teyvatdb 0.1.18 → 0.2.1

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Files changed (53) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile +1 -0
  3. data/Gemfile.lock +4 -1
  4. data/lib/genshin_data/artifact_sets/artifact_data.rb +946 -295
  5. data/lib/genshin_data/artifact_sets.rb +2 -2
  6. data/lib/genshin_data/characters/character_data.rb +1143 -1126
  7. data/lib/genshin_data/characters.rb +4 -2
  8. data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +605 -598
  9. data/lib/genshin_data/materials/development/gems_data.rb +331 -324
  10. data/lib/genshin_data/materials/development/general_data.rb +103 -96
  11. data/lib/genshin_data/materials/development/local_specialty_data.rb +506 -499
  12. data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +441 -434
  13. data/lib/genshin_data/materials/development/talent_books_data.rb +506 -500
  14. data/lib/genshin_data/materials/development/weapon_material_data.rb +672 -665
  15. data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +129 -122
  16. data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +283 -276
  17. data/lib/genshin_data/materials/development/world_boss_drops_data.rb +330 -327
  18. data/lib/genshin_data/materials/development.rb +61 -56
  19. data/lib/genshin_data/materials/standard/cooking_material_data.rb +561 -554
  20. data/lib/genshin_data/materials/standard/crafting_material_data.rb +130 -123
  21. data/lib/genshin_data/materials/standard/fishing_material_data.rb +452 -445
  22. data/lib/genshin_data/materials/standard/forging_material_data.rb +191 -184
  23. data/lib/genshin_data/materials/standard/furniture_material_data.rb +251 -244
  24. data/lib/genshin_data/materials/standard.rb +37 -32
  25. data/lib/genshin_data/materials.rb +13 -7
  26. data/lib/genshin_data/nations/nation_data.rb +55 -52
  27. data/lib/genshin_data/talent_books/talent_book_data.rb +147 -0
  28. data/lib/genshin_data/talent_books.rb +14 -0
  29. data/lib/genshin_data/weapon_materials.rb +14 -0
  30. data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -364
  31. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -354
  32. data/lib/genshin_data/weapons/weapon_data/claymores.rb +359 -354
  33. data/lib/genshin_data/weapons/weapon_data/polearms.rb +262 -257
  34. data/lib/genshin_data/weapons/weapon_data/swords.rb +399 -395
  35. data/lib/genshin_data/weapons/weapon_data.rb +10 -7
  36. data/lib/genshin_data/weapons.rb +2 -1
  37. data/lib/genshin_data/weekly_bosses/weekly_boss_data.rb +75 -0
  38. data/lib/genshin_data/weekly_bosses.rb +14 -0
  39. data/lib/genshin_data/world_bosses/world_boss_data.rb +186 -0
  40. data/lib/genshin_data/world_bosses.rb +14 -0
  41. data/lib/genshin_data.rb +23 -5
  42. data/lib/genshin_object/artifact_set.rb +2 -2
  43. data/lib/genshin_object/boss.rb +13 -0
  44. data/lib/genshin_object/material_family.rb +15 -0
  45. data/lib/genshin_object/schedule.rb +42 -0
  46. data/lib/genshin_object/talent_book.rb +6 -0
  47. data/lib/genshin_object/weapon_material_family.rb +6 -0
  48. data/lib/genshin_object/weekly_boss.rb +15 -0
  49. data/lib/genshin_object/world_boss.rb +14 -0
  50. data/lib/genshin_object.rb +11 -5
  51. data/lib/teyvatdb/version.rb +1 -1
  52. data/lib/teyvatdb.rb +3 -3
  53. metadata +16 -2
@@ -1,11 +1,14 @@
1
1
  # frozen_string_literal: true
2
2
 
3
- module GenshinData::Weapons
4
- module WeaponData
5
- require_relative './weapon_data/bows'
6
- require_relative './weapon_data/catalysts'
7
- require_relative './weapon_data/claymores'
8
- require_relative './weapon_data/polearms'
9
- require_relative './weapon_data/swords'
3
+ module GenshinData
4
+ module Weapons
5
+ # Definitons for all in game Weapons
6
+ module WeaponData
7
+ require_relative "weapon_data/bows"
8
+ require_relative "weapon_data/catalysts"
9
+ require_relative "weapon_data/claymores"
10
+ require_relative "weapon_data/polearms"
11
+ require_relative "weapon_data/swords"
12
+ end
10
13
  end
11
14
  end
@@ -1,6 +1,7 @@
1
1
  # frozen_string_literal: true
2
2
 
