@antv/l7-layers 2.25.5 → 2.25.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +6 -6
- package/es/canvas/index.d.ts +0 -18
- package/es/canvas/index.js +0 -70
- package/es/canvas/models/canvas.d.ts +0 -23
- package/es/canvas/models/canvas.js +0 -141
- package/es/canvas/models/constants.d.ts +0 -2
- package/es/canvas/models/constants.js +0 -6
- package/es/canvas/models/index.d.ts +0 -2
- package/es/canvas/models/index.js +0 -2
- package/es/citybuilding/building.d.ts +0 -7
- package/es/citybuilding/building.js +0 -25
- package/es/citybuilding/models/build.d.ts +0 -33
- package/es/citybuilding/models/build.js +0 -160
- package/es/citybuilding/shaders/build_frag.glsl +0 -123
- package/es/citybuilding/shaders/build_vert.glsl +0 -58
- package/es/core/BaseLayer.d.ts +0 -265
- package/es/core/BaseLayer.js +0 -1310
- package/es/core/BaseModel.d.ts +0 -95
- package/es/core/BaseModel.js +0 -367
- package/es/core/CommonStyleAttribute.d.ts +0 -16
- package/es/core/CommonStyleAttribute.js +0 -114
- package/es/core/LayerPickService.d.ts +0 -12
- package/es/core/LayerPickService.js +0 -102
- package/es/core/TextureService.d.ts +0 -15
- package/es/core/TextureService.js +0 -65
- package/es/core/constant.d.ts +0 -6
- package/es/core/constant.js +0 -19
- package/es/core/interface.d.ts +0 -284
- package/es/core/interface.js +0 -32
- package/es/core/line_trangluation.d.ts +0 -19
- package/es/core/line_trangluation.js +0 -86
- package/es/core/schema.d.ts +0 -27
- package/es/core/schema.js +0 -25
- package/es/core/shape/Path.d.ts +0 -40
- package/es/core/shape/Path.js +0 -69
- package/es/core/shape/arrow.d.ts +0 -25
- package/es/core/shape/arrow.js +0 -144
- package/es/core/shape/extrude.d.ts +0 -17
- package/es/core/shape/extrude.js +0 -133
- package/es/core/triangulation.d.ts +0 -136
- package/es/core/triangulation.js +0 -601
- package/es/core/utils.d.ts +0 -5
- package/es/core/utils.js +0 -36
- package/es/earth/index.d.ts +0 -22
- package/es/earth/index.js +0 -54
- package/es/earth/models/atmosphere.d.ts +0 -30
- package/es/earth/models/atmosphere.js +0 -116
- package/es/earth/models/base.d.ts +0 -37
- package/es/earth/models/base.js +0 -172
- package/es/earth/models/bloomsphere.d.ts +0 -30
- package/es/earth/models/bloomsphere.js +0 -115
- package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +0 -17
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +0 -24
- package/es/earth/shaders/base/base_frag.glsl +0 -11
- package/es/earth/shaders/base/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +0 -20
- package/es/earth/utils.d.ts +0 -26
- package/es/earth/utils.js +0 -99
- package/es/geometry/index.d.ts +0 -22
- package/es/geometry/index.js +0 -53
- package/es/geometry/models/billboard.d.ts +0 -39
- package/es/geometry/models/billboard.js +0 -175
- package/es/geometry/models/index.d.ts +0 -5
- package/es/geometry/models/index.js +0 -9
- package/es/geometry/models/plane.d.ts +0 -58
- package/es/geometry/models/plane.js +0 -308
- package/es/geometry/models/sprite.d.ts +0 -48
- package/es/geometry/models/sprite.js +0 -225
- package/es/geometry/shaders/billboard_frag.glsl +0 -18
- package/es/geometry/shaders/billboard_vert.glsl +0 -43
- package/es/geometry/shaders/plane_frag.glsl +0 -23
- package/es/geometry/shaders/plane_vert.glsl +0 -31
- package/es/geometry/shaders/sprite_frag.glsl +0 -23
- package/es/geometry/shaders/sprite_vert.glsl +0 -21
- package/es/heatmap/index.d.ts +0 -13
- package/es/heatmap/index.js +0 -87
- package/es/heatmap/models/grid.d.ts +0 -29
- package/es/heatmap/models/grid.js +0 -83
- package/es/heatmap/models/grid3d.d.ts +0 -31
- package/es/heatmap/models/grid3d.js +0 -122
- package/es/heatmap/models/heatmap.d.ts +0 -46
- package/es/heatmap/models/heatmap.js +0 -447
- package/es/heatmap/models/hexagon.d.ts +0 -29
- package/es/heatmap/models/hexagon.js +0 -83
- package/es/heatmap/models/index.d.ts +0 -5
- package/es/heatmap/models/index.js +0 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +0 -9
- package/es/heatmap/shaders/grid/grid_vert.glsl +0 -30
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +0 -17
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +0 -34
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +0 -23
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +0 -59
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +0 -40
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +0 -17
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +0 -36
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +0 -21
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +0 -8
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +0 -30
- package/es/heatmap/triangulation.d.ts +0 -5
- package/es/heatmap/triangulation.js +0 -33
- package/es/image/index.d.ts +0 -9
- package/es/image/index.js +0 -28
- package/es/image/models/image.d.ts +0 -31
- package/es/image/models/image.js +0 -113
- package/es/image/models/index.d.ts +0 -5
- package/es/image/models/index.js +0 -5
- package/es/image/shaders/dataImage_frag.glsl +0 -32
- package/es/image/shaders/image_frag.glsl +0 -38
- package/es/image/shaders/image_vert.glsl +0 -20
- package/es/index.d.ts +0 -18
- package/es/index.js +0 -18
- package/es/line/index.d.ts +0 -36
- package/es/line/index.js +0 -90
- package/es/line/models/arc.d.ts +0 -40
- package/es/line/models/arc.js +0 -279
- package/es/line/models/arc_3d.d.ts +0 -40
- package/es/line/models/arc_3d.js +0 -269
- package/es/line/models/flow.d.ts +0 -31
- package/es/line/models/flow.js +0 -140
- package/es/line/models/great_circle.d.ts +0 -34
- package/es/line/models/great_circle.js +0 -240
- package/es/line/models/index.d.ts +0 -5
- package/es/line/models/index.js +0 -18
- package/es/line/models/line.d.ts +0 -44
- package/es/line/models/line.js +0 -273
- package/es/line/models/simple_line.d.ts +0 -33
- package/es/line/models/simple_line.js +0 -118
- package/es/line/models/wall.d.ts +0 -34
- package/es/line/models/wall.js +0 -223
- package/es/line/shaders/arc/line_arc_frag.glsl +0 -92
- package/es/line/shaders/arc/line_arc_vert.glsl +0 -156
- package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +0 -108
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +0 -177
- package/es/line/shaders/flow/flow_line_frag.glsl +0 -13
- package/es/line/shaders/flow/flow_line_vert.glsl +0 -76
