@airbreather/mod-nodejs-types 0.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (285) hide show
  1. package/acore.d.ts +35 -0
  2. package/classes/ACMap.d.ts +29 -0
  3. package/classes/ACObject.d.ts +33 -0
  4. package/classes/Auction.d.ts +39 -0
  5. package/classes/AuctionHouse.d.ts +18 -0
  6. package/classes/Aura.d.ts +25 -0
  7. package/classes/AuraApplication.d.ts +21 -0
  8. package/classes/AuraEffect.d.ts +45 -0
  9. package/classes/Battleground.d.ts +16 -0
  10. package/classes/BattlegroundQueue.d.ts +12 -0
  11. package/classes/ByteBuffer.d.ts +34 -0
  12. package/classes/CastSpellBuilder.d.ts +41 -0
  13. package/classes/ChatCommandBuilder.d.ts +13 -0
  14. package/classes/ChatHandler.d.ts +23 -0
  15. package/classes/Condition.d.ts +29 -0
  16. package/classes/ConditionSourceInfo.d.ts +15 -0
  17. package/classes/Config.d.ts +22 -0
  18. package/classes/Corpse.d.ts +14 -0
  19. package/classes/Creature.d.ts +82 -0
  20. package/classes/CreatureTemplate.d.ts +73 -0
  21. package/classes/DynamicObject.d.ts +23 -0
  22. package/classes/Field.d.ts +23 -0
  23. package/classes/GameObject.d.ts +36 -0
  24. package/classes/GmTicket.d.ts +24 -0
  25. package/classes/Group.d.ts +28 -0
  26. package/classes/Guardian.d.ts +7 -0
  27. package/classes/Guild.d.ts +28 -0
  28. package/classes/GuildMember.d.ts +25 -0
  29. package/classes/Item.d.ts +41 -0
  30. package/classes/ItemTemplate.d.ts +123 -0
  31. package/classes/Loot.d.ts +29 -0
  32. package/classes/LootStore.d.ts +16 -0
  33. package/classes/LootTemplate.d.ts +8 -0
  34. package/classes/MailDraft.d.ts +15 -0
  35. package/classes/MailSender.d.ts +24 -0
  36. package/classes/Minion.d.ts +12 -0
  37. package/classes/Pet.d.ts +18 -0
  38. package/classes/Player.d.ts +156 -0
  39. package/classes/QueryResult.d.ts +14 -0
  40. package/classes/Quest.d.ts +21 -0
  41. package/classes/Roll.d.ts +14 -0
  42. package/classes/Spell.d.ts +18 -0
  43. package/classes/SpellChainNode.d.ts +7 -0
  44. package/classes/SpellEffectInfo.d.ts +50 -0
  45. package/classes/SpellImplicitTargetInfo.d.ts +15 -0
  46. package/classes/SpellInfo.d.ts +200 -0
  47. package/classes/TempSummon.d.ts +15 -0
  48. package/classes/ThreatReference.d.ts +24 -0
  49. package/classes/Transport.d.ts +13 -0
  50. package/classes/Unit.d.ts +173 -0
  51. package/classes/Vehicle.d.ts +15 -0
  52. package/classes/WorldObject.d.ts +51 -0
  53. package/classes/WorldPacket.d.ts +8 -0
  54. package/classes/index.d.ts +52 -0
  55. package/enums/AURA_FLAGS.d.ts +20 -0
  56. package/enums/AccountFlags.d.ts +39 -0
  57. package/enums/AccountTypes.d.ts +10 -0
  58. package/enums/AchievementFlags.d.ts +15 -0
  59. package/enums/AcoreStrings.d.ts +1507 -0
  60. package/enums/ArenaTeamInfoType.d.ts +14 -0
  61. package/enums/ArenaType.d.ts +9 -0
  62. package/enums/AuctionHouseId.d.ts +8 -0
  63. package/enums/AuraRemoveMode.d.ts +11 -0
  64. package/enums/AuraStateType.d.ts +33 -0
  65. package/enums/AuraType.d.ts +323 -0
  66. package/enums/BAG_FAMILY_MASK.d.ts +21 -0
  67. package/enums/BattlegroundDesertionType.d.ts +14 -0
  68. package/enums/BattlegroundQueueGroupTypes.d.ts +13 -0
  69. package/enums/BattlegroundTypeId.d.ts +20 -0
  70. package/enums/CharterTypes.d.ts +9 -0
  71. package/enums/ChatMsg.d.ts +58 -0
  72. package/enums/ClassContext.d.ts +24 -0
  73. package/enums/Classes.d.ts +18 -0
  74. package/enums/ConditionSourceType.d.ts +37 -0
  75. package/enums/ConditionTypes.d.ts +67 -0
  76. package/enums/CorpseType.d.ts +8 -0
  77. package/enums/CreatureChaseMovementType.d.ts +10 -0
  78. package/enums/CreatureClasses.d.ts +11 -0
  79. package/enums/CreatureEliteType.d.ts +11 -0
  80. package/enums/CreatureFamily.d.ts +47 -0
  81. package/enums/CreatureFlagsExtra.d.ts +40 -0
  82. package/enums/CreatureFlightMovementType.d.ts +10 -0
  83. package/enums/CreatureGroundMovementType.d.ts +10 -0
  84. package/enums/CreatureRandomMovementType.d.ts +10 -0
  85. package/enums/CreatureType.d.ts +35 -0
  86. package/enums/CreatureTypeFlags.d.ts +37 -0
  87. package/enums/CurrentSpellTypes.d.ts +9 -0
  88. package/enums/DamageEffectType.d.ts +11 -0
  89. package/enums/DatabaseFieldTypes.d.ts +15 -0
  90. package/enums/Db.d.ts +9 -0
  91. package/enums/DeathState.d.ts +10 -0
  92. package/enums/Difficulty.d.ts +15 -0
  93. package/enums/DispelType.d.ts +34 -0
  94. package/enums/DuelCompleteType.d.ts +8 -0
  95. package/enums/Emote.d.ts +181 -0
  96. package/enums/EnchantmentSlot.d.ts +21 -0
  97. package/enums/EvadeReason.d.ts +10 -0
  98. package/enums/Expansions.d.ts +9 -0
  99. package/enums/GMTicketEscalationStatus.d.ts +14 -0
  100. package/enums/GOState.d.ts +9 -0
  101. package/enums/Gender.d.ts +8 -0
  102. package/enums/GossipAction.d.ts +18 -0
  103. package/enums/GossipSender.d.ts +15 -0
  104. package/enums/GroupJoinBattlegroundResult.d.ts +22 -0
  105. package/enums/GroupMemberFlags.d.ts +8 -0
