@airbreather/mod-nodejs-types 0.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (285) hide show
  1. package/acore.d.ts +35 -0
  2. package/classes/ACMap.d.ts +29 -0
  3. package/classes/ACObject.d.ts +33 -0
  4. package/classes/Auction.d.ts +39 -0
  5. package/classes/AuctionHouse.d.ts +18 -0
  6. package/classes/Aura.d.ts +25 -0
  7. package/classes/AuraApplication.d.ts +21 -0
  8. package/classes/AuraEffect.d.ts +45 -0
  9. package/classes/Battleground.d.ts +16 -0
  10. package/classes/BattlegroundQueue.d.ts +12 -0
  11. package/classes/ByteBuffer.d.ts +34 -0
  12. package/classes/CastSpellBuilder.d.ts +41 -0
  13. package/classes/ChatCommandBuilder.d.ts +13 -0
  14. package/classes/ChatHandler.d.ts +23 -0
  15. package/classes/Condition.d.ts +29 -0
  16. package/classes/ConditionSourceInfo.d.ts +15 -0
  17. package/classes/Config.d.ts +22 -0
  18. package/classes/Corpse.d.ts +14 -0
  19. package/classes/Creature.d.ts +82 -0
  20. package/classes/CreatureTemplate.d.ts +73 -0
  21. package/classes/DynamicObject.d.ts +23 -0
  22. package/classes/Field.d.ts +23 -0
  23. package/classes/GameObject.d.ts +36 -0
  24. package/classes/GmTicket.d.ts +24 -0
  25. package/classes/Group.d.ts +28 -0
  26. package/classes/Guardian.d.ts +7 -0
  27. package/classes/Guild.d.ts +28 -0
  28. package/classes/GuildMember.d.ts +25 -0
  29. package/classes/Item.d.ts +41 -0
  30. package/classes/ItemTemplate.d.ts +123 -0
  31. package/classes/Loot.d.ts +29 -0
  32. package/classes/LootStore.d.ts +16 -0
  33. package/classes/LootTemplate.d.ts +8 -0
  34. package/classes/MailDraft.d.ts +15 -0
  35. package/classes/MailSender.d.ts +24 -0
  36. package/classes/Minion.d.ts +12 -0
  37. package/classes/Pet.d.ts +18 -0
  38. package/classes/Player.d.ts +156 -0
  39. package/classes/QueryResult.d.ts +14 -0
  40. package/classes/Quest.d.ts +21 -0
  41. package/classes/Roll.d.ts +14 -0
  42. package/classes/Spell.d.ts +18 -0
  43. package/classes/SpellChainNode.d.ts +7 -0
  44. package/classes/SpellEffectInfo.d.ts +50 -0
  45. package/classes/SpellImplicitTargetInfo.d.ts +15 -0
  46. package/classes/SpellInfo.d.ts +200 -0
  47. package/classes/TempSummon.d.ts +15 -0
  48. package/classes/ThreatReference.d.ts +24 -0
  49. package/classes/Transport.d.ts +13 -0
  50. package/classes/Unit.d.ts +173 -0
  51. package/classes/Vehicle.d.ts +15 -0
  52. package/classes/WorldObject.d.ts +51 -0
  53. package/classes/WorldPacket.d.ts +8 -0
  54. package/classes/index.d.ts +52 -0
  55. package/enums/AURA_FLAGS.d.ts +20 -0
  56. package/enums/AccountFlags.d.ts +39 -0
  57. package/enums/AccountTypes.d.ts +10 -0
  58. package/enums/AchievementFlags.d.ts +15 -0
  59. package/enums/AcoreStrings.d.ts +1507 -0
  60. package/enums/ArenaTeamInfoType.d.ts +14 -0
  61. package/enums/ArenaType.d.ts +9 -0
  62. package/enums/AuctionHouseId.d.ts +8 -0
  63. package/enums/AuraRemoveMode.d.ts +11 -0
  64. package/enums/AuraStateType.d.ts +33 -0
  65. package/enums/AuraType.d.ts +323 -0
  66. package/enums/BAG_FAMILY_MASK.d.ts +21 -0
  67. package/enums/BattlegroundDesertionType.d.ts +14 -0
  68. package/enums/BattlegroundQueueGroupTypes.d.ts +13 -0
  69. package/enums/BattlegroundTypeId.d.ts +20 -0
  70. package/enums/CharterTypes.d.ts +9 -0
  71. package/enums/ChatMsg.d.ts +58 -0
  72. package/enums/ClassContext.d.ts +24 -0
  73. package/enums/Classes.d.ts +18 -0
  74. package/enums/ConditionSourceType.d.ts +37 -0
  75. package/enums/ConditionTypes.d.ts +67 -0
  76. package/enums/CorpseType.d.ts +8 -0
  77. package/enums/CreatureChaseMovementType.d.ts +10 -0
  78. package/enums/CreatureClasses.d.ts +11 -0
  79. package/enums/CreatureEliteType.d.ts +11 -0
  80. package/enums/CreatureFamily.d.ts +47 -0
  81. package/enums/CreatureFlagsExtra.d.ts +40 -0
  82. package/enums/CreatureFlightMovementType.d.ts +10 -0
  83. package/enums/CreatureGroundMovementType.d.ts +10 -0
  84. package/enums/CreatureRandomMovementType.d.ts +10 -0
  85. package/enums/CreatureType.d.ts +35 -0
  86. package/enums/CreatureTypeFlags.d.ts +37 -0
  87. package/enums/CurrentSpellTypes.d.ts +9 -0
  88. package/enums/DamageEffectType.d.ts +11 -0
  89. package/enums/DatabaseFieldTypes.d.ts +15 -0
  90. package/enums/Db.d.ts +9 -0
  91. package/enums/DeathState.d.ts +10 -0
  92. package/enums/Difficulty.d.ts +15 -0
  93. package/enums/DispelType.d.ts +34 -0
  94. package/enums/DuelCompleteType.d.ts +8 -0
  95. package/enums/Emote.d.ts +181 -0
  96. package/enums/EnchantmentSlot.d.ts +21 -0
  97. package/enums/EvadeReason.d.ts +10 -0
  98. package/enums/Expansions.d.ts +9 -0
  99. package/enums/GMTicketEscalationStatus.d.ts +14 -0
  100. package/enums/GOState.d.ts +9 -0
  101. package/enums/Gender.d.ts +8 -0
  102. package/enums/GossipAction.d.ts +18 -0
  103. package/enums/GossipSender.d.ts +15 -0
  104. package/enums/GroupJoinBattlegroundResult.d.ts +22 -0
  105. package/enums/GroupMemberFlags.d.ts +8 -0
  106. package/enums/GroupType.d.ts +14 -0
  107. package/enums/GuildBankEventLogTypes.d.ts +14 -0
  108. package/enums/GuildDefaultRanks.d.ts +13 -0
  109. package/enums/GuildEventLogTypes.d.ts +11 -0
  110. package/enums/GuildMemberFlags.d.ts +10 -0
  111. package/enums/HighGuid.d.ts +18 -0
  112. package/enums/HolidayIds.d.ts +34 -0
  113. package/enums/InventoryResult.d.ts +94 -0
  114. package/enums/InventoryType.d.ts +66 -0
  115. package/enums/ItemBondingType.d.ts +11 -0
  116. package/enums/ItemClass.d.ts +22 -0
  117. package/enums/ItemFlags.d.ts +37 -0
  118. package/enums/ItemFlags2.d.ts +37 -0
  119. package/enums/ItemFlagsCustom.d.ts +8 -0
  120. package/enums/ItemModType.d.ts +49 -0
  121. package/enums/ItemQualities.d.ts +13 -0
  122. package/enums/ItemSpelltriggerType.d.ts +17 -0
  123. package/enums/ItemSubclass.d.ts +42 -0
  124. package/enums/ItemSubclassArmor.d.ts +30 -0
  125. package/enums/ItemSubclassConsumable.d.ts +26 -0
  126. package/enums/ItemSubclassContainer.d.ts +26 -0
  127. package/enums/ItemSubclassGem.d.ts +26 -0
  128. package/enums/ItemSubclassGeneric.d.ts +10 -0
  129. package/enums/ItemSubclassGlyph.d.ts +28 -0
  130. package/enums/ItemSubclassJunk.d.ts +20 -0
  131. package/enums/ItemSubclassKey.d.ts +12 -0
  132. package/enums/ItemSubclassMoney.d.ts +10 -0
  133. package/enums/ItemSubclassPermanent.d.ts +10 -0
