@antv/l7-layers 2.25.5 → 2.25.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +6 -6
- package/es/canvas/index.d.ts +0 -18
- package/es/canvas/index.js +0 -70
- package/es/canvas/models/canvas.d.ts +0 -23
- package/es/canvas/models/canvas.js +0 -141
- package/es/canvas/models/constants.d.ts +0 -2
- package/es/canvas/models/constants.js +0 -6
- package/es/canvas/models/index.d.ts +0 -2
- package/es/canvas/models/index.js +0 -2
- package/es/citybuilding/building.d.ts +0 -7
- package/es/citybuilding/building.js +0 -25
- package/es/citybuilding/models/build.d.ts +0 -33
- package/es/citybuilding/models/build.js +0 -160
- package/es/citybuilding/shaders/build_frag.glsl +0 -123
- package/es/citybuilding/shaders/build_vert.glsl +0 -58
- package/es/core/BaseLayer.d.ts +0 -265
- package/es/core/BaseLayer.js +0 -1310
- package/es/core/BaseModel.d.ts +0 -95
- package/es/core/BaseModel.js +0 -367
- package/es/core/CommonStyleAttribute.d.ts +0 -16
- package/es/core/CommonStyleAttribute.js +0 -114
- package/es/core/LayerPickService.d.ts +0 -12
- package/es/core/LayerPickService.js +0 -102
- package/es/core/TextureService.d.ts +0 -15
- package/es/core/TextureService.js +0 -65
- package/es/core/constant.d.ts +0 -6
- package/es/core/constant.js +0 -19
- package/es/core/interface.d.ts +0 -284
- package/es/core/interface.js +0 -32
- package/es/core/line_trangluation.d.ts +0 -19
- package/es/core/line_trangluation.js +0 -86
- package/es/core/schema.d.ts +0 -27
- package/es/core/schema.js +0 -25
- package/es/core/shape/Path.d.ts +0 -40
- package/es/core/shape/Path.js +0 -69
- package/es/core/shape/arrow.d.ts +0 -25
- package/es/core/shape/arrow.js +0 -144
- package/es/core/shape/extrude.d.ts +0 -17
- package/es/core/shape/extrude.js +0 -133
- package/es/core/triangulation.d.ts +0 -136
- package/es/core/triangulation.js +0 -601
- package/es/core/utils.d.ts +0 -5
- package/es/core/utils.js +0 -36
- package/es/earth/index.d.ts +0 -22
- package/es/earth/index.js +0 -54
- package/es/earth/models/atmosphere.d.ts +0 -30
- package/es/earth/models/atmosphere.js +0 -116
- package/es/earth/models/base.d.ts +0 -37
- package/es/earth/models/base.js +0 -172
- package/es/earth/models/bloomsphere.d.ts +0 -30
- package/es/earth/models/bloomsphere.js +0 -115
- package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +0 -17
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +0 -24
- package/es/earth/shaders/base/base_frag.glsl +0 -11
- package/es/earth/shaders/base/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +0 -20
- package/es/earth/utils.d.ts +0 -26
- package/es/earth/utils.js +0 -99
- package/es/geometry/index.d.ts +0 -22
- package/es/geometry/index.js +0 -53
- package/es/geometry/models/billboard.d.ts +0 -39
- package/es/geometry/models/billboard.js +0 -175
- package/es/geometry/models/index.d.ts +0 -5
- package/es/geometry/models/index.js +0 -9
- package/es/geometry/models/plane.d.ts +0 -58
- package/es/geometry/models/plane.js +0 -308
- package/es/geometry/models/sprite.d.ts +0 -48
- package/es/geometry/models/sprite.js +0 -225
- package/es/geometry/shaders/billboard_frag.glsl +0 -18
- package/es/geometry/shaders/billboard_vert.glsl +0 -43
- package/es/geometry/shaders/plane_frag.glsl +0 -23
- package/es/geometry/shaders/plane_vert.glsl +0 -31
- package/es/geometry/shaders/sprite_frag.glsl +0 -23
- package/es/geometry/shaders/sprite_vert.glsl +0 -21
- package/es/heatmap/index.d.ts +0 -13
- package/es/heatmap/index.js +0 -87
- package/es/heatmap/models/grid.d.ts +0 -29
- package/es/heatmap/models/grid.js +0 -83
- package/es/heatmap/models/grid3d.d.ts +0 -31
- package/es/heatmap/models/grid3d.js +0 -122
- package/es/heatmap/models/heatmap.d.ts +0 -46
- package/es/heatmap/models/heatmap.js +0 -447
- package/es/heatmap/models/hexagon.d.ts +0 -29
- package/es/heatmap/models/hexagon.js +0 -83
- package/es/heatmap/models/index.d.ts +0 -5
- package/es/heatmap/models/index.js +0 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +0 -9
- package/es/heatmap/shaders/grid/grid_vert.glsl +0 -30
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +0 -17
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +0 -34
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +0 -23
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +0 -59
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +0 -40
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +0 -17
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +0 -36
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +0 -21
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +0 -8
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +0 -30
- package/es/heatmap/triangulation.d.ts +0 -5
- package/es/heatmap/triangulation.js +0 -33
- package/es/image/index.d.ts +0 -9
- package/es/image/index.js +0 -28
- package/es/image/models/image.d.ts +0 -31
- package/es/image/models/image.js +0 -113
- package/es/image/models/index.d.ts +0 -5
- package/es/image/models/index.js +0 -5
- package/es/image/shaders/dataImage_frag.glsl +0 -32
- package/es/image/shaders/image_frag.glsl +0 -38
- package/es/image/shaders/image_vert.glsl +0 -20
- package/es/index.d.ts +0 -18
- package/es/index.js +0 -18
- package/es/line/index.d.ts +0 -36
- package/es/line/index.js +0 -90
- package/es/line/models/arc.d.ts +0 -40
- package/es/line/models/arc.js +0 -279
- package/es/line/models/arc_3d.d.ts +0 -40
- package/es/line/models/arc_3d.js +0 -269
- package/es/line/models/flow.d.ts +0 -31
- package/es/line/models/flow.js +0 -140
- package/es/line/models/great_circle.d.ts +0 -34
- package/es/line/models/great_circle.js +0 -240
- package/es/line/models/index.d.ts +0 -5
- package/es/line/models/index.js +0 -18
- package/es/line/models/line.d.ts +0 -44
- package/es/line/models/line.js +0 -273
- package/es/line/models/simple_line.d.ts +0 -33
- package/es/line/models/simple_line.js +0 -118
- package/es/line/models/wall.d.ts +0 -34
- package/es/line/models/wall.js +0 -223
- package/es/line/shaders/arc/line_arc_frag.glsl +0 -92
- package/es/line/shaders/arc/line_arc_vert.glsl +0 -156
- package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +0 -108
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +0 -177
- package/es/line/shaders/flow/flow_line_frag.glsl +0 -13
- package/es/line/shaders/flow/flow_line_vert.glsl +0 -76
- package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +0 -99
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +0 -165
- package/es/line/shaders/line/line_frag.glsl +0 -122
- package/es/line/shaders/line/line_vert.glsl +0 -101
- package/es/line/shaders/simple/simpleline_frag.glsl +0 -30
- package/es/line/shaders/simple/simpleline_vert.glsl +0 -45
- package/es/line/shaders/wall/wall_frag.glsl +0 -94
- package/es/line/shaders/wall/wall_vert.glsl +0 -90
- package/es/mask/index.d.ts +0 -16
- package/es/mask/index.js +0 -21
- package/es/mask/models/fill.d.ts +0 -18
- package/es/mask/models/fill.js +0 -61
- package/es/mask/models/index.d.ts +0 -5
- package/es/mask/models/index.js +0 -5
- package/es/mask/shaders/mask_vert.glsl +0 -14
- package/es/plugins/DataMappingPlugin.d.ts +0 -12
- package/es/plugins/DataMappingPlugin.js +0 -226
- package/es/plugins/DataSourcePlugin.d.ts +0 -6
- package/es/plugins/DataSourcePlugin.js +0 -75
- package/es/plugins/FeatureScalePlugin.d.ts +0 -20
- package/es/plugins/FeatureScalePlugin.js +0 -295
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -4
- package/es/plugins/LayerAnimateStylePlugin.js +0 -14
- package/es/plugins/LayerMaskPlugin.d.ts +0 -7
- package/es/plugins/LayerMaskPlugin.js +0 -19
- package/es/plugins/LayerModelPlugin.d.ts +0 -10
- package/es/plugins/LayerModelPlugin.js +0 -60
- package/es/plugins/LayerStylePlugin.d.ts +0 -7
- package/es/plugins/LayerStylePlugin.js +0 -18
- package/es/plugins/LightingPlugin.d.ts +0 -35
- package/es/plugins/LightingPlugin.js +0 -84
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -22