- package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +0 -99
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +0 -165
- package/es/line/shaders/line/line_frag.glsl +0 -122
- package/es/line/shaders/line/line_vert.glsl +0 -101
- package/es/line/shaders/simple/simpleline_frag.glsl +0 -30
- package/es/line/shaders/simple/simpleline_vert.glsl +0 -45
- package/es/line/shaders/wall/wall_frag.glsl +0 -94
- package/es/line/shaders/wall/wall_vert.glsl +0 -90
- package/es/mask/index.d.ts +0 -16
- package/es/mask/index.js +0 -21
- package/es/mask/models/fill.d.ts +0 -18
- package/es/mask/models/fill.js +0 -61
- package/es/mask/models/index.d.ts +0 -5
- package/es/mask/models/index.js +0 -5
- package/es/mask/shaders/mask_vert.glsl +0 -14
- package/es/plugins/DataMappingPlugin.d.ts +0 -12
- package/es/plugins/DataMappingPlugin.js +0 -226
- package/es/plugins/DataSourcePlugin.d.ts +0 -6
- package/es/plugins/DataSourcePlugin.js +0 -75
- package/es/plugins/FeatureScalePlugin.d.ts +0 -20
- package/es/plugins/FeatureScalePlugin.js +0 -295
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -4
- package/es/plugins/LayerAnimateStylePlugin.js +0 -14
- package/es/plugins/LayerMaskPlugin.d.ts +0 -7
- package/es/plugins/LayerMaskPlugin.js +0 -19
- package/es/plugins/LayerModelPlugin.d.ts +0 -10
- package/es/plugins/LayerModelPlugin.js +0 -60
- package/es/plugins/LayerStylePlugin.d.ts +0 -7
- package/es/plugins/LayerStylePlugin.js +0 -18
- package/es/plugins/LightingPlugin.d.ts +0 -35
- package/es/plugins/LightingPlugin.js +0 -84
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -22
- package/es/plugins/MultiPassRendererPlugin.js +0 -52
- package/es/plugins/PixelPickingPlugin.d.ts +0 -11
- package/es/plugins/PixelPickingPlugin.js +0 -146
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -10
- package/es/plugins/RegisterStyleAttributePlugin.js +0 -72
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
- package/es/plugins/ShaderUniformPlugin.js +0 -196
- package/es/plugins/UpdateModelPlugin.d.ts +0 -7
- package/es/plugins/UpdateModelPlugin.js +0 -20
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -9
- package/es/plugins/UpdateStyleAttributePlugin.js +0 -54
- package/es/plugins/index.d.ts +0 -15
- package/es/plugins/index.js +0 -18
- package/es/point/index.d.ts +0 -35
- package/es/point/index.js +0 -153
- package/es/point/models/billboard_point.d.ts +0 -35
- package/es/point/models/billboard_point.js +0 -95
- package/es/point/models/earthExtrude.d.ts +0 -32
- package/es/point/models/earthExtrude.js +0 -199
- package/es/point/models/earthFill.d.ts +0 -31
- package/es/point/models/earthFill.js +0 -158
- package/es/point/models/extrude.d.ts +0 -32
- package/es/point/models/extrude.js +0 -195
- package/es/point/models/fill.d.ts +0 -47
- package/es/point/models/fill.js +0 -180
- package/es/point/models/fillImage.d.ts +0 -42
- package/es/point/models/fillImage.js +0 -189
- package/es/point/models/image.d.ts +0 -48
- package/es/point/models/image.js +0 -293
- package/es/point/models/index.d.ts +0 -5
- package/es/point/models/index.js +0 -24
- package/es/point/models/normal.d.ts +0 -36
- package/es/point/models/normal.js +0 -89
- package/es/point/models/radar.d.ts +0 -37
- package/es/point/models/radar.js +0 -115
- package/es/point/models/text.d.ts +0 -85
- package/es/point/models/text.js +0 -503
- package/es/point/shaders/billboard/billboard_point_frag.glsl +0 -48
- package/es/point/shaders/billboard/billboard_point_vert.glsl +0 -33
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +0 -36
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +0 -118
- package/es/point/shaders/earthFill/earthFill_frag.glsl +0 -79
- package/es/point/shaders/earthFill/earthFill_vert.glsl +0 -46
- package/es/point/shaders/extrude/extrude_frag.glsl +0 -29
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -95
- package/es/point/shaders/fill/fill_frag.glsl +0 -97
- package/es/point/shaders/fill/fill_vert.glsl +0 -79
- package/es/point/shaders/fillImage/fillImage_frag.glsl +0 -23
- package/es/point/shaders/fillImage/fillImage_vert.glsl +0 -46
- package/es/point/shaders/image/image_frag.glsl +0 -45
- package/es/point/shaders/image/image_vert.glsl +0 -47
- package/es/point/shaders/normal/normal_frag.glsl +0 -5
- package/es/point/shaders/normal/normal_vert.glsl +0 -22
- package/es/point/shaders/radar/radar_frag.glsl +0 -52
- package/es/point/shaders/radar/radar_vert.glsl +0 -53
- package/es/point/shaders/text/text_frag.glsl +0 -47
- package/es/point/shaders/text/text_vert.glsl +0 -65
- package/es/point/shape/extrude.d.ts +0 -15
- package/es/point/shape/extrude.js +0 -48
- package/es/polygon/index.d.ts +0 -18
- package/es/polygon/index.js +0 -71
- package/es/polygon/models/extrude.d.ts +0 -41
- package/es/polygon/models/extrude.js +0 -248
- package/es/polygon/models/extrusion.d.ts +0 -40
- package/es/polygon/models/extrusion.js +0 -137
- package/es/polygon/models/fill.d.ts +0 -32
- package/es/polygon/models/fill.js +0 -127
- package/es/polygon/models/index.d.ts +0 -5
- package/es/polygon/models/index.js +0 -26
- package/es/polygon/models/ocean.d.ts +0 -37
- package/es/polygon/models/ocean.js +0 -172
- package/es/polygon/models/water.d.ts +0 -35
- package/es/polygon/models/water.js +0 -150
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -24
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -49
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -53
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -74
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -55
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -54
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +0 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +0 -24
- package/es/polygon/shaders/fill/fill_frag.glsl +0 -8
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +0 -23
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +0 -36
- package/es/polygon/shaders/fill/fill_vert.glsl +0 -35
- package/es/polygon/shaders/ocean/ocean_frag.glsl +0 -277
- package/es/polygon/shaders/ocean/ocean_vert.glsl +0 -21
- package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -78
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -22
- package/es/raster/buffers/triangulation.d.ts +0 -6
