stylet 0.0.1
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- checksums.yaml +7 -0
- data/.gitignore +14 -0
- data/.travis.yml +4 -0
- data/.yardopts +2 -0
- data/Gemfile +16 -0
- data/README.org +19 -0
- data/Rakefile +17 -0
- data/bin/setup +63 -0
- data/bin/stylet +8 -0
- data/examples/.ruby-version +1 -0
- data/examples/00100_lib_hello_world.rb +8 -0
- data/examples/00110_lib_sge_check.rb +6 -0
- data/examples/00120_lib_/343/202/254/343/203/263/343/203/236/345/200/244/343/201/256/345/244/211/346/233/264.rb +22 -0
- data/examples/00130_lib_window_title.rb +8 -0
- data/examples/00140_lib_callbacks.rb +8 -0
- data/examples/00150_lib_vector.rb +5 -0
- data/examples/00160_lib_run.rb +4 -0
- data/examples/00170_lib_frame.rb +4 -0
- data/examples/00180_lib_config/347/242/272/350/252/215.rb +7 -0
- data/examples/00190_lib_/343/201/231/343/201/271/343/201/246/345/220/214/343/201/230/343/202/252/343/203/226/343/202/270/343/202/247/343/202/257/343/203/210.rb +10 -0
- data/examples/00200_lib_/343/203/254/343/202/267/343/203/274/343/203/220/343/203/274/343/202/222/347/234/201/347/225/245/343/201/231/343/202/213/346/226/271/346/263/225/343/201/256/343/203/206/343/202/271/343/203/210.rb +28 -0
- data/examples/00210_lib_delegators.rb +7 -0
- data/examples/00220_lib_template_method.rb +13 -0
- data/examples/00230_lib_/350/203/214/346/231/257/347/224/273/345/203/217/350/241/250/347/244/272.rb +9 -0
- data/examples/00240_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2171_/351/273/222/343/201/256/344/270/212/343/201/253/350/203/214/346/231/257.rb +18 -0
- data/examples/00250_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2172_/350/203/214/346/231/257/343/201/256/344/270/212/343/201/253/351/273/222.rb +17 -0
- data/examples/00260_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2173_/350/203/214/346/231/257/343/201/256/344/270/212/343/201/253/351/273/222_/347/224/273/351/235/242/343/202/265/343/202/244/343/202/272/343/203/225/343/202/243/343/203/203/343/203/210_/351/207/215/343/201/204.rb +27 -0
- data/examples/00270_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2173_/350/203/214/346/231/257/343/201/256/344/270/212/343/201/253/351/273/222_/347/224/273/351/235/242/343/202/265/343/202/244/343/202/272/343/203/225/343/202/243/343/203/203/343/203/210_/351/253/230/351/200/237/345/214/226.rb +44 -0
- data/examples/00280_lib_/347/211/271/345/256/232/343/201/256/343/202/250/343/203/252/343/202/242/343/201/240/343/201/221/345/276/220/343/200/205/343/201/253/346/266/210/343/201/231.rb +26 -0
- data/examples/00290_lib_/350/203/214/346/231/257/350/211/262/345/244/211/346/233/264.rb +5 -0
- data/examples/00300_lib_/343/202/255/343/203/243/343/203/251/343/202/257/343/202/277/347/224/273/345/203/217/343/202/222/350/241/250/347/244/272/343/201/231/343/202/213/344/276/213.rb +17 -0
- data/examples/00310_lib_/343/202/255/343/203/243/343/203/251/343/202/257/343/202/277/347/224/273/345/203/217/343/201/256/343/202/242/343/203/213/343/203/241/343/203/274/343/202/267/343/203/247/343/203/263.rb +18 -0
- data/examples/00320_lib_/343/202/255/343/203/243/343/203/251/343/202/257/343/202/277/346/213/241/345/244/247/347/270/256/345/260/217/345/233/236/350/273/242.rb +21 -0
- data/examples/00330_joystick.rb +5 -0
- data/examples/00340_joystick_PS3/343/202/242/343/203/212/343/203/255/343/202/260/343/203/254/343/203/220/343/203/274/343/201/256/345/213/225/343/201/215/343/201/214/345/206/205/351/203/250/343/201/247/343/201/257/345/233/233/350/247/222.rb +30 -0
- data/examples/00350_joystick_PS3/343/202/242/343/203/212/343/203/255/343/202/260/343/203/254/343/203/220/343/203/274/343/201/256/350/252/277/346/225/264/346/270/210/343/201/277/343/203/231/343/202/257/343/203/210/343/203/253.rb +12 -0
- data/examples/00360_lib_mouse.rb +5 -0
- data/examples/00370_lib_input.rb +29 -0
- data/examples/00380_lib_vputs_align.rb +8 -0
- data/examples/00390_/343/203/225/343/202/251/343/203/263/343/203/210/344/270/200/350/246/247.rb +15 -0
- data/examples/00400_lib_draw_circle.rb +8 -0
- data/examples/00410_SDL/343/201/256draw_rect/343/201/2571/343/203/224/343/202/257/343/202/273/343/203/253/344/275/231/345/210/206/343/201/253/346/217/217/347/224/273/343/201/225/343/202/214/343/202/213/343/201/256/343/201/247/346/263/250/346/204/217.rb +7 -0
- data/examples/00420_circle_on_circle.rb +10 -0
- data/examples/00430_rotate.rb +16 -0
- data/examples/00440_draw_triangle.rb +7 -0
- data/examples/00450_parabora_triangle.rb +37 -0
- data/examples/00460_ice_hockey.rb +88 -0
- data/examples/00470_collision_block_vs_block.rb +120 -0
- data/examples/00480_simple_circle_controll.rb +37 -0
- data/examples/00490_/347/255/211/351/200/237/347/247/273/345/213/225_uniform_velocity_rain.rb +51 -0
- data/examples/00500_/345/212/240/351/200/237/346/224/276/347/211/251/347/267/232_parabora_volcano.rb +94 -0
- data/examples/00510_3d.rb +53 -0
