teyvatdb 0.1.18 → 0.2.1

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Files changed (53) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile +1 -0
  3. data/Gemfile.lock +4 -1
  4. data/lib/genshin_data/artifact_sets/artifact_data.rb +946 -295
  5. data/lib/genshin_data/artifact_sets.rb +2 -2
  6. data/lib/genshin_data/characters/character_data.rb +1143 -1126
  7. data/lib/genshin_data/characters.rb +4 -2
  8. data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +605 -598
  9. data/lib/genshin_data/materials/development/gems_data.rb +331 -324
  10. data/lib/genshin_data/materials/development/general_data.rb +103 -96
  11. data/lib/genshin_data/materials/development/local_specialty_data.rb +506 -499
  12. data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +441 -434
  13. data/lib/genshin_data/materials/development/talent_books_data.rb +506 -500
  14. data/lib/genshin_data/materials/development/weapon_material_data.rb +672 -665
  15. data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +129 -122
  16. data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +283 -276
  17. data/lib/genshin_data/materials/development/world_boss_drops_data.rb +330 -327
  18. data/lib/genshin_data/materials/development.rb +61 -56
  19. data/lib/genshin_data/materials/standard/cooking_material_data.rb +561 -554
  20. data/lib/genshin_data/materials/standard/crafting_material_data.rb +130 -123
  21. data/lib/genshin_data/materials/standard/fishing_material_data.rb +452 -445
  22. data/lib/genshin_data/materials/standard/forging_material_data.rb +191 -184
  23. data/lib/genshin_data/materials/standard/furniture_material_data.rb +251 -244
  24. data/lib/genshin_data/materials/standard.rb +37 -32
  25. data/lib/genshin_data/materials.rb +13 -7
  26. data/lib/genshin_data/nations/nation_data.rb +55 -52
  27. data/lib/genshin_data/talent_books/talent_book_data.rb +147 -0
  28. data/lib/genshin_data/talent_books.rb +14 -0
  29. data/lib/genshin_data/weapon_materials.rb +14 -0
  30. data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -364
  31. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -354
  32. data/lib/genshin_data/weapons/weapon_data/claymores.rb +359 -354
  33. data/lib/genshin_data/weapons/weapon_data/polearms.rb +262 -257
  34. data/lib/genshin_data/weapons/weapon_data/swords.rb +399 -395
  35. data/lib/genshin_data/weapons/weapon_data.rb +10 -7
  36. data/lib/genshin_data/weapons.rb +2 -1
  37. data/lib/genshin_data/weekly_bosses/weekly_boss_data.rb +75 -0
  38. data/lib/genshin_data/weekly_bosses.rb +14 -0
  39. data/lib/genshin_data/world_bosses/world_boss_data.rb +186 -0
  40. data/lib/genshin_data/world_bosses.rb +14 -0
  41. data/lib/genshin_data.rb +23 -5
  42. data/lib/genshin_object/artifact_set.rb +2 -2
  43. data/lib/genshin_object/boss.rb +13 -0
  44. data/lib/genshin_object/material_family.rb +15 -0
  45. data/lib/genshin_object/schedule.rb +42 -0
  46. data/lib/genshin_object/talent_book.rb +6 -0
  47. data/lib/genshin_object/weapon_material_family.rb +6 -0
  48. data/lib/genshin_object/weekly_boss.rb +15 -0
  49. data/lib/genshin_object/world_boss.rb +14 -0
  50. data/lib/genshin_object.rb +11 -5
  51. data/lib/teyvatdb/version.rb +1 -1
  52. data/lib/teyvatdb.rb +3 -3
  53. metadata +16 -2
@@ -1,447 +1,454 @@
1
- module GenshinData::Materials::Standard
2
- module FishingMaterialData
3
- def self.all
4
- self.constants.map { |x| "GenshinData::Materials::Standard::FishingMaterialData::#{x}".constantize }
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinData
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+ module Materials
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+ module Standard
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+ # Definitons for all fishing related Materials
7
+ module FishingMaterialData
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+ def self.all
9
+ constants.map { |x| GenshinData::Materials::Standard::FishingMaterialData.const_get(x) }
10
+ end
11
+
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+ ABIDING_ANGELFISH = GenshinObject::Material.new(
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+ kamera_key: "AbidingAngelfish",
