@antv/l7-layers 2.25.5 → 2.25.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +6 -6
- package/es/canvas/index.d.ts +0 -18
- package/es/canvas/index.js +0 -70
- package/es/canvas/models/canvas.d.ts +0 -23
- package/es/canvas/models/canvas.js +0 -141
- package/es/canvas/models/constants.d.ts +0 -2
- package/es/canvas/models/constants.js +0 -6
- package/es/canvas/models/index.d.ts +0 -2
- package/es/canvas/models/index.js +0 -2
- package/es/citybuilding/building.d.ts +0 -7
- package/es/citybuilding/building.js +0 -25
- package/es/citybuilding/models/build.d.ts +0 -33
- package/es/citybuilding/models/build.js +0 -160
- package/es/citybuilding/shaders/build_frag.glsl +0 -123
- package/es/citybuilding/shaders/build_vert.glsl +0 -58
- package/es/core/BaseLayer.d.ts +0 -265
- package/es/core/BaseLayer.js +0 -1310
- package/es/core/BaseModel.d.ts +0 -95
- package/es/core/BaseModel.js +0 -367
- package/es/core/CommonStyleAttribute.d.ts +0 -16
- package/es/core/CommonStyleAttribute.js +0 -114
- package/es/core/LayerPickService.d.ts +0 -12
- package/es/core/LayerPickService.js +0 -102
- package/es/core/TextureService.d.ts +0 -15
- package/es/core/TextureService.js +0 -65
- package/es/core/constant.d.ts +0 -6
- package/es/core/constant.js +0 -19
- package/es/core/interface.d.ts +0 -284
- package/es/core/interface.js +0 -32
- package/es/core/line_trangluation.d.ts +0 -19
- package/es/core/line_trangluation.js +0 -86
- package/es/core/schema.d.ts +0 -27
- package/es/core/schema.js +0 -25
- package/es/core/shape/Path.d.ts +0 -40
- package/es/core/shape/Path.js +0 -69
- package/es/core/shape/arrow.d.ts +0 -25
- package/es/core/shape/arrow.js +0 -144
- package/es/core/shape/extrude.d.ts +0 -17
- package/es/core/shape/extrude.js +0 -133
- package/es/core/triangulation.d.ts +0 -136
- package/es/core/triangulation.js +0 -601
- package/es/core/utils.d.ts +0 -5
- package/es/core/utils.js +0 -36
- package/es/earth/index.d.ts +0 -22
- package/es/earth/index.js +0 -54
- package/es/earth/models/atmosphere.d.ts +0 -30
- package/es/earth/models/atmosphere.js +0 -116
- package/es/earth/models/base.d.ts +0 -37
- package/es/earth/models/base.js +0 -172
- package/es/earth/models/bloomsphere.d.ts +0 -30
- package/es/earth/models/bloomsphere.js +0 -115
- package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +0 -17
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +0 -24
- package/es/earth/shaders/base/base_frag.glsl +0 -11
- package/es/earth/shaders/base/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +0 -20
- package/es/earth/utils.d.ts +0 -26
- package/es/earth/utils.js +0 -99
- package/es/geometry/index.d.ts +0 -22
- package/es/geometry/index.js +0 -53
- package/es/geometry/models/billboard.d.ts +0 -39
- package/es/geometry/models/billboard.js +0 -175
- package/es/geometry/models/index.d.ts +0 -5
- package/es/geometry/models/index.js +0 -9
- package/es/geometry/models/plane.d.ts +0 -58
- package/es/geometry/models/plane.js +0 -308
- package/es/geometry/models/sprite.d.ts +0 -48
- package/es/geometry/models/sprite.js +0 -225
- package/es/geometry/shaders/billboard_frag.glsl +0 -18
- package/es/geometry/shaders/billboard_vert.glsl +0 -43
- package/es/geometry/shaders/plane_frag.glsl +0 -23
- package/es/geometry/shaders/plane_vert.glsl +0 -31
- package/es/geometry/shaders/sprite_frag.glsl +0 -23
- package/es/geometry/shaders/sprite_vert.glsl +0 -21
- package/es/heatmap/index.d.ts +0 -13
- package/es/heatmap/index.js +0 -87
- package/es/heatmap/models/grid.d.ts +0 -29
- package/es/heatmap/models/grid.js +0 -83
- package/es/heatmap/models/grid3d.d.ts +0 -31
- package/es/heatmap/models/grid3d.js +0 -122
- package/es/heatmap/models/heatmap.d.ts +0 -46
- package/es/heatmap/models/heatmap.js +0 -447
- package/es/heatmap/models/hexagon.d.ts +0 -29
- package/es/heatmap/models/hexagon.js +0 -83
- package/es/heatmap/models/index.d.ts +0 -5
- package/es/heatmap/models/index.js +0 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +0 -9
- package/es/heatmap/shaders/grid/grid_vert.glsl +0 -30
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +0 -17
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +0 -34
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +0 -23
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +0 -59
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +0 -40
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +0 -17
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +0 -36
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +0 -21
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +0 -8
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +0 -30
- package/es/heatmap/triangulation.d.ts +0 -5
- package/es/heatmap/triangulation.js +0 -33
- package/es/image/index.d.ts +0 -9
- package/es/image/index.js +0 -28
- package/es/image/models/image.d.ts +0 -31
- package/es/image/models/image.js +0 -113
- package/es/image/models/index.d.ts +0 -5
- package/es/image/models/index.js +0 -5
- package/es/image/shaders/dataImage_frag.glsl +0 -32
- package/es/image/shaders/image_frag.glsl +0 -38
- package/es/image/shaders/image_vert.glsl +0 -20
- package/es/index.d.ts +0 -18
- package/es/index.js +0 -18
- package/es/line/index.d.ts +0 -36
- package/es/line/index.js +0 -90
- package/es/line/models/arc.d.ts +0 -40
- package/es/line/models/arc.js +0 -279
- package/es/line/models/arc_3d.d.ts +0 -40
- package/es/line/models/arc_3d.js +0 -269
- package/es/line/models/flow.d.ts +0 -31
- package/es/line/models/flow.js +0 -140
- package/es/line/models/great_circle.d.ts +0 -34
- package/es/line/models/great_circle.js +0 -240
- package/es/line/models/index.d.ts +0 -5
- package/es/line/models/index.js +0 -18
- package/es/line/models/line.d.ts +0 -44
- package/es/line/models/line.js +0 -273
- package/es/line/models/simple_line.d.ts +0 -33
- package/es/line/models/simple_line.js +0 -118
- package/es/line/models/wall.d.ts +0 -34
