teyvatdb 0.1.6 → 0.1.7
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- checksums.yaml +4 -4
- data/Gemfile.lock +1 -1
- data/lib/teyvatdb/artifact_sets/artifact_data.rb +43 -43
- data/lib/teyvatdb/characters/character_data.rb +72 -72
- data/lib/{genshin_data → teyvatdb/genshin_data}/artifact_set.rb +1 -1
- data/lib/{genshin_data → teyvatdb/genshin_data}/character.rb +1 -1
- data/lib/{genshin_data/Material.rb → teyvatdb/genshin_data/material.rb} +1 -1
- data/lib/{genshin_data → teyvatdb/genshin_data}/nation.rb +1 -1
- data/lib/{genshin_data → teyvatdb/genshin_data}/weapon.rb +1 -1
- data/lib/teyvatdb/genshin_data.rb +13 -0
- data/lib/teyvatdb/materials/development/elite_monster_drops_data.rb +51 -51
- data/lib/teyvatdb/materials/development/gems_data.rb +32 -32
- data/lib/teyvatdb/materials/development/general_data.rb +10 -10
- data/lib/teyvatdb/materials/development/local_specialty_data.rb +42 -42
- data/lib/teyvatdb/materials/development/monster_loot_drops_data.rb +39 -39
- data/lib/teyvatdb/materials/development/talent_books_data.rb +45 -45
- data/lib/teyvatdb/materials/development/weapon_material_data.rb +60 -60
- data/lib/teyvatdb/materials/development/weapon_refinement_material_data.rb +13 -13
- data/lib/teyvatdb/materials/development/weekly_boss_drops_data.rb +24 -24
- data/lib/teyvatdb/materials/development/world_boss_drops_data.rb +27 -27
- data/lib/teyvatdb/materials/standard/cooking_material_data.rb +53 -53
- data/lib/teyvatdb/materials/standard/crafting_material_data.rb +13 -13
- data/lib/teyvatdb/materials/standard/fishing_material_data.rb +37 -37
- data/lib/teyvatdb/materials/standard/forging_material_data.rb +18 -18
- data/lib/teyvatdb/materials/standard/furniture_material_data.rb +23 -23
- data/lib/teyvatdb/nations/nation_data.rb +8 -8
- data/lib/teyvatdb/version.rb +1 -1
- data/lib/teyvatdb/weapons/weapon_data.rb +154 -154
- data/lib/teyvatdb/weapons.rb +1 -1
- data/lib/teyvatdb.rb +1 -3
- metadata +7 -7
- data/lib/genshin_data.rb +0 -10
@@ -1,6 +1,6 @@
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module TeyvatDB::Materials::Standard
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module FishingMaterialData
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ABIDING_ANGELFISH = GenshinData::Material.new(
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ABIDING_ANGELFISH = TeyvatDB::GenshinData::Material.new(
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kamera_key: "AbidingAngelfish",
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name: "Abiding Angelfish",
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rarity: 3,
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@@ -10,7 +10,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :fishing,
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).freeze
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AIZEN_MEDAKA = GenshinData::Material.new(
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AIZEN_MEDAKA = TeyvatDB::GenshinData::Material.new(
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kamera_key: "AizenMedaka",
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name: "Aizen Medaka",
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rarity: 3,
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@@ -20,7 +20,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :fishing,
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).freeze
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AKAI_MAOU = GenshinData::Material.new(
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AKAI_MAOU = TeyvatDB::GenshinData::Material.new(
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kamera_key: "AkaiMaou",
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name: "Akai Maou",
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rarity: 3,
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source_sub_category: :fishing,
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).freeze
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BETTA = GenshinData::Material.new(
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BETTA = TeyvatDB::GenshinData::Material.new(
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kamera_key: "Betta",
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name: "Betta",
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rarity: 3,
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@@ -40,7 +40,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :fishing,
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).freeze
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BITTER_PUFFERFISH = GenshinData::Material.new(
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BITTER_PUFFERFISH = TeyvatDB::GenshinData::Material.new(
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kamera_key: "BitterPufferfish",
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name: "Bitter Pufferfish",
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rarity: 3,
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@@ -50,7 +50,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :fishing,
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).freeze
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BROWN_SHIRAKODAI = GenshinData::Material.new(
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BROWN_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
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kamera_key: "BrownShirakodai",
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name: "Brown Shirakodai",
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rarity: 3,
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@@ -60,7 +60,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :fishing,
