@antv/l7-layers 2.25.5 → 2.25.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/package.json +6 -6
  2. package/es/canvas/index.d.ts +0 -18
  3. package/es/canvas/index.js +0 -70
  4. package/es/canvas/models/canvas.d.ts +0 -23
  5. package/es/canvas/models/canvas.js +0 -141
  6. package/es/canvas/models/constants.d.ts +0 -2
  7. package/es/canvas/models/constants.js +0 -6
  8. package/es/canvas/models/index.d.ts +0 -2
  9. package/es/canvas/models/index.js +0 -2
  10. package/es/citybuilding/building.d.ts +0 -7
  11. package/es/citybuilding/building.js +0 -25
  12. package/es/citybuilding/models/build.d.ts +0 -33
  13. package/es/citybuilding/models/build.js +0 -160
  14. package/es/citybuilding/shaders/build_frag.glsl +0 -123
  15. package/es/citybuilding/shaders/build_vert.glsl +0 -58
  16. package/es/core/BaseLayer.d.ts +0 -265
  17. package/es/core/BaseLayer.js +0 -1310
  18. package/es/core/BaseModel.d.ts +0 -95
  19. package/es/core/BaseModel.js +0 -367
  20. package/es/core/CommonStyleAttribute.d.ts +0 -16
  21. package/es/core/CommonStyleAttribute.js +0 -114
  22. package/es/core/LayerPickService.d.ts +0 -12
  23. package/es/core/LayerPickService.js +0 -102
  24. package/es/core/TextureService.d.ts +0 -15
  25. package/es/core/TextureService.js +0 -65
  26. package/es/core/constant.d.ts +0 -6
  27. package/es/core/constant.js +0 -19
  28. package/es/core/interface.d.ts +0 -284
  29. package/es/core/interface.js +0 -32
  30. package/es/core/line_trangluation.d.ts +0 -19
  31. package/es/core/line_trangluation.js +0 -86
  32. package/es/core/schema.d.ts +0 -27
  33. package/es/core/schema.js +0 -25
  34. package/es/core/shape/Path.d.ts +0 -40
  35. package/es/core/shape/Path.js +0 -69
  36. package/es/core/shape/arrow.d.ts +0 -25
  37. package/es/core/shape/arrow.js +0 -144
  38. package/es/core/shape/extrude.d.ts +0 -17
  39. package/es/core/shape/extrude.js +0 -133
  40. package/es/core/triangulation.d.ts +0 -136
  41. package/es/core/triangulation.js +0 -601
  42. package/es/core/utils.d.ts +0 -5
  43. package/es/core/utils.js +0 -36
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -54
  46. package/es/earth/models/atmosphere.d.ts +0 -30
  47. package/es/earth/models/atmosphere.js +0 -116
  48. package/es/earth/models/base.d.ts +0 -37
  49. package/es/earth/models/base.js +0 -172
  50. package/es/earth/models/bloomsphere.d.ts +0 -30
  51. package/es/earth/models/bloomsphere.js +0 -115
  52. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +0 -24
  54. package/es/earth/shaders/base/base_frag.glsl +0 -11
  55. package/es/earth/shaders/base/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -99
  60. package/es/geometry/index.d.ts +0 -22
  61. package/es/geometry/index.js +0 -53
  62. package/es/geometry/models/billboard.d.ts +0 -39
  63. package/es/geometry/models/billboard.js +0 -175
  64. package/es/geometry/models/index.d.ts +0 -5
  65. package/es/geometry/models/index.js +0 -9
  66. package/es/geometry/models/plane.d.ts +0 -58
  67. package/es/geometry/models/plane.js +0 -308
  68. package/es/geometry/models/sprite.d.ts +0 -48
  69. package/es/geometry/models/sprite.js +0 -225
  70. package/es/geometry/shaders/billboard_frag.glsl +0 -18
  71. package/es/geometry/shaders/billboard_vert.glsl +0 -43
  72. package/es/geometry/shaders/plane_frag.glsl +0 -23
  73. package/es/geometry/shaders/plane_vert.glsl +0 -31
  74. package/es/geometry/shaders/sprite_frag.glsl +0 -23
  75. package/es/geometry/shaders/sprite_vert.glsl +0 -21
  76. package/es/heatmap/index.d.ts +0 -13
  77. package/es/heatmap/index.js +0 -87
  78. package/es/heatmap/models/grid.d.ts +0 -29
  79. package/es/heatmap/models/grid.js +0 -83
  80. package/es/heatmap/models/grid3d.d.ts +0 -31
  81. package/es/heatmap/models/grid3d.js +0 -122
  82. package/es/heatmap/models/heatmap.d.ts +0 -46
  83. package/es/heatmap/models/heatmap.js +0 -447
  84. package/es/heatmap/models/hexagon.d.ts +0 -29
  85. package/es/heatmap/models/hexagon.js +0 -83
  86. package/es/heatmap/models/index.d.ts +0 -5
  87. package/es/heatmap/models/index.js +0 -12
  88. package/es/heatmap/shaders/grid/grid_frag.glsl +0 -9
  89. package/es/heatmap/shaders/grid/grid_vert.glsl +0 -30
  90. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +0 -17
  91. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +0 -34
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +0 -23
  93. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +0 -59
  94. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +0 -40
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +0 -17
  96. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +0 -36
  97. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +0 -21
  98. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +0 -8
  99. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +0 -30
  100. package/es/heatmap/triangulation.d.ts +0 -5
  101. package/es/heatmap/triangulation.js +0 -33
  102. package/es/image/index.d.ts +0 -9
  103. package/es/image/index.js +0 -28
  104. package/es/image/models/image.d.ts +0 -31
  105. package/es/image/models/image.js +0 -113
  106. package/es/image/models/index.d.ts +0 -5
  107. package/es/image/models/index.js +0 -5
  108. package/es/image/shaders/dataImage_frag.glsl +0 -32
  109. package/es/image/shaders/image_frag.glsl +0 -38
  110. package/es/image/shaders/image_vert.glsl +0 -20
  111. package/es/index.d.ts +0 -18
  112. package/es/index.js +0 -18
  113. package/es/line/index.d.ts +0 -36
  114. package/es/line/index.js +0 -90
  115. package/es/line/models/arc.d.ts +0 -40
  116. package/es/line/models/arc.js +0 -279
  117. package/es/line/models/arc_3d.d.ts +0 -40
  118. package/es/line/models/arc_3d.js +0 -269
  119. package/es/line/models/flow.d.ts +0 -31
  120. package/es/line/models/flow.js +0 -140
  121. package/es/line/models/great_circle.d.ts +0 -34
  122. package/es/line/models/great_circle.js +0 -240
  123. package/es/line/models/index.d.ts +0 -5
  124. package/es/line/models/index.js +0 -18
  125. package/es/line/models/line.d.ts +0 -44
