stylet 0.0.1

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Files changed (194) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +14 -0
  3. data/.travis.yml +4 -0
  4. data/.yardopts +2 -0
  5. data/Gemfile +16 -0
  6. data/README.org +19 -0
  7. data/Rakefile +17 -0
  8. data/bin/setup +63 -0
  9. data/bin/stylet +8 -0
  10. data/examples/.ruby-version +1 -0
  11. data/examples/00100_lib_hello_world.rb +8 -0
  12. data/examples/00110_lib_sge_check.rb +6 -0
  13. data/examples/00120_lib_/343/202/254/343/203/263/343/203/236/345/200/244/343/201/256/345/244/211/346/233/264.rb +22 -0
  14. data/examples/00130_lib_window_title.rb +8 -0
  15. data/examples/00140_lib_callbacks.rb +8 -0
  16. data/examples/00150_lib_vector.rb +5 -0
  17. data/examples/00160_lib_run.rb +4 -0
  18. data/examples/00170_lib_frame.rb +4 -0
  19. data/examples/00180_lib_config/347/242/272/350/252/215.rb +7 -0
  20. data/examples/00190_lib_/343/201/231/343/201/271/343/201/246/345/220/214/343/201/230/343/202/252/343/203/226/343/202/270/343/202/247/343/202/257/343/203/210.rb +10 -0
  21. data/examples/00200_lib_/343/203/254/343/202/267/343/203/274/343/203/220/343/203/274/343/202/222/347/234/201/347/225/245/343/201/231/343/202/213/346/226/271/346/263/225/343/201/256/343/203/206/343/202/271/343/203/210.rb +28 -0
  22. data/examples/00210_lib_delegators.rb +7 -0
  23. data/examples/00220_lib_template_method.rb +13 -0
  24. data/examples/00230_lib_/350/203/214/346/231/257/347/224/273/345/203/217/350/241/250/347/244/272.rb +9 -0
  25. data/examples/00240_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2171_/351/273/222/343/201/256/344/270/212/343/201/253/350/203/214/346/231/257.rb +18 -0
  26. data/examples/00250_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2172_/350/203/214/346/231/257/343/201/256/344/270/212/343/201/253/351/273/222.rb +17 -0
  27. data/examples/00260_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2173_/350/203/214/346/231/257/343/201/256/344/270/212/343/201/253/351/273/222_/347/224/273/351/235/242/343/202/265/343/202/244/343/202/272/343/203/225/343/202/243/343/203/203/343/203/210_/351/207/215/343/201/204.rb +27 -0
  28. data/examples/00270_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2173_/350/203/214/346/231/257/343/201/256/344/270/212/343/201/253/351/273/222_/347/224/273/351/235/242/343/202/265/343/202/244/343/202/272/343/203/225/343/202/243/343/203/203/343/203/210_/351/253/230/351/200/237/345/214/226.rb +44 -0
  29. data/examples/00280_lib_/347/211/271/345/256/232/343/201/256/343/202/250/343/203/252/343/202/242/343/201/240/343/201/221/345/276/220/343/200/205/343/201/253/346/266/210/343/201/231.rb +26 -0
  30. data/examples/00290_lib_/350/203/214/346/231/257/350/211/262/345/244/211/346/233/264.rb +5 -0
  31. data/examples/00300_lib_/343/202/255/343/203/243/343/203/251/343/202/257/343/202/277/347/224/273/345/203/217/343/202/222/350/241/250/347/244/272/343/201/231/343/202/213/344/276/213.rb +17 -0
  32. data/examples/00310_lib_/343/202/255/343/203/243/343/203/251/343/202/257/343/202/277/347/224/273/345/203/217/343/201/256/343/202/242/343/203/213/343/203/241/343/203/274/343/202/267/343/203/247/343/203/263.rb +18 -0
  33. data/examples/00320_lib_/343/202/255/343/203/243/343/203/251/343/202/257/343/202/277/346/213/241/345/244/247/347/270/256/345/260/217/345/233/236/350/273/242.rb +21 -0
  34. data/examples/00330_joystick.rb +5 -0
  35. data/examples/00340_joystick_PS3/343/202/242/343/203/212/343/203/255/343/202/260/343/203/254/343/203/220/343/203/274/343/201/256/345/213/225/343/201/215/343/201/214/345/206/205/351/203/250/343/201/247/343/201/257/345/233/233/350/247/222.rb +30 -0
  36. data/examples/00350_joystick_PS3/343/202/242/343/203/212/343/203/255/343/202/260/343/203/254/343/203/220/343/203/274/343/201/256/350/252/277/346/225/264/346/270/210/343/201/277/343/203/231/343/202/257/343/203/210/343/203/253.rb +12 -0
  37. data/examples/00360_lib_mouse.rb +5 -0
  38. data/examples/00370_lib_input.rb +29 -0
  39. data/examples/00380_lib_vputs_align.rb +8 -0
