therubyracer 0.4.7-x86-darwin-9
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- data/Doxyfile +1514 -0
- data/History.txt +39 -0
- data/Manifest.txt +1191 -0
- data/README.rdoc +157 -0
- data/Rakefile +49 -0
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- data/ext/v8/upstream/2.0.6/SConstruct +1028 -0
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- data/script/generate +14 -0
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- data/spec/ext/obj_spec.rb +13 -0
- data/spec/redjs/README.txt +8 -0
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- data/tasks/rspec.rake +21 -0
- data/therubyracer.gemspec +34 -0
- metadata +1268 -0
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// Copyright 2009 the V8 project authors. All rights reserved.
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// Public V8 debugger API message handler function. This function just delegates
|
37
|
+
// to the debugger agent through it's data parameter.
|
38
|
+
void DebuggerAgentMessageHandler(const v8::Debug::Message& message) {
|
39
|
+
DebuggerAgent::instance_->DebuggerMessage(message);
|
40
|
+
}
|
41
|
+
|
42
|
+
// static
|
43
|
+
DebuggerAgent* DebuggerAgent::instance_ = NULL;
|
44
|
+
|
45
|
+
// Debugger agent main thread.
|
46
|
+
void DebuggerAgent::Run() {
|
47
|
+
const int kOneSecondInMicros = 1000000;
|
48
|
+
|
49
|
+
// Allow this socket to reuse port even if still in TIME_WAIT.
|
50
|
+
server_->SetReuseAddress(true);
|
51
|
+
|
52
|
+
// First bind the socket to the requested port.
|
53
|
+
bool bound = false;
|
54
|
+
while (!bound && !terminate_) {
|
55
|
+
bound = server_->Bind(port_);
|
56
|
+
|
57
|
+
// If an error occoured wait a bit before retrying. The most common error
|
58
|
+
// would be that the port is already in use so this avoids a busy loop and
|
59
|
+
// make the agent take over the port when it becomes free.
|
60
|
+
if (!bound) {
|
61
|
+
terminate_now_->Wait(kOneSecondInMicros);
|
62
|
+
}
|
63
|
+
}
|
64
|
+
|
65
|
+
// Accept connections on the bound port.
|
66
|
+
while (!terminate_) {
|
67
|
+
bool ok = server_->Listen(1);
|
68
|
+
listening_->Signal();
|
69
|
+
if (ok) {
|
70
|
+
// Accept the new connection.
|
71
|
+
Socket* client = server_->Accept();
|
72
|
+
ok = client != NULL;
|
73
|
+
if (ok) {
|
74
|
+
// Create and start a new session.
|
75
|
+
CreateSession(client);
|
76
|
+
}
|
77
|
+
}
|
78
|
+
}
|
79
|
+
}
|
80
|
+
|
81
|
+
|
82
|
+
void DebuggerAgent::Shutdown() {
|
83
|
+
// Set the termination flag.
|
84
|
+
terminate_ = true;
|
85
|
+
|
86
|
+
// Signal termination and make the server exit either its listen call or its
|
87
|
+
// binding loop. This makes sure that no new sessions can be established.
|
88
|
+
terminate_now_->Signal();
|
89
|
+
server_->Shutdown();
|
90
|
+
Join();
|
91
|
+
|
92
|
+
// Close existing session if any.
|
93
|
+
CloseSession();
|
94
|
+
}
|
95
|
+
|
96
|
+
|
97
|
+
void DebuggerAgent::WaitUntilListening() {
|
98
|
+
listening_->Wait();
|
99
|
+
}
|
100
|
+
|
101
|
+
void DebuggerAgent::CreateSession(Socket* client) {
|
102
|
+
ScopedLock with(session_access_);
|
103
|
+
|
104
|
+
// If another session is already established terminate this one.
