@airbreather/mod-nodejs-types 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/acore.d.ts +35 -0
- package/classes/ACMap.d.ts +29 -0
- package/classes/ACObject.d.ts +33 -0
- package/classes/Auction.d.ts +39 -0
- package/classes/AuctionHouse.d.ts +18 -0
- package/classes/Aura.d.ts +25 -0
- package/classes/AuraApplication.d.ts +21 -0
- package/classes/AuraEffect.d.ts +45 -0
- package/classes/Battleground.d.ts +16 -0
- package/classes/BattlegroundQueue.d.ts +12 -0
- package/classes/ByteBuffer.d.ts +34 -0
- package/classes/CastSpellBuilder.d.ts +41 -0
- package/classes/ChatCommandBuilder.d.ts +13 -0
- package/classes/ChatHandler.d.ts +23 -0
- package/classes/Condition.d.ts +29 -0
- package/classes/ConditionSourceInfo.d.ts +15 -0
- package/classes/Config.d.ts +22 -0
- package/classes/Corpse.d.ts +14 -0
- package/classes/Creature.d.ts +82 -0
- package/classes/CreatureTemplate.d.ts +73 -0
- package/classes/DynamicObject.d.ts +23 -0
- package/classes/Field.d.ts +23 -0
- package/classes/GameObject.d.ts +36 -0
- package/classes/GmTicket.d.ts +24 -0
- package/classes/Group.d.ts +28 -0
- package/classes/Guardian.d.ts +7 -0
- package/classes/Guild.d.ts +28 -0
- package/classes/GuildMember.d.ts +25 -0
- package/classes/Item.d.ts +41 -0
- package/classes/ItemTemplate.d.ts +123 -0
- package/classes/Loot.d.ts +29 -0
- package/classes/LootStore.d.ts +16 -0
- package/classes/LootTemplate.d.ts +8 -0
- package/classes/MailDraft.d.ts +15 -0
- package/classes/MailSender.d.ts +24 -0
- package/classes/Minion.d.ts +12 -0
- package/classes/Pet.d.ts +18 -0
- package/classes/Player.d.ts +156 -0
- package/classes/QueryResult.d.ts +14 -0
- package/classes/Quest.d.ts +21 -0
- package/classes/Roll.d.ts +14 -0
- package/classes/Spell.d.ts +18 -0
- package/classes/SpellChainNode.d.ts +7 -0
- package/classes/SpellEffectInfo.d.ts +50 -0
- package/classes/SpellImplicitTargetInfo.d.ts +15 -0
- package/classes/SpellInfo.d.ts +200 -0
- package/classes/TempSummon.d.ts +15 -0
- package/classes/ThreatReference.d.ts +24 -0
- package/classes/Transport.d.ts +13 -0
- package/classes/Unit.d.ts +173 -0
- package/classes/Vehicle.d.ts +15 -0
- package/classes/WorldObject.d.ts +51 -0
- package/classes/WorldPacket.d.ts +8 -0
- package/classes/index.d.ts +52 -0
- package/enums/AURA_FLAGS.d.ts +20 -0
- package/enums/AccountFlags.d.ts +39 -0
- package/enums/AccountTypes.d.ts +10 -0
- package/enums/AchievementFlags.d.ts +15 -0
- package/enums/AcoreStrings.d.ts +1507 -0
- package/enums/ArenaTeamInfoType.d.ts +14 -0
- package/enums/ArenaType.d.ts +9 -0
- package/enums/AuctionHouseId.d.ts +8 -0
- package/enums/AuraRemoveMode.d.ts +11 -0
- package/enums/AuraStateType.d.ts +33 -0
- package/enums/AuraType.d.ts +323 -0
- package/enums/BAG_FAMILY_MASK.d.ts +21 -0
- package/enums/BattlegroundDesertionType.d.ts +14 -0
- package/enums/BattlegroundQueueGroupTypes.d.ts +13 -0
- package/enums/BattlegroundTypeId.d.ts +20 -0
- package/enums/CharterTypes.d.ts +9 -0
- package/enums/ChatMsg.d.ts +58 -0
- package/enums/ClassContext.d.ts +24 -0
- package/enums/Classes.d.ts +18 -0
- package/enums/ConditionSourceType.d.ts +37 -0
- package/enums/ConditionTypes.d.ts +67 -0
- package/enums/CorpseType.d.ts +8 -0
- package/enums/CreatureChaseMovementType.d.ts +10 -0
- package/enums/CreatureClasses.d.ts +11 -0
- package/enums/CreatureEliteType.d.ts +11 -0
- package/enums/CreatureFamily.d.ts +47 -0
- package/enums/CreatureFlagsExtra.d.ts +40 -0
- package/enums/CreatureFlightMovementType.d.ts +10 -0
- package/enums/CreatureGroundMovementType.d.ts +10 -0
- package/enums/CreatureRandomMovementType.d.ts +10 -0
- package/enums/CreatureType.d.ts +35 -0
- package/enums/CreatureTypeFlags.d.ts +37 -0
- package/enums/CurrentSpellTypes.d.ts +9 -0
- package/enums/DamageEffectType.d.ts +11 -0
- package/enums/DatabaseFieldTypes.d.ts +15 -0
- package/enums/Db.d.ts +9 -0
- package/enums/DeathState.d.ts +10 -0
- package/enums/Difficulty.d.ts +15 -0
- package/enums/DispelType.d.ts +34 -0
- package/enums/DuelCompleteType.d.ts +8 -0
- package/enums/Emote.d.ts +181 -0
- package/enums/EnchantmentSlot.d.ts +21 -0
- package/enums/EvadeReason.d.ts +10 -0
- package/enums/Expansions.d.ts +9 -0
- package/enums/GMTicketEscalationStatus.d.ts +14 -0
- package/enums/GOState.d.ts +9 -0
- package/enums/Gender.d.ts +8 -0
- package/enums/GossipAction.d.ts +18 -0
- package/enums/GossipSender.d.ts +15 -0
- package/enums/GroupJoinBattlegroundResult.d.ts +22 -0
- package/enums/GroupMemberFlags.d.ts +8 -0
- package/enums/GroupType.d.ts +14 -0
- package/enums/GuildBankEventLogTypes.d.ts +14 -0
- package/enums/GuildDefaultRanks.d.ts +13 -0
- package/enums/GuildEventLogTypes.d.ts +11 -0
- package/enums/GuildMemberFlags.d.ts +10 -0
- package/enums/HighGuid.d.ts +18 -0
- package/enums/HolidayIds.d.ts +34 -0
- package/enums/InventoryResult.d.ts +94 -0
- package/enums/InventoryType.d.ts +66 -0
- package/enums/ItemBondingType.d.ts +11 -0
- package/enums/ItemClass.d.ts +22 -0
- package/enums/ItemFlags.d.ts +37 -0
- package/enums/ItemFlags2.d.ts +37 -0
- package/enums/ItemFlagsCustom.d.ts +8 -0
- package/enums/ItemModType.d.ts +49 -0
- package/enums/ItemQualities.d.ts +13 -0
- package/enums/ItemSpelltriggerType.d.ts +17 -0
- package/enums/ItemSubclass.d.ts +42 -0
- package/enums/ItemSubclassArmor.d.ts +30 -0
- package/enums/ItemSubclassConsumable.d.ts +26 -0
- package/enums/ItemSubclassContainer.d.ts +26 -0
- package/enums/ItemSubclassGem.d.ts +26 -0
- package/enums/ItemSubclassGeneric.d.ts +10 -0
- package/enums/ItemSubclassGlyph.d.ts +28 -0
- package/enums/ItemSubclassJunk.d.ts +20 -0
- package/enums/ItemSubclassKey.d.ts +12 -0
- package/enums/ItemSubclassMoney.d.ts +10 -0
- package/enums/ItemSubclassPermanent.d.ts +10 -0
- package/enums/ItemSubclassProjectile.d.ts +18 -0
- package/enums/ItemSubclassQuest.d.ts +10 -0
- package/enums/ItemSubclassQuiver.d.ts +16 -0
- package/enums/ItemSubclassReagent.d.ts +10 -0
- package/enums/ItemSubclassRecipe.d.ts +30 -0
- package/enums/ItemSubclassTradeGoods.d.ts +40 -0
- package/enums/ItemSubclassWeapon.d.ts +50 -0
- package/enums/Language.d.ts +24 -0
- package/enums/LfgRoles.d.ts +10 -0
- package/enums/LocaleConstant.d.ts +14 -0
- package/enums/LogLevel.d.ts +12 -0
- package/enums/LootModes.d.ts +12 -0
- package/enums/LootState.d.ts +13 -0
- package/enums/LootStoreType.d.ts +19 -0
- package/enums/LootType.d.ts +19 -0
- package/enums/MailCheckedMask.d.ts +11 -0
- package/enums/MailMessageType.d.ts +10 -0
- package/enums/MailStationery.d.ts +13 -0
- package/enums/Mechanics.d.ts +44 -0
- package/enums/MovementGeneratorType.d.ts +27 -0
- package/enums/MovementSlot.d.ts +8 -0
- package/enums/NPCFlags.d.ts +35 -0
- package/enums/NearObjectsMask.d.ts +9 -0
- package/enums/OBJECT_UPDATE_TYPE.d.ts +11 -0
- package/enums/OnlineState.d.ts +8 -0
- package/enums/PetDiet.d.ts +14 -0