  134. package/enums/ItemSubclassProjectile.d.ts +18 -0
  135. package/enums/ItemSubclassQuest.d.ts +10 -0
  136. package/enums/ItemSubclassQuiver.d.ts +16 -0
  137. package/enums/ItemSubclassReagent.d.ts +10 -0
  138. package/enums/ItemSubclassRecipe.d.ts +30 -0
  139. package/enums/ItemSubclassTradeGoods.d.ts +40 -0
  140. package/enums/ItemSubclassWeapon.d.ts +50 -0
  141. package/enums/Language.d.ts +24 -0
  142. package/enums/LfgRoles.d.ts +10 -0
  143. package/enums/LocaleConstant.d.ts +14 -0
  144. package/enums/LogLevel.d.ts +12 -0
  145. package/enums/LootModes.d.ts +12 -0
  146. package/enums/LootState.d.ts +13 -0
  147. package/enums/LootStoreType.d.ts +19 -0
  148. package/enums/LootType.d.ts +19 -0
  149. package/enums/MailCheckedMask.d.ts +11 -0
  150. package/enums/MailMessageType.d.ts +10 -0
  151. package/enums/MailStationery.d.ts +13 -0
  152. package/enums/Mechanics.d.ts +44 -0
  153. package/enums/MovementGeneratorType.d.ts +27 -0
  154. package/enums/MovementSlot.d.ts +8 -0
  155. package/enums/NPCFlags.d.ts +35 -0
  156. package/enums/NearObjectsMask.d.ts +9 -0
  157. package/enums/OBJECT_UPDATE_TYPE.d.ts +11 -0
  158. package/enums/OnlineState.d.ts +8 -0
  159. package/enums/PetDiet.d.ts +14 -0
  160. package/enums/PetSpellState.d.ts +9 -0
  161. package/enums/PetType.d.ts +8 -0
  162. package/enums/PlayerChatTag.d.ts +11 -0
  163. package/enums/PlayerXPSource.d.ts +11 -0
  164. package/enums/Powers.d.ts +15 -0
  165. package/enums/ProcFlags.d.ts +93 -0
  166. package/enums/ProcFlagsHit.d.ts +21 -0
  167. package/enums/QuestStatus.d.ts +12 -0
  168. package/enums/QuestTypes.d.ts +17 -0
  169. package/enums/Races.d.ts +28 -0
  170. package/enums/ReactStates.d.ts +8 -0
  171. package/enums/RemoveMethod.d.ts +9 -0
  172. package/enums/ReputationRank.d.ts +13 -0
  173. package/enums/ReputationSource.d.ts +12 -0
  174. package/enums/RollMask.d.ts +12 -0
  175. package/enums/RollVote.d.ts +11 -0
  176. package/enums/ServerSideVisibilityType.d.ts +9 -0
  177. package/enums/ShapeshiftForm.d.ts +37 -0
  178. package/enums/SheathState.d.ts +9 -0
  179. package/enums/ShutdownMask.d.ts +8 -0
  180. package/enums/SkillType.d.ts +157 -0
  181. package/enums/SocketColor.d.ts +9 -0
  182. package/enums/SpellAttributes.d.ts +317 -0
  183. package/enums/SpellAuraInterruptFlags.d.ts +36 -0
  184. package/enums/SpellCastResult.d.ts +195 -0
  185. package/enums/SpellCastTargetFlags.d.ts +33 -0
  186. package/enums/SpellCategoryFlags.d.ts +7 -0
  187. package/enums/SpellDmgClass.d.ts +9 -0
  188. package/enums/SpellEffIndex.d.ts +14 -0
  189. package/enums/SpellEffectImplicitTargetTypes.d.ts +8 -0
  190. package/enums/SpellEffects.d.ts +170 -0
  191. package/enums/SpellFacingFlags.d.ts +6 -0
  192. package/enums/SpellFamilyFlag.d.ts +46 -0
  193. package/enums/SpellFamilyNames.d.ts +23 -0
  194. package/enums/SpellImmuneBlockType.d.ts +7 -0
  195. package/enums/SpellImmunity.d.ts +17 -0
  196. package/enums/SpellInterruptFlags.d.ts +11 -0
  197. package/enums/SpellModOp.d.ts +36 -0
  198. package/enums/SpellModType.d.ts +8 -0
  199. package/enums/SpellPreventionType.d.ts +8 -0
  200. package/enums/SpellRangeFlag.d.ts +8 -0
  201. package/enums/SpellSchoolMask.d.ts +25 -0
  202. package/enums/SpellSchools.d.ts +12 -0
  203. package/enums/SpellSpecificType.d.ts +28 -0
  204. package/enums/SpellTargetCheckTypes.d.ts +14 -0
  205. package/enums/SpellTargetDirectionTypes.d.ts +16 -0
  206. package/enums/SpellTargetObjectTypes.d.ts +17 -0
  207. package/enums/SpellTargetReferenceTypes.d.ts +11 -0
  208. package/enums/SpellTargetSelectionCategories.d.ts +12 -0
  209. package/enums/SpellValueMod.d.ts +16 -0
  210. package/enums/Stats.d.ts +10 -0
  211. package/enums/SummonCategory.d.ts +12 -0
  212. package/enums/SummonPropFlags.d.ts +23 -0
  213. package/enums/SummonType.d.ts +18 -0
  214. package/enums/TargetIcon.d.ts +14 -0
  215. package/enums/Targets.d.ts +112 -0
  216. package/enums/TauntState.d.ts +8 -0
  217. package/enums/TeamId.d.ts +8 -0
  218. package/enums/TeleportToOptions.d.ts +13 -0
  219. package/enums/TempSummonType.d.ts +15 -0
  220. package/enums/TextEmote.d.ts +258 -0
  221. package/enums/TriggerCastFlags.d.ts +27 -0
  222. package/enums/TypeId.d.ts +13 -0
  223. package/enums/UnitDynFlags.d.ts +14 -0
  224. package/enums/UnitFlags.d.ts +38 -0
  225. package/enums/UnitFlags2.d.ts +25 -0
  226. package/enums/UnitModifierFlatType.d.ts +8 -0
  227. package/enums/UnitModifierPctType.d.ts +8 -0
  228. package/enums/UnitMods.d.ts +38 -0
  229. package/enums/UnitMoveType.d.ts +14 -0
  230. package/enums/UnitStandStateType.d.ts +16 -0
  231. package/enums/UnitState.d.ts +60 -0
  232. package/enums/WeaponAttackType.d.ts +8 -0
  233. package/enums/index.d.ts +177 -0
  234. package/hooks/account.d.ts +19 -0
  235. package/hooks/auction.d.ts +67 -0
  236. package/hooks/battleground-queue.d.ts +88 -0
  237. package/hooks/battleground.d.ts +33 -0
  238. package/hooks/creature.d.ts +58 -0
  239. package/hooks/game-object.d.ts +68 -0
  240. package/hooks/group.d.ts +39 -0
  241. package/hooks/guild.d.ts +138 -0
  242. package/hooks/index.d.ts +20 -0
  243. package/hooks/item.d.ts +40 -0
  244. package/hooks/loot.d.ts +9 -0
  245. package/hooks/map.d.ts +30 -0
  246. package/hooks/misc.d.ts +54 -0
  247. package/hooks/nodejs.d.ts +7 -0
  248. package/hooks/pet.d.ts +30 -0
  249. package/hooks/player.d.ts +966 -0
  250. package/hooks/spell.d.ts +82 -0
  251. package/hooks/ticket.d.ts +10 -0
  252. package/hooks/unit.d.ts +116 -0
  253. package/hooks/vehicle.d.ts +21 -0
  254. package/hooks/world-object.d.ts +16 -0
  255. package/hooks/world.d.ts +7 -0
  256. package/package.json +37 -0
  257. package/records/AchievementEntry.d.ts +14 -0
  258. package/records/BattlegroundScore.d.ts +58 -0
  259. package/records/Box.d.ts +6 -0
  260. package/records/ChaseAngle.d.ts +7 -0
  261. package/records/ChaseRange.d.ts +8 -0
  262. package/records/CreatureModel.d.ts +8 -0
  263. package/records/CreatureMovementData.d.ts +12 -0
  264. package/records/GlyphPropertiesEntry.d.ts +9 -0
  265. package/records/GroupMember.d.ts +9 -0
  266. package/records/GroupQueueInfo.d.ts +22 -0
  267. package/records/Homebind.d.ts +10 -0
  268. package/records/ImmunityInfo.d.ts +12 -0
  269. package/records/ItemDamage.d.ts +8 -0