  40. data/examples/00390_/343/203/225/343/202/251/343/203/263/343/203/210/344/270/200/350/246/247.rb +15 -0
  41. data/examples/00400_lib_draw_circle.rb +8 -0
  42. data/examples/00410_SDL/343/201/256draw_rect/343/201/2571/343/203/224/343/202/257/343/202/273/343/203/253/344/275/231/345/210/206/343/201/253/346/217/217/347/224/273/343/201/225/343/202/214/343/202/213/343/201/256/343/201/247/346/263/250/346/204/217.rb +7 -0
  43. data/examples/00420_circle_on_circle.rb +10 -0
  44. data/examples/00430_rotate.rb +16 -0
  45. data/examples/00440_draw_triangle.rb +7 -0
  46. data/examples/00450_parabora_triangle.rb +37 -0
  47. data/examples/00460_ice_hockey.rb +88 -0
  48. data/examples/00470_collision_block_vs_block.rb +120 -0
  49. data/examples/00480_simple_circle_controll.rb +37 -0
  50. data/examples/00490_/347/255/211/351/200/237/347/247/273/345/213/225_uniform_velocity_rain.rb +51 -0
  51. data/examples/00500_/345/212/240/351/200/237/346/224/276/347/211/251/347/267/232_parabora_volcano.rb +94 -0
  52. data/examples/00510_3d.rb +53 -0
  53. data/examples/00520_/343/203/210/343/203/253/343/203/215/343/201/256/343/203/241/343/203/213/343/203/245/343/203/274/351/242/250/343/201/256/345/213/225/343/201/215.rb +77 -0
  54. data/examples/00530_curve_2/346/254/241/343/203/231/343/202/270/343/202/247/346/233/262/347/267/232/343/201/250/347/233/264/347/267/232/343/201/250/343/201/256/344/272/244/347/202/271.rb +43 -0
  55. data/examples/00540_curve_3/346/254/241/343/203/231/343/202/270/343/202/247/346/233/262/347/267/232.rb +40 -0
  56. data/examples/00550_curve_N/346/254/241/343/203/231/343/202/270/343/202/247/346/233/262/347/267/232.rb +92 -0
  57. data/examples/00560_curve_/343/202/271/343/203/227/343/203/251/343/202/244/343/203/263/346/233/262/347/267/232.rb +113 -0
  58. data/examples/00570_/345/206/206/351/201/213/345/213/225_circle_jet_coaster.rb +52 -0
  59. data/examples/00580_/345/206/206/343/202/222/346/212/274/343/201/231/343/201/262/343/201/243/343/201/261/343/202/213_collision_circle_vs_circle_push_or_pull.rb +56 -0
  60. data/examples/00590_/350/212/213/350/231/253/343/202/264/343/203/240/347/264/220/343/203/207/343/203/242_collision_demo_circle_worm.rb +104 -0
  61. data/examples/00600_/346/214/257/343/202/212/345/255/220_swing.rb +145 -0
  62. data/examples/00610_/345/206/205/347/251/215/343/201/250/345/244/226/347/251/215_inner_product.rb +36 -0
  63. data/examples/00620_/346/263/225/347/267/232/343/203/231/343/202/257/343/203/210/343/203/253.rb +23 -0
  64. data/examples/00630_/345/206/206/343/201/250/345/206/206/343/201/256/345/217/215/345/260/204_collision_reflect_circle_vs_circle.rb +222 -0
  65. data/examples/00640_/347/202/271/343/201/250/347/267/232/345/210/206/343/201/256/344/272/244/345/267/256/345/210/244/345/256/232_collision_ray_circle_vs_line.rb +261 -0
  66. data/examples/00650_/345/206/206/343/201/250/347/202/271/343/201/256/345/217/215/345/260/204_collision_circle_vs_dot.rb +36 -0
  67. data/examples/00660_/345/206/206/343/201/250/345/206/206/343/201/250/347/267/232/345/210/206/343/201/256/345/217/215/345/260/204/343/203/207/343/203/242_collision_demo.rb +305 -0
  68. data/examples/00670_/343/203/251/343/202/244/343/203/225/343/202/262/343/203/274/343/203/240.rb +86 -0
  69. data/examples/00680_2/347/202/271/343/202/222/351/200/232/343/202/213/347/233/264/347/267/232/343/201/256/346/226/271/347/250/213/345/274/217.rb +81 -0
  70. data/examples/00690_/343/203/222/343/203/253/343/203/231/343/203/253/343/203/210/346/233/262/347/267/232.rb +77 -0
  71. data/examples/00700_/343/202/263/343/203/203/343/203/233/346/233/262/347/267/232.rb +79 -0
  72. data/examples/00710_/343/202/267/343/202/260/343/203/242/343/202/244/343/203/211/346/233/262/347/267/232.rb +40 -0
  73. data/examples/00720_/343/202/267/343/203/200/346/244/215/347/211/251.rb +44 -0
  74. data/examples/00730_/343/202/257/343/203/252/343/203/225/343/202/251/343/203/274/343/203/211/343/202/242/343/203/210/343/203/251/343/202/257/343/202/277_/345/237/272/346/234/254.rb +29 -0
