teyvatdb 0.1.6 → 0.1.7

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Files changed (32) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/teyvatdb/artifact_sets/artifact_data.rb +43 -43
  4. data/lib/teyvatdb/characters/character_data.rb +72 -72
  5. data/lib/{genshin_data → teyvatdb/genshin_data}/artifact_set.rb +1 -1
  6. data/lib/{genshin_data → teyvatdb/genshin_data}/character.rb +1 -1
  7. data/lib/{genshin_data/Material.rb → teyvatdb/genshin_data/material.rb} +1 -1
  8. data/lib/{genshin_data → teyvatdb/genshin_data}/nation.rb +1 -1
  9. data/lib/{genshin_data → teyvatdb/genshin_data}/weapon.rb +1 -1
  10. data/lib/teyvatdb/genshin_data.rb +13 -0
  11. data/lib/teyvatdb/materials/development/elite_monster_drops_data.rb +51 -51
  12. data/lib/teyvatdb/materials/development/gems_data.rb +32 -32
  13. data/lib/teyvatdb/materials/development/general_data.rb +10 -10
  14. data/lib/teyvatdb/materials/development/local_specialty_data.rb +42 -42
  15. data/lib/teyvatdb/materials/development/monster_loot_drops_data.rb +39 -39
  16. data/lib/teyvatdb/materials/development/talent_books_data.rb +45 -45
  17. data/lib/teyvatdb/materials/development/weapon_material_data.rb +60 -60
  18. data/lib/teyvatdb/materials/development/weapon_refinement_material_data.rb +13 -13
  19. data/lib/teyvatdb/materials/development/weekly_boss_drops_data.rb +24 -24
  20. data/lib/teyvatdb/materials/development/world_boss_drops_data.rb +27 -27
  21. data/lib/teyvatdb/materials/standard/cooking_material_data.rb +53 -53
  22. data/lib/teyvatdb/materials/standard/crafting_material_data.rb +13 -13
  23. data/lib/teyvatdb/materials/standard/fishing_material_data.rb +37 -37
  24. data/lib/teyvatdb/materials/standard/forging_material_data.rb +18 -18
  25. data/lib/teyvatdb/materials/standard/furniture_material_data.rb +23 -23
  26. data/lib/teyvatdb/nations/nation_data.rb +8 -8
  27. data/lib/teyvatdb/version.rb +1 -1
  28. data/lib/teyvatdb/weapons/weapon_data.rb +154 -154
  29. data/lib/teyvatdb/weapons.rb +1 -1
  30. data/lib/teyvatdb.rb +1 -3
  31. metadata +7 -7
  32. data/lib/genshin_data.rb +0 -10
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Development
2
2
  module WeeklyBossDropsData
3
- DVALINS_CLAW = GenshinData::Material.new(
3
+ DVALINS_CLAW = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "DvalinsClaw",
5
5
  name: "Dvalin's Claw",
6
6
  rarity: 5,
@@ -11,7 +11,7 @@ module TeyvatDB::Materials::Development
11
11
  nation_name: :mondstadt,
12
12
  ).freeze
13
13
 
14
- DVALINS_PLUME = GenshinData::Material.new(
14
+ DVALINS_PLUME = TeyvatDB::GenshinData::Material.new(
15
15
  kamera_key: "DvalinsPlume",
16
16
  name: "Dvalin's Plume",
17
17
  rarity: 5,
@@ -22,7 +22,7 @@ module TeyvatDB::Materials::Development
22
22
  nation_name: :mondstadt,
23
23
  ).freeze
24
24
 
25
- DVALINS_SIGH = GenshinData::Material.new(
25
+ DVALINS_SIGH = TeyvatDB::GenshinData::Material.new(
26
26
  kamera_key: "DvalinsSigh",
27
27
  name: "Dvalin's Sigh",
28
28
  rarity: 5,
@@ -33,7 +33,7 @@ module TeyvatDB::Materials::Development
33
33
  nation_name: :mondstadt,
34
34
  ).freeze
35
35
 
36
- RING_OF_BOREAS = GenshinData::Material.new(
36
+ RING_OF_BOREAS = TeyvatDB::GenshinData::Material.new(
37
37
  kamera_key: "RingOfBoreas",
38
38
  name: "Ring of Boreas",
39
39
  rarity: 5,
@@ -44,7 +44,7 @@ module TeyvatDB::Materials::Development
44
44
  nation_name: :mondstadt,
45
45
  ).freeze
46
46
 