  106. package/enums/GroupType.d.ts +14 -0
  107. package/enums/GuildBankEventLogTypes.d.ts +14 -0
  108. package/enums/GuildDefaultRanks.d.ts +13 -0
  109. package/enums/GuildEventLogTypes.d.ts +11 -0
  110. package/enums/GuildMemberFlags.d.ts +10 -0
  111. package/enums/HighGuid.d.ts +18 -0
  112. package/enums/HolidayIds.d.ts +34 -0
  113. package/enums/InventoryResult.d.ts +94 -0
  114. package/enums/InventoryType.d.ts +66 -0
  115. package/enums/ItemBondingType.d.ts +11 -0
  116. package/enums/ItemClass.d.ts +22 -0
  117. package/enums/ItemFlags.d.ts +37 -0
  118. package/enums/ItemFlags2.d.ts +37 -0
  119. package/enums/ItemFlagsCustom.d.ts +8 -0
  120. package/enums/ItemModType.d.ts +49 -0
  121. package/enums/ItemQualities.d.ts +13 -0
  122. package/enums/ItemSpelltriggerType.d.ts +17 -0
  123. package/enums/ItemSubclass.d.ts +42 -0
  124. package/enums/ItemSubclassArmor.d.ts +30 -0
  125. package/enums/ItemSubclassConsumable.d.ts +26 -0
  126. package/enums/ItemSubclassContainer.d.ts +26 -0
  127. package/enums/ItemSubclassGem.d.ts +26 -0
  128. package/enums/ItemSubclassGeneric.d.ts +10 -0
  129. package/enums/ItemSubclassGlyph.d.ts +28 -0
  130. package/enums/ItemSubclassJunk.d.ts +20 -0
  131. package/enums/ItemSubclassKey.d.ts +12 -0
  132. package/enums/ItemSubclassMoney.d.ts +10 -0
  133. package/enums/ItemSubclassPermanent.d.ts +10 -0
  134. package/enums/ItemSubclassProjectile.d.ts +18 -0
  135. package/enums/ItemSubclassQuest.d.ts +10 -0
  136. package/enums/ItemSubclassQuiver.d.ts +16 -0
  137. package/enums/ItemSubclassReagent.d.ts +10 -0
  138. package/enums/ItemSubclassRecipe.d.ts +30 -0
  139. package/enums/ItemSubclassTradeGoods.d.ts +40 -0
  140. package/enums/ItemSubclassWeapon.d.ts +50 -0
  141. package/enums/Language.d.ts +24 -0
  142. package/enums/LfgRoles.d.ts +10 -0
  143. package/enums/LocaleConstant.d.ts +14 -0
  144. package/enums/LogLevel.d.ts +12 -0
  145. package/enums/LootModes.d.ts +12 -0
  146. package/enums/LootState.d.ts +13 -0
  147. package/enums/LootStoreType.d.ts +19 -0
  148. package/enums/LootType.d.ts +19 -0
  149. package/enums/MailCheckedMask.d.ts +11 -0
  150. package/enums/MailMessageType.d.ts +10 -0
  151. package/enums/MailStationery.d.ts +13 -0
  152. package/enums/Mechanics.d.ts +44 -0
  153. package/enums/MovementGeneratorType.d.ts +27 -0
  154. package/enums/MovementSlot.d.ts +8 -0
  155. package/enums/NPCFlags.d.ts +35 -0
  156. package/enums/NearObjectsMask.d.ts +9 -0
  157. package/enums/OBJECT_UPDATE_TYPE.d.ts +11 -0
  158. package/enums/OnlineState.d.ts +8 -0
  159. package/enums/PetDiet.d.ts +14 -0
  160. package/enums/PetSpellState.d.ts +9 -0
  161. package/enums/PetType.d.ts +8 -0
  162. package/enums/PlayerChatTag.d.ts +11 -0
  163. package/enums/PlayerXPSource.d.ts +11 -0
  164. package/enums/Powers.d.ts +15 -0
  165. package/enums/ProcFlags.d.ts +93 -0
  166. package/enums/ProcFlagsHit.d.ts +21 -0
  167. package/enums/QuestStatus.d.ts +12 -0
  168. package/enums/QuestTypes.d.ts +17 -0
  169. package/enums/Races.d.ts +28 -0
  170. package/enums/ReactStates.d.ts +8 -0
  171. package/enums/RemoveMethod.d.ts +9 -0
  172. package/enums/ReputationRank.d.ts +13 -0
  173. package/enums/ReputationSource.d.ts +12 -0
  174. package/enums/RollMask.d.ts +12 -0
  175. package/enums/RollVote.d.ts +11 -0
  176. package/enums/ServerSideVisibilityType.d.ts +9 -0
  177. package/enums/ShapeshiftForm.d.ts +37 -0
  178. package/enums/SheathState.d.ts +9 -0
  179. package/enums/ShutdownMask.d.ts +8 -0
  180. package/enums/SkillType.d.ts +157 -0
  181. package/enums/SocketColor.d.ts +9 -0
  182. package/enums/SpellAttributes.d.ts +317 -0
  183. package/enums/SpellAuraInterruptFlags.d.ts +36 -0
  184. package/enums/SpellCastResult.d.ts +195 -0
  185. package/enums/SpellCastTargetFlags.d.ts +33 -0
  186. package/enums/SpellCategoryFlags.d.ts +7 -0
  187. package/enums/SpellDmgClass.d.ts +9 -0
  188. package/enums/SpellEffIndex.d.ts +14 -0
  189. package/enums/SpellEffectImplicitTargetTypes.d.ts +8 -0
  190. package/enums/SpellEffects.d.ts +170 -0
  191. package/enums/SpellFacingFlags.d.ts +6 -0
  192. package/enums/SpellFamilyFlag.d.ts +46 -0
  193. package/enums/SpellFamilyNames.d.ts +23 -0
  194. package/enums/SpellImmuneBlockType.d.ts +7 -0
  195. package/enums/SpellImmunity.d.ts +17 -0
  196. package/enums/SpellInterruptFlags.d.ts +11 -0
  197. package/enums/SpellModOp.d.ts +36 -0
  198. package/enums/SpellModType.d.ts +8 -0
  199. package/enums/SpellPreventionType.d.ts +8 -0
  200. package/enums/SpellRangeFlag.d.ts +8 -0
  201. package/enums/SpellSchoolMask.d.ts +25 -0
  202. package/enums/SpellSchools.d.ts +12 -0
  203. package/enums/SpellSpecificType.d.ts +28 -0
  204. package/enums/SpellTargetCheckTypes.d.ts +14 -0
  205. package/enums/SpellTargetDirectionTypes.d.ts +16 -0
  206. package/enums/SpellTargetObjectTypes.d.ts +17 -0