- package/es/line/models/wall.js +0 -223
- package/es/line/shaders/arc/line_arc_frag.glsl +0 -92
- package/es/line/shaders/arc/line_arc_vert.glsl +0 -156
- package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +0 -108
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +0 -177
- package/es/line/shaders/flow/flow_line_frag.glsl +0 -13
- package/es/line/shaders/flow/flow_line_vert.glsl +0 -76
- package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +0 -99
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +0 -165
- package/es/line/shaders/line/line_frag.glsl +0 -122
- package/es/line/shaders/line/line_vert.glsl +0 -101
- package/es/line/shaders/simple/simpleline_frag.glsl +0 -30
- package/es/line/shaders/simple/simpleline_vert.glsl +0 -45
- package/es/line/shaders/wall/wall_frag.glsl +0 -94
- package/es/line/shaders/wall/wall_vert.glsl +0 -90
- package/es/mask/index.d.ts +0 -16
- package/es/mask/index.js +0 -21
- package/es/mask/models/fill.d.ts +0 -18
- package/es/mask/models/fill.js +0 -61
- package/es/mask/models/index.d.ts +0 -5
- package/es/mask/models/index.js +0 -5
- package/es/mask/shaders/mask_vert.glsl +0 -14
- package/es/plugins/DataMappingPlugin.d.ts +0 -12
- package/es/plugins/DataMappingPlugin.js +0 -226
- package/es/plugins/DataSourcePlugin.d.ts +0 -6
- package/es/plugins/DataSourcePlugin.js +0 -75
- package/es/plugins/FeatureScalePlugin.d.ts +0 -20
- package/es/plugins/FeatureScalePlugin.js +0 -295
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -4
- package/es/plugins/LayerAnimateStylePlugin.js +0 -14
- package/es/plugins/LayerMaskPlugin.d.ts +0 -7
- package/es/plugins/LayerMaskPlugin.js +0 -19
- package/es/plugins/LayerModelPlugin.d.ts +0 -10
- package/es/plugins/LayerModelPlugin.js +0 -60
- package/es/plugins/LayerStylePlugin.d.ts +0 -7
- package/es/plugins/LayerStylePlugin.js +0 -18
- package/es/plugins/LightingPlugin.d.ts +0 -35
- package/es/plugins/LightingPlugin.js +0 -84
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -22
- package/es/plugins/MultiPassRendererPlugin.js +0 -52
- package/es/plugins/PixelPickingPlugin.d.ts +0 -11
- package/es/plugins/PixelPickingPlugin.js +0 -146
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -10
- package/es/plugins/RegisterStyleAttributePlugin.js +0 -72
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
- package/es/plugins/ShaderUniformPlugin.js +0 -196
- package/es/plugins/UpdateModelPlugin.d.ts +0 -7
- package/es/plugins/UpdateModelPlugin.js +0 -20
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -9
- package/es/plugins/UpdateStyleAttributePlugin.js +0 -54
- package/es/plugins/index.d.ts +0 -15
- package/es/plugins/index.js +0 -18
- package/es/point/index.d.ts +0 -35
- package/es/point/index.js +0 -153
- package/es/point/models/billboard_point.d.ts +0 -35
- package/es/point/models/billboard_point.js +0 -95
- package/es/point/models/earthExtrude.d.ts +0 -32
- package/es/point/models/earthExtrude.js +0 -199
- package/es/point/models/earthFill.d.ts +0 -31
- package/es/point/models/earthFill.js +0 -158
- package/es/point/models/extrude.d.ts +0 -32
- package/es/point/models/extrude.js +0 -195
- package/es/point/models/fill.d.ts +0 -47
- package/es/point/models/fill.js +0 -180
- package/es/point/models/fillImage.d.ts +0 -42
- package/es/point/models/fillImage.js +0 -189
- package/es/point/models/image.d.ts +0 -48
- package/es/point/models/image.js +0 -293
- package/es/point/models/index.d.ts +0 -5
- package/es/point/models/index.js +0 -24
- package/es/point/models/normal.d.ts +0 -36
- package/es/point/models/normal.js +0 -89
- package/es/point/models/radar.d.ts +0 -37
- package/es/point/models/radar.js +0 -115
- package/es/point/models/text.d.ts +0 -85
- package/es/point/models/text.js +0 -503
- package/es/point/shaders/billboard/billboard_point_frag.glsl +0 -48
- package/es/point/shaders/billboard/billboard_point_vert.glsl +0 -33
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +0 -36
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +0 -118
- package/es/point/shaders/earthFill/earthFill_frag.glsl +0 -79
- package/es/point/shaders/earthFill/earthFill_vert.glsl +0 -46
- package/es/point/shaders/extrude/extrude_frag.glsl +0 -29
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -95
- package/es/point/shaders/fill/fill_frag.glsl +0 -97
- package/es/point/shaders/fill/fill_vert.glsl +0 -79
- package/es/point/shaders/fillImage/fillImage_frag.glsl +0 -23
- package/es/point/shaders/fillImage/fillImage_vert.glsl +0 -46
- package/es/point/shaders/image/image_frag.glsl +0 -45
- package/es/point/shaders/image/image_vert.glsl +0 -47
- package/es/point/shaders/normal/normal_frag.glsl +0 -5
- package/es/point/shaders/normal/normal_vert.glsl +0 -22
- package/es/point/shaders/radar/radar_frag.glsl +0 -52
- package/es/point/shaders/radar/radar_vert.glsl +0 -53
- package/es/point/shaders/text/text_frag.glsl +0 -47
- package/es/point/shaders/text/text_vert.glsl +0 -65
- package/es/point/shape/extrude.d.ts +0 -15
- package/es/point/shape/extrude.js +0 -48
- package/es/polygon/index.d.ts +0 -18
- package/es/polygon/index.js +0 -71
- package/es/polygon/models/extrude.d.ts +0 -41
- package/es/polygon/models/extrude.js +0 -248
- package/es/polygon/models/extrusion.d.ts +0 -40
- package/es/polygon/models/extrusion.js +0 -137
- package/es/polygon/models/fill.d.ts +0 -32
- package/es/polygon/models/fill.js +0 -127
- package/es/polygon/models/index.d.ts +0 -5
- package/es/polygon/models/index.js +0 -26
- package/es/polygon/models/ocean.d.ts +0 -37
- package/es/polygon/models/ocean.js +0 -172
- package/es/polygon/models/water.d.ts +0 -35
- package/es/polygon/models/water.js +0 -150
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -24
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -49
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -53
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -74
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -55