  126. package/es/line/models/line.js +0 -273
  127. package/es/line/models/simple_line.d.ts +0 -33
  128. package/es/line/models/simple_line.js +0 -118
  129. package/es/line/models/wall.d.ts +0 -34
  130. package/es/line/models/wall.js +0 -223
  131. package/es/line/shaders/arc/line_arc_frag.glsl +0 -92
  132. package/es/line/shaders/arc/line_arc_vert.glsl +0 -156
  133. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +0 -108
  134. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +0 -177
  135. package/es/line/shaders/flow/flow_line_frag.glsl +0 -13
  136. package/es/line/shaders/flow/flow_line_vert.glsl +0 -76
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +0 -99
  138. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +0 -165
  139. package/es/line/shaders/line/line_frag.glsl +0 -122
  140. package/es/line/shaders/line/line_vert.glsl +0 -101
  141. package/es/line/shaders/simple/simpleline_frag.glsl +0 -30
  142. package/es/line/shaders/simple/simpleline_vert.glsl +0 -45
  143. package/es/line/shaders/wall/wall_frag.glsl +0 -94
  144. package/es/line/shaders/wall/wall_vert.glsl +0 -90
  145. package/es/mask/index.d.ts +0 -16
  146. package/es/mask/index.js +0 -21
  147. package/es/mask/models/fill.d.ts +0 -18
  148. package/es/mask/models/fill.js +0 -61
  149. package/es/mask/models/index.d.ts +0 -5
  150. package/es/mask/models/index.js +0 -5
  151. package/es/mask/shaders/mask_vert.glsl +0 -14
  152. package/es/plugins/DataMappingPlugin.d.ts +0 -12
  153. package/es/plugins/DataMappingPlugin.js +0 -226
  154. package/es/plugins/DataSourcePlugin.d.ts +0 -6
  155. package/es/plugins/DataSourcePlugin.js +0 -75
  156. package/es/plugins/FeatureScalePlugin.d.ts +0 -20
  157. package/es/plugins/FeatureScalePlugin.js +0 -295
  158. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -4
  159. package/es/plugins/LayerAnimateStylePlugin.js +0 -14
  160. package/es/plugins/LayerMaskPlugin.d.ts +0 -7
  161. package/es/plugins/LayerMaskPlugin.js +0 -19
  162. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  163. package/es/plugins/LayerModelPlugin.js +0 -60
  164. package/es/plugins/LayerStylePlugin.d.ts +0 -7
  165. package/es/plugins/LayerStylePlugin.js +0 -18
  166. package/es/plugins/LightingPlugin.d.ts +0 -35
  167. package/es/plugins/LightingPlugin.js +0 -84
  168. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -22
  169. package/es/plugins/MultiPassRendererPlugin.js +0 -52
  170. package/es/plugins/PixelPickingPlugin.d.ts +0 -11
  171. package/es/plugins/PixelPickingPlugin.js +0 -146
  172. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -10
  173. package/es/plugins/RegisterStyleAttributePlugin.js +0 -72
  174. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  175. package/es/plugins/ShaderUniformPlugin.js +0 -196
  176. package/es/plugins/UpdateModelPlugin.d.ts +0 -7
  177. package/es/plugins/UpdateModelPlugin.js +0 -20
  178. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -9
  179. package/es/plugins/UpdateStyleAttributePlugin.js +0 -54
  180. package/es/plugins/index.d.ts +0 -15
  181. package/es/plugins/index.js +0 -18
  182. package/es/point/index.d.ts +0 -35
  183. package/es/point/index.js +0 -153
  184. package/es/point/models/billboard_point.d.ts +0 -35
  185. package/es/point/models/billboard_point.js +0 -95
  186. package/es/point/models/earthExtrude.d.ts +0 -32
  187. package/es/point/models/earthExtrude.js +0 -199
  188. package/es/point/models/earthFill.d.ts +0 -31
  189. package/es/point/models/earthFill.js +0 -158
  190. package/es/point/models/extrude.d.ts +0 -32
  191. package/es/point/models/extrude.js +0 -195
  192. package/es/point/models/fill.d.ts +0 -47
  193. package/es/point/models/fill.js +0 -180
  194. package/es/point/models/fillImage.d.ts +0 -42
  195. package/es/point/models/fillImage.js +0 -189
  196. package/es/point/models/image.d.ts +0 -48
  197. package/es/point/models/image.js +0 -293
  198. package/es/point/models/index.d.ts +0 -5
  199. package/es/point/models/index.js +0 -24
  200. package/es/point/models/normal.d.ts +0 -36
  201. package/es/point/models/normal.js +0 -89
  202. package/es/point/models/radar.d.ts +0 -37
  203. package/es/point/models/radar.js +0 -115
  204. package/es/point/models/text.d.ts +0 -85
  205. package/es/point/models/text.js +0 -503
  206. package/es/point/shaders/billboard/billboard_point_frag.glsl +0 -48
  207. package/es/point/shaders/billboard/billboard_point_vert.glsl +0 -33
  208. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +0 -36
  209. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +0 -118
  210. package/es/point/shaders/earthFill/earthFill_frag.glsl +0 -79
  211. package/es/point/shaders/earthFill/earthFill_vert.glsl +0 -46
  212. package/es/point/shaders/extrude/extrude_frag.glsl +0 -29
  213. package/es/point/shaders/extrude/extrude_vert.glsl +0 -95
  214. package/es/point/shaders/fill/fill_frag.glsl +0 -97
  215. package/es/point/shaders/fill/fill_vert.glsl +0 -79
  216. package/es/point/shaders/fillImage/fillImage_frag.glsl +0 -23
  217. package/es/point/shaders/fillImage/fillImage_vert.glsl +0 -46
  218. package/es/point/shaders/image/image_frag.glsl +0 -45
  219. package/es/point/shaders/image/image_vert.glsl +0 -47
  220. package/es/point/shaders/normal/normal_frag.glsl +0 -5
  221. package/es/point/shaders/normal/normal_vert.glsl +0 -22
  222. package/es/point/shaders/radar/radar_frag.glsl +0 -52
  223. package/es/point/shaders/radar/radar_vert.glsl +0 -53
  224. package/es/point/shaders/text/text_frag.glsl +0 -47
  225. package/es/point/shaders/text/text_vert.glsl +0 -65
  226. package/es/point/shape/extrude.d.ts +0 -15
  227. package/es/point/shape/extrude.js +0 -48
  228. package/es/polygon/index.d.ts +0 -18
  229. package/es/polygon/index.js +0 -71
  230. package/es/polygon/models/extrude.d.ts +0 -41
  231. package/es/polygon/models/extrude.js +0 -248
  232. package/es/polygon/models/extrusion.d.ts +0 -40
  233. package/es/polygon/models/extrusion.js +0 -137
  234. package/es/polygon/models/fill.d.ts +0 -32
  235. package/es/polygon/models/fill.js +0 -127
