teyvatdb 0.1.6 → 0.1.7

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Files changed (32) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/teyvatdb/artifact_sets/artifact_data.rb +43 -43
  4. data/lib/teyvatdb/characters/character_data.rb +72 -72
  5. data/lib/{genshin_data → teyvatdb/genshin_data}/artifact_set.rb +1 -1
  6. data/lib/{genshin_data → teyvatdb/genshin_data}/character.rb +1 -1
  7. data/lib/{genshin_data/Material.rb → teyvatdb/genshin_data/material.rb} +1 -1
  8. data/lib/{genshin_data → teyvatdb/genshin_data}/nation.rb +1 -1
  9. data/lib/{genshin_data → teyvatdb/genshin_data}/weapon.rb +1 -1
  10. data/lib/teyvatdb/genshin_data.rb +13 -0
  11. data/lib/teyvatdb/materials/development/elite_monster_drops_data.rb +51 -51
  12. data/lib/teyvatdb/materials/development/gems_data.rb +32 -32
  13. data/lib/teyvatdb/materials/development/general_data.rb +10 -10
  14. data/lib/teyvatdb/materials/development/local_specialty_data.rb +42 -42
  15. data/lib/teyvatdb/materials/development/monster_loot_drops_data.rb +39 -39
  16. data/lib/teyvatdb/materials/development/talent_books_data.rb +45 -45
  17. data/lib/teyvatdb/materials/development/weapon_material_data.rb +60 -60
  18. data/lib/teyvatdb/materials/development/weapon_refinement_material_data.rb +13 -13
  19. data/lib/teyvatdb/materials/development/weekly_boss_drops_data.rb +24 -24
  20. data/lib/teyvatdb/materials/development/world_boss_drops_data.rb +27 -27
  21. data/lib/teyvatdb/materials/standard/cooking_material_data.rb +53 -53
  22. data/lib/teyvatdb/materials/standard/crafting_material_data.rb +13 -13
  23. data/lib/teyvatdb/materials/standard/fishing_material_data.rb +37 -37
  24. data/lib/teyvatdb/materials/standard/forging_material_data.rb +18 -18
  25. data/lib/teyvatdb/materials/standard/furniture_material_data.rb +23 -23
  26. data/lib/teyvatdb/nations/nation_data.rb +8 -8
  27. data/lib/teyvatdb/version.rb +1 -1
  28. data/lib/teyvatdb/weapons/weapon_data.rb +154 -154
  29. data/lib/teyvatdb/weapons.rb +1 -1
  30. data/lib/teyvatdb.rb +1 -3
  31. metadata +7 -7
  32. data/lib/genshin_data.rb +0 -10
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Standard
2
2
  module FishingMaterialData
3
- ABIDING_ANGELFISH = GenshinData::Material.new(
3
+ ABIDING_ANGELFISH = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "AbidingAngelfish",
5
5
  name: "Abiding Angelfish",
6
6
  rarity: 3,
@@ -10,7 +10,7 @@ module TeyvatDB::Materials::Standard
10
10
  source_sub_category: :fishing,
11
11
  ).freeze
12
12
 
13
- AIZEN_MEDAKA = GenshinData::Material.new(
13
+ AIZEN_MEDAKA = TeyvatDB::GenshinData::Material.new(
14
14
  kamera_key: "AizenMedaka",
15
15
  name: "Aizen Medaka",
16
16
  rarity: 3,
@@ -20,7 +20,7 @@ module TeyvatDB::Materials::Standard
20
20
  source_sub_category: :fishing,
21
21
  ).freeze
22
22
 
23
- AKAI_MAOU = GenshinData::Material.new(
23
+ AKAI_MAOU = TeyvatDB::GenshinData::Material.new(
24
24
  kamera_key: "AkaiMaou",
25
25
  name: "Akai Maou",
26
26
  rarity: 3,
@@ -30,7 +30,7 @@ module TeyvatDB::Materials::Standard
30
30
  source_sub_category: :fishing,
31
31
  ).freeze
32
32
 
33
- BETTA = GenshinData::Material.new(
33
+ BETTA = TeyvatDB::GenshinData::Material.new(
34
34
  kamera_key: "Betta",
35
35
  name: "Betta",
36
36
  rarity: 3,
@@ -40,7 +40,7 @@ module TeyvatDB::Materials::Standard
40
40
  source_sub_category: :fishing,
41
41
  ).freeze
42
42
 
43
- BITTER_PUFFERFISH = GenshinData::Material.new(
43
+ BITTER_PUFFERFISH = TeyvatDB::GenshinData::Material.new(
44
44
  kamera_key: "BitterPufferfish",
45
45
  name: "Bitter Pufferfish",
46
46
  rarity: 3,
@@ -50,7 +50,7 @@ module TeyvatDB::Materials::Standard
50
50
  source_sub_category: :fishing,
51
51
  ).freeze
52
52
 
