@airbreather/mod-nodejs-types 0.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (285) hide show
  1. package/acore.d.ts +35 -0
  2. package/classes/ACMap.d.ts +29 -0
  3. package/classes/ACObject.d.ts +33 -0
  4. package/classes/Auction.d.ts +39 -0
  5. package/classes/AuctionHouse.d.ts +18 -0
  6. package/classes/Aura.d.ts +25 -0
  7. package/classes/AuraApplication.d.ts +21 -0
  8. package/classes/AuraEffect.d.ts +45 -0
  9. package/classes/Battleground.d.ts +16 -0
  10. package/classes/BattlegroundQueue.d.ts +12 -0
  11. package/classes/ByteBuffer.d.ts +34 -0
  12. package/classes/CastSpellBuilder.d.ts +41 -0
  13. package/classes/ChatCommandBuilder.d.ts +13 -0
  14. package/classes/ChatHandler.d.ts +23 -0
  15. package/classes/Condition.d.ts +29 -0
  16. package/classes/ConditionSourceInfo.d.ts +15 -0
  17. package/classes/Config.d.ts +22 -0
  18. package/classes/Corpse.d.ts +14 -0
  19. package/classes/Creature.d.ts +82 -0
  20. package/classes/CreatureTemplate.d.ts +73 -0
  21. package/classes/DynamicObject.d.ts +23 -0
  22. package/classes/Field.d.ts +23 -0
  23. package/classes/GameObject.d.ts +36 -0
  24. package/classes/GmTicket.d.ts +24 -0
  25. package/classes/Group.d.ts +28 -0
  26. package/classes/Guardian.d.ts +7 -0
  27. package/classes/Guild.d.ts +28 -0
  28. package/classes/GuildMember.d.ts +25 -0
  29. package/classes/Item.d.ts +41 -0
  30. package/classes/ItemTemplate.d.ts +123 -0
  31. package/classes/Loot.d.ts +29 -0
  32. package/classes/LootStore.d.ts +16 -0
  33. package/classes/LootTemplate.d.ts +8 -0
  34. package/classes/MailDraft.d.ts +15 -0
  35. package/classes/MailSender.d.ts +24 -0
  36. package/classes/Minion.d.ts +12 -0
  37. package/classes/Pet.d.ts +18 -0
  38. package/classes/Player.d.ts +156 -0
  39. package/classes/QueryResult.d.ts +14 -0
  40. package/classes/Quest.d.ts +21 -0
  41. package/classes/Roll.d.ts +14 -0
  42. package/classes/Spell.d.ts +18 -0
  43. package/classes/SpellChainNode.d.ts +7 -0
  44. package/classes/SpellEffectInfo.d.ts +50 -0
  45. package/classes/SpellImplicitTargetInfo.d.ts +15 -0
  46. package/classes/SpellInfo.d.ts +200 -0
  47. package/classes/TempSummon.d.ts +15 -0
  48. package/classes/ThreatReference.d.ts +24 -0
  49. package/classes/Transport.d.ts +13 -0
  50. package/classes/Unit.d.ts +173 -0
  51. package/classes/Vehicle.d.ts +15 -0
  52. package/classes/WorldObject.d.ts +51 -0
  53. package/classes/WorldPacket.d.ts +8 -0
  54. package/classes/index.d.ts +52 -0
  55. package/enums/AURA_FLAGS.d.ts +20 -0
  56. package/enums/AccountFlags.d.ts +39 -0
  57. package/enums/AccountTypes.d.ts +10 -0
  58. package/enums/AchievementFlags.d.ts +15 -0
  59. package/enums/AcoreStrings.d.ts +1507 -0
  60. package/enums/ArenaTeamInfoType.d.ts +14 -0
  61. package/enums/ArenaType.d.ts +9 -0
  62. package/enums/AuctionHouseId.d.ts +8 -0
  63. package/enums/AuraRemoveMode.d.ts +11 -0
  64. package/enums/AuraStateType.d.ts +33 -0
  65. package/enums/AuraType.d.ts +323 -0
  66. package/enums/BAG_FAMILY_MASK.d.ts +21 -0
  67. package/enums/BattlegroundDesertionType.d.ts +14 -0
  68. package/enums/BattlegroundQueueGroupTypes.d.ts +13 -0
  69. package/enums/BattlegroundTypeId.d.ts +20 -0
  70. package/enums/CharterTypes.d.ts +9 -0
  71. package/enums/ChatMsg.d.ts +58 -0
  72. package/enums/ClassContext.d.ts +24 -0
  73. package/enums/Classes.d.ts +18 -0
  74. package/enums/ConditionSourceType.d.ts +37 -0
  75. package/enums/ConditionTypes.d.ts +67 -0
  76. package/enums/CorpseType.d.ts +8 -0
  77. package/enums/CreatureChaseMovementType.d.ts +10 -0
  78. package/enums/CreatureClasses.d.ts +11 -0
  79. package/enums/CreatureEliteType.d.ts +11 -0
  80. package/enums/CreatureFamily.d.ts +47 -0
  81. package/enums/CreatureFlagsExtra.d.ts +40 -0
  82. package/enums/CreatureFlightMovementType.d.ts +10 -0
  83. package/enums/CreatureGroundMovementType.d.ts +10 -0
  84. package/enums/CreatureRandomMovementType.d.ts +10 -0
  85. package/enums/CreatureType.d.ts +35 -0
  86. package/enums/CreatureTypeFlags.d.ts +37 -0
  87. package/enums/CurrentSpellTypes.d.ts +9 -0
  88. package/enums/DamageEffectType.d.ts +11 -0
  89. package/enums/DatabaseFieldTypes.d.ts +15 -0
  90. package/enums/Db.d.ts +9 -0
