@antv/l7-layers 2.25.5 → 2.25.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +6 -6
- package/es/canvas/index.d.ts +0 -18
- package/es/canvas/index.js +0 -70
- package/es/canvas/models/canvas.d.ts +0 -23
- package/es/canvas/models/canvas.js +0 -141
- package/es/canvas/models/constants.d.ts +0 -2
- package/es/canvas/models/constants.js +0 -6
- package/es/canvas/models/index.d.ts +0 -2
- package/es/canvas/models/index.js +0 -2
- package/es/citybuilding/building.d.ts +0 -7
- package/es/citybuilding/building.js +0 -25
- package/es/citybuilding/models/build.d.ts +0 -33
- package/es/citybuilding/models/build.js +0 -160
- package/es/citybuilding/shaders/build_frag.glsl +0 -123
- package/es/citybuilding/shaders/build_vert.glsl +0 -58
- package/es/core/BaseLayer.d.ts +0 -265
- package/es/core/BaseLayer.js +0 -1310
- package/es/core/BaseModel.d.ts +0 -95
- package/es/core/BaseModel.js +0 -367
- package/es/core/CommonStyleAttribute.d.ts +0 -16
- package/es/core/CommonStyleAttribute.js +0 -114
- package/es/core/LayerPickService.d.ts +0 -12
- package/es/core/LayerPickService.js +0 -102
- package/es/core/TextureService.d.ts +0 -15
- package/es/core/TextureService.js +0 -65
- package/es/core/constant.d.ts +0 -6
- package/es/core/constant.js +0 -19
- package/es/core/interface.d.ts +0 -284
- package/es/core/interface.js +0 -32
- package/es/core/line_trangluation.d.ts +0 -19
- package/es/core/line_trangluation.js +0 -86
- package/es/core/schema.d.ts +0 -27
- package/es/core/schema.js +0 -25
- package/es/core/shape/Path.d.ts +0 -40
- package/es/core/shape/Path.js +0 -69
- package/es/core/shape/arrow.d.ts +0 -25
- package/es/core/shape/arrow.js +0 -144
- package/es/core/shape/extrude.d.ts +0 -17
- package/es/core/shape/extrude.js +0 -133
- package/es/core/triangulation.d.ts +0 -136
- package/es/core/triangulation.js +0 -601
- package/es/core/utils.d.ts +0 -5
- package/es/core/utils.js +0 -36
- package/es/earth/index.d.ts +0 -22
- package/es/earth/index.js +0 -54
- package/es/earth/models/atmosphere.d.ts +0 -30
- package/es/earth/models/atmosphere.js +0 -116
- package/es/earth/models/base.d.ts +0 -37
- package/es/earth/models/base.js +0 -172
- package/es/earth/models/bloomsphere.d.ts +0 -30
- package/es/earth/models/bloomsphere.js +0 -115
- package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +0 -17
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +0 -24
- package/es/earth/shaders/base/base_frag.glsl +0 -11
- package/es/earth/shaders/base/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +0 -20
- package/es/earth/utils.d.ts +0 -26
- package/es/earth/utils.js +0 -99
- package/es/geometry/index.d.ts +0 -22
- package/es/geometry/index.js +0 -53
- package/es/geometry/models/billboard.d.ts +0 -39
- package/es/geometry/models/billboard.js +0 -175
- package/es/geometry/models/index.d.ts +0 -5
- package/es/geometry/models/index.js +0 -9
- package/es/geometry/models/plane.d.ts +0 -58
- package/es/geometry/models/plane.js +0 -308
- package/es/geometry/models/sprite.d.ts +0 -48
- package/es/geometry/models/sprite.js +0 -225
- package/es/geometry/shaders/billboard_frag.glsl +0 -18
- package/es/geometry/shaders/billboard_vert.glsl +0 -43
- package/es/geometry/shaders/plane_frag.glsl +0 -23
- package/es/geometry/shaders/plane_vert.glsl +0 -31
- package/es/geometry/shaders/sprite_frag.glsl +0 -23
- package/es/geometry/shaders/sprite_vert.glsl +0 -21
- package/es/heatmap/index.d.ts +0 -13
- package/es/heatmap/index.js +0 -87
- package/es/heatmap/models/grid.d.ts +0 -29
- package/es/heatmap/models/grid.js +0 -83
- package/es/heatmap/models/grid3d.d.ts +0 -31
- package/es/heatmap/models/grid3d.js +0 -122
- package/es/heatmap/models/heatmap.d.ts +0 -46
- package/es/heatmap/models/heatmap.js +0 -447
- package/es/heatmap/models/hexagon.d.ts +0 -29
- package/es/heatmap/models/hexagon.js +0 -83
- package/es/heatmap/models/index.d.ts +0 -5
- package/es/heatmap/models/index.js +0 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +0 -9
- package/es/heatmap/shaders/grid/grid_vert.glsl +0 -30
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +0 -17
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +0 -34
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +0 -23
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +0 -59
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +0 -40
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +0 -17
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +0 -36
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +0 -21
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +0 -8
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +0 -30
- package/es/heatmap/triangulation.d.ts +0 -5
- package/es/heatmap/triangulation.js +0 -33
- package/es/image/index.d.ts +0 -9
- package/es/image/index.js +0 -28
- package/es/image/models/image.d.ts +0 -31
- package/es/image/models/image.js +0 -113
- package/es/image/models/index.d.ts +0 -5
- package/es/image/models/index.js +0 -5
- package/es/image/shaders/dataImage_frag.glsl +0 -32
- package/es/image/shaders/image_frag.glsl +0 -38
- package/es/image/shaders/image_vert.glsl +0 -20
- package/es/index.d.ts +0 -18
- package/es/index.js +0 -18
- package/es/line/index.d.ts +0 -36
- package/es/line/index.js +0 -90
- package/es/line/models/arc.d.ts +0 -40
- package/es/line/models/arc.js +0 -279
- package/es/line/models/arc_3d.d.ts +0 -40
- package/es/line/models/arc_3d.js +0 -269
- package/es/line/models/flow.d.ts +0 -31
- package/es/line/models/flow.js +0 -140
- package/es/line/models/great_circle.d.ts +0 -34
- package/es/line/models/great_circle.js +0 -240
- package/es/line/models/index.d.ts +0 -5
- package/es/line/models/index.js +0 -18
- package/es/line/models/line.d.ts +0 -44
- package/es/line/models/line.js +0 -273
- package/es/line/models/simple_line.d.ts +0 -33
- package/es/line/models/simple_line.js +0 -118
- package/es/line/models/wall.d.ts +0 -34
- package/es/line/models/wall.js +0 -223
- package/es/line/shaders/arc/line_arc_frag.glsl +0 -92
- package/es/line/shaders/arc/line_arc_vert.glsl +0 -156
- package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +0 -108
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +0 -177