- package/es/plugins/MultiPassRendererPlugin.js +0 -52
- package/es/plugins/PixelPickingPlugin.d.ts +0 -11
- package/es/plugins/PixelPickingPlugin.js +0 -146
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -10
- package/es/plugins/RegisterStyleAttributePlugin.js +0 -72
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
- package/es/plugins/ShaderUniformPlugin.js +0 -196
- package/es/plugins/UpdateModelPlugin.d.ts +0 -7
- package/es/plugins/UpdateModelPlugin.js +0 -20
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -9
- package/es/plugins/UpdateStyleAttributePlugin.js +0 -54
- package/es/plugins/index.d.ts +0 -15
- package/es/plugins/index.js +0 -18
- package/es/point/index.d.ts +0 -35
- package/es/point/index.js +0 -153
- package/es/point/models/billboard_point.d.ts +0 -35
- package/es/point/models/billboard_point.js +0 -95
- package/es/point/models/earthExtrude.d.ts +0 -32
- package/es/point/models/earthExtrude.js +0 -199
- package/es/point/models/earthFill.d.ts +0 -31
- package/es/point/models/earthFill.js +0 -158
- package/es/point/models/extrude.d.ts +0 -32
- package/es/point/models/extrude.js +0 -195
- package/es/point/models/fill.d.ts +0 -47
- package/es/point/models/fill.js +0 -180
- package/es/point/models/fillImage.d.ts +0 -42
- package/es/point/models/fillImage.js +0 -189
- package/es/point/models/image.d.ts +0 -48
- package/es/point/models/image.js +0 -293
- package/es/point/models/index.d.ts +0 -5
- package/es/point/models/index.js +0 -24
- package/es/point/models/normal.d.ts +0 -36
- package/es/point/models/normal.js +0 -89
- package/es/point/models/radar.d.ts +0 -37
- package/es/point/models/radar.js +0 -115
- package/es/point/models/text.d.ts +0 -85
- package/es/point/models/text.js +0 -503
- package/es/point/shaders/billboard/billboard_point_frag.glsl +0 -48
- package/es/point/shaders/billboard/billboard_point_vert.glsl +0 -33
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +0 -36
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +0 -118
- package/es/point/shaders/earthFill/earthFill_frag.glsl +0 -79
- package/es/point/shaders/earthFill/earthFill_vert.glsl +0 -46
- package/es/point/shaders/extrude/extrude_frag.glsl +0 -29
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -95
- package/es/point/shaders/fill/fill_frag.glsl +0 -97
- package/es/point/shaders/fill/fill_vert.glsl +0 -79
- package/es/point/shaders/fillImage/fillImage_frag.glsl +0 -23
- package/es/point/shaders/fillImage/fillImage_vert.glsl +0 -46
- package/es/point/shaders/image/image_frag.glsl +0 -45
- package/es/point/shaders/image/image_vert.glsl +0 -47
- package/es/point/shaders/normal/normal_frag.glsl +0 -5
- package/es/point/shaders/normal/normal_vert.glsl +0 -22
- package/es/point/shaders/radar/radar_frag.glsl +0 -52
- package/es/point/shaders/radar/radar_vert.glsl +0 -53
- package/es/point/shaders/text/text_frag.glsl +0 -47
- package/es/point/shaders/text/text_vert.glsl +0 -65
- package/es/point/shape/extrude.d.ts +0 -15
- package/es/point/shape/extrude.js +0 -48
- package/es/polygon/index.d.ts +0 -18
- package/es/polygon/index.js +0 -71
- package/es/polygon/models/extrude.d.ts +0 -41
- package/es/polygon/models/extrude.js +0 -248
- package/es/polygon/models/extrusion.d.ts +0 -40
- package/es/polygon/models/extrusion.js +0 -137
- package/es/polygon/models/fill.d.ts +0 -32
- package/es/polygon/models/fill.js +0 -127
- package/es/polygon/models/index.d.ts +0 -5
- package/es/polygon/models/index.js +0 -26
- package/es/polygon/models/ocean.d.ts +0 -37
- package/es/polygon/models/ocean.js +0 -172
- package/es/polygon/models/water.d.ts +0 -35
- package/es/polygon/models/water.js +0 -150
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -24
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -49
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -53
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -74
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -55
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -54
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +0 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +0 -24
- package/es/polygon/shaders/fill/fill_frag.glsl +0 -8
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +0 -23
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +0 -36
- package/es/polygon/shaders/fill/fill_vert.glsl +0 -35
- package/es/polygon/shaders/ocean/ocean_frag.glsl +0 -277
- package/es/polygon/shaders/ocean/ocean_vert.glsl +0 -21
- package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -78
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -22
- package/es/raster/buffers/triangulation.d.ts +0 -6
- package/es/raster/buffers/triangulation.js +0 -25
- package/es/raster/index.d.ts +0 -11
- package/es/raster/index.js +0 -55
- package/es/raster/models/index.d.ts +0 -5
- package/es/raster/models/index.js +0 -10
- package/es/raster/models/raster.d.ts +0 -35
- package/es/raster/models/raster.js +0 -156
- package/es/raster/models/rasterRgb.d.ts +0 -35
- package/es/raster/models/rasterRgb.js +0 -158
- package/es/raster/models/rasterTerrainRgb.d.ts +0 -30
- package/es/raster/models/rasterTerrainRgb.js +0 -118
- package/es/raster/shaders/raster/raster_2d_frag.glsl +0 -37
- package/es/raster/shaders/raster/raster_2d_vert.glsl +0 -21
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +0 -30
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +0 -21
- package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +0 -40
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +0 -19
- package/es/shader/minify_frag.glsl +0 -11
- package/es/shader/minify_picking_frag.glsl +0 -10
- package/es/tile/core/BaseLayer.d.ts +0 -50
- package/es/tile/core/BaseLayer.js +0 -256
- package/es/tile/core/TileDebugLayer.d.ts +0 -15
- package/es/tile/core/TileDebugLayer.js +0 -23
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +0 -4
- package/es/tile/interaction/getRasterData.js +0 -45
- package/es/tile/interaction/utils.d.ts +0 -11
- package/es/tile/interaction/utils.js +0 -69
- package/es/tile/interface.d.ts +0 -29
- package/es/tile/interface.js +0 -1
- package/es/tile/service/TileLayerService.d.ts +0 -58
- package/es/tile/service/TileLayerService.js +0 -195
- package/es/tile/service/TilePickService.d.ts +0 -26
- package/es/tile/service/TilePickService.js +0 -126
- package/es/tile/service/TileSourceService.d.ts +0 -7
- package/es/tile/service/TileSourceService.js +0 -26
- package/es/tile/tile/DebugTile.d.ts +0 -16
- package/es/tile/tile/DebugTile.js +0 -47
- package/es/tile/tile/ImageTile.d.ts +0 -14
- package/es/tile/tile/ImageTile.js +0 -39
- package/es/tile/tile/MaskTile.d.ts +0 -18
- package/es/tile/tile/MaskTile.js +0 -54
- package/es/tile/tile/RasterRGBTile.d.ts +0 -11
- package/es/tile/tile/RasterRGBTile.js +0 -47
- package/es/tile/tile/RasterTerrainRGBTile.d.ts +0 -14
- package/es/tile/tile/RasterTerrainRGBTile.js +0 -39
- package/es/tile/tile/RasterTile.d.ts +0 -18
- package/es/tile/tile/RasterTile.js +0 -81
- package/es/tile/tile/Tile.d.ts +0 -112
- package/es/tile/tile/Tile.js +0 -166
- package/es/tile/tile/VectorTile.d.ts +0 -26
- package/es/tile/tile/VectorTile.js +0 -87
- package/es/tile/tile/index.d.ts +0 -12
- package/es/tile/tile/index.js +0 -44
- package/es/tile/tile/util.d.ts +0 -5
- package/es/tile/tile/util.js +0 -18
- package/es/tile/utils/constants.d.ts +0 -1
- package/es/tile/utils/constants.js +0 -8
- package/es/tile/utils/utils.d.ts +0 -8
- package/es/tile/utils/utils.js +0 -11
- package/es/utils/blend.d.ts +0 -2
- package/es/utils/blend.js +0 -57
- package/es/utils/collision-index.d.ts +0 -47
- package/es/utils/collision-index.js +0 -87
- package/es/utils/extrude_polyline.d.ts +0 -53
- package/es/utils/extrude_polyline.js +0 -319
- package/es/utils/grid-index.d.ts +0 -28
- package/es/utils/grid-index.js +0 -128
- package/es/utils/identityScale.d.ts +0 -8
- package/es/utils/identityScale.js +0 -26
