therubyracer 0.4.7-x86-darwin-9
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- data/Doxyfile +1514 -0
- data/History.txt +39 -0
- data/Manifest.txt +1191 -0
- data/README.rdoc +157 -0
- data/Rakefile +49 -0
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- data/ext/v8/upstream/2.0.6/SConstruct +1028 -0
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- data/lib/v8.rb +10 -0
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- data/lib/v8/object.rb +38 -0
- data/lib/v8/to.rb +33 -0
- data/lib/v8/v8.bundle +0 -0
- data/script/console +10 -0
- data/script/destroy +14 -0
- data/script/generate +14 -0
- data/spec/ext/cxt_spec.rb +25 -0
- data/spec/ext/obj_spec.rb +13 -0
- data/spec/redjs/README.txt +8 -0
- data/spec/redjs/jsapi_spec.rb +394 -0
- data/spec/redjs/tap.rb +8 -0
- data/spec/redjs_helper.rb +3 -0
- data/spec/spec.opts +1 -0
- data/spec/spec_helper.rb +14 -0
- data/spec/v8/to_spec.rb +15 -0
- data/tasks/rspec.rake +21 -0
- data/therubyracer.gemspec +34 -0
- metadata +1268 -0
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// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_JUMP_TARGET_INL_H_
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#define V8_JUMP_TARGET_INL_H_
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CodeGenerator* JumpTarget::cgen() {
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return CodeGeneratorScope::Current();
|
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}
|
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+
|
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|
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void JumpTarget::InitializeEntryElement(int index, FrameElement* target) {
|
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|
+
entry_frame_->elements_[index].clear_copied();
|
40
|
+
if (target->is_register()) {
|
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entry_frame_->set_register_location(target->reg(), index);
|
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} else if (target->is_copy()) {
|
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+
entry_frame_->elements_[target->index()].set_copied();
|
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}
|
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|
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}
|
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+
|
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|
+
} } // namespace v8::internal
|
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|
+
|
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|
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#endif // V8_JUMP_TARGET_INL_H_
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// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
|
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
|
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// copyright notice, this list of conditions and the following
|
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// disclaimer in the documentation and/or other materials provided
|
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// with the distribution.
|
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// * Neither the name of Google Inc. nor the names of its
|
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// contributors may be used to endorse or promote products derived
|
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// from this software without specific prior written permission.
|
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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+
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#include "codegen-inl.h"
|
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+
#include "jump-target-inl.h"
|
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|
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#include "register-allocator-inl.h"
|
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|
+
|
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|
+
namespace v8 {
|
35
|
+
namespace internal {
|
36
|
+
|
37
|
+
// -------------------------------------------------------------------------
|
38
|
+
// JumpTarget implementation.
|
39
|
+
|
40
|
+
bool JumpTarget::compiling_deferred_code_ = false;
|
41
|
+
|
42
|
+
|
43
|
+
void JumpTarget::Unuse() {
|
44
|
+
reaching_frames_.Clear();
|
45
|
+
merge_labels_.Clear();
|
46
|
+
entry_frame_ = NULL;
|
47
|
+
entry_label_.Unuse();
|
48
|
+
}
|
49
|
+
|
50
|
+
|
51
|
+
void JumpTarget::ComputeEntryFrame() {
|
52
|
+
// Given: a collection of frames reaching by forward CFG edges and
|
53
|
+
// the directionality of the block. Compute: an entry frame for the
|
54
|
+
// block.
|
55
|
+
|
56
|
+
Counters::compute_entry_frame.Increment();
|
57
|
+
#ifdef DEBUG
|
58
|
+
if (compiling_deferred_code_) {
|
59
|
+
ASSERT(reaching_frames_.length() > 1);
|
60
|
+
VirtualFrame* frame = reaching_frames_[0];
|
61
|
+
bool all_identical = true;
|
62
|
+
for (int i = 1; i < reaching_frames_.length(); i++) {
|
63
|
+
if (!frame->Equals(reaching_frames_[i])) {
|
64
|
+
all_identical = false;
|
65
|
+
break;
|
66
|
+
}
|
67
|
+
}
|
68
|
+
ASSERT(!all_identical || all_identical);
|
69
|
+
}
|
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|
+
#endif
|
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|
+
|
72
|
+
// Choose an initial frame.