3
3
  module GenshinData
4
+ # Module for accessing weapon data
4
5
  module Weapons
5
6
  require_relative "weapons/weapon_data"
6
7
 
@@ -11,7 +12,7 @@ module GenshinData
11
12
  catalysts,
12
13
  claymores,
13
14
  polearms,
14
- swords,
15
+ swords
15
16
  ].flatten.sort { |x, y| x.kamera_key <=> y.kamera_key }
16
17
  end
17
18
 
@@ -0,0 +1,75 @@
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinData
4
+ module WeeklyBosses
5
+ # Module for accessing weekly boss data
6
+ module WeeklyBossData
7
+ def self.all
8
+ constants.map { |x| GenshinData::WeeklyBosses::WeeklyBossData.const_get(x) }
9
+ end
10
+
11
+ STORMTERROR = GenshinObject::WeeklyBoss.new(
12
+ name: "Stormterror",
13
+ domain_name: "Confront Stormterror",
14
+ nation_name: :mondstadt,
15
+ material_family: :stormterror_loot
16
+ )
17
+
18
+ WOLF_LORD = GenshinObject::WeeklyBoss.new(
19
+ name: "Lupus Boreas, Dominator of Wolves",
20
+ domain_name: "Wolvendom Arena",
21
+ nation_name: :mondstadt,
22
+ material_family: :stormterror_loot
23
+ )
24
+
25
+ CHILD = GenshinObject::WeeklyBoss.new(
26
+ name: "Childe of the Fatui",
27
+ domain_name: "Enter the Golden House",
28
+ nation_name: :liyue,
29
+ material_family: :childe_loot
30
+ )
31
+
32
+ AZHDAHA = GenshinObject::WeeklyBoss.new(
33
+ name: "Azhdaha",
34
+ domain_name: "Beneath the Dragon-Queller",
35
+ nation_name: :liyue,
36
+ material_family: :azhdaha_loot
37
+ )
38
+
39
+ SIGNORA = GenshinObject::WeeklyBoss.new(
40
+ name: "Signora",
41
+ domain_name: "Narukami Island: Tenshukaku",
42
+ nation_name: :inazuma,
43
+ material_family: :signora_loot
44
+ )
45
+
46
+ GUARDIAN_OF_ETERNITY = GenshinObject::WeeklyBoss.new(
47
+ name: "Guardian of Eternity",
48
+ domain_name: "End of the Oneiric Euthymia",
49
+ nation_name: :inazuma,
50
+ material_family: :guardian_of_eternity_loot
51
+ )
52
+
53
+ SCARAMOUCHE = GenshinObject::WeeklyBoss.new(
54
+ name: "Shouki no Kami, The Prodigal",
55
+ domain_name: "Joururi Workshop",
56
+ nation_name: :sumeru,
57
+ material_family: :scaramouche_loot
58
+ )
59
+
60
+ GUARDIAN_OF_APEPS_OASIS = GenshinObject::WeeklyBoss.new(
61
+ name: "Guardian of Apep's Oasis",
62
+ domain_name: "The Realm of Beginnings",
63
+ nation_name: :sumeru,
64
+ material_family: :guardian_of_apeps_oasis_loot
65
+ )
66
+
67
+ ALL_DEVOURING_NARWHAL = GenshinObject::WeeklyBoss.new(
68
+ name: "All-Devouring Narwhal",
69
+ domain_name: "Shadow of Another World",
70
+ nation_name: :fontaine,
71
+ material_family: :all_devouring_narwhal_loot
72
+ )
73
+ end
74
+ end
75
+ end
@@ -0,0 +1,14 @@
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinData
4
+ # Module for accessing weapon data
5
+ module WeeklyBosses
6
+ require_relative "weekly_bosses/weekly_boss_data"
7
+
8
+ class << self
9
+ def all
10
+ WeeklyBossData.all
11
+ end
12
+ end
13
+ end
14
