@antv/l7-layers 2.25.5 → 2.25.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +6 -6
- package/es/canvas/index.d.ts +0 -18
- package/es/canvas/index.js +0 -70
- package/es/canvas/models/canvas.d.ts +0 -23
- package/es/canvas/models/canvas.js +0 -141
- package/es/canvas/models/constants.d.ts +0 -2
- package/es/canvas/models/constants.js +0 -6
- package/es/canvas/models/index.d.ts +0 -2
- package/es/canvas/models/index.js +0 -2
- package/es/citybuilding/building.d.ts +0 -7
- package/es/citybuilding/building.js +0 -25
- package/es/citybuilding/models/build.d.ts +0 -33
- package/es/citybuilding/models/build.js +0 -160
- package/es/citybuilding/shaders/build_frag.glsl +0 -123
- package/es/citybuilding/shaders/build_vert.glsl +0 -58
- package/es/core/BaseLayer.d.ts +0 -265
- package/es/core/BaseLayer.js +0 -1310
- package/es/core/BaseModel.d.ts +0 -95
- package/es/core/BaseModel.js +0 -367
- package/es/core/CommonStyleAttribute.d.ts +0 -16
- package/es/core/CommonStyleAttribute.js +0 -114
- package/es/core/LayerPickService.d.ts +0 -12
- package/es/core/LayerPickService.js +0 -102
- package/es/core/TextureService.d.ts +0 -15
- package/es/core/TextureService.js +0 -65
- package/es/core/constant.d.ts +0 -6
- package/es/core/constant.js +0 -19
- package/es/core/interface.d.ts +0 -284
- package/es/core/interface.js +0 -32
- package/es/core/line_trangluation.d.ts +0 -19
- package/es/core/line_trangluation.js +0 -86
- package/es/core/schema.d.ts +0 -27
- package/es/core/schema.js +0 -25
- package/es/core/shape/Path.d.ts +0 -40
- package/es/core/shape/Path.js +0 -69
- package/es/core/shape/arrow.d.ts +0 -25
- package/es/core/shape/arrow.js +0 -144
- package/es/core/shape/extrude.d.ts +0 -17
- package/es/core/shape/extrude.js +0 -133
- package/es/core/triangulation.d.ts +0 -136
- package/es/core/triangulation.js +0 -601
- package/es/core/utils.d.ts +0 -5
- package/es/core/utils.js +0 -36
- package/es/earth/index.d.ts +0 -22
- package/es/earth/index.js +0 -54
- package/es/earth/models/atmosphere.d.ts +0 -30
- package/es/earth/models/atmosphere.js +0 -116
- package/es/earth/models/base.d.ts +0 -37
- package/es/earth/models/base.js +0 -172
- package/es/earth/models/bloomsphere.d.ts +0 -30
- package/es/earth/models/bloomsphere.js +0 -115
- package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +0 -17
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +0 -24
- package/es/earth/shaders/base/base_frag.glsl +0 -11
- package/es/earth/shaders/base/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +0 -20
- package/es/earth/utils.d.ts +0 -26
- package/es/earth/utils.js +0 -99
- package/es/geometry/index.d.ts +0 -22
- package/es/geometry/index.js +0 -53
- package/es/geometry/models/billboard.d.ts +0 -39
- package/es/geometry/models/billboard.js +0 -175
- package/es/geometry/models/index.d.ts +0 -5
- package/es/geometry/models/index.js +0 -9
- package/es/geometry/models/plane.d.ts +0 -58
- package/es/geometry/models/plane.js +0 -308
- package/es/geometry/models/sprite.d.ts +0 -48
- package/es/geometry/models/sprite.js +0 -225
- package/es/geometry/shaders/billboard_frag.glsl +0 -18
- package/es/geometry/shaders/billboard_vert.glsl +0 -43
- package/es/geometry/shaders/plane_frag.glsl +0 -23
- package/es/geometry/shaders/plane_vert.glsl +0 -31
- package/es/geometry/shaders/sprite_frag.glsl +0 -23
- package/es/geometry/shaders/sprite_vert.glsl +0 -21
- package/es/heatmap/index.d.ts +0 -13
- package/es/heatmap/index.js +0 -87
- package/es/heatmap/models/grid.d.ts +0 -29
- package/es/heatmap/models/grid.js +0 -83
- package/es/heatmap/models/grid3d.d.ts +0 -31
- package/es/heatmap/models/grid3d.js +0 -122
- package/es/heatmap/models/heatmap.d.ts +0 -46
- package/es/heatmap/models/heatmap.js +0 -447
- package/es/heatmap/models/hexagon.d.ts +0 -29
- package/es/heatmap/models/hexagon.js +0 -83
- package/es/heatmap/models/index.d.ts +0 -5
- package/es/heatmap/models/index.js +0 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +0 -9
- package/es/heatmap/shaders/grid/grid_vert.glsl +0 -30
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +0 -17
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +0 -34
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +0 -23
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +0 -59
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +0 -40
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +0 -17
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +0 -36
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +0 -21
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +0 -8
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +0 -30
- package/es/heatmap/triangulation.d.ts +0 -5
- package/es/heatmap/triangulation.js +0 -33
- package/es/image/index.d.ts +0 -9
- package/es/image/index.js +0 -28
- package/es/image/models/image.d.ts +0 -31
- package/es/image/models/image.js +0 -113
- package/es/image/models/index.d.ts +0 -5
- package/es/image/models/index.js +0 -5
- package/es/image/shaders/dataImage_frag.glsl +0 -32
- package/es/image/shaders/image_frag.glsl +0 -38
- package/es/image/shaders/image_vert.glsl +0 -20
- package/es/index.d.ts +0 -18
- package/es/index.js +0 -18
- package/es/line/index.d.ts +0 -36
- package/es/line/index.js +0 -90
- package/es/line/models/arc.d.ts +0 -40
- package/es/line/models/arc.js +0 -279
- package/es/line/models/arc_3d.d.ts +0 -40
- package/es/line/models/arc_3d.js +0 -269
- package/es/line/models/flow.d.ts +0 -31
- package/es/line/models/flow.js +0 -140
- package/es/line/models/great_circle.d.ts +0 -34
- package/es/line/models/great_circle.js +0 -240
- package/es/line/models/index.d.ts +0 -5
- package/es/line/models/index.js +0 -18
- package/es/line/models/line.d.ts +0 -44
- package/es/line/models/line.js +0 -273
- package/es/line/models/simple_line.d.ts +0 -33
- package/es/line/models/simple_line.js +0 -118
- package/es/line/models/wall.d.ts +0 -34
- package/es/line/models/wall.js +0 -223
- package/es/line/shaders/arc/line_arc_frag.glsl +0 -92
- package/es/line/shaders/arc/line_arc_vert.glsl +0 -156
- package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +0 -108
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +0 -177
- package/es/line/shaders/flow/flow_line_frag.glsl +0 -13
- package/es/line/shaders/flow/flow_line_vert.glsl +0 -76
- package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +0 -99
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +0 -165
- package/es/line/shaders/line/line_frag.glsl +0 -122
- package/es/line/shaders/line/line_vert.glsl +0 -101
- package/es/line/shaders/simple/simpleline_frag.glsl +0 -30
- package/es/line/shaders/simple/simpleline_vert.glsl +0 -45
- package/es/line/shaders/wall/wall_frag.glsl +0 -94