47
- SPIRIT_LOCKET_OF_BOREAS = GenshinData::Material.new(
47
+ SPIRIT_LOCKET_OF_BOREAS = TeyvatDB::GenshinData::Material.new(
48
48
  kamera_key: "SpiritLocketOfBoreas",
49
49
  name: "Spirit Locket of Boreas",
50
50
  rarity: 5,
@@ -55,7 +55,7 @@ module TeyvatDB::Materials::Development
55
55
  nation_name: :mondstadt,
56
56
  ).freeze
57
57
 
58
- TAIL_OF_BOREAS = GenshinData::Material.new(
58
+ TAIL_OF_BOREAS = TeyvatDB::GenshinData::Material.new(
59
59
  kamera_key: "TailOfBoreas",
60
60
  name: "Tail of Boreas",
61
61
  rarity: 5,
@@ -66,7 +66,7 @@ module TeyvatDB::Materials::Development
66
66
  nation_name: :mondstadt,
67
67
  ).freeze
68
68
 
69
- SHADOW_OF_THE_WARRIOR = GenshinData::Material.new(
69
+ SHADOW_OF_THE_WARRIOR = TeyvatDB::GenshinData::Material.new(
70
70
  kamera_key: "ShadowOfTheWarrior",
71
71
  name: "Shadow of the Warrior",
72
72
  rarity: 5,
@@ -77,7 +77,7 @@ module TeyvatDB::Materials::Development
77
77
  nation_name: :liyue,
78
78
  ).freeze
79
79
 
80
- SHARD_OF_A_FOUL_LEGACY = GenshinData::Material.new(
80
+ SHARD_OF_A_FOUL_LEGACY = TeyvatDB::GenshinData::Material.new(
81
81
  kamera_key: "ShardOfAFoulLegacy",
82
82
  name: "Shard of a Foul Legacy",
83
83
  rarity: 5,
@@ -88,7 +88,7 @@ module TeyvatDB::Materials::Development
88
88
  nation_name: :liyue,
89
89
  ).freeze
90
90
 
91
- TUSK_OF_MONOCEROS_CAELI = GenshinData::Material.new(
91
+ TUSK_OF_MONOCEROS_CAELI = TeyvatDB::GenshinData::Material.new(
92
92
  kamera_key: "TuskOfMonocerosCaeli",
93
93
  name: "Tusk of Monoceros Caeli",
94
94
  rarity: 5,
@@ -99,7 +99,7 @@ module TeyvatDB::Materials::Development
99
99
  nation_name: :liyue,
100
100
  ).freeze
101
101
 
102
- ASHEN_HEART = GenshinData::Material.new(
102
+ ASHEN_HEART = TeyvatDB::GenshinData::Material.new(
103
103
  kamera_key: "AshenHeart",
104
104
  name: "Ashen Heart",
105
105
  rarity: 5,
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Development
110
110
  nation_name: :inazuma,
111
111
  ).freeze
112
112
 
113
- HELLFIRE_BUTTERFLY = GenshinData::Material.new(
113
+ HELLFIRE_BUTTERFLY = TeyvatDB::GenshinData::Material.new(
114
114
  kamera_key: "HellfireButterfly",
115
115
  name: "Hellfire Butterfly",
116
116
  rarity: 5,
@@ -121,7 +121,7 @@ module TeyvatDB::Materials::Development
121
121
  nation_name: :inazuma,
122
122
  ).freeze
123
123
 
124
- MOLTEN_MOMENT = GenshinData::Material.new(
124
+ MOLTEN_MOMENT = TeyvatDB::GenshinData::Material.new(
125
125
  kamera_key: "MoltenMoment",
126
126
  name: "Molten Moment",
127
127
  rarity: 5,
@@ -132,7 +132,7 @@ module TeyvatDB::Materials::Development
132
132
  nation_name: :inazuma,
133
133
  ).freeze
134
134
 
135
- BLOODJADE_BRANCH = GenshinData::Material.new(
135
+ BLOODJADE_BRANCH = TeyvatDB::GenshinData::Material.new(
136
136
  kamera_key: "BloodjadeBranch",
137
137
  name: "Bloodjade Branch",
138
138
  rarity: 5,
@@ -143,7 +143,7 @@ module TeyvatDB::Materials::Development
143
143
  nation_name: :liyue,
144
144
  ).freeze
145
145
 