  91. package/enums/DeathState.d.ts +10 -0
  92. package/enums/Difficulty.d.ts +15 -0
  93. package/enums/DispelType.d.ts +34 -0
  94. package/enums/DuelCompleteType.d.ts +8 -0
  95. package/enums/Emote.d.ts +181 -0
  96. package/enums/EnchantmentSlot.d.ts +21 -0
  97. package/enums/EvadeReason.d.ts +10 -0
  98. package/enums/Expansions.d.ts +9 -0
  99. package/enums/GMTicketEscalationStatus.d.ts +14 -0
  100. package/enums/GOState.d.ts +9 -0
  101. package/enums/Gender.d.ts +8 -0
  102. package/enums/GossipAction.d.ts +18 -0
  103. package/enums/GossipSender.d.ts +15 -0
  104. package/enums/GroupJoinBattlegroundResult.d.ts +22 -0
  105. package/enums/GroupMemberFlags.d.ts +8 -0
  106. package/enums/GroupType.d.ts +14 -0
  107. package/enums/GuildBankEventLogTypes.d.ts +14 -0
  108. package/enums/GuildDefaultRanks.d.ts +13 -0
  109. package/enums/GuildEventLogTypes.d.ts +11 -0
  110. package/enums/GuildMemberFlags.d.ts +10 -0
  111. package/enums/HighGuid.d.ts +18 -0
  112. package/enums/HolidayIds.d.ts +34 -0
  113. package/enums/InventoryResult.d.ts +94 -0
  114. package/enums/InventoryType.d.ts +66 -0
  115. package/enums/ItemBondingType.d.ts +11 -0
  116. package/enums/ItemClass.d.ts +22 -0
  117. package/enums/ItemFlags.d.ts +37 -0
  118. package/enums/ItemFlags2.d.ts +37 -0
  119. package/enums/ItemFlagsCustom.d.ts +8 -0
  120. package/enums/ItemModType.d.ts +49 -0
  121. package/enums/ItemQualities.d.ts +13 -0
  122. package/enums/ItemSpelltriggerType.d.ts +17 -0
  123. package/enums/ItemSubclass.d.ts +42 -0
  124. package/enums/ItemSubclassArmor.d.ts +30 -0
  125. package/enums/ItemSubclassConsumable.d.ts +26 -0
  126. package/enums/ItemSubclassContainer.d.ts +26 -0
  127. package/enums/ItemSubclassGem.d.ts +26 -0
  128. package/enums/ItemSubclassGeneric.d.ts +10 -0
  129. package/enums/ItemSubclassGlyph.d.ts +28 -0
  130. package/enums/ItemSubclassJunk.d.ts +20 -0
  131. package/enums/ItemSubclassKey.d.ts +12 -0
  132. package/enums/ItemSubclassMoney.d.ts +10 -0
  133. package/enums/ItemSubclassPermanent.d.ts +10 -0
  134. package/enums/ItemSubclassProjectile.d.ts +18 -0
  135. package/enums/ItemSubclassQuest.d.ts +10 -0
  136. package/enums/ItemSubclassQuiver.d.ts +16 -0
  137. package/enums/ItemSubclassReagent.d.ts +10 -0
  138. package/enums/ItemSubclassRecipe.d.ts +30 -0
  139. package/enums/ItemSubclassTradeGoods.d.ts +40 -0
  140. package/enums/ItemSubclassWeapon.d.ts +50 -0
  141. package/enums/Language.d.ts +24 -0
  142. package/enums/LfgRoles.d.ts +10 -0
  143. package/enums/LocaleConstant.d.ts +14 -0
  144. package/enums/LogLevel.d.ts +12 -0
  145. package/enums/LootModes.d.ts +12 -0
  146. package/enums/LootState.d.ts +13 -0
  147. package/enums/LootStoreType.d.ts +19 -0
  148. package/enums/LootType.d.ts +19 -0
  149. package/enums/MailCheckedMask.d.ts +11 -0
  150. package/enums/MailMessageType.d.ts +10 -0
  151. package/enums/MailStationery.d.ts +13 -0
  152. package/enums/Mechanics.d.ts +44 -0
  153. package/enums/MovementGeneratorType.d.ts +27 -0
  154. package/enums/MovementSlot.d.ts +8 -0
  155. package/enums/NPCFlags.d.ts +35 -0
  156. package/enums/NearObjectsMask.d.ts +9 -0
  157. package/enums/OBJECT_UPDATE_TYPE.d.ts +11 -0
  158. package/enums/OnlineState.d.ts +8 -0
  159. package/enums/PetDiet.d.ts +14 -0
  160. package/enums/PetSpellState.d.ts +9 -0
  161. package/enums/PetType.d.ts +8 -0
  162. package/enums/PlayerChatTag.d.ts +11 -0
  163. package/enums/PlayerXPSource.d.ts +11 -0
  164. package/enums/Powers.d.ts +15 -0
  165. package/enums/ProcFlags.d.ts +93 -0
  166. package/enums/ProcFlagsHit.d.ts +21 -0
  167. package/enums/QuestStatus.d.ts +12 -0
  168. package/enums/QuestTypes.d.ts +17 -0
  169. package/enums/Races.d.ts +28 -0
  170. package/enums/ReactStates.d.ts +8 -0
  171. package/enums/RemoveMethod.d.ts +9 -0
  172. package/enums/ReputationRank.d.ts +13 -0
  173. package/enums/ReputationSource.d.ts +12 -0
  174. package/enums/RollMask.d.ts +12 -0
  175. package/enums/RollVote.d.ts +11 -0
  176. package/enums/ServerSideVisibilityType.d.ts +9 -0
  177. package/enums/ShapeshiftForm.d.ts +37 -0
  178. package/enums/SheathState.d.ts +9 -0
  179. package/enums/ShutdownMask.d.ts +8 -0
  180. package/enums/SkillType.d.ts +157 -0
