therubyracer 0.4.7-x86-darwin-9
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- data/Doxyfile +1514 -0
- data/History.txt +39 -0
- data/Manifest.txt +1191 -0
- data/README.rdoc +157 -0
- data/Rakefile +49 -0
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- data/ext/v8/upstream/2.0.6/SConstruct +1028 -0
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- data/ext/v8/v8_script.cpp +20 -0
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- data/ext/v8/v8_standalone.cpp +69 -0
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- data/ext/v8/v8_template.h +13 -0
- data/lib/v8.rb +10 -0
- data/lib/v8/context.rb +87 -0
- data/lib/v8/object.rb +38 -0
- data/lib/v8/to.rb +33 -0
- data/lib/v8/v8.bundle +0 -0
- data/script/console +10 -0
- data/script/destroy +14 -0
- data/script/generate +14 -0
- data/spec/ext/cxt_spec.rb +25 -0
- data/spec/ext/obj_spec.rb +13 -0
- data/spec/redjs/README.txt +8 -0
- data/spec/redjs/jsapi_spec.rb +394 -0
- data/spec/redjs/tap.rb +8 -0
- data/spec/redjs_helper.rb +3 -0
- data/spec/spec.opts +1 -0
- data/spec/spec_helper.rb +14 -0
- data/spec/v8/to_spec.rb +15 -0
- data/tasks/rspec.rake +21 -0
- data/therubyracer.gemspec +34 -0
- metadata +1268 -0
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// Copyright 2009 the V8 project authors. All rights reserved.
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namespace internal {
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+
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// -------------------------------------------------------------------------
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// Virtual frames
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//
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// The virtual frame is an abstraction of the physical stack frame. It
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// encapsulates the parameters, frame-allocated locals, and the expression
|
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// stack. It supports push/pop operations on the expression stack, as well
|
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// as random access to the expression stack elements, locals, and
|
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// parameters.
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+
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class VirtualFrame: public ZoneObject {
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public:
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// A utility class to introduce a scope where the virtual frame is
|
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// expected to remain spilled. The constructor spills the code
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// generator's current frame, but no attempt is made to require it
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// to stay spilled. It is intended as documentation while the code
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// generator is being transformed.
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class SpilledScope BASE_EMBEDDED {
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public:
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SpilledScope() : previous_state_(cgen()->in_spilled_code()) {
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ASSERT(cgen()->has_valid_frame());
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cgen()->frame()->SpillAll();
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cgen()->set_in_spilled_code(true);
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}
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+
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~SpilledScope() {
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cgen()->set_in_spilled_code(previous_state_);
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}
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+
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private:
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bool previous_state_;
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+
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CodeGenerator* cgen() {return CodeGeneratorScope::Current();}
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};
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+
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// An illegal index into the virtual frame.
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static const int kIllegalIndex = -1;
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+
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+
// Construct an initial virtual frame on entry to a JS function.
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+
VirtualFrame();
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+
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// Construct a virtual frame as a clone of an existing one.
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+
explicit VirtualFrame(VirtualFrame* original);
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+
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+
CodeGenerator* cgen() { return CodeGeneratorScope::Current(); }
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+
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MacroAssembler* masm() { return cgen()->masm(); }
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+
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// Create a duplicate of an existing valid frame element.
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FrameElement CopyElementAt(int index);
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+
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// The number of elements on the virtual frame.
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+
int element_count() { return elements_.length(); }
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+
|
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// The height of the virtual expression stack.
|
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+
int height() { return element_count() - expression_base_index(); }
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+
|
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+
int register_location(int num) {
|
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+
ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters);
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+
return register_locations_[num];
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+
}
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+
|
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+
int register_location(Register reg) {
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return register_locations_[RegisterAllocator::ToNumber(reg)];
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+
}
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+
|
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void set_register_location(Register reg, int index) {
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register_locations_[RegisterAllocator::ToNumber(reg)] = index;
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+
}
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+
|
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+
bool is_used(int num) {
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+
ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters);
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+
return register_locations_[num] != kIllegalIndex;
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+
}
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+
|
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+
bool is_used(Register reg) {
|
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+
return register_locations_[RegisterAllocator::ToNumber(reg)]
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+
!= kIllegalIndex;
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+
}
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+
|
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// Add extra in-memory elements to the top of the frame to match an actual
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// frame (eg, the frame after an exception handler is pushed). No code is
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+
// emitted.