- package/es/line/shaders/wall/wall_vert.glsl +0 -90
- package/es/mask/index.d.ts +0 -16
- package/es/mask/index.js +0 -21
- package/es/mask/models/fill.d.ts +0 -18
- package/es/mask/models/fill.js +0 -61
- package/es/mask/models/index.d.ts +0 -5
- package/es/mask/models/index.js +0 -5
- package/es/mask/shaders/mask_vert.glsl +0 -14
- package/es/plugins/DataMappingPlugin.d.ts +0 -12
- package/es/plugins/DataMappingPlugin.js +0 -226
- package/es/plugins/DataSourcePlugin.d.ts +0 -6
- package/es/plugins/DataSourcePlugin.js +0 -75
- package/es/plugins/FeatureScalePlugin.d.ts +0 -20
- package/es/plugins/FeatureScalePlugin.js +0 -295
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -4
- package/es/plugins/LayerAnimateStylePlugin.js +0 -14
- package/es/plugins/LayerMaskPlugin.d.ts +0 -7
- package/es/plugins/LayerMaskPlugin.js +0 -19
- package/es/plugins/LayerModelPlugin.d.ts +0 -10
- package/es/plugins/LayerModelPlugin.js +0 -60
- package/es/plugins/LayerStylePlugin.d.ts +0 -7
- package/es/plugins/LayerStylePlugin.js +0 -18
- package/es/plugins/LightingPlugin.d.ts +0 -35
- package/es/plugins/LightingPlugin.js +0 -84
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -22
- package/es/plugins/MultiPassRendererPlugin.js +0 -52
- package/es/plugins/PixelPickingPlugin.d.ts +0 -11
- package/es/plugins/PixelPickingPlugin.js +0 -146
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -10
- package/es/plugins/RegisterStyleAttributePlugin.js +0 -72
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
- package/es/plugins/ShaderUniformPlugin.js +0 -196
- package/es/plugins/UpdateModelPlugin.d.ts +0 -7
- package/es/plugins/UpdateModelPlugin.js +0 -20
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -9
- package/es/plugins/UpdateStyleAttributePlugin.js +0 -54
- package/es/plugins/index.d.ts +0 -15
- package/es/plugins/index.js +0 -18
- package/es/point/index.d.ts +0 -35
- package/es/point/index.js +0 -153
- package/es/point/models/billboard_point.d.ts +0 -35
- package/es/point/models/billboard_point.js +0 -95
- package/es/point/models/earthExtrude.d.ts +0 -32
- package/es/point/models/earthExtrude.js +0 -199
- package/es/point/models/earthFill.d.ts +0 -31
- package/es/point/models/earthFill.js +0 -158
- package/es/point/models/extrude.d.ts +0 -32
- package/es/point/models/extrude.js +0 -195
- package/es/point/models/fill.d.ts +0 -47
- package/es/point/models/fill.js +0 -180
- package/es/point/models/fillImage.d.ts +0 -42
- package/es/point/models/fillImage.js +0 -189
- package/es/point/models/image.d.ts +0 -48
- package/es/point/models/image.js +0 -293
- package/es/point/models/index.d.ts +0 -5
- package/es/point/models/index.js +0 -24
- package/es/point/models/normal.d.ts +0 -36
- package/es/point/models/normal.js +0 -89
- package/es/point/models/radar.d.ts +0 -37
- package/es/point/models/radar.js +0 -115
- package/es/point/models/text.d.ts +0 -85
- package/es/point/models/text.js +0 -503
- package/es/point/shaders/billboard/billboard_point_frag.glsl +0 -48
- package/es/point/shaders/billboard/billboard_point_vert.glsl +0 -33
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +0 -36
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +0 -118
- package/es/point/shaders/earthFill/earthFill_frag.glsl +0 -79
- package/es/point/shaders/earthFill/earthFill_vert.glsl +0 -46
- package/es/point/shaders/extrude/extrude_frag.glsl +0 -29
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -95
- package/es/point/shaders/fill/fill_frag.glsl +0 -97
- package/es/point/shaders/fill/fill_vert.glsl +0 -79
- package/es/point/shaders/fillImage/fillImage_frag.glsl +0 -23
- package/es/point/shaders/fillImage/fillImage_vert.glsl +0 -46
- package/es/point/shaders/image/image_frag.glsl +0 -45
- package/es/point/shaders/image/image_vert.glsl +0 -47
- package/es/point/shaders/normal/normal_frag.glsl +0 -5
- package/es/point/shaders/normal/normal_vert.glsl +0 -22
- package/es/point/shaders/radar/radar_frag.glsl +0 -52
- package/es/point/shaders/radar/radar_vert.glsl +0 -53
- package/es/point/shaders/text/text_frag.glsl +0 -47
- package/es/point/shaders/text/text_vert.glsl +0 -65
- package/es/point/shape/extrude.d.ts +0 -15
- package/es/point/shape/extrude.js +0 -48
- package/es/polygon/index.d.ts +0 -18
- package/es/polygon/index.js +0 -71
- package/es/polygon/models/extrude.d.ts +0 -41
- package/es/polygon/models/extrude.js +0 -248
- package/es/polygon/models/extrusion.d.ts +0 -40
- package/es/polygon/models/extrusion.js +0 -137
- package/es/polygon/models/fill.d.ts +0 -32
- package/es/polygon/models/fill.js +0 -127
- package/es/polygon/models/index.d.ts +0 -5
- package/es/polygon/models/index.js +0 -26
- package/es/polygon/models/ocean.d.ts +0 -37
- package/es/polygon/models/ocean.js +0 -172
- package/es/polygon/models/water.d.ts +0 -35
- package/es/polygon/models/water.js +0 -150
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -24
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -49
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -53
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -74
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -55
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -54
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +0 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +0 -24
- package/es/polygon/shaders/fill/fill_frag.glsl +0 -8
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +0 -23
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +0 -36
- package/es/polygon/shaders/fill/fill_vert.glsl +0 -35
- package/es/polygon/shaders/ocean/ocean_frag.glsl +0 -277
- package/es/polygon/shaders/ocean/ocean_vert.glsl +0 -21
- package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -78
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -22
- package/es/raster/buffers/triangulation.d.ts +0 -6
- package/es/raster/buffers/triangulation.js +0 -25
- package/es/raster/index.d.ts +0 -11
- package/es/raster/index.js +0 -55
- package/es/raster/models/index.d.ts +0 -5
- package/es/raster/models/index.js +0 -10
- package/es/raster/models/raster.d.ts +0 -35
- package/es/raster/models/raster.js +0 -156
- package/es/raster/models/rasterRgb.d.ts +0 -35
- package/es/raster/models/rasterRgb.js +0 -158
- package/es/raster/models/rasterTerrainRgb.d.ts +0 -30
- package/es/raster/models/rasterTerrainRgb.js +0 -118
- package/es/raster/shaders/raster/raster_2d_frag.glsl +0 -37
- package/es/raster/shaders/raster/raster_2d_vert.glsl +0 -21
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +0 -30
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +0 -21
- package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +0 -40
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +0 -19