- data/examples/00520_/343/203/210/343/203/253/343/203/215/343/201/256/343/203/241/343/203/213/343/203/245/343/203/274/351/242/250/343/201/256/345/213/225/343/201/215.rb +77 -0
- data/examples/00530_curve_2/346/254/241/343/203/231/343/202/270/343/202/247/346/233/262/347/267/232/343/201/250/347/233/264/347/267/232/343/201/250/343/201/256/344/272/244/347/202/271.rb +43 -0
- data/examples/00540_curve_3/346/254/241/343/203/231/343/202/270/343/202/247/346/233/262/347/267/232.rb +40 -0
- data/examples/00550_curve_N/346/254/241/343/203/231/343/202/270/343/202/247/346/233/262/347/267/232.rb +92 -0
- data/examples/00560_curve_/343/202/271/343/203/227/343/203/251/343/202/244/343/203/263/346/233/262/347/267/232.rb +113 -0
- data/examples/00570_/345/206/206/351/201/213/345/213/225_circle_jet_coaster.rb +52 -0
- data/examples/00580_/345/206/206/343/202/222/346/212/274/343/201/231/343/201/262/343/201/243/343/201/261/343/202/213_collision_circle_vs_circle_push_or_pull.rb +56 -0
- data/examples/00590_/350/212/213/350/231/253/343/202/264/343/203/240/347/264/220/343/203/207/343/203/242_collision_demo_circle_worm.rb +104 -0
- data/examples/00600_/346/214/257/343/202/212/345/255/220_swing.rb +145 -0
- data/examples/00610_/345/206/205/347/251/215/343/201/250/345/244/226/347/251/215_inner_product.rb +36 -0
- data/examples/00620_/346/263/225/347/267/232/343/203/231/343/202/257/343/203/210/343/203/253.rb +23 -0
- data/examples/00630_/345/206/206/343/201/250/345/206/206/343/201/256/345/217/215/345/260/204_collision_reflect_circle_vs_circle.rb +222 -0
- data/examples/00640_/347/202/271/343/201/250/347/267/232/345/210/206/343/201/256/344/272/244/345/267/256/345/210/244/345/256/232_collision_ray_circle_vs_line.rb +261 -0
- data/examples/00650_/345/206/206/343/201/250/347/202/271/343/201/256/345/217/215/345/260/204_collision_circle_vs_dot.rb +36 -0
- data/examples/00660_/345/206/206/343/201/250/345/206/206/343/201/250/347/267/232/345/210/206/343/201/256/345/217/215/345/260/204/343/203/207/343/203/242_collision_demo.rb +305 -0
- data/examples/00670_/343/203/251/343/202/244/343/203/225/343/202/262/343/203/274/343/203/240.rb +86 -0
- data/examples/00680_2/347/202/271/343/202/222/351/200/232/343/202/213/347/233/264/347/267/232/343/201/256/346/226/271/347/250/213/345/274/217.rb +81 -0
- data/examples/00690_/343/203/222/343/203/253/343/203/231/343/203/253/343/203/210/346/233/262/347/267/232.rb +77 -0
- data/examples/00700_/343/202/263/343/203/203/343/203/233/346/233/262/347/267/232.rb +79 -0
- data/examples/00710_/343/202/267/343/202/260/343/203/242/343/202/244/343/203/211/346/233/262/347/267/232.rb +40 -0
- data/examples/00720_/343/202/267/343/203/200/346/244/215/347/211/251.rb +44 -0
- data/examples/00730_/343/202/257/343/203/252/343/203/225/343/202/251/343/203/274/343/203/211/343/202/242/343/203/210/343/203/251/343/202/257/343/202/277_/345/237/272/346/234/254.rb +29 -0
- data/examples/00740_/343/202/257/343/203/252/343/203/225/343/202/251/343/203/274/343/203/211/343/202/242/343/203/210/343/203/251/343/202/257/343/202/277_/346/224/271/350/211/257_/350/211/262/344/273/230/343/201/215.rb +68 -0
- data/examples/00750_/343/202/257/343/203/252/343/203/225/343/202/251/343/203/274/343/203/211/343/202/242/343/203/210/343/203/251/343/202/257/343/202/277_/343/203/211/343/203/274/343/203/212/343/203/204/345/236/213.rb +44 -0
- data/examples/00760_/347/201/253/350/212/261.rb +42 -0
- data/examples/00770_atan/343/201/247atan2/343/202/222/346/233/270/343/201/217.rb +26 -0
- data/examples/00780_/346/250/231/346/272/226/343/203/251/343/202/244/343/203/226/343/203/251/343/203/252/343/201/256atan2_sin_cos/343/202/222/344/275/277/343/201/206.rb +15 -0
- data/examples/00790_/350/247/222/345/272/246/343/201/250/343/203/251/343/202/270/343/202/242/343/203/263/343/201/256/347/233/270/344/272/222/345/244/211/346/217/233.rb +22 -0
- data/examples/00800_/347/220/203/343/201/214/347/233/264/347/267/232/347/232/204/343/201/253/345/213/225/343/201/204/343/201/246/343/201/204/343/202/213/343/201/240/343/201/221/343/201/247/345/233/236/350/273/242/343/201/227/343/201/246/343/201/204/343/202/213/343/202/210/343/201/206/343/201/253/350/246/213/343/201/210/343/202/213.rb +27 -0
- data/examples/00810_/343/202/267/343/203/237/343/203/245/343/203/254/343/203/274/343/202/267/343/203/247/343/203/263_/350/273/212.rb +75 -0
- data/examples/00820_/343/202/267/343/203/237/343/203/245/343/203/254/343/203/274/343/202/267/343/203/247/343/203/263_/346/210/246/350/273/212.rb +90 -0
- data/examples/00830_/350/247/222/345/272/246/345/267/256.rb +36 -0
- data/examples/00840_/346/224/276/347/211/251/347/267/232/343/201/247/347/213/231/346/222/203_/346/231/202/351/226/223/345/233/272/345/256/232.rb +61 -0
- data/examples/00850_/346/224/276/347/211/251/347/267/232/343/201/247/347/213/231/346/222/203_/350/247/222/345/272/246/345/233/272/345/256/232.rb +84 -0
- data/examples/00860_/346/224/276/347/211/251/347/267/232/343/201/247/347/213/231/346/222/203_/351/200/237/345/272/246/345/233/272/345/256/232.rb +66 -0