  236. package/es/polygon/models/index.d.ts +0 -5
  237. package/es/polygon/models/index.js +0 -26
  238. package/es/polygon/models/ocean.d.ts +0 -37
  239. package/es/polygon/models/ocean.js +0 -172
  240. package/es/polygon/models/water.d.ts +0 -35
  241. package/es/polygon/models/water.js +0 -150
  242. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -24
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -49
  244. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -53
  245. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -74
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -55
  247. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -54
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +0 -8
  249. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +0 -24
  250. package/es/polygon/shaders/fill/fill_frag.glsl +0 -8
  251. package/es/polygon/shaders/fill/fill_linear_frag.glsl +0 -23
  252. package/es/polygon/shaders/fill/fill_linear_vert.glsl +0 -36
  253. package/es/polygon/shaders/fill/fill_vert.glsl +0 -35
  254. package/es/polygon/shaders/ocean/ocean_frag.glsl +0 -277
  255. package/es/polygon/shaders/ocean/ocean_vert.glsl +0 -21
  256. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -78
  257. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -22
  258. package/es/raster/buffers/triangulation.d.ts +0 -6
  259. package/es/raster/buffers/triangulation.js +0 -25
  260. package/es/raster/index.d.ts +0 -11
  261. package/es/raster/index.js +0 -55
  262. package/es/raster/models/index.d.ts +0 -5
  263. package/es/raster/models/index.js +0 -10
  264. package/es/raster/models/raster.d.ts +0 -35
  265. package/es/raster/models/raster.js +0 -156
  266. package/es/raster/models/rasterRgb.d.ts +0 -35
  267. package/es/raster/models/rasterRgb.js +0 -158
  268. package/es/raster/models/rasterTerrainRgb.d.ts +0 -30
  269. package/es/raster/models/rasterTerrainRgb.js +0 -118
  270. package/es/raster/shaders/raster/raster_2d_frag.glsl +0 -37
  271. package/es/raster/shaders/raster/raster_2d_vert.glsl +0 -21
  272. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +0 -30
  273. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +0 -21
  274. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +0 -40
  275. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +0 -19
  276. package/es/shader/minify_frag.glsl +0 -11
  277. package/es/shader/minify_picking_frag.glsl +0 -10
  278. package/es/tile/core/BaseLayer.d.ts +0 -50
  279. package/es/tile/core/BaseLayer.js +0 -256
  280. package/es/tile/core/TileDebugLayer.d.ts +0 -15
  281. package/es/tile/core/TileDebugLayer.js +0 -23
  282. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  283. package/es/tile/interaction/getFeatureData.js +0 -0
  284. package/es/tile/interaction/getRasterData.d.ts +0 -4
  285. package/es/tile/interaction/getRasterData.js +0 -45
  286. package/es/tile/interaction/utils.d.ts +0 -11
  287. package/es/tile/interaction/utils.js +0 -69
  288. package/es/tile/interface.d.ts +0 -29
  289. package/es/tile/interface.js +0 -1
  290. package/es/tile/service/TileLayerService.d.ts +0 -58
  291. package/es/tile/service/TileLayerService.js +0 -195
  292. package/es/tile/service/TilePickService.d.ts +0 -26
  293. package/es/tile/service/TilePickService.js +0 -126
  294. package/es/tile/service/TileSourceService.d.ts +0 -7
  295. package/es/tile/service/TileSourceService.js +0 -26
  296. package/es/tile/tile/DebugTile.d.ts +0 -16
  297. package/es/tile/tile/DebugTile.js +0 -47
  298. package/es/tile/tile/ImageTile.d.ts +0 -14
  299. package/es/tile/tile/ImageTile.js +0 -39
  300. package/es/tile/tile/MaskTile.d.ts +0 -18
  301. package/es/tile/tile/MaskTile.js +0 -54
  302. package/es/tile/tile/RasterRGBTile.d.ts +0 -11
  303. package/es/tile/tile/RasterRGBTile.js +0 -47
  304. package/es/tile/tile/RasterTerrainRGBTile.d.ts +0 -14
  305. package/es/tile/tile/RasterTerrainRGBTile.js +0 -39
  306. package/es/tile/tile/RasterTile.d.ts +0 -18
  307. package/es/tile/tile/RasterTile.js +0 -81
  308. package/es/tile/tile/Tile.d.ts +0 -112
  309. package/es/tile/tile/Tile.js +0 -166
  310. package/es/tile/tile/VectorTile.d.ts +0 -26
  311. package/es/tile/tile/VectorTile.js +0 -87
  312. package/es/tile/tile/index.d.ts +0 -12
  313. package/es/tile/tile/index.js +0 -44
  314. package/es/tile/tile/util.d.ts +0 -5
  315. package/es/tile/tile/util.js +0 -18
  316. package/es/tile/utils/constants.d.ts +0 -1
  317. package/es/tile/utils/constants.js +0 -8
  318. package/es/tile/utils/utils.d.ts +0 -8
  319. package/es/tile/utils/utils.js +0 -11
  320. package/es/utils/blend.d.ts +0 -2
  321. package/es/utils/blend.js +0 -57
  322. package/es/utils/collision-index.d.ts +0 -47
  323. package/es/utils/collision-index.js +0 -87
  324. package/es/utils/extrude_polyline.d.ts +0 -53
  325. package/es/utils/extrude_polyline.js +0 -319
  326. package/es/utils/grid-index.d.ts +0 -28
  327. package/es/utils/grid-index.js +0 -128
  328. package/es/utils/identityScale.d.ts +0 -8
  329. package/es/utils/identityScale.js +0 -26
  330. package/es/utils/load-image.d.ts +0 -1
  331. package/es/utils/load-image.js +0 -22
  332. package/es/utils/multiPassRender.d.ts +0 -16
  333. package/es/utils/multiPassRender.js +0 -37
  334. package/es/utils/polylineNormal.d.ts +0 -9
  335. package/es/utils/polylineNormal.js +0 -182
  336. package/es/utils/rampcolor_legend.d.ts +0 -6
  337. package/es/utils/rampcolor_legend.js +0 -12
  338. package/es/utils/scale.d.ts +0 -87
  339. package/es/utils/scale.js +0 -595
  340. package/es/utils/simpleLine.d.ts +0 -23
  341. package/es/utils/simpleLine.js +0 -76
  342. package/es/utils/stencil.d.ts +0 -7
  343. package/es/utils/stencil.js +0 -49
  344. package/es/utils/symbol-layout.d.ts +0 -43
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  692. package/lib/utils/polylineNormal.d.ts +0 -9
  693. package/lib/utils/polylineNormal.js +0 -191
  694. package/lib/utils/rampcolor_legend.d.ts +0 -6
  695. package/lib/utils/rampcolor_legend.js +0 -18
  696. package/lib/utils/scale.d.ts +0 -87