53
- BROWN_SHIRAKODAI = GenshinData::Material.new(
53
+ BROWN_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
54
54
  kamera_key: "BrownShirakodai",
55
55
  name: "Brown Shirakodai",
56
56
  rarity: 3,
@@ -60,7 +60,7 @@ module TeyvatDB::Materials::Standard
60
60
  source_sub_category: :fishing,
61
61
  ).freeze
62
62
 
63
- CRYSTALFISH = GenshinData::Material.new(
63
+ CRYSTALFISH = TeyvatDB::GenshinData::Material.new(
64
64
  kamera_key: "Crystalfish",
65
65
  name: "Crystalfish",
66
66
  rarity: 3,
@@ -70,7 +70,7 @@ module TeyvatDB::Materials::Standard
70
70
  source_sub_category: :fishing,
71
71
  ).freeze
72
72
 
73
- DAWNCATCHER = GenshinData::Material.new(
73
+ DAWNCATCHER = TeyvatDB::GenshinData::Material.new(
74
74
  kamera_key: "Dawncatcher",
75
75
  name: "Dawncatcher",
76
76
  rarity: 3,
@@ -80,7 +80,7 @@ module TeyvatDB::Materials::Standard
80
80
  source_sub_category: :fishing,
81
81
  ).freeze
82
82
 
83
- DIVDA_RAY = GenshinData::Material.new(
83
+ DIVDA_RAY = TeyvatDB::GenshinData::Material.new(
84
84
  kamera_key: "DivdaRay",
85
85
  name: "Divda Ray",
86
86
  rarity: 3,
@@ -90,7 +90,7 @@ module TeyvatDB::Materials::Standard
90
90
  source_sub_category: :fishing,
91
91
  ).freeze
92
92
 
93
- FAKE_FLY_BAIT = GenshinData::Material.new(
93
+ FAKE_FLY_BAIT = TeyvatDB::GenshinData::Material.new(
94
94
  kamera_key: "FakeFlyBait",
95
95
  name: "Fake Fly Bait",
96
96
  rarity: 2,
@@ -100,7 +100,7 @@ module TeyvatDB::Materials::Standard
100
100
  source_sub_category: :fishing,
101
101
  ).freeze
102
102
 
103
- FALSE_WORM_BAIT = GenshinData::Material.new(
103
+ FALSE_WORM_BAIT = TeyvatDB::GenshinData::Material.new(
104
104
  kamera_key: "FalseWormBait",
105
105
  name: "False Worm Bait",
106
106
  rarity: 2,
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Standard
110
110
  source_sub_category: :fishing,
111
111
  ).freeze
112
112
 
113
- FLASHING_MAINTENANCE_MEK_BAIT = GenshinData::Material.new(
113
+ FLASHING_MAINTENANCE_MEK_BAIT = TeyvatDB::GenshinData::Material.new(
114
114
  kamera_key: "FlashingMaintenanceMekBait",
115
115
  name: "Flashing Maintenance Mek Bait",
116
116
  rarity: 2,
@@ -120,7 +120,7 @@ module TeyvatDB::Materials::Standard
120
120
  source_sub_category: :fishing,
121
121
  ).freeze
122
122
 
123
- FORMALO_RAY = GenshinData::Material.new(
123
+ FORMALO_RAY = TeyvatDB::GenshinData::Material.new(
124
124
  kamera_key: "FormaloRay",
125
125
  name: "Formalo Ray",
126
126
  rarity: 3,
@@ -130,7 +130,7 @@ module TeyvatDB::Materials::Standard
130
130
  source_sub_category: :fishing,
131
131
  ).freeze
132
132
 
133
- FRUIT_PASTE_BAIT = GenshinData::Material.new(
133
+ FRUIT_PASTE_BAIT = TeyvatDB::GenshinData::Material.new(
134
134
  kamera_key: "FruitPasteBait",
135
135
  name: "Fruit Paste Bait",
136
136
  rarity: 2,
@@ -140,7 +140,7 @@ module TeyvatDB::Materials::Standard
140
140
  source_sub_category: :fishing,
141
141
  ).freeze
142
142
 
143
- GLAZE_MEDAKA = GenshinData::Material.new(
143
+ GLAZE_MEDAKA = TeyvatDB::GenshinData::Material.new(
144
144
  kamera_key: "GlazeMedaka",
145
145
  name: "Glaze Medaka",
146
146
  rarity: 3,
@@ -150,7 +150,7 @@ module TeyvatDB::Materials::Standard
150
150
  source_sub_category: :fishing,
151
151
  ).freeze
152
152
 