  270. package/records/ItemSocket.d.ts +7 -0
  271. package/records/ItemSpell.d.ts +12 -0
  272. package/records/ItemStat.d.ts +7 -0
  273. package/records/LootItem.d.ts +12 -0
  274. package/records/ObjectGuid.d.ts +10 -0
  275. package/records/PetInfo.d.ts +20 -0
  276. package/records/Position.d.ts +9 -0
  277. package/records/PvPDifficultyEntry.d.ts +10 -0
  278. package/records/SpellCastTimesEntry.d.ts +7 -0
  279. package/records/SpellCategoryEntry.d.ts +7 -0
  280. package/records/SpellDurationEntry.d.ts +7 -0
  281. package/records/SpellModifier.d.ts +11 -0
  282. package/records/SpellRadiusEntry.d.ts +9 -0
  283. package/records/SpellRangeEntry.d.ts +11 -0
  284. package/records/SummonPropertiesEntry.d.ts +11 -0
  285. package/records/index.d.ts +27 -0
@@ -0,0 +1,67 @@
1
+ declare global {
2
+ const enum ConditionTypes {
3
+ // value1 value2 value3
4
+ CONDITION_NONE = 0, // 0 0 0 always true
5
+ CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex
6
+ CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too)
7
+ CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped
8
+ CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id
9
+ CONDITION_REPUTATION_RANK = 5, // faction_id rankMask 0 true if has min_rank for faction_id
10
+ CONDITION_TEAM = 6, // player_team 0, 0 469 - Alliance, 67 - Horde)
11
+ CONDITION_SKILL = 7, // skill_id skill_value 0 true if has skill_value for skill_id
12
+ CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before
13
+ CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active
14
+ CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough
15
+ CONDITION_WORLD_STATE = 11, // index value 0 true if world has the value for the index
16
+ CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active
17
+ CONDITION_INSTANCE_INFO = 13, // entry data type true if the instance info defined by type (enum InstanceInfo) equals data.
18
+ CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved
19
+ CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class
20
+ CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race
21
+ CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete
22
+ CONDITION_TITLE = 18, // title id 0 0 true if player has title
23
+ CONDITION_SPAWNMASK = 19, // spawnMask 0 0 true if in spawnMask
24
+ CONDITION_GENDER = 20, // gender 0 0 true if player's gender is equal to gender
25
+ CONDITION_UNIT_STATE = 21, // unitState 0 0 true if unit has unitState
26
+ CONDITION_MAPID = 22, // map_id 0 0 true if in map_id
27
+ CONDITION_AREAID = 23, // area_id 0 0 true if in area_id
28
+ CONDITION_CREATURE_TYPE = 24, // cinfo.type 0 0 true if creature_template.type = value1
29
+ CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell
30
+ CONDITION_PHASEMASK = 26, // phasemask 0 0 true if object is in phasemask
31
+ CONDITION_LEVEL = 27, // level ComparisonType 0 true if unit's level is equal to param1 (param2 can modify the statement)
32
+ CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded
33
+ CONDITION_NEAR_CREATURE = 29, // creature entry distance dead true if there is a creature of entry in range
34
+ CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance GoState true if there is a gameobject of entry in range (param3 can check for GoState, 0 = dont't check, 1 = Ready , 2 = Not Ready)
35
+ CONDITION_OBJECT_ENTRY_GUID = 31, // TypeID entry guid/Attackable true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object
36
+ CONDITION_TYPE_MASK = 32, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
37
+ CONDITION_RELATION_TO = 33, // ConditionTarget RelationType 0 true if object is in given relation with object specified by ConditionTarget
38
+ CONDITION_REACTION_TO = 34, // ConditionTarget rankMask 0 true if object's reaction matches rankMask object specified by ConditionTarget
39
+ CONDITION_DISTANCE_TO = 35, // ConditionTarget distance ComparisonType true if object and ConditionTarget are within distance given by parameters
40
+ CONDITION_ALIVE = 36, // 0 0 0 true if unit is alive
41
+ CONDITION_HP_VAL = 37, // hpVal ComparisonType 0 true if unit's hp matches given value
42
+ CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct
43
+ CONDITION_REALM_ACHIEVEMENT = 39, // achievement_id 0 0 true if realm achievement is complete
44
+ CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water
45
+ CONDITION_TERRAIN_SWAP = 41, // don't use on 3.3.5a
46
+ CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;)
47
+ CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day
48
+ CONDITION_CHARMED = 44, // 0 0 0 true if unit is currently charmed
49
+ CONDITION_PET_TYPE = 45, // mask 0 0 true if player has a pet of given type(s)
50
+ CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi
51
+ CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
52
+ CONDITION_QUEST_OBJECTIVE_PROGRESS = 48, // quest_id objectiveIndex objectiveCount true if player has reached the specified objectiveCount quest progress for the objectiveIndex for the specified quest
53
+ CONDITION_DIFFICULTY_ID = 49, // Difficulty 0 0 true is map has difficulty id
54
+ CONDITION_TC_END = 50, // placeholder
55
+
56
+ CONDITION_AC_START = 100,
57
+ CONDITION_QUEST_SATISFY_EXCLUSIVE = 101, // quest_id 0 0 true if satisfied exclusive group
58
+ CONDITION_HAS_AURA_TYPE = 102, // aura_type 0 0 true if has aura type
59
+ CONDITION_WORLD_SCRIPT = 103, // conditionId state 0 true if WorldState::IsConditionFulfilled returns true
60
+ CONDITION_AI_DATA = 104, // dataId value 0 true if AI::GetData returns value
61
+ CONDITION_PLAYER_QUEUED_RANDOM_DUNGEON = 105, // checkDifficulty difficulty 0 true if player is queued for a random dungeon via RDF
62
+ CONDITION_UNIT_IN_COMBAT = 106, // 0 0 0 true if unit is engaged in combat
63
+
64
+ CONDITION_AC_END = 107, // placeholder
65
+ }
66
+ }
67
+ export {};
@@ -0,0 +1,8 @@
1
+ declare global {
2
+ const enum CorpseType {
3
+ CORPSE_BONES = 0,
4
+ CORPSE_RESURRECTABLE_PVE = 1,
5
+ CORPSE_RESURRECTABLE_PVP = 2,
6
+ }
7
+ }
8
+ export {};
@@ -0,0 +1,10 @@
1
+ declare global {
2
+ const enum CreatureChaseMovementType {
3
+ Run = 0,
4
+ CanWalk = 1,
5
+ AlwaysWalk = 2,
6
+
7
+ Max,
8
+ }
9
+ }
10
+ export {};
@@ -0,0 +1,11 @@
1
+ declare global {
2
+ // mod-nodejs invention - creatures are always one of these four.
