@antv/l7-layers 2.25.6 → 2.25.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +6 -6
- package/es/canvas/index.d.ts +0 -18
- package/es/canvas/index.js +0 -70
- package/es/canvas/models/canvas.d.ts +0 -23
- package/es/canvas/models/canvas.js +0 -141
- package/es/canvas/models/constants.d.ts +0 -2
- package/es/canvas/models/constants.js +0 -6
- package/es/canvas/models/index.d.ts +0 -2
- package/es/canvas/models/index.js +0 -2
- package/es/citybuilding/building.d.ts +0 -7
- package/es/citybuilding/building.js +0 -25
- package/es/citybuilding/models/build.d.ts +0 -33
- package/es/citybuilding/models/build.js +0 -160
- package/es/citybuilding/shaders/build_frag.glsl +0 -123
- package/es/citybuilding/shaders/build_vert.glsl +0 -58
- package/es/core/BaseLayer.d.ts +0 -265
- package/es/core/BaseLayer.js +0 -1310
- package/es/core/BaseModel.d.ts +0 -95
- package/es/core/BaseModel.js +0 -367
- package/es/core/CommonStyleAttribute.d.ts +0 -16
- package/es/core/CommonStyleAttribute.js +0 -114
- package/es/core/LayerPickService.d.ts +0 -12
- package/es/core/LayerPickService.js +0 -102
- package/es/core/TextureService.d.ts +0 -15
- package/es/core/TextureService.js +0 -65
- package/es/core/constant.d.ts +0 -6
- package/es/core/constant.js +0 -19
- package/es/core/interface.d.ts +0 -284
- package/es/core/interface.js +0 -32
- package/es/core/line_trangluation.d.ts +0 -19
- package/es/core/line_trangluation.js +0 -86
- package/es/core/schema.d.ts +0 -27
- package/es/core/schema.js +0 -25
- package/es/core/shape/Path.d.ts +0 -40
- package/es/core/shape/Path.js +0 -69
- package/es/core/shape/arrow.d.ts +0 -25
- package/es/core/shape/arrow.js +0 -144
- package/es/core/shape/extrude.d.ts +0 -17
- package/es/core/shape/extrude.js +0 -133
- package/es/core/triangulation.d.ts +0 -136
- package/es/core/triangulation.js +0 -601
- package/es/core/utils.d.ts +0 -5
- package/es/core/utils.js +0 -36
- package/es/earth/index.d.ts +0 -22
- package/es/earth/index.js +0 -54
- package/es/earth/models/atmosphere.d.ts +0 -30
- package/es/earth/models/atmosphere.js +0 -116
- package/es/earth/models/base.d.ts +0 -37
- package/es/earth/models/base.js +0 -172
- package/es/earth/models/bloomsphere.d.ts +0 -30
- package/es/earth/models/bloomsphere.js +0 -115
- package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +0 -17
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +0 -24
- package/es/earth/shaders/base/base_frag.glsl +0 -11
- package/es/earth/shaders/base/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +0 -20
- package/es/earth/utils.d.ts +0 -26
- package/es/earth/utils.js +0 -99
- package/es/geometry/index.d.ts +0 -22
- package/es/geometry/index.js +0 -53
- package/es/geometry/models/billboard.d.ts +0 -39
- package/es/geometry/models/billboard.js +0 -175
- package/es/geometry/models/index.d.ts +0 -5
- package/es/geometry/models/index.js +0 -9
- package/es/geometry/models/plane.d.ts +0 -58
- package/es/geometry/models/plane.js +0 -308
- package/es/geometry/models/sprite.d.ts +0 -48
- package/es/geometry/models/sprite.js +0 -225
- package/es/geometry/shaders/billboard_frag.glsl +0 -18
- package/es/geometry/shaders/billboard_vert.glsl +0 -43
- package/es/geometry/shaders/plane_frag.glsl +0 -23
- package/es/geometry/shaders/plane_vert.glsl +0 -31
- package/es/geometry/shaders/sprite_frag.glsl +0 -23
- package/es/geometry/shaders/sprite_vert.glsl +0 -21
- package/es/heatmap/index.d.ts +0 -13
- package/es/heatmap/index.js +0 -87
- package/es/heatmap/models/grid.d.ts +0 -29
- package/es/heatmap/models/grid.js +0 -83
- package/es/heatmap/models/grid3d.d.ts +0 -31
- package/es/heatmap/models/grid3d.js +0 -122
- package/es/heatmap/models/heatmap.d.ts +0 -46
- package/es/heatmap/models/heatmap.js +0 -447
- package/es/heatmap/models/hexagon.d.ts +0 -29
- package/es/heatmap/models/hexagon.js +0 -83
- package/es/heatmap/models/index.d.ts +0 -5
- package/es/heatmap/models/index.js +0 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +0 -9
- package/es/heatmap/shaders/grid/grid_vert.glsl +0 -30
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +0 -17
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +0 -34
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +0 -23
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +0 -59
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +0 -40
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +0 -17
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +0 -36
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +0 -21
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +0 -8
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +0 -30
- package/es/heatmap/triangulation.d.ts +0 -5
- package/es/heatmap/triangulation.js +0 -33
- package/es/image/index.d.ts +0 -9
- package/es/image/index.js +0 -28
- package/es/image/models/image.d.ts +0 -31
- package/es/image/models/image.js +0 -113
- package/es/image/models/index.d.ts +0 -5
- package/es/image/models/index.js +0 -5
- package/es/image/shaders/dataImage_frag.glsl +0 -32
- package/es/image/shaders/image_frag.glsl +0 -38
- package/es/image/shaders/image_vert.glsl +0 -20
- package/es/index.d.ts +0 -18
- package/es/index.js +0 -18
- package/es/line/index.d.ts +0 -36
- package/es/line/index.js +0 -90
- package/es/line/models/arc.d.ts +0 -40
- package/es/line/models/arc.js +0 -279
- package/es/line/models/arc_3d.d.ts +0 -40
- package/es/line/models/arc_3d.js +0 -269
- package/es/line/models/flow.d.ts +0 -31
- package/es/line/models/flow.js +0 -140
- package/es/line/models/great_circle.d.ts +0 -34
- package/es/line/models/great_circle.js +0 -240
- package/es/line/models/index.d.ts +0 -5
- package/es/line/models/index.js +0 -18
- package/es/line/models/line.d.ts +0 -44
- package/es/line/models/line.js +0 -273
- package/es/line/models/simple_line.d.ts +0 -33
- package/es/line/models/simple_line.js +0 -118
- package/es/line/models/wall.d.ts +0 -34
- package/es/line/models/wall.js +0 -223
- package/es/line/shaders/arc/line_arc_frag.glsl +0 -92
- package/es/line/shaders/arc/line_arc_vert.glsl +0 -156
- package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +0 -108