  181. package/enums/SocketColor.d.ts +9 -0
  182. package/enums/SpellAttributes.d.ts +317 -0
  183. package/enums/SpellAuraInterruptFlags.d.ts +36 -0
  184. package/enums/SpellCastResult.d.ts +195 -0
  185. package/enums/SpellCastTargetFlags.d.ts +33 -0
  186. package/enums/SpellCategoryFlags.d.ts +7 -0
  187. package/enums/SpellDmgClass.d.ts +9 -0
  188. package/enums/SpellEffIndex.d.ts +14 -0
  189. package/enums/SpellEffectImplicitTargetTypes.d.ts +8 -0
  190. package/enums/SpellEffects.d.ts +170 -0
  191. package/enums/SpellFacingFlags.d.ts +6 -0
  192. package/enums/SpellFamilyFlag.d.ts +46 -0
  193. package/enums/SpellFamilyNames.d.ts +23 -0
  194. package/enums/SpellImmuneBlockType.d.ts +7 -0
  195. package/enums/SpellImmunity.d.ts +17 -0
  196. package/enums/SpellInterruptFlags.d.ts +11 -0
  197. package/enums/SpellModOp.d.ts +36 -0
  198. package/enums/SpellModType.d.ts +8 -0
  199. package/enums/SpellPreventionType.d.ts +8 -0
  200. package/enums/SpellRangeFlag.d.ts +8 -0
  201. package/enums/SpellSchoolMask.d.ts +25 -0
  202. package/enums/SpellSchools.d.ts +12 -0
  203. package/enums/SpellSpecificType.d.ts +28 -0
  204. package/enums/SpellTargetCheckTypes.d.ts +14 -0
  205. package/enums/SpellTargetDirectionTypes.d.ts +16 -0
  206. package/enums/SpellTargetObjectTypes.d.ts +17 -0
  207. package/enums/SpellTargetReferenceTypes.d.ts +11 -0
  208. package/enums/SpellTargetSelectionCategories.d.ts +12 -0
  209. package/enums/SpellValueMod.d.ts +16 -0
  210. package/enums/Stats.d.ts +10 -0
  211. package/enums/SummonCategory.d.ts +12 -0
  212. package/enums/SummonPropFlags.d.ts +23 -0
  213. package/enums/SummonType.d.ts +18 -0
  214. package/enums/TargetIcon.d.ts +14 -0
  215. package/enums/Targets.d.ts +112 -0
  216. package/enums/TauntState.d.ts +8 -0
  217. package/enums/TeamId.d.ts +8 -0
  218. package/enums/TeleportToOptions.d.ts +13 -0
  219. package/enums/TempSummonType.d.ts +15 -0
  220. package/enums/TextEmote.d.ts +258 -0
  221. package/enums/TriggerCastFlags.d.ts +27 -0
  222. package/enums/TypeId.d.ts +13 -0
  223. package/enums/UnitDynFlags.d.ts +14 -0
  224. package/enums/UnitFlags.d.ts +38 -0
  225. package/enums/UnitFlags2.d.ts +25 -0
  226. package/enums/UnitModifierFlatType.d.ts +8 -0
  227. package/enums/UnitModifierPctType.d.ts +8 -0
  228. package/enums/UnitMods.d.ts +38 -0
  229. package/enums/UnitMoveType.d.ts +14 -0
  230. package/enums/UnitStandStateType.d.ts +16 -0
  231. package/enums/UnitState.d.ts +60 -0
  232. package/enums/WeaponAttackType.d.ts +8 -0
  233. package/enums/index.d.ts +177 -0
  234. package/hooks/account.d.ts +19 -0
  235. package/hooks/auction.d.ts +67 -0
  236. package/hooks/battleground-queue.d.ts +88 -0
  237. package/hooks/battleground.d.ts +33 -0
  238. package/hooks/creature.d.ts +58 -0
  239. package/hooks/game-object.d.ts +68 -0
  240. package/hooks/group.d.ts +39 -0
  241. package/hooks/guild.d.ts +138 -0
  242. package/hooks/index.d.ts +20 -0
  243. package/hooks/item.d.ts +40 -0
  244. package/hooks/loot.d.ts +9 -0
  245. package/hooks/map.d.ts +30 -0
  246. package/hooks/misc.d.ts +54 -0
  247. package/hooks/nodejs.d.ts +7 -0
  248. package/hooks/pet.d.ts +30 -0
  249. package/hooks/player.d.ts +966 -0
  250. package/hooks/spell.d.ts +82 -0
  251. package/hooks/ticket.d.ts +10 -0
  252. package/hooks/unit.d.ts +116 -0
  253. package/hooks/vehicle.d.ts +21 -0
  254. package/hooks/world-object.d.ts +16 -0
  255. package/hooks/world.d.ts +7 -0
  256. package/package.json +37 -0
  257. package/records/AchievementEntry.d.ts +14 -0
  258. package/records/BattlegroundScore.d.ts +58 -0
  259. package/records/Box.d.ts +6 -0
  260. package/records/ChaseAngle.d.ts +7 -0
  261. package/records/ChaseRange.d.ts +8 -0
  262. package/records/CreatureModel.d.ts +8 -0
  263. package/records/CreatureMovementData.d.ts +12 -0
  264. package/records/GlyphPropertiesEntry.d.ts +9 -0
  265. package/records/GroupMember.d.ts +9 -0
  266. package/records/GroupQueueInfo.d.ts +22 -0
  267. package/records/Homebind.d.ts +10 -0
  268. package/records/ImmunityInfo.d.ts +12 -0
  269. package/records/ItemDamage.d.ts +8 -0
  270. package/records/ItemSocket.d.ts +7 -0
  271. package/records/ItemSpell.d.ts +12 -0