- package/es/utils/load-image.d.ts +0 -1
- package/es/utils/load-image.js +0 -22
- package/es/utils/multiPassRender.d.ts +0 -16
- package/es/utils/multiPassRender.js +0 -37
- package/es/utils/polylineNormal.d.ts +0 -9
- package/es/utils/polylineNormal.js +0 -182
- package/es/utils/rampcolor_legend.d.ts +0 -6
- package/es/utils/rampcolor_legend.js +0 -12
- package/es/utils/scale.d.ts +0 -87
- package/es/utils/scale.js +0 -595
- package/es/utils/simpleLine.d.ts +0 -23
- package/es/utils/simpleLine.js +0 -76
- package/es/utils/stencil.d.ts +0 -7
- package/es/utils/stencil.js +0 -49
- package/es/utils/symbol-layout.d.ts +0 -43
- package/es/utils/symbol-layout.js +0 -251
- package/es/wind/index.d.ts +0 -11
- package/es/wind/index.js +0 -34
- package/es/wind/models/index.d.ts +0 -5
- package/es/wind/models/index.js +0 -5
- package/es/wind/models/utils.d.ts +0 -19
- package/es/wind/models/utils.js +0 -213
- package/es/wind/models/wind.d.ts +0 -38
- package/es/wind/models/wind.js +0 -240
- package/es/wind/models/windRender.d.ts +0 -104
- package/es/wind/models/windRender.js +0 -333
- package/es/wind/models/windShader.d.ts +0 -12
- package/es/wind/models/windShader.js +0 -151
- package/es/wind/shaders/wind_frag.glsl +0 -9
- package/es/wind/shaders/wind_vert.glsl +0 -14
- package/lib/canvas/index.d.ts +0 -18
- package/lib/canvas/index.js +0 -79
- package/lib/canvas/models/canvas.d.ts +0 -23
- package/lib/canvas/models/canvas.js +0 -149
- package/lib/canvas/models/constants.d.ts +0 -2
- package/lib/canvas/models/constants.js +0 -12
- package/lib/canvas/models/index.d.ts +0 -2
- package/lib/canvas/models/index.js +0 -27
- package/lib/citybuilding/building.d.ts +0 -7
- package/lib/citybuilding/building.js +0 -33
- package/lib/citybuilding/models/build.d.ts +0 -33
- package/lib/citybuilding/models/build.js +0 -168
- package/lib/citybuilding/shaders/build_frag.glsl +0 -123
- package/lib/citybuilding/shaders/build_vert.glsl +0 -58
- package/lib/core/BaseLayer.d.ts +0 -265
- package/lib/core/BaseLayer.js +0 -1317
- package/lib/core/BaseModel.d.ts +0 -95
- package/lib/core/BaseModel.js +0 -375
- package/lib/core/CommonStyleAttribute.d.ts +0 -16
- package/lib/core/CommonStyleAttribute.js +0 -120
- package/lib/core/LayerPickService.d.ts +0 -12
- package/lib/core/LayerPickService.js +0 -110
- package/lib/core/TextureService.d.ts +0 -15
- package/lib/core/TextureService.js +0 -73
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const polygonExtrudePickLightFrag = "layout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\nin vec3 v_uvs;\nin vec2 v_texture_data;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nvoid main() {\n float isSide = v_texture_data.x;\n float sidey = v_uvs[2];\n float lightWeight = v_texture_data.y;\n\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if (isSide < 0.999) {\n // side face\n if (u_sidesurface < 1.0) {\n discard;\n }\n\n if (u_linearColor == 1.0) {\n // side use linear\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n outputColor = linearColor;\n } else {\n // side notuse linear\n outputColor = v_Color;\n }\n } else {\n // top face\n if (u_topsurface < 1.0) {\n discard;\n }\n outputColor = v_Color;\n }\n\n outputColor = filterColorAlpha(outputColor, lightWeight);\n}\n";
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20
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/* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_picklight_vert.glsl' */
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21
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const polygonExtrudePickLightVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec3 a_uvs;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\nout vec3 v_uvs;\nout vec2 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n v_uvs = a_uvs;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos, a_Position64Low);\n\n if (u_heightfixed > 0.0) {\n // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n float lightWeight = calc_lighting(project_pos);\n v_texture_data = vec2(a_Position.z, lightWeight);\n\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n\n setPickingColor(a_PickingColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_vert.glsl' */
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23
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const polygonExtrudeVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec3 a_uvs;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n float isSide = a_Position.z;\n float topU = a_uvs[0];\n float topV = 1.0 - a_uvs[1];\n float sidey = a_uvs[2];\n\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n\n vec4 project_pos = project_position(pos, a_Position64Low);\n float lightWeight = calc_lighting(project_pos);\n\n if (u_heightfixed > 0.0) {\n // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if (isSide < 0.999) {\n // side face\n // if(u_sidesurface < 1.0) {\n // discard;\n // }\n\n if (u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n v_Color = linearColor;\n } else {\n v_Color = a_Color;\n }\n\n } else {\n v_Color = a_Color;\n }\n\n v_Color = vec4(v_Color.rgb * lightWeight, v_Color.w * opacity);\n\n setPickingColor(a_PickingColor);\n}\n";
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24
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/* babel-plugin-inline-import '../shaders/extrude/polygon_extrudetex_frag.glsl' */
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25
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const polygonExtrudeTexFrag = "uniform sampler2D u_texture;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\nin vec3 v_uvs;\nin vec2 v_texture_data;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main() {\n float opacity = u_opacity;\n float isSide = v_texture_data.x;\n float lightWeight = v_texture_data.y;\n float topU = v_uvs[0];\n float topV = 1.0 - v_uvs[1];\n float sidey = v_uvs[2];\n\n outputColor = texture(SAMPLER_2D(u_texture), vec2(topU, topV));\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if (isSide < 0.999) {\n // \u662F\u5426\u662F\u8FB9\u7F18\n // side face\n if (u_sidesurface < 1.0) {\n discard;\n }\n\n if (u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n outputColor = linearColor;\n } else {\n outputColor = v_Color;\n }\n } else {\n // top face\n if (u_topsurface < 1.0) {\n discard;\n }\n }\n\n outputColor.a *= opacity;\n outputColor = filterColor(outputColor);\n}\n";
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26
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/* babel-plugin-inline-import '../shaders/extrude/polygon_extrudetex_vert.glsl' */
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27
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const polygonExtrudeTexVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec3 a_uvs;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\nout vec3 v_uvs;\nout vec2 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos, a_Position64Low);\n float lightWeight = calc_lighting(project_pos);\n v_uvs = a_uvs;\n v_Color = a_Color;\n v_Color.a *= opacity;\n\n v_texture_data = vec2(a_Position.z, lightWeight);\n\n if (u_heightfixed > 0.0) {\n // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
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28
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class ExtrudeModel extends _BaseModel.default {
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29
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-
constructor(...args) {
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30
|
-
super(...args);
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31
|
-
(0, _defineProperty2.default)(this, "texture", void 0);
|
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32
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-
}
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33
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-
