@antv/l7-layers 2.25.5 → 2.25.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/package.json +6 -6
  2. package/es/canvas/index.d.ts +0 -18
  3. package/es/canvas/index.js +0 -70
  4. package/es/canvas/models/canvas.d.ts +0 -23
  5. package/es/canvas/models/canvas.js +0 -141
  6. package/es/canvas/models/constants.d.ts +0 -2
  7. package/es/canvas/models/constants.js +0 -6
  8. package/es/canvas/models/index.d.ts +0 -2
  9. package/es/canvas/models/index.js +0 -2
  10. package/es/citybuilding/building.d.ts +0 -7
  11. package/es/citybuilding/building.js +0 -25
  12. package/es/citybuilding/models/build.d.ts +0 -33
  13. package/es/citybuilding/models/build.js +0 -160
  14. package/es/citybuilding/shaders/build_frag.glsl +0 -123
  15. package/es/citybuilding/shaders/build_vert.glsl +0 -58
  16. package/es/core/BaseLayer.d.ts +0 -265
  17. package/es/core/BaseLayer.js +0 -1310
  18. package/es/core/BaseModel.d.ts +0 -95
  19. package/es/core/BaseModel.js +0 -367
  20. package/es/core/CommonStyleAttribute.d.ts +0 -16
  21. package/es/core/CommonStyleAttribute.js +0 -114
  22. package/es/core/LayerPickService.d.ts +0 -12
  23. package/es/core/LayerPickService.js +0 -102
  24. package/es/core/TextureService.d.ts +0 -15
  25. package/es/core/TextureService.js +0 -65
  26. package/es/core/constant.d.ts +0 -6
  27. package/es/core/constant.js +0 -19
  28. package/es/core/interface.d.ts +0 -284
  29. package/es/core/interface.js +0 -32
  30. package/es/core/line_trangluation.d.ts +0 -19
  31. package/es/core/line_trangluation.js +0 -86
  32. package/es/core/schema.d.ts +0 -27
  33. package/es/core/schema.js +0 -25
  34. package/es/core/shape/Path.d.ts +0 -40
  35. package/es/core/shape/Path.js +0 -69
  36. package/es/core/shape/arrow.d.ts +0 -25
  37. package/es/core/shape/arrow.js +0 -144
  38. package/es/core/shape/extrude.d.ts +0 -17
  39. package/es/core/shape/extrude.js +0 -133
  40. package/es/core/triangulation.d.ts +0 -136
  41. package/es/core/triangulation.js +0 -601
  42. package/es/core/utils.d.ts +0 -5
  43. package/es/core/utils.js +0 -36
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -54
  46. package/es/earth/models/atmosphere.d.ts +0 -30
  47. package/es/earth/models/atmosphere.js +0 -116
  48. package/es/earth/models/base.d.ts +0 -37
  49. package/es/earth/models/base.js +0 -172
  50. package/es/earth/models/bloomsphere.d.ts +0 -30
  51. package/es/earth/models/bloomsphere.js +0 -115
  52. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +0 -24
  54. package/es/earth/shaders/base/base_frag.glsl +0 -11
  55. package/es/earth/shaders/base/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -99
  60. package/es/geometry/index.d.ts +0 -22
  61. package/es/geometry/index.js +0 -53
  62. package/es/geometry/models/billboard.d.ts +0 -39
  63. package/es/geometry/models/billboard.js +0 -175
  64. package/es/geometry/models/index.d.ts +0 -5
  65. package/es/geometry/models/index.js +0 -9
  66. package/es/geometry/models/plane.d.ts +0 -58
  67. package/es/geometry/models/plane.js +0 -308
  68. package/es/geometry/models/sprite.d.ts +0 -48
  69. package/es/geometry/models/sprite.js +0 -225
  70. package/es/geometry/shaders/billboard_frag.glsl +0 -18
  71. package/es/geometry/shaders/billboard_vert.glsl +0 -43
  72. package/es/geometry/shaders/plane_frag.glsl +0 -23
  73. package/es/geometry/shaders/plane_vert.glsl +0 -31
  74. package/es/geometry/shaders/sprite_frag.glsl +0 -23
  75. package/es/geometry/shaders/sprite_vert.glsl +0 -21
  76. package/es/heatmap/index.d.ts +0 -13
  77. package/es/heatmap/index.js +0 -87
  78. package/es/heatmap/models/grid.d.ts +0 -29
  79. package/es/heatmap/models/grid.js +0 -83
  80. package/es/heatmap/models/grid3d.d.ts +0 -31
  81. package/es/heatmap/models/grid3d.js +0 -122
  82. package/es/heatmap/models/heatmap.d.ts +0 -46
  83. package/es/heatmap/models/heatmap.js +0 -447
  84. package/es/heatmap/models/hexagon.d.ts +0 -29
  85. package/es/heatmap/models/hexagon.js +0 -83
  86. package/es/heatmap/models/index.d.ts +0 -5
  87. package/es/heatmap/models/index.js +0 -12
  88. package/es/heatmap/shaders/grid/grid_frag.glsl +0 -9
  89. package/es/heatmap/shaders/grid/grid_vert.glsl +0 -30
  90. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +0 -17
  91. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +0 -34
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +0 -23
  93. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +0 -59
  94. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +0 -40
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +0 -17
  96. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +0 -36
  97. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +0 -21
  98. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +0 -8
  99. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +0 -30
  100. package/es/heatmap/triangulation.d.ts +0 -5
  101. package/es/heatmap/triangulation.js +0 -33
  102. package/es/image/index.d.ts +0 -9
  103. package/es/image/index.js +0 -28
  104. package/es/image/models/image.d.ts +0 -31
  105. package/es/image/models/image.js +0 -113