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -54
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +0 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +0 -24
- package/es/polygon/shaders/fill/fill_frag.glsl +0 -8
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +0 -23
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +0 -36
- package/es/polygon/shaders/fill/fill_vert.glsl +0 -35
- package/es/polygon/shaders/ocean/ocean_frag.glsl +0 -277
- package/es/polygon/shaders/ocean/ocean_vert.glsl +0 -21
- package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -78
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -22
- package/es/raster/buffers/triangulation.d.ts +0 -6
- package/es/raster/buffers/triangulation.js +0 -25
- package/es/raster/index.d.ts +0 -11
- package/es/raster/index.js +0 -55
- package/es/raster/models/index.d.ts +0 -5
- package/es/raster/models/index.js +0 -10
- package/es/raster/models/raster.d.ts +0 -35
- package/es/raster/models/raster.js +0 -156
- package/es/raster/models/rasterRgb.d.ts +0 -35
- package/es/raster/models/rasterRgb.js +0 -158
- package/es/raster/models/rasterTerrainRgb.d.ts +0 -30
- package/es/raster/models/rasterTerrainRgb.js +0 -118
- package/es/raster/shaders/raster/raster_2d_frag.glsl +0 -37
- package/es/raster/shaders/raster/raster_2d_vert.glsl +0 -21
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +0 -30
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +0 -21
- package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +0 -40
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +0 -19
- package/es/shader/minify_frag.glsl +0 -11
- package/es/shader/minify_picking_frag.glsl +0 -10
- package/es/tile/core/BaseLayer.d.ts +0 -50
- package/es/tile/core/BaseLayer.js +0 -256
- package/es/tile/core/TileDebugLayer.d.ts +0 -15
- package/es/tile/core/TileDebugLayer.js +0 -23
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +0 -4
- package/es/tile/interaction/getRasterData.js +0 -45
- package/es/tile/interaction/utils.d.ts +0 -11
- package/es/tile/interaction/utils.js +0 -69
- package/es/tile/interface.d.ts +0 -29
- package/es/tile/interface.js +0 -1
- package/es/tile/service/TileLayerService.d.ts +0 -58
- package/es/tile/service/TileLayerService.js +0 -195
- package/es/tile/service/TilePickService.d.ts +0 -26
- package/es/tile/service/TilePickService.js +0 -126
- package/es/tile/service/TileSourceService.d.ts +0 -7
- package/es/tile/service/TileSourceService.js +0 -26
- package/es/tile/tile/DebugTile.d.ts +0 -16
- package/es/tile/tile/DebugTile.js +0 -47
- package/es/tile/tile/ImageTile.d.ts +0 -14
- package/es/tile/tile/ImageTile.js +0 -39
- package/es/tile/tile/MaskTile.d.ts +0 -18
- package/es/tile/tile/MaskTile.js +0 -54
- package/es/tile/tile/RasterRGBTile.d.ts +0 -11
- package/es/tile/tile/RasterRGBTile.js +0 -47
- package/es/tile/tile/RasterTerrainRGBTile.d.ts +0 -14
- package/es/tile/tile/RasterTerrainRGBTile.js +0 -39
- package/es/tile/tile/RasterTile.d.ts +0 -18
- package/es/tile/tile/RasterTile.js +0 -81
- package/es/tile/tile/Tile.d.ts +0 -112
- package/es/tile/tile/Tile.js +0 -166
- package/es/tile/tile/VectorTile.d.ts +0 -26
- package/es/tile/tile/VectorTile.js +0 -87
- package/es/tile/tile/index.d.ts +0 -12
- package/es/tile/tile/index.js +0 -44
- package/es/tile/tile/util.d.ts +0 -5
- package/es/tile/tile/util.js +0 -18
- package/es/tile/utils/constants.d.ts +0 -1
- package/es/tile/utils/constants.js +0 -8
- package/es/tile/utils/utils.d.ts +0 -8
- package/es/tile/utils/utils.js +0 -11
- package/es/utils/blend.d.ts +0 -2
- package/es/utils/blend.js +0 -57
- package/es/utils/collision-index.d.ts +0 -47
- package/es/utils/collision-index.js +0 -87
- package/es/utils/extrude_polyline.d.ts +0 -53
- package/es/utils/extrude_polyline.js +0 -319
- package/es/utils/grid-index.d.ts +0 -28
- package/es/utils/grid-index.js +0 -128
- package/es/utils/identityScale.d.ts +0 -8
- package/es/utils/identityScale.js +0 -26
- package/es/utils/load-image.d.ts +0 -1
- package/es/utils/load-image.js +0 -22
- package/es/utils/multiPassRender.d.ts +0 -16
- package/es/utils/multiPassRender.js +0 -37
- package/es/utils/polylineNormal.d.ts +0 -9
- package/es/utils/polylineNormal.js +0 -182
- package/es/utils/rampcolor_legend.d.ts +0 -6
- package/es/utils/rampcolor_legend.js +0 -12
- package/es/utils/scale.d.ts +0 -87
- package/es/utils/scale.js +0 -595
- package/es/utils/simpleLine.d.ts +0 -23
- package/es/utils/simpleLine.js +0 -76
- package/es/utils/stencil.d.ts +0 -7
- package/es/utils/stencil.js +0 -49
- package/es/utils/symbol-layout.d.ts +0 -43
- package/es/utils/symbol-layout.js +0 -251
- package/es/wind/index.d.ts +0 -11
- package/es/wind/index.js +0 -34
- package/es/wind/models/index.d.ts +0 -5
- package/es/wind/models/index.js +0 -5
- package/es/wind/models/utils.d.ts +0 -19
- package/es/wind/models/utils.js +0 -213
- package/es/wind/models/wind.d.ts +0 -38
- package/es/wind/models/wind.js +0 -240
- package/es/wind/models/windRender.d.ts +0 -104
- package/es/wind/models/windRender.js +0 -333
- package/es/wind/models/windShader.d.ts +0 -12
- package/es/wind/models/windShader.js +0 -151
- package/es/wind/shaders/wind_frag.glsl +0 -9
- package/es/wind/shaders/wind_vert.glsl +0 -14
- package/lib/canvas/index.d.ts +0 -18
- package/lib/canvas/index.js +0 -79
- package/lib/canvas/models/canvas.d.ts +0 -23
- package/lib/canvas/models/canvas.js +0 -149
- package/lib/canvas/models/constants.d.ts +0 -2
- package/lib/canvas/models/constants.js +0 -12
- package/lib/canvas/models/index.d.ts +0 -2
- package/lib/canvas/models/index.js +0 -27
- package/lib/citybuilding/building.d.ts +0 -7
- package/lib/citybuilding/building.js +0 -33
- package/lib/citybuilding/models/build.d.ts +0 -33
- package/lib/citybuilding/models/build.js +0 -168
- package/lib/citybuilding/shaders/build_frag.glsl +0 -123
- package/lib/citybuilding/shaders/build_vert.glsl +0 -58