- package/es/shader/minify_frag.glsl +0 -11
- package/es/shader/minify_picking_frag.glsl +0 -10
- package/es/tile/core/BaseLayer.d.ts +0 -50
- package/es/tile/core/BaseLayer.js +0 -256
- package/es/tile/core/TileDebugLayer.d.ts +0 -15
- package/es/tile/core/TileDebugLayer.js +0 -23
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +0 -4
- package/es/tile/interaction/getRasterData.js +0 -45
- package/es/tile/interaction/utils.d.ts +0 -11
- package/es/tile/interaction/utils.js +0 -69
- package/es/tile/interface.d.ts +0 -29
- package/es/tile/interface.js +0 -1
- package/es/tile/service/TileLayerService.d.ts +0 -58
- package/es/tile/service/TileLayerService.js +0 -195
- package/es/tile/service/TilePickService.d.ts +0 -26
- package/es/tile/service/TilePickService.js +0 -126
- package/es/tile/service/TileSourceService.d.ts +0 -7
- package/es/tile/service/TileSourceService.js +0 -26
- package/es/tile/tile/DebugTile.d.ts +0 -16
- package/es/tile/tile/DebugTile.js +0 -47
- package/es/tile/tile/ImageTile.d.ts +0 -14
- package/es/tile/tile/ImageTile.js +0 -39
- package/es/tile/tile/MaskTile.d.ts +0 -18
- package/es/tile/tile/MaskTile.js +0 -54
- package/es/tile/tile/RasterRGBTile.d.ts +0 -11
- package/es/tile/tile/RasterRGBTile.js +0 -47
- package/es/tile/tile/RasterTerrainRGBTile.d.ts +0 -14
- package/es/tile/tile/RasterTerrainRGBTile.js +0 -39
- package/es/tile/tile/RasterTile.d.ts +0 -18
- package/es/tile/tile/RasterTile.js +0 -81
- package/es/tile/tile/Tile.d.ts +0 -112
- package/es/tile/tile/Tile.js +0 -166
- package/es/tile/tile/VectorTile.d.ts +0 -26
- package/es/tile/tile/VectorTile.js +0 -87
- package/es/tile/tile/index.d.ts +0 -12
- package/es/tile/tile/index.js +0 -44
- package/es/tile/tile/util.d.ts +0 -5
- package/es/tile/tile/util.js +0 -18
- package/es/tile/utils/constants.d.ts +0 -1
- package/es/tile/utils/constants.js +0 -8
- package/es/tile/utils/utils.d.ts +0 -8
- package/es/tile/utils/utils.js +0 -11
- package/es/utils/blend.d.ts +0 -2
- package/es/utils/blend.js +0 -57
- package/es/utils/collision-index.d.ts +0 -47
- package/es/utils/collision-index.js +0 -87
- package/es/utils/extrude_polyline.d.ts +0 -53
- package/es/utils/extrude_polyline.js +0 -319
- package/es/utils/grid-index.d.ts +0 -28
- package/es/utils/grid-index.js +0 -128
- package/es/utils/identityScale.d.ts +0 -8
- package/es/utils/identityScale.js +0 -26
- package/es/utils/load-image.d.ts +0 -1
- package/es/utils/load-image.js +0 -22
- package/es/utils/multiPassRender.d.ts +0 -16
- package/es/utils/multiPassRender.js +0 -37
- package/es/utils/polylineNormal.d.ts +0 -9
- package/es/utils/polylineNormal.js +0 -182
- package/es/utils/rampcolor_legend.d.ts +0 -6
- package/es/utils/rampcolor_legend.js +0 -12
- package/es/utils/scale.d.ts +0 -87
- package/es/utils/scale.js +0 -595
- package/es/utils/simpleLine.d.ts +0 -23
- package/es/utils/simpleLine.js +0 -76
- package/es/utils/stencil.d.ts +0 -7
- package/es/utils/stencil.js +0 -49
- package/es/utils/symbol-layout.d.ts +0 -43
- package/es/utils/symbol-layout.js +0 -251
- package/es/wind/index.d.ts +0 -11
- package/es/wind/index.js +0 -34
- package/es/wind/models/index.d.ts +0 -5
- package/es/wind/models/index.js +0 -5
- package/es/wind/models/utils.d.ts +0 -19
- package/es/wind/models/utils.js +0 -213
- package/es/wind/models/wind.d.ts +0 -38
- package/es/wind/models/wind.js +0 -240
- package/es/wind/models/windRender.d.ts +0 -104
- package/es/wind/models/windRender.js +0 -333
- package/es/wind/models/windShader.d.ts +0 -12
- package/es/wind/models/windShader.js +0 -151
- package/es/wind/shaders/wind_frag.glsl +0 -9
- package/es/wind/shaders/wind_vert.glsl +0 -14
- package/lib/canvas/index.d.ts +0 -18
- package/lib/canvas/index.js +0 -79
- package/lib/canvas/models/canvas.d.ts +0 -23
- package/lib/canvas/models/canvas.js +0 -149
- package/lib/canvas/models/constants.d.ts +0 -2
- package/lib/canvas/models/constants.js +0 -12
- package/lib/canvas/models/index.d.ts +0 -2
- package/lib/canvas/models/index.js +0 -27
- package/lib/citybuilding/building.d.ts +0 -7
- package/lib/citybuilding/building.js +0 -33
- package/lib/citybuilding/models/build.d.ts +0 -33
- package/lib/citybuilding/models/build.js +0 -168
- package/lib/citybuilding/shaders/build_frag.glsl +0 -123
- package/lib/citybuilding/shaders/build_vert.glsl +0 -58
- package/lib/core/BaseLayer.d.ts +0 -265
- package/lib/core/BaseLayer.js +0 -1317
- package/lib/core/BaseModel.d.ts +0 -95
- package/lib/core/BaseModel.js +0 -375
- package/lib/core/CommonStyleAttribute.d.ts +0 -16
- package/lib/core/CommonStyleAttribute.js +0 -120
- package/lib/core/LayerPickService.d.ts +0 -12
- package/lib/core/LayerPickService.js +0 -110
- package/lib/core/TextureService.d.ts +0 -15
- package/lib/core/TextureService.js +0 -73
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if (u_heightfixed > 0.0) {
|
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|
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// 判断几何体是否固定高度
|
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|
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project_pos.z = a_Position.z * a_Size;
|
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39
|
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project_pos.z += u_raisingHeight;
|
|
40
|
-
|
|
41
|
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if (
|
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42
|
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u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||
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u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET
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|
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) {
|
|
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|
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float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);
|
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46
|
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project_pos.z *= mapboxZoomScale;
|
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47
|
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project_pos.z += u_raisingHeight * mapboxZoomScale;
|
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|
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}
|
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49
|
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}
|
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50
|
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51
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gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
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52
