this, "type", 'PointLayer');
9
- _defineProperty(this, "enableShaderEncodeStyles", ['stroke', 'offsets', 'opacity', 'rotation']);
10
- //4+2+1+1
11
- _defineProperty(this, "enableDataEncodeStyles", ['textOffset', 'textAnchor']);
12
- _defineProperty(this, "defaultSourceConfig", {
13
- data: [],
14
- options: {
15
- parser: {
16
- type: 'json',
17
- x: 'lng',
18
- y: 'lat'
19
- }
20
- }
21
- });
22
- }
23
- buildModels() {
24
- var _this = this;
25
- return _asyncToGenerator(function* () {
26
- const modelType = _this.getModelType();
27
- if (_this.layerModel) {
28
- _this.layerModel.clearModels();
29
- }
30
- _this.layerModel = new PointModels[modelType](_this);
31
- yield _this.initLayerModels();
32
- })();
33
- }
34
- rebuildModels() {
35
- var _this2 = this;
36
- return _asyncToGenerator(function* () {
37
- yield _this2.buildModels();
38
- })();
39
- }
40
- style(options) {
41
- super.style(options);
42
- // allowOverlap 依赖 needUpdate() 感知变化并重建 model,而 needUpdate() 仅在渲染帧的
43
- // beforeRender 钩子中被调用。style() 本身不触发渲染,因此在 allowOverlap 出现时
44
- // 主动触发一次 reRender,确保静止地图下也能即时生效。
45
- if ('allowOverlap' in options) {
46
- this.reRender();
47
- }
48
- return this;
49
- }
50
-
51
- /**
52
- * 在未传入数据的时候判断点图层的 shape 类型
53
- * @returns
54
- */
55
- getModelTypeWillEmptyData() {
56
- if (this.shapeOption) {
57
- const {
58
- field,
59
- values
60
- } = this.shapeOption;
61
- const {
62
- shape2d
63
- } = this.getLayerConfig();
64
- const iconMap = this.iconService.getIconMap();
65
- if (field && (shape2d === null || shape2d === void 0 ? void 0 : shape2d.indexOf(field)) !== -1) {
66
- return 'fill';
67
- }
68
- if (values === 'text') {
69
- return 'text';
70
- }
71
- if (values && values instanceof Array) {
72
- for (const v of values) {
73
- if (typeof v === 'string' && iconMap.hasOwnProperty(v)) {
74
- return 'image';
75
- }
76
- }
77
- }
78
- }
79
- return 'normal';
80
- }
81
- getDefaultConfig() {
82
- const type = this.getModelType();
83
- const defaultConfig = {
84
- fillImage: {},
85
- normal: {
86
- blend: 'additive'
87
- },
88
- radar: {},
89
- simplePoint: {},
90
- fill: {
91
- blend: 'normal'
92
- },
93
- extrude: {},
94
- image: {},
95
- text: {
96
- blend: 'normal'
97
- },
98
- tile: {},
99
- tileText: {},
100
- earthFill: {},
101
- earthExtrude: {}
102
- };
103
- return defaultConfig[type];
104
- }
105
- getModelType() {
106
- // 2D、 3d、 shape、image、text、normal、
107
- const layerData = this.getEncodedData();
108
- const {
109
- shape2d,
110
- shape3d,
111
- billboard = true
112
- } = this.getLayerConfig();
113
- const iconMap = this.iconService.getIconMap();
114
- const item = layerData.find(fe => {
115
- return fe.hasOwnProperty('shape');
116
- });
117
- if (!item) {
118
- return this.getModelTypeWillEmptyData();
119
- } else {
120
- const shape = item.shape;
121
- if (shape === 'dot') {
122
- return 'normal';
123
- }
124
- if (shape === 'simple') {
125
- return 'simplePoint';
126
- }
127
- if (shape === 'radar') {
128
- return 'radar';
129
- }
130
- if (this.layerType === 'fillImage' || billboard === false) {
131
- return 'fillImage';
132
- }
133
- if ((shape2d === null || shape2d === void 0 ? void 0 : shape2d.indexOf(shape)) !== -1) {
134
- if (this.mapService.version === 'GLOBEL') {
135
- return 'earthFill';
136
- } else {
137
- return 'fill';
138
- }
139
- }
140
- if ((shape3d === null || shape3d === void 0 ? void 0 : shape3d.indexOf(shape)) !== -1) {
