teyvatdb 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (32) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/teyvatdb/artifact_sets/artifact_data.rb +43 -43
  4. data/lib/teyvatdb/characters/character_data.rb +72 -72
  5. data/lib/{genshin_data → teyvatdb/genshin_data}/artifact_set.rb +1 -1
  6. data/lib/{genshin_data → teyvatdb/genshin_data}/character.rb +1 -1
  7. data/lib/{genshin_data/Material.rb → teyvatdb/genshin_data/material.rb} +1 -1
  8. data/lib/{genshin_data → teyvatdb/genshin_data}/nation.rb +1 -1
  9. data/lib/{genshin_data → teyvatdb/genshin_data}/weapon.rb +1 -1
  10. data/lib/teyvatdb/genshin_data.rb +13 -0
  11. data/lib/teyvatdb/materials/development/elite_monster_drops_data.rb +51 -51
  12. data/lib/teyvatdb/materials/development/gems_data.rb +32 -32
  13. data/lib/teyvatdb/materials/development/general_data.rb +10 -10
  14. data/lib/teyvatdb/materials/development/local_specialty_data.rb +42 -42
  15. data/lib/teyvatdb/materials/development/monster_loot_drops_data.rb +39 -39
  16. data/lib/teyvatdb/materials/development/talent_books_data.rb +45 -45
  17. data/lib/teyvatdb/materials/development/weapon_material_data.rb +60 -60
  18. data/lib/teyvatdb/materials/development/weapon_refinement_material_data.rb +13 -13
  19. data/lib/teyvatdb/materials/development/weekly_boss_drops_data.rb +24 -24
  20. data/lib/teyvatdb/materials/development/world_boss_drops_data.rb +27 -27
  21. data/lib/teyvatdb/materials/standard/cooking_material_data.rb +53 -53
  22. data/lib/teyvatdb/materials/standard/crafting_material_data.rb +13 -13
  23. data/lib/teyvatdb/materials/standard/fishing_material_data.rb +37 -37
  24. data/lib/teyvatdb/materials/standard/forging_material_data.rb +18 -18
  25. data/lib/teyvatdb/materials/standard/furniture_material_data.rb +23 -23
  26. data/lib/teyvatdb/nations/nation_data.rb +8 -8
  27. data/lib/teyvatdb/version.rb +1 -1
  28. data/lib/teyvatdb/weapons/weapon_data.rb +154 -154
  29. data/lib/teyvatdb/weapons.rb +1 -1
  30. data/lib/teyvatdb.rb +1 -3
  31. metadata +7 -7
  32. data/lib/genshin_data.rb +0 -10
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Standard
2
2
  module FishingMaterialData
3
- ABIDING_ANGELFISH = GenshinData::Material.new(
3
+ ABIDING_ANGELFISH = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "AbidingAngelfish",
5
5
  name: "Abiding Angelfish",
6
6
  rarity: 3,
@@ -10,7 +10,7 @@ module TeyvatDB::Materials::Standard
10
10
  source_sub_category: :fishing,
11
11
  ).freeze
12
12
 
13
- AIZEN_MEDAKA = GenshinData::Material.new(
13
+ AIZEN_MEDAKA = TeyvatDB::GenshinData::Material.new(
14
14
  kamera_key: "AizenMedaka",
15
15
  name: "Aizen Medaka",
16
16
  rarity: 3,
@@ -20,7 +20,7 @@ module TeyvatDB::Materials::Standard
20
20
  source_sub_category: :fishing,
21
21
  ).freeze
22
22
 
23
- AKAI_MAOU = GenshinData::Material.new(
23
+ AKAI_MAOU = TeyvatDB::GenshinData::Material.new(
24
24
  kamera_key: "AkaiMaou",
25
25
  name: "Akai Maou",
26
26
  rarity: 3,
@@ -30,7 +30,7 @@ module TeyvatDB::Materials::Standard
30
30
  source_sub_category: :fishing,
31
31
  ).freeze
32
32
 
33
- BETTA = GenshinData::Material.new(
33
+ BETTA = TeyvatDB::GenshinData::Material.new(
34
34
  kamera_key: "Betta",
35
35
  name: "Betta",
36
36
  rarity: 3,
@@ -40,7 +40,7 @@ module TeyvatDB::Materials::Standard
40
40
  source_sub_category: :fishing,
41
41
  ).freeze
42
42
 
43
- BITTER_PUFFERFISH = GenshinData::Material.new(
43
+ BITTER_PUFFERFISH = TeyvatDB::GenshinData::Material.new(
44
44
  kamera_key: "BitterPufferfish",
45
45
  name: "Bitter Pufferfish",
46
46
  rarity: 3,
@@ -50,7 +50,7 @@ module TeyvatDB::Materials::Standard
50
50
  source_sub_category: :fishing,
51
51
  ).freeze
52
52
 