  207. package/enums/SpellTargetReferenceTypes.d.ts +11 -0
  208. package/enums/SpellTargetSelectionCategories.d.ts +12 -0
  209. package/enums/SpellValueMod.d.ts +16 -0
  210. package/enums/Stats.d.ts +10 -0
  211. package/enums/SummonCategory.d.ts +12 -0
  212. package/enums/SummonPropFlags.d.ts +23 -0
  213. package/enums/SummonType.d.ts +18 -0
  214. package/enums/TargetIcon.d.ts +14 -0
  215. package/enums/Targets.d.ts +112 -0
  216. package/enums/TauntState.d.ts +8 -0
  217. package/enums/TeamId.d.ts +8 -0
  218. package/enums/TeleportToOptions.d.ts +13 -0
  219. package/enums/TempSummonType.d.ts +15 -0
  220. package/enums/TextEmote.d.ts +258 -0
  221. package/enums/TriggerCastFlags.d.ts +27 -0
  222. package/enums/TypeId.d.ts +13 -0
  223. package/enums/UnitDynFlags.d.ts +14 -0
  224. package/enums/UnitFlags.d.ts +38 -0
  225. package/enums/UnitFlags2.d.ts +25 -0
  226. package/enums/UnitModifierFlatType.d.ts +8 -0
  227. package/enums/UnitModifierPctType.d.ts +8 -0
  228. package/enums/UnitMods.d.ts +38 -0
  229. package/enums/UnitMoveType.d.ts +14 -0
  230. package/enums/UnitStandStateType.d.ts +16 -0
  231. package/enums/UnitState.d.ts +60 -0
  232. package/enums/WeaponAttackType.d.ts +8 -0
  233. package/enums/index.d.ts +177 -0
  234. package/hooks/account.d.ts +19 -0
  235. package/hooks/auction.d.ts +67 -0
  236. package/hooks/battleground-queue.d.ts +88 -0
  237. package/hooks/battleground.d.ts +33 -0
  238. package/hooks/creature.d.ts +58 -0
  239. package/hooks/game-object.d.ts +68 -0
  240. package/hooks/group.d.ts +39 -0
  241. package/hooks/guild.d.ts +138 -0
  242. package/hooks/index.d.ts +20 -0
  243. package/hooks/item.d.ts +40 -0
  244. package/hooks/loot.d.ts +9 -0
  245. package/hooks/map.d.ts +30 -0
  246. package/hooks/misc.d.ts +54 -0
  247. package/hooks/nodejs.d.ts +7 -0
  248. package/hooks/pet.d.ts +30 -0
  249. package/hooks/player.d.ts +966 -0
  250. package/hooks/spell.d.ts +82 -0
  251. package/hooks/ticket.d.ts +10 -0
  252. package/hooks/unit.d.ts +116 -0
  253. package/hooks/vehicle.d.ts +21 -0
  254. package/hooks/world-object.d.ts +16 -0
  255. package/hooks/world.d.ts +7 -0
  256. package/package.json +37 -0
  257. package/records/AchievementEntry.d.ts +14 -0
  258. package/records/BattlegroundScore.d.ts +58 -0
  259. package/records/Box.d.ts +6 -0
  260. package/records/ChaseAngle.d.ts +7 -0
  261. package/records/ChaseRange.d.ts +8 -0
  262. package/records/CreatureModel.d.ts +8 -0
  263. package/records/CreatureMovementData.d.ts +12 -0
  264. package/records/GlyphPropertiesEntry.d.ts +9 -0
  265. package/records/GroupMember.d.ts +9 -0
  266. package/records/GroupQueueInfo.d.ts +22 -0
  267. package/records/Homebind.d.ts +10 -0
  268. package/records/ImmunityInfo.d.ts +12 -0
  269. package/records/ItemDamage.d.ts +8 -0
  270. package/records/ItemSocket.d.ts +7 -0
  271. package/records/ItemSpell.d.ts +12 -0
  272. package/records/ItemStat.d.ts +7 -0
  273. package/records/LootItem.d.ts +12 -0
  274. package/records/ObjectGuid.d.ts +10 -0
  275. package/records/PetInfo.d.ts +20 -0
  276. package/records/Position.d.ts +9 -0
  277. package/records/PvPDifficultyEntry.d.ts +10 -0
  278. package/records/SpellCastTimesEntry.d.ts +7 -0
  279. package/records/SpellCategoryEntry.d.ts +7 -0
  280. package/records/SpellDurationEntry.d.ts +7 -0
  281. package/records/SpellModifier.d.ts +11 -0
  282. package/records/SpellRadiusEntry.d.ts +9 -0
  283. package/records/SpellRangeEntry.d.ts +11 -0
  284. package/records/SummonPropertiesEntry.d.ts +11 -0
  285. package/records/index.d.ts +27 -0
@@ -0,0 +1,195 @@
1
+ declare global {
2
+ const enum SpellCastResult {
3
+ SPELL_FAILED_SUCCESS = 0,
4
+ SPELL_FAILED_AFFECTING_COMBAT = 1,
5
+ SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2,
6
+ SPELL_FAILED_ALREADY_AT_FULL_MANA = 3,
7
+ SPELL_FAILED_ALREADY_AT_FULL_POWER = 4,
8
+ SPELL_FAILED_ALREADY_BEING_TAMED = 5,
9
+ SPELL_FAILED_ALREADY_HAVE_CHARM = 6,
10
+ SPELL_FAILED_ALREADY_HAVE_SUMMON = 7,
11
+ SPELL_FAILED_ALREADY_OPEN = 8,
12
+ SPELL_FAILED_AURA_BOUNCED = 9,
13
+ SPELL_FAILED_AUTOTRACK_INTERRUPTED = 10,
14
+ SPELL_FAILED_BAD_IMPLICIT_TARGETS = 11,
15
+ SPELL_FAILED_BAD_TARGETS = 12,
16
+ SPELL_FAILED_CANT_BE_CHARMED = 13,
17
+ SPELL_FAILED_CANT_BE_DISENCHANTED = 14,
18
+ SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 15,
19
+ SPELL_FAILED_CANT_BE_MILLED = 16,
20
+ SPELL_FAILED_CANT_BE_PROSPECTED = 17,
21
+ SPELL_FAILED_CANT_CAST_ON_TAPPED = 18,
22
+ SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 19,
23
+ SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 20,
24
+ SPELL_FAILED_CANT_STEALTH = 21,
25
+ SPELL_FAILED_CASTER_AURASTATE = 22,
26
+ SPELL_FAILED_CASTER_DEAD = 23,
27
+ SPELL_FAILED_CHARMED = 24,
28
+ SPELL_FAILED_CHEST_IN_USE = 25,
29
+ SPELL_FAILED_CONFUSED = 26,
30
+ SPELL_FAILED_DONT_REPORT = 27,
31
+ SPELL_FAILED_EQUIPPED_ITEM = 28,
32