- package/es/raster/buffers/triangulation.js +0 -25
- package/es/raster/index.d.ts +0 -11
- package/es/raster/index.js +0 -55
- package/es/raster/models/index.d.ts +0 -5
- package/es/raster/models/index.js +0 -10
- package/es/raster/models/raster.d.ts +0 -35
- package/es/raster/models/raster.js +0 -156
- package/es/raster/models/rasterRgb.d.ts +0 -35
- package/es/raster/models/rasterRgb.js +0 -158
- package/es/raster/models/rasterTerrainRgb.d.ts +0 -30
- package/es/raster/models/rasterTerrainRgb.js +0 -118
- package/es/raster/shaders/raster/raster_2d_frag.glsl +0 -37
- package/es/raster/shaders/raster/raster_2d_vert.glsl +0 -21
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +0 -30
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +0 -21
- package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +0 -40
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +0 -19
- package/es/shader/minify_frag.glsl +0 -11
- package/es/shader/minify_picking_frag.glsl +0 -10
- package/es/tile/core/BaseLayer.d.ts +0 -50
- package/es/tile/core/BaseLayer.js +0 -256
- package/es/tile/core/TileDebugLayer.d.ts +0 -15
- package/es/tile/core/TileDebugLayer.js +0 -23
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +0 -4
- package/es/tile/interaction/getRasterData.js +0 -45
- package/es/tile/interaction/utils.d.ts +0 -11
- package/es/tile/interaction/utils.js +0 -69
- package/es/tile/interface.d.ts +0 -29
- package/es/tile/interface.js +0 -1
- package/es/tile/service/TileLayerService.d.ts +0 -58
- package/es/tile/service/TileLayerService.js +0 -195
- package/es/tile/service/TilePickService.d.ts +0 -26
- package/es/tile/service/TilePickService.js +0 -126
- package/es/tile/service/TileSourceService.d.ts +0 -7
- package/es/tile/service/TileSourceService.js +0 -26
- package/es/tile/tile/DebugTile.d.ts +0 -16
- package/es/tile/tile/DebugTile.js +0 -47
- package/es/tile/tile/ImageTile.d.ts +0 -14
- package/es/tile/tile/ImageTile.js +0 -39
- package/es/tile/tile/MaskTile.d.ts +0 -18
- package/es/tile/tile/MaskTile.js +0 -54
- package/es/tile/tile/RasterRGBTile.d.ts +0 -11
- package/es/tile/tile/RasterRGBTile.js +0 -47
- package/es/tile/tile/RasterTerrainRGBTile.d.ts +0 -14
- package/es/tile/tile/RasterTerrainRGBTile.js +0 -39
- package/es/tile/tile/RasterTile.d.ts +0 -18
- package/es/tile/tile/RasterTile.js +0 -81
- package/es/tile/tile/Tile.d.ts +0 -112
- package/es/tile/tile/Tile.js +0 -166
- package/es/tile/tile/VectorTile.d.ts +0 -26
- package/es/tile/tile/VectorTile.js +0 -87
- package/es/tile/tile/index.d.ts +0 -12
- package/es/tile/tile/index.js +0 -44
- package/es/tile/tile/util.d.ts +0 -5
- package/es/tile/tile/util.js +0 -18
- package/es/tile/utils/constants.d.ts +0 -1
- package/es/tile/utils/constants.js +0 -8
- package/es/tile/utils/utils.d.ts +0 -8
- package/es/tile/utils/utils.js +0 -11
- package/es/utils/blend.d.ts +0 -2
- package/es/utils/blend.js +0 -57
- package/es/utils/collision-index.d.ts +0 -47
- package/es/utils/collision-index.js +0 -87
- package/es/utils/extrude_polyline.d.ts +0 -53
- package/es/utils/extrude_polyline.js +0 -319
- package/es/utils/grid-index.d.ts +0 -28
- package/es/utils/grid-index.js +0 -128
- package/es/utils/identityScale.d.ts +0 -8
- package/es/utils/identityScale.js +0 -26
- package/es/utils/load-image.d.ts +0 -1
- package/es/utils/load-image.js +0 -22
- package/es/utils/multiPassRender.d.ts +0 -16
- package/es/utils/multiPassRender.js +0 -37
- package/es/utils/polylineNormal.d.ts +0 -9
- package/es/utils/polylineNormal.js +0 -182
- package/es/utils/rampcolor_legend.d.ts +0 -6
- package/es/utils/rampcolor_legend.js +0 -12
- package/es/utils/scale.d.ts +0 -87
- package/es/utils/scale.js +0 -595
- package/es/utils/simpleLine.d.ts +0 -23
- package/es/utils/simpleLine.js +0 -76
- package/es/utils/stencil.d.ts +0 -7
- package/es/utils/stencil.js +0 -49
- package/es/utils/symbol-layout.d.ts +0 -43
- package/es/utils/symbol-layout.js +0 -251
- package/es/wind/index.d.ts +0 -11
- package/es/wind/index.js +0 -34
- package/es/wind/models/index.d.ts +0 -5
- package/es/wind/models/index.js +0 -5
- package/es/wind/models/utils.d.ts +0 -19
- package/es/wind/models/utils.js +0 -213
- package/es/wind/models/wind.d.ts +0 -38
- package/es/wind/models/wind.js +0 -240
- package/es/wind/models/windRender.d.ts +0 -104
- package/es/wind/models/windRender.js +0 -333
- package/es/wind/models/windShader.d.ts +0 -12
- package/es/wind/models/windShader.js +0 -151
- package/es/wind/shaders/wind_frag.glsl +0 -9
- package/es/wind/shaders/wind_vert.glsl +0 -14
- package/lib/canvas/index.d.ts +0 -18
- package/lib/canvas/index.js +0 -79
- package/lib/canvas/models/canvas.d.ts +0 -23
- package/lib/canvas/models/canvas.js +0 -149
- package/lib/canvas/models/constants.d.ts +0 -2
- package/lib/canvas/models/constants.js +0 -12
- package/lib/canvas/models/index.d.ts +0 -2
- package/lib/canvas/models/index.js +0 -27
- package/lib/citybuilding/building.d.ts +0 -7
- package/lib/citybuilding/building.js +0 -33
- package/lib/citybuilding/models/build.d.ts +0 -33
- package/lib/citybuilding/models/build.js +0 -168
- package/lib/citybuilding/shaders/build_frag.glsl +0 -123
- package/lib/citybuilding/shaders/build_vert.glsl +0 -58
- package/lib/core/BaseLayer.d.ts +0 -265
- package/lib/core/BaseLayer.js +0 -1317
- package/lib/core/BaseModel.d.ts +0 -95
- package/lib/core/BaseModel.js +0 -375
- package/lib/core/CommonStyleAttribute.d.ts +0 -16
- package/lib/core/CommonStyleAttribute.js +0 -120
- package/lib/core/LayerPickService.d.ts +0 -12
- package/lib/core/LayerPickService.js +0 -110
- package/lib/core/TextureService.d.ts +0 -15
- package/lib/core/TextureService.js +0 -73
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const buildFrag = "precision highp float;\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near: 0;\n float u_far: 1;\n float u_time;\n float u_padding1;\n float u_padding2;\n float u_padding3;\n};\nin vec4 v_Color;\nin vec2 v_texCoord;\nin float v_worldDis;\nout vec4 outputColor;\n\n#pragma include \"picking\"\n#pragma include \"scene_uniforms\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n outputColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n outputColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n outputColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n outputColor.rgb += r * r * u_circleSweepColor.rgb;\n }\n\n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