53
- BROWN_SHIRAKODAI = GenshinData::Material.new(
53
+ BROWN_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
54
54
  kamera_key: "BrownShirakodai",
55
55
  name: "Brown Shirakodai",
56
56
  rarity: 3,
@@ -60,7 +60,7 @@ module TeyvatDB::Materials::Standard
60
60
  source_sub_category: :fishing,
61
61
  ).freeze
62
62
 
63
- CRYSTALFISH = GenshinData::Material.new(
63
+ CRYSTALFISH = TeyvatDB::GenshinData::Material.new(
64
64
  kamera_key: "Crystalfish",
65
65
  name: "Crystalfish",
66
66
  rarity: 3,
@@ -70,7 +70,7 @@ module TeyvatDB::Materials::Standard
70
70
  source_sub_category: :fishing,
71
71
  ).freeze
72
72
 
73
- DAWNCATCHER = GenshinData::Material.new(
73
+ DAWNCATCHER = TeyvatDB::GenshinData::Material.new(
74
74
  kamera_key: "Dawncatcher",
75
75
  name: "Dawncatcher",
76
76
  rarity: 3,
@@ -80,7 +80,7 @@ module TeyvatDB::Materials::Standard
80
80
  source_sub_category: :fishing,
81
81
  ).freeze
82
82
 
83
- DIVDA_RAY = GenshinData::Material.new(
83
+ DIVDA_RAY = TeyvatDB::GenshinData::Material.new(
84
84
  kamera_key: "DivdaRay",
85
85
  name: "Divda Ray",
86
86
  rarity: 3,
@@ -90,7 +90,7 @@ module TeyvatDB::Materials::Standard
90
90
  source_sub_category: :fishing,
91
91
  ).freeze
92
92
 
93
- FAKE_FLY_BAIT = GenshinData::Material.new(
93
+ FAKE_FLY_BAIT = TeyvatDB::GenshinData::Material.new(
94
94
  kamera_key: "FakeFlyBait",
95
95
  name: "Fake Fly Bait",
96
96
  rarity: 2,
@@ -100,7 +100,7 @@ module TeyvatDB::Materials::Standard
100
100
  source_sub_category: :fishing,
101
101
  ).freeze
102
102
 
103
- FALSE_WORM_BAIT = GenshinData::Material.new(
103
+ FALSE_WORM_BAIT = TeyvatDB::GenshinData::Material.new(
104
104
  kamera_key: "FalseWormBait",
105
105
  name: "False Worm Bait",
106
106
  rarity: 2,
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Standard
110
110
  source_sub_category: :fishing,
111
111
  ).freeze
112
112
 
113
- FLASHING_MAINTENANCE_MEK_BAIT = GenshinData::Material.new(
113
+ FLASHING_MAINTENANCE_MEK_BAIT = TeyvatDB::GenshinData::Material.new(
114
114
  kamera_key: "FlashingMaintenanceMekBait",
115
115
  name: "Flashing Maintenance Mek Bait",
116
116
  rarity: 2,
@@ -120,7 +120,7 @@ module TeyvatDB::Materials::Standard
120
120
  source_sub_category: :fishing,
121
121
  ).freeze
122
122
 
123
- FORMALO_RAY = GenshinData::Material.new(
123
+ FORMALO_RAY = TeyvatDB::GenshinData::Material.new(
124
124
  kamera_key: "FormaloRay",
125
125
  name: "Formalo Ray",
126
126
  rarity: 3,
@@ -130,7 +130,7 @@ module TeyvatDB::Materials::Standard
130
130
  source_sub_category: :fishing,
131
131
  ).freeze
132
132
 
133
- FRUIT_PASTE_BAIT = GenshinData::Material.new(
133
+ FRUIT_PASTE_BAIT = TeyvatDB::GenshinData::Material.new(
134
134
  kamera_key: "FruitPasteBait",
135
135
  name: "Fruit Paste Bait",
136
136
  rarity: 2,
@@ -140,7 +140,7 @@ module TeyvatDB::Materials::Standard
140
140
  source_sub_category: :fishing,
141
141
  ).freeze
142
142
 
143
- GLAZE_MEDAKA = GenshinData::Material.new(
143
+ GLAZE_MEDAKA = TeyvatDB::GenshinData::Material.new(
144
144
  kamera_key: "GlazeMedaka",
145
145
  name: "Glaze Medaka",
146
146
  rarity: 3,
@@ -150,7 +150,7 @@ module TeyvatDB::Materials::Standard
150
150
  source_sub_category: :fishing,
151
151
  ).freeze
152
152
 