|
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|
|
53
|
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setPickingColor(a_PickingColor);
|
|
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|
-
}
|
|
@@ -1,24 +0,0 @@
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1
|
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layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
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2
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layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
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3
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layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
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4
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layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
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layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
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out vec4 v_Color;
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#pragma include "projection"
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#pragma include "light"
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#pragma include "picking"
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|
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13
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void main() {
|
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vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size + (1.0 - a_Position.z) * extrusionBase, 1.0);
|
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|
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16
|
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vec4 project_pos = project_position(pos, a_Position64Low);
|
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|
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float lightWeight = calc_lighting(project_pos);
|
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|
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v_Color = a_Color;
|
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19
|
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v_Color = vec4(v_Color.rgb * lightWeight, v_Color.w * opacity);
|
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|
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|
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21
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gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
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22
|
-
|
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23
|
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setPickingColor(a_PickingColor);
|
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|
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}
|
|
@@ -1,23 +0,0 @@
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|
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1
|
-
layout(std140) uniform commonUniforms {
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2
|
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float u_raisingHeight;
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3
|
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float u_opacitylinear;
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4
|
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float u_dir;
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5
|
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};
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6
|
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|
|
7
|
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in vec4 v_color;
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|
8
|
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in vec3 v_linear;
|
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9
|
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in vec2 v_pos;
|
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10
|
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out vec4 outputColor;
|
|
11
|
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#pragma include "scene_uniforms"
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12
|
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#pragma include "picking"
|
|
13
|
-
|
|
14
|
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void main() {
|
|
15
|
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outputColor = v_color;
|
|
16
|
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if (u_opacitylinear > 0.0) {
|
|
17
|
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outputColor.a *=
|
|
18
|
-
u_dir == 1.0
|
|
19
|
-
? 1.0 - length(v_pos - v_linear.xy) / v_linear.z
|
|
20
|
-
: length(v_pos - v_linear.xy) / v_linear.z;
|
|
21
|
-
}
|
|
22
|
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outputColor = filterColor(outputColor);
|
|
23
|
-
}
|
|
@@ -1,36 +0,0 @@
|
|
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1
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
2
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
|
|
3
|
-
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
4
|
-
layout(location = ATTRIBUTE_LOCATION_LINEAR) in vec3 a_linear;
|
|
5
|
-
|
|
6
|
-
layout(std140) uniform commonUniforms {
|
|
7
|
-
float u_raisingHeight;
|
|
8
|
-
float u_opacitylinear;
|
|
9
|
-
float u_dir;
|
|
10
|
-
};
|
|
11
|
-
|
|
12
|
-
out vec4 v_color;
|
|
13
|
-
out vec3 v_linear;
|
|
14
|
-
out vec2 v_pos;
|
|
15
|
-
|
|
16
|
-
#pragma include "projection"
|
|
17
|
-
#pragma include "picking"
|
|
18
|
-
|
|
19
|
-
void main() {
|
|
20
|
-
if (u_opacitylinear > 0.0) {
|
|
21
|
-
v_linear = a_linear;
|
|
22
|
-
v_pos = a_Position.xy;
|
|
23
|
-
}
|
|
24
|
-
v_color = vec4(a_Color.xyz, a_Color.w * opacity);
|
|
25
|
-
vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);
|
|
26
|
-
project_pos.z += u_raisingHeight;
|
|
27
|
-
|
|
28
|
-
if (u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
29
|
-
float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
30
|
-
project_pos.z *= mapboxZoomScale;
|
|
31
|
-
project_pos.z += u_raisingHeight * mapboxZoomScale;
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
35
|
-
setPickingColor(a_PickingColor);
|
|
36
|
-
}
|
|
@@ -1,35 +0,0 @@
|
|
|
1
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
2
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
|
|
3
|
-
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
4
|
-
|
|
5
|
-
layout(std140) uniform commonUniforms {
|
|
6
|
-
float u_raisingHeight;
|
|
7
|
-
};