- package/lib/core/BaseLayer.d.ts +0 -265
- package/lib/core/BaseLayer.js +0 -1317
- package/lib/core/BaseModel.d.ts +0 -95
- package/lib/core/BaseModel.js +0 -375
- package/lib/core/CommonStyleAttribute.d.ts +0 -16
- package/lib/core/CommonStyleAttribute.js +0 -120
- package/lib/core/LayerPickService.d.ts +0 -12
- package/lib/core/LayerPickService.js +0 -110
- package/lib/core/TextureService.d.ts +0 -15
- package/lib/core/TextureService.js +0 -73
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/**
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setEarthTime(time) {
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getModelType() {
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exports.default = EarthLayer;
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import type { IModel } from '@antv/l7-core';
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import BaseModel from '../../core/BaseModel';
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export default class EarthAtomSphereModel extends BaseModel {
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readonly POSITION: 0;
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readonly COLOR: 2;
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readonly MAX: 8;
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NORMAL: number;
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UV: number;
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};
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protected getCommonUniformsInfo(): {
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};
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};
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initModels(): Promise<IModel[]>;
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clearModels(): string;
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buildModels(): Promise<IModel[]>;
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}
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@@ -1,124 +0,0 @@
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"use strict";
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value: true
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exports.default = void 0;
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var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
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var _l7Core = require("@antv/l7-core");
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var _l7Utils = require("@antv/l7-utils");
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var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
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var _triangulation = require("../../core/triangulation");
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/* babel-plugin-inline-import '../shaders/atmosphere/atmosphere_frag.glsl' */
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const atmoSphereFrag = "layout(std140) uniform commonUniforms {\n float u_opacity;\n};\nin vec3 vVertexNormal;\nin float v_offset;\nin vec4 v_Color;\n\n#pragma include \"scene_uniforms\"\nout vec4 outputColor;\nvoid main() {\n // float intensity = pow(0.5 + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n float intensity = pow(v_offset + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n // \u53BB\u9664\u80CC\u9762\n if (intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
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/* babel-plugin-inline-import '../shaders/atmosphere/atmosphere_vert.glsl' */
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const atmoSphereVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n\n#pragma include \"scene_uniforms\"\nout vec3 vVertexNormal;\nout vec4 v_Color;\nout float v_offset;\n\nvoid main() {\n float EARTH_RADIUS = 100.0;\n\n v_Color = a_Color;\n\n v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
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const {
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isNumber
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} = _l7Utils.lodashUtil;
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class EarthAtomSphereModel extends _BaseModel.default {
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get attributeLocation() {
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return Object.assign(super.attributeLocation, {
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MAX: super.attributeLocation.MAX,
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NORMAL: 9,
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UV: 10
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});
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}
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getCommonUniformsInfo() {
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const {
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opacity = 1
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} = this.layer.getLayerConfig();
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u_opacity: isNumber(opacity) ? opacity : 1.0
|
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};
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const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
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return commonBufferInfo;
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}
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initModels() {
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var _this = this;
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return (0, _asyncToGenerator2.default)(function* () {
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_this.initUniformsBuffer();
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return _this.buildModels();
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})();
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}