get attributeLocation() {
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|
34
|
-
return Object.assign(super.attributeLocation, {
|
|
35
|
-
MAX: super.attributeLocation.MAX,
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|
36
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-
SIZE: 9,
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|
37
|
-
NORMAL: 10,
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|
38
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-
UV: 11
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|
39
|
-
});
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|
40
|
-
}
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|
41
|
-
getUninforms() {
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42
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-
const commoninfo = this.getCommonUniformsInfo();
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43
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-
const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
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44
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-
this.updateStyleUnifoms();
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45
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-
return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
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46
|
-
}
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47
|
-
getCommonUniformsInfo() {
|
|
48
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-
const {
|
|
49
|
-
mapTexture,
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50
|
-
heightfixed = false,
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|
51
|
-
raisingHeight = 0,
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52
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-
topsurface = true,
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53
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-
sidesurface = true,
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|
54
|
-
sourceColor,
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55
|
-
targetColor
|
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56
|
-
} = this.layer.getLayerConfig();
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57
|
-
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58
|
-
// 转化渐变色
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|
59
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-
let useLinearColor = 0; // 默认不生效
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|
60
|
-
let sourceColorArr = [1, 1, 1, 1];
|
|
61
|
-
let targetColorArr = [1, 1, 1, 1];
|
|
62
|
-
if (sourceColor && targetColor) {
|
|
63
|
-
sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
|
|
64
|
-
targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
|
|
65
|
-
useLinearColor = 1;
|
|
66
|
-
}
|
|
67
|
-
const commonOptions = {
|
|
68
|
-
u_sourceColor: sourceColorArr,
|
|
69
|
-
u_targetColor: targetColorArr,
|
|
70
|
-
u_linearColor: useLinearColor,
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|
71
|
-
// 控制侧面和顶面的显示隐藏
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|
72
|
-
u_topsurface: Number(topsurface),
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73
|
-
u_sidesurface: Number(sidesurface),
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|
74
|
-
u_heightfixed: Number(heightfixed),
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75
|
-
u_raisingHeight: Number(raisingHeight)
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|
76
|
-
};
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|
77
|
-
if (mapTexture && this.texture) {
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|
78
|
-
// @ts-ignore
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|
79
|
-
commonOptions.u_texture = this.texture;
|
|
80
|
-
this.textures = [this.texture];
|
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81
|
-
}
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|
82
|
-
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
83
|
-
return commonBufferInfo;
|
|
84
|
-
}
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|
85
|
-
initModels() {
|
|
86
|
-
var _this = this;
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|
87
|
-
return (0, _asyncToGenerator2.default)(function* () {
|
|
88
|
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yield _this.loadTexture();
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|
89
|
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return _this.buildModels();
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|
90
|
-
})();
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|
91
|
-
}
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|
92
|
-
buildModels() {
|
|
93
|
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var _this2 = this;
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|
94
|
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return (0, _asyncToGenerator2.default)(function* () {
|
|
95
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-
const {
|
|
96
|
-
frag,
|
|
97
|
-
vert,
|
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98
|
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type
|
|
99
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} = _this2.getShaders();
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|
100
|
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_this2.initUniformsBuffer();
|
|
101
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const model = yield _this2.layer.buildLayerModel({
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102
|
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moduleName: type,
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|
103
|
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vertexShader: vert,
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104
|
-
fragmentShader: frag,
|
|
105
|
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depth: {
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|
106
|
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enable: true
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107
|
-
},
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108
|
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defines: _this2.getDefines(),
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|
109
|
-
inject: _this2.getInject(),
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|
110
|
-
triangulation: _triangulation.PolygonExtrudeTriangulation
|
|
111
|
-
});
|
|
112
|
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return [model];
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|
113
|
-
})();
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|
114
|
-
}
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|
115
|
-
getShaders() {
|
|
116
|
-
const {
|
|
117
|
-
pickLight,
|
|
118
|
-
mapTexture
|
|
119
|
-
} = this.layer.getLayerConfig();
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|
120
|
-
if (mapTexture) {
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|
-
return {
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|
-
frag: polygonExtrudeTexFrag,
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|
-
vert: polygonExtrudeTexVert,
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|
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type: 'polygonExtrudeTexture'
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|
-
};
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|
126
|
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}
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|
-
if (pickLight) {
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128
|
-
return {
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|
-
frag: polygonExtrudePickLightFrag,
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|
130