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16
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/* babel-plugin-inline-import '../shaders/build_vert.glsl' */
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const buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nout vec2 v_texCoord;\nout vec4 v_Color;\nout float v_worldDis;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near: 0;\n float u_far: 1;\n float u_time;\n float u_padding1;\n float u_padding2;\n float u_padding3;\n};\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
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class CityBuildModel extends _BaseModel.default {
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constructor(...args) {
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super(...args);
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(0, _defineProperty2.default)(this, "cityCenter", void 0);
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(0, _defineProperty2.default)(this, "cityMinSize", void 0);
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}
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get attributeLocation() {
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return Object.assign(super.attributeLocation, {
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MAX: super.attributeLocation.MAX,
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SIZE: 9,
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NORMAL: 10,
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UV: 11
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});
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}
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getCommonUniformsInfo() {
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const {
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opacity = 1,
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baseColor = 'rgb(16,16,16)',
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brightColor = 'rgb(255,176,38)',
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windowColor = 'rgb(30,60,89)',
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time = 0,
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sweep = {
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enable: false,
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sweepRadius: 1,
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sweepColor: 'rgb(255, 255, 255)',
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sweepSpeed: 0.4,
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sweepCenter: this.cityCenter
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}
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} = this.layer.getLayerConfig();
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const commonOptions = {
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u_baseColor: (0, _l7Utils.rgb2arr)(baseColor),
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u_brightColor: (0, _l7Utils.rgb2arr)(brightColor),
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u_windowColor: (0, _l7Utils.rgb2arr)(windowColor),
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51
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u_circleSweepColor: [...(0, _l7Utils.rgb2arr)(sweep.sweepColor).slice(0, 3), 1.0],
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u_cityCenter: sweep.sweepCenter || this.cityCenter,
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u_circleSweep: sweep.enable ? 1.0 : 0.0,
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u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
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u_circleSweepSpeed: sweep.sweepSpeed,
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u_opacity: opacity,
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u_near: 0,
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u_far: 1,
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u_time: this.layer.getLayerAnimateTime() || time,
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u_padding1: 0,
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u_padding2: 0,
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u_padding3: 0
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};
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const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
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return commonBufferInfo;
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|
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}
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67
|
-
calCityGeo() {
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68
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// 当启用 enableRelativeCoordinates 时,使用 originalExtent(原始绝对坐标范围)
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const originalExtent = this.layer.getOriginalExtent();
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const extent = originalExtent[0] !== 0 || originalExtent[2] !== 0 ? originalExtent : this.layer.getSource().extent;
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const [minLng, minLat, maxLng, maxLat] = extent;
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const w = maxLng - minLng;
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const h = maxLat - minLat;
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this.cityCenter = [(maxLng + minLng) / 2, (maxLat + minLat) / 2];
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this.cityMinSize = Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2)) / 4;
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}
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initModels() {
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var _this = this;
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return (0, _asyncToGenerator2.default)(function* () {
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_this.calCityGeo();
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_this.initUniformsBuffer();
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_this.startModelAnimate();