- package/es/line/shaders/flow/flow_line_frag.glsl +0 -13
- package/es/line/shaders/flow/flow_line_vert.glsl +0 -76
- package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +0 -99
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +0 -165
- package/es/line/shaders/line/line_frag.glsl +0 -122
- package/es/line/shaders/line/line_vert.glsl +0 -101
- package/es/line/shaders/simple/simpleline_frag.glsl +0 -30
- package/es/line/shaders/simple/simpleline_vert.glsl +0 -45
- package/es/line/shaders/wall/wall_frag.glsl +0 -94
- package/es/line/shaders/wall/wall_vert.glsl +0 -90
- package/es/mask/index.d.ts +0 -16
- package/es/mask/index.js +0 -21
- package/es/mask/models/fill.d.ts +0 -18
- package/es/mask/models/fill.js +0 -61
- package/es/mask/models/index.d.ts +0 -5
- package/es/mask/models/index.js +0 -5
- package/es/mask/shaders/mask_vert.glsl +0 -14
- package/es/plugins/DataMappingPlugin.d.ts +0 -12
- package/es/plugins/DataMappingPlugin.js +0 -226
- package/es/plugins/DataSourcePlugin.d.ts +0 -6
- package/es/plugins/DataSourcePlugin.js +0 -75
- package/es/plugins/FeatureScalePlugin.d.ts +0 -20
- package/es/plugins/FeatureScalePlugin.js +0 -295
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -4
- package/es/plugins/LayerAnimateStylePlugin.js +0 -14
- package/es/plugins/LayerMaskPlugin.d.ts +0 -7
- package/es/plugins/LayerMaskPlugin.js +0 -19
- package/es/plugins/LayerModelPlugin.d.ts +0 -10
- package/es/plugins/LayerModelPlugin.js +0 -60
- package/es/plugins/LayerStylePlugin.d.ts +0 -7
- package/es/plugins/LayerStylePlugin.js +0 -18
- package/es/plugins/LightingPlugin.d.ts +0 -35
- package/es/plugins/LightingPlugin.js +0 -84
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -22
- package/es/plugins/MultiPassRendererPlugin.js +0 -52
- package/es/plugins/PixelPickingPlugin.d.ts +0 -11
- package/es/plugins/PixelPickingPlugin.js +0 -146
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -10
- package/es/plugins/RegisterStyleAttributePlugin.js +0 -72
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
- package/es/plugins/ShaderUniformPlugin.js +0 -196
- package/es/plugins/UpdateModelPlugin.d.ts +0 -7
- package/es/plugins/UpdateModelPlugin.js +0 -20
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -9
- package/es/plugins/UpdateStyleAttributePlugin.js +0 -54
- package/es/plugins/index.d.ts +0 -15
- package/es/plugins/index.js +0 -18
- package/es/point/index.d.ts +0 -35
- package/es/point/index.js +0 -153
- package/es/point/models/billboard_point.d.ts +0 -35
- package/es/point/models/billboard_point.js +0 -95
- package/es/point/models/earthExtrude.d.ts +0 -32
- package/es/point/models/earthExtrude.js +0 -199
- package/es/point/models/earthFill.d.ts +0 -31
- package/es/point/models/earthFill.js +0 -158
- package/es/point/models/extrude.d.ts +0 -32
- package/es/point/models/extrude.js +0 -195
- package/es/point/models/fill.d.ts +0 -47
- package/es/point/models/fill.js +0 -180
- package/es/point/models/fillImage.d.ts +0 -42
- package/es/point/models/fillImage.js +0 -189
- package/es/point/models/image.d.ts +0 -48
- package/es/point/models/image.js +0 -293
- package/es/point/models/index.d.ts +0 -5
- package/es/point/models/index.js +0 -24
- package/es/point/models/normal.d.ts +0 -36
- package/es/point/models/normal.js +0 -89
- package/es/point/models/radar.d.ts +0 -37
- package/es/point/models/radar.js +0 -115
- package/es/point/models/text.d.ts +0 -85
- package/es/point/models/text.js +0 -503
- package/es/point/shaders/billboard/billboard_point_frag.glsl +0 -48
- package/es/point/shaders/billboard/billboard_point_vert.glsl +0 -33
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +0 -36
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +0 -118
- package/es/point/shaders/earthFill/earthFill_frag.glsl +0 -79
- package/es/point/shaders/earthFill/earthFill_vert.glsl +0 -46
- package/es/point/shaders/extrude/extrude_frag.glsl +0 -29
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -95
- package/es/point/shaders/fill/fill_frag.glsl +0 -97
- package/es/point/shaders/fill/fill_vert.glsl +0 -79
- package/es/point/shaders/fillImage/fillImage_frag.glsl +0 -23
- package/es/point/shaders/fillImage/fillImage_vert.glsl +0 -46
- package/es/point/shaders/image/image_frag.glsl +0 -45
- package/es/point/shaders/image/image_vert.glsl +0 -47
- package/es/point/shaders/normal/normal_frag.glsl +0 -5
- package/es/point/shaders/normal/normal_vert.glsl +0 -22
- package/es/point/shaders/radar/radar_frag.glsl +0 -52
- package/es/point/shaders/radar/radar_vert.glsl +0 -53
- package/es/point/shaders/text/text_frag.glsl +0 -47
- package/es/point/shaders/text/text_vert.glsl +0 -65
- package/es/point/shape/extrude.d.ts +0 -15
- package/es/point/shape/extrude.js +0 -48
- package/es/polygon/index.d.ts +0 -18
- package/es/polygon/index.js +0 -71
- package/es/polygon/models/extrude.d.ts +0 -41
- package/es/polygon/models/extrude.js +0 -248
- package/es/polygon/models/extrusion.d.ts +0 -40
- package/es/polygon/models/extrusion.js +0 -137
- package/es/polygon/models/fill.d.ts +0 -32
- package/es/polygon/models/fill.js +0 -127
- package/es/polygon/models/index.d.ts +0 -5
- package/es/polygon/models/index.js +0 -26
- package/es/polygon/models/ocean.d.ts +0 -37
- package/es/polygon/models/ocean.js +0 -172
- package/es/polygon/models/water.d.ts +0 -35
- package/es/polygon/models/water.js +0 -150
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -24
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -49
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -53
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -74
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -55
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -54
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +0 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +0 -24
- package/es/polygon/shaders/fill/fill_frag.glsl +0 -8
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +0 -23
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +0 -36
- package/es/polygon/shaders/fill/fill_vert.glsl +0 -35
- package/es/polygon/shaders/ocean/ocean_frag.glsl +0 -277
- package/es/polygon/shaders/ocean/ocean_vert.glsl +0 -21