141
- if (this.mapService.version === 'GLOBEL') {
142
- return 'earthExtrude';
143
- } else {
144
- return 'extrude';
145
- }
146
- }
147
- if (iconMap.hasOwnProperty(shape)) {
148
- return 'image';
149
- }
150
- return 'text';
151
- }
152
- }
153
- }
@@ -1,35 +0,0 @@
1
- import type { IEncodeFeature, IModel } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- import type { IPointLayerStyleOptions } from '../../core/interface';
4
- export declare function PointTriangulation(feature: IEncodeFeature): {
5
- vertices: number[];
6
- indices: number[];
7
- size: number;
8
- };
9
- export default class SimplePointModel extends BaseModel {
10
- protected get attributeLocation(): {
11
- readonly POSITION: 0;
12
- readonly POSITION_64LOW: 1;
13
- readonly COLOR: 2;
14
- readonly PICKING_COLOR: 3;
15
- readonly STROKE: 4;
16
- readonly OPACITY: 5;
17
- readonly OFFSETS: 6;
18
- readonly ROTATION: 7;
19
- readonly MAX: 8;
20
- } & Record<string, number> & {
21
- MAX: 8;
22
- SIZE: number;
23
- };
24
- getDefaultStyle(): Partial<IPointLayerStyleOptions>;
25
- protected getCommonUniformsInfo(): {
26
- uniformsArray: number[];
27
- uniformsLength: number;
28
- uniformsOption: {
29
- [key: string]: any;
30
- };
31
- };
32
- initModels(): Promise<IModel[]>;
33
- buildModels(): Promise<IModel[]>;
34
- protected registerBuiltinAttributes(): void;
35
- }
@@ -1,95 +0,0 @@
1
- import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
- import { AttributeType, gl } from '@antv/l7-core';
3
- import BaseModel from "../../core/BaseModel";
4
- import { rgb2arr } from '@antv/l7-utils';
5
- /* babel-plugin-inline-import '../shaders/billboard/billboard_point_frag.glsl' */
6
- const simplePointFrag = "layout(std140) uniform commonUniorm {\n vec4 u_stroke_color;\n float u_additive;\n float u_stroke_opacity;\n float u_stroke_width;\n};\n\nin vec4 v_color;\nin float v_blur;\nin float v_innerRadius;\n\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n vec2 center = vec2(0.5);\n\n // Tip: \u7247\u5143\u5230\u4E2D\u5FC3\u70B9\u7684\u8DDD\u79BB 0 - 1\n float fragmengTocenter = distance(center, gl_PointCoord) * 2.0;\n // Tip: \u7247\u5143\u7684\u526A\u5207\u6210\u5706\u5F62\n float circleClipOpacity = 1.0 - smoothstep(v_blur, 1.0, fragmengTocenter);\n\n if (v_innerRadius < 0.99) {\n // \u5F53\u5B58\u5728 stroke \u4E14 stroke > 0.01\n float blurWidth = (1.0 - v_blur) / 2.0;\n vec4 stroke = vec4(u_stroke_color.rgb, u_stroke_opacity);\n if (fragmengTocenter > v_innerRadius + blurWidth) {\n outputColor = stroke;\n } else if (fragmengTocenter > v_innerRadius - blurWidth) {\n float mixR = (fragmengTocenter - (v_innerRadius - blurWidth)) / (blurWidth * 2.0);\n outputColor = mix(v_color, stroke, mixR);\n } else {\n outputColor = v_color;\n }\n } else {\n // \u5F53\u4E0D\u5B58\u5728 stroke \u6216 stroke <= 0.01\n outputColor = v_color;\n }\n\n outputColor = filterColor(outputColor);\n\n if (u_additive > 0.0) {\n outputColor *= circleClipOpacity;\n } else {\n outputColor.a *= circleClipOpacity;\n }\n\n}\n";
7
- /* babel-plugin-inline-import '../shaders/billboard/billboard_point_vert.glsl' */
8
- const simplePointVert = "\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_stroke_color;\n float u_additive;\n float u_stroke_opacity;\n float u_stroke_width;\n};\n\nout vec4 v_color;\nout float v_blur;\nout float v_innerRadius;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"project\"\nvoid main() {\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n v_blur = 1.0 - max(2.0 / a_Size, 0.05);\n v_innerRadius = max((a_Size - u_stroke_width) / a_Size, 0.0);\n\n vec2 offset = project_pixel(u_offsets);\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