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+ name: "Abiding Angelfish",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ AIZEN_MEDAKA = GenshinObject::Material.new(
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+ kamera_key: "AizenMedaka",
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+ name: "Aizen Medaka",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ AKAI_MAOU = GenshinObject::Material.new(
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+ kamera_key: "AkaiMaou",
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+ name: "Akai Maou",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ BETTA = GenshinObject::Material.new(
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+ kamera_key: "Betta",
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+ name: "Betta",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ BITTER_PUFFERFISH = GenshinObject::Material.new(
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+ kamera_key: "BitterPufferfish",
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+ name: "Bitter Pufferfish",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ BLAZING_HEARTFEATHER_BASS = GenshinObject::Material.new(
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+ kamera_key: "BlazingHeartfeatherBass",
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+ name: "Blazing Heartfeather Bass",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ BROWN_SHIRAKODAI = GenshinObject::Material.new(
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+ kamera_key: "BrownShirakodai",
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+ name: "Brown Shirakodai",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ CRYSTALFISH = GenshinObject::Material.new(
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+ kamera_key: "Crystalfish",
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+ name: "Crystalfish",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ DAWNCATCHER = GenshinObject::Material.new(
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+ kamera_key: "Dawncatcher",
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+ name: "Dawncatcher",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ DIVDA_RAY = GenshinObject::Material.new(
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+ kamera_key: "DivdaRay",
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+ name: "Divda Ray",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ FAKE_FLY_BAIT = GenshinObject::Material.new(
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+ kamera_key: "FakeFlyBait",
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+ name: "Fake Fly Bait",
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+ rarity: 2,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ FALSE_WORM_BAIT = GenshinObject::Material.new(
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+ kamera_key: "FalseWormBait",
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+ name: "False Worm Bait",
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+ rarity: 2,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ FLASHING_MAINTENANCE_MEK_BAIT = GenshinObject::Material.new(
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+ kamera_key: "FlashingMaintenanceMekBait",
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+ name: "Flashing Maintenance Mek Bait",
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+ rarity: 2,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ FORMALO_RAY = GenshinObject::Material.new(
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+ kamera_key: "FormaloRay",
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+ name: "Formalo Ray",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ FRUIT_PASTE_BAIT = GenshinObject::Material.new(
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+ kamera_key: "FruitPasteBait",
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+ name: "Fruit Paste Bait",
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+ rarity: 2,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ GLAZE_MEDAKA = GenshinObject::Material.new(
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+ kamera_key: "GlazeMedaka",
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+ name: "Glaze Medaka",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ GLOWGRASS_BAIT = GenshinObject::Material.new(