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +0 -177
- package/es/line/shaders/flow/flow_line_frag.glsl +0 -13
- package/es/line/shaders/flow/flow_line_vert.glsl +0 -76
- package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +0 -99
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +0 -165
- package/es/line/shaders/line/line_frag.glsl +0 -122
- package/es/line/shaders/line/line_vert.glsl +0 -101
- package/es/line/shaders/simple/simpleline_frag.glsl +0 -30
- package/es/line/shaders/simple/simpleline_vert.glsl +0 -45
- package/es/line/shaders/wall/wall_frag.glsl +0 -94
- package/es/line/shaders/wall/wall_vert.glsl +0 -90
- package/es/mask/index.d.ts +0 -16
- package/es/mask/index.js +0 -21
- package/es/mask/models/fill.d.ts +0 -18
- package/es/mask/models/fill.js +0 -61
- package/es/mask/models/index.d.ts +0 -5
- package/es/mask/models/index.js +0 -5
- package/es/mask/shaders/mask_vert.glsl +0 -14
- package/es/plugins/DataMappingPlugin.d.ts +0 -12
- package/es/plugins/DataMappingPlugin.js +0 -226
- package/es/plugins/DataSourcePlugin.d.ts +0 -6
- package/es/plugins/DataSourcePlugin.js +0 -75
- package/es/plugins/FeatureScalePlugin.d.ts +0 -20
- package/es/plugins/FeatureScalePlugin.js +0 -295
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -4
- package/es/plugins/LayerAnimateStylePlugin.js +0 -14
- package/es/plugins/LayerMaskPlugin.d.ts +0 -7
- package/es/plugins/LayerMaskPlugin.js +0 -19
- package/es/plugins/LayerModelPlugin.d.ts +0 -10
- package/es/plugins/LayerModelPlugin.js +0 -60
- package/es/plugins/LayerStylePlugin.d.ts +0 -7
- package/es/plugins/LayerStylePlugin.js +0 -18
- package/es/plugins/LightingPlugin.d.ts +0 -35
- package/es/plugins/LightingPlugin.js +0 -84
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -22
- package/es/plugins/MultiPassRendererPlugin.js +0 -52
- package/es/plugins/PixelPickingPlugin.d.ts +0 -11
- package/es/plugins/PixelPickingPlugin.js +0 -146
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -10
- package/es/plugins/RegisterStyleAttributePlugin.js +0 -72
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
- package/es/plugins/ShaderUniformPlugin.js +0 -196
- package/es/plugins/UpdateModelPlugin.d.ts +0 -7
- package/es/plugins/UpdateModelPlugin.js +0 -20
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -9
- package/es/plugins/UpdateStyleAttributePlugin.js +0 -54
- package/es/plugins/index.d.ts +0 -15
- package/es/plugins/index.js +0 -18
- package/es/point/index.d.ts +0 -35
- package/es/point/index.js +0 -153
- package/es/point/models/billboard_point.d.ts +0 -35
- package/es/point/models/billboard_point.js +0 -95
- package/es/point/models/earthExtrude.d.ts +0 -32
- package/es/point/models/earthExtrude.js +0 -199
- package/es/point/models/earthFill.d.ts +0 -31
- package/es/point/models/earthFill.js +0 -158
- package/es/point/models/extrude.d.ts +0 -32
- package/es/point/models/extrude.js +0 -195
- package/es/point/models/fill.d.ts +0 -47
- package/es/point/models/fill.js +0 -180
- package/es/point/models/fillImage.d.ts +0 -42
- package/es/point/models/fillImage.js +0 -189
- package/es/point/models/image.d.ts +0 -48
- package/es/point/models/image.js +0 -293
- package/es/point/models/index.d.ts +0 -5
- package/es/point/models/index.js +0 -24
- package/es/point/models/normal.d.ts +0 -36
- package/es/point/models/normal.js +0 -89
- package/es/point/models/radar.d.ts +0 -37
- package/es/point/models/radar.js +0 -115
- package/es/point/models/text.d.ts +0 -85
- package/es/point/models/text.js +0 -503
- package/es/point/shaders/billboard/billboard_point_frag.glsl +0 -48
- package/es/point/shaders/billboard/billboard_point_vert.glsl +0 -33
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +0 -36
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +0 -118
- package/es/point/shaders/earthFill/earthFill_frag.glsl +0 -79
- package/es/point/shaders/earthFill/earthFill_vert.glsl +0 -46
- package/es/point/shaders/extrude/extrude_frag.glsl +0 -29
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -95
- package/es/point/shaders/fill/fill_frag.glsl +0 -97
- package/es/point/shaders/fill/fill_vert.glsl +0 -79
- package/es/point/shaders/fillImage/fillImage_frag.glsl +0 -23
- package/es/point/shaders/fillImage/fillImage_vert.glsl +0 -46
- package/es/point/shaders/image/image_frag.glsl +0 -45
- package/es/point/shaders/image/image_vert.glsl +0 -47
- package/es/point/shaders/normal/normal_frag.glsl +0 -5
- package/es/point/shaders/normal/normal_vert.glsl +0 -22
- package/es/point/shaders/radar/radar_frag.glsl +0 -52
- package/es/point/shaders/radar/radar_vert.glsl +0 -53
- package/es/point/shaders/text/text_frag.glsl +0 -47
- package/es/point/shaders/text/text_vert.glsl +0 -65
- package/es/point/shape/extrude.d.ts +0 -15
- package/es/point/shape/extrude.js +0 -48
- package/es/polygon/index.d.ts +0 -18
- package/es/polygon/index.js +0 -71
- package/es/polygon/models/extrude.d.ts +0 -41
- package/es/polygon/models/extrude.js +0 -248
- package/es/polygon/models/extrusion.d.ts +0 -40
- package/es/polygon/models/extrusion.js +0 -137
- package/es/polygon/models/fill.d.ts +0 -32
- package/es/polygon/models/fill.js +0 -127
- package/es/polygon/models/index.d.ts +0 -5
- package/es/polygon/models/index.js +0 -26
- package/es/polygon/models/ocean.d.ts +0 -37
- package/es/polygon/models/ocean.js +0 -172
- package/es/polygon/models/water.d.ts +0 -35
- package/es/polygon/models/water.js +0 -150
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -24
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -49
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -53
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -74
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -55
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -54
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +0 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +0 -24
- package/es/polygon/shaders/fill/fill_frag.glsl +0 -8
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +0 -23
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +0 -36
- package/es/polygon/shaders/fill/fill_vert.glsl +0 -35
