teyvatdb 0.1.18 → 0.2.1
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- checksums.yaml +4 -4
- data/Gemfile +1 -0
- data/Gemfile.lock +4 -1
- data/lib/genshin_data/artifact_sets/artifact_data.rb +946 -295
- data/lib/genshin_data/artifact_sets.rb +2 -2
- data/lib/genshin_data/characters/character_data.rb +1143 -1126
- data/lib/genshin_data/characters.rb +4 -2
- data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +605 -598
- data/lib/genshin_data/materials/development/gems_data.rb +331 -324
- data/lib/genshin_data/materials/development/general_data.rb +103 -96
- data/lib/genshin_data/materials/development/local_specialty_data.rb +506 -499
- data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +441 -434
- data/lib/genshin_data/materials/development/talent_books_data.rb +506 -500
- data/lib/genshin_data/materials/development/weapon_material_data.rb +672 -665
- data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +129 -122
- data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +283 -276
- data/lib/genshin_data/materials/development/world_boss_drops_data.rb +330 -327
- data/lib/genshin_data/materials/development.rb +61 -56
- data/lib/genshin_data/materials/standard/cooking_material_data.rb +561 -554
- data/lib/genshin_data/materials/standard/crafting_material_data.rb +130 -123
- data/lib/genshin_data/materials/standard/fishing_material_data.rb +452 -445
- data/lib/genshin_data/materials/standard/forging_material_data.rb +191 -184
- data/lib/genshin_data/materials/standard/furniture_material_data.rb +251 -244
- data/lib/genshin_data/materials/standard.rb +37 -32
- data/lib/genshin_data/materials.rb +13 -7
- data/lib/genshin_data/nations/nation_data.rb +55 -52
- data/lib/genshin_data/talent_books/talent_book_data.rb +147 -0
- data/lib/genshin_data/talent_books.rb +14 -0
- data/lib/genshin_data/weapon_materials.rb +14 -0
- data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -364
- data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -354
- data/lib/genshin_data/weapons/weapon_data/claymores.rb +359 -354
- data/lib/genshin_data/weapons/weapon_data/polearms.rb +262 -257
- data/lib/genshin_data/weapons/weapon_data/swords.rb +399 -395
- data/lib/genshin_data/weapons/weapon_data.rb +10 -7
- data/lib/genshin_data/weapons.rb +2 -1
- data/lib/genshin_data/weekly_bosses/weekly_boss_data.rb +75 -0
- data/lib/genshin_data/weekly_bosses.rb +14 -0
- data/lib/genshin_data/world_bosses/world_boss_data.rb +186 -0
- data/lib/genshin_data/world_bosses.rb +14 -0
- data/lib/genshin_data.rb +23 -5
- data/lib/genshin_object/artifact_set.rb +2 -2
- data/lib/genshin_object/boss.rb +13 -0
- data/lib/genshin_object/material_family.rb +15 -0
- data/lib/genshin_object/schedule.rb +42 -0
- data/lib/genshin_object/talent_book.rb +6 -0
- data/lib/genshin_object/weapon_material_family.rb +6 -0
- data/lib/genshin_object/weekly_boss.rb +15 -0
- data/lib/genshin_object/world_boss.rb +14 -0
- data/lib/genshin_object.rb +11 -5
- data/lib/teyvatdb/version.rb +1 -1
- data/lib/teyvatdb.rb +3 -3
- metadata +16 -2
@@ -1,247 +1,254 @@
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# frozen_string_literal: true
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module GenshinData
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module Materials
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module Standard
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# Definitons for all furniture related Materials
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module FurnitureMaterialData
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def self.all
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constants.map { |x| GenshinData::Materials::Standard::FurnitureMaterialData.const_get(x) }
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end
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ADHIGAMA_WOOD = GenshinObject::Material.new(
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kamera_key: "AdhigamaWood",
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name: "Adhigama Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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ARALIA_WOOD = GenshinObject::Material.new(
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kamera_key: "AraliaWood",
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name: "Aralia Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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ASH_WOOD = GenshinObject::Material.new(
