therubyracer 0.4.7-x86-darwin-9
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- data/Doxyfile +1514 -0
- data/History.txt +39 -0
- data/Manifest.txt +1191 -0
- data/README.rdoc +157 -0
- data/Rakefile +49 -0
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- data/ext/v8/upstream/2.0.6/SConstruct +1028 -0
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- data/therubyracer.gemspec +34 -0
- metadata +1268 -0
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// Copyright 2006-2008 the V8 project authors. All rights reserved.
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#include "compiler.h"
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36
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+
#include "debug.h"
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37
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+
#include "execution.h"
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38
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+
#include "global-handles.h"
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39
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+
#include "ic.h"
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40
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+
#include "ic-inl.h"
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41
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+
#include "natives.h"
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42
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+
#include "stub-cache.h"
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43
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+
#include "log.h"
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44
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+
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45
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+
#include "../include/v8-debug.h"
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46
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+
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47
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+
namespace v8 {
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48
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+
namespace internal {
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49
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+
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50
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+
#ifdef ENABLE_DEBUGGER_SUPPORT
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51
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+
static void PrintLn(v8::Local<v8::Value> value) {
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52
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+
v8::Local<v8::String> s = value->ToString();
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53
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+
char* data = NewArray<char>(s->Length() + 1);
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54
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+
if (data == NULL) {
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55
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+
V8::FatalProcessOutOfMemory("PrintLn");
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+
return;
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+
}
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s->WriteAscii(data);
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+
PrintF("%s\n", data);
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+
DeleteArray(data);
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61
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+
}
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62
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+
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63
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+
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64
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static Handle<Code> ComputeCallDebugBreak(int argc) {
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65
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CALL_HEAP_FUNCTION(StubCache::ComputeCallDebugBreak(argc), Code);
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66
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+
}
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67
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+
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68
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+
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69
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static Handle<Code> ComputeCallDebugPrepareStepIn(int argc) {
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CALL_HEAP_FUNCTION(StubCache::ComputeCallDebugPrepareStepIn(argc), Code);
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+
}
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72
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+
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73
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+
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74
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BreakLocationIterator::BreakLocationIterator(Handle<DebugInfo> debug_info,
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75
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BreakLocatorType type) {
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76
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debug_info_ = debug_info;
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type_ = type;
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// Get the stub early to avoid possible GC during iterations. We may need
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// this stub to detect debugger calls generated from debugger statements.
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debug_break_stub_ = RuntimeStub(Runtime::kDebugBreak, 0).GetCode();
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reloc_iterator_ = NULL;
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reloc_iterator_original_ = NULL;
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+
Reset(); // Initialize the rest of the member variables.
|
84
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+
}
|
85
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+
|
86
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+
|
87
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+
BreakLocationIterator::~BreakLocationIterator() {
|
88
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ASSERT(reloc_iterator_ != NULL);
|
89
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ASSERT(reloc_iterator_original_ != NULL);
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90
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+
delete reloc_iterator_;
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91
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+
delete reloc_iterator_original_;
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92
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+
}
|
93
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+
|
94
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+
|
95
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+
void BreakLocationIterator::Next() {
|
96
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+
AssertNoAllocation nogc;
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97
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+
ASSERT(!RinfoDone());
|
98
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+
|
99
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+
// Iterate through reloc info for code and original code stopping at each
|
100
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+
// breakable code target.
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bool first = break_point_ == -1;
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102
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+
while (!RinfoDone()) {
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103
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+
if (!first) RinfoNext();
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+
first = false;
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105
|
+
if (RinfoDone()) return;
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106
|
+
|
107
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+
// Whenever a statement position or (plain) position is passed update the
|
108
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+
// current value of these.
|
109
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+
if (RelocInfo::IsPosition(rmode())) {
|
110
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+
if (RelocInfo::IsStatementPosition(rmode())) {
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111
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+
statement_position_ = static_cast<int>(
|
112
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+
rinfo()->data() - debug_info_->shared()->start_position());
|
113
|
+
}
|
114
|
+
// Always update the position as we don't want that to be before the
|
115
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+
// statement position.
|
116
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+
position_ = static_cast<int>(
|
117
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+
rinfo()->data() - debug_info_->shared()->start_position());
|
118
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+
ASSERT(position_ >= 0);
|
119
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+
ASSERT(statement_position_ >= 0);
|
120
|
+
}
|
121
|
+
|
122
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+
// Check for breakable code target. Look in the original code as setting
|
123
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+
// break points can cause the code targets in the running (debugged) code to
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124
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+
// be of a different kind than in the original code.
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125
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+
if (RelocInfo::IsCodeTarget(rmode())) {
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126
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+
Address target = original_rinfo()->target_address();
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127
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+
Code* code = Code::GetCodeFromTargetAddress(target);
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128
|
+
if (code->is_inline_cache_stub() || RelocInfo::IsConstructCall(rmode())) {
|
129
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+
break_point_++;
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130
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+
return;
|
131
|
+
}
|
132
|
+
if (code->kind() == Code::STUB) {
|
133
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+
if (IsDebuggerStatement()) {
|
134
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+
break_point_++;
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135
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+
return;
|
136
|
+
}
|
137
|
+
if (type_ == ALL_BREAK_LOCATIONS) {
|
138
|
+
if (Debug::IsBreakStub(code)) {
|
139
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+
break_point_++;
|
140
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+
return;
|
141
|
+
}
|
142
|
+
} else {
|
143
|
+
ASSERT(type_ == SOURCE_BREAK_LOCATIONS);
|
144
|
+
if (Debug::IsSourceBreakStub(code)) {
|
145
|
+
break_point_++;
|
146
|
+
return;
|
147
|
+
}
|
148
|
+
}
|
149
|
+
}
|
150
|
+
}
|
151
|
+
|
152
|
+
// Check for break at return.
|
153
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+
if (RelocInfo::IsJSReturn(rmode())) {
|
154
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+
// Set the positions to the end of the function.
|
155
|
+
if (debug_info_->shared()->HasSourceCode()) {
|
156
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+
position_ = debug_info_->shared()->end_position() -
|
157
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+
debug_info_->shared()->start_position();
|
158
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+
} else {
|
159
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+
position_ = 0;
|
160
|
+
}
|
161
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+
statement_position_ = position_;
|
162
|
+
break_point_++;
|
163
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+
return;
|
164
|
+
}
|
165
|
+
}
|
166
|
+
}
|
167
|
+
|
168
|
+
|
169
|
+
void BreakLocationIterator::Next(int count) {
|
170
|
+
while (count > 0) {
|
171
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+
Next();
|
172
|
+
count--;
|
173
|
+
}
|
174
|
+
}
|
175
|
+
|
176
|
+
|
177
|
+
// Find the break point closest to the supplied address.
|
178
|
+
void BreakLocationIterator::FindBreakLocationFromAddress(Address pc) {
|
179
|
+
// Run through all break points to locate the one closest to the address.
|
180
|
+
int closest_break_point = 0;
|
181
|
+
int distance = kMaxInt;
|
182
|
+
while (!Done()) {
|
183
|
+
// Check if this break point is closer that what was previously found.
|
184
|
+
if (this->pc() < pc && pc - this->pc() < distance) {
|
185
|
+
closest_break_point = break_point();
|
186
|
+
distance = static_cast<int>(pc - this->pc());
|
187
|
+
// Check whether we can't get any closer.
|
188
|
+
if (distance == 0) break;
|
189
|
+
}
|
190
|
+
Next();
|
191
|
+
}
|
192
|
+
|
193
|
+
// Move to the break point found.
|
194
|
+
Reset();
|
195
|
+
Next(closest_break_point);
|
196
|
+
}
|
197
|
+
|
198
|
+
|
199
|
+
// Find the break point closest to the supplied source position.
|
200
|
+
void BreakLocationIterator::FindBreakLocationFromPosition(int position) {
|
201
|
+
// Run through all break points to locate the one closest to the source
|
202
|
+
// position.
|
203
|
+
int closest_break_point = 0;
|
204
|
+
int distance = kMaxInt;
|
205
|
+
while (!Done()) {
|
206
|
+
// Check if this break point is closer that what was previously found.
|
207
|
+
if (position <= statement_position() &&
|
208
|
+
statement_position() - position < distance) {
|
209
|
+
closest_break_point = break_point();
|
210
|
+
distance = statement_position() - position;
|
211
|
+
// Check whether we can't get any closer.
|
212
|
+
if (distance == 0) break;
|
213
|
+
}
|
214
|
+
Next();
|
215
|
+
}
|
216
|
+
|
217
|
+
// Move to the break point found.
|
218
|
+
Reset();
|
219
|
+
Next(closest_break_point);
|
220
|
+
}
|
221
|
+
|
222
|
+
|
223
|
+
void BreakLocationIterator::Reset() {
|
224
|
+
// Create relocation iterators for the two code objects.
|
225
|
+
if (reloc_iterator_ != NULL) delete reloc_iterator_;
|
226
|
+
if (reloc_iterator_original_ != NULL) delete reloc_iterator_original_;
|
227
|
+
reloc_iterator_ = new RelocIterator(debug_info_->code());
|
228
|
+
reloc_iterator_original_ = new RelocIterator(debug_info_->original_code());
|
229
|
+
|
230
|
+
// Position at the first break point.
|
231
|
+
break_point_ = -1;
|
232
|
+
position_ = 1;
|
233
|
+
statement_position_ = 1;
|
234
|
+
Next();
|
235
|
+
}
|
236
|
+
|
237
|
+
|
238
|
+
bool BreakLocationIterator::Done() const {
|
239
|
+
return RinfoDone();
|
240
|
+
}
|
241
|
+
|
242
|
+
|
243
|
+
void BreakLocationIterator::SetBreakPoint(Handle<Object> break_point_object) {
|
244
|
+
// If there is not already a real break point here patch code with debug
|
245
|
+
// break.
|
246
|
+
if (!HasBreakPoint()) {
|
247
|
+
SetDebugBreak();
|
248
|
+
}
|
249
|
+
ASSERT(IsDebugBreak() || IsDebuggerStatement());
|
250
|
+
// Set the break point information.
|
251
|
+
DebugInfo::SetBreakPoint(debug_info_, code_position(),
|
252
|
+
position(), statement_position(),
|
253
|
+
break_point_object);
|
254
|
+
}
|
255
|
+
|
256
|
+
|
257
|
+
void BreakLocationIterator::ClearBreakPoint(Handle<Object> break_point_object) {
|
258
|
+
// Clear the break point information.
|
259
|
+
DebugInfo::ClearBreakPoint(debug_info_, code_position(), break_point_object);
|
260
|
+
// If there are no more break points here remove the debug break.
|
261
|
+
if (!HasBreakPoint()) {
|
262
|
+
ClearDebugBreak();
|
263
|
+
ASSERT(!IsDebugBreak());
|
264
|
+
}
|
265
|
+
}
|
266
|
+
|
267
|
+
|
268
|
+
void BreakLocationIterator::SetOneShot() {
|
269
|
+
// Debugger statement always calls debugger. No need to modify it.
|
270
|
+
if (IsDebuggerStatement()) {
|
271
|
+
return;
|
272
|
+
}
|
273
|
+
|
274
|
+
// If there is a real break point here no more to do.
|
275
|
+
if (HasBreakPoint()) {
|
276
|
+
ASSERT(IsDebugBreak());
|
277
|
+
return;
|
278
|
+
}
|
279
|
+
|
280
|
+
// Patch code with debug break.
|
281
|
+
SetDebugBreak();
|
282
|
+
}
|
283
|
+
|
284
|
+
|
285
|
+
void BreakLocationIterator::ClearOneShot() {
|
286
|
+
// Debugger statement always calls debugger. No need to modify it.
|
287
|
+
if (IsDebuggerStatement()) {
|
288
|
+
return;
|
289
|
+
}
|
290
|
+
|
291
|
+
// If there is a real break point here no more to do.
|
292
|
+
if (HasBreakPoint()) {
|
293
|
+
ASSERT(IsDebugBreak());
|
294
|
+
return;
|
295
|
+
}
|
296
|
+
|
297
|
+
// Patch code removing debug break.
|
298
|
+
ClearDebugBreak();
|
299
|
+
ASSERT(!IsDebugBreak());
|
300
|
+
}
|
301
|
+
|
302
|
+
|
303
|
+
void BreakLocationIterator::SetDebugBreak() {
|
304
|
+
// Debugger statement always calls debugger. No need to modify it.
|
305
|
+
if (IsDebuggerStatement()) {
|
306
|
+
return;
|
307
|
+
}
|
308
|
+
|
309
|
+
// If there is already a break point here just return. This might happen if
|
310
|
+
// the same code is flooded with break points twice. Flooding the same
|
311
|
+
// function twice might happen when stepping in a function with an exception
|
312
|
+
// handler as the handler and the function is the same.
|
313
|
+
if (IsDebugBreak()) {
|
314
|
+
return;
|
315
|
+
}
|
316
|
+
|
317
|
+
if (RelocInfo::IsJSReturn(rmode())) {
|
318
|
+
// Patch the frame exit code with a break point.
|
319
|
+
SetDebugBreakAtReturn();
|
320
|
+
} else {
|
321
|
+
// Patch the IC call.
|
322
|
+
SetDebugBreakAtIC();
|
323
|
+
}
|
324
|
+
ASSERT(IsDebugBreak());
|
325
|
+
}
|
326
|
+
|
327
|
+
|
328
|
+
void BreakLocationIterator::ClearDebugBreak() {
|
329
|
+
// Debugger statement always calls debugger. No need to modify it.
|
330
|
+
if (IsDebuggerStatement()) {
|
331
|
+
return;
|
332
|
+
}
|
333
|
+
|
334
|
+
if (RelocInfo::IsJSReturn(rmode())) {
|
335
|
+
// Restore the frame exit code.
|
336
|
+
ClearDebugBreakAtReturn();
|
337
|
+
} else {
|
338
|
+
// Patch the IC call.
|
339
|
+
ClearDebugBreakAtIC();
|
340
|
+
}
|
341
|
+
ASSERT(!IsDebugBreak());
|
342
|
+
}
|
343
|
+
|
344
|
+
|
345
|
+
void BreakLocationIterator::PrepareStepIn() {
|
346
|
+
HandleScope scope;
|
347
|
+
|
348
|
+
// Step in can only be prepared if currently positioned on an IC call,
|
349
|
+
// construct call or CallFunction stub call.
|
350
|
+
Address target = rinfo()->target_address();
|
351
|
+
Handle<Code> code(Code::GetCodeFromTargetAddress(target));
|
352
|
+
if (code->is_call_stub()) {
|
353
|
+
// Step in through IC call is handled by the runtime system. Therefore make
|
354
|
+
// sure that the any current IC is cleared and the runtime system is
|
355
|
+
// called. If the executing code has a debug break at the location change
|
356
|
+
// the call in the original code as it is the code there that will be
|
357
|
+
// executed in place of the debug break call.
|
358
|
+
Handle<Code> stub = ComputeCallDebugPrepareStepIn(code->arguments_count());
|
359
|
+
if (IsDebugBreak()) {
|
360
|
+
original_rinfo()->set_target_address(stub->entry());
|
361
|
+
} else {
|
362
|
+
rinfo()->set_target_address(stub->entry());
|
363
|
+
}
|
364
|
+
} else {
|
365
|
+
#ifdef DEBUG
|
366
|
+
// All the following stuff is needed only for assertion checks so the code
|
367
|
+
// is wrapped in ifdef.
|
368
|
+
Handle<Code> maybe_call_function_stub = code;
|
369
|
+
if (IsDebugBreak()) {
|
370
|
+
Address original_target = original_rinfo()->target_address();
|
371
|
+
maybe_call_function_stub =
|
372
|
+
Handle<Code>(Code::GetCodeFromTargetAddress(original_target));
|
373
|
+
}
|
374
|
+
bool is_call_function_stub =
|
375
|
+
(maybe_call_function_stub->kind() == Code::STUB &&
|
376
|
+
maybe_call_function_stub->major_key() == CodeStub::CallFunction);
|
377
|
+
|
378
|
+
// Step in through construct call requires no changes to the running code.
|
379
|
+
// Step in through getters/setters should already be prepared as well
|
380
|
+
// because caller of this function (Debug::PrepareStep) is expected to
|
381
|
+
// flood the top frame's function with one shot breakpoints.
|
382
|
+
// Step in through CallFunction stub should also be prepared by caller of
|
383
|
+
// this function (Debug::PrepareStep) which should flood target function
|
384
|
+
// with breakpoints.
|
385
|
+
ASSERT(RelocInfo::IsConstructCall(rmode()) || code->is_inline_cache_stub()
|
386
|
+
|| is_call_function_stub);
|
387
|
+
#endif
|
388
|
+
}
|
389
|
+
}
|
390
|
+
|
391
|
+
|
392
|
+
// Check whether the break point is at a position which will exit the function.