+ end
@@ -0,0 +1,186 @@
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinData
4
+ module WorldBosses
5
+ # Module for accessing weekly boss data
6
+ module WorldBossData
7
+ def self.all
8
+ constants.map { |x| GenshinData::WorldBosses::WorldBossData.const_get(x) }
9
+ end
10
+
11
+ AEONBLIGHT_DRAKE = GenshinObject::WorldBoss.new(
12
+ name: "Aeonblight Drake",
13
+ nation_name: :sumeru,
14
+ boss_material: "PerpetualCaliber"
15
+ )
16
+
17
+ ALGORITHM_OF_SEMI_INTRANSIENT_MATRIX_OF_OVERSEER_NETWORK = GenshinObject::WorldBoss.new(
18
+ name: "Algorithm of Semi-Intransient Matrix of Overseer Network",
19
+ nation_name: :sumeru,
20
+ boss_material: "LightGuidingTetrahedron"
21
+ )
22
+
23
+ ANEMO_HYPOSTASIS = GenshinObject::WorldBoss.new(
24
+ name: "Anemo Hypostasis",
25
+ nation_name: :mondstadt,
26
+ boss_material: "HurricaneSeed"
27
+ )
28
+
29
+ CORAL_DEFENDERS = GenshinObject::WorldBoss.new(
30
+ name: "Coral Defenders",
31
+ nation_name: :inazuma,
32
+ boss_material: "DragonheirsFalseFin"
33
+ )
34
+
35
+ CRYO_HYPOSTASIS = GenshinObject::WorldBoss.new(
36
+ name: "Cryo Hypostasis",
37
+ nation_name: :mondstadt,
38
+ boss_material: "CrystallineBloom"
39
+ )
40
+
41
+ CRYO_REGISVINE = GenshinObject::WorldBoss.new(
42
+ name: "Cryo Regisvine",
43
+ nation_name: :mondstadt,
44
+ boss_material: "HoarfrostCore"
45
+ )
46
+
47
+ DENDRO_HYPOSTASIS = GenshinObject::WorldBoss.new(
48
+ name: "Dendro Hypostasis",
49
+ nation_name: :sumeru,
50
+ boss_material: "QuelledCreeper"
51
+ )
52
+
53
+ ELECTRO_HYPOSTASIS = GenshinObject::WorldBoss.new(
54
+ name: "Electro Hypostasis",
55
+ nation_name: :mondstadt,
56
+ boss_material: "LightningPrism"
57
+ )
58
+
59
+ ELECTRO_REGISVINE = GenshinObject::WorldBoss.new(
60
+ name: "Electro Regisvine",
61
+ nation_name: :sumeru,
62
+ boss_material: "ThunderclapFruitcore"
63
+ )
64
+
65
+ EMPEROR_OF_FIRE_AND_IRON = GenshinObject::WorldBoss.new(
66
+ name: "Emperor of Fire and Iron",
67
+ nation_name: :fontaine,
68
+ boss_material: "EmperorsResolution"
69
+ )
70
+
71
+ GEO_HYPOSTASIS = GenshinObject::WorldBoss.new(
72
+ name: "Geo Hypostasis",
73
+ nation_name: :liyue,
74
+ boss_material: "BasaltPillar"
75
+ )
76
+
77
+ GOLDEN_WOLFLORD = GenshinObject::WorldBoss.new(
78
+ name: "Golden Wolflord",
79
+ nation_name: :inazuma,
80
+ boss_material: "RiftbornRegalia"
81
+ )
82
+
83
+ HYDRO_HYPOSTASIS = GenshinObject::WorldBoss.new(
84
+ name: "Hydro Hypostasis",
85
+ nation_name: :inazuma,
86
+ boss_material: "DewOfRepudiation"
87
+ )
88
+
89
+ HYDRO_TULPA = GenshinObject::WorldBoss.new(
90
+ name: "Hydro Tulpa",
91
+ nation_name: :fontaine,
92
+ boss_material: "WaterThatFailedToTranscend"
93
+ )
94
+
95
+ ICEWIND_SUITE_COPPELIA = GenshinObject::WorldBoss.new(
96
+ name: "Icewind Suite - Coppelia",
97
+ nation_name: :fontaine,
98
