teyvatdb 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (32) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/teyvatdb/artifact_sets/artifact_data.rb +43 -43
  4. data/lib/teyvatdb/characters/character_data.rb +72 -72
  5. data/lib/{genshin_data → teyvatdb/genshin_data}/artifact_set.rb +1 -1
  6. data/lib/{genshin_data → teyvatdb/genshin_data}/character.rb +1 -1
  7. data/lib/{genshin_data/Material.rb → teyvatdb/genshin_data/material.rb} +1 -1
  8. data/lib/{genshin_data → teyvatdb/genshin_data}/nation.rb +1 -1
  9. data/lib/{genshin_data → teyvatdb/genshin_data}/weapon.rb +1 -1
  10. data/lib/teyvatdb/genshin_data.rb +13 -0
  11. data/lib/teyvatdb/materials/development/elite_monster_drops_data.rb +51 -51
  12. data/lib/teyvatdb/materials/development/gems_data.rb +32 -32
  13. data/lib/teyvatdb/materials/development/general_data.rb +10 -10
  14. data/lib/teyvatdb/materials/development/local_specialty_data.rb +42 -42
  15. data/lib/teyvatdb/materials/development/monster_loot_drops_data.rb +39 -39
  16. data/lib/teyvatdb/materials/development/talent_books_data.rb +45 -45
  17. data/lib/teyvatdb/materials/development/weapon_material_data.rb +60 -60
  18. data/lib/teyvatdb/materials/development/weapon_refinement_material_data.rb +13 -13
  19. data/lib/teyvatdb/materials/development/weekly_boss_drops_data.rb +24 -24
  20. data/lib/teyvatdb/materials/development/world_boss_drops_data.rb +27 -27
  21. data/lib/teyvatdb/materials/standard/cooking_material_data.rb +53 -53
  22. data/lib/teyvatdb/materials/standard/crafting_material_data.rb +13 -13
  23. data/lib/teyvatdb/materials/standard/fishing_material_data.rb +37 -37
  24. data/lib/teyvatdb/materials/standard/forging_material_data.rb +18 -18
  25. data/lib/teyvatdb/materials/standard/furniture_material_data.rb +23 -23
  26. data/lib/teyvatdb/nations/nation_data.rb +8 -8
  27. data/lib/teyvatdb/version.rb +1 -1
  28. data/lib/teyvatdb/weapons/weapon_data.rb +154 -154
  29. data/lib/teyvatdb/weapons.rb +1 -1
  30. data/lib/teyvatdb.rb +1 -3
  31. metadata +7 -7
  32. data/lib/genshin_data.rb +0 -10
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Development
2
2
  module LocalSpecialtyData
3
- AMAKUMO_FRUIT = GenshinData::Material.new(
3
+ AMAKUMO_FRUIT = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "AmakumoFruit",
5
5
  name: "Amakumo Fruit",
6
6
  rarity: 1,
@@ -11,7 +11,7 @@ module TeyvatDB::Materials::Development
11
11
  nation_name: :inazuma,
12
12
  ).freeze
13
13
 
14
- BERYL_CONCH = GenshinData::Material.new(
14
+ BERYL_CONCH = TeyvatDB::GenshinData::Material.new(
15
15
  kamera_key: "BerylConch",
16
16
  name: "Beryl Conch",
17
17
  rarity: 1,
@@ -22,7 +22,7 @@ module TeyvatDB::Materials::Development
22
22
  nation_name: :fontaine,
23
23
  ).freeze
24
24
 
25
- CALLA_LILY = GenshinData::Material.new(
25
+ CALLA_LILY = TeyvatDB::GenshinData::Material.new(
26
26
  kamera_key: "CallaLily",
27
27
  name: "Calla Lily",
28
28
  rarity: 1,
@@ -33,7 +33,7 @@ module TeyvatDB::Materials::Development
33
33
  nation_name: :mondstadt,
34
34
  ).freeze
35
35
 
36
- CECILIA = GenshinData::Material.new(
36
+ CECILIA = TeyvatDB::GenshinData::Material.new(
37
37
  kamera_key: "Cecilia",
38
38
  name: "Cecilia",
39
39
  rarity: 1,
@@ -44,7 +44,7 @@ module TeyvatDB::Materials::Development
44
44
  nation_name: :mondstadt,
45
45
  ).freeze
46
46
 
47
- COR_LAPIS = GenshinData::Material.new(
47
+ COR_LAPIS = TeyvatDB::GenshinData::Material.new(
48
48
  kamera_key: "CorLapis",
49
49
  name: "Cor Lapis",
50
50
  rarity: 1,
@@ -55,7 +55,7 @@ module TeyvatDB::Materials::Development
55
55
  nation_name: :liyue,
56
56
  ).freeze
57
57
 