  106. package/es/image/models/index.d.ts +0 -5
  107. package/es/image/models/index.js +0 -5
  108. package/es/image/shaders/dataImage_frag.glsl +0 -32
  109. package/es/image/shaders/image_frag.glsl +0 -38
  110. package/es/image/shaders/image_vert.glsl +0 -20
  111. package/es/index.d.ts +0 -18
  112. package/es/index.js +0 -18
  113. package/es/line/index.d.ts +0 -36
  114. package/es/line/index.js +0 -90
  115. package/es/line/models/arc.d.ts +0 -40
  116. package/es/line/models/arc.js +0 -279
  117. package/es/line/models/arc_3d.d.ts +0 -40
  118. package/es/line/models/arc_3d.js +0 -269
  119. package/es/line/models/flow.d.ts +0 -31
  120. package/es/line/models/flow.js +0 -140
  121. package/es/line/models/great_circle.d.ts +0 -34
  122. package/es/line/models/great_circle.js +0 -240
  123. package/es/line/models/index.d.ts +0 -5
  124. package/es/line/models/index.js +0 -18
  125. package/es/line/models/line.d.ts +0 -44
  126. package/es/line/models/line.js +0 -273
  127. package/es/line/models/simple_line.d.ts +0 -33
  128. package/es/line/models/simple_line.js +0 -118
  129. package/es/line/models/wall.d.ts +0 -34
  130. package/es/line/models/wall.js +0 -223
  131. package/es/line/shaders/arc/line_arc_frag.glsl +0 -92
  132. package/es/line/shaders/arc/line_arc_vert.glsl +0 -156
  133. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +0 -108
  134. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +0 -177
  135. package/es/line/shaders/flow/flow_line_frag.glsl +0 -13
  136. package/es/line/shaders/flow/flow_line_vert.glsl +0 -76
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +0 -99
  138. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +0 -165
  139. package/es/line/shaders/line/line_frag.glsl +0 -122
  140. package/es/line/shaders/line/line_vert.glsl +0 -101
  141. package/es/line/shaders/simple/simpleline_frag.glsl +0 -30
  142. package/es/line/shaders/simple/simpleline_vert.glsl +0 -45
  143. package/es/line/shaders/wall/wall_frag.glsl +0 -94
  144. package/es/line/shaders/wall/wall_vert.glsl +0 -90
  145. package/es/mask/index.d.ts +0 -16
  146. package/es/mask/index.js +0 -21
  147. package/es/mask/models/fill.d.ts +0 -18
  148. package/es/mask/models/fill.js +0 -61
  149. package/es/mask/models/index.d.ts +0 -5
  150. package/es/mask/models/index.js +0 -5
  151. package/es/mask/shaders/mask_vert.glsl +0 -14
  152. package/es/plugins/DataMappingPlugin.d.ts +0 -12
  153. package/es/plugins/DataMappingPlugin.js +0 -226
  154. package/es/plugins/DataSourcePlugin.d.ts +0 -6
  155. package/es/plugins/DataSourcePlugin.js +0 -75
  156. package/es/plugins/FeatureScalePlugin.d.ts +0 -20
  157. package/es/plugins/FeatureScalePlugin.js +0 -295
  158. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -4
  159. package/es/plugins/LayerAnimateStylePlugin.js +0 -14
  160. package/es/plugins/LayerMaskPlugin.d.ts +0 -7
  161. package/es/plugins/LayerMaskPlugin.js +0 -19
  162. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  163. package/es/plugins/LayerModelPlugin.js +0 -60
  164. package/es/plugins/LayerStylePlugin.d.ts +0 -7
  165. package/es/plugins/LayerStylePlugin.js +0 -18
  166. package/es/plugins/LightingPlugin.d.ts +0 -35
  167. package/es/plugins/LightingPlugin.js +0 -84
  168. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -22
  169. package/es/plugins/MultiPassRendererPlugin.js +0 -52
  170. package/es/plugins/PixelPickingPlugin.d.ts +0 -11
  171. package/es/plugins/PixelPickingPlugin.js +0 -146
  172. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -10
  173. package/es/plugins/RegisterStyleAttributePlugin.js +0 -72
  174. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  175. package/es/plugins/ShaderUniformPlugin.js +0 -196
  176. package/es/plugins/UpdateModelPlugin.d.ts +0 -7
  177. package/es/plugins/UpdateModelPlugin.js +0 -20
  178. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -9
  179. package/es/plugins/UpdateStyleAttributePlugin.js +0 -54
  180. package/es/plugins/index.d.ts +0 -15
  181. package/es/plugins/index.js +0 -18
  182. package/es/point/index.d.ts +0 -35
  183. package/es/point/index.js +0 -153
  184. package/es/point/models/billboard_point.d.ts +0 -35
  185. package/es/point/models/billboard_point.js +0 -95
  186. package/es/point/models/earthExtrude.d.ts +0 -32
  187. package/es/point/models/earthExtrude.js +0 -199
  188. package/es/point/models/earthFill.d.ts +0 -31
  189. package/es/point/models/earthFill.js +0 -158
  190. package/es/point/models/extrude.d.ts +0 -32
  191. package/es/point/models/extrude.js +0 -195
  192. package/es/point/models/fill.d.ts +0 -47
  193. package/es/point/models/fill.js +0 -180
  194. package/es/point/models/fillImage.d.ts +0 -42
  195. package/es/point/models/fillImage.js +0 -189
  196. package/es/point/models/image.d.ts +0 -48
  197. package/es/point/models/image.js +0 -293
  198. package/es/point/models/index.d.ts +0 -5
  199. package/es/point/models/index.js +0 -24
  200. package/es/point/models/normal.d.ts +0 -36
  201. package/es/point/models/normal.js +0 -89
  202. package/es/point/models/radar.d.ts +0 -37