|
|
8
|
-
|
|
9
|
-
out vec4 v_color;
|
|
10
|
-
|
|
11
|
-
#pragma include "projection"
|
|
12
|
-
#pragma include "picking"
|
|
13
|
-
|
|
14
|
-
void main() {
|
|
15
|
-
// cal style mapping - 数据纹理映射部分的计算
|
|
16
|
-
|
|
17
|
-
v_color = vec4(a_Color.xyz, a_Color.w * opacity);
|
|
18
|
-
vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);
|
|
19
|
-
|
|
20
|
-
project_pos.z += u_raisingHeight;
|
|
21
|
-
|
|
22
|
-
if (
|
|
23
|
-
u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||
|
|
24
|
-
u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET
|
|
25
|
-
) {
|
|
26
|
-
float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);
|
|
27
|
-
project_pos.z *= mapboxZoomScale;
|
|
28
|
-
project_pos.z += u_raisingHeight * mapboxZoomScale;
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
32
|
-
|
|
33
|
-
setPickingColor(a_PickingColor);
|
|
34
|
-
}
|
|
35
|
-
|
|
@@ -1,277 +0,0 @@
|
|
|
1
|
-
layout(std140) uniform commonUniforms {
|
|
2
|
-
vec4 u_watercolor;
|
|
3
|
-
vec4 u_watercolor2;
|
|
4
|
-
float u_time;
|
|
5
|
-
};
|
|
6
|
-
|
|
7
|
-
in vec2 v_uv;
|
|
8
|
-
in float v_opacity;
|
|
9
|
-
out vec4 outputColor;
|
|
10
|
-
|
|
11
|
-
float coast2water_fadedepth = 0.1;
|
|
12
|
-
float large_waveheight = 0.75; // change to adjust the "heavy" waves
|
|
13
|
-
float large_wavesize = 3.4; // factor to adjust the large wave size
|
|
14
|
-
float small_waveheight = 0.6; // change to adjust the small random waves
|
|
15
|
-
float small_wavesize = 0.5; // factor to ajust the small wave size
|
|
16
|
-
float water_softlight_fact = 15.0; // range [1..200] (should be << smaller than glossy-fact)
|
|
17
|
-
float water_glossylight_fact = 120.0; // range [1..200]
|
|
18
|
-
float particle_amount = 70.0;
|
|
19
|
-
|
|
20
|
-
vec3 water_specularcolor = vec3(1.3, 1.3, 0.9); // specular Color (RGB) of the water-highlights
|
|
21
|
-
#define light (vec3(-0.0, sin(u_time * 0.5) * 0.5 + 0.35, 2.8)) // position of the sun
|
|
22
|
-
|
|
23
|
-
uniform sampler2D u_texture1;
|
|
24
|
-
uniform sampler2D u_texture2;
|
|
25
|
-
uniform sampler2D u_texture3;
|
|
26
|
-
|
|
27
|
-
float hash(float n) {
|
|
28
|
-
return fract(sin(n) * 43758.5453123);
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
// 2d noise function
|
|
32
|
-
float noise1(vec2 x) {
|
|
33
|
-
vec2 p = floor(x);
|
|
34
|
-
vec2 f = smoothstep(0.0, 1.0, fract(x));
|
|
35
|
-
float n = p.x + p.y * 57.0;
|
|
36
|
-
return mix(mix(hash(n + 0.0), hash(n + 1.0), f.x), mix(hash(n + 57.0), hash(n + 58.0), f.x), f.y);
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
float noise(vec2 p) {
|
|
40
|
-
return texture(SAMPLER_2D(u_texture2), p * vec2(1.0 / 256.0)).x;
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
vec4 highness(vec2 p) {
|
|
44
|
-
vec4 t = texture(SAMPLER_2D(u_texture1), fract(p));
|
|
45
|
-
float clipped =
|
|
46
|
-
-2.0 -
|
|
47
|
-
smoothstep(3.0, 10.0, t.a) * 6.9 -
|
|
48
|
-
smoothstep(10.0, 100.0, t.a) * 89.9 -
|
|
49
|
-
smoothstep(0.0, 10000.0, t.a) * 10000.0;
|
|
50
|
-
return clamp(t, 0.0, 3.0) + clamp(t / 3.0 - 1.0, 0.0, 1.0) + clamp(t / 16.0 - 1.0, 0.0, 1.0);
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
float height_map(vec2 p) {
|
|
54
|
-
vec4 height = highness(p);
|
|
55
|
-
/*
|
|
56
|
-
height = -0.5+
|
|
57
|
-
0.5*smoothstep(-100.,0.,-height)+
|
|
58
|
-
2.75*smoothstep(0.,2.,height)+
|
|
59
|
-
1.75*smoothstep(2.,4.,height)+
|
|
60
|
-
2.75*smoothstep(4.,16.,height)+
|
|
61
|
-
1.5*smoothstep(16.,1000.,height);
|
|
62
|
-
*/
|
|
63
|
-
|
|
64
|
-
mat2 m = mat2(0.9563 * 1.4, -0.2924 * 1.4, 0.2924 * 1.4, 0.9563 * 1.4);
|
|
65
|
-
//p = p*6.;
|
|
66
|
-
float f = 0.6 * noise1(p);
|
|
67
|
-
p = m * p * 1.1 * 6.0;
|
|
68
|
-
f += 0.25 * noise(p);
|
|
69
|
-
p = m * p * 1.32;
|
|
70
|
-
f += 0.1666 * noise(p);
|
|
71
|
-
p = m * p * 1.11;
|
|
72
|
-
f += 0.0834 * noise(p);
|
|
73
|
-
p = m * p * 1.12;
|
|
74
|
-
f += 0.0634 * noise(p);
|
|
75
|
-
p = m * p * 1.13;
|
|
76
|
-
f += 0.0444 * noise(p);
|
|
77
|
-
p = m * p * 1.14;
|
|
78
|
-
f += 0.0274 * noise(p);
|
|
79
|
-
p = m * p * 1.15;
|
|
80
|
-
f += 0.0134 * noise(p);
|
|
81
|
-
p = m * p * 1.16;
|
|
82
|
-
f += 0.0104 * noise(p);
|
|
83
|
-
p = m * p * 1.17;
|
|
84
|
-
f += 0.0084 * noise(p);
|
|
85
|
-
f = 0.25 * f + dot(height, vec4(-0.03125, -0.125, 0.25, 0.25)) * 0.5;
|
|
86
|
-
const float FLAT_LEVEL = 0.92525;
|
|
87
|
-
//f = f*0.25+height*0.75;
|
|
88
|
-
if (f < FLAT_LEVEL) f = f;
|
|
89
|
-
else f = pow((f - FLAT_LEVEL) / (1.0 - FLAT_LEVEL), 2.0) * (1.0 - FLAT_LEVEL) * 2.0 + FLAT_LEVEL; // makes a smooth coast-increase
|
|
90
|
-
return clamp(f, 0.0, 10.0);
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
vec3 plasma_quintic(float x) {
|
|
94
|
-
x = clamp(x, 0.0, 1.0);
|
|
95
|
-
vec4 x1 = vec4(1.0, x, x * x, x * x * x); // 1 x x2 x3
|
|
96
|
-
vec4 x2 = x1 * x1.w * x; // x4 x5 x6 x7
|
|
97
|
-
return vec3(
|
|
98
|
-
dot(x1.xyzw, vec4(+0.063861086, +1.992659096, -1.023901152, -0.490832805)) +
|
|
99
|
-
dot(x2.xy, vec2(+1.308442123, -0.914547012)),
|
|
100
|
-
dot(x1.xyzw, vec4(+0.04971859, -0.791144343, +2.892305078, +0.811726816)) +
|
|
101
|
-
dot(x2.xy, vec2(-4.686502417, +2.717794514)),
|
|
102
|
-
dot(x1.xyzw, vec4(+0.513275779, +1.58025506, -5.164414457, +4.559573646)) +
|
|
103
|
-
dot(x2.xy, vec2(-1.916810682, +0.570638854))
|
|
104
|
-
);
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
vec4 color(vec2 p) {
|
|
108
|
-
vec4 c1 = vec4(1.7, 1.6, 0.9, 1);
|
|
109
|
-
vec4 c2 = vec4(0.2, 0.94, 0.1, 1);
|
|
110
|
-
vec4 c3 = vec4(0.3, 0.2, 0.0, 1);
|
|
111
|
-
vec4 c4 = vec4(0.99, 0.99, 1.6, 1);
|
|
112
|
-
vec4 v = highness(p);
|
|
113
|
-
float los = smoothstep(0.1, 1.1, v.b);
|
|
114
|
-
float his = smoothstep(3.5, 6.5, v.b);
|
|
115
|
-
float ces = smoothstep(1.0, 5.0, v.a);
|
|
116
|
-
vec4 lo = mix(c1, c2, los);
|
|
117
|
-
vec4 hi = mix(c3, c4, his);
|
|
118
|
-
vec4 ce = mix(lo, hi, ces);
|
|
119
|
-
|
|
120
|
-
return vec4(plasma_quintic(ces), 1).ragb;
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
vec3 terrain_map(vec2 p) {
|
|
124
|
-
return color(p).rgb * 0.75 +
|
|
125
|
-
0.25 * vec3(0.7, 0.55, 0.4) +
|
|
126
|
-
texture(SAMPLER_2D(u_texture3), fract(p * 5.0)).rgb * 0.5; // test-terrain is simply 'sandstone'
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
const mat2 m = mat2(
|
|
130
|
-
0.72, -1.6 ,
|
|
131
|
-
1.6 , 0.72
|
|
132
|
-
);
|
|
133
|
-
|
|
134
|
-
float water_map(vec2 p, float height) {
|
|
135
|
-
vec2 p2 = p * large_wavesize;
|
|
136
|
-
vec2 shift1 = 0.001 * vec2(u_time * 160.0 * 2.0, u_time * 120.0 * 2.0);
|
|
137
|
-
vec2 shift2 = 0.001 * vec2(u_time * 190.0 * 2.0, -u_time * 130.0 * 2.0);
|
|
138
|
-
|
|
139
|
-
// coarse crossing 'ocean' waves...