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return _this.buildModels();
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})();
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}
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|
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buildModels() {
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|
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var _this2 = this;
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|
-
return (0, _asyncToGenerator2.default)(function* () {
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|
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|
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const model = yield _this2.layer.buildLayerModel({
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|
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moduleName: 'cityBuilding',
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91
|
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vertexShader: buildVert,
|
|
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|
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fragmentShader: buildFrag,
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|
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triangulation: _triangulation.PolygonExtrudeTriangulation,
|
|
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|
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depth: {
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|
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enable: true
|
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|
-
},
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|
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|
-
defines: _this2.getDefines(),
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|
98
|
-
inject: _this2.getInject(),
|
|
99
|
-
cull: {
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|
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enable: true,
|
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|
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face: _l7Core.gl.BACK
|
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|
-
}
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|
-
});
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|
-
return [model];
|
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105
|
-
})();
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|
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|
-
}
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|
-
registerBuiltinAttributes() {
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108
|
-
// point layer size;
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|
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this.styleAttributeService.registerStyleAttribute({
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|
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|
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name: 'normal',
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|
-
type: _l7Core.AttributeType.Attribute,
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|
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descriptor: {
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|
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name: 'a_Normal',
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|
-
shaderLocation: this.attributeLocation.NORMAL,
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|
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buffer: {
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|
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// give the WebGL driver a hint that this buffer may change
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usage: _l7Core.gl.STATIC_DRAW,
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data: [],
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|
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type: _l7Core.gl.FLOAT
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|
-
},
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|
-
size: 3,
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|
-
update: (feature, featureIdx, vertex, attributeIdx, normal) => {
|
|
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|
-
return normal;
|
|
124
|
-
}
|
|
125
|
-
}
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|
126
|
-
});
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|
127
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
128
|
-
name: 'size',
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|
129
|
-
type: _l7Core.AttributeType.Attribute,
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|
130
|
-
descriptor: {
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|
131
|
-
name: 'a_Size',
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|
132
|
-
shaderLocation: this.attributeLocation.SIZE,
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|
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|
-
buffer: {
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134
|
-
// give the WebGL driver a hint that this buffer may change
|
|
135
|
-
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
136
|
-
data: [],
|
|
137
|
-
type: _l7Core.gl.FLOAT
|
|
138
|
-
},
|
|
139
|
-
size: 1,
|
|
140
|
-
update: feature => {
|
|
141
|
-
const {
|
|
142
|
-
size = 10
|
|
143
|
-
} = feature;
|
|
144
|
-
return Array.isArray(size) ? [size[0]] : [size];
|
|
145
|
-
}
|
|
146
|
-
}
|
|
147
|
-
});
|
|
148
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
149
|
-
name: 'uv',
|
|
150
|
-
type: _l7Core.AttributeType.Attribute,
|
|
151
|
-
descriptor: {
|
|
152
|
-
name: 'a_Uv',
|
|
153
|
-
shaderLocation: this.attributeLocation.UV,
|
|
154
|
-
buffer: {
|
|
155
|
-
// give the WebGL driver a hint that this buffer may change
|
|
156
|
-
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
157
|
-
data: [],
|
|
158
|
-
type: _l7Core.gl.FLOAT
|
|
159
|
-
},
|
|
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|
-
size: 2,
|
|
161
|
-
update: (feature, featureIdx, vertex) => {
|
|
162
|
-
return [vertex[3], vertex[4]];
|
|
163
|
-
}
|
|
164
|
-
}
|
|
165
|
-
});
|
|
166
|
-
}
|
|
167
|
-
}
|