|
73
|
+
VirtualFrame* initial_frame = reaching_frames_[0];
|
74
|
+
|
75
|
+
// A list of pointers to frame elements in the entry frame. NULL
|
76
|
+
// indicates that the element has not yet been determined.
|
77
|
+
int length = initial_frame->element_count();
|
78
|
+
ZoneList<FrameElement*> elements(length);
|
79
|
+
|
80
|
+
// Initially populate the list of elements based on the initial
|
81
|
+
// frame.
|
82
|
+
for (int i = 0; i < length; i++) {
|
83
|
+
FrameElement element = initial_frame->elements_[i];
|
84
|
+
// We do not allow copies or constants in bidirectional frames.
|
85
|
+
if (direction_ == BIDIRECTIONAL) {
|
86
|
+
if (element.is_constant() || element.is_copy()) {
|
87
|
+
elements.Add(NULL);
|
88
|
+
continue;
|
89
|
+
}
|
90
|
+
}
|
91
|
+
elements.Add(&initial_frame->elements_[i]);
|
92
|
+
}
|
93
|
+
|
94
|
+
// Compute elements based on the other reaching frames.
|
95
|
+
if (reaching_frames_.length() > 1) {
|
96
|
+
for (int i = 0; i < length; i++) {
|
97
|
+
FrameElement* element = elements[i];
|
98
|
+
for (int j = 1; j < reaching_frames_.length(); j++) {
|
99
|
+
// Element computation is monotonic: new information will not
|
100
|
+
// change our decision about undetermined or invalid elements.
|
101
|
+
if (element == NULL || !element->is_valid()) break;
|
102
|
+
|
103
|
+
element = element->Combine(&reaching_frames_[j]->elements_[i]);
|
104
|
+
}
|
105
|
+
elements[i] = element;
|
106
|
+
}
|
107
|
+
}
|
108
|
+
|
109
|
+
// Build the new frame. A freshly allocated frame has memory elements
|
110
|
+
// for the parameters and some platform-dependent elements (e.g.,
|
111
|
+
// return address). Replace those first.
|
112
|
+
entry_frame_ = new VirtualFrame();
|
113
|
+
int index = 0;
|
114
|
+
for (; index < entry_frame_->element_count(); index++) {
|
115
|
+
FrameElement* target = elements[index];
|
116
|
+
// If the element is determined, set it now. Count registers. Mark
|
117
|
+
// elements as copied exactly when they have a copy. Undetermined
|
118
|
+
// elements are initially recorded as if in memory.
|
119
|
+
if (target != NULL) {
|
120
|
+
entry_frame_->elements_[index] = *target;
|
121
|
+
InitializeEntryElement(index, target);
|
122
|
+
}
|
123
|
+
}
|
124
|
+
// Then fill in the rest of the frame with new elements.
|
125
|
+
for (; index < length; index++) {
|
126
|
+
FrameElement* target = elements[index];
|
127
|
+
if (target == NULL) {
|
128
|
+
entry_frame_->elements_.Add(FrameElement::MemoryElement());
|
129
|
+
} else {
|
130
|
+
entry_frame_->elements_.Add(*target);
|
131
|
+
InitializeEntryElement(index, target);
|
132
|
+
}
|
133
|
+
}
|
134
|
+
|
135
|
+
// Allocate any still-undetermined frame elements to registers or
|
136
|
+
// memory, from the top down.
|
137
|
+
for (int i = length - 1; i >= 0; i--) {
|
138
|
+
if (elements[i] == NULL) {
|
139
|
+
// Loop over all the reaching frames to check whether the element
|
140
|
+
// is synced on all frames and to count the registers it occupies.