  75. data/examples/00740_/343/202/257/343/203/252/343/203/225/343/202/251/343/203/274/343/203/211/343/202/242/343/203/210/343/203/251/343/202/257/343/202/277_/346/224/271/350/211/257_/350/211/262/344/273/230/343/201/215.rb +68 -0
  76. data/examples/00750_/343/202/257/343/203/252/343/203/225/343/202/251/343/203/274/343/203/211/343/202/242/343/203/210/343/203/251/343/202/257/343/202/277_/343/203/211/343/203/274/343/203/212/343/203/204/345/236/213.rb +44 -0
  77. data/examples/00760_/347/201/253/350/212/261.rb +42 -0
  78. data/examples/00770_atan/343/201/247atan2/343/202/222/346/233/270/343/201/217.rb +26 -0
  79. data/examples/00780_/346/250/231/346/272/226/343/203/251/343/202/244/343/203/226/343/203/251/343/203/252/343/201/256atan2_sin_cos/343/202/222/344/275/277/343/201/206.rb +15 -0
  80. data/examples/00790_/350/247/222/345/272/246/343/201/250/343/203/251/343/202/270/343/202/242/343/203/263/343/201/256/347/233/270/344/272/222/345/244/211/346/217/233.rb +22 -0
  81. data/examples/00800_/347/220/203/343/201/214/347/233/264/347/267/232/347/232/204/343/201/253/345/213/225/343/201/204/343/201/246/343/201/204/343/202/213/343/201/240/343/201/221/343/201/247/345/233/236/350/273/242/343/201/227/343/201/246/343/201/204/343/202/213/343/202/210/343/201/206/343/201/253/350/246/213/343/201/210/343/202/213.rb +27 -0
  82. data/examples/00810_/343/202/267/343/203/237/343/203/245/343/203/254/343/203/274/343/202/267/343/203/247/343/203/263_/350/273/212.rb +75 -0
  83. data/examples/00820_/343/202/267/343/203/237/343/203/245/343/203/254/343/203/274/343/202/267/343/203/247/343/203/263_/346/210/246/350/273/212.rb +90 -0
  84. data/examples/00830_/350/247/222/345/272/246/345/267/256.rb +36 -0
  85. data/examples/00840_/346/224/276/347/211/251/347/267/232/343/201/247/347/213/231/346/222/203_/346/231/202/351/226/223/345/233/272/345/256/232.rb +61 -0
  86. data/examples/00850_/346/224/276/347/211/251/347/267/232/343/201/247/347/213/231/346/222/203_/350/247/222/345/272/246/345/233/272/345/256/232.rb +84 -0
  87. data/examples/00860_/346/224/276/347/211/251/347/267/232/343/201/247/347/213/231/346/222/203_/351/200/237/345/272/246/345/233/272/345/256/232.rb +66 -0
  88. data/examples/00870_/350/247/222/345/272/246/350/243/234/346/255/243_/345/212/240/351/200/237/343/203/237/343/202/265/343/202/244/343/203/253.rb +60 -0
  89. data/examples/00880_/345/210/235/351/200/237/343/201/214/351/200/237/343/201/204/343/203/237/343/202/265/343/202/244/343/203/253.rb +51 -0
  90. data/examples/00890_/346/255/243/350/246/217/344/271/261/346/225/260/343/201/250/346/250/231/346/272/226/345/201/217/345/267/256/343/201/256/345/217/257/350/246/226/345/214/226.rb +72 -0
  91. data/examples/00900_/345/220/221/345/277/203/345/212/233/343/201/247/345/233/236/350/273/242/343/200/220/350/247/222/345/272/2460/345/272/246/343/201/213/343/202/211/343/200/221.rb +23 -0
  92. data/examples/00910_/345/220/221/345/277/203/345/212/233/343/201/247/345/233/236/350/273/242/343/200/220/344/273/273/346/204/217/343/201/256/350/247/222/345/272/246/343/201/213/343/202/211/343/200/221.rb +33 -0
  93. data/examples/00920_/343/203/236/343/203/252/343/202/252/343/203/226/343/203/251/343/202/266/343/203/274/343/202/272/351/242/250/343/201/253/347/224/273/351/235/242/344/270/241/347/253/257/343/201/214/347/271/213/343/201/243/343/201/246/343/201/204/343/202/213/344/276/213.rb +29 -0
  94. data/examples/00930_/345/212/271/346/236/234/351/237/263.rb +17 -0
  95. data/examples/00940_/343/203/236/343/203/203/343/203/227/343/203/201/343/203/203/343/203/227/343/201/256/343/203/236/343/203/203/343/203/227/351/205/215/347/275/256.rb +71 -0
  96. data/examples/00950_/343/203/236/343/203/203/343/203/227/343/203/201/343/203/203/343/203/227/343/201/256/350/241/250/347/244/272/344/276/213.rb +28 -0
  97. data/examples/00960_/343/203/236/343/203/203/343/203/227/343/203/201/343/203/203/343/203/227/343/201/250/345/215/230/344/270/200/347/224/273/345/203/217/343/201/256/351/201/225/343/201/204/343/202/222/345/220/270/345/217/216/343/201/231/343/202/213/344/276/213.rb +47 -0