3
+ const enum CreatureClasses {
4
+ CLASS_NONE = Classes.CLASS_NONE,
5
+ CLASS_WARRIOR = Classes.CLASS_WARRIOR,
6
+ CLASS_PALADIN = Classes.CLASS_PALADIN,
7
+ CLASS_ROGUE = Classes.CLASS_ROGUE,
8
+ CLASS_MAGE = Classes.CLASS_MAGE,
9
+ }
10
+ }
11
+ export {};
@@ -0,0 +1,11 @@
1
+ declare global {
2
+ const enum CreatureEliteType {
3
+ CREATURE_ELITE_NORMAL = 0,
4
+ CREATURE_ELITE_ELITE = 1,
5
+ CREATURE_ELITE_RAREELITE = 2,
6
+ CREATURE_ELITE_WORLDBOSS = 3,
7
+ CREATURE_ELITE_RARE = 4,
8
+ CREATURE_UNKNOWN = 5, // found in 2.2.3 for 2 mobs
9
+ }
10
+ }
11
+ export {};
@@ -0,0 +1,47 @@
1
+ declare global {
2
+ // CreatureFamily.dbc
3
+ const enum CreatureFamily {
4
+ CREATURE_FAMILY_WOLF = 1,
5
+ CREATURE_FAMILY_CAT = 2,
6
+ CREATURE_FAMILY_SPIDER = 3,
7
+ CREATURE_FAMILY_BEAR = 4,
8
+ CREATURE_FAMILY_BOAR = 5,
9
+ CREATURE_FAMILY_CROCOLISK = 6,
10
+ CREATURE_FAMILY_CARRION_BIRD = 7,
11
+ CREATURE_FAMILY_CRAB = 8,
12
+ CREATURE_FAMILY_GORILLA = 9,
13
+ CREATURE_FAMILY_NOT_SPECIFIED = 10, // Doesn't exist in DBC, but used by many creatures
14
+ CREATURE_FAMILY_RAPTOR = 11,
15
+ CREATURE_FAMILY_TALLSTRIDER = 12,
16
+ CREATURE_FAMILY_FELHUNTER = 15,
17
+ CREATURE_FAMILY_VOIDWALKER = 16,
18
+ CREATURE_FAMILY_SUCCUBUS = 17,
19
+ CREATURE_FAMILY_DOOMGUARD = 19,
20
+ CREATURE_FAMILY_SCORPID = 20,
21
+ CREATURE_FAMILY_TURTLE = 21,
22
+ CREATURE_FAMILY_IMP = 23,
23
+ CREATURE_FAMILY_BAT = 24,
24
+ CREATURE_FAMILY_HYENA = 25,
25
+ CREATURE_FAMILY_BIRD_OF_PREY = 26,
26
+ CREATURE_FAMILY_WIND_SERPENT = 27,
27
+ CREATURE_FAMILY_REMOTE_CONTROL = 28,
28
+ CREATURE_FAMILY_FELGUARD = 29,
29
+ CREATURE_FAMILY_DRAGONHAWK = 30,
30
+ CREATURE_FAMILY_RAVAGER = 31,
31
+ CREATURE_FAMILY_WARP_STALKER = 32,
32
+ CREATURE_FAMILY_SPOREBAT = 33,
33
+ CREATURE_FAMILY_NETHER_RAY = 34,
34
+ CREATURE_FAMILY_SERPENT = 35,
35
+ CREATURE_FAMILY_MOTH = 37,
36
+ CREATURE_FAMILY_CHIMAERA = 38,
37
+ CREATURE_FAMILY_DEVILSAUR = 39,
38
+ CREATURE_FAMILY_GHOUL = 40,
39
+ CREATURE_FAMILY_SILITHID = 41,
40
+ CREATURE_FAMILY_WORM = 42,
41
+ CREATURE_FAMILY_RHINO = 43,
42
+ CREATURE_FAMILY_WASP = 44,
43
+ CREATURE_FAMILY_CORE_HOUND = 45,
44
+ CREATURE_FAMILY_SPIRIT_BEAST = 46,
45
+ }
46
+ }
47
+ export {};
@@ -0,0 +1,40 @@
1
+ declare global {
2
+ const enum CreatureFlagsExtra {
3
+ CREATURE_FLAG_EXTRA_INSTANCE_BIND = 0x00000001, // creature kill bind instance with killer and killer's group
4
+ CREATURE_FLAG_EXTRA_CIVILIAN = 0x00000002, // not aggro (ignore faction/reputation hostility)
5
+ CREATURE_FLAG_EXTRA_NO_PARRY = 0x00000004, // creature can't parry
6
+ CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN = 0x00000008, // creature can't counter-attack at parry
7
+ CREATURE_FLAG_EXTRA_NO_BLOCK = 0x00000010, // creature can't block
8
+ CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS = 0x00000020, // creature can't do crush attacks
9
+ CREATURE_FLAG_EXTRA_NO_XP = 0x00000040, // creature kill does not provide XP
10
+ CREATURE_FLAG_EXTRA_TRIGGER = 0x00000080, // trigger creature
11
+ CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00000100, // creature is immune to taunt auras and 'attack me' effects
12
+ CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE = 0x00000200, // creature won't update movement flags
13
+ CREATURE_FLAG_EXTRA_GHOST_VISIBILITY = 0x00000400, // creature will only be visible to dead players
14
+ CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK = 0x00000800, // creature will use offhand attacks
15
+ CREATURE_FLAG_EXTRA_NO_SELL_VENDOR = 0x00001000, // players can't sell items to this vendor
16
+ CREATURE_FLAG_EXTRA_CANNOT_ENTER_COMBAT = 0x00002000, // creature is not allowed to enter combat
17
+ CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging)
18
+ CREATURE_FLAG_EXTRA_GUARD = 0x00008000, // Creature is guard
19
+ CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH = 0x00010000, // creature ignores feign death
20
+ CREATURE_FLAG_EXTRA_NO_CRIT = 0x00020000, // creature can't do critical strikes
21
+ CREATURE_FLAG_EXTRA_NO_SKILL_GAINS = 0x00040000, // creature won't increase weapon skills
22
+ CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS = 0x00080000, // Taunt is subject to diminishing returns on this creature
23
+ CREATURE_FLAG_EXTRA_ALL_DIMINISH = 0x00100000, // creature is subject to all diminishing returns as players are
24
+ CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ = 0x00200000, // creature does not need to take player damage for kill credit
25
+ CREATURE_FLAG_EXTRA_AVOID_AOE = 0x00400000, // pussywizard: ignored by aoe attacks (for icc blood prince council npc - Dark Nucleus)
26