153
- GLOWGRASS_BAIT = GenshinData::Material.new(
153
+ GLOWGRASS_BAIT = TeyvatDB::GenshinData::Material.new(
154
154
  kamera_key: "GlowgrassBait",
155
155
  name: "Glowgrass Bait",
156
156
  rarity: 2,
@@ -160,7 +160,7 @@ module TeyvatDB::Materials::Standard
160
160
  source_sub_category: :fishing,
161
161
  ).freeze
162
162
 
163
- GOLDEN_KOI = GenshinData::Material.new(
163
+ GOLDEN_KOI = TeyvatDB::GenshinData::Material.new(
164
164
  kamera_key: "GoldenKoi",
165
165
  name: "Golden Koi",
166
166
  rarity: 3,
@@ -170,7 +170,7 @@ module TeyvatDB::Materials::Standard
170
170
  source_sub_category: :fishing,
171
171
  ).freeze
172
172
 
173
- HALCYON_JADE_AXE_MARLIN = GenshinData::Material.new(
173
+ HALCYON_JADE_AXE_MARLIN = TeyvatDB::GenshinData::Material.new(
174
174
  kamera_key: "HalcyonJadeAxeMarlin",
175
175
  name: "Halcyon Jade Axe Marlin",
176
176
  rarity: 3,
@@ -180,7 +180,7 @@ module TeyvatDB::Materials::Standard
180
180
  source_sub_category: :fishing,
181
181
  ).freeze
182
182
 
183
- LAZURITE_AXE_MARLIN = GenshinData::Material.new(
183
+ LAZURITE_AXE_MARLIN = TeyvatDB::GenshinData::Material.new(
184
184
  kamera_key: "LazuriteAxeMarlin",
185
185
  name: "Lazurite Axe Marlin",
186
186
  rarity: 3,
@@ -190,7 +190,7 @@ module TeyvatDB::Materials::Standard
190
190
  source_sub_category: :fishing,
191
191
  ).freeze
192
192
 
193
- LUNGED_STICKLEBACK = GenshinData::Material.new(
193
+ LUNGED_STICKLEBACK = TeyvatDB::GenshinData::Material.new(
194
194
  kamera_key: "LungedStickleback",
195
195
  name: "Lunged Stickleback",
196
196
  rarity: 3,
@@ -200,7 +200,7 @@ module TeyvatDB::Materials::Standard
200
200
  source_sub_category: :fishing,
201
201
  ).freeze
202
202
 
203
- MEDAKA = GenshinData::Material.new(
203
+ MEDAKA = TeyvatDB::GenshinData::Material.new(
204
204
  kamera_key: "Medaka",
205
205
  name: "Medaka",
206
206
  rarity: 3,
@@ -210,7 +210,7 @@ module TeyvatDB::Materials::Standard
210
210
  source_sub_category: :fishing,
211
211
  ).freeze
212
212
 
213
- PEACH_OF_THE_DEEP_WAVES = GenshinData::Material.new(
213
+ PEACH_OF_THE_DEEP_WAVES = TeyvatDB::GenshinData::Material.new(
214
214
  kamera_key: "PeachOfTheDeepWaves",
215
215
  name: "Peach of the Deep Waves",
216
216
  rarity: 3,
@@ -220,7 +220,7 @@ module TeyvatDB::Materials::Standard
220
220
  source_sub_category: :fishing,
221
221
  ).freeze
222
222
 
223
- PUFFERFISH = GenshinData::Material.new(
223
+ PUFFERFISH = TeyvatDB::GenshinData::Material.new(
224
224
  kamera_key: "Pufferfish",
225
225
  name: "Pufferfish",
226
226
  rarity: 3,
@@ -230,7 +230,7 @@ module TeyvatDB::Materials::Standard
230
230
  source_sub_category: :fishing,
231
231
  ).freeze
232
232
 
233
- PURPLE_SHIRAKODAI = GenshinData::Material.new(
233
+ PURPLE_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
234
234
  kamera_key: "PurpleShirakodai",
235
235
  name: "Purple Shirakodai",
236
236
  rarity: 3,
@@ -240,7 +240,7 @@ module TeyvatDB::Materials::Standard
240
240
  source_sub_category: :fishing,
241
241
  ).freeze
242
242
 
243
- RAIMEI_ANGELFISH = GenshinData::Material.new(
243
+ RAIMEI_ANGELFISH = TeyvatDB::GenshinData::Material.new(
244
244
  kamera_key: "RaimeiAngelfish",
245
245
  name: "Raimei Angelfish",
246
246
  rarity: 3,
@@ -250,7 +250,7 @@ module TeyvatDB::Materials::Standard
250
250
  source_sub_category: :fishing,
251
251
  ).freeze
252
252
 
253
- RED_DYE = GenshinData::Material.new(
253
+ RED_DYE = TeyvatDB::GenshinData::Material.new(
254
254
  kamera_key: "RedDye",
255
255
  name: "Red Dye",
256
256
  rarity: 2,
@@ -260,7 +260,7 @@ module TeyvatDB::Materials::Standard
260
260
  source_sub_category: :fishing,
261
261
  ).freeze
262
262
 
