teyvatdb 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (32) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/teyvatdb/artifact_sets/artifact_data.rb +43 -43
  4. data/lib/teyvatdb/characters/character_data.rb +72 -72
  5. data/lib/{genshin_data → teyvatdb/genshin_data}/artifact_set.rb +1 -1
  6. data/lib/{genshin_data → teyvatdb/genshin_data}/character.rb +1 -1
  7. data/lib/{genshin_data/Material.rb → teyvatdb/genshin_data/material.rb} +1 -1
  8. data/lib/{genshin_data → teyvatdb/genshin_data}/nation.rb +1 -1
  9. data/lib/{genshin_data → teyvatdb/genshin_data}/weapon.rb +1 -1
  10. data/lib/teyvatdb/genshin_data.rb +13 -0
  11. data/lib/teyvatdb/materials/development/elite_monster_drops_data.rb +51 -51
  12. data/lib/teyvatdb/materials/development/gems_data.rb +32 -32
  13. data/lib/teyvatdb/materials/development/general_data.rb +10 -10
  14. data/lib/teyvatdb/materials/development/local_specialty_data.rb +42 -42
  15. data/lib/teyvatdb/materials/development/monster_loot_drops_data.rb +39 -39
  16. data/lib/teyvatdb/materials/development/talent_books_data.rb +45 -45
  17. data/lib/teyvatdb/materials/development/weapon_material_data.rb +60 -60
  18. data/lib/teyvatdb/materials/development/weapon_refinement_material_data.rb +13 -13
  19. data/lib/teyvatdb/materials/development/weekly_boss_drops_data.rb +24 -24
  20. data/lib/teyvatdb/materials/development/world_boss_drops_data.rb +27 -27
  21. data/lib/teyvatdb/materials/standard/cooking_material_data.rb +53 -53
  22. data/lib/teyvatdb/materials/standard/crafting_material_data.rb +13 -13
  23. data/lib/teyvatdb/materials/standard/fishing_material_data.rb +37 -37
  24. data/lib/teyvatdb/materials/standard/forging_material_data.rb +18 -18
  25. data/lib/teyvatdb/materials/standard/furniture_material_data.rb +23 -23
  26. data/lib/teyvatdb/nations/nation_data.rb +8 -8
  27. data/lib/teyvatdb/version.rb +1 -1
  28. data/lib/teyvatdb/weapons/weapon_data.rb +154 -154
  29. data/lib/teyvatdb/weapons.rb +1 -1
  30. data/lib/teyvatdb.rb +1 -3
  31. metadata +7 -7
  32. data/lib/genshin_data.rb +0 -10
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Development
2
2
  module EliteMonsterLootDropsData
3
- A_FLOWER_YET_TO_BLOOM = GenshinData::Material.new(
3
+ A_FLOWER_YET_TO_BLOOM = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "AFlowerYetToBloom",
5
5
  name: "A Flower Yet to Bloom",
6
6
  rarity: 2,
@@ -11,7 +11,7 @@ module TeyvatDB::Materials::Development
11
11
  nation_name: nil,
12
12
  ).freeze
13
13
 
14
- AGENTS_SACRIFICIAL_KNIFE = GenshinData::Material.new(
14
+ AGENTS_SACRIFICIAL_KNIFE = TeyvatDB::GenshinData::Material.new(
15
15
  kamera_key: "AgentsSacrificialKnife",
16
16
  name: "Agents Sacrificial Knife",
17
17
  rarity: 3,
@@ -22,7 +22,7 @@ module TeyvatDB::Materials::Development
22
22
  nation_name: nil,
23
23
  ).freeze
24
24
 
25
- ALIEN_LIFE_CORE = GenshinData::Material.new(
25
+ ALIEN_LIFE_CORE = TeyvatDB::GenshinData::Material.new(
26
26
  kamera_key: "AlienLifeCore",
27
27
  name: "Alien Life Core",
28
28
  rarity: 4,
@@ -33,7 +33,7 @@ module TeyvatDB::Materials::Development
33
33
  nation_name: nil,
34
34
  ).freeze
35
35
 
36
- BLACK_BRONZE_HORN = GenshinData::Material.new(
36
+ BLACK_BRONZE_HORN = TeyvatDB::GenshinData::Material.new(
37
37
  kamera_key: "BlackBronzeHorn",
38
38
  name: "Black Bronze Horn",
39
39
  rarity: 3,
@@ -44,7 +44,7 @@ module TeyvatDB::Materials::Development
44
44
  nation_name: nil,
45
45
  ).freeze
46
46
 