- package/es/polygon/shaders/ocean/ocean_frag.glsl +0 -277
- package/es/polygon/shaders/ocean/ocean_vert.glsl +0 -21
- package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -78
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -22
- package/es/raster/buffers/triangulation.d.ts +0 -6
- package/es/raster/buffers/triangulation.js +0 -25
- package/es/raster/index.d.ts +0 -11
- package/es/raster/index.js +0 -55
- package/es/raster/models/index.d.ts +0 -5
- package/es/raster/models/index.js +0 -10
- package/es/raster/models/raster.d.ts +0 -35
- package/es/raster/models/raster.js +0 -156
- package/es/raster/models/rasterRgb.d.ts +0 -35
- package/es/raster/models/rasterRgb.js +0 -158
- package/es/raster/models/rasterTerrainRgb.d.ts +0 -30
- package/es/raster/models/rasterTerrainRgb.js +0 -118
- package/es/raster/shaders/raster/raster_2d_frag.glsl +0 -37
- package/es/raster/shaders/raster/raster_2d_vert.glsl +0 -21
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +0 -30
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +0 -21
- package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +0 -40
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +0 -19
- package/es/shader/minify_frag.glsl +0 -11
- package/es/shader/minify_picking_frag.glsl +0 -10
- package/es/tile/core/BaseLayer.d.ts +0 -50
- package/es/tile/core/BaseLayer.js +0 -256
- package/es/tile/core/TileDebugLayer.d.ts +0 -15
- package/es/tile/core/TileDebugLayer.js +0 -23
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +0 -4
- package/es/tile/interaction/getRasterData.js +0 -45
- package/es/tile/interaction/utils.d.ts +0 -11
- package/es/tile/interaction/utils.js +0 -69
- package/es/tile/interface.d.ts +0 -29
- package/es/tile/interface.js +0 -1
- package/es/tile/service/TileLayerService.d.ts +0 -58
- package/es/tile/service/TileLayerService.js +0 -195
- package/es/tile/service/TilePickService.d.ts +0 -26
- package/es/tile/service/TilePickService.js +0 -126
- package/es/tile/service/TileSourceService.d.ts +0 -7
- package/es/tile/service/TileSourceService.js +0 -26
- package/es/tile/tile/DebugTile.d.ts +0 -16
- package/es/tile/tile/DebugTile.js +0 -47
- package/es/tile/tile/ImageTile.d.ts +0 -14
- package/es/tile/tile/ImageTile.js +0 -39
- package/es/tile/tile/MaskTile.d.ts +0 -18
- package/es/tile/tile/MaskTile.js +0 -54
- package/es/tile/tile/RasterRGBTile.d.ts +0 -11
- package/es/tile/tile/RasterRGBTile.js +0 -47
- package/es/tile/tile/RasterTerrainRGBTile.d.ts +0 -14
- package/es/tile/tile/RasterTerrainRGBTile.js +0 -39
- package/es/tile/tile/RasterTile.d.ts +0 -18
- package/es/tile/tile/RasterTile.js +0 -81
- package/es/tile/tile/Tile.d.ts +0 -112
- package/es/tile/tile/Tile.js +0 -166
- package/es/tile/tile/VectorTile.d.ts +0 -26
- package/es/tile/tile/VectorTile.js +0 -87
- package/es/tile/tile/index.d.ts +0 -12
- package/es/tile/tile/index.js +0 -44
- package/es/tile/tile/util.d.ts +0 -5
- package/es/tile/tile/util.js +0 -18
- package/es/tile/utils/constants.d.ts +0 -1
- package/es/tile/utils/constants.js +0 -8
- package/es/tile/utils/utils.d.ts +0 -8
- package/es/tile/utils/utils.js +0 -11
- package/es/utils/blend.d.ts +0 -2
- package/es/utils/blend.js +0 -57
- package/es/utils/collision-index.d.ts +0 -47
- package/es/utils/collision-index.js +0 -87
- package/es/utils/extrude_polyline.d.ts +0 -53
- package/es/utils/extrude_polyline.js +0 -319
- package/es/utils/grid-index.d.ts +0 -28
- package/es/utils/grid-index.js +0 -128
- package/es/utils/identityScale.d.ts +0 -8
- package/es/utils/identityScale.js +0 -26
- package/es/utils/load-image.d.ts +0 -1
- package/es/utils/load-image.js +0 -22
- package/es/utils/multiPassRender.d.ts +0 -16
- package/es/utils/multiPassRender.js +0 -37
- package/es/utils/polylineNormal.d.ts +0 -9
- package/es/utils/polylineNormal.js +0 -182
- package/es/utils/rampcolor_legend.d.ts +0 -6
- package/es/utils/rampcolor_legend.js +0 -12
- package/es/utils/scale.d.ts +0 -87
- package/es/utils/scale.js +0 -595
- package/es/utils/simpleLine.d.ts +0 -23
- package/es/utils/simpleLine.js +0 -76
- package/es/utils/stencil.d.ts +0 -7
- package/es/utils/stencil.js +0 -49
- package/es/utils/symbol-layout.d.ts +0 -43
- package/es/utils/symbol-layout.js +0 -251
- package/es/wind/index.d.ts +0 -11
- package/es/wind/index.js +0 -34
- package/es/wind/models/index.d.ts +0 -5
- package/es/wind/models/index.js +0 -5
- package/es/wind/models/utils.d.ts +0 -19
- package/es/wind/models/utils.js +0 -213
- package/es/wind/models/wind.d.ts +0 -38
- package/es/wind/models/wind.js +0 -240
- package/es/wind/models/windRender.d.ts +0 -104
- package/es/wind/models/windRender.js +0 -333
- package/es/wind/models/windShader.d.ts +0 -12
- package/es/wind/models/windShader.js +0 -151
- package/es/wind/shaders/wind_frag.glsl +0 -9
- package/es/wind/shaders/wind_vert.glsl +0 -14
- package/lib/canvas/index.d.ts +0 -18
- package/lib/canvas/index.js +0 -79
- package/lib/canvas/models/canvas.d.ts +0 -23
- package/lib/canvas/models/canvas.js +0 -149
- package/lib/canvas/models/constants.d.ts +0 -2
- package/lib/canvas/models/constants.js +0 -12
- package/lib/canvas/models/index.d.ts +0 -2
- package/lib/canvas/models/index.js +0 -27
- package/lib/citybuilding/building.d.ts +0 -7
- package/lib/citybuilding/building.js +0 -33
- package/lib/citybuilding/models/build.d.ts +0 -33
- package/lib/citybuilding/models/build.js +0 -168
- package/lib/citybuilding/shaders/build_frag.glsl +0 -123
- package/lib/citybuilding/shaders/build_vert.glsl +0 -58
- package/lib/core/BaseLayer.d.ts +0 -265
- package/lib/core/BaseLayer.js +0 -1317
- package/lib/core/BaseModel.d.ts +0 -95
- package/lib/core/BaseModel.js +0 -375
- package/lib/core/CommonStyleAttribute.d.ts +0 -16
- package/lib/core/CommonStyleAttribute.js +0 -120
- package/lib/core/LayerPickService.d.ts +0 -12
- package/lib/core/LayerPickService.js +0 -110
- package/lib/core/TextureService.d.ts +0 -15
- package/lib/core/TextureService.js +0 -73