  203. package/es/point/models/radar.js +0 -115
  204. package/es/point/models/text.d.ts +0 -85
  205. package/es/point/models/text.js +0 -503
  206. package/es/point/shaders/billboard/billboard_point_frag.glsl +0 -48
  207. package/es/point/shaders/billboard/billboard_point_vert.glsl +0 -33
  208. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +0 -36
  209. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +0 -118
  210. package/es/point/shaders/earthFill/earthFill_frag.glsl +0 -79
  211. package/es/point/shaders/earthFill/earthFill_vert.glsl +0 -46
  212. package/es/point/shaders/extrude/extrude_frag.glsl +0 -29
  213. package/es/point/shaders/extrude/extrude_vert.glsl +0 -95
  214. package/es/point/shaders/fill/fill_frag.glsl +0 -97
  215. package/es/point/shaders/fill/fill_vert.glsl +0 -79
  216. package/es/point/shaders/fillImage/fillImage_frag.glsl +0 -23
  217. package/es/point/shaders/fillImage/fillImage_vert.glsl +0 -46
  218. package/es/point/shaders/image/image_frag.glsl +0 -45
  219. package/es/point/shaders/image/image_vert.glsl +0 -47
  220. package/es/point/shaders/normal/normal_frag.glsl +0 -5
  221. package/es/point/shaders/normal/normal_vert.glsl +0 -22
  222. package/es/point/shaders/radar/radar_frag.glsl +0 -52
  223. package/es/point/shaders/radar/radar_vert.glsl +0 -53
  224. package/es/point/shaders/text/text_frag.glsl +0 -47
  225. package/es/point/shaders/text/text_vert.glsl +0 -65
  226. package/es/point/shape/extrude.d.ts +0 -15
  227. package/es/point/shape/extrude.js +0 -48
  228. package/es/polygon/index.d.ts +0 -18
  229. package/es/polygon/index.js +0 -71
  230. package/es/polygon/models/extrude.d.ts +0 -41
  231. package/es/polygon/models/extrude.js +0 -248
  232. package/es/polygon/models/extrusion.d.ts +0 -40
  233. package/es/polygon/models/extrusion.js +0 -137
  234. package/es/polygon/models/fill.d.ts +0 -32
  235. package/es/polygon/models/fill.js +0 -127
  236. package/es/polygon/models/index.d.ts +0 -5
  237. package/es/polygon/models/index.js +0 -26
  238. package/es/polygon/models/ocean.d.ts +0 -37
  239. package/es/polygon/models/ocean.js +0 -172
  240. package/es/polygon/models/water.d.ts +0 -35
  241. package/es/polygon/models/water.js +0 -150
  242. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -24
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -49
  244. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -53
  245. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -74
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -55
  247. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -54
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +0 -8
  249. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +0 -24
  250. package/es/polygon/shaders/fill/fill_frag.glsl +0 -8
  251. package/es/polygon/shaders/fill/fill_linear_frag.glsl +0 -23
  252. package/es/polygon/shaders/fill/fill_linear_vert.glsl +0 -36
  253. package/es/polygon/shaders/fill/fill_vert.glsl +0 -35
  254. package/es/polygon/shaders/ocean/ocean_frag.glsl +0 -277
  255. package/es/polygon/shaders/ocean/ocean_vert.glsl +0 -21
  256. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -78
  257. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -22
  258. package/es/raster/buffers/triangulation.d.ts +0 -6
  259. package/es/raster/buffers/triangulation.js +0 -25
  260. package/es/raster/index.d.ts +0 -11
  261. package/es/raster/index.js +0 -55
  262. package/es/raster/models/index.d.ts +0 -5
  263. package/es/raster/models/index.js +0 -10
  264. package/es/raster/models/raster.d.ts +0 -35
  265. package/es/raster/models/raster.js +0 -156
  266. package/es/raster/models/rasterRgb.d.ts +0 -35
  267. package/es/raster/models/rasterRgb.js +0 -158
  268. package/es/raster/models/rasterTerrainRgb.d.ts +0 -30
  269. package/es/raster/models/rasterTerrainRgb.js +0 -118
  270. package/es/raster/shaders/raster/raster_2d_frag.glsl +0 -37
  271. package/es/raster/shaders/raster/raster_2d_vert.glsl +0 -21
  272. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +0 -30
  273. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +0 -21
  274. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +0 -40
  275. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +0 -19
  276. package/es/shader/minify_frag.glsl +0 -11
  277. package/es/shader/minify_picking_frag.glsl +0 -10
  278. package/es/tile/core/BaseLayer.d.ts +0 -50
  279. package/es/tile/core/BaseLayer.js +0 -256
  280. package/es/tile/core/TileDebugLayer.d.ts +0 -15
  281. package/es/tile/core/TileDebugLayer.js +0 -23
  282. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  283. package/es/tile/interaction/getFeatureData.js +0 -0
  284. package/es/tile/interaction/getRasterData.d.ts +0 -4
  285. package/es/tile/interaction/getRasterData.js +0 -45
  286. package/es/tile/interaction/utils.d.ts +0 -11
  287. package/es/tile/interaction/utils.js +0 -69
  288. package/es/tile/interface.d.ts +0 -29
  289. package/es/tile/interface.js +0 -1
  290. package/es/tile/service/TileLayerService.d.ts +0 -58
  291. package/es/tile/service/TileLayerService.js +0 -195