47
- BLACK_CRYSTAL_HORN = GenshinData::Material.new(
47
+ BLACK_CRYSTAL_HORN = TeyvatDB::GenshinData::Material.new(
48
48
  kamera_key: "BlackCrystalHorn",
49
49
  name: "Black Crystal Horn",
50
50
  rarity: 4,
@@ -55,7 +55,7 @@ module TeyvatDB::Materials::Development
55
55
  nation_name: nil,
56
56
  ).freeze
57
57
 
58
- CHAOS_AXIS = GenshinData::Material.new(
58
+ CHAOS_AXIS = TeyvatDB::GenshinData::Material.new(
59
59
  kamera_key: "ChaosAxis",
60
60
  name: "Chaos Axis",
61
61
  rarity: 3,
@@ -66,7 +66,7 @@ module TeyvatDB::Materials::Development
66
66
  nation_name: nil,
67
67
  ).freeze
68
68
 
69
- CHAOS_BOLT = GenshinData::Material.new(
69
+ CHAOS_BOLT = TeyvatDB::GenshinData::Material.new(
70
70
  kamera_key: "ChaosBolt",
71
71
  name: "Chaos Bolt",
72
72
  rarity: 4,
@@ -77,7 +77,7 @@ module TeyvatDB::Materials::Development
77
77
  nation_name: nil,
78
78
  ).freeze
79
79
 
80
- CHAOS_CIRCUIT = GenshinData::Material.new(
80
+ CHAOS_CIRCUIT = TeyvatDB::GenshinData::Material.new(
81
81
  kamera_key: "ChaosCircuit",
82
82
  name: "Chaos Circuit",
83
83
  rarity: 3,
@@ -88,7 +88,7 @@ module TeyvatDB::Materials::Development
88
88
  nation_name: nil,
89
89
  ).freeze
90
90
 
91
- CHAOS_CORE = GenshinData::Material.new(
91
+ CHAOS_CORE = TeyvatDB::GenshinData::Material.new(
92
92
  kamera_key: "ChaosCore",
93
93
  name: "Chaos Core",
94
94
  rarity: 4,
@@ -99,7 +99,7 @@ module TeyvatDB::Materials::Development
99
99
  nation_name: nil,
100
100
  ).freeze
101
101
 
102
- CHAOS_DEVICE = GenshinData::Material.new(
102
+ CHAOS_DEVICE = TeyvatDB::GenshinData::Material.new(
103
103
  kamera_key: "ChaosDevice",
104
104
  name: "Chaos Device",
105
105
  rarity: 2,
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Development
110
110
  nation_name: nil,
111
111
  ).freeze
112
112
 
113
- CHAOS_GEAR = GenshinData::Material.new(
113
+ CHAOS_GEAR = TeyvatDB::GenshinData::Material.new(
114
114
  kamera_key: "ChaosGear",
115
115
  name: "Chaos Gear",
116
116
  rarity: 2,
@@ -121,7 +121,7 @@ module TeyvatDB::Materials::Development
121
121
  nation_name: nil,
122
122
  ).freeze
123
123
 
124
- CHAOS_MODULE = GenshinData::Material.new(
124
+ CHAOS_MODULE = TeyvatDB::GenshinData::Material.new(
125
125
  kamera_key: "ChaosModule",
126
126
  name: "Chaos Module",
127
127
  rarity: 3,
@@ -132,7 +132,7 @@ module TeyvatDB::Materials::Development
132
132
  nation_name: nil,
133
133
  ).freeze
134
134
 
135
- CHAOS_OCULUS = GenshinData::Material.new(
135
+ CHAOS_OCULUS = TeyvatDB::GenshinData::Material.new(
136
136
  kamera_key: "ChaosOculus",
137
137
  name: "Chaos Oculus",
138
138
  rarity: 4,
@@ -143,7 +143,7 @@ module TeyvatDB::Materials::Development
143
143
  nation_name: nil,
144
144
  ).freeze
145
145
 
146
- CHAOS_STORAGE = GenshinData::Material.new(
146
+ CHAOS_STORAGE = TeyvatDB::GenshinData::Material.new(
147
147
  kamera_key: "ChaosStorage",
148
148
  name: "Chaos Storage",
149
149
  rarity: 2,
@@ -154,7 +154,7 @@ module TeyvatDB::Materials::Development
154
154
  nation_name: nil,
155
155
  ).freeze
156
156
 