58
- CRYSTAL_MARROW = GenshinData::Material.new(
58
+ CRYSTAL_MARROW = TeyvatDB::GenshinData::Material.new(
59
59
  kamera_key: "CrystalMarrow",
60
60
  name: "Crystal Marrow",
61
61
  rarity: 1,
@@ -66,7 +66,7 @@ module TeyvatDB::Materials::Development
66
66
  nation_name: :inazuma,
67
67
  ).freeze
68
68
 
69
- DANDELION_SEED = GenshinData::Material.new(
69
+ DANDELION_SEED = TeyvatDB::GenshinData::Material.new(
70
70
  kamera_key: "DandelionSeed",
71
71
  name: "Dandelion Seed",
72
72
  rarity: 1,
@@ -77,7 +77,7 @@ module TeyvatDB::Materials::Development
77
77
  nation_name: :mondstadt,
78
78
  ).freeze
79
79
 
80
- DENDROBIUM = GenshinData::Material.new(
80
+ DENDROBIUM = TeyvatDB::GenshinData::Material.new(
81
81
  kamera_key: "Dendrobium",
82
82
  name: "Dendrobium",
83
83
  rarity: 1,
@@ -88,7 +88,7 @@ module TeyvatDB::Materials::Development
88
88
  nation_name: :inazuma,
89
89
  ).freeze
90
90
 
91
- FLUORESCENT_FUNGUS = GenshinData::Material.new(
91
+ FLUORESCENT_FUNGUS = TeyvatDB::GenshinData::Material.new(
92
92
  kamera_key: "FluorescentFungus",
93
93
  name: "Fluorescent Fungus",
94
94
  rarity: 1,
@@ -99,7 +99,7 @@ module TeyvatDB::Materials::Development
99
99
  nation_name: :sumeru,
100
100
  ).freeze
101
101
 
102
- GLAZE_LILY = GenshinData::Material.new(
102
+ GLAZE_LILY = TeyvatDB::GenshinData::Material.new(
103
103
  kamera_key: "GlazeLily",
104
104
  name: "Glaze Lily",
105
105
  rarity: 1,
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Development
110
110
  nation_name: :liyue,
111
111
  ).freeze
112
112
 
113
- HENNA_BERRY = GenshinData::Material.new(
113
+ HENNA_BERRY = TeyvatDB::GenshinData::Material.new(
114
114
  kamera_key: "HennaBerry",
115
115
  name: "Henna Berry",
116
116
  rarity: 1,
@@ -121,7 +121,7 @@ module TeyvatDB::Materials::Development
121
121
  nation_name: :sumeru,
122
122
  ).freeze
123
123
 
124
- JUEYUN_CHILI = GenshinData::Material.new(
124
+ JUEYUN_CHILI = TeyvatDB::GenshinData::Material.new(
125
125
  kamera_key: "JueyunChili",
126
126
  name: "Jueyun Chili",
127
127
  rarity: 1,
@@ -132,7 +132,7 @@ module TeyvatDB::Materials::Development
132
132
  nation_name: :liyue,
133
133
  ).freeze
134
134
 
135
- KALPALATA_LOTUS = GenshinData::Material.new(
135
+ KALPALATA_LOTUS = TeyvatDB::GenshinData::Material.new(
136
136
  kamera_key: "KalpalataLotus",
137
137
  name: "Kalpalata Lotus",
138
138
  rarity: 1,
@@ -143,7 +143,7 @@ module TeyvatDB::Materials::Development
143
143
  nation_name: :sumeru,
144
144
  ).freeze
145
145
 
146
- LUMIDOUCE_BELL = GenshinData::Material.new(
146
+ LUMIDOUCE_BELL = TeyvatDB::GenshinData::Material.new(
147
147
  kamera_key: "LumidouceBell",
148
148
  name: "Lumidouce Bell",
149
149
  rarity: 1,
@@ -154,7 +154,7 @@ module TeyvatDB::Materials::Development
154
154
  nation_name: :fontaine,
155
155
  ).freeze
156
156
 
157
- LUMITOILE = GenshinData::Material.new(
157
+ LUMITOILE = TeyvatDB::GenshinData::Material.new(
158
158
  kamera_key: "Lumitoile",
159
159
  name: "Lumitoile",
160
160
  rarity: 1,
@@ -165,7 +165,7 @@ module TeyvatDB::Materials::Development
165
165
  nation_name: :fontaine,
166
166
  ).freeze
167
167
 
168
- MARCOTTE = GenshinData::Material.new(
168
+ MARCOTTE = TeyvatDB::GenshinData::Material.new(
169
169
  kamera_key: "Marcotte",
170
170
  name: "Marcotte",
171
171
  rarity: 1,
@@ -176,7 +176,7 @@ module TeyvatDB::Materials::Development
176
176
  nation_name: :fontaine,
177
177
  ).freeze
178
178
 