  292. package/es/tile/service/TilePickService.d.ts +0 -26
  293. package/es/tile/service/TilePickService.js +0 -126
  294. package/es/tile/service/TileSourceService.d.ts +0 -7
  295. package/es/tile/service/TileSourceService.js +0 -26
  296. package/es/tile/tile/DebugTile.d.ts +0 -16
  297. package/es/tile/tile/DebugTile.js +0 -47
  298. package/es/tile/tile/ImageTile.d.ts +0 -14
  299. package/es/tile/tile/ImageTile.js +0 -39
  300. package/es/tile/tile/MaskTile.d.ts +0 -18
  301. package/es/tile/tile/MaskTile.js +0 -54
  302. package/es/tile/tile/RasterRGBTile.d.ts +0 -11
  303. package/es/tile/tile/RasterRGBTile.js +0 -47
  304. package/es/tile/tile/RasterTerrainRGBTile.d.ts +0 -14
  305. package/es/tile/tile/RasterTerrainRGBTile.js +0 -39
  306. package/es/tile/tile/RasterTile.d.ts +0 -18
  307. package/es/tile/tile/RasterTile.js +0 -81
  308. package/es/tile/tile/Tile.d.ts +0 -112
  309. package/es/tile/tile/Tile.js +0 -166
  310. package/es/tile/tile/VectorTile.d.ts +0 -26
  311. package/es/tile/tile/VectorTile.js +0 -87
  312. package/es/tile/tile/index.d.ts +0 -12
  313. package/es/tile/tile/index.js +0 -44
  314. package/es/tile/tile/util.d.ts +0 -5
  315. package/es/tile/tile/util.js +0 -18
  316. package/es/tile/utils/constants.d.ts +0 -1
  317. package/es/tile/utils/constants.js +0 -8
  318. package/es/tile/utils/utils.d.ts +0 -8
  319. package/es/tile/utils/utils.js +0 -11
  320. package/es/utils/blend.d.ts +0 -2
  321. package/es/utils/blend.js +0 -57
  322. package/es/utils/collision-index.d.ts +0 -47
  323. package/es/utils/collision-index.js +0 -87
  324. package/es/utils/extrude_polyline.d.ts +0 -53
  325. package/es/utils/extrude_polyline.js +0 -319
  326. package/es/utils/grid-index.d.ts +0 -28
  327. package/es/utils/grid-index.js +0 -128
  328. package/es/utils/identityScale.d.ts +0 -8
  329. package/es/utils/identityScale.js +0 -26
  330. package/es/utils/load-image.d.ts +0 -1
  331. package/es/utils/load-image.js +0 -22
  332. package/es/utils/multiPassRender.d.ts +0 -16
  333. package/es/utils/multiPassRender.js +0 -37
  334. package/es/utils/polylineNormal.d.ts +0 -9
  335. package/es/utils/polylineNormal.js +0 -182
  336. package/es/utils/rampcolor_legend.d.ts +0 -6
  337. package/es/utils/rampcolor_legend.js +0 -12
  338. package/es/utils/scale.d.ts +0 -87
  339. package/es/utils/scale.js +0 -595
  340. package/es/utils/simpleLine.d.ts +0 -23
  341. package/es/utils/simpleLine.js +0 -76
  342. package/es/utils/stencil.d.ts +0 -7
  343. package/es/utils/stencil.js +0 -49
  344. package/es/utils/symbol-layout.d.ts +0 -43
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  692. package/lib/utils/polylineNormal.d.ts +0 -9
  693. package/lib/utils/polylineNormal.js +0 -191
  694. package/lib/utils/rampcolor_legend.d.ts +0 -6
  695. package/lib/utils/rampcolor_legend.js +0 -18
  696. package/lib/utils/scale.d.ts +0 -87
  697. package/lib/utils/scale.js +0 -610
  698. package/lib/utils/simpleLine.d.ts +0 -23
  699. package/lib/utils/simpleLine.js +0 -85
  700. package/lib/utils/stencil.d.ts +0 -7
  701. package/lib/utils/stencil.js +0 -56
  702. package/lib/utils/symbol-layout.d.ts +0 -43
  703. package/lib/utils/symbol-layout.js +0 -258
  704. package/lib/wind/index.d.ts +0 -11
  705. package/lib/wind/index.js +0 -42
  706. package/lib/wind/models/index.d.ts +0 -5
  707. package/lib/wind/models/index.js +0 -12
  708. package/lib/wind/models/utils.d.ts +0 -19
  709. package/lib/wind/models/utils.js +0 -229
  710. package/lib/wind/models/wind.d.ts +0 -38
  711. package/lib/wind/models/wind.js +0 -248
  712. package/lib/wind/models/windRender.d.ts +0 -104
  713. package/lib/wind/models/windRender.js +0 -343
  714. package/lib/wind/models/windShader.d.ts +0 -12
  715. package/lib/wind/models/windShader.js +0 -157
  716. package/lib/wind/shaders/wind_frag.glsl +0 -9
  717. package/lib/wind/shaders/wind_vert.glsl +0 -14
@@ -1,108 +0,0 @@
1
- #define LineTypeSolid 0.0
2
- #define LineTypeDash 1.0
3
- #define Animate 0.0
4
- #define LineTexture 1.0
5
-
6
- uniform sampler2D u_texture;
7
-
8
- layout(std140) uniform commonUniorm {
9
- vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
10
- vec4 u_dash_array: [10.0, 5., 0, 0];
11
- vec4 u_sourceColor;
12
- vec4 u_targetColor;
13
- vec2 u_textSize;
14
- float u_globel;
15
- float u_globel_radius;
16
- float u_global_height: 10;
17
- float segmentNumber;
18
- float u_line_type: 0.0;
19
- float u_icon_step: 100;
20
- float u_line_texture: 0.0;
21
- float u_textureBlend;
22
- float u_time;
23
- float u_linearColor: 0.0;
24
- };
25
-
26
- in vec4 v_color;
27
- in vec4 v_dash_array;
28
- in float v_segmentIndex;
29
- in vec2 v_iconMapUV;
30
- in vec4 v_line_data;
31
-
32
- out vec4 outputColor;
33
-
34
- #pragma include "picking"
35
-
36
- void main() {
37
- float animateSpeed = 0.0; // 运动速度
38
- float d_distance_ratio = v_line_data.g; // 当前点位距离占线总长的比例
39
- outputColor = v_color;
40
-
41
- if(u_line_type == LineTypeDash) {
42
- float flag = 0.;
43
- float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
44
- if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