|
141
|
+
bool is_synced = true;
|
142
|
+
RegisterFile candidate_registers;
|
143
|
+
int best_count = kMinInt;
|
144
|
+
int best_reg_num = RegisterAllocator::kInvalidRegister;
|
145
|
+
|
146
|
+
for (int j = 0; j < reaching_frames_.length(); j++) {
|
147
|
+
FrameElement element = reaching_frames_[j]->elements_[i];
|
148
|
+
is_synced = is_synced && element.is_synced();
|
149
|
+
if (element.is_register() && !entry_frame_->is_used(element.reg())) {
|
150
|
+
// Count the register occurrence and remember it if better
|
151
|
+
// than the previous best.
|
152
|
+
int num = RegisterAllocator::ToNumber(element.reg());
|
153
|
+
candidate_registers.Use(num);
|
154
|
+
if (candidate_registers.count(num) > best_count) {
|
155
|
+
best_count = candidate_registers.count(num);
|
156
|
+
best_reg_num = num;
|
157
|
+
}
|
158
|
+
}
|
159
|
+
}
|
160
|
+
|
161
|
+
// If the value is synced on all frames, put it in memory. This
|
162
|
+
// costs nothing at the merge code but will incur a
|
163
|
+
// memory-to-register move when the value is needed later.
|
164
|
+
if (is_synced) {
|
165
|
+
// Already recorded as a memory element.
|
166
|
+
continue;
|
167
|
+
}
|
168
|
+
|
169
|
+
// Try to put it in a register. If there was no best choice
|
170
|
+
// consider any free register.
|
171
|
+
if (best_reg_num == RegisterAllocator::kInvalidRegister) {
|
172
|
+
for (int j = 0; j < RegisterAllocator::kNumRegisters; j++) {
|
173
|
+
if (!entry_frame_->is_used(j)) {
|
174
|
+
best_reg_num = j;
|
175
|
+
break;
|
176
|
+
}
|
177
|
+
}
|
178
|
+
}
|
179
|
+
|
180
|
+
if (best_reg_num != RegisterAllocator::kInvalidRegister) {
|
181
|
+
// If there was a register choice, use it. Preserve the copied
|
182
|
+
// flag on the element.
|
183
|
+
bool is_copied = entry_frame_->elements_[i].is_copied();
|
184
|
+
Register reg = RegisterAllocator::ToRegister(best_reg_num);
|
185
|
+
entry_frame_->elements_[i] =
|
186
|
+
FrameElement::RegisterElement(reg,
|
187
|
+
FrameElement::NOT_SYNCED);
|
188
|
+
if (is_copied) entry_frame_->elements_[i].set_copied();
|
189
|
+
entry_frame_->set_register_location(reg, i);
|
190
|
+
}
|
191
|
+
}
|
192
|
+
}
|
193
|
+
|
194
|
+
// The stack pointer is at the highest synced element or the base of
|
195
|
+
// the expression stack.
|
196
|
+
int stack_pointer = length - 1;
|
197
|
+
while (stack_pointer >= entry_frame_->expression_base_index() &&
|
198
|
+
!entry_frame_->elements_[stack_pointer].is_synced()) {
|
199
|
+
stack_pointer--;
|
200
|
+
}
|
201
|
+
entry_frame_->stack_pointer_ = stack_pointer;
|
202
|
+
}
|
203
|
+
|
204
|
+
|
205
|
+
void JumpTarget::Jump() {
|
206
|
+
DoJump();
|
207
|
+
}
|
208
|
+
|
209
|
+
|
210
|
+
void JumpTarget::Jump(Result* arg) {
|
211
|
+
ASSERT(cgen()->has_valid_frame());
|
212
|
+
|
213
|
+
cgen()->frame()->Push(arg);
|
214
|
+
DoJump();
|
215
|
+
}
|
216
|
+
|
217
|
+
|
218
|
+
void JumpTarget::Branch(Condition cc, Hint hint) {
|
219
|
+
DoBranch(cc, hint);
|
220
|
+
}
|
221
|
+
|
222
|
+
|
223
|
+
#ifdef DEBUG
|
224
|
+
#define DECLARE_ARGCHECK_VARS(name) \
|
225
|
+
Result::Type name##_type = name->type(); \
|
226
|
+
Register name##_reg = name->is_register() ? name->reg() : no_reg
|
227
|
+
|
228
|
+
#define ASSERT_ARGCHECK(name) \
|
229
|
+
ASSERT(name->type() == name##_type); \
|
230
|
+
ASSERT(!name->is_register() || name->reg().is(name##_reg))
|
231
|
+
|
232
|
+
#else
|
233
|
+
#define DECLARE_ARGCHECK_VARS(name) do {} while (false)
|
234
|
+
|
235
|
+
#define ASSERT_ARGCHECK(name) do {} while (false)
|
236
|
+
#endif
|
237
|
+
|
238
|
+
void JumpTarget::Branch(Condition cc, Result* arg, Hint hint) {
|
239
|
+
ASSERT(cgen()->has_valid_frame());
|
240
|
+
|
241
|
+
// We want to check that non-frame registers at the call site stay in
|
242
|
+
// the same registers on the fall-through branch.