  98. data/examples/00970_observer_/343/201/235/343/201/2561_/347/233/264/346/216/245.rb +28 -0
  99. data/examples/00980_observer_/343/201/235/343/201/2562_/346/231/256/351/200/232/343/201/253Singleton/347/211/210.rb +30 -0
  100. data/examples/00990_observer_/343/201/235/343/201/2563_SimpleDelegator/347/211/210.rb +28 -0
  101. data/examples/01000_observer_/343/201/235/343/201/2564_/351/200/206/343/201/253/343/203/253/343/203/274/343/203/227/344/270/273/345/260/216.rb +28 -0
  102. data/examples/01010_observer_/343/201/235/343/201/2565_/343/201/204/343/202/215/343/202/223/343/201/252/346/211/200/343/201/213/343/202/211/345/221/274/343/202/223/343/201/247/343/201/204/343/202/213/343/201/221/343/201/251Singleton/343/201/252/343/201/256/343/201/247/345/256/211/345/205/250.rb +37 -0
  103. data/examples/01020_observer_/343/201/235/343/201/2566_/343/201/204/343/202/215/343/202/223/343/201/252/346/211/200/343/201/213/343/202/211/345/221/274/343/201/266/345/240/264/345/220/210callbacks/343/202/222/344/275/277/343/202/217/343/201/252/343/201/204/343/202/210/343/201/206/343/201/253.rb +30 -0
  104. data/examples/01030_observer_/343/201/235/343/201/2567_/343/202/250/343/203/225/343/202/247/343/202/257/343/203/210/343/202/277/343/202/271/343/202/257/343/202/222/345/233/236/343/201/231/344/276/213.rb +57 -0
  105. data/examples/01040_/343/203/236/343/202/246/343/202/271/343/201/256/344/275/215/347/275/256/343/201/253/343/203/224/343/202/257/343/202/273/343/203/253/343/202/222/346/211/223/343/201/244.rb +18 -0
  106. data/examples/01050_/343/203/224/343/202/257/343/202/273/343/203/253/345/205/250/344/275/223/343/202/222/346/233/270/343/201/215/350/276/274/343/202/200.rb +27 -0
  107. data/examples/01060_effect_/347/224/273/345/203/217/343/201/256/343/202/263/343/203/263/343/203/234/343/203/252/343/203/245/343/203/274/343/203/210/346/263/225/343/201/253/343/202/210/343/202/213/343/202/250/343/203/225/343/202/247/343/202/257/343/203/210/345/207/246/347/220/206.rb +116 -0
  108. data/examples/01070_effect_FF7/343/201/256/346/210/246/351/227/230/343/201/253/345/205/245/343/202/213/343/201/250/343/201/215/343/201/256/343/202/250/343/203/225/343/202/247/343/202/257/343/203/210.rb +33 -0
  109. data/examples/01080_effect_/350/203/214/346/231/257/343/202/222/347/267/251/343/201/217/346/266/210/343/201/227/343/201/246/343/201/204/343/201/217/343/201/250/343/202/271/343/203/240/343/203/274/343/202/272/343/201/253/343/201/252/343/202/213.rb +16 -0
  110. data/examples/01090_/347/224/273/345/203/217/343/201/256/343/202/257/343/203/255/343/202/271/343/203/225/343/202/247/343/203/274/343/203/211.rb +37 -0
  111. data/examples/01100_/343/202/271/343/202/257/343/203/252/343/203/274/343/203/263/346/203/205/345/240/261.rb +8 -0
  112. data/examples/01110_lib_contrib_menu.rb +19 -0
  113. data/examples/01120_/351/233/233/345/236/213_2P/345/257/276/346/210/246/351/242/250STG.rb +109 -0
  114. data/examples/01130_/351/233/233/345/236/213_/346/210/246/350/273/212/345/257/276/346/210/246.rb +396 -0
  115. data/examples/01140_/351/233/233/345/236/213_2P/345/257/276/346/210/246.rb +60 -0
  116. data/examples/01150_/351/233/233/345/236/213_/343/202/271/343/203/274/343/203/221/343/203/274/343/203/236/343/203/252/343/202/252/351/242/250/343/202/242/343/202/257/343/202/267/343/203/247/343/203/263.rb +1251 -0
  117. data/examples/01160_2D/343/202/242/343/203/225/343/202/243/343/203/263/345/244/211/346/217/233.rb +40 -0
  118. data/examples/01170_stackprof.rb +10 -0
  119. data/examples/01180_sdl_/343/202/242/343/203/253/343/203/225/343/202/241/343/203/226/343/203/254/343/203/263/343/203/207/343/202/243/343/203/263/343/202/260/343/201/247/351/207/215/343/201/255/345/220/210/343/201/233/345/241/227/343/202/212/346/275/260/343/201/227.rb +11 -0
  120. data/examples/01190_/343/203/221/343/203/274/343/203/206/343/202/243/343/202/257/343/203/253/345/220/214/345/243/253/343/201/247/344/270/255/345/244/256/343/201/253/345/220/221/343/201/213/343/201/206.rb +79 -0
  121. data/examples/01200_lib_OpenGL.rb +55 -0
  122. data/examples/bezier.rb +202 -0