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kamera_key: "AshWood",
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name: "Ash Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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ATHEL_WOOD = GenshinObject::Material.new(
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kamera_key: "AthelWood",
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name: "Athel Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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BAMBOO_SEGMENT = GenshinObject::Material.new(
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kamera_key: "BambooSegment",
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name: "Bamboo Segment",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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BLUE_DYE = GenshinObject::Material.new(
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kamera_key: "BlueDye",
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name: "Blue Dye",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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BIRCH_WOOD = GenshinObject::Material.new(
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kamera_key: "BirchWood",
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name: "Birch Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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BRIGHTWOOD = GenshinObject::Material.new(
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kamera_key: "Brightwood",
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name: "Brightwood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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CUIHUA_WOOD = GenshinObject::Material.new(
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kamera_key: "CuihuaWood",
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name: "Cuihua Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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CYPRESS_WOOD = GenshinObject::Material.new(
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kamera_key: "CypressWood",
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name: "Cypress Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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FABRIC = GenshinObject::Material.new(
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kamera_key: "Fabric",
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name: "Fabric",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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FIR_WOOD = GenshinObject::Material.new(
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kamera_key: "FirWood",
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name: "Fir Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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FRAGRANT_CEDAR_WOOD = GenshinObject::Material.new(
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kamera_key: "FragrantCedarWood",
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name: "Fragrant Cedar Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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KARMAPHALA_WOOD = GenshinObject::Material.new(
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kamera_key: "KarmaphalaWood",
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name: "Karmaphala Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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LINDEN_WOOD = GenshinObject::Material.new(
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kamera_key: "LindenWood",
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name: "Linden Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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MALLOW_WOOD = GenshinObject::Material.new(
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kamera_key: "MallowWood",
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name: "Mallow Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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MAPLE_WOOD = GenshinObject::Material.new(
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kamera_key: "MapleWood",