263
- REDROT_BAIT = GenshinData::Material.new(
263
+ REDROT_BAIT = TeyvatDB::GenshinData::Material.new(
264
264
  kamera_key: "RedrotBait",
265
265
  name: "Redrot Bait",
266
266
  rarity: 2,
@@ -270,7 +270,7 @@ module TeyvatDB::Materials::Standard
270
270
  source_sub_category: :fishing,
271
271
  ).freeze
272
272
 
273
- RUSTY_KOI = GenshinData::Material.new(
273
+ RUSTY_KOI = TeyvatDB::GenshinData::Material.new(
274
274
  kamera_key: "RustyKoi",
275
275
  name: "Rusty Koi",
276
276
  rarity: 3,
@@ -280,7 +280,7 @@ module TeyvatDB::Materials::Standard
280
280
  source_sub_category: :fishing,
281
281
  ).freeze
282
282
 
283
- SANDSTORM_ANGLER = GenshinData::Material.new(
283
+ SANDSTORM_ANGLER = TeyvatDB::GenshinData::Material.new(
284
284
  kamera_key: "SandstormAngler",
285
285
  name: "Sandstorm Angler",
286
286
  rarity: 3,
@@ -290,7 +290,7 @@ module TeyvatDB::Materials::Standard
290
290
  source_sub_category: :fishing,
291
291
  ).freeze
292
292
 
293
- SNOWSTRIDER = GenshinData::Material.new(
293
+ SNOWSTRIDER = TeyvatDB::GenshinData::Material.new(
294
294
  kamera_key: "Snowstrider",
295
295
  name: "Snowstrider",
296
296
  rarity: 3,
@@ -300,7 +300,7 @@ module TeyvatDB::Materials::Standard
300
300
  source_sub_category: :fishing,
301
301
  ).freeze
302
302
 
303
- SOUR_BAIT = GenshinData::Material.new(
303
+ SOUR_BAIT = TeyvatDB::GenshinData::Material.new(
304
304
  kamera_key: "SourBait",
305
305
  name: "Sour Bait",
306
306
  rarity: 2,
@@ -310,7 +310,7 @@ module TeyvatDB::Materials::Standard
310
310
  source_sub_category: :fishing,
311
311
  ).freeze
312
312
 
313
- SUGARDEW_BAIT = GenshinData::Material.new(
313
+ SUGARDEW_BAIT = TeyvatDB::GenshinData::Material.new(
314
314
  kamera_key: "SugardewBait",
315
315
  name: "Sugardew Bait",
316
316
  rarity: 2,
@@ -320,7 +320,7 @@ module TeyvatDB::Materials::Standard
320
320
  source_sub_category: :fishing,
321
321
  ).freeze
322
322
 
323
- SUNSET_CLOUD_ANGLER = GenshinData::Material.new(
323
+ SUNSET_CLOUD_ANGLER = TeyvatDB::GenshinData::Material.new(
324
324
  kamera_key: "SunsetCloudAngler",
325
325
  name: "Sunset Cloud Angler",
326
326
  rarity: 3,
@@ -330,7 +330,7 @@ module TeyvatDB::Materials::Standard
330
330
  source_sub_category: :fishing,
331
331
  ).freeze
332
332
 
333
- SWEET_FLOWER_MEDAKA = GenshinData::Material.new(
333
+ SWEET_FLOWER_MEDAKA = TeyvatDB::GenshinData::Material.new(
334
334
  kamera_key: "SweetFlowerMedaka",
335
335
  name: "Sweet Flower Medaka",
336
336
  rarity: 3,
@@ -340,7 +340,7 @@ module TeyvatDB::Materials::Standard
340
340
  source_sub_category: :fishing,
341
341
  ).freeze
342
342
 
343
- TEA_COLORED_SHIRAKODAI = GenshinData::Material.new(
343
+ TEA_COLORED_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
344
344
  kamera_key: "TeaColoredShirakodai",
345
345
  name: "Tea Colored Shirakodai",
346
346
  rarity: 3,
@@ -350,7 +350,7 @@ module TeyvatDB::Materials::Standard
350
350
  source_sub_category: :fishing,
351
351
  ).freeze
352
352
 
353
- TRUE_FRUIT_ANGLER = GenshinData::Material.new(
353
+ TRUE_FRUIT_ANGLER = TeyvatDB::GenshinData::Material.new(
354
354
  kamera_key: "TrueFruitAngler",
355
355
  name: "True Fruit Angler",
356
356
  rarity: 3,
@@ -360,7 +360,7 @@ module TeyvatDB::Materials::Standard
360
360
  source_sub_category: :fishing,
361
361
  ).freeze
362
362
 
