stylet 0.0.1

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Files changed (194) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +14 -0
  3. data/.travis.yml +4 -0
  4. data/.yardopts +2 -0
  5. data/Gemfile +16 -0
  6. data/README.org +19 -0
  7. data/Rakefile +17 -0
  8. data/bin/setup +63 -0
  9. data/bin/stylet +8 -0
  10. data/examples/.ruby-version +1 -0
  11. data/examples/00100_lib_hello_world.rb +8 -0
  12. data/examples/00110_lib_sge_check.rb +6 -0
  13. data/examples/00120_lib_/343/202/254/343/203/263/343/203/236/345/200/244/343/201/256/345/244/211/346/233/264.rb +22 -0
  14. data/examples/00130_lib_window_title.rb +8 -0
  15. data/examples/00140_lib_callbacks.rb +8 -0
  16. data/examples/00150_lib_vector.rb +5 -0
  17. data/examples/00160_lib_run.rb +4 -0
  18. data/examples/00170_lib_frame.rb +4 -0
  19. data/examples/00180_lib_config/347/242/272/350/252/215.rb +7 -0
  20. data/examples/00190_lib_/343/201/231/343/201/271/343/201/246/345/220/214/343/201/230/343/202/252/343/203/226/343/202/270/343/202/247/343/202/257/343/203/210.rb +10 -0
  21. data/examples/00200_lib_/343/203/254/343/202/267/343/203/274/343/203/220/343/203/274/343/202/222/347/234/201/347/225/245/343/201/231/343/202/213/346/226/271/346/263/225/343/201/256/343/203/206/343/202/271/343/203/210.rb +28 -0
  22. data/examples/00210_lib_delegators.rb +7 -0
  23. data/examples/00220_lib_template_method.rb +13 -0
  24. data/examples/00230_lib_/350/203/214/346/231/257/347/224/273/345/203/217/350/241/250/347/244/272.rb +9 -0
  25. data/examples/00240_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2171_/351/273/222/343/201/256/344/270/212/343/201/253/350/203/214/346/231/257.rb +18 -0
  26. data/examples/00250_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2172_/350/203/214/346/231/257/343/201/256/344/270/212/343/201/253/351/273/222.rb +17 -0
  27. data/examples/00260_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2173_/350/203/214/346/231/257/343/201/256/344/270/212/343/201/253/351/273/222_/347/224/273/351/235/242/343/202/265/343/202/244/343/202/272/343/203/225/343/202/243/343/203/203/343/203/210_/351/207/215/343/201/204.rb +27 -0
  28. data/examples/00270_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2173_/350/203/214/346/231/257/343/201/256/344/270/212/343/201/253/351/273/222_/347/224/273/351/235/242/343/202/265/343/202/244/343/202/272/343/203/225/343/202/243/343/203/203/343/203/210_/351/253/230/351/200/237/345/214/226.rb +44 -0
  29. data/examples/00280_lib_/347/211/271/345/256/232/343/201/256/343/202/250/343/203/252/343/202/242/343/201/240/343/201/221/345/276/220/343/200/205/343/201/253/346/266/210/343/201/231.rb +26 -0
  30. data/examples/00290_lib_/350/203/214/346/231/257/350/211/262/345/244/211/346/233/264.rb +5 -0
  31. data/examples/00300_lib_/343/202/255/343/203/243/343/203/251/343/202/257/343/202/277/347/224/273/345/203/217/343/202/222/350/241/250/347/244/272/343/201/231/343/202/213/344/276/213.rb +17 -0
  32. data/examples/00310_lib_/343/202/255/343/203/243/343/203/251/343/202/257/343/202/277/347/224/273/345/203/217/343/201/256/343/202/242/343/203/213/343/203/241/343/203/274/343/202/267/343/203/247/343/203/263.rb +18 -0
  33. data/examples/00320_lib_/343/202/255/343/203/243/343/203/251/343/202/257/343/202/277/346/213/241/345/244/247/347/270/256/345/260/217/345/233/236/350/273/242.rb +21 -0
  34. data/examples/00330_joystick.rb +5 -0
  35. data/examples/00340_joystick_PS3/343/202/242/343/203/212/343/203/255/343/202/260/343/203/254/343/203/220/343/203/274/343/201/256/345/213/225/343/201/215/343/201/214/345/206/205/351/203/250/343/201/247/343/201/257/345/233/233/350/247/222.rb +30 -0
  36. data/examples/00350_joystick_PS3/343/202/242/343/203/212/343/203/255/343/202/260/343/203/254/343/203/220/343/203/274/343/201/256/350/252/277/346/225/264/346/270/210/343/201/277/343/203/231/343/202/257/343/203/210/343/203/253.rb +12 -0
  37. data/examples/00360_lib_mouse.rb +5 -0
  38. data/examples/00370_lib_input.rb +29 -0
  39. data/examples/00380_lib_vputs_align.rb +8 -0
  40. data/examples/00390_/343/203/225/343/202/251/343/203/263/343/203/210/344/270/200/350/246/247.rb +15 -0
  41. data/examples/00400_lib_draw_circle.rb +8 -0