- package/enums/PetSpellState.d.ts +9 -0
- package/enums/PetType.d.ts +8 -0
- package/enums/PlayerChatTag.d.ts +11 -0
- package/enums/PlayerXPSource.d.ts +11 -0
- package/enums/Powers.d.ts +15 -0
- package/enums/ProcFlags.d.ts +93 -0
- package/enums/ProcFlagsHit.d.ts +21 -0
- package/enums/QuestStatus.d.ts +12 -0
- package/enums/QuestTypes.d.ts +17 -0
- package/enums/Races.d.ts +28 -0
- package/enums/ReactStates.d.ts +8 -0
- package/enums/RemoveMethod.d.ts +9 -0
- package/enums/ReputationRank.d.ts +13 -0
- package/enums/ReputationSource.d.ts +12 -0
- package/enums/RollMask.d.ts +12 -0
- package/enums/RollVote.d.ts +11 -0
- package/enums/ServerSideVisibilityType.d.ts +9 -0
- package/enums/ShapeshiftForm.d.ts +37 -0
- package/enums/SheathState.d.ts +9 -0
- package/enums/ShutdownMask.d.ts +8 -0
- package/enums/SkillType.d.ts +157 -0
- package/enums/SocketColor.d.ts +9 -0
- package/enums/SpellAttributes.d.ts +317 -0
- package/enums/SpellAuraInterruptFlags.d.ts +36 -0
- package/enums/SpellCastResult.d.ts +195 -0
- package/enums/SpellCastTargetFlags.d.ts +33 -0
- package/enums/SpellCategoryFlags.d.ts +7 -0
- package/enums/SpellDmgClass.d.ts +9 -0
- package/enums/SpellEffIndex.d.ts +14 -0
- package/enums/SpellEffectImplicitTargetTypes.d.ts +8 -0
- package/enums/SpellEffects.d.ts +170 -0
- package/enums/SpellFacingFlags.d.ts +6 -0
- package/enums/SpellFamilyFlag.d.ts +46 -0
- package/enums/SpellFamilyNames.d.ts +23 -0
- package/enums/SpellImmuneBlockType.d.ts +7 -0
- package/enums/SpellImmunity.d.ts +17 -0
- package/enums/SpellInterruptFlags.d.ts +11 -0
- package/enums/SpellModOp.d.ts +36 -0
- package/enums/SpellModType.d.ts +8 -0
- package/enums/SpellPreventionType.d.ts +8 -0
- package/enums/SpellRangeFlag.d.ts +8 -0
- package/enums/SpellSchoolMask.d.ts +25 -0
- package/enums/SpellSchools.d.ts +12 -0
- package/enums/SpellSpecificType.d.ts +28 -0
- package/enums/SpellTargetCheckTypes.d.ts +14 -0
- package/enums/SpellTargetDirectionTypes.d.ts +16 -0
- package/enums/SpellTargetObjectTypes.d.ts +17 -0
- package/enums/SpellTargetReferenceTypes.d.ts +11 -0
- package/enums/SpellTargetSelectionCategories.d.ts +12 -0
- package/enums/SpellValueMod.d.ts +16 -0
- package/enums/Stats.d.ts +10 -0
- package/enums/SummonCategory.d.ts +12 -0
- package/enums/SummonPropFlags.d.ts +23 -0
- package/enums/SummonType.d.ts +18 -0
- package/enums/TargetIcon.d.ts +14 -0
- package/enums/Targets.d.ts +112 -0
- package/enums/TauntState.d.ts +8 -0
- package/enums/TeamId.d.ts +8 -0
- package/enums/TeleportToOptions.d.ts +13 -0
- package/enums/TempSummonType.d.ts +15 -0
- package/enums/TextEmote.d.ts +258 -0
- package/enums/TriggerCastFlags.d.ts +27 -0
- package/enums/TypeId.d.ts +13 -0
- package/enums/UnitDynFlags.d.ts +14 -0
- package/enums/UnitFlags.d.ts +38 -0
- package/enums/UnitFlags2.d.ts +25 -0
- package/enums/UnitModifierFlatType.d.ts +8 -0
- package/enums/UnitModifierPctType.d.ts +8 -0
- package/enums/UnitMods.d.ts +38 -0
- package/enums/UnitMoveType.d.ts +14 -0
- package/enums/UnitStandStateType.d.ts +16 -0
- package/enums/UnitState.d.ts +60 -0
- package/enums/WeaponAttackType.d.ts +8 -0
- package/enums/index.d.ts +177 -0
- package/hooks/account.d.ts +19 -0
- package/hooks/auction.d.ts +67 -0
- package/hooks/battleground-queue.d.ts +88 -0
- package/hooks/battleground.d.ts +33 -0
- package/hooks/creature.d.ts +58 -0
- package/hooks/game-object.d.ts +68 -0
- package/hooks/group.d.ts +39 -0
- package/hooks/guild.d.ts +138 -0
- package/hooks/index.d.ts +20 -0
- package/hooks/item.d.ts +40 -0
- package/hooks/loot.d.ts +9 -0
- package/hooks/map.d.ts +30 -0
- package/hooks/misc.d.ts +54 -0
- package/hooks/nodejs.d.ts +7 -0
- package/hooks/pet.d.ts +30 -0
- package/hooks/player.d.ts +966 -0
- package/hooks/spell.d.ts +82 -0
- package/hooks/ticket.d.ts +10 -0
- package/hooks/unit.d.ts +116 -0
- package/hooks/vehicle.d.ts +21 -0
- package/hooks/world-object.d.ts +16 -0
- package/hooks/world.d.ts +7 -0
- package/package.json +37 -0
- package/records/AchievementEntry.d.ts +14 -0
- package/records/BattlegroundScore.d.ts +58 -0
- package/records/Box.d.ts +6 -0
- package/records/ChaseAngle.d.ts +7 -0
- package/records/ChaseRange.d.ts +8 -0
- package/records/CreatureModel.d.ts +8 -0
- package/records/CreatureMovementData.d.ts +12 -0
- package/records/GlyphPropertiesEntry.d.ts +9 -0
- package/records/GroupMember.d.ts +9 -0
- package/records/GroupQueueInfo.d.ts +22 -0
- package/records/Homebind.d.ts +10 -0
- package/records/ImmunityInfo.d.ts +12 -0
- package/records/ItemDamage.d.ts +8 -0
- package/records/ItemSocket.d.ts +7 -0
- package/records/ItemSpell.d.ts +12 -0
- package/records/ItemStat.d.ts +7 -0
- package/records/LootItem.d.ts +12 -0
- package/records/ObjectGuid.d.ts +10 -0
- package/records/PetInfo.d.ts +20 -0
- package/records/Position.d.ts +9 -0
- package/records/PvPDifficultyEntry.d.ts +10 -0
- package/records/SpellCastTimesEntry.d.ts +7 -0
- package/records/SpellCategoryEntry.d.ts +7 -0
- package/records/SpellDurationEntry.d.ts +7 -0
- package/records/SpellModifier.d.ts +11 -0
- package/records/SpellRadiusEntry.d.ts +9 -0
- package/records/SpellRangeEntry.d.ts +11 -0
- package/records/SummonPropertiesEntry.d.ts +11 -0
- package/records/index.d.ts +27 -0
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declare global {
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const enum ConditionTypes {
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// value1 value2 value3
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CONDITION_NONE = 0, // 0 0 0 always true
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CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex
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CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too)
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CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped
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CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id
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CONDITION_REPUTATION_RANK = 5, // faction_id rankMask 0 true if has min_rank for faction_id
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CONDITION_TEAM = 6, // player_team 0, 0 469 - Alliance, 67 - Horde)
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CONDITION_SKILL = 7, // skill_id skill_value 0 true if has skill_value for skill_id
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CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before
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CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active
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CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough
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CONDITION_WORLD_STATE = 11, // index value 0 true if world has the value for the index