363
- VENOMSPINE_FISH = GenshinData::Material.new(
363
+ VENOMSPINE_FISH = TeyvatDB::GenshinData::Material.new(
364
364
  kamera_key: "VenomspineFish",
365
365
  name: "Venomspine Fish",
366
366
  rarity: 3,
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Standard
2
2
  module ForgingMaterialData
3
- AMETHYST_LUMP = GenshinData::Material.new(
3
+ AMETHYST_LUMP = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "AmethystLump",
5
5
  name: "Amethyst Lump",
6
6
  rarity: 1,
@@ -10,7 +10,7 @@ module TeyvatDB::Materials::Standard
10
10
  source_sub_category: :forging_material,
11
11
  ).freeze
12
12
 
13
- CONDESSENCE_CRYSTAL = GenshinData::Material.new(
13
+ CONDESSENCE_CRYSTAL = TeyvatDB::GenshinData::Material.new(
14
14
  kamera_key: "CondessenceCrystal",
15
15
  name: "Condessence Crystal",
16
16
  rarity: 1,
@@ -20,7 +20,7 @@ module TeyvatDB::Materials::Standard
20
20
  source_sub_category: :forging_material,
21
21
  ).freeze
22
22
 
23
- CRYSTAL_CHUNK = GenshinData::Material.new(
23
+ CRYSTAL_CHUNK = TeyvatDB::GenshinData::Material.new(
24
24
  kamera_key: "CrystalChunk",
25
25
  name: "Crystal Chunk",
26
26
  rarity: 1,
@@ -30,7 +30,7 @@ module TeyvatDB::Materials::Standard
30
30
  source_sub_category: :forging_material,
31
31
  ).freeze
32
32
 
33
- IRON_CHUNK = GenshinData::Material.new(
33
+ IRON_CHUNK = TeyvatDB::GenshinData::Material.new(
34
34
  kamera_key: "IronChunk",
35
35
  name: "Iron Chunk",
36
36
  rarity: 1,
@@ -40,7 +40,7 @@ module TeyvatDB::Materials::Standard
40
40
  source_sub_category: :forging_material,
41
41
  ).freeze
42
42
 
43
- MAGICAL_CRYSTAL_CHUNK = GenshinData::Material.new(
43
+ MAGICAL_CRYSTAL_CHUNK = TeyvatDB::GenshinData::Material.new(
44
44
  kamera_key: "MagicalCrystalChunk",
45
45
  name: "Magical Crystal Chunk",
46
46
  rarity: 1,
@@ -50,7 +50,7 @@ module TeyvatDB::Materials::Standard
50
50
  source_sub_category: :forging_material,
51
51
  ).freeze
52
52
 
53
- MIDLANDER_BOW_BILLET = GenshinData::Material.new(
53
+ MIDLANDER_BOW_BILLET = TeyvatDB::GenshinData::Material.new(
54
54
  kamera_key: "MidlanderBowBillet",
55
55
  name: "Midlander Bow Billet",
56
56
  rarity: 4,
@@ -60,7 +60,7 @@ module TeyvatDB::Materials::Standard
60
60
  source_sub_category: :forging_material,
61
61
  ).freeze
62
62
 
63
- MIDLANDER_CATALYST_BILLET = GenshinData::Material.new(
63
+ MIDLANDER_CATALYST_BILLET = TeyvatDB::GenshinData::Material.new(
64
64
  kamera_key: "MidlanderCatalystBillet",
65
65
  name: "Midlander Cataylst Billet",
66
66
  rarity: 4,
@@ -70,7 +70,7 @@ module TeyvatDB::Materials::Standard
70
70
  source_sub_category: :forging_material,
71
71
  ).freeze
72
72
 
73
- MIDLANDER_CLAYMORE_BILLET = GenshinData::Material.new(
73
+ MIDLANDER_CLAYMORE_BILLET = TeyvatDB::GenshinData::Material.new(
74
74
  kamera_key: "MidlanderClaymoreBillet",
75
75
  name: "Midlander Claymore Billet",
76
76
  rarity: 4,
@@ -80,7 +80,7 @@ module TeyvatDB::Materials::Standard
80
80
  source_sub_category: :forging_material,
81
81
  ).freeze
82
82
 
83
- MIDLANDER_SWORD_BILLET = GenshinData::Material.new(
83
+ MIDLANDER_SWORD_BILLET = TeyvatDB::GenshinData::Material.new(
84
84
  kamera_key: "MidlanderSwordBillet",
85
85
  name: "Midlander Sword Billet",
86
86
  rarity: 4,
@@ -90,7 +90,7 @@ module TeyvatDB::Materials::Standard
90
90
  source_sub_category: :forging_material,
91
91
  ).freeze
92
92
 