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+
void Adjust(int count);
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+
|
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// Forget count elements from the top of the frame all in-memory
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+
// (including synced) and adjust the stack pointer downward, to
|
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+
// match an external frame effect (examples include a call removing
|
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+
// its arguments, and exiting a try/catch removing an exception
|
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+
// handler). No code will be emitted.
|
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+
void Forget(int count) {
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+
ASSERT(count >= 0);
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+
ASSERT(stack_pointer_ == element_count() - 1);
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+
stack_pointer_ -= count;
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+
ForgetElements(count);
|
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+
}
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+
|
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+
// Forget count elements from the top of the frame without adjusting
|
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+
// the stack pointer downward. This is used, for example, before
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+
// merging frames at break, continue, and return targets.
|
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|
+
void ForgetElements(int count);
|
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+
|
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+
// Spill all values from the frame to memory.
|
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+
void SpillAll();
|
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+
|
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+
// Spill all occurrences of a specific register from the frame.
|
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+
void Spill(Register reg) {
|
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+
if (is_used(reg)) SpillElementAt(register_location(reg));
|
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+
}
|
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+
|
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+
// Spill all occurrences of an arbitrary register if possible. Return the
|
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+
// register spilled or no_reg if it was not possible to free any register
|
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|
+
// (ie, they all have frame-external references).
|
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+
Register SpillAnyRegister();
|
150
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+
|
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+
// Sync the range of elements in [begin, end] with memory.
|
152
|
+
void SyncRange(int begin, int end);
|
153
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+
|
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+
// Make this frame so that an arbitrary frame of the same height can
|
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+
// be merged to it. Copies and constants are removed from the frame.
|
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+
void MakeMergable();
|
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+
|
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+
// Prepare this virtual frame for merging to an expected frame by
|
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+
// performing some state changes that do not require generating
|
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+
// code. It is guaranteed that no code will be generated.
|
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+
void PrepareMergeTo(VirtualFrame* expected);
|
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+
|
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+
// Make this virtual frame have a state identical to an expected virtual
|
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+
// frame. As a side effect, code may be emitted to make this frame match
|
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+
// the expected one.
|
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+
void MergeTo(VirtualFrame* expected);
|
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+
|
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+
// Detach a frame from its code generator, perhaps temporarily. This
|
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+
// tells the register allocator that it is free to use frame-internal
|
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+
// registers. Used when the code generator's frame is switched from this
|
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+
// one to NULL by an unconditional jump.
|
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|
+
void DetachFromCodeGenerator() {
|
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+
RegisterAllocator* cgen_allocator = cgen()->allocator();
|
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|
+
for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
|
175
|
+
if (is_used(i)) cgen_allocator->Unuse(i);
|
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|
+
}
|
177
|
+
}
|
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+
|
179
|
+
// (Re)attach a frame to its code generator. This informs the register
|
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+
// allocator that the frame-internal register references are active again.
|
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+
// Used when a code generator's frame is switched from NULL to this one by
|
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+
// binding a label.
|
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|
+
void AttachToCodeGenerator() {
|
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|
+
RegisterAllocator* cgen_allocator = cgen()->allocator();
|
185
|
+
for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
|
186
|
+
if (is_used(i)) cgen_allocator->Use(i);
|
187
|
+
}
|
188
|
+
}
|
189
|
+
|
190
|
+
// Emit code for the physical JS entry and exit frame sequences. After
|
191
|
+
// calling Enter, the virtual frame is ready for use; and after calling
|
192
|
+
// Exit it should not be used. Note that Enter does not allocate space in
|
193
|
+
// the physical frame for storing frame-allocated locals.