|
243
|
+
DECLARE_ARGCHECK_VARS(arg);
|
244
|
+
|
245
|
+
cgen()->frame()->Push(arg);
|
246
|
+
DoBranch(cc, hint);
|
247
|
+
*arg = cgen()->frame()->Pop();
|
248
|
+
|
249
|
+
ASSERT_ARGCHECK(arg);
|
250
|
+
}
|
251
|
+
|
252
|
+
|
253
|
+
void BreakTarget::Branch(Condition cc, Result* arg, Hint hint) {
|
254
|
+
ASSERT(cgen()->has_valid_frame());
|
255
|
+
|
256
|
+
int count = cgen()->frame()->height() - expected_height_;
|
257
|
+
if (count > 0) {
|
258
|
+
// We negate and branch here rather than using DoBranch's negate
|
259
|
+
// and branch. This gives us a hook to remove statement state
|
260
|
+
// from the frame.
|
261
|
+
JumpTarget fall_through;
|
262
|
+
// Branch to fall through will not negate, because it is a
|
263
|
+
// forward-only target.
|
264
|
+
fall_through.Branch(NegateCondition(cc), NegateHint(hint));
|
265
|
+
Jump(arg); // May emit merge code here.
|
266
|
+
fall_through.Bind();
|
267
|
+
} else {
|
268
|
+
DECLARE_ARGCHECK_VARS(arg);
|
269
|
+
cgen()->frame()->Push(arg);
|
270
|
+
DoBranch(cc, hint);
|
271
|
+
*arg = cgen()->frame()->Pop();
|
272
|
+
ASSERT_ARGCHECK(arg);
|
273
|
+
}
|
274
|
+
}
|
275
|
+
|
276
|
+
#undef DECLARE_ARGCHECK_VARS
|
277
|
+
#undef ASSERT_ARGCHECK
|
278
|
+
|
279
|
+
|
280
|
+
void JumpTarget::Bind() {
|
281
|
+
DoBind();
|
282
|
+
}
|
283
|
+
|
284
|
+
|
285
|
+
void JumpTarget::Bind(Result* arg) {
|
286
|
+
if (cgen()->has_valid_frame()) {
|
287
|
+
cgen()->frame()->Push(arg);
|
288
|
+
}
|
289
|
+
DoBind();
|
290
|
+
*arg = cgen()->frame()->Pop();
|
291
|
+
}
|
292
|
+
|
293
|
+
|
294
|
+
void JumpTarget::AddReachingFrame(VirtualFrame* frame) {
|
295
|
+
ASSERT(reaching_frames_.length() == merge_labels_.length());
|
296
|
+
ASSERT(entry_frame_ == NULL);
|
297
|
+
Label fresh;
|
298
|
+
merge_labels_.Add(fresh);
|
299
|
+
reaching_frames_.Add(frame);
|
300
|
+
}
|
301
|
+
|
302
|
+
|
303
|
+
// -------------------------------------------------------------------------
|
304
|
+
// BreakTarget implementation.