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).freeze
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CRYSTALFISH = GenshinData::Material.new(
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CRYSTALFISH = TeyvatDB::GenshinData::Material.new(
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kamera_key: "Crystalfish",
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name: "Crystalfish",
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rarity: 3,
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source_sub_category: :fishing,
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).freeze
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DAWNCATCHER = GenshinData::Material.new(
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DAWNCATCHER = TeyvatDB::GenshinData::Material.new(
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kamera_key: "Dawncatcher",
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name: "Dawncatcher",
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rarity: 3,
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source_sub_category: :fishing,
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).freeze
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DIVDA_RAY = GenshinData::Material.new(
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DIVDA_RAY = TeyvatDB::GenshinData::Material.new(
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kamera_key: "DivdaRay",
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name: "Divda Ray",
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rarity: 3,
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source_sub_category: :fishing,
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).freeze
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FAKE_FLY_BAIT = GenshinData::Material.new(
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FAKE_FLY_BAIT = TeyvatDB::GenshinData::Material.new(
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kamera_key: "FakeFlyBait",
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name: "Fake Fly Bait",
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rarity: 2,
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@@ -100,7 +100,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :fishing,
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).freeze
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FALSE_WORM_BAIT = GenshinData::Material.new(
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FALSE_WORM_BAIT = TeyvatDB::GenshinData::Material.new(
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kamera_key: "FalseWormBait",
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name: "False Worm Bait",
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rarity: 2,
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@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :fishing,
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).freeze
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FLASHING_MAINTENANCE_MEK_BAIT = GenshinData::Material.new(
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FLASHING_MAINTENANCE_MEK_BAIT = TeyvatDB::GenshinData::Material.new(
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kamera_key: "FlashingMaintenanceMekBait",
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name: "Flashing Maintenance Mek Bait",
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rarity: 2,
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@@ -120,7 +120,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :fishing,
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).freeze
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FORMALO_RAY = GenshinData::Material.new(
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FORMALO_RAY = TeyvatDB::GenshinData::Material.new(
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kamera_key: "FormaloRay",
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name: "Formalo Ray",
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rarity: 3,
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source_sub_category: :fishing,
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).freeze
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FRUIT_PASTE_BAIT = GenshinData::Material.new(
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FRUIT_PASTE_BAIT = TeyvatDB::GenshinData::Material.new(
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kamera_key: "FruitPasteBait",
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name: "Fruit Paste Bait",
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rarity: 2,
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source_sub_category: :fishing,
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).freeze
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GLAZE_MEDAKA = GenshinData::Material.new(
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GLAZE_MEDAKA = TeyvatDB::GenshinData::Material.new(
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kamera_key: "GlazeMedaka",
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name: "Glaze Medaka",
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rarity: 3,
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@@ -150,7 +150,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :fishing,
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).freeze
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GLOWGRASS_BAIT = GenshinData::Material.new(
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GLOWGRASS_BAIT = TeyvatDB::GenshinData::Material.new(
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kamera_key: "GlowgrassBait",
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name: "Glowgrass Bait",