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name: "Maple Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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MOUNTAIN_DATE_WOOD = GenshinObject::Material.new(
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kamera_key: "MountainDateWood",
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name: "Mountain Date Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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OTOGI_WOOD = GenshinObject::Material.new(
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kamera_key: "OtogiWood",
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name: "Otogi Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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PINE_WOOD = GenshinObject::Material.new(
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kamera_key: "PineWood",
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name: "Pine Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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RED_DYE = GenshinObject::Material.new(
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kamera_key: "RedDye",
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name: "Red Dye",
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rarity: 2,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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SANDBEARER_WOOD = GenshinObject::Material.new(
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kamera_key: "SandbearerWood",
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name: "Sandbearer Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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YELLOW_DYE = GenshinObject::Material.new(
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kamera_key: "YellowDye",
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name: "Yellow Dye",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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YUMEMIRU_WOOD = GenshinObject::Material.new(
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kamera_key: "YumemiruWood",
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name: "Yumemiru Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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end
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end
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ADHIGAMA_WOOD = GenshinObject::Material.new(
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kamera_key: "AdhigamaWood",
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name: "Adhigama Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material,
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).freeze
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ARALIA_WOOD = GenshinObject::Material.new(
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kamera_key: "AraliaWood",
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name: "Aralia Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material,
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).freeze
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ASH_WOOD = GenshinObject::Material.new(
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kamera_key: "AshWood",
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name: "Ash Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material,
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).freeze
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ATHEL_WOOD = GenshinObject::Material.new(
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kamera_key: "AthelWood",
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name: "Athel Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material,
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).freeze
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BAMBOO_SEGMENT = GenshinObject::Material.new(
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kamera_key: "BambooSegment",
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name: "Bamboo Segment",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material,
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).freeze
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BLUE_DYE = GenshinObject::Material.new(
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kamera_key: "BlueDye",
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name: "Blue Dye",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material,