  272. package/records/ItemStat.d.ts +7 -0
  273. package/records/LootItem.d.ts +12 -0
  274. package/records/ObjectGuid.d.ts +10 -0
  275. package/records/PetInfo.d.ts +20 -0
  276. package/records/Position.d.ts +9 -0
  277. package/records/PvPDifficultyEntry.d.ts +10 -0
  278. package/records/SpellCastTimesEntry.d.ts +7 -0
  279. package/records/SpellCategoryEntry.d.ts +7 -0
  280. package/records/SpellDurationEntry.d.ts +7 -0
  281. package/records/SpellModifier.d.ts +11 -0
  282. package/records/SpellRadiusEntry.d.ts +9 -0
  283. package/records/SpellRangeEntry.d.ts +11 -0
  284. package/records/SummonPropertiesEntry.d.ts +11 -0
  285. package/records/index.d.ts +27 -0
@@ -0,0 +1,44 @@
1
+ declare global {
2
+ // Spell mechanics
3
+ const enum Mechanics {
4
+ MECHANIC_NONE = 0,
5
+ MECHANIC_CHARM = 1,
6
+ MECHANIC_DISORIENTED = 2,
7
+ MECHANIC_DISARM = 3,
8
+ MECHANIC_DISTRACT = 4,
9
+ MECHANIC_FEAR = 5,
10
+ MECHANIC_GRIP = 6,
11
+ MECHANIC_ROOT = 7,
12
+ MECHANIC_SLOW_ATTACK = 8,
13
+ MECHANIC_SILENCE = 9,
14
+ MECHANIC_SLEEP = 10,
15
+ MECHANIC_SNARE = 11,
16
+ MECHANIC_STUN = 12,
17
+ MECHANIC_FREEZE = 13,
18
+ MECHANIC_KNOCKOUT = 14,
19
+ MECHANIC_BLEED = 15,
20
+ MECHANIC_BANDAGE = 16,
21
+ MECHANIC_POLYMORPH = 17,
22
+ MECHANIC_BANISH = 18,
23
+ MECHANIC_SHIELD = 19,
24
+ MECHANIC_SHACKLE = 20,
25
+ MECHANIC_MOUNT = 21,
26
+ MECHANIC_INFECTED = 22,
27
+ MECHANIC_TURN = 23,
28
+ MECHANIC_HORROR = 24,
29
+ MECHANIC_INVULNERABILITY = 25,
30
+ MECHANIC_INTERRUPT = 26,
31
+ MECHANIC_DAZE = 27,
32
+ MECHANIC_DISCOVERY = 28,
33
+ MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
34
+ MECHANIC_SAPPED = 30,
35
+ MECHANIC_ENRAGED = 31,
36
+ MECHANIC_WOUNDED = 32,
37
+ MECHANIC_INFECTED_2 = 33,
38
+ MECHANIC_INFECTED_3 = 34,
39
+ MECHANIC_INFECTED_4 = 35,
40
+ MECHANIC_TAUNTED = 36,
41
+ MAX_MECHANIC = 37, // SKIP
42
+ }
43
+ }
44
+ export {};
@@ -0,0 +1,27 @@
1
+ declare global {
2
+ // values 0 ... MAX_DB_MOTION_TYPE-1 used in DB
3
+ const enum MovementGeneratorType {
4
+ IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h
5
+ RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h
6
+ WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h
7
+ MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB.
8
+ ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h
9
+ CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h
10
+ CHASE_MOTION_TYPE = 5, // TargetedMovementGenerator.h
11
+ HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h
12
+ FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h
13
+ POINT_MOTION_TYPE = 8, // PointMovementGenerator.h
14
+ FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h
15
+ DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
16
+ ASSISTANCE_MOTION_TYPE = 11, // PointMovementGenerator.h (first part of flee for assistance)
17
+ ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance)
18
+ TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance)
19
+ FOLLOW_MOTION_TYPE = 14,
20
+ ROTATE_MOTION_TYPE = 15,
21
+ EFFECT_MOTION_TYPE = 16,
22
+ ESCORT_MOTION_TYPE = 17, // xinef: EscortMovementGenerator.h
23
+ FORMATION_MOTION_TYPE = 18, // FormationMovementGenerator.h
24
+ NULL_MOTION_TYPE = 19,
25
+ }
26
+ }
27
+ export {};
@@ -0,0 +1,8 @@
1
+ declare global {
2
+ const enum MovementSlot {
3
+ MOTION_SLOT_IDLE,
4
+ MOTION_SLOT_ACTIVE,
5
+ MOTION_SLOT_CONTROLLED,
6
+ }
7
+ }
8
+ export {};
@@ -0,0 +1,35 @@
1
+ declare global {
2
+ const enum NPCFlags {
3
+ UNIT_NPC_FLAG_NONE = 0x00000000, // SKIP
4
+ UNIT_NPC_FLAG_GOSSIP = 0x00000001, // TITLE has gossip menu DESCRIPTION 100%
5
+ UNIT_NPC_FLAG_QUESTGIVER = 0x00000002, // TITLE is quest giver DESCRIPTION guessed, probably ok
6
+ UNIT_NPC_FLAG_UNK1 = 0x00000004,
7
+ UNIT_NPC_FLAG_UNK2 = 0x00000008,
8
+ UNIT_NPC_FLAG_TRAINER = 0x00000010, // TITLE is trainer DESCRIPTION 100%
9
+ UNIT_NPC_FLAG_TRAINER_CLASS = 0x00000020, // TITLE is class trainer DESCRIPTION 100%
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+ UNIT_NPC_FLAG_TRAINER_PROFESSION = 0x00000040, // TITLE is profession trainer DESCRIPTION 100%
11
+ UNIT_NPC_FLAG_VENDOR = 0x00000080, // TITLE is vendor (generic) DESCRIPTION 100%
12
