therubyracer 0.4.7-x86-darwin-9
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- data/Doxyfile +1514 -0
- data/History.txt +39 -0
- data/Manifest.txt +1191 -0
- data/README.rdoc +157 -0
- data/Rakefile +49 -0
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- data/ext/v8/upstream/2.0.6/SConstruct +1028 -0
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- data/lib/v8.rb +10 -0
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- data/lib/v8/to.rb +33 -0
- data/lib/v8/v8.bundle +0 -0
- data/script/console +10 -0
- data/script/destroy +14 -0
- data/script/generate +14 -0
- data/spec/ext/cxt_spec.rb +25 -0
- data/spec/ext/obj_spec.rb +13 -0
- data/spec/redjs/README.txt +8 -0
- data/spec/redjs/jsapi_spec.rb +394 -0
- data/spec/redjs/tap.rb +8 -0
- data/spec/redjs_helper.rb +3 -0
- data/spec/spec.opts +1 -0
- data/spec/spec_helper.rb +14 -0
- data/spec/v8/to_spec.rb +15 -0
- data/tasks/rspec.rake +21 -0
- data/therubyracer.gemspec +34 -0
- metadata +1268 -0
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// Copyright 2009 the V8 project authors. All rights reserved.
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|
+
|
37
|
+
// -------------------------------------------------------------------------
|
38
|
+
// VirtualFrame implementation.
|
39
|
+
|
40
|
+
#define __ ACCESS_MASM(masm())
|
41
|
+
|
42
|
+
|
43
|
+
// On entry to a function, the virtual frame already contains the
|
44
|
+
// receiver and the parameters. All initial frame elements are in
|
45
|
+
// memory.
|
46
|
+
VirtualFrame::VirtualFrame()
|
47
|
+
: elements_(parameter_count() + local_count() + kPreallocatedElements),
|
48
|
+
stack_pointer_(parameter_count()) { // 0-based index of TOS.
|
49
|
+
for (int i = 0; i <= stack_pointer_; i++) {
|
50
|
+
elements_.Add(FrameElement::MemoryElement());
|
51
|
+
}
|
52
|
+
for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
|
53
|
+
register_locations_[i] = kIllegalIndex;
|
54
|
+
}
|
55
|
+
}
|
56
|
+
|
57
|
+
|
58
|
+
void VirtualFrame::SyncElementBelowStackPointer(int index) {
|
59
|
+
UNREACHABLE();
|
60
|
+
}
|
61
|
+
|
62
|
+
|
63
|
+
void VirtualFrame::SyncElementByPushing(int index) {
|
64
|
+
UNREACHABLE();
|
65
|
+
}
|
66
|
+
|
67
|
+
|
68
|
+
void VirtualFrame::SyncRange(int begin, int end) {
|
69
|
+
// All elements are in memory on ARM (ie, synced).
|
70
|
+
#ifdef DEBUG
|
71
|
+
for (int i = begin; i <= end; i++) {
|
72
|
+
ASSERT(elements_[i].is_synced());
|
73
|
+
}
|
74
|
+
#endif
|
75
|
+
}
|
76
|
+
|
77
|
+
|
78
|
+
void VirtualFrame::MergeTo(VirtualFrame* expected) {
|
79
|
+
// ARM frames are currently always in memory.
|
80
|
+
ASSERT(Equals(expected));
|
81
|
+
}
|
82
|
+
|
83
|
+
|
84
|
+
void VirtualFrame::MergeMoveRegistersToMemory(VirtualFrame* expected) {
|
85
|
+
UNREACHABLE();
|
86
|
+
}
|
87
|
+
|
88
|
+
|
89
|
+
void VirtualFrame::MergeMoveRegistersToRegisters(VirtualFrame* expected) {
|
90
|
+
UNREACHABLE();
|
91
|
+
}
|
92
|
+
|
93
|
+
|
94
|
+
void VirtualFrame::MergeMoveMemoryToRegisters(VirtualFrame* expected) {
|
95
|
+
UNREACHABLE();
|
96
|
+
}
|
97
|
+
|
98
|
+
|
99
|
+
void VirtualFrame::Enter() {
|
100
|
+
Comment cmnt(masm(), "[ Enter JS frame");
|
101
|
+
|
102
|
+
#ifdef DEBUG
|
103
|
+
// Verify that r1 contains a JS function. The following code relies
|
104
|
+
// on r2 being available for use.
|
105
|
+
if (FLAG_debug_code) {
|
106
|
+
Label map_check, done;
|
107
|
+
__ tst(r1, Operand(kSmiTagMask));
|
108
|
+
__ b(ne, &map_check);
|
109
|
+
__ stop("VirtualFrame::Enter - r1 is not a function (smi check).");
|
110
|
+
__ bind(&map_check);
|
111
|
+
__ CompareObjectType(r1, r2, r2, JS_FUNCTION_TYPE);
|
112
|
+
__ b(eq, &done);
|
113
|
+
__ stop("VirtualFrame::Enter - r1 is not a function (map check).");
|
114
|
+
__ bind(&done);
|
115
|
+
}
|
116
|
+
#endif // DEBUG
|
117
|
+
|
118
|
+
// We are about to push four values to the frame.
|
119
|
+
Adjust(4);
|
120
|
+
__ stm(db_w, sp, r1.bit() | cp.bit() | fp.bit() | lr.bit());
|
121
|
+
// Adjust FP to point to saved FP.