153
- GLOWGRASS_BAIT = GenshinData::Material.new(
153
+ GLOWGRASS_BAIT = TeyvatDB::GenshinData::Material.new(
154
154
  kamera_key: "GlowgrassBait",
155
155
  name: "Glowgrass Bait",
156
156
  rarity: 2,
@@ -160,7 +160,7 @@ module TeyvatDB::Materials::Standard
160
160
  source_sub_category: :fishing,
161
161
  ).freeze
162
162
 
163
- GOLDEN_KOI = GenshinData::Material.new(
163
+ GOLDEN_KOI = TeyvatDB::GenshinData::Material.new(
164
164
  kamera_key: "GoldenKoi",
165
165
  name: "Golden Koi",
166
166
  rarity: 3,
@@ -170,7 +170,7 @@ module TeyvatDB::Materials::Standard
170
170
  source_sub_category: :fishing,
171
171
  ).freeze
172
172
 
173
- HALCYON_JADE_AXE_MARLIN = GenshinData::Material.new(
173
+ HALCYON_JADE_AXE_MARLIN = TeyvatDB::GenshinData::Material.new(
174
174
  kamera_key: "HalcyonJadeAxeMarlin",
175
175
  name: "Halcyon Jade Axe Marlin",
176
176
  rarity: 3,
@@ -180,7 +180,7 @@ module TeyvatDB::Materials::Standard
180
180
  source_sub_category: :fishing,
181
181
  ).freeze
182
182
 
183
- LAZURITE_AXE_MARLIN = GenshinData::Material.new(
183
+ LAZURITE_AXE_MARLIN = TeyvatDB::GenshinData::Material.new(
184
184
  kamera_key: "LazuriteAxeMarlin",
185
185
  name: "Lazurite Axe Marlin",
186
186
  rarity: 3,
@@ -190,7 +190,7 @@ module TeyvatDB::Materials::Standard
190
190
  source_sub_category: :fishing,
191
191
  ).freeze
192
192
 
193
- LUNGED_STICKLEBACK = GenshinData::Material.new(
193
+ LUNGED_STICKLEBACK = TeyvatDB::GenshinData::Material.new(
194
194
  kamera_key: "LungedStickleback",
195
195
  name: "Lunged Stickleback",
196
196
  rarity: 3,
@@ -200,7 +200,7 @@ module TeyvatDB::Materials::Standard
200
200
  source_sub_category: :fishing,
201
201
  ).freeze
202
202
 
203
- MEDAKA = GenshinData::Material.new(
203
+ MEDAKA = TeyvatDB::GenshinData::Material.new(
204
204
  kamera_key: "Medaka",
205
205
  name: "Medaka",
206
206
  rarity: 3,
@@ -210,7 +210,7 @@ module TeyvatDB::Materials::Standard
210
210
  source_sub_category: :fishing,
211
211
  ).freeze
212
212
 
213
- PEACH_OF_THE_DEEP_WAVES = GenshinData::Material.new(
213
+ PEACH_OF_THE_DEEP_WAVES = TeyvatDB::GenshinData::Material.new(
214
214
  kamera_key: "PeachOfTheDeepWaves",
215
215
  name: "Peach of the Deep Waves",
216
216
  rarity: 3,
@@ -220,7 +220,7 @@ module TeyvatDB::Materials::Standard
220
220
  source_sub_category: :fishing,
221
221
  ).freeze
222
222
 
223
- PUFFERFISH = GenshinData::Material.new(
223
+ PUFFERFISH = TeyvatDB::GenshinData::Material.new(
224
224
  kamera_key: "Pufferfish",
225
225
  name: "Pufferfish",
226
226
  rarity: 3,
@@ -230,7 +230,7 @@ module TeyvatDB::Materials::Standard
230
230
  source_sub_category: :fishing,
231
231
  ).freeze
232
232
 
233
- PURPLE_SHIRAKODAI = GenshinData::Material.new(
233
+ PURPLE_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
234
234
  kamera_key: "PurpleShirakodai",
235
235
  name: "Purple Shirakodai",
236
236
  rarity: 3,
@@ -240,7 +240,7 @@ module TeyvatDB::Materials::Standard
240
240
  source_sub_category: :fishing,
241
241
  ).freeze
242
242
 
243
- RAIMEI_ANGELFISH = GenshinData::Material.new(
243
+ RAIMEI_ANGELFISH = TeyvatDB::GenshinData::Material.new(
244
244
  kamera_key: "RaimeiAngelfish",
245
245
  name: "Raimei Angelfish",
246
246
  rarity: 3,
@@ -250,7 +250,7 @@ module TeyvatDB::Materials::Standard
250
250
  source_sub_category: :fishing,
251
251
  ).freeze
252
252
 
253
- RED_DYE = GenshinData::Material.new(
253
+ RED_DYE = TeyvatDB::GenshinData::Material.new(
254
254
  kamera_key: "RedDye",
255
255
  name: "Red Dye",
256
256
  rarity: 2,
@@ -260,7 +260,7 @@ module TeyvatDB::Materials::Standard
260
260
  source_sub_category: :fishing,
261
261
  ).freeze
262
262
 