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CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active
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CONDITION_INSTANCE_INFO = 13, // entry data type true if the instance info defined by type (enum InstanceInfo) equals data.
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CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved
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CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class
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CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race
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CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete
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CONDITION_TITLE = 18, // title id 0 0 true if player has title
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CONDITION_SPAWNMASK = 19, // spawnMask 0 0 true if in spawnMask
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CONDITION_GENDER = 20, // gender 0 0 true if player's gender is equal to gender
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CONDITION_UNIT_STATE = 21, // unitState 0 0 true if unit has unitState
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CONDITION_MAPID = 22, // map_id 0 0 true if in map_id
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CONDITION_AREAID = 23, // area_id 0 0 true if in area_id
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CONDITION_CREATURE_TYPE = 24, // cinfo.type 0 0 true if creature_template.type = value1
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CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell
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CONDITION_PHASEMASK = 26, // phasemask 0 0 true if object is in phasemask
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CONDITION_LEVEL = 27, // level ComparisonType 0 true if unit's level is equal to param1 (param2 can modify the statement)
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CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded
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CONDITION_NEAR_CREATURE = 29, // creature entry distance dead true if there is a creature of entry in range
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CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance GoState true if there is a gameobject of entry in range (param3 can check for GoState, 0 = dont't check, 1 = Ready , 2 = Not Ready)
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CONDITION_OBJECT_ENTRY_GUID = 31, // TypeID entry guid/Attackable true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object
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CONDITION_TYPE_MASK = 32, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
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CONDITION_RELATION_TO = 33, // ConditionTarget RelationType 0 true if object is in given relation with object specified by ConditionTarget
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CONDITION_REACTION_TO = 34, // ConditionTarget rankMask 0 true if object's reaction matches rankMask object specified by ConditionTarget
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CONDITION_DISTANCE_TO = 35, // ConditionTarget distance ComparisonType true if object and ConditionTarget are within distance given by parameters
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CONDITION_ALIVE = 36, // 0 0 0 true if unit is alive
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CONDITION_HP_VAL = 37, // hpVal ComparisonType 0 true if unit's hp matches given value
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CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct
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CONDITION_REALM_ACHIEVEMENT = 39, // achievement_id 0 0 true if realm achievement is complete
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CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water
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CONDITION_TERRAIN_SWAP = 41, // don't use on 3.3.5a
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CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;)
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CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day
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CONDITION_CHARMED = 44, // 0 0 0 true if unit is currently charmed
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CONDITION_PET_TYPE = 45, // mask 0 0 true if player has a pet of given type(s)
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CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi
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CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
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CONDITION_QUEST_OBJECTIVE_PROGRESS = 48, // quest_id objectiveIndex objectiveCount true if player has reached the specified objectiveCount quest progress for the objectiveIndex for the specified quest
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CONDITION_DIFFICULTY_ID = 49, // Difficulty 0 0 true is map has difficulty id
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CONDITION_TC_END = 50, // placeholder
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CONDITION_AC_START = 100,
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CONDITION_QUEST_SATISFY_EXCLUSIVE = 101, // quest_id 0 0 true if satisfied exclusive group
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CONDITION_HAS_AURA_TYPE = 102, // aura_type 0 0 true if has aura type
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CONDITION_WORLD_SCRIPT = 103, // conditionId state 0 true if WorldState::IsConditionFulfilled returns true
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CONDITION_AI_DATA = 104, // dataId value 0 true if AI::GetData returns value
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CONDITION_PLAYER_QUEUED_RANDOM_DUNGEON = 105, // checkDifficulty difficulty 0 true if player is queued for a random dungeon via RDF
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CONDITION_UNIT_IN_COMBAT = 106, // 0 0 0 true if unit is engaged in combat
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CONDITION_AC_END = 107, // placeholder
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}
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}
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export {};
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1
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+
declare global {
|
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2
|
+
// mod-nodejs invention - creatures are always one of these four.