93
- MIDLANDER_POLEARM_BILLET = GenshinData::Material.new(
93
+ MIDLANDER_POLEARM_BILLET = TeyvatDB::GenshinData::Material.new(
94
94
  kamera_key: "MidlanderPolearmBillet",
95
95
  name: "Midlander Polearm Billet",
96
96
  rarity: 4,
@@ -100,7 +100,7 @@ module TeyvatDB::Materials::Standard
100
100
  source_sub_category: :forging_material,
101
101
  ).freeze
102
102
 
103
- NORTHLANDER_BOW_BILLET = GenshinData::Material.new(
103
+ NORTHLANDER_BOW_BILLET = TeyvatDB::GenshinData::Material.new(
104
104
  kamera_key: "NorthlanderBowBillet",
105
105
  name: "Northlander Bow Billet",
106
106
  rarity: 4,
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Standard
110
110
  source_sub_category: :forging_material,
111
111
  ).freeze
112
112
 
113
- NORTHLANDER_CATALYST_BILLET = GenshinData::Material.new(
113
+ NORTHLANDER_CATALYST_BILLET = TeyvatDB::GenshinData::Material.new(
114
114
  kamera_key: "NorthlanderCatalystBillet",
115
115
  name: "Northlander Catalyst Billet",
116
116
  rarity: 4,
@@ -120,7 +120,7 @@ module TeyvatDB::Materials::Standard
120
120
  source_sub_category: :forging_material,
121
121
  ).freeze
122
122
 
123
- NORTHLANDER_CLAYMORE_BILLET = GenshinData::Material.new(
123
+ NORTHLANDER_CLAYMORE_BILLET = TeyvatDB::GenshinData::Material.new(
124
124
  kamera_key: "NorthlanderClaymoreBillet",
125
125
  name: "Northlander Claymore Billet",
126
126
  rarity: 4,
@@ -130,7 +130,7 @@ module TeyvatDB::Materials::Standard
130
130
  source_sub_category: :forging_material,
131
131
  ).freeze
132
132
 
133
- NORTHLANDER_POLEARM_BILLET = GenshinData::Material.new(
133
+ NORTHLANDER_POLEARM_BILLET = TeyvatDB::GenshinData::Material.new(
134
134
  kamera_key: "NorthlanderPolearmBillet",
135
135
  name: "Northlander Polearm Billet",
136
136
  rarity: 4,
@@ -140,7 +140,7 @@ module TeyvatDB::Materials::Standard
140
140
  source_sub_category: :forging_material,
141
141
  ).freeze
142
142
 
143
- NORTHLANDER_SWORD_BILLET = GenshinData::Material.new(
143
+ NORTHLANDER_SWORD_BILLET = TeyvatDB::GenshinData::Material.new(
144
144
  kamera_key: "NorthlanderSwordBillet",
145
145
  name: "Northlander Sword Billet",
146
146
  rarity: 4,
@@ -150,7 +150,7 @@ module TeyvatDB::Materials::Standard
150
150
  source_sub_category: :forging_material,
151
151
  ).freeze
152
152
 
153
- STARSILVER = GenshinData::Material.new(
153
+ STARSILVER = TeyvatDB::GenshinData::Material.new(
154
154
  kamera_key: "Starsilver",
155
155
  name: "Starsilver",
156
156
  rarity: 1,
@@ -160,7 +160,7 @@ module TeyvatDB::Materials::Standard
160
160
  source_sub_category: :forging_material,
161
161
  ).freeze
162
162
 
163
- VITALIZED_DRAGONTOOTH = GenshinData::Material.new(
163
+ VITALIZED_DRAGONTOOTH = TeyvatDB::GenshinData::Material.new(
164
164
  kamera_key: "VitalizedDragontooth",
165
165
  name: "Vitalized Dragontooth",
166
166
  rarity: 1,
@@ -170,7 +170,7 @@ module TeyvatDB::Materials::Standard
170
170
  source_sub_category: :forging_material,
171
171
  ).freeze
172
172
 
173
- WHITE_IRON_CHUNK = GenshinData::Material.new(
173
+ WHITE_IRON_CHUNK = TeyvatDB::GenshinData::Material.new(
174
174
  kamera_key: "WhiteIronChunk",
175
175
  name: "White Iron Chunk",
176
176
  rarity: 1,
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Standard
2
2
  module FurnitureMaterialData
3
- ADHIGAMA_WOOD = GenshinData::Material.new(
3
+ ADHIGAMA_WOOD = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "AdhigamaWood",
5
5
  name: "Adhigama Wood",
6
6
  rarity: 1,
@@ -10,7 +10,7 @@ module TeyvatDB::Materials::Standard
10
10
  source_sub_category: :furniture_material,
11
11
  ).freeze
12
12
 