- package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -78
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -22
- package/es/raster/buffers/triangulation.d.ts +0 -6
- package/es/raster/buffers/triangulation.js +0 -25
- package/es/raster/index.d.ts +0 -11
- package/es/raster/index.js +0 -55
- package/es/raster/models/index.d.ts +0 -5
- package/es/raster/models/index.js +0 -10
- package/es/raster/models/raster.d.ts +0 -35
- package/es/raster/models/raster.js +0 -156
- package/es/raster/models/rasterRgb.d.ts +0 -35
- package/es/raster/models/rasterRgb.js +0 -158
- package/es/raster/models/rasterTerrainRgb.d.ts +0 -30
- package/es/raster/models/rasterTerrainRgb.js +0 -118
- package/es/raster/shaders/raster/raster_2d_frag.glsl +0 -37
- package/es/raster/shaders/raster/raster_2d_vert.glsl +0 -21
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +0 -30
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +0 -21
- package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +0 -40
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +0 -19
- package/es/shader/minify_frag.glsl +0 -11
- package/es/shader/minify_picking_frag.glsl +0 -10
- package/es/tile/core/BaseLayer.d.ts +0 -50
- package/es/tile/core/BaseLayer.js +0 -256
- package/es/tile/core/TileDebugLayer.d.ts +0 -15
- package/es/tile/core/TileDebugLayer.js +0 -23
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +0 -4
- package/es/tile/interaction/getRasterData.js +0 -45
- package/es/tile/interaction/utils.d.ts +0 -11
- package/es/tile/interaction/utils.js +0 -69
- package/es/tile/interface.d.ts +0 -29
- package/es/tile/interface.js +0 -1
- package/es/tile/service/TileLayerService.d.ts +0 -58
- package/es/tile/service/TileLayerService.js +0 -195
- package/es/tile/service/TilePickService.d.ts +0 -26
- package/es/tile/service/TilePickService.js +0 -126
- package/es/tile/service/TileSourceService.d.ts +0 -7
- package/es/tile/service/TileSourceService.js +0 -26
- package/es/tile/tile/DebugTile.d.ts +0 -16
- package/es/tile/tile/DebugTile.js +0 -47
- package/es/tile/tile/ImageTile.d.ts +0 -14
- package/es/tile/tile/ImageTile.js +0 -39
- package/es/tile/tile/MaskTile.d.ts +0 -18
- package/es/tile/tile/MaskTile.js +0 -54
- package/es/tile/tile/RasterRGBTile.d.ts +0 -11
- package/es/tile/tile/RasterRGBTile.js +0 -47
- package/es/tile/tile/RasterTerrainRGBTile.d.ts +0 -14
- package/es/tile/tile/RasterTerrainRGBTile.js +0 -39
- package/es/tile/tile/RasterTile.d.ts +0 -18
- package/es/tile/tile/RasterTile.js +0 -81
- package/es/tile/tile/Tile.d.ts +0 -112
- package/es/tile/tile/Tile.js +0 -166
- package/es/tile/tile/VectorTile.d.ts +0 -26
- package/es/tile/tile/VectorTile.js +0 -87
- package/es/tile/tile/index.d.ts +0 -12
- package/es/tile/tile/index.js +0 -44
- package/es/tile/tile/util.d.ts +0 -5
- package/es/tile/tile/util.js +0 -18
- package/es/tile/utils/constants.d.ts +0 -1
- package/es/tile/utils/constants.js +0 -8
- package/es/tile/utils/utils.d.ts +0 -8
- package/es/tile/utils/utils.js +0 -11
- package/es/utils/blend.d.ts +0 -2
- package/es/utils/blend.js +0 -57
- package/es/utils/collision-index.d.ts +0 -47
- package/es/utils/collision-index.js +0 -87
- package/es/utils/extrude_polyline.d.ts +0 -53
- package/es/utils/extrude_polyline.js +0 -319
- package/es/utils/grid-index.d.ts +0 -28
- package/es/utils/grid-index.js +0 -128
- package/es/utils/identityScale.d.ts +0 -8
- package/es/utils/identityScale.js +0 -26
- package/es/utils/load-image.d.ts +0 -1
- package/es/utils/load-image.js +0 -22
- package/es/utils/multiPassRender.d.ts +0 -16
- package/es/utils/multiPassRender.js +0 -37
- package/es/utils/polylineNormal.d.ts +0 -9
- package/es/utils/polylineNormal.js +0 -182
- package/es/utils/rampcolor_legend.d.ts +0 -6
- package/es/utils/rampcolor_legend.js +0 -12
- package/es/utils/scale.d.ts +0 -87
- package/es/utils/scale.js +0 -595
- package/es/utils/simpleLine.d.ts +0 -23
- package/es/utils/simpleLine.js +0 -76
- package/es/utils/stencil.d.ts +0 -7
- package/es/utils/stencil.js +0 -49
- package/es/utils/symbol-layout.d.ts +0 -43
- package/es/utils/symbol-layout.js +0 -251
- package/es/wind/index.d.ts +0 -11
- package/es/wind/index.js +0 -34
- package/es/wind/models/index.d.ts +0 -5
- package/es/wind/models/index.js +0 -5
- package/es/wind/models/utils.d.ts +0 -19
- package/es/wind/models/utils.js +0 -213
- package/es/wind/models/wind.d.ts +0 -38
- package/es/wind/models/wind.js +0 -240
- package/es/wind/models/windRender.d.ts +0 -104
- package/es/wind/models/windRender.js +0 -333
- package/es/wind/models/windShader.d.ts +0 -12
- package/es/wind/models/windShader.js +0 -151
- package/es/wind/shaders/wind_frag.glsl +0 -9
- package/es/wind/shaders/wind_vert.glsl +0 -14
- package/lib/canvas/index.d.ts +0 -18
- package/lib/canvas/index.js +0 -79
- package/lib/canvas/models/canvas.d.ts +0 -23
- package/lib/canvas/models/canvas.js +0 -149
- package/lib/canvas/models/constants.d.ts +0 -2
- package/lib/canvas/models/constants.js +0 -12
- package/lib/canvas/models/index.d.ts +0 -2
- package/lib/canvas/models/index.js +0 -27
- package/lib/citybuilding/building.d.ts +0 -7
- package/lib/citybuilding/building.js +0 -33
- package/lib/citybuilding/models/build.d.ts +0 -33
- package/lib/citybuilding/models/build.js +0 -168
- package/lib/citybuilding/shaders/build_frag.glsl +0 -123
- package/lib/citybuilding/shaders/build_vert.glsl +0 -58
- package/lib/core/BaseLayer.d.ts +0 -265
- package/lib/core/BaseLayer.js +0 -1317
- package/lib/core/BaseModel.d.ts +0 -95
- package/lib/core/BaseModel.js +0 -375
- package/lib/core/CommonStyleAttribute.d.ts +0 -16
- package/lib/core/CommonStyleAttribute.js +0 -120
- package/lib/core/LayerPickService.d.ts +0 -12
- package/lib/core/LayerPickService.js +0 -110
- package/lib/core/TextureService.d.ts +0 -15
- package/lib/core/TextureService.js +0 -73