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS = 29,
33
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 30,
34
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 31,
35
+ SPELL_FAILED_ERROR = 32,
36
+ SPELL_FAILED_FIZZLE = 33,
37
+ SPELL_FAILED_FLEEING = 34,
38
+ SPELL_FAILED_FOOD_LOWLEVEL = 35,
39
+ SPELL_FAILED_HIGHLEVEL = 36,
40
+ SPELL_FAILED_HUNGER_SATIATED = 37,
41
+ SPELL_FAILED_IMMUNE = 38,
42
+ SPELL_FAILED_INCORRECT_AREA = 39,
43
+ SPELL_FAILED_INTERRUPTED = 40,
44
+ SPELL_FAILED_INTERRUPTED_COMBAT = 41,
45
+ SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 42,
46
+ SPELL_FAILED_ITEM_GONE = 43,
47
+ SPELL_FAILED_ITEM_NOT_FOUND = 44,
48
+ SPELL_FAILED_ITEM_NOT_READY = 45,
49
+ SPELL_FAILED_LEVEL_REQUIREMENT = 46,
50
+ SPELL_FAILED_LINE_OF_SIGHT = 47,
51
+ SPELL_FAILED_LOWLEVEL = 48,
52
+ SPELL_FAILED_LOW_CASTLEVEL = 49,
53
+ SPELL_FAILED_MAINHAND_EMPTY = 50,
54
+ SPELL_FAILED_MOVING = 51,
55
+ SPELL_FAILED_NEED_AMMO = 52,
56
+ SPELL_FAILED_NEED_AMMO_POUCH = 53,
57
+ SPELL_FAILED_NEED_EXOTIC_AMMO = 54,
58
+ SPELL_FAILED_NEED_MORE_ITEMS = 55,
59
+ SPELL_FAILED_NOPATH = 56,
60
+ SPELL_FAILED_NOT_BEHIND = 57,
61
+ SPELL_FAILED_NOT_FISHABLE = 58,
62
+ SPELL_FAILED_NOT_FLYING = 59,
63
+ SPELL_FAILED_NOT_HERE = 60,
64
+ SPELL_FAILED_NOT_INFRONT = 61,
65
+ SPELL_FAILED_NOT_IN_CONTROL = 62,
66
+ SPELL_FAILED_NOT_KNOWN = 63,
67
+ SPELL_FAILED_NOT_MOUNTED = 64,
68
+ SPELL_FAILED_NOT_ON_TAXI = 65,
69
+ SPELL_FAILED_NOT_ON_TRANSPORT = 66,
70
+ SPELL_FAILED_NOT_READY = 67,
71
+ SPELL_FAILED_NOT_SHAPESHIFT = 68,
72
+ SPELL_FAILED_NOT_STANDING = 69,
73
+ SPELL_FAILED_NOT_TRADEABLE = 70,
74
+ SPELL_FAILED_NOT_TRADING = 71,
75
+ SPELL_FAILED_NOT_UNSHEATHED = 72,
76
+ SPELL_FAILED_NOT_WHILE_GHOST = 73,
77
+ SPELL_FAILED_NOT_WHILE_LOOTING = 74,
78
+ SPELL_FAILED_NO_AMMO = 75,
79
+ SPELL_FAILED_NO_CHARGES_REMAIN = 76,
80
+ SPELL_FAILED_NO_CHAMPION = 77,
81
+ SPELL_FAILED_NO_COMBO_POINTS = 78,
82
+ SPELL_FAILED_NO_DUELING = 79,
83
+ SPELL_FAILED_NO_ENDURANCE = 80,
84
+ SPELL_FAILED_NO_FISH = 81,
85
+ SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 82,
86
+ SPELL_FAILED_NO_MOUNTS_ALLOWED = 83,
87
+ SPELL_FAILED_NO_PET = 84,
88
+ SPELL_FAILED_NO_POWER = 85,
89
+ SPELL_FAILED_NOTHING_TO_DISPEL = 86,
90
+ SPELL_FAILED_NOTHING_TO_STEAL = 87,
91
+ SPELL_FAILED_ONLY_ABOVEWATER = 88,
92
+ SPELL_FAILED_ONLY_DAYTIME = 89,
93
+ SPELL_FAILED_ONLY_INDOORS = 90,
94
+ SPELL_FAILED_ONLY_MOUNTED = 91,
95
+ SPELL_FAILED_ONLY_NIGHTTIME = 92,
96
+ SPELL_FAILED_ONLY_OUTDOORS = 93,
97
+ SPELL_FAILED_ONLY_SHAPESHIFT = 94,
98
+ SPELL_FAILED_ONLY_STEALTHED = 95,
99
+ SPELL_FAILED_ONLY_UNDERWATER = 96,
100
+ SPELL_FAILED_OUT_OF_RANGE = 97,
101
+ SPELL_FAILED_PACIFIED = 98,
102
+ SPELL_FAILED_POSSESSED = 99,
103
+ SPELL_FAILED_REAGENTS = 100,
104
+ SPELL_FAILED_REQUIRES_AREA = 101,
105
+ SPELL_FAILED_REQUIRES_SPELL_FOCUS = 102,
106
+ SPELL_FAILED_ROOTED = 103,
107
+ SPELL_FAILED_SILENCED = 104,
108
+ SPELL_FAILED_SPELL_IN_PROGRESS = 105,
109
+ SPELL_FAILED_SPELL_LEARNED = 106,
110
+ SPELL_FAILED_SPELL_UNAVAILABLE = 107,
111
+ SPELL_FAILED_STUNNED = 108,
112
+ SPELL_FAILED_TARGETS_DEAD = 109,
113
+ SPELL_FAILED_TARGET_AFFECTING_COMBAT = 110,
114
+ SPELL_FAILED_TARGET_AURASTATE = 111,
115
+ SPELL_FAILED_TARGET_DUELING = 112,
116
+ SPELL_FAILED_TARGET_ENEMY = 113,
117
+ SPELL_FAILED_TARGET_ENRAGED = 114,
118
+ SPELL_FAILED_TARGET_FRIENDLY = 115,
119
+ SPELL_FAILED_TARGET_IN_COMBAT = 116,
120
+ SPELL_FAILED_TARGET_IS_PLAYER = 117,
121
+ SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 118,
122
+ SPELL_FAILED_TARGET_NOT_DEAD = 119,
123
+ SPELL_FAILED_TARGET_NOT_IN_PARTY = 120,
124
+ SPELL_FAILED_TARGET_NOT_LOOTED = 121,
125
+ SPELL_FAILED_TARGET_NOT_PLAYER = 122,
126
+ SPELL_FAILED_TARGET_NO_POCKETS = 123,
127
+ SPELL_FAILED_TARGET_NO_WEAPONS = 124,
128
+ SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 125,
129
+ SPELL_FAILED_TARGET_UNSKINNABLE = 126,
130
+ SPELL_FAILED_THIRST_SATIATED = 127,
131
+ SPELL_FAILED_TOO_CLOSE = 128,
132
+ SPELL_FAILED_TOO_MANY_OF_ITEM = 129,
133
+ SPELL_FAILED_TOTEM_CATEGORY = 130,
134
+ SPELL_FAILED_TOTEMS = 131,
135
+ SPELL_FAILED_TRY_AGAIN = 132,
136
+ SPELL_FAILED_UNIT_NOT_BEHIND = 133,
137
+ SPELL_FAILED_UNIT_NOT_INFRONT = 134,
138
+ SPELL_FAILED_WRONG_PET_FOOD = 135,
139
+ SPELL_FAILED_NOT_WHILE_FATIGUED = 136,
140
+ SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 137,
141
+ SPELL_FAILED_NOT_WHILE_TRADING = 138,
142
+ SPELL_FAILED_TARGET_NOT_IN_RAID = 139,
143
+ SPELL_FAILED_TARGET_FREEFORALL = 140,
144
+ SPELL_FAILED_NO_EDIBLE_CORPSES = 141,
145
+ SPELL_FAILED_ONLY_BATTLEGROUNDS = 142,
146
+ SPELL_FAILED_TARGET_NOT_GHOST = 143,
147
+ SPELL_FAILED_TRANSFORM_UNUSABLE = 144,
148
+ SPELL_FAILED_WRONG_WEATHER = 145,
149
+ SPELL_FAILED_DAMAGE_IMMUNE = 146,
150
+ SPELL_FAILED_PREVENTED_BY_MECHANIC = 147,
151
+ SPELL_FAILED_PLAY_TIME = 148,
152
+ SPELL_FAILED_REPUTATION = 149,
153
+ SPELL_FAILED_MIN_SKILL = 150,