|
-
vert: polygonExtrudePickLightVert,
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131
|
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type: 'polygonExtrudePickLight'
|
|
132
|
-
};
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|
133
|
-
} else {
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|
-
return {
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|
135
|
-
frag: polygonExtrudeFrag,
|
|
136
|
-
vert: polygonExtrudeVert,
|
|
137
|
-
type: 'polygonExtrude'
|
|
138
|
-
};
|
|
139
|
-
}
|
|
140
|
-
}
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|
141
|
-
clearModels() {
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|
142
|
-
var _this$texture;
|
|
143
|
-
(_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
|
|
144
|
-
this.textures = [];
|
|
145
|
-
}
|
|
146
|
-
registerBuiltinAttributes() {
|
|
147
|
-
// 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
|
|
148
|
-
this.registerPosition64LowAttribute();
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|
149
|
-
this.styleAttributeService.registerStyleAttribute({
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|
150
|
-
name: 'uvs',
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|
151
|
-
type: _l7Core.AttributeType.Attribute,
|
|
152
|
-
descriptor: {
|
|
153
|
-
name: 'a_uvs',
|
|
154
|
-
shaderLocation: this.attributeLocation.UV,
|
|
155
|
-
buffer: {
|
|
156
|
-
// give the WebGL driver a hint that this buffer may change
|
|
157
|
-
usage: _l7Core.gl.STATIC_DRAW,
|
|
158
|
-
data: [],
|
|
159
|
-
type: _l7Core.gl.FLOAT
|
|
160
|
-
},
|
|
161
|
-
size: 3,
|
|
162
|
-
update: (feature, featureIdx, vertex) => {
|
|
163
|
-
// 当启用 enableRelativeCoordinates 时:
|
|
164
|
-
// - vertex 是相对坐标(相对于 relativeOrigin 的偏移)
|
|
165
|
-
// - 需要将相对坐标转换回绝对坐标后,用 originalExtent 计算 UV
|
|
166
|
-
const originalExtent = this.layer.getOriginalExtent();
|
|
167
|
-
const relativeOrigin = this.layer.getRelativeOrigin();
|
|
168
|
-
const isRelativeCoordinates = originalExtent[0] !== 0 || originalExtent[2] !== 0;
|
|
169
|
-
let lng, lat;
|
|
170
|
-
let minLng, minLat, maxLng, maxLat;
|
|
171
|
-
if (isRelativeCoordinates && relativeOrigin) {
|
|
172
|
-
// 相对坐标模式:转换回绝对坐标
|
|
173
|
-
lng = vertex[0] + relativeOrigin[0];
|
|
174
|
-
lat = vertex[1] + relativeOrigin[1];
|
|
175
|
-
[minLng, minLat, maxLng, maxLat] = originalExtent;
|
|
176
|
-
} else {
|
|
177
|
-
// 绝对坐标模式
|
|
178
|
-
lng = vertex[0];
|
|
179
|
-
lat = vertex[1];
|
|
180
|
-
[minLng, minLat, maxLng, maxLat] = this.layer.getSource().extent;
|
|
181
|
-
}
|
|
182
|
-
const lngLen = maxLng - minLng;
|
|
183
|
-
const latLen = maxLat - minLat;
|
|
184
|
-
// 临时 兼容高德V2
|
|
185
|
-
return [(lng - minLng) / lngLen, (lat - minLat) / latLen, vertex[4]];
|
|
186
|
-
}
|
|
187
|
-
}
|
|
188
|
-
});
|
|
189
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
190
|
-
name: 'normal',
|
|
191
|
-
type: _l7Core.AttributeType.Attribute,
|
|
192
|
-
descriptor: {
|
|
193
|
-
name: 'a_Normal',
|
|
194
|
-
shaderLocation: this.attributeLocation.NORMAL,
|
|
195
|
-
buffer: {
|
|
196
|
-
// give the WebGL driver a hint that this buffer may change
|
|
197
|
-
usage: _l7Core.gl.STATIC_DRAW,
|
|
198
|
-
data: [],
|
|
199
|
-
type: _l7Core.gl.FLOAT
|
|
200
|
-
},
|
|
201
|
-
size: 3,
|
|
202
|
-
update: (feature, featureIdx, vertex, attributeIdx, normal) => {
|
|
203
|
-
return normal;
|
|
204
|
-
}
|
|
205
|
-
}
|
|
206
|
-
});
|
|
207
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
208
|
-
name: 'size',
|
|
209
|
-
type: _l7Core.AttributeType.Attribute,
|
|
210
|
-
descriptor: {
|
|
211
|
-
name: 'a_Size',
|
|
212
|
-
shaderLocation: this.attributeLocation.SIZE,
|
|
213
|
-
buffer: {
|
|
214
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exports.default = ExtrudeModel;
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import type { IModel, ITexture2D } from '@antv/l7-core';
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import BaseModel from '../../core/BaseModel';
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export default class ExtrusionModel extends BaseModel {
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protected get attributeLocation(): {
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readonly POSITION: 0;
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readonly POSITION_64LOW: 1;
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readonly COLOR: 2;
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readonly PICKING_COLOR: 3;
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readonly STROKE: 4;
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readonly OPACITY: 5;
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readonly OFFSETS: 6;
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readonly ROTATION: 7;
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readonly MAX: 8;
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} & Record<string, number> & {
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MAX: 8;
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SIZE: number;
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NORMAL: number;
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EXTRUSION_BASE: number;
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};
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protected texture: ITexture2D;
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getUninforms(): {
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[x: string]: any;
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protected getCommonUniformsInfo(): {
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uniformsArray: number[];
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uniformsLength: number;
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};
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buildModels(): Promise<IModel[]>;
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getShaders(): {
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frag: string;
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vert: string;
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type: string;
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};
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clearModels(): void;
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protected registerBuiltinAttributes(): void;
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}
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@@ -1,145 +0,0 @@
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"use strict";
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var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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value: true
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exports.default = void 0;
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var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
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var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
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var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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var _l7Core = require("@antv/l7-core");
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var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
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var _triangulation = require("../../core/triangulation");
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/* babel-plugin-inline-import '../shaders/extrusion/polygon_extrusion_frag.glsl' */
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const polygonExtrudeFrag = "in vec4 v_Color;\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n outputColor = v_Color;\n outputColor = filterColor(outputColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/extrusion/polygon_extrusion_vert.glsl' */