+ UNIT_NPC_FLAG_VENDOR_AMMO = 0x00000100, // TITLE is vendor (ammo) DESCRIPTION 100%, general goods vendor
13
+ UNIT_NPC_FLAG_VENDOR_FOOD = 0x00000200, // TITLE is vendor (food) DESCRIPTION 100%
14
+ UNIT_NPC_FLAG_VENDOR_POISON = 0x00000400, // TITLE is vendor (poison) DESCRIPTION guessed
15
+ UNIT_NPC_FLAG_VENDOR_REAGENT = 0x00000800, // TITLE is vendor (reagents) DESCRIPTION 100%
16
+ UNIT_NPC_FLAG_REPAIR = 0x00001000, // TITLE can repair DESCRIPTION 100%
17
+ UNIT_NPC_FLAG_FLIGHTMASTER = 0x00002000, // TITLE is flight master DESCRIPTION 100%
18
+ UNIT_NPC_FLAG_SPIRITHEALER = 0x00004000, // TITLE is spirit healer DESCRIPTION guessed
19
+ UNIT_NPC_FLAG_SPIRITGUIDE = 0x00008000, // TITLE is spirit guide DESCRIPTION guessed
20
+ UNIT_NPC_FLAG_INNKEEPER = 0x00010000, // TITLE is innkeeper
21
+ UNIT_NPC_FLAG_BANKER = 0x00020000, // TITLE is banker DESCRIPTION 100%
22
+ UNIT_NPC_FLAG_PETITIONER = 0x00040000, // TITLE handles guild/arena petitions DESCRIPTION 100% 0xC0000 = guild petitions, 0x40000 = arena team petitions
23
+ UNIT_NPC_FLAG_TABARDDESIGNER = 0x00080000, // TITLE is guild tabard designer DESCRIPTION 100%
24
+ UNIT_NPC_FLAG_BATTLEMASTER = 0x00100000, // TITLE is battlemaster DESCRIPTION 100%
25
+ UNIT_NPC_FLAG_AUCTIONEER = 0x00200000, // TITLE is auctioneer DESCRIPTION 100%
26
+ UNIT_NPC_FLAG_STABLEMASTER = 0x00400000, // TITLE is stable master DESCRIPTION 100%
27
+ UNIT_NPC_FLAG_GUILD_BANKER = 0x00800000, // TITLE is guild banker DESCRIPTION cause client to send 997 opcode
28
+ UNIT_NPC_FLAG_SPELLCLICK = 0x01000000, // TITLE has spell click enabled DESCRIPTION cause client to send 1015 opcode (spell click)
29
+ UNIT_NPC_FLAG_PLAYER_VEHICLE = 0x02000000, // TITLE is player vehicle DESCRIPTION players with mounts that have vehicle data should have it set
30
+ UNIT_NPC_FLAG_MAILBOX = 0x04000000, // TITLE is mailbox
31
+
32
+ UNIT_NPC_FLAG_VENDOR_MASK = UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_VENDOR_AMMO | UNIT_NPC_FLAG_VENDOR_POISON | UNIT_NPC_FLAG_VENDOR_REAGENT,
33
+ }
34
+ }
35
+ export {};
@@ -0,0 +1,9 @@
1
+ declare global {
2
+ const enum NearObjectsMask {
3
+ None = 0,
4
+ Player = 1 << 0,
5
+ Creature = 1 << 1,
6
+ GameObject = 1 << 2,
7
+ }
8
+ }
9
+ export {};
@@ -0,0 +1,11 @@
1
+ declare global {
2
+ const enum OBJECT_UPDATE_TYPE {
3
+ UPDATETYPE_VALUES = 0,
4
+ UPDATETYPE_MOVEMENT = 1,
5
+ UPDATETYPE_CREATE_OBJECT = 2,
6
+ UPDATETYPE_CREATE_OBJECT2 = 3,
7
+ UPDATETYPE_OUT_OF_RANGE_OBJECTS = 4,
8
+ UPDATETYPE_NEAR_OBJECTS = 5,
9
+ }
10
+ }
11
+ export {};
@@ -0,0 +1,8 @@
1
+ declare global {
2
+ const enum OnlineState {
3
+ ONLINE_STATE_ONLINE = 2,
4
+ ONLINE_STATE_SUPPRESSED = 1,
5
+ ONLINE_STATE_OFFLINE = 0,
6
+ }
7
+ }
8
+ export {};
@@ -0,0 +1,14 @@
1
+ declare global {
2
+ // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
3
+ const enum PetDiet {
4
+ PET_DIET_MEAT = 1,
5
+ PET_DIET_FISH = 2,
6
+ PET_DIET_CHEESE = 3,
7
+ PET_DIET_BREAD = 4,
8
+ PET_DIET_FUNGAS = 5,
9
+ PET_DIET_FRUIT = 6,
10
+ PET_DIET_RAW_MEAT = 7,
11
+ PET_DIET_RAW_FISH = 8,
12
+ }
13
+ }
14
+ export {};
@@ -0,0 +1,9 @@
1
+ declare global {
2
+ const enum PetSpellState {
3
+ PETSPELL_UNCHANGED = 0,
4
+ PETSPELL_CHANGED = 1,
5
+ PETSPELL_NEW = 2,
6
+ PETSPELL_REMOVED = 3,
7
+ }
8
+ }
9
+ export {};
@@ -0,0 +1,8 @@
1
+ declare global {
2
+ const enum PetType {
3
+ SUMMON_PET = 0,
4
+ HUNTER_PET = 1,
5
+ MAX_PET_TYPE = 4,
6
+ }
7
+ }
8
+ export {};
@@ -0,0 +1,11 @@
1
+ declare global {
2
+ const enum PlayerChatTag {
3
+ CHAT_TAG_NONE = 0x00,
4
+ CHAT_TAG_AFK = 0x01,
5
+ CHAT_TAG_DND = 0x02,
6
+ CHAT_TAG_GM = 0x04,
7
+ CHAT_TAG_COM = 0x08, // Commentator tag. Do not exist in clean client
8
+ CHAT_TAG_DEV = 0x10,
9
+ }
10
+ }
11
+ export {};
@@ -0,0 +1,11 @@
1
+ declare global {
2
+ // Used for OnGiveXP PlayerScript hook
3
+ const enum PlayerXPSource {
4
+ XPSOURCE_KILL = 0,
5
+ XPSOURCE_QUEST = 1,
6
+ XPSOURCE_QUEST_DF = 2,
7
+ XPSOURCE_EXPLORE = 3,
8
+ XPSOURCE_BATTLEGROUND = 4,
9
+ }
10
+ }
11
+ export {};
@@ -0,0 +1,15 @@
1
+ declare global {
2
+ const enum Powers {
3
+ POWER_MANA = 0,
4
+ POWER_RAGE = 1,
5
+ POWER_FOCUS = 2,
6
+ POWER_ENERGY = 3,
7
+ POWER_HAPPINESS = 4,
8
+ POWER_RUNE = 5,
9
+ POWER_RUNIC_POWER = 6,
10
+ MAX_POWERS = 7,
11
+ POWER_ALL = 127, // default for class?