146
- DRAGON_LORDS_CROWN = GenshinData::Material.new(
146
+ DRAGON_LORDS_CROWN = TeyvatDB::GenshinData::Material.new(
147
147
  kamera_key: "DragonLordsCrown",
148
148
  name: "Dragon Lord's Crown",
149
149
  rarity: 5,
@@ -154,7 +154,7 @@ module TeyvatDB::Materials::Development
154
154
  nation_name: :liyue,
155
155
  ).freeze
156
156
 
157
- GILDED_SCALE = GenshinData::Material.new(
157
+ GILDED_SCALE = TeyvatDB::GenshinData::Material.new(
158
158
  kamera_key: "GildedScale",
159
159
  name: "Gilded Scale",
160
160
  rarity: 5,
@@ -165,7 +165,7 @@ module TeyvatDB::Materials::Development
165
165
  nation_name: :liyue,
166
166
  ).freeze
167
167
 
168
- MUDRA_OF_THE_MALEFIC_GENERAL = GenshinData::Material.new(
168
+ MUDRA_OF_THE_MALEFIC_GENERAL = TeyvatDB::GenshinData::Material.new(
169
169
  kamera_key: "MudraOfTheMaleficGeneral",
170
170
  name: "Mudra of the Malefic General",
171
171
  rarity: 5,
@@ -176,7 +176,7 @@ module TeyvatDB::Materials::Development
176
176
  nation_name: :inazuma,
177
177
  ).freeze
178
178
 
179
- TEARS_OF_THE_CALAMITOUS_GOD = GenshinData::Material.new(
179
+ TEARS_OF_THE_CALAMITOUS_GOD = TeyvatDB::GenshinData::Material.new(
180
180
  kamera_key: "TearsOfTheCalamitousGod",
181
181
  name: "Tears of the Calamitous God",
182
182
  rarity: 5,
@@ -187,7 +187,7 @@ module TeyvatDB::Materials::Development
187
187
  nation_name: :inazuma,
188
188
  ).freeze
189
189
 
190
- THE_MEANING_OF_AEONS = GenshinData::Material.new(
190
+ THE_MEANING_OF_AEONS = TeyvatDB::GenshinData::Material.new(
191
191
  kamera_key: "TheMeaningOfAeons",
192
192
  name: "The Meaning of Aeons",
193
193
  rarity: 5,
@@ -198,7 +198,7 @@ module TeyvatDB::Materials::Development
198
198
  nation_name: :inazuma,
199
199
  ).freeze
200
200
 
201
- DAKAS_BELL = GenshinData::Material.new(
201
+ DAKAS_BELL = TeyvatDB::GenshinData::Material.new(
202
202
  kamera_key: "DakasBell",
203
203
  name: "Daka's Bell",
204
204
  rarity: 5,
@@ -209,7 +209,7 @@ module TeyvatDB::Materials::Development
209
209
  nation_name: :sumeru,
210
210
  ).freeze
211
211
 
212
- MIRROR_OF_MUSHIN = GenshinData::Material.new(
212
+ MIRROR_OF_MUSHIN = TeyvatDB::GenshinData::Material.new(
213
213
  kamera_key: "MirrorOfMushin",
214
214
  name: "Mirror of Mushin",
215
215
  rarity: 5,
@@ -220,7 +220,7 @@ module TeyvatDB::Materials::Development
220
220
  nation_name: :sumeru,
221
221
  ).freeze
222
222
 
223
- PUPPET_STRINGS = GenshinData::Material.new(
223
+ PUPPET_STRINGS = TeyvatDB::GenshinData::Material.new(
224
224
  kamera_key: "PuppetStrings",
225
225
  name: "Puppet Strings",
226
226
  rarity: 5,
@@ -231,7 +231,7 @@ module TeyvatDB::Materials::Development
231
231
  nation_name: :sumeru,
232
232
  ).freeze
233
233
 
234
- EVERAMBER = GenshinData::Material.new(
234
+ EVERAMBER = TeyvatDB::GenshinData::Material.new(
235
235
  kamera_key: "Everamber",
236
236
  name: "Everamber",
237
237
  rarity: 5,
@@ -242,7 +242,7 @@ module TeyvatDB::Materials::Development
242
242
  nation_name: :sumeru,
243
243
  ).freeze
244
244
 