|
305
|
+
|
306
|
+
void BreakTarget::set_direction(Directionality direction) {
|
307
|
+
JumpTarget::set_direction(direction);
|
308
|
+
ASSERT(cgen()->has_valid_frame());
|
309
|
+
expected_height_ = cgen()->frame()->height();
|
310
|
+
}
|
311
|
+
|
312
|
+
|
313
|
+
void BreakTarget::CopyTo(BreakTarget* destination) {
|
314
|
+
ASSERT(destination != NULL);
|
315
|
+
destination->direction_ = direction_;
|
316
|
+
destination->reaching_frames_.Rewind(0);
|
317
|
+
destination->reaching_frames_.AddAll(reaching_frames_);
|
318
|
+
destination->merge_labels_.Rewind(0);
|
319
|
+
destination->merge_labels_.AddAll(merge_labels_);
|
320
|
+
destination->entry_frame_ = entry_frame_;
|
321
|
+
destination->entry_label_ = entry_label_;
|
322
|
+
destination->expected_height_ = expected_height_;
|
323
|
+
}
|
324
|
+
|
325
|
+
|
326
|
+
void BreakTarget::Branch(Condition cc, Hint hint) {
|
327
|
+
ASSERT(cgen()->has_valid_frame());
|
328
|
+
|
329
|
+
int count = cgen()->frame()->height() - expected_height_;
|
330
|
+
if (count > 0) {
|
331
|
+
// We negate and branch here rather than using DoBranch's negate
|
332
|
+
// and branch. This gives us a hook to remove statement state
|
333
|
+
// from the frame.
|
334
|
+
JumpTarget fall_through;
|
335
|
+
// Branch to fall through will not negate, because it is a
|
336
|
+
// forward-only target.
|
337
|
+
fall_through.Branch(NegateCondition(cc), NegateHint(hint));
|
338
|
+
Jump(); // May emit merge code here.
|
339
|
+
fall_through.Bind();
|
340
|
+
} else {
|
341
|
+
DoBranch(cc, hint);
|
342
|
+
}
|
343
|
+
}
|
344
|
+
|
345
|
+
|
346
|
+
// -------------------------------------------------------------------------
|
347
|
+
// ShadowTarget implementation.
|
348
|
+
|
349
|
+
ShadowTarget::ShadowTarget(BreakTarget* shadowed) {
|
350
|
+
ASSERT(shadowed != NULL);
|
351
|
+
other_target_ = shadowed;
|
352
|
+
|
353
|
+
#ifdef DEBUG
|
354
|
+
is_shadowing_ = true;
|
355
|
+
#endif
|
356
|
+
// While shadowing this shadow target saves the state of the original.
|
357
|
+
shadowed->CopyTo(this);
|
358
|
+
|
359
|
+
// The original's state is reset.
|
360
|
+
shadowed->Unuse();
|
361
|
+
ASSERT(cgen()->has_valid_frame());
|
362
|
+
shadowed->set_expected_height(cgen()->frame()->height());
|
363
|
+
}
|
364
|
+
|
365
|
+
|
366
|
+
void ShadowTarget::StopShadowing() {
|
367
|
+
ASSERT(is_shadowing_);
|
368
|
+
|
369
|
+
// The states of this target, which was shadowed, and the original
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// target, which was shadowing, are swapped.
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BreakTarget temp;
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other_target_->CopyTo(&temp);
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CopyTo(other_target_);
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temp.CopyTo(this);
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temp.Unuse();
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#ifdef DEBUG
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is_shadowing_ = false;
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#endif
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}
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} } // namespace v8::internal
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// Copyright 2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_JUMP_TARGET_H_
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#define V8_JUMP_TARGET_H_
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#include "macro-assembler.h"
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namespace v8 {
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namespace internal {
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// Forward declarations.
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class FrameElement;
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class Result;
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class VirtualFrame;
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// -------------------------------------------------------------------------
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// Jump targets
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//
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// A jump target is an abstraction of a basic-block entry in generated
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// code. It collects all the virtual frames reaching the block by
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// forward jumps and pairs them with labels for the merge code along
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// all forward-reaching paths. When bound, an expected frame for the
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// block is determined and code is generated to merge to the expected
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// frame. For backward jumps, the merge code is generated at the edge
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// leaving the predecessor block.