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).freeze
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BIRCH_WOOD = GenshinObject::Material.new(
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kamera_key: "BirchWood",
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name: "Birch Wood",
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rarity: 1,
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family: nil,
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72
|
-
inventory_type: :standard_material,
|
73
|
-
source_category: :gathering,
|
74
|
-
source_sub_category: :furniture_material,
|
75
|
-
).freeze
|
76
|
-
|
77
|
-
BRIGHTWOOD = GenshinObject::Material.new(
|
78
|
-
kamera_key: "Brightwood",
|
79
|
-
name: "Brightwood",
|
80
|
-
rarity: 1,
|
81
|
-
family: nil,
|
82
|
-
inventory_type: :standard_material,
|
83
|
-
source_category: :gathering,
|
84
|
-
source_sub_category: :furniture_material,
|
85
|
-
).freeze
|
86
|
-
|
87
|
-
CUIHUA_WOOD = GenshinObject::Material.new(
|
88
|
-
kamera_key: "CuihuaWood",
|
89
|
-
name: "Cuihua Wood",
|
90
|
-
rarity: 1,
|
91
|
-
family: nil,
|
92
|
-
inventory_type: :standard_material,
|
93
|
-
source_category: :gathering,
|
94
|
-
source_sub_category: :furniture_material,
|
95
|
-
).freeze
|
96
|
-
|
97
|
-
CYPRESS_WOOD = GenshinObject::Material.new(
|
98
|
-
kamera_key: "CypressWood",
|
99
|
-
name: "Cypress Wood",
|
100
|
-
rarity: 1,
|
101
|
-
family: nil,
|
102
|
-
inventory_type: :standard_material,
|
103
|
-
source_category: :gathering,
|
104
|
-
source_sub_category: :furniture_material,
|
105
|
-
).freeze
|
106
|
-
|
107
|
-
FABRIC = GenshinObject::Material.new(
|
108
|
-
kamera_key: "Fabric",
|
109
|
-
name: "Fabric",
|
110
|
-
rarity: 1,
|
111
|
-
family: nil,
|
112
|
-
inventory_type: :standard_material,
|
113
|
-
source_category: :gathering,
|
114
|
-
source_sub_category: :furniture_material,
|
115
|
-
).freeze
|
116
|
-
|
117
|
-
FIR_WOOD = GenshinObject::Material.new(
|
118
|
-
kamera_key: "FirWood",
|
119
|
-
name: "Fir Wood",
|
120
|
-
rarity: 1,
|
121
|
-
family: nil,
|
122
|
-
inventory_type: :standard_material,
|
123
|
-
source_category: :gathering,
|
124
|
-
source_sub_category: :furniture_material,
|
125
|
-
).freeze
|
126
|
-
|
127
|
-
FRAGRANT_CEDAR_WOOD = GenshinObject::Material.new(
|
128
|
-
kamera_key: "FragrantCedarWood",
|
129
|
-
name: "Fragrant Cedar Wood",
|
130
|
-
rarity: 1,
|
131
|
-
family: nil,
|
132
|
-
inventory_type: :standard_material,
|
133
|
-
source_category: :gathering,
|
134
|
-
source_sub_category: :furniture_material,
|
135
|
-
).freeze
|
136
|
-
|
137
|
-
KARMAPHALA_WOOD = GenshinObject::Material.new(
|
138
|
-
kamera_key: "KarmaphalaWood",
|
139
|
-
name: "Karmaphala Wood",
|
140
|
-
rarity: 1,
|
141
|
-
family: nil,
|
142
|
-
inventory_type: :standard_material,
|
143
|
-
source_category: :gathering,
|
144
|
-
source_sub_category: :furniture_material,
|
145
|
-
).freeze
|
146
|
-
|
147
|
-
LINDEN_WOOD = GenshinObject::Material.new(
|
148
|
-
kamera_key: "LindenWood",
|
149
|
-
name: "Linden Wood",
|
150
|
-
rarity: 1,
|
151
|
-
family: nil,
|
152
|
-
inventory_type: :standard_material,
|
153
|
-
source_category: :gathering,
|
154
|
-
source_sub_category: :furniture_material,
|
155
|
-
).freeze
|
156
|
-
|
157
|
-
MALLOW_WOOD = GenshinObject::Material.new(
|
158
|
-
kamera_key: "MallowWood",
|
159
|
-
name: "Mallow Wood",
|
160
|
-
rarity: 1,
|
161
|
-
family: nil,
|
162
|
-
inventory_type: :standard_material,
|
163
|
-
source_category: :gathering,
|
164
|
-
source_sub_category: :furniture_material,
|
165
|
-
).freeze
|
166
|
-
|
167
|
-
MAPLE_WOOD = GenshinObject::Material.new(
|
168
|
-
kamera_key: "MapleWood",
|
169
|
-
name: "Maple Wood",
|
170
|
-
rarity: 1,
|
171
|
-
family: nil,
|
172
|
-
inventory_type: :standard_material,
|
173
|
-
source_category: :gathering,
|
174
|
-
source_sub_category: :furniture_material,
|
175
|
-
).freeze
|
176
|
-
|
177
|
-
MOUNTAIN_DATE_WOOD = GenshinObject::Material.new(
|
178
|
-
kamera_key: "MountainDateWood",
|
179
|
-
name: "Mountain Date Wood",
|
180
|
-
rarity: 1,
|
181
|
-
family: nil,
|
182
|
-
inventory_type: :standard_material,
|
183
|
-
source_category: :gathering,
|
184
|
-
source_sub_category: :furniture_material,
|
185
|
-
).freeze
|
186
|
-
|
187
|
-
OTOGI_WOOD = GenshinObject::Material.new(
|
188
|
-
kamera_key: "OtogiWood",
|
189
|
-
name: "Otogi Wood",