263
- REDROT_BAIT = GenshinData::Material.new(
263
+ REDROT_BAIT = TeyvatDB::GenshinData::Material.new(
264
264
  kamera_key: "RedrotBait",
265
265
  name: "Redrot Bait",
266
266
  rarity: 2,
@@ -270,7 +270,7 @@ module TeyvatDB::Materials::Standard
270
270
  source_sub_category: :fishing,
271
271
  ).freeze
272
272
 
273
- RUSTY_KOI = GenshinData::Material.new(
273
+ RUSTY_KOI = TeyvatDB::GenshinData::Material.new(
274
274
  kamera_key: "RustyKoi",
275
275
  name: "Rusty Koi",
276
276
  rarity: 3,
@@ -280,7 +280,7 @@ module TeyvatDB::Materials::Standard
280
280
  source_sub_category: :fishing,
281
281
  ).freeze
282
282
 
283
- SANDSTORM_ANGLER = GenshinData::Material.new(
283
+ SANDSTORM_ANGLER = TeyvatDB::GenshinData::Material.new(
284
284
  kamera_key: "SandstormAngler",
285
285
  name: "Sandstorm Angler",
286
286
  rarity: 3,
@@ -290,7 +290,7 @@ module TeyvatDB::Materials::Standard
290
290
  source_sub_category: :fishing,
291
291
  ).freeze
292
292
 
293
- SNOWSTRIDER = GenshinData::Material.new(
293
+ SNOWSTRIDER = TeyvatDB::GenshinData::Material.new(
294
294
  kamera_key: "Snowstrider",
295
295
  name: "Snowstrider",
296
296
  rarity: 3,
@@ -300,7 +300,7 @@ module TeyvatDB::Materials::Standard
300
300
  source_sub_category: :fishing,
301
301
  ).freeze
302
302
 
303
- SOUR_BAIT = GenshinData::Material.new(
303
+ SOUR_BAIT = TeyvatDB::GenshinData::Material.new(
304
304
  kamera_key: "SourBait",
305
305
  name: "Sour Bait",
306
306
  rarity: 2,
@@ -310,7 +310,7 @@ module TeyvatDB::Materials::Standard
310
310
  source_sub_category: :fishing,
311
311
  ).freeze
312
312
 
313
- SUGARDEW_BAIT = GenshinData::Material.new(
313
+ SUGARDEW_BAIT = TeyvatDB::GenshinData::Material.new(
314
314
  kamera_key: "SugardewBait",
315
315
  name: "Sugardew Bait",
316
316
  rarity: 2,
@@ -320,7 +320,7 @@ module TeyvatDB::Materials::Standard
320
320
  source_sub_category: :fishing,
321
321
  ).freeze
322
322
 
323
- SUNSET_CLOUD_ANGLER = GenshinData::Material.new(
323
+ SUNSET_CLOUD_ANGLER = TeyvatDB::GenshinData::Material.new(
324
324
  kamera_key: "SunsetCloudAngler",
325
325
  name: "Sunset Cloud Angler",
326
326
  rarity: 3,
@@ -330,7 +330,7 @@ module TeyvatDB::Materials::Standard
330
330
  source_sub_category: :fishing,
331
331
  ).freeze
332
332
 
333
- SWEET_FLOWER_MEDAKA = GenshinData::Material.new(
333
+ SWEET_FLOWER_MEDAKA = TeyvatDB::GenshinData::Material.new(
334
334
  kamera_key: "SweetFlowerMedaka",
335
335
  name: "Sweet Flower Medaka",
336
336
  rarity: 3,
@@ -340,7 +340,7 @@ module TeyvatDB::Materials::Standard
340
340
  source_sub_category: :fishing,
341
341
  ).freeze
342
342
 
343
- TEA_COLORED_SHIRAKODAI = GenshinData::Material.new(
343
+ TEA_COLORED_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
344
344
  kamera_key: "TeaColoredShirakodai",
345
345
  name: "Tea Colored Shirakodai",
346
346
  rarity: 3,
@@ -350,7 +350,7 @@ module TeyvatDB::Materials::Standard
350
350
  source_sub_category: :fishing,
351
351
  ).freeze
352
352
 
353
- TRUE_FRUIT_ANGLER = GenshinData::Material.new(
353
+ TRUE_FRUIT_ANGLER = TeyvatDB::GenshinData::Material.new(
354
354
  kamera_key: "TrueFruitAngler",
355
355
  name: "True Fruit Angler",
356
356
  rarity: 3,
@@ -360,7 +360,7 @@ module TeyvatDB::Materials::Standard
360
360
  source_sub_category: :fishing,
361
361
  ).freeze
362
362
 