|
393
|
+
bool BreakLocationIterator::IsExit() const {
|
394
|
+
return (RelocInfo::IsJSReturn(rmode()));
|
395
|
+
}
|
396
|
+
|
397
|
+
|
398
|
+
bool BreakLocationIterator::HasBreakPoint() {
|
399
|
+
return debug_info_->HasBreakPoint(code_position());
|
400
|
+
}
|
401
|
+
|
402
|
+
|
403
|
+
// Check whether there is a debug break at the current position.
|
404
|
+
bool BreakLocationIterator::IsDebugBreak() {
|
405
|
+
if (RelocInfo::IsJSReturn(rmode())) {
|
406
|
+
return IsDebugBreakAtReturn();
|
407
|
+
} else {
|
408
|
+
return Debug::IsDebugBreak(rinfo()->target_address());
|
409
|
+
}
|
410
|
+
}
|
411
|
+
|
412
|
+
|
413
|
+
void BreakLocationIterator::SetDebugBreakAtIC() {
|
414
|
+
// Patch the original code with the current address as the current address
|
415
|
+
// might have changed by the inline caching since the code was copied.
|
416
|
+
original_rinfo()->set_target_address(rinfo()->target_address());
|
417
|
+
|
418
|
+
RelocInfo::Mode mode = rmode();
|
419
|
+
if (RelocInfo::IsCodeTarget(mode)) {
|
420
|
+
Address target = rinfo()->target_address();
|
421
|
+
Handle<Code> code(Code::GetCodeFromTargetAddress(target));
|
422
|
+
|
423
|
+
// Patch the code to invoke the builtin debug break function matching the
|
424
|
+
// calling convention used by the call site.
|
425
|
+
Handle<Code> dbgbrk_code(Debug::FindDebugBreak(code, mode));
|
426
|
+
rinfo()->set_target_address(dbgbrk_code->entry());
|
427
|
+
|
428
|
+
// For stubs that refer back to an inlined version clear the cached map for
|
429
|
+
// the inlined case to always go through the IC. As long as the break point
|
430
|
+
// is set the patching performed by the runtime system will take place in
|
431
|
+
// the code copy and will therefore have no effect on the running code
|
432
|
+
// keeping it from using the inlined code.
|
433
|
+
if (code->is_keyed_load_stub()) KeyedLoadIC::ClearInlinedVersion(pc());
|
434
|
+
if (code->is_keyed_store_stub()) KeyedStoreIC::ClearInlinedVersion(pc());
|
435
|
+
}
|
436
|
+
}
|
437
|
+
|
438
|
+
|
439
|
+
void BreakLocationIterator::ClearDebugBreakAtIC() {
|
440
|
+
// Patch the code to the original invoke.
|
441
|
+
rinfo()->set_target_address(original_rinfo()->target_address());
|
442
|
+
|
443
|
+
RelocInfo::Mode mode = rmode();
|
444
|
+
if (RelocInfo::IsCodeTarget(mode)) {
|
445
|
+
Address target = original_rinfo()->target_address();
|
446
|
+
Handle<Code> code(Code::GetCodeFromTargetAddress(target));
|
447
|
+
|
448
|
+
// Restore the inlined version of keyed stores to get back to the
|
449
|
+
// fast case. We need to patch back the keyed store because no
|
450
|
+
// patching happens when running normally. For keyed loads, the
|
451
|
+
// map check will get patched back when running normally after ICs
|
452
|
+
// have been cleared at GC.
|
453
|
+
if (code->is_keyed_store_stub()) KeyedStoreIC::RestoreInlinedVersion(pc());
|
454
|
+
}
|
455
|
+
}
|
456
|
+
|
457
|
+
|
458
|
+
bool BreakLocationIterator::IsDebuggerStatement() {
|
459
|
+
if (RelocInfo::IsCodeTarget(rmode())) {
|
460
|
+
Address target = original_rinfo()->target_address();
|
461
|
+
Code* code = Code::GetCodeFromTargetAddress(target);
|
462
|
+
if (code->kind() == Code::STUB) {
|
463
|
+
CodeStub::Major major_key = code->major_key();
|
464
|
+
if (major_key == CodeStub::Runtime) {
|
465
|
+
return (*debug_break_stub_ == code);
|
466
|
+
}
|
467
|
+
}
|
468
|
+
}
|
469
|
+
return false;
|
470
|
+
}
|
471
|
+
|
472
|
+
|
473
|
+
Object* BreakLocationIterator::BreakPointObjects() {
|
474
|
+
return debug_info_->GetBreakPointObjects(code_position());
|
475
|
+
}
|
476
|
+
|
477
|
+
|
478
|
+
// Clear out all the debug break code. This is ONLY supposed to be used when
|
479
|
+
// shutting down the debugger as it will leave the break point information in
|
480
|
+
// DebugInfo even though the code is patched back to the non break point state.
|
481
|
+
void BreakLocationIterator::ClearAllDebugBreak() {
|
482
|
+
while (!Done()) {
|
483
|
+
ClearDebugBreak();
|
484
|
+
Next();
|
485
|
+
}
|
486
|
+
}
|
487
|
+
|
488
|
+
|
489
|
+
bool BreakLocationIterator::RinfoDone() const {
|
490
|
+
ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
|
491
|
+
return reloc_iterator_->done();
|
492
|
+
}
|
493
|
+
|
494
|
+
|
495
|
+
void BreakLocationIterator::RinfoNext() {
|
496
|
+
reloc_iterator_->next();
|
497
|
+
reloc_iterator_original_->next();
|
498
|
+
#ifdef DEBUG
|
499
|
+
ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
|
500
|
+
if (!reloc_iterator_->done()) {
|
501
|
+
ASSERT(rmode() == original_rmode());
|
502
|
+
}
|
503
|
+
#endif
|
504
|
+
}
|
505
|
+
|
506
|
+
|
507
|
+
bool Debug::has_break_points_ = false;
|
508
|
+
ScriptCache* Debug::script_cache_ = NULL;
|
509
|
+
DebugInfoListNode* Debug::debug_info_list_ = NULL;
|
510
|
+
|
511
|
+
|
512
|
+
// Threading support.
|
513
|
+
void Debug::ThreadInit() {
|
514
|
+
thread_local_.break_count_ = 0;
|
515
|
+
thread_local_.break_id_ = 0;
|
516
|
+
thread_local_.break_frame_id_ = StackFrame::NO_ID;
|
517
|
+
thread_local_.last_step_action_ = StepNone;
|
518
|
+
thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
|
519
|
+
thread_local_.step_count_ = 0;
|
520
|
+
thread_local_.last_fp_ = 0;
|
521
|
+
thread_local_.step_into_fp_ = 0;
|
522
|
+
thread_local_.step_out_fp_ = 0;
|
523
|
+
thread_local_.after_break_target_ = 0;
|
524
|
+
thread_local_.debugger_entry_ = NULL;
|
525
|
+
thread_local_.pending_interrupts_ = 0;
|
526
|
+
}
|
527
|
+
|
528
|
+
|
529
|
+
JSCallerSavedBuffer Debug::registers_;
|
530
|
+
Debug::ThreadLocal Debug::thread_local_;
|
531
|
+
|
532
|
+
|
533
|
+
char* Debug::ArchiveDebug(char* storage) {
|
534
|
+
char* to = storage;
|
535
|
+
memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
|
536
|
+
to += sizeof(ThreadLocal);
|
537
|
+
memcpy(to, reinterpret_cast<char*>(®isters_), sizeof(registers_));
|
538
|
+
ThreadInit();
|
539
|
+
ASSERT(to <= storage + ArchiveSpacePerThread());
|
540
|
+
return storage + ArchiveSpacePerThread();
|
541
|
+
}
|
542
|
+
|
543
|
+
|
544
|
+
char* Debug::RestoreDebug(char* storage) {
|
545
|
+
char* from = storage;
|
546
|
+
memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
|
547
|
+
from += sizeof(ThreadLocal);
|
548
|
+
memcpy(reinterpret_cast<char*>(®isters_), from, sizeof(registers_));
|
549
|
+
ASSERT(from <= storage + ArchiveSpacePerThread());
|
550
|
+
return storage + ArchiveSpacePerThread();
|
551
|
+
}
|
552
|
+
|
553
|
+
|
554
|
+
int Debug::ArchiveSpacePerThread() {
|
555
|
+
return sizeof(ThreadLocal) + sizeof(registers_);
|
556
|
+
}
|
557
|
+
|
558
|
+
|
559
|
+
// Default break enabled.
|
560
|
+
bool Debug::disable_break_ = false;
|
561
|
+
|
562
|
+
// Default call debugger on uncaught exception.
|
563
|
+
bool Debug::break_on_exception_ = false;
|
564
|
+
bool Debug::break_on_uncaught_exception_ = true;
|
565
|
+
|
566
|
+
Handle<Context> Debug::debug_context_ = Handle<Context>();
|
567
|
+
Code* Debug::debug_break_return_ = NULL;
|
568
|
+
|
569
|
+
|
570
|
+
void ScriptCache::Add(Handle<Script> script) {
|
571
|
+
// Create an entry in the hash map for the script.
|
572
|
+
int id = Smi::cast(script->id())->value();
|
573
|
+
HashMap::Entry* entry =
|
574
|
+
HashMap::Lookup(reinterpret_cast<void*>(id), Hash(id), true);
|
575
|
+
if (entry->value != NULL) {
|
576
|
+
ASSERT(*script == *reinterpret_cast<Script**>(entry->value));
|
577
|
+
return;
|
578
|
+
}
|
579
|
+
|
580
|
+
// Globalize the script object, make it weak and use the location of the
|
581
|
+
// global handle as the value in the hash map.
|
582
|
+
Handle<Script> script_ =
|
583
|
+
Handle<Script>::cast((GlobalHandles::Create(*script)));
|
584
|
+
GlobalHandles::MakeWeak(reinterpret_cast<Object**>(script_.location()),
|
585
|
+
this, ScriptCache::HandleWeakScript);
|
586
|
+
entry->value = script_.location();
|
587
|
+
}
|
588
|
+
|
589
|
+
|
590
|
+
Handle<FixedArray> ScriptCache::GetScripts() {
|
591
|
+
Handle<FixedArray> instances = Factory::NewFixedArray(occupancy());
|
592
|
+
int count = 0;
|
593
|
+
for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
|
594
|
+
ASSERT(entry->value != NULL);
|
595
|
+
if (entry->value != NULL) {
|
596
|
+
instances->set(count, *reinterpret_cast<Script**>(entry->value));
|
597
|
+
count++;
|
598
|
+
}
|
599
|
+
}
|
600
|
+
return instances;
|
601
|
+
}
|
602
|
+
|
603
|
+
|
604
|
+
void ScriptCache::ProcessCollectedScripts() {
|
605
|
+
for (int i = 0; i < collected_scripts_.length(); i++) {
|
606
|
+
Debugger::OnScriptCollected(collected_scripts_[i]);
|
607
|
+
}
|
608
|
+
collected_scripts_.Clear();
|
609
|
+
}
|
610
|
+
|
611
|
+
|
612
|
+
void ScriptCache::Clear() {
|
613
|
+
// Iterate the script cache to get rid of all the weak handles.
|
614
|
+
for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
|
615
|
+
ASSERT(entry != NULL);
|
616
|
+
Object** location = reinterpret_cast<Object**>(entry->value);
|
617
|
+
ASSERT((*location)->IsScript());
|
618
|
+
GlobalHandles::ClearWeakness(location);
|
619
|
+
GlobalHandles::Destroy(location);
|
620
|
+
}
|
621
|
+
// Clear the content of the hash map.
|
622
|
+
HashMap::Clear();
|
623
|
+
}
|
624
|
+
|
625
|
+
|
626
|
+
void ScriptCache::HandleWeakScript(v8::Persistent<v8::Value> obj, void* data) {
|
627
|
+
ScriptCache* script_cache = reinterpret_cast<ScriptCache*>(data);
|
628
|
+
// Find the location of the global handle.
|
629
|
+
Script** location =
|
630
|
+
reinterpret_cast<Script**>(Utils::OpenHandle(*obj).location());
|
631
|
+
ASSERT((*location)->IsScript());
|
632
|
+
|
633
|
+
// Remove the entry from the cache.
|
634
|
+
int id = Smi::cast((*location)->id())->value();
|
635
|
+
script_cache->Remove(reinterpret_cast<void*>(id), Hash(id));
|
636
|
+
script_cache->collected_scripts_.Add(id);
|
637
|
+
|
638
|
+
// Clear the weak handle.
|
639
|
+
obj.Dispose();
|
640
|
+
obj.Clear();
|
641
|
+
}
|
642
|
+
|
643
|
+
|
644
|
+
void Debug::Setup(bool create_heap_objects) {
|
645
|
+
ThreadInit();
|
646
|
+
if (create_heap_objects) {
|
647
|
+
// Get code to handle debug break on return.
|
648
|
+
debug_break_return_ =
|
649
|
+
Builtins::builtin(Builtins::Return_DebugBreak);
|
650
|
+
ASSERT(debug_break_return_->IsCode());
|
651
|
+
}
|
652
|
+
}
|
653
|
+
|
654
|
+
|
655
|
+
void Debug::HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data) {
|
656
|
+
DebugInfoListNode* node = reinterpret_cast<DebugInfoListNode*>(data);
|
657
|
+
RemoveDebugInfo(node->debug_info());
|
658
|
+
#ifdef DEBUG
|
659
|
+
node = Debug::debug_info_list_;
|
660
|
+
while (node != NULL) {
|
661
|
+
ASSERT(node != reinterpret_cast<DebugInfoListNode*>(data));
|
662
|
+
node = node->next();
|
663
|
+
}
|
664
|
+
#endif
|
665
|
+
}
|
666
|
+
|
667
|
+
|
668
|
+
DebugInfoListNode::DebugInfoListNode(DebugInfo* debug_info): next_(NULL) {
|
669
|
+
// Globalize the request debug info object and make it weak.
|
670
|
+
debug_info_ = Handle<DebugInfo>::cast((GlobalHandles::Create(debug_info)));
|
671
|
+
GlobalHandles::MakeWeak(reinterpret_cast<Object**>(debug_info_.location()),
|
672
|
+
this, Debug::HandleWeakDebugInfo);
|
673
|
+
}
|
674
|
+
|
675
|
+
|
676
|
+
DebugInfoListNode::~DebugInfoListNode() {
|
677
|
+
GlobalHandles::Destroy(reinterpret_cast<Object**>(debug_info_.location()));
|
678
|
+
}
|
679
|
+
|
680
|
+
|
681
|
+
bool Debug::CompileDebuggerScript(int index) {
|
682
|
+
HandleScope scope;
|
683
|
+
|
684
|
+
// Bail out if the index is invalid.
|
685
|
+
if (index == -1) {
|
686
|
+
return false;
|
687
|
+
}
|
688
|
+
|
689
|
+
// Find source and name for the requested script.
|
690
|
+
Handle<String> source_code = Bootstrapper::NativesSourceLookup(index);
|
691
|
+
Vector<const char> name = Natives::GetScriptName(index);
|
692
|
+
Handle<String> script_name = Factory::NewStringFromAscii(name);
|
693
|
+
|
694
|
+
// Compile the script.
|
695
|
+
bool allow_natives_syntax = FLAG_allow_natives_syntax;
|
696
|
+
FLAG_allow_natives_syntax = true;
|
697
|
+
Handle<JSFunction> boilerplate;
|
698
|
+
boilerplate = Compiler::Compile(source_code, script_name, 0, 0, NULL, NULL);
|
699
|
+
FLAG_allow_natives_syntax = allow_natives_syntax;
|
700
|
+
|
701
|
+
// Silently ignore stack overflows during compilation.
|
702
|
+
if (boilerplate.is_null()) {
|
703
|
+
ASSERT(Top::has_pending_exception());
|
704
|
+
Top::clear_pending_exception();
|
705
|
+
return false;
|
706
|
+
}
|
707
|
+
|
708
|
+
// Execute the boilerplate function in the debugger context.
|
709
|
+
Handle<Context> context = Top::global_context();
|
710
|
+
bool caught_exception = false;
|
711
|
+
Handle<JSFunction> function =
|
712
|
+
Factory::NewFunctionFromBoilerplate(boilerplate, context);
|
713
|
+
Handle<Object> result =
|
714
|
+
Execution::TryCall(function, Handle<Object>(context->global()),
|
715
|
+
0, NULL, &caught_exception);
|
716
|
+
|
717
|
+
// Check for caught exceptions.
|
718
|
+
if (caught_exception) {
|
719
|
+
Handle<Object> message = MessageHandler::MakeMessageObject(
|
720
|
+
"error_loading_debugger", NULL, Vector<Handle<Object> >::empty(),
|
721
|
+
Handle<String>());
|
722
|
+
MessageHandler::ReportMessage(NULL, message);
|
723
|
+
return false;
|
724
|
+
}
|
725
|
+
|
726
|
+
// Mark this script as native and return successfully.