  42. data/examples/00410_SDL/343/201/256draw_rect/343/201/2571/343/203/224/343/202/257/343/202/273/343/203/253/344/275/231/345/210/206/343/201/253/346/217/217/347/224/273/343/201/225/343/202/214/343/202/213/343/201/256/343/201/247/346/263/250/346/204/217.rb +7 -0
  43. data/examples/00420_circle_on_circle.rb +10 -0
  44. data/examples/00430_rotate.rb +16 -0
  45. data/examples/00440_draw_triangle.rb +7 -0
  46. data/examples/00450_parabora_triangle.rb +37 -0
  47. data/examples/00460_ice_hockey.rb +88 -0
  48. data/examples/00470_collision_block_vs_block.rb +120 -0
  49. data/examples/00480_simple_circle_controll.rb +37 -0
  50. data/examples/00490_/347/255/211/351/200/237/347/247/273/345/213/225_uniform_velocity_rain.rb +51 -0
  51. data/examples/00500_/345/212/240/351/200/237/346/224/276/347/211/251/347/267/232_parabora_volcano.rb +94 -0
  52. data/examples/00510_3d.rb +53 -0
  53. data/examples/00520_/343/203/210/343/203/253/343/203/215/343/201/256/343/203/241/343/203/213/343/203/245/343/203/274/351/242/250/343/201/256/345/213/225/343/201/215.rb +77 -0
  54. data/examples/00530_curve_2/346/254/241/343/203/231/343/202/270/343/202/247/346/233/262/347/267/232/343/201/250/347/233/264/347/267/232/343/201/250/343/201/256/344/272/244/347/202/271.rb +43 -0
  55. data/examples/00540_curve_3/346/254/241/343/203/231/343/202/270/343/202/247/346/233/262/347/267/232.rb +40 -0
  56. data/examples/00550_curve_N/346/254/241/343/203/231/343/202/270/343/202/247/346/233/262/347/267/232.rb +92 -0
  57. data/examples/00560_curve_/343/202/271/343/203/227/343/203/251/343/202/244/343/203/263/346/233/262/347/267/232.rb +113 -0
  58. data/examples/00570_/345/206/206/351/201/213/345/213/225_circle_jet_coaster.rb +52 -0
  59. data/examples/00580_/345/206/206/343/202/222/346/212/274/343/201/231/343/201/262/343/201/243/343/201/261/343/202/213_collision_circle_vs_circle_push_or_pull.rb +56 -0
  60. data/examples/00590_/350/212/213/350/231/253/343/202/264/343/203/240/347/264/220/343/203/207/343/203/242_collision_demo_circle_worm.rb +104 -0
  61. data/examples/00600_/346/214/257/343/202/212/345/255/220_swing.rb +145 -0
  62. data/examples/00610_/345/206/205/347/251/215/343/201/250/345/244/226/347/251/215_inner_product.rb +36 -0
  63. data/examples/00620_/346/263/225/347/267/232/343/203/231/343/202/257/343/203/210/343/203/253.rb +23 -0
  64. data/examples/00630_/345/206/206/343/201/250/345/206/206/343/201/256/345/217/215/345/260/204_collision_reflect_circle_vs_circle.rb +222 -0
  65. data/examples/00640_/347/202/271/343/201/250/347/267/232/345/210/206/343/201/256/344/272/244/345/267/256/345/210/244/345/256/232_collision_ray_circle_vs_line.rb +261 -0
  66. data/examples/00650_/345/206/206/343/201/250/347/202/271/343/201/256/345/217/215/345/260/204_collision_circle_vs_dot.rb +36 -0
  67. data/examples/00660_/345/206/206/343/201/250/345/206/206/343/201/250/347/267/232/345/210/206/343/201/256/345/217/215/345/260/204/343/203/207/343/203/242_collision_demo.rb +305 -0
  68. data/examples/00670_/343/203/251/343/202/244/343/203/225/343/202/262/343/203/274/343/203/240.rb +86 -0
  69. data/examples/00680_2/347/202/271/343/202/222/351/200/232/343/202/213/347/233/264/347/267/232/343/201/256/346/226/271/347/250/213/345/274/217.rb +81 -0
  70. data/examples/00690_/343/203/222/343/203/253/343/203/231/343/203/253/343/203/210/346/233/262/347/267/232.rb +77 -0
  71. data/examples/00700_/343/202/263/343/203/203/343/203/233/346/233/262/347/267/232.rb +79 -0
  72. data/examples/00710_/343/202/267/343/202/260/343/203/242/343/202/244/343/203/211/346/233/262/347/267/232.rb +40 -0
  73. data/examples/00720_/343/202/267/343/203/200/346/244/215/347/211/251.rb +44 -0
  74. data/examples/00730_/343/202/257/343/203/252/343/203/225/343/202/251/343/203/274/343/203/211/343/202/242/343/203/210/343/203/251/343/202/257/343/202/277_/345/237/272/346/234/254.rb +29 -0
  75. data/examples/00740_/343/202/257/343/203/252/343/203/225/343/202/251/343/203/274/343/203/211/343/202/242/343/203/210/343/203/251/343/202/257/343/202/277_/346/224/271/350/211/257_/350/211/262/344/273/230/343/201/215.rb +68 -0
  76. data/examples/00750_/343/202/257/343/203/252/343/203/225/343/202/251/343/203/274/343/203/211/343/202/242/343/203/210/343/203/251/343/202/257/343/202/277_/343/203/211/343/203/274/343/203/212/343/203/204/345/236/213.rb +44 -0