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rarity: 2,
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@@ -160,7 +160,7 @@ module TeyvatDB::Materials::Standard
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).freeze
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GOLDEN_KOI = GenshinData::Material.new(
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GOLDEN_KOI = TeyvatDB::GenshinData::Material.new(
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kamera_key: "GoldenKoi",
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name: "Golden Koi",
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rarity: 3,
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HALCYON_JADE_AXE_MARLIN = GenshinData::Material.new(
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HALCYON_JADE_AXE_MARLIN = TeyvatDB::GenshinData::Material.new(
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kamera_key: "HalcyonJadeAxeMarlin",
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name: "Halcyon Jade Axe Marlin",
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rarity: 3,
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LAZURITE_AXE_MARLIN = GenshinData::Material.new(
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LAZURITE_AXE_MARLIN = TeyvatDB::GenshinData::Material.new(
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kamera_key: "LazuriteAxeMarlin",
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name: "Lazurite Axe Marlin",
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rarity: 3,
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).freeze
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LUNGED_STICKLEBACK = GenshinData::Material.new(
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LUNGED_STICKLEBACK = TeyvatDB::GenshinData::Material.new(
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kamera_key: "LungedStickleback",
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name: "Lunged Stickleback",
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rarity: 3,
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MEDAKA = GenshinData::Material.new(
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MEDAKA = TeyvatDB::GenshinData::Material.new(
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kamera_key: "Medaka",
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name: "Medaka",
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rarity: 3,
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PEACH_OF_THE_DEEP_WAVES = GenshinData::Material.new(
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PEACH_OF_THE_DEEP_WAVES = TeyvatDB::GenshinData::Material.new(
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kamera_key: "PeachOfTheDeepWaves",
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name: "Peach of the Deep Waves",
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rarity: 3,
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PUFFERFISH = GenshinData::Material.new(
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PUFFERFISH = TeyvatDB::GenshinData::Material.new(
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kamera_key: "Pufferfish",
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name: "Pufferfish",
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rarity: 3,
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@@ -230,7 +230,7 @@ module TeyvatDB::Materials::Standard
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PURPLE_SHIRAKODAI = GenshinData::Material.new(
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PURPLE_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
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kamera_key: "PurpleShirakodai",
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name: "Purple Shirakodai",
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rarity: 3,
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@@ -240,7 +240,7 @@ module TeyvatDB::Materials::Standard
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).freeze
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RAIMEI_ANGELFISH = GenshinData::Material.new(
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RAIMEI_ANGELFISH = TeyvatDB::GenshinData::Material.new(
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kamera_key: "RaimeiAngelfish",
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name: "Raimei Angelfish",
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rarity: 3,
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@@ -250,7 +250,7 @@ module TeyvatDB::Materials::Standard
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).freeze
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RED_DYE = GenshinData::Material.new(
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RED_DYE = TeyvatDB::GenshinData::Material.new(
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kamera_key: "RedDye",
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name: "Red Dye",
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rarity: 2,
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@@ -260,7 +260,7 @@ module TeyvatDB::Materials::Standard
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REDROT_BAIT = GenshinData::Material.new(
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REDROT_BAIT = TeyvatDB::GenshinData::Material.new(
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kamera_key: "RedrotBait",
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name: "Redrot Bait",
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rarity: 2,
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@@ -270,7 +270,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :fishing,