|
|
140
|
-
float f = 0.6 * noise(p);
|
|
141
|
-
f += 0.25 * noise(p * m);
|
|
142
|
-
f += 0.1666 * noise(p * m * m);
|
|
143
|
-
float wave =
|
|
144
|
-
sin(p2.x * 0.622 + p2.y * 0.622 + shift2.x * 4.269) * large_waveheight * f * height * height;
|
|
145
|
-
|
|
146
|
-
p *= small_wavesize;
|
|
147
|
-
f = 0.0;
|
|
148
|
-
float amp = 1.0,
|
|
149
|
-
s = 0.5;
|
|
150
|
-
for (int i = 0; i < 9; i++) {
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p = m * p * 0.947;
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f -= amp * abs(sin((noise(p + shift1 * s) - 0.5) * 2.0));
|
|
153
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amp = amp * 0.59;
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|
154
|
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s *= -1.329;
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155
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}
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|
156
|
-
|
|
157
|
-
return wave + f * small_waveheight;
|
|
158
|
-
}
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|
159
|
-
|
|
160
|
-
float nautic(vec2 p) {
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|
161
|
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p *= 18.0;
|
|
162
|
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float f = 0.0;
|
|
163
|
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float amp = 1.0,
|
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164
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s = 0.5;
|
|
165
|
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for (int i = 0; i < 3; i++) {
|
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166
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p = m * p * 1.2;
|
|
167
|
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f += amp * abs(smoothstep(0.0, 1.0, noise(p + u_time * s)) - 0.5);
|
|
168
|
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amp = amp * 0.5;
|
|
169
|
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s *= -1.227;
|
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170
|
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}
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|
171
|
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return pow(1.0 - f, 5.0);
|
|
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|
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}
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173
|
-
|
|
174
|
-
float particles(vec2 p) {
|
|
175
|
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p *= 200.0;
|
|
176
|
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float f = 0.0;
|
|
177
|
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float amp = 1.0,
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|
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s = 1.5;
|
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179
|
-
for (int i = 0; i < 3; i++) {
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p = m * p * 1.2;
|
|
181
|
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f += amp * noise(p + u_time * s);
|
|
182
|
-
amp = amp * 0.5;
|
|
183
|
-
s *= -1.227;
|
|
184
|
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}
|
|
185
|
-
return pow(f * 0.35, 7.0) * particle_amount;
|
|
186
|
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}
|
|
187
|
-
|
|
188
|
-
float test_shadow(vec2 xy, float height) {
|
|
189
|
-
vec3 r0 = vec3(xy, height);
|
|
190
|
-
vec3 rd = normalize(light - r0);
|
|
191
|
-
|
|
192
|
-
float hit = 1.0;
|
|
193
|
-
float t = 0.001;
|
|
194
|
-
for (int j = 1; j < 25; j++) {
|
|
195
|
-
vec3 p = r0 + t * rd;
|
|
196
|
-
float h = height_map(p.xy);
|
|
197
|
-
float height_diff = p.z - h;
|
|
198
|
-
if (height_diff < 0.0) {
|
|
199
|
-
return 0.0;
|
|
200
|
-
}
|
|
201
|
-
t += 0.01 + height_diff * 0.02;
|
|
202
|
-
hit = min(hit, 2.0 * height_diff / t); // soft shaddow
|
|
203
|
-
}
|
|
204
|
-
return hit;
|
|
205
|
-
}
|
|
206
|
-
|
|
207
|
-
vec3 CalcTerrain(vec2 uv, float height) {
|
|
208
|
-
vec3 col = terrain_map(uv);
|
|
209
|
-
vec2 iResolution = vec2(512.0);
|
|
210
|
-
float h1 = height_map(uv - vec2(0.0, 0.5) / iResolution.xy);
|
|
211
|
-
float h2 = height_map(uv + vec2(0.0, 0.5) / iResolution.xy);
|
|
212
|
-
float h3 = height_map(uv - vec2(0.5, 0.0) / iResolution.xy);
|
|
213
|
-
float h4 = height_map(uv + vec2(0.5, 0.0) / iResolution.xy);
|
|
214
|
-
vec3 norm = normalize(vec3(h3 - h4, h1 - h2, 1.0));
|
|
215
|
-
vec3 r0 = vec3(uv, height);
|
|
216
|
-
vec3 rd = normalize(light - r0);
|
|
217
|
-
float grad = dot(norm, rd);
|
|
218
|
-
col *= grad + pow(grad, 8.0);
|
|
219
|
-
float terrainshade = test_shadow(uv, height);
|
|
220
|
-
col = mix(col * 0.25, col, terrainshade);
|
|
221
|
-
return col;
|
|
222
|
-
}
|
|
223
|
-
|
|
224
|
-
void main() {
|
|
225
|
-
vec3 watercolor = u_watercolor.rgb;
|
|
226
|
-
vec3 watercolor2 = u_watercolor2.rgb;
|
|
227
|
-
vec2 uv = v_uv;
|
|
228
|
-
float WATER_LEVEL = 0.84; // Water level (range: 0.0 - 2.0)
|
|
229
|
-