|
194
|
+
void Enter();
|
195
|
+
void Exit();
|
196
|
+
|
197
|
+
// Prepare for returning from the frame by spilling locals. This
|
198
|
+
// avoids generating unnecessary merge code when jumping to the
|
199
|
+
// shared return site. Emits code for spills.
|
200
|
+
void PrepareForReturn();
|
201
|
+
|
202
|
+
// Number of local variables after when we use a loop for allocating.
|
203
|
+
static const int kLocalVarBound = 10;
|
204
|
+
|
205
|
+
// Allocate and initialize the frame-allocated locals.
|
206
|
+
void AllocateStackSlots();
|
207
|
+
|
208
|
+
// An element of the expression stack as an assembly operand.
|
209
|
+
Operand ElementAt(int index) const {
|
210
|
+
return Operand(esp, index * kPointerSize);
|
211
|
+
}
|
212
|
+
|
213
|
+
// Random-access store to a frame-top relative frame element. The result
|
214
|
+
// becomes owned by the frame and is invalidated.
|
215
|
+
void SetElementAt(int index, Result* value);
|
216
|
+
|
217
|
+
// Set a frame element to a constant. The index is frame-top relative.
|
218
|
+
void SetElementAt(int index, Handle<Object> value) {
|
219
|
+
Result temp(value);
|
220
|
+
SetElementAt(index, &temp);
|
221
|
+
}
|
222
|
+
|
223
|
+
void PushElementAt(int index) {
|
224
|
+
PushFrameSlotAt(element_count() - index - 1);
|
225
|
+
}
|
226
|
+
|
227
|
+
void StoreToElementAt(int index) {
|
228
|
+
StoreToFrameSlotAt(element_count() - index - 1);
|
229
|
+
}
|
230
|
+
|
231
|
+
// A frame-allocated local as an assembly operand.
|
232
|
+
Operand LocalAt(int index) {
|
233
|
+
ASSERT(0 <= index);
|
234
|
+
ASSERT(index < local_count());
|
235
|
+
return Operand(ebp, kLocal0Offset - index * kPointerSize);
|
236
|
+
}
|
237
|
+
|
238
|
+
// Push a copy of the value of a local frame slot on top of the frame.
|
239
|
+
void PushLocalAt(int index) {
|
240
|
+
PushFrameSlotAt(local0_index() + index);
|
241
|
+
}
|
242
|
+
|
243
|
+
// Push the value of a local frame slot on top of the frame and invalidate
|
244
|
+
// the local slot. The slot should be written to before trying to read
|
245
|
+
// from it again.
|
246
|
+
void TakeLocalAt(int index) {
|
247
|
+
TakeFrameSlotAt(local0_index() + index);
|
248
|
+
}
|
249
|
+
|
250
|
+
// Store the top value on the virtual frame into a local frame slot. The
|
251
|
+
// value is left in place on top of the frame.
|
252
|
+
void StoreToLocalAt(int index) {
|
253
|
+
StoreToFrameSlotAt(local0_index() + index);
|
254
|
+
}
|
255
|
+
|
256
|
+
// Push the address of the receiver slot on the frame.
|
257
|
+
void PushReceiverSlotAddress();
|
258
|
+
|
259
|
+
// Push the function on top of the frame.
|
260
|
+
void PushFunction() {
|
261
|
+
PushFrameSlotAt(function_index());
|
262
|
+
}
|
263
|
+
|
264
|
+
// Save the value of the esi register to the context frame slot.
|
265
|
+
void SaveContextRegister();
|
266
|
+
|
267
|
+
// Restore the esi register from the value of the context frame
|
268
|
+
// slot.
|
269
|
+
void RestoreContextRegister();
|
270
|
+
|
271
|
+
// A parameter as an assembly operand.