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const arc3d_line_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform sampler2D u_texture;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array: [10.0, 5., 0, 0];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_globel;\n float u_globel_radius;\n float u_global_height: 10;\n float segmentNumber;\n float u_line_type: 0.0;\n float u_icon_step: 100;\n float u_line_texture: 0.0;\n float u_textureBlend;\n float u_time;\n float u_linearColor: 0.0;\n};\n\nin vec4 v_color;\nin vec4 v_dash_array;\nin float v_segmentIndex;\nin vec2 v_iconMapUV;\nin vec4 v_line_data;\n\nout vec4 outputColor;\n\n#pragma include \"picking\"\n\nvoid main() {\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_line_data.g; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n outputColor = v_color;\n\n if(u_line_type == LineTypeDash) {\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n }\n outputColor.a *=flag;\n }\n\n if(u_animate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n outputColor.a *= alpha;\n\n // u_animate\n // x enable\n // y duration\n // z interval\n // w trailLength\n }\n\n if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture\n // float arcRadio = smoothstep( 0.0, 1.0, (v_segmentIndex / segmentNumber));\n float arcRadio = v_segmentIndex / (segmentNumber - 1.0);\n float count = v_line_data.b; // // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_animate.x == Animate) {\n time = u_time / u_animate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n\n float v = v_line_data.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n if(u_animate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_animate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor = filterColor(outputColor + pattern);\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n discard;\n } else {\n outputColor = filterColor(pattern);\n }\n }\n\n } else {\n outputColor = filterColor(outputColor);\n }\n}\n";
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/* babel-plugin-inline-import '../shaders/arc3d/line_arc_3d_vert.glsl' */
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const arc3d_line_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;\nlayout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;\n\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array: [10.0, 5., 0, 0];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_globel;\n float u_globel_radius;\n float u_global_height: 10;\n float segmentNumber;\n float u_line_type: 0.0;\n float u_icon_step: 100;\n float u_line_texture: 0.0;\n float u_textureBlend;\n float u_time;\n float u_linearColor: 0.0;\n};\nout vec4 v_color;\nout vec4 v_dash_array;\nout float v_segmentIndex;\nout vec2 v_iconMapUV;\nout vec4 v_line_data;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return dir_screenspace.xy * sign(offset_direction);\n}\n\nfloat torad(float deg) {\n return (deg / 180.0) * acos(-1.0);\n}\n\nvec3 lglt2xyz(vec2 lnglat) {\n float pi = 3.1415926;\n // + Math.PI/2 \u662F\u4E3A\u4E86\u5BF9\u9F50\u5750\u6807\n float lng = torad(lnglat.x) + pi / 2.0;\n float lat = torad(lnglat.y);\n\n // \u624B\u52A8\u589E\u52A0\u4E00\u4E9B\u504F\u79FB\uFF0C\u51CF\u8F7B\u9762\u7684\u51B2\u7A81\n float radius = u_globel_radius;\n\n float z = radius * cos(lat) * cos(lng);\n float x = radius * cos(lat) * sin(lng);\n float y = radius * sin(lat);\n return vec3(x, y, z);\n}\n\nvoid main() {\n //vs\u4E2D\u8BA1\u7B97\u6E10\u53D8\u8272\n if(u_linearColor==1.0){\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);\n }\n else{\n v_color = a_Color;\n }\n v_color.a = v_color.a * opacity;\n vec2 source = project_position(vec4(a_Instance.rg, 0, 0), a_Instance64Low.xy).xy;\n vec2 target = project_position(vec4(a_Instance.ba, 0, 0), a_Instance64Low.zw).xy;\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n float d_distance_ratio;\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = segmentIndex / segmentNumber;\n float total_Distance = pixelDistance(source, target) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);\n }\n if(u_animate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n }\n v_line_data.g = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n vec3 curr = getPos(source, target, segmentRatio);\n vec3 next = getPos(source, target, nextSegmentRatio);\n vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n\n\n v_segmentIndex = a_Position.x;\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F\n\n float arcDistrance = length(source - target);\n float pixelLen = project_pixel_texture(u_icon_step);\n v_line_data.b = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n vec2 projectOffset = project_pixel(offset);\n float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n v_line_data.a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n\n\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z * thetaOffset, 1.0));\n\n // \u5730\u7403\u6A21\u5F0F\n if(u_globel > 0.0) {\n vec3 startLngLat = lglt2xyz(a_Instance.rg);\n vec3 endLngLat = lglt2xyz(a_Instance.ba);\n float globalRadius = length(startLngLat);\n\n vec3 lineDir = normalize(endLngLat - startLngLat);\n vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);\n\n // \u7EBF\u7684\u504F\u79FB\n vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;\n // \u8BA1\u7B97\u8D77\u59CB\u70B9\u548C\u7EC8\u6B62\u70B9\u7684\u8DDD\u79BB\n float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;\n // \u8BA1\u7B97\u98DE\u7EBF\u5404\u4E2A\u8282\u70B9\u76F8\u5E94\u7684\u9AD8\u5EA6\n float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;\n // \u5730\u7403\u70B9\u4F4D\n vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;\n\n gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);\n }\n\n\n setPickingColor(a_PickingColor);\n}\n";
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const lineStyleObj = {
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solid: 0.0,
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dash: 1.0
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};
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class Arc3DModel extends _BaseModel.default {
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constructor(...args) {
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super(...args);
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(0, _defineProperty2.default)(this, "texture", void 0);
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(0, _defineProperty2.default)(this, "updateTexture", () => {