  697. package/lib/utils/scale.js +0 -610
  698. package/lib/utils/simpleLine.d.ts +0 -23
  699. package/lib/utils/simpleLine.js +0 -85
  700. package/lib/utils/stencil.d.ts +0 -7
  701. package/lib/utils/stencil.js +0 -56
  702. package/lib/utils/symbol-layout.d.ts +0 -43
  703. package/lib/utils/symbol-layout.js +0 -258
  704. package/lib/wind/index.d.ts +0 -11
  705. package/lib/wind/index.js +0 -42
  706. package/lib/wind/models/index.d.ts +0 -5
  707. package/lib/wind/models/index.js +0 -12
  708. package/lib/wind/models/utils.d.ts +0 -19
  709. package/lib/wind/models/utils.js +0 -229
  710. package/lib/wind/models/wind.d.ts +0 -38
  711. package/lib/wind/models/wind.js +0 -248
  712. package/lib/wind/models/windRender.d.ts +0 -104
  713. package/lib/wind/models/windRender.js +0 -343
  714. package/lib/wind/models/windShader.d.ts +0 -12
  715. package/lib/wind/models/windShader.js +0 -157
  716. package/lib/wind/shaders/wind_frag.glsl +0 -9
  717. package/lib/wind/shaders/wind_vert.glsl +0 -14
@@ -1,248 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
- Object.defineProperty(exports, "__esModule", {
5
- value: true
6
- });
7
- exports.default = void 0;
8
- var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
- var _l7Core = require("@antv/l7-core");
11
- var _l7Utils = require("@antv/l7-utils");
12
- var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
- var _triangulation = require("../../core/triangulation");
14
- /* babel-plugin-inline-import '../shaders/greatCircle/line_arc_great_circle_frag.glsl' */
15
- const line_arc_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array: [10.0, 5., 0, 0];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float segmentNumber;\n float u_line_type: 0.0;\n float u_icon_step: 100;\n float u_line_texture: 0.0;\n float u_textureBlend;\n float u_time;\n float u_linearColor: 0;\n};\n\nin vec4 v_dash_array;\nin vec4 v_color;\nin vec2 v_iconMapUV;\nin vec4 v_line_data;\nin float v_distance_ratio;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n#pragma include \"project\"\n#pragma include \"projection\"\n\nvoid main() {\n\n float animateSpeed = 0.0;\n float d_segmentIndex = v_line_data.g;\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n outputColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);\n outputColor.a *= v_color.a;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n outputColor = v_color;\n }\n\n // float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));\n // float blur = smoothstep(1.0, u_blur, length(v_normal.xy));\n if(u_line_type == LineTypeDash) {\n float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u52A8\u753B\u6A21\u5F0F\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n outputColor.a *= alpha;\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u8D34\u56FE\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) {\n float arcRadio = smoothstep( 0.0, 1.0, (d_segmentIndex / (segmentNumber - 1.0)));\n // float arcRadio = d_segmentIndex / (segmentNumber - 1.0);\n float count = v_line_data.b; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n float u = fract(arcRadio * count - animateSpeed * count);\n // float u = fract(arcRadio * count - animateSpeed);\n if(u_animate.x == Animate) {\n u = outputColor.a/v_color.a;\n }\n\n float v = v_line_data.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n // \u8BBE\u7F6E\u8D34\u56FE\u548C\u5E95\u8272\u7684\u53E0\u52A0\u6A21\u5F0F\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor = filterColor(outputColor + pattern);\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = filterColor(pattern);\n }\n } else {\n outputColor = filterColor(outputColor);\n }\n\n // gl_FragColor = filterColor(gl_FragColor);\n}\n";
16
- /* babel-plugin-inline-import '../shaders/greatCircle/line_arc_great_circle_vert.glsl' */
17
- const line_arc2d_vert = "#define LineTypeSolid (0.0)\n#define LineTypeDash (1.0)\n#define Animate (0.0)\n#define LineTexture (1.0)\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;\nlayout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array: [10.0, 5., 0, 0];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float segmentNumber;\n float u_line_type: 0.0;\n float u_icon_step: 100;\n float u_line_texture: 0.0;\n float u_textureBlend;\n float u_time;\n float u_linearColor: 0;\n};\n\nout vec4 v_dash_array;\nout vec4 v_color;\nout vec2 v_iconMapUV;\nout vec4 v_line_data;\nout float v_distance_ratio;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps(float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return index / (segmentNumber - 1.0);\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(mix(source, target, segmentRatio), sqrt(max(0.0, vertex_height)));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return dir_screenspace.xy * sign(offset_direction);\n}\nfloat getAngularDist(vec2 source, vec2 target) {\n vec2 delta = source - target;\n vec2 sin_half_delta = sin(delta / 2.0);\n float a =\n sin_half_delta.y * sin_half_delta.y +\n cos(source.y) * cos(target.y) * sin_half_delta.x * sin_half_delta.x;\n return 2.0 * atan(sqrt(a), sqrt(1.0 - a));\n}\n\nvec2 midPoint(vec2 source, vec2 target) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = 0.314;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2 * cos(theta2) + source.x, r2 * sin(theta2) + source.y);\n return mid;\n}\nfloat bezier3(vec3 arr, float t) {\n float ut = 1.0 - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\n\nvec2 interpolate(vec2 source, vec2 target, float angularDist, float t) {\n if (abs(angularDist - PI) < 0.001) {\n return (1.0 - t) * source + t * target;\n }\n float a = sin((1.0 - t) * angularDist) / sin(angularDist);\n float b = sin(t * angularDist) / sin(angularDist);\n vec2 sin_source = sin(source);\n vec2 cos_source = cos(source);\n vec2 sin_target = sin(target);\n vec2 cos_target = cos(target);\n float x = a * cos_source.y * cos_source.x + b * cos_target.y * cos_target.x;\n float y = a * cos_source.y * sin_source.x + b * cos_target.y * sin_target.x;\n float z = a * sin_source.y + b * sin_target.y;\n