|
272
|
+
Operand ParameterAt(int index) {
|
273
|
+
ASSERT(-1 <= index); // -1 is the receiver.
|
274
|
+
ASSERT(index < parameter_count());
|
275
|
+
return Operand(ebp, (1 + parameter_count() - index) * kPointerSize);
|
276
|
+
}
|
277
|
+
|
278
|
+
// Push a copy of the value of a parameter frame slot on top of the frame.
|
279
|
+
void PushParameterAt(int index) {
|
280
|
+
PushFrameSlotAt(param0_index() + index);
|
281
|
+
}
|
282
|
+
|
283
|
+
// Push the value of a paramter frame slot on top of the frame and
|
284
|
+
// invalidate the parameter slot. The slot should be written to before
|
285
|
+
// trying to read from it again.
|
286
|
+
void TakeParameterAt(int index) {
|
287
|
+
TakeFrameSlotAt(param0_index() + index);
|
288
|
+
}
|
289
|
+
|
290
|
+
// Store the top value on the virtual frame into a parameter frame slot.
|
291
|
+
// The value is left in place on top of the frame.
|
292
|
+
void StoreToParameterAt(int index) {
|
293
|
+
StoreToFrameSlotAt(param0_index() + index);
|
294
|
+
}
|
295
|
+
|
296
|
+
// The receiver frame slot.
|
297
|
+
Operand Receiver() {
|
298
|
+
return ParameterAt(-1);
|
299
|
+
}
|
300
|
+
|
301
|
+
// Push a try-catch or try-finally handler on top of the virtual frame.
|
302
|
+
void PushTryHandler(HandlerType type);
|
303
|
+
|
304
|
+
// Call stub given the number of arguments it expects on (and
|
305
|
+
// removes from) the stack.
|
306
|
+
Result CallStub(CodeStub* stub, int arg_count) {
|
307
|
+
PrepareForCall(arg_count, arg_count);
|
308
|
+
return RawCallStub(stub);
|
309
|
+
}
|
310
|
+
|
311
|
+
// Call stub that takes a single argument passed in eax. The
|
312
|
+
// argument is given as a result which does not have to be eax or
|
313
|
+
// even a register. The argument is consumed by the call.
|
314
|
+
Result CallStub(CodeStub* stub, Result* arg);
|
315
|
+
|
316
|
+
// Call stub that takes a pair of arguments passed in edx (arg0) and
|
317
|
+
// eax (arg1). The arguments are given as results which do not have
|
318
|
+
// to be in the proper registers or even in registers. The
|
319
|
+
// arguments are consumed by the call.
|
320
|
+
Result CallStub(CodeStub* stub, Result* arg0, Result* arg1);
|
321
|
+
|
322
|
+
// Call runtime given the number of arguments expected on (and
|
323
|
+
// removed from) the stack.
|
324
|
+
Result CallRuntime(Runtime::Function* f, int arg_count);
|
325
|
+
Result CallRuntime(Runtime::FunctionId id, int arg_count);
|
326
|
+
|
327
|
+
// Invoke builtin given the number of arguments it expects on (and
|
328
|
+
// removes from) the stack.
|
329
|
+
Result InvokeBuiltin(Builtins::JavaScript id, InvokeFlag flag, int arg_count);
|
330
|
+
|
331
|
+
// Call load IC. Name and receiver are found on top of the frame.
|
332
|
+
// Receiver is not dropped.
|
333
|
+
Result CallLoadIC(RelocInfo::Mode mode);
|
334
|
+
|
335
|
+
// Call keyed load IC. Key and receiver are found on top of the
|
336
|
+
// frame. They are not dropped.
|
337
|
+
Result CallKeyedLoadIC(RelocInfo::Mode mode);
|
338
|
+
|
339
|
+
// Call store IC. Name, value, and receiver are found on top of the
|
340
|
+
// frame. Receiver is not dropped.