179
- MOURNING_FLOWER = GenshinData::Material.new(
179
+ MOURNING_FLOWER = TeyvatDB::GenshinData::Material.new(
180
180
  kamera_key: "MourningFlower",
181
181
  name: "Mourning Flower",
182
182
  rarity: 1,
@@ -187,7 +187,7 @@ module TeyvatDB::Materials::Development
187
187
  nation_name: :sumeru,
188
188
  ).freeze
189
189
 
190
- NAKU_WEED = GenshinData::Material.new(
190
+ NAKU_WEED = TeyvatDB::GenshinData::Material.new(
191
191
  kamera_key: "NakuWeed",
192
192
  name: "Naku Weed",
193
193
  rarity: 1,
@@ -198,7 +198,7 @@ module TeyvatDB::Materials::Development
198
198
  nation_name: :inazuma,
199
199
  ).freeze
200
200
 
201
- NILOTPALA_LOTUS = GenshinData::Material.new(
201
+ NILOTPALA_LOTUS = TeyvatDB::GenshinData::Material.new(
202
202
  kamera_key: "NilotpalaLotus",
203
203
  name: "Nilotpala Lotus",
204
204
  rarity: 1,
@@ -209,7 +209,7 @@ module TeyvatDB::Materials::Development
209
209
  nation_name: :sumeru,
210
210
  ).freeze
211
211
 
212
- NOCTILUCOUS_JADE = GenshinData::Material.new(
212
+ NOCTILUCOUS_JADE = TeyvatDB::GenshinData::Material.new(
213
213
  kamera_key: "NoctilucousJade",
214
214
  name: "Noctilucous Jade",
215
215
  rarity: 1,
@@ -220,7 +220,7 @@ module TeyvatDB::Materials::Development
220
220
  nation_name: :liyue,
221
221
  ).freeze
222
222
 
223
- ONIKABUTO = GenshinData::Material.new(
223
+ ONIKABUTO = TeyvatDB::GenshinData::Material.new(
224
224
  kamera_key: "Onikabuto",
225
225
  name: "Onikabuto",
226
226
  rarity: 1,
@@ -231,7 +231,7 @@ module TeyvatDB::Materials::Development
231
231
  nation_name: :inazuma,
232
232
  ).freeze
233
233
 
234
- PADISARAH = GenshinData::Material.new(
234
+ PADISARAH = TeyvatDB::GenshinData::Material.new(
235
235
  kamera_key: "Padisarah",
236
236
  name: "Padisarah",
237
237
  rarity: 1,
@@ -242,7 +242,7 @@ module TeyvatDB::Materials::Development
242
242
  nation_name: :sumeru,
243
243
  ).freeze
244
244
 
245
- PHILANEMO_MUSHROOM = GenshinData::Material.new(
245
+ PHILANEMO_MUSHROOM = TeyvatDB::GenshinData::Material.new(
246
246
  kamera_key: "PhilanemoMushroom",
247
247
  name: "Philanemo Mushroom",
248
248
  rarity: 1,
@@ -253,7 +253,7 @@ module TeyvatDB::Materials::Development
253
253
  nation_name: :mondstadt,
254
254
  ).freeze
255
255
 
256
- PLUIE_LOTUS = GenshinData::Material.new(
256
+ PLUIE_LOTUS = TeyvatDB::GenshinData::Material.new(
257
257
  kamera_key: "PluieLotus",
258
258
  name: "Pluie Lotus",
259
259
  rarity: 1,
@@ -264,7 +264,7 @@ module TeyvatDB::Materials::Development
264
264
  nation_name: :fontaine,
265
265
  ).freeze
266
266
 
267
- QINGXIN = GenshinData::Material.new(
267
+ QINGXIN = TeyvatDB::GenshinData::Material.new(
268
268
  kamera_key: "Qingxin",
269
269
  name: "Qingxin",
270
270
  rarity: 1,
@@ -275,7 +275,7 @@ module TeyvatDB::Materials::Development
275
275
  nation_name: :liyue,
276
276
  ).freeze
277
277
 
278
- RAINBOW_ROSE = GenshinData::Material.new(
278
+ RAINBOW_ROSE = TeyvatDB::GenshinData::Material.new(
279
279
  kamera_key: "RainbowRose",
280
280
  name: "Rainbow Rose",
281
281
  rarity: 1,
@@ -286,7 +286,7 @@ module TeyvatDB::Materials::Development
286
286
  nation_name: :fontaine,
287
287
  ).freeze
288
288
 
289
- ROMARITIME_FLOWER = GenshinData::Material.new(
289
+ ROMARITIME_FLOWER = TeyvatDB::GenshinData::Material.new(
290
290
  kamera_key: "RomaritimeFlower",
291
291
  name: "Romaritime Flower",
292
292
  rarity: 1,
@@ -297,7 +297,7 @@ module TeyvatDB::Materials::Development
297
297
  nation_name: :fontaine,
298
298
  ).freeze
299
299
 