return vec2(atan(y, x), atan(z, sqrt(x * x + y * y)));\n\n}\n\nvoid main() {\n v_color = a_Color;\n v_color.a = v_color.a * opacity;\n vec2 source = radians(a_Instance.rg);\n vec2 target = radians(a_Instance.ba);\n float angularDist = getAngularDist(source, target);\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n if (u_line_type == LineTypeDash) {\n v_distance_ratio = segmentIndex / segmentNumber;\n float total_Distance = pixelDistance(source, target) / 2.0 * PI;\n total_Distance = total_Distance * 16.0; // total_Distance*16.0 \u8C03\u6574\u9ED8\u8BA4\u7684\u6548\u679C\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n }\n\n if (u_animate.x == Animate) {\n v_distance_ratio = segmentIndex / segmentNumber;\n }\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n v_distance_ratio = segmentIndex / segmentNumber;\n\n vec4 curr = project_position(vec4(degrees(interpolate(source, target, angularDist, segmentRatio)), 0.0, 1.0), a_Instance64Low.xy);\n vec4 next = project_position(vec4(degrees(interpolate(source, target, angularDist, nextSegmentRatio)), 0.0, 1.0), a_Instance64Low.zw);\n\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n // vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));\n\n v_line_data.g = a_Position.x; // \u8BE5\u9876\u70B9\u5728\u5F27\u7EBF\u4E0A\u7684\u5206\u6BB5\u6392\u5E8F\n if (LineTexture == u_line_texture) {\n float d_arcDistrance = length(source - target);\n d_arcDistrance = project_pixel(d_arcDistrance);\n\n float d_pixelLen = project_pixel(u_icon_step) / 8.0;\n v_line_data.b = floor(d_arcDistrance / d_pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n v_line_data.a = lineOffsetWidth / linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n setPickingColor(a_PickingColor);\n}\n\n";
18
- const lineStyleObj = {
19
- solid: 0.0,
20
- dash: 1.0
21
- };
22
- class GreatCircleModel extends _BaseModel.default {
23
- constructor(...args) {
24
- super(...args);
25
- (0, _defineProperty2.default)(this, "texture", void 0);
26
- (0, _defineProperty2.default)(this, "updateTexture", () => {
27
- const {
28
- createTexture2D
29
- } = this.rendererService;
30
- if (this.texture) {
31
- this.texture.update({
32
- data: this.iconService.getCanvas()
33
- });
34
- this.layer.render();
35
- return;
36
- }
37
- this.texture = createTexture2D({
38
- data: this.iconService.getCanvas(),
39
- mag: _l7Core.gl.NEAREST,
40
- min: _l7Core.gl.NEAREST,
41
- premultiplyAlpha: false,
42
- width: 1024,
43
- height: this.iconService.canvasHeight || 128
44
- });
45
- this.textures = [this.texture];
46
- });
47
- }
48
- get attributeLocation() {
49
- return Object.assign(super.attributeLocation, {
50
- MAX: super.attributeLocation.MAX,
51
- SIZE: 9,
52
- INSTANCE: 10,
53
- INSTANCE_64LOW: 11,
54
- UV: 12
55
- });
56
- }
57
- getCommonUniformsInfo() {
58
- const {
59
- sourceColor,
60
- targetColor,
61
- textureBlend = 'normal',
62
- lineType = 'solid',
63
- dashArray = [10, 5],
64
- lineTexture = false,
65
- iconStep = 100,
66
- segmentNumber = 30
67
- } = this.layer.getLayerConfig();
68
- const {
69
- animateOption
70
- } = this.layer.getLayerConfig();
71
- if (dashArray.length === 2) {
72
- dashArray.push(0, 0);
73
- }
74
- if (this.rendererService.getDirty()) {
75
- var _this$texture;
76
- (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
77
- }
78
-
79
- // 转化渐变色
80
- let useLinearColor = 0; // 默认不生效
81
- let sourceColorArr = [0, 0, 0, 0];
82
- let targetColorArr = [0, 0, 0, 0];
83
- if (sourceColor && targetColor) {
84
- sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
85
- targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
86
- useLinearColor = 1;
87
- }
88
- let u_time = this.layer.getLayerAnimateTime();
89
- if (isNaN(u_time)) {
90
- u_time = 0.0;
91
- }
92
- const commonOptions = {
93
- u_animate: this.animateOption2Array(animateOption),
94
- u_dash_array: dashArray,
95
- u_sourceColor: sourceColorArr,
96
- u_targetColor: targetColorArr,
97
- u_textSize: [1024, this.iconService.canvasHeight || 128],
98
- segmentNumber,
99
- u_line_type: lineStyleObj[lineType] || 0.0,
100
- u_icon_step: iconStep,
101
- u_line_texture: lineTexture ? 1.0 : 0.0,
102
- // 传入线的标识
103
- u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
104
- u_time,
105
- // 纹理支持参数
106
- // u_texture: this.texture, // 贴图
107
- // 渐变色支持参数
108
- u_linearColor: useLinearColor
109
- };
110
- const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
111
- return commonBufferInfo;
112
- }
113
- // public getAnimateUniforms(): IModelUniform {
114
- // const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
115
- // return {
116
- // u_animate: this.animateOption2Array(animateOption as IAnimateOption),
117
- // u_time: this.layer.getLayerAnimateTime(),
118
- // };
119
- // }
120
-
121
- initModels() {
122
- var _this = this;
123
- return (0, _asyncToGenerator2.default)(function* () {
124
- _this.initUniformsBuffer();
125
- _this.updateTexture();
126
- _this.iconService.on('imageUpdate', _this.updateTexture);
127
- return _this.buildModels();
128
- })();
129
- }
130
- clearModels() {
131
- var _this$texture2;
132
- (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
133
- this.iconService.off('imageUpdate', this.updateTexture);
134
- }
135
- buildModels() {
136
- var _this2 = this;
137
- return (0, _asyncToGenerator2.default)(function* () {
138
- const {
139
- segmentNumber = 30
140
- } = _this2.layer.getLayerConfig();
141
- const model = yield _this2.layer.buildLayerModel({
142
- moduleName: 'lineGreatCircle',
143
- vertexShader: line_arc2d_vert,
144
- fragmentShader: line_arc_frag,
145
- triangulation: _triangulation.LineArcTriangulation,
146
- styleOption: {
147
- segmentNumber
148
- },
149
- defines: _this2.getDefines(),
150
- inject: _this2.getInject(),
151
- depth: {
152
- enable: false
153
- }
154
- });
155
- return [model];
156
- })();
157
- }
158
- registerBuiltinAttributes() {
159
- this.styleAttributeService.registerStyleAttribute({
160
- name: 'size',
161
- type: _l7Core.AttributeType.Attribute,
162
- descriptor: {
163
- name: 'a_Size',
164