|
168
|
-
exports.default = CityBuildModel;
|
|
@@ -1,123 +0,0 @@
|
|
|
1
|
-
precision highp float;
|
|
2
|
-
layout(std140) uniform commonUniforms {
|
|
3
|
-
vec4 u_baseColor: [ 1.0, 0, 0, 1.0 ];
|
|
4
|
-
vec4 u_brightColor: [ 1.0, 0, 0, 1.0 ];
|
|
5
|
-
vec4 u_windowColor: [ 1.0, 0, 0, 1.0 ];
|
|
6
|
-
vec4 u_circleSweepColor;
|
|
7
|
-
vec2 u_cityCenter;
|
|
8
|
-
float u_circleSweep;
|
|
9
|
-
float u_cityMinSize;
|
|
10
|
-
float u_circleSweepSpeed;
|
|
11
|
-
float u_opacity: 1.0;
|
|
12
|
-
float u_near: 0;
|
|
13
|
-
float u_far: 1;
|
|
14
|
-
float u_time;
|
|
15
|
-
float u_padding1;
|
|
16
|
-
float u_padding2;
|
|
17
|
-
float u_padding3;
|
|
18
|
-
};
|
|
19
|
-
in vec4 v_Color;
|
|
20
|
-
in vec2 v_texCoord;
|
|
21
|
-
in float v_worldDis;
|
|
22
|
-
out vec4 outputColor;
|
|
23
|
-
|
|
24
|
-
#pragma include "picking"
|
|
25
|
-
#pragma include "scene_uniforms"
|
|
26
|
-
|
|
27
|
-
vec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {
|
|
28
|
-
float s = step(hot, n);
|
|
29
|
-
vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);
|
|
30
|
-
|
|
31
|
-
return mix(darkColor, color, s);
|
|
32
|
-
}
|
|
33
|
-
float random (vec2 st) {
|
|
34
|
-
return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
float LinearizeDepth()
|
|
38
|
-
{
|
|
39
|
-
float z = gl_FragCoord.z * 2.0 - 1.0;
|
|
40
|
-
return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
vec3 fog(vec3 color, vec3 fogColor, float depth){
|
|
44
|
-
float fogFactor=clamp(depth,0.0,1.0);
|
|
45
|
-
vec3 output_color=mix(fogColor,color,fogFactor);
|
|
46
|
-
return output_color;
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
float sdRect(vec2 p, vec2 sz) {
|
|
50
|
-
vec2 d = abs(p) - sz;
|
|
51
|
-
float outside = length(max(d, 0.));
|
|
52
|
-
float inside = min(max(d.x, d.y), 0.);
|
|
53
|
-
return outside + inside;
|
|
54
|
-
}
|
|
55
|
-
|
|
56
|
-
void main() {
|
|
57
|
-
outputColor = v_Color;
|
|
58
|
-
vec3 baseColor = u_baseColor.xyz;
|
|
59
|
-
vec3 brightColor = u_brightColor.xyz;
|
|
60
|
-
vec3 windowColor = u_windowColor.xyz;
|
|
61
|
-
float targetColId = 5.;
|
|
62
|
-
float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;
|
|
63
|
-
vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);
|
|
64
|
-
if(v_texCoord.x < 0.) { //顶部颜色
|
|
65
|
-
vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
|
|
66
|
-
outputColor = vec4( foggedColor, v_Color.w);
|
|
67
|
-
}else { // 侧面颜色
|
|
68
|
-
vec2 st = v_texCoord;
|
|
69
|
-
vec2 UvScale = v_texCoord;
|
|
70
|
-
float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));
|
|
71
|
-
float tStart = 0.25 * tStep;
|
|
72
|
-
float tEnd = 0.75 * tStep;
|
|
73
|
-
float u = mod(UvScale.x, tStep);
|
|
74
|
-
float v = mod(UvScale.y, tStep);
|
|
75
|
-
float ux = floor(UvScale.x/tStep);
|
|
76
|
-
float uy = floor(UvScale.y/tStep);
|
|
77
|
-
float n = random(vec2(ux,uy));
|
|
78
|
-
float lightP = u_time;
|
|
79
|
-
float head = 1.0- step(0.005,st.y);
|
|
80
|
-
/*step3*/
|
|
81
|
-
// 将窗户颜色和墙面颜色区别开来
|
|
82
|
-
float sU = step(tStart, u) - step(tEnd, u);
|
|
83
|
-
float sV = step(tStart, v) - step(tEnd, v);
|
|
84
|
-
vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));
|
|
85
|
-
float dist = sdRect(vec2(u,v), windowSize);
|
|
86
|
-
float s = sU * sV;
|
|
87
|
-
|
|
88
|
-
float curColId = floor(UvScale.x / tStep);
|
|
89
|
-
float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);
|
|
90
|
-
|
|
91
|
-
float mLightP = mod(lightP, 2.);
|
|
92
|
-
float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);
|
|
93
|
-
if(ux == targetColId){
|
|
94
|
-
n =0.;
|
|
95
|
-
}
|
|
96
|
-
float timeP = min(0.75, abs ( sin(u_time/3.0) ) );
|
|
97
|
-
float hot = smoothstep(1.0,0.0,timeP);
|
|
98
|
-
vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);
|
|
99
|
-
//vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);
|
|
100
|
-
float sFinal = s * sCol * sRow;
|
|
101
|
-
color += mix(baseColor, brightColor, sFinal*n);
|
|
102
|
-
if (st.y<0.01){
|
|
103
|
-
color = baseColor;
|
|
104
|
-
}
|
|
105
|
-
if(head ==1.0) { // 顶部亮线
|
|
106
|
-
color = brightColor;
|
|
107
|
-
}
|
|
108
|
-
color = color * v_Color.rgb;
|
|
109
|
-
|
|
110
|
-
vec3 foggedColor = fog(color,fogColor,depth);
|
|
111
|
-
|
|
112
|
-
outputColor = vec4(foggedColor,1.0);
|
|
113
|
-
}
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {
|
|
117
|
-
float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);
|
|
118
|
-
outputColor.rgb += r * r * u_circleSweepColor.rgb;
|
|
119
|
-
}
|
|
120
|
-
|
|
121
|
-
outputColor.a *= u_opacity;
|
|
122
|
-
outputColor = filterColor(outputColor);
|
|
123
|
-
}
|
|
@@ -1,58 +0,0 @@
|
|
|
1
|
-
precision highp float;
|
|
2
|
-
|
|
3
|
-
#define ambientRatio 0.5
|
|
4
|
-
#define diffuseRatio 0.3
|
|
5
|
-
#define specularRatio 0.2
|
|
6
|
-
|
|
7
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
8
|
-
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
9
|
-
layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
|
|
10
|
-
layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
|
|
11
|
-
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
|
|
12
|
-
|
|
13
|
-
out vec2 v_texCoord;
|
|
14
|
-
out vec4 v_Color;
|
|
15
|
-
out float v_worldDis;
|
|
16
|
-
|
|
17
|
-
layout(std140) uniform commonUniforms {
|
|
18
|
-
vec4 u_baseColor: [ 1.0, 0, 0, 1.0 ];
|
|
19
|
-
vec4 u_brightColor: [ 1.0, 0, 0, 1.0 ];
|
|
20
|
-
vec4 u_windowColor: [ 1.0, 0, 0, 1.0 ];
|
|
21
|
-
vec4 u_circleSweepColor;
|
|
22
|
-
vec2 u_cityCenter;
|
|
23
|
-
float u_circleSweep;
|
|
24
|
-
float u_cityMinSize;
|
|
25
|
-
float u_circleSweepSpeed;
|
|
26
|
-
float u_opacity: 1.0;
|
|
27
|
-
float u_near: 0;
|
|
28
|
-
float u_far: 1;
|
|
29
|
-
float u_time;
|
|
30
|
-
float u_padding1;
|
|
31
|
-
float u_padding2;
|
|
32
|
-
float u_padding3;
|
|
33
|
-
};
|
|
34
|
-
#pragma include "projection"
|
|
35
|
-
#pragma include "light"
|
|
36
|
-
#pragma include "picking"
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
void main() {
|
|
40
|
-
vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);
|
|
41
|
-
vec4 project_pos = project_position(pos);
|
|
42
|
-
|
|
43
|
-
v_texCoord = a_Uv;
|
|
44
|
-
|
|
45
|
-
if(u_circleSweep > 0.0) {
|
|
46
|
-
vec2 lnglatscale = vec2(0.0);
|
|
47
|
-
lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);
|
|
48
|
-
v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
52
|
-
|
|
53
|
-
float lightWeight = calc_lighting(pos);
|
|
54
|
-
// v_Color = a_Color;
|
|
55
|
-
v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);
|
|
56
|
-
|
|
57
|
-
setPickingColor(a_PickingColor);
|
|
58
|
-
}
|
package/lib/core/BaseLayer.d.ts
DELETED
|
@@ -1,265 +0,0 @@
|
|
|
1
|
-
import { AsyncSeriesBailHook, AsyncWaterfallHook, SyncBailHook, SyncHook } from '@antv/async-hook';
|
|
2
|
-
import type { IActiveOption, IAnimateOption, IAttributeAndElements, IBuffer, IDataState, IEncodeFeature, IGlobalConfigService, ILayer, ILayerAttributesOption, ILayerConfig, ILayerModel, ILayerModelInitializationOptions, ILayerPickService, ILayerPlugin, ILegend, IModel, IModelInitializationOptions, IMultiPassRenderer, IParseDataItem, IPostProcessingPass, IRenderOptions, IScale, IScaleOptions, ISourceCFG, IStyleAttributeService, IStyleAttributeUpdateOptions, ITextureService, L7Container, LayerEventType, LegendItems, StyleAttributeField, StyleAttributeOption, Triangulation } from '@antv/l7-core';
|
|
3
|
-
import { BlendType } from '@antv/l7-core';
|
|
4
|
-
import type Source from '@antv/l7-source';
|
|
5
|
-
import { EventEmitter } from 'eventemitter3';
|
|
6
|
-
export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter<LayerEventType> implements ILayer {
|
|
7
|
-
id: string;
|
|
8
|
-
name: string;
|
|
9
|
-
parent: ILayer;
|
|
10
|
-
coordCenter: number[];
|
|
11
|
-
type: string;
|
|
12
|
-
visible: boolean;
|
|
13
|
-
zIndex: number;
|
|
14
|
-
minZoom: number;
|
|
15
|
-
maxZoom: number;
|
|
16
|
-
inited: boolean;
|
|
17
|
-
layerModelNeedUpdate: boolean;
|
|
18
|
-
pickedFeatureID: number | null;
|
|
19
|
-
selectedFeatureID: number | null;
|
|
20
|
-
styleNeedUpdate: boolean;
|
|
21
|
-
rendering: boolean;
|
|
22
|
-
forceRender: boolean;
|
|
23
|
-
clusterZoom: number;
|
|
24
|
-
layerType?: string | undefined;
|
|
25
|
-
triangulation?: Triangulation | undefined;
|
|
26
|
-
layerPickService: ILayerPickService;
|
|
27
|
-
textureService: ITextureService;
|
|
28
|
-
defaultSourceConfig: {
|
|
29
|
-
data: any[];
|
|
30
|
-
options: ISourceCFG | undefined;
|
|
31
|
-
};
|
|
32
|
-
dataState: IDataState;
|
|
33
|
-
hooks: {
|
|
34
|
-
init: AsyncSeriesBailHook;
|
|
35
|
-
afterInit: SyncBailHook;
|
|
36
|
-
beforeRender: SyncBailHook;
|
|
37
|
-
beforeRenderData: AsyncWaterfallHook;
|
|
38
|
-
afterRender: SyncHook;
|
|
39
|
-
beforePickingEncode: SyncHook;
|
|
40
|
-
afterPickingEncode: SyncHook;
|
|
41
|
-
beforeHighlight: SyncHook;
|
|
42
|
-
afterHighlight: SyncHook;
|
|
43
|
-
beforeSelect: SyncHook;
|
|
44
|
-
afterSelect: SyncHook;
|
|
45
|
-
beforeDestroy: SyncHook;
|
|
46
|
-
afterDestroy: SyncHook;
|
|
47
|
-
};
|
|
48
|
-
models: IModel[];
|
|
49
|
-
multiPassRenderer: IMultiPassRenderer;
|
|
50
|
-
plugins: ILayerPlugin[];
|
|
51
|
-
startInit: boolean;
|
|
52
|
-
sourceOption: {
|
|
53
|
-
data: any;
|
|
54
|
-
options?: ISourceCFG;
|
|
55
|
-
};
|
|
56
|
-
layerModel: ILayerModel;
|
|
57
|
-
shapeOption: {
|
|
58
|
-
field: any;
|
|
59
|
-
values: any;
|
|
60
|
-
};
|
|
61
|
-
tileLayer: any | undefined;
|
|
62
|
-
layerChildren: ILayer[];
|
|
63
|
-
masks: ILayer[];
|
|
64
|
-
protected readonly configService: IGlobalConfigService;
|
|
65
|
-
protected get shaderModuleService(): import("@antv/l7-core").IShaderModuleService;
|
|
66
|
-
protected get cameraService(): import("@antv/l7-core").ICameraService;
|
|
67
|
-
protected get coordinateService(): import("@antv/l7-core").ICoordinateSystemService;
|
|
68
|
-
protected get iconService(): import("@antv/l7-core").IIconService;
|
|
69
|
-
protected get fontService(): import("@antv/l7-core").IFontService;
|
|
70
|
-
protected get pickingService(): import("@antv/l7-core").IPickingService;
|
|
71
|
-
protected get rendererService(): import("@antv/l7-core").IRendererService;
|
|
72
|
-
protected get layerService(): import("@antv/l7-core").ILayerService;
|
|
73
|
-
protected get debugService(): import("@antv/l7-core").IDebugService;
|
|
74
|
-
protected get interactionService(): import("packages/core/src/services/interaction/InteractionService").default;
|
|
75
|
-
protected get mapService(): import("@antv/l7-core").IMapService<{}>;
|
|
76
|
-
styleAttributeService: IStyleAttributeService;
|
|
77
|
-
protected layerSource: Source;
|
|
78
|
-
postProcessingPassFactory: (name: string) => IPostProcessingPass<unknown>;
|
|
79
|
-
get normalPassFactory(): (name: string) => import("@antv/l7-core").IPass<unknown>;
|
|
80
|
-
protected animateOptions: IAnimateOption;
|
|
81
|
-
protected relativeOrigin: [number, number];
|
|
82
|
-
protected originalExtent: [number, number, number, number];
|
|
83
|
-
protected absoluteDataArray: IParseDataItem[];
|
|
84
|
-
/**
|
|
85
|
-
* 图层容器
|
|
86
|
-
*/
|
|
87
|
-
container: L7Container;
|
|
88
|
-
private encodedData;
|
|
89
|
-
private currentPickId;
|
|
90
|
-
protected rawConfig: Partial<ILayerConfig & ChildLayerStyleOptions>;
|
|
91
|
-
private needUpdateConfig;
|
|
92
|
-
encodeStyleAttribute: Record<string, any>;
|
|
93
|
-
enableShaderEncodeStyles: string[];
|
|
94
|
-
enableDataEncodeStyles: string[];
|
|
95
|
-
/**
|
|
96
|
-
* 待更新样式属性,在初始化阶段完成注册
|
|
97
|
-
*/
|
|
98
|
-
protected pendingStyleAttributes: Array<{
|
|
99
|
-
attributeName: string;
|
|
100
|
-
attributeField: StyleAttributeField;
|
|
101
|
-
attributeValues?: StyleAttributeOption;
|
|
102
|
-
defaultName?: string;
|
|
103
|
-
updateOptions?: Partial<IStyleAttributeUpdateOptions>;
|
|
104
|
-
}>;
|
|
105
|
-
private scaleOptions;
|
|
106
|
-
private animateStartTime;
|
|
107
|
-
private animateStatus;
|
|
108
|
-
private isDestroyed;
|
|
109
|
-
private uniformBuffers;
|
|
110
|
-
constructor(config?: Partial<ILayerConfig & ChildLayerStyleOptions>);
|
|
111
|
-
addMask(layer: ILayer): void;
|
|
112
|
-
removeMask(layer: ILayer): void;
|
|
113
|
-
disableMask(): void;
|
|
114
|
-
enableMask(): void;
|
|
115
|
-
/**
|
|
116
|
-
* 将废弃
|
|
117
|
-
* @deprecated
|
|
118
|
-
*/
|
|
119
|
-
addMaskLayer(maskLayer: ILayer): void;
|
|
120
|
-
/**
|
|
121
|
-
* 将废弃
|
|
122
|
-
* @deprecated
|
|
123
|
-
*/
|
|
124
|
-
removeMaskLayer(maskLayer: ILayer): void;
|
|
125
|
-