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const {
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createTexture2D
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-
} = this.rendererService;
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if (this.texture) {
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this.texture.update({
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data: this.iconService.getCanvas()
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-
});
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this.layer.render();
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return;
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}
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this.texture = createTexture2D({
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data: this.iconService.getCanvas(),
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mag: _l7Core.gl.LINEAR,
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min: _l7Core.gl.LINEAR,
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premultiplyAlpha: false,
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width: 1024,
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height: this.iconService.canvasHeight || 128
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});
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this.textures = [this.texture];
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});
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}
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get attributeLocation() {
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return Object.assign(super.attributeLocation, {
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MAX: super.attributeLocation.MAX,
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SIZE: 9,
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INSTANCE: 10,
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INSTANCE_64LOW: 11,
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UV: 12,
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THETA_OFFSET: 13
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});
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}
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// public enableShaderEncodeStyles = ['opacity'];
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getCommonUniformsInfo() {
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const {
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sourceColor,
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targetColor,
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textureBlend = 'normal',
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lineType = 'solid',
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dashArray = [10, 5],
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lineTexture = false,
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iconStep = 100,
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segmentNumber = 30,
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globalArcHeight = 10
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} = this.layer.getLayerConfig();
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const {
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animateOption
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} = this.layer.getLayerConfig();
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if (dashArray.length === 2) {
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dashArray.push(0, 0);
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}
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// 转化渐变色
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let useLinearColor = 0; // 默认不生效
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let sourceColorArr = [0, 0, 0, 0];
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let targetColorArr = [0, 0, 0, 0];
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if (sourceColor && targetColor) {
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sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
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targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
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useLinearColor = 1;
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}
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if (this.rendererService.getDirty()) {
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var _this$texture;
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(_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
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}
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const commonOptions = {
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u_animate: this.animateOption2Array(animateOption),
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u_dash_array: dashArray,
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u_sourceColor: sourceColorArr,
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u_targetColor: targetColorArr,
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u_textSize: [1024, this.iconService.canvasHeight || 128],
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u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,
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u_globel_radius: _utils.EARTH_RADIUS,
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// 地球半径
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u_global_height: globalArcHeight,
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segmentNumber,
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u_line_type: lineStyleObj[lineType] || 0.0,
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u_icon_step: iconStep,
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u_line_texture: lineTexture ? 1.0 : 0.0,
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// 传入线的标识
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u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