|
341
|
+
Result CallStoreIC();
|
342
|
+
|
343
|
+
// Call keyed store IC. Value, key, and receiver are found on top
|
344
|
+
// of the frame. Key and receiver are not dropped.
|
345
|
+
Result CallKeyedStoreIC();
|
346
|
+
|
347
|
+
// Call call IC. Function name, arguments, and receiver are found on top
|
348
|
+
// of the frame and dropped by the call. The argument count does not
|
349
|
+
// include the receiver.
|
350
|
+
Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting);
|
351
|
+
|
352
|
+
// Allocate and call JS function as constructor. Arguments,
|
353
|
+
// receiver (global object), and function are found on top of the
|
354
|
+
// frame. Function is not dropped. The argument count does not
|
355
|
+
// include the receiver.
|
356
|
+
Result CallConstructor(int arg_count);
|
357
|
+
|
358
|
+
// Drop a number of elements from the top of the expression stack. May
|
359
|
+
// emit code to affect the physical frame. Does not clobber any registers
|
360
|
+
// excepting possibly the stack pointer.
|
361
|
+
void Drop(int count);
|
362
|
+
|
363
|
+
// Drop one element.
|
364
|
+
void Drop() {
|
365
|
+
Drop(1);
|
366
|
+
}
|
367
|
+
|
368
|
+
// Duplicate the top element of the frame.
|
369
|
+
void Dup() {
|
370
|
+
PushFrameSlotAt(element_count() - 1);
|
371
|
+
}
|
372
|
+
|
373
|
+
// Pop an element from the top of the expression stack. Returns a
|
374
|
+
// Result, which may be a constant or a register.
|
375
|
+
Result Pop();
|
376
|
+
|
377
|
+
// Pop and save an element from the top of the expression stack and
|
378
|
+
// emit a corresponding pop instruction.
|
379
|
+
void EmitPop(Register reg);
|
380
|
+
void EmitPop(Operand operand);
|
381
|
+
|
382
|
+
// Push an element on top of the expression stack and emit a
|
383
|
+
// corresponding push instruction.
|
384
|
+
void EmitPush(Register reg);
|
385
|
+
void EmitPush(Operand operand);
|
386
|
+
void EmitPush(Immediate immediate);
|
387
|
+
|
388
|
+
// Push an element on the virtual frame.
|
389
|
+
void Push(Register reg);
|
390
|
+
void Push(Handle<Object> value);
|
391
|
+
void Push(Smi* value) {
|
392
|
+
Push(Handle<Object> (value));
|
393
|
+
}
|
394
|
+
|
395
|
+
// Pushing a result invalidates it (its contents become owned by the
|
396
|
+
// frame).
|
397
|
+
void Push(Result* result) {
|
398
|
+
// This assert will trigger if you try to push the same value twice.
|
399
|
+
ASSERT(result->is_valid());
|
400
|
+
if (result->is_register()) {
|
401
|
+
Push(result->reg());
|
402
|
+
} else {
|
403
|
+
ASSERT(result->is_constant());
|
404
|
+
Push(result->handle());
|
405
|
+
}
|
406
|
+
result->Unuse();
|
407
|
+
}
|
408
|
+
|
409
|
+
// Nip removes zero or more elements from immediately below the top
|
410
|
+
// of the frame, leaving the previous top-of-frame value on top of
|
411
|
+
// the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x).
|
412
|
+
void Nip(int num_dropped);
|
413
|
+
|
414
|
+
private:
|
415
|
+
static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
|
416
|
+
static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset;
|
417
|
+
static const int kContextOffset = StandardFrameConstants::kContextOffset;
|
418
|
+
|
419
|
+
static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize;
|
420
|
+
static const int kPreallocatedElements = 5 + 8; // 8 expression stack slots.
|
421
|
+
|
422
|
+
ZoneList<FrameElement> elements_;
|
423
|
+
|
424
|
+
// The index of the element that is at the processor's stack pointer
|
425
|
+
// (the esp register).