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const planeFrag = "uniform sampler2D u_texture;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_terrainClipHeight;\n};\n\nin vec3 v_Color;\nin vec2 v_uv;\nin float v_clip;\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n if (u_mapFlag > 0.0) {\n outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));\n outputColor.a *= u_opacity;\n } else {\n outputColor = vec4(v_Color, u_opacity);\n }\n outputColor.a *= v_clip;\n outputColor = filterColor(outputColor);\n}\n";
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_defineProperty(this, "terrainImageLoaded", false);
|
|
16
|
-
_defineProperty(this, "mapTexture", void 0);
|
|
17
|
-
_defineProperty(this, "planeGeometryTriangulation", () => {
|
|
18
|
-
const {
|
|
19
|
-
width = 1,
|
|
20
|
-
height = 1,
|
|
21
|
-
widthSegments = 1,
|
|
22
|
-
heightSegments = 1,
|
|
23
|
-
center = [120, 30],
|
|
24
|
-
terrainTexture,
|
|
25
|
-
rgb2height = (r, g, b) => r + g + b
|
|
26
|
-
} = this.layer.getLayerConfig();
|
|
27
|
-
const {
|
|
28
|
-
indices,
|
|
29
|
-
positions
|
|
30
|
-
} = this.initPlane(width, height, widthSegments, heightSegments, ...center);
|
|
31
|
-
if (terrainTexture) {
|
|
32
|
-
// 存在地形贴图的时候会根据地形贴图对顶点进行偏移
|
|
33
|
-
return this.translateVertex(positions, indices, this.terrainImage, widthSegments, heightSegments, rgb2height);
|
|
34
|
-
}
|
|
35
|
-
return {
|
|
36
|
-
vertices: positions,
|
|
37
|
-
indices,
|
|
38
|
-
size: 5
|
|
39
|
-
};
|
|
40
|
-
});
|
|
41
|
-
}
|
|
42
|
-
get attributeLocation() {
|
|
43
|
-
return Object.assign(super.attributeLocation, {
|
|
44
|
-
MAX: super.attributeLocation.MAX,
|
|
45
|
-
UV: 10
|
|
46
|
-
});
|
|
47
|
-
}
|
|
48
|
-
initPlane(width = 1, height = 1, widthSegments = 1, heightSegments = 1, lng = 120, lat = 30) {
|
|
49
|
-
// https://github.com/mrdoob/three.js/blob/dev/src/geometries/PlaneGeometry.js
|
|
50
|
-
const widthHalf = width / 2;
|
|
51
|
-
const heightHalf = height / 2;
|
|
52
|
-
const gridX = Math.floor(widthSegments);
|
|
53
|
-
const gridY = Math.floor(heightSegments);
|
|
54
|
-
const gridX1 = gridX + 1;
|
|
55
|
-
const gridY1 = gridY + 1;
|
|
56
|
-
const segmentWidth = width / gridX;
|
|
57
|
-
const segmentHeight = height / gridY;
|
|
58
|
-
const indices = [];
|
|
59
|
-
const positions = [];
|
|
60
|
-
for (let iy = 0; iy < gridY1; iy++) {
|
|
61
|
-
const y = iy * segmentHeight - heightHalf;
|
|
62
|
-
for (let ix = 0; ix < gridX1; ix++) {
|
|
63
|
-
const x = ix * segmentWidth - widthHalf;
|
|
64
|
-
positions.push(x + lng, -y + lat, 0);
|
|
65
|
-
positions.push(ix / gridX);
|
|
66
|
-
positions.push(1 - iy / gridY);
|
|
67
|
-
}
|
|
68
|
-
}
|
|
69
|
-
for (let iy = 0; iy < gridY; iy++) {
|
|
70
|
-
for (let ix = 0; ix < gridX; ix++) {
|
|
71
|
-
const a = ix + gridX1 * iy;
|
|
72
|
-
const b = ix + gridX1 * (iy + 1);
|
|
73
|
-
const c = ix + 1 + gridX1 * (iy + 1);
|
|
74
|
-
const d = ix + 1 + gridX1 * iy;
|
|
75
|
-
indices.push(a, b, d);
|
|
76
|
-
indices.push(b, c, d);
|
|
77
|
-
}
|
|
78
|
-
}
|
|
79
|
-
return {
|
|
80
|
-
indices,
|
|
81
|
-
positions
|
|
82
|
-
};
|
|
83
|
-
}
|
|
84
|
-
getUninforms() {
|
|
85
|
-
const commoninfo = this.getCommonUniformsInfo();
|
|
86
|
-
const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
87
|
-
this.updateStyleUnifoms();
|
|
88
|
-
return _objectSpread(_objectSpread({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
|
|
89
|
-
}
|
|
90
|
-
getCommonUniformsInfo() {
|
|
91
|
-
const {
|
|
92
|
-
opacity,
|
|
93
|
-
mapTexture,
|
|
94
|
-
terrainClipHeight = 0,
|
|
95
|
-
terrainTexture
|
|
96
|
-
} = this.layer.getLayerConfig();
|
|
97
|
-
if (this.mapTexture !== mapTexture) {
|
|
98
|
-
var _this$texture;
|
|
99
|
-
this.mapTexture = mapTexture;
|
|
100
|
-
(_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
|
|
101
|
-
this.updateTexture(mapTexture);
|
|
102
|
-
}
|
|
103
|
-
const commonOptions = {
|
|
104
|
-
u_opacity: opacity || 1,
|
|
105
|
-
u_mapFlag: mapTexture ? 1 : 0,
|
|
106
|
-
u_terrainClipHeight: terrainTexture ? terrainClipHeight : -1,
|
|
107
|
-
u_texture: this.texture
|
|
108
|
-
};
|
|
109
|
-
this.textures = [this.texture];
|
|
110
|
-
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
111
|
-
return commonBufferInfo;
|
|
112
|
-
}
|
|
113
|
-
clearModels() {
|
|
114
|
-
var _this$texture2;
|
|
115
|
-
// @ts-ignore
|
|
116
|
-
this.terrainImage = null;
|
|
117
|
-
(_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
|
|
118
|
-
this.textures = [];
|
|
119
|
-
}
|
|
120
|
-
initModels() {
|
|
121
|
-
var _this = this;
|
|
122
|
-
return _asyncToGenerator(function* () {
|
|
123
|
-
const {
|
|
124
|
-
mapTexture,
|
|
125
|
-
terrainTexture
|
|
126
|
-
} = _this.layer.getLayerConfig();
|
|
127
|
-
_this.mapTexture = mapTexture;
|
|
128
|
-
const {
|
|
129
|
-
createTexture2D
|
|
130
|
-
} = _this.rendererService;
|
|
131
|
-
_this.texture = createTexture2D({
|
|
132
|
-
height: 0,
|
|
133
|
-
width: 0
|
|
134
|
-
});
|
|
135
|
-
_this.updateTexture(mapTexture);
|
|
136
|
-
_this.initUniformsBuffer();
|
|
137
|
-
if (terrainTexture) {
|
|
138
|
-
_this.terrainImage = yield _this.loadTerrainImage(terrainTexture);
|
|
139
|
-
}
|
|
140
|
-
const model = yield _this.layer.buildLayerModel({
|
|
141
|
-
moduleName: 'geometryPlane',
|
|
142
|
-
vertexShader: planeVert,
|
|
143
|
-
fragmentShader: planeFrag,
|
|
144
|
-
triangulation: _this.planeGeometryTriangulation,
|
|
145
|
-
defines: _this.getDefines(),
|
|
146
|
-
inject: _this.getInject(),
|
|
147
|
-
primitive: gl.TRIANGLES,
|
|
148
|
-
depth: {
|
|
149
|
-
enable: true
|
|
150
|
-
},
|
|
151
|
-
cull: {
|
|
152
|
-
enable: true,
|
|
153
|
-
face: gl.BACK // gl.FRONT | gl.BACK;
|
|
154
|
-
}
|
|
155
|
-
});
|
|
156
|
-
return [model];
|
|
157
|
-
})();
|
|
158
|
-
}
|
|
159
|
-
buildModels() {
|
|
160
|
-
var _this2 = this;
|
|
161
|
-
return _asyncToGenerator(function* () {
|
|
162
|
-
return _this2.initModels();
|
|
163
|
-
})();
|
|
164
|
-
}
|
|
165
|
-
createModelData(options) {
|
|
166
|
-
if (options) {
|
|
167
|
-
const {
|
|
168
|
-
widthSegments: oldwidthSegments,
|
|
169
|
-
heightSegments: oldheightSegments,
|
|
170
|
-
width: oldwidth,
|
|
171
|
-
height: oldheight
|
|
172
|
-
} = this.layer.getLayerConfig();
|
|
173
|
-
const {
|
|
174
|
-
widthSegments,
|
|
175
|
-
heightSegments,