245
- PRIMORDIAL_GREENBLOOM = GenshinData::Material.new(
245
+ PRIMORDIAL_GREENBLOOM = TeyvatDB::GenshinData::Material.new(
246
246
  kamera_key: "PrimordialGreenbloom",
247
247
  name: "Primordial Greenbloom",
248
248
  rarity: 5,
@@ -253,7 +253,7 @@ module TeyvatDB::Materials::Development
253
253
  nation_name: :sumeru,
254
254
  ).freeze
255
255
 
256
- WORLDSPAN_FERN = GenshinData::Material.new(
256
+ WORLDSPAN_FERN = TeyvatDB::GenshinData::Material.new(
257
257
  kamera_key: "WorldspanFern",
258
258
  name: "Worldspan Fern",
259
259
  rarity: 5,
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Development
2
2
  module WorldBossDropsData
3
- ARTIFICED_SPARE_CLOCKWORK_COMPONENT_COPPELIA = GenshinData::Material.new(
3
+ ARTIFICED_SPARE_CLOCKWORK_COMPONENT_COPPELIA = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "ArtificedSpareClockworkComponentCoppelia",
5
5
  name: "Artificed Spare Clockwork Component - Coppelia",
6
6
  rarity: 4,
@@ -11,7 +11,7 @@ module TeyvatDB::Materials::Development
11
11
  nation_name: :fontaine,
12
12
  ).freeze
13
13
 
14
- ARTIFICED_SPARE_CLOCKWORK_COMPONENT_COPPELIUS = GenshinData::Material.new(
14
+ ARTIFICED_SPARE_CLOCKWORK_COMPONENT_COPPELIUS = TeyvatDB::GenshinData::Material.new(
15
15
  kamera_key: "ArtificedSpareClockworkComponentCoppelius",
16
16
  name: "Artificed Spare Clockwork Component - Coppelius",
17
17
  rarity: 4,
@@ -22,7 +22,7 @@ module TeyvatDB::Materials::Development
22
22
  nation_name: :fontaine,
23
23
  ).freeze
24
24
 
25
- BASALT_PILLAR = GenshinData::Material.new(
25
+ BASALT_PILLAR = TeyvatDB::GenshinData::Material.new(
26
26
  kamera_key: "BasaltPillar",
27
27
  name: "Basalt Pillar",
28
28
  rarity: 4,
@@ -33,7 +33,7 @@ module TeyvatDB::Materials::Development
33
33
  nation_name: :liyue,
34
34
  ).freeze
35
35
 
36
- CLEANSING_HEART = GenshinData::Material.new(
36
+ CLEANSING_HEART = TeyvatDB::GenshinData::Material.new(
37
37
  kamera_key: "CleansingHeart",
38
38
  name: "Cleansing Heart",
39
39
  rarity: 4,
@@ -44,7 +44,7 @@ module TeyvatDB::Materials::Development
44
44
  nation_name: :liyue,
45
45
  ).freeze
46
46
 
47
- CRYSTALLINE_BLOOM = GenshinData::Material.new(
47
+ CRYSTALLINE_BLOOM = TeyvatDB::GenshinData::Material.new(
48
48
  kamera_key: "CrystallineBloom",
49
49
  name: "Crystalline Bloom",
50
50
  rarity: 4,
@@ -55,7 +55,7 @@ module TeyvatDB::Materials::Development
55
55
  nation_name: :mondstadt,
56
56
  ).freeze
57
57
 
58
- DEW_OF_REPUDIATION = GenshinData::Material.new(
58
+ DEW_OF_REPUDIATION = TeyvatDB::GenshinData::Material.new(
59
59
  kamera_key: "DewOfRepudiation",
60
60
  name: "Dew of Repudiation",
61
61
  rarity: 4,
@@ -66,7 +66,7 @@ module TeyvatDB::Materials::Development
66
66
  nation_name: :inazuma,
67
67
  ).freeze
68
68
 
69
- DRAGONHEIRS_FALSE_FIN = GenshinData::Material.new(
69
+ DRAGONHEIRS_FALSE_FIN = TeyvatDB::GenshinData::Material.new(
70
70
  kamera_key: "DragonheirsFalseFin",
71
71
  name: "Dragonheirs' False Fin",
72
72
  rarity: 4,
@@ -77,7 +77,7 @@ module TeyvatDB::Materials::Development
77
77
  nation_name: :inazuma,
78
78
  ).freeze
79
79
 