+ boss_material: "ArtificedSpareClockworkComponentCoppelia"
99
+ )
100
+
101
+ ICEWIND_SUITE_COPPELIUS = GenshinObject::WorldBoss.new(
102
+ name: "Icewind Suite - Coppelius",
103
+ nation_name: :fontaine,
104
+ boss_material: "ArtificedSpareClockworkComponentCoppelius"
105
+ )
106
+
107
+ INIQUITOUS_BAPTIST = GenshinObject::WorldBoss.new(
108
+ name: "Iniquitous Baptist",
109
+ nation_name: :sumeru,
110
+ boss_material: "EvergloomRing"
111
+ )
112
+
113
+ JADEPLUME_TERRORSHROOM = GenshinObject::WorldBoss.new(
114
+ name: "Jadeplume Terrorshroom",
115
+ nation_name: :sumeru,
116
+ boss_material: "MajesticHookedBeak"
117
+ )
118
+
119
+ MAGUU_KENKI = GenshinObject::WorldBoss.new(
120
+ name: "Maguu Kenki",
121
+ nation_name: :inazuma,
122
+ boss_material: "MarionetteCore"
123
+ )
124
+
125
+ MILLENNIAL_PEARL_SEAHORSE = GenshinObject::WorldBoss.new(
126
+ name: "Millennial Pearl Seahorse",
127
+ nation_name: :fontaine,
128
+ boss_material: "FontemerUnihorn"
129
+ )
130
+
131
+ PERPETUAL_MECHANICAL_ARRAY = GenshinObject::WorldBoss.new(
132
+ name: "Perpetual Mechanical Array",
133
+ nation_name: :inazuma,
134
+ boss_material: "PerpetualHeart"
135
+ )
136
+
137
+ PRIMO_GEOVISHAP = GenshinObject::WorldBoss.new(
138
+ name: "Primo Geovishap",
139
+ nation_name: :liyue,
140
+ boss_material: "JuvenileJade"
141
+ )
142
+
143
+ PROTOTYPE_CAL_BREGUET = GenshinObject::WorldBoss.new(
144
+ name: "Prototype Cal. Breguet",
145
+ nation_name: :fontaine,
146
+ boss_material: "TourbillonDevice"
147
+ )
148
+
149
+ PYRO_HYPOSTASIS = GenshinObject::WorldBoss.new(
150
+ name: "Pyro Hypostasis",
151
+ nation_name: :inazuma,
152
+ boss_material: "SmolderingPearl"
153
+ )
154
+
155
+ PYRO_REGISVINE = GenshinObject::WorldBoss.new(
156
+ name: "Pyro Regisvine",
157
+ nation_name: :liyue,
158
+ boss_material: "EverflameSeed"
159
+ )
160
+
161
+ RHODEIA_OF_LOCH = GenshinObject::WorldBoss.new(
162
+ name: "Rhodeia of Loch",
163
+ nation_name: :liyue,
164
+ boss_material: "CleansingHeart"
165
+ )
166
+
167
+ RUIN_SERPENT = GenshinObject::WorldBoss.new(
168
+ name: "Ruin Serpent",
169
+ nation_name: :liyue,
170
+ boss_material: "RunicFang"
171
+ )
172
+
173
+ SETEKH_WENUT = GenshinObject::WorldBoss.new(
174
+ name: "Setekh Wenut",
175
+ nation_name: :sumeru,
176
+ boss_material: "PseudoStamens"
177
+ )
178
+
179
+ THUNDER_MANIFESTATION = GenshinObject::WorldBoss.new(
180
+ name: "Thunder Manifestation",
181
+ nation_name: :inazuma,
182
+ boss_material: "StormBeads"
183
+ )
184
+ end
185
+ end
186
+ end
@@ -0,0 +1,14 @@
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinData
4
+ # Module for accessing weapon data
5
+ module WorldBosses
6
+ require_relative "world_bosses/world_boss_data"
7
+
8
+ class << self
9
+ def all
10
+ WorldBossData.all
11
+ end
12
+ end
13
+ end
14
+ end
data/lib/genshin_data.rb CHANGED
@@ -2,9 +2,27 @@
2
2
 