45
- flag = 1.;
46
- }
47
- outputColor.a *=flag;
48
- }
49
-
50
- if(u_animate.x == Animate && u_line_texture != LineTexture) {
51
- animateSpeed = u_time / u_animate.y;
52
- float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);
53
-
54
- alpha = (alpha + u_animate.w -1.0) / u_animate.w;
55
- // alpha = smoothstep(0., 1., alpha);
56
- alpha = clamp(alpha, 0.0, 1.0);
57
- outputColor.a *= alpha;
58
-
59
- // u_animate
60
- // x enable
61
- // y duration
62
- // z interval
63
- // w trailLength
64
- }
65
-
66
- if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture
67
- // float arcRadio = smoothstep( 0.0, 1.0, (v_segmentIndex / segmentNumber));
68
- float arcRadio = v_segmentIndex / (segmentNumber - 1.0);
69
- float count = v_line_data.b; // // 贴图在弧线上重复的数量
70
-
71
- float time = 0.0;
72
- if(u_animate.x == Animate) {
73
- time = u_time / u_animate.y;
74
- }
75
- float redioCount = arcRadio * count;
76
-
77
- float u = fract(redioCount - time);
78
-
79
- float v = v_line_data.a; // 线图层贴图部分的 v 坐标值
80
- vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
81
- vec4 pattern = texture(SAMPLER_2D(u_texture), uv);
82
-
83
- if(u_animate.x == Animate) {
84
- float currentPlane = floor(redioCount - time);
85
- float textureStep = floor(count * u_animate.z);
86
- float a = mod(currentPlane, textureStep);
87
- if(a < textureStep - 1.0) {
88
- pattern = vec4(0.0);
89
- }
90
- }
91
-
92
- if(u_textureBlend == 0.0) { // normal
93
- pattern.a = 0.0;
94
- outputColor = filterColor(outputColor + pattern);
95
- } else { // replace
96
- pattern.a *= v_color.a;
97
- if(outputColor.a <= 0.0) {
98
- pattern.a = 0.0;
99
- discard;
100
- } else {
101
- outputColor = filterColor(pattern);
102
- }
103
- }
104
-
105
- } else {
106
- outputColor = filterColor(outputColor);
107
- }
108
- }
@@ -1,177 +0,0 @@
1
- #define LineTypeSolid 0.0
2
- #define LineTypeDash 1.0
3
- #define Animate 0.0
4
- #define LineTexture 1.0
5
-
6
- layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
7
- layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
8
- layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
9
- layout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;
10
- layout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;
11
- layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;
12
-
13
-
14
- layout(std140) uniform commonUniorm {
15
- vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
16
- vec4 u_dash_array: [10.0, 5., 0, 0];
17
- vec4 u_sourceColor;
18
- vec4 u_targetColor;
19
- vec2 u_textSize;
20
- float u_globel;
21
- float u_globel_radius;
22
- float u_global_height: 10;
23
- float segmentNumber;
24
- float u_line_type: 0.0;
25
- float u_icon_step: 100;
26
- float u_line_texture: 0.0;
27
- float u_textureBlend;
28
- float u_time;
29
- float u_linearColor: 0.0;
30
- };
31
- out vec4 v_color;
32
- out vec4 v_dash_array;
33
- out float v_segmentIndex;
34
- out vec2 v_iconMapUV;
35
- out vec4 v_line_data;
36
-
37
- #pragma include "projection"
38
- #pragma include "project"
39
- #pragma include "picking"
40
-
41
- float maps (float value, float start1, float stop1, float start2, float stop2) {
42
- return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
43
- }
44
-
45
- float getSegmentRatio(float index) {
46
- return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));
47
- }
48
-
49
- float paraboloid(vec2 source, vec2 target, float ratio) {
50
- vec2 x = mix(source, target, ratio);
51
- vec2 center = mix(source, target, 0.5);
52
- float dSourceCenter = distance(source, center);
53
- float dXCenter = distance(x, center);
54
- return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
55
- }
56
-
57
- vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
58
- float vertex_height = paraboloid(source, target, segmentRatio);
59
-
60
- return vec3(
61
- mix(source, target, segmentRatio),
62
- sqrt(max(0.0, vertex_height))
63
- );
64
- }
65
- vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
66
- // normalized direction of the line
67
- vec2 dir_screenspace = normalize(line_clipspace);
68
- // rotate by 90 degrees
69
- dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
70
-
71
- vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
72
-
73
- return offset;
74
- }
75
- vec2 getNormal(vec2 line_clipspace, float offset_direction) {
76
- // normalized direction of the line
77
- vec2 dir_screenspace = normalize(line_clipspace);
78
- // rotate by 90 degrees
79
- dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
80
- return dir_screenspace.xy * sign(offset_direction);
81
- }
82
-
83
- float torad(float deg) {
84
- return (deg / 180.0) * acos(-1.0);
85
- }
86
-
87
- vec3 lglt2xyz(vec2 lnglat) {
88
- float pi = 3.1415926;
89
- // + Math.PI/2 是为了对齐坐标
90
- float lng = torad(lnglat.x) + pi / 2.0;
91
- float lat = torad(lnglat.y);
92
-
93
- // 手动增加一些偏移,减轻面的冲突
94
- float radius = u_globel_radius;
95
-
96
- float z = radius * cos(lat) * cos(lng);
97
- float x = radius * cos(lat) * sin(lng);
98
- float y = radius * sin(lat);
99
- return vec3(x, y, z);
100
- }
101
-
102
- void main() {
103
- //vs中计算渐变色
104