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clearModels() {
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return '';
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}
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buildModels() {
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var _this2 = this;
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return (0, _asyncToGenerator2.default)(function* () {
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// TODO: 调整图层的绘制顺序 地球大气层
|
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_this2.layer.zIndex = -997;
|
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const model = yield _this2.layer.buildLayerModel({
|
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moduleName: 'earthAtmoSphere',
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vertexShader: atmoSphereVert,
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fragmentShader: atmoSphereFrag,
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defines: _this2.getDefines(),
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triangulation: _triangulation.earthTriangulation,
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depth: {
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enable: false
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},
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});
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return [model];
|
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})();
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}
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registerBuiltinAttributes() {
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// point layer size;
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// name: 'a_Size',
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// shaderLocation: this.attributeLocation.SIZE,
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// type: gl.FLOAT,
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// },
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// size: 1,
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|
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// update: (feature: IEncodeFeature) => {
|
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|
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// const { size = 1 } = feature;
|
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|
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// return Array.isArray(size) ? [size[0]] : [size as number];
|
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|
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// },
|
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|
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// },
|
|
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|
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// });
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|
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|
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this.styleAttributeService.registerStyleAttribute({
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|
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name: 'normal',
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type: _l7Core.AttributeType.Attribute,
|
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descriptor: {
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name: 'a_Normal',
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|
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shaderLocation: this.attributeLocation.NORMAL,
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|
-
buffer: {
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usage: _l7Core.gl.STATIC_DRAW,
|
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data: [],
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type: _l7Core.gl.FLOAT
|
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|
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},
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|
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size: 3,
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|
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update: (feature, featureIdx, vertex, attributeIdx, normal) => {
|
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|
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return normal;
|
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|
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}
|
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|
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}
|
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|
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});
|
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|
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this.styleAttributeService.registerStyleAttribute({
|
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name: 'uv',
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type: _l7Core.AttributeType.Attribute,
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|
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-
descriptor: {
|
|
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name: 'a_Uv',
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|
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shaderLocation: this.attributeLocation.UV,
|
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-
buffer: {
|
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-
usage: _l7Core.gl.DYNAMIC_DRAW,
|
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data: [],
|
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type: _l7Core.gl.FLOAT
|
|
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|
-
},
|
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|
-
size: 2,
|
|
117
|
-