363
- VENOMSPINE_FISH = GenshinData::Material.new(
363
+ VENOMSPINE_FISH = TeyvatDB::GenshinData::Material.new(
364
364
  kamera_key: "VenomspineFish",
365
365
  name: "Venomspine Fish",
366
366
  rarity: 3,
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Standard
2
2
  module ForgingMaterialData
3
- AMETHYST_LUMP = GenshinData::Material.new(
3
+ AMETHYST_LUMP = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "AmethystLump",
5
5
  name: "Amethyst Lump",
6
6
  rarity: 1,
@@ -10,7 +10,7 @@ module TeyvatDB::Materials::Standard
10
10
  source_sub_category: :forging_material,
11
11
  ).freeze
12
12
 
13
- CONDESSENCE_CRYSTAL = GenshinData::Material.new(
13
+ CONDESSENCE_CRYSTAL = TeyvatDB::GenshinData::Material.new(
14
14
  kamera_key: "CondessenceCrystal",
15
15
  name: "Condessence Crystal",
16
16
  rarity: 1,
@@ -20,7 +20,7 @@ module TeyvatDB::Materials::Standard
20
20
  source_sub_category: :forging_material,
21
21
  ).freeze
22
22
 
23
- CRYSTAL_CHUNK = GenshinData::Material.new(
23
+ CRYSTAL_CHUNK = TeyvatDB::GenshinData::Material.new(
24
24
  kamera_key: "CrystalChunk",
25
25
  name: "Crystal Chunk",
26
26
  rarity: 1,
@@ -30,7 +30,7 @@ module TeyvatDB::Materials::Standard
30
30
  source_sub_category: :forging_material,
31
31
  ).freeze
32
32
 
33
- IRON_CHUNK = GenshinData::Material.new(
33
+ IRON_CHUNK = TeyvatDB::GenshinData::Material.new(
34
34
  kamera_key: "IronChunk",
35
35
  name: "Iron Chunk",
36
36
  rarity: 1,
@@ -40,7 +40,7 @@ module TeyvatDB::Materials::Standard
40
40
  source_sub_category: :forging_material,
41
41
  ).freeze
42
42
 
43
- MAGICAL_CRYSTAL_CHUNK = GenshinData::Material.new(
43
+ MAGICAL_CRYSTAL_CHUNK = TeyvatDB::GenshinData::Material.new(
44
44
  kamera_key: "MagicalCrystalChunk",
45
45
  name: "Magical Crystal Chunk",
46
46
  rarity: 1,
@@ -50,7 +50,7 @@ module TeyvatDB::Materials::Standard
50
50
  source_sub_category: :forging_material,
51
51
  ).freeze
52
52
 
53
- MIDLANDER_BOW_BILLET = GenshinData::Material.new(
53
+ MIDLANDER_BOW_BILLET = TeyvatDB::GenshinData::Material.new(
54
54
  kamera_key: "MidlanderBowBillet",
55
55
  name: "Midlander Bow Billet",
56
56
  rarity: 4,
@@ -60,7 +60,7 @@ module TeyvatDB::Materials::Standard
60
60
  source_sub_category: :forging_material,
61
61
  ).freeze
62
62
 
63
- MIDLANDER_CATALYST_BILLET = GenshinData::Material.new(
63
+ MIDLANDER_CATALYST_BILLET = TeyvatDB::GenshinData::Material.new(
64
64
  kamera_key: "MidlanderCatalystBillet",
65
65
  name: "Midlander Cataylst Billet",
66
66
  rarity: 4,
@@ -70,7 +70,7 @@ module TeyvatDB::Materials::Standard
70
70
  source_sub_category: :forging_material,
71
71
  ).freeze
72
72
 
73
- MIDLANDER_CLAYMORE_BILLET = GenshinData::Material.new(
73
+ MIDLANDER_CLAYMORE_BILLET = TeyvatDB::GenshinData::Material.new(
74
74
  kamera_key: "MidlanderClaymoreBillet",
75
75
  name: "Midlander Claymore Billet",
76
76
  rarity: 4,
@@ -80,7 +80,7 @@ module TeyvatDB::Materials::Standard
80
80
  source_sub_category: :forging_material,
81
81
  ).freeze
82
82
 
83
- MIDLANDER_SWORD_BILLET = GenshinData::Material.new(
83
+ MIDLANDER_SWORD_BILLET = TeyvatDB::GenshinData::Material.new(
84
84
  kamera_key: "MidlanderSwordBillet",
85
85
  name: "Midlander Sword Billet",
86
86
  rarity: 4,
@@ -90,7 +90,7 @@ module TeyvatDB::Materials::Standard
90
90
  source_sub_category: :forging_material,
91
91
  ).freeze
92
92
 