157
- CONCEALED_CLAW = GenshinData::Material.new(
157
+ CONCEALED_CLAW = TeyvatDB::GenshinData::Material.new(
158
158
  kamera_key: "ConcealedClaw",
159
159
  name: "Concealed Claw",
160
160
  rarity: 2,
@@ -165,7 +165,7 @@ module TeyvatDB::Materials::Development
165
165
  nation_name: nil,
166
166
  ).freeze
167
167
 
168
- CONCEALED_TALON = GenshinData::Material.new(
168
+ CONCEALED_TALON = TeyvatDB::GenshinData::Material.new(
169
169
  kamera_key: "ConcealedTalon",
170
170
  name: "Concealed Talon",
171
171
  rarity: 4,
@@ -176,7 +176,7 @@ module TeyvatDB::Materials::Development
176
176
  nation_name: nil,
177
177
  ).freeze
178
178
 
179
- CONCEALED_UNGUIS = GenshinData::Material.new(
179
+ CONCEALED_UNGUIS = TeyvatDB::GenshinData::Material.new(
180
180
  kamera_key: "ConcealedUnguis",
181
181
  name: "Concealed Unguis",
182
182
  rarity: 3,
@@ -187,7 +187,7 @@ module TeyvatDB::Materials::Development
187
187
  nation_name: nil,
188
188
  ).freeze
189
189
 
190
- CRYSTAL_PRISM = GenshinData::Material.new(
190
+ CRYSTAL_PRISM = TeyvatDB::GenshinData::Material.new(
191
191
  kamera_key: "CrystalPrism",
192
192
  name: "Crystal Prism",
193
193
  rarity: 3,
@@ -198,7 +198,7 @@ module TeyvatDB::Materials::Development
198
198
  nation_name: nil,
199
199
  ).freeze
200
200
 
201
- DAMAGED_PRISM = GenshinData::Material.new(
201
+ DAMAGED_PRISM = TeyvatDB::GenshinData::Material.new(
202
202
  kamera_key: "DamagedPrism",
203
203
  name: "Damaged Prism",
204
204
  rarity: 2,
@@ -209,7 +209,7 @@ module TeyvatDB::Materials::Development
209
209
  nation_name: nil,
210
210
  ).freeze
211
211
 
212
- DARK_STATUETTE = GenshinData::Material.new(
212
+ DARK_STATUETTE = TeyvatDB::GenshinData::Material.new(
213
213
  kamera_key: "DarkStatuette",
214
214
  name: "Dark Statuette",
215
215
  rarity: 3,
@@ -220,7 +220,7 @@ module TeyvatDB::Materials::Development
220
220
  nation_name: nil,
221
221
  ).freeze
222
222
 
223
- DEAD_LEY_LINE_BRANCH = GenshinData::Material.new(
223
+ DEAD_LEY_LINE_BRANCH = TeyvatDB::GenshinData::Material.new(
224
224
  kamera_key: "DeadLeyLineBranch",
225
225
  name: "Dead Ley Line Branch",
226
226
  rarity: 2,
@@ -231,7 +231,7 @@ module TeyvatDB::Materials::Development
231
231
  nation_name: nil,
232
232
  ).freeze
233
233
 
234
- DEAD_LEY_LINE_LEAVES = GenshinData::Material.new(
234
+ DEAD_LEY_LINE_LEAVES = TeyvatDB::GenshinData::Material.new(
235
235
  kamera_key: "DeadLeyLineLeaves",
236
236
  name: "Dead Ley Line Leaves",
237
237
  rarity: 3,
@@ -242,7 +242,7 @@ module TeyvatDB::Materials::Development
242
242
  nation_name: nil,
243
243
  ).freeze
244
244
 
245
- DEATHLY_STATUETTE = GenshinData::Material.new(
245
+ DEATHLY_STATUETTE = TeyvatDB::GenshinData::Material.new(
246
246
  kamera_key: "DeathlyStatuette",
247
247
  name: "Deathly Statuette",
248
248
  rarity: 4,
@@ -253,7 +253,7 @@ module TeyvatDB::Materials::Development
253
253
  nation_name: nil,
254
254
  ).freeze
255
255
 