  77. data/examples/00760_/347/201/253/350/212/261.rb +42 -0
  78. data/examples/00770_atan/343/201/247atan2/343/202/222/346/233/270/343/201/217.rb +26 -0
  79. data/examples/00780_/346/250/231/346/272/226/343/203/251/343/202/244/343/203/226/343/203/251/343/203/252/343/201/256atan2_sin_cos/343/202/222/344/275/277/343/201/206.rb +15 -0
  80. data/examples/00790_/350/247/222/345/272/246/343/201/250/343/203/251/343/202/270/343/202/242/343/203/263/343/201/256/347/233/270/344/272/222/345/244/211/346/217/233.rb +22 -0
  81. data/examples/00800_/347/220/203/343/201/214/347/233/264/347/267/232/347/232/204/343/201/253/345/213/225/343/201/204/343/201/246/343/201/204/343/202/213/343/201/240/343/201/221/343/201/247/345/233/236/350/273/242/343/201/227/343/201/246/343/201/204/343/202/213/343/202/210/343/201/206/343/201/253/350/246/213/343/201/210/343/202/213.rb +27 -0
  82. data/examples/00810_/343/202/267/343/203/237/343/203/245/343/203/254/343/203/274/343/202/267/343/203/247/343/203/263_/350/273/212.rb +75 -0
  83. data/examples/00820_/343/202/267/343/203/237/343/203/245/343/203/254/343/203/274/343/202/267/343/203/247/343/203/263_/346/210/246/350/273/212.rb +90 -0
  84. data/examples/00830_/350/247/222/345/272/246/345/267/256.rb +36 -0
  85. data/examples/00840_/346/224/276/347/211/251/347/267/232/343/201/247/347/213/231/346/222/203_/346/231/202/351/226/223/345/233/272/345/256/232.rb +61 -0
  86. data/examples/00850_/346/224/276/347/211/251/347/267/232/343/201/247/347/213/231/346/222/203_/350/247/222/345/272/246/345/233/272/345/256/232.rb +84 -0
  87. data/examples/00860_/346/224/276/347/211/251/347/267/232/343/201/247/347/213/231/346/222/203_/351/200/237/345/272/246/345/233/272/345/256/232.rb +66 -0
  88. data/examples/00870_/350/247/222/345/272/246/350/243/234/346/255/243_/345/212/240/351/200/237/343/203/237/343/202/265/343/202/244/343/203/253.rb +60 -0
  89. data/examples/00880_/345/210/235/351/200/237/343/201/214/351/200/237/343/201/204/343/203/237/343/202/265/343/202/244/343/203/253.rb +51 -0
  90. data/examples/00890_/346/255/243/350/246/217/344/271/261/346/225/260/343/201/250/346/250/231/346/272/226/345/201/217/345/267/256/343/201/256/345/217/257/350/246/226/345/214/226.rb +72 -0
  91. data/examples/00900_/345/220/221/345/277/203/345/212/233/343/201/247/345/233/236/350/273/242/343/200/220/350/247/222/345/272/2460/345/272/246/343/201/213/343/202/211/343/200/221.rb +23 -0
  92. data/examples/00910_/345/220/221/345/277/203/345/212/233/343/201/247/345/233/236/350/273/242/343/200/220/344/273/273/346/204/217/343/201/256/350/247/222/345/272/246/343/201/213/343/202/211/343/200/221.rb +33 -0
  93. data/examples/00920_/343/203/236/343/203/252/343/202/252/343/203/226/343/203/251/343/202/266/343/203/274/343/202/272/351/242/250/343/201/253/347/224/273/351/235/242/344/270/241/347/253/257/343/201/214/347/271/213/343/201/243/343/201/246/343/201/204/343/202/213/344/276/213.rb +29 -0
  94. data/examples/00930_/345/212/271/346/236/234/351/237/263.rb +17 -0
  95. data/examples/00940_/343/203/236/343/203/203/343/203/227/343/203/201/343/203/203/343/203/227/343/201/256/343/203/236/343/203/203/343/203/227/351/205/215/347/275/256.rb +71 -0
  96. data/examples/00950_/343/203/236/343/203/203/343/203/227/343/203/201/343/203/203/343/203/227/343/201/256/350/241/250/347/244/272/344/276/213.rb +28 -0
  97. data/examples/00960_/343/203/236/343/203/203/343/203/227/343/203/201/343/203/203/343/203/227/343/201/250/345/215/230/344/270/200/347/224/273/345/203/217/343/201/256/351/201/225/343/201/204/343/202/222/345/220/270/345/217/216/343/201/231/343/202/213/344/276/213.rb +47 -0
  98. data/examples/00970_observer_/343/201/235/343/201/2561_/347/233/264/346/216/245.rb +28 -0
  99. data/examples/00980_observer_/343/201/235/343/201/2562_/346/231/256/351/200/232/343/201/253Singleton/347/211/210.rb +30 -0
  100. data/examples/00990_observer_/343/201/235/343/201/2563_SimpleDelegator/347/211/210.rb +28 -0
  101. data/examples/01000_observer_/343/201/235/343/201/2564_/351/200/206/343/201/253/343/203/253/343/203/274/343/203/227/344/270/273/345/260/216.rb +28 -0