getAttribute(name: string): import("@antv/l7-core").IStyleAttribute | undefined;
|
|
126
|
-
getLayerConfig<T = any>(): Partial<ILayerConfig & import("@antv/l7-core").ISceneConfig & ChildLayerStyleOptions & T>;
|
|
127
|
-
updateLayerConfig(configToUpdate: Partial<ILayerConfig | ChildLayerStyleOptions>): void;
|
|
128
|
-
/**
|
|
129
|
-
* 注入图层容器,父容器为场景容器
|
|
130
|
-
* RootContainer 1
|
|
131
|
-
* -> SceneContainer 1.*
|
|
132
|
-
* -> LayerContainer 1.*
|
|
133
|
-
*/
|
|
134
|
-
setContainer(container: L7Container): void;
|
|
135
|
-
getContainer(): L7Container;
|
|
136
|
-
addPlugin(plugin: ILayerPlugin): ILayer;
|
|
137
|
-
init(): Promise<void>;
|
|
138
|
-
log(logType: string, step?: string): void;
|
|
139
|
-
updateModelData(data: IAttributeAndElements): void;
|
|
140
|
-
setLayerPickService(layerPickService: ILayerPickService): void;
|
|
141
|
-
/**
|
|
142
|
-
* Model初始化前需要更新Model样式
|
|
143
|
-
*/
|
|
144
|
-
prepareBuildModel(): void;
|
|
145
|
-
color(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
|
|
146
|
-
texture(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
|
|
147
|
-
rotate(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
|
|
148
|
-
size(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
|
|
149
|
-
filter(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
|
|
150
|
-
shape(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
|
|
151
|
-
label(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
|
|
152
|
-
animate(options: IAnimateOption | boolean): this;
|
|
153
|
-
source(data: any, options?: ISourceCFG): ILayer;
|
|
154
|
-
setData(data: any, options?: ISourceCFG): this;
|
|
155
|
-
private dataUpdatelog;
|
|
156
|
-
style(options: Partial<ChildLayerStyleOptions> & Partial<ILayerConfig>): ILayer;
|
|
157
|
-
private encodeStyle;
|
|
158
|
-
scale(field: string | number | IScaleOptions, cfg?: IScale): this;
|
|
159
|
-
/**
|
|
160
|
-
* 渲染所有的图层
|
|
161
|
-
*/
|
|
162
|
-
renderLayers(): void;
|
|
163
|
-
prerender(): void;
|
|
164
|
-
render(options?: Partial<IRenderOptions>): ILayer;
|
|
165
|
-
/**
|
|
166
|
-
* renderMultiPass 专门用于渲染支持 multipass 的 layer
|
|
167
|
-
*/
|
|
168
|
-
renderMultiPass(): Promise<void>;
|
|
169
|
-
active(options: IActiveOption | boolean): this;
|
|
170
|
-
setActive(id: number | {
|
|
171
|
-
x: number;
|
|
172
|
-
y: number;
|
|
173
|
-
}, options?: IActiveOption): void;
|
|
174
|
-
select(option: IActiveOption | boolean): ILayer;
|
|
175
|
-
setSelect(id: number | {
|
|
176
|
-
x: number;
|
|
177
|
-
y: number;
|
|
178
|
-
}, options?: IActiveOption): void;
|
|
179
|
-
setBlend(type: keyof typeof BlendType): ILayer;
|
|
180
|
-
show(): ILayer;
|
|
181
|
-
hide(): ILayer;
|
|
182
|
-
setIndex(index: number): ILayer;
|
|
183
|
-
setCurrentPickId(id: number): void;
|
|
184
|
-
getCurrentPickId(): number | null;
|
|
185
|
-
setCurrentSelectedId(id: number): void;
|
|
186
|
-
getCurrentSelectedId(): number | null;
|
|
187
|
-
isVisible(): boolean;
|
|
188
|
-
setMultiPass(enableMultiPass: boolean, currentPasses?: Array<string | [string, {
|
|
189
|
-
[key: string]: unknown;
|
|
190
|
-
}]>): this;
|
|
191
|
-
setMinZoom(minZoom: number): ILayer;
|
|
192
|
-
getMinZoom(): number;
|
|
193
|
-
getMaxZoom(): number;
|
|
194
|
-
get(name: string): any;
|
|
195
|
-
setMaxZoom(maxZoom: number): ILayer;
|
|
196
|
-
setAutoFit(autoFit: boolean): ILayer;
|
|
197
|
-
/**
|
|
198
|
-
* zoom to layer Bounds
|
|
199
|
-
*/
|
|
200
|
-
fitBounds(fitBoundsOptions?: unknown): ILayer;
|
|
201
|
-
destroy(refresh?: boolean): void;
|
|
202
|
-
clear(): void;
|
|
203
|
-
clearModels(): void;
|
|
204
|
-
isDirty(): boolean;
|
|
205
|
-
setSource(source: Source): void;
|
|
206
|
-
getSource(): Source;
|
|
207
|
-
getScaleOptions(): IScaleOptions;
|
|
208
|
-
encodeDataLength: number;
|
|
209
|
-
setEncodedData(encodedData: IEncodeFeature[]): void;
|
|
210
|
-
getEncodedData(): IEncodeFeature[];
|
|
211
|
-
getScale(name: string): any;
|
|
212
|
-
getLegend(name: string): ILegend;
|
|
213
|
-
getLegendItems(name: string): LegendItems;
|
|
214
|
-
pick({ x, y }: {
|
|
215
|
-
x: number;
|
|
216
|
-
y: number;
|
|
217
|
-
}): void;
|
|
218
|
-
boxSelect(box: [number, number, number, number], cb: (...args: any[]) => void): void;
|
|
219
|
-
buildLayerModel(options: ILayerModelInitializationOptions & Partial<IModelInitializationOptions>): Promise<IModel>;
|
|
220
|
-
createAttributes(options: ILayerModelInitializationOptions & Partial<IModelInitializationOptions>): any;
|
|
221
|
-
getTime(): number;
|
|
222
|
-
setAnimateStartTime(): void;
|
|
223
|
-
stopAnimate(): void;
|
|
224
|
-
getLayerAnimateTime(): number;
|
|
225
|
-
needPick(type: string): boolean;
|
|
226
|
-
buildModels(): Promise<void>;
|
|
227
|
-
rebuildModels(): Promise<void>;
|
|
228
|
-
renderMulPass(multiPassRenderer: IMultiPassRenderer): Promise<void>;
|
|
229
|
-
renderModels(options?: Partial<IRenderOptions>): this;
|
|
230
|
-
updateStyleAttribute(type: string, field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): boolean;
|
|
231
|
-
getLayerAttributeConfig(): Partial<ILayerAttributesOption>;
|
|
232
|
-
getShaderPickStat(): boolean;
|
|
233
|
-
/**
|
|
234
|
-
* 继承空方法
|
|
235
|
-
* @param time
|
|
236
|
-
*/
|
|
237
|
-
setEarthTime(time: number): void;
|
|
238
|
-
processData(filterData: IParseDataItem[]): IParseDataItem[];
|
|
239
|
-
getModelType(): string;
|
|
240
|
-
protected getDefaultConfig(): {};
|
|
241
|
-
/**
|
|
242
|
-
* 处理相对坐标转换
|
|
243
|
-
*/
|
|
244
|
-
protected processRelativeCoordinates(): void;
|
|
245
|
-
/**
|
|
246
|
-
* 获取绝对坐标数据(用于交互计算)
|
|
247
|
-
*/
|
|
248
|
-
getAbsoluteData(): IParseDataItem[];
|
|
249
|
-
/**
|
|
250
|
-
* 获取相对坐标原点
|
|
251
|
-
*/
|
|
252
|
-
getRelativeOrigin(): [number, number];
|
|
253
|
-
/**
|
|
254
|
-
* 获取原始数据范围
|
|
255
|
-
*/
|
|
256
|
-
getOriginalExtent(): [number, number, number, number];
|
|
257
|
-
protected sourceEvent: () => void;
|
|
258
|
-
protected initLayerModels(): Promise<void>;
|
|
259
|
-
getPickingUniformBuffer(): IBuffer;
|
|
260
|
-
protected reRender(): void;
|
|
261
|
-
protected splitValuesAndCallbackInAttribute(valuesOrCallback?: unknown[]): {
|
|
262
|
-
values: unknown[] | undefined;
|
|
263
|
-
callback: (unknown[] & ((...args: any[]) => any)) | undefined;
|
|
264
|
-
};
|
|
265
|
-
}
|