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).freeze
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RUSTY_KOI = GenshinData::Material.new(
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RUSTY_KOI = TeyvatDB::GenshinData::Material.new(
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kamera_key: "RustyKoi",
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name: "Rusty Koi",
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rarity: 3,
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@@ -280,7 +280,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :fishing,
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).freeze
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SANDSTORM_ANGLER = GenshinData::Material.new(
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SANDSTORM_ANGLER = TeyvatDB::GenshinData::Material.new(
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kamera_key: "SandstormAngler",
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name: "Sandstorm Angler",
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rarity: 3,
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@@ -290,7 +290,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :fishing,
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).freeze
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SNOWSTRIDER = GenshinData::Material.new(
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SNOWSTRIDER = TeyvatDB::GenshinData::Material.new(
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kamera_key: "Snowstrider",
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name: "Snowstrider",
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rarity: 3,
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@@ -300,7 +300,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :fishing,
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).freeze
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SOUR_BAIT = GenshinData::Material.new(
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SOUR_BAIT = TeyvatDB::GenshinData::Material.new(
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kamera_key: "SourBait",
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name: "Sour Bait",
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rarity: 2,
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@@ -310,7 +310,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :fishing,
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).freeze
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SUGARDEW_BAIT = GenshinData::Material.new(
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SUGARDEW_BAIT = TeyvatDB::GenshinData::Material.new(
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kamera_key: "SugardewBait",
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name: "Sugardew Bait",
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rarity: 2,
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@@ -320,7 +320,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :fishing,
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).freeze
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SUNSET_CLOUD_ANGLER = GenshinData::Material.new(
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SUNSET_CLOUD_ANGLER = TeyvatDB::GenshinData::Material.new(
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kamera_key: "SunsetCloudAngler",
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name: "Sunset Cloud Angler",
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rarity: 3,
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@@ -330,7 +330,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :fishing,
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).freeze
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-
SWEET_FLOWER_MEDAKA = GenshinData::Material.new(
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+
SWEET_FLOWER_MEDAKA = TeyvatDB::GenshinData::Material.new(
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kamera_key: "SweetFlowerMedaka",
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name: "Sweet Flower Medaka",
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rarity: 3,
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TEA_COLORED_SHIRAKODAI = GenshinData::Material.new(
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TEA_COLORED_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
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kamera_key: "TeaColoredShirakodai",
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TRUE_FRUIT_ANGLER = GenshinData::Material.new(
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TRUE_FRUIT_ANGLER = TeyvatDB::GenshinData::Material.new(
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VENOMSPINE_FISH = GenshinData::Material.new(
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VENOMSPINE_FISH = TeyvatDB::GenshinData::Material.new(
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kamera_key: "VenomspineFish",
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module TeyvatDB::Materials::Standard
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module ForgingMaterialData
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AMETHYST_LUMP = GenshinData::Material.new(
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AMETHYST_LUMP = TeyvatDB::GenshinData::Material.new(
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kamera_key: "AmethystLump",
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name: "Amethyst Lump",
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CONDESSENCE_CRYSTAL = GenshinData::Material.new(
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CONDESSENCE_CRYSTAL = TeyvatDB::GenshinData::Material.new(