+ CREATURE_FLAG_EXTRA_NO_DODGE = 0x00800000, // xinef: target cannot dodge
27
+ CREATURE_FLAG_EXTRA_MODULE = 0x01000000,
28
+ CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE = 0x02000000, // Prevent creatures from calling for assistance on initial aggro
29
+ CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS = 0x04000000, // Prevents creature from responding to assistance calls
30
+ CREATURE_FLAG_EXTRA_DONT_OVERRIDE_ENTRY_SAI = 0x08000000, // Load both ENTRY and GUID specific SAI
31
+ CREATURE_FLAG_EXTRA_DUNGEON_BOSS = 0x10000000, // creature is a dungeon boss (SET DYNAMICALLY, DO NOT ADD IN DB)
32
+ CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING = 0x20000000, // creature ignore pathfinding
33
+ CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK = 0x40000000, // creature is immune to knockback effects
34
+ CREATURE_FLAG_EXTRA_HARD_RESET = 0x80000000,
35
+
36
+ // Masks
37
+ CREATURE_FLAG_EXTRA_DB_ALLOWED = (0xFFFFFFFF & ~CREATURE_FLAG_EXTRA_DUNGEON_BOSS), // SKIP
38
+ }
39
+ }
40
+ export {};
@@ -0,0 +1,10 @@
1
+ declare global {
2
+ const enum CreatureFlightMovementType {
3
+ None,
4
+ DisableGravity,
5
+ CanFly,
6
+
7
+ Max,
8
+ }
9
+ }
10
+ export {};
@@ -0,0 +1,10 @@
1
+ declare global {
2
+ const enum CreatureGroundMovementType {
3
+ None,
4
+ Run,
5
+ Hover,
6
+
7
+ Max,
8
+ }
9
+ }
10
+ export {};
@@ -0,0 +1,10 @@
1
+ declare global {
2
+ const enum CreatureRandomMovementType {
3
+ Walk = 0,
4
+ CanRun = 1,
5
+ AlwaysRun = 2,
6
+
7
+ Max,
8
+ }
9
+ }
10
+ export {};
@@ -0,0 +1,35 @@
1
+ declare global {
2
+ // CreatureType.dbc
3
+ const enum CreatureType {
4
+ CREATURE_TYPE_BEAST = 1,
5
+ CREATURE_TYPE_DRAGONKIN = 2,
6
+ CREATURE_TYPE_DEMON = 3,
7
+ CREATURE_TYPE_ELEMENTAL = 4,
8
+ CREATURE_TYPE_GIANT = 5,
9
+ CREATURE_TYPE_UNDEAD = 6,
10
+ CREATURE_TYPE_HUMANOID = 7,
11
+ CREATURE_TYPE_CRITTER = 8,
12
+ CREATURE_TYPE_MECHANICAL = 9,
13
+ CREATURE_TYPE_NOT_SPECIFIED = 10,
14
+ CREATURE_TYPE_TOTEM = 11,
15
+ CREATURE_TYPE_NON_COMBAT_PET = 12,
16
+ CREATURE_TYPE_GAS_CLOUD = 13,
17
+ }
18
+ // mod-nodejs invention
19
+ const enum CreatureTypeMask {
20
+ CREATURE_TYPE_MASK_BEAST = 1 << (CreatureType.CREATURE_TYPE_BEAST - 1),
21
+ CREATURE_TYPE_MASK_DRAGONKIN = 1 << (CreatureType.CREATURE_TYPE_DRAGONKIN - 1),
22
+ CREATURE_TYPE_MASK_DEMON = 1 << (CreatureType.CREATURE_TYPE_DEMON - 1),
23
+ CREATURE_TYPE_MASK_ELEMENTAL = 1 << (CreatureType.CREATURE_TYPE_ELEMENTAL - 1),
24
+ CREATURE_TYPE_MASK_GIANT = 1 << (CreatureType.CREATURE_TYPE_GIANT - 1),
25
+ CREATURE_TYPE_MASK_UNDEAD = 1 << (CreatureType.CREATURE_TYPE_UNDEAD - 1),
26
+ CREATURE_TYPE_MASK_HUMANOID = 1 << (CreatureType.CREATURE_TYPE_HUMANOID - 1),
27
+ CREATURE_TYPE_MASK_CRITTER = 1 << (CreatureType.CREATURE_TYPE_CRITTER - 1),
28
+ CREATURE_TYPE_MASK_MECHANICAL = 1 << (CreatureType.CREATURE_TYPE_MECHANICAL - 1),
29
+ CREATURE_TYPE_MASK_NOT_SPECIFIED = 1 << (CreatureType.CREATURE_TYPE_NOT_SPECIFIED - 1),
30
+ CREATURE_TYPE_MASK_TOTEM = 1 << (CreatureType.CREATURE_TYPE_TOTEM - 1),
31
+ CREATURE_TYPE_MASK_NON_COMBAT_PET = 1 << (CreatureType.CREATURE_TYPE_NON_COMBAT_PET - 1),
32
+ CREATURE_TYPE_MASK_GAS_CLOUD = 1 << (CreatureType.CREATURE_TYPE_GAS_CLOUD - 1),
33
+ }
34
+ }
35
+ export {};
@@ -0,0 +1,37 @@
1
+ declare global {
2
+ const enum CreatureTypeFlags {
3
+ CREATURE_TYPE_FLAG_TAMEABLE = 0x00000001, // Makes the mob tameable (must also be a beast and have family set)
4
+ CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS = 0x00000002, // Creature is also visible for not alive player. Allows gossip interaction if npcflag allows?
5
+ CREATURE_TYPE_FLAG_BOSS_MOB = 0x00000004, // Changes creature's visible level to "??" in the creature's portrait - Immune Knockback.
6
+ CREATURE_TYPE_FLAG_DO_NOT_PLAY_WOUND_ANIM = 0x00000008, // Does not play wound animation on parry
7
+ CREATURE_TYPE_FLAG_NO_FACTION_TOOLTIP = 0x00000010,
8
+ CREATURE_TYPE_FLAG_MORE_AUDIBLE = 0x00000020, // Sound related
9
+ CREATURE_TYPE_FLAG_SPELL_ATTACKABLE = 0x00000040,
10
+ CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD = 0x00000080, // Player can interact with the creature if creature is dead (not if player is dead)
11
+ CREATURE_TYPE_FLAG_SKIN_WITH_HERBALISM = 0x00000100, // Can be looted by herbalist
12
+ CREATURE_TYPE_FLAG_SKIN_WITH_MINING = 0x00000200, // Can be looted by miner
13
+ CREATURE_TYPE_FLAG_NO_DEATH_MESSAGE = 0x00000400, // Death event will not show up in combat log
14
+ CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT = 0x00000800, // Creature can remain mounted when entering combat
15
+ CREATURE_TYPE_FLAG_CAN_ASSIST = 0x00001000, // ? Can aid any player in combat if in range?