93
- MIDLANDER_POLEARM_BILLET = GenshinData::Material.new(
93
+ MIDLANDER_POLEARM_BILLET = TeyvatDB::GenshinData::Material.new(
94
94
  kamera_key: "MidlanderPolearmBillet",
95
95
  name: "Midlander Polearm Billet",
96
96
  rarity: 4,
@@ -100,7 +100,7 @@ module TeyvatDB::Materials::Standard
100
100
  source_sub_category: :forging_material,
101
101
  ).freeze
102
102
 
103
- NORTHLANDER_BOW_BILLET = GenshinData::Material.new(
103
+ NORTHLANDER_BOW_BILLET = TeyvatDB::GenshinData::Material.new(
104
104
  kamera_key: "NorthlanderBowBillet",
105
105
  name: "Northlander Bow Billet",
106
106
  rarity: 4,
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Standard
110
110
  source_sub_category: :forging_material,
111
111
  ).freeze
112
112
 
113
- NORTHLANDER_CATALYST_BILLET = GenshinData::Material.new(
113
+ NORTHLANDER_CATALYST_BILLET = TeyvatDB::GenshinData::Material.new(
114
114
  kamera_key: "NorthlanderCatalystBillet",
115
115
  name: "Northlander Catalyst Billet",
116
116
  rarity: 4,
@@ -120,7 +120,7 @@ module TeyvatDB::Materials::Standard
120
120
  source_sub_category: :forging_material,
121
121
  ).freeze
122
122
 
123
- NORTHLANDER_CLAYMORE_BILLET = GenshinData::Material.new(
123
+ NORTHLANDER_CLAYMORE_BILLET = TeyvatDB::GenshinData::Material.new(
124
124
  kamera_key: "NorthlanderClaymoreBillet",
125
125
  name: "Northlander Claymore Billet",
126
126
  rarity: 4,
@@ -130,7 +130,7 @@ module TeyvatDB::Materials::Standard
130
130
  source_sub_category: :forging_material,
131
131
  ).freeze
132
132
 
133
- NORTHLANDER_POLEARM_BILLET = GenshinData::Material.new(
133
+ NORTHLANDER_POLEARM_BILLET = TeyvatDB::GenshinData::Material.new(
134
134
  kamera_key: "NorthlanderPolearmBillet",
135
135
  name: "Northlander Polearm Billet",
136
136
  rarity: 4,
@@ -140,7 +140,7 @@ module TeyvatDB::Materials::Standard
140
140
  source_sub_category: :forging_material,
141
141
  ).freeze
142
142
 
143
- NORTHLANDER_SWORD_BILLET = GenshinData::Material.new(
143
+ NORTHLANDER_SWORD_BILLET = TeyvatDB::GenshinData::Material.new(
144
144
  kamera_key: "NorthlanderSwordBillet",
145
145
  name: "Northlander Sword Billet",
146
146
  rarity: 4,
@@ -150,7 +150,7 @@ module TeyvatDB::Materials::Standard
150
150
  source_sub_category: :forging_material,
151
151
  ).freeze
152
152
 
153
- STARSILVER = GenshinData::Material.new(
153
+ STARSILVER = TeyvatDB::GenshinData::Material.new(
154
154
  kamera_key: "Starsilver",
155
155
  name: "Starsilver",
156
156
  rarity: 1,
@@ -160,7 +160,7 @@ module TeyvatDB::Materials::Standard
160
160
  source_sub_category: :forging_material,
161
161
  ).freeze
162
162
 
163
- VITALIZED_DRAGONTOOTH = GenshinData::Material.new(
163
+ VITALIZED_DRAGONTOOTH = TeyvatDB::GenshinData::Material.new(
164
164
  kamera_key: "VitalizedDragontooth",
165
165
  name: "Vitalized Dragontooth",
166
166
  rarity: 1,
@@ -170,7 +170,7 @@ module TeyvatDB::Materials::Standard
170
170
  source_sub_category: :forging_material,
171
171
  ).freeze
172
172
 
173
- WHITE_IRON_CHUNK = GenshinData::Material.new(
173
+ WHITE_IRON_CHUNK = TeyvatDB::GenshinData::Material.new(
174
174
  kamera_key: "WhiteIronChunk",
175
175
  name: "White Iron Chunk",
176
176
  rarity: 1,
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Standard
2
2
  module FurnitureMaterialData
3
- ADHIGAMA_WOOD = GenshinData::Material.new(
3
+ ADHIGAMA_WOOD = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "AdhigamaWood",
5
5
  name: "Adhigama Wood",
6
6
  rarity: 1,
@@ -10,7 +10,7 @@ module TeyvatDB::Materials::Standard
10
10
  source_sub_category: :furniture_material,
11
11
  ).freeze
12
12
 