- shaderLocation: this.attributeLocation.SIZE,
165
- buffer: {
166
- // give the WebGL driver a hint that this buffer may change
167
- usage: _l7Core.gl.DYNAMIC_DRAW,
168
- data: [],
169
- type: _l7Core.gl.FLOAT
170
- },
171
- size: 1,
172
- update: feature => {
173
- const {
174
- size = 1
175
- } = feature;
176
- return Array.isArray(size) ? [size[0]] : [size];
177
- }
178
- }
179
- });
180
- this.styleAttributeService.registerStyleAttribute({
181
- name: 'instance',
182
- // 弧线起始点信息
183
- type: _l7Core.AttributeType.Attribute,
184
- descriptor: {
185
- name: 'a_Instance',
186
- shaderLocation: this.attributeLocation.INSTANCE,
187
- buffer: {
188
- usage: _l7Core.gl.STATIC_DRAW,
189
- data: [],
190
- type: _l7Core.gl.FLOAT
191
- },
192
- size: 4,
193
- update: (feature, featureIdx, vertex) => {
194
- return [vertex[3], vertex[4], vertex[5], vertex[6]];
195
- }
196
- }
197
- });
198
-
199
- // save low part for enabled double precision INSTANCE attribute
200
- this.styleAttributeService.registerStyleAttribute({
201
- name: 'instance64Low',
202
- type: _l7Core.AttributeType.Attribute,
203
- descriptor: {
204
- name: 'a_Instance64Low',
205
- shaderLocation: this.attributeLocation.INSTANCE_64LOW,
206
- buffer: {
207
- usage: _l7Core.gl.STATIC_DRAW,
208
- data: [],
209
- type: _l7Core.gl.FLOAT
210
- },
211
- size: 4,
212
- update: (feature, featureIdx, vertex) => {
213
- return [(0, _l7Utils.fp64LowPart)(vertex[3]), (0, _l7Utils.fp64LowPart)(vertex[4]), (0, _l7Utils.fp64LowPart)(vertex[5]), (0, _l7Utils.fp64LowPart)(vertex[6])];
214
- }
215
- }
216
- });
217
- this.styleAttributeService.registerStyleAttribute({
218
- name: 'uv',
219
- type: _l7Core.AttributeType.Attribute,
220
- descriptor: {
221
- name: 'a_iconMapUV',
222
- shaderLocation: this.attributeLocation.UV,
223
- buffer: {
224
- // give the WebGL driver a hint that this buffer may change
225
- usage: _l7Core.gl.DYNAMIC_DRAW,
226
- data: [],
227
- type: _l7Core.gl.FLOAT
228
- },
229
- size: 2,
230
- update: feature => {
231
- const iconMap = this.iconService.getIconMap();
232
- const {
233
- texture
234
- } = feature;
235
- const {
236
- x,
237
- y
238
- } = iconMap[texture] || {
239
- x: 0,
240
- y: 0
241
- };
242
- return [x, y];
243
- }
244
- }
245
- });
246
- }
247
- }
248
- exports.default = GreatCircleModel;
@@ -1,5 +0,0 @@
1
- export type LineModelType = 'arc' | 'arc3d' | 'greatcircle' | 'flowline' | 'wall' | 'simple' | 'line' | 'earthArc3d';
2
- declare const LineModels: {
3
- [key in LineModelType]: any;
4
- };
5
- export default LineModels;
@@ -1,25 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
- Object.defineProperty(exports, "__esModule", {
5
- value: true
6
- });
7
- exports.default = void 0;
8
- var _arc = _interopRequireDefault(require("./arc"));
9
- var _arc_3d = _interopRequireDefault(require("./arc_3d"));
10
- var _flow = _interopRequireDefault(require("./flow"));
11
- var _great_circle = _interopRequireDefault(require("./great_circle"));
12
- var _line = _interopRequireDefault(require("./line"));
13
- var _simple_line = _interopRequireDefault(require("./simple_line"));
14
- var _wall = _interopRequireDefault(require("./wall"));
15
- const LineModels = {
16
- arc: _arc.default,
17
- arc3d: _arc_3d.default,
18
- greatcircle: _great_circle.default,
19
- wall: _wall.default,
20
- line: _line.default,
21
- simple: _simple_line.default,
22
- flowline: _flow.default,
23
- earthArc3d: _arc_3d.default
24
- };
25
- var _default = exports.default = LineModels;
@@ -1,44 +0,0 @@
1
- import type { IModel, ITexture2D } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class LineModel extends BaseModel {
4
- protected get attributeLocation(): {
5
- readonly POSITION: 0;
6
- readonly POSITION_64LOW: 1;
7
- readonly COLOR: 2;
8
- readonly PICKING_COLOR: 3;
9
- readonly STROKE: 4;
10
- readonly OPACITY: 5;
11
- readonly OFFSETS: 6;
12
- readonly ROTATION: 7;
13
- readonly MAX: 8;
14
- } & Record<string, number> & {
15
- MAX: 8;
16
- SIZE: number;
17
- DISTANCE_INDEX: number;
18
- NORMAL: number;
19
- UV: number;
20
- };
21
- private textureEventFlag;
22
- protected texture: ITexture2D;
23
- protected getCommonUniformsInfo(): {
24
- uniformsArray: number[];
25
- uniformsLength: number;
26
- uniformsOption: {
27
- [key: string]: any;
28
- };
29
- };
30
- initModels(): Promise<IModel[]>;
31
- clearModels(): void;
32
- buildModels(): Promise<IModel[]>;
33
- /**
34
- * 根据参数获取不同的 shader 代码
35
- * @returns
36
- */
37
- getShaders(): {
38
- frag: string;
39
- vert: string;
40
- type: string;
41
- };
42
- protected registerBuiltinAttributes(): void;
43
- private updateTexture;
44
- }
@@ -1,281 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
- Object.defineProperty(exports, "__esModule", {
5
- value: true
6
- });
7
- exports.default = void 0;
8
- var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
- var _l7Core = require("@antv/l7-core");
11
- var _l7Utils = require("@antv/l7-utils");
12
- var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
- var _interface = require("../../core/interface");
14
- var _triangulation = require("../../core/triangulation");
15
- /* babel-plugin-inline-import '../shaders/line/line_frag.glsl' */
16