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u_time: this.layer.getLayerAnimateTime() || 0,
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u_linearColor: useLinearColor //是否使用渐变色
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};
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const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
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return commonBufferInfo;
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|
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}
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-
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// public getAnimateUniforms(): IModelUniform {
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// const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
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// return {
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// u_animate: this.animateOption2Array(animateOption as IAnimateOption),
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// u_time: this.layer.getLayerAnimateTime(),
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// };
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|
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// }
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-
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|
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initModels() {
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var _this = this;
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return (0, _asyncToGenerator2.default)(function* () {
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_this.initUniformsBuffer();
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|
-
_this.updateTexture();
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|
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_this.iconService.on('imageUpdate', _this.updateTexture);
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|
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return _this.buildModels();
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|
-
})();
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|
-
}
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|
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|
-
clearModels() {
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|
-
var _this$texture2;
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|
-
(_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
|
|
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|
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this.iconService.off('imageUpdate', this.updateTexture);
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|
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|
-
}
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|
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|
-
getShaders() {
|
|
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|
-
return {
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|
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|
-
frag: arc3d_line_frag,
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|
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|
-
vert: arc3d_line_vert,
|
|
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|
-
type: ''
|
|
142
|
-
};
|
|
143
|
-
}
|
|
144
|
-
buildModels() {
|
|
145
|
-
var _this2 = this;
|
|
146
|
-
return (0, _asyncToGenerator2.default)(function* () {
|
|
147
|
-
const {
|
|
148
|
-
segmentNumber = 30
|
|
149
|
-
} = _this2.layer.getLayerConfig();
|
|
150
|
-
const {
|
|
151
|
-
frag,
|
|
152
|
-
vert,
|
|
153
|
-
type
|
|
154
|
-
} = _this2.getShaders();
|
|
155
|
-
const model = yield _this2.layer.buildLayerModel({
|
|
156
|
-
moduleName: 'lineArc3d' + type,
|
|
157
|
-
vertexShader: vert,
|
|
158
|
-
fragmentShader: frag,
|
|
159
|
-
defines: _this2.getDefines(),
|
|
160
|
-
inject: _this2.getInject(),
|
|
161
|
-
triangulation: _triangulation.LineArcTriangulation,
|
|
162
|
-
styleOption: {
|
|
163
|
-
segmentNumber
|
|
164
|
-
}
|
|
165
|
-
});
|
|
166
|
-
return [model];
|
|
167
|
-
})();
|
|
168
|
-
}
|
|
169
|
-
registerBuiltinAttributes() {
|
|
170
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
171
|
-
name: 'size',
|
|
172
|
-
type: _l7Core.AttributeType.Attribute,
|
|
173
|
-
descriptor: {
|
|
174
|
-
name: 'a_Size',
|
|
175
|
-
shaderLocation: this.attributeLocation.SIZE,
|
|
176
|
-
buffer: {
|
|
177
|
-
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
178
|
-
data: [],
|
|
179
|
-
type: _l7Core.gl.FLOAT
|
|
180
|
-
},
|
|
181
|
-
size: 1,
|
|
182
|
-
update: feature => {
|
|
183
|
-
const {
|
|
184
|
-
size = 1
|
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return [(0, _l7Utils.fp64LowPart)(vertex[3]), (0, _l7Utils.fp64LowPart)(vertex[4]), (0, _l7Utils.fp64LowPart)(vertex[5]), (0, _l7Utils.fp64LowPart)(vertex[6])];
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descriptor: {
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name: 'a_iconMapUV',
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update: feature => {
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const {
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texture
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const {
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x,
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y
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};
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});
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name: 'thetaOffset',
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descriptor: {
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name: 'a_ThetaOffset',
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shaderLocation: this.attributeLocation.THETA_OFFSET,
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data: [],
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type: _l7Core.gl.FLOAT
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},
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size: 1,
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const {