|
105
|
+
if (session_ != NULL) {
|
106
|
+
static const char* message = "Remote debugging session already active\r\n";
|
107
|
+
|
108
|
+
client->Send(message, StrLength(message));
|
109
|
+
delete client;
|
110
|
+
return;
|
111
|
+
}
|
112
|
+
|
113
|
+
// Create a new session and hook up the debug message handler.
|
114
|
+
session_ = new DebuggerAgentSession(this, client);
|
115
|
+
v8::Debug::SetMessageHandler2(DebuggerAgentMessageHandler);
|
116
|
+
session_->Start();
|
117
|
+
}
|
118
|
+
|
119
|
+
|
120
|
+
void DebuggerAgent::CloseSession() {
|
121
|
+
ScopedLock with(session_access_);
|
122
|
+
|
123
|
+
// Terminate the session.
|
124
|
+
if (session_ != NULL) {
|
125
|
+
session_->Shutdown();
|
126
|
+
session_->Join();
|
127
|
+
delete session_;
|
128
|
+
session_ = NULL;
|
129
|
+
}
|
130
|
+
}
|
131
|
+
|
132
|
+
|
133
|
+
void DebuggerAgent::DebuggerMessage(const v8::Debug::Message& message) {
|
134
|
+
ScopedLock with(session_access_);
|
135
|
+
|
136
|
+
// Forward the message handling to the session.
|
137
|
+
if (session_ != NULL) {
|
138
|
+
v8::String::Value val(message.GetJSON());
|
139
|
+
session_->DebuggerMessage(Vector<uint16_t>(const_cast<uint16_t*>(*val),
|
140
|
+
val.length()));
|
141
|
+
}
|
142
|
+
}
|
143
|
+
|
144
|
+
|
145
|
+
void DebuggerAgent::OnSessionClosed(DebuggerAgentSession* session) {
|
146
|
+
// Don't do anything during termination.
|
147
|
+
if (terminate_) {
|
148
|
+
return;
|
149
|
+
}
|
150
|
+
|
151
|
+
// Terminate the session.
|
152
|
+
ScopedLock with(session_access_);
|
153
|
+
ASSERT(session == session_);
|
154
|
+
if (session == session_) {
|
155
|
+
CloseSession();
|
156
|
+
}
|
157
|
+
}
|
158
|
+
|
159
|
+
|
160
|
+
void DebuggerAgentSession::Run() {
|
161
|
+
// Send the hello message.
|
162
|
+
bool ok = DebuggerAgentUtil::SendConnectMessage(client_, *agent_->name_);
|
163
|
+
if (!ok) return;
|
164
|
+
|
165
|
+
while (true) {
|
166
|
+
// Read data from the debugger front end.
|
167
|
+
SmartPointer<char> message = DebuggerAgentUtil::ReceiveMessage(client_);
|
168
|
+
if (*message == NULL) {
|
169
|
+
// Session is closed.
|
170
|
+
agent_->OnSessionClosed(this);
|
171
|
+
return;
|
172
|
+
}
|
173
|
+
|
174
|
+
// Convert UTF-8 to UTF-16.
|
175
|
+
unibrow::Utf8InputBuffer<> buf(*message,
|
176
|
+
StrLength(*message));
|
177
|
+
int len = 0;
|
178
|
+
while (buf.has_more()) {
|
179
|
+
buf.GetNext();
|
180
|
+
len++;
|
181
|
+
}
|
182
|
+
int16_t* temp = NewArray<int16_t>(len + 1);
|
183
|
+
buf.Reset(*message, StrLength(*message));
|
184
|
+
for (int i = 0; i < len; i++) {
|
185
|
+
temp[i] = buf.GetNext();
|
186
|
+
}
|
187
|
+
|
188
|
+
// Send the request received to the debugger.