|
|
176
|
-
width,
|
|
177
|
-
height
|
|
178
|
-
} = options;
|
|
179
|
-
this.layer.style({
|
|
180
|
-
widthSegments: widthSegments !== undefined ? widthSegments : oldwidthSegments,
|
|
181
|
-
heightSegments: heightSegments !== undefined ? heightSegments : oldheightSegments,
|
|
182
|
-
width: width !== undefined ? width : oldwidth,
|
|
183
|
-
height: height !== undefined ? height : oldheight
|
|
184
|
-
});
|
|
185
|
-
}
|
|
186
|
-
const oldFeatures = this.layer.getEncodedData();
|
|
187
|
-
const res = this.styleAttributeService.createAttributesAndIndices(oldFeatures, this.planeGeometryTriangulation);
|
|
188
|
-
return res;
|
|
189
|
-
}
|
|
190
|
-
updateTexture(mapTexture) {
|
|
191
|
-
const {
|
|
192
|
-
createTexture2D
|
|
193
|
-
} = this.rendererService;
|
|
194
|
-
if (mapTexture) {
|
|
195
|
-
const img = new Image();
|
|
196
|
-
img.crossOrigin = 'anonymous';
|
|
197
|
-
img.onload = () => {
|
|
198
|
-
this.texture = createTexture2D({
|
|
199
|
-
data: img,
|
|
200
|
-
width: img.width,
|
|
201
|
-
height: img.height,
|
|
202
|
-
wrapS: gl.CLAMP_TO_EDGE,
|
|
203
|
-
wrapT: gl.CLAMP_TO_EDGE
|
|
204
|
-
});
|
|
205
|
-
this.layerService.reRender();
|
|
206
|
-
};
|
|
207
|
-
img.src = mapTexture;
|
|
208
|
-
} else {
|
|
209
|
-
this.texture = createTexture2D({
|
|
210
|
-
width: 0,
|
|
211
|
-
height: 0
|
|
212
|
-
});
|
|
213
|
-
}
|
|
214
|
-
}
|
|
215
|
-
getImageData(img) {
|
|
216
|
-
const canvas = document.createElement('canvas');
|
|
217
|
-
const ctx = canvas.getContext('2d');
|
|
218
|
-
const {
|
|
219
|
-
width,
|
|
220
|
-
height
|
|
221
|
-
} = img;
|
|
222
|
-
canvas.width = width;
|
|
223
|
-
canvas.height = height;
|
|
224
|
-
ctx.drawImage(img, 0, 0, width, height);
|
|
225
|
-
const imageData = ctx.getImageData(0, 0, width, height);
|
|
226
|
-
return imageData;
|
|
227
|
-
}
|
|
228
|
-
translateVertex(positions, indices, image, widthSegments, heightSegments, rgb2height) {
|
|
229
|
-
const imgWidth = image.width;
|
|
230
|
-
const imgHeight = image.height;
|
|
231
|
-
const imageData = this.getImageData(image).data;
|
|
232
|
-
const gridX = Math.floor(widthSegments);
|
|
233
|
-
const gridY = Math.floor(heightSegments);
|
|
234
|
-
const gridX1 = gridX + 1;
|
|
235
|
-
const gridY1 = gridY + 1;
|
|
236
|
-
const widthStep = imgWidth / gridX;
|
|
237
|
-
const heightStep = imgHeight / gridY;
|
|
238
|
-
for (let iy = 0; iy < gridY1; iy++) {
|
|
239
|
-
const imgIndexY = Math.floor(iy * heightStep);
|
|
240
|
-
const imgLen = imgIndexY * imgWidth;
|
|
241
|
-
for (let ix = 0; ix < gridX1; ix++) {
|
|
242
|
-
const imgIndexX = Math.floor(ix * widthStep);
|
|
243
|
-
const imgDataIndex = (imgLen + imgIndexX) * 4;
|
|
244
|
-
const r = imageData[imgDataIndex];
|
|
245
|
-
const g = imageData[imgDataIndex + 1];
|
|
246
|
-
const b = imageData[imgDataIndex + 2];
|
|
247
|
-
const z = (iy * gridX1 + ix) * 5 + 2;
|
|
248
|
-
positions[z] = rgb2height(r, g, b);
|
|
249
|
-
}
|
|
250
|
-
}
|
|
251
|
-
return {
|
|
252
|
-
vertices: positions,
|
|
253
|
-
indices,
|
|
254
|
-
size: 5
|
|
255
|
-
};
|
|
256
|
-
}
|
|
257
|
-
loadTerrainImage(terrainTexture) {
|
|
258
|
-
var _this3 = this;
|
|
259
|
-
return _asyncToGenerator(function* () {
|
|
260
|
-
if (_this3.terrainImage) {
|
|
261
|
-
// 若当前已经存在 image,直接进行偏移计算(LOD)
|
|
262
|
-
if (_this3.terrainImageLoaded) {
|
|
263
|
-
return _this3.terrainImage;
|
|
264
|
-
} else {
|
|
265
|
-
return new Promise(resolve => {
|
|
266
|
-
_this3.terrainImage.onload = () => {
|
|
267
|
-
resolve(_this3.terrainImage);
|
|
268
|
-
};
|
|
269
|
-
});
|
|
270
|
-
}
|
|
271
|
-
} else {
|
|
272
|
-
// 加载地形贴图、根据地形贴图对 planeGeometry 进行偏移
|
|
273
|
-
const terrainImage = new Image();
|
|
274
|
-
terrainImage.crossOrigin = 'anonymous';
|
|
275
|
-
return new Promise(resolve => {
|
|
276
|
-
terrainImage.onload = () => {
|
|
277
|
-
_this3.terrainImageLoaded = true;
|
|
278
|
-
resolve(terrainImage);
|
|
279
|
-
// 图片加载完,触发事件,可以进行地形图的顶点计算存储
|
|
280
|
-
setTimeout(() => _this3.layer.emit('terrainImageLoaded', null));
|
|
281
|
-
};
|
|
282
|
-
terrainImage.src = terrainTexture;
|
|
283
|
-
});
|
|
284
|
-
}
|
|
285
|
-
})();
|
|
286
|
-
}
|
|
287
|
-
registerBuiltinAttributes() {
|
|
288
|
-
// point layer size;
|
|
289
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
290
|
-
name: 'uv',
|
|
291
|
-
type: AttributeType.Attribute,
|
|
292
|
-
descriptor: {
|
|
293
|
-
name: 'a_Uv',
|
|
294
|
-
shaderLocation: this.attributeLocation.UV,
|
|
295
|
-
buffer: {
|
|
296
|
-
// give the WebGL driver a hint that this buffer may change
|
|
297
|
-
usage: gl.DYNAMIC_DRAW,
|
|
298
|
-
data: [],
|
|
299
|
-
type: gl.FLOAT
|
|
300
|
-
},
|
|
301
|
-
size: 2,
|
|
302
|
-
update: (feature, featureIdx, vertex) => {
|
|
303
|
-
return [vertex[3], vertex[4]];
|
|
304
|
-
}
|
|
305
|
-
}
|
|
306
|
-
});
|
|
307
|
-
}
|
|
308
|
-
}
|
|
@@ -1,48 +0,0 @@
|
|
|
1
|
-
import type { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
|
|
2
|
-
import BaseModel from '../../core/BaseModel';
|
|
3
|
-
declare enum SPRITE_ANIMATE_DIR {
|
|
4
|
-
'UP' = "up",
|
|
5
|
-
'DOWN' = "down"
|
|
6
|
-
}
|
|
7
|
-
export default class SpriteModel extends BaseModel {
|
|
8
|
-
protected texture: ITexture2D;
|
|
9
|
-
protected mapTexture: string | undefined;
|
|
10
|
-
protected positions: number[];
|
|
11
|
-
protected indices: number[];
|
|
12
|
-
protected timer: number;
|
|
13
|
-
protected spriteTop: number;
|
|
14
|
-
protected spriteUpdate: number;
|
|
15
|
-
protected spriteAnimate: SPRITE_ANIMATE_DIR;
|
|
16
|
-
initSprite(radius?: number, spriteCount?: number, lng?: number, lat?: number): {
|
|
17
|
-
indices: number[];
|
|
18
|
-
positions: number[];
|
|
19
|
-
};
|
|
20
|
-
planeGeometryUpdateTriangulation: () => {
|
|
21
|
-
vertices: number[];
|
|
22
|
-
indices: number[];
|
|
23
|
-
size: number;
|
|
24
|
-
};
|
|
25
|
-
/**
|
|
26
|
-
* Recalculate and update position attribute.
|
|
27
|
-
*/
|
|
28
|
-
private updatePosition;
|
|
29
|
-
planeGeometryTriangulation: () => {
|
|
30
|
-
vertices: number[];
|
|
31
|
-
indices: number[];
|
|
32
|
-
size: number;
|
|
33
|
-
};
|
|
34
|