12
+ POWER_HEALTH = 0xFFFFFFFE, // (-2 as signed value)
13
+ }
14
+ }
15
+ export {};
@@ -0,0 +1,93 @@
1
+ declare global {
2
+ // Spell proc event related declarations (accessed using SpellMgr functions)
3
+ const enum ProcFlags {
4
+ PROC_FLAG_NONE = 0x00000000,
5
+
6
+ PROC_FLAG_KILLED = 0x00000001, // 00 Killed by agressor - not sure about this flag
7
+ PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward)
8
+
9
+ PROC_FLAG_DONE_MELEE_AUTO_ATTACK = 0x00000004, // 02 Done melee auto attack
10
+ PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK = 0x00000008, // 03 Taken melee auto attack
11
+
12
+ PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS = 0x00000010, // 04 Done attack by Spell that has dmg class melee
13
+ PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS = 0x00000020, // 05 Taken attack by Spell that has dmg class melee
14
+
15
+ PROC_FLAG_DONE_RANGED_AUTO_ATTACK = 0x00000040, // 06 Done ranged auto attack
16
+ PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK = 0x00000080, // 07 Taken ranged auto attack
17
+
18
+ PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS = 0x00000100, // 08 Done attack by Spell that has dmg class ranged
19
+ PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS = 0x00000200, // 09 Taken attack by Spell that has dmg class ranged
20
+
21
+ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS = 0x00000400, // 10 Done positive spell that has dmg class none
22
+ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS = 0x00000800, // 11 Taken positive spell that has dmg class none
23
+
24
+ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG = 0x00001000, // 12 Done negative spell that has dmg class none
25
+ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG = 0x00002000, // 13 Taken negative spell that has dmg class none
26
+
27
+ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS = 0x00004000, // 14 Done positive spell that has dmg class magic
28
+ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS = 0x00008000, // 15 Taken positive spell that has dmg class magic
29
+
30
+ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG = 0x00010000, // 16 Done negative spell that has dmg class magic
31
+ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG = 0x00020000, // 17 Taken negative spell that has dmg class magic
32
+
33
+ PROC_FLAG_DONE_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing)
34
+ PROC_FLAG_TAKEN_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing)
35
+
36
+ PROC_FLAG_TAKEN_DAMAGE = 0x00100000, // 20 Taken any damage
37
+ PROC_FLAG_DONE_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation (possibly needs name change to ON_GAMEOBJECT_CAST or USE)
38
+
39
+ PROC_FLAG_DONE_MAINHAND_ATTACK = 0x00400000, // 22 Done main-hand melee attacks (spell and autoattack)
40
+ PROC_FLAG_DONE_OFFHAND_ATTACK = 0x00800000, // 23 Done off-hand melee attacks (spell and autoattack)
41
+
42
+ PROC_FLAG_DEATH = 0x01000000, // 24 Died in any way
43
+
44
+ // flag masks
45
+ AUTO_ATTACK_PROC_FLAG_MASK = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK
46
+ | PROC_FLAG_DONE_RANGED_AUTO_ATTACK | PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK,
47
+
48
+ MELEE_PROC_FLAG_MASK = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK
49
+ | PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS | PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS
50
+ | PROC_FLAG_DONE_MAINHAND_ATTACK | PROC_FLAG_DONE_OFFHAND_ATTACK,
51
+
52
+ RANGED_PROC_FLAG_MASK = PROC_FLAG_DONE_RANGED_AUTO_ATTACK | PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK
53
+ | PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS | PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS,
54
+
55
+ SPELL_PROC_FLAG_MASK = PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS | PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS
56
+ | PROC_FLAG_DONE_RANGED_AUTO_ATTACK | PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK
57
+ | PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS | PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS
58
+ | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS
59
+ | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG
60
+ | PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS
61
+ | PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG
62
+ | PROC_FLAG_DONE_PERIODIC | PROC_FLAG_TAKEN_PERIODIC
63
+ | PROC_FLAG_DONE_TRAP_ACTIVATION,
64
+
65
+ PERIODIC_PROC_FLAG_MASK = PROC_FLAG_DONE_PERIODIC | PROC_FLAG_TAKEN_PERIODIC,
66
+
67
+ DONE_HIT_PROC_FLAG_MASK = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_DONE_RANGED_AUTO_ATTACK
68
+ | PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS | PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS
69
+ | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG
70
+ | PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG
71
+ | PROC_FLAG_DONE_PERIODIC | PROC_FLAG_DONE_TRAP_ACTIVATION
72
+ | PROC_FLAG_DONE_MAINHAND_ATTACK | PROC_FLAG_DONE_OFFHAND_ATTACK,
73
+
74
+ TAKEN_HIT_PROC_FLAG_MASK = PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK | PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK
75
+ | PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS | PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS
76
+ | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG
77
+ | PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG
78
+ | PROC_FLAG_TAKEN_PERIODIC | PROC_FLAG_TAKEN_DAMAGE,
79
+
80
+ REQ_SPELL_PHASE_PROC_FLAG_MASK = SPELL_PROC_FLAG_MASK & DONE_HIT_PROC_FLAG_MASK,
81
+
82
+ MELEE_BASED_TRIGGER_MASK = // mod-nodejs: this was a #define but seems to mean the same.