  102. data/examples/01010_observer_/343/201/235/343/201/2565_/343/201/204/343/202/215/343/202/223/343/201/252/346/211/200/343/201/213/343/202/211/345/221/274/343/202/223/343/201/247/343/201/204/343/202/213/343/201/221/343/201/251Singleton/343/201/252/343/201/256/343/201/247/345/256/211/345/205/250.rb +37 -0
  103. data/examples/01020_observer_/343/201/235/343/201/2566_/343/201/204/343/202/215/343/202/223/343/201/252/346/211/200/343/201/213/343/202/211/345/221/274/343/201/266/345/240/264/345/220/210callbacks/343/202/222/344/275/277/343/202/217/343/201/252/343/201/204/343/202/210/343/201/206/343/201/253.rb +30 -0
  104. data/examples/01030_observer_/343/201/235/343/201/2567_/343/202/250/343/203/225/343/202/247/343/202/257/343/203/210/343/202/277/343/202/271/343/202/257/343/202/222/345/233/236/343/201/231/344/276/213.rb +57 -0
  105. data/examples/01040_/343/203/236/343/202/246/343/202/271/343/201/256/344/275/215/347/275/256/343/201/253/343/203/224/343/202/257/343/202/273/343/203/253/343/202/222/346/211/223/343/201/244.rb +18 -0
  106. data/examples/01050_/343/203/224/343/202/257/343/202/273/343/203/253/345/205/250/344/275/223/343/202/222/346/233/270/343/201/215/350/276/274/343/202/200.rb +27 -0
  107. data/examples/01060_effect_/347/224/273/345/203/217/343/201/256/343/202/263/343/203/263/343/203/234/343/203/252/343/203/245/343/203/274/343/203/210/346/263/225/343/201/253/343/202/210/343/202/213/343/202/250/343/203/225/343/202/247/343/202/257/343/203/210/345/207/246/347/220/206.rb +116 -0
  108. data/examples/01070_effect_FF7/343/201/256/346/210/246/351/227/230/343/201/253/345/205/245/343/202/213/343/201/250/343/201/215/343/201/256/343/202/250/343/203/225/343/202/247/343/202/257/343/203/210.rb +33 -0
  109. data/examples/01080_effect_/350/203/214/346/231/257/343/202/222/347/267/251/343/201/217/346/266/210/343/201/227/343/201/246/343/201/204/343/201/217/343/201/250/343/202/271/343/203/240/343/203/274/343/202/272/343/201/253/343/201/252/343/202/213.rb +16 -0
  110. data/examples/01090_/347/224/273/345/203/217/343/201/256/343/202/257/343/203/255/343/202/271/343/203/225/343/202/247/343/203/274/343/203/211.rb +37 -0
  111. data/examples/01100_/343/202/271/343/202/257/343/203/252/343/203/274/343/203/263/346/203/205/345/240/261.rb +8 -0
  112. data/examples/01110_lib_contrib_menu.rb +19 -0
  113. data/examples/01120_/351/233/233/345/236/213_2P/345/257/276/346/210/246/351/242/250STG.rb +109 -0
  114. data/examples/01130_/351/233/233/345/236/213_/346/210/246/350/273/212/345/257/276/346/210/246.rb +396 -0
  115. data/examples/01140_/351/233/233/345/236/213_2P/345/257/276/346/210/246.rb +60 -0
  116. data/examples/01150_/351/233/233/345/236/213_/343/202/271/343/203/274/343/203/221/343/203/274/343/203/236/343/203/252/343/202/252/351/242/250/343/202/242/343/202/257/343/202/267/343/203/247/343/203/263.rb +1251 -0
  117. data/examples/01160_2D/343/202/242/343/203/225/343/202/243/343/203/263/345/244/211/346/217/233.rb +40 -0
  118. data/examples/01170_stackprof.rb +10 -0
  119. data/examples/01180_sdl_/343/202/242/343/203/253/343/203/225/343/202/241/343/203/226/343/203/254/343/203/263/343/203/207/343/202/243/343/203/263/343/202/260/343/201/247/351/207/215/343/201/255/345/220/210/343/201/233/345/241/227/343/202/212/346/275/260/343/201/227.rb +11 -0
  120. data/examples/01190_/343/203/221/343/203/274/343/203/206/343/202/243/343/202/257/343/203/253/345/220/214/345/243/253/343/201/247/344/270/255/345/244/256/343/201/253/345/220/221/343/201/213/343/201/206.rb +79 -0
  121. data/examples/01200_lib_OpenGL.rb +55 -0
  122. data/examples/bezier.rb +202 -0
  123. data/examples/cursor.rb +50 -0
  124. data/examples/helper.rb +38 -0
  125. data/examples/lifegame_patterns.rb +102 -0
  126. data/examples/movable_point.rb +64 -0
  127. data/examples/mtx33.rb +294 -0
  128. data/examples/setup.rb +5 -0
  129. data/examples/stage_infos.rb +1 -0
  130. data/examples/start.sh +2 -0
  131. data/examples/test_all.rb +5 -0
  132. data/examples/testgl.rb +228 -0
  133. data/examples/trash/__0060_shooting2.rb +37 -0
  134. data/examples/trash/__0090_collision_circle1.rb +50 -0
  135. data/examples/trash/__0125_circle_collision.rb +103 -0
  136. data/examples/trash/__0130_circle_collision2.rb +60 -0
  137. data/examples/trash/__0270_circle_cycle_shift.rb +29 -0