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thetaOffset: op = 1
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} = feature;
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return [op];
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}
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}
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});
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}
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}
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exports.default = Arc3DModel;
|
|
@@ -1,31 +0,0 @@
|
|
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1
|
-
import type { IModel } from '@antv/l7-core';
|
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2
|
-
import BaseModel from '../../core/BaseModel';
|
|
3
|
-
export default class FlowLineModel extends BaseModel {
|
|
4
|
-
protected get attributeLocation(): {
|
|
5
|
-
readonly POSITION: 0;
|
|
6
|
-
readonly POSITION_64LOW: 1;
|
|
7
|
-
readonly COLOR: 2;
|
|
8
|
-
readonly PICKING_COLOR: 3;
|
|
9
|
-
readonly STROKE: 4;
|
|
10
|
-
readonly OPACITY: 5;
|
|
11
|
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readonly OFFSETS: 6;
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|
12
|
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readonly ROTATION: 7;
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|
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readonly MAX: 8;
|
|
14
|
-
} & Record<string, number> & {
|
|
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MAX: 8;
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SIZE: number;
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INSTANCE: number;
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INSTANCE_64LOW: number;
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|
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NORMAL: number;
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-
};
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|
-
protected getCommonUniformsInfo(): {
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|
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uniformsArray: number[];
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uniformsLength: number;
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uniformsOption: {
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[key: string]: any;
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|
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};
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|
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};
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|
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initModels(): Promise<IModel[]>;
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buildModels(): Promise<IModel[]>;
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protected registerBuiltinAttributes(): void;
|
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}
|
package/lib/line/models/flow.js
DELETED
|
@@ -1,148 +0,0 @@
|
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|
1
|
-
"use strict";
|
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2
|
-
|
|
3
|
-
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
-
Object.defineProperty(exports, "__esModule", {
|
|
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|
-
value: true
|
|
6
|
-
});
|
|
7
|
-
exports.default = void 0;
|
|
8
|
-
var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
|
|
9
|
-
var _l7Core = require("@antv/l7-core");
|
|
10
|
-
var _l7Utils = require("@antv/l7-utils");
|
|
11
|
-
var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
|
|
12
|
-
var _line_trangluation = require("../../core/line_trangluation");
|
|
13
|
-
/* babel-plugin-inline-import '../shaders/flow/flow_line_frag.glsl' */
|
|
14
|
-
const flow_line_frag = "// #extension GL_OES_standard_derivatives : enable\n\nin vec4 v_color;\nout vec4 outputColor;\n\n// line texture\n\n#pragma include \"picking\"\n\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
|
|
15
|
-
/* babel-plugin-inline-import '../shaders/flow/flow_line_vert.glsl' */
|
|
16
|
-
const flow_line_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in vec2 a_Size;\nlayout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;\nlayout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\n\nlayout(std140) uniform commonUniorm {\n float u_gap_width: 1.0;\n float u_stroke_width: 1.0;\n float u_stroke_opacity: 1.0;\n};\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nout vec4 v_color;\n\nvec2 project_pixel_offset(vec2 offsets) {\n vec2 data = project_pixel(offsets);\n\n return vec2(data.x, -data.y);\n}\n\nvec2 line_dir(vec2 target, vec2 source) {\n return normalize(ProjectFlat(target) - ProjectFlat(source));\n}\n\n\nvoid main() {\n // \u900F\u660E\u5EA6\u8BA1\u7B97\n vec2 source_world = a_Instance.rg; // \u8D77\u70B9\n vec2 target_world = a_Instance.ba; // \u7EC8\u70B9\n vec2 flowlineDir = line_dir(target_world, source_world);\n vec2 perpendicularDir = vec2(-flowlineDir.y, flowlineDir.x);\n\n vec2 position = mix(source_world, target_world, a_Position.x);\n vec2 position64Low = mix(a_Instance64Low.rg, a_Instance64Low.ba, a_Position.x);\n\n float lengthCommon = length(\n project_position(vec4(target_world, 0, 1)) - project_position(vec4(source_world, 0, 1))\n );\n vec2 offsetDistances = a_Size.x * project_pixel_offset(vec2(a_Position.y, a_Position.z)); // Mapbox || \u9AD8\u5FB7\n vec2 limitedOffsetDistances = clamp(\n offsetDistances,\n project_pixel(-lengthCommon * 0.2),\n project_pixel(lengthCommon * 0.2)\n );\n\n float startOffsetCommon = project_pixel(offsets[0]);\n float endOffsetCommon = project_pixel(offsets[1]);\n float endpointOffset = mix(\n clamp(startOffsetCommon, 0.0, lengthCommon * 0.2),\n -clamp(endOffsetCommon, 0.0, lengthCommon * 0.2),\n a_Position.x\n );\n\n vec2 normalsCommon = u_stroke_width * project_pixel_offset(vec2(a_Normal.x, a_Normal.y));\n\n float gapCommon = -1. * project_pixel(u_gap_width);\n vec3 offsetCommon = vec3(\n flowlineDir * (limitedOffsetDistances[1] + normalsCommon.y + endpointOffset * 1.05) -\n perpendicularDir * (limitedOffsetDistances[0] + gapCommon + normalsCommon.x),\n 0.0\n );\n\n vec4 project_pos = project_position(vec4(position.xy, 0, 1.0), position64Low);\n\n vec4 fillColor = vec4(a_Color.rgb, a_Color.a * opacity);\n v_color = mix(fillColor, vec4(u_stroke.xyz, u_stroke.w * fillColor.w * u_stroke_opacity), a_Normal.z);\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offsetCommon.xy, 0., 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