|
727
|
+
Handle<Script> script(Script::cast(function->shared()->script()));
|
728
|
+
script->set_type(Smi::FromInt(Script::TYPE_NATIVE));
|
729
|
+
return true;
|
730
|
+
}
|
731
|
+
|
732
|
+
|
733
|
+
bool Debug::Load() {
|
734
|
+
// Return if debugger is already loaded.
|
735
|
+
if (IsLoaded()) return true;
|
736
|
+
|
737
|
+
// Bail out if we're already in the process of compiling the native
|
738
|
+
// JavaScript source code for the debugger.
|
739
|
+
if (Debugger::compiling_natives() || Debugger::is_loading_debugger())
|
740
|
+
return false;
|
741
|
+
Debugger::set_loading_debugger(true);
|
742
|
+
|
743
|
+
// Disable breakpoints and interrupts while compiling and running the
|
744
|
+
// debugger scripts including the context creation code.
|
745
|
+
DisableBreak disable(true);
|
746
|
+
PostponeInterruptsScope postpone;
|
747
|
+
|
748
|
+
// Create the debugger context.
|
749
|
+
HandleScope scope;
|
750
|
+
Handle<Context> context =
|
751
|
+
Bootstrapper::CreateEnvironment(Handle<Object>::null(),
|
752
|
+
v8::Handle<ObjectTemplate>(),
|
753
|
+
NULL);
|
754
|
+
|
755
|
+
// Use the debugger context.
|
756
|
+
SaveContext save;
|
757
|
+
Top::set_context(*context);
|
758
|
+
|
759
|
+
// Expose the builtins object in the debugger context.
|
760
|
+
Handle<String> key = Factory::LookupAsciiSymbol("builtins");
|
761
|
+
Handle<GlobalObject> global = Handle<GlobalObject>(context->global());
|
762
|
+
SetProperty(global, key, Handle<Object>(global->builtins()), NONE);
|
763
|
+
|
764
|
+
// Compile the JavaScript for the debugger in the debugger context.
|
765
|
+
Debugger::set_compiling_natives(true);
|
766
|
+
bool caught_exception =
|
767
|
+
!CompileDebuggerScript(Natives::GetIndex("mirror")) ||
|
768
|
+
!CompileDebuggerScript(Natives::GetIndex("debug"));
|
769
|
+
Debugger::set_compiling_natives(false);
|
770
|
+
|
771
|
+
// Make sure we mark the debugger as not loading before we might
|
772
|
+
// return.
|
773
|
+
Debugger::set_loading_debugger(false);
|
774
|
+
|
775
|
+
// Check for caught exceptions.
|
776
|
+
if (caught_exception) return false;
|
777
|
+
|
778
|
+
// Debugger loaded.
|
779
|
+
debug_context_ = Handle<Context>::cast(GlobalHandles::Create(*context));
|
780
|
+
|
781
|
+
return true;
|
782
|
+
}
|
783
|
+
|
784
|
+
|
785
|
+
void Debug::Unload() {
|
786
|
+
// Return debugger is not loaded.
|
787
|
+
if (!IsLoaded()) {
|
788
|
+
return;
|
789
|
+
}
|
790
|
+
|
791
|
+
// Clear the script cache.
|
792
|
+
DestroyScriptCache();
|
793
|
+
|
794
|
+
// Clear debugger context global handle.
|
795
|
+
GlobalHandles::Destroy(reinterpret_cast<Object**>(debug_context_.location()));
|
796
|
+
debug_context_ = Handle<Context>();
|
797
|
+
}
|
798
|
+
|
799
|
+
|
800
|
+
// Set the flag indicating that preemption happened during debugging.
|
801
|
+
void Debug::PreemptionWhileInDebugger() {
|
802
|
+
ASSERT(InDebugger());
|
803
|
+
Debug::set_interrupts_pending(PREEMPT);
|
804
|
+
}
|
805
|
+
|
806
|
+
|
807
|
+
void Debug::Iterate(ObjectVisitor* v) {
|
808
|
+
v->VisitPointer(bit_cast<Object**, Code**>(&(debug_break_return_)));
|
809
|
+
}
|
810
|
+
|
811
|
+
|
812
|
+
Object* Debug::Break(Arguments args) {
|
813
|
+
HandleScope scope;
|
814
|
+
ASSERT(args.length() == 0);
|
815
|
+
|
816
|
+
// Get the top-most JavaScript frame.
|
817
|
+
JavaScriptFrameIterator it;
|
818
|
+
JavaScriptFrame* frame = it.frame();
|
819
|
+
|
820
|
+
// Just continue if breaks are disabled or debugger cannot be loaded.
|
821
|
+
if (disable_break() || !Load()) {
|
822
|
+
SetAfterBreakTarget(frame);
|
823
|
+
return Heap::undefined_value();
|
824
|
+
}
|
825
|
+
|
826
|
+
// Enter the debugger.
|
827
|
+
EnterDebugger debugger;
|
828
|
+
if (debugger.FailedToEnter()) {
|
829
|
+
return Heap::undefined_value();
|
830
|
+
}
|
831
|
+
|
832
|
+
// Postpone interrupt during breakpoint processing.
|
833
|
+
PostponeInterruptsScope postpone;
|
834
|
+
|
835
|
+
// Get the debug info (create it if it does not exist).
|
836
|
+
Handle<SharedFunctionInfo> shared =
|
837
|
+
Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
|
838
|
+
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
839
|
+
|
840
|
+
// Find the break point where execution has stopped.
|
841
|
+
BreakLocationIterator break_location_iterator(debug_info,
|
842
|
+
ALL_BREAK_LOCATIONS);
|
843
|
+
break_location_iterator.FindBreakLocationFromAddress(frame->pc());
|
844
|
+
|
845
|
+
// Check whether step next reached a new statement.
|
846
|
+
if (!StepNextContinue(&break_location_iterator, frame)) {
|
847
|
+
// Decrease steps left if performing multiple steps.
|
848
|
+
if (thread_local_.step_count_ > 0) {
|
849
|
+
thread_local_.step_count_--;
|
850
|
+
}
|
851
|
+
}
|
852
|
+
|
853
|
+
// If there is one or more real break points check whether any of these are
|
854
|
+
// triggered.
|
855
|
+
Handle<Object> break_points_hit(Heap::undefined_value());
|
856
|
+
if (break_location_iterator.HasBreakPoint()) {
|
857
|
+
Handle<Object> break_point_objects =
|
858
|
+
Handle<Object>(break_location_iterator.BreakPointObjects());
|
859
|
+
break_points_hit = CheckBreakPoints(break_point_objects);
|
860
|
+
}
|
861
|
+
|
862
|
+
// If step out is active skip everything until the frame where we need to step
|
863
|
+
// out to is reached, unless real breakpoint is hit.
|
864
|
+
if (Debug::StepOutActive() && frame->fp() != Debug::step_out_fp() &&
|
865
|
+
break_points_hit->IsUndefined() ) {
|
866
|
+
// Step count should always be 0 for StepOut.
|
867
|
+
ASSERT(thread_local_.step_count_ == 0);
|
868
|
+
} else if (!break_points_hit->IsUndefined() ||
|
869
|
+
(thread_local_.last_step_action_ != StepNone &&
|
870
|
+
thread_local_.step_count_ == 0)) {
|
871
|
+
// Notify debugger if a real break point is triggered or if performing
|
872
|
+
// single stepping with no more steps to perform. Otherwise do another step.
|
873
|
+
|
874
|
+
// Clear all current stepping setup.
|
875
|
+
ClearStepping();
|
876
|
+
|
877
|
+
// Notify the debug event listeners.
|
878
|
+
Debugger::OnDebugBreak(break_points_hit, false);
|
879
|
+
} else if (thread_local_.last_step_action_ != StepNone) {
|
880
|
+
// Hold on to last step action as it is cleared by the call to
|
881
|
+
// ClearStepping.
|
882
|
+
StepAction step_action = thread_local_.last_step_action_;
|
883
|
+
int step_count = thread_local_.step_count_;
|
884
|
+
|
885
|
+
// Clear all current stepping setup.
|
886
|
+
ClearStepping();
|
887
|
+
|
888
|
+
// Set up for the remaining steps.
|
889
|
+
PrepareStep(step_action, step_count);
|
890
|
+
}
|
891
|
+
|
892
|
+
// Install jump to the call address which was overwritten.
|
893
|
+
SetAfterBreakTarget(frame);
|
894
|
+
|
895
|
+
return Heap::undefined_value();
|
896
|
+
}
|
897
|
+
|
898
|
+
|
899
|
+
// Check the break point objects for whether one or more are actually
|
900
|
+
// triggered. This function returns a JSArray with the break point objects
|
901
|
+
// which is triggered.
|
902
|
+
Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
|
903
|
+
int break_points_hit_count = 0;
|
904
|
+
Handle<JSArray> break_points_hit = Factory::NewJSArray(1);
|
905
|
+
|
906
|
+
// If there are multiple break points they are in a FixedArray.
|
907
|
+
ASSERT(!break_point_objects->IsUndefined());
|
908
|
+
if (break_point_objects->IsFixedArray()) {
|
909
|
+
Handle<FixedArray> array(FixedArray::cast(*break_point_objects));
|
910
|
+
for (int i = 0; i < array->length(); i++) {
|
911
|
+
Handle<Object> o(array->get(i));
|
912
|
+
if (CheckBreakPoint(o)) {
|
913
|
+
break_points_hit->SetElement(break_points_hit_count++, *o);
|
914
|
+
}
|
915
|
+
}
|
916
|
+
} else {
|
917
|
+
if (CheckBreakPoint(break_point_objects)) {
|
918
|
+
break_points_hit->SetElement(break_points_hit_count++,
|
919
|
+
*break_point_objects);
|
920
|
+
}
|
921
|
+
}
|
922
|
+
|
923
|
+
// Return undefined if no break points where triggered.
|
924
|
+
if (break_points_hit_count == 0) {
|
925
|
+
return Factory::undefined_value();
|
926
|
+
}
|
927
|
+
return break_points_hit;
|
928
|
+
}
|
929
|
+
|
930
|
+
|
931
|
+
// Check whether a single break point object is triggered.
|
932
|
+
bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
|
933
|
+
HandleScope scope;
|
934
|
+
|
935
|
+
// Ignore check if break point object is not a JSObject.
|
936
|
+
if (!break_point_object->IsJSObject()) return true;
|
937
|
+
|
938
|
+
// Get the function CheckBreakPoint (defined in debug.js).
|
939
|
+
Handle<JSFunction> check_break_point =
|
940
|
+
Handle<JSFunction>(JSFunction::cast(
|
941
|
+
debug_context()->global()->GetProperty(
|
942
|
+
*Factory::LookupAsciiSymbol("IsBreakPointTriggered"))));
|
943
|
+
|
944
|
+
// Get the break id as an object.
|
945
|
+
Handle<Object> break_id = Factory::NewNumberFromInt(Debug::break_id());
|
946
|
+
|
947
|
+
// Call HandleBreakPointx.
|
948
|
+
bool caught_exception = false;
|
949
|
+
const int argc = 2;
|
950
|
+
Object** argv[argc] = {
|
951
|
+
break_id.location(),
|
952
|
+
reinterpret_cast<Object**>(break_point_object.location())
|
953
|
+
};
|
954
|
+
Handle<Object> result = Execution::TryCall(check_break_point,
|
955
|
+
Top::builtins(), argc, argv,
|
956
|
+
&caught_exception);
|
957
|
+
|
958
|
+
// If exception or non boolean result handle as not triggered
|
959
|
+
if (caught_exception || !result->IsBoolean()) {
|
960
|
+
return false;
|
961
|
+
}
|
962
|
+
|
963
|
+
// Return whether the break point is triggered.
|
964
|
+
return *result == Heap::true_value();
|
965
|
+
}
|
966
|
+
|
967
|
+
|
968
|
+
// Check whether the function has debug information.
|
969
|
+
bool Debug::HasDebugInfo(Handle<SharedFunctionInfo> shared) {
|
970
|
+
return !shared->debug_info()->IsUndefined();
|
971
|
+
}
|
972
|
+
|
973
|
+
|
974
|
+
// Return the debug info for this function. EnsureDebugInfo must be called
|
975
|
+
// prior to ensure the debug info has been generated for shared.
|
976
|
+
Handle<DebugInfo> Debug::GetDebugInfo(Handle<SharedFunctionInfo> shared) {
|
977
|
+
ASSERT(HasDebugInfo(shared));
|
978
|
+
return Handle<DebugInfo>(DebugInfo::cast(shared->debug_info()));
|
979
|
+
}
|
980
|
+
|
981
|
+
|
982
|
+
void Debug::SetBreakPoint(Handle<SharedFunctionInfo> shared,
|
983
|
+
int source_position,
|
984
|
+
Handle<Object> break_point_object) {
|
985
|
+
HandleScope scope;
|
986
|
+
|
987
|
+
if (!EnsureDebugInfo(shared)) {
|
988
|
+
// Return if retrieving debug info failed.
|
989
|
+
return;
|
990
|
+
}
|
991
|
+
|
992
|
+
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
993
|
+
// Source positions starts with zero.
|
994
|
+
ASSERT(source_position >= 0);
|
995
|
+
|
996
|
+
// Find the break point and change it.
|
997
|
+
BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
|
998
|
+
it.FindBreakLocationFromPosition(source_position);
|
999
|
+
it.SetBreakPoint(break_point_object);
|
1000
|
+
|
1001
|
+
// At least one active break point now.
|
1002
|
+
ASSERT(debug_info->GetBreakPointCount() > 0);
|
1003
|
+
}
|
1004
|
+
|
1005
|
+
|
1006
|
+
void Debug::ClearBreakPoint(Handle<Object> break_point_object) {
|
1007
|
+
HandleScope scope;
|
1008
|
+
|
1009
|
+
DebugInfoListNode* node = debug_info_list_;
|
1010
|
+
while (node != NULL) {
|
1011
|
+
Object* result = DebugInfo::FindBreakPointInfo(node->debug_info(),
|
1012
|
+
break_point_object);
|
1013
|
+
if (!result->IsUndefined()) {
|
1014
|
+
// Get information in the break point.
|
1015
|
+
BreakPointInfo* break_point_info = BreakPointInfo::cast(result);
|
1016
|
+
Handle<DebugInfo> debug_info = node->debug_info();
|
1017
|
+
Handle<SharedFunctionInfo> shared(debug_info->shared());
|
1018
|
+
int source_position = break_point_info->statement_position()->value();
|
1019
|
+
|
1020
|
+
// Source positions starts with zero.
|
1021
|
+
ASSERT(source_position >= 0);
|
1022
|
+
|
1023
|
+
// Find the break point and clear it.
|
1024
|
+
BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
|
1025
|
+
it.FindBreakLocationFromPosition(source_position);
|
1026
|
+
it.ClearBreakPoint(break_point_object);
|
1027
|
+
|
1028
|
+
// If there are no more break points left remove the debug info for this
|
1029
|
+
// function.
|
1030
|
+
if (debug_info->GetBreakPointCount() == 0) {
|
1031
|
+
RemoveDebugInfo(debug_info);
|
1032
|
+
}
|
1033
|
+
|
1034
|
+
return;
|
1035
|
+
}
|
1036
|
+
node = node->next();
|
1037
|
+
}
|
1038
|
+
}
|
1039
|
+
|
1040
|
+
|
1041
|
+
void Debug::ClearAllBreakPoints() {
|
1042
|
+
DebugInfoListNode* node = debug_info_list_;
|
1043
|
+
while (node != NULL) {
|
1044
|
+
// Remove all debug break code.
|
1045
|
+
BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
|
1046
|
+
it.ClearAllDebugBreak();
|
1047
|
+
node = node->next();
|
1048
|
+
}
|
1049
|
+
|
1050
|
+
// Remove all debug info.
|
1051
|
+
while (debug_info_list_ != NULL) {
|
1052
|
+
RemoveDebugInfo(debug_info_list_->debug_info());
|
1053
|
+
}
|
1054
|
+
}
|
1055
|
+
|
1056
|
+
|
1057
|
+
void Debug::FloodWithOneShot(Handle<SharedFunctionInfo> shared) {
|
1058
|
+
// Make sure the function has setup the debug info.
|
1059
|
+
if (!EnsureDebugInfo(shared)) {
|
1060
|
+
// Return if we failed to retrieve the debug info.
|
1061
|
+
return;
|
1062
|
+
}
|
1063
|
+
|
1064
|
+
// Flood the function with break points.
|
1065
|
+
BreakLocationIterator it(GetDebugInfo(shared), ALL_BREAK_LOCATIONS);
|
1066
|
+
while (!it.Done()) {
|
1067
|
+
it.SetOneShot();
|
1068
|
+
it.Next();
|
1069
|
+
}
|
1070
|
+
}
|
1071
|
+
|
1072
|
+
|
1073
|
+
void Debug::FloodHandlerWithOneShot() {
|
1074
|
+
// Iterate through the JavaScript stack looking for handlers.
|
1075
|
+
StackFrame::Id id = break_frame_id();
|
1076
|
+
if (id == StackFrame::NO_ID) {
|
1077
|
+
// If there is no JavaScript stack don't do anything.