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+ kamera_key: "GlowgrassBait",
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+ name: "Glowgrass Bait",
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+ rarity: 2,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ GOLDEN_KOI = GenshinObject::Material.new(
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+ kamera_key: "GoldenKoi",
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+ name: "Golden Koi",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ HALCYON_JADE_AXE_MARLIN = GenshinObject::Material.new(
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+ kamera_key: "HalcyonJadeAxeMarlin",
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+ name: "Halcyon Jade Axe Marlin",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ LAZURITE_AXE_MARLIN = GenshinObject::Material.new(
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+ kamera_key: "LazuriteAxeMarlin",
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+ name: "Lazurite Axe Marlin",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ LUNGED_STICKLEBACK = GenshinObject::Material.new(
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+ kamera_key: "LungedStickleback",
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+ name: "Lunged Stickleback",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ MAINTENANCE_MEK_INITIAL_CONFIGURATION = GenshinObject::Material.new(
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+ kamera_key: "MaintenanceMekInitialConfiguration",
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+ name: "MaintenanceMekInitialConfiguration",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ MAINTENANCE_MEK_PLATINUM_COLLECTION = GenshinObject::Material.new(
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+ kamera_key: "MaintenanceMekPlatinumCollection",
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+ name: "MaintenanceMekPlatinumCollection",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ MAINTENANCE_MEK_SITUATION_CONTROLLER = GenshinObject::Material.new(
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+ kamera_key: "MaintenanceMekSituationController",
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+ name: "MaintenanceMekSituationController",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ MAINTENANCE_MEK_WATER_BODY_CLEANER = GenshinObject::Material.new(
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+ kamera_key: "MaintenanceMekWaterBodyCleaner",
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+ name: "MaintenanceMekWaterBodyCleaner",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ MEDAKA = GenshinObject::Material.new(
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+ kamera_key: "Medaka",
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+ name: "Medaka",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ PEACH_OF_THE_DEEP_WAVES = GenshinObject::Material.new(
273
+ kamera_key: "PeachOfTheDeepWaves",
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+ name: "Peach of the Deep Waves",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
282
+ PUFFERFISH = GenshinObject::Material.new(
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+ kamera_key: "Pufferfish",
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+ name: "Pufferfish",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
292
+ PURPLE_SHIRAKODAI = GenshinObject::Material.new(
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+ kamera_key: "PurpleShirakodai",
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+ name: "Purple Shirakodai",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ RAIMEI_ANGELFISH = GenshinObject::Material.new(
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+ kamera_key: "RaimeiAngelfish",
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+ name: "Raimei Angelfish",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ RED_DYE = GenshinObject::Material.new(
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+ kamera_key: "RedDye",
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+ name: "Red Dye",
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+ rarity: 2,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ REDROT_BAIT = GenshinObject::Material.new(