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const polygonExtrudeVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\n\nout vec4 v_Color;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size + (1.0 - a_Position.z) * extrusionBase, 1.0);\n\n vec4 project_pos = project_position(pos, a_Position64Low);\n float lightWeight = calc_lighting(project_pos);\n v_Color = a_Color;\n v_Color = vec4(v_Color.rgb * lightWeight, v_Color.w * opacity);\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
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class ExtrusionModel extends _BaseModel.default {
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constructor(...args) {
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super(...args);
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(0, _defineProperty2.default)(this, "texture", void 0);
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}
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get attributeLocation() {
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return Object.assign(super.attributeLocation, {
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MAX: super.attributeLocation.MAX,
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SIZE: 9,
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NORMAL: 10,
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EXTRUSION_BASE: 11
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});
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}
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getUninforms() {
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const commoninfo = this.getCommonUniformsInfo();
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const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
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this.updateStyleUnifoms();
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return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
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}
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getCommonUniformsInfo() {
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const commonOptions = {};
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|
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const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
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return commonBufferInfo;
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|
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}
|
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|
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initModels() {
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var _this = this;
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|
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return (0, _asyncToGenerator2.default)(function* () {
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return _this.buildModels();
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})();
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}
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|
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buildModels() {
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var _this2 = this;
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|
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return (0, _asyncToGenerator2.default)(function* () {
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const {
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frag,
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vert,
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type
|
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|
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} = _this2.getShaders();
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|
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_this2.initUniformsBuffer();
|
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|
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const model = yield _this2.layer.buildLayerModel({
|
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|
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moduleName: type,
|
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|
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vertexShader: vert,
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|
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fragmentShader: frag,
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defines: _this2.getDefines(),
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|
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inject: _this2.getInject(),
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|
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|
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triangulation: _triangulation.PolygonExtrudeTriangulation,
|
|
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|
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depth: {
|
|
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|
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enable: true
|
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|
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}
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|
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});
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|
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return [model];
|
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|
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})();
|
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|
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}
|
|
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|
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getShaders() {
|
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|
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return {
|
|
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|
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frag: polygonExtrudeFrag,
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|
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vert: polygonExtrudeVert,
|
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|
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type: 'polygonExtrude'
|
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|
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};
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|
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}
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|
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clearModels() {
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var _this$texture;
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|
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(_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
|
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|
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}
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registerBuiltinAttributes() {
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|
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// 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
|
|
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|
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this.registerPosition64LowAttribute();
|
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|
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this.styleAttributeService.registerStyleAttribute({
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|
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name: 'normal',
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|