|
122
|
+
__ add(fp, sp, Operand(2 * kPointerSize));
|
123
|
+
cgen()->allocator()->Unuse(r1);
|
124
|
+
cgen()->allocator()->Unuse(lr);
|
125
|
+
}
|
126
|
+
|
127
|
+
|
128
|
+
void VirtualFrame::Exit() {
|
129
|
+
Comment cmnt(masm(), "[ Exit JS frame");
|
130
|
+
// Record the location of the JS exit code for patching when setting
|
131
|
+
// break point.
|
132
|
+
__ RecordJSReturn();
|
133
|
+
|
134
|
+
// Drop the execution stack down to the frame pointer and restore the caller
|
135
|
+
// frame pointer and return address.
|
136
|
+
__ mov(sp, fp);
|
137
|
+
__ ldm(ia_w, sp, fp.bit() | lr.bit());
|
138
|
+
}
|
139
|
+
|
140
|
+
|
141
|
+
void VirtualFrame::AllocateStackSlots() {
|
142
|
+
int count = local_count();
|
143
|
+
if (count > 0) {
|
144
|
+
Comment cmnt(masm(), "[ Allocate space for locals");
|
145
|
+
Adjust(count);
|
146
|
+
// Initialize stack slots with 'undefined' value.
|
147
|
+
__ LoadRoot(ip, Heap::kUndefinedValueRootIndex);
|
148
|
+
__ LoadRoot(r2, Heap::kStackLimitRootIndex);
|
149
|
+
if (count < kLocalVarBound) {
|
150
|
+
// For less locals the unrolled loop is more compact.
|
151
|
+
for (int i = 0; i < count; i++) {
|
152
|
+
__ push(ip);
|
153
|
+
}
|
154
|
+
} else {
|
155
|
+
// For more locals a loop in generated code is more compact.
|
156
|
+
Label alloc_locals_loop;
|
157
|
+
__ mov(r1, Operand(count));
|
158
|
+
__ bind(&alloc_locals_loop);
|
159
|
+
__ push(ip);
|
160
|
+
__ sub(r1, r1, Operand(1), SetCC);
|
161
|
+
__ b(ne, &alloc_locals_loop);
|
162
|
+
}
|
163
|
+
} else {
|
164
|
+
__ LoadRoot(r2, Heap::kStackLimitRootIndex);
|
165
|
+
}
|
166
|
+
// Check the stack for overflow or a break request.
|
167
|
+
// Put the lr setup instruction in the delay slot. The kInstrSize is added
|
168
|
+
// to the implicit 8 byte offset that always applies to operations with pc
|
169
|
+
// and gives a return address 12 bytes down.
|
170
|
+
masm()->add(lr, pc, Operand(Assembler::kInstrSize));
|
171
|
+
masm()->cmp(sp, Operand(r2));
|
172
|
+
StackCheckStub stub;
|
173
|
+
// Call the stub if lower.
|
174
|
+
masm()->mov(pc,
|
175
|
+
Operand(reinterpret_cast<intptr_t>(stub.GetCode().location()),
|
176
|
+
RelocInfo::CODE_TARGET),
|
177
|
+
LeaveCC,
|
178
|
+
lo);
|
179
|
+
}
|
180
|
+
|
181
|
+
|
182
|
+
|
183
|
+
void VirtualFrame::SaveContextRegister() {
|
184
|
+
UNIMPLEMENTED();
|
185
|
+
}
|
186
|
+
|
187
|
+
|
188
|
+
void VirtualFrame::RestoreContextRegister() {
|
189
|
+
UNIMPLEMENTED();
|
190
|
+
}
|
191
|
+
|
192
|
+
|
193
|
+
void VirtualFrame::PushReceiverSlotAddress() {
|
194
|
+
UNIMPLEMENTED();
|
195
|
+
}
|
196
|
+
|
197
|
+
|
198
|
+
int VirtualFrame::InvalidateFrameSlotAt(int index) {
|
199
|
+
UNIMPLEMENTED();
|
200
|
+
return kIllegalIndex;
|
201
|
+
}
|
202
|
+
|
203
|
+
|
204
|
+
void VirtualFrame::TakeFrameSlotAt(int index) {
|
205
|
+
UNIMPLEMENTED();
|
206
|
+
}
|
207
|
+
|
208
|
+
|
209
|
+
void VirtualFrame::StoreToFrameSlotAt(int index) {
|
210
|
+
UNIMPLEMENTED();
|
211
|
+
}
|
212
|
+
|
213
|
+
|
214
|
+
void VirtualFrame::PushTryHandler(HandlerType type) {
|
215
|
+
// Grow the expression stack by handler size less one (the return
|
216
|
+
// address in lr is already counted by a call instruction).