80
- EMPERORS_RESOLUTION = GenshinData::Material.new(
80
+ EMPERORS_RESOLUTION = TeyvatDB::GenshinData::Material.new(
81
81
  kamera_key: "EmperorsResolution",
82
82
  name: "Emperor's Resolution",
83
83
  rarity: 4,
@@ -88,7 +88,7 @@ module TeyvatDB::Materials::Development
88
88
  nation_name: :fontaine,
89
89
  ).freeze
90
90
 
91
- EVERFLAME_SEED = GenshinData::Material.new(
91
+ EVERFLAME_SEED = TeyvatDB::GenshinData::Material.new(
92
92
  kamera_key: "EverflameSeed",
93
93
  name: "Everflame Seed",
94
94
  rarity: 4,
@@ -99,7 +99,7 @@ module TeyvatDB::Materials::Development
99
99
  nation_name: :liyue,
100
100
  ).freeze
101
101
 
102
- EVERGLOOM_RING = GenshinData::Material.new(
102
+ EVERGLOOM_RING = TeyvatDB::GenshinData::Material.new(
103
103
  kamera_key: "EvergloomRing",
104
104
  name: "Evergloom Ring",
105
105
  rarity: 4,
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Development
110
110
  nation_name: :sumeru,
111
111
  ).freeze
112
112
 
113
- FONTEMER_UNIHORN = GenshinData::Material.new(
113
+ FONTEMER_UNIHORN = TeyvatDB::GenshinData::Material.new(
114
114
  kamera_key: "FontemerUnihorn",
115
115
  name: "Fontemer Unihorn",
116
116
  rarity: 4,
@@ -121,7 +121,7 @@ module TeyvatDB::Materials::Development
121
121
  nation_name: :fontaine,
122
122
  ).freeze
123
123
 
124
- HOARFROST_CORE = GenshinData::Material.new(
124
+ HOARFROST_CORE = TeyvatDB::GenshinData::Material.new(
125
125
  kamera_key: "HoarfrostCore",
126
126
  name: "Hoarfrost Core",
127
127
  rarity: 4,
@@ -132,7 +132,7 @@ module TeyvatDB::Materials::Development
132
132
  nation_name: :mondstadt,
133
133
  ).freeze
134
134
 
135
- HURRICANE_SEED = GenshinData::Material.new(
135
+ HURRICANE_SEED = TeyvatDB::GenshinData::Material.new(
136
136
  kamera_key: "HurricaneSeed",
137
137
  name: "Hurricane Seed",
138
138
  rarity: 4,
@@ -143,7 +143,7 @@ module TeyvatDB::Materials::Development
143
143
  nation_name: :mondstadt,
144
144
  ).freeze
145
145
 
146
- JUVENILE_JADE = GenshinData::Material.new(
146
+ JUVENILE_JADE = TeyvatDB::GenshinData::Material.new(
147
147
  kamera_key: "JuvenileJade",
148
148
  name: "Juvenile Jade",
149
149
  rarity: 4,
@@ -154,7 +154,7 @@ module TeyvatDB::Materials::Development
154
154
  nation_name: :liyue,
155
155
  ).freeze
156
156
 
157
- LIGHT_GUIDING_TETRAHEDRON = GenshinData::Material.new(
157
+ LIGHT_GUIDING_TETRAHEDRON = TeyvatDB::GenshinData::Material.new(
158
158
  kamera_key: "LightGuidingTetrahedron",
159
159
  name: "Light Guiding Tetrahedron",
160
160
  rarity: 4,
@@ -165,7 +165,7 @@ module TeyvatDB::Materials::Development
165
165
  nation_name: :sumeru,
166
166
  ).freeze
167
167
 
168
- LIGHTNING_PRISM = GenshinData::Material.new(
168
+ LIGHTNING_PRISM = TeyvatDB::GenshinData::Material.new(
169
169
  kamera_key: "LightningPrism",
170
170
  name: "Lightning Prism",
171
171
  rarity: 4,
@@ -176,7 +176,7 @@ module TeyvatDB::Materials::Development
176
176
  nation_name: :mondstadt,
177
177
  ).freeze
178
178
 
179
- MAJESTIC_HOOKED_BEAK = GenshinData::Material.new(
179
+ MAJESTIC_HOOKED_BEAK = TeyvatDB::GenshinData::Material.new(
180
180
  kamera_key: "MajesticHookedBeak",
181
181
  name: "Majestic Hooked Beak",
182
182
  rarity: 4,
@@ -187,7 +187,7 @@ module TeyvatDB::Materials::Development
187
187
  nation_name: :sumeru,
188
188
  ).freeze
189
189
 