  138. data/examples/trash/__bullet_algos.rb +224 -0
  139. data/examples/trash/gunship.rb +39 -0
  140. data/examples//343/203/227/343/203/255/343/202/270/343/202/247/343/202/257/343/202/277/343/203/274/343/201/253/350/241/250/347/244/272/343/201/231/343/202/213/343/201/250/343/201/215.sh +2 -0
  141. data/lib/stylet.rb +1 -0
  142. data/lib/stylet/application_memory_record.rb +33 -0
  143. data/lib/stylet/audio.rb +455 -0
  144. data/lib/stylet/axis_support.rb +62 -0
  145. data/lib/stylet/base.rb +76 -0
  146. data/lib/stylet/callbacks.rb +62 -0
  147. data/lib/stylet/cli.rb +54 -0
  148. data/lib/stylet/collision_support.rb +56 -0
  149. data/lib/stylet/config.rb +39 -0
  150. data/lib/stylet/contrib/menu.rb +508 -0
  151. data/lib/stylet/contrib/shared_pad.rb +32 -0
  152. data/lib/stylet/contrib/sprity.rb +149 -0
  153. data/lib/stylet/core.rb +118 -0
  154. data/lib/stylet/cpu_stat.rb +58 -0
  155. data/lib/stylet/delegators.rb +54 -0
  156. data/lib/stylet/draw.rb +256 -0
  157. data/lib/stylet/draw_support/arrow.rb +56 -0
  158. data/lib/stylet/draw_support/circle.rb +63 -0
  159. data/lib/stylet/draw_support/polygon.rb +22 -0
  160. data/lib/stylet/font.rb +172 -0
  161. data/lib/stylet/fps_adjust.rb +23 -0
  162. data/lib/stylet/fps_stat.rb +41 -0
  163. data/lib/stylet/input.rb +8 -0
  164. data/lib/stylet/input/base.rb +105 -0
  165. data/lib/stylet/input/hardware_bindings.rb +65 -0
  166. data/lib/stylet/input/key_one.rb +162 -0
  167. data/lib/stylet/input/support.rb +72 -0
  168. data/lib/stylet/joystick.rb +31 -0
  169. data/lib/stylet/joystick_adapter.rb +130 -0
  170. data/lib/stylet/joystick_adapters/buffalo_snes_adapter.rb +47 -0
  171. data/lib/stylet/joystick_adapters/elecom_usb_pad_adapter.rb +30 -0
  172. data/lib/stylet/joystick_adapters/hori_rap_v3_sa_adapter.rb +46 -0
  173. data/lib/stylet/joystick_adapters/ps3_standard_adapter.rb +40 -0
  174. data/lib/stylet/joystick_adapters/unknown_adapter.rb +13 -0
  175. data/lib/stylet/keyboard.rb +15 -0
  176. data/lib/stylet/logger.rb +12 -0
  177. data/lib/stylet/mouse.rb +58 -0
  178. data/lib/stylet/palette.rb +17 -0
  179. data/lib/stylet/rect.rb +113 -0
  180. data/lib/stylet/shortcut.rb +8 -0
  181. data/lib/stylet/state.rb +87 -0
  182. data/lib/stylet/stylet.rb +44 -0
  183. data/lib/stylet/system_pause.rb +24 -0
  184. data/lib/stylet/version.rb +3 -0
  185. data/log/.gitkeep +0 -0
  186. data/stylet.gemspec +31 -0
  187. data/test/test_helper.rb +6 -0
  188. data/test/test_input_base.rb +12 -0
  189. data/test/test_input_key_one.rb +43 -0
  190. data/test/test_input_support.rb +47 -0
  191. data/test/test_sample.rb +13 -0
  192. data/test/test_state.rb +26 -0
  193. data/tips.org +16 -0
  194. metadata +391 -0
@@ -0,0 +1,60 @@
1
+ # カーソルの位置に補正していくミサイル
2
+
3
+ require_relative "helper"
4
+
5
+ class Bullet
6
+ include Stylet::Delegators
7
+
8
+ def initialize(pos:, target:)
9
+ @pos = pos
10
+ @target = target
11
+ @dir = rand
12
+
13
+ @speed = 3 # 初速度
14
+ @accel = 0.1 # 増減する加速度
15
+ @angle_window = 1.0 / 4 # 360 / 8 = 45 度未満ならターゲットの方向を向いていると考える
16
+ @adir = 0.06 # 相手の方向に補正していく速度(1.0:最速)
17
+ end
18
+
19
+ def update
20
+ d = Stylet::Magic.angle_diff(from: @dir, to: @pos.angle_to(@target))
21
+ @dir += d * @adir
22
+
23
+ if d.abs < @angle_window # angle_window 度未満なら
24
+ @speed += @accel # 相手の方向に向いているとして速度を上げる
25
+ else
26
+ @speed -= @accel # そうでないなら速度を下げる
27
+ end
28
+ @speed = Stylet::Chore.clamp(@speed, 1.0..8.0) # 速度が下がりすぎたり上がりすぎたりするのを防ぐ
29
+
30
+ speed_vec = vec2.angle_at(@dir) * @speed
31
+ @pos += speed_vec
32
+ draw_triangle(@pos, :radius => 10, :angle => @dir)
33
+ draw_vector(speed_vec * 4, :origin => @pos) # スピードベクトルの可視化
34
+
35
+ if (@target - @pos).length < 16
36
+ Stylet.context.objects.delete(self)
37
+ end
38
+ end
39
+ end
40
+
41
+ class App < Stylet::Base
42
+ include Helper::CursorWithObjectCollection
43
+ include Helper::MovablePoint
44
+
45
+ setup do
46
+ self.title = "角度補正ミサイル"
47
+ @points = []
48
+ @points << srect.center + vec2[+srect.w / 4, 0]
49
+ end
50
+
51
+ update do
52
+ update_movable_points(@points)
53
+ @points.each_with_index {|e, i|vputs("p#{i}", :vector => e)}
54
+ if frame_counter.modulo(30).zero?