|
217
|
+
Adjust(kHandlerSize - 1);
|
218
|
+
__ PushTryHandler(IN_JAVASCRIPT, type);
|
219
|
+
}
|
220
|
+
|
221
|
+
|
222
|
+
void VirtualFrame::RawCallStub(CodeStub* stub) {
|
223
|
+
ASSERT(cgen()->HasValidEntryRegisters());
|
224
|
+
__ CallStub(stub);
|
225
|
+
}
|
226
|
+
|
227
|
+
|
228
|
+
void VirtualFrame::CallStub(CodeStub* stub, Result* arg) {
|
229
|
+
PrepareForCall(0, 0);
|
230
|
+
arg->Unuse();
|
231
|
+
RawCallStub(stub);
|
232
|
+
}
|
233
|
+
|
234
|
+
|
235
|
+
void VirtualFrame::CallStub(CodeStub* stub, Result* arg0, Result* arg1) {
|
236
|
+
PrepareForCall(0, 0);
|
237
|
+
arg0->Unuse();
|
238
|
+
arg1->Unuse();
|
239
|
+
RawCallStub(stub);
|
240
|
+
}
|
241
|
+
|
242
|
+
|
243
|
+
void VirtualFrame::CallRuntime(Runtime::Function* f, int arg_count) {
|
244
|
+
PrepareForCall(arg_count, arg_count);
|
245
|
+
ASSERT(cgen()->HasValidEntryRegisters());
|
246
|
+
__ CallRuntime(f, arg_count);
|
247
|
+
}
|
248
|
+
|
249
|
+
|
250
|
+
void VirtualFrame::CallRuntime(Runtime::FunctionId id, int arg_count) {
|
251
|
+
PrepareForCall(arg_count, arg_count);
|
252
|
+
ASSERT(cgen()->HasValidEntryRegisters());
|
253
|
+
__ CallRuntime(id, arg_count);
|
254
|
+
}
|
255
|
+
|
256
|
+
|
257
|
+
void VirtualFrame::InvokeBuiltin(Builtins::JavaScript id,
|
258
|
+
InvokeJSFlags flags,
|
259
|
+
int arg_count) {
|
260
|
+
PrepareForCall(arg_count, arg_count);
|
261
|
+
__ InvokeBuiltin(id, flags);
|
262
|
+
}
|
263
|
+
|
264
|
+
|
265
|
+
void VirtualFrame::RawCallCodeObject(Handle<Code> code,
|
266
|
+
RelocInfo::Mode rmode) {
|
267
|
+
ASSERT(cgen()->HasValidEntryRegisters());
|
268
|
+
__ Call(code, rmode);
|
269
|
+
}
|
270
|
+
|
271
|
+
|
272
|
+
void VirtualFrame::CallCodeObject(Handle<Code> code,
|
273
|
+
RelocInfo::Mode rmode,
|
274
|
+
int dropped_args) {
|
275
|
+
int spilled_args = 0;
|
276
|
+
switch (code->kind()) {
|
277
|
+
case Code::CALL_IC:
|
278
|
+
spilled_args = dropped_args + 1;
|
279
|
+
break;
|
280
|
+
case Code::FUNCTION:
|
281
|
+
spilled_args = dropped_args + 1;
|
282
|
+
break;
|
283
|
+
case Code::KEYED_LOAD_IC:
|
284
|
+
ASSERT(dropped_args == 0);
|
285
|
+
spilled_args = 2;
|
286
|
+
break;
|
287
|
+
default:
|
288
|
+
// The other types of code objects are called with values
|
289
|
+
// in specific registers, and are handled in functions with
|
290
|
+
// a different signature.
|
291
|
+
UNREACHABLE();
|
292
|
+
break;
|
293
|
+
}
|
294
|
+
PrepareForCall(spilled_args, dropped_args);
|
295
|
+
RawCallCodeObject(code, rmode);
|
296
|
+
}
|
297
|
+
|
298
|
+
|
299
|
+
void VirtualFrame::CallCodeObject(Handle<Code> code,
|
300
|
+
RelocInfo::Mode rmode,
|
301
|
+
Result* arg,
|
302
|
+
int dropped_args) {
|
303
|
+
int spilled_args = 0;
|
304
|
+
switch (code->kind()) {
|
305
|
+
case Code::LOAD_IC:
|
306
|
+
ASSERT(arg->reg().is(r2));
|
307
|
+
ASSERT(dropped_args == 0);
|
308
|
+
spilled_args = 1;
|
309
|
+
break;
|
310
|
+
case Code::KEYED_STORE_IC:
|
311
|
+
ASSERT(arg->reg().is(r0));
|
312
|
+
ASSERT(dropped_args == 0);
|
313
|
+
spilled_args = 2;
|
314
|
+
break;
|
315
|
+
default:
|
316
|
+
// No other types of code objects are called with values
|
317
|
+
// in exactly one register.
|
318
|
+
UNREACHABLE();
|
319
|
+
break;
|
320
|
+
}
|
321
|
+
PrepareForCall(spilled_args, dropped_args);
|
322
|
+
arg->Unuse();
|
323
|
+
RawCallCodeObject(code, rmode);
|
324
|
+
}
|
325
|
+
|
326
|
+
|
327
|
+
void VirtualFrame::CallCodeObject(Handle<Code> code,
|
328
|
+
RelocInfo::Mode rmode,
|
329
|
+
Result* arg0,
|
330
|
+
Result* arg1,
|
331
|
+
int dropped_args) {
|
332
|
+
int spilled_args = 1;
|
333
|
+
switch (code->kind()) {
|
334
|
+
case Code::STORE_IC:
|
335
|
+
ASSERT(arg0->reg().is(r0));
|
336
|
+
ASSERT(arg1->reg().is(r2));
|
337
|
+
ASSERT(dropped_args == 0);
|
338
|
+
spilled_args = 1;
|
339
|
+
break;
|
340
|
+
case Code::BUILTIN:
|
341
|
+
ASSERT(*code == Builtins::builtin(Builtins::JSConstructCall));
|
342
|
+
ASSERT(arg0->reg().is(r0));
|
343
|
+
ASSERT(arg1->reg().is(r1));
|
344
|
+
spilled_args = dropped_args + 1;
|
345
|
+
break;
|
346
|
+
default:
|
347
|
+
// No other types of code objects are called with values
|
348
|
+
// in exactly two registers.