256
- DESICCATED_SHELL = GenshinData::Material.new(
256
+ DESICCATED_SHELL = TeyvatDB::GenshinData::Material.new(
257
257
  kamera_key: "DesiccatedShell",
258
258
  name: "Desiccated Shell",
259
259
  rarity: 2,
@@ -264,7 +264,7 @@ module TeyvatDB::Materials::Development
264
264
  nation_name: nil,
265
265
  ).freeze
266
266
 
267
- DISMAL_PRISM = GenshinData::Material.new(
267
+ DISMAL_PRISM = TeyvatDB::GenshinData::Material.new(
268
268
  kamera_key: "DismalPrism",
269
269
  name: "Dismal Prism",
270
270
  rarity: 2,
@@ -275,7 +275,7 @@ module TeyvatDB::Materials::Development
275
275
  nation_name: nil,
276
276
  ).freeze
277
277
 
278
- DORMANT_FUNGAL_NUCLEUS = GenshinData::Material.new(
278
+ DORMANT_FUNGAL_NUCLEUS = TeyvatDB::GenshinData::Material.new(
279
279
  kamera_key: "DormantFungalNucleus",
280
280
  name: "Dormant Fungal Nucleus",
281
281
  rarity: 3,
@@ -286,7 +286,7 @@ module TeyvatDB::Materials::Development
286
286
  nation_name: nil,
287
287
  ).freeze
288
288
 
289
- DROP_OF_TAINTED_WATER = GenshinData::Material.new(
289
+ DROP_OF_TAINTED_WATER = TeyvatDB::GenshinData::Material.new(
290
290
  kamera_key: "DropOfTaintedWater",
291
291
  name: "Drop of Tainted Water",
292
292
  rarity: 2,
@@ -297,7 +297,7 @@ module TeyvatDB::Materials::Development
297
297
  nation_name: nil,
298
298
  ).freeze
299
299
 
300
- FOREIGN_SYNAPSE = GenshinData::Material.new(
300
+ FOREIGN_SYNAPSE = TeyvatDB::GenshinData::Material.new(
301
301
  kamera_key: "ForeignSynapse",
302
302
  name: "Foreign Synapse",
303
303
  rarity: 3,
@@ -308,7 +308,7 @@ module TeyvatDB::Materials::Development
308
308
  nation_name: nil,
309
309
  ).freeze
310
310
 
311
- FOSSILIZED_BONE_SHARD = GenshinData::Material.new(
311
+ FOSSILIZED_BONE_SHARD = TeyvatDB::GenshinData::Material.new(
312
312
  kamera_key: "FossilizedBoneShard",
313
313
  name: "Fossilized Bone Shard",
314
314
  rarity: 4,
@@ -319,7 +319,7 @@ module TeyvatDB::Materials::Development
319
319
  nation_name: nil,
320
320
  ).freeze
321
321
 
322
- FRAGILE_BONE_SHARD = GenshinData::Material.new(
322
+ FRAGILE_BONE_SHARD = TeyvatDB::GenshinData::Material.new(
323
323
  kamera_key: "FragileBoneShard",
324
324
  name: "Fragile Bone Shard",
325
325
  rarity: 2,
@@ -330,7 +330,7 @@ module TeyvatDB::Materials::Development
330
330
  nation_name: nil,
331
331
  ).freeze
332
332
 
333
- GLOOMY_STATUETTE = GenshinData::Material.new(
333
+ GLOOMY_STATUETTE = TeyvatDB::GenshinData::Material.new(
334
334
  kamera_key: "GloomyStatuette",
335
335
  name: "Gloomy Statuette",
336
336
  rarity: 2,
@@ -341,7 +341,7 @@ module TeyvatDB::Materials::Development
341
341
  nation_name: nil,
342
342
  ).freeze
343
343
 
344
- HEAVY_HORN = GenshinData::Material.new(
344
+ HEAVY_HORN = TeyvatDB::GenshinData::Material.new(
345
345
  kamera_key: "HeavyHorn",
346
346
  name: "Heavy Horn",
347
347
  rarity: 2,
@@ -352,7 +352,7 @@ module TeyvatDB::Materials::Development
352
352
  nation_name: nil,
353
353
  ).freeze
354
354
 