|
|
3
|
+
const enum CreatureClasses {
|
|
4
|
+
CLASS_NONE = Classes.CLASS_NONE,
|
|
5
|
+
CLASS_WARRIOR = Classes.CLASS_WARRIOR,
|
|
6
|
+
CLASS_PALADIN = Classes.CLASS_PALADIN,
|
|
7
|
+
CLASS_ROGUE = Classes.CLASS_ROGUE,
|
|
8
|
+
CLASS_MAGE = Classes.CLASS_MAGE,
|
|
9
|
+
}
|
|
10
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+
}
|
|
11
|
+
export {};
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
declare global {
|
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2
|
+
const enum CreatureEliteType {
|
|
3
|
+
CREATURE_ELITE_NORMAL = 0,
|
|
4
|
+
CREATURE_ELITE_ELITE = 1,
|
|
5
|
+
CREATURE_ELITE_RAREELITE = 2,
|
|
6
|
+
CREATURE_ELITE_WORLDBOSS = 3,
|
|
7
|
+
CREATURE_ELITE_RARE = 4,
|
|
8
|
+
CREATURE_UNKNOWN = 5, // found in 2.2.3 for 2 mobs
|
|
9
|
+
}
|
|
10
|
+
}
|
|
11
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+
export {};
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
declare global {
|
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2
|
+
// CreatureFamily.dbc
|
|
3
|
+
const enum CreatureFamily {
|
|
4
|
+
CREATURE_FAMILY_WOLF = 1,
|
|
5
|
+
CREATURE_FAMILY_CAT = 2,
|
|
6
|
+
CREATURE_FAMILY_SPIDER = 3,
|
|
7
|
+
CREATURE_FAMILY_BEAR = 4,
|
|
8
|
+
CREATURE_FAMILY_BOAR = 5,
|
|
9
|
+
CREATURE_FAMILY_CROCOLISK = 6,
|
|
10
|
+
CREATURE_FAMILY_CARRION_BIRD = 7,
|
|
11
|
+
CREATURE_FAMILY_CRAB = 8,
|
|
12
|
+
CREATURE_FAMILY_GORILLA = 9,
|
|
13
|
+
CREATURE_FAMILY_NOT_SPECIFIED = 10, // Doesn't exist in DBC, but used by many creatures
|
|
14
|
+
CREATURE_FAMILY_RAPTOR = 11,
|
|
15
|
+
CREATURE_FAMILY_TALLSTRIDER = 12,
|
|
16
|
+
CREATURE_FAMILY_FELHUNTER = 15,
|
|
17
|
+
CREATURE_FAMILY_VOIDWALKER = 16,
|
|
18
|
+
CREATURE_FAMILY_SUCCUBUS = 17,
|
|
19
|
+
CREATURE_FAMILY_DOOMGUARD = 19,
|
|
20
|
+
CREATURE_FAMILY_SCORPID = 20,
|
|
21
|
+
CREATURE_FAMILY_TURTLE = 21,
|
|
22
|
+
CREATURE_FAMILY_IMP = 23,
|
|
23
|
+
CREATURE_FAMILY_BAT = 24,
|
|
24
|
+
CREATURE_FAMILY_HYENA = 25,
|
|
25
|
+
CREATURE_FAMILY_BIRD_OF_PREY = 26,
|
|
26
|
+
CREATURE_FAMILY_WIND_SERPENT = 27,
|
|
27
|
+
CREATURE_FAMILY_REMOTE_CONTROL = 28,
|
|
28
|
+
CREATURE_FAMILY_FELGUARD = 29,
|
|
29
|
+
CREATURE_FAMILY_DRAGONHAWK = 30,
|
|
30
|
+
CREATURE_FAMILY_RAVAGER = 31,
|
|
31
|
+
CREATURE_FAMILY_WARP_STALKER = 32,
|
|
32
|
+
CREATURE_FAMILY_SPOREBAT = 33,
|
|
33
|
+
CREATURE_FAMILY_NETHER_RAY = 34,
|
|
34
|
+
CREATURE_FAMILY_SERPENT = 35,
|
|
35
|
+
CREATURE_FAMILY_MOTH = 37,
|
|
36
|
+
CREATURE_FAMILY_CHIMAERA = 38,
|
|
37
|
+
CREATURE_FAMILY_DEVILSAUR = 39,
|
|
38
|
+
CREATURE_FAMILY_GHOUL = 40,
|
|
39
|
+
CREATURE_FAMILY_SILITHID = 41,
|
|
40
|
+
CREATURE_FAMILY_WORM = 42,
|
|
41
|
+
CREATURE_FAMILY_RHINO = 43,
|
|
42
|
+
CREATURE_FAMILY_WASP = 44,
|
|
43
|
+
CREATURE_FAMILY_CORE_HOUND = 45,
|
|
44
|
+
CREATURE_FAMILY_SPIRIT_BEAST = 46,
|
|
45
|
+
}
|
|
46
|
+
}
|
|
47
|
+
export {};
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
declare global {
|
|
2
|
+
const enum CreatureFlagsExtra {
|
|
3
|
+
CREATURE_FLAG_EXTRA_INSTANCE_BIND = 0x00000001, // creature kill bind instance with killer and killer's group
|
|
4
|
+
CREATURE_FLAG_EXTRA_CIVILIAN = 0x00000002, // not aggro (ignore faction/reputation hostility)
|
|
5
|
+
CREATURE_FLAG_EXTRA_NO_PARRY = 0x00000004, // creature can't parry
|
|
6
|
+
CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN = 0x00000008, // creature can't counter-attack at parry
|
|
7
|
+
CREATURE_FLAG_EXTRA_NO_BLOCK = 0x00000010, // creature can't block
|
|
8
|
+
CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS = 0x00000020, // creature can't do crush attacks
|
|
9
|
+
CREATURE_FLAG_EXTRA_NO_XP = 0x00000040, // creature kill does not provide XP
|
|
10
|
+
CREATURE_FLAG_EXTRA_TRIGGER = 0x00000080, // trigger creature
|
|
11
|
+
CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00000100, // creature is immune to taunt auras and 'attack me' effects
|
|
12
|
+
CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE = 0x00000200, // creature won't update movement flags
|
|
13
|
+
CREATURE_FLAG_EXTRA_GHOST_VISIBILITY = 0x00000400, // creature will only be visible to dead players
|
|
14
|
+
CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK = 0x00000800, // creature will use offhand attacks
|
|
15
|
+
CREATURE_FLAG_EXTRA_NO_SELL_VENDOR = 0x00001000, // players can't sell items to this vendor
|
|
16
|
+
CREATURE_FLAG_EXTRA_CANNOT_ENTER_COMBAT = 0x00002000, // creature is not allowed to enter combat
|
|
17
|
+
CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging)
|
|
18
|
+
CREATURE_FLAG_EXTRA_GUARD = 0x00008000, // Creature is guard
|
|
19
|
+
CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH = 0x00010000, // creature ignores feign death
|
|
20
|
+
CREATURE_FLAG_EXTRA_NO_CRIT = 0x00020000, // creature can't do critical strikes
|
|
21
|
+
CREATURE_FLAG_EXTRA_NO_SKILL_GAINS = 0x00040000, // creature won't increase weapon skills
|
|
22
|
+
CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS = 0x00080000, // Taunt is subject to diminishing returns on this creature
|
|
23
|
+
CREATURE_FLAG_EXTRA_ALL_DIMINISH = 0x00100000, // creature is subject to all diminishing returns as players are
|
|
24
|
+
CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ = 0x00200000, // creature does not need to take player damage for kill credit
|
|
25
|
+
CREATURE_FLAG_EXTRA_AVOID_AOE = 0x00400000, // pussywizard: ignored by aoe attacks (for icc blood prince council npc - Dark Nucleus)
|
|
26
|
+
CREATURE_FLAG_EXTRA_NO_DODGE = 0x00800000, // xinef: target cannot dodge
|
|
27
|
+
CREATURE_FLAG_EXTRA_MODULE = 0x01000000,
|
|
28
|
+
CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE = 0x02000000, // Prevent creatures from calling for assistance on initial aggro