|
349
|
+
UNREACHABLE();
|
350
|
+
break;
|
351
|
+
}
|
352
|
+
PrepareForCall(spilled_args, dropped_args);
|
353
|
+
arg0->Unuse();
|
354
|
+
arg1->Unuse();
|
355
|
+
RawCallCodeObject(code, rmode);
|
356
|
+
}
|
357
|
+
|
358
|
+
|
359
|
+
void VirtualFrame::Drop(int count) {
|
360
|
+
ASSERT(count >= 0);
|
361
|
+
ASSERT(height() >= count);
|
362
|
+
int num_virtual_elements = (element_count() - 1) - stack_pointer_;
|
363
|
+
|
364
|
+
// Emit code to lower the stack pointer if necessary.
|
365
|
+
if (num_virtual_elements < count) {
|
366
|
+
int num_dropped = count - num_virtual_elements;
|
367
|
+
stack_pointer_ -= num_dropped;
|
368
|
+
__ add(sp, sp, Operand(num_dropped * kPointerSize));
|
369
|
+
}
|
370
|
+
|
371
|
+
// Discard elements from the virtual frame and free any registers.
|
372
|
+
for (int i = 0; i < count; i++) {
|
373
|
+
FrameElement dropped = elements_.RemoveLast();
|
374
|
+
if (dropped.is_register()) {
|
375
|
+
Unuse(dropped.reg());
|
376
|
+
}
|
377
|
+
}
|
378
|
+
}
|
379
|
+
|
380
|
+
|
381
|
+
Result VirtualFrame::Pop() {
|
382
|
+
UNIMPLEMENTED();
|
383
|
+
return Result();
|
384
|
+
}
|
385
|
+
|
386
|
+
|
387
|
+
void VirtualFrame::EmitPop(Register reg) {
|
388
|
+
ASSERT(stack_pointer_ == element_count() - 1);
|
389
|
+
stack_pointer_--;
|
390
|
+
elements_.RemoveLast();
|
391
|
+
__ pop(reg);
|
392
|
+
}
|
393
|
+
|
394
|
+
|
395
|
+
void VirtualFrame::EmitPush(Register reg) {
|
396
|
+
ASSERT(stack_pointer_ == element_count() - 1);
|
397
|
+
elements_.Add(FrameElement::MemoryElement());
|
398
|
+
stack_pointer_++;
|
399
|
+
__ push(reg);
|
400
|
+
}
|
401
|
+
|
402
|
+
|
403
|
+
void VirtualFrame::EmitPushMultiple(int count, int src_regs) {
|
404
|
+
ASSERT(stack_pointer_ == element_count() - 1);
|
405
|
+
Adjust(count);
|
406
|
+
__ stm(db_w, sp, src_regs);
|
407
|
+
}
|
408
|
+
|
409
|
+
|
410
|
+
#undef __
|
411
|
+
|
412
|
+
} } // namespace v8::internal
|
@@ -0,0 +1,532 @@
|
|
1
|
+
// Copyright 2009 the V8 project authors. All rights reserved.
|
2
|
+
// Redistribution and use in source and binary forms, with or without
|
3
|
+
// modification, are permitted provided that the following conditions are
|
4
|
+
// met:
|
5
|
+
//
|
6
|
+
// * Redistributions of source code must retain the above copyright
|
7
|
+
// notice, this list of conditions and the following disclaimer.
|
8
|
+
// * Redistributions in binary form must reproduce the above
|
9
|
+
// copyright notice, this list of conditions and the following
|
10
|
+
// disclaimer in the documentation and/or other materials provided
|
11
|
+
// with the distribution.
|
12
|
+
// * Neither the name of Google Inc. nor the names of its
|
13
|
+
// contributors may be used to endorse or promote products derived
|
14
|
+
// from this software without specific prior written permission.
|
15
|
+
//
|
16
|
+
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
17
|
+
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
18
|
+
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
19
|
+
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
20
|
+
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
21
|
+
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
22
|
+
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_ARM_VIRTUAL_FRAME_ARM_H_
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#define V8_ARM_VIRTUAL_FRAME_ARM_H_
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#include "register-allocator.h"
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#include "scopes.h"
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namespace v8 {
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namespace internal {
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// -------------------------------------------------------------------------
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// Virtual frames
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//
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// The virtual frame is an abstraction of the physical stack frame. It
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// encapsulates the parameters, frame-allocated locals, and the expression
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// stack. It supports push/pop operations on the expression stack, as well
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// as random access to the expression stack elements, locals, and
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// parameters.
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class VirtualFrame : public ZoneObject {
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public:
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// A utility class to introduce a scope where the virtual frame is
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// expected to remain spilled. The constructor spills the code
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// generator's current frame, but no attempt is made to require it
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// to stay spilled. It is intended as documentation while the code
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// generator is being transformed.
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class SpilledScope BASE_EMBEDDED {
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public:
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SpilledScope() {}
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};
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+
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// An illegal index into the virtual frame.
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static const int kIllegalIndex = -1;
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+
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// Construct an initial virtual frame on entry to a JS function.
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VirtualFrame();
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// Construct a virtual frame as a clone of an existing one.