300
- RUKKHASHAVA_MUSHROOMS = GenshinData::Material.new(
300
+ RUKKHASHAVA_MUSHROOMS = TeyvatDB::GenshinData::Material.new(
301
301
  kamera_key: "RukkhashavaMushrooms",
302
302
  name: "Rukkhashava Mushrooms",
303
303
  rarity: 1,
@@ -308,7 +308,7 @@ module TeyvatDB::Materials::Development
308
308
  nation_name: :sumeru,
309
309
  ).freeze
310
310
 
311
- SAKURA_BLOOM = GenshinData::Material.new(
311
+ SAKURA_BLOOM = TeyvatDB::GenshinData::Material.new(
312
312
  kamera_key: "SakuraBloom",
313
313
  name: "Sakura Bloom",
314
314
  rarity: 1,
@@ -319,7 +319,7 @@ module TeyvatDB::Materials::Development
319
319
  nation_name: :inazuma,
320
320
  ).freeze
321
321
 
322
- SAND_GREASE_PUPA = GenshinData::Material.new(
322
+ SAND_GREASE_PUPA = TeyvatDB::GenshinData::Material.new(
323
323
  kamera_key: "SandGreasePupa",
324
324
  name: "Sand Grease Pupa",
325
325
  rarity: 1,
@@ -330,7 +330,7 @@ module TeyvatDB::Materials::Development
330
330
  nation_name: :sumeru,
331
331
  ).freeze
332
332
 
333
- SANGO_PEARL = GenshinData::Material.new(
333
+ SANGO_PEARL = TeyvatDB::GenshinData::Material.new(
334
334
  kamera_key: "SangoPearl",
335
335
  name: "SangoPearl",
336
336
  rarity: 1,
@@ -341,7 +341,7 @@ module TeyvatDB::Materials::Development
341
341
  nation_name: :inazuma,
342
342
  ).freeze
343
343
 
344
- SCARAB = GenshinData::Material.new(
344
+ SCARAB = TeyvatDB::GenshinData::Material.new(
345
345
  kamera_key: "Scarab",
346
346
  name: "Scarab",
347
347
  rarity: 1,
@@ -352,7 +352,7 @@ module TeyvatDB::Materials::Development
352
352
  nation_name: :sumeru,
353
353
  ).freeze
354
354
 
355
- SEA_GANODERMA = GenshinData::Material.new(
355
+ SEA_GANODERMA = TeyvatDB::GenshinData::Material.new(
356
356
  kamera_key: "SeaGanoderma",
357
357
  name: "Sea Ganoderma",
358
358
  rarity: 1,
@@ -363,7 +363,7 @@ module TeyvatDB::Materials::Development
363
363
  nation_name: :inazuma,
364
364
  ).freeze
365
365
 
366
- SILK_FLOWER = GenshinData::Material.new(
366
+ SILK_FLOWER = TeyvatDB::GenshinData::Material.new(
367
367
  kamera_key: "SilkFlower",
368
368
  name: "Silk Flower",
369
369
  rarity: 1,
@@ -374,7 +374,7 @@ module TeyvatDB::Materials::Development
374
374
  nation_name: :liyue,
375
375
  ).freeze
376
376
 
377
- SMALL_LAMP_GRASS = GenshinData::Material.new(
377
+ SMALL_LAMP_GRASS = TeyvatDB::GenshinData::Material.new(
378
378
  kamera_key: "SmallLampGrass",
379
379
  name: "Small Lamp Grass",
380
380
  rarity: 1,
@@ -385,7 +385,7 @@ module TeyvatDB::Materials::Development
385
385
  nation_name: :mondstadt,
386
386
  ).freeze
387
387
 
388
- STARCONCH = GenshinData::Material.new(
388
+ STARCONCH = TeyvatDB::GenshinData::Material.new(
389
389
  kamera_key: "Starconch",
390
390
  name: "Starconch",
391
391
  rarity: 1,
@@ -396,7 +396,7 @@ module TeyvatDB::Materials::Development
396
396
  nation_name: :liyue,
397
397
  ).freeze
398
398
 
399
- TRISHIRAITE = GenshinData::Material.new(
399
+ TRISHIRAITE = TeyvatDB::GenshinData::Material.new(
400
400
  kamera_key: "Trishiraite",
401
401
  name: "Trishiraite",
402
402
  rarity: 1,
@@ -407,7 +407,7 @@ module TeyvatDB::Materials::Development
407
407
  nation_name: :sumeru,
408
408
  ).freeze
409
409
 
410
- VALBERRY = GenshinData::Material.new(
410
+ VALBERRY = TeyvatDB::GenshinData::Material.new(
411
411
  kamera_key: "Valberry",
412
412
  name: "Valberry",
413
413
  rarity: 1,
@@ -418,7 +418,7 @@ module TeyvatDB::Materials::Development
418
418
  nation_name: :mondstadt,
419
419
  ).freeze
420
420
 