|
|
29
|
+
CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS = 0x04000000, // Prevents creature from responding to assistance calls
|
|
30
|
+
CREATURE_FLAG_EXTRA_DONT_OVERRIDE_ENTRY_SAI = 0x08000000, // Load both ENTRY and GUID specific SAI
|
|
31
|
+
CREATURE_FLAG_EXTRA_DUNGEON_BOSS = 0x10000000, // creature is a dungeon boss (SET DYNAMICALLY, DO NOT ADD IN DB)
|
|
32
|
+
CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING = 0x20000000, // creature ignore pathfinding
|
|
33
|
+
CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK = 0x40000000, // creature is immune to knockback effects
|
|
34
|
+
CREATURE_FLAG_EXTRA_HARD_RESET = 0x80000000,
|
|
35
|
+
|
|
36
|
+
// Masks
|
|
37
|
+
CREATURE_FLAG_EXTRA_DB_ALLOWED = (0xFFFFFFFF & ~CREATURE_FLAG_EXTRA_DUNGEON_BOSS), // SKIP
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
export {};
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
declare global {
|
|
2
|
+
// CreatureType.dbc
|
|
3
|
+
const enum CreatureType {
|
|
4
|
+
CREATURE_TYPE_BEAST = 1,
|
|
5
|
+
CREATURE_TYPE_DRAGONKIN = 2,
|
|
6
|
+
CREATURE_TYPE_DEMON = 3,
|
|
7
|
+
CREATURE_TYPE_ELEMENTAL = 4,
|
|
8
|
+
CREATURE_TYPE_GIANT = 5,
|
|
9
|
+
CREATURE_TYPE_UNDEAD = 6,
|
|
10
|
+
CREATURE_TYPE_HUMANOID = 7,
|
|
11
|
+
CREATURE_TYPE_CRITTER = 8,
|
|
12
|
+
CREATURE_TYPE_MECHANICAL = 9,
|
|
13
|
+
CREATURE_TYPE_NOT_SPECIFIED = 10,
|
|
14
|
+
CREATURE_TYPE_TOTEM = 11,
|
|
15
|
+
CREATURE_TYPE_NON_COMBAT_PET = 12,
|
|
16
|
+
CREATURE_TYPE_GAS_CLOUD = 13,
|
|
17
|
+
}
|
|
18
|
+
// mod-nodejs invention
|
|
19
|
+
const enum CreatureTypeMask {
|
|
20
|
+
CREATURE_TYPE_MASK_BEAST = 1 << (CreatureType.CREATURE_TYPE_BEAST - 1),
|
|
21
|
+
CREATURE_TYPE_MASK_DRAGONKIN = 1 << (CreatureType.CREATURE_TYPE_DRAGONKIN - 1),
|
|
22
|
+
CREATURE_TYPE_MASK_DEMON = 1 << (CreatureType.CREATURE_TYPE_DEMON - 1),
|
|
23
|
+
CREATURE_TYPE_MASK_ELEMENTAL = 1 << (CreatureType.CREATURE_TYPE_ELEMENTAL - 1),
|
|
24
|
+
CREATURE_TYPE_MASK_GIANT = 1 << (CreatureType.CREATURE_TYPE_GIANT - 1),
|
|
25
|
+
CREATURE_TYPE_MASK_UNDEAD = 1 << (CreatureType.CREATURE_TYPE_UNDEAD - 1),
|
|
26
|
+
CREATURE_TYPE_MASK_HUMANOID = 1 << (CreatureType.CREATURE_TYPE_HUMANOID - 1),
|
|
27
|
+
CREATURE_TYPE_MASK_CRITTER = 1 << (CreatureType.CREATURE_TYPE_CRITTER - 1),
|
|
28
|
+
CREATURE_TYPE_MASK_MECHANICAL = 1 << (CreatureType.CREATURE_TYPE_MECHANICAL - 1),
|
|
29
|
+
CREATURE_TYPE_MASK_NOT_SPECIFIED = 1 << (CreatureType.CREATURE_TYPE_NOT_SPECIFIED - 1),
|
|
30
|
+
CREATURE_TYPE_MASK_TOTEM = 1 << (CreatureType.CREATURE_TYPE_TOTEM - 1),
|
|
31
|
+
CREATURE_TYPE_MASK_NON_COMBAT_PET = 1 << (CreatureType.CREATURE_TYPE_NON_COMBAT_PET - 1),
|
|
32
|
+
CREATURE_TYPE_MASK_GAS_CLOUD = 1 << (CreatureType.CREATURE_TYPE_GAS_CLOUD - 1),
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
export {};
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
declare global {
|
|
2
|
+
const enum CreatureTypeFlags {
|
|
3
|
+
CREATURE_TYPE_FLAG_TAMEABLE = 0x00000001, // Makes the mob tameable (must also be a beast and have family set)
|
|
4
|
+
CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS = 0x00000002, // Creature is also visible for not alive player. Allows gossip interaction if npcflag allows?
|
|
5
|
+
CREATURE_TYPE_FLAG_BOSS_MOB = 0x00000004, // Changes creature's visible level to "??" in the creature's portrait - Immune Knockback.
|
|
6
|
+
CREATURE_TYPE_FLAG_DO_NOT_PLAY_WOUND_ANIM = 0x00000008, // Does not play wound animation on parry
|
|
7
|
+
CREATURE_TYPE_FLAG_NO_FACTION_TOOLTIP = 0x00000010,
|
|
8
|
+
CREATURE_TYPE_FLAG_MORE_AUDIBLE = 0x00000020, // Sound related
|
|
9
|
+
CREATURE_TYPE_FLAG_SPELL_ATTACKABLE = 0x00000040,
|
|
10
|
+
CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD = 0x00000080, // Player can interact with the creature if creature is dead (not if player is dead)
|
|
11
|
+
CREATURE_TYPE_FLAG_SKIN_WITH_HERBALISM = 0x00000100, // Can be looted by herbalist
|
|
12
|
+
CREATURE_TYPE_FLAG_SKIN_WITH_MINING = 0x00000200, // Can be looted by miner
|
|
13
|
+
CREATURE_TYPE_FLAG_NO_DEATH_MESSAGE = 0x00000400, // Death event will not show up in combat log
|
|
14
|
+
CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT = 0x00000800, // Creature can remain mounted when entering combat
|
|
15
|
+
CREATURE_TYPE_FLAG_CAN_ASSIST = 0x00001000, // ? Can aid any player in combat if in range?
|
|
16
|
+
CREATURE_TYPE_FLAG_NO_PET_BAR = 0x00002000,
|
|
17
|
+
CREATURE_TYPE_FLAG_MASK_UID = 0x00004000,
|
|
18
|
+
CREATURE_TYPE_FLAG_SKIN_WITH_ENGINEERING = 0x00008000, // Can be looted by engineer
|
|
19
|
+
CREATURE_TYPE_FLAG_TAMEABLE_EXOTIC = 0x00010000, // Can be tamed by hunter as exotic pet
|
|
20
|
+
CREATURE_TYPE_FLAG_USE_MODEL_COLLISION_SIZE = 0x00020000, // Collision related. (always using default collision box?)
|
|
21
|
+
CREATURE_TYPE_FLAG_ALLOW_INTERACTION_WHILE_IN_COMBAT = 0x00040000,
|
|
22
|
+
CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES = 0x00080000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ
|
|
23
|
+
CREATURE_TYPE_FLAG_NO_NAME_PLATE = 0x00100000,
|
|
24
|
+
CREATURE_TYPE_FLAG_DO_NOT_PLAY_MOUNTED_ANIMATIONS = 0x00200000,
|
|
25
|
+
CREATURE_TYPE_FLAG_LINK_ALL = 0x00400000,
|
|
26
|
+
CREATURE_TYPE_FLAG_INTERACT_ONLY_WITH_CREATOR = 0x00800000,
|
|
27
|
+
CREATURE_TYPE_FLAG_DO_NOT_PLAY_UNIT_EVENT_SOUNDS = 0x01000000,
|
|
28
|
+
CREATURE_TYPE_FLAG_HAS_NO_SHADOW_BLOB = 0x02000000,
|
|
29
|
+
CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT = 0x04000000, // ! Creature can be targeted by spells that require target to be in caster's party/raid
|
|
30
|
+
CREATURE_TYPE_FLAG_FORCE_GOSSIP = 0x08000000, // Allows the creature to display a single gossip option.