- const line_frag = "// #extension GL_OES_standard_derivatives : enable\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_blur;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed: 0.0;\n float u_vertexScale: 1.0;\n float u_raisingHeight: 0.0;\n float u_strokeWidth: 0.0;\n float u_textureBlend;\n float u_line_texture;\n float u_linearDir: 1.0;\n float u_linearColor: 0;\n float u_time;\n};\n\nin vec4 v_color;\nin vec4 v_stroke;\n// dash\nin vec4 v_dash_array;\nin float v_d_distance_ratio;\nin vec2 v_iconMapUV;\nin vec4 v_texture_data;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n\n// [animate, duration, interval, trailLength],\nvoid main() {\n if(u_dash_array!=vec4(0.0)){\n float dashLength = mod(v_d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_texture_data.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n d_distance_ratio = v_texture_data.a;\n }\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n outputColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n outputColor.a *= v_color.a;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n outputColor = v_color;\n }\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n outputColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_texture_data.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_texture_data.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_texture_data.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor += pattern;\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = pattern;\n }\n } \n\n float v = v_texture_data.a;\n float strokeWidth = min(0.5, u_strokeWidth);\n // \u7ED8\u5236 border\n if(strokeWidth > 0.01) {\n float borderOuterWidth = strokeWidth / 2.0;\n\n\n if(v >= 1.0 - strokeWidth || v <= strokeWidth) {\n if(v > strokeWidth) { // \u5916\u4FA7\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - strokeWidth))/strokeWidth);\n // float linear = step(0.0, (v - (1.0 - borderWidth))/borderWidth);\n outputColor.rgb = mix(outputColor.rgb, v_stroke.rgb, linear);\n } else if(v <= strokeWidth) {\n float linear = smoothstep(0.0, 1.0, v/strokeWidth);\n outputColor.rgb = mix(v_stroke.rgb, outputColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n outputColor.a = mix(0.0, outputColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = v_texture_data.a;\n if(blurV < 0.5) {\n outputColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n outputColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n outputColor = filterColor(outputColor);\n}\n";
17
- /* babel-plugin-inline-import '../shaders/line/line_vert.glsl' */
18
- const line_vert = "#define Animate (0.0)\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in vec2 a_Size;\nlayout(location = ATTRIBUTE_LOCATION_DISTANCE_INDEX) in vec3 a_DistanceAndIndexAndMiter;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec4 a_Normal_Total_Distance;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_blur;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed: 0.0;\n float u_vertexScale: 1.0;\n float u_raisingHeight: 0.0;\n float u_strokeWidth: 0.0;\n float u_textureBlend;\n float u_line_texture;\n float u_linearDir: 1.0;\n float u_linearColor: 0;\n float u_time;\n};\n\nout vec4 v_color;\nout vec4 v_stroke;\n//dash\nout vec4 v_dash_array;\nout float v_d_distance_ratio;\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nout vec2 v_iconMapUV;\nout vec4 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec2 a_DistanceAndIndex = a_DistanceAndIndexAndMiter.xy;\n float a_Miter = a_DistanceAndIndexAndMiter.z;\n vec3 a_Normal = a_Normal_Total_Distance.xyz;\n float a_Total_Distance = a_Normal_Total_Distance.w;\n //dash\u8F93\u51FA\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_d_distance_ratio = a_DistanceAndIndex.x / a_Total_Distance;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n\n v_color = a_Color;\n v_color.a *= opacity;\n v_stroke = stroke;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * a_Normal;\n\n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth / linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_texture_data = vec4(currentLinePointRatio, lineDistance, d_texPixelLen, texV);\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0), a_Position64Low);\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if (u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(\n vec4(project_pos.xy + offset, lineHeight + h, 1.0)\n );\n\n setPickingColor(a_PickingColor);\n}\n";
19
- class LineModel extends _BaseModel.default {
20
- constructor(...args) {
21
- super(...args);
22
- (0, _defineProperty2.default)(this, "textureEventFlag", false);
23
- (0, _defineProperty2.default)(this, "texture", this.createTexture2D({
24
- data: new Uint8Array([0, 0, 0, 0]),
25
- width: 1,
26
- height: 1
27
- }));
28
- (0, _defineProperty2.default)(this, "updateTexture", () => {
29
- const {
30
- createTexture2D
31
- } = this.rendererService;
32
- if (this.textures.length === 0) {
33
- this.textures = [this.texture];
34
- }
35
- if (this.texture) {
36
- this.texture.update({
37
- data: this.iconService.getCanvas()
38
- });
39
- this.layer.render();
40
- return;
41
- }
42
- this.texture = createTexture2D({
43
- data: this.iconService.getCanvas(),
44
- mag: _l7Core.gl.NEAREST,
45
- min: _l7Core.gl.NEAREST,
46
- premultiplyAlpha: false,
47
- width: 1024,
48
- height: this.iconService.canvasHeight || 128
49
- });
50
- });
51
- }
52
- get attributeLocation() {
53
- return Object.assign(super.attributeLocation, {
54
- MAX: super.attributeLocation.MAX,
55
- SIZE: 9,
56
- DISTANCE_INDEX: 10,
57
- NORMAL: 11,
58
- UV: 12
59
- });
60
- }
61
- getCommonUniformsInfo() {
62
- const {
63
- sourceColor,
64
- targetColor,
65
- textureBlend = 'normal',
66
- lineType = 'solid',
67
- dashArray = [10, 5, 0, 0],
68
- lineTexture = false,
69
- iconStep = 100,
70
- vertexHeightScale = 20.0,
71
- strokeWidth = 0.0,
72
- raisingHeight = 0,
73
- heightfixed = false,
74
- linearDir = _interface.LinearDir.VERTICAL,
75
- // 默认纵向
76
- blur = [1, 1, 1, 0]
77
- } = this.layer.getLayerConfig();
78
- let u_dash_array = dashArray;
79
- if (lineType !== 'dash') {
80
- u_dash_array = [0, 0, 0, 0];
81
- }
82
- if (u_dash_array.length === 2) {
83
- u_dash_array.push(0, 0);
84
- }
85
- if (this.rendererService.getDirty() && this.texture) {
86
- var _this$texture;
87
- (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
88
- }
89
- const {
90
- animateOption
91
- } = this.layer.getLayerConfig();
92
- // 转化渐变色
93
- let useLinearColor = 0; // 默认不生效
94
- let sourceColorArr = [0, 0, 0, 0];
95
- let targetColorArr = [0, 0, 0, 0];
96
- if (sourceColor && targetColor) {
97
- sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
98
- targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
99
- useLinearColor = 1;
100
- }
101
- const commonOptions = {
102
- u_animate: this.animateOption2Array(animateOption),
103
- u_dash_array,
104
- u_blur: blur,
105
- u_sourceColor: sourceColorArr,
106
- u_targetColor: targetColorArr,
107