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+ kamera_key: "RedrotBait",
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+ name: "Redrot Bait",
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+ rarity: 2,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ RIPPLING_HEARTFEATHER_BASS = GenshinObject::Material.new(
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+ kamera_key: "RipplingHeartfeatherBass",
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+ name: "Rippling Heartfeather Bass",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ RUSTY_KOI = GenshinObject::Material.new(
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+ kamera_key: "RustyKoi",
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+ name: "Rusty Koi",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
352
+ SANDSTORM_ANGLER = GenshinObject::Material.new(
353
+ kamera_key: "SandstormAngler",
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+ name: "Sandstorm Angler",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
362
+ SNOWSTRIDER = GenshinObject::Material.new(
363
+ kamera_key: "Snowstrider",
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+ name: "Snowstrider",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
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+ SOUR_BAIT = GenshinObject::Material.new(
373
+ kamera_key: "SourBait",
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+ name: "Sour Bait",
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+ rarity: 2,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
382
+ STREAMING_AXE_MARLIN = GenshinObject::Material.new(
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+ kamera_key: "StreamingAxeMarlin",
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+ name: "Streaming Axe Marlin",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
390
+ ).freeze
391
+
392
+ SUGARDEW_BAIT = GenshinObject::Material.new(
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+ kamera_key: "SugardewBait",
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+ name: "Sugardew Bait",
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+ rarity: 2,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
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+
402
+ SUNSET_CLOUD_ANGLER = GenshinObject::Material.new(
403
+ kamera_key: "SunsetCloudAngler",
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+ name: "Sunset Cloud Angler",
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+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
411
+
412
+ SWEET_FLOWER_MEDAKA = GenshinObject::Material.new(
413
+ kamera_key: "SweetFlowerMedaka",
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+ name: "Sweet Flower Medaka",
415
+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
421
+
422
+ TEA_COLORED_SHIRAKODAI = GenshinObject::Material.new(
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+ kamera_key: "TeaColoredShirakodai",
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+ name: "Tea Colored Shirakodai",
425
+ rarity: 3,
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+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
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+ ).freeze
431
+
432
+ TRUE_FRUIT_ANGLER = GenshinObject::Material.new(
433
+ kamera_key: "TrueFruitAngler",
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+ name: "True Fruit Angler",
435
+ rarity: 3,
436
+ family: nil,
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+ inventory_type: :standard_material,
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+ source_category: :gathering,
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+ source_sub_category: :fishing
440
+ ).freeze
441
+
442
+ VENOMSPINE_FISH = GenshinObject::Material.new(
443
+ kamera_key: "VenomspineFish",
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+ name: "Venomspine Fish",
445
+ rarity: 3,
446
+ family: nil,
447
+ inventory_type: :standard_material,
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+ source_category: :gathering,
449
+ source_sub_category: :fishing
450
+ ).freeze
451
+ end
5
452
  end
6
-
7
- ABIDING_ANGELFISH = GenshinObject::Material.new(
8
- kamera_key: "AbidingAngelfish",
9
- name: "Abiding Angelfish",