|
|
31
|
+
CREATURE_TYPE_FLAG_DO_NOT_SHEATHE = 0x10000000,
|
|
32
|
+
CREATURE_TYPE_FLAG_DO_NOT_TARGET_ON_INTERACTION = 0x20000000,
|
|
33
|
+
CREATURE_TYPE_FLAG_DO_NOT_RENDER_OBJECT_NAME = 0x40000000,
|
|
34
|
+
CREATURE_TYPE_FLAG_QUEST_BOSS = 0x80000000, // Not verified
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
export {};
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
declare global {
|
|
2
|
+
const enum DamageEffectType {
|
|
3
|
+
DIRECT_DAMAGE = 0, // used for normal weapon damage (not for class abilities or spells)
|
|
4
|
+
SPELL_DIRECT_DAMAGE = 1, // spell/class abilities damage
|
|
5
|
+
DOT = 2,
|
|
6
|
+
HEAL = 3,
|
|
7
|
+
NODAMAGE = 4, // used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc
|
|
8
|
+
SELF_DAMAGE = 5,
|
|
9
|
+
}
|
|
10
|
+
}
|
|
11
|
+
export {};
|
package/enums/Db.d.ts
ADDED
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
declare global {
|
|
2
|
+
const enum Difficulty {
|
|
3
|
+
REGULAR_DIFFICULTY = 0,
|
|
4
|
+
|
|
5
|
+
DUNGEON_DIFFICULTY_NORMAL = 0,
|
|
6
|
+
DUNGEON_DIFFICULTY_HEROIC = 1,
|
|
7
|
+
DUNGEON_DIFFICULTY_EPIC = 2,
|
|
8
|
+
|
|
9
|
+
RAID_DIFFICULTY_10MAN_NORMAL = 0,
|
|
10
|
+
RAID_DIFFICULTY_25MAN_NORMAL = 1,
|
|
11
|
+
RAID_DIFFICULTY_10MAN_HEROIC = 2,
|
|
12
|
+
RAID_DIFFICULTY_25MAN_HEROIC = 3,
|
|
13
|
+
}
|
|
14
|
+
}
|
|
15
|
+
export {};
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
declare global {
|
|
2
|
+
// Spell dispel type
|
|
3
|
+
const enum DispelType {
|
|
4
|
+
DISPEL_NONE = 0,
|
|
5
|
+
DISPEL_MAGIC = 1,
|
|
6
|
+
DISPEL_CURSE = 2,
|
|
7
|
+
DISPEL_DISEASE = 3,
|
|
8
|
+
DISPEL_POISON = 4,
|
|
9
|
+
DISPEL_STEALTH = 5,
|
|
10
|
+
DISPEL_INVISIBILITY = 6,
|
|
11
|
+
DISPEL_ALL = 7,
|
|
12
|
+
DISPEL_SPE_NPC_ONLY = 8,
|
|
13
|
+
DISPEL_ENRAGE = 9,
|
|
14
|
+
DISPEL_ZG_TICKET = 10,
|
|
15
|
+
DESPEL_OLD_UNUSED = 11,
|
|
16
|
+
DISPEL_MAX,
|
|
17
|
+
}
|
|
18
|
+
// mod-nodejs invention
|
|
19
|
+
const enum DispelTypeMask {
|
|
20
|
+
DISPEL_MASK_NONE = 1 << DispelType.DISPEL_NONE,
|
|
21
|
+
DISPEL_MASK_MAGIC = 1 << DispelType.DISPEL_MAGIC,
|
|
22
|
+
DISPEL_MASK_CURSE = 1 << DispelType.DISPEL_CURSE,
|
|
23
|
+
DISPEL_MASK_DISEASE = 1 << DispelType.DISPEL_DISEASE,
|
|
24
|
+
DISPEL_MASK_POISON = 1 << DispelType.DISPEL_POISON,
|
|
25
|
+
DISPEL_MASK_STEALTH = 1 << DispelType.DISPEL_STEALTH,
|
|
26
|
+
DISPEL_MASK_INVISIBILITY = 1 << DispelType.DISPEL_INVISIBILITY,
|
|
27
|
+
DISPEL_MASK_ALL = DISPEL_MASK_MAGIC | DISPEL_MASK_CURSE | DISPEL_MASK_DISEASE | DISPEL_MASK_POISON,
|
|
28
|
+
DISPEL_MASK_SPE_NPC_ONLY = 1 << DispelType.DISPEL_SPE_NPC_ONLY,
|
|
29
|
+
DISPEL_MASK_ENRAGE = 1 << DispelType.DISPEL_ENRAGE,
|
|
30
|
+
DISPEL_MASK_ZG_TICKET = 1 << DispelType.DISPEL_ZG_TICKET,
|
|
31
|
+
DESPEL_MASK_OLD_UNUSED = 1 << DispelType.DESPEL_OLD_UNUSED,
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
export {};
|
package/enums/Emote.d.ts
ADDED
|
@@ -0,0 +1,181 @@
|
|
|
1
|
+
declare global {
|
|
2
|
+
// Emotes.dbc
|
|
3
|
+
const enum Emote {
|
|
4
|
+
EMOTE_ONESHOT_NONE = 0, // SKIP
|
|
5
|
+
EMOTE_ONESHOT_TALK = 1,
|
|
6
|
+
EMOTE_ONESHOT_BOW = 2,
|
|
7
|
+
EMOTE_ONESHOT_WAVE = 3,
|
|
8
|
+
EMOTE_ONESHOT_CHEER = 4,
|
|
9
|
+
EMOTE_ONESHOT_EXCLAMATION = 5,
|
|
10
|
+
EMOTE_ONESHOT_QUESTION = 6,
|
|
11
|
+
EMOTE_ONESHOT_EAT = 7,
|
|
12
|
+
EMOTE_STATE_DANCE = 10,
|
|
13
|
+
EMOTE_ONESHOT_LAUGH = 11,
|
|
14
|
+
EMOTE_STATE_SLEEP = 12,
|
|
15
|
+
EMOTE_STATE_SIT = 13,
|
|
16
|
+
EMOTE_ONESHOT_RUDE = 14,
|
|
17
|
+
EMOTE_ONESHOT_ROAR = 15,
|
|
18
|
+
EMOTE_ONESHOT_KNEEL = 16,
|
|
19
|
+
EMOTE_ONESHOT_KISS = 17,
|
|
20
|
+
EMOTE_ONESHOT_CRY = 18,
|
|
21
|
+
EMOTE_ONESHOT_CHICKEN = 19,
|
|
22
|
+
EMOTE_ONESHOT_BEG = 20,
|
|
23
|
+
EMOTE_ONESHOT_APPLAUD = 21,
|
|
24
|
+
EMOTE_ONESHOT_SHOUT = 22,
|
|
25
|
+
EMOTE_ONESHOT_FLEX = 23,
|
|
26
|
+
EMOTE_ONESHOT_SHY = 24,
|
|
27
|
+
EMOTE_ONESHOT_POINT = 25,