421
- VIOLETGRASS = GenshinData::Material.new(
421
+ VIOLETGRASS = TeyvatDB::GenshinData::Material.new(
422
422
  kamera_key: "Violetgrass",
423
423
  name: "Violetgrass",
424
424
  rarity: 1,
@@ -429,7 +429,7 @@ module TeyvatDB::Materials::Development
429
429
  nation_name: :liyue,
430
430
  ).freeze
431
431
 
432
- VIPARYAS = GenshinData::Material.new(
432
+ VIPARYAS = TeyvatDB::GenshinData::Material.new(
433
433
  kamera_key: "Viparyas",
434
434
  name: "Viparyas",
435
435
  rarity: 1,
@@ -440,7 +440,7 @@ module TeyvatDB::Materials::Development
440
440
  nation_name: :sumeru,
441
441
  ).freeze
442
442
 
443
- WINDWHEEL_ASTER = GenshinData::Material.new(
443
+ WINDWHEEL_ASTER = TeyvatDB::GenshinData::Material.new(
444
444
  kamera_key: "WindwheelAster",
445
445
  name: "Windwheel Aster",
446
446
  rarity: 1,
@@ -451,7 +451,7 @@ module TeyvatDB::Materials::Development
451
451
  nation_name: :mondstadt,
452
452
  ).freeze
453
453
 
454
- WOLFHOOK = GenshinData::Material.new(
454
+ WOLFHOOK = TeyvatDB::GenshinData::Material.new(
455
455
  kamera_key: "Wolfhook",
456
456
  name: "Wolfhook",
457
457
  rarity: 1,
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Development
2
2
  module MonsterLootDropsData
3
- ARTIFICED_DYNAMIC_GEAR = GenshinData::Material.new(
3
+ ARTIFICED_DYNAMIC_GEAR = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "ArtificedDynamicGear",
5
5
  name: "Artificed Dynamic Gear",
6
6
  rarity: 3,
@@ -11,7 +11,7 @@ module TeyvatDB::Materials::Development
11
11
  nation_name: nil,
12
12
  ).freeze
13
13
 
14
- CRYSTALLINE_CYST_DUST = GenshinData::Material.new(
14
+ CRYSTALLINE_CYST_DUST = TeyvatDB::GenshinData::Material.new(
15
15
  kamera_key: "CrystallineCystDust",
16
16
  name: "Crystalline Cyst Dust",
17
17
  rarity: 3,
@@ -22,7 +22,7 @@ module TeyvatDB::Materials::Development
22
22
  nation_name: nil,
23
23
  ).freeze
24
24
 
25
- DAMAGED_MASK = GenshinData::Material.new(
25
+ DAMAGED_MASK = TeyvatDB::GenshinData::Material.new(
26
26
  kamera_key: "DamagedMask",
27
27
  name: "Damaged Mask",
28
28
  rarity: 1,
@@ -33,7 +33,7 @@ module TeyvatDB::Materials::Development
33
33
  nation_name: nil,
34
34
  ).freeze
35
35
 
36
- DIVINING_SCROLL = GenshinData::Material.new(
36
+ DIVINING_SCROLL = TeyvatDB::GenshinData::Material.new(
37
37
  kamera_key: "DiviningScroll",
38
38
  name: "Divining Scroll",
39
39
  rarity: 1,
@@ -44,7 +44,7 @@ module TeyvatDB::Materials::Development
44
44
  nation_name: nil,
45
45
  ).freeze
46
46
 
47
- ENERGY_NECTAR = GenshinData::Material.new(
47
+ ENERGY_NECTAR = TeyvatDB::GenshinData::Material.new(
48
48
  kamera_key: "EnergyNectar",
49
49
  name: "Energy Nectar",
50
50
  rarity: 3,
@@ -55,7 +55,7 @@ module TeyvatDB::Materials::Development
55
55
  nation_name: nil,
56
56
  ).freeze
57
57
 
58
- FADED_RED_SATIN = GenshinData::Material.new(
58
+ FADED_RED_SATIN = TeyvatDB::GenshinData::Material.new(
59
59
  kamera_key: "FadedRedSatin",
60
60
  name: "Faded Red Satin",
61
61
  rarity: 1,
@@ -66,7 +66,7 @@ module TeyvatDB::Materials::Development
66
66
  nation_name: nil,
67
67
  ).freeze
68
68
 
69
- FAMED_HANDGUARD = GenshinData::Material.new(
69
+ FAMED_HANDGUARD = TeyvatDB::GenshinData::Material.new(
70
70
  kamera_key: "FamedHandguard",
71
71
  name: "Famed Handguard",
72
72
  rarity: 3,
@@ -77,7 +77,7 @@ module TeyvatDB::Materials::Development
77
77
  nation_name: nil,
78
78
  ).freeze
79
79
 