13
- ARALIA_WOOD = GenshinData::Material.new(
13
+ ARALIA_WOOD = TeyvatDB::GenshinData::Material.new(
14
14
  kamera_key: "AraliaWood",
15
15
  name: "Aralia Wood",
16
16
  rarity: 1,
@@ -20,7 +20,7 @@ module TeyvatDB::Materials::Standard
20
20
  source_sub_category: :furniture_material,
21
21
  ).freeze
22
22
 
23
- ATHEL_WOOD = GenshinData::Material.new(
23
+ ATHEL_WOOD = TeyvatDB::GenshinData::Material.new(
24
24
  kamera_key: "AthelWood",
25
25
  name: "Athel Wood",
26
26
  rarity: 1,
@@ -30,7 +30,7 @@ module TeyvatDB::Materials::Standard
30
30
  source_sub_category: :furniture_material,
31
31
  ).freeze
32
32
 
33
- BAMBOO_SEGMENT = GenshinData::Material.new(
33
+ BAMBOO_SEGMENT = TeyvatDB::GenshinData::Material.new(
34
34
  kamera_key: "BambooSegment",
35
35
  name: "Bamboo Segment",
36
36
  rarity: 1,
@@ -40,7 +40,7 @@ module TeyvatDB::Materials::Standard
40
40
  source_sub_category: :furniture_material,
41
41
  ).freeze
42
42
 
43
- BLUE_DYE = GenshinData::Material.new(
43
+ BLUE_DYE = TeyvatDB::GenshinData::Material.new(
44
44
  kamera_key: "BlueDye",
45
45
  name: "Blue Dye",
46
46
  rarity: 1,
@@ -50,7 +50,7 @@ module TeyvatDB::Materials::Standard
50
50
  source_sub_category: :furniture_material,
51
51
  ).freeze
52
52
 
53
- BIRCH_WOOD = GenshinData::Material.new(
53
+ BIRCH_WOOD = TeyvatDB::GenshinData::Material.new(
54
54
  kamera_key: "BirchWood",
55
55
  name: "Birch Wood",
56
56
  rarity: 1,
@@ -60,7 +60,7 @@ module TeyvatDB::Materials::Standard
60
60
  source_sub_category: :furniture_material,
61
61
  ).freeze
62
62
 
63
- BRIGHTWOOD = GenshinData::Material.new(
63
+ BRIGHTWOOD = TeyvatDB::GenshinData::Material.new(
64
64
  kamera_key: "Brightwood",
65
65
  name: "Brightwood",
66
66
  rarity: 1,
@@ -70,7 +70,7 @@ module TeyvatDB::Materials::Standard
70
70
  source_sub_category: :furniture_material,
71
71
  ).freeze
72
72
 
73
- CUIHUA_WOOD = GenshinData::Material.new(
73
+ CUIHUA_WOOD = TeyvatDB::GenshinData::Material.new(
74
74
  kamera_key: "CuihuaWood",
75
75
  name: "Cuihua Wood",
76
76
  rarity: 1,
@@ -80,7 +80,7 @@ module TeyvatDB::Materials::Standard
80
80
  source_sub_category: :furniture_material,
81
81
  ).freeze
82
82
 
83
- CYPRESS_WOOD = GenshinData::Material.new(
83
+ CYPRESS_WOOD = TeyvatDB::GenshinData::Material.new(
84
84
  kamera_key: "CypressWood",
85
85
  name: "Cypress Wood",
86
86
  rarity: 1,
@@ -90,7 +90,7 @@ module TeyvatDB::Materials::Standard
90
90
  source_sub_category: :furniture_material,
91
91
  ).freeze
92
92
 
93
- FABRIC = GenshinData::Material.new(
93
+ FABRIC = TeyvatDB::GenshinData::Material.new(
94
94
  kamera_key: "Fabric",
95
95
  name: "Fabric",
96
96
  rarity: 1,
@@ -100,7 +100,7 @@ module TeyvatDB::Materials::Standard
100
100
  source_sub_category: :furniture_material,
101
101
  ).freeze
102
102
 
103
- FIR_WOOD = GenshinData::Material.new(
103
+ FIR_WOOD = TeyvatDB::GenshinData::Material.new(
104
104
  kamera_key: "FirWood",
105
105
  name: "Fir Wood",
106
106
  rarity: 1,
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Standard
110
110
  source_sub_category: :furniture_material,
111
111
  ).freeze
112
112
 
113
- FRAGRANT_CEDAR_WOOD = GenshinData::Material.new(
113
+ FRAGRANT_CEDAR_WOOD = TeyvatDB::GenshinData::Material.new(
114
114
  kamera_key: "FragrantCedarWood",
115
115
  name: "Fragrant Cedar Wood",
116
116
  rarity: 1,
@@ -120,7 +120,7 @@ module TeyvatDB::Materials::Standard
120
120
  source_sub_category: :furniture_material,
121
121
  ).freeze
122
122
 