- data/examples/00870_/350/247/222/345/272/246/350/243/234/346/255/243_/345/212/240/351/200/237/343/203/237/343/202/265/343/202/244/343/203/253.rb +60 -0
- data/examples/00880_/345/210/235/351/200/237/343/201/214/351/200/237/343/201/204/343/203/237/343/202/265/343/202/244/343/203/253.rb +51 -0
- data/examples/00890_/346/255/243/350/246/217/344/271/261/346/225/260/343/201/250/346/250/231/346/272/226/345/201/217/345/267/256/343/201/256/345/217/257/350/246/226/345/214/226.rb +72 -0
- data/examples/00900_/345/220/221/345/277/203/345/212/233/343/201/247/345/233/236/350/273/242/343/200/220/350/247/222/345/272/2460/345/272/246/343/201/213/343/202/211/343/200/221.rb +23 -0
- data/examples/00910_/345/220/221/345/277/203/345/212/233/343/201/247/345/233/236/350/273/242/343/200/220/344/273/273/346/204/217/343/201/256/350/247/222/345/272/246/343/201/213/343/202/211/343/200/221.rb +33 -0
- data/examples/00920_/343/203/236/343/203/252/343/202/252/343/203/226/343/203/251/343/202/266/343/203/274/343/202/272/351/242/250/343/201/253/347/224/273/351/235/242/344/270/241/347/253/257/343/201/214/347/271/213/343/201/243/343/201/246/343/201/204/343/202/213/344/276/213.rb +29 -0
- data/examples/00930_/345/212/271/346/236/234/351/237/263.rb +17 -0
- data/examples/00940_/343/203/236/343/203/203/343/203/227/343/203/201/343/203/203/343/203/227/343/201/256/343/203/236/343/203/203/343/203/227/351/205/215/347/275/256.rb +71 -0
- data/examples/00950_/343/203/236/343/203/203/343/203/227/343/203/201/343/203/203/343/203/227/343/201/256/350/241/250/347/244/272/344/276/213.rb +28 -0
- data/examples/00960_/343/203/236/343/203/203/343/203/227/343/203/201/343/203/203/343/203/227/343/201/250/345/215/230/344/270/200/347/224/273/345/203/217/343/201/256/351/201/225/343/201/204/343/202/222/345/220/270/345/217/216/343/201/231/343/202/213/344/276/213.rb +47 -0
- data/examples/00970_observer_/343/201/235/343/201/2561_/347/233/264/346/216/245.rb +28 -0
- data/examples/00980_observer_/343/201/235/343/201/2562_/346/231/256/351/200/232/343/201/253Singleton/347/211/210.rb +30 -0
- data/examples/00990_observer_/343/201/235/343/201/2563_SimpleDelegator/347/211/210.rb +28 -0
- data/examples/01000_observer_/343/201/235/343/201/2564_/351/200/206/343/201/253/343/203/253/343/203/274/343/203/227/344/270/273/345/260/216.rb +28 -0
- data/examples/01010_observer_/343/201/235/343/201/2565_/343/201/204/343/202/215/343/202/223/343/201/252/346/211/200/343/201/213/343/202/211/345/221/274/343/202/223/343/201/247/343/201/204/343/202/213/343/201/221/343/201/251Singleton/343/201/252/343/201/256/343/201/247/345/256/211/345/205/250.rb +37 -0
- data/examples/01020_observer_/343/201/235/343/201/2566_/343/201/204/343/202/215/343/202/223/343/201/252/346/211/200/343/201/213/343/202/211/345/221/274/343/201/266/345/240/264/345/220/210callbacks/343/202/222/344/275/277/343/202/217/343/201/252/343/201/204/343/202/210/343/201/206/343/201/253.rb +30 -0
- data/examples/01030_observer_/343/201/235/343/201/2567_/343/202/250/343/203/225/343/202/247/343/202/257/343/203/210/343/202/277/343/202/271/343/202/257/343/202/222/345/233/236/343/201/231/344/276/213.rb +57 -0
- data/examples/01040_/343/203/236/343/202/246/343/202/271/343/201/256/344/275/215/347/275/256/343/201/253/343/203/224/343/202/257/343/202/273/343/203/253/343/202/222/346/211/223/343/201/244.rb +18 -0
- data/examples/01050_/343/203/224/343/202/257/343/202/273/343/203/253/345/205/250/344/275/223/343/202/222/346/233/270/343/201/215/350/276/274/343/202/200.rb +27 -0
- data/examples/01060_effect_/347/224/273/345/203/217/343/201/256/343/202/263/343/203/263/343/203/234/343/203/252/343/203/245/343/203/274/343/203/210/346/263/225/343/201/253/343/202/210/343/202/213/343/202/250/343/203/225/343/202/247/343/202/257/343/203/210/345/207/246/347/220/206.rb +116 -0
- data/examples/01070_effect_FF7/343/201/256/346/210/246/351/227/230/343/201/253/345/205/245/343/202/213/343/201/250/343/201/215/343/201/256/343/202/250/343/203/225/343/202/247/343/202/257/343/203/210.rb +33 -0
- data/examples/01080_effect_/350/203/214/346/231/257/343/202/222/347/267/251/343/201/217/346/266/210/343/201/227/343/201/246/343/201/204/343/201/217/343/201/250/343/202/271/343/203/240/343/203/274/343/202/272/343/201/253/343/201/252/343/202/213.rb +16 -0
- data/examples/01090_/347/224/273/345/203/217/343/201/256/343/202/257/343/203/255/343/202/271/343/203/225/343/202/247/343/203/274/343/203/211.rb +37 -0
- data/examples/01100_/343/202/271/343/202/257/343/203/252/343/203/274/343/203/263/346/203/205/345/240/261.rb +8 -0
- data/examples/01110_lib_contrib_menu.rb +19 -0
- data/examples/01120_/351/233/233/345/236/213_2P/345/257/276/346/210/246/351/242/250STG.rb +109 -0
- data/examples/01130_/351/233/233/345/236/213_/346/210/246/350/273/212/345/257/276/346/210/246.rb +396 -0
- data/examples/01140_/351/233/233/345/236/213_2P/345/257/276/346/210/246.rb +60 -0