|
190
|
-
rarity: 1,
|
191
|
-
family: nil,
|
192
|
-
inventory_type: :standard_material,
|
193
|
-
source_category: :gathering,
|
194
|
-
source_sub_category: :furniture_material,
|
195
|
-
).freeze
|
196
|
-
|
197
|
-
PINE_WOOD = GenshinObject::Material.new(
|
198
|
-
kamera_key: "PineWood",
|
199
|
-
name: "Pine Wood",
|
200
|
-
rarity: 1,
|
201
|
-
family: nil,
|
202
|
-
inventory_type: :standard_material,
|
203
|
-
source_category: :gathering,
|
204
|
-
source_sub_category: :furniture_material,
|
205
|
-
).freeze
|
206
|
-
|
207
|
-
RED_DYE = GenshinObject::Material.new(
|
208
|
-
kamera_key: "RedDye",
|
209
|
-
name: "Red Dye",
|
210
|
-
rarity: 2,
|
211
|
-
family: nil,
|
212
|
-
inventory_type: :standard_material,
|
213
|
-
source_category: :gathering,
|
214
|
-
source_sub_category: :furniture_material,
|
215
|
-
).freeze
|
216
|
-
|
217
|
-
SANDBEARER_WOOD = GenshinObject::Material.new(
|
218
|
-
kamera_key: "SandbearerWood",
|
219
|
-
name: "Sandbearer Wood",
|
220
|
-
rarity: 1,
|
221
|
-
family: nil,
|
222
|
-
inventory_type: :standard_material,
|
223
|
-
source_category: :gathering,
|
224
|
-
source_sub_category: :furniture_material,
|
225
|
-
).freeze
|
226
|
-
|
227
|
-
YELLOW_DYE = GenshinObject::Material.new(
|
228
|
-
kamera_key: "YellowDye",
|
229
|
-
name: "Yellow Dye",
|
230
|
-
rarity: 1,
|
231
|
-
family: nil,
|
232
|
-
inventory_type: :standard_material,
|
233
|
-
source_category: :gathering,
|
234
|
-
source_sub_category: :furniture_material,
|
235
|
-
).freeze
|
236
|
-
|
237
|
-
YUMEMIRU_WOOD = GenshinObject::Material.new(
|
238
|
-
kamera_key: "YumemiruWood",
|
239
|
-
name: "Yumemiru Wood",
|
240
|
-
rarity: 1,
|
241
|
-
family: nil,
|
242
|
-
inventory_type: :standard_material,
|
243
|
-
source_category: :gathering,
|
244
|
-
source_sub_category: :furniture_material,
|
245
|
-
).freeze
|
246
253
|
end
|
247
254
|
end
|
@@ -1,41 +1,46 @@
|
|
1
|
-
|
2
|
-
module Standard
|
3
|
-
require_relative "standard/cooking_material_data"
|
4
|
-
require_relative "standard/crafting_material_data"
|
5
|
-
require_relative "standard/fishing_material_data"
|
6
|
-
require_relative "standard/forging_material_data"
|
7
|
-
require_relative "standard/furniture_material_data"
|
1
|
+
# frozen_string_literal: true
|
8
2
|
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
end
|
3
|
+
module GenshinData
|
4
|
+
module Materials
|
5
|
+
# Top level access class for all non development materials
|
6
|
+
module Standard
|
7
|
+
require_relative "standard/cooking_material_data"
|
8
|
+
require_relative "standard/crafting_material_data"
|
9
|
+
require_relative "standard/fishing_material_data"
|
10
|
+
require_relative "standard/forging_material_data"
|
11
|
+
require_relative "standard/furniture_material_data"
|
19
12
|
|
20
|
-
|
21
|
-
|
22
|
-
|
13
|
+
class << self
|
14
|
+
def all
|
15
|
+
[
|
16
|
+
crafting_materials,
|
17
|
+
cooking_materials,
|
18
|
+
fishing_materials,
|
19
|
+
forging_materials,
|
20
|
+
furniture_materials
|
21
|
+
].flatten.sort { |x, y| x.name <=> y.name }
|
22
|
+
end
|
23
23
|
|
24
|
-
|
25
|
-
|
26
|
-
|
24
|
+
def crafting_materials
|
25
|
+
CraftingMaterialData.all
|
26
|
+
end
|
27
27
|
|
28
|
-
|
29
|
-
|
30
|
-
|
28
|
+
def cooking_materials
|
29
|
+
CookingMaterialsData.all
|
30
|
+
end
|
31
31
|
|
32
|
-
|
33
|
-
|
34
|
-
|
32
|
+
def fishing_materials
|
33
|
+
FishingMaterialData.all
|
34
|
+
end
|
35
|
+
|
36
|
+
def forging_materials
|
37
|
+
ForgingMaterialData.all
|
38
|
+
end
|
35
39
|
|
36
|
-
|
37
|
-
|
40
|
+
def furniture_materials
|
41
|
+
FurnitureMaterialData.all
|
42
|
+
end
|
38
43
|
end
|
39
44
|
end
|
40
45
|
end
|
41
|
-
end
|
46
|
+
end
|
@@ -1,16 +1,22 @@
|
|
1
|
-
|
1
|
+
# frozen_string_literal: true
|
2
2
|
|
3
|
+
module GenshinData
|
3
4
|
# Manager for all characters and attributes
|
4
5
|
module Materials
|
5
|
-
require_relative
|
6
|
-
require_relative
|
6
|
+
require_relative "materials/development"
|
7
|
+
require_relative "materials/standard"
|
7
8
|
|
8
9
|
class << self
|
9
10
|
def all
|
10
|
-
[
|
11
|
-
|
12
|
-
|
13
|
-
|
11
|
+
[Development.all, Standard.all].flatten.sort { |x, y| x.name <=> y.name }
|
12
|
+
end
|
13
|
+
|
14
|
+
def for_family(family)
|
15
|
+
all.select { |m| m.family == family }
|
16
|
+
end
|
17
|
+
|
18
|
+
def for_kamera_key(key)
|
19
|
+
all.select { |m| m.kamera_key == key }
|
14
20
|
end
|
15
21
|
end
|
16
22
|
end
|