16
+ CREATURE_TYPE_FLAG_NO_PET_BAR = 0x00002000,
17
+ CREATURE_TYPE_FLAG_MASK_UID = 0x00004000,
18
+ CREATURE_TYPE_FLAG_SKIN_WITH_ENGINEERING = 0x00008000, // Can be looted by engineer
19
+ CREATURE_TYPE_FLAG_TAMEABLE_EXOTIC = 0x00010000, // Can be tamed by hunter as exotic pet
20
+ CREATURE_TYPE_FLAG_USE_MODEL_COLLISION_SIZE = 0x00020000, // Collision related. (always using default collision box?)
21
+ CREATURE_TYPE_FLAG_ALLOW_INTERACTION_WHILE_IN_COMBAT = 0x00040000,
22
+ CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES = 0x00080000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ
23
+ CREATURE_TYPE_FLAG_NO_NAME_PLATE = 0x00100000,
24
+ CREATURE_TYPE_FLAG_DO_NOT_PLAY_MOUNTED_ANIMATIONS = 0x00200000,
25
+ CREATURE_TYPE_FLAG_LINK_ALL = 0x00400000,
26
+ CREATURE_TYPE_FLAG_INTERACT_ONLY_WITH_CREATOR = 0x00800000,
27
+ CREATURE_TYPE_FLAG_DO_NOT_PLAY_UNIT_EVENT_SOUNDS = 0x01000000,
28
+ CREATURE_TYPE_FLAG_HAS_NO_SHADOW_BLOB = 0x02000000,
29
+ CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT = 0x04000000, // ! Creature can be targeted by spells that require target to be in caster's party/raid
30
+ CREATURE_TYPE_FLAG_FORCE_GOSSIP = 0x08000000, // Allows the creature to display a single gossip option.
31
+ CREATURE_TYPE_FLAG_DO_NOT_SHEATHE = 0x10000000,
32
+ CREATURE_TYPE_FLAG_DO_NOT_TARGET_ON_INTERACTION = 0x20000000,
33
+ CREATURE_TYPE_FLAG_DO_NOT_RENDER_OBJECT_NAME = 0x40000000,
34
+ CREATURE_TYPE_FLAG_QUEST_BOSS = 0x80000000, // Not verified
35
+ }
36
+ }
37
+ export {};
@@ -0,0 +1,9 @@
1
+ declare global {
2
+ const enum CurrentSpellTypes {
3
+ CURRENT_MELEE_SPELL = 0,
4
+ CURRENT_GENERIC_SPELL = 1,
5
+ CURRENT_CHANNELED_SPELL = 2,
6
+ CURRENT_AUTOREPEAT_SPELL = 3,
7
+ }
8
+ }
9
+ export {};
@@ -0,0 +1,11 @@
1
+ declare global {
2
+ const enum DamageEffectType {
3
+ DIRECT_DAMAGE = 0, // used for normal weapon damage (not for class abilities or spells)
4
+ SPELL_DIRECT_DAMAGE = 1, // spell/class abilities damage
5
+ DOT = 2,
6
+ HEAL = 3,
7
+ NODAMAGE = 4, // used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc
8
+ SELF_DAMAGE = 5,
9
+ }
10
+ }
11
+ export {};
@@ -0,0 +1,15 @@
1
+ declare global {
2
+ const enum DatabaseFieldTypes {
3
+ Null,
4
+ Int8,
5
+ Int16,
6
+ Int32,
7
+ Int64,
8
+ Float,
9
+ Double,
10
+ Decimal,
11
+ Date,
12
+ Binary,
13
+ }
14
+ }
15
+ export {};
package/enums/Db.d.ts ADDED
@@ -0,0 +1,9 @@
1
+ declare global {
2
+ const enum Db {
3
+ Character = 0,
4
+ Login = 1,
5
+ World = 2,
6
+ Playerbots = 3,
7
+ }
8
+ }
9
+ export {};
@@ -0,0 +1,10 @@
1
+ declare global {
2
+ const enum DeathState {
3
+ Alive = 0,
4
+ JustDied = 1,
5
+ Corpse = 2,
6
+ Dead = 3,
7
+ JustRespawned = 4,
8
+ }
9
+ }
10
+ export {};
@@ -0,0 +1,15 @@
1
+ declare global {
2
+ const enum Difficulty {
3
+ REGULAR_DIFFICULTY = 0,
4
+
5
+ DUNGEON_DIFFICULTY_NORMAL = 0,
6
+ DUNGEON_DIFFICULTY_HEROIC = 1,
7
+ DUNGEON_DIFFICULTY_EPIC = 2,
8
+
9
+ RAID_DIFFICULTY_10MAN_NORMAL = 0,
10
+ RAID_DIFFICULTY_25MAN_NORMAL = 1,
11
+ RAID_DIFFICULTY_10MAN_HEROIC = 2,
12
+ RAID_DIFFICULTY_25MAN_HEROIC = 3,
13
+ }
14
+ }
15
+ export {};
@@ -0,0 +1,34 @@
1
+ declare global {
2
+ // Spell dispel type
3
+ const enum DispelType {
4
+ DISPEL_NONE = 0,
5
+ DISPEL_MAGIC = 1,
6
+ DISPEL_CURSE = 2,
7
+ DISPEL_DISEASE = 3,
8
+ DISPEL_POISON = 4,
9
+ DISPEL_STEALTH = 5,
10
+ DISPEL_INVISIBILITY = 6,
11
+ DISPEL_ALL = 7,
12
+ DISPEL_SPE_NPC_ONLY = 8,
13
+ DISPEL_ENRAGE = 9,
14
+ DISPEL_ZG_TICKET = 10,
15
+ DESPEL_OLD_UNUSED = 11,
16
+ DISPEL_MAX,
17
+ }
18
+ // mod-nodejs invention
19
+ const enum DispelTypeMask {
20
+ DISPEL_MASK_NONE = 1 << DispelType.DISPEL_NONE,
21
+ DISPEL_MASK_MAGIC = 1 << DispelType.DISPEL_MAGIC,
22
+ DISPEL_MASK_CURSE = 1 << DispelType.DISPEL_CURSE,
23
+ DISPEL_MASK_DISEASE = 1 << DispelType.DISPEL_DISEASE,
24
+ DISPEL_MASK_POISON = 1 << DispelType.DISPEL_POISON,
25
+ DISPEL_MASK_STEALTH = 1 << DispelType.DISPEL_STEALTH,
26
+ DISPEL_MASK_INVISIBILITY = 1 << DispelType.DISPEL_INVISIBILITY,
27