  123. data/examples/cursor.rb +50 -0
  124. data/examples/helper.rb +38 -0
  125. data/examples/lifegame_patterns.rb +102 -0
  126. data/examples/movable_point.rb +64 -0
  127. data/examples/mtx33.rb +294 -0
  128. data/examples/setup.rb +5 -0
  129. data/examples/stage_infos.rb +1 -0
  130. data/examples/start.sh +2 -0
  131. data/examples/test_all.rb +5 -0
  132. data/examples/testgl.rb +228 -0
  133. data/examples/trash/__0060_shooting2.rb +37 -0
  134. data/examples/trash/__0090_collision_circle1.rb +50 -0
  135. data/examples/trash/__0125_circle_collision.rb +103 -0
  136. data/examples/trash/__0130_circle_collision2.rb +60 -0
  137. data/examples/trash/__0270_circle_cycle_shift.rb +29 -0
  138. data/examples/trash/__bullet_algos.rb +224 -0
  139. data/examples/trash/gunship.rb +39 -0
  140. data/examples//343/203/227/343/203/255/343/202/270/343/202/247/343/202/257/343/202/277/343/203/274/343/201/253/350/241/250/347/244/272/343/201/231/343/202/213/343/201/250/343/201/215.sh +2 -0
  141. data/lib/stylet.rb +1 -0
  142. data/lib/stylet/application_memory_record.rb +33 -0
  143. data/lib/stylet/audio.rb +455 -0
  144. data/lib/stylet/axis_support.rb +62 -0
  145. data/lib/stylet/base.rb +76 -0
  146. data/lib/stylet/callbacks.rb +62 -0
  147. data/lib/stylet/cli.rb +54 -0
  148. data/lib/stylet/collision_support.rb +56 -0
  149. data/lib/stylet/config.rb +39 -0
  150. data/lib/stylet/contrib/menu.rb +508 -0
  151. data/lib/stylet/contrib/shared_pad.rb +32 -0
  152. data/lib/stylet/contrib/sprity.rb +149 -0
  153. data/lib/stylet/core.rb +118 -0
  154. data/lib/stylet/cpu_stat.rb +58 -0
  155. data/lib/stylet/delegators.rb +54 -0
  156. data/lib/stylet/draw.rb +256 -0
  157. data/lib/stylet/draw_support/arrow.rb +56 -0
  158. data/lib/stylet/draw_support/circle.rb +63 -0
  159. data/lib/stylet/draw_support/polygon.rb +22 -0
  160. data/lib/stylet/font.rb +172 -0
  161. data/lib/stylet/fps_adjust.rb +23 -0
  162. data/lib/stylet/fps_stat.rb +41 -0
  163. data/lib/stylet/input.rb +8 -0
  164. data/lib/stylet/input/base.rb +105 -0
  165. data/lib/stylet/input/hardware_bindings.rb +65 -0
  166. data/lib/stylet/input/key_one.rb +162 -0
  167. data/lib/stylet/input/support.rb +72 -0
  168. data/lib/stylet/joystick.rb +31 -0
  169. data/lib/stylet/joystick_adapter.rb +130 -0
  170. data/lib/stylet/joystick_adapters/buffalo_snes_adapter.rb +47 -0
  171. data/lib/stylet/joystick_adapters/elecom_usb_pad_adapter.rb +30 -0
  172. data/lib/stylet/joystick_adapters/hori_rap_v3_sa_adapter.rb +46 -0
  173. data/lib/stylet/joystick_adapters/ps3_standard_adapter.rb +40 -0
  174. data/lib/stylet/joystick_adapters/unknown_adapter.rb +13 -0
  175. data/lib/stylet/keyboard.rb +15 -0
  176. data/lib/stylet/logger.rb +12 -0
  177. data/lib/stylet/mouse.rb +58 -0
  178. data/lib/stylet/palette.rb +17 -0
  179. data/lib/stylet/rect.rb +113 -0
  180. data/lib/stylet/shortcut.rb +8 -0
  181. data/lib/stylet/state.rb +87 -0
  182. data/lib/stylet/stylet.rb +44 -0
  183. data/lib/stylet/system_pause.rb +24 -0
  184. data/lib/stylet/version.rb +3 -0
  185. data/log/.gitkeep +0 -0
  186. data/stylet.gemspec +31 -0
  187. data/test/test_helper.rb +6 -0
  188. data/test/test_input_base.rb +12 -0
  189. data/test/test_input_key_one.rb +43 -0
  190. data/test/test_input_support.rb +47 -0
  191. data/test/test_sample.rb +13 -0
  192. data/test/test_state.rb +26 -0
  193. data/tips.org +16 -0
  194. metadata +391 -0
@@ -0,0 +1,37 @@
1
+ #
2
+ # 円の移動の定石
3
+ #
4
+ require_relative "helper"
5
+
6
+ class App < Stylet::Base
7
+ include Helper::CursorWithObjectCollection
8
+
9
+ setup do
10
+ self.title = "円の移動の定石"
11
+ @pA = srect.center.clone
12
+ @sA = vec2.angle_at(Stylet::Magic.clock(8))
13
+ @radius = 50
14
+ @vertex = 32
15
+ end
16
+
17
+ update do
18
+ # 操作
19
+ # AとBで速度ベクトルの反映
20
+ @pA += @sA.scale(button.btA.repeat_0or1) + @sA.scale(-button.btB.repeat_0or1)
21
+ # Cボタンおしっぱなし + マウスで自機位置移動
22
+ if button.btC.press?
23
+ @pA = cursor.point.clone
24
+ end
25
+ # Dボタンおしっぱなし + マウスで自機角度変更
26
+ if button.btD.press?