13
- ARALIA_WOOD = GenshinData::Material.new(
13
+ ARALIA_WOOD = TeyvatDB::GenshinData::Material.new(
14
14
  kamera_key: "AraliaWood",
15
15
  name: "Aralia Wood",
16
16
  rarity: 1,
@@ -20,7 +20,7 @@ module TeyvatDB::Materials::Standard
20
20
  source_sub_category: :furniture_material,
21
21
  ).freeze
22
22
 
23
- ATHEL_WOOD = GenshinData::Material.new(
23
+ ATHEL_WOOD = TeyvatDB::GenshinData::Material.new(
24
24
  kamera_key: "AthelWood",
25
25
  name: "Athel Wood",
26
26
  rarity: 1,
@@ -30,7 +30,7 @@ module TeyvatDB::Materials::Standard
30
30
  source_sub_category: :furniture_material,
31
31
  ).freeze
32
32
 
33
- BAMBOO_SEGMENT = GenshinData::Material.new(
33
+ BAMBOO_SEGMENT = TeyvatDB::GenshinData::Material.new(
34
34
  kamera_key: "BambooSegment",
35
35
  name: "Bamboo Segment",
36
36
  rarity: 1,
@@ -40,7 +40,7 @@ module TeyvatDB::Materials::Standard
40
40
  source_sub_category: :furniture_material,
41
41
  ).freeze
42
42
 
43
- BLUE_DYE = GenshinData::Material.new(
43
+ BLUE_DYE = TeyvatDB::GenshinData::Material.new(
44
44
  kamera_key: "BlueDye",
45
45
  name: "Blue Dye",
46
46
  rarity: 1,
@@ -50,7 +50,7 @@ module TeyvatDB::Materials::Standard
50
50
  source_sub_category: :furniture_material,
51
51
  ).freeze
52
52
 
53
- BIRCH_WOOD = GenshinData::Material.new(
53
+ BIRCH_WOOD = TeyvatDB::GenshinData::Material.new(
54
54
  kamera_key: "BirchWood",
55
55
  name: "Birch Wood",
56
56
  rarity: 1,
@@ -60,7 +60,7 @@ module TeyvatDB::Materials::Standard
60
60
  source_sub_category: :furniture_material,
61
61
  ).freeze
62
62
 
63
- BRIGHTWOOD = GenshinData::Material.new(
63
+ BRIGHTWOOD = TeyvatDB::GenshinData::Material.new(
64
64
  kamera_key: "Brightwood",
65
65
  name: "Brightwood",
66
66
  rarity: 1,
@@ -70,7 +70,7 @@ module TeyvatDB::Materials::Standard
70
70
  source_sub_category: :furniture_material,
71
71
  ).freeze
72
72
 
73
- CUIHUA_WOOD = GenshinData::Material.new(
73
+ CUIHUA_WOOD = TeyvatDB::GenshinData::Material.new(
74
74
  kamera_key: "CuihuaWood",
75
75
  name: "Cuihua Wood",
76
76
  rarity: 1,
@@ -80,7 +80,7 @@ module TeyvatDB::Materials::Standard
80
80
  source_sub_category: :furniture_material,
81
81
  ).freeze
82
82
 
83
- CYPRESS_WOOD = GenshinData::Material.new(
83
+ CYPRESS_WOOD = TeyvatDB::GenshinData::Material.new(
84
84
  kamera_key: "CypressWood",
85
85
  name: "Cypress Wood",
86
86
  rarity: 1,
@@ -90,7 +90,7 @@ module TeyvatDB::Materials::Standard
90
90
  source_sub_category: :furniture_material,
91
91
  ).freeze
92
92
 
93
- FABRIC = GenshinData::Material.new(
93
+ FABRIC = TeyvatDB::GenshinData::Material.new(
94
94
  kamera_key: "Fabric",
95
95
  name: "Fabric",
96
96
  rarity: 1,
@@ -100,7 +100,7 @@ module TeyvatDB::Materials::Standard
100
100
  source_sub_category: :furniture_material,
101
101
  ).freeze
102
102
 
103
- FIR_WOOD = GenshinData::Material.new(
103
+ FIR_WOOD = TeyvatDB::GenshinData::Material.new(
104
104
  kamera_key: "FirWood",
105
105
  name: "Fir Wood",
106
106
  rarity: 1,
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Standard
110
110
  source_sub_category: :furniture_material,
111
111
  ).freeze
112
112
 
113
- FRAGRANT_CEDAR_WOOD = GenshinData::Material.new(
113
+ FRAGRANT_CEDAR_WOOD = TeyvatDB::GenshinData::Material.new(
114
114
  kamera_key: "FragrantCedarWood",
115
115
  name: "Fragrant Cedar Wood",
116
116
  rarity: 1,
@@ -120,7 +120,7 @@ module TeyvatDB::Materials::Standard
120
120
  source_sub_category: :furniture_material,
121
121
  ).freeze
122
122
 