154
+ SPELL_FAILED_NOT_IN_ARENA = 151,
155
+ SPELL_FAILED_NOT_ON_SHAPESHIFT = 152,
156
+ SPELL_FAILED_NOT_ON_STEALTHED = 153,
157
+ SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 154,
158
+ SPELL_FAILED_NOT_ON_MOUNTED = 155,
159
+ SPELL_FAILED_TOO_SHALLOW = 156,
160
+ SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 157,
161
+ SPELL_FAILED_TARGET_IS_TRIVIAL = 158,
162
+ SPELL_FAILED_BM_OR_INVISGOD = 159,
163
+ SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 160,
164
+ SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 161,
165
+ SPELL_FAILED_NOT_IDLE = 162,
166
+ SPELL_FAILED_NOT_INACTIVE = 163,
167
+ SPELL_FAILED_PARTIAL_PLAYTIME = 164,
168
+ SPELL_FAILED_NO_PLAYTIME = 165,
169
+ SPELL_FAILED_NOT_IN_BATTLEGROUND = 166,
170
+ SPELL_FAILED_NOT_IN_RAID_INSTANCE = 167,
171
+ SPELL_FAILED_ONLY_IN_ARENA = 168,
172
+ SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 169,
173
+ SPELL_FAILED_ON_USE_ENCHANT = 170,
174
+ SPELL_FAILED_NOT_ON_GROUND = 171,
175
+ SPELL_FAILED_CUSTOM_ERROR = 172,
176
+ SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 173,
177
+ SPELL_FAILED_TOO_MANY_SOCKETS = 174,
178
+ SPELL_FAILED_INVALID_GLYPH = 175,
179
+ SPELL_FAILED_UNIQUE_GLYPH = 176,
180
+ SPELL_FAILED_GLYPH_SOCKET_LOCKED = 177,
181
+ SPELL_FAILED_NO_VALID_TARGETS = 178,
182
+ SPELL_FAILED_ITEM_AT_MAX_CHARGES = 179,
183
+ SPELL_FAILED_NOT_IN_BARBERSHOP = 180,
184
+ SPELL_FAILED_FISHING_TOO_LOW = 181,
185
+ SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 182,
186
+ SPELL_FAILED_SUMMON_PENDING = 183,
187
+ SPELL_FAILED_MAX_SOCKETS = 184,
188
+ SPELL_FAILED_PET_CAN_RENAME = 185,
189
+ SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 186,
190
+ SPELL_FAILED_UNKNOWN = 187, // actually doesn't exist in client
191
+
192
+ SPELL_CAST_OK = 255, // custom value, must not be sent to client
193
+ }
194
+ }
195
+ export {};
@@ -0,0 +1,33 @@
1
+ declare global {
2
+ const enum SpellCastTargetFlags {
3
+ TARGET_FLAG_NONE = 0x00000000,
4
+ TARGET_FLAG_UNUSED_1 = 0x00000001, // not used
5
+ TARGET_FLAG_UNIT = 0x00000002, // pguid
6
+ TARGET_FLAG_UNIT_RAID = 0x00000004, // not sent, used to validate target (if raid member)
7
+ TARGET_FLAG_UNIT_PARTY = 0x00000008, // not sent, used to validate target (if party member)
8
+ TARGET_FLAG_ITEM = 0x00000010, // pguid
9
+ TARGET_FLAG_SOURCE_LOCATION = 0x00000020, // pguid, 3 float
10
+ TARGET_FLAG_DEST_LOCATION = 0x00000040, // pguid, 3 float
11
+ TARGET_FLAG_UNIT_ENEMY = 0x00000080, // not sent, used to validate target (if enemy)
12
+ TARGET_FLAG_UNIT_ALLY = 0x00000100, // not sent, used to validate target (if ally)
13
+ TARGET_FLAG_CORPSE_ENEMY = 0x00000200, // pguid
14
+ TARGET_FLAG_UNIT_DEAD = 0x00000400, // not sent, used to validate target (if dead creature)
15
+ TARGET_FLAG_GAMEOBJECT = 0x00000800, // pguid, used with TARGET_GAMEOBJECT_TARGET
16
+ TARGET_FLAG_TRADE_ITEM = 0x00001000, // pguid
17
+ TARGET_FLAG_STRING = 0x00002000, // string
18
+ TARGET_FLAG_GAMEOBJECT_ITEM = 0x00004000, // not sent, used with TARGET_GAMEOBJECT_ITEM_TARGET
19
+ TARGET_FLAG_CORPSE_ALLY = 0x00008000, // pguid
20
+ TARGET_FLAG_UNIT_MINIPET = 0x00010000, // pguid, used to validate target (if non combat pet)
21
+ TARGET_FLAG_GLYPH_SLOT = 0x00020000, // used in glyph spells
22
+ TARGET_FLAG_DEST_TARGET = 0x00040000, // sometimes appears with DEST_TARGET spells (may appear or not for a given spell)
23
+ TARGET_FLAG_UNUSED20 = 0x00080000, // uint32 counter, loop { vec3 - screen position (?), guid }, not used so far
24
+ TARGET_FLAG_UNIT_PASSENGER = 0x00100000, // guessed, used to validate target (if vehicle passenger)
25
+
26
+ TARGET_FLAG_UNIT_MASK = TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY
27
+ | TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT_ALLY | TARGET_FLAG_UNIT_DEAD | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_UNIT_PASSENGER,
28
+ TARGET_FLAG_GAMEOBJECT_MASK = TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM,
29
+ TARGET_FLAG_CORPSE_MASK = TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY,
30
+ TARGET_FLAG_ITEM_MASK = TARGET_FLAG_TRADE_ITEM | TARGET_FLAG_ITEM | TARGET_FLAG_GAMEOBJECT_ITEM,
31
+ }
32
+ }
33
+ export {};
@@ -0,0 +1,7 @@
1
+ declare global {
2
+ const enum SpellCategoryFlags {
3
+ SPELL_CATEGORY_FLAG_COOLDOWN_SCALES_WITH_WEAPON_SPEED = 0x01, // unused
4
+ SPELL_CATEGORY_FLAG_COOLDOWN_STARTS_ON_EVENT = 0x04,
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,9 @@
1
+ declare global {
2
+ const enum SpellDmgClass {
3
+ SPELL_DAMAGE_CLASS_NONE = 0,
4
+ SPELL_DAMAGE_CLASS_MAGIC = 1,
5
+ SPELL_DAMAGE_CLASS_MELEE = 2,
6
+ SPELL_DAMAGE_CLASS_RANGED = 3,
7
+ }
8
+ }
9
+ export {};
@@ -0,0 +1,14 @@
1
+ declare global {
2
+ const enum SpellEffIndex {
3
+ EFFECT_0 = 0,
4
+ EFFECT_1 = 1,
5
+ EFFECT_2 = 2,
6
+ }
7
+ // mod-nodejs invention -- I wasn't going to bother with this file until the mask idea came up.