190
- MARIONETTE_CORE = GenshinData::Material.new(
190
+ MARIONETTE_CORE = TeyvatDB::GenshinData::Material.new(
191
191
  kamera_key: "MarionetteCore",
192
192
  name: "Marionette Core",
193
193
  rarity: 4,
@@ -198,7 +198,7 @@ module TeyvatDB::Materials::Development
198
198
  nation_name: :inazuma,
199
199
  ).freeze
200
200
 
201
- PERPETUAL_HEART = GenshinData::Material.new(
201
+ PERPETUAL_HEART = TeyvatDB::GenshinData::Material.new(
202
202
  kamera_key: "PerpetualHeart",
203
203
  name: "Perpetual Heart",
204
204
  rarity: 4,
@@ -209,7 +209,7 @@ module TeyvatDB::Materials::Development
209
209
  nation_name: :inazuma,
210
210
  ).freeze
211
211
 
212
- PERPETUAL_CALIBER = GenshinData::Material.new(
212
+ PERPETUAL_CALIBER = TeyvatDB::GenshinData::Material.new(
213
213
  kamera_key: "PerpetualCaliber",
214
214
  name: "Perpetual Caliber",
215
215
  rarity: 4,
@@ -220,7 +220,7 @@ module TeyvatDB::Materials::Development
220
220
  nation_name: :sumeru,
221
221
  ).freeze
222
222
 
223
- PSEUDO_STAMENS = GenshinData::Material.new(
223
+ PSEUDO_STAMENS = TeyvatDB::GenshinData::Material.new(
224
224
  kamera_key: "PseudoStamens",
225
225
  name: "Pseudo-Stamens",
226
226
  rarity: 4,
@@ -231,7 +231,7 @@ module TeyvatDB::Materials::Development
231
231
  nation_name: :sumeru,
232
232
  ).freeze
233
233
 
234
- QUELLED_CREEPER = GenshinData::Material.new(
234
+ QUELLED_CREEPER = TeyvatDB::GenshinData::Material.new(
235
235
  kamera_key: "QuelledCreeper",
236
236
  name: "Quelled Creeper",
237
237
  rarity: 4,
@@ -242,7 +242,7 @@ module TeyvatDB::Materials::Development
242
242
  nation_name: :sumeru,
243
243
  ).freeze
244
244
 
245
- RIFTBORN_REGALIA = GenshinData::Material.new(
245
+ RIFTBORN_REGALIA = TeyvatDB::GenshinData::Material.new(
246
246
  kamera_key: "RiftbornRegalia",
247
247
  name: "Riftborn Regalia",
248
248
  rarity: 4,
@@ -253,7 +253,7 @@ module TeyvatDB::Materials::Development
253
253
  nation_name: :inazuma,
254
254
  ).freeze
255
255
 
256
- RUNIC_FANG = GenshinData::Material.new(
256
+ RUNIC_FANG = TeyvatDB::GenshinData::Material.new(
257
257
  kamera_key: "RunicFang",
258
258
  name: "Runic Fang",
259
259
  rarity: 4,
@@ -264,7 +264,7 @@ module TeyvatDB::Materials::Development
264
264
  nation_name: :liyue,
265
265
  ).freeze
266
266
 
267
- SMOLDERING_PEARL = GenshinData::Material.new(
267
+ SMOLDERING_PEARL = TeyvatDB::GenshinData::Material.new(
268
268
  kamera_key: "SmolderingPearl",
269
269
  name: "Smoldering Pearl",
270
270
  rarity: 4,
@@ -275,7 +275,7 @@ module TeyvatDB::Materials::Development
275
275
  nation_name: :inazuma,
276
276
  ).freeze
277
277
 
278
- STORM_BEADS = GenshinData::Material.new(
278
+ STORM_BEADS = TeyvatDB::GenshinData::Material.new(
279
279
  kamera_key: "StormBeads",
280
280
  name: "Storm Beads",
281
281
  rarity: 4,
@@ -286,7 +286,7 @@ module TeyvatDB::Materials::Development
286
286
  nation_name: :inazuma,
287
287
  ).freeze
288
288
 
289
- THUNDERCLAP_FRUITCORE = GenshinData::Material.new(
289
+ THUNDERCLAP_FRUITCORE = TeyvatDB::GenshinData::Material.new(
290
290
  kamera_key: "ThunderclapFruitcore",
291
291
  name: "Thunderclap Fruitcore",
292
292
  rarity: 4,