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type: _l7Core.AttributeType.Attribute,
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|
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descriptor: {
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|
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name: 'a_Normal',
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|
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shaderLocation: this.attributeLocation.NORMAL,
|
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|
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buffer: {
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|
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// give the WebGL driver a hint that this buffer may change
|
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|
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usage: _l7Core.gl.STATIC_DRAW,
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|
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data: [],
|
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|
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type: _l7Core.gl.FLOAT
|
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|
-
},
|
|
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|
-
size: 3,
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|
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|
-
update: (feature, featureIdx, vertex, attributeIdx, normal) => {
|
|
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|
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return normal;
|
|
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|
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}
|
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|
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}
|
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|
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});
|
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|
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this.styleAttributeService.registerStyleAttribute({
|
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|
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name: 'size',
|
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|
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type: _l7Core.AttributeType.Attribute,
|
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|
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descriptor: {
|
|
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|
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name: 'a_Size',
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|
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shaderLocation: this.attributeLocation.SIZE,
|
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|
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buffer: {
|
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|
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usage: _l7Core.gl.DYNAMIC_DRAW,
|
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|
-
data: [],
|
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|
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type: _l7Core.gl.FLOAT
|
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|
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},
|
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|
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size: 1,
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|
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update: feature => {
|
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|
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const {
|
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|
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size = 10
|
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|
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} = feature;
|
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|
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return Array.isArray(size) ? [size[0]] : [size];
|
|
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|
-
}
|
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|
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}
|
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|
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});
|
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|
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this.styleAttributeService.registerStyleAttribute({
|
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|
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name: 'extrusionBase',
|
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|
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type: _l7Core.AttributeType.Attribute,
|
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|
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descriptor: {
|
|
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|
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name: 'a_ExtrusionBase',
|
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|
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shaderLocation: this.attributeLocation.EXTRUSION_BASE,
|
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buffer: {
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|
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usage: _l7Core.gl.STATIC_DRAW,
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|
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data: [],
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|
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type: _l7Core.gl.FLOAT
|
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|
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},
|
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|
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size: 1,
|
|
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|
-
update: feature => {
|
|
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|
-
const {
|
|
137
|
-
extrusionBase: op = 0
|
|
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|
-
} = feature;
|
|
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|
-
return [op];
|
|
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|
-
}
|
|
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|
-
}
|
|
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|
-
});
|
|
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|
-
}
|
|
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|
-
}
|
|
145
|
-
exports.default = ExtrusionModel;
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
import type { IModel } from '@antv/l7-core';
|
|
2
|
-
import BaseModel from '../../core/BaseModel';
|
|
3
|
-
export default class FillModel extends BaseModel {
|
|
4
|
-
protected get attributeLocation(): {
|
|
5
|
-
readonly POSITION: 0;
|
|
6
|
-
readonly POSITION_64LOW: 1;
|
|
7
|
-
readonly COLOR: 2;
|
|
8
|
-
readonly PICKING_COLOR: 3;
|
|
9
|
-
readonly STROKE: 4;
|
|
10
|
-
readonly OPACITY: 5;
|
|
11
|
-
readonly OFFSETS: 6;
|
|
12
|
-
readonly ROTATION: 7;
|
|
13
|
-
readonly MAX: 8;
|
|
14
|
-
} & Record<string, number> & {
|
|
15
|
-
MAX: 8;
|
|
16
|
-
LINEAR: number;
|
|
17
|
-
};
|
|
18
|
-
getUninforms(): {
|
|
19
|
-
[x: string]: any;
|
|
20
|
-
};
|
|
21
|
-
protected getCommonUniformsInfo(): {
|
|
22
|
-
uniformsArray: number[];
|
|
23
|
-
uniformsLength: number;
|
|
24
|
-
uniformsOption: {
|
|
25
|
-
[key: string]: any;
|
|
26
|
-
};
|
|
27
|
-
};
|
|
28
|
-
initModels(): Promise<IModel[]>;
|
|
29
|
-
buildModels(): Promise<IModel[]>;
|
|
30
|
-
protected registerBuiltinAttributes(): void;
|
|
31
|
-
private getModelParams;
|
|
32
|
-
}
|
|
@@ -1,135 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
-
Object.defineProperty(exports, "__esModule", {
|
|
5
|
-
value: true