8
+ const enum SpellEffIndexMask {
9
+ EFFECT_MASK_0 = 1 << SpellEffIndex.EFFECT_0,
10
+ EFFECT_MASK_1 = 1 << SpellEffIndex.EFFECT_1,
11
+ EFFECT_MASK_2 = 1 << SpellEffIndex.EFFECT_2,
12
+ }
13
+ }
14
+ export {};
@@ -0,0 +1,8 @@
1
+ declare global {
2
+ const enum SpellEffectImplicitTargetTypes {
3
+ EFFECT_IMPLICIT_TARGET_NONE = 0,
4
+ EFFECT_IMPLICIT_TARGET_EXPLICIT,
5
+ EFFECT_IMPLICIT_TARGET_CASTER,
6
+ }
7
+ }
8
+ export {};
@@ -0,0 +1,170 @@
1
+ declare global {
2
+ const enum SpellEffects {
3
+ SPELL_EFFECT_INSTAKILL = 1,
4
+ SPELL_EFFECT_SCHOOL_DAMAGE = 2,
5
+ SPELL_EFFECT_DUMMY = 3,
6
+ SPELL_EFFECT_PORTAL_TELEPORT = 4,
7
+ SPELL_EFFECT_TELEPORT_UNITS = 5,
8
+ SPELL_EFFECT_APPLY_AURA = 6,
9
+ SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
10
+ SPELL_EFFECT_POWER_DRAIN = 8,
11
+ SPELL_EFFECT_HEALTH_LEECH = 9,
12
+ SPELL_EFFECT_HEAL = 10,
13
+ SPELL_EFFECT_BIND = 11,
14
+ SPELL_EFFECT_PORTAL = 12,
15
+ SPELL_EFFECT_RITUAL_BASE = 13,
16
+ SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
17
+ SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
18
+ SPELL_EFFECT_QUEST_COMPLETE = 16,
19
+ SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
20
+ SPELL_EFFECT_RESURRECT = 18,
21
+ SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
22
+ SPELL_EFFECT_DODGE = 20,
23
+ SPELL_EFFECT_EVADE = 21,
24
+ SPELL_EFFECT_PARRY = 22,
25
+ SPELL_EFFECT_BLOCK = 23,
26
+ SPELL_EFFECT_CREATE_ITEM = 24,
27
+ SPELL_EFFECT_WEAPON = 25,
28
+ SPELL_EFFECT_DEFENSE = 26,
29
+ SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
30
+ SPELL_EFFECT_SUMMON = 28,
31
+ SPELL_EFFECT_LEAP = 29,
32
+ SPELL_EFFECT_ENERGIZE = 30,
33
+ SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
34
+ SPELL_EFFECT_TRIGGER_MISSILE = 32,
35
+ SPELL_EFFECT_OPEN_LOCK = 33,
36
+ SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
37
+ SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
38
+ SPELL_EFFECT_LEARN_SPELL = 36,
39
+ SPELL_EFFECT_SPELL_DEFENSE = 37,
40
+ SPELL_EFFECT_DISPEL = 38,
41
+ SPELL_EFFECT_LANGUAGE = 39,
42
+ SPELL_EFFECT_DUAL_WIELD = 40,
43
+ SPELL_EFFECT_JUMP = 41,
44
+ SPELL_EFFECT_JUMP_DEST = 42,
45
+ SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER = 43,
46
+ SPELL_EFFECT_SKILL_STEP = 44,
47
+ SPELL_EFFECT_ADD_HONOR = 45,
48
+ SPELL_EFFECT_SPAWN = 46,
49
+ SPELL_EFFECT_TRADE_SKILL = 47,
50
+ SPELL_EFFECT_STEALTH = 48,
51
+ SPELL_EFFECT_DETECT = 49,
52
+ SPELL_EFFECT_TRANS_DOOR = 50,
53
+ SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
54
+ SPELL_EFFECT_GUARANTEE_HIT = 52,
55
+ SPELL_EFFECT_ENCHANT_ITEM = 53,
56
+ SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
57
+ SPELL_EFFECT_TAMECREATURE = 55,
58
+ SPELL_EFFECT_SUMMON_PET = 56,
59
+ SPELL_EFFECT_LEARN_PET_SPELL = 57,
60
+ SPELL_EFFECT_WEAPON_DAMAGE = 58,
61
+ SPELL_EFFECT_CREATE_RANDOM_ITEM = 59,
62
+ SPELL_EFFECT_PROFICIENCY = 60,
63
+ SPELL_EFFECT_SEND_EVENT = 61,
64
+ SPELL_EFFECT_POWER_BURN = 62,
65
+ SPELL_EFFECT_THREAT = 63,
66
+ SPELL_EFFECT_TRIGGER_SPELL = 64,
67
+ SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65,
68
+ SPELL_EFFECT_CREATE_MANA_GEM = 66,
69
+ SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
70
+ SPELL_EFFECT_INTERRUPT_CAST = 68,
71
+ SPELL_EFFECT_DISTRACT = 69,
72
+ SPELL_EFFECT_PULL = 70,
73
+ SPELL_EFFECT_PICKPOCKET = 71,
74
+ SPELL_EFFECT_ADD_FARSIGHT = 72,
75
+ SPELL_EFFECT_UNTRAIN_TALENTS = 73,
76
+ SPELL_EFFECT_APPLY_GLYPH = 74,
77
+ SPELL_EFFECT_HEAL_MECHANICAL = 75,
78
+ SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
79
+ SPELL_EFFECT_SCRIPT_EFFECT = 77,
80
+ SPELL_EFFECT_ATTACK = 78,
81
+ SPELL_EFFECT_SANCTUARY = 79,
82
+ SPELL_EFFECT_ADD_COMBO_POINTS = 80,
83
+ SPELL_EFFECT_CREATE_HOUSE = 81,
84
+ SPELL_EFFECT_BIND_SIGHT = 82,
85
+ SPELL_EFFECT_DUEL = 83,
86
+ SPELL_EFFECT_STUCK = 84,
87
+ SPELL_EFFECT_SUMMON_PLAYER = 85,
88
+ SPELL_EFFECT_ACTIVATE_OBJECT = 86,
89
+ SPELL_EFFECT_GAMEOBJECT_DAMAGE = 87,
90
+ SPELL_EFFECT_GAMEOBJECT_REPAIR = 88,
91
+ SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE = 89,
92
+ SPELL_EFFECT_KILL_CREDIT = 90,
93
+ SPELL_EFFECT_THREAT_ALL = 91,
94
+ SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
95
+ SPELL_EFFECT_FORCE_DESELECT = 93,
96
+ SPELL_EFFECT_SELF_RESURRECT = 94,
97
+ SPELL_EFFECT_SKINNING = 95,
98
+ SPELL_EFFECT_CHARGE = 96,
99
+ SPELL_EFFECT_CAST_BUTTON = 97,
100
+ SPELL_EFFECT_KNOCK_BACK = 98,
101
+ SPELL_EFFECT_DISENCHANT = 99,
102
+ SPELL_EFFECT_INEBRIATE = 100,
103
+ SPELL_EFFECT_FEED_PET = 101,
104
+ SPELL_EFFECT_DISMISS_PET = 102,
105
+ SPELL_EFFECT_REPUTATION = 103,
106
+ SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
107
+ SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
108
+ SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106,
109
+ SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
110
+ SPELL_EFFECT_DISPEL_MECHANIC = 108,
111
+ SPELL_EFFECT_RESURRECT_PET = 109,
112
+ SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
113
+ SPELL_EFFECT_DURABILITY_DAMAGE = 111,
114
+ SPELL_EFFECT_112 = 112,
115
+ SPELL_EFFECT_RESURRECT_NEW = 113,
116
+ SPELL_EFFECT_ATTACK_ME = 114,
117
+ SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
118
+ SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
119
+ SPELL_EFFECT_SPIRIT_HEAL = 117,
120
+ SPELL_EFFECT_SKILL = 118,
121
+ SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
122
+ SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
123
+ SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
124
+ SPELL_EFFECT_122 = 122,
125
+ SPELL_EFFECT_SEND_TAXI = 123,
126
+ SPELL_EFFECT_PULL_TOWARDS = 124,
127
+ SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