|
|
28
|
+
EMOTE_STATE_STAND = 26,
|
|
29
|
+
EMOTE_STATE_READY_UNARMED = 27,
|
|
30
|
+
EMOTE_STATE_WORK_SHEATHED = 28,
|
|
31
|
+
EMOTE_STATE_POINT = 29,
|
|
32
|
+
EMOTE_STATE_NONE = 30,
|
|
33
|
+
EMOTE_ONESHOT_WOUND = 33,
|
|
34
|
+
EMOTE_ONESHOT_WOUND_CRITICAL = 34,
|
|
35
|
+
EMOTE_ONESHOT_ATTACK_UNARMED = 35,
|
|
36
|
+
EMOTE_ONESHOT_ATTACK1H = 36,
|
|
37
|
+
EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
|
|
38
|
+
EMOTE_ONESHOT_ATTACK2H_LOOSE = 38,
|
|
39
|
+
EMOTE_ONESHOT_PARRY_UNARMED = 39,
|
|
40
|
+
EMOTE_ONESHOT_PARRY_SHIELD = 43,
|
|
41
|
+
EMOTE_ONESHOT_READY_UNARMED = 44,
|
|
42
|
+
EMOTE_ONESHOT_READY1H = 45,
|
|
43
|
+
EMOTE_ONESHOT_READY_BOW = 48,
|
|
44
|
+
EMOTE_ONESHOT_SPELL_PRECAST = 50,
|
|
45
|
+
EMOTE_ONESHOT_SPELL_CAST = 51,
|
|
46
|
+
EMOTE_ONESHOT_BATTLE_ROAR = 53,
|
|
47
|
+
EMOTE_ONESHOT_SPECIALATTACK1H = 54,
|
|
48
|
+
EMOTE_ONESHOT_KICK = 60,
|
|
49
|
+
EMOTE_ONESHOT_ATTACK_THROWN = 61,
|
|
50
|
+
EMOTE_STATE_STUN = 64,
|
|
51
|
+
EMOTE_STATE_DEAD = 65,
|
|
52
|
+
EMOTE_ONESHOT_SALUTE = 66,
|
|
53
|
+
EMOTE_STATE_KNEEL = 68,
|
|
54
|
+
EMOTE_STATE_USE_STANDING = 69,
|
|
55
|
+
EMOTE_ONESHOT_WAVE_NO_SHEATHE = 70,
|
|
56
|
+
EMOTE_ONESHOT_CHEER_NO_SHEATHE = 71,
|
|
57
|
+
EMOTE_ONESHOT_EAT_NO_SHEATHE = 92,
|
|
58
|
+
EMOTE_STATE_STUN_NO_SHEATHE = 93,
|
|
59
|
+
EMOTE_ONESHOT_DANCE = 94,
|
|
60
|
+
EMOTE_ONESHOT_SALUTE_NO_SHEATH = 113,
|
|
61
|
+
EMOTE_STATE_USE_STANDING_NO_SHEATHE = 133,
|
|
62
|
+
EMOTE_ONESHOT_LAUGH_NO_SHEATHE = 153,
|
|
63
|
+
EMOTE_STATE_WORK = 173,
|
|
64
|
+
EMOTE_STATE_SPELL_PRECAST = 193,
|
|
65
|
+
EMOTE_ONESHOT_READY_RIFLE = 213,
|
|
66
|
+
EMOTE_STATE_READY_RIFLE = 214,
|
|
67
|
+
EMOTE_STATE_WORK_MINING = 233,
|
|
68
|
+
EMOTE_STATE_WORK_CHOPWOOD = 234,
|
|
69
|
+
EMOTE_STATE_APPLAUD = 253,
|
|
70
|
+
EMOTE_ONESHOT_LIFTOFF = 254,
|
|
71
|
+
EMOTE_ONESHOT_YES = 273,
|
|
72
|
+
EMOTE_ONESHOT_NO = 274,
|
|
73
|
+
EMOTE_ONESHOT_TRAIN = 275,
|
|
74
|
+
EMOTE_ONESHOT_LAND = 293,
|
|
75
|
+
EMOTE_STATE_AT_EASE = 313,
|
|
76
|
+
EMOTE_STATE_READY1H = 333,
|
|
77
|
+
EMOTE_STATE_SPELL_KNEEL_START = 353,
|
|
78
|
+
EMOTE_STATE_SUBMERGED = 373,
|
|
79
|
+
EMOTE_ONESHOT_SUBMERGE = 374,
|
|
80
|
+
EMOTE_STATE_READY2H = 375,
|
|
81
|
+
EMOTE_STATE_READY_BOW = 376,
|
|
82
|
+
EMOTE_ONESHOT_MOUNT_SPECIAL = 377,
|
|
83
|
+
EMOTE_STATE_TALK = 378,
|
|
84
|
+
EMOTE_STATE_FISHING = 379,
|
|
85
|
+
EMOTE_ONESHOT_FISHING = 380,
|
|
86
|
+
EMOTE_ONESHOT_LOOT = 381,
|
|
87
|
+
EMOTE_STATE_WHIRLWIND = 382,
|
|
88
|
+
EMOTE_STATE_DROWNED = 383,
|
|
89
|
+
EMOTE_STATE_HOLD_BOW = 384,
|
|
90
|
+
EMOTE_STATE_HOLD_RIFLE = 385,
|
|
91
|
+
EMOTE_STATE_HOLD_THROWN = 386,
|
|
92
|
+
EMOTE_ONESHOT_DROWN = 387,
|
|
93
|
+
EMOTE_ONESHOT_STOMP = 388,
|
|
94
|
+
EMOTE_ONESHOT_ATTACK_OFF = 389,
|
|
95
|
+
EMOTE_ONESHOT_ATTACK_OFF_PIERCE = 390,
|
|
96
|
+
EMOTE_STATE_ROAR = 391,
|
|
97
|
+
EMOTE_STATE_LAUGH = 392,
|
|
98
|
+
EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
|
|
99
|
+
EMOTE_ONESHOT_JUMPLANDRUN = 394,
|
|
100
|
+
EMOTE_ONESHOT_JUMPEND = 395,
|
|
101
|
+
EMOTE_ONESHOT_TALK_NO_SHEATHE = 396,
|
|
102
|
+
EMOTE_ONESHOT_POINT_NO_SHEATHE = 397,
|
|
103
|
+
EMOTE_STATE_CANNIBALIZE = 398,
|
|
104
|
+
EMOTE_ONESHOT_JUMPSTART = 399,
|
|
105
|
+
EMOTE_STATE_DANCESPECIAL = 400,
|
|
106
|
+
EMOTE_ONESHOT_DANCESPECIAL = 401,
|
|
107
|
+
EMOTE_ONESHOT_CUSTOM_SPELL_01 = 402,
|
|
108
|
+
EMOTE_ONESHOT_CUSTOM_SPELL_02 = 403,
|
|
109
|
+
EMOTE_ONESHOT_CUSTOM_SPELL_03 = 404,
|
|
110
|
+
EMOTE_ONESHOT_CUSTOM_SPELL_04 = 405,
|
|
111
|
+
EMOTE_ONESHOT_CUSTOM_SPELL_05 = 406,
|
|
112
|
+
EMOTE_ONESHOT_CUSTOM_SPELL_06 = 407,
|
|
113
|
+
EMOTE_ONESHOT_CUSTOM_SPELL_07 = 408,
|
|
114
|
+
EMOTE_ONESHOT_CUSTOM_SPELL_08 = 409,
|
|
115
|
+
EMOTE_ONESHOT_CUSTOM_SPELL_09 = 410,
|
|
116
|
+
EMOTE_ONESHOT_CUSTOM_SPELL_10 = 411,
|
|
117
|
+
EMOTE_STATE_EXCLAIM = 412,
|
|