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kamera_key: "CondessenceCrystal",
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CRYSTAL_CHUNK = GenshinData::Material.new(
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CRYSTAL_CHUNK = TeyvatDB::GenshinData::Material.new(
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IRON_CHUNK = GenshinData::Material.new(
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IRON_CHUNK = TeyvatDB::GenshinData::Material.new(
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MAGICAL_CRYSTAL_CHUNK = GenshinData::Material.new(
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MAGICAL_CRYSTAL_CHUNK = TeyvatDB::GenshinData::Material.new(
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kamera_key: "MagicalCrystalChunk",
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name: "Magical Crystal Chunk",
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MIDLANDER_BOW_BILLET = GenshinData::Material.new(
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MIDLANDER_BOW_BILLET = TeyvatDB::GenshinData::Material.new(
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kamera_key: "MidlanderBowBillet",
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name: "Midlander Bow Billet",
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MIDLANDER_CATALYST_BILLET = GenshinData::Material.new(
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MIDLANDER_CATALYST_BILLET = TeyvatDB::GenshinData::Material.new(
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kamera_key: "MidlanderCatalystBillet",
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MIDLANDER_CLAYMORE_BILLET = GenshinData::Material.new(
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MIDLANDER_CLAYMORE_BILLET = TeyvatDB::GenshinData::Material.new(
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kamera_key: "MidlanderClaymoreBillet",
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@@ -80,7 +80,7 @@ module TeyvatDB::Materials::Standard
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MIDLANDER_SWORD_BILLET = GenshinData::Material.new(
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MIDLANDER_SWORD_BILLET = TeyvatDB::GenshinData::Material.new(
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kamera_key: "MidlanderSwordBillet",
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name: "Midlander Sword Billet",
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|
@@ -90,7 +90,7 @@ module TeyvatDB::Materials::Standard
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MIDLANDER_POLEARM_BILLET = GenshinData::Material.new(
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MIDLANDER_POLEARM_BILLET = TeyvatDB::GenshinData::Material.new(
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kamera_key: "MidlanderPolearmBillet",
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|
@@ -100,7 +100,7 @@ module TeyvatDB::Materials::Standard
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NORTHLANDER_BOW_BILLET = GenshinData::Material.new(
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NORTHLANDER_BOW_BILLET = TeyvatDB::GenshinData::Material.new(
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kamera_key: "NorthlanderBowBillet",
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|
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Standard
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NORTHLANDER_CATALYST_BILLET = GenshinData::Material.new(
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NORTHLANDER_CATALYST_BILLET = TeyvatDB::GenshinData::Material.new(
|
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kamera_key: "NorthlanderCatalystBillet",
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|
@@ -120,7 +120,7 @@ module TeyvatDB::Materials::Standard
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NORTHLANDER_CLAYMORE_BILLET = GenshinData::Material.new(
|
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+
NORTHLANDER_CLAYMORE_BILLET = TeyvatDB::GenshinData::Material.new(
|
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kamera_key: "NorthlanderClaymoreBillet",
|
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name: "Northlander Claymore Billet",
|
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rarity: 4,
|
@@ -130,7 +130,7 @@ module TeyvatDB::Materials::Standard
|
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|
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|
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|
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|
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NORTHLANDER_POLEARM_BILLET = GenshinData::Material.new(
|
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|
+
NORTHLANDER_POLEARM_BILLET = TeyvatDB::GenshinData::Material.new(
|
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|
kamera_key: "NorthlanderPolearmBillet",
|
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|
name: "Northlander Polearm Billet",
|
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rarity: 4,
|
@@ -140,7 +140,7 @@ module TeyvatDB::Materials::Standard
|
|
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|
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|
).freeze
|
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|
|
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|
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NORTHLANDER_SWORD_BILLET = GenshinData::Material.new(
|
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|
+
NORTHLANDER_SWORD_BILLET = TeyvatDB::GenshinData::Material.new(
|
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|
kamera_key: "NorthlanderSwordBillet",
|
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|