- data/examples/01150_/351/233/233/345/236/213_/343/202/271/343/203/274/343/203/221/343/203/274/343/203/236/343/203/252/343/202/252/351/242/250/343/202/242/343/202/257/343/202/267/343/203/247/343/203/263.rb +1251 -0
- data/examples/01160_2D/343/202/242/343/203/225/343/202/243/343/203/263/345/244/211/346/217/233.rb +40 -0
- data/examples/01170_stackprof.rb +10 -0
- data/examples/01180_sdl_/343/202/242/343/203/253/343/203/225/343/202/241/343/203/226/343/203/254/343/203/263/343/203/207/343/202/243/343/203/263/343/202/260/343/201/247/351/207/215/343/201/255/345/220/210/343/201/233/345/241/227/343/202/212/346/275/260/343/201/227.rb +11 -0
- data/examples/01190_/343/203/221/343/203/274/343/203/206/343/202/243/343/202/257/343/203/253/345/220/214/345/243/253/343/201/247/344/270/255/345/244/256/343/201/253/345/220/221/343/201/213/343/201/206.rb +79 -0
- data/examples/01200_lib_OpenGL.rb +55 -0
- data/examples/bezier.rb +202 -0
- data/examples/cursor.rb +50 -0
- data/examples/helper.rb +38 -0
- data/examples/lifegame_patterns.rb +102 -0
- data/examples/movable_point.rb +64 -0
- data/examples/mtx33.rb +294 -0
- data/examples/setup.rb +5 -0
- data/examples/stage_infos.rb +1 -0
- data/examples/start.sh +2 -0
- data/examples/test_all.rb +5 -0
- data/examples/testgl.rb +228 -0
- data/examples/trash/__0060_shooting2.rb +37 -0
- data/examples/trash/__0090_collision_circle1.rb +50 -0
- data/examples/trash/__0125_circle_collision.rb +103 -0
- data/examples/trash/__0130_circle_collision2.rb +60 -0
- data/examples/trash/__0270_circle_cycle_shift.rb +29 -0
- data/examples/trash/__bullet_algos.rb +224 -0
- data/examples/trash/gunship.rb +39 -0
- data/examples//343/203/227/343/203/255/343/202/270/343/202/247/343/202/257/343/202/277/343/203/274/343/201/253/350/241/250/347/244/272/343/201/231/343/202/213/343/201/250/343/201/215.sh +2 -0
- data/lib/stylet.rb +1 -0
- data/lib/stylet/application_memory_record.rb +33 -0
- data/lib/stylet/audio.rb +455 -0
- data/lib/stylet/axis_support.rb +62 -0
- data/lib/stylet/base.rb +76 -0
- data/lib/stylet/callbacks.rb +62 -0
- data/lib/stylet/cli.rb +54 -0
- data/lib/stylet/collision_support.rb +56 -0
- data/lib/stylet/config.rb +39 -0
- data/lib/stylet/contrib/menu.rb +508 -0
- data/lib/stylet/contrib/shared_pad.rb +32 -0
- data/lib/stylet/contrib/sprity.rb +149 -0
- data/lib/stylet/core.rb +118 -0
- data/lib/stylet/cpu_stat.rb +58 -0
- data/lib/stylet/delegators.rb +54 -0
- data/lib/stylet/draw.rb +256 -0
- data/lib/stylet/draw_support/arrow.rb +56 -0
- data/lib/stylet/draw_support/circle.rb +63 -0
- data/lib/stylet/draw_support/polygon.rb +22 -0
- data/lib/stylet/font.rb +172 -0
- data/lib/stylet/fps_adjust.rb +23 -0
- data/lib/stylet/fps_stat.rb +41 -0
- data/lib/stylet/input.rb +8 -0
- data/lib/stylet/input/base.rb +105 -0
- data/lib/stylet/input/hardware_bindings.rb +65 -0
- data/lib/stylet/input/key_one.rb +162 -0
- data/lib/stylet/input/support.rb +72 -0
- data/lib/stylet/joystick.rb +31 -0
- data/lib/stylet/joystick_adapter.rb +130 -0
- data/lib/stylet/joystick_adapters/buffalo_snes_adapter.rb +47 -0
- data/lib/stylet/joystick_adapters/elecom_usb_pad_adapter.rb +30 -0
- data/lib/stylet/joystick_adapters/hori_rap_v3_sa_adapter.rb +46 -0
- data/lib/stylet/joystick_adapters/ps3_standard_adapter.rb +40 -0
- data/lib/stylet/joystick_adapters/unknown_adapter.rb +13 -0
- data/lib/stylet/keyboard.rb +15 -0
- data/lib/stylet/logger.rb +12 -0
- data/lib/stylet/mouse.rb +58 -0
- data/lib/stylet/palette.rb +17 -0
- data/lib/stylet/rect.rb +113 -0
- data/lib/stylet/shortcut.rb +8 -0
- data/lib/stylet/state.rb +87 -0
- data/lib/stylet/stylet.rb +44 -0
- data/lib/stylet/system_pause.rb +24 -0
- data/lib/stylet/version.rb +3 -0
- data/log/.gitkeep +0 -0
- data/stylet.gemspec +31 -0
- data/test/test_helper.rb +6 -0
- data/test/test_input_base.rb +12 -0
- data/test/test_input_key_one.rb +43 -0
- data/test/test_input_support.rb +47 -0
- data/test/test_sample.rb +13 -0
- data/test/test_state.rb +26 -0
- data/tips.org +16 -0
- metadata +391 -0
@@ -0,0 +1,15 @@
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require_relative "helper"
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class App < Stylet::Base
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update do
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v = mouse.point - srect.center
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x, y = *v
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# 中央からカーソル位置への方向を取得
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rad = Math.atan2(y, x)
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# その方向にライン
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x = Math.cos(rad)
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y = Math.sin(rad)
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draw_line(srect.center, srect.center + vec2[x, y] * srect.height / 2)
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end
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run