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//
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// A jump target must have been reached via control flow (either by
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// jumping, branching, or falling through) at the time it is bound.
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// In particular, this means that at least one of the control-flow
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// graph edges reaching the target must be a forward edge.
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class JumpTarget : public ZoneObject { // Shadows are dynamically allocated.
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public:
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// Forward-only jump targets can only be reached by forward CFG edges.
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enum Directionality { FORWARD_ONLY, BIDIRECTIONAL };
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// Construct a jump target used to generate code and to provide
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// access to a current frame.
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explicit JumpTarget(Directionality direction)
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: direction_(direction),
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reaching_frames_(0),
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merge_labels_(0),
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entry_frame_(NULL) {
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}
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// Construct a jump target.
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JumpTarget()
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: direction_(FORWARD_ONLY),
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reaching_frames_(0),
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merge_labels_(0),
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entry_frame_(NULL) {
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}
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virtual ~JumpTarget() {}
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// Set the direction of the jump target.
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virtual void set_direction(Directionality direction) {
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direction_ = direction;
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}
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// Treat the jump target as a fresh one. The state is reset.
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void Unuse();
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inline CodeGenerator* cgen();
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Label* entry_label() { return &entry_label_; }
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VirtualFrame* entry_frame() const { return entry_frame_; }
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void set_entry_frame(VirtualFrame* frame) {
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entry_frame_ = frame;
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}
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// Predicates testing the state of the encapsulated label.
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bool is_bound() const { return entry_label_.is_bound(); }
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bool is_linked() const {
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return !is_bound() && !reaching_frames_.is_empty();
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}
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bool is_unused() const {
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// This is !is_bound() && !is_linked().
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return !is_bound() && reaching_frames_.is_empty();
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}
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// Emit a jump to the target. There must be a current frame at the
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// jump and there will be no current frame after the jump.
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virtual void Jump();
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virtual void Jump(Result* arg);
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// Emit a conditional branch to the target. There must be a current
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// frame at the branch. The current frame will fall through to the
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// code after the branch. The arg is a result that is live both at
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// the target and the fall-through.
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virtual void Branch(Condition cc, Hint hint = no_hint);
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virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint);
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// Bind a jump target. If there is no current frame at the binding
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// site, there must be at least one frame reaching via a forward
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// jump.
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virtual void Bind();
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virtual void Bind(Result* arg);
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// Emit a call to a jump target. There must be a current frame at
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// the call. The frame at the target is the same as the current
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// frame except for an extra return address on top of it. The frame
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// after the call is the same as the frame before the call.
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void Call();
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static void set_compiling_deferred_code(bool flag) {
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compiling_deferred_code_ = flag;
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}
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protected:
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// Directionality flag set at initialization time.
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Directionality direction_;
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// A list of frames reaching this block via forward jumps.
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ZoneList<VirtualFrame*> reaching_frames_;
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// A parallel list of labels for merge code.
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ZoneList<Label> merge_labels_;
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// The frame used on entry to the block and expected at backward
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// jumps to the block. Set when the jump target is bound, but may
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// or may not be set for forward-only blocks.
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VirtualFrame* entry_frame_;
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// The actual entry label of the block.
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Label entry_label_;
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// Implementations of Jump, Branch, and Bind with all arguments and
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// return values using the virtual frame.
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void DoJump();
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void DoBranch(Condition cc, Hint hint);
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void DoBind();
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private:
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static bool compiling_deferred_code_;
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// Add a virtual frame reaching this labeled block via a forward jump,
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// and a corresponding merge code label.
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void AddReachingFrame(VirtualFrame* frame);
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// Perform initialization required during entry frame computation
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// after setting the virtual frame element at index in frame to be
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// target.
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inline void InitializeEntryElement(int index, FrameElement* target);
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// Compute a frame to use for entry to this block.