|
189
|
+
v8::Debug::SendCommand(reinterpret_cast<const uint16_t *>(temp), len);
|
190
|
+
DeleteArray(temp);
|
191
|
+
}
|
192
|
+
}
|
193
|
+
|
194
|
+
|
195
|
+
void DebuggerAgentSession::DebuggerMessage(Vector<uint16_t> message) {
|
196
|
+
DebuggerAgentUtil::SendMessage(client_, message);
|
197
|
+
}
|
198
|
+
|
199
|
+
|
200
|
+
void DebuggerAgentSession::Shutdown() {
|
201
|
+
// Shutdown the socket to end the blocking receive.
|
202
|
+
client_->Shutdown();
|
203
|
+
}
|
204
|
+
|
205
|
+
|
206
|
+
const char* DebuggerAgentUtil::kContentLength = "Content-Length";
|
207
|
+
int DebuggerAgentUtil::kContentLengthSize =
|
208
|
+
StrLength(kContentLength);
|
209
|
+
|
210
|
+
|
211
|
+
SmartPointer<char> DebuggerAgentUtil::ReceiveMessage(const Socket* conn) {
|
212
|
+
int received;
|
213
|
+
|
214
|
+
// Read header.
|
215
|
+
int content_length = 0;
|
216
|
+
while (true) {
|
217
|
+
const int kHeaderBufferSize = 80;
|
218
|
+
char header_buffer[kHeaderBufferSize];
|
219
|
+
int header_buffer_position = 0;
|
220
|
+
char c = '\0'; // One character receive buffer.
|
221
|
+
char prev_c = '\0'; // Previous character.
|
222
|
+
|
223
|
+
// Read until CRLF.
|
224
|
+
while (!(c == '\n' && prev_c == '\r')) {
|
225
|
+
prev_c = c;
|
226
|
+
received = conn->Receive(&c, 1);
|
227
|
+
if (received <= 0) {
|
228
|
+
PrintF("Error %d\n", Socket::LastError());
|
229
|
+
return SmartPointer<char>();
|
230
|
+
}
|
231
|
+
|
232
|
+
// Add character to header buffer.
|
233
|
+
if (header_buffer_position < kHeaderBufferSize) {
|
234
|
+
header_buffer[header_buffer_position++] = c;
|
235
|
+
}
|
236
|
+
}
|
237
|
+
|
238
|
+
// Check for end of header (empty header line).
|
239
|
+
if (header_buffer_position == 2) { // Receive buffer contains CRLF.
|
240
|
+
break;
|
241
|
+
}
|
242
|
+
|
243
|
+
// Terminate header.
|
244
|
+
ASSERT(header_buffer_position > 1); // At least CRLF is received.
|
245
|
+
ASSERT(header_buffer_position <= kHeaderBufferSize);
|
246
|
+
header_buffer[header_buffer_position - 2] = '\0';
|
247
|
+
|
248
|
+
// Split header.
|
249
|
+
char* key = header_buffer;
|
250
|
+
char* value = NULL;
|
251
|
+
for (int i = 0; header_buffer[i] != '\0'; i++) {
|
252
|
+
if (header_buffer[i] == ':') {
|
253
|
+
header_buffer[i] = '\0';
|
254
|
+
value = header_buffer + i + 1;
|
255
|
+
while (*value == ' ') {
|
256
|
+
value++;
|
257
|
+
}
|
258
|
+
break;
|
259
|
+
}
|
260
|
+
}
|
261
|
+
|
262
|
+
// Check that key is Content-Length.
|
263
|
+
if (strcmp(key, kContentLength) == 0) {
|
264
|
+
// Get the content length value if present and within a sensible range.
|
265
|
+
if (value == NULL || strlen(value) > 7) {
|
266
|
+
return SmartPointer<char>();
|
267
|
+
}
|
268
|
+
for (int i = 0; value[i] != '\0'; i++) {
|
269
|
+
// Bail out if illegal data.
|
270
|
+
if (value[i] < '0' || value[i] > '9') {
|
271
|
+
return SmartPointer<char>();
|
272
|
+
}
|
273
|
+
content_length = 10 * content_length + (value[i] - '0');
|
274
|
+
}
|
275
|
+
} else {
|
276
|
+
// For now just print all other headers than Content-Length.