3
3
  # Module that handles all data
4
4
  module GenshinData
5
- require_relative "./genshin_data/artifact_sets"
6
- require_relative "./genshin_data/characters"
7
- require_relative "./genshin_data/materials"
8
- require_relative "./genshin_data/nations"
9
- require_relative "./genshin_data/weapons"
5
+ require_relative "genshin_data/nations"
6
+
7
+ require_relative "genshin_data/artifact_sets"
8
+
9
+ require_relative "genshin_data/characters"
10
+
11
+ require_relative "genshin_data/weapons"
12
+
13
+ require_relative "genshin_data/materials"
14
+ require_relative "genshin_data/talent_books"
15
+
16
+ require_relative "genshin_data/weekly_bosses"
17
+ require_relative "genshin_data/world_bosses"
18
+
19
+ class << self
20
+ def elements
21
+ %i[anemo geo electro dendro hydro pyro cryo]
22
+ end
23
+
24
+ def weapon_types
25
+ %i[sword claymore polearm catalyst bow]
26
+ end
27
+ end
10
28
  end
@@ -1,18 +1,18 @@
1
1
  # frozen_string_literal: true
2
2
 
3
3
  module GenshinObject
4
-
5
4
  # Base class to represent various Genshin Artifact Sets
6
5
  class ArtifactSet
7
6
  attr_accessor :kamera_key, :name, :max_rarity, :slots
8
7
 
9
8
  ALL_SLOTS = %i[flower plume sands goblet circlet].freeze
10
9
 
11
- def initialize(kamera_key:, name:, max_rarity:, slots: ALL_SLOTS)
10
+ def initialize(kamera_key:, name:, max_rarity:, bonuses:, slots: ALL_SLOTS)
12
11
  @kamera_key = kamera_key
13
12
  @name = name
14
13
  @max_rarity = max_rarity
15
14
  @slots = slots
15
+ @bonuses = bonuses
16
16
  end
17
17
  end
18
18
  end
@@ -0,0 +1,13 @@
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinObject
4
+ # Base class to represent bosses
5
+ class Boss
6
+ attr_accessor :name, :nation_name
7
+
8
+ def initialize(name:, nation_name:)
9
+ @name = name
10
+ @nation_name = nation_name
11
+ end
12
+ end
13
+ end
@@ -0,0 +1,15 @@
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinObject
4
+ # Base class to represent various Genshin Materials
5
+ class MaterialFamily
6
+ attr_accessor :family, :name, :nation_name, :schedule
7
+
8
+ def initialize(family:, name:, nation_name: nil, schedule: nil)
9
+ @family = family
10
+ @name = name
11
+ @nation_name = nation_name
12
+ @schedule = schedule
13
+ end
14
+ end
15
+ end
@@ -0,0 +1,42 @@
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinObject
4
+ # Base class to represent various Schedule data
5
+ class Schedule
6
+ attr_accessor :mon_thurs, :tues_fri, :wed_sat
7
+
8
+ def initialize(mon_thurs: false, tues_fri: false, wed_sat: false)
9
+ @mon_thurs = mon_thurs
10
+ @tues_fri = tues_fri
11
+ @wed_sat = wed_sat
12
+ end
13
+
14
+ def monday?
15
+ !!mon_thurs
16
+ end
17
+
18
+ def tuesday?
19
+ !!tues_fri
20
+ end
21
+
22
+ def wednesday?
23
+ !!wed_sat
24
+ end
25
+
26
+ def thursday?
27
+ !!mon_thurs
28
+ end
29
+
30
+ def friday?
31
+ !!tues_fri
32
+ end
33
+
34
+ def saturday?
35
+ !!wed_sat
36
+ end
37
+
38
+ def sunday?
39
+ true
40
+ end
41
+ end
42
+ end
@@ -0,0 +1,6 @@
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinObject
4
+ # Base class to represent various Genshin Talent Books
5
+ class TalentBook < GenshinObject::MaterialFamily; end
6
+ end
@@ -0,0 +1,6 @@
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinObject
4
+ # Base class to represent various Genshin Materials
5
+ class WeaponMaterialFamily < MaterialFamily; end
6
+ end
@@ -0,0 +1,15 @@
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinObject
4
+ # Class to represent weekly bosses
5
+ class WeeklyBoss < Boss
6
+ attr_accessor :material_family, :domain_name
7
+
8
+ def initialize(name:, nation_name:, domain_name:, material_family:)
9
+ @material_family = material_family
10
+ @domain_name = domain_name
11
+
12
+ super(name:, nation_name:)
13
+ end
14
+ end
15
+ end
@@ -0,0 +1,14 @@
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinObject
4
+ # Class to represent world bosses
5
+ class WorldBoss < Boss
6
+ attr_accessor :boss_material
7
+
8
+ def initialize(name:, nation_name:, boss_material:)
9
+ @boss_material = boss_material
10
+
11
+ super(name:, nation_name:)
12
+ end
13
+ end
14
+ end
@@ -2,9 +2,15 @@
2
2
 