128
+ SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
129
+ SPELL_EFFECT_PROSPECTING = 127,
130
+ SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
131
+ SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
132
+ SPELL_EFFECT_REDIRECT_THREAT = 130,
133
+ SPELL_EFFECT_PLAY_SOUND = 131,
134
+ SPELL_EFFECT_PLAY_MUSIC = 132,
135
+ SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
136
+ SPELL_EFFECT_KILL_CREDIT2 = 134,
137
+ SPELL_EFFECT_CALL_PET = 135,
138
+ SPELL_EFFECT_HEAL_PCT = 136,
139
+ SPELL_EFFECT_ENERGIZE_PCT = 137,
140
+ SPELL_EFFECT_LEAP_BACK = 138,
141
+ SPELL_EFFECT_CLEAR_QUEST = 139,
142
+ SPELL_EFFECT_FORCE_CAST = 140,
143
+ SPELL_EFFECT_FORCE_CAST_WITH_VALUE = 141,
144
+ SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
145
+ SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
146
+ SPELL_EFFECT_KNOCK_BACK_DEST = 144,
147
+ SPELL_EFFECT_PULL_TOWARDS_DEST = 145,
148
+ SPELL_EFFECT_ACTIVATE_RUNE = 146,
149
+ SPELL_EFFECT_QUEST_FAIL = 147,
150
+ SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE = 148,
151
+ SPELL_EFFECT_CHARGE_DEST = 149,
152
+ SPELL_EFFECT_QUEST_START = 150,
153
+ SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
154
+ SPELL_EFFECT_SUMMON_RAF_FRIEND = 152,
155
+ SPELL_EFFECT_CREATE_TAMED_PET = 153,
156
+ SPELL_EFFECT_DISCOVER_TAXI = 154,
157
+ SPELL_EFFECT_TITAN_GRIP = 155,
158
+ SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156,
159
+ SPELL_EFFECT_CREATE_ITEM_2 = 157,
160
+ SPELL_EFFECT_MILLING = 158,
161
+ SPELL_EFFECT_ALLOW_RENAME_PET = 159,
162
+ SPELL_EFFECT_FORCE_CAST_2 = 160,
163
+ SPELL_EFFECT_TALENT_SPEC_COUNT = 161,
164
+ SPELL_EFFECT_TALENT_SPEC_SELECT = 162,
165
+ SPELL_EFFECT_163 = 163,
166
+ SPELL_EFFECT_REMOVE_AURA = 164,
167
+ TOTAL_SPELL_EFFECTS = 165,
168
+ }
169
+ }
170
+ export {};
@@ -0,0 +1,6 @@
1
+ declare global {
2
+ const enum SpellFacingFlags {
3
+ SPELL_FACING_FLAG_INFRONT = 0x0001,
4
+ }
5
+ }
6
+ export {};
@@ -0,0 +1,46 @@
1
+ declare global {
2
+ const enum SpellFamilyFlag {
3
+ // SPELLFAMILYFLAG = SpellFamilyFlags[0]
4
+ // SPELLFAMILYFLAG1 = SpellFamilyFlags[1]
5
+ // SPELLFAMILYFLAG2 = SpellFamilyFlags[2]
6
+
7
+ // Rogue
8
+ SPELLFAMILYFLAG_ROGUE_VANISH = 0x00000800,
9
+ SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT = 0x00000860, // Vanish, Evasion, Sprint
10
+ SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP = 0x00000240, // Cold Blood, Shadowstep
11
+ SPELLFAMILYFLAG_ROGUE_KICK = 0x00000010, // Kick
12
+ SPELLFAMILYFLAG1_ROGUE_DISMANTLE = 0x00100000, // Dismantle
13
+ SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY = 0x40000000, // Blade Flurry
14
+ SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY = 0x00000800, // Blade Flurry
15
+
16
+ // Warrior
17
+ SPELLFAMILYFLAG_WARRIOR_CHARGE = 0x00000001,
18
+ SPELLFAMILYFLAG_WARRIOR_SLAM = 0x00200000,
19
+ SPELLFAMILYFLAG_WARRIOR_EXECUTE = 0x20000000,
20
+ SPELLFAMILYFLAG_WARRIOR_CONCUSSION_BLOW = 0x04000000,
21
+
22
+ // Warlock
23
+ SPELLFAMILYFLAG_WARLOCK_LIFETAP = 0x00040000,
24
+
25
+ // Druid
26
+ SPELLFAMILYFLAG2_DRUID_STARFALL = 0x00000100,
27
+
28
+ // Paladin
29
+ SPELLFAMILYFLAG1_PALADIN_DIVINESTORM = 0x00020000,
30
+
31
+ // Shaman
32
+ SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK = 0x80000000,
33
+ SPELLFAMILYFLAG_SHAMAN_HEALING_STREAM = 0x00002000,
34
+ SPELLFAMILYFLAG_SHAMAN_MANA_SPRING = 0x00004000,
35
+ SPELLFAMILYFLAG2_SHAMAN_LAVA_LASH = 0x00000004,
36
+ SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA = 0x28000000,
37
+
38
+ // Deathknight
39
+ SPELLFAMILYFLAG_DK_DEATH_STRIKE = 0x00000010,
40
+ SPELLFAMILYFLAG_DK_DEATH_COIL = 0x00002000,
41
+
42
+ /// @todo: Figure out a more accurate name for the following familyflag(s)
43
+ SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS = 0x04000000, // Seems to be linked to most totems and some totem effects
44
+ }
45
+ }
46
+ export {};
@@ -0,0 +1,23 @@
1
+ declare global {
2
+ const enum SpellFamilyNames {
3
+ SPELLFAMILY_GENERIC = 0,
4
+ SPELLFAMILY_UNK1 = 1, // events, holidays
5
+ // 2 - unused
6
+ SPELLFAMILY_MAGE = 3,
7
+ SPELLFAMILY_WARRIOR = 4,
8
+ SPELLFAMILY_WARLOCK = 5,
9
+ SPELLFAMILY_PRIEST = 6,
10
+ SPELLFAMILY_DRUID = 7,
11
+ SPELLFAMILY_ROGUE = 8,
12
+ SPELLFAMILY_HUNTER = 9,
13
+ SPELLFAMILY_PALADIN = 10,
14
+ SPELLFAMILY_SHAMAN = 11,
15
+ SPELLFAMILY_UNK2 = 12, // 2 spells (silence resistance)
16
+ SPELLFAMILY_POTION = 13,
17
+ // 14 - unused
18
+ SPELLFAMILY_DEATHKNIGHT = 15,
19
+ // 16 - unused
20
+ SPELLFAMILY_PET = 17,
21
+ }
22
+ }
23
+ export {};
@@ -0,0 +1,7 @@
1
+ declare global {
2
+ const enum SpellImmuneBlockType {
3
+ SPELL_BLOCK_TYPE_ALL = 0,
4
+ SPELL_BLOCK_TYPE_POSITIVE = 1,
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,17 @@
1
+ declare global {
2
+ //To all Immune system, if target has immunes,
3
+ //some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
4
+ //some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
5
+ //some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
6
+ const enum SpellImmunity {
7
+ IMMUNITY_EFFECT = 0, // enum SpellEffects
8
+ IMMUNITY_STATE = 1, // enum AuraType
9
+ IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
10
+ IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
11
+ IMMUNITY_DISPEL = 4, // enum DispelType
12
+ IMMUNITY_MECHANIC = 5, // enum Mechanics
13
+ IMMUNITY_ID = 6,
14
+ IMMUNITY_ALLOW_ID = 7, // xinef: special type of immunity, npc is immune to everything except for those spells id
15
+ }
16
+ }
17
+ export {};
@@ -0,0 +1,11 @@
1
+ declare global {
2
+ const enum SpellInterruptFlags {
3
+ SPELL_INTERRUPT_FLAG_MOVEMENT = 0x01, // why need this for instant?