9
- export function PointTriangulation(feature) {
10
- const coordinates = feature.coordinates;
11
- return {
12
- vertices: [...coordinates],
13
- indices: [0],
14
- size: coordinates.length
15
- };
16
- }
17
- export default class SimplePointModel extends BaseModel {
18
- get attributeLocation() {
19
- return Object.assign(super.attributeLocation, {
20
- MAX: super.attributeLocation.MAX,
21
- SIZE: 9
22
- });
23
- }
24
- getDefaultStyle() {
25
- return {
26
- blend: 'additive'
27
- };
28
- }
29
- getCommonUniformsInfo() {
30
- const {
31
- blend,
32
- strokeOpacity = 1,
33
- strokeWidth = 0,
34
- stroke = '#fff'
35
- } = this.layer.getLayerConfig();
36
- const commonOptions = {
37
- u_stroke_color: rgb2arr(stroke),
38
- u_additive: blend === 'additive' ? 1.0 : 0.0,
39
- u_stroke_opacity: strokeOpacity,
40
- u_stroke_width: strokeWidth
41
- };
42
- const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
43
- return commonBufferInfo;
44
- }
45
- initModels() {
46
- var _this = this;
47
- return _asyncToGenerator(function* () {
48
- return _this.buildModels();
49
- })();
50
- }
51
- buildModels() {
52
- var _this2 = this;
53
- return _asyncToGenerator(function* () {
54
- _this2.layer.triangulation = PointTriangulation;
55
- _this2.initUniformsBuffer();
56
- const model = yield _this2.layer.buildLayerModel({
57
- moduleName: 'pointSimple',
58
- vertexShader: simplePointVert,
59
- fragmentShader: simplePointFrag,
60
- defines: _this2.getDefines(),
61
- inject: _this2.getInject(),
62
- triangulation: PointTriangulation,
63
- depth: {
64
- enable: false
65
- },
66
- primitive: gl.POINTS
67
- });
68
- return [model];
69
- })();
70
- }
71
- registerBuiltinAttributes() {
72
- // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
73
- this.registerPosition64LowAttribute();
74
- this.styleAttributeService.registerStyleAttribute({
75
- name: 'size',
76
- type: AttributeType.Attribute,
77
- descriptor: {
78
- name: 'a_Size',
79
- shaderLocation: this.attributeLocation.SIZE,
80
- buffer: {
81
- usage: gl.DYNAMIC_DRAW,
82
- data: [],
83
- type: gl.FLOAT
84
- },
85
- size: 1,
86
- update: feature => {
87
- const {
88
- size = 1
89
- } = feature;
90
- return Array.isArray(size) ? [size[0]] : [size];
91
- }
92
- }
93
- });
94
- }
95
- }
@@ -1,32 +0,0 @@
1
- import type { IModel } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class ExtrudeModel extends BaseModel {
4
- protected get attributeLocation(): {
5
- readonly POSITION: 0;
6
- readonly POSITION_64LOW: 1;
7
- readonly COLOR: 2;
8
- readonly PICKING_COLOR: 3;
9
- readonly STROKE: 4;
10
- readonly OPACITY: 5;
11
- readonly OFFSETS: 6;
12
- readonly ROTATION: 7;
13
- readonly MAX: 8;
14
- } & Record<string, number> & {
15
- MAX: 8;
16
- SIZE: number;
17
- POS: number;
18
- NORMAL: number;
19
- };
20
- private raiseCount;
21
- private raiseRepeat;
22
- protected getCommonUniformsInfo(): {
23
- uniformsArray: number[];
24
- uniformsLength: number;
25
- uniformsOption: {
26
- [key: string]: any;
27
- };
28
- };
29
- initModels(): Promise<IModel[]>;
30
- buildModels(): Promise<IModel[]>;
31
- protected registerBuiltinAttributes(): void;
32
- }