123
- KARMAPHALA_WOOD = GenshinData::Material.new(
123
+ KARMAPHALA_WOOD = TeyvatDB::GenshinData::Material.new(
124
124
  kamera_key: "KarmaphalaWood",
125
125
  name: "Karmaphala Wood",
126
126
  rarity: 1,
@@ -130,7 +130,7 @@ module TeyvatDB::Materials::Standard
130
130
  source_sub_category: :furniture_material,
131
131
  ).freeze
132
132
 
133
- LINDEN_WOOD = GenshinData::Material.new(
133
+ LINDEN_WOOD = TeyvatDB::GenshinData::Material.new(
134
134
  kamera_key: "LindenWood",
135
135
  name: "Linden Wood",
136
136
  rarity: 1,
@@ -140,7 +140,7 @@ module TeyvatDB::Materials::Standard
140
140
  source_sub_category: :furniture_material,
141
141
  ).freeze
142
142
 
143
- MALLOW_WOOD = GenshinData::Material.new(
143
+ MALLOW_WOOD = TeyvatDB::GenshinData::Material.new(
144
144
  kamera_key: "MallowWood",
145
145
  name: "Mallow Wood",
146
146
  rarity: 1,
@@ -150,7 +150,7 @@ module TeyvatDB::Materials::Standard
150
150
  source_sub_category: :furniture_material,
151
151
  ).freeze
152
152
 
153
- MAPLE_WOOD = GenshinData::Material.new(
153
+ MAPLE_WOOD = TeyvatDB::GenshinData::Material.new(
154
154
  kamera_key: "MapleWood",
155
155
  name: "Maple Wood",
156
156
  rarity: 1,
@@ -160,7 +160,7 @@ module TeyvatDB::Materials::Standard
160
160
  source_sub_category: :furniture_material,
161
161
  ).freeze
162
162
 
163
- MOUNTAIN_DATE_WOOD = GenshinData::Material.new(
163
+ MOUNTAIN_DATE_WOOD = TeyvatDB::GenshinData::Material.new(
164
164
  kamera_key: "MountainDateWood",
165
165
  name: "Mountain Date Wood",
166
166
  rarity: 1,
@@ -170,7 +170,7 @@ module TeyvatDB::Materials::Standard
170
170
  source_sub_category: :furniture_material,
171
171
  ).freeze
172
172
 
173
- OTOGI_WOOD = GenshinData::Material.new(
173
+ OTOGI_WOOD = TeyvatDB::GenshinData::Material.new(
174
174
  kamera_key: "OtogiWood",
175
175
  name: "Otogi Wood",
176
176
  rarity: 1,
@@ -180,7 +180,7 @@ module TeyvatDB::Materials::Standard
180
180
  source_sub_category: :furniture_material,
181
181
  ).freeze
182
182
 
183
- PINE_WOOD = GenshinData::Material.new(
183
+ PINE_WOOD = TeyvatDB::GenshinData::Material.new(
184
184
  kamera_key: "PineWood",
185
185
  name: "Pine Wood",
186
186
  rarity: 1,
@@ -190,7 +190,7 @@ module TeyvatDB::Materials::Standard
190
190
  source_sub_category: :furniture_material,
191
191
  ).freeze
192
192
 
193
- RED_DYE = GenshinData::Material.new(
193
+ RED_DYE = TeyvatDB::GenshinData::Material.new(
194
194
  kamera_key: "RedDye",
195
195
  name: "Red Dye",
196
196
  rarity: 2,
@@ -200,7 +200,7 @@ module TeyvatDB::Materials::Standard
200
200
  source_sub_category: :furniture_material,
201
201
  ).freeze
202
202
 
203
- SANDBEARER_WOOD = GenshinData::Material.new(
203
+ SANDBEARER_WOOD = TeyvatDB::GenshinData::Material.new(
204
204
  kamera_key: "SandbearerWood",
205
205
  name: "Sandbearer Wood",
206
206
  rarity: 1,
@@ -210,7 +210,7 @@ module TeyvatDB::Materials::Standard
210
210
  source_sub_category: :furniture_material,
211
211
  ).freeze
212
212
 
213
- YELLOW_DYE = GenshinData::Material.new(
213
+ YELLOW_DYE = TeyvatDB::GenshinData::Material.new(
214
214
  kamera_key: "YellowDye",
215
215
  name: "Yellow Dye",
216
216
  rarity: 1,
@@ -220,7 +220,7 @@ module TeyvatDB::Materials::Standard
220
220
  source_sub_category: :furniture_material,
221
221
  ).freeze
222
222
 
223
- YUMEMIRU_WOOD = GenshinData::Material.new(
223
+ YUMEMIRU_WOOD = TeyvatDB::GenshinData::Material.new(
224
224
  kamera_key: "YumemiruWood",
225
225
  name: "Yumemiru Wood",
226
226
  rarity: 1,