27
+ if cursor.point != @pA
28
+ @sA = (cursor.point - @pA).normalize * @sA.magnitude
29
+ end
30
+ end
31
+
32
+ draw_circle(@pA, :vertex => @vertex, :radius => @radius)
33
+ draw_vector(@sA.scale(@radius), :origin => @pA)
34
+ end
35
+
36
+ run
37
+ end
@@ -0,0 +1,51 @@
1
+ #
2
+ # 等速移動
3
+ #
4
+ # いろんな多角形が落ちてくるだけ
5
+ #
6
+ require_relative "helper"
7
+
8
+ class Ball
9
+ include Stylet::Delegators
10
+ delegate :objects, :to => "Stylet.context"
11
+
12
+ def initialize
13
+ @gravity = vec2[0, 0.05]
14
+
15
+ @vertex = 3 + rand(3)
16
+ @radius = 2 + rand(24)
17
+ @arrow = rand(2).zero? ? 1 : -1
18
+
19
+ @pos = vec2[rand(srect.w), srect.min_y - @radius * 2]
20
+ @speed = vec2.angle_at(Stylet::Magic.clock(rand(5.5..6.5))).scale(rand(1.0..1.5))
21
+ end
22
+
23
+ def update
24
+ @pos += @speed
25
+
26
+ # 落ちたら死ぬ
27
+ max = srect.max_y + @radius * 2
28
+ if @pos.y > max
29
+ objects.delete(self)
30
+ end
31
+
32
+ draw_circle(@pos, :radius => @radius, :vertex => @vertex, :angle => 1.0 / 256 * (@speed.magnitude + frame_counter) * @arrow)
33
+ end
34
+ end
35
+
36
+ class App < Stylet::Base
37
+ include Helper::CursorWithObjectCollection
38
+
39
+ setup do
40
+ cursor.display = false
41
+ self.title = "等速落下"
42
+ end
43
+
44
+ update do
45
+ if frame_counter.modulo(4).zero?
46
+ @objects << Ball.new
47
+ end
48
+ end
49
+
50
+ run
51
+ end
@@ -0,0 +1,94 @@
1
+ #
2
+ # 放物線デモ(火山)
3
+ #
4
+ # ・Zでスピード反転
5
+ # ・Xでスピード二倍
6
+ # ・Cでマウスの位置にセット
7
+ # ・Vで速度ベクトルの向きをマウスの向きへ
8
+ #
9
+ require_relative "helper"
10
+
11
+ class Ball
12
+ include Stylet::Delegators
13
+
14
+ delegate :objects, :button, :cursor, :to => "Stylet.context"
15
+
16
+ def initialize
17
+ @vertex = 3 + rand(3) # 物体は何角形か
18
+ @radius = 2 + rand(24) # 物体の大きさ
19
+ @arrow = rand(2).zero? ? 1 : -1 # どっち向きに回転するか
20
+ @reflect = 0
21
+
22
+ @pos = vec2[srect.center.x, srect.max_y + @radius * 2] # 物体初期位置
23
+ @speed = vec2[rand(-2.0..2.0), rand(-15.0..-12)] # 速度ベクトル
24
+ @gravity = vec2[0, 0.220] # 重力
25
+ end
26
+
27
+ def update
28
+ # 操作
29
+ begin
30
+ # Aボタンでスピード反転
31
+ if button.btA.trigger?
32
+ @speed = @speed.scale(-1)
33
+ end
34
+
35
+ # Bボタンでスピード2倍
36
+ if button.btB.trigger?
37
+ @speed = @speed.scale(2)
38
+ end
39
+
40
+ # Cボタンおしっぱなし + マウスで位置移動
41
+ if button.btC.press?
42
+ @pos = Stylet.context.cursor.point.clone
43
+ end
44
+
45
+ # Dボタンおしっぱなし + マウスで角度変更
46
+ if button.btD.press?
47
+ if cursor.point != @pos
48
+ # @speed = (Stylet.context.cursor.point - @pos).normalize * @speed.magnitude
49
+ @speed = (cursor.point - @pos).normalize * @speed.magnitude
50
+ end
51
+ end
52
+ end
53
+
54
+ @speed += @gravity # 加速
55
+ @pos += @speed # 進む
56
+
57
+ # 画面下で弾ける
58
+ if @reflect == 0
59
+ max = (srect.max_y - @radius)
60
+ if @pos.y > max && @speed.y >= 1
61
+ @speed.y = -@speed.y
62
+ @speed = @speed.scale(0.5)
63
+ if @speed.magnitude < 1.0
64
+ @reflect += 1
65
+ end
66
+ end
67
+ end
68
+
69
+ # 完全に落ちてしまったら死ぬ
70
+ max = srect.max_y + @radius * 2
71
+ if @pos.y > max && @speed.y >= 1
72
+ objects.delete(self)
73
+ end
74
+
75
+ draw_circle(@pos, :radius => @radius, :vertex => @vertex, :angle => 1.0 / 256 * (@speed.magnitude + frame_counter) * @arrow)
76
+ end
77
+ end
78
+
79
+ class App < Stylet::Base
80
+ include Helper::CursorWithObjectCollection
81
+
82
+ setup do
83
+ cursor.display = false
84
+ self.title = "加速・放物線・バウンド"
85
+ end
86
+
87
+ update do
88
+ if frame_counter.modulo(4).zero?