80
- FIRM_ARROWHEAD = GenshinData::Material.new(
80
+ FIRM_ARROWHEAD = TeyvatDB::GenshinData::Material.new(
81
81
  kamera_key: "FirmArrowhead",
82
82
  name: "Firm Arrowhead",
83
83
  rarity: 1,
@@ -88,7 +88,7 @@ module TeyvatDB::Materials::Development
88
88
  nation_name: nil,
89
89
  ).freeze
90
90
 
91
- FORBIDDEN_CURSE_SCROLL = GenshinData::Material.new(
91
+ FORBIDDEN_CURSE_SCROLL = TeyvatDB::GenshinData::Material.new(
92
92
  kamera_key: "ForbiddenCurseScroll",
93
93
  name: "Forbidden Curse Scroll",
94
94
  rarity: 3,
@@ -99,7 +99,7 @@ module TeyvatDB::Materials::Development
99
99
  nation_name: nil,
100
100
  ).freeze
101
101
 
102
- FUNGAL_SPORES = GenshinData::Material.new(
102
+ FUNGAL_SPORES = TeyvatDB::GenshinData::Material.new(
103
103
  kamera_key: "FungalSpores",
104
104
  name: "Fungal Spores",
105
105
  rarity: 1,
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Development
110
110
  nation_name: nil,
111
111
  ).freeze
112
112
 
113
- GOLDEN_RAVEN_INSIGNIA = GenshinData::Material.new(
113
+ GOLDEN_RAVEN_INSIGNIA = TeyvatDB::GenshinData::Material.new(
114
114
  kamera_key: "GoldenRavenInsignia",
115
115
  name: "Golden Raven Insignia",
116
116
  rarity: 3,
@@ -121,7 +121,7 @@ module TeyvatDB::Materials::Development
121
121
  nation_name: nil,
122
122
  ).freeze
123
123
 
124
- KAGEUCHI_HANDGUARD = GenshinData::Material.new(
124
+ KAGEUCHI_HANDGUARD = TeyvatDB::GenshinData::Material.new(
125
125
  kamera_key: "KageuchiHandguard",
126
126
  name: "Kageuchi Handguard",
127
127
  rarity: 2,
@@ -132,7 +132,7 @@ module TeyvatDB::Materials::Development
132
132
  nation_name: nil,
133
133
  ).freeze
134
134
 
135
- LIEUTENANTS_INSIGNIA = GenshinData::Material.new(
135
+ LIEUTENANTS_INSIGNIA = TeyvatDB::GenshinData::Material.new(
136
136
  kamera_key: "LieutenantsInsignia",
137
137
  name: "Lieutenants Insignia",
138
138
  rarity: 3,
@@ -143,7 +143,7 @@ module TeyvatDB::Materials::Development
143
143
  nation_name: nil,
144
144
  ).freeze
145
145
 
146
- LUMINESCENT_POLLEN = GenshinData::Material.new(
146
+ LUMINESCENT_POLLEN = TeyvatDB::GenshinData::Material.new(
147
147
  kamera_key: "LuminescentPollen",
148
148
  name: "Luminescent Pollen",
149
149
  rarity: 2,
@@ -154,7 +154,7 @@ module TeyvatDB::Materials::Development
154
154
  nation_name: nil,
155
155
  ).freeze
156
156
 
157
- MECHANICAL_SPUR_GEAR = GenshinData::Material.new(
157
+ MECHANICAL_SPUR_GEAR = TeyvatDB::GenshinData::Material.new(
158
158
  kamera_key: "MechanicalSpurGear",
159
159
  name: "Mechanical Spur Gear",
160
160
  rarity: 2,
@@ -165,7 +165,7 @@ module TeyvatDB::Materials::Development
165
165
  nation_name: nil,
166
166
  ).freeze
167
167
 
168
- MESHING_GEAR = GenshinData::Material.new(
168
+ MESHING_GEAR = TeyvatDB::GenshinData::Material.new(
169
169
  kamera_key: "MeshingGear",
170
170
  name: "Meshing Gear",
171
171
  rarity: 1,
@@ -176,7 +176,7 @@ module TeyvatDB::Materials::Development
176
176
  nation_name: nil,
177
177
  ).freeze
178
178
 
179
- OLD_HANDGUARD = GenshinData::Material.new(
179
+ OLD_HANDGUARD = TeyvatDB::GenshinData::Material.new(
180
180
  kamera_key: "OldHandguard",
181
181
  name: "Old Handguard",
182
182
  rarity: 1,
@@ -187,7 +187,7 @@ module TeyvatDB::Materials::Development
187
187
  nation_name: nil,
188
188
  ).freeze
189
189
 
190
- OMINOUS_MASK = GenshinData::Material.new(
190
+ OMINOUS_MASK = TeyvatDB::GenshinData::Material.new(
191
191
  kamera_key: "OminousMask",
192
192
  name: "Ominous Mask",
193
193
  rarity: 3,
@@ -198,7 +198,7 @@ module TeyvatDB::Materials::Development
198
198
  nation_name: nil,
199
199
  ).freeze
200
200
 