update: (feature, featureIdx, vertex) => {
|
|
118
|
-
return [vertex[3], vertex[4]];
|
|
119
|
-
}
|
|
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|
-
}
|
|
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|
-
});
|
|
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|
-
}
|
|
123
|
-
}
|
|
124
|
-
exports.default = EarthAtomSphereModel;
|
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
import type { IModel, ITexture2D } from '@antv/l7-core';
|
|
2
|
-
import BaseModel from '../../core/BaseModel';
|
|
3
|
-
export default class BaseEarthModel extends BaseModel {
|
|
4
|
-
protected get attributeLocation(): {
|
|
5
|
-
readonly POSITION: 0;
|
|
6
|
-
readonly POSITION_64LOW: 1;
|
|
7
|
-
readonly COLOR: 2;
|
|
8
|
-
readonly PICKING_COLOR: 3;
|
|
9
|
-
readonly STROKE: 4;
|
|
10
|
-
readonly OPACITY: 5;
|
|
11
|
-
readonly OFFSETS: 6;
|
|
12
|
-
readonly ROTATION: 7;
|
|
13
|
-
readonly MAX: 8;
|
|
14
|
-
} & Record<string, number> & {
|
|
15
|
-
MAX: 8;
|
|
16
|
-
NORMAL: number;
|
|
17
|
-
UV: number;
|
|
18
|
-
};
|
|
19
|
-
protected texture: ITexture2D;
|
|
20
|
-
private earthTime;
|
|
21
|
-
private sunX;
|
|
22
|
-
private sunY;
|
|
23
|
-
private sunZ;
|
|
24
|
-
private sunRadius;
|
|
25
|
-
protected getCommonUniformsInfo(): {
|
|
26
|
-
uniformsArray: number[];
|
|
27
|
-
uniformsLength: number;
|
|
28
|
-
uniformsOption: {
|
|
29
|
-
[key: string]: any;
|
|
30
|
-
};
|
|
31
|
-
};
|
|
32
|
-
setEarthTime(time: number): void;
|
|
33
|
-
initModels(): Promise<IModel[]>;
|
|
34
|
-
clearModels(): string;
|
|
35
|
-
buildModels(): Promise<IModel[]>;
|
|
36
|
-
protected registerBuiltinAttributes(): void;
|
|
37
|
-
}
|
package/lib/earth/models/base.js
DELETED
|
@@ -1,180 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
-
Object.defineProperty(exports, "__esModule", {
|
|
5
|
-
value: true
|
|
6
|
-
});
|
|
7
|
-
exports.default = void 0;
|
|
8
|
-
var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
|
|
9
|
-
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
|
|
10
|
-
var _l7Core = require("@antv/l7-core");
|
|
11
|
-
var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
|
|
12
|
-
var _triangulation = require("../../core/triangulation");
|
|
13
|
-
/* babel-plugin-inline-import '../shaders/base/base_frag.glsl' */
|
|
14
|
-
const baseFrag = "uniform sampler2D u_texture;\n\nin vec2 v_texCoord;\nin float v_lightWeight;\nout vec4 outputColor;\n\nvoid main() {\n vec4 color = texture(SAMPLER_2D(u_texture), vec2(v_texCoord.x, v_texCoord.y));\n color.xyz = color.xyz * v_lightWeight;\n outputColor = color;\n}\n";
|
|
15
|
-
/* babel-plugin-inline-import '../shaders/base/base_vert.glsl' */
|
|
16
|
-
const baseVert = "// attribute vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\n// attribute vec2 a_Extrude;\n// attribute float a_Size;\n// attribute float a_Shape;\n\nlayout(std140) uniform commonUniforms {\n\tvec4 u_sunLight: [1.0, -10.5, 12.0,0.0];\n\tfloat u_ambientRatio : 0.5;\n\tfloat u_diffuseRatio : 0.3;\n\tfloat u_specularRatio : 0.2;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nout float v_lightWeight;\n\nfloat calc_lighting(vec4 pos) {\n\n\tvec3 worldPos = vec3(pos * u_ModelMatrix);\n\n\tvec3 worldNormal = a_Normal;\n\n\t// cal light weight\n\tvec3 viewDir = normalize(u_CameraPosition - worldPos);\n\n\tvec3 lightDir = normalize(u_sunLight.xyz);\n\n\tvec3 halfDir = normalize(viewDir+lightDir);\n\t// lambert\n\tfloat lambert = dot(worldNormal, lightDir);\n\t// specular\n\tfloat specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);\n\t//sum to light weight\n\tfloat lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;\n\n\treturn lightWeight;\n}\n\nvoid main() {\n\n\tv_texCoord = a_Uv;\n\n\tfloat lightWeight = calc_lighting(vec4(a_Position, 1.0));\n\tv_lightWeight = lightWeight;\n\n\tgl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
|
|
17
|
-
class BaseEarthModel extends _BaseModel.default {
|
|
18
|
-
constructor(...args) {
|
|
19
|
-
super(...args);
|
|
20
|
-
(0, _defineProperty2.default)(this, "texture", void 0);
|
|
21
|
-
// T: 当前的地球时间 - 控制太阳的方位
|
|
22
|
-
(0, _defineProperty2.default)(this, "earthTime", 3.4);
|
|
23
|
-
(0, _defineProperty2.default)(this, "sunX", 1000);
|
|
24
|
-
(0, _defineProperty2.default)(this, "sunY", 1000);
|
|
25
|
-
(0, _defineProperty2.default)(this, "sunZ", 1000);
|
|
26
|
-
(0, _defineProperty2.default)(this, "sunRadius", Math.sqrt(this.sunX * this.sunX + this.sunY * this.sunY + this.sunZ * this.sunZ));
|
|
27
|
-
}
|
|
28
|
-
get attributeLocation() {
|
|
29
|
-
return Object.assign(super.attributeLocation, {
|
|
30
|
-
MAX: super.attributeLocation.MAX,
|
|
31
|
-
NORMAL: 9,
|
|
32
|
-
UV: 10
|
|
33
|
-
});
|
|
34
|
-
}
|
|
35
|
-
getCommonUniformsInfo() {
|
|
36
|
-
const {
|
|
37
|
-
animateOption,
|
|
38
|
-
globalOptions
|
|
39
|
-
} = this.layer.getLayerConfig();
|
|
40
|
-
if (animateOption !== null && animateOption !== void 0 && animateOption.enable) {
|
|
41
|
-
// @ts-ignore
|
|
42
|
-
// T: rotateY 方法只有在地球模式下存在
|
|
43
|
-
this.mapService.rotateY({
|
|
44
|
-
reg: 0.002
|
|
45
|
-
});
|
|
46
|
-
this.earthTime += 0.02;
|
|
47
|
-
this.sunY = 10;
|
|
48
|
-
this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
|
|
49
|
-
this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
|
|
50
|
-
}
|
|
51
|
-
const commonOptions = {
|
|
52
|
-
u_sunLight: [this.sunX, this.sunY, this.sunZ, 0.0],
|
|
53
|
-
u_ambientRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.ambientRatio) || 0.6,
|
|
54
|
-
// 环境光
|
|
55
|
-
u_diffuseRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.diffuseRatio) || 0.4,
|
|
56
|
-
// 漫反射
|
|
57
|
-
u_specularRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.specularRatio) || 0.1 // 高光反射
|
|
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buildModels() {
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const model = yield _this2.layer.buildLayerModel({