10
- rarity: 3,
11
- family: nil,
12
- inventory_type: :standard_material,
13
- source_category: :gathering,
14
- source_sub_category: :fishing,
15
- ).freeze
16
-
17
- AIZEN_MEDAKA = GenshinObject::Material.new(
18
- kamera_key: "AizenMedaka",
19
- name: "Aizen Medaka",
20
- rarity: 3,
21
- family: nil,
22
- inventory_type: :standard_material,
23
- source_category: :gathering,
24
- source_sub_category: :fishing,
25
- ).freeze
26
-
27
- AKAI_MAOU = GenshinObject::Material.new(
28
- kamera_key: "AkaiMaou",
29
- name: "Akai Maou",
30
- rarity: 3,
31
- family: nil,
32
- inventory_type: :standard_material,
33
- source_category: :gathering,
34
- source_sub_category: :fishing,
35
- ).freeze
36
-
37
- BETTA = GenshinObject::Material.new(
38
- kamera_key: "Betta",
39
- name: "Betta",
40
- rarity: 3,
41
- family: nil,
42
- inventory_type: :standard_material,
43
- source_category: :gathering,
44
- source_sub_category: :fishing,
45
- ).freeze
46
-
47
- BITTER_PUFFERFISH = GenshinObject::Material.new(
48
- kamera_key: "BitterPufferfish",
49
- name: "Bitter Pufferfish",
50
- rarity: 3,
51
- family: nil,
52
- inventory_type: :standard_material,
53
- source_category: :gathering,
54
- source_sub_category: :fishing,
55
- ).freeze
56
-
57
- BLAZING_HEARTFEATHER_BASS = GenshinObject::Material.new(
58
- kamera_key: "BlazingHeartfeatherBass",
59
- name: "Blazing Heartfeather Bass",
60
- rarity: 3,
61
- family: nil,
62
- inventory_type: :standard_material,
63
- source_category: :gathering,
64
- source_sub_category: :fishing,
65
- ).freeze
66
-
67
- BROWN_SHIRAKODAI = GenshinObject::Material.new(
68
- kamera_key: "BrownShirakodai",
69
- name: "Brown Shirakodai",
70
- rarity: 3,
71
- family: nil,
72
- inventory_type: :standard_material,
73
- source_category: :gathering,
74
- source_sub_category: :fishing,
75
- ).freeze
76
-
77
- CRYSTALFISH = GenshinObject::Material.new(
78
- kamera_key: "Crystalfish",
79
- name: "Crystalfish",
80
- rarity: 3,
81
- family: nil,
82
- inventory_type: :standard_material,
83
- source_category: :gathering,
84
- source_sub_category: :fishing,
85
- ).freeze
86
-
87
- DAWNCATCHER = GenshinObject::Material.new(
88
- kamera_key: "Dawncatcher",
89
- name: "Dawncatcher",
90
- rarity: 3,
91
- family: nil,
92
- inventory_type: :standard_material,
93
- source_category: :gathering,
94
- source_sub_category: :fishing,
95
- ).freeze
96
-
97
- DIVDA_RAY = GenshinObject::Material.new(
98
- kamera_key: "DivdaRay",
99
- name: "Divda Ray",
100
- rarity: 3,
101
- family: nil,
102
- inventory_type: :standard_material,
103
- source_category: :gathering,
104
- source_sub_category: :fishing,
105
- ).freeze
106
-
107
- FAKE_FLY_BAIT = GenshinObject::Material.new(
108
- kamera_key: "FakeFlyBait",
109
- name: "Fake Fly Bait",
110
- rarity: 2,
111
- family: nil,
112
- inventory_type: :standard_material,
113
- source_category: :gathering,
114
- source_sub_category: :fishing,
115
- ).freeze
116
-
117
- FALSE_WORM_BAIT = GenshinObject::Material.new(
118
- kamera_key: "FalseWormBait",
119
- name: "False Worm Bait",
120
- rarity: 2,
121
- family: nil,
122
- inventory_type: :standard_material,
123
- source_category: :gathering,
124
- source_sub_category: :fishing,
125
- ).freeze
126
-
127
- FLASHING_MAINTENANCE_MEK_BAIT = GenshinObject::Material.new(
128
- kamera_key: "FlashingMaintenanceMekBait",
129
- name: "Flashing Maintenance Mek Bait",
130
- rarity: 2,
131
- family: nil,
132
- inventory_type: :standard_material,
133
- source_category: :gathering,
134
- source_sub_category: :fishing,
135
- ).freeze
136
-
137
- FORMALO_RAY = GenshinObject::Material.new(
138
- kamera_key: "FormaloRay",
139
- name: "Formalo Ray",
140
- rarity: 3,
141
- family: nil,
142
- inventory_type: :standard_material,
143
- source_category: :gathering,
144
- source_sub_category: :fishing,
145
- ).freeze
146
-
147
- FRUIT_PASTE_BAIT = GenshinObject::Material.new(
148
- kamera_key: "FruitPasteBait",
149
- name: "Fruit Paste Bait",
150
- rarity: 2,
151
- family: nil,
152
- inventory_type: :standard_material,
153
- source_category: :gathering,
154
- source_sub_category: :fishing,
155
- ).freeze
156
-
157
- GLAZE_MEDAKA = GenshinObject::Material.new(
158
- kamera_key: "GlazeMedaka",
159
- name: "Glaze Medaka",
160
- rarity: 3,
161
- family: nil,