-
getUninforms(): IModelUniform;
|
|
35
|
-
protected getCommonUniformsInfo(): {
|
|
36
|
-
uniformsArray: number[];
|
|
37
|
-
uniformsLength: number;
|
|
38
|
-
uniformsOption: {
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[key: string]: any;
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};
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};
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clearModels(): void;
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initModels(): Promise<IModel[]>;
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buildModels(): Promise<IModel[]>;
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updateTexture(mapTexture: string | undefined): void;
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protected registerBuiltinAttributes(): string;
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}
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export {};
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@@ -1,225 +0,0 @@
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import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
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import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { gl } from '@antv/l7-core';
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import BaseModel from "../../core/BaseModel";
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/* babel-plugin-inline-import '../shaders/sprite_frag.glsl' */
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const spriteFrag = "layout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_Scale;\n};\nuniform sampler2D u_texture;\n\nin vec3 v_Color;\nin float v_d;\nout vec4 outputColor;\n\nvoid main() {\n if (v_d < 0.0) {\n discard;\n }\n\n if (u_mapFlag > 0.0) {\n outputColor = texture(SAMPLER_2D(u_texture), gl_PointCoord);\n outputColor.a *= u_opacity;\n } else {\n outputColor = vec4(v_Color, u_opacity);\n }\n}\n";
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/* babel-plugin-inline-import '../shaders/sprite_vert.glsl' */
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const spriteVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec3 a_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_Scale;\n};\n\nout vec3 v_Color;\nout float v_d;\n\n#pragma include \"projection\"\nvoid main() {\n v_Color = a_Color.xyz;\n v_d = a_Position.z;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));\n gl_PointSize = pow(u_Zoom - 1.0, 2.0) * u_Scale;\n}\n";
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var SPRITE_ANIMATE_DIR = /*#__PURE__*/function (SPRITE_ANIMATE_DIR) {
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SPRITE_ANIMATE_DIR["UP"] = "up";
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SPRITE_ANIMATE_DIR["DOWN"] = "down";
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return SPRITE_ANIMATE_DIR;
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}(SPRITE_ANIMATE_DIR || {});
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export default class SpriteModel extends BaseModel {
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constructor(...args) {
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super(...args);
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_defineProperty(this, "texture", void 0);
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_defineProperty(this, "mapTexture", void 0);
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_defineProperty(this, "positions", void 0);
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_defineProperty(this, "indices", void 0);
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_defineProperty(this, "timer", void 0);
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_defineProperty(this, "spriteTop", void 0);
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_defineProperty(this, "spriteUpdate", void 0);
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_defineProperty(this, "spriteAnimate", void 0);
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_defineProperty(this, "planeGeometryUpdateTriangulation", () => {
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const {
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spriteBottom = -10
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} = this.layer.getLayerConfig();
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const updateZ = this.spriteUpdate;
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const bottomZ = spriteBottom;
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const topZ = this.spriteTop;
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for (let i = 0; i < this.positions.length; i += 5) {
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if (this.spriteAnimate === SPRITE_ANIMATE_DIR.UP) {
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this.positions[i + 2] += updateZ;
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if (this.positions[i + 2] > topZ) {
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this.positions[i + 2] = bottomZ;
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}
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} else {
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this.positions[i + 2] -= updateZ;
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if (this.positions[i + 2] < bottomZ) {
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this.positions[i + 2] = topZ;
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}
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}
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}
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return {
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vertices: this.positions,
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indices: this.indices,
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size: 5
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};
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});
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/**
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* Recalculate and update position attribute.