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moduleName: 'earthBase',
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vertexShader: baseVert,
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fragmentShader: baseFrag,
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defines: _this2.getDefines(),
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name: 'normal',
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_Normal',
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shaderLocation: this.attributeLocation.NORMAL,
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buffer: {
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data: [],
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type: _l7Core.gl.FLOAT
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},
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size: 3,
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update: (feature, featureIdx, vertex, attributeIdx, normal) => {
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return normal;
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}
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}
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});
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this.styleAttributeService.registerStyleAttribute({
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name: 'uv',
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_Uv',
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shaderLocation: this.attributeLocation.UV,
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buffer: {
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usage: _l7Core.gl.DYNAMIC_DRAW,
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data: [],
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type: _l7Core.gl.FLOAT
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},
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size: 2,
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update: (feature, featureIdx, vertex) => {
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return [vertex[3], vertex[4]];
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}
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}
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|
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});
|
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|
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}
|
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|
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}
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|
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exports.default = BaseEarthModel;
|
|
@@ -1,30 +0,0 @@
|
|
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1
|
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import type { IModel } from '@antv/l7-core';
|
|
2
|
-
import BaseModel from '../../core/BaseModel';
|
|
3
|
-
export default class EarthBloomSphereModel extends BaseModel {
|
|
4
|
-
protected get attributeLocation(): {
|
|
5
|
-
readonly POSITION: 0;
|
|
6
|
-
readonly POSITION_64LOW: 1;
|
|
7
|
-
readonly COLOR: 2;
|
|
8
|
-
readonly PICKING_COLOR: 3;
|
|
9
|
-
readonly STROKE: 4;
|
|
10
|
-
readonly OPACITY: 5;
|
|
11
|
-
readonly OFFSETS: 6;
|
|
12
|
-
readonly ROTATION: 7;
|
|
13
|
-
readonly MAX: 8;
|
|
14
|
-
} & Record<string, number> & {
|
|
15
|
-
MAX: 8;
|
|
16
|
-
NORMAL: number;
|
|
17
|
-
UV: number;
|
|
18
|
-
};
|
|
19
|
-
protected getCommonUniformsInfo(): {
|
|
20
|
-
uniformsArray: number[];
|
|
21
|
-
uniformsLength: number;
|
|
22
|
-
uniformsOption: {
|
|
23
|
-
[key: string]: any;
|
|
24
|
-
};
|
|
25
|
-
};
|
|
26
|
-
initModels(): Promise<IModel[]>;
|
|
27
|
-
clearModels(): string;
|
|
28
|
-
buildModels(): Promise<IModel[]>;
|
|
29
|
-
protected registerBuiltinAttributes(): void;
|
|
30
|
-
}
|
|
@@ -1,123 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
-
Object.defineProperty(exports, "__esModule", {
|
|
5
|
-
value: true
|
|
6
|
-
});
|
|
7
|
-
exports.default = void 0;
|
|
8
|
-
var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
|
|
9
|
-
var _l7Core = require("@antv/l7-core");
|
|
10
|
-
var _l7Utils = require("@antv/l7-utils");
|
|
11
|
-
var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
|
|
12
|
-
var _triangulation = require("../../core/triangulation");
|
|
13
|
-
/* babel-plugin-inline-import '../shaders/bloomshpere/bloomsphere_frag.glsl' */
|
|
14
|
-
const bloomSphereFrag = "in vec3 vVertexNormal;\nin vec4 v_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\nout vec4 outputColor;\n#pragma include \"scene_uniforms\"\nvoid main() {\n float intensity = -dot(normalize(vVertexNormal), normalize(u_CameraPosition));\n // \u53BB\u9664\u80CC\u9762\n if (intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
|
|
15
|
-
/* babel-plugin-inline-import '../shaders/bloomshpere/bloomsphere_vert.glsl' */
|
|
16
|
-
const bloomSphereVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n#pragma include \"scene_uniforms\"\n\nout vec3 vVertexNormal;\nout vec4 v_Color;\n\nvoid main() {\n v_Color = a_Color;\n\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
|
|
17
|
-
const {
|
|
18
|
-
isNumber
|
|
19
|
-
} = _l7Utils.lodashUtil;
|
|
20
|
-
class EarthBloomSphereModel extends _BaseModel.default {
|
|
21
|
-
get attributeLocation() {
|
|
22
|
-
return Object.assign(super.attributeLocation, {
|
|
23
|
-
MAX: super.attributeLocation.MAX,
|
|
24
|
-
NORMAL: 9,
|
|
25
|
-
UV: 10
|
|
26
|
-
});
|
|
27
|
-
}
|
|
28
|
-
getCommonUniformsInfo() {
|
|
29
|
-
const {
|
|
30
|
-
opacity = 1
|
|
31
|
-
} = this.layer.getLayerConfig();
|
|
32
|
-
const commonOptions = {
|
|
33
|
-
u_opacity: isNumber(opacity) ? opacity : 1.0
|
|
34
|
-
};
|
|
35
|
-
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
36
|
-
return commonBufferInfo;
|
|
37
|
-
}
|
|
38
|
-
initModels() {
|
|
39
|
-
var _this = this;