355
- HUNTERS_SACRIFICIAL_KNIFE = GenshinData::Material.new(
355
+ HUNTERS_SACRIFICIAL_KNIFE = TeyvatDB::GenshinData::Material.new(
356
356
  kamera_key: "HuntersSacrificialKnife",
357
357
  name: "Hunters Sacrificial Knife",
358
358
  rarity: 2,
@@ -363,7 +363,7 @@ module TeyvatDB::Materials::Development
363
363
  nation_name: nil,
364
364
  ).freeze
365
365
 
366
- INACTIVATED_FUNGAL_NUCLEUS = GenshinData::Material.new(
366
+ INACTIVATED_FUNGAL_NUCLEUS = TeyvatDB::GenshinData::Material.new(
367
367
  kamera_key: "InactivatedFungalNucleus",
368
368
  name: "Inactivated Fungal Nucleus",
369
369
  rarity: 2,
@@ -374,7 +374,7 @@ module TeyvatDB::Materials::Development
374
374
  nation_name: nil,
375
375
  ).freeze
376
376
 
377
- INSPECTORS_SACRIFICIAL_KNIFE = GenshinData::Material.new(
377
+ INSPECTORS_SACRIFICIAL_KNIFE = TeyvatDB::GenshinData::Material.new(
378
378
  kamera_key: "InspectorsSacrificialKnife",
379
379
  name: "Inspectors Sacrificial Knife",
380
380
  rarity: 4,
@@ -385,7 +385,7 @@ module TeyvatDB::Materials::Development
385
385
  nation_name: nil,
386
386
  ).freeze
387
387
 
388
- LEY_LINE_SPROUT = GenshinData::Material.new(
388
+ LEY_LINE_SPROUT = TeyvatDB::GenshinData::Material.new(
389
389
  kamera_key: "LeyLineSprout",
390
390
  name: "Ley Line Sprout",
391
391
  rarity: 4,
@@ -396,7 +396,7 @@ module TeyvatDB::Materials::Development
396
396
  nation_name: nil,
397
397
  ).freeze
398
398
 
399
- MARKED_SHELL = GenshinData::Material.new(
399
+ MARKED_SHELL = TeyvatDB::GenshinData::Material.new(
400
400
  kamera_key: "MarkedShell",
401
401
  name: "Marked Shell",
402
402
  rarity: 4,
@@ -407,7 +407,7 @@ module TeyvatDB::Materials::Development
407
407
  nation_name: nil,
408
408
  ).freeze
409
409
 
410
- MIST_GRASS = GenshinData::Material.new(
410
+ MIST_GRASS = TeyvatDB::GenshinData::Material.new(
411
411
  kamera_key: "MistGrass",
412
412
  name: "Mist Grass",
413
413
  rarity: 3,
@@ -418,7 +418,7 @@ module TeyvatDB::Materials::Development
418
418
  nation_name: nil,
419
419
  ).freeze
420
420
 
421
- MIST_GRASS_POLLEN = GenshinData::Material.new(
421
+ MIST_GRASS_POLLEN = TeyvatDB::GenshinData::Material.new(
422
422
  kamera_key: "MistGrassPollen",
423
423
  name: "Mist Grass Pollen",
424
424
  rarity: 2,
@@ -429,7 +429,7 @@ module TeyvatDB::Materials::Development
429
429
  nation_name: nil,
430
430
  ).freeze
431
431
 
432
- MIST_GRASS_WICK = GenshinData::Material.new(
432
+ MIST_GRASS_WICK = TeyvatDB::GenshinData::Material.new(
433
433
  kamera_key: "MistGrassWick",
434
434
  name: "Mist Grass Wick",
435
435
  rarity: 4,
@@ -440,7 +440,7 @@ module TeyvatDB::Materials::Development
440
440
  nation_name: nil,
441
441
  ).freeze
442
442
 
443
- NEWBORN_TAINTED_HYDRO_PHANTASM = GenshinData::Material.new(
443
+ NEWBORN_TAINTED_HYDRO_PHANTASM = TeyvatDB::GenshinData::Material.new(
444
444
  kamera_key: "NewbornTaintedHydroPhantasm",
445
445
  name: "Newborn Tainted Hydro Phantasm",
446
446
  rarity: 4,
@@ -451,7 +451,7 @@ module TeyvatDB::Materials::Development
451
451
  nation_name: nil,
452
452
  ).freeze
453
453
 