83
+ PROC_FLAG_DONE_MELEE_AUTO_ATTACK |
84
+ PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK |
85
+ PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS |
86
+ PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS |
87
+ PROC_FLAG_DONE_RANGED_AUTO_ATTACK |
88
+ PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK |
89
+ PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS |
90
+ PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS,
91
+ }
92
+ }
93
+ export {};
@@ -0,0 +1,21 @@
1
+ declare global {
2
+ const enum ProcFlagsHit {
3
+ PROC_HIT_NONE = 0x0000000, // no value - PROC_HIT_NORMAL | PROC_HIT_CRITICAL for TAKEN proc type, PROC_HIT_NORMAL | PROC_HIT_CRITICAL | PROC_HIT_ABSORB for DONE
4
+ PROC_HIT_NORMAL = 0x0000001, // non-critical hits
5
+ PROC_HIT_CRITICAL = 0x0000002,
6
+ PROC_HIT_MISS = 0x0000004,
7
+ PROC_HIT_FULL_RESIST = 0x0000008,
8
+ PROC_HIT_DODGE = 0x0000010,
9
+ PROC_HIT_PARRY = 0x0000020,
10
+ PROC_HIT_BLOCK = 0x0000040, // partial or full block
11
+ PROC_HIT_EVADE = 0x0000080,
12
+ PROC_HIT_IMMUNE = 0x0000100,
13
+ PROC_HIT_DEFLECT = 0x0000200,
14
+ PROC_HIT_ABSORB = 0x0000400, // partial or full absorb
15
+ PROC_HIT_REFLECT = 0x0000800,
16
+ PROC_HIT_INTERRUPT = 0x0001000, // (not used atm)
17
+ PROC_HIT_FULL_BLOCK = 0x0002000,
18
+ PROC_HIT_MASK_ALL = 0x0002FFF,
19
+ }
20
+ }
21
+ export {};
@@ -0,0 +1,12 @@
1
+ declare global {
2
+ const enum QuestStatus {
3
+ QUEST_STATUS_NONE = 0,
4
+ QUEST_STATUS_COMPLETE = 1,
5
+ //QUEST_STATUS_UNAVAILABLE = 2,
6
+ QUEST_STATUS_INCOMPLETE = 3,
7
+ //QUEST_STATUS_AVAILABLE = 4,
8
+ QUEST_STATUS_FAILED = 5,
9
+ QUEST_STATUS_REWARDED = 6, // Not used in DB
10
+ }
11
+ }
12
+ export {};
@@ -0,0 +1,17 @@
1
+ declare global {
2
+ // values based at QuestInfo.dbc
3
+ const enum QuestTypes {
4
+ QUEST_TYPE_ELITE = 1,
5
+ QUEST_TYPE_LIFE = 21,
6
+ QUEST_TYPE_PVP = 41,
7
+ QUEST_TYPE_RAID = 62,
8
+ QUEST_TYPE_DUNGEON = 81,
9
+ QUEST_TYPE_WORLD_EVENT = 82,
10
+ QUEST_TYPE_LEGENDARY = 83,
11
+ QUEST_TYPE_ESCORT = 84,
12
+ QUEST_TYPE_HEROIC = 85,
13
+ QUEST_TYPE_RAID_10 = 88,
14
+ QUEST_TYPE_RAID_25 = 89,
15
+ }
16
+ }
17
+ export {};
@@ -0,0 +1,28 @@
1
+ declare global {
2
+ // Race value is index in ChrRaces.dbc
3
+ const enum Races {
4
+ RACE_NONE = 0, // SKIP
5
+ RACE_HUMAN = 1, // TITLE Human
6
+ RACE_ORC = 2, // TITLE Orc
7
+ RACE_DWARF = 3, // TITLE Dwarf
8
+ RACE_NIGHTELF = 4, // TITLE Night Elf
9
+ RACE_UNDEAD_PLAYER = 5, // TITLE Undead
10
+ RACE_TAUREN = 6, // TITLE Tauren
11
+ RACE_GNOME = 7, // TITLE Gnome
12
+ RACE_TROLL = 8, // TITLE Troll
13
+ //RACE_GOBLIN = 9,
14
+ RACE_BLOODELF = 10, // TITLE Blood Elf
15
+ RACE_DRAENEI = 11, // TITLE Draenei
16
+ //RACE_FEL_ORC = 12,
17
+ //RACE_NAGA = 13,
18
+ //RACE_BROKEN = 14,
19
+ //RACE_SKELETON = 15,
20
+ //RACE_VRYKUL = 16,
21
+ //RACE_TUSKARR = 17,
22
+ //RACE_FOREST_TROLL = 18,
23
+ //RACE_TAUNKA = 19,
24
+ //RACE_NORTHREND_SKELETON = 20,
25
+ //RACE_ICE_TROLL = 21,
26
+ }
27
+ }
28
+ export {};
@@ -0,0 +1,8 @@
1
+ declare global {
2
+ const enum ReactStates {
3
+ REACT_PASSIVE = 0,
4
+ REACT_DEFENSIVE = 1,
5
+ REACT_AGGRESSIVE = 2,
6
+ }
7
+ }
8