89
+ @objects << Ball.new
90
+ end
91
+ end
92
+
93
+ run
94
+ end
@@ -0,0 +1,53 @@
1
+ #
2
+ # 3D
3
+ #
4
+ require_relative "helper"
5
+
6
+ class App < Stylet::Base
7
+ include Helper::CursorWithObjectCollection
8
+ include Helper::MovablePoint
9
+
10
+ setup do
11
+ @points = []
12
+
13
+ @points << vec3[-200, +200, 75]
14
+ @points << vec3[+200, +200, 75]
15
+ @points << vec3[+200, -200, 75]
16
+ @points << vec3[-200, -200, 75]
17
+
18
+ @points << vec3[-200, +200, 50]
19
+ @points << vec3[+200, +200, 50]
20
+ @points << vec3[+200, -200, 50]
21
+ @points << vec3[-200, -200, 50]
22
+
23
+ @ridges = [
24
+ [0, 1],
25
+ [1, 2],
26
+ [2, 3],
27
+ [3, 0],
28
+
29
+ [4, 5],
30
+ [5, 6],
31
+ [6, 7],
32
+ [7, 4],
33
+
34
+ [0, 4],
35
+ [1, 5],
36
+ [2, 6],
37
+ [3, 7],
38
+ ]
39
+
40
+ @depth = 25
41
+ end
42
+
43
+ update do
44
+ @depth += axis.down.repeat - axis.up.repeat
45
+ points2 = @points.collect {|p| vec2[p.x.to_f * @depth / p.z, p.y.to_f * @depth / p.z] }
46
+ points3 = points2.collect {|p| srect.center + vec2[p.x, -p.y] }
47
+ @ridges.each {|a, b| draw_line(points3[a], points3[b]) }
48
+ points3.each_with_index {|p0, index| vputs index, :vector => p0 }
49
+ vputs "depth: #{@depth}"
50
+ end
51
+
52
+ run
53
+ end
@@ -0,0 +1,77 @@
1
+ #
2
+ # PSPやPS3やトルネのインターフェイスでありがちなメニューの動き
3
+ #
4
+ require_relative "helper"
5
+
6
+ class Ball
7
+ include Stylet::Delegators
8
+
9
+ delegate :axis, :button, :objects, :to => "Stylet.context"
10
+
11
+ def initialize(index)
12
+ @name = index.to_s
13
+ @index = index
14
+
15
+ @vertex = 16
16
+ @radius = 48
17
+ @everyone_radius = 80 * 2
18
+ @arrow = rand(2).zero? ? 1 : -1 # どっち向きに回転するか
19
+
20
+ @pos = vec2[rand(srect.w), rand(srect.h)] # 物体初期位置
21
+
22
+ @state = State.new(:state1)
23
+ end
24
+
25
+ def update
26
+ if axis.up.press? || axis.down.press? || axis.right.press? || axis.left.press? || button.btA.trigger?
27
+ @index += axis.down.repeat + axis.right.repeat
28
+ @index -= axis.up.repeat + axis.left.repeat
29
+ @state.jump_to :state1
30
+ end
31
+ if button.btB.trigger?
32
+ @state.jump_to :state3
33
+ end
34
+
35
+ @state.loop_in do
36
+ case @state.key
37
+ when :state1
38
+ # 自分の位置に戻る
39
+ @target = srect.center + vec2.angle_at((1.0 / objects.size * @index)) * @everyone_radius
40
+ @pos += (@target - @pos).scale(0.2)
41
+
42
+ if (@target - @pos).magnitude < 1.0
43
+ @pos = @target
44
+ @state.jump_to :state2
45
+ end
46
+ when :state2
47
+ # しばらく時間がたったら
48
+ if @state.start?
49
+ end
50
+ if @state.counter >= 30 * 1 || button.btB.trigger?
51
+ @state.jump_to :state3
52
+ end
53
+ when :state3
54
+ # 勝手に動きだす
55
+ if @state.start?