- u_textSize: [1024, this.iconService.canvasHeight || 128],
108
- u_icon_step: iconStep,
109
- // 是否固定高度
110
- u_heightfixed: Number(heightfixed),
111
- // 顶点高度 scale
112
- u_vertexScale: vertexHeightScale,
113
- u_raisingHeight: Number(raisingHeight),
114
- // line border 参数
115
- u_strokeWidth: strokeWidth,
116
- u_textureBlend: textureBlend === _interface.TextureBlend.NORMAL ? 0.0 : 1.0,
117
- u_line_texture: lineTexture ? 1.0 : 0.0,
118
- // 传入线的标识
119
- u_linearDir: linearDir === _interface.LinearDir.VERTICAL ? 1.0 : 0.0,
120
- u_linearColor: useLinearColor,
121
- u_time: this.layer.getLayerAnimateTime() || 0
122
- };
123
- const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
124
- return commonBufferInfo;
125
- }
126
- // public getAnimateUniforms(): IModelUniform {
127
- // const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
128
- // return {
129
- // u_animate: this.animateOption2Array(animateOption as IAnimateOption),
130
- // u_time: this.layer.getLayerAnimateTime(),
131
- // };
132
- // }
133
- initModels() {
134
- var _this = this;
135
- return (0, _asyncToGenerator2.default)(function* () {
136
- _this.initUniformsBuffer();
137
- // this.updateTexture();
138
- // this.iconService.on('imageUpdate', this.updateTexture);
139
- if (!_this.textureEventFlag) {
140
- _this.textureEventFlag = true;
141
- _this.updateTexture();
142
- _this.iconService.on('imageUpdate', _this.updateTexture);
143
- }
144
- return _this.buildModels();
145
- })();
146
- }
147
- clearModels() {
148
- var _this$texture2;
149
- (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
150
- this.iconService.off('imageUpdate', this.updateTexture);
151
- }
152
- buildModels() {
153
- var _this2 = this;
154
- return (0, _asyncToGenerator2.default)(function* () {
155
- const {
156
- depth = false
157
- } = _this2.layer.getLayerConfig();
158
- const {
159
- frag,
160
- vert,
161
- type
162
- } = _this2.getShaders();
163
- _this2.layer.triangulation = _triangulation.LineTriangulation;
164
- const model = yield _this2.layer.buildLayerModel({
165
- moduleName: 'line' + type,
166
- vertexShader: vert,
167
- fragmentShader: frag,
168
- triangulation: _triangulation.LineTriangulation,
169
- defines: _this2.getDefines(),
170
- inject: _this2.getInject(),
171
- depth: {
172
- enable: depth
173
- }
174
- });
175
- return [model];
176
- })();
177
- }
178
-
179
- /**
180
- * 根据参数获取不同的 shader 代码
181
- * @returns
182
- */
183
- getShaders() {
184
- return {
185
- frag: line_frag,
186
- vert: line_vert,
187
- type: ''
188
- };
189
- }
190
- registerBuiltinAttributes() {
191
- // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
192
- this.registerPosition64LowAttribute();
193
- this.styleAttributeService.registerStyleAttribute({
194
- name: 'distanceAndIndex',
195
- type: _l7Core.AttributeType.Attribute,
196
- descriptor: {
197
- name: 'a_DistanceAndIndexAndMiter',
198
- shaderLocation: this.attributeLocation.DISTANCE_INDEX,
199
- buffer: {
200
- // give the WebGL driver a hint that this buffer may change
201
- usage: _l7Core.gl.STATIC_DRAW,
202
- data: [],
203
- type: _l7Core.gl.FLOAT
204
- },
205
- size: 3,
206
- update: (feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) => {
207
- return vertexIndex === undefined ? [vertex[3], 10, vertex[4]] : [vertex[3], vertexIndex, vertex[4]];
208
- }
209
- }
210
- });
211
- this.styleAttributeService.registerStyleAttribute({
212
- name: 'size',
213
- type: _l7Core.AttributeType.Attribute,
214
- descriptor: {
215
- name: 'a_Size',
216
- shaderLocation: this.attributeLocation.SIZE,
217
- buffer: {
218
- // give the WebGL driver a hint that this buffer may change
219
- usage: _l7Core.gl.DYNAMIC_DRAW,
220
- data: [],
221
- type: _l7Core.gl.FLOAT
222
- },
223
- size: 2,
224
- update: feature => {
225
- const {
226
- size = 1
227
- } = feature;
228
- return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
229
- }
230
- }
231
- });
232
- this.styleAttributeService.registerStyleAttribute({
233
- name: 'normal_total_distance',
234
- type: _l7Core.AttributeType.Attribute,
235
- descriptor: {
236
- name: 'a_Normal_Total_Distance',
237
- shaderLocation: this.attributeLocation.NORMAL,
238
- buffer: {
239
- // give the WebGL driver a hint that this buffer may change
240
- usage: _l7Core.gl.STATIC_DRAW,
241
- data: [],
242
- type: _l7Core.gl.FLOAT
243
- },
244
- size: 4,
245
- update: (feature, featureIdx, vertex, attributeIdx, normal) => {
246
- return [...normal, vertex[5]];
247
- }
248
- }
249
- });
250
- this.styleAttributeService.registerStyleAttribute({
251
- name: 'uv',
252
- type: _l7Core.AttributeType.Attribute,
253
- descriptor: {
254
- name: 'a_iconMapUV',
255
- shaderLocation: this.attributeLocation.UV,
256
- buffer: {
257
- // give the WebGL driver a hint that this buffer may change
258
- usage: _l7Core.gl.DYNAMIC_DRAW,
259
- data: [],
260
- type: _l7Core.gl.FLOAT
261
- },
262
- size: 2,
263
- update: feature => {
264
- const iconMap = this.iconService.getIconMap();
265
- const {
266
- texture
267
- } = feature;
268
- const {
269
- x,
270
- y
271
- } = iconMap[texture] || {
272
- x: 0,
273
- y: 0
274
- };
275
- return [x, y];
276
- }
277
- }
278
- });
279
- }
280
- }
281
- exports.default = LineModel;
@@ -1,33 +0,0 @@
1
- import type { IModel } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class SimpleLineModel extends BaseModel {
4
- protected get attributeLocation(): {
5
- readonly POSITION: 0;
6
- readonly POSITION_64LOW: 1;
7
- readonly COLOR: 2;
8
- readonly PICKING_COLOR: 3;
9
- readonly STROKE: 4;
10
- readonly OPACITY: 5;
11
- readonly OFFSETS: 6;
12
- readonly ROTATION: 7;
13
- readonly MAX: 8;
14
- } & Record<string, number> & {
15
- MAX: 8;
16
- SIZE: number;
17
- };
18
- protected getCommonUniformsInfo(): {
19
- uniformsArray: number[];
20
- uniformsLength: number;
21
- uniformsOption: {
22
- [key: string]: any;
23
- };
24
- };
25
- initModels(): Promise<IModel[]>;
26
- getShaders(): {
27
- frag: string;
28
- vert: string;
29
- type: string;
30
- };
31
- buildModels(): Promise<IModel[]>;
32
- protected registerBuiltinAttributes(): void;
33
- }