+ export {};
@@ -0,0 +1,9 @@
1
+ declare global {
2
+ const enum RemoveMethod {
3
+ GROUP_REMOVEMETHOD_DEFAULT = 0,
4
+ GROUP_REMOVEMETHOD_KICK = 1,
5
+ GROUP_REMOVEMETHOD_LEAVE = 2,
6
+ GROUP_REMOVEMETHOD_KICK_LFG = 3,
7
+ }
8
+ }
9
+ export {};
@@ -0,0 +1,13 @@
1
+ declare global {
2
+ const enum ReputationRank {
3
+ REP_HATED = 0,
4
+ REP_HOSTILE = 1,
5
+ REP_UNFRIENDLY = 2,
6
+ REP_NEUTRAL = 3,
7
+ REP_FRIENDLY = 4,
8
+ REP_HONORED = 5,
9
+ REP_REVERED = 6,
10
+ REP_EXALTED = 7,
11
+ }
12
+ }
13
+ export {};
@@ -0,0 +1,12 @@
1
+ declare global {
2
+ const enum ReputationSource {
3
+ REPUTATION_SOURCE_KILL,
4
+ REPUTATION_SOURCE_QUEST,
5
+ REPUTATION_SOURCE_DAILY_QUEST,
6
+ REPUTATION_SOURCE_WEEKLY_QUEST,
7
+ REPUTATION_SOURCE_MONTHLY_QUEST,
8
+ REPUTATION_SOURCE_REPEATABLE_QUEST,
9
+ REPUTATION_SOURCE_SPELL,
10
+ }
11
+ }
12
+ export {};
@@ -0,0 +1,12 @@
1
+ declare global {
2
+ const enum RollMask {
3
+ ROLL_FLAG_TYPE_PASS = 0x01,
4
+ ROLL_FLAG_TYPE_NEED = 0x02,
5
+ ROLL_FLAG_TYPE_GREED = 0x04,
6
+ ROLL_FLAG_TYPE_DISENCHANT = 0x08,
7
+
8
+ ROLL_ALL_TYPE_NO_DISENCHANT = 0x07,
9
+ ROLL_ALL_TYPE_MASK = 0x0F,
10
+ }
11
+ }
12
+ export {};
@@ -0,0 +1,11 @@
1
+ declare global {
2
+ const enum RollVote {
3
+ PASS = 0,
4
+ NEED = 1,
5
+ GREED = 2,
6
+ DISENCHANT = 3,
7
+ NOT_EMITED_YET = 4,
8
+ NOT_VALID = 5,
9
+ }
10
+ }
11
+ export {};
@@ -0,0 +1,9 @@
1
+ declare global {
2
+ const enum ServerSideVisibilityType {
3
+ SERVERSIDE_VISIBILITY_GM = 0,
4
+ SERVERSIDE_VISIBILITY_GHOST = 1,
5
+
6
+ TOTAL_SERVERSIDE_VISIBILITY_TYPES = 2,
7
+ }
8
+ }
9
+ export {};
@@ -0,0 +1,37 @@
1
+ declare global {
2
+ // high byte (3 from 0..3) of UNIT_FIELD_BYTES_2
3
+ const enum ShapeshiftForm {
4
+ FORM_NONE = 0x00,
5
+ FORM_CAT = 0x01,
6
+ FORM_TREE = 0x02,
7
+ FORM_TRAVEL = 0x03,
8
+ FORM_AQUA = 0x04,
9
+ FORM_BEAR = 0x05,
10
+ FORM_AMBIENT = 0x06,
11
+ FORM_GHOUL = 0x07,
12
+ FORM_DIREBEAR = 0x08,
13
+ FORM_STEVES_GHOUL = 0x09,
14
+ FORM_THARONJA_SKELETON = 0x0A,
15
+ FORM_TEST_OF_STRENGTH = 0x0B,
16
+ FORM_BLB_PLAYER = 0x0C,
17
+ FORM_SHADOW_DANCE = 0x0D,
18
+ FORM_CREATUREBEAR = 0x0E,
19
+ FORM_CREATURECAT = 0x0F,
20
+ FORM_GHOSTWOLF = 0x10,
21
+ FORM_BATTLESTANCE = 0x11,
22
+ FORM_DEFENSIVESTANCE = 0x12,
23
+ FORM_BERSERKERSTANCE = 0x13,
24
+ FORM_TEST = 0x14,
25
+ FORM_ZOMBIE = 0x15,
26
+ FORM_METAMORPHOSIS = 0x16,
27
+ FORM_UNDEAD = 0x19,
28
+ FORM_MASTER_ANGLER = 0x1A,
29
+ FORM_FLIGHT_EPIC = 0x1B,
30
+ FORM_SHADOW = 0x1C,
31
+ FORM_FLIGHT = 0x1D,
32
+ FORM_STEALTH = 0x1E,
33
+ FORM_MOONKIN = 0x1F,
34
+ FORM_SPIRITOFREDEMPTION = 0x20,
35
+ }
36
+ }
37
+ export {};
@@ -0,0 +1,9 @@
1
+ declare global {
2
+ // low byte (0 from 0..3) of UNIT_FIELD_BYTES_2
3
+ const enum SheathState {
4
+ SHEATH_STATE_UNARMED = 0, // non prepared weapon
5
+ SHEATH_STATE_MELEE = 1, // prepared melee weapon
6
+ SHEATH_STATE_RANGED = 2, // prepared ranged weapon
7
+ }
8
+ }
9
+ export {};
@@ -0,0 +1,8 @@
1
+ declare global {
2
+ const enum ShutdownMask {
3
+ SHUTDOWN_MASK_NONE = 0, // invented for mod_nodejs; others just hardcode 0
4
+ SHUTDOWN_MASK_RESTART = 1,
5
+ SHUTDOWN_MASK_IDLE = 2,
6
+ }
7
+ }
8
+ export {};