|
426
|
+
int stack_pointer_;
|
427
|
+
|
428
|
+
// The index of the register frame element using each register, or
|
429
|
+
// kIllegalIndex if a register is not on the frame.
|
430
|
+
int register_locations_[RegisterAllocator::kNumRegisters];
|
431
|
+
|
432
|
+
// The number of frame-allocated locals and parameters respectively.
|
433
|
+
int parameter_count() {
|
434
|
+
return cgen()->scope()->num_parameters();
|
435
|
+
}
|
436
|
+
int local_count() {
|
437
|
+
return cgen()->scope()->num_stack_slots();
|
438
|
+
}
|
439
|
+
|
440
|
+
// The index of the element that is at the processor's frame pointer
|
441
|
+
// (the ebp register). The parameters, receiver, and return address
|
442
|
+
// are below the frame pointer.
|
443
|
+
int frame_pointer() {
|
444
|
+
return parameter_count() + 2;
|
445
|
+
}
|
446
|
+
|
447
|
+
// The index of the first parameter. The receiver lies below the first
|
448
|
+
// parameter.
|
449
|
+
int param0_index() {
|
450
|
+
return 1;
|
451
|
+
}
|
452
|
+
|
453
|
+
// The index of the context slot in the frame. It is immediately
|
454
|
+
// above the frame pointer.
|
455
|
+
int context_index() {
|
456
|
+
return frame_pointer() + 1;
|
457
|
+
}
|
458
|
+
|
459
|
+
// The index of the function slot in the frame. It is above the frame
|
460
|
+
// pointer and the context slot.
|
461
|
+
int function_index() {
|
462
|
+
return frame_pointer() + 2;
|
463
|
+
}
|
464
|
+
|
465
|
+
// The index of the first local. Between the frame pointer and the
|
466
|
+
// locals lie the context and the function.
|
467
|
+
int local0_index() {
|
468
|
+
return frame_pointer() + 3;
|
469
|
+
}
|
470
|
+
|
471
|
+
// The index of the base of the expression stack.
|
472
|
+
int expression_base_index() {
|
473
|
+
return local0_index() + local_count();
|
474
|
+
}
|
475
|
+
|
476
|
+
// Convert a frame index into a frame pointer relative offset into the
|
477
|
+
// actual stack.
|
478
|
+
int fp_relative(int index) {
|
479
|
+
ASSERT(index < element_count());
|
480
|
+
ASSERT(frame_pointer() < element_count()); // FP is on the frame.
|
481
|
+
return (frame_pointer() - index) * kPointerSize;
|
482
|
+
}
|
483
|
+
|
484
|
+
// Record an occurrence of a register in the virtual frame. This has the
|
485
|
+
// effect of incrementing the register's external reference count and
|
486
|
+
// of updating the index of the register's location in the frame.
|
487
|
+
void Use(Register reg, int index) {
|
488
|
+
ASSERT(!is_used(reg));
|
489
|
+
set_register_location(reg, index);
|
490
|
+
cgen()->allocator()->Use(reg);
|
491
|
+
}
|
492
|
+
|
493
|
+
// Record that a register reference has been dropped from the frame. This
|
494
|
+
// decrements the register's external reference count and invalidates the
|
495
|
+
// index of the register's location in the frame.
|
496
|
+
void Unuse(Register reg) {
|
497
|
+
ASSERT(is_used(reg));
|
498
|
+
set_register_location(reg, kIllegalIndex);
|
499
|
+
cgen()->allocator()->Unuse(reg);
|
500
|
+
}
|
501
|
+
|
502
|
+
// Spill the element at a particular index---write it to memory if
|
503
|
+
// necessary, free any associated register, and forget its value if
|
504
|
+
// constant.
|
505
|
+
void SpillElementAt(int index);
|
506
|
+
|
507
|
+
// Sync the element at a particular index. If it is a register or
|
508
|
+
// constant that disagrees with the value on the stack, write it to memory.