+ DISPEL_MASK_ALL = DISPEL_MASK_MAGIC | DISPEL_MASK_CURSE | DISPEL_MASK_DISEASE | DISPEL_MASK_POISON,
28
+ DISPEL_MASK_SPE_NPC_ONLY = 1 << DispelType.DISPEL_SPE_NPC_ONLY,
29
+ DISPEL_MASK_ENRAGE = 1 << DispelType.DISPEL_ENRAGE,
30
+ DISPEL_MASK_ZG_TICKET = 1 << DispelType.DISPEL_ZG_TICKET,
31
+ DESPEL_MASK_OLD_UNUSED = 1 << DispelType.DESPEL_OLD_UNUSED,
32
+ }
33
+ }
34
+ export {};
@@ -0,0 +1,8 @@
1
+ declare global {
2
+ const enum DuelCompleteType {
3
+ DUEL_INTERRUPTED = 0,
4
+ DUEL_WON = 1,
5
+ DUEL_FLED = 2,
6
+ }
7
+ }
8
+ export {};
@@ -0,0 +1,181 @@
1
+ declare global {
2
+ // Emotes.dbc
3
+ const enum Emote {
4
+ EMOTE_ONESHOT_NONE = 0, // SKIP
5
+ EMOTE_ONESHOT_TALK = 1,
6
+ EMOTE_ONESHOT_BOW = 2,
7
+ EMOTE_ONESHOT_WAVE = 3,
8
+ EMOTE_ONESHOT_CHEER = 4,
9
+ EMOTE_ONESHOT_EXCLAMATION = 5,
10
+ EMOTE_ONESHOT_QUESTION = 6,
11
+ EMOTE_ONESHOT_EAT = 7,
12
+ EMOTE_STATE_DANCE = 10,
13
+ EMOTE_ONESHOT_LAUGH = 11,
14
+ EMOTE_STATE_SLEEP = 12,
15
+ EMOTE_STATE_SIT = 13,
16
+ EMOTE_ONESHOT_RUDE = 14,
17
+ EMOTE_ONESHOT_ROAR = 15,
18
+ EMOTE_ONESHOT_KNEEL = 16,
19
+ EMOTE_ONESHOT_KISS = 17,
20
+ EMOTE_ONESHOT_CRY = 18,
21
+ EMOTE_ONESHOT_CHICKEN = 19,
22
+ EMOTE_ONESHOT_BEG = 20,
23
+ EMOTE_ONESHOT_APPLAUD = 21,
24
+ EMOTE_ONESHOT_SHOUT = 22,
25
+ EMOTE_ONESHOT_FLEX = 23,
26
+ EMOTE_ONESHOT_SHY = 24,
27
+ EMOTE_ONESHOT_POINT = 25,
28
+ EMOTE_STATE_STAND = 26,
29
+ EMOTE_STATE_READY_UNARMED = 27,
30
+ EMOTE_STATE_WORK_SHEATHED = 28,
31
+ EMOTE_STATE_POINT = 29,
32
+ EMOTE_STATE_NONE = 30,
33
+ EMOTE_ONESHOT_WOUND = 33,
34
+ EMOTE_ONESHOT_WOUND_CRITICAL = 34,
35
+ EMOTE_ONESHOT_ATTACK_UNARMED = 35,
36
+ EMOTE_ONESHOT_ATTACK1H = 36,
37
+ EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
38
+ EMOTE_ONESHOT_ATTACK2H_LOOSE = 38,
39
+ EMOTE_ONESHOT_PARRY_UNARMED = 39,
40
+ EMOTE_ONESHOT_PARRY_SHIELD = 43,
41
+ EMOTE_ONESHOT_READY_UNARMED = 44,
42
+ EMOTE_ONESHOT_READY1H = 45,
43
+ EMOTE_ONESHOT_READY_BOW = 48,
44
+ EMOTE_ONESHOT_SPELL_PRECAST = 50,
45
+ EMOTE_ONESHOT_SPELL_CAST = 51,
46
+ EMOTE_ONESHOT_BATTLE_ROAR = 53,
47
+ EMOTE_ONESHOT_SPECIALATTACK1H = 54,
48
+ EMOTE_ONESHOT_KICK = 60,
49
+ EMOTE_ONESHOT_ATTACK_THROWN = 61,
50
+ EMOTE_STATE_STUN = 64,
51
+ EMOTE_STATE_DEAD = 65,
52
+ EMOTE_ONESHOT_SALUTE = 66,
53
+ EMOTE_STATE_KNEEL = 68,
54
+ EMOTE_STATE_USE_STANDING = 69,
55
+ EMOTE_ONESHOT_WAVE_NO_SHEATHE = 70,
56
+ EMOTE_ONESHOT_CHEER_NO_SHEATHE = 71,
57
+ EMOTE_ONESHOT_EAT_NO_SHEATHE = 92,
58
+ EMOTE_STATE_STUN_NO_SHEATHE = 93,
59
+ EMOTE_ONESHOT_DANCE = 94,
60
+ EMOTE_ONESHOT_SALUTE_NO_SHEATH = 113,
61
+ EMOTE_STATE_USE_STANDING_NO_SHEATHE = 133,
62
+ EMOTE_ONESHOT_LAUGH_NO_SHEATHE = 153,
63
+ EMOTE_STATE_WORK = 173,
64
+ EMOTE_STATE_SPELL_PRECAST = 193,
65
+ EMOTE_ONESHOT_READY_RIFLE = 213,
66
+ EMOTE_STATE_READY_RIFLE = 214,
67
+ EMOTE_STATE_WORK_MINING = 233,
68
+ EMOTE_STATE_WORK_CHOPWOOD = 234,
69
+ EMOTE_STATE_APPLAUD = 253,
70
+ EMOTE_ONESHOT_LIFTOFF = 254,
71
+ EMOTE_ONESHOT_YES = 273,
72
+ EMOTE_ONESHOT_NO = 274,
73
+ EMOTE_ONESHOT_TRAIN = 275,
74
+ EMOTE_ONESHOT_LAND = 293,
75
+ EMOTE_STATE_AT_EASE = 313,
76
+ EMOTE_STATE_READY1H = 333,
77
+ EMOTE_STATE_SPELL_KNEEL_START = 353,
78
+ EMOTE_STATE_SUBMERGED = 373,
79
+ EMOTE_ONESHOT_SUBMERGE = 374,
80
+ EMOTE_STATE_READY2H = 375,
81
+ EMOTE_STATE_READY_BOW = 376,
82
+ EMOTE_ONESHOT_MOUNT_SPECIAL = 377,
83
+ EMOTE_STATE_TALK = 378,
84
+ EMOTE_STATE_FISHING = 379,
85
+ EMOTE_ONESHOT_FISHING = 380,
86
+ EMOTE_ONESHOT_LOOT = 381,
87
+ EMOTE_STATE_WHIRLWIND = 382,
88
+ EMOTE_STATE_DROWNED = 383,
89
+ EMOTE_STATE_HOLD_BOW = 384,
90
+ EMOTE_STATE_HOLD_RIFLE = 385,
91
+ EMOTE_STATE_HOLD_THROWN = 386,
92
+ EMOTE_ONESHOT_DROWN = 387,
93
+ EMOTE_ONESHOT_STOMP = 388,
94
+ EMOTE_ONESHOT_ATTACK_OFF = 389,
95
+ EMOTE_ONESHOT_ATTACK_OFF_PIERCE = 390,
96
+ EMOTE_STATE_ROAR = 391,
97
+ EMOTE_STATE_LAUGH = 392,
98
+ EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
99
+ EMOTE_ONESHOT_JUMPLANDRUN = 394,
100
+ EMOTE_ONESHOT_JUMPEND = 395,
101