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end
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# 標準ライブラリを使った場合の例
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require_relative "helper"
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class App < Stylet::Base
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update do
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one = 360 # 一周を何度にしてもいい
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angle = frame_counter.modulo(one)
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vputs "角度: #{angle}"
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rad = angle * Math::PI / (one / 2)
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vputs "角度→ラジアン: #{rad}"
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x = Math.cos(rad)
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y = Math.sin(rad)
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draw_line(srect.center, srect.center + vec2[x, y] * srect.height / 2)
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rad_to_angle = rad * (one / 2) / Math::PI
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vputs "ラジアン→角度: #{rad_to_angle}"
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end
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run
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end
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# 球が直線的に動いているだけで回転しているように見える
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# http://www.gizmodo.jp/2014/07/post_15084.html
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require_relative "helper"
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class App < Stylet::Base
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include Helper::Cursor
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setup do
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@n = 20 # 球の数
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@ball_r = 8 # 球の半径
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@diff = 1.0
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end
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update do
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@diff += 0.01 * (button.btA.repeat - button.btB.repeat)
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@n.times do |i|
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r = rsin(0.5 / @n * i + 1.0 / 256 * frame_counter * 1) * srect.h * 0.45
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pos = vec2.angle_at(0.5 / @n * i * @diff) * r
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draw_circle(srect.center + pos, :radius => @ball_r, :vertex => 8)
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end
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draw_circle(srect.center, :radius => srect.h * 0.45 + @ball_r, :vertex => 20)
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end
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run
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end
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# 車
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require_relative "helper"
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class App < Stylet::Base
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include Helper::Cursor
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setup do
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self.title = "車"
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@pos = srect.center.clone # 車体の位置
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@body_dir = Stylet::Magic.clock(0) # 車体の進む方向
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@handle_dir = 0 # ハンドル角度
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@accel = 0 # 加速度
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@speed = 0 # 速度
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@old_pos = @pos.clone # 前回の位置
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@cursor.display = false
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end
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update do
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# リセット(画面外に行ってしまったとき用)
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if key_down?(SDL::Key::R)
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@pos = srect.center.clone
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end
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# ハンドル
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begin
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@handle_adir = 0
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if axis.left.press? || axis.right.press?
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# ハンドルの強さ。大きいと小回りが効く。
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@handle_adir = 0.0003
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if axis.left.press?