55
+ @objects << Bullet.new(:pos => @points[0], :target => cursor.point)
56
+ end
57
+ end
58
+
59
+ run
60
+ end
@@ -0,0 +1,51 @@
1
+ # カーソルの位置に補正していくミサイル
2
+
3
+ require_relative "helper"
4
+
5
+ class Bullet
6
+ include Stylet::Delegators
7
+
8
+ def initialize(pos:, target:)
9
+ @pos = pos
10
+ @target = target
11
+ @dir = rand
12
+
13
+ @speed = 0 # 初速度
14
+ end
15
+
16
+ def update
17
+ @dir = @pos.angle_to(@target)
18
+ len = (@target - @pos).length
19
+ speed = len * 0.04
20
+ speed = Stylet::Chore.clamp(speed, 3.0..12.0)
21
+ speed_vec = vec2.angle_at(@dir) * speed
22
+ @pos += speed_vec
23
+ draw_triangle(@pos, :radius => 10, :angle => @pos.angle_to(@target))
24
+ draw_vector(speed_vec * 2, :origin => @pos) # スピードベクトルの可視化
25
+
26
+ if (@target - @pos).length < 16
27
+ Stylet.context.objects.delete(self)
28
+ end
29
+ end
30
+ end
31
+
32
+ class App < Stylet::Base
33
+ include Helper::CursorWithObjectCollection
34
+ include Helper::MovablePoint
35
+
36
+ setup do
37
+ self.title = "俊足ミサイル"
38
+ @points = []
39
+ @points << srect.center + vec2[+srect.w / 4, 0]
40
+ end
41
+
42
+ update do
43
+ update_movable_points(@points)
44
+ @points.each_with_index {|e, i|vputs("p#{i}", :vector => e)}
45
+ if frame_counter.modulo(10).zero?
46
+ @objects << Bullet.new(:pos => @points[0], :target => cursor.point)
47
+ end
48
+ end
49
+
50
+ run
51
+ end
@@ -0,0 +1,72 @@
1
+ #
2
+ # 正規乱数と標準偏差の可視化
3
+ # https://www.google.co.jp/search?q=%E6%AD%A3%E8%A6%8F%E5%88%86%E5%B8%83&lr=lang_ja&hl=ja&tbs=lr:lang_1ja&tbm=isch&tbo=u&source=univ&sa=X&ei=enmsUsPLNI_qlAWZooC4Bw&ved=0CDoQsAQ&biw=1280&bih=638
4
+ #
5
+ require_relative "helper"
6
+
7
+ class App < Stylet::Base
8
+ include Helper::Cursor
9
+
10
+ setup do
11
+ @sd = 20 # 標準偏差初期値(68%の値がある)
12
+ end
13
+
14
+ update do
15
+ @sd += button.btA.repeat_0or1 - button.btB.repeat_0or1
16
+ list = 100.times.collect { rnorm(mean: 80, sd: @sd) } # このプログラムだと平均(mean)の値は重要じゃない
17
+
18
+ # 配列から標準偏差を求める
19
+ avg = list.inject(&:+).to_f / list.size
20
+ _sd = Math.sqrt(list.collect { |v| (v - avg)**2 }.reduce(:+).to_f / list.size)
21
+
22
+ k = 24 # 瓶の数(片方)
23
+ h = 4 # 瓶の幅
24
+ r = (-k..k).collect do |i|
25
+ range = (avg + i * h)...(avg + i.next * h)
26
+ count = list.count {|v|range.include?(v)}
27
+ bar(i, count)
28
+ end
29
+
30
+ # 実際の標準偏差の位置確認
31
+ pos = _sd / h
32
+ bar(pos, -1, :orange)
33
+ bar(-pos, -1, :orange)
34
+
35
+ vputs "指定の標準偏差: #{@sd}"
36
+ vputs "実際の標準偏差: #{_sd}"
37
+
38
+ # ±標準偏差の中にデータが約68%、2倍な95%、3倍なら0.997含まれるのは本当なのか?
39
+ vputs ["±1*σ割合(0.6826): ", (list.count {|v|(-(_sd * 1)..(_sd * 1)).include?(v - avg)}.to_f / list.size)].join
40
+ vputs ["±2*σ割合(0.9544): ", (list.count {|v|(-(_sd * 2)..(_sd * 2)).include?(v - avg)}.to_f / list.size)].join
41
+ vputs ["±3*σ割合(0.9974): ", (list.count {|v|(-(_sd * 3)..(_sd * 3)).include?(v - avg)}.to_f / list.size)].join
42
+ end
43
+
44
+ def bar(pos, length, color = :white)
45
+ p0 = srect.center + vec2[pos * 4, srect.h / 4]
46
+ p1 = p0 + vec2[0, -length * 8]
47
+ draw_line(p0, p1, :color => color)
48
+ end
49
+
50
+ def rnorm(mean: 0.0, sd: 1.0)
51
+ # こっちは一様乱数
52
+ # return rand((mean - sd*2) .. (mean + sd*2))
53
+
54
+ # こっちでもだいたい同じになる(ただしrandの呼び出しが2倍)
55
+ # return mean + sd * Math.sqrt(-2 * Math.log(rand)) * Math.sin(2 * Math::PI * rand)
56
+
57
+ if @next_value
58
+ v = @next_value
59
+ @next_value = nil
60
+ else
61
+ a = Math.sqrt(-2.0 * Math.log(rand))
62
+ b = 2 * Math::PI * rand
63
+ z1 = a * Math.cos(b)
64
+ z2 = a * Math.sin(b)
65
+ @next_value = z2
66
+ v = z1
67
+ end
68
+ mean + sd * v
69
+ end
70
+
71
+ run
72
+ end
@@ -0,0 +1,23 @@
1
+ #
2