|
1078
|
+
return;
|
1079
|
+
}
|
1080
|
+
for (JavaScriptFrameIterator it(id); !it.done(); it.Advance()) {
|
1081
|
+
JavaScriptFrame* frame = it.frame();
|
1082
|
+
if (frame->HasHandler()) {
|
1083
|
+
Handle<SharedFunctionInfo> shared =
|
1084
|
+
Handle<SharedFunctionInfo>(
|
1085
|
+
JSFunction::cast(frame->function())->shared());
|
1086
|
+
// Flood the function with the catch block with break points
|
1087
|
+
FloodWithOneShot(shared);
|
1088
|
+
return;
|
1089
|
+
}
|
1090
|
+
}
|
1091
|
+
}
|
1092
|
+
|
1093
|
+
|
1094
|
+
void Debug::ChangeBreakOnException(ExceptionBreakType type, bool enable) {
|
1095
|
+
if (type == BreakUncaughtException) {
|
1096
|
+
break_on_uncaught_exception_ = enable;
|
1097
|
+
} else {
|
1098
|
+
break_on_exception_ = enable;
|
1099
|
+
}
|
1100
|
+
}
|
1101
|
+
|
1102
|
+
|
1103
|
+
void Debug::PrepareStep(StepAction step_action, int step_count) {
|
1104
|
+
HandleScope scope;
|
1105
|
+
ASSERT(Debug::InDebugger());
|
1106
|
+
|
1107
|
+
// Remember this step action and count.
|
1108
|
+
thread_local_.last_step_action_ = step_action;
|
1109
|
+
if (step_action == StepOut) {
|
1110
|
+
// For step out target frame will be found on the stack so there is no need
|
1111
|
+
// to set step counter for it. It's expected to always be 0 for StepOut.
|
1112
|
+
thread_local_.step_count_ = 0;
|
1113
|
+
} else {
|
1114
|
+
thread_local_.step_count_ = step_count;
|
1115
|
+
}
|
1116
|
+
|
1117
|
+
// Get the frame where the execution has stopped and skip the debug frame if
|
1118
|
+
// any. The debug frame will only be present if execution was stopped due to
|
1119
|
+
// hitting a break point. In other situations (e.g. unhandled exception) the
|
1120
|
+
// debug frame is not present.
|
1121
|
+
StackFrame::Id id = break_frame_id();
|
1122
|
+
if (id == StackFrame::NO_ID) {
|
1123
|
+
// If there is no JavaScript stack don't do anything.
|
1124
|
+
return;
|
1125
|
+
}
|
1126
|
+
JavaScriptFrameIterator frames_it(id);
|
1127
|
+
JavaScriptFrame* frame = frames_it.frame();
|
1128
|
+
|
1129
|
+
// First of all ensure there is one-shot break points in the top handler
|
1130
|
+
// if any.
|
1131
|
+
FloodHandlerWithOneShot();
|
1132
|
+
|
1133
|
+
// If the function on the top frame is unresolved perform step out. This will
|
1134
|
+
// be the case when calling unknown functions and having the debugger stopped
|
1135
|
+
// in an unhandled exception.
|
1136
|
+
if (!frame->function()->IsJSFunction()) {
|
1137
|
+
// Step out: Find the calling JavaScript frame and flood it with
|
1138
|
+
// breakpoints.
|
1139
|
+
frames_it.Advance();
|
1140
|
+
// Fill the function to return to with one-shot break points.
|
1141
|
+
JSFunction* function = JSFunction::cast(frames_it.frame()->function());
|
1142
|
+
FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
|
1143
|
+
return;
|
1144
|
+
}
|
1145
|
+
|
1146
|
+
// Get the debug info (create it if it does not exist).
|
1147
|
+
Handle<SharedFunctionInfo> shared =
|
1148
|
+
Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
|
1149
|
+
if (!EnsureDebugInfo(shared)) {
|
1150
|
+
// Return if ensuring debug info failed.
|
1151
|
+
return;
|
1152
|
+
}
|
1153
|
+
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
1154
|
+
|
1155
|
+
// Find the break location where execution has stopped.
|
1156
|
+
BreakLocationIterator it(debug_info, ALL_BREAK_LOCATIONS);
|
1157
|
+
it.FindBreakLocationFromAddress(frame->pc());
|
1158
|
+
|
1159
|
+
// Compute whether or not the target is a call target.
|
1160
|
+
bool is_call_target = false;
|
1161
|
+
bool is_load_or_store = false;
|
1162
|
+
bool is_inline_cache_stub = false;
|
1163
|
+
Handle<Code> call_function_stub;
|
1164
|
+
if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) {
|
1165
|
+
Address target = it.rinfo()->target_address();
|
1166
|
+
Code* code = Code::GetCodeFromTargetAddress(target);
|
1167
|
+
if (code->is_call_stub()) {
|
1168
|
+
is_call_target = true;
|
1169
|
+
}
|
1170
|
+
if (code->is_inline_cache_stub()) {
|
1171
|
+
is_inline_cache_stub = true;
|
1172
|
+
is_load_or_store = !is_call_target;
|
1173
|
+
}
|
1174
|
+
|
1175
|
+
// Check if target code is CallFunction stub.
|
1176
|
+
Code* maybe_call_function_stub = code;
|
1177
|
+
// If there is a breakpoint at this line look at the original code to
|
1178
|
+
// check if it is a CallFunction stub.
|
1179
|
+
if (it.IsDebugBreak()) {
|
1180
|
+
Address original_target = it.original_rinfo()->target_address();
|
1181
|
+
maybe_call_function_stub =
|
1182
|
+
Code::GetCodeFromTargetAddress(original_target);
|
1183
|
+
}
|
1184
|
+
if (maybe_call_function_stub->kind() == Code::STUB &&
|
1185
|
+
maybe_call_function_stub->major_key() == CodeStub::CallFunction) {
|
1186
|
+
// Save reference to the code as we may need it to find out arguments
|
1187
|
+
// count for 'step in' later.
|
1188
|
+
call_function_stub = Handle<Code>(maybe_call_function_stub);
|
1189
|
+
}
|
1190
|
+
}
|
1191
|
+
|
1192
|
+
// If this is the last break code target step out is the only possibility.
|
1193
|
+
if (it.IsExit() || step_action == StepOut) {
|
1194
|
+
if (step_action == StepOut) {
|
1195
|
+
// Skip step_count frames starting with the current one.
|
1196
|
+
while (step_count-- > 0 && !frames_it.done()) {
|
1197
|
+
frames_it.Advance();
|
1198
|
+
}
|
1199
|
+
} else {
|
1200
|
+
ASSERT(it.IsExit());
|
1201
|
+
frames_it.Advance();
|
1202
|
+
}
|
1203
|
+
// Skip builtin functions on the stack.
|
1204
|
+
while (!frames_it.done() &&
|
1205
|
+
JSFunction::cast(frames_it.frame()->function())->IsBuiltin()) {
|
1206
|
+
frames_it.Advance();
|
1207
|
+
}
|
1208
|
+
// Step out: If there is a JavaScript caller frame, we need to
|
1209
|
+
// flood it with breakpoints.
|
1210
|
+
if (!frames_it.done()) {
|
1211
|
+
// Fill the function to return to with one-shot break points.
|
1212
|
+
JSFunction* function = JSFunction::cast(frames_it.frame()->function());
|
1213
|
+
FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
|
1214
|
+
// Set target frame pointer.
|
1215
|
+
ActivateStepOut(frames_it.frame());
|
1216
|
+
}
|
1217
|
+
} else if (!(is_inline_cache_stub || RelocInfo::IsConstructCall(it.rmode()) ||
|
1218
|
+
!call_function_stub.is_null())
|
1219
|
+
|| step_action == StepNext || step_action == StepMin) {
|
1220
|
+
// Step next or step min.
|
1221
|
+
|
1222
|
+
// Fill the current function with one-shot break points.
|
1223
|
+
FloodWithOneShot(shared);
|
1224
|
+
|
1225
|
+
// Remember source position and frame to handle step next.
|
1226
|
+
thread_local_.last_statement_position_ =
|
1227
|
+
debug_info->code()->SourceStatementPosition(frame->pc());
|
1228
|
+
thread_local_.last_fp_ = frame->fp();
|
1229
|
+
} else {
|
1230
|
+
// If it's CallFunction stub ensure target function is compiled and flood
|
1231
|
+
// it with one shot breakpoints.
|
1232
|
+
if (!call_function_stub.is_null()) {
|
1233
|
+
// Find out number of arguments from the stub minor key.
|
1234
|
+
// Reverse lookup required as the minor key cannot be retrieved
|
1235
|
+
// from the code object.
|
1236
|
+
Handle<Object> obj(
|
1237
|
+
Heap::code_stubs()->SlowReverseLookup(*call_function_stub));
|
1238
|
+
ASSERT(*obj != Heap::undefined_value());
|
1239
|
+
ASSERT(obj->IsSmi());
|
1240
|
+
// Get the STUB key and extract major and minor key.
|
1241
|
+
uint32_t key = Smi::cast(*obj)->value();
|
1242
|
+
// Argc in the stub is the number of arguments passed - not the
|
1243
|
+
// expected arguments of the called function.
|
1244
|
+
int call_function_arg_count = CodeStub::MinorKeyFromKey(key);
|
1245
|
+
ASSERT(call_function_stub->major_key() ==
|
1246
|
+
CodeStub::MajorKeyFromKey(key));
|
1247
|
+
|
1248
|
+
// Find target function on the expression stack.
|
1249
|
+
// Expression stack lools like this (top to bottom):
|
1250
|
+
// argN
|
1251
|
+
// ...
|
1252
|
+
// arg0
|
1253
|
+
// Receiver
|
1254
|
+
// Function to call
|
1255
|
+
int expressions_count = frame->ComputeExpressionsCount();
|
1256
|
+
ASSERT(expressions_count - 2 - call_function_arg_count >= 0);
|
1257
|
+
Object* fun = frame->GetExpression(
|
1258
|
+
expressions_count - 2 - call_function_arg_count);
|
1259
|
+
if (fun->IsJSFunction()) {
|
1260
|
+
Handle<JSFunction> js_function(JSFunction::cast(fun));
|
1261
|
+
// Don't step into builtins.
|
1262
|
+
if (!js_function->IsBuiltin()) {
|
1263
|
+
// It will also compile target function if it's not compiled yet.
|
1264
|
+
FloodWithOneShot(Handle<SharedFunctionInfo>(js_function->shared()));
|
1265
|
+
}
|
1266
|
+
}
|
1267
|
+
}
|
1268
|
+
|
1269
|
+
// Fill the current function with one-shot break points even for step in on
|
1270
|
+
// a call target as the function called might be a native function for
|
1271
|
+
// which step in will not stop. It also prepares for stepping in
|
1272
|
+
// getters/setters.
|
1273
|
+
FloodWithOneShot(shared);
|
1274
|
+
|
1275
|
+
if (is_load_or_store) {
|
1276
|
+
// Remember source position and frame to handle step in getter/setter. If
|
1277
|
+
// there is a custom getter/setter it will be handled in
|
1278
|
+
// Object::Get/SetPropertyWithCallback, otherwise the step action will be
|
1279
|
+
// propagated on the next Debug::Break.
|
1280
|
+
thread_local_.last_statement_position_ =
|
1281
|
+
debug_info->code()->SourceStatementPosition(frame->pc());
|
1282
|
+
thread_local_.last_fp_ = frame->fp();
|
1283
|
+
}
|
1284
|
+
|
1285
|
+
// Step in or Step in min
|
1286
|
+
it.PrepareStepIn();
|
1287
|
+
ActivateStepIn(frame);
|
1288
|
+
}
|
1289
|
+
}
|
1290
|
+
|
1291
|
+
|
1292
|
+
// Check whether the current debug break should be reported to the debugger. It
|
1293
|
+
// is used to have step next and step in only report break back to the debugger
|
1294
|
+
// if on a different frame or in a different statement. In some situations
|
1295
|
+
// there will be several break points in the same statement when the code is
|
1296
|
+
// flooded with one-shot break points. This function helps to perform several
|
1297
|
+
// steps before reporting break back to the debugger.
|
1298
|
+
bool Debug::StepNextContinue(BreakLocationIterator* break_location_iterator,
|
1299
|
+
JavaScriptFrame* frame) {
|
1300
|
+
// If the step last action was step next or step in make sure that a new
|
1301
|
+
// statement is hit.
|
1302
|
+
if (thread_local_.last_step_action_ == StepNext ||
|
1303
|
+
thread_local_.last_step_action_ == StepIn) {
|
1304
|
+
// Never continue if returning from function.
|
1305
|
+
if (break_location_iterator->IsExit()) return false;
|
1306
|
+
|
1307
|
+
// Continue if we are still on the same frame and in the same statement.
|
1308
|
+
int current_statement_position =
|
1309
|
+
break_location_iterator->code()->SourceStatementPosition(frame->pc());
|
1310
|
+
return thread_local_.last_fp_ == frame->fp() &&
|
1311
|
+
thread_local_.last_statement_position_ == current_statement_position;
|
1312
|
+
}
|
1313
|
+
|
1314
|
+
// No step next action - don't continue.
|
1315
|
+
return false;
|
1316
|
+
}
|
1317
|
+
|
1318
|
+
|
1319
|
+
// Check whether the code object at the specified address is a debug break code
|
1320
|
+
// object.
|
1321
|
+
bool Debug::IsDebugBreak(Address addr) {
|
1322
|
+
Code* code = Code::GetCodeFromTargetAddress(addr);
|
1323
|
+
return code->ic_state() == DEBUG_BREAK;
|
1324
|
+
}
|
1325
|
+
|
1326
|
+
|
1327
|
+
// Check whether a code stub with the specified major key is a possible break
|
1328
|
+
// point location when looking for source break locations.
|
1329
|
+
bool Debug::IsSourceBreakStub(Code* code) {
|
1330
|
+
CodeStub::Major major_key = code->major_key();
|
1331
|
+
return major_key == CodeStub::CallFunction;
|
1332
|
+
}
|
1333
|
+
|
1334
|
+
|
1335
|
+
// Check whether a code stub with the specified major key is a possible break
|
1336
|
+
// location.
|
1337
|
+
bool Debug::IsBreakStub(Code* code) {
|
1338
|
+
CodeStub::Major major_key = code->major_key();
|
1339
|
+
return major_key == CodeStub::CallFunction ||
|
1340
|
+
major_key == CodeStub::StackCheck;
|
1341
|
+
}
|
1342
|
+
|
1343
|
+
|
1344
|
+
// Find the builtin to use for invoking the debug break
|
1345
|
+
Handle<Code> Debug::FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode) {
|
1346
|
+
// Find the builtin debug break function matching the calling convention
|
1347
|
+
// used by the call site.
|
1348
|
+
if (code->is_inline_cache_stub()) {
|
1349
|
+
if (code->is_call_stub()) {
|
1350
|
+
return ComputeCallDebugBreak(code->arguments_count());
|
1351
|
+
}
|
1352
|
+
if (code->is_load_stub()) {
|
1353
|
+
return Handle<Code>(Builtins::builtin(Builtins::LoadIC_DebugBreak));
|
1354
|
+
}
|
1355
|
+
if (code->is_store_stub()) {
|
1356
|
+
return Handle<Code>(Builtins::builtin(Builtins::StoreIC_DebugBreak));
|
1357
|
+
}
|
1358
|
+
if (code->is_keyed_load_stub()) {
|
1359
|
+
Handle<Code> result =
|
1360
|
+
Handle<Code>(Builtins::builtin(Builtins::KeyedLoadIC_DebugBreak));
|
1361
|
+
return result;
|
1362
|
+
}
|
1363
|
+
if (code->is_keyed_store_stub()) {
|
1364
|
+
Handle<Code> result =
|
1365
|
+
Handle<Code>(Builtins::builtin(Builtins::KeyedStoreIC_DebugBreak));
|
1366
|
+
return result;
|
1367
|
+
}
|
1368
|
+
}
|
1369
|
+
if (RelocInfo::IsConstructCall(mode)) {
|
1370
|
+
Handle<Code> result =
|
1371
|
+
Handle<Code>(Builtins::builtin(Builtins::ConstructCall_DebugBreak));
|
1372
|
+
return result;
|
1373
|
+
}
|
1374
|
+
if (code->kind() == Code::STUB) {
|
1375
|
+
ASSERT(code->major_key() == CodeStub::CallFunction ||
|
1376
|
+
code->major_key() == CodeStub::StackCheck);
|
1377
|
+
Handle<Code> result =
|
1378
|
+
Handle<Code>(Builtins::builtin(Builtins::StubNoRegisters_DebugBreak));
|
1379
|
+
return result;
|
1380
|
+
}
|
1381
|
+
|
1382
|
+
UNREACHABLE();
|
1383
|
+
return Handle<Code>::null();
|
1384
|
+
}
|
1385
|
+
|
1386
|
+
|
1387
|
+
// Simple function for returning the source positions for active break points.