name: "Northlander Sword Billet",
|
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|
rarity: 4,
|
@@ -150,7 +150,7 @@ module TeyvatDB::Materials::Standard
|
|
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|
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|
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|
).freeze
|
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|
|
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|
-
STARSILVER = GenshinData::Material.new(
|
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|
+
STARSILVER = TeyvatDB::GenshinData::Material.new(
|
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|
kamera_key: "Starsilver",
|
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|
name: "Starsilver",
|
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|
rarity: 1,
|
@@ -160,7 +160,7 @@ module TeyvatDB::Materials::Standard
|
|
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|
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|
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|
).freeze
|
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|
|
163
|
-
VITALIZED_DRAGONTOOTH = GenshinData::Material.new(
|
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|
+
VITALIZED_DRAGONTOOTH = TeyvatDB::GenshinData::Material.new(
|
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|
kamera_key: "VitalizedDragontooth",
|
165
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|
name: "Vitalized Dragontooth",
|
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|
rarity: 1,
|
@@ -170,7 +170,7 @@ module TeyvatDB::Materials::Standard
|
|
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|
source_sub_category: :forging_material,
|
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|
).freeze
|
172
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|
|
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|
-
WHITE_IRON_CHUNK = GenshinData::Material.new(
|
173
|
+
WHITE_IRON_CHUNK = TeyvatDB::GenshinData::Material.new(
|
174
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|
kamera_key: "WhiteIronChunk",
|
175
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|
name: "White Iron Chunk",
|
176
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|
rarity: 1,
|
@@ -1,6 +1,6 @@
|
|
1
1
|
module TeyvatDB::Materials::Standard
|
2
2
|
module FurnitureMaterialData
|
3
|
-
ADHIGAMA_WOOD = GenshinData::Material.new(
|
3
|
+
ADHIGAMA_WOOD = TeyvatDB::GenshinData::Material.new(
|
4
4
|
kamera_key: "AdhigamaWood",
|
5
5
|
name: "Adhigama Wood",
|
6
6
|
rarity: 1,
|
@@ -10,7 +10,7 @@ module TeyvatDB::Materials::Standard
|
|
10
10
|
source_sub_category: :furniture_material,
|
11
11
|
).freeze
|
12
12
|
|
13
|
-
ARALIA_WOOD = GenshinData::Material.new(
|
13
|
+
ARALIA_WOOD = TeyvatDB::GenshinData::Material.new(
|
14
14
|
kamera_key: "AraliaWood",
|
15
15
|
name: "Aralia Wood",
|
16
16
|
rarity: 1,
|
@@ -20,7 +20,7 @@ module TeyvatDB::Materials::Standard
|
|
20
20
|
source_sub_category: :furniture_material,
|
21
21
|
).freeze
|
22
22
|
|
23
|
-
ATHEL_WOOD = GenshinData::Material.new(
|
23
|
+
ATHEL_WOOD = TeyvatDB::GenshinData::Material.new(
|
24
24
|
kamera_key: "AthelWood",
|
25
25
|
name: "Athel Wood",
|
26
26
|
rarity: 1,
|
@@ -30,7 +30,7 @@ module TeyvatDB::Materials::Standard
|
|
30
30
|
source_sub_category: :furniture_material,
|
31
31
|
).freeze
|
32
32
|
|
33
|
-
BAMBOO_SEGMENT = GenshinData::Material.new(
|
33
|
+
BAMBOO_SEGMENT = TeyvatDB::GenshinData::Material.new(
|
34
34
|
kamera_key: "BambooSegment",
|
35
35
|
name: "Bamboo Segment",
|
36
36
|
rarity: 1,
|
@@ -40,7 +40,7 @@ module TeyvatDB::Materials::Standard
|
|
40
40
|
source_sub_category: :furniture_material,
|
41
41
|
).freeze
|
42
42
|
|
43
|
-
BLUE_DYE = GenshinData::Material.new(
|
43
|
+
BLUE_DYE = TeyvatDB::GenshinData::Material.new(
|
44
44
|
kamera_key: "BlueDye",
|
45
45
|
name: "Blue Dye",
|
46
46
|
rarity: 1,
|
@@ -50,7 +50,7 @@ module TeyvatDB::Materials::Standard
|
|
50
50
|
source_sub_category: :furniture_material,
|
51
51
|
).freeze
|
52
52
|
|
53
|
-
BIRCH_WOOD = GenshinData::Material.new(
|
53
|
+
BIRCH_WOOD = TeyvatDB::GenshinData::Material.new(
|
54
54
|
kamera_key: "BirchWood",
|
55
55
|
name: "Birch Wood",
|
56
56
|
rarity: 1,
|
@@ -60,7 +60,7 @@ module TeyvatDB::Materials::Standard
|
|
60
60
|
source_sub_category: :furniture_material,
|
61
61
|
).freeze
|
62
62
|
|
63
|
-
BRIGHTWOOD = GenshinData::Material.new(
|
63
|
+
BRIGHTWOOD = TeyvatDB::GenshinData::Material.new(
|
64
64
|
kamera_key: "Brightwood",
|
65
65
|
name: "Brightwood",
|
66
66
|
rarity: 1,
|
@@ -70,7 +70,7 @@ module TeyvatDB::Materials::Standard
|
|
70
70
|
source_sub_category: :furniture_material,
|
71
71
|
).freeze
|
72
72
|
|
73
|
-
CUIHUA_WOOD = GenshinData::Material.new(
|
73
|
+
CUIHUA_WOOD = TeyvatDB::GenshinData::Material.new(
|
74
74
|
kamera_key: "CuihuaWood",
|
75
75
|
name: "Cuihua Wood",
|
76
76
|
rarity: 1,
|
@@ -80,7 +80,7 @@ module TeyvatDB::Materials::Standard
|
|
80
80
|
source_sub_category: :furniture_material,
|
81
81
|
).freeze
|
82
82
|
|
83
|
-
CYPRESS_WOOD = GenshinData::Material.new(
|
83
|
+
CYPRESS_WOOD = TeyvatDB::GenshinData::Material.new(
|
84
84
|
kamera_key: "CypressWood",
|
85
85
|
name: "Cypress Wood",
|
86
86
|
rarity: 1,
|
@@ -90,7 +90,7 @@ module TeyvatDB::Materials::Standard
|
|
90
90
|
source_sub_category: :furniture_material,
|
91
91
|
).freeze
|
92
92
|
|
93
|
-
FABRIC = GenshinData::Material.new(
|
93
|
+
FABRIC = TeyvatDB::GenshinData::Material.new(
|
94
94
|
kamera_key: "Fabric",
|
95
95
|
name: "Fabric",
|
96
96
|
rarity: 1,
|
@@ -100,7 +100,7 @@ module TeyvatDB::Materials::Standard
|
|
100
100
|
source_sub_category: :furniture_material,
|
101
101
|
).freeze