- if(u_linearColor==1.0){
105
- float d_segmentIndex = a_Position.x + 1.0; // 当前顶点在弧线中所处的分段位置
106
- v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);
107
- }
108
- else{
109
- v_color = a_Color;
110
- }
111
- v_color.a = v_color.a * opacity;
112
- vec2 source = project_position(vec4(a_Instance.rg, 0, 0), a_Instance64Low.xy).xy;
113
- vec2 target = project_position(vec4(a_Instance.ba, 0, 0), a_Instance64Low.zw).xy;
114
- float segmentIndex = a_Position.x;
115
- float segmentRatio = getSegmentRatio(segmentIndex);
116
- float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
117
-
118
- float d_distance_ratio;
119
- if(u_line_type == LineTypeDash) {
120
- d_distance_ratio = segmentIndex / segmentNumber;
121
- float total_Distance = pixelDistance(source, target) / 2.0 * PI;
122
- v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
123
- }
124
- if(u_animate.x == Animate) {
125
- d_distance_ratio = segmentIndex / segmentNumber;
126
- }
127
- v_line_data.g = d_distance_ratio; // 当前点位距离占线总长的比例
128
-
129
- float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
130
- vec3 curr = getPos(source, target, segmentRatio);
131
- vec3 next = getPos(source, target, nextSegmentRatio);
132
- vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);
133
- // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
134
-
135
-
136
- v_segmentIndex = a_Position.x;
137
- if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // 开启贴图模式
138
-
139
- float arcDistrance = length(source - target);
140
- float pixelLen = project_pixel_texture(u_icon_step);
141
- v_line_data.b = floor(arcDistrance/pixelLen); // 贴图在弧线上重复的数量
142
-
143
- vec2 projectOffset = project_pixel(offset);
144
- float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // 线横向偏移的距离
145
- float linePixelSize = project_pixel(a_Size); // 定点位置偏移,按地图等级缩放后的距离
146
- v_line_data.a = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
147
-
148
- v_iconMapUV = a_iconMapUV;
149
- }
150
-
151
-
152
- gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z * thetaOffset, 1.0));
153
-
154
- // 地球模式
155
- if(u_globel > 0.0) {
156
- vec3 startLngLat = lglt2xyz(a_Instance.rg);
157
- vec3 endLngLat = lglt2xyz(a_Instance.ba);
158
- float globalRadius = length(startLngLat);
159
-
160
- vec3 lineDir = normalize(endLngLat - startLngLat);
161
- vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);
162
-
163
- // 线的偏移
164
- vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;
165
- // 计算起始点和终止点的距离
166
- float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;
167
- // 计算飞线各个节点相应的高度
168
- float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;
169
- // 地球点位
170
- vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;
171
-
172
- gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);
173
- }
174
-
175
-
176
- setPickingColor(a_PickingColor);
177
- }
@@ -1,13 +0,0 @@
1
- // #extension GL_OES_standard_derivatives : enable
2
-
3
- in vec4 v_color;
4
- out vec4 outputColor;
5
-
6
- // line texture
7
-
8
- #pragma include "picking"
9
-
10
- void main() {
11
- outputColor = v_color;
12
- outputColor = filterColor(outputColor);
13
- }
@@ -1,76 +0,0 @@
1
- layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
- layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
3
- layout(location = ATTRIBUTE_LOCATION_SIZE) in vec2 a_Size;
4
- layout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;
5
- layout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;
6
- layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
7
-
8
- layout(std140) uniform commonUniorm {
9
- float u_gap_width: 1.0;
10
- float u_stroke_width: 1.0;
11
- float u_stroke_opacity: 1.0;
12
- };
13
-
14
- #pragma include "projection"
15
- #pragma include "project"
16
- #pragma include "picking"
17
-
18
- out vec4 v_color;
19
-
20
- vec2 project_pixel_offset(vec2 offsets) {
21
- vec2 data = project_pixel(offsets);
22
-
23
- return vec2(data.x, -data.y);
24
- }
25
-
26
- vec2 line_dir(vec2 target, vec2 source) {
27
- return normalize(ProjectFlat(target) - ProjectFlat(source));
28
- }
29
-
30
-
31
- void main() {
32
- // 透明度计算
33
- vec2 source_world = a_Instance.rg; // 起点
34
- vec2 target_world = a_Instance.ba; // 终点
35
- vec2 flowlineDir = line_dir(target_world, source_world);
36
- vec2 perpendicularDir = vec2(-flowlineDir.y, flowlineDir.x);
37
-
38
- vec2 position = mix(source_world, target_world, a_Position.x);
39
- vec2 position64Low = mix(a_Instance64Low.rg, a_Instance64Low.ba, a_Position.x);
40
-
41
- float lengthCommon = length(
42
- project_position(vec4(target_world, 0, 1)) - project_position(vec4(source_world, 0, 1))
43
- );
44
- vec2 offsetDistances = a_Size.x * project_pixel_offset(vec2(a_Position.y, a_Position.z)); // Mapbox || 高德
45
- vec2 limitedOffsetDistances = clamp(
46
- offsetDistances,
47
- project_pixel(-lengthCommon * 0.2),
48
- project_pixel(lengthCommon * 0.2)
49
- );
50
-
51
- float startOffsetCommon = project_pixel(offsets[0]);
52
- float endOffsetCommon = project_pixel(offsets[1]);
53
- float endpointOffset = mix(
54
- clamp(startOffsetCommon, 0.0, lengthCommon * 0.2),
55
- -clamp(endOffsetCommon, 0.0, lengthCommon * 0.2),