162
- inventory_type: :standard_material,
163
- source_category: :gathering,
164
- source_sub_category: :fishing,
165
- ).freeze
166
-
167
- GLOWGRASS_BAIT = GenshinObject::Material.new(
168
- kamera_key: "GlowgrassBait",
169
- name: "Glowgrass Bait",
170
- rarity: 2,
171
- family: nil,
172
- inventory_type: :standard_material,
173
- source_category: :gathering,
174
- source_sub_category: :fishing,
175
- ).freeze
176
-
177
- GOLDEN_KOI = GenshinObject::Material.new(
178
- kamera_key: "GoldenKoi",
179
- name: "Golden Koi",
180
- rarity: 3,
181
- family: nil,
182
- inventory_type: :standard_material,
183
- source_category: :gathering,
184
- source_sub_category: :fishing,
185
- ).freeze
186
-
187
- HALCYON_JADE_AXE_MARLIN = GenshinObject::Material.new(
188
- kamera_key: "HalcyonJadeAxeMarlin",
189
- name: "Halcyon Jade Axe Marlin",
190
- rarity: 3,
191
- family: nil,
192
- inventory_type: :standard_material,
193
- source_category: :gathering,
194
- source_sub_category: :fishing,
195
- ).freeze
196
-
197
- LAZURITE_AXE_MARLIN = GenshinObject::Material.new(
198
- kamera_key: "LazuriteAxeMarlin",
199
- name: "Lazurite Axe Marlin",
200
- rarity: 3,
201
- family: nil,
202
- inventory_type: :standard_material,
203
- source_category: :gathering,
204
- source_sub_category: :fishing,
205
- ).freeze
206
-
207
- LUNGED_STICKLEBACK = GenshinObject::Material.new(
208
- kamera_key: "LungedStickleback",
209
- name: "Lunged Stickleback",
210
- rarity: 3,
211
- family: nil,
212
- inventory_type: :standard_material,
213
- source_category: :gathering,
214
- source_sub_category: :fishing,
215
- ).freeze
216
-
217
- MAINTENANCE_MEK_INITIAL_CONFIGURATION = GenshinObject::Material.new(
218
- kamera_key: "MaintenanceMekInitialConfiguration",
219
- name: "MaintenanceMekInitialConfiguration",
220
- rarity: 3,
221
- family: nil,
222
- inventory_type: :standard_material,
223
- source_category: :gathering,
224
- source_sub_category: :fishing,
225
- ).freeze
226
-
227
- MAINTENANCE_MEK_PLATINUM_COLLECTION = GenshinObject::Material.new(
228
- kamera_key: "MaintenanceMekPlatinumCollection",
229
- name: "MaintenanceMekPlatinumCollection",
230
- rarity: 3,
231
- family: nil,
232
- inventory_type: :standard_material,
233
- source_category: :gathering,
234
- source_sub_category: :fishing,
235
- ).freeze
236
-
237
- MAINTENANCE_MEK_SITUATION_CONTROLLER = GenshinObject::Material.new(
238
- kamera_key: "MaintenanceMekSituationController",
239
- name: "MaintenanceMekSituationController",
240
- rarity: 3,
241
- family: nil,
242
- inventory_type: :standard_material,
243
- source_category: :gathering,
244
- source_sub_category: :fishing,
245
- ).freeze
246
-
247
- MAINTENANCE_MEK_WATER_BODY_CLEANER = GenshinObject::Material.new(
248
- kamera_key: "MaintenanceMekWaterBodyCleaner",
249
- name: "MaintenanceMekWaterBodyCleaner",
250
- rarity: 3,
251
- family: nil,
252
- inventory_type: :standard_material,
253
- source_category: :gathering,
254
- source_sub_category: :fishing,
255
- ).freeze
256
-
257
- MEDAKA = GenshinObject::Material.new(
258
- kamera_key: "Medaka",
259
- name: "Medaka",
260
- rarity: 3,
261
- family: nil,
262
- inventory_type: :standard_material,
263
- source_category: :gathering,
264
- source_sub_category: :fishing,
265
- ).freeze
266
-
267
- PEACH_OF_THE_DEEP_WAVES = GenshinObject::Material.new(
268
- kamera_key: "PeachOfTheDeepWaves",
269
- name: "Peach of the Deep Waves",
270
- rarity: 3,
271
- family: nil,
272
- inventory_type: :standard_material,
273
- source_category: :gathering,
274
- source_sub_category: :fishing,
275
- ).freeze
276
-
277
- PUFFERFISH = GenshinObject::Material.new(
278
- kamera_key: "Pufferfish",
279
- name: "Pufferfish",
280
- rarity: 3,
281
- family: nil,
282
- inventory_type: :standard_material,
283
- source_category: :gathering,
284
- source_sub_category: :fishing,
285
- ).freeze
286
-
287
- PURPLE_SHIRAKODAI = GenshinObject::Material.new(
288
- kamera_key: "PurpleShirakodai",
289
- name: "Purple Shirakodai",
290
- rarity: 3,
291
- family: nil,
292
- inventory_type: :standard_material,
293
- source_category: :gathering,
294
- source_sub_category: :fishing,
295
- ).freeze
296
-
297
- RAIMEI_ANGELFISH = GenshinObject::Material.new(
298
- kamera_key: "RaimeiAngelfish",
299
- name: "Raimei Angelfish",
300