|
1388
|
+
Handle<Object> Debug::GetSourceBreakLocations(
|
1389
|
+
Handle<SharedFunctionInfo> shared) {
|
1390
|
+
if (!HasDebugInfo(shared)) return Handle<Object>(Heap::undefined_value());
|
1391
|
+
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
1392
|
+
if (debug_info->GetBreakPointCount() == 0) {
|
1393
|
+
return Handle<Object>(Heap::undefined_value());
|
1394
|
+
}
|
1395
|
+
Handle<FixedArray> locations =
|
1396
|
+
Factory::NewFixedArray(debug_info->GetBreakPointCount());
|
1397
|
+
int count = 0;
|
1398
|
+
for (int i = 0; i < debug_info->break_points()->length(); i++) {
|
1399
|
+
if (!debug_info->break_points()->get(i)->IsUndefined()) {
|
1400
|
+
BreakPointInfo* break_point_info =
|
1401
|
+
BreakPointInfo::cast(debug_info->break_points()->get(i));
|
1402
|
+
if (break_point_info->GetBreakPointCount() > 0) {
|
1403
|
+
locations->set(count++, break_point_info->statement_position());
|
1404
|
+
}
|
1405
|
+
}
|
1406
|
+
}
|
1407
|
+
return locations;
|
1408
|
+
}
|
1409
|
+
|
1410
|
+
|
1411
|
+
void Debug::NewBreak(StackFrame::Id break_frame_id) {
|
1412
|
+
thread_local_.break_frame_id_ = break_frame_id;
|
1413
|
+
thread_local_.break_id_ = ++thread_local_.break_count_;
|
1414
|
+
}
|
1415
|
+
|
1416
|
+
|
1417
|
+
void Debug::SetBreak(StackFrame::Id break_frame_id, int break_id) {
|
1418
|
+
thread_local_.break_frame_id_ = break_frame_id;
|
1419
|
+
thread_local_.break_id_ = break_id;
|
1420
|
+
}
|
1421
|
+
|
1422
|
+
|
1423
|
+
// Handle stepping into a function.
|
1424
|
+
void Debug::HandleStepIn(Handle<JSFunction> function,
|
1425
|
+
Handle<Object> holder,
|
1426
|
+
Address fp,
|
1427
|
+
bool is_constructor) {
|
1428
|
+
// If the frame pointer is not supplied by the caller find it.
|
1429
|
+
if (fp == 0) {
|
1430
|
+
StackFrameIterator it;
|
1431
|
+
it.Advance();
|
1432
|
+
// For constructor functions skip another frame.
|
1433
|
+
if (is_constructor) {
|
1434
|
+
ASSERT(it.frame()->is_construct());
|
1435
|
+
it.Advance();
|
1436
|
+
}
|
1437
|
+
fp = it.frame()->fp();
|
1438
|
+
}
|
1439
|
+
|
1440
|
+
// Flood the function with one-shot break points if it is called from where
|
1441
|
+
// step into was requested.
|
1442
|
+
if (fp == Debug::step_in_fp()) {
|
1443
|
+
// Don't allow step into functions in the native context.
|
1444
|
+
if (!function->IsBuiltin()) {
|
1445
|
+
if (function->shared()->code() ==
|
1446
|
+
Builtins::builtin(Builtins::FunctionApply) ||
|
1447
|
+
function->shared()->code() ==
|
1448
|
+
Builtins::builtin(Builtins::FunctionCall)) {
|
1449
|
+
// Handle function.apply and function.call separately to flood the
|
1450
|
+
// function to be called and not the code for Builtins::FunctionApply or
|
1451
|
+
// Builtins::FunctionCall. The receiver of call/apply is the target
|
1452
|
+
// function.
|
1453
|
+
if (!holder.is_null() && holder->IsJSFunction() &&
|
1454
|
+
!JSFunction::cast(*holder)->IsBuiltin()) {
|
1455
|
+
Handle<SharedFunctionInfo> shared_info(
|
1456
|
+
JSFunction::cast(*holder)->shared());
|
1457
|
+
Debug::FloodWithOneShot(shared_info);
|
1458
|
+
}
|
1459
|
+
} else {
|
1460
|
+
Debug::FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
|
1461
|
+
}
|
1462
|
+
}
|
1463
|
+
}
|
1464
|
+
}
|
1465
|
+
|
1466
|
+
|
1467
|
+
void Debug::ClearStepping() {
|
1468
|
+
// Clear the various stepping setup.
|
1469
|
+
ClearOneShot();
|
1470
|
+
ClearStepIn();
|
1471
|
+
ClearStepOut();
|
1472
|
+
ClearStepNext();
|
1473
|
+
|
1474
|
+
// Clear multiple step counter.
|
1475
|
+
thread_local_.step_count_ = 0;
|
1476
|
+
}
|
1477
|
+
|
1478
|
+
// Clears all the one-shot break points that are currently set. Normally this
|
1479
|
+
// function is called each time a break point is hit as one shot break points
|
1480
|
+
// are used to support stepping.
|
1481
|
+
void Debug::ClearOneShot() {
|
1482
|
+
// The current implementation just runs through all the breakpoints. When the
|
1483
|
+
// last break point for a function is removed that function is automatically
|
1484
|
+
// removed from the list.
|
1485
|
+
|
1486
|
+
DebugInfoListNode* node = debug_info_list_;
|
1487
|
+
while (node != NULL) {
|
1488
|
+
BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
|
1489
|
+
while (!it.Done()) {
|
1490
|
+
it.ClearOneShot();
|
1491
|
+
it.Next();
|
1492
|
+
}
|
1493
|
+
node = node->next();
|
1494
|
+
}
|
1495
|
+
}
|
1496
|
+
|
1497
|
+
|
1498
|
+
void Debug::ActivateStepIn(StackFrame* frame) {
|
1499
|
+
ASSERT(!StepOutActive());
|
1500
|
+
thread_local_.step_into_fp_ = frame->fp();
|
1501
|
+
}
|
1502
|
+
|
1503
|
+
|
1504
|
+
void Debug::ClearStepIn() {
|
1505
|
+
thread_local_.step_into_fp_ = 0;
|
1506
|
+
}
|
1507
|
+
|
1508
|
+
|
1509
|
+
void Debug::ActivateStepOut(StackFrame* frame) {
|
1510
|
+
ASSERT(!StepInActive());
|
1511
|
+
thread_local_.step_out_fp_ = frame->fp();
|
1512
|
+
}
|
1513
|
+
|
1514
|
+
|
1515
|
+
void Debug::ClearStepOut() {
|
1516
|
+
thread_local_.step_out_fp_ = 0;
|
1517
|
+
}
|
1518
|
+
|
1519
|
+
|
1520
|
+
void Debug::ClearStepNext() {
|
1521
|
+
thread_local_.last_step_action_ = StepNone;
|
1522
|
+
thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
|
1523
|
+
thread_local_.last_fp_ = 0;
|
1524
|
+
}
|
1525
|
+
|
1526
|
+
|
1527
|
+
bool Debug::EnsureCompiled(Handle<SharedFunctionInfo> shared) {
|
1528
|
+
if (shared->is_compiled()) return true;
|
1529
|
+
return CompileLazyShared(shared, CLEAR_EXCEPTION, 0);
|
1530
|
+
}
|
1531
|
+
|
1532
|
+
|
1533
|
+
// Ensures the debug information is present for shared.
|
1534
|
+
bool Debug::EnsureDebugInfo(Handle<SharedFunctionInfo> shared) {
|
1535
|
+
// Return if we already have the debug info for shared.
|
1536
|
+
if (HasDebugInfo(shared)) return true;
|
1537
|
+
|
1538
|
+
// Ensure shared in compiled. Return false if this failed.
|
1539
|
+
if (!EnsureCompiled(shared)) return false;
|
1540
|
+
|
1541
|
+
// Create the debug info object.
|
1542
|
+
Handle<DebugInfo> debug_info = Factory::NewDebugInfo(shared);
|
1543
|
+
|
1544
|
+
// Add debug info to the list.
|
1545
|
+
DebugInfoListNode* node = new DebugInfoListNode(*debug_info);
|
1546
|
+
node->set_next(debug_info_list_);
|
1547
|
+
debug_info_list_ = node;
|
1548
|
+
|
1549
|
+
// Now there is at least one break point.
|
1550
|
+
has_break_points_ = true;
|
1551
|
+
|
1552
|
+
return true;
|
1553
|
+
}
|
1554
|
+
|
1555
|
+
|
1556
|
+
void Debug::RemoveDebugInfo(Handle<DebugInfo> debug_info) {
|
1557
|
+
ASSERT(debug_info_list_ != NULL);
|
1558
|
+
// Run through the debug info objects to find this one and remove it.
|
1559
|
+
DebugInfoListNode* prev = NULL;
|
1560
|
+
DebugInfoListNode* current = debug_info_list_;
|
1561
|
+
while (current != NULL) {
|
1562
|
+
if (*current->debug_info() == *debug_info) {
|
1563
|
+
// Unlink from list. If prev is NULL we are looking at the first element.
|
1564
|
+
if (prev == NULL) {
|
1565
|
+
debug_info_list_ = current->next();
|
1566
|
+
} else {
|
1567
|
+
prev->set_next(current->next());
|
1568
|
+
}
|
1569
|
+
current->debug_info()->shared()->set_debug_info(Heap::undefined_value());
|
1570
|
+
delete current;
|
1571
|
+
|
1572
|
+
// If there are no more debug info objects there are not more break
|
1573
|
+
// points.
|
1574
|
+
has_break_points_ = debug_info_list_ != NULL;
|
1575
|
+
|
1576
|
+
return;
|
1577
|
+
}
|
1578
|
+
// Move to next in list.
|
1579
|
+
prev = current;
|
1580
|
+
current = current->next();
|
1581
|
+
}
|
1582
|
+
UNREACHABLE();
|
1583
|
+
}
|
1584
|
+
|
1585
|
+
|
1586
|
+
void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
|
1587
|
+
HandleScope scope;
|
1588
|
+
|
1589
|
+
// Get the executing function in which the debug break occurred.
|
1590
|
+
Handle<SharedFunctionInfo> shared =
|
1591
|
+
Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
|
1592
|
+
if (!EnsureDebugInfo(shared)) {
|
1593
|
+
// Return if we failed to retrieve the debug info.
|
1594
|
+
return;
|
1595
|
+
}
|
1596
|
+
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
1597
|
+
Handle<Code> code(debug_info->code());
|
1598
|
+
Handle<Code> original_code(debug_info->original_code());
|
1599
|
+
#ifdef DEBUG
|
1600
|
+
// Get the code which is actually executing.
|
1601
|
+
Handle<Code> frame_code(frame->code());
|
1602
|
+
ASSERT(frame_code.is_identical_to(code));
|
1603
|
+
#endif
|
1604
|
+
|
1605
|
+
// Find the call address in the running code. This address holds the call to
|
1606
|
+
// either a DebugBreakXXX or to the debug break return entry code if the
|
1607
|
+
// break point is still active after processing the break point.
|
1608
|
+
Address addr = frame->pc() - Assembler::kCallTargetAddressOffset;
|
1609
|
+
|
1610
|
+
// Check if the location is at JS exit.
|
1611
|
+
bool at_js_return = false;
|
1612
|
+
bool break_at_js_return_active = false;
|
1613
|
+
RelocIterator it(debug_info->code());
|
1614
|
+
while (!it.done()) {
|
1615
|
+
if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
|
1616
|
+
at_js_return = (it.rinfo()->pc() ==
|
1617
|
+
addr - Assembler::kPatchReturnSequenceAddressOffset);
|
1618
|
+
break_at_js_return_active = it.rinfo()->IsPatchedReturnSequence();
|
1619
|
+
}
|
1620
|
+
it.next();
|
1621
|
+
}
|
1622
|
+
|
1623
|
+
// Handle the jump to continue execution after break point depending on the
|
1624
|
+
// break location.
|
1625
|
+
if (at_js_return) {
|
1626
|
+
// If the break point as return is still active jump to the corresponding
|
1627
|
+
// place in the original code. If not the break point was removed during
|
1628
|
+
// break point processing.
|
1629
|
+
if (break_at_js_return_active) {
|
1630
|
+
addr += original_code->instruction_start() - code->instruction_start();
|
1631
|
+
}
|
1632
|
+
|
1633
|
+
// Move back to where the call instruction sequence started.
|
1634
|
+
thread_local_.after_break_target_ =
|
1635
|
+
addr - Assembler::kPatchReturnSequenceAddressOffset;
|
1636
|
+
} else {
|
1637
|
+
// Check if there still is a debug break call at the target address. If the
|
1638
|
+
// break point has been removed it will have disappeared. If it have
|
1639
|
+
// disappeared don't try to look in the original code as the running code
|
1640
|
+
// will have the right address. This takes care of the case where the last
|
1641
|
+
// break point is removed from the function and therefore no "original code"
|
1642
|
+
// is available. If the debug break call is still there find the address in
|
1643
|
+
// the original code.
|
1644
|
+
if (IsDebugBreak(Assembler::target_address_at(addr))) {
|
1645
|
+
// If the break point is still there find the call address which was
|
1646
|
+
// overwritten in the original code by the call to DebugBreakXXX.
|
1647
|
+
|
1648
|
+
// Find the corresponding address in the original code.
|
1649
|
+
addr += original_code->instruction_start() - code->instruction_start();
|
1650
|
+
}
|
1651
|
+
|
1652
|
+
// Install jump to the call address in the original code. This will be the
|
1653
|
+
// call which was overwritten by the call to DebugBreakXXX.
|
1654
|
+
thread_local_.after_break_target_ = Assembler::target_address_at(addr);
|
1655
|
+
}
|
1656
|
+
}
|
1657
|
+
|
1658
|
+
|
1659
|
+
bool Debug::IsDebugGlobal(GlobalObject* global) {
|
1660
|
+
return IsLoaded() && global == Debug::debug_context()->global();
|
1661
|
+
}
|
1662
|
+
|
1663
|
+
|
1664
|
+
void Debug::ClearMirrorCache() {
|
1665
|
+
HandleScope scope;
|
1666
|
+
ASSERT(Top::context() == *Debug::debug_context());
|
1667
|
+
|
1668
|
+
// Clear the mirror cache.
|
1669
|
+
Handle<String> function_name =
|
1670
|
+
Factory::LookupSymbol(CStrVector("ClearMirrorCache"));
|
1671
|
+
Handle<Object> fun(Top::global()->GetProperty(*function_name));
|
1672
|
+
ASSERT(fun->IsJSFunction());
|
1673
|
+
bool caught_exception;
|
1674
|
+
Handle<Object> js_object = Execution::TryCall(
|
1675
|
+
Handle<JSFunction>::cast(fun),
|
1676
|
+
Handle<JSObject>(Debug::debug_context()->global()),
|
1677
|
+
0, NULL, &caught_exception);
|
1678
|
+
}
|
1679
|
+
|
1680
|
+
|
1681
|
+
void Debug::CreateScriptCache() {
|
1682
|
+
HandleScope scope;
|
1683
|
+
|
1684
|
+
// Perform two GCs to get rid of all unreferenced scripts. The first GC gets
|
1685
|
+
// rid of all the cached script wrappers and the second gets rid of the
|
1686
|
+
// scripts which is no longer referenced.
|
1687
|
+
Heap::CollectAllGarbage(false);
|
1688
|
+
Heap::CollectAllGarbage(false);
|
1689
|
+
|
1690
|
+
ASSERT(script_cache_ == NULL);
|
1691
|
+
script_cache_ = new ScriptCache();
|
1692
|
+
|
1693
|
+
// Scan heap for Script objects.
|
1694
|
+
int count = 0;
|
1695
|
+
HeapIterator iterator;
|
1696
|
+
while (iterator.has_next()) {
|
1697
|
+
HeapObject* obj = iterator.next();
|
1698
|
+
ASSERT(obj != NULL);
|
1699
|
+
if (obj->IsScript() && Script::cast(obj)->HasValidSource()) {
|
1700
|
+
script_cache_->Add(Handle<Script>(Script::cast(obj)));
|
1701
|
+
count++;
|
1702
|
+
}
|
1703
|
+
}
|
1704
|
+
}
|
1705
|
+
|
1706
|
+
|
1707
|
+
void Debug::DestroyScriptCache() {
|
1708
|
+
// Get rid of the script cache if it was created.
|
1709
|
+
if (script_cache_ != NULL) {
|
1710
|
+
delete script_cache_;
|
1711
|
+
script_cache_ = NULL;
|
1712
|
+
}
|
1713
|
+
}
|
1714
|
+
|
1715
|
+
|
1716
|
+
void Debug::AddScriptToScriptCache(Handle<Script> script) {
|
1717
|
+
if (script_cache_ != NULL) {
|
1718
|
+
script_cache_->Add(script);
|
1719
|
+
}
|
1720
|
+
}
|
1721
|
+
|
1722
|
+
|
1723
|
+
Handle<FixedArray> Debug::GetLoadedScripts() {
|
1724
|
+
// Create and fill the script cache when the loaded scripts is requested for
|
1725
|
+
// the first time.