+ # sin/cosを一切使わずに回転する方法(角度0から)
3
+ #
4
+ require_relative "helper"
5
+
6
+ class App < Stylet::Base
7
+ setup do
8
+ @speed = (2 * Math::PI / (60 * 8)) # 角速度 (一周2πを120分割 = 8秒で一周想定)
9
+ @r = srect.height / 4 # 半径
10
+ @p = vec2[@r, 0] # 座標 (0度の状態では)
11
+ @v = vec2[0, @r * @speed] # 速度 (右端にいるのでy方向のベクトルだけが生きている)
12
+ end
13
+
14
+ update do
15
+ a = @p * -@speed**2 # 加速度 = 現在の座標 * -角速度^2
16
+ @v += a # 速度 += 加速度
17
+ @p += @v # 座標 += 速度
18
+ draw_vector(@p)
19
+ vputs "@v: #{@v}"
20
+ end
21
+
22
+ run
23
+ end
@@ -0,0 +1,33 @@
1
+ #
2
+ # sin/cosを一切使わずに回転【任意の角度から】
3
+ #
4
+ require_relative "helper"
5
+
6
+ class App < Stylet::Base
7
+ setup do
8
+ @speed = (2 * Math::PI / (60 * 8)) # 角速度 (一周2πを120分割 = 8秒で一周想定)
9
+
10
+ @r = 100 # 半径
11
+ @p = vec2.angle_at(Stylet::Magic.r45) * @r # 座標(45度=右下)
12
+
13
+ # 速度の求め方
14
+ # vx = -rω * sin(ωt)
15
+ # vy = rω * cos(ωt)
16
+ t = Math.atan2(@p.y, @p.x) / @speed # tフレーム目
17
+ @v = vec2[
18
+ -@r * @speed * Math.sin(@speed * t),
19
+ +@r * @speed * Math.cos(@speed * t),
20
+ ]
21
+ # ※ 0, 90, 180, 270 度から始まるなら sin cos は不要になる
22
+ end
23
+
24
+ update do
25
+ a = @p * -@speed**2 # 加速度 = 現在の座標 * -角速度^2
26
+ @v += a # 速度 += 加速度
27
+ @p += @v # 座標 += 速度
28
+ draw_vector(@p)
29
+ vputs "@v: #{@v}"
30
+ end
31
+
32
+ run
33
+ end
@@ -0,0 +1,29 @@
1
+ # 左右が繋がっている例
2
+ require_relative "helper"
3
+
4
+ Stylet::Palette[:background] = [107, 140, 255]
5
+ Stylet::Palette[:font] = [0, 0, 0]
6
+
7
+ class App < Stylet::Base
8
+ include Helper::CursorWithObjectCollection
9
+
10
+ setup do
11
+ @cursor.display = false
12
+
13
+ s = SDL::Surface.load("assets/mario.png")
14
+ s.set_color_key(SDL::SRCCOLORKEY, 0)
15
+ @image = s.display_format
16
+ @pos = vec2[srect.min_x, srect.center.y]
17
+ end
18
+
19
+ update do
20
+ @pos.x += -axis.left.counter + axis.right.counter
21
+ @pos.x = @pos.x.modulo(srect.w)
22
+ v = @pos + vec2[-@image.w / 2, -@image.h / 2]
23
+ screen.put(@image, *v)
24
+ screen.put(@image, *(v - vec2[srect.w, 0]))
25
+ screen.put(@image, *(v + vec2[srect.w, 0]))
26
+ end
27
+
28
+ run
29
+ end
@@ -0,0 +1,17 @@
1
+ require_relative "helper"
2
+
3
+ class App < Stylet::Base
4
+ include Helper::Cursor
5
+
6
+ setup do
7
+ Stylet::SE.load("assets/nc26792_coin.ogg")
8
+ end
9
+
10
+ update do
11
+ if button.btA.trigger? || frame_counter == 0
12
+ Stylet::SE[:nc26792_coin].play
13
+ end
14
+ end
15
+
16
+ run
17
+ end
@@ -0,0 +1,71 @@
1
+ require_relative "helper"
2
+
3
+ Stylet::Palette[:background] = [107, 140, 255]
4
+ Stylet::Palette[:font] = [0, 0, 0]
5
+
6
+ class App < Stylet::Base
7
+ include Helper::Cursor
8
+
9
+ setup do
10
+ @cursor.display = false
11
+
12
+ @map_tip = SDL::Surface.load("../assets/images/dlmap/castle2.png")
13
+ @map_tip.set_color_key(SDL::SRCCOLORKEY, 0)
14
+ @map_tip = @map_tip.display_format
15
+ @tip = vec2[16, 16]
16
+
17
+ @object_info = {
18
+ "草" => {:src => [7, 0]},
19
+ "・" => {:src => [8, 0]},
20
+ "赤" => {:src => [28, 1], :base => "草"},
21
+ "青" => {:src => [28, 2], :base => "草"},
22
+ :player => {:src => [19, 9]},
23
+ }
24
+
25
+ @field = [
26
+ "草草草草草草草草草草草草草草草",
27
+ "草・・・・・・・・・・・・・草",
28
+ "草・赤・青・赤・青・赤・青・草",
29
+ "草・・・・・・・・・・・・・草",
30
+ "草・赤・青・赤・青・赤・青・草",
31
+ "草・・・・・・・・・・・・・草",
32
+ "草・赤・青・赤・青・赤・青・草",
33
+ "草・・・・・・・・・・・・・草",
34
+ "草・赤・青・赤・青・赤・青・草",
35
+ "草・・・・・・・・・・・・・草",
36
+ "草草草草草草草草草草草草草草草",
37
+ ]
38
+
39
+ @map_rect = vec2[@field.first.chars.size, @field.size]
40
+
41
+ @player = vec2[1, 1]
42
+ end
43
+
44
+ update do
45
+ @player.x += -Stylet.context.axis.left.repeat_0or1 + Stylet.context.axis.right.repeat_0or1
46
+ @player.y += -Stylet.context.axis.up.repeat_0or1 + Stylet.context.axis.down.repeat_0or1