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explicit VirtualFrame(VirtualFrame* original);
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+
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CodeGenerator* cgen() { return CodeGeneratorScope::Current(); }
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MacroAssembler* masm() { return cgen()->masm(); }
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+
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// Create a duplicate of an existing valid frame element.
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FrameElement CopyElementAt(int index);
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+
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// The number of elements on the virtual frame.
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int element_count() { return elements_.length(); }
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+
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// The height of the virtual expression stack.
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int height() {
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return element_count() - expression_base_index();
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}
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+
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int register_location(int num) {
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ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters);
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return register_locations_[num];
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}
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+
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int register_location(Register reg) {
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return register_locations_[RegisterAllocator::ToNumber(reg)];
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}
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+
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void set_register_location(Register reg, int index) {
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register_locations_[RegisterAllocator::ToNumber(reg)] = index;
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}
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+
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bool is_used(int num) {
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ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters);
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return register_locations_[num] != kIllegalIndex;
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}
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bool is_used(Register reg) {
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return register_locations_[RegisterAllocator::ToNumber(reg)]
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!= kIllegalIndex;
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}
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// Add extra in-memory elements to the top of the frame to match an actual
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// frame (eg, the frame after an exception handler is pushed). No code is
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// emitted.
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void Adjust(int count);
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+
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// Forget elements from the top of the frame to match an actual frame (eg,
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// the frame after a runtime call). No code is emitted.
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void Forget(int count) {
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ASSERT(count >= 0);
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ASSERT(stack_pointer_ == element_count() - 1);
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stack_pointer_ -= count;
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// On ARM, all elements are in memory, so there is no extra bookkeeping
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// (registers, copies, etc.) beyond dropping the elements.
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elements_.Rewind(stack_pointer_ + 1);
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}
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+
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// Forget count elements from the top of the frame and adjust the stack
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// pointer downward. This is used, for example, before merging frames at
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// break, continue, and return targets.
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void ForgetElements(int count);
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+
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// Spill all values from the frame to memory.
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void SpillAll();
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// Spill all occurrences of a specific register from the frame.
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void Spill(Register reg) {
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if (is_used(reg)) SpillElementAt(register_location(reg));
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}
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+
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// Spill all occurrences of an arbitrary register if possible. Return the
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// register spilled or no_reg if it was not possible to free any register
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// (ie, they all have frame-external references).
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Register SpillAnyRegister();
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+
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// Prepare this virtual frame for merging to an expected frame by
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// performing some state changes that do not require generating
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// code. It is guaranteed that no code will be generated.
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void PrepareMergeTo(VirtualFrame* expected);
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+
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// Make this virtual frame have a state identical to an expected virtual
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// frame. As a side effect, code may be emitted to make this frame match
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// the expected one.
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void MergeTo(VirtualFrame* expected);
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// Detach a frame from its code generator, perhaps temporarily. This
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// tells the register allocator that it is free to use frame-internal
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// registers. Used when the code generator's frame is switched from this
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// one to NULL by an unconditional jump.
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void DetachFromCodeGenerator() {
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RegisterAllocator* cgen_allocator = cgen()->allocator();
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for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
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if (is_used(i)) cgen_allocator->Unuse(i);
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}
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}
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// (Re)attach a frame to its code generator. This informs the register
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// allocator that the frame-internal register references are active again.
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// Used when a code generator's frame is switched from NULL to this one by
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// binding a label.
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void AttachToCodeGenerator() {
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RegisterAllocator* cgen_allocator = cgen()->allocator();
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for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
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if (is_used(i)) cgen_allocator->Unuse(i);
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}
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}
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// Emit code for the physical JS entry and exit frame sequences. After
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// calling Enter, the virtual frame is ready for use; and after calling
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// Exit it should not be used. Note that Enter does not allocate space in
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// the physical frame for storing frame-allocated locals.
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void Enter();
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void Exit();
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+
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// Prepare for returning from the frame by spilling locals and
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// dropping all non-locals elements in the virtual frame. This
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// avoids generating unnecessary merge code when jumping to the
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// shared return site. Emits code for spills.
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void PrepareForReturn();
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+
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// Number of local variables after when we use a loop for allocating.
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static const int kLocalVarBound = 5;
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+
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// Allocate and initialize the frame-allocated locals.
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void AllocateStackSlots();
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+
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// The current top of the expression stack as an assembly operand.
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MemOperand Top() { return MemOperand(sp, 0); }
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+
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// An element of the expression stack as an assembly operand.
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MemOperand ElementAt(int index) {
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return MemOperand(sp, index * kPointerSize);
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}
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+
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// Random-access store to a frame-top relative frame element. The result
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// becomes owned by the frame and is invalidated.
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void SetElementAt(int index, Result* value);
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+
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// Set a frame element to a constant. The index is frame-top relative.
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void SetElementAt(int index, Handle<Object> value) {
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Result temp(value);
|
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SetElementAt(index, &temp);
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}
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+
|
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void PushElementAt(int index) {
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PushFrameSlotAt(element_count() - index - 1);
|
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}
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+
|
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// A frame-allocated local as an assembly operand.
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MemOperand LocalAt(int index) {
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ASSERT(0 <= index);
|
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ASSERT(index < local_count());
|
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|
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return MemOperand(fp, kLocal0Offset - index * kPointerSize);
|
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+
}
|
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+
|
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// Push a copy of the value of a local frame slot on top of the frame.