|
277
|
+
PrintF("%s: %s\n", key, value != NULL ? value : "(no value)");
|
278
|
+
}
|
279
|
+
}
|
280
|
+
|
281
|
+
// Return now if no body.
|
282
|
+
if (content_length == 0) {
|
283
|
+
return SmartPointer<char>();
|
284
|
+
}
|
285
|
+
|
286
|
+
// Read body.
|
287
|
+
char* buffer = NewArray<char>(content_length + 1);
|
288
|
+
received = ReceiveAll(conn, buffer, content_length);
|
289
|
+
if (received < content_length) {
|
290
|
+
PrintF("Error %d\n", Socket::LastError());
|
291
|
+
return SmartPointer<char>();
|
292
|
+
}
|
293
|
+
buffer[content_length] = '\0';
|
294
|
+
|
295
|
+
return SmartPointer<char>(buffer);
|
296
|
+
}
|
297
|
+
|
298
|
+
|
299
|
+
bool DebuggerAgentUtil::SendConnectMessage(const Socket* conn,
|
300
|
+
const char* embedding_host) {
|
301
|
+
static const int kBufferSize = 80;
|
302
|
+
char buffer[kBufferSize]; // Sending buffer.
|
303
|
+
bool ok;
|
304
|
+
int len;
|
305
|
+
|
306
|
+
// Send the header.
|
307
|
+
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
|
308
|
+
"Type: connect\r\n");
|
309
|
+
ok = conn->Send(buffer, len);
|
310
|
+
if (!ok) return false;
|
311
|
+
|
312
|
+
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
|
313
|
+
"V8-Version: %s\r\n", v8::V8::GetVersion());
|
314
|
+
ok = conn->Send(buffer, len);
|
315
|
+
if (!ok) return false;
|
316
|
+
|
317
|
+
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
|
318
|
+
"Protocol-Version: 1\r\n");
|
319
|
+
ok = conn->Send(buffer, len);
|
320
|
+
if (!ok) return false;
|
321
|
+
|
322
|
+
if (embedding_host != NULL) {
|
323
|
+
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
|
324
|
+
"Embedding-Host: %s\r\n", embedding_host);
|
325
|
+
ok = conn->Send(buffer, len);
|
326
|
+
if (!ok) return false;
|
327
|
+
}
|
328
|
+
|
329
|
+
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
|
330
|
+
"%s: 0\r\n", kContentLength);
|
331
|
+
ok = conn->Send(buffer, len);
|
332
|
+
if (!ok) return false;
|
333
|
+
|
334
|
+
// Terminate header with empty line.
|
335
|
+
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n");
|
336
|
+
ok = conn->Send(buffer, len);
|
337
|
+
if (!ok) return false;
|
338
|
+
|
339
|
+
// No body for connect message.
|
340
|
+
|
341
|
+
return true;
|
342
|
+
}
|
343
|
+
|
344
|
+
|
345
|
+
bool DebuggerAgentUtil::SendMessage(const Socket* conn,
|
346
|
+
const Vector<uint16_t> message) {
|
347
|
+
static const int kBufferSize = 80;
|
348
|
+
char buffer[kBufferSize]; // Sending buffer both for header and body.
|
349
|
+
|
350
|
+
// Calculate the message size in UTF-8 encoding.
|
351
|
+
int utf8_len = 0;
|
352
|
+
for (int i = 0; i < message.length(); i++) {
|
353
|
+
utf8_len += unibrow::Utf8::Length(message[i]);
|
354
|
+
}
|
355
|
+
|
356
|
+
// Send the header.
|
357
|
+
int len;
|
358
|
+
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
|
359
|
+
"%s: %d\r\n", kContentLength, utf8_len);
|
360
|
+
conn->Send(buffer, len);
|
361
|
+
|
362
|
+
// Terminate header with empty line.