float deepwater_fadedepth = 0.4 + coast2water_fadedepth;
|
|
230
|
-
float height = height_map(uv);
|
|
231
|
-
vec3 col;
|
|
232
|
-
|
|
233
|
-
float waveheight = clamp(WATER_LEVEL * 3.0 - 1.5, 0.0, 1.0);
|
|
234
|
-
float level = WATER_LEVEL + 0.2 * water_map(uv * 15.0 + vec2(u_time * 0.1), waveheight);
|
|
235
|
-
if (height > level) {
|
|
236
|
-
col = CalcTerrain(uv, height);
|
|
237
|
-
}
|
|
238
|
-
if (height <= level) {
|
|
239
|
-
vec2 dif = vec2(0.0, 0.01);
|
|
240
|
-
vec2 pos = uv * 15.0 + vec2(u_time * 0.01);
|
|
241
|
-
float h1 = water_map(pos - dif, waveheight);
|
|
242
|
-
float h2 = water_map(pos + dif, waveheight);
|
|
243
|
-
float h3 = water_map(pos - dif.yx, waveheight);
|
|
244
|
-
float h4 = water_map(pos + dif.yx, waveheight);
|
|
245
|
-
vec3 normwater = normalize(vec3(h3 - h4, h1 - h2, 0.125)); // norm-vector of the 'bumpy' water-plane
|
|
246
|
-
uv += normwater.xy * 0.002 * (level - height);
|
|
247
|
-
|
|
248
|
-
col = CalcTerrain(uv, height);
|
|
249
|
-
|
|
250
|
-
float coastfade = clamp((level - height) / coast2water_fadedepth, 0.0, 1.0);
|
|
251
|
-
float coastfade2 = clamp((level - height) / deepwater_fadedepth, 0.0, 1.0);
|
|
252
|
-
float intensity = col.r * 0.2126 + col.g * 0.7152 + col.b * 0.0722;
|
|
253
|
-
watercolor = mix(watercolor * intensity, watercolor2, smoothstep(0.0, 1.0, coastfade2));
|
|
254
|
-
|
|
255
|
-
vec3 r0 = vec3(uv, WATER_LEVEL);
|
|
256
|
-
vec3 rd = normalize(light - r0); // ray-direction to the light from water-position
|
|
257
|
-
float grad = dot(normwater, rd); // dot-product of norm-vector and light-direction
|
|
258
|
-
float specular = pow(grad, water_softlight_fact); // used for soft highlights
|
|
259
|
-
float specular2 = pow(grad, water_glossylight_fact); // used for glossy highlights
|
|
260
|
-
float gradpos = dot(vec3(0.0, 0.0, 1.0), rd);
|
|
261
|
-
float specular1 = smoothstep(0.0, 1.0, pow(gradpos, 5.0)); // used for diffusity (some darker corona around light's specular reflections...)
|
|
262
|
-
float watershade = test_shadow(uv, level);
|
|
263
|
-
watercolor *= 2.2 + watershade;
|
|
264
|
-
watercolor += (0.2 + 0.8 * watershade) * ((grad - 1.0) * 0.5 + specular) * 0.25;
|
|
265
|
-
watercolor /= 1.0 + specular1 * 1.25;
|
|
266
|
-
watercolor += watershade * specular2 * water_specularcolor;
|
|
267
|
-
watercolor +=
|
|
268
|
-
watershade *
|
|
269
|
-
coastfade *
|
|
270
|
-
(1.0 - coastfade2) *
|
|
271
|
-
(vec3(0.5, 0.6, 0.7) * nautic(uv) + vec3(1.0, 1.0, 1.0) * particles(uv));
|
|
272
|
-
|
|
273
|
-
col = mix(col, watercolor, coastfade);
|
|
274
|
-
}
|
|
275
|
-
|
|
276
|
-
outputColor = vec4(col, v_opacity);
|
|
277
|
-
}
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
2
|
-
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_uv;
|
|
3
|
-
|
|
4
|
-
layout(std140) uniform commonUniforms {
|
|
5
|
-
vec4 u_watercolor;
|
|
6
|
-
vec4 u_watercolor2;
|
|
7
|
-
float u_time;
|
|
8
|
-
};
|
|
9
|
-
|
|
10
|
-
out vec2 v_uv;
|
|
11
|
-
out float v_opacity;
|
|
12
|
-
|
|
13
|
-
#pragma include "projection"
|
|
14
|
-
|
|
15
|
-
void main() {
|
|
16
|
-
v_uv = a_uv;
|
|
17
|
-
v_opacity = opacity;
|
|
18
|
-
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
19
|
-
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
20
|
-
}
|
|
21
|
-
|
|
@@ -1,78 +0,0 @@
|
|
|
1
|
-
uniform sampler2D u_texture;
|
|
2
|
-
layout(std140) uniform commonUniforms {
|
|
3
|
-
float u_speed;
|
|
4
|
-
float u_time;
|
|
5
|
-
};
|
|
6
|
-
|
|
7
|
-
out vec4 outputColor;
|
|
8
|
-
|
|
9
|
-
in vec4 v_Color;
|
|
10
|
-
in vec2 v_uv;
|
|
11
|
-
|
|
12
|
-
float rand(vec2 n) {
|
|
13
|
-
return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233))) * 43758.5453);
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
float water(vec3 p) {
|
|
17
|
-
float t = u_time * u_speed;
|
|
18
|
-
p.z += t * 2.0;
|
|
19
|
-
p.x += t * 2.0;
|
|
20
|
-
vec3 c1 = texture(SAMPLER_2D(u_texture), p.xz / 30.0).xyz;
|
|
21
|
-
p.z += t * 3.0;
|
|
22
|
-
p.x += t * 0.52;
|
|
23
|
-
vec3 c2 = texture(SAMPLER_2D(u_texture), p.xz / 30.0).xyz;
|
|
24
|
-
p.z += t * 4.0;
|
|
25
|
-
p.x += t * 0.8;
|
|
26
|
-
vec3 c3 = texture(SAMPLER_2D(u_texture), p.xz / 30.0).xyz;
|
|
27
|
-
c1 += c2 - c3;
|
|
28
|
-
float z = (c1.x + c1.y + c1.z) / 3.0;
|
|
29
|
-
return p.y + z / 4.0;
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
float map(vec3 p) {
|
|
33
|
-
float d = 100.0;
|
|
34
|
-
d = water(p);
|
|
35
|
-
return d;
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
float intersect(vec3 ro, vec3 rd) {
|
|
39
|
-
float d = 0.0;
|
|
40
|
-
for (int i = 0; i <= 100; i++) {
|
|
41
|
-
float h = map(ro + rd * d);
|
|
42
|
-
if (h < 0.1) return d;
|
|
43
|
-
d += h;
|
|
44
|
-
}
|
|
45
|
-
return 0.0;
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
vec3 norm(vec3 p) {
|
|
49
|
-
float eps = 0.1;
|
|
50
|
-
return normalize(
|
|
51
|
-
vec3(
|
|
52
|
-
map(p + vec3(eps, 0, 0)) - map(p + vec3(-eps, 0, 0)),
|
|
53
|
-
map(p + vec3(0, eps, 0)) - map(p + vec3(0, -eps, 0)),
|
|
54
|
-
map(p + vec3(0, 0, eps)) - map(p + vec3(0, 0, -eps))