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@handle_adir *= -1
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end
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end
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@handle_dir += @handle_adir
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# ハンドルの角度の減速度(1.00なら車体が回りっぱなしになる)
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if @old_pos.truncate == @pos.truncate
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@handle_dir *= 0.0 # 止まっている場合はハンドルがなかなか効かない(普通の車なら0.0)
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else
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@handle_dir *= 0.94 # 動いている状態ではハンドルが効きやすい
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end
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handle_gap = 0.1 # ハンドルが曲る最大の角度
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@handle_dir = Stylet::Chore.clamp(@handle_dir, (-handle_gap..handle_gap))
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@body_dir += @handle_dir
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vputs "ハンドル: #{@handle_dir.round(4)}"
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vputs "車体向き: #{@body_dir.round(4)}"
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end
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# アクセル
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begin
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@accel = 0
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if button.btA.press?
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@accel = 0.09 # 前の進むときの加速度
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end
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if button.btD.press?
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@accel = -0.06 # ブレーキの効き具合い
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end
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@speed += @accel
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@speed *= 0.991 # 空気抵抗
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@speed = Stylet::Chore.clamp(@speed, (-1..4)) # 下るときと進むときの速度のリミット
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vputs "速度: #{@speed.round(4)}"
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end
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# 移動
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begin
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@old_pos = @pos.clone
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@pos += vec2.angle_at(@body_dir) * @speed
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end
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draw_angle_rect(@pos, :angle => @body_dir, :radius => 20, :edge => 0.07)
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end
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run
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end
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# 戦車
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require_relative "helper"
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class App < Stylet::Base
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include Helper::CursorWithObjectCollection
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setup do
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self.title = "戦車"
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@pos = srect.center.clone # 車体の位置
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@body_dir = Stylet::Magic.clock(0) # 車体の進む方向
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@handle_dir = 0 # ハンドル角度
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@accel = 0 # 加速度
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@speed = 0 # 速度
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@old_pos = @pos.clone # 前回の位置
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@cannon_dir = @body_dir
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@cursor.display = false
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end
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update do
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# リセット(画面外に行ってしまったとき用)
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if key_down?(SDL::Key::R)
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@pos = srect.center.clone
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end
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# ハンドル
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begin
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@handle_adir = 0
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if axis.left.press? || axis.right.press?
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# ハンドルの強さ。大きいと小回りが効く。
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@handle_adir = 0.0005
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if axis.left.press?
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@handle_adir *= -1
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end
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end
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@handle_dir += @handle_adir
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# ハンドルの角度の減速度(1.00なら車体が回りっぱなしになる)
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if @old_pos.truncate == @pos.truncate
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# @handle_dir *= 0.9 # 止まっている場合はハンドルがなかなか効かない(普通の車なら0.0)
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else
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# @handle_adir *= 1.1
|
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# @handle_dir *= 1.0 # 動いている状態ではハンドルが効きやすい
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end
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@handle_dir *= 0.95 # ハンドルを元に戻す
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handle_gap = 0.1 # ハンドルが曲る最大の角度
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@handle_dir = Stylet::Chore.clamp(@handle_dir, (-handle_gap..handle_gap))
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@body_dir += @handle_dir
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vputs "ハンドル: #{@handle_dir.round(4)}"
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vputs "車体向き: #{@body_dir.round(4)}"
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end
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|
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# アクセル
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begin
|
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@accel = 0
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if button.btA.press?
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@accel = 0.06 # 前の進むときの加速度
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end
|
60
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if button.btD.press?
|
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@accel = -0.06 # ブレーキの効き具合い
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end
|
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@speed += @accel
|
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@speed *= 0.98 # 空気抵抗
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@speed = Stylet::Chore.clamp(@speed, (-2..2)) # 下るときと進むときの速度のリミット
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vputs "速度: #{@speed.round(4)}"
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end
|
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|
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# 移動
|
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begin
|
71
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@old_pos = @pos.clone
|
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@pos += vec2.angle_at(@body_dir) * @speed
|
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end
|
74
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|
75
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# 砲台
|
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begin
|
77
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if joy = joys.first
|
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@cannon_vector = joy.adjusted_analog_levers[:left]
|
79
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if @cannon_vector.magnitude > 0.5
|
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@cannon_dir = @cannon_vector.angle
|
81
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end
|
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end
|
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end
|
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|
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draw_angle_rect(@pos, :angle => @cannon_dir, :radius => 30, :edge => 0.02)
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draw_angle_rect(@pos, :angle => @body_dir, :radius => 25, :edge => 0.09)
|
87
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end
|
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+
|
89
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run
|
90
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end
|
@@ -0,0 +1,36 @@
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require_relative "helper"
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|
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class App < Stylet::Base
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include Helper::Cursor
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|
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setup do
|
7
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@dirs = Array.new(2) {0}
|
8
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end
|
9
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|
10
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update do
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angle = (cursor.point - srect.center).angle
|
12
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if button.btA.press?