56
- a_Position.x
57
- );
58
-
59
- vec2 normalsCommon = u_stroke_width * project_pixel_offset(vec2(a_Normal.x, a_Normal.y));
60
-
61
- float gapCommon = -1. * project_pixel(u_gap_width);
62
- vec3 offsetCommon = vec3(
63
- flowlineDir * (limitedOffsetDistances[1] + normalsCommon.y + endpointOffset * 1.05) -
64
- perpendicularDir * (limitedOffsetDistances[0] + gapCommon + normalsCommon.x),
65
- 0.0
66
- );
67
-
68
- vec4 project_pos = project_position(vec4(position.xy, 0, 1.0), position64Low);
69
-
70
- vec4 fillColor = vec4(a_Color.rgb, a_Color.a * opacity);
71
- v_color = mix(fillColor, vec4(u_stroke.xyz, u_stroke.w * fillColor.w * u_stroke_opacity), a_Normal.z);
72
-
73
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offsetCommon.xy, 0., 1.0));
74
-
75
- setPickingColor(a_PickingColor);
76
- }
@@ -1,99 +0,0 @@
1
- #define LineTypeSolid 0.0
2
- #define LineTypeDash 1.0
3
- #define Animate 0.0
4
- #define LineTexture 1.0
5
-
6
- uniform sampler2D u_texture;
7
- layout(std140) uniform commonUniorm {
8
- vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
9
- vec4 u_dash_array: [10.0, 5., 0, 0];
10
- vec4 u_sourceColor;
11
- vec4 u_targetColor;
12
- vec2 u_textSize;
13
- float segmentNumber;
14
- float u_line_type: 0.0;
15
- float u_icon_step: 100;
16
- float u_line_texture: 0.0;
17
- float u_textureBlend;
18
- float u_time;
19
- float u_linearColor: 0;
20
- };
21
-
22
- in vec4 v_dash_array;
23
- in vec4 v_color;
24
- in vec2 v_iconMapUV;
25
- in vec4 v_line_data;
26
- in float v_distance_ratio;
27
-
28
- out vec4 outputColor;
29
- #pragma include "picking"
30
- #pragma include "project"
31
- #pragma include "projection"
32
-
33
- void main() {
34
-
35
- float animateSpeed = 0.0;
36
- float d_segmentIndex = v_line_data.g;
37
-
38
- // 设置弧线的底色
39
- if(u_linearColor == 1.0) { // 使用渐变颜色
40
- outputColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);
41
- outputColor.a *= v_color.a;
42
- } else { // 使用 color 方法传入的颜色
43
- outputColor = v_color;
44
- }
45
-
46
- // float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));
47
- // float blur = smoothstep(1.0, u_blur, length(v_normal.xy));
48
- if(u_line_type == LineTypeDash) {
49
- float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
50
- if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
51
- // 实线部分
52
- } else {
53
- // 虚线部分
54
- discard;
55
- };
56
- }
57
-
58
- // 设置弧线的动画模式
59
- if(u_animate.x == Animate) {
60
- animateSpeed = u_time / u_animate.y;
61
- float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);
62
- alpha = (alpha + u_animate.w -1.0) / u_animate.w;
63
- alpha = smoothstep(0., 1., alpha);
64
- outputColor.a *= alpha;
65
- }
66
-
67
- // 设置弧线的贴图
68
- if(LineTexture == u_line_texture && u_line_type != LineTypeDash) {
69
- float arcRadio = smoothstep( 0.0, 1.0, (d_segmentIndex / (segmentNumber - 1.0)));
70
- // float arcRadio = d_segmentIndex / (segmentNumber - 1.0);
71
- float count = v_line_data.b; // 贴图在弧线上重复的数量
72
- float u = fract(arcRadio * count - animateSpeed * count);
73
- // float u = fract(arcRadio * count - animateSpeed);
74
- if(u_animate.x == Animate) {
75
- u = outputColor.a/v_color.a;
76
- }
77
-
78
- float v = v_line_data.a; // 线图层贴图部分的 v 坐标值
79
-
80
- vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
81
- vec4 pattern = texture(SAMPLER_2D(u_texture), uv);
82
-
83
- // 设置贴图和底色的叠加模式
84
- if(u_textureBlend == 0.0) { // normal
85
- pattern.a = 0.0;
86
- outputColor = filterColor(outputColor + pattern);
87
- } else { // replace
88
- pattern.a *= v_color.a;
89
- if(outputColor.a <= 0.0) {
90
- pattern.a = 0.0;
91
- }
92
- outputColor = filterColor(pattern);
93
- }
94
- } else {
95
- outputColor = filterColor(outputColor);
96
- }
97
-
98
- // gl_FragColor = filterColor(gl_FragColor);
99
- }
@@ -1,165 +0,0 @@
1
- #define LineTypeSolid (0.0)
2
- #define LineTypeDash (1.0)
3
- #define Animate (0.0)
4
- #define LineTexture (1.0)
5
-
6
- layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
7
- layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
8
- layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
9
- layout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;
10
- layout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;
11
- layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;
12
-
13
- layout(std140) uniform commonUniorm {
14
- vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
15
- vec4 u_dash_array: [10.0, 5., 0, 0];
16
- vec4 u_sourceColor;
17
- vec4 u_targetColor;
18
- vec2 u_textSize;
19
- float segmentNumber;
20
- float u_line_type: 0.0;
21
- float u_icon_step: 100;
22
- float u_line_texture: 0.0;
23
- float u_textureBlend;
24
- float u_time;
25
- float u_linearColor: 0;
26
- };
27
-
28
- out vec4 v_dash_array;
29
- out vec4 v_color;
30
- out vec2 v_iconMapUV;
31
- out vec4 v_line_data;
32
- out float v_distance_ratio;
33
-
34
- #pragma include "projection"
35
- #pragma include "project"
36
- #pragma include "picking"
37
-
38
- float maps(float value, float start1, float stop1, float start2, float stop2) {
39
- return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
40
- }