|
|
40
|
-
return (0, _asyncToGenerator2.default)(function* () {
|
|
41
|
-
_this.initUniformsBuffer();
|
|
42
|
-
return _this.buildModels();
|
|
43
|
-
})();
|
|
44
|
-
}
|
|
45
|
-
clearModels() {
|
|
46
|
-
return '';
|
|
47
|
-
}
|
|
48
|
-
buildModels() {
|
|
49
|
-
var _this2 = this;
|
|
50
|
-
return (0, _asyncToGenerator2.default)(function* () {
|
|
51
|
-
// Tip: 调整图层的绘制顺序,让它保持在地球后面(减少锯齿现象)
|
|
52
|
-
_this2.layer.zIndex = -999;
|
|
53
|
-
const model = yield _this2.layer.buildLayerModel({
|
|
54
|
-
moduleName: 'earthBloom',
|
|
55
|
-
vertexShader: bloomSphereVert,
|
|
56
|
-
fragmentShader: bloomSphereFrag,
|
|
57
|
-
defines: _this2.getDefines(),
|
|
58
|
-
triangulation: _triangulation.earthOuterTriangulation,
|
|
59
|
-
depth: {
|
|
60
|
-
enable: false
|
|
61
|
-
},
|
|
62
|
-
blend: _this2.getBlend()
|
|
63
|
-
});
|
|
64
|
-
return [model];
|
|
65
|
-
})();
|
|
66
|
-
}
|
|
67
|
-
registerBuiltinAttributes() {
|
|
68
|
-
// this.styleAttributeService.registerStyleAttribute({
|
|
69
|
-
// name: 'size',
|
|
70
|
-
// type: AttributeType.Attribute,
|
|
71
|
-
// descriptor: {
|
|
72
|
-
// name: 'a_Size',
|
|
73
|
-
// shaderLocation: this.attributeLocation.SIZE,
|
|
74
|
-
// buffer: {
|
|
75
|
-
// usage: gl.DYNAMIC_DRAW,
|
|
76
|
-
// data: [],
|
|
77
|
-
// type: gl.FLOAT,
|
|
78
|
-
// },
|
|
79
|
-
// size: 1,
|
|
80
|
-
// update: (feature: IEncodeFeature) => {
|
|
81
|
-
// const { size = 1 } = feature;
|
|
82
|
-
// return Array.isArray(size) ? [size[0]] : [size as number];
|
|
83
|
-
// },
|
|
84
|
-
// },
|
|
85
|
-
// });
|
|
86
|
-
|
|
87
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
88
|
-
name: 'normal',
|
|
89
|
-
type: _l7Core.AttributeType.Attribute,
|
|
90
|
-
descriptor: {
|
|
91
|
-
name: 'a_Normal',
|
|
92
|
-
shaderLocation: this.attributeLocation.NORMAL,
|
|
93
|
-
buffer: {
|
|
94
|
-
usage: _l7Core.gl.STATIC_DRAW,
|
|
95
|
-
data: [],
|
|
96
|
-
type: _l7Core.gl.FLOAT
|
|
97
|
-
},
|
|
98
|
-
size: 3,
|
|
99
|
-
update: (feature, featureIdx, vertex, attributeIdx, normal) => {
|
|
100
|
-
return normal;
|
|
101
|
-
}
|
|
102
|
-
}
|
|
103
|
-
});
|
|
104
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
105
|
-
name: 'uv',
|
|
106
|
-
type: _l7Core.AttributeType.Attribute,
|
|
107
|
-
descriptor: {
|
|
108
|
-
name: 'a_Uv',
|
|
109
|
-
shaderLocation: this.attributeLocation.UV,
|
|
110
|
-
buffer: {
|
|
111
|
-
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
112
|
-
data: [],
|
|
113
|
-
type: _l7Core.gl.FLOAT
|
|
114
|
-
},
|
|
115
|
-
size: 2,
|
|
116
|
-
update: (feature, featureIdx, vertex) => {
|
|
117
|
-
return [vertex[3], vertex[4]];
|
|
118
|
-
}
|
|
119
|
-
}
|
|
120
|
-
});
|
|
121
|
-
}
|
|
122
|
-
}
|
|
123
|
-
exports.default = EarthBloomSphereModel;
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
layout(std140) uniform commonUniforms {
|
|
2
|
-
float u_opacity;
|
|
3
|
-
};
|
|
4
|
-
in vec3 vVertexNormal;
|
|
5
|
-
in float v_offset;
|
|
6
|
-
in vec4 v_Color;
|
|
7
|
-
|
|
8
|
-
#pragma include "scene_uniforms"
|
|
9
|
-
out vec4 outputColor;
|
|
10
|
-
void main() {
|
|
11
|
-
// float intensity = pow(0.5 + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);
|
|
12
|
-
float intensity = pow(v_offset + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);
|
|
13
|
-
// 去除背面
|
|
14
|
-
if (intensity > 1.0) intensity = 0.0;
|
|
15
|
-
|
|
16
|
-
outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
|
|
17
|
-
}
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
2
|
-
layout(location = ATTRIBUTE_LOCATION_COLOR) vec4 a_Color;
|
|
3
|
-
layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
|
|
4
|
-
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
|
|
5
|
-
|
|
6
|
-
layout(std140) uniform commonUniforms {
|
|
7
|
-
float u_opacity;
|
|
8
|
-
};
|
|
9
|
-
|
|
10
|
-
#pragma include "scene_uniforms"
|
|
11
|
-
out vec3 vVertexNormal;
|
|
12
|
-
out vec4 v_Color;
|
|
13
|
-
out float v_offset;
|
|
14
|
-
|
|
15
|
-
void main() {
|
|
16
|
-
float EARTH_RADIUS = 100.0;
|
|
17
|
-
|
|
18
|
-
v_Color = a_Color;
|
|
19
|
-
|
|
20
|
-
v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);
|
|
21
|
-
vVertexNormal = a_Normal;
|
|
22
|
-
|
|
23
|
-
gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
|
|
24
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-
}
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@@ -1,11 +0,0 @@
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1
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-
uniform sampler2D u_texture;
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2
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-
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3
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-
in vec2 v_texCoord;
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4
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-
in float v_lightWeight;
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5
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-
out vec4 outputColor;
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6
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-
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7
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-
void main() {
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8
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-
vec4 color = texture(SAMPLER_2D(u_texture), vec2(v_texCoord.x, v_texCoord.y));
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9
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-
color.xyz = color.xyz * v_lightWeight;
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10
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-
outputColor = color;
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11
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-
}
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