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@dirs[1] = angle
|
14
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end
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15
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if button.btB.press?
|
16
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@dirs[0] = angle
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17
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end
|
18
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|
19
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@dirs.each do |dir|
|
20
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draw_vector(vec2.angle_at(dir) * srect.height / 4, :origin => srect.center, :label => dir.round(2))
|
21
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vputs "dir: #{dir.round(2)}"
|
22
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end
|
23
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|
24
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# 以下はライブラリでメソッド化してある
|
25
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# 0 は 1 に向う
|
26
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sub = @dirs[1].modulo(1.0) - @dirs[0].modulo(1.0)
|
27
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if sub < -1.0 / 2
|
28
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sub = 1.0 + sub
|
29
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+
elsif sub > 1.0 / 2
|
30
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sub = -1.0 + sub
|
31
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+
end
|
32
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@dirs[0] += sub * 0.1
|
33
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end
|
34
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|
35
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run
|
36
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end
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@@ -0,0 +1,61 @@
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1
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#
|
2
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# 放物線 狙撃 時間固定
|
3
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#
|
4
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# Flashゲーム講座&ASサンプル集【狙撃の計算方法について】
|
5
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# http://hakuhin.jp/as/shot.html#SHOT_02_00
|
6
|
+
#
|
7
|
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# ・反対側に行っても打てる
|
8
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#
|
9
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require_relative "helper"
|
10
|
+
|
11
|
+
class Bullet
|
12
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include Stylet::Delegators
|
13
|
+
|
14
|
+
def initialize(pos, target)
|
15
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@pos = pos.clone # 自分の初期値
|
16
|
+
@target = target # 相手の初期値
|
17
|
+
|
18
|
+
@frames = 60 * 1.5 # 到達するまでのフレーム数(小さくすると早くなる)
|
19
|
+
|
20
|
+
# どちらかを0にすると直線の軌跡になり指定フレームかけて二点間を移動することになる
|
21
|
+
@g = 2.0 # 上昇加速度(大きくすると高く上がる)
|
22
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+
@dt = 0.05 # 微分 (結局 y の差分は g * dt で出している)
|
23
|
+
|
24
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@speed = @target - @pos # 対象までの差分
|
25
|
+
@speed.y -= @frames**2 * (@g * @dt) / 2 # 上方向の加速度の初期値が求まる
|
26
|
+
@speed /= @frames # フレーム数で分割
|
27
|
+
|
28
|
+
end
|
29
|
+
|
30
|
+
def update
|
31
|
+
@speed.y += @g * @dt # Yの加速度が変化していく
|
32
|
+
@pos += @speed
|
33
|
+
draw_triangle(@pos, :radius => 16, :angle => @speed.angle)
|
34
|
+
draw_vector(@speed * 8, :origin => @pos) # スピードベクトルの可視化
|
35
|
+
end
|
36
|
+
|
37
|
+
def screen_out?
|
38
|
+
@pos.y > srect.max_y
|
39
|
+
end
|
40
|
+
end
|
41
|
+
|
42
|
+
class App < Stylet::Base
|
43
|
+
include Helper::CursorWithObjectCollection
|
44
|
+
include Helper::MovablePoint
|
45
|
+
|
46
|
+
setup do
|
47
|
+
self.title = "放物線 狙撃【時間固定】"
|
48
|
+
@points = []
|
49
|
+
@points << srect.center + vec2[+srect.w / 4, 0]
|
50
|
+
end
|
51
|
+
|
52
|
+
update do
|
53
|
+
update_movable_points(@points)
|
54
|
+
@points.each_with_index {|e, i|vputs("p#{i}", :vector => e)}
|
55
|
+
if frame_counter.modulo(30) == 1
|
56
|
+
@objects << Bullet.new(@points[0], cursor.point)
|
57
|
+
end
|
58
|
+
end
|
59
|
+
|
60
|
+
run
|
61
|
+
end
|
@@ -0,0 +1,84 @@
|
|
1
|
+
#
|
2
|
+
# 放物線 狙撃 角度固定
|
3
|
+
#
|
4
|
+
# Flashゲーム講座&ASサンプル集【狙撃の計算方法について】
|
5
|
+
# http://hakuhin.jp/as/shot.html#SHOT_02_01
|
6
|
+
#
|
7
|
+
# ・砲台の角度(45度ぐらいの範囲)の中に対象が入っていないと弾道がおかしくなる
|
8
|
+
#
|
9
|
+
require_relative "helper"
|
10
|
+
|
11
|
+
class Bullet
|
12
|
+
include Stylet::Delegators
|
13
|
+
|
14
|
+
attr_accessor :pos
|
15
|
+
|
16
|
+
def initialize(pos, target, rot)
|
17
|
+
@pos = pos.clone # 自分の初期値
|
18
|
+
@target = target # 相手の初期値
|
19
|
+
|
20
|
+
@rot = rot
|
21
|
+
|
22
|
+
# どちらかを0にすると直線の軌跡になり指定フレームかけて二点間を移動することになる
|
23
|
+
@g = 2.0 # 重力加速度
|
24
|
+
@dt = 0.05 # 微分 (結局 y の差分は g * dt で出している)
|
25
|
+
|
26
|
+
@speed = @target - @pos # 対象までの差分
|
27
|
+
|
28
|
+
t = -(2 * @speed.x * rsin(@rot)) / (rcos(@rot) * @g * @dt) + (2 * @speed.y / (@g * @dt))
|
29
|
+
t = Math.sqrt(t.abs)
|
30
|
+
|
31
|
+
@speed.x /= t
|
32
|
+
@speed.y = @speed.x / rcos(@rot) * rsin(@rot)
|
33
|
+
end
|
34
|
+
|
35
|
+
def update
|
36
|
+
@speed.y += @g * @dt # Yの加速度が変化していく
|
37
|
+
@pos += @speed
|
38
|
+
|
39
|
+
unless @pos.to_a.any?(&:nan?)