- rarity: 3,
301
- family: nil,
302
- inventory_type: :standard_material,
303
- source_category: :gathering,
304
- source_sub_category: :fishing,
305
- ).freeze
306
-
307
- RED_DYE = GenshinObject::Material.new(
308
- kamera_key: "RedDye",
309
- name: "Red Dye",
310
- rarity: 2,
311
- family: nil,
312
- inventory_type: :standard_material,
313
- source_category: :gathering,
314
- source_sub_category: :fishing,
315
- ).freeze
316
-
317
- REDROT_BAIT = GenshinObject::Material.new(
318
- kamera_key: "RedrotBait",
319
- name: "Redrot Bait",
320
- rarity: 2,
321
- family: nil,
322
- inventory_type: :standard_material,
323
- source_category: :gathering,
324
- source_sub_category: :fishing,
325
- ).freeze
326
-
327
- RIPPLING_HEARTFEATHER_BASS = GenshinObject::Material.new(
328
- kamera_key: "RipplingHeartfeatherBass",
329
- name: "Rippling Heartfeather Bass",
330
- rarity: 3,
331
- family: nil,
332
- inventory_type: :standard_material,
333
- source_category: :gathering,
334
- source_sub_category: :fishing,
335
- ).freeze
336
-
337
- RUSTY_KOI = GenshinObject::Material.new(
338
- kamera_key: "RustyKoi",
339
- name: "Rusty Koi",
340
- rarity: 3,
341
- family: nil,
342
- inventory_type: :standard_material,
343
- source_category: :gathering,
344
- source_sub_category: :fishing,
345
- ).freeze
346
-
347
- SANDSTORM_ANGLER = GenshinObject::Material.new(
348
- kamera_key: "SandstormAngler",
349
- name: "Sandstorm Angler",
350
- rarity: 3,
351
- family: nil,
352
- inventory_type: :standard_material,
353
- source_category: :gathering,
354
- source_sub_category: :fishing,
355
- ).freeze
356
-
357
- SNOWSTRIDER = GenshinObject::Material.new(
358
- kamera_key: "Snowstrider",
359
- name: "Snowstrider",
360
- rarity: 3,
361
- family: nil,
362
- inventory_type: :standard_material,
363
- source_category: :gathering,
364
- source_sub_category: :fishing,
365
- ).freeze
366
-
367
- SOUR_BAIT = GenshinObject::Material.new(
368
- kamera_key: "SourBait",
369
- name: "Sour Bait",
370
- rarity: 2,
371
- family: nil,
372
- inventory_type: :standard_material,
373
- source_category: :gathering,
374
- source_sub_category: :fishing,
375
- ).freeze
376
-
377
- STREAMING_AXE_MARLIN = GenshinObject::Material.new(
378
- kamera_key: "StreamingAxeMarlin",
379
- name: "Streaming Axe Marlin",
380
- rarity: 3,
381
- family: nil,
382
- inventory_type: :standard_material,
383
- source_category: :gathering,
384
- source_sub_category: :fishing,
385
- ).freeze
386
-
387
- SUGARDEW_BAIT = GenshinObject::Material.new(
388
- kamera_key: "SugardewBait",
389
- name: "Sugardew Bait",
390
- rarity: 2,
391
- family: nil,
392
- inventory_type: :standard_material,
393
- source_category: :gathering,
394
- source_sub_category: :fishing,
395
- ).freeze
396
-
397
- SUNSET_CLOUD_ANGLER = GenshinObject::Material.new(
398
- kamera_key: "SunsetCloudAngler",
399
- name: "Sunset Cloud Angler",
400
- rarity: 3,
401
- family: nil,
402
- inventory_type: :standard_material,
403
- source_category: :gathering,
404
- source_sub_category: :fishing,
405
- ).freeze
406
-
407
- SWEET_FLOWER_MEDAKA = GenshinObject::Material.new(
408
- kamera_key: "SweetFlowerMedaka",
409
- name: "Sweet Flower Medaka",
410
- rarity: 3,
411
- family: nil,
412
- inventory_type: :standard_material,
413
- source_category: :gathering,
414
- source_sub_category: :fishing,
415
- ).freeze
416
-
417
- TEA_COLORED_SHIRAKODAI = GenshinObject::Material.new(
418
- kamera_key: "TeaColoredShirakodai",
419
- name: "Tea Colored Shirakodai",
420
- rarity: 3,
421
- family: nil,
422
- inventory_type: :standard_material,
423
- source_category: :gathering,
424
- source_sub_category: :fishing,
425
- ).freeze
426
-
427
- TRUE_FRUIT_ANGLER = GenshinObject::Material.new(
428
- kamera_key: "TrueFruitAngler",
429
- name: "True Fruit Angler",
430
- rarity: 3,
431
- family: nil,
432
- inventory_type: :standard_material,
433
- source_category: :gathering,
434
- source_sub_category: :fishing,
435
- ).freeze
436
-
437
- VENOMSPINE_FISH = GenshinObject::Material.new(
438
- kamera_key: "VenomspineFish",
439
- name: "Venomspine Fish",
440
- rarity: 3,
441
- family: nil,
442
- inventory_type: :standard_material,
443
- source_category: :gathering,
444
- source_sub_category: :fishing,
445
- ).freeze
446
453
  end
447
- end
454
+ end