47
+ @player.x = Stylet::Chore.clamp(@player.x, (0...@map_rect.x))
48
+ @player.y = Stylet::Chore.clamp(@player.y, (0...@map_rect.y))
49
+
50
+ @field.each_with_index do |row, y|
51
+ row.chars.each_with_index do |key, x|
52
+ draw_tip(key, x, y)
53
+ end
54
+ end
55
+
56
+ draw_tip(:player, *@player)
57
+
58
+ vputs "pos: #{@pos}"
59
+ end
60
+
61
+ def draw_tip(key, x, y)
62
+ info = @object_info[key]
63
+ src = vec2[*info[:src]]
64
+ if info[:base]
65
+ draw_tip(info[:base], x, y)
66
+ end
67
+ SDL.blit_surface(@map_tip, @tip.x * src.x, @tip.y * src.y, @tip.x, @tip.y, screen, x * @tip.x, y * @tip.y)
68
+ end
69
+
70
+ run
71
+ end
@@ -0,0 +1,28 @@
1
+ require_relative "helper"
2
+
3
+ class App < Stylet::Base
4
+ include Helper::Cursor
5
+
6
+ setup do
7
+ @map_tip = SDL::Surface.load("../assets/images/dlmap/castle2.png")
8
+ @map_tip.set_color_key(SDL::SRCCOLORKEY, 0)
9
+ @map_tip = @map_tip.display_format
10
+ @tip = vec2[16, 16]
11
+
12
+ @object_info = {
13
+ "草" => {:src => [7, 0]},
14
+ }
15
+ end
16
+
17
+ update do
18
+ draw_tip("草", *srect.center)
19
+ end
20
+
21
+ def draw_tip(key, x, y)
22
+ info = @object_info[key]
23
+ src = vec2[*info[:src]]
24
+ SDL.blit_surface(@map_tip, @tip.x * src.x, @tip.y * src.y, @tip.x, @tip.y, screen, x, y)
25
+ end
26
+
27
+ run
28
+ end
@@ -0,0 +1,47 @@
1
+ require_relative "helper"
2
+ require "stylet/contrib/sprity" # ../lib/stylet/contrib/sprity.rb
3
+
4
+ Stylet::Palette[:background] = [107, 140, 255]
5
+ Stylet::Palette[:font] = [0, 0, 0]
6
+
7
+ if true
8
+ Stylet::Sprity.surface_destroy_all
9
+
10
+ Stylet::Sprity::ImageFile.memory_record_reset [
11
+ {:key => :castle2, :filename => "../assets/images/dlmap/castle2.png", :mask => true},
12
+ ]
13
+
14
+ Stylet::Sprity::Sprite.memory_record_reset [
15
+ {:key => :kusa, :filename => :castle2, :cliping => [16 * 7, 16 * 0, 16, 16]},
16
+ {:key => :kusa_l, :filename => :castle2, :cliping => [16 * 7, 16 * 0, 16, 16], :transform => {:wh => [32, 32], :mask => true}},
17
+ {:key => :hana, :filename => :castle2, :cliping => [16 * 28, 16 * 1, 16, 16], :transform => {:wh => [32, 32], :angle => 45, :mask => true}},
18
+ {:key => :mario, :filename => "assets/mario.png", :mask => true},
19
+ {:key => :mario2, :filename => "assets/mario.png", :transform => {:wh => [64, 64], :angle => 45, :mask => true}},
20
+ {:key => :mario3, :filename => "assets/mario.png", :transform => {:mix => {:rgb => [0, 0, 255], :alpha => 128}}},
21
+ ]
22
+ end
23
+
24
+ class App < Stylet::Base
25
+ include Helper::Cursor
26
+
27
+ update do
28
+ draw_texture(:mario2, cursor.point)
29
+
30
+ if true
31
+ xy = srect.center / 4
32
+ Stylet::Sprity::Sprite.each do |info|
33
+ draw_texture(info.key, xy)
34
+ xy.y += info.swh.y
35
+ end
36
+ end
37
+ end
38
+
39
+ def draw_texture(key, xy)
40
+ sprite = Stylet::Sprity::Sprite[key]
41
+ screen.put(sprite.surface, *xy)
42
+ draw_rect4(*xy, *sprite.swh)
43
+ vputs "#{key}: #{sprite.swh.to_a}", :vector => xy + [sprite.swh.x, 0]
44
+ end
45
+
46
+ run
47
+ end
@@ -0,0 +1,28 @@
1
+ # Stylet::Base 側のループで描画されるのではなくPlayer側のタイミングで描画する
2
+ require_relative "helper"
3
+
4
+ class Player
5
+ include Observable
6
+ def render
7
+ changed
8
+ notify_observers(self)
9
+ end
10
+ end
11
+
12
+ class Window < Stylet::Base
13
+ def initialize
14
+ super
15
+ run_initializers
16
+ end
17
+
18
+ def scene_update(player) # Stylet::Base#update はすでにあるため別メソッドにする必要がある
19
+ next_frame
20
+ vputs player
21
+ end
22
+ end
23
+
24
+ player = Player.new
25
+ player.add_observer(Window.instance, :scene_update)
26
+ loop do
27
+ player.render
28
+ end