|
|
6
|
-
});
|
|
7
|
-
exports.default = void 0;
|
|
8
|
-
var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
|
|
9
|
-
var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
|
|
10
|
-
var _l7Core = require("@antv/l7-core");
|
|
11
|
-
var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
|
|
12
|
-
var _triangulation = require("../../core/triangulation");
|
|
13
|
-
/* babel-plugin-inline-import '../shaders/fill/fill_frag.glsl' */
|
|
14
|
-
const polygon_frag = "in vec4 v_color;\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
|
|
15
|
-
/* babel-plugin-inline-import '../shaders/fill/fill_linear_frag.glsl' */
|
|
16
|
-
const polygon_linear_frag = "layout(std140) uniform commonUniforms {\n float u_raisingHeight;\n float u_opacitylinear;\n float u_dir;\n};\n\nin vec4 v_color;\nin vec3 v_linear;\nin vec2 v_pos;\nout vec4 outputColor;\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nvoid main() {\n outputColor = v_color;\n if (u_opacitylinear > 0.0) {\n outputColor.a *=\n u_dir == 1.0\n ? 1.0 - length(v_pos - v_linear.xy) / v_linear.z\n : length(v_pos - v_linear.xy) / v_linear.z;\n }\n outputColor = filterColor(outputColor);\n}\n";
|
|
17
|
-
/* babel-plugin-inline-import '../shaders/fill/fill_linear_vert.glsl' */
|
|
18
|
-
const polygon_linear_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_LINEAR) in vec3 a_linear;\n\nlayout(std140) uniform commonUniforms {\n float u_raisingHeight;\n float u_opacitylinear;\n float u_dir;\n};\n\nout vec4 v_color;\nout vec3 v_linear;\nout vec2 v_pos;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n if (u_opacitylinear > 0.0) {\n v_linear = a_linear;\n v_pos = a_Position.xy;\n }\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n project_pos.z += u_raisingHeight;\n\n if (u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n setPickingColor(a_PickingColor);\n}\n";
|
|
19
|
-
/* babel-plugin-inline-import '../shaders/fill/fill_vert.glsl' */
|
|
20
|
-
const polygon_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_raisingHeight;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n\n project_pos.z += u_raisingHeight;\n\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n\n";
|
|
21
|
-
class FillModel extends _BaseModel.default {
|
|
22
|
-
get attributeLocation() {
|
|
23
|
-
return Object.assign(super.attributeLocation, {
|
|
24
|
-
MAX: super.attributeLocation.MAX,
|
|
25
|
-
LINEAR: 9
|
|
26
|
-
});
|
|
27
|
-
}
|
|
28
|
-
getUninforms() {
|
|
29
|
-
const commoninfo = this.getCommonUniformsInfo();
|
|
30
|
-
const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
31
|
-
this.updateStyleUnifoms();
|
|
32
|
-
return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
|
|
33
|
-
}
|
|
34
|
-
getCommonUniformsInfo() {
|
|
35
|
-
const {
|
|
36
|
-
raisingHeight = 0,
|
|
37
|
-
opacityLinear = {
|
|
38
|
-
enable: false,
|
|
39
|
-
dir: 'in'
|
|
40
|
-
}
|
|
41
|
-
} = this.layer.getLayerConfig();
|
|
42
|
-
const commonOptions = {
|
|
43
|
-
u_raisingHeight: Number(raisingHeight),
|
|
44
|
-
u_opacitylinear: Number(opacityLinear.enable),
|
|
45
|
-
u_dir: opacityLinear.dir === 'in' ? 1.0 : 0.0
|
|
46
|
-
};
|
|
47
|
-
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
48
|
-
return commonBufferInfo;
|
|
49
|
-
}
|
|
50
|
-
initModels() {
|
|
51
|
-
var _this = this;
|
|
52
|
-
return (0, _asyncToGenerator2.default)(function* () {
|
|
53
|
-
return _this.buildModels();
|
|
54
|
-
})();
|
|
55
|
-
}
|
|
56
|
-
buildModels() {
|
|
57
|
-
var _this2 = this;
|
|
58
|
-
return (0, _asyncToGenerator2.default)(function* () {
|
|
59
|
-
const {
|
|
60
|
-
frag,
|
|
61
|
-
vert,
|
|
62
|
-
triangulation,
|
|
63
|
-
type
|
|
64
|
-
} = _this2.getModelParams();
|
|
65
|
-
_this2.initUniformsBuffer();
|
|
66
|
-
_this2.layer.triangulation = triangulation;
|
|
67
|
-
const model = yield _this2.layer.buildLayerModel({
|
|
68
|
-
moduleName: type,
|
|
69
|
-
vertexShader: vert,
|
|
70
|
-
fragmentShader: frag,
|
|
71
|
-
defines: _this2.getDefines(),
|
|
72
|
-
inject: _this2.getInject(),
|
|
73
|
-
triangulation,
|
|
74
|
-
primitive: _l7Core.gl.TRIANGLES,
|
|
75
|
-
depth: {
|
|
76
|
-
enable: false
|
|
77
|
-
}
|
|
78
|
-
});
|
|
79
|
-
return [model];
|
|
80
|
-
})();
|
|
81
|
-
}
|
|
82
|
-
registerBuiltinAttributes() {
|
|
83
|
-
// 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
|
|
84
|
-
this.registerPosition64LowAttribute();
|
|
85
|
-
const {
|
|
86
|
-
opacityLinear = {
|
|
87
|
-
enable: false,
|
|
88
|
-
dir: 'in'
|
|
89
|
-
}
|
|
90
|
-
} = this.layer.getLayerConfig();
|
|
91
|
-
if (opacityLinear.enable) {
|
|
92
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
93
|
-
name: 'linear',
|
|
94
|
-
type: _l7Core.AttributeType.Attribute,
|
|
95
|
-
descriptor: {
|
|
96
|
-
name: 'a_linear',
|
|
97
|
-
shaderLocation: this.attributeLocation.LINEAR,
|
|
98
|
-
buffer: {
|
|
99
|
-
// give the WebGL driver a hint that this buffer may change
|
|
100
|
-
usage: _l7Core.gl.STATIC_DRAW,
|
|
101
|
-
data: [],
|
|
102
|
-
type: _l7Core.gl.FLOAT
|
|
103
|
-
},
|
|
104
|
-
size: 3,
|
|
105
|
-
update: (feature, featureIdx, vertex) => {
|
|
106
|
-
return [vertex[3], vertex[4], vertex[5]];
|
|
107
|
-
}
|
|
108
|
-
}
|
|
109
|
-
});
|
|
110
|
-
}
|
|
111
|
-
}
|
|
112
|
-
getModelParams() {
|
|
113
|
-
const {
|
|
114
|
-
opacityLinear = {
|
|
115
|
-
enable: false
|
|
116
|
-
}
|
|
117
|
-
} = this.layer.getLayerConfig();
|
|
118
|
-
if (opacityLinear.enable) {
|
|
119
|
-
return {
|
|
120
|
-
frag: polygon_linear_frag,
|
|
121
|
-
vert: polygon_linear_vert,
|
|
122
|
-
type: 'polygonLinear',
|
|
123
|
-
triangulation: _triangulation.polygonTriangulationWithCenter
|
|
124
|
-
};
|
|
125
|
-
} else {
|
|
126
|
-
return {
|
|
127
|
-
frag: polygon_frag,
|
|
128
|
-
vert: polygon_vert,
|
|
129
|
-
type: 'polygonFill',
|
|
130
|
-
triangulation: _triangulation.polygonTriangulation
|
|
131
|
-
};
|
|
132
|
-
}
|
|
133
|
-
}
|
|
134
|
-
}
|
|
135
|
-
exports.default = FillModel;
|
|
@@ -1,5 +0,0 @@
|
|
|
1
|
-
export type PolygonModelType = 'fill' | 'extrude' | 'line' | 'point_fill' | 'point_image' | 'point_normal' | 'point_extrude' | 'text' | 'water' | 'ocean' | 'extrusion';
|
|
2
|
-
declare const PolygonModels: {
|
|
3
|
-
[key in PolygonModelType]: any;
|
|
4
|
-
};
|
|
5
|
-
export default PolygonModels;
|
|
@@ -1,33 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
-
Object.defineProperty(exports, "__esModule", {
|
|
5
|
-
value: true
|
|
6
|
-
});
|
|
7
|
-
exports.default = void 0;
|
|
8
|
-
var _line = _interopRequireDefault(require("../../line/models/line"));
|
|
9
|
-
var _extrude = _interopRequireDefault(require("../../point/models/extrude"));
|
|
10
|
-
var _fill = _interopRequireDefault(require("../../point/models/fill"));
|
|
11
|
-
var _image = _interopRequireDefault(require("../../point/models/image"));
|
|
12
|
-
var _normal = _interopRequireDefault(require("../../point/models/normal"));
|
|
13
|
-
var _text = _interopRequireDefault(require("../../point/models/text"));
|
|
14
|
-
var _extrude2 = _interopRequireDefault(require("./extrude"));
|
|
15
|
-
var _extrusion = _interopRequireDefault(require("./extrusion"));
|
|
16
|
-
var _fill2 = _interopRequireDefault(require("./fill"));
|
|
17
|
-
var _ocean = _interopRequireDefault(require("./ocean"));
|
|
18
|
-
var _water = _interopRequireDefault(require("./water"));
|
|
19
|
-
const PolygonModels = {
|
|
20
|
-
fill: _fill2.default,
|
|
21
|
-
line: _line.default,
|
|
22
|
-
extrude: _extrude2.default,
|
|
23
|
-
text: _text.default,
|
|
24
|
-
point_fill: _fill.default,
|
|
25
|
-
point_image: _image.default,
|
|
26
|
-
point_normal: _normal.default,
|
|
27
|
-
point_extrude: _extrude.default,
|
|
28
|
-
water: _water.default,
|
|
29
|
-
ocean: _ocean.default,
|
|
30
|
-
extrusion: _extrusion.default
|
|
31
|
-
// point_fill: PointModels.fill,
|
|
32
|
-
};
|
|
33
|
-
var _default = exports.default = PolygonModels;
|