|
102
102
|
|
103
|
-
FIR_WOOD = GenshinData::Material.new(
|
103
|
+
FIR_WOOD = TeyvatDB::GenshinData::Material.new(
|
104
104
|
kamera_key: "FirWood",
|
105
105
|
name: "Fir Wood",
|
106
106
|
rarity: 1,
|
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Standard
|
|
110
110
|
source_sub_category: :furniture_material,
|
111
111
|
).freeze
|
112
112
|
|
113
|
-
FRAGRANT_CEDAR_WOOD = GenshinData::Material.new(
|
113
|
+
FRAGRANT_CEDAR_WOOD = TeyvatDB::GenshinData::Material.new(
|
114
114
|
kamera_key: "FragrantCedarWood",
|
115
115
|
name: "Fragrant Cedar Wood",
|
116
116
|
rarity: 1,
|
@@ -120,7 +120,7 @@ module TeyvatDB::Materials::Standard
|
|
120
120
|
source_sub_category: :furniture_material,
|
121
121
|
).freeze
|
122
122
|
|
123
|
-
KARMAPHALA_WOOD = GenshinData::Material.new(
|
123
|
+
KARMAPHALA_WOOD = TeyvatDB::GenshinData::Material.new(
|
124
124
|
kamera_key: "KarmaphalaWood",
|
125
125
|
name: "Karmaphala Wood",
|
126
126
|
rarity: 1,
|
@@ -130,7 +130,7 @@ module TeyvatDB::Materials::Standard
|
|
130
130
|
source_sub_category: :furniture_material,
|
131
131
|
).freeze
|
132
132
|
|
133
|
-
LINDEN_WOOD = GenshinData::Material.new(
|
133
|
+
LINDEN_WOOD = TeyvatDB::GenshinData::Material.new(
|
134
134
|
kamera_key: "LindenWood",
|
135
135
|
name: "Linden Wood",
|
136
136
|
rarity: 1,
|
@@ -140,7 +140,7 @@ module TeyvatDB::Materials::Standard
|
|
140
140
|
source_sub_category: :furniture_material,
|
141
141
|
).freeze
|
142
142
|
|
143
|
-
MALLOW_WOOD = GenshinData::Material.new(
|
143
|
+
MALLOW_WOOD = TeyvatDB::GenshinData::Material.new(
|
144
144
|
kamera_key: "MallowWood",
|
145
145
|
name: "Mallow Wood",
|
146
146
|
rarity: 1,
|
@@ -150,7 +150,7 @@ module TeyvatDB::Materials::Standard
|
|
150
150
|
source_sub_category: :furniture_material,
|
151
151
|
).freeze
|
152
152
|
|
153
|
-
MAPLE_WOOD = GenshinData::Material.new(
|
153
|
+
MAPLE_WOOD = TeyvatDB::GenshinData::Material.new(
|
154
154
|
kamera_key: "MapleWood",
|
155
155
|
name: "Maple Wood",
|
156
156
|
rarity: 1,
|
@@ -160,7 +160,7 @@ module TeyvatDB::Materials::Standard
|
|
160
160
|
source_sub_category: :furniture_material,
|
161
161
|
).freeze
|
162
162
|
|
163
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-
MOUNTAIN_DATE_WOOD = GenshinData::Material.new(
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+
MOUNTAIN_DATE_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "MountainDateWood",
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name: "Mountain Date Wood",
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rarity: 1,
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@@ -170,7 +170,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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173
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-
OTOGI_WOOD = GenshinData::Material.new(
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+
OTOGI_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "OtogiWood",
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name: "Otogi Wood",
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rarity: 1,
|
@@ -180,7 +180,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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|
|
183
|
-
PINE_WOOD = GenshinData::Material.new(
|
183
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+
PINE_WOOD = TeyvatDB::GenshinData::Material.new(
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|
kamera_key: "PineWood",
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name: "Pine Wood",
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rarity: 1,
|
@@ -190,7 +190,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
|
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192
|
|
193
|
-
RED_DYE = GenshinData::Material.new(
|
193
|
+
RED_DYE = TeyvatDB::GenshinData::Material.new(
|
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|
kamera_key: "RedDye",
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name: "Red Dye",
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rarity: 2,
|
@@ -200,7 +200,7 @@ module TeyvatDB::Materials::Standard
|
|
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source_sub_category: :furniture_material,
|
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).freeze
|
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202
|
|
203
|
-
SANDBEARER_WOOD = GenshinData::Material.new(
|
203
|
+
SANDBEARER_WOOD = TeyvatDB::GenshinData::Material.new(
|
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|
kamera_key: "SandbearerWood",
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|
name: "Sandbearer Wood",
|
206
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|
rarity: 1,
|
@@ -210,7 +210,7 @@ module TeyvatDB::Materials::Standard
|
|
210
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|
source_sub_category: :furniture_material,
|
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|
).freeze
|
212
212
|
|
213
|
-
YELLOW_DYE = GenshinData::Material.new(
|
213
|
+
YELLOW_DYE = TeyvatDB::GenshinData::Material.new(
|
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214
|
kamera_key: "YellowDye",
|
215
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|
name: "Yellow Dye",
|
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|
rarity: 1,
|
@@ -220,7 +220,7 @@ module TeyvatDB::Materials::Standard
|
|
220
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|
source_sub_category: :furniture_material,
|
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|
).freeze
|
222
222
|
|
223
|
-
YUMEMIRU_WOOD = GenshinData::Material.new(
|
223
|
+
YUMEMIRU_WOOD = TeyvatDB::GenshinData::Material.new(
|
224
224
|
kamera_key: "YumemiruWood",
|
225
225
|
name: "Yumemiru Wood",
|
226
226
|
rarity: 1,
|