4
+ SPELL_INTERRUPT_FLAG_PUSH_BACK = 0x02, // push back
5
+ SPELL_INTERRUPT_FLAG_UNK3 = 0x04, // any info?
6
+ SPELL_INTERRUPT_FLAG_INTERRUPT = 0x08, // interrupt
7
+ SPELL_INTERRUPT_FLAG_ABORT_ON_DMG = 0x10, // _complete_ interrupt on direct damage
8
+ SPELL_INTERRUPT_UNK = 0x20, // unk, 564 of 727 spells having this spell start with "Glyph"
9
+ }
10
+ }
11
+ export {};
@@ -0,0 +1,36 @@
1
+ declare global {
2
+ const enum SpellModOp {
3
+ SPELLMOD_DAMAGE = 0,
4
+ SPELLMOD_DURATION = 1,
5
+ SPELLMOD_THREAT = 2,
6
+ SPELLMOD_EFFECT1 = 3,
7
+ SPELLMOD_CHARGES = 4,
8
+ SPELLMOD_RANGE = 5,
9
+ SPELLMOD_RADIUS = 6,
10
+ SPELLMOD_CRITICAL_CHANCE = 7,
11
+ SPELLMOD_ALL_EFFECTS = 8,
12
+ SPELLMOD_NOT_LOSE_CASTING_TIME = 9,
13
+ SPELLMOD_CASTING_TIME = 10,
14
+ SPELLMOD_COOLDOWN = 11,
15
+ SPELLMOD_EFFECT2 = 12,
16
+ SPELLMOD_IGNORE_ARMOR = 13,
17
+ SPELLMOD_COST = 14,
18
+ SPELLMOD_CRIT_DAMAGE_BONUS = 15,
19
+ SPELLMOD_RESIST_MISS_CHANCE = 16,
20
+ SPELLMOD_JUMP_TARGETS = 17,
21
+ SPELLMOD_CHANCE_OF_SUCCESS = 18,
22
+ SPELLMOD_ACTIVATION_TIME = 19,
23
+ SPELLMOD_DAMAGE_MULTIPLIER = 20,
24
+ SPELLMOD_GLOBAL_COOLDOWN = 21,
25
+ SPELLMOD_DOT = 22,
26
+ SPELLMOD_EFFECT3 = 23,
27
+ SPELLMOD_BONUS_MULTIPLIER = 24,
28
+ // spellmod 25
29
+ SPELLMOD_PROC_PER_MINUTE = 26,
30
+ SPELLMOD_VALUE_MULTIPLIER = 27,
31
+ SPELLMOD_RESIST_DISPEL_CHANCE = 28,
32
+ SPELLMOD_CRIT_DAMAGE_BONUS_2 = 29, //one not used spell
33
+ SPELLMOD_SPELL_COST_REFUND_ON_FAIL = 30,
34
+ }
35
+ }
36
+ export {};
@@ -0,0 +1,8 @@
1
+ declare global {
2
+ // Note: SPELLMOD_* values is aura types in fact
3
+ const enum SpellModType {
4
+ SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
5
+ SPELLMOD_PCT = 108, // SPELL_AURA_ADD_PCT_MODIFIER
6
+ }
7
+ }
8
+ export {};
@@ -0,0 +1,8 @@
1
+ declare global {
2
+ const enum SpellPreventionType {
3
+ SPELL_PREVENTION_TYPE_NONE = 0,
4
+ SPELL_PREVENTION_TYPE_SILENCE = 1,
5
+ SPELL_PREVENTION_TYPE_PACIFY = 2,
6
+ }
7
+ }
8
+ export {};
@@ -0,0 +1,8 @@
1
+ declare global {
2
+ const enum SpellRangeFlag {
3
+ SPELL_RANGE_DEFAULT = 0,
4
+ SPELL_RANGE_MELEE = 1, //melee
5
+ SPELL_RANGE_RANGED = 2, //hunter range and ranged weapon
6
+ }
7
+ }
8
+ export {};
@@ -0,0 +1,25 @@
1
+ declare global {
2
+ const enum SpellSchoolMask {
3
+ SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
4
+ SPELL_SCHOOL_MASK_NORMAL = (1 << SpellSchools.SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
5
+ SPELL_SCHOOL_MASK_HOLY = (1 << SpellSchools.SPELL_SCHOOL_HOLY),
6
+ SPELL_SCHOOL_MASK_FIRE = (1 << SpellSchools.SPELL_SCHOOL_FIRE),
7
+ SPELL_SCHOOL_MASK_NATURE = (1 << SpellSchools.SPELL_SCHOOL_NATURE),
8
+ SPELL_SCHOOL_MASK_FROST = (1 << SpellSchools.SPELL_SCHOOL_FROST),
9
+ SPELL_SCHOOL_MASK_SHADOW = (1 << SpellSchools.SPELL_SCHOOL_SHADOW),
10
+ SPELL_SCHOOL_MASK_ARCANE = (1 << SpellSchools.SPELL_SCHOOL_ARCANE),
11
+
12
+ // unions
13
+
14
+ // 124, not include normal and holy damage
15
+ SPELL_SCHOOL_MASK_SPELL = (SPELL_SCHOOL_MASK_FIRE |
16
+ SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
17
+ SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE),
18
+ // 126
19
+ SPELL_SCHOOL_MASK_MAGIC = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL),
20
+
21
+ // 127
22
+ SPELL_SCHOOL_MASK_ALL = (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC),
23
+ }
24
+ }
25
+ export {};
@@ -0,0 +1,12 @@
1
+ declare global {
2
+ const enum SpellSchools {
3
+ SPELL_SCHOOL_NORMAL = 0,
4
+ SPELL_SCHOOL_HOLY = 1,
5
+ SPELL_SCHOOL_FIRE = 2,
6
+ SPELL_SCHOOL_NATURE = 3,
7
+ SPELL_SCHOOL_FROST = 4,
8
+ SPELL_SCHOOL_SHADOW = 5,
9
+ SPELL_SCHOOL_ARCANE = 6,
10
+ }
11
+ }
12
+ export {};