|
1726
|
+
if (script_cache_ == NULL) {
|
1727
|
+
CreateScriptCache();
|
1728
|
+
}
|
1729
|
+
|
1730
|
+
// If the script cache is not active just return an empty array.
|
1731
|
+
ASSERT(script_cache_ != NULL);
|
1732
|
+
if (script_cache_ == NULL) {
|
1733
|
+
Factory::NewFixedArray(0);
|
1734
|
+
}
|
1735
|
+
|
1736
|
+
// Perform GC to get unreferenced scripts evicted from the cache before
|
1737
|
+
// returning the content.
|
1738
|
+
Heap::CollectAllGarbage(false);
|
1739
|
+
|
1740
|
+
// Get the scripts from the cache.
|
1741
|
+
return script_cache_->GetScripts();
|
1742
|
+
}
|
1743
|
+
|
1744
|
+
|
1745
|
+
void Debug::AfterGarbageCollection() {
|
1746
|
+
// Generate events for collected scripts.
|
1747
|
+
if (script_cache_ != NULL) {
|
1748
|
+
script_cache_->ProcessCollectedScripts();
|
1749
|
+
}
|
1750
|
+
}
|
1751
|
+
|
1752
|
+
|
1753
|
+
Mutex* Debugger::debugger_access_ = OS::CreateMutex();
|
1754
|
+
Handle<Object> Debugger::event_listener_ = Handle<Object>();
|
1755
|
+
Handle<Object> Debugger::event_listener_data_ = Handle<Object>();
|
1756
|
+
bool Debugger::compiling_natives_ = false;
|
1757
|
+
bool Debugger::is_loading_debugger_ = false;
|
1758
|
+
bool Debugger::never_unload_debugger_ = false;
|
1759
|
+
v8::Debug::MessageHandler2 Debugger::message_handler_ = NULL;
|
1760
|
+
bool Debugger::debugger_unload_pending_ = false;
|
1761
|
+
v8::Debug::HostDispatchHandler Debugger::host_dispatch_handler_ = NULL;
|
1762
|
+
v8::Debug::DebugMessageDispatchHandler
|
1763
|
+
Debugger::debug_message_dispatch_handler_ = NULL;
|
1764
|
+
int Debugger::host_dispatch_micros_ = 100 * 1000;
|
1765
|
+
DebuggerAgent* Debugger::agent_ = NULL;
|
1766
|
+
LockingCommandMessageQueue Debugger::command_queue_(kQueueInitialSize);
|
1767
|
+
Semaphore* Debugger::command_received_ = OS::CreateSemaphore(0);
|
1768
|
+
|
1769
|
+
|
1770
|
+
Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name,
|
1771
|
+
int argc, Object*** argv,
|
1772
|
+
bool* caught_exception) {
|
1773
|
+
ASSERT(Top::context() == *Debug::debug_context());
|
1774
|
+
|
1775
|
+
// Create the execution state object.
|
1776
|
+
Handle<String> constructor_str = Factory::LookupSymbol(constructor_name);
|
1777
|
+
Handle<Object> constructor(Top::global()->GetProperty(*constructor_str));
|
1778
|
+
ASSERT(constructor->IsJSFunction());
|
1779
|
+
if (!constructor->IsJSFunction()) {
|
1780
|
+
*caught_exception = true;
|
1781
|
+
return Factory::undefined_value();
|
1782
|
+
}
|
1783
|
+
Handle<Object> js_object = Execution::TryCall(
|
1784
|
+
Handle<JSFunction>::cast(constructor),
|
1785
|
+
Handle<JSObject>(Debug::debug_context()->global()), argc, argv,
|
1786
|
+
caught_exception);
|
1787
|
+
return js_object;
|
1788
|
+
}
|
1789
|
+
|
1790
|
+
|
1791
|
+
Handle<Object> Debugger::MakeExecutionState(bool* caught_exception) {
|
1792
|
+
// Create the execution state object.
|
1793
|
+
Handle<Object> break_id = Factory::NewNumberFromInt(Debug::break_id());
|
1794
|
+
const int argc = 1;
|
1795
|
+
Object** argv[argc] = { break_id.location() };
|
1796
|
+
return MakeJSObject(CStrVector("MakeExecutionState"),
|
1797
|
+
argc, argv, caught_exception);
|
1798
|
+
}
|
1799
|
+
|
1800
|
+
|
1801
|
+
Handle<Object> Debugger::MakeBreakEvent(Handle<Object> exec_state,
|
1802
|
+
Handle<Object> break_points_hit,
|
1803
|
+
bool* caught_exception) {
|
1804
|
+
// Create the new break event object.
|
1805
|
+
const int argc = 2;
|
1806
|
+
Object** argv[argc] = { exec_state.location(),
|
1807
|
+
break_points_hit.location() };
|
1808
|
+
return MakeJSObject(CStrVector("MakeBreakEvent"),
|
1809
|
+
argc,
|
1810
|
+
argv,
|
1811
|
+
caught_exception);
|
1812
|
+
}
|
1813
|
+
|
1814
|
+
|
1815
|
+
Handle<Object> Debugger::MakeExceptionEvent(Handle<Object> exec_state,
|
1816
|
+
Handle<Object> exception,
|
1817
|
+
bool uncaught,
|
1818
|
+
bool* caught_exception) {
|
1819
|
+
// Create the new exception event object.
|
1820
|
+
const int argc = 3;
|
1821
|
+
Object** argv[argc] = { exec_state.location(),
|
1822
|
+
exception.location(),
|
1823
|
+
uncaught ? Factory::true_value().location() :
|
1824
|
+
Factory::false_value().location()};
|
1825
|
+
return MakeJSObject(CStrVector("MakeExceptionEvent"),
|
1826
|
+
argc, argv, caught_exception);
|
1827
|
+
}
|
1828
|
+
|
1829
|
+
|
1830
|
+
Handle<Object> Debugger::MakeNewFunctionEvent(Handle<Object> function,
|
1831
|
+
bool* caught_exception) {
|
1832
|
+
// Create the new function event object.
|
1833
|
+
const int argc = 1;
|
1834
|
+
Object** argv[argc] = { function.location() };
|
1835
|
+
return MakeJSObject(CStrVector("MakeNewFunctionEvent"),
|
1836
|
+
argc, argv, caught_exception);
|
1837
|
+
}
|
1838
|
+
|
1839
|
+
|
1840
|
+
Handle<Object> Debugger::MakeCompileEvent(Handle<Script> script,
|
1841
|
+
bool before,
|
1842
|
+
bool* caught_exception) {
|
1843
|
+
// Create the compile event object.
|
1844
|
+
Handle<Object> exec_state = MakeExecutionState(caught_exception);
|
1845
|
+
Handle<Object> script_wrapper = GetScriptWrapper(script);
|
1846
|
+
const int argc = 3;
|
1847
|
+
Object** argv[argc] = { exec_state.location(),
|
1848
|
+
script_wrapper.location(),
|
1849
|
+
before ? Factory::true_value().location() :
|
1850
|
+
Factory::false_value().location() };
|
1851
|
+
|
1852
|
+
return MakeJSObject(CStrVector("MakeCompileEvent"),
|
1853
|
+
argc,
|
1854
|
+
argv,
|
1855
|
+
caught_exception);
|
1856
|
+
}
|
1857
|
+
|
1858
|
+
|
1859
|
+
Handle<Object> Debugger::MakeScriptCollectedEvent(int id,
|
1860
|
+
bool* caught_exception) {
|
1861
|
+
// Create the script collected event object.
|
1862
|
+
Handle<Object> exec_state = MakeExecutionState(caught_exception);
|
1863
|
+
Handle<Object> id_object = Handle<Smi>(Smi::FromInt(id));
|
1864
|
+
const int argc = 2;
|
1865
|
+
Object** argv[argc] = { exec_state.location(), id_object.location() };
|
1866
|
+
|
1867
|
+
return MakeJSObject(CStrVector("MakeScriptCollectedEvent"),
|
1868
|
+
argc,
|
1869
|
+
argv,
|
1870
|
+
caught_exception);
|
1871
|
+
}
|
1872
|
+
|
1873
|
+
|
1874
|
+
void Debugger::OnException(Handle<Object> exception, bool uncaught) {
|
1875
|
+
HandleScope scope;
|
1876
|
+
|
1877
|
+
// Bail out based on state or if there is no listener for this event
|
1878
|
+
if (Debug::InDebugger()) return;
|
1879
|
+
if (!Debugger::EventActive(v8::Exception)) return;
|
1880
|
+
|
1881
|
+
// Bail out if exception breaks are not active
|
1882
|
+
if (uncaught) {
|
1883
|
+
// Uncaught exceptions are reported by either flags.
|
1884
|
+
if (!(Debug::break_on_uncaught_exception() ||
|
1885
|
+
Debug::break_on_exception())) return;
|
1886
|
+
} else {
|
1887
|
+
// Caught exceptions are reported is activated.
|
1888
|
+
if (!Debug::break_on_exception()) return;
|
1889
|
+
}
|
1890
|
+
|
1891
|
+
// Enter the debugger.
|
1892
|
+
EnterDebugger debugger;
|
1893
|
+
if (debugger.FailedToEnter()) return;
|
1894
|
+
|
1895
|
+
// Clear all current stepping setup.
|
1896
|
+
Debug::ClearStepping();
|
1897
|
+
// Create the event data object.
|
1898
|
+
bool caught_exception = false;
|
1899
|
+
Handle<Object> exec_state = MakeExecutionState(&caught_exception);
|
1900
|
+
Handle<Object> event_data;
|
1901
|
+
if (!caught_exception) {
|
1902
|
+
event_data = MakeExceptionEvent(exec_state, exception, uncaught,
|
1903
|
+
&caught_exception);
|
1904
|
+
}
|
1905
|
+
// Bail out and don't call debugger if exception.
|
1906
|
+
if (caught_exception) {
|
1907
|
+
return;
|
1908
|
+
}
|
1909
|
+
|
1910
|
+
// Process debug event.
|
1911
|
+
ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false);
|
1912
|
+
// Return to continue execution from where the exception was thrown.
|
1913
|
+
}
|
1914
|
+
|
1915
|
+
|
1916
|
+
void Debugger::OnDebugBreak(Handle<Object> break_points_hit,
|
1917
|
+
bool auto_continue) {
|
1918
|
+
HandleScope scope;
|
1919
|
+
|
1920
|
+
// Debugger has already been entered by caller.
|
1921
|
+
ASSERT(Top::context() == *Debug::debug_context());
|
1922
|
+
|
1923
|
+
// Bail out if there is no listener for this event
|
1924
|
+
if (!Debugger::EventActive(v8::Break)) return;
|
1925
|
+
|
1926
|
+
// Debugger must be entered in advance.
|
1927
|
+
ASSERT(Top::context() == *Debug::debug_context());
|
1928
|
+
|
1929
|
+
// Create the event data object.
|
1930
|
+
bool caught_exception = false;
|
1931
|
+
Handle<Object> exec_state = MakeExecutionState(&caught_exception);
|
1932
|
+
Handle<Object> event_data;
|
1933
|
+
if (!caught_exception) {
|
1934
|
+
event_data = MakeBreakEvent(exec_state, break_points_hit,
|
1935
|
+
&caught_exception);
|
1936
|
+
}
|
1937
|
+
// Bail out and don't call debugger if exception.
|
1938
|
+
if (caught_exception) {
|
1939
|
+
return;
|
1940
|
+
}
|
1941
|
+
|
1942
|
+
// Process debug event.
|
1943
|
+
ProcessDebugEvent(v8::Break,
|
1944
|
+
Handle<JSObject>::cast(event_data),
|
1945
|
+
auto_continue);
|
1946
|
+
}
|
1947
|
+
|
1948
|
+
|
1949
|
+
void Debugger::OnBeforeCompile(Handle<Script> script) {
|
1950
|
+
HandleScope scope;
|
1951
|
+
|
1952
|
+
// Bail out based on state or if there is no listener for this event
|
1953
|
+
if (Debug::InDebugger()) return;
|
1954
|
+
if (compiling_natives()) return;
|
1955
|
+
if (!EventActive(v8::BeforeCompile)) return;
|
1956
|
+
|
1957
|
+
// Enter the debugger.
|
1958
|
+
EnterDebugger debugger;
|
1959
|
+
if (debugger.FailedToEnter()) return;
|
1960
|
+
|
1961
|
+
// Create the event data object.
|
1962
|
+
bool caught_exception = false;
|
1963
|
+
Handle<Object> event_data = MakeCompileEvent(script, true, &caught_exception);
|
1964
|
+
// Bail out and don't call debugger if exception.
|
1965
|
+
if (caught_exception) {
|
1966
|
+
return;
|
1967
|
+
}
|
1968
|
+
|
1969
|
+
// Process debug event.
|
1970
|
+
ProcessDebugEvent(v8::BeforeCompile,
|
1971
|
+
Handle<JSObject>::cast(event_data),
|
1972
|
+
true);
|
1973
|
+
}
|
1974
|
+
|
1975
|
+
|
1976
|
+
// Handle debugger actions when a new script is compiled.
|
1977
|
+
void Debugger::OnAfterCompile(Handle<Script> script, Handle<JSFunction> fun) {
|
1978
|
+
HandleScope scope;
|
1979
|
+
|
1980
|
+
// Add the newly compiled script to the script cache.
|
1981
|
+
Debug::AddScriptToScriptCache(script);
|
1982
|
+
|
1983
|
+
// No more to do if not debugging.
|
1984
|
+
if (!IsDebuggerActive()) return;
|
1985
|
+
|
1986
|
+
// No compile events while compiling natives.
|
1987
|
+
if (compiling_natives()) return;
|
1988
|
+
|
1989
|
+
// Store whether in debugger before entering debugger.
|
1990
|
+
bool in_debugger = Debug::InDebugger();
|
1991
|
+
|
1992
|
+
// Enter the debugger.
|
1993
|
+
EnterDebugger debugger;
|
1994
|
+
if (debugger.FailedToEnter()) return;
|
1995
|
+
|
1996
|
+
// If debugging there might be script break points registered for this
|
1997
|
+
// script. Make sure that these break points are set.
|
1998
|
+
|
1999
|
+
// Get the function UpdateScriptBreakPoints (defined in debug-delay.js).
|
2000
|
+
Handle<Object> update_script_break_points =
|
2001
|
+
Handle<Object>(Debug::debug_context()->global()->GetProperty(
|
2002
|
+
*Factory::LookupAsciiSymbol("UpdateScriptBreakPoints")));
|
2003
|
+
if (!update_script_break_points->IsJSFunction()) {
|
2004
|
+
return;
|
2005
|
+
}
|
2006
|
+
ASSERT(update_script_break_points->IsJSFunction());
|
2007
|
+
|
2008
|
+
// Wrap the script object in a proper JS object before passing it
|
2009
|
+
// to JavaScript.
|
2010
|
+
Handle<JSValue> wrapper = GetScriptWrapper(script);
|
2011
|
+
|
2012
|
+
// Call UpdateScriptBreakPoints expect no exceptions.
|
2013
|
+
bool caught_exception = false;
|
2014
|
+
const int argc = 1;
|
2015
|
+
Object** argv[argc] = { reinterpret_cast<Object**>(wrapper.location()) };
|
2016
|
+
Handle<Object> result = Execution::TryCall(
|
2017
|
+
Handle<JSFunction>::cast(update_script_break_points),
|
2018
|
+
Top::builtins(), argc, argv,
|
2019
|
+
&caught_exception);
|
2020
|
+
if (caught_exception) {
|
2021
|
+
return;
|
2022
|
+
}
|
2023
|
+
// Bail out based on state or if there is no listener for this event
|
2024
|
+
if (in_debugger) return;
|
2025
|
+
if (!Debugger::EventActive(v8::AfterCompile)) return;
|
2026
|
+
|
2027
|
+
// Create the compile state object.
|
2028
|
+
Handle<Object> event_data = MakeCompileEvent(script,
|
2029
|
+
false,
|
2030
|
+
&caught_exception);
|
2031
|
+
// Bail out and don't call debugger if exception.
|
2032
|
+
if (caught_exception) {
|
2033
|
+
return;
|
2034
|
+
}
|
2035
|
+
// Process debug event.
|
2036
|
+
ProcessDebugEvent(v8::AfterCompile,
|
2037
|
+
Handle<JSObject>::cast(event_data),
|
2038
|
+
true);
|
2039
|
+
}
|
2040
|
+
|
2041
|
+
|
2042
|
+
void Debugger::OnNewFunction(Handle<JSFunction> function) {
|
2043
|
+
return;
|
2044
|
+
HandleScope scope;
|
2045
|
+
|
2046
|
+
// Bail out based on state or if there is no listener for this event
|
2047
|
+
if (Debug::InDebugger()) return;
|
2048
|
+
if (compiling_natives()) return;
|
2049
|
+
if (!Debugger::EventActive(v8::NewFunction)) return;
|
2050
|
+
|
2051
|
+
// Enter the debugger.