41
-
42
- float getSegmentRatio(float index) {
43
- return index / (segmentNumber - 1.0);
44
- }
45
-
46
- float paraboloid(vec2 source, vec2 target, float ratio) {
47
- vec2 x = mix(source, target, ratio);
48
- vec2 center = mix(source, target, 0.5);
49
- float dSourceCenter = distance(source, center);
50
- float dXCenter = distance(x, center);
51
- return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
52
- }
53
-
54
- vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
55
- float vertex_height = paraboloid(source, target, segmentRatio);
56
-
57
- return vec3(mix(source, target, segmentRatio), sqrt(max(0.0, vertex_height)));
58
- }
59
- vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
60
- // normalized direction of the line
61
- vec2 dir_screenspace = normalize(line_clipspace);
62
- // rotate by 90 degrees
63
- dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
64
- vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
65
- return offset;
66
- }
67
- vec2 getNormal(vec2 line_clipspace, float offset_direction) {
68
- // normalized direction of the line
69
- vec2 dir_screenspace = normalize(line_clipspace);
70
- // rotate by 90 degrees
71
- dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
72
- return dir_screenspace.xy * sign(offset_direction);
73
- }
74
- float getAngularDist(vec2 source, vec2 target) {
75
- vec2 delta = source - target;
76
- vec2 sin_half_delta = sin(delta / 2.0);
77
- float a =
78
- sin_half_delta.y * sin_half_delta.y +
79
- cos(source.y) * cos(target.y) * sin_half_delta.x * sin_half_delta.x;
80
- return 2.0 * atan(sqrt(a), sqrt(1.0 - a));
81
- }
82
-
83
- vec2 midPoint(vec2 source, vec2 target) {
84
- vec2 center = target - source;
85
- float r = length(center);
86
- float theta = atan(center.y, center.x);
87
- float thetaOffset = 0.314;
88
- float r2 = r / 2.0 / cos(thetaOffset);
89
- float theta2 = theta + thetaOffset;
90
- vec2 mid = vec2(r2 * cos(theta2) + source.x, r2 * sin(theta2) + source.y);
91
- return mid;
92
- }
93
- float bezier3(vec3 arr, float t) {
94
- float ut = 1.0 - t;
95
- return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
96
- }
97
-
98
- vec2 interpolate(vec2 source, vec2 target, float angularDist, float t) {
99
- if (abs(angularDist - PI) < 0.001) {
100
- return (1.0 - t) * source + t * target;
101
- }
102
- float a = sin((1.0 - t) * angularDist) / sin(angularDist);
103
- float b = sin(t * angularDist) / sin(angularDist);
104
- vec2 sin_source = sin(source);
105
- vec2 cos_source = cos(source);
106
- vec2 sin_target = sin(target);
107
- vec2 cos_target = cos(target);
108
- float x = a * cos_source.y * cos_source.x + b * cos_target.y * cos_target.x;
109
- float y = a * cos_source.y * sin_source.x + b * cos_target.y * sin_target.x;
110
- float z = a * sin_source.y + b * sin_target.y;
111
- return vec2(atan(y, x), atan(z, sqrt(x * x + y * y)));
112
-
113
- }
114
-
115
- void main() {
116
- v_color = a_Color;
117
- v_color.a = v_color.a * opacity;
118
- vec2 source = radians(a_Instance.rg);
119
- vec2 target = radians(a_Instance.ba);
120
- float angularDist = getAngularDist(source, target);
121
- float segmentIndex = a_Position.x;
122
- float segmentRatio = getSegmentRatio(segmentIndex);
123
- float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
124
-
125
- if (u_line_type == LineTypeDash) {
126
- v_distance_ratio = segmentIndex / segmentNumber;
127
- float total_Distance = pixelDistance(source, target) / 2.0 * PI;
128
- total_Distance = total_Distance * 16.0; // total_Distance*16.0 调整默认的效果
129
- v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;
130
- }
131
-
132
- if (u_animate.x == Animate) {
133
- v_distance_ratio = segmentIndex / segmentNumber;
134
- }
135
-
136
- float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
137
- v_distance_ratio = segmentIndex / segmentNumber;
138
-
139
- vec4 curr = project_position(vec4(degrees(interpolate(source, target, angularDist, segmentRatio)), 0.0, 1.0), a_Instance64Low.xy);
140
- vec4 next = project_position(vec4(degrees(interpolate(source, target, angularDist, nextSegmentRatio)), 0.0, 1.0), a_Instance64Low.zw);
141
-
142
- // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
143
- vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
144
- // vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));
145
- // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));
146
-
147
- v_line_data.g = a_Position.x; // 该顶点在弧线上的分段排序
148
- if (LineTexture == u_line_texture) {
149
- float d_arcDistrance = length(source - target);
150
- d_arcDistrance = project_pixel(d_arcDistrance);
151
-
152
- float d_pixelLen = project_pixel(u_icon_step) / 8.0;
153
- v_line_data.b = floor(d_arcDistrance / d_pixelLen); // 贴图在弧线上重复的数量
154
-
155
- float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // 线横向偏移的距离
156
- float linePixelSize = project_pixel(a_Size); // 定点位置偏移,按地图等级缩放后的距离
157
- v_line_data.a = lineOffsetWidth / linePixelSize; // 线图层贴图部分的 v 坐标值
158
-
159
- v_iconMapUV = a_iconMapUV;
160
- }
161
-
162
- gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
163
- setPickingColor(a_PickingColor);
164
- }
165
-