|
363
|
+
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n");
|
364
|
+
conn->Send(buffer, len);
|
365
|
+
|
366
|
+
// Send message body as UTF-8.
|
367
|
+
int buffer_position = 0; // Current buffer position.
|
368
|
+
for (int i = 0; i < message.length(); i++) {
|
369
|
+
// Write next UTF-8 encoded character to buffer.
|
370
|
+
buffer_position +=
|
371
|
+
unibrow::Utf8::Encode(buffer + buffer_position, message[i]);
|
372
|
+
ASSERT(buffer_position < kBufferSize);
|
373
|
+
|
374
|
+
// Send buffer if full or last character is encoded.
|
375
|
+
if (kBufferSize - buffer_position < 3 || i == message.length() - 1) {
|
376
|
+
conn->Send(buffer, buffer_position);
|
377
|
+
buffer_position = 0;
|
378
|
+
}
|
379
|
+
}
|
380
|
+
|
381
|
+
return true;
|
382
|
+
}
|
383
|
+
|
384
|
+
|
385
|
+
bool DebuggerAgentUtil::SendMessage(const Socket* conn,
|
386
|
+
const v8::Handle<v8::String> request) {
|
387
|
+
static const int kBufferSize = 80;
|
388
|
+
char buffer[kBufferSize]; // Sending buffer both for header and body.
|
389
|
+
|
390
|
+
// Convert the request to UTF-8 encoding.
|
391
|
+
v8::String::Utf8Value utf8_request(request);
|
392
|
+
|
393
|
+
// Send the header.
|
394
|
+
int len;
|
395
|
+
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
|
396
|
+
"Content-Length: %d\r\n", utf8_request.length());
|
397
|
+
conn->Send(buffer, len);
|
398
|
+
|
399
|
+
// Terminate header with empty line.
|
400
|
+
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n");
|
401
|
+
conn->Send(buffer, len);
|
402
|
+
|
403
|
+
// Send message body as UTF-8.
|
404
|
+
conn->Send(*utf8_request, utf8_request.length());
|
405
|
+
|
406
|
+
return true;
|
407
|
+
}
|
408
|
+
|
409
|
+
|
410
|
+
// Receive the full buffer before returning unless an error occours.
|
411
|
+
int DebuggerAgentUtil::ReceiveAll(const Socket* conn, char* data, int len) {
|
412
|
+
int total_received = 0;
|
413
|
+
while (total_received < len) {
|
414
|
+
int received = conn->Receive(data + total_received, len - total_received);
|
415
|
+
if (received <= 0) {
|
416
|
+
return total_received;
|
417
|
+
}
|
418
|
+
total_received += received;
|
419
|
+
}
|
420
|
+
return total_received;
|
421
|
+
}
|
422
|
+
|
423
|
+
} } // namespace v8::internal
|
424
|
+
|
425
|
+
#endif // ENABLE_DEBUGGER_SUPPORT
|
@@ -0,0 +1,129 @@
|
|
1
|
+
// Copyright 2006-2008 the V8 project authors. All rights reserved.
|
2
|
+
// Redistribution and use in source and binary forms, with or without
|
3
|
+
// modification, are permitted provided that the following conditions are
|
4
|
+
// met:
|
5
|
+
//
|
6
|
+
// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
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+
#ifndef V8_DEBUG_AGENT_H_
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#define V8_DEBUG_AGENT_H_
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+
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#ifdef ENABLE_DEBUGGER_SUPPORT
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#include "../include/v8-debug.h"
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#include "platform.h"
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+
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namespace v8 {
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namespace internal {
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+
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// Forward decelrations.
|
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class DebuggerAgentSession;
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+
|
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+
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// Debugger agent which starts a socket listener on the debugger port and
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// handles connection from a remote debugger.