+ EMOTE_ONESHOT_TALK_NO_SHEATHE = 396,
102
+ EMOTE_ONESHOT_POINT_NO_SHEATHE = 397,
103
+ EMOTE_STATE_CANNIBALIZE = 398,
104
+ EMOTE_ONESHOT_JUMPSTART = 399,
105
+ EMOTE_STATE_DANCESPECIAL = 400,
106
+ EMOTE_ONESHOT_DANCESPECIAL = 401,
107
+ EMOTE_ONESHOT_CUSTOM_SPELL_01 = 402,
108
+ EMOTE_ONESHOT_CUSTOM_SPELL_02 = 403,
109
+ EMOTE_ONESHOT_CUSTOM_SPELL_03 = 404,
110
+ EMOTE_ONESHOT_CUSTOM_SPELL_04 = 405,
111
+ EMOTE_ONESHOT_CUSTOM_SPELL_05 = 406,
112
+ EMOTE_ONESHOT_CUSTOM_SPELL_06 = 407,
113
+ EMOTE_ONESHOT_CUSTOM_SPELL_07 = 408,
114
+ EMOTE_ONESHOT_CUSTOM_SPELL_08 = 409,
115
+ EMOTE_ONESHOT_CUSTOM_SPELL_09 = 410,
116
+ EMOTE_ONESHOT_CUSTOM_SPELL_10 = 411,
117
+ EMOTE_STATE_EXCLAIM = 412,
118
+ EMOTE_STATE_DANCE_CUSTOM = 413,
119
+ EMOTE_STATE_SIT_CHAIR_MED = 415,
120
+ EMOTE_STATE_CUSTOM_SPELL_01 = 416,
121
+ EMOTE_STATE_CUSTOM_SPELL_02 = 417,
122
+ EMOTE_STATE_EAT = 418,
123
+ EMOTE_STATE_CUSTOM_SPELL_04 = 419,
124
+ EMOTE_STATE_CUSTOM_SPELL_03 = 420,
125
+ EMOTE_STATE_CUSTOM_SPELL_05 = 421,
126
+ EMOTE_STATE_SPELLEFFECT_HOLD = 422,
127
+ EMOTE_STATE_EAT_NO_SHEATHE = 423,
128
+ EMOTE_STATE_MOUNT = 424,
129
+ EMOTE_STATE_READY2HL = 425,
130
+ EMOTE_STATE_SIT_CHAIR_HIGH = 426,
131
+ EMOTE_STATE_FALL = 427,
132
+ EMOTE_STATE_LOOT = 428,
133
+ EMOTE_STATE_SUBMERGED_NEW = 429,
134
+ EMOTE_ONESHOT_COWER = 430,
135
+ EMOTE_STATE_COWER = 431,
136
+ EMOTE_ONESHOT_USE_STANDING = 432,
137
+ EMOTE_STATE_STEALTH_STAND = 433,
138
+ EMOTE_ONESHOT_OMNICAST_GHOUL = 434,
139
+ EMOTE_ONESHOT_ATTACK_BOW = 435,
140
+ EMOTE_ONESHOT_ATTACK_RIFLE = 436,
141
+ EMOTE_STATE_SWIM_IDLE = 437,
142
+ EMOTE_STATE_ATTACK_UNARMED = 438,
143
+ EMOTE_ONESHOT_SPELL_CAST_W_SOUND = 439,
144
+ EMOTE_ONESHOT_DODGE = 440,
145
+ EMOTE_ONESHOT_PARRY1H = 441,
146
+ EMOTE_ONESHOT_PARRY2H = 442,
147
+ EMOTE_ONESHOT_PARRY2HL = 443,
148
+ EMOTE_STATE_FLYFALL = 444,
149
+ EMOTE_ONESHOT_FLYDEATH = 445,
150
+ EMOTE_STATE_FLY_FALL = 446,
151
+ EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447,
152
+ EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448,
153
+ EMOTE_ONESHOT_EMERGE = 449,
154
+ EMOTE_ONESHOT_DRAGON_SPIT = 450,
155
+ EMOTE_STATE_SPECIAL_UNARMED = 451,
156
+ EMOTE_ONESHOT_FLYGRAB = 452,
157
+ EMOTE_STATE_FLYGRABCLOSED = 453,
158
+ EMOTE_ONESHOT_FLYGRABTHROWN = 454,
159
+ EMOTE_STATE_FLY_SIT_GROUND = 455,
160
+ EMOTE_STATE_WALK_BACKWARDS = 456,
161
+ EMOTE_ONESHOT_FLYTALK = 457,
162
+ EMOTE_ONESHOT_FLYATTACK1H = 458,
163
+ EMOTE_STATE_CUSTOM_SPELL_08 = 459,
164
+ EMOTE_ONESHOT_FLY_DRAGON_SPIT = 460,
165
+ EMOTE_STATE_SIT_CHAIR_LOW = 461,
166
+ EMOTE_ONESHOT_STUN = 462,
167
+ EMOTE_ONESHOT_SPELL_CAST_OMNI = 463,
168
+ EMOTE_STATE_READY_THROWN = 465,
169
+ EMOTE_ONESHOT_WORK_CHOPWOOD = 466,
170
+ EMOTE_ONESHOT_WORK_MINING = 467,
171
+ EMOTE_STATE_SPELL_CHANNEL_OMNI = 468,
172
+ EMOTE_STATE_SPELL_CHANNEL_DIRECTED = 469,
173
+ EMOTE_STAND_STATE_NONE = 470,
174
+ EMOTE_STATE_READYJOUST = 471,
175
+ EMOTE_STATE_STRANGULATE = 473,
176
+ EMOTE_STATE_READY_SPELL_OMNI = 474,
177
+ EMOTE_STATE_HOLD_JOUST = 475,
178
+ EMOTE_ONESHOT_CRY_JAINA = 476,
179
+ }
180
+ }
181
+ export {};
@@ -0,0 +1,21 @@
1
+ declare global {
2
+ // -1 from client enchantment slot number
3
+ const enum EnchantmentSlot {
4
+ PERM_ENCHANTMENT_SLOT = 0,
5
+ TEMP_ENCHANTMENT_SLOT = 1,
6
+ SOCK_ENCHANTMENT_SLOT = 2,
7
+ SOCK_ENCHANTMENT_SLOT_2 = 3,
8
+ SOCK_ENCHANTMENT_SLOT_3 = 4,
9
+ BONUS_ENCHANTMENT_SLOT = 5,
10
+ PRISMATIC_ENCHANTMENT_SLOT = 6, // added at apply special permanent enchantment
11
+ MAX_INSPECTED_ENCHANTMENT_SLOT = 7,
12
+
13
+ PROP_ENCHANTMENT_SLOT_0 = 7, // used with RandomSuffix and RandomProperty
14
+ PROP_ENCHANTMENT_SLOT_1 = 8, // used with RandomSuffix and RandomProperty
15
+ PROP_ENCHANTMENT_SLOT_2 = 9, // used with RandomSuffix and RandomProperty
16
+ PROP_ENCHANTMENT_SLOT_3 = 10, // used with RandomSuffix and RandomProperty
17
+ PROP_ENCHANTMENT_SLOT_4 = 11, // used with RandomSuffix and RandomProperty
18
+ MAX_ENCHANTMENT_SLOT = 12,
19
+ }
20
+ }
21
+ export {};