201
- RECRUITS_INSIGNIA = GenshinData::Material.new(
201
+ RECRUITS_INSIGNIA = TeyvatDB::GenshinData::Material.new(
202
202
  kamera_key: "RecruitsInsignia",
203
203
  name: "Recruits Insignia",
204
204
  rarity: 1,
@@ -209,7 +209,7 @@ module TeyvatDB::Materials::Development
209
209
  nation_name: nil,
210
210
  ).freeze
211
211
 
212
- RICH_RED_BROCADE = GenshinData::Material.new(
212
+ RICH_RED_BROCADE = TeyvatDB::GenshinData::Material.new(
213
213
  kamera_key: "RichRedBrocade",
214
214
  name: "Rich Red Brocade",
215
215
  rarity: 3,
@@ -220,7 +220,7 @@ module TeyvatDB::Materials::Development
220
220
  nation_name: nil,
221
221
  ).freeze
222
222
 
223
- SEALED_SCROLL = GenshinData::Material.new(
223
+ SEALED_SCROLL = TeyvatDB::GenshinData::Material.new(
224
224
  kamera_key: "SealedScroll",
225
225
  name: "Sealed Scroll",
226
226
  rarity: 2,
@@ -231,7 +231,7 @@ module TeyvatDB::Materials::Development
231
231
  nation_name: nil,
232
232
  ).freeze
233
233
 
234
- SERGEANTS_INSIGNIA = GenshinData::Material.new(
234
+ SERGEANTS_INSIGNIA = TeyvatDB::GenshinData::Material.new(
235
235
  kamera_key: "SergeantsInsignia",
236
236
  name: "Sergeants Insignia",
237
237
  rarity: 2,
@@ -242,7 +242,7 @@ module TeyvatDB::Materials::Development
242
242
  nation_name: nil,
243
243
  ).freeze
244
244
 
245
- SHARP_ARROWHEAD = GenshinData::Material.new(
245
+ SHARP_ARROWHEAD = TeyvatDB::GenshinData::Material.new(
246
246
  kamera_key: "SharpArrowhead",
247
247
  name: "Sharp Arrowhead",
248
248
  rarity: 2,
@@ -253,7 +253,7 @@ module TeyvatDB::Materials::Development
253
253
  nation_name: nil,
254
254
  ).freeze
255
255
 
256
- SHIMMERING_NECTAR = GenshinData::Material.new(
256
+ SHIMMERING_NECTAR = TeyvatDB::GenshinData::Material.new(
257
257
  kamera_key: "ShimmeringNectar",
258
258
  name: "Shimmering Nectar",
259
259
  rarity: 2,
@@ -264,7 +264,7 @@ module TeyvatDB::Materials::Development
264
264
  nation_name: nil,
265
265
  ).freeze
266
266
 
267
- SILVER_RAVEN_INSIGNIA = GenshinData::Material.new(
267
+ SILVER_RAVEN_INSIGNIA = TeyvatDB::GenshinData::Material.new(
268
268
  kamera_key: "SilverRavenInsignia",
269
269
  name: "Silver Raven Insignia",
270
270
  rarity: 2,
@@ -275,7 +275,7 @@ module TeyvatDB::Materials::Development
275
275
  nation_name: nil,
276
276
  ).freeze
277
277
 
278
- SLIME_CONCENTRATE = GenshinData::Material.new(
278
+ SLIME_CONCENTRATE = TeyvatDB::GenshinData::Material.new(
279
279
  kamera_key: "SlimeConcentrate",
280
280
  name: "Slime Concentrate",
281
281
  rarity: 3,
@@ -286,7 +286,7 @@ module TeyvatDB::Materials::Development
286
286
  nation_name: nil,
287
287
  ).freeze
288
288
 
289
- SLIME_CONDENSATE = GenshinData::Material.new(
289
+ SLIME_CONDENSATE = TeyvatDB::GenshinData::Material.new(
290
290
  kamera_key: "SlimeCondensate",
291
291
  name: "Slime Condensate",
292
292
  rarity: 1,
@@ -297,7 +297,7 @@ module TeyvatDB::Materials::Development
297
297
  nation_name: nil,
298
298
  ).freeze
299
299
 
300
- SLIME_SECRETIONS = GenshinData::Material.new(
300
+ SLIME_SECRETIONS = TeyvatDB::GenshinData::Material.new(
301
301
  kamera_key: "SlimeSecretions",
302
302
  name: "Slime Secretions",
303
303
  rarity: 2,
@@ -308,7 +308,7 @@ module TeyvatDB::Materials::Development
308
308
  nation_name: nil,
309
309
  ).freeze
310
310
 