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+
void PushLocalAt(int index) {
|
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PushFrameSlotAt(local0_index() + index);
|
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+
}
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+
|
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// Push the value of a local frame slot on top of the frame and invalidate
|
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// the local slot. The slot should be written to before trying to read
|
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|
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// from it again.
|
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|
+
void TakeLocalAt(int index) {
|
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|
+
TakeFrameSlotAt(local0_index() + index);
|
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|
+
}
|
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|
+
|
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+
// Store the top value on the virtual frame into a local frame slot. The
|
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// value is left in place on top of the frame.
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+
void StoreToLocalAt(int index) {
|
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StoreToFrameSlotAt(local0_index() + index);
|
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|
+
}
|
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+
|
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+
// Push the address of the receiver slot on the frame.
|
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|
+
void PushReceiverSlotAddress();
|
238
|
+
|
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|
+
// The function frame slot.
|
240
|
+
MemOperand Function() { return MemOperand(fp, kFunctionOffset); }
|
241
|
+
|
242
|
+
// Push the function on top of the frame.
|
243
|
+
void PushFunction() { PushFrameSlotAt(function_index()); }
|
244
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+
|
245
|
+
// The context frame slot.
|
246
|
+
MemOperand Context() { return MemOperand(fp, kContextOffset); }
|
247
|
+
|
248
|
+
// Save the value of the esi register to the context frame slot.
|
249
|
+
void SaveContextRegister();
|
250
|
+
|
251
|
+
// Restore the esi register from the value of the context frame
|
252
|
+
// slot.
|
253
|
+
void RestoreContextRegister();
|
254
|
+
|
255
|
+
// A parameter as an assembly operand.
|
256
|
+
MemOperand ParameterAt(int index) {
|
257
|
+
// Index -1 corresponds to the receiver.
|
258
|
+
ASSERT(-1 <= index); // -1 is the receiver.
|
259
|
+
ASSERT(index <= parameter_count());
|
260
|
+
return MemOperand(fp, (1 + parameter_count() - index) * kPointerSize);
|
261
|
+
}
|
262
|
+
|
263
|
+
// Push a copy of the value of a parameter frame slot on top of the frame.
|
264
|
+
void PushParameterAt(int index) {
|
265
|
+
PushFrameSlotAt(param0_index() + index);
|
266
|
+
}
|
267
|
+
|
268
|
+
// Push the value of a paramter frame slot on top of the frame and
|
269
|
+
// invalidate the parameter slot. The slot should be written to before
|
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|
+
// trying to read from it again.
|
271
|
+
void TakeParameterAt(int index) {
|
272
|
+
TakeFrameSlotAt(param0_index() + index);
|
273
|
+
}
|
274
|
+
|
275
|
+
// Store the top value on the virtual frame into a parameter frame slot.
|
276
|
+
// The value is left in place on top of the frame.
|
277
|
+
void StoreToParameterAt(int index) {
|
278
|
+
StoreToFrameSlotAt(param0_index() + index);
|
279
|
+
}
|
280
|
+
|
281
|
+
// The receiver frame slot.
|
282
|
+
MemOperand Receiver() { return ParameterAt(-1); }
|
283
|
+
|
284
|
+
// Push a try-catch or try-finally handler on top of the virtual frame.
|
285
|
+
void PushTryHandler(HandlerType type);
|
286
|
+
|
287
|
+
// Call stub given the number of arguments it expects on (and
|
288
|
+
// removes from) the stack.
|
289
|
+
void CallStub(CodeStub* stub, int arg_count) {
|
290
|
+
PrepareForCall(arg_count, arg_count);
|
291
|
+
RawCallStub(stub);
|
292
|
+
}
|
293
|
+
|
294
|
+
// Call stub that expects its argument in r0. The argument is given
|
295
|
+
// as a result which must be the register r0.
|
296
|
+
void CallStub(CodeStub* stub, Result* arg);
|
297
|
+
|
298
|
+
// Call stub that expects its arguments in r1 and r0. The arguments
|
299
|
+
// are given as results which must be the appropriate registers.
|
300
|
+
void CallStub(CodeStub* stub, Result* arg0, Result* arg1);
|
301
|
+
|
302
|
+
// Call runtime given the number of arguments expected on (and
|
303
|
+
// removed from) the stack.
|
304
|
+
void CallRuntime(Runtime::Function* f, int arg_count);
|
305
|
+
void CallRuntime(Runtime::FunctionId id, int arg_count);
|
306
|
+
|
307
|
+
// Invoke builtin given the number of arguments it expects on (and
|
308
|
+
// removes from) the stack.
|
309
|
+
void InvokeBuiltin(Builtins::JavaScript id,
|
310
|
+
InvokeJSFlags flag,
|
311
|
+
int arg_count);
|
312
|
+
|
313
|
+
// Call into an IC stub given the number of arguments it removes
|
314
|
+
// from the stack. Register arguments are passed as results and
|
315
|
+
// consumed by the call.
|
316
|
+
void CallCodeObject(Handle<Code> ic,
|
317
|
+
RelocInfo::Mode rmode,
|
318
|
+
int dropped_args);
|
319
|
+
void CallCodeObject(Handle<Code> ic,
|
320
|
+
RelocInfo::Mode rmode,
|
321
|
+
Result* arg,
|
322
|
+
int dropped_args);
|
323
|
+
void CallCodeObject(Handle<Code> ic,
|
324
|
+
RelocInfo::Mode rmode,
|
325
|
+
Result* arg0,
|
326
|
+
Result* arg1,
|
327
|
+
int dropped_args);
|
328
|
+
|
329
|
+
// Drop a number of elements from the top of the expression stack. May
|
330
|
+
// emit code to affect the physical frame. Does not clobber any registers
|
331
|
+
// excepting possibly the stack pointer.