17
|
-
class FlowLineModel extends _BaseModel.default {
|
|
18
|
-
get attributeLocation() {
|
|
19
|
-
return Object.assign(super.attributeLocation, {
|
|
20
|
-
MAX: super.attributeLocation.MAX,
|
|
21
|
-
SIZE: 9,
|
|
22
|
-
INSTANCE: 10,
|
|
23
|
-
INSTANCE_64LOW: 11,
|
|
24
|
-
NORMAL: 12
|
|
25
|
-
});
|
|
26
|
-
}
|
|
27
|
-
getCommonUniformsInfo() {
|
|
28
|
-
const {
|
|
29
|
-
gapWidth = 2,
|
|
30
|
-
strokeWidth = 1,
|
|
31
|
-
strokeOpacity = 1
|
|
32
|
-
} = this.layer.getLayerConfig();
|
|
33
|
-
const commonOptions = {
|
|
34
|
-
u_gap_width: gapWidth,
|
|
35
|
-
u_stroke_width: strokeWidth,
|
|
36
|
-
u_stroke_opacity: strokeOpacity
|
|
37
|
-
};
|
|
38
|
-
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
39
|
-
return commonBufferInfo;
|
|
40
|
-
}
|
|
41
|
-
initModels() {
|
|
42
|
-
var _this = this;
|
|
43
|
-
return (0, _asyncToGenerator2.default)(function* () {
|
|
44
|
-
_this.initUniformsBuffer();
|
|
45
|
-
return _this.buildModels();
|
|
46
|
-
})();
|
|
47
|
-
}
|
|
48
|
-
buildModels() {
|
|
49
|
-
var _this2 = this;
|
|
50
|
-
return (0, _asyncToGenerator2.default)(function* () {
|
|
51
|
-
const modelFill = yield _this2.layer.buildLayerModel({
|
|
52
|
-
moduleName: 'flow_line',
|
|
53
|
-
vertexShader: flow_line_vert,
|
|
54
|
-
fragmentShader: flow_line_frag,
|
|
55
|
-
defines: _this2.getDefines(),
|
|
56
|
-
inject: _this2.getInject(),
|
|
57
|
-
triangulation: _line_trangluation.FlowLineTriangulation,
|
|
58
|
-
styleOption: _this2.layer.getLayerConfig().symbol,
|
|
59
|
-
primitive: _l7Core.gl.TRIANGLES,
|
|
60
|
-
depth: {
|
|
61
|
-
enable: false
|
|
62
|
-
},
|
|
63
|
-
pick: false
|
|
64
|
-
});
|
|
65
|
-
return [modelFill];
|
|
66
|
-
})();
|
|
67
|
-
}
|
|
68
|
-
registerBuiltinAttributes() {
|
|
69
|
-
// 注册 Style 参与数据映射的内置属性
|
|
70
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
71
|
-
name: 'size',
|
|
72
|
-
type: _l7Core.AttributeType.Attribute,
|
|
73
|
-
descriptor: {
|
|
74
|
-
name: 'a_Size',
|
|
75
|
-
// 宽度
|
|
76
|
-
shaderLocation: this.attributeLocation.SIZE,
|
|
77
|
-
buffer: {
|
|
78
|
-
// give the WebGL driver a hint that this buffer may change
|
|
79
|
-
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
80
|
-
data: [],
|
|
81
|
-
type: _l7Core.gl.FLOAT
|
|
82
|
-
},
|
|
83
|
-
size: 2,
|
|
84
|
-
update: feature => {
|
|
85
|
-
const {
|
|
86
|
-
size = 1
|
|
87
|
-
} = feature;
|
|
88
|
-
return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
|
|
89
|
-
}
|
|
90
|
-
}
|
|
91
|
-
});
|
|
92
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
93
|
-
name: 'instance',
|
|
94
|
-
// 弧线起始点信息
|
|
95
|
-
type: _l7Core.AttributeType.Attribute,
|
|
96
|
-
descriptor: {
|
|
97
|
-
name: 'a_Instance',
|
|
98
|
-
shaderLocation: this.attributeLocation.INSTANCE,
|
|
99
|
-
buffer: {
|
|
100
|
-
usage: _l7Core.gl.STATIC_DRAW,
|
|
101
|
-
data: [],
|
|
102
|
-
type: _l7Core.gl.FLOAT
|
|
103
|
-
},
|
|
104
|
-
size: 4,
|
|
105
|
-
update: (feature, featureIdx, vertex) => {
|
|
106
|
-
return [vertex[3], vertex[4], vertex[5], vertex[6]];
|
|
107
|
-
}
|
|
108
|
-
}
|
|
109
|
-
});
|
|
110
|
-
|
|
111
|
-
// save low part for enabled double precision INSTANCE attribute
|
|
112
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
113
|
-
name: 'instance64Low',
|
|
114
|
-
type: _l7Core.AttributeType.Attribute,
|
|
115
|
-
descriptor: {
|
|
116
|
-
name: 'a_Instance64Low',
|
|
117
|
-
shaderLocation: this.attributeLocation.INSTANCE_64LOW,
|
|
118
|
-
buffer: {
|
|
119
|
-
usage: _l7Core.gl.STATIC_DRAW,
|
|
120
|
-
data: [],
|
|
121
|
-
type: _l7Core.gl.FLOAT
|
|
122
|
-
},
|
|
123
|
-
size: 4,
|
|
124
|
-
update: (feature, featureIdx, vertex) => {
|
|
125
|
-
return [(0, _l7Utils.fp64LowPart)(vertex[3]), (0, _l7Utils.fp64LowPart)(vertex[4]), (0, _l7Utils.fp64LowPart)(vertex[5]), (0, _l7Utils.fp64LowPart)(vertex[6])];
|
|
126
|
-
}
|
|
127
|
-
}
|
|
128
|
-
});
|
|
129
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
130
|
-
name: 'normal',
|
|
131
|
-
type: _l7Core.AttributeType.Attribute,
|
|
132
|
-
descriptor: {
|
|
133
|
-
name: 'a_Normal',
|
|
134
|
-
shaderLocation: this.attributeLocation.NORMAL,
|
|
135
|
-
buffer: {
|
|
136
|
-
usage: _l7Core.gl.STATIC_DRAW,
|
|
137
|
-
data: [],
|
|
138
|
-
type: _l7Core.gl.FLOAT
|
|
139
|
-
},
|
|
140
|
-
size: 3,
|
|
141
|
-
update: (feature, featureIdx, vertex, attributeIdx, normal) => {
|
|
142
|
-
return normal;
|
|
143
|
-
}
|
|
144
|
-
}
|
|
145
|
-
});
|
|
146
|
-
}
|
|
147
|
-
}
|
|
148
|
-
exports.default = FlowLineModel;
|
|
@@ -1,34 +0,0 @@
|
|
|
1
|
-
import type { IModel, ITexture2D } from '@antv/l7-core';
|
|
2
|
-
import BaseModel from '../../core/BaseModel';
|
|
3
|
-
export default class GreatCircleModel extends BaseModel {
|
|
4
|
-
protected get attributeLocation(): {
|
|
5
|
-
readonly POSITION: 0;
|
|
6
|
-
readonly POSITION_64LOW: 1;
|
|
7
|
-
readonly COLOR: 2;
|
|
8
|
-
readonly PICKING_COLOR: 3;
|
|
9
|
-
readonly STROKE: 4;
|
|
10
|
-
readonly OPACITY: 5;
|
|
11
|
-
readonly OFFSETS: 6;
|
|
12
|
-
readonly ROTATION: 7;
|
|
13
|
-
readonly MAX: 8;
|
|
14
|
-
} & Record<string, number> & {
|
|
15
|
-
MAX: 8;
|
|
16
|
-
SIZE: number;
|
|
17
|
-
INSTANCE: number;
|
|
18
|
-
INSTANCE_64LOW: number;
|
|
19
|
-
UV: number;
|
|
20
|
-
};
|
|
21
|
-
protected texture: ITexture2D;
|
|
22
|
-
protected getCommonUniformsInfo(): {
|
|
23
|
-
uniformsArray: number[];
|
|
24
|
-
uniformsLength: number;
|
|
25
|
-
uniformsOption: {
|
|
26
|
-
[key: string]: any;
|
|
27
|
-
};
|
|
28
|
-
};
|
|
29
|
-
initModels(): Promise<IModel[]>;
|
|
30
|
-
clearModels(): void;
|
|
31
|
-
buildModels(): Promise<IModel[]>;
|
|
32
|
-
protected registerBuiltinAttributes(): void;
|
|
33
|
-
private updateTexture;
|
|
34
|
-
}
|