|
|
55
|
-
)
|
|
56
|
-
);
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
float calSpc() {
|
|
60
|
-
vec3 l1 = normalize(vec3(1, 1, 1));
|
|
61
|
-
vec3 ro = vec3(-3, 20, -8);
|
|
62
|
-
vec3 rc = vec3(0, 0, 0);
|
|
63
|
-
vec3 ww = normalize(rc - ro);
|
|
64
|
-
vec3 uu = normalize(cross(vec3(0, 1, 0), ww));
|
|
65
|
-
vec3 vv = normalize(cross(rc - ro, uu));
|
|
66
|
-
vec3 rd = normalize(uu * v_uv.x + vv * v_uv.y + ww);
|
|
67
|
-
float d = intersect(ro, rd);
|
|
68
|
-
vec3 p = ro + rd * d;
|
|
69
|
-
vec3 n = norm(p);
|
|
70
|
-
float spc = pow(max(0.0, dot(reflect(l1, n), rd)), 30.0);
|
|
71
|
-
return spc;
|
|
72
|
-
}
|
|
73
|
-
|
|
74
|
-
void main() {
|
|
75
|
-
outputColor = v_Color;
|
|
76
|
-
float spc = calSpc();
|
|
77
|
-
outputColor += spc * 0.4;
|
|
78
|
-
}
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
2
|
-
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
3
|
-
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_uv;
|
|
4
|
-
|
|
5
|
-
layout(std140) uniform commonUniforms {
|
|
6
|
-
float u_speed;
|
|
7
|
-
float u_time;
|
|
8
|
-
};
|
|
9
|
-
out vec4 v_Color;
|
|
10
|
-
out vec2 v_uv;
|
|
11
|
-
|
|
12
|
-
#pragma include "projection"
|
|
13
|
-
|
|
14
|
-
void main() {
|
|
15
|
-
v_uv = a_uv;
|
|
16
|
-
v_Color = a_Color;
|
|
17
|
-
v_Color.a *= opacity;
|
|
18
|
-
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
19
|
-
|
|
20
|
-
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
21
|
-
}
|
|
22
|
-
|
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
// @ts-ignore
|
|
2
|
-
import Martini from '@mapbox/martini';
|
|
3
|
-
export function RasterTriangulation(parserData) {
|
|
4
|
-
const {
|
|
5
|
-
data,
|
|
6
|
-
width,
|
|
7
|
-
height
|
|
8
|
-
} = parserData;
|
|
9
|
-
const maxlength = Math.max(width, height);
|
|
10
|
-
const gridSize = Math.pow(2, Math.ceil(Math.log2(maxlength))) + 1;
|
|
11
|
-
const terrain = new Float32Array(gridSize * gridSize);
|
|
12
|
-
for (let i = 0; i < width; i++) {
|
|
13
|
-
for (let j = 0; j < height; j++) {
|
|
14
|
-
terrain[i * gridSize + j] = data[i * width + j];
|
|
15
|
-
}
|
|
16
|
-
}
|
|
17
|
-
const martini = new Martini(gridSize);
|
|
18
|
-
const tile = martini.createTile(terrain);
|
|
19
|
-
const mesh = tile.getMesh(gridSize / 2);
|
|
20
|
-
return {
|
|
21
|
-
vertices: Array.from(mesh.vertices),
|
|
22
|
-
indices: Array.from(mesh.triangles),
|
|
23
|
-
size: 2
|
|
24
|
-
};
|
|
25
|
-
}
|
package/es/raster/index.d.ts
DELETED
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
import type { ILegend } from '@antv/l7-core';
|
|
2
|
-
import BaseLayer from '../core/BaseLayer';
|
|
3
|
-
import type { IRasterLayerStyleOptions } from '../core/interface';
|
|
4
|
-
import type { RasterModelType } from './models/index';
|
|
5
|
-
export default class RasterLayer extends BaseLayer<IRasterLayerStyleOptions> {
|
|
6
|
-
type: string;
|
|
7
|
-
buildModels(): Promise<void>;
|
|
8
|
-
protected getDefaultConfig(): {} | {} | {} | {};
|
|
9
|
-
getModelType(): RasterModelType;
|
|
10
|
-
getLegend(name: string): ILegend;
|
|
11
|
-
}
|
package/es/raster/index.js
DELETED
|
@@ -1,55 +0,0 @@
|
|
|
1
|
-
import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
|
|
2
|
-
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
3
|
-
import BaseLayer from "../core/BaseLayer";
|
|
4
|
-
import { rampColor2legend } from "../utils/rampcolor_legend";
|
|
5
|
-
import RasterModels from "./models/index";
|
|
6
|
-
export default class RasterLayer extends BaseLayer {
|
|
7
|
-
constructor(...args) {
|
|
8
|
-
super(...args);
|
|
9
|
-
_defineProperty(this, "type", 'RasterLayer');
|
|
10
|
-
}
|
|
11
|
-
buildModels() {
|
|
12
|
-
var _this = this;
|
|
13
|
-
return _asyncToGenerator(function* () {
|
|
14
|
-
const modelType = _this.getModelType();
|
|
15
|
-
_this.layerModel = new RasterModels[modelType](_this);
|
|
16
|
-
yield _this.initLayerModels();
|
|
17
|
-
})();
|
|
18
|
-
}
|
|
19
|
-
getDefaultConfig() {
|
|
20
|
-
const type = this.getModelType();
|
|
21
|
-
const defaultConfig = {
|
|
22
|
-
raster: {},
|
|
23
|
-
rasterRgb: {},
|
|
24
|
-
raster3d: {},
|
|
25
|
-
rasterTerrainRgb: {}
|
|
26
|
-
};
|
|
27
|
-
return defaultConfig[type];
|
|
28
|
-
}
|
|
29
|
-
getModelType() {
|
|
30
|
-
// 根据 source 的类型判断 model type
|
|
31
|
-
const parserType = this.layerSource.getParserType();
|
|
32
|
-
switch (parserType) {
|
|
33
|
-
case 'raster':
|
|
34
|
-
case 'ndi':
|
|
35
|
-
return 'raster';
|
|
36
|
-
case 'rasterRgb':
|
|
37
|
-
return 'rasterRgb';
|
|
38
|
-
case 'rgb':
|
|
39
|
-
return 'rasterRgb';
|
|
40
|
-
case 'image':
|
|
41
|
-
return 'rasterTerrainRgb';
|
|
42
|
-
default:
|
|
43
|
-
return 'raster';
|
|
44
|
-
}
|
|
45
|
-
}
|
|
46
|
-
getLegend(name) {
|
|
47
|
-
if (name !== 'color') return {
|
|
48
|
-
type: undefined,
|
|
49
|
-
field: undefined,
|
|
50
|
-
items: []
|
|
51
|
-
};
|
|
52
|
-
const rampColors = this.getLayerConfig().rampColors;
|
|
53
|
-
return rampColor2legend(rampColors, name);
|
|
54
|
-
}
|
|
55
|
-
}
|