|
332
|
+
void Drop(int count);
|
333
|
+
|
334
|
+
// Drop one element.
|
335
|
+
void Drop() { Drop(1); }
|
336
|
+
|
337
|
+
// Duplicate the top element of the frame.
|
338
|
+
void Dup() { PushFrameSlotAt(element_count() - 1); }
|
339
|
+
|
340
|
+
// Pop an element from the top of the expression stack. Returns a
|
341
|
+
// Result, which may be a constant or a register.
|
342
|
+
Result Pop();
|
343
|
+
|
344
|
+
// Pop and save an element from the top of the expression stack and
|
345
|
+
// emit a corresponding pop instruction.
|
346
|
+
void EmitPop(Register reg);
|
347
|
+
|
348
|
+
// Push an element on top of the expression stack and emit a
|
349
|
+
// corresponding push instruction.
|
350
|
+
void EmitPush(Register reg);
|
351
|
+
|
352
|
+
// Push multiple registers on the stack and the virtual frame
|
353
|
+
// Register are selected by setting bit in src_regs and
|
354
|
+
// are pushed in decreasing order: r15 .. r0.
|
355
|
+
void EmitPushMultiple(int count, int src_regs);
|
356
|
+
|
357
|
+
// Push an element on the virtual frame.
|
358
|
+
void Push(Register reg);
|
359
|
+
void Push(Handle<Object> value);
|
360
|
+
void Push(Smi* value) { Push(Handle<Object>(value)); }
|
361
|
+
|
362
|
+
// Pushing a result invalidates it (its contents become owned by the frame).
|
363
|
+
void Push(Result* result) {
|
364
|
+
if (result->is_register()) {
|
365
|
+
Push(result->reg());
|
366
|
+
} else {
|
367
|
+
ASSERT(result->is_constant());
|
368
|
+
Push(result->handle());
|
369
|
+
}
|
370
|
+
result->Unuse();
|
371
|
+
}
|
372
|
+
|
373
|
+
// Nip removes zero or more elements from immediately below the top
|
374
|
+
// of the frame, leaving the previous top-of-frame value on top of
|
375
|
+
// the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x).
|
376
|
+
void Nip(int num_dropped);
|
377
|
+
|
378
|
+
private:
|
379
|
+
static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
|
380
|
+
static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset;
|
381
|
+
static const int kContextOffset = StandardFrameConstants::kContextOffset;
|
382
|
+
|
383
|
+
static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize;
|
384
|
+
static const int kPreallocatedElements = 5 + 8; // 8 expression stack slots.
|
385
|
+
|
386
|
+
ZoneList<FrameElement> elements_;
|
387
|
+
|
388
|
+
// The index of the element that is at the processor's stack pointer
|
389
|
+
// (the sp register).
|
390
|
+
int stack_pointer_;
|
391
|
+
|
392
|
+
// The index of the register frame element using each register, or
|
393
|
+
// kIllegalIndex if a register is not on the frame.
|
394
|
+
int register_locations_[RegisterAllocator::kNumRegisters];
|
395
|
+
|
396
|
+
// The number of frame-allocated locals and parameters respectively.
|
397
|
+
int parameter_count() { return cgen()->scope()->num_parameters(); }
|
398
|
+
int local_count() { return cgen()->scope()->num_stack_slots(); }
|
399
|
+
|
400
|
+
// The index of the element that is at the processor's frame pointer
|
401
|
+
// (the fp register). The parameters, receiver, function, and context
|
402
|
+
// are below the frame pointer.
|
403
|
+
int frame_pointer() { return parameter_count() + 3; }
|
404
|
+
|
405
|
+
// The index of the first parameter. The receiver lies below the first
|
406
|
+
// parameter.
|
407
|
+
int param0_index() { return 1; }
|
408
|
+
|
409
|
+
// The index of the context slot in the frame. It is immediately
|
410
|
+
// below the frame pointer.
|
411
|
+
int context_index() { return frame_pointer() - 1; }
|
412
|
+
|
413
|
+
// The index of the function slot in the frame. It is below the frame
|
414
|
+
// pointer and context slot.
|
415
|
+
int function_index() { return frame_pointer() - 2; }
|
416
|
+
|
417
|
+
// The index of the first local. Between the frame pointer and the
|
418
|
+
// locals lies the return address.
|
419
|
+
int local0_index() { return frame_pointer() + 2; }
|
420
|
+
|
421
|
+
// The index of the base of the expression stack.
|
422
|
+
int expression_base_index() { return local0_index() + local_count(); }
|
423
|
+
|
424
|
+
// Convert a frame index into a frame pointer relative offset into the
|
425
|
+
// actual stack.
|
426
|
+
int fp_relative(int index) {
|
427
|
+
ASSERT(index < element_count());
|
428
|
+
ASSERT(frame_pointer() < element_count()); // FP is on the frame.