56
+ @speed = vec2[rand(-1.5..1.5), rand(-1.0..1.0)]
57
+ end
58
+ @pos += @speed
59
+ end
60
+ end
61
+
62
+ draw_circle(@pos, :radius => @radius, :vertex => @vertex, :angle => 1.0 / 256 * frame_counter)
63
+ vputs @name, :vector => @pos
64
+ end
65
+ end
66
+
67
+ class App < Stylet::Base
68
+ include Helper::CursorWithObjectCollection
69
+
70
+ setup do
71
+ self.title = "トルネ風メニュー(PSのシステムにありがちな動き)"
72
+ cursor.display = false
73
+ @objects = Array.new(8) {|i| Ball.new(i) }
74
+ end
75
+
76
+ run
77
+ end
@@ -0,0 +1,43 @@
1
+ require_relative "bezier"
2
+
3
+ class App
4
+ include LineCollision
5
+
6
+ def collection
7
+ [
8
+ [
9
+ srect.center + vec2[-srect.w / 4, srect.h / 4],
10
+ srect.center + vec2[0, -srect.h / 4],
11
+ srect.center + vec2[srect.w / 4, srect.h / 4],
12
+ ], [
13
+ srect.center + vec2[-100, +100],
14
+ srect.center + vec2.zero,
15
+ srect.center + vec2[+100, -100],
16
+ ],
17
+ ]
18
+ end
19
+
20
+ # 二次ベジェ曲線
21
+ #
22
+ # p0: 開始座標
23
+ # p1: 制御座標
24
+ # p2: 終了座標
25
+ #
26
+ # p1
27
+ # p0 ------------------- p2
28
+ #
29
+ # 用途
30
+ # ・少し曲げたい
31
+ # ・終了座標を必ず通る必要がある
32
+ # ・計算量をなるべく少なくしたい
33
+ # ・クロスしなくてよい
34
+ #
35
+ def bezier_curve(p0, p1, p2, t)
36
+ o = vec2.zero
37
+ o += p0.scale((1 - t) * (1 - t))
38
+ o += p1.scale(2 * t * (1 - t))
39
+ o += p2.scale(t * t)
40
+ end
41
+
42
+ run
43
+ end
@@ -0,0 +1,40 @@
1
+ require_relative "bezier"
2
+
3
+ class App
4
+ def collection
5
+ [
6
+ [
7
+ vec2[srect.min_x + srect.w / 8, srect.hy], # 開始
8
+ vec2[srect.min_x + srect.w / 4, srect.hy - srect.h / 4], # 制御(右)
9
+ vec2[srect.max_x - srect.w / 4, srect.hy - srect.h / 4], # 制御(左)
10
+ vec2[srect.max_x - srect.w / 8, srect.hy], # 終了
11
+ ]
12
+ ]
13
+ end
14
+
15
+ # 三次ベジェ曲線
16
+ #
17
+ # p0: 開始
18
+ # p1: 制御
19
+ # p2: 制御
20
+ # p3: 終了
21
+ #
22
+ # p1 p2
23
+ # p0 ------------------- p3
24
+ #
25
+ # 用途
26
+ # ・激しく曲げたい
27
+ # ・終了座標を必ず通る必要がある
28
+ # ・計算量をまーまー少なくしたい
29
+ # ・クロスさせたい
30
+ #
31
+ def bezier_curve(p0, p1, p2, p3, d)
32
+ o = vec2.zero
33
+ o += p0.scale((1 - d) * (1 - d) * (1 - d))
34
+ o += p1.scale(3 * d * (1 - d) * (1 - d))
35
+ o += p2.scale(3 * d * d * (1 - d))
36
+ o += p3.scale(d * d * d)
37
+ end
38
+
39
+ run
40
+ end
@@ -0,0 +1,92 @@
1
+ require_relative "bezier"
2
+
3
+ class App
4
+ def collection
5
+ list = []
6
+
7
+ # 横に配置
8
+ n = 2
9
+ a = []
10
+ a += Array.new(n + 1) {|i|
11
+ x = (srect.width * 0.1) + ((srect.width * 0.8) / n * i)
12
+ y = srect.hy
13
+ vec2[x, y]
14
+ }
15
+ list << a
16
+
17
+ # 円状に配置
18
+ n = 5
19
+ r = srect.hy * 0.9
20
+ a = []
21
+ a += Array.new(n) {|i| srect.center + vec2.angle_at(1.0 / n * i).scale(r) }
22
+
23
+ list << a
24
+
25
+ list
26
+ end
27
+
28
+ update do
29
+ unless @points.empty?
30
+ if button.btB.trigger?
31
+ # 最後に制御点の追加
32
+ @points = [
33
+ @points.first(@points.size - 1),
34
+ @points.last + vec2[-30, 0],
35
+ @points.last,
36
+ ].flatten
37
+ end
38
+ if button.btC.trigger?
39
+ # 最後の制御点を削除
40
+ if @points.size >= 3
41
+ @points[-2] = nil
42
+ @points.compact!
43
+ end
44
+ end
45
+ vputs "#{@points.size} (B+ C-)"
46
+ end
47
+ end
48
+
49
+ # N次ベジェ曲線
50
+ #
51
+ # p1 p2 p3 p4
52
+ # p0 ------------------- p5
53
+ #
54
+ # 用途
55
+ # ・めちゃくちゃ激しく曲げたい
56
+ # ・終了座標を必ず通る必要がある
57
+ # ・どんだけ計算量がかかってもよい
58
+ # ・クロスしまくりたい
59
+ #
60
+ def bezier_curve(*points, d)
61
+ o = vec2.zero
62
+
63
+ points.size.times {|i|
64
+ p = points[i]
65
+ v = 1.0
66
+ a = points.size - 1
67
+ b = i
68
+ c = a - b
69
+ loop do
70
+ if a > 1
71
+ v *= a
72
+ a -= 1
73
+ else
74
+ break
75
+ end
76
+ if b > 1
77
+ v /= b
78
+ b -= 1
79
+ end
80
+ if c > 1
81
+ v /= c
82
+ c -= 1
83
+ end
84
+ end
85
+ v *= (d**i) * ((1 - d)**((points.size - 1) - i))
86
+ o += p.scale(v)
87
+ }
88
+ o
89
+ end
90
+
91
+ run
92
+ end