|
2052
|
+
EnterDebugger debugger;
|
2053
|
+
if (debugger.FailedToEnter()) return;
|
2054
|
+
|
2055
|
+
// Create the event object.
|
2056
|
+
bool caught_exception = false;
|
2057
|
+
Handle<Object> event_data = MakeNewFunctionEvent(function, &caught_exception);
|
2058
|
+
// Bail out and don't call debugger if exception.
|
2059
|
+
if (caught_exception) {
|
2060
|
+
return;
|
2061
|
+
}
|
2062
|
+
// Process debug event.
|
2063
|
+
ProcessDebugEvent(v8::NewFunction, Handle<JSObject>::cast(event_data), true);
|
2064
|
+
}
|
2065
|
+
|
2066
|
+
|
2067
|
+
void Debugger::OnScriptCollected(int id) {
|
2068
|
+
HandleScope scope;
|
2069
|
+
|
2070
|
+
// No more to do if not debugging.
|
2071
|
+
if (!IsDebuggerActive()) return;
|
2072
|
+
if (!Debugger::EventActive(v8::ScriptCollected)) return;
|
2073
|
+
|
2074
|
+
// Enter the debugger.
|
2075
|
+
EnterDebugger debugger;
|
2076
|
+
if (debugger.FailedToEnter()) return;
|
2077
|
+
|
2078
|
+
// Create the script collected state object.
|
2079
|
+
bool caught_exception = false;
|
2080
|
+
Handle<Object> event_data = MakeScriptCollectedEvent(id,
|
2081
|
+
&caught_exception);
|
2082
|
+
// Bail out and don't call debugger if exception.
|
2083
|
+
if (caught_exception) {
|
2084
|
+
return;
|
2085
|
+
}
|
2086
|
+
|
2087
|
+
// Process debug event.
|
2088
|
+
ProcessDebugEvent(v8::ScriptCollected,
|
2089
|
+
Handle<JSObject>::cast(event_data),
|
2090
|
+
true);
|
2091
|
+
}
|
2092
|
+
|
2093
|
+
|
2094
|
+
void Debugger::ProcessDebugEvent(v8::DebugEvent event,
|
2095
|
+
Handle<JSObject> event_data,
|
2096
|
+
bool auto_continue) {
|
2097
|
+
HandleScope scope;
|
2098
|
+
|
2099
|
+
// Clear any pending debug break if this is a real break.
|
2100
|
+
if (!auto_continue) {
|
2101
|
+
Debug::clear_interrupt_pending(DEBUGBREAK);
|
2102
|
+
}
|
2103
|
+
|
2104
|
+
// Create the execution state.
|
2105
|
+
bool caught_exception = false;
|
2106
|
+
Handle<Object> exec_state = MakeExecutionState(&caught_exception);
|
2107
|
+
if (caught_exception) {
|
2108
|
+
return;
|
2109
|
+
}
|
2110
|
+
// First notify the message handler if any.
|
2111
|
+
if (message_handler_ != NULL) {
|
2112
|
+
NotifyMessageHandler(event,
|
2113
|
+
Handle<JSObject>::cast(exec_state),
|
2114
|
+
event_data,
|
2115
|
+
auto_continue);
|
2116
|
+
}
|
2117
|
+
// Notify registered debug event listener. This can be either a C or a
|
2118
|
+
// JavaScript function.
|
2119
|
+
if (!event_listener_.is_null()) {
|
2120
|
+
if (event_listener_->IsProxy()) {
|
2121
|
+
// C debug event listener.
|
2122
|
+
Handle<Proxy> callback_obj(Handle<Proxy>::cast(event_listener_));
|
2123
|
+
v8::Debug::EventCallback callback =
|
2124
|
+
FUNCTION_CAST<v8::Debug::EventCallback>(callback_obj->proxy());
|
2125
|
+
callback(event,
|
2126
|
+
v8::Utils::ToLocal(Handle<JSObject>::cast(exec_state)),
|
2127
|
+
v8::Utils::ToLocal(event_data),
|
2128
|
+
v8::Utils::ToLocal(Handle<Object>::cast(event_listener_data_)));
|
2129
|
+
} else {
|
2130
|
+
// JavaScript debug event listener.
|
2131
|
+
ASSERT(event_listener_->IsJSFunction());
|
2132
|
+
Handle<JSFunction> fun(Handle<JSFunction>::cast(event_listener_));
|
2133
|
+
|
2134
|
+
// Invoke the JavaScript debug event listener.
|
2135
|
+
const int argc = 4;
|
2136
|
+
Object** argv[argc] = { Handle<Object>(Smi::FromInt(event)).location(),
|
2137
|
+
exec_state.location(),
|
2138
|
+
Handle<Object>::cast(event_data).location(),
|
2139
|
+
event_listener_data_.location() };
|
2140
|
+
Handle<Object> result = Execution::TryCall(fun, Top::global(),
|
2141
|
+
argc, argv, &caught_exception);
|
2142
|
+
// Silently ignore exceptions from debug event listeners.
|
2143
|
+
}
|
2144
|
+
}
|
2145
|
+
}
|
2146
|
+
|
2147
|
+
|
2148
|
+
void Debugger::UnloadDebugger() {
|
2149
|
+
// Make sure that there are no breakpoints left.
|
2150
|
+
Debug::ClearAllBreakPoints();
|
2151
|
+
|
2152
|
+
// Unload the debugger if feasible.
|
2153
|
+
if (!never_unload_debugger_) {
|
2154
|
+
Debug::Unload();
|
2155
|
+
}
|
2156
|
+
|
2157
|
+
// Clear the flag indicating that the debugger should be unloaded.
|
2158
|
+
debugger_unload_pending_ = false;
|
2159
|
+
}
|
2160
|
+
|
2161
|
+
|
2162
|
+
void Debugger::NotifyMessageHandler(v8::DebugEvent event,
|
2163
|
+
Handle<JSObject> exec_state,
|
2164
|
+
Handle<JSObject> event_data,
|
2165
|
+
bool auto_continue) {
|
2166
|
+
HandleScope scope;
|
2167
|
+
|
2168
|
+
if (!Debug::Load()) return;
|
2169
|
+
|
2170
|
+
// Process the individual events.
|
2171
|
+
bool sendEventMessage = false;
|
2172
|
+
switch (event) {
|
2173
|
+
case v8::Break:
|
2174
|
+
sendEventMessage = !auto_continue;
|
2175
|
+
break;
|
2176
|
+
case v8::Exception:
|
2177
|
+
sendEventMessage = true;
|
2178
|
+
break;
|
2179
|
+
case v8::BeforeCompile:
|
2180
|
+
break;
|
2181
|
+
case v8::AfterCompile:
|
2182
|
+
sendEventMessage = true;
|
2183
|
+
break;
|
2184
|
+
case v8::ScriptCollected:
|
2185
|
+
sendEventMessage = true;
|
2186
|
+
break;
|
2187
|
+
case v8::NewFunction:
|
2188
|
+
break;
|
2189
|
+
default:
|
2190
|
+
UNREACHABLE();
|
2191
|
+
}
|
2192
|
+
|
2193
|
+
// The debug command interrupt flag might have been set when the command was
|
2194
|
+
// added. It should be enough to clear the flag only once while we are in the
|
2195
|
+
// debugger.
|
2196
|
+
ASSERT(Debug::InDebugger());
|
2197
|
+
StackGuard::Continue(DEBUGCOMMAND);
|
2198
|
+
|
2199
|
+
// Notify the debugger that a debug event has occurred unless auto continue is
|
2200
|
+
// active in which case no event is send.
|
2201
|
+
if (sendEventMessage) {
|
2202
|
+
MessageImpl message = MessageImpl::NewEvent(
|
2203
|
+
event,
|
2204
|
+
auto_continue,
|
2205
|
+
Handle<JSObject>::cast(exec_state),
|
2206
|
+
Handle<JSObject>::cast(event_data));
|
2207
|
+
InvokeMessageHandler(message);
|
2208
|
+
}
|
2209
|
+
|
2210
|
+
// If auto continue don't make the event cause a break, but process messages
|
2211
|
+
// in the queue if any. For script collected events don't even process
|
2212
|
+
// messages in the queue as the execution state might not be what is expected
|
2213
|
+
// by the client.
|
2214
|
+
if ((auto_continue && !HasCommands()) || event == v8::ScriptCollected) {
|
2215
|
+
return;
|
2216
|
+
}
|
2217
|
+
|
2218
|
+
v8::TryCatch try_catch;
|
2219
|
+
|
2220
|
+
// DebugCommandProcessor goes here.
|
2221
|
+
v8::Local<v8::Object> cmd_processor;
|
2222
|
+
{
|
2223
|
+
v8::Local<v8::Object> api_exec_state =
|
2224
|
+
v8::Utils::ToLocal(Handle<JSObject>::cast(exec_state));
|
2225
|
+
v8::Local<v8::String> fun_name =
|
2226
|
+
v8::String::New("debugCommandProcessor");
|
2227
|
+
v8::Local<v8::Function> fun =
|
2228
|
+
v8::Function::Cast(*api_exec_state->Get(fun_name));
|
2229
|
+
|
2230
|
+
v8::Handle<v8::Boolean> running =
|
2231
|
+
auto_continue ? v8::True() : v8::False();
|
2232
|
+
static const int kArgc = 1;
|
2233
|
+
v8::Handle<Value> argv[kArgc] = { running };
|
2234
|
+
cmd_processor = v8::Object::Cast(*fun->Call(api_exec_state, kArgc, argv));
|
2235
|
+
if (try_catch.HasCaught()) {
|
2236
|
+
PrintLn(try_catch.Exception());
|
2237
|
+
return;
|
2238
|
+
}
|
2239
|
+
}
|
2240
|
+
|
2241
|
+
bool running = auto_continue;
|
2242
|
+
|
2243
|
+
// Process requests from the debugger.
|
2244
|
+
while (true) {
|
2245
|
+
// Wait for new command in the queue.
|
2246
|
+
if (Debugger::host_dispatch_handler_) {
|
2247
|
+
// In case there is a host dispatch - do periodic dispatches.
|
2248
|
+
if (!command_received_->Wait(host_dispatch_micros_)) {
|
2249
|
+
// Timout expired, do the dispatch.
|
2250
|
+
Debugger::host_dispatch_handler_();
|
2251
|
+
continue;
|
2252
|
+
}
|
2253
|
+
} else {
|
2254
|
+
// In case there is no host dispatch - just wait.
|
2255
|
+
command_received_->Wait();
|
2256
|
+
}
|
2257
|
+
|
2258
|
+
// Get the command from the queue.
|
2259
|
+
CommandMessage command = command_queue_.Get();
|
2260
|
+
Logger::DebugTag("Got request from command queue, in interactive loop.");
|
2261
|
+
if (!Debugger::IsDebuggerActive()) {
|
2262
|
+
// Delete command text and user data.
|
2263
|
+
command.Dispose();
|
2264
|
+
return;
|
2265
|
+
}
|
2266
|
+
|
2267
|
+
// Invoke JavaScript to process the debug request.
|
2268
|
+
v8::Local<v8::String> fun_name;
|
2269
|
+
v8::Local<v8::Function> fun;
|
2270
|
+
v8::Local<v8::Value> request;
|
2271
|
+
v8::TryCatch try_catch;
|
2272
|
+
fun_name = v8::String::New("processDebugRequest");
|
2273
|
+
fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
|
2274
|
+
|
2275
|
+
request = v8::String::New(command.text().start(),
|
2276
|
+
command.text().length());
|
2277
|
+
static const int kArgc = 1;
|
2278
|
+
v8::Handle<Value> argv[kArgc] = { request };
|
2279
|
+
v8::Local<v8::Value> response_val = fun->Call(cmd_processor, kArgc, argv);
|
2280
|
+
|
2281
|
+
// Get the response.
|
2282
|
+
v8::Local<v8::String> response;
|
2283
|
+
if (!try_catch.HasCaught()) {
|
2284
|
+
// Get response string.
|
2285
|
+
if (!response_val->IsUndefined()) {
|
2286
|
+
response = v8::String::Cast(*response_val);
|
2287
|
+
} else {
|
2288
|
+
response = v8::String::New("");
|
2289
|
+
}
|
2290
|
+
|
2291
|
+
// Log the JSON request/response.
|
2292
|
+
if (FLAG_trace_debug_json) {
|
2293
|
+
PrintLn(request);
|
2294
|
+
PrintLn(response);
|
2295
|
+
}
|
2296
|
+
|
2297
|
+
// Get the running state.
|
2298
|
+
fun_name = v8::String::New("isRunning");
|
2299
|
+
fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
|
2300
|
+
static const int kArgc = 1;
|
2301
|
+
v8::Handle<Value> argv[kArgc] = { response };
|
2302
|
+
v8::Local<v8::Value> running_val = fun->Call(cmd_processor, kArgc, argv);
|
2303
|
+
if (!try_catch.HasCaught()) {
|
2304
|
+
running = running_val->ToBoolean()->Value();
|
2305
|
+
}
|
2306
|
+
} else {
|
2307
|
+
// In case of failure the result text is the exception text.
|
2308
|
+
response = try_catch.Exception()->ToString();
|
2309
|
+
}
|
2310
|
+
|
2311
|
+
// Return the result.
|
2312
|
+
MessageImpl message = MessageImpl::NewResponse(
|
2313
|
+
event,
|
2314
|
+
running,
|
2315
|
+
Handle<JSObject>::cast(exec_state),
|
2316
|
+
Handle<JSObject>::cast(event_data),
|
2317
|
+
Handle<String>(Utils::OpenHandle(*response)),
|
2318
|
+
command.client_data());
|
2319
|
+
InvokeMessageHandler(message);
|
2320
|
+
command.Dispose();
|
2321
|
+
|
2322
|
+
// Return from debug event processing if either the VM is put into the
|
2323
|
+
// runnning state (through a continue command) or auto continue is active
|
2324
|
+
// and there are no more commands queued.
|
2325
|
+
if (running && !HasCommands()) {
|
2326
|
+
return;
|
2327
|
+
}
|
2328
|
+
}
|
2329
|
+
}
|
2330
|
+
|
2331
|
+
|
2332
|
+
void Debugger::SetEventListener(Handle<Object> callback,
|
2333
|
+
Handle<Object> data) {
|
2334
|
+
HandleScope scope;
|
2335
|
+
|
2336
|
+
// Clear the global handles for the event listener and the event listener data
|
2337
|
+
// object.
|
2338
|
+
if (!event_listener_.is_null()) {
|
2339
|
+
GlobalHandles::Destroy(
|
2340
|
+
reinterpret_cast<Object**>(event_listener_.location()));
|
2341
|
+
event_listener_ = Handle<Object>();
|
2342
|
+
}
|
2343
|
+
if (!event_listener_data_.is_null()) {
|
2344
|
+
GlobalHandles::Destroy(
|
2345
|
+
reinterpret_cast<Object**>(event_listener_data_.location()));
|
2346
|
+
event_listener_data_ = Handle<Object>();
|
2347
|
+
}
|
2348
|
+
|
2349
|
+
// If there is a new debug event listener register it together with its data
|
2350
|
+
// object.
|
2351
|
+
if (!callback->IsUndefined() && !callback->IsNull()) {
|
2352
|
+
event_listener_ = Handle<Object>::cast(GlobalHandles::Create(*callback));
|
2353
|
+
if (data.is_null()) {
|
2354
|
+
data = Factory::undefined_value();
|
2355
|
+
}
|
2356
|
+
event_listener_data_ = Handle<Object>::cast(GlobalHandles::Create(*data));
|
2357
|
+
}
|
2358
|
+
|
2359
|
+
ListenersChanged();
|
2360
|
+
}
|
2361
|
+
|
2362
|
+
|
2363
|
+
void Debugger::SetMessageHandler(v8::Debug::MessageHandler2 handler) {
|
2364
|
+
ScopedLock with(debugger_access_);
|
2365
|
+
|
2366
|
+
message_handler_ = handler;
|
2367
|
+
ListenersChanged();
|
2368
|
+
if (handler == NULL) {
|
2369
|
+
// Send an empty command to the debugger if in a break to make JavaScript
|
2370
|
+
// run again if the debugger is closed.
|
2371
|
+
if (Debug::InDebugger()) {
|
2372
|
+
ProcessCommand(Vector<const uint16_t>::empty());
|
2373
|
+
}
|
2374
|
+
}
|
2375
|
+
}
|
2376
|
+
|
2377
|
+
|
2378
|
+
void Debugger::ListenersChanged() {
|
2379
|
+
if (IsDebuggerActive()) {
|
2380
|
+
// Disable the compilation cache when the debugger is active.
|
2381
|
+
CompilationCache::Disable();
|
2382
|
+
} else {
|
2383
|
+
CompilationCache::Enable();
|
2384
|
+
|
2385
|
+
// Unload the debugger if event listener and message handler cleared.