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+
class DebuggerAgent: public Thread {
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+
public:
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explicit DebuggerAgent(const char* name, int port)
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+
: name_(StrDup(name)), port_(port),
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server_(OS::CreateSocket()), terminate_(false),
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session_access_(OS::CreateMutex()), session_(NULL),
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terminate_now_(OS::CreateSemaphore(0)),
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listening_(OS::CreateSemaphore(0)) {
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ASSERT(instance_ == NULL);
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instance_ = this;
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+
}
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~DebuggerAgent() {
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instance_ = NULL;
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delete server_;
|
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+
}
|
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+
|
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+
void Shutdown();
|
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+
void WaitUntilListening();
|
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+
|
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private:
|
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+
void Run();
|
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+
void CreateSession(Socket* socket);
|
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+
void DebuggerMessage(const v8::Debug::Message& message);
|
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+
void CloseSession();
|
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+
void OnSessionClosed(DebuggerAgentSession* session);
|
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+
|
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+
SmartPointer<const char> name_; // Name of the embedding application.
|
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+
int port_; // Port to use for the agent.
|
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+
Socket* server_; // Server socket for listen/accept.
|
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+
bool terminate_; // Termination flag.
|
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+
Mutex* session_access_; // Mutex guarging access to session_.
|
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+
DebuggerAgentSession* session_; // Current active session if any.
|
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|
+
Semaphore* terminate_now_; // Semaphore to signal termination.
|
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+
Semaphore* listening_;
|
78
|
+
|
79
|
+
static DebuggerAgent* instance_;
|
80
|
+
|
81
|
+
friend class DebuggerAgentSession;
|
82
|
+
friend void DebuggerAgentMessageHandler(const v8::Debug::Message& message);
|
83
|
+
|
84
|
+
DISALLOW_COPY_AND_ASSIGN(DebuggerAgent);
|
85
|
+
};
|
86
|
+
|
87
|
+
|
88
|
+
// Debugger agent session. The session receives requests from the remote
|
89
|
+
// debugger and sends debugger events/responses to the remote debugger.
|
90
|
+
class DebuggerAgentSession: public Thread {
|
91
|
+
public:
|
92
|
+
DebuggerAgentSession(DebuggerAgent* agent, Socket* client)
|
93
|
+
: agent_(agent), client_(client) {}
|
94
|
+
|
95
|
+
void DebuggerMessage(Vector<uint16_t> message);
|
96
|
+
void Shutdown();
|
97
|
+
|
98
|
+
private:
|
99
|
+
void Run();
|
100
|
+
|
101
|
+
void DebuggerMessage(Vector<char> message);
|
102
|
+
|
103
|
+
DebuggerAgent* agent_;
|
104
|
+
Socket* client_;
|
105
|
+
|
106
|
+
DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession);
|
107
|
+
};
|
108
|
+
|
109
|
+
|
110
|
+
// Utility methods factored out to be used by the D8 shell as well.
|
111
|
+
class DebuggerAgentUtil {
|
112
|
+
public:
|
113
|
+
static const char* kContentLength;
|
114
|
+
static int kContentLengthSize;
|
115
|
+
|
116
|
+
static SmartPointer<char> ReceiveMessage(const Socket* conn);
|
117
|
+
static bool SendConnectMessage(const Socket* conn,
|
118
|
+
const char* embedding_host);
|
119
|
+
static bool SendMessage(const Socket* conn, const Vector<uint16_t> message);
|
120
|
+
static bool SendMessage(const Socket* conn,
|
121
|
+
const v8::Handle<v8::String> message);
|
122
|
+
static int ReceiveAll(const Socket* conn, char* data, int len);
|
123
|
+
};
|
124
|
+
|
125
|
+
} } // namespace v8::internal
|
126
|
+
|
127
|
+
#endif // ENABLE_DEBUGGER_SUPPORT
|
128
|
+
|
129
|
+
#endif // V8_DEBUG_AGENT_H_
|