454
- POLARIZING_PRISM = GenshinData::Material.new(
454
+ POLARIZING_PRISM = TeyvatDB::GenshinData::Material.new(
455
455
  kamera_key: "PolarizingPrism",
456
456
  name: "Polarizing Prism",
457
457
  rarity: 4,
@@ -462,7 +462,7 @@ module TeyvatDB::Materials::Development
462
462
  nation_name: nil,
463
463
  ).freeze
464
464
 
465
- RADIANT_PRISM = GenshinData::Material.new(
465
+ RADIANT_PRISM = TeyvatDB::GenshinData::Material.new(
466
466
  kamera_key: "RadiantPrism",
467
467
  name: "Radiant Prism",
468
468
  rarity: 4,
@@ -473,7 +473,7 @@ module TeyvatDB::Materials::Development
473
473
  nation_name: nil,
474
474
  ).freeze
475
475
 
476
- RIFT_CORE = GenshinData::Material.new(
476
+ RIFT_CORE = TeyvatDB::GenshinData::Material.new(
477
477
  kamera_key: "RiftCore",
478
478
  name: "Rift Core",
479
479
  rarity: 2,
@@ -484,7 +484,7 @@ module TeyvatDB::Materials::Development
484
484
  nation_name: nil,
485
485
  ).freeze
486
486
 
487
- ROBUST_FUNGAL_NUCLEUS = GenshinData::Material.new(
487
+ ROBUST_FUNGAL_NUCLEUS = TeyvatDB::GenshinData::Material.new(
488
488
  kamera_key: "RobustFungalNucleus",
489
489
  name: "Robust Fungal Nucleus",
490
490
  rarity: 4,
@@ -495,7 +495,7 @@ module TeyvatDB::Materials::Development
495
495
  nation_name: nil,
496
496
  ).freeze
497
497
 
498
- SCOOP_OF_TAINTED_WATER = GenshinData::Material.new(
498
+ SCOOP_OF_TAINTED_WATER = TeyvatDB::GenshinData::Material.new(
499
499
  kamera_key: "ScoopOfTaintedWater",
500
500
  name: "Scoop of Tainted Water",
501
501
  rarity: 3,
@@ -506,7 +506,7 @@ module TeyvatDB::Materials::Development
506
506
  nation_name: nil,
507
507
  ).freeze
508
508
 
509
- STURDY_BONE_SHARD = GenshinData::Material.new(
509
+ STURDY_BONE_SHARD = TeyvatDB::GenshinData::Material.new(
510
510
  kamera_key: "SturdyBoneShard",
511
511
  name: "Sturdy Bone Shard",
512
512
  rarity: 3,
@@ -517,7 +517,7 @@ module TeyvatDB::Materials::Development
517
517
  nation_name: nil,
518
518
  ).freeze
519
519
 
520
- STURDY_SHELL = GenshinData::Material.new(
520
+ STURDY_SHELL = TeyvatDB::GenshinData::Material.new(
521
521
  kamera_key: "SturdyShell",
522
522
  name: "Sturdy Shell",
523
523
  rarity: 3,
@@ -528,7 +528,7 @@ module TeyvatDB::Materials::Development
528
528
  nation_name: nil,
529
529
  ).freeze
530
530
 
531
- TREASURED_FLOWER = GenshinData::Material.new(
531
+ TREASURED_FLOWER = TeyvatDB::GenshinData::Material.new(
532
532
  kamera_key: "TreasuredFlower",
533
533
  name: "Treasured Flower",
534
534
  rarity: 3,
@@ -539,7 +539,7 @@ module TeyvatDB::Materials::Development
539
539
  nation_name: nil,
540
540
  ).freeze
541
541
 
542
- TURBID_PRISM = GenshinData::Material.new(
542
+ TURBID_PRISM = TeyvatDB::GenshinData::Material.new(
543
543
  kamera_key: "TurbidPrism",
544
544
  name: "Turbid Prism",
545
545
  rarity: 3,
@@ -550,7 +550,7 @@ module TeyvatDB::Materials::Development
550
550
  nation_name: nil,
551
551
  ).freeze
552
552
 
553
- WANDERERS_BLOOMING_FLOWER = GenshinData::Material.new(
553
+ WANDERERS_BLOOMING_FLOWER = TeyvatDB::GenshinData::Material.new(
554
554
  kamera_key: "WanderersBloomingFlower",
555
555
  name: "Wanderer's Blooming Flower",
556
556
  rarity: 4,