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void ComputeEntryFrame();
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DISALLOW_COPY_AND_ASSIGN(JumpTarget);
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};
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// -------------------------------------------------------------------------
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// Break targets
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//
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// A break target is a jump target that can be used to break out of a
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// statement that keeps extra state on the stack (eg, for/in or
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// try/finally). They know the expected stack height at the target
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// and will drop state from nested statements as part of merging.
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//
|
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// Break targets are used for return, break, and continue targets.
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class BreakTarget : public JumpTarget {
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public:
|
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// Construct a break target.
|
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BreakTarget() {}
|
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|
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virtual ~BreakTarget() {}
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// Set the direction of the break target.
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virtual void set_direction(Directionality direction);
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+
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// Copy the state of this break target to the destination. The
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// lists of forward-reaching frames and merge-point labels are
|
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// copied. All virtual frame pointers are copied, not the
|
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// pointed-to frames. The previous state of the destination is
|
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// overwritten, without deallocating pointed-to virtual frames.
|
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void CopyTo(BreakTarget* destination);
|
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+
|
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// Emit a jump to the target. There must be a current frame at the
|
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// jump and there will be no current frame after the jump.
|
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virtual void Jump();
|
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virtual void Jump(Result* arg);
|
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+
|
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// Emit a conditional branch to the target. There must be a current
|
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// frame at the branch. The current frame will fall through to the
|
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// code after the branch.
|
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virtual void Branch(Condition cc, Hint hint = no_hint);
|
215
|
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virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint);
|
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+
|
217
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+
// Bind a break target. If there is no current frame at the binding
|
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// site, there must be at least one frame reaching via a forward
|
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// jump.
|
220
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virtual void Bind();
|
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virtual void Bind(Result* arg);
|
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+
|
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// Setter for expected height.
|
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void set_expected_height(int expected) { expected_height_ = expected; }
|
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+
|
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private:
|
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// The expected height of the expression stack where the target will
|
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// be bound, statically known at initialization time.
|
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int expected_height_;
|
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+
|
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DISALLOW_COPY_AND_ASSIGN(BreakTarget);
|
232
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};
|
233
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+
|
234
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+
|
235
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// -------------------------------------------------------------------------
|
236
|
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// Shadow break targets
|
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//
|
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+
// A shadow break target represents a break target that is temporarily
|
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// shadowed by another one (represented by the original during
|
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// shadowing). They are used to catch jumps to labels in certain
|
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// contexts, e.g. try blocks. After shadowing ends, the formerly
|
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// shadowed target is again represented by the original and the
|
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// ShadowTarget can be used as a jump target in its own right,
|
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// representing the formerly shadowing target.
|
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|
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class ShadowTarget : public BreakTarget {
|
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public:
|
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// Construct a shadow jump target. After construction the shadow
|
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// target object holds the state of the original target, and the
|
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// original target is actually a fresh one that intercepts control
|
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// flow intended for the shadowed one.
|
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explicit ShadowTarget(BreakTarget* shadowed);
|
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+
|
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virtual ~ShadowTarget() {}
|
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|
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// End shadowing. After shadowing ends, the original jump target
|
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// again gives access to the formerly shadowed target and the shadow
|
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// target object gives access to the formerly shadowing target.
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void StopShadowing();
|
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+
|
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// During shadowing, the currently shadowing target. After
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// shadowing, the target that was shadowed.
|
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BreakTarget* other_target() const { return other_target_; }
|
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|
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private:
|
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// During shadowing, the currently shadowing target. After
|
267
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// shadowing, the target that was shadowed.
|
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BreakTarget* other_target_;
|
269
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+
|
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|
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#ifdef DEBUG
|
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|
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bool is_shadowing_;
|
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|
+
#endif
|
273
|
+
|
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|
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DISALLOW_COPY_AND_ASSIGN(ShadowTarget);
|
275
|
+
};
|
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+
|
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|
+
|
278
|
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} } // namespace v8::internal
|
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|
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|
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#endif // V8_JUMP_TARGET_H_
|