311
- SPECTRAL_HEART = GenshinData::Material.new(
311
+ SPECTRAL_HEART = TeyvatDB::GenshinData::Material.new(
312
312
  kamera_key: "SpectralHeart",
313
313
  name: "Spectral Heart",
314
314
  rarity: 2,
@@ -319,7 +319,7 @@ module TeyvatDB::Materials::Development
319
319
  nation_name: nil,
320
320
  ).freeze
321
321
 
322
- SPECTRAL_HUSK = GenshinData::Material.new(
322
+ SPECTRAL_HUSK = TeyvatDB::GenshinData::Material.new(
323
323
  kamera_key: "SpectralHusk",
324
324
  name: "Spectral Husk",
325
325
  rarity: 1,
@@ -330,7 +330,7 @@ module TeyvatDB::Materials::Development
330
330
  nation_name: nil,
331
331
  ).freeze
332
332
 
333
- SPECTRAL_NUCLEUS = GenshinData::Material.new(
333
+ SPECTRAL_NUCLEUS = TeyvatDB::GenshinData::Material.new(
334
334
  kamera_key: "SpectralNucleus",
335
335
  name: "Spectral Nucleus",
336
336
  rarity: 3,
@@ -341,7 +341,7 @@ module TeyvatDB::Materials::Development
341
341
  nation_name: nil,
342
342
  ).freeze
343
343
 
344
- STAINED_MASK = GenshinData::Material.new(
344
+ STAINED_MASK = TeyvatDB::GenshinData::Material.new(
345
345
  kamera_key: "StainedMask",
346
346
  name: "Stained Mask",
347
347
  rarity: 2,
@@ -352,7 +352,7 @@ module TeyvatDB::Materials::Development
352
352
  nation_name: nil,
353
353
  ).freeze
354
354
 
355
- TRANSOCEANIC_CHUNK = GenshinData::Material.new(
355
+ TRANSOCEANIC_CHUNK = TeyvatDB::GenshinData::Material.new(
356
356
  kamera_key: "TransoceanicChunk",
357
357
  name: "Transoceanic Chunk",
358
358
  rarity: 2,
@@ -363,7 +363,7 @@ module TeyvatDB::Materials::Development
363
363
  nation_name: nil,
364
364
  ).freeze
365
365
 
366
- TRANSOCEANIC_PEARL = GenshinData::Material.new(
366
+ TRANSOCEANIC_PEARL = TeyvatDB::GenshinData::Material.new(
367
367
  kamera_key: "TransoceanicPearl",
368
368
  name: "Transoceanic Pearl",
369
369
  rarity: 1,
@@ -374,7 +374,7 @@ module TeyvatDB::Materials::Development
374
374
  nation_name: nil,
375
375
  ).freeze
376
376
 
377
- TREASURE_HOARDER_INSIGNIA = GenshinData::Material.new(
377
+ TREASURE_HOARDER_INSIGNIA = TeyvatDB::GenshinData::Material.new(
378
378
  kamera_key: "TreasureHoarderInsignia",
379
379
  name: "Treasure Hoarder Insignia",
380
380
  rarity: 1,
@@ -385,7 +385,7 @@ module TeyvatDB::Materials::Development
385
385
  nation_name: nil,
386
386
  ).freeze
387
387
 
388
- TRIMMED_RED_SILK = GenshinData::Material.new(
388
+ TRIMMED_RED_SILK = TeyvatDB::GenshinData::Material.new(
389
389
  kamera_key: "TrimmedRedSilk",
390
390
  name: "Trimmed Red Silk",
391
391
  rarity: 2,
@@ -396,7 +396,7 @@ module TeyvatDB::Materials::Development
396
396
  nation_name: nil,
397
397
  ).freeze
398
398
 
399
- WEATHERED_ARROWHEAD = GenshinData::Material.new(
399
+ WEATHERED_ARROWHEAD = TeyvatDB::GenshinData::Material.new(
400
400
  kamera_key: "WeatheredArrowhead",
401
401
  name: "Weathered Arrowhead",
402
402
  rarity: 3,
@@ -407,7 +407,7 @@ module TeyvatDB::Materials::Development
407
407
  nation_name: nil,
408
408
  ).freeze
409
409
 
410
- WHOPPERFLOWER_NECTAR = GenshinData::Material.new(
410
+ WHOPPERFLOWER_NECTAR = TeyvatDB::GenshinData::Material.new(
411
411
  kamera_key: "WhopperflowerNectar",
412
412
  name: "Whopperflower Nectar",
413
413
  rarity: 1,
@@ -418,7 +418,7 @@ module TeyvatDB::Materials::Development
418
418
  nation_name: nil,
419
419
  ).freeze
420
420
 
421
- XENOCHROMATIC_CRYSTAL = GenshinData::Material.new(
421
+ XENOCHROMATIC_CRYSTAL = TeyvatDB::GenshinData::Material.new(
422
422
  kamera_key: "XenochromaticCrystal",
423
423
  name: "Xenochromatic Crystal",
424
424
  rarity: 3,