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*/
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_defineProperty(this, "updatePosition", () => {
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var _this$styleAttributeS;
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this.planeGeometryUpdateTriangulation();
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const vertexAttribute = (_this$styleAttributeS = this.styleAttributeService.getLayerStyleAttribute('position')) === null || _this$styleAttributeS === void 0 ? void 0 : _this$styleAttributeS.vertexAttribute;
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|
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if (vertexAttribute) {
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// [x1, y1, z1, x2, y2, z2...]
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const updated = [];
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for (let i = 0; i < this.positions.length; i += 5) {
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updated.push(this.positions[i], this.positions[i + 1], this.positions[i + 2]);
|
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|
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}
|
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|
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vertexAttribute.updateBuffer({
|
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data: updated,
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|
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offset: 0
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|
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});
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|
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}
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|
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this.layerService.throttleRenderLayers();
|
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|
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this.timer = requestAnimationFrame(this.updatePosition);
|
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|
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});
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|
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_defineProperty(this, "planeGeometryTriangulation", () => {
|
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|
-
const {
|
|
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|
-
center = [120, 30],
|
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|
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spriteCount = 100,
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|
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|
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spriteRadius = 10
|
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|
-
} = this.layer.getLayerConfig();
|
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|
-
const {
|
|
80
|
-
indices,
|
|
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|
-
positions
|
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82
|
-
} = this.initSprite(spriteRadius, spriteCount, ...center);
|
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|
-
this.positions = positions;
|
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|
-
this.indices = indices;
|
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|
-
return {
|
|
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|
-
vertices: positions,
|
|
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|
-
indices,
|
|
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|
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size: 5
|
|
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|
-
};
|
|
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|
-
});
|
|
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|
-
}
|
|
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|
-
initSprite(radius = 10, spriteCount = 100, lng = 120, lat = 30) {
|
|
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|
-
const indices = [];
|
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|
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const positions = [];
|
|
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|
-
const heightLimit = this.spriteAnimate === SPRITE_ANIMATE_DIR.UP ? -this.spriteTop : this.spriteTop;
|
|
96
|
-
for (let i = 0; i < spriteCount; i++) {
|
|
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|
-
const height = Math.random() * heightLimit;
|
|
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|
-
positions.push(...getPos(height));
|
|
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|
-
}
|
|
100
|
-
for (let i = 0; i < spriteCount; i++) {
|
|
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|
-
indices.push(i);
|
|
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|
-
}
|
|
103
|
-
function getPos(z) {
|
|
104
|
-
const randomX = radius * Math.random();
|
|
105
|
-
const randomY = radius * Math.random();
|
|
106
|
-
const x = -radius / 2 + randomX;
|
|
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|
-
const y = -radius / 2 + randomY;
|
|
108
|
-
return [x + lng, -y + lat, z, 0, 0];
|
|
109
|
-
}
|
|
110
|
-
return {
|
|
111
|
-
indices,
|
|
112
|
-
positions
|
|
113
|
-
};
|
|
114
|
-
}
|
|
115
|
-
getUninforms() {
|
|
116
|
-
const commoninfo = this.getCommonUniformsInfo();
|
|
117
|
-
const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
118
|
-
this.updateStyleUnifoms();
|
|
119
|
-
return _objectSpread(_objectSpread({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
|
|
120
|
-
}
|
|
121
|
-
getCommonUniformsInfo() {
|
|
122
|
-
const {
|
|
123
|
-
opacity,
|
|
124
|
-
mapTexture,
|
|
125
|
-
spriteScale = 1
|
|
126
|
-
} = this.layer.getLayerConfig();
|
|
127
|
-
if (this.mapTexture !== mapTexture) {
|
|
128
|
-
var _this$texture;
|
|
129
|
-
this.mapTexture = mapTexture;
|
|
130
|
-
(_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
|
|
131
|
-
this.textures = [];
|
|
132
|
-
this.updateTexture(mapTexture);
|
|
133
|
-
}
|
|
134
|
-
const commonOptions = {
|
|
135
|
-
u_opacity: opacity || 1,
|
|
136
|
-
u_mapFlag: mapTexture ? 1 : 0,
|
|
137
|
-
u_Scale: spriteScale,
|
|
138
|
-
u_texture: this.texture
|
|
139
|
-
};
|
|
140
|
-
this.textures = [this.texture];
|
|
141
|
-
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
142
|
-
return commonBufferInfo;
|
|
143
|
-
}
|
|
144
|
-
clearModels() {
|
|
145
|
-
var _this$texture2;
|
|
146
|
-