3
3
  # Module that handles higher constants and base classes and behavior
4
4
  module GenshinObject
5
- require_relative "./genshin_object/artifact_set"
6
- require_relative "./genshin_object/character"
7
- require_relative "./genshin_object/material"
8
- require_relative "./genshin_object/nation"
9
- require_relative "./genshin_object/weapon"
5
+ require_relative "genshin_object/artifact_set"
6
+ require_relative "genshin_object/boss"
7
+ require_relative "genshin_object/character"
8
+ require_relative "genshin_object/material"
9
+ require_relative "genshin_object/material_family"
10
+ require_relative "genshin_object/nation"
11
+ require_relative "genshin_object/schedule"
12
+ require_relative "genshin_object/talent_book"
13
+ require_relative "genshin_object/weapon"
14
+ require_relative "genshin_object/weekly_boss"
15
+ require_relative "genshin_object/world_boss"
10
16
  end
@@ -1,5 +1,5 @@
1
1
  # frozen_string_literal: true
2
2
 
3
3
  module TeyvatDB
4
- VERSION = "0.1.18"
4
+ VERSION = "0.2.1"
5
5
  end
data/lib/teyvatdb.rb CHANGED
@@ -2,9 +2,9 @@
2
2
 
3
3
  require "json"
4
4
 
5
- require_relative "./teyvatdb/version"
6
- require_relative "./genshin_object"
7
- require_relative "./genshin_data"
5
+ require_relative "teyvatdb/version"
6
+ require_relative "genshin_object"
7
+ require_relative "genshin_data"
8
8
 
9
9
  # Common helpers
10
10
  module TeyvatDB
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: teyvatdb
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.1.18
4
+ version: 0.2.1
5
5
  platform: ruby
6
6
  authors:
7
7
  - Brian Haberer
8
8
  autorequire:
9
9
  bindir: exe
10
10
  cert_chain: []
11
- date: 2023-12-30 00:00:00.000000000 Z
11
+ date: 2024-01-12 00:00:00.000000000 Z
12
12
  dependencies: []
13
13
  description: Gem to provide basic genshin data to my other projects
14
14
  email:
@@ -50,6 +50,9 @@ files:
50
50
  - lib/genshin_data/materials/standard/furniture_material_data.rb
51
51
  - lib/genshin_data/nations.rb
52
52
  - lib/genshin_data/nations/nation_data.rb
53
+ - lib/genshin_data/talent_books.rb
54
+ - lib/genshin_data/talent_books/talent_book_data.rb
55
+ - lib/genshin_data/weapon_materials.rb
53
56
  - lib/genshin_data/weapons.rb
54
57
  - lib/genshin_data/weapons/weapon_data.rb
55
58
  - lib/genshin_data/weapons/weapon_data/bows.rb
@@ -57,12 +60,23 @@ files:
57
60
  - lib/genshin_data/weapons/weapon_data/claymores.rb
58
61
  - lib/genshin_data/weapons/weapon_data/polearms.rb
59
62
  - lib/genshin_data/weapons/weapon_data/swords.rb
63
+ - lib/genshin_data/weekly_bosses.rb
64
+ - lib/genshin_data/weekly_bosses/weekly_boss_data.rb
65
+ - lib/genshin_data/world_bosses.rb
66
+ - lib/genshin_data/world_bosses/world_boss_data.rb
60
67
  - lib/genshin_object.rb
61
68
  - lib/genshin_object/artifact_set.rb
69
+ - lib/genshin_object/boss.rb
62
70
  - lib/genshin_object/character.rb
63
71
  - lib/genshin_object/material.rb
72
+ - lib/genshin_object/material_family.rb
64
73
  - lib/genshin_object/nation.rb
74
+ - lib/genshin_object/schedule.rb
75
+ - lib/genshin_object/talent_book.rb
65
76
  - lib/genshin_object/weapon.rb
77
+ - lib/genshin_object/weapon_material_family.rb
78
+ - lib/genshin_object/weekly_boss.rb
79
+ - lib/genshin_object/world_boss.rb
66
80
  - lib/teyvatdb.rb
67
81
  - lib/teyvatdb/version.rb
68
82
  - sig/teyvatdb.rbs