|
40
|
+
draw_triangle(@pos, :radius => 16, :angle => @speed.angle)
|
41
|
+
draw_vector(@speed * 8, :origin => @pos) # スピードベクトルの可視化
|
42
|
+
vputs "speed: #{@speed.round(2)}"
|
43
|
+
end
|
44
|
+
end
|
45
|
+
|
46
|
+
def screen_out?
|
47
|
+
@pos.to_a.any?(&:nan?) || @pos.y > srect.max_y
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
class App < Stylet::Base
|
52
|
+
include Helper::CursorWithObjectCollection
|
53
|
+
include Helper::MovablePoint
|
54
|
+
|
55
|
+
setup do
|
56
|
+
self.title = "放物線 狙撃【角度固定】"
|
57
|
+
|
58
|
+
@points = []
|
59
|
+
@points << srect.center + vec2[+srect.w / 4, 0] # 右の点
|
60
|
+
|
61
|
+
@rot = Stylet::Magic.clock(10, 30)
|
62
|
+
end
|
63
|
+
|
64
|
+
update do
|
65
|
+
update_movable_points(@points)
|
66
|
+
@points.each_with_index {|e, i|vputs("p#{i}", :vector => e)}
|
67
|
+
|
68
|
+
# アナログレバーの方向を向く
|
69
|
+
if (joy = Stylet.context.joys.first) && (al = joy.adjusted_analog_levers[:right]) && al.magnitude >= 0.5
|
70
|
+
if al.magnitude >= 0.5
|
71
|
+
@rot = al.angle
|
72
|
+
end
|
73
|
+
end
|
74
|
+
@rot += (1.0 / 24) * (button.btB.repeat_0or1 - button.btC.repeat_0or1)
|
75
|
+
draw_vector(vec2.angle_at(@rot).scale(32), :origin => @points[0])
|
76
|
+
|
77
|
+
# 球発射
|
78
|
+
if frame_counter.modulo(30) == 1
|
79
|
+
@objects << Bullet.new(@points[0], cursor.point, @rot)
|
80
|
+
end
|
81
|
+
end
|
82
|
+
|
83
|
+
run
|
84
|
+
end
|
@@ -0,0 +1,66 @@
|
|
1
|
+
#
|
2
|
+
# 放物線 狙撃 横方向のスピード固定
|
3
|
+
#
|
4
|
+
# Flashゲーム講座&ASサンプル集【狙撃の計算方法について】
|
5
|
+
# http://hakuhin.jp/as/shot.html#SHOT_02_02
|
6
|
+
#
|
7
|
+
# ・反対側に行っても打てる
|
8
|
+
#
|
9
|
+
require_relative "helper"
|
10
|
+
|
11
|
+
class Bullet
|
12
|
+
include Stylet::Delegators
|
13
|
+
|
14
|
+
def initialize(pos, target)
|
15
|
+
@pos = pos.clone # 自分の初期値
|
16
|
+
@target = target # 相手の初期値
|
17
|
+
|
18
|
+
# どちらかを0にすると直線の軌跡になり指定フレームかけて二点間を移動することになる
|
19
|
+
@g = 2.0 # 上昇加速度(大きくすると高く上がる)
|
20
|
+
@dt = 0.05 # 微分 (結局 y の差分は g * dt で出している)
|
21
|
+
|
22
|
+
diff = @target - @pos
|
23
|
+
dx = 5 # X方向の速度
|
24
|
+
if diff.x < 0 # Flashゲーム講座の説明のコードではこれがなくなっていた
|
25
|
+
dx = -dx
|
26
|
+
end
|
27
|
+
t = diff.x / dx # t = 到達までのフレーム数
|
28
|
+
dy = (diff.y - t**2 * (@g * @dt) / 2) / t
|
29
|
+
@speed = vec2[dx, dy]
|
30
|
+
end
|
31
|
+
|
32
|
+
def update
|
33
|
+
@speed.y += @g * @dt # Yの加速度が変化していく
|
34
|
+
@pos += @speed
|
35
|
+
unless @pos.to_a.any?(&:nan?)
|
36
|
+
draw_triangle(@pos, :radius => 16, :angle => @speed.angle)
|
37
|
+
draw_vector(@speed * 8, :origin => @pos) # スピードベクトルの可視化
|
38
|
+
vputs "speed: #{@speed.round(2)}"
|
39
|
+
end
|
40
|
+
end
|
41
|
+
|
42
|
+
def screen_out?
|
43
|
+
@pos.to_a.any?(&:nan?) || @pos.y > srect.max_y
|
44
|
+
end
|
45
|
+
end
|
46
|
+
|
47
|
+
class App < Stylet::Base
|
48
|
+
include Helper::CursorWithObjectCollection
|
49
|
+
include Helper::MovablePoint
|
50
|
+
|
51
|
+
setup do
|
52
|
+
self.title = "放物線 狙撃【横方向の速度固定】"
|
53
|
+
@points = []
|
54
|
+
@points << srect.center + vec2[+srect.w / 4, 0]
|
55
|
+
end
|
56
|
+
|
57
|
+
update do
|
58
|
+
update_movable_points(@points)
|
59
|
+
@points.each_with_index {|e, i|vputs("p#{i}", :vector => e)}
|
60
|
+
if frame_counter.modulo(30) == 1
|
61
|
+
@objects << Bullet.new(@points[0], cursor.point)
|
62
|
+
end
|
63
|
+
end
|
64
|
+
|
65
|
+
run
|
66
|
+
end
|