|
2386
|
+
if (Debug::InDebugger()) {
|
2387
|
+
// If we are in debugger set the flag to unload the debugger when last
|
2388
|
+
// EnterDebugger on the current stack is destroyed.
|
2389
|
+
debugger_unload_pending_ = true;
|
2390
|
+
} else {
|
2391
|
+
UnloadDebugger();
|
2392
|
+
}
|
2393
|
+
}
|
2394
|
+
}
|
2395
|
+
|
2396
|
+
|
2397
|
+
void Debugger::SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,
|
2398
|
+
int period) {
|
2399
|
+
host_dispatch_handler_ = handler;
|
2400
|
+
host_dispatch_micros_ = period * 1000;
|
2401
|
+
}
|
2402
|
+
|
2403
|
+
|
2404
|
+
void Debugger::SetDebugMessageDispatchHandler(
|
2405
|
+
v8::Debug::DebugMessageDispatchHandler handler) {
|
2406
|
+
debug_message_dispatch_handler_ = handler;
|
2407
|
+
}
|
2408
|
+
|
2409
|
+
|
2410
|
+
// Calls the registered debug message handler. This callback is part of the
|
2411
|
+
// public API.
|
2412
|
+
void Debugger::InvokeMessageHandler(MessageImpl message) {
|
2413
|
+
ScopedLock with(debugger_access_);
|
2414
|
+
|
2415
|
+
if (message_handler_ != NULL) {
|
2416
|
+
message_handler_(message);
|
2417
|
+
}
|
2418
|
+
}
|
2419
|
+
|
2420
|
+
|
2421
|
+
// Puts a command coming from the public API on the queue. Creates
|
2422
|
+
// a copy of the command string managed by the debugger. Up to this
|
2423
|
+
// point, the command data was managed by the API client. Called
|
2424
|
+
// by the API client thread.
|
2425
|
+
void Debugger::ProcessCommand(Vector<const uint16_t> command,
|
2426
|
+
v8::Debug::ClientData* client_data) {
|
2427
|
+
// Need to cast away const.
|
2428
|
+
CommandMessage message = CommandMessage::New(
|
2429
|
+
Vector<uint16_t>(const_cast<uint16_t*>(command.start()),
|
2430
|
+
command.length()),
|
2431
|
+
client_data);
|
2432
|
+
Logger::DebugTag("Put command on command_queue.");
|
2433
|
+
command_queue_.Put(message);
|
2434
|
+
command_received_->Signal();
|
2435
|
+
|
2436
|
+
// Set the debug command break flag to have the command processed.
|
2437
|
+
if (!Debug::InDebugger()) {
|
2438
|
+
StackGuard::DebugCommand();
|
2439
|
+
}
|
2440
|
+
|
2441
|
+
if (Debugger::debug_message_dispatch_handler_ != NULL) {
|
2442
|
+
Debugger::debug_message_dispatch_handler_();
|
2443
|
+
}
|
2444
|
+
}
|
2445
|
+
|
2446
|
+
|
2447
|
+
bool Debugger::HasCommands() {
|
2448
|
+
return !command_queue_.IsEmpty();
|
2449
|
+
}
|
2450
|
+
|
2451
|
+
|
2452
|
+
bool Debugger::IsDebuggerActive() {
|
2453
|
+
ScopedLock with(debugger_access_);
|
2454
|
+
|
2455
|
+
return message_handler_ != NULL || !event_listener_.is_null();
|
2456
|
+
}
|
2457
|
+
|
2458
|
+
|
2459
|
+
Handle<Object> Debugger::Call(Handle<JSFunction> fun,
|
2460
|
+
Handle<Object> data,
|
2461
|
+
bool* pending_exception) {
|
2462
|
+
// When calling functions in the debugger prevent it from beeing unloaded.
|
2463
|
+
Debugger::never_unload_debugger_ = true;
|
2464
|
+
|
2465
|
+
// Enter the debugger.
|
2466
|
+
EnterDebugger debugger;
|
2467
|
+
if (debugger.FailedToEnter() || !debugger.HasJavaScriptFrames()) {
|
2468
|
+
return Factory::undefined_value();
|
2469
|
+
}
|
2470
|
+
|
2471
|
+
// Create the execution state.
|
2472
|
+
bool caught_exception = false;
|
2473
|
+
Handle<Object> exec_state = MakeExecutionState(&caught_exception);
|
2474
|
+
if (caught_exception) {
|
2475
|
+
return Factory::undefined_value();
|
2476
|
+
}
|
2477
|
+
|
2478
|
+
static const int kArgc = 2;
|
2479
|
+
Object** argv[kArgc] = { exec_state.location(), data.location() };
|
2480
|
+
Handle<Object> result = Execution::Call(fun, Factory::undefined_value(),
|
2481
|
+
kArgc, argv, pending_exception);
|
2482
|
+
return result;
|
2483
|
+
}
|
2484
|
+
|
2485
|
+
|
2486
|
+
static void StubMessageHandler2(const v8::Debug::Message& message) {
|
2487
|
+
// Simply ignore message.
|
2488
|
+
}
|
2489
|
+
|
2490
|
+
|
2491
|
+
bool Debugger::StartAgent(const char* name, int port,
|
2492
|
+
bool wait_for_connection) {
|
2493
|
+
if (wait_for_connection) {
|
2494
|
+
// Suspend V8 if it is already running or set V8 to suspend whenever
|
2495
|
+
// it starts.
|
2496
|
+
// Provide stub message handler; V8 auto-continues each suspend
|
2497
|
+
// when there is no message handler; we doesn't need it.
|
2498
|
+
// Once become suspended, V8 will stay so indefinitely long, until remote
|
2499
|
+
// debugger connects and issues "continue" command.
|
2500
|
+
Debugger::message_handler_ = StubMessageHandler2;
|
2501
|
+
v8::Debug::DebugBreak();
|
2502
|
+
}
|
2503
|
+
|
2504
|
+
if (Socket::Setup()) {
|
2505
|
+
agent_ = new DebuggerAgent(name, port);
|
2506
|
+
agent_->Start();
|
2507
|
+
return true;
|
2508
|
+
}
|
2509
|
+
|
2510
|
+
return false;
|
2511
|
+
}
|
2512
|
+
|
2513
|
+
|
2514
|
+
void Debugger::StopAgent() {
|
2515
|
+
if (agent_ != NULL) {
|
2516
|
+
agent_->Shutdown();
|
2517
|
+
agent_->Join();
|
2518
|
+
delete agent_;
|
2519
|
+
agent_ = NULL;
|
2520
|
+
}
|
2521
|
+
}
|
2522
|
+
|
2523
|
+
|
2524
|
+
void Debugger::WaitForAgent() {
|
2525
|
+
if (agent_ != NULL)
|
2526
|
+
agent_->WaitUntilListening();
|
2527
|
+
}
|
2528
|
+
|
2529
|
+
MessageImpl MessageImpl::NewEvent(DebugEvent event,
|
2530
|
+
bool running,
|
2531
|
+
Handle<JSObject> exec_state,
|
2532
|
+
Handle<JSObject> event_data) {
|
2533
|
+
MessageImpl message(true, event, running,
|
2534
|
+
exec_state, event_data, Handle<String>(), NULL);
|
2535
|
+
return message;
|
2536
|
+
}
|
2537
|
+
|
2538
|
+
|
2539
|
+
MessageImpl MessageImpl::NewResponse(DebugEvent event,
|
2540
|
+
bool running,
|
2541
|
+
Handle<JSObject> exec_state,
|
2542
|
+
Handle<JSObject> event_data,
|
2543
|
+
Handle<String> response_json,
|
2544
|
+
v8::Debug::ClientData* client_data) {
|
2545
|
+
MessageImpl message(false, event, running,
|
2546
|
+
exec_state, event_data, response_json, client_data);
|
2547
|
+
return message;
|
2548
|
+
}
|
2549
|
+
|
2550
|
+
|
2551
|
+
MessageImpl::MessageImpl(bool is_event,
|
2552
|
+
DebugEvent event,
|
2553
|
+
bool running,
|
2554
|
+
Handle<JSObject> exec_state,
|
2555
|
+
Handle<JSObject> event_data,
|
2556
|
+
Handle<String> response_json,
|
2557
|
+
v8::Debug::ClientData* client_data)
|
2558
|
+
: is_event_(is_event),
|
2559
|
+
event_(event),
|
2560
|
+
running_(running),
|
2561
|
+
exec_state_(exec_state),
|
2562
|
+
event_data_(event_data),
|
2563
|
+
response_json_(response_json),
|
2564
|
+
client_data_(client_data) {}
|
2565
|
+
|
2566
|
+
|
2567
|
+
bool MessageImpl::IsEvent() const {
|
2568
|
+
return is_event_;
|
2569
|
+
}
|
2570
|
+
|
2571
|
+
|
2572
|
+
bool MessageImpl::IsResponse() const {
|
2573
|
+
return !is_event_;
|
2574
|
+
}
|
2575
|
+
|
2576
|
+
|
2577
|
+
DebugEvent MessageImpl::GetEvent() const {
|
2578
|
+
return event_;
|
2579
|
+
}
|
2580
|
+
|
2581
|
+
|
2582
|
+
bool MessageImpl::WillStartRunning() const {
|
2583
|
+
return running_;
|
2584
|
+
}
|
2585
|
+
|
2586
|
+
|
2587
|
+
v8::Handle<v8::Object> MessageImpl::GetExecutionState() const {
|
2588
|
+
return v8::Utils::ToLocal(exec_state_);
|
2589
|
+
}
|
2590
|
+
|
2591
|
+
|
2592
|
+
v8::Handle<v8::Object> MessageImpl::GetEventData() const {
|
2593
|
+
return v8::Utils::ToLocal(event_data_);
|
2594
|
+
}
|
2595
|
+
|
2596
|
+
|
2597
|
+
v8::Handle<v8::String> MessageImpl::GetJSON() const {
|
2598
|
+
v8::HandleScope scope;
|
2599
|
+
|
2600
|
+
if (IsEvent()) {
|
2601
|
+
// Call toJSONProtocol on the debug event object.
|
2602
|
+
Handle<Object> fun = GetProperty(event_data_, "toJSONProtocol");
|
2603
|
+
if (!fun->IsJSFunction()) {
|
2604
|
+
return v8::Handle<v8::String>();
|
2605
|
+
}
|
2606
|
+
bool caught_exception;
|
2607
|
+
Handle<Object> json = Execution::TryCall(Handle<JSFunction>::cast(fun),
|
2608
|
+
event_data_,
|
2609
|
+
0, NULL, &caught_exception);
|
2610
|
+
if (caught_exception || !json->IsString()) {
|
2611
|
+
return v8::Handle<v8::String>();
|
2612
|
+
}
|
2613
|
+
return scope.Close(v8::Utils::ToLocal(Handle<String>::cast(json)));
|
2614
|
+
} else {
|
2615
|
+
return v8::Utils::ToLocal(response_json_);
|
2616
|
+
}
|
2617
|
+
}
|
2618
|
+
|
2619
|
+
|
2620
|
+
v8::Handle<v8::Context> MessageImpl::GetEventContext() const {
|
2621
|
+
Handle<Context> context = Debug::debugger_entry()->GetContext();
|
2622
|
+
// Top::context() may have been NULL when "script collected" event occured.
|
2623
|
+
if (*context == NULL) {
|
2624
|
+
ASSERT(event_ == v8::ScriptCollected);
|
2625
|
+
return v8::Local<v8::Context>();
|
2626
|
+
}
|
2627
|
+
Handle<Context> global_context(context->global_context());
|
2628
|
+
return v8::Utils::ToLocal(global_context);
|
2629
|
+
}
|
2630
|
+
|
2631
|
+
|
2632
|
+
v8::Debug::ClientData* MessageImpl::GetClientData() const {
|
2633
|
+
return client_data_;
|
2634
|
+
}
|
2635
|
+
|
2636
|
+
|
2637
|
+
CommandMessage::CommandMessage() : text_(Vector<uint16_t>::empty()),
|
2638
|
+
client_data_(NULL) {
|
2639
|
+
}
|
2640
|
+
|
2641
|
+
|
2642
|
+
CommandMessage::CommandMessage(const Vector<uint16_t>& text,
|
2643
|
+
v8::Debug::ClientData* data)
|
2644
|
+
: text_(text),
|
2645
|
+
client_data_(data) {
|
2646
|
+
}
|
2647
|
+
|
2648
|
+
|
2649
|
+
CommandMessage::~CommandMessage() {
|
2650
|
+
}
|
2651
|
+
|
2652
|
+
|
2653
|
+
void CommandMessage::Dispose() {
|
2654
|
+
text_.Dispose();
|
2655
|
+
delete client_data_;
|
2656
|
+
client_data_ = NULL;
|
2657
|
+
}
|
2658
|
+
|
2659
|
+
|
2660
|
+
CommandMessage CommandMessage::New(const Vector<uint16_t>& command,
|
2661
|
+
v8::Debug::ClientData* data) {
|
2662
|
+
return CommandMessage(command.Clone(), data);
|
2663
|
+
}
|
2664
|
+
|
2665
|
+
|
2666
|
+
CommandMessageQueue::CommandMessageQueue(int size) : start_(0), end_(0),
|
2667
|
+
size_(size) {
|
2668
|
+
messages_ = NewArray<CommandMessage>(size);
|
2669
|
+
}
|
2670
|
+
|
2671
|
+
|
2672
|
+
CommandMessageQueue::~CommandMessageQueue() {
|
2673
|
+
while (!IsEmpty()) {
|
2674
|
+
CommandMessage m = Get();
|
2675
|
+
m.Dispose();
|
2676
|
+
}
|
2677
|
+
DeleteArray(messages_);
|
2678
|
+
}
|
2679
|
+
|
2680
|
+
|
2681
|
+
CommandMessage CommandMessageQueue::Get() {
|
2682
|
+
ASSERT(!IsEmpty());
|
2683
|
+
int result = start_;
|
2684
|
+
start_ = (start_ + 1) % size_;
|
2685
|
+
return messages_[result];
|
2686
|
+
}
|
2687
|
+
|
2688
|
+
|
2689
|
+
void CommandMessageQueue::Put(const CommandMessage& message) {
|
2690
|
+
if ((end_ + 1) % size_ == start_) {
|
2691
|
+
Expand();
|
2692
|
+
}
|
2693
|
+
messages_[end_] = message;
|
2694
|
+
end_ = (end_ + 1) % size_;
|
2695
|
+
}
|
2696
|
+
|
2697
|
+
|
2698
|
+
void CommandMessageQueue::Expand() {
|
2699
|
+
CommandMessageQueue new_queue(size_ * 2);
|
2700
|
+
while (!IsEmpty()) {
|
2701
|
+
new_queue.Put(Get());
|
2702
|
+
}
|
2703
|
+
CommandMessage* array_to_free = messages_;
|
2704
|
+
*this = new_queue;
|
2705
|
+
new_queue.messages_ = array_to_free;
|
2706
|
+
// Make the new_queue empty so that it doesn't call Dispose on any messages.
|
2707
|
+
new_queue.start_ = new_queue.end_;
|
2708
|
+
// Automatic destructor called on new_queue, freeing array_to_free.
|
2709
|
+
}
|
2710
|
+
|
2711
|
+
|
2712
|
+
LockingCommandMessageQueue::LockingCommandMessageQueue(int size)
|
2713
|
+
: queue_(size) {
|
2714
|
+
lock_ = OS::CreateMutex();
|
2715
|
+
}
|
2716
|
+
|
2717
|
+
|
2718
|
+
LockingCommandMessageQueue::~LockingCommandMessageQueue() {
|
2719
|
+
delete lock_;
|
2720
|
+
}
|
2721
|
+
|
2722
|
+
|
2723
|
+
bool LockingCommandMessageQueue::IsEmpty() const {
|
2724
|
+
ScopedLock sl(lock_);
|
2725
|
+
return queue_.IsEmpty();
|
2726
|
+
}
|
2727
|
+
|
2728
|
+
|
2729
|
+
CommandMessage LockingCommandMessageQueue::Get() {
|
2730
|
+
ScopedLock sl(lock_);
|
2731
|
+
CommandMessage result = queue_.Get();
|
2732
|
+
Logger::DebugEvent("Get", result.text());
|
2733
|
+
return result;
|
2734
|
+
}
|
2735
|
+
|
2736
|
+
|
2737
|
+
void LockingCommandMessageQueue::Put(const CommandMessage& message) {
|
2738
|
+
ScopedLock sl(lock_);
|
2739
|
+
queue_.Put(message);
|
2740
|
+
Logger::DebugEvent("Put", message.text());
|
2741
|
+
}
|
2742
|
+
|
2743
|
+
|
2744
|
+
void LockingCommandMessageQueue::Clear() {
|
2745
|
+
ScopedLock sl(lock_);
|
2746
|
+
queue_.Clear();
|
2747
|
+
}
|
2748
|
+
|
2749
|
+
#endif // ENABLE_DEBUGGER_SUPPORT
|
2750
|
+
|
2751
|
+
} } // namespace v8::internal
|