123
- KARMAPHALA_WOOD = GenshinData::Material.new(
123
+ KARMAPHALA_WOOD = TeyvatDB::GenshinData::Material.new(
124
124
  kamera_key: "KarmaphalaWood",
125
125
  name: "Karmaphala Wood",
126
126
  rarity: 1,
@@ -130,7 +130,7 @@ module TeyvatDB::Materials::Standard
130
130
  source_sub_category: :furniture_material,
131
131
  ).freeze
132
132
 
133
- LINDEN_WOOD = GenshinData::Material.new(
133
+ LINDEN_WOOD = TeyvatDB::GenshinData::Material.new(
134
134
  kamera_key: "LindenWood",
135
135
  name: "Linden Wood",
136
136
  rarity: 1,
@@ -140,7 +140,7 @@ module TeyvatDB::Materials::Standard
140
140
  source_sub_category: :furniture_material,
141
141
  ).freeze
142
142
 
143
- MALLOW_WOOD = GenshinData::Material.new(
143
+ MALLOW_WOOD = TeyvatDB::GenshinData::Material.new(
144
144
  kamera_key: "MallowWood",
145
145
  name: "Mallow Wood",
146
146
  rarity: 1,
@@ -150,7 +150,7 @@ module TeyvatDB::Materials::Standard
150
150
  source_sub_category: :furniture_material,
151
151
  ).freeze
152
152
 
153
- MAPLE_WOOD = GenshinData::Material.new(
153
+ MAPLE_WOOD = TeyvatDB::GenshinData::Material.new(
154
154
  kamera_key: "MapleWood",
155
155
  name: "Maple Wood",
156
156
  rarity: 1,
@@ -160,7 +160,7 @@ module TeyvatDB::Materials::Standard
160
160
  source_sub_category: :furniture_material,
161
161
  ).freeze
162
162
 
163
- MOUNTAIN_DATE_WOOD = GenshinData::Material.new(
163
+ MOUNTAIN_DATE_WOOD = TeyvatDB::GenshinData::Material.new(
164
164
  kamera_key: "MountainDateWood",
165
165
  name: "Mountain Date Wood",
166
166
  rarity: 1,
@@ -170,7 +170,7 @@ module TeyvatDB::Materials::Standard
170
170
  source_sub_category: :furniture_material,
171
171
  ).freeze
172
172
 
173
- OTOGI_WOOD = GenshinData::Material.new(
173
+ OTOGI_WOOD = TeyvatDB::GenshinData::Material.new(
174
174
  kamera_key: "OtogiWood",
175
175
  name: "Otogi Wood",
176
176
  rarity: 1,
@@ -180,7 +180,7 @@ module TeyvatDB::Materials::Standard
180
180
  source_sub_category: :furniture_material,
181
181
  ).freeze
182
182
 
183
- PINE_WOOD = GenshinData::Material.new(
183
+ PINE_WOOD = TeyvatDB::GenshinData::Material.new(
184
184
  kamera_key: "PineWood",
185
185
  name: "Pine Wood",
186
186
  rarity: 1,
@@ -190,7 +190,7 @@ module TeyvatDB::Materials::Standard
190
190
  source_sub_category: :furniture_material,
191
191
  ).freeze
192
192
 
193
- RED_DYE = GenshinData::Material.new(
193
+ RED_DYE = TeyvatDB::GenshinData::Material.new(
194
194
  kamera_key: "RedDye",
195
195
  name: "Red Dye",
196
196
  rarity: 2,
@@ -200,7 +200,7 @@ module TeyvatDB::Materials::Standard
200
200
  source_sub_category: :furniture_material,
201
201
  ).freeze
202
202
 
203
- SANDBEARER_WOOD = GenshinData::Material.new(
203
+ SANDBEARER_WOOD = TeyvatDB::GenshinData::Material.new(
204
204
  kamera_key: "SandbearerWood",
205
205
  name: "Sandbearer Wood",
206
206
  rarity: 1,
@@ -210,7 +210,7 @@ module TeyvatDB::Materials::Standard
210
210
  source_sub_category: :furniture_material,
211
211
  ).freeze
212
212
 
213
- YELLOW_DYE = GenshinData::Material.new(
213
+ YELLOW_DYE = TeyvatDB::GenshinData::Material.new(
214
214
  kamera_key: "YellowDye",
215
215
  name: "Yellow Dye",
216
216
  rarity: 1,
@@ -220,7 +220,7 @@ module TeyvatDB::Materials::Standard
220
220
  source_sub_category: :furniture_material,
221
221
  ).freeze
222
222
 
223
- YUMEMIRU_WOOD = GenshinData::Material.new(
223
+ YUMEMIRU_WOOD = TeyvatDB::GenshinData::Material.new(
224
224
  kamera_key: "YumemiruWood",
225
225
  name: "Yumemiru Wood",
226
226
  rarity: 1,