|
429
|
+
return (frame_pointer() - index) * kPointerSize;
|
430
|
+
}
|
431
|
+
|
432
|
+
// Record an occurrence of a register in the virtual frame. This has the
|
433
|
+
// effect of incrementing the register's external reference count and
|
434
|
+
// of updating the index of the register's location in the frame.
|
435
|
+
void Use(Register reg, int index) {
|
436
|
+
ASSERT(!is_used(reg));
|
437
|
+
set_register_location(reg, index);
|
438
|
+
cgen()->allocator()->Use(reg);
|
439
|
+
}
|
440
|
+
|
441
|
+
// Record that a register reference has been dropped from the frame. This
|
442
|
+
// decrements the register's external reference count and invalidates the
|
443
|
+
// index of the register's location in the frame.
|
444
|
+
void Unuse(Register reg) {
|
445
|
+
ASSERT(is_used(reg));
|
446
|
+
set_register_location(reg, kIllegalIndex);
|
447
|
+
cgen()->allocator()->Unuse(reg);
|
448
|
+
}
|
449
|
+
|
450
|
+
// Spill the element at a particular index---write it to memory if
|
451
|
+
// necessary, free any associated register, and forget its value if
|
452
|
+
// constant.
|
453
|
+
void SpillElementAt(int index);
|
454
|
+
|
455
|
+
// Sync the element at a particular index. If it is a register or
|
456
|
+
// constant that disagrees with the value on the stack, write it to memory.
|
457
|
+
// Keep the element type as register or constant, and clear the dirty bit.
|
458
|
+
void SyncElementAt(int index);
|
459
|
+
|
460
|
+
// Sync the range of elements in [begin, end] with memory.
|
461
|
+
void SyncRange(int begin, int end);
|
462
|
+
|
463
|
+
// Sync a single unsynced element that lies beneath or at the stack pointer.
|
464
|
+
void SyncElementBelowStackPointer(int index);
|
465
|
+
|
466
|
+
// Sync a single unsynced element that lies just above the stack pointer.
|
467
|
+
void SyncElementByPushing(int index);
|
468
|
+
|
469
|
+
// Push a copy of a frame slot (typically a local or parameter) on top of
|
470
|
+
// the frame.
|
471
|
+
void PushFrameSlotAt(int index);
|
472
|
+
|
473
|
+
// Push a the value of a frame slot (typically a local or parameter) on
|
474
|
+
// top of the frame and invalidate the slot.
|
475
|
+
void TakeFrameSlotAt(int index);
|
476
|
+
|
477
|
+
// Store the value on top of the frame to a frame slot (typically a local
|
478
|
+
// or parameter).
|
479
|
+
void StoreToFrameSlotAt(int index);
|
480
|
+
|
481
|
+
// Spill all elements in registers. Spill the top spilled_args elements
|
482
|
+
// on the frame. Sync all other frame elements.
|
483
|
+
// Then drop dropped_args elements from the virtual frame, to match
|
484
|
+
// the effect of an upcoming call that will drop them from the stack.
|
485
|
+
void PrepareForCall(int spilled_args, int dropped_args);
|
486
|
+
|
487
|
+
// Move frame elements currently in registers or constants, that
|
488
|
+
// should be in memory in the expected frame, to memory.
|
489
|
+
void MergeMoveRegistersToMemory(VirtualFrame* expected);
|
490
|
+
|
491
|
+
// Make the register-to-register moves necessary to
|
492
|
+
// merge this frame with the expected frame.
|
493
|
+
// Register to memory moves must already have been made,
|
494
|
+
// and memory to register moves must follow this call.
|
495
|
+
// This is because some new memory-to-register moves are
|
496
|
+
// created in order to break cycles of register moves.
|
497
|
+
// Used in the implementation of MergeTo().
|
498
|
+
void MergeMoveRegistersToRegisters(VirtualFrame* expected);
|
499
|
+
|
500
|
+
// Make the memory-to-register and constant-to-register moves
|
501
|
+
// needed to make this frame equal the expected frame.
|
502
|
+
// Called after all register-to-memory and register-to-register
|
503
|
+
// moves have been made. After this function returns, the frames
|
504
|
+
// should be equal.
|
505
|
+
void MergeMoveMemoryToRegisters(VirtualFrame* expected);
|
506
|
+
|
507
|
+
// Invalidates a frame slot (puts an invalid frame element in it).
|
508
|
+
// Copies on the frame are correctly handled, and if this slot was
|
509
|
+
// the backing store of copies, the index of the new backing store
|
510
|
+
// is returned. Otherwise, returns kIllegalIndex.
|
511
|
+
// Register counts are correctly updated.
|
512
|
+
int InvalidateFrameSlotAt(int index);
|
513
|
+
|
514
|
+
// Call a code stub that has already been prepared for calling (via
|
515
|
+
// PrepareForCall).
|
516
|
+
void RawCallStub(CodeStub* stub);
|
517
|
+
|
518
|
+
// Calls a code object which has already been prepared for calling
|
519
|
+
// (via PrepareForCall).
|
520
|
+
void RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
|
521
|
+
|
522
|
+
bool Equals(VirtualFrame* other);
|
523
|
+
|
524
|
+
// Classes that need raw access to the elements_ array.
|
525
|
+
friend class DeferredCode;
|
526
|
+
friend class JumpTarget;
|
527
|
+
};
|
528
|
+
|
529
|
+
|
530
|
+
} } // namespace v8::internal
|
531
|
+
|
532
|
+
#endif // V8_ARM_VIRTUAL_FRAME_ARM_H_
|