118
|
+
EMOTE_STATE_DANCE_CUSTOM = 413,
|
|
119
|
+
EMOTE_STATE_SIT_CHAIR_MED = 415,
|
|
120
|
+
EMOTE_STATE_CUSTOM_SPELL_01 = 416,
|
|
121
|
+
EMOTE_STATE_CUSTOM_SPELL_02 = 417,
|
|
122
|
+
EMOTE_STATE_EAT = 418,
|
|
123
|
+
EMOTE_STATE_CUSTOM_SPELL_04 = 419,
|
|
124
|
+
EMOTE_STATE_CUSTOM_SPELL_03 = 420,
|
|
125
|
+
EMOTE_STATE_CUSTOM_SPELL_05 = 421,
|
|
126
|
+
EMOTE_STATE_SPELLEFFECT_HOLD = 422,
|
|
127
|
+
EMOTE_STATE_EAT_NO_SHEATHE = 423,
|
|
128
|
+
EMOTE_STATE_MOUNT = 424,
|
|
129
|
+
EMOTE_STATE_READY2HL = 425,
|
|
130
|
+
EMOTE_STATE_SIT_CHAIR_HIGH = 426,
|
|
131
|
+
EMOTE_STATE_FALL = 427,
|
|
132
|
+
EMOTE_STATE_LOOT = 428,
|
|
133
|
+
EMOTE_STATE_SUBMERGED_NEW = 429,
|
|
134
|
+
EMOTE_ONESHOT_COWER = 430,
|
|
135
|
+
EMOTE_STATE_COWER = 431,
|
|
136
|
+
EMOTE_ONESHOT_USE_STANDING = 432,
|
|
137
|
+
EMOTE_STATE_STEALTH_STAND = 433,
|
|
138
|
+
EMOTE_ONESHOT_OMNICAST_GHOUL = 434,
|
|
139
|
+
EMOTE_ONESHOT_ATTACK_BOW = 435,
|
|
140
|
+
EMOTE_ONESHOT_ATTACK_RIFLE = 436,
|
|
141
|
+
EMOTE_STATE_SWIM_IDLE = 437,
|
|
142
|
+
EMOTE_STATE_ATTACK_UNARMED = 438,
|
|
143
|
+
EMOTE_ONESHOT_SPELL_CAST_W_SOUND = 439,
|
|
144
|
+
EMOTE_ONESHOT_DODGE = 440,
|
|
145
|
+
EMOTE_ONESHOT_PARRY1H = 441,
|
|
146
|
+
EMOTE_ONESHOT_PARRY2H = 442,
|
|
147
|
+
EMOTE_ONESHOT_PARRY2HL = 443,
|
|
148
|
+
EMOTE_STATE_FLYFALL = 444,
|
|
149
|
+
EMOTE_ONESHOT_FLYDEATH = 445,
|
|
150
|
+
EMOTE_STATE_FLY_FALL = 446,
|
|
151
|
+
EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447,
|
|
152
|
+
EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448,
|
|
153
|
+
EMOTE_ONESHOT_EMERGE = 449,
|
|
154
|
+
EMOTE_ONESHOT_DRAGON_SPIT = 450,
|
|
155
|
+
EMOTE_STATE_SPECIAL_UNARMED = 451,
|
|
156
|
+
EMOTE_ONESHOT_FLYGRAB = 452,
|
|
157
|
+
EMOTE_STATE_FLYGRABCLOSED = 453,
|
|
158
|
+
EMOTE_ONESHOT_FLYGRABTHROWN = 454,
|
|
159
|
+
EMOTE_STATE_FLY_SIT_GROUND = 455,
|
|
160
|
+
EMOTE_STATE_WALK_BACKWARDS = 456,
|
|
161
|
+
EMOTE_ONESHOT_FLYTALK = 457,
|
|
162
|
+
EMOTE_ONESHOT_FLYATTACK1H = 458,
|
|
163
|
+
EMOTE_STATE_CUSTOM_SPELL_08 = 459,
|
|
164
|
+
EMOTE_ONESHOT_FLY_DRAGON_SPIT = 460,
|
|
165
|
+
EMOTE_STATE_SIT_CHAIR_LOW = 461,
|
|
166
|
+
EMOTE_ONESHOT_STUN = 462,
|
|
167
|
+
EMOTE_ONESHOT_SPELL_CAST_OMNI = 463,
|
|
168
|
+
EMOTE_STATE_READY_THROWN = 465,
|
|
169
|
+
EMOTE_ONESHOT_WORK_CHOPWOOD = 466,
|
|
170
|
+
EMOTE_ONESHOT_WORK_MINING = 467,
|
|
171
|
+
EMOTE_STATE_SPELL_CHANNEL_OMNI = 468,
|
|
172
|
+
EMOTE_STATE_SPELL_CHANNEL_DIRECTED = 469,
|
|
173
|
+
EMOTE_STAND_STATE_NONE = 470,
|
|
174
|
+
EMOTE_STATE_READYJOUST = 471,
|
|
175
|
+
EMOTE_STATE_STRANGULATE = 473,
|
|
176
|
+
EMOTE_STATE_READY_SPELL_OMNI = 474,
|
|
177
|
+
EMOTE_STATE_HOLD_JOUST = 475,
|
|
178
|
+
EMOTE_ONESHOT_CRY_JAINA = 476,
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
export {};
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
declare global {
|
|
2
|
+
// -1 from client enchantment slot number
|
|
3
|
+
const enum EnchantmentSlot {
|
|
4
|
+
PERM_ENCHANTMENT_SLOT = 0,
|
|
5
|
+
TEMP_ENCHANTMENT_SLOT = 1,
|
|
6
|
+
SOCK_ENCHANTMENT_SLOT = 2,
|
|
7
|
+
SOCK_ENCHANTMENT_SLOT_2 = 3,
|
|
8
|
+
SOCK_ENCHANTMENT_SLOT_3 = 4,
|
|
9
|
+
BONUS_ENCHANTMENT_SLOT = 5,
|
|
10
|
+
PRISMATIC_ENCHANTMENT_SLOT = 6, // added at apply special permanent enchantment
|
|
11
|
+
MAX_INSPECTED_ENCHANTMENT_SLOT = 7,
|
|
12
|
+
|
|
13
|
+
PROP_ENCHANTMENT_SLOT_0 = 7, // used with RandomSuffix and RandomProperty
|
|
14
|
+
PROP_ENCHANTMENT_SLOT_1 = 8, // used with RandomSuffix and RandomProperty
|
|
15
|
+
PROP_ENCHANTMENT_SLOT_2 = 9, // used with RandomSuffix and RandomProperty
|
|
16
|
+
PROP_ENCHANTMENT_SLOT_3 = 10, // used with RandomSuffix and RandomProperty
|
|
17
|
+
PROP_ENCHANTMENT_SLOT_4 = 11, // used with RandomSuffix and RandomProperty
|
|
18
|
+
MAX_ENCHANTMENT_SLOT = 12,
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
export {};
|