cancelAnimationFrame(this.timer);
|
|
147
|
-
(_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
|
|
148
|
-
this.textures = [];
|
|
149
|
-
}
|
|
150
|
-
initModels() {
|
|
151
|
-
var _this = this;
|
|
152
|
-
return _asyncToGenerator(function* () {
|
|
153
|
-
const {
|
|
154
|
-
mapTexture,
|
|
155
|
-
spriteTop = 300,
|
|
156
|
-
spriteUpdate = 10,
|
|
157
|
-
spriteAnimate = SPRITE_ANIMATE_DIR.DOWN
|
|
158
|
-
} = _this.layer.getLayerConfig();
|
|
159
|
-
_this.initUniformsBuffer();
|
|
160
|
-
_this.mapTexture = mapTexture;
|
|
161
|
-
_this.spriteTop = spriteTop;
|
|
162
|
-
_this.spriteUpdate = spriteUpdate;
|
|
163
|
-
spriteAnimate === 'up' ? _this.spriteAnimate = SPRITE_ANIMATE_DIR.UP : _this.spriteAnimate = SPRITE_ANIMATE_DIR.DOWN;
|
|
164
|
-
const {
|
|
165
|
-
createTexture2D
|
|
166
|
-
} = _this.rendererService;
|
|
167
|
-
_this.texture = createTexture2D({
|
|
168
|
-
height: 0,
|
|
169
|
-
width: 0
|
|
170
|
-
});
|
|
171
|
-
_this.updateTexture(mapTexture);
|
|
172
|
-
setTimeout(() => {
|
|
173
|
-
_this.updatePosition();
|
|
174
|
-
}, 100);
|
|
175
|
-
const model = yield _this.layer.buildLayerModel({
|
|
176
|
-
moduleName: 'geometrySprite',
|
|
177
|
-
vertexShader: spriteVert,
|
|
178
|
-
fragmentShader: spriteFrag,
|
|
179
|
-
triangulation: _this.planeGeometryTriangulation,
|
|
180
|
-
defines: _this.getDefines(),
|
|
181
|
-
inject: _this.getInject(),
|
|
182
|
-
primitive: gl.POINTS,
|
|
183
|
-
depth: {
|
|
184
|
-
enable: false
|
|
185
|
-
},
|
|
186
|
-
blend: _this.getBlend()
|
|
187
|
-
});
|
|
188
|
-
return [model];
|
|
189
|
-
})();
|
|
190
|
-
}
|
|
191
|
-
buildModels() {
|
|
192
|
-
var _this2 = this;
|
|
193
|
-
return _asyncToGenerator(function* () {
|
|
194
|
-
return _this2.initModels();
|
|
195
|
-
})();
|
|
196
|
-
}
|
|
197
|
-
updateTexture(mapTexture) {
|
|
198
|
-
const {
|
|
199
|
-
createTexture2D
|
|
200
|
-
} = this.rendererService;
|
|
201
|
-
if (mapTexture) {
|
|
202
|
-
const img = new Image();
|
|
203
|
-
img.crossOrigin = 'anonymous';
|
|
204
|
-
img.onload = () => {
|
|
205
|
-
this.texture = createTexture2D({
|
|
206
|
-
data: img,
|
|
207
|
-
width: img.width,
|
|
208
|
-
height: img.height,
|
|
209
|
-
wrapS: gl.CLAMP_TO_EDGE,
|
|
210
|
-
wrapT: gl.CLAMP_TO_EDGE
|
|
211
|
-
});
|
|
212
|
-
this.layerService.reRender();
|
|
213
|
-
};
|
|
214
|
-
img.src = mapTexture;
|
|
215
|
-
} else {
|
|
216
|
-
this.texture = createTexture2D({
|
|
217
|
-
width: 1,
|
|
218
|
-
height: 1
|
|
219
|
-
});
|
|
220
|
-
}
|
|
221
|
-
}
|
|
222
|
-
registerBuiltinAttributes() {
|
|
223
|
-
return '';
|
|
224
|
-
}
|
|
225
|
-
}
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
layout(std140) uniform commonUniforms {
|
|
2
|
-
vec2 u_size;
|
|
3
|
-
float u_raisingHeight;
|
|
4
|
-
float u_rotation;
|
|
5
|
-
float u_opacity;
|
|
6
|
-
};
|
|
7
|
-
|
|
8
|
-
uniform sampler2D u_texture;
|
|
9
|
-
|
|
10
|
-
in vec2 v_uv;
|
|
11
|
-
out vec4 outputColor;
|
|
12
|
-
|
|
13
|
-
#pragma include "picking"
|
|
14
|
-
void main() {
|
|
15
|
-
outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));
|
|
16
|
-
outputColor.a *= u_opacity;
|
|
17
|
-
outputColor = filterColor(outputColor);
|
|
18
|
-
}
|
|
@@ -1,43 +0,0 @@
|
|
|
1
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
2
|
-
layout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;
|
|
3
|
-
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
|
|
4
|
-
|
|
5
|
-
layout(std140) uniform commonUniforms {
|
|
6
|
-
vec2 u_size;
|
|
7
|
-
float u_raisingHeight;
|
|
8
|
-
float u_rotation;
|
|
9
|
-
float u_opacity;
|
|
10
|
-
};
|
|
11
|
-
|
|
12
|
-
out vec2 v_uv;
|
|
13
|
-
|
|
14
|
-
#pragma include "projection"
|
|
15
|
-
#pragma include "picking"
|
|
16
|
-
#pragma include "rotation_2d"
|
|
17
|
-
void main() {
|
|
18
|
-
vec3 extrude = a_Extrude;
|
|
19
|
-
v_uv = a_Uv;
|
|
20
|
-
float raiseHeight = u_raisingHeight;
|
|
21
|
-
if (
|
|
22
|
-
u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||
|
|
23
|
-
u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET
|
|
24
|
-
) {
|
|
25
|
-
float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);
|
|
26
|
-
raiseHeight = u_raisingHeight * mapboxZoomScale;
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
// 计算经纬度点位坐标
|
|
30
|
-
vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
|
|
31
|
-
|
|
32
|
-
// 计算绕 z 轴旋转后的偏移
|
|
33
|
-
vec2 offsetXY = project_pixel(rotate_matrix(vec2(extrude.x * u_size.x, 0.0), u_rotation));
|
|
34
|
-
// 绕 z 轴旋转
|
|
35
|
-
float x = project_pos.x + offsetXY.x;
|
|
36
|
-
float y = project_pos.y + offsetXY.y;
|
|
37
|
-
// z 轴不参与旋转
|
|
38
|
-
float z = project_pixel(extrude.y * u_size.y + raiseHeight);
|
|
39
|
-
|
|
40
|
-
gl_Position = project_common_position_to_clipspace(vec4(x, y, z, 1.0));
|
|
41
|
-
|
|
42
|
-
setPickingColor(a_PickingColor);
|
|
43
|
-
}
|
|
@@ -1,23 +0,0 @@
|
|
|
1
|
-
uniform sampler2D u_texture;
|
|
2
|
-
layout(std140) uniform commonUniforms {
|
|
3
|
-
float u_opacity;
|
|
4
|
-
float u_mapFlag;
|
|
5
|
-
float u_terrainClipHeight;
|
|
6
|
-
};
|
|
7
|
-
|
|
8
|
-
in vec3 v_Color;
|
|
9
|
-
in vec2 v_uv;
|
|
10
|
-
in float v_clip;
|
|
11
|
-
out vec4 outputColor;
|
|
12
|
-
|
|
13
|
-
#pragma include "picking"
|
|
14
|
-
void main() {
|
|
15
|
-
if (u_mapFlag > 0.0) {
|
|
16
|
-
outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));
|
|
17
|
-
outputColor.a *= u_opacity;
|
|
18
|
-
} else {
|
|
19
|
-
outputColor = vec4(v_Color, u_opacity);
|
|
20
|
-
}
|
|
21
|
-
outputColor.a *= v_clip;
|
|
22
|
-
outputColor = filterColor(outputColor);
|
|
23
|
-
}
|
|
@@ -1,31 +0,0 @@
|
|
|
1
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
2
|
-
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec3 a_Color;
|
|
3
|
-
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
|
|
4
|
-
|
|
5
|
-
layout(std140) uniform commonUniforms {
|
|
6
|
-
float u_opacity;
|
|
7
|
-
float u_mapFlag;
|
|
8
|
-
float u_terrainClipHeight;
|
|
9
|
-
};
|
|
10
|
-
|
|
11
|
-
out vec3 v_Color;
|
|
12
|
-
out vec2 v_uv;
|
|
13
|
-
out float v_clip;
|
|
14
|
-
|
|
15
|
-
#pragma include "projection"
|
|
16
|
-
#pragma include "picking"
|
|
17
|
-
void main() {
|
|
18
|
-
v_Color = a_Color;
|
|
19
|
-
v_uv = a_Uv;
|
|
20
|
-
|
|
21
|
-
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
22
|
-
|
|
23
|
-
v_clip = 1.0;
|
|
24
|
-
if (a_Position.z < u_terrainClipHeight) {
|
|
25
|
-
v_clip = 0.0;
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));
|
|
29
|
-
|
|
30
|
-
setPickingColor(a_PickingColor);
|
|
31
|
-
}
|