|
509
|
+
// Keep the element type as register or constant, and clear the dirty bit.
|
510
|
+
void SyncElementAt(int index);
|
511
|
+
|
512
|
+
// Sync a single unsynced element that lies beneath or at the stack pointer.
|
513
|
+
void SyncElementBelowStackPointer(int index);
|
514
|
+
|
515
|
+
// Sync a single unsynced element that lies just above the stack pointer.
|
516
|
+
void SyncElementByPushing(int index);
|
517
|
+
|
518
|
+
// Push a copy of a frame slot (typically a local or parameter) on top of
|
519
|
+
// the frame.
|
520
|
+
void PushFrameSlotAt(int index);
|
521
|
+
|
522
|
+
// Push a the value of a frame slot (typically a local or parameter) on
|
523
|
+
// top of the frame and invalidate the slot.
|
524
|
+
void TakeFrameSlotAt(int index);
|
525
|
+
|
526
|
+
// Store the value on top of the frame to a frame slot (typically a local
|
527
|
+
// or parameter).
|
528
|
+
void StoreToFrameSlotAt(int index);
|
529
|
+
|
530
|
+
// Spill all elements in registers. Spill the top spilled_args elements
|
531
|
+
// on the frame. Sync all other frame elements.
|
532
|
+
// Then drop dropped_args elements from the virtual frame, to match
|
533
|
+
// the effect of an upcoming call that will drop them from the stack.
|
534
|
+
void PrepareForCall(int spilled_args, int dropped_args);
|
535
|
+
|
536
|
+
// Move frame elements currently in registers or constants, that
|
537
|
+
// should be in memory in the expected frame, to memory.
|
538
|
+
void MergeMoveRegistersToMemory(VirtualFrame* expected);
|
539
|
+
|
540
|
+
// Make the register-to-register moves necessary to
|
541
|
+
// merge this frame with the expected frame.
|
542
|
+
// Register to memory moves must already have been made,
|
543
|
+
// and memory to register moves must follow this call.
|
544
|
+
// This is because some new memory-to-register moves are
|
545
|
+
// created in order to break cycles of register moves.
|
546
|
+
// Used in the implementation of MergeTo().
|
547
|
+
void MergeMoveRegistersToRegisters(VirtualFrame* expected);
|
548
|
+
|
549
|
+
// Make the memory-to-register and constant-to-register moves
|
550
|
+
// needed to make this frame equal the expected frame.
|
551
|
+
// Called after all register-to-memory and register-to-register
|
552
|
+
// moves have been made. After this function returns, the frames
|
553
|
+
// should be equal.
|
554
|
+
void MergeMoveMemoryToRegisters(VirtualFrame* expected);
|
555
|
+
|
556
|
+
// Invalidates a frame slot (puts an invalid frame element in it).
|
557
|
+
// Copies on the frame are correctly handled, and if this slot was
|
558
|
+
// the backing store of copies, the index of the new backing store
|
559
|
+
// is returned. Otherwise, returns kIllegalIndex.
|
560
|
+
// Register counts are correctly updated.
|
561
|
+
int InvalidateFrameSlotAt(int index);
|
562
|
+
|
563
|
+
// Call a code stub that has already been prepared for calling (via
|
564
|
+
// PrepareForCall).
|
565
|
+
Result RawCallStub(CodeStub* stub);
|
566
|
+
|
567
|
+
// Calls a code object which has already been prepared for calling
|
568
|
+
// (via PrepareForCall).
|
569
|
+
Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
|
570
|
+
|
571
|
+
bool Equals(VirtualFrame* other);
|
572
|
+
|
573
|
+
// Classes that need raw access to the elements_ array.
|
574
|
+
friend class DeferredCode;
|
575
|
+
friend class JumpTarget;
|
576
|
+
};
|
577
|
+
|
578
|
+
} } // namespace v8::internal
|
579
|
+
|
580
|
+
#endif // V8_IA32_VIRTUAL_FRAME_IA32_H_
|