stylet 0.0.1
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- checksums.yaml +7 -0
- data/.gitignore +14 -0
- data/.travis.yml +4 -0
- data/.yardopts +2 -0
- data/Gemfile +16 -0
- data/README.org +19 -0
- data/Rakefile +17 -0
- data/bin/setup +63 -0
- data/bin/stylet +8 -0
- data/examples/.ruby-version +1 -0
- data/examples/00100_lib_hello_world.rb +8 -0
- data/examples/00110_lib_sge_check.rb +6 -0
- data/examples/00120_lib_/343/202/254/343/203/263/343/203/236/345/200/244/343/201/256/345/244/211/346/233/264.rb +22 -0
- data/examples/00130_lib_window_title.rb +8 -0
- data/examples/00140_lib_callbacks.rb +8 -0
- data/examples/00150_lib_vector.rb +5 -0
- data/examples/00160_lib_run.rb +4 -0
- data/examples/00170_lib_frame.rb +4 -0
- data/examples/00180_lib_config/347/242/272/350/252/215.rb +7 -0
- data/examples/00190_lib_/343/201/231/343/201/271/343/201/246/345/220/214/343/201/230/343/202/252/343/203/226/343/202/270/343/202/247/343/202/257/343/203/210.rb +10 -0
- data/examples/00200_lib_/343/203/254/343/202/267/343/203/274/343/203/220/343/203/274/343/202/222/347/234/201/347/225/245/343/201/231/343/202/213/346/226/271/346/263/225/343/201/256/343/203/206/343/202/271/343/203/210.rb +28 -0
- data/examples/00210_lib_delegators.rb +7 -0
- data/examples/00220_lib_template_method.rb +13 -0
- data/examples/00230_lib_/350/203/214/346/231/257/347/224/273/345/203/217/350/241/250/347/244/272.rb +9 -0
- data/examples/00240_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2171_/351/273/222/343/201/256/344/270/212/343/201/253/350/203/214/346/231/257.rb +18 -0
- data/examples/00250_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2172_/350/203/214/346/231/257/343/201/256/344/270/212/343/201/253/351/273/222.rb +17 -0
- data/examples/00260_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2173_/350/203/214/346/231/257/343/201/256/344/270/212/343/201/253/351/273/222_/347/224/273/351/235/242/343/202/265/343/202/244/343/202/272/343/203/225/343/202/243/343/203/203/343/203/210_/351/207/215/343/201/204.rb +27 -0
- data/examples/00270_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2173_/350/203/214/346/231/257/343/201/256/344/270/212/343/201/253/351/273/222_/347/224/273/351/235/242/343/202/265/343/202/244/343/202/272/343/203/225/343/202/243/343/203/203/343/203/210_/351/253/230/351/200/237/345/214/226.rb +44 -0
- data/examples/00280_lib_/347/211/271/345/256/232/343/201/256/343/202/250/343/203/252/343/202/242/343/201/240/343/201/221/345/276/220/343/200/205/343/201/253/346/266/210/343/201/231.rb +26 -0
- data/examples/00290_lib_/350/203/214/346/231/257/350/211/262/345/244/211/346/233/264.rb +5 -0
- data/examples/00300_lib_/343/202/255/343/203/243/343/203/251/343/202/257/343/202/277/347/224/273/345/203/217/343/202/222/350/241/250/347/244/272/343/201/231/343/202/213/344/276/213.rb +17 -0
- data/examples/00310_lib_/343/202/255/343/203/243/343/203/251/343/202/257/343/202/277/347/224/273/345/203/217/343/201/256/343/202/242/343/203/213/343/203/241/343/203/274/343/202/267/343/203/247/343/203/263.rb +18 -0
- data/examples/00320_lib_/343/202/255/343/203/243/343/203/251/343/202/257/343/202/277/346/213/241/345/244/247/347/270/256/345/260/217/345/233/236/350/273/242.rb +21 -0
- data/examples/00330_joystick.rb +5 -0
- data/examples/00340_joystick_PS3/343/202/242/343/203/212/343/203/255/343/202/260/343/203/254/343/203/220/343/203/274/343/201/256/345/213/225/343/201/215/343/201/214/345/206/205/351/203/250/343/201/247/343/201/257/345/233/233/350/247/222.rb +30 -0
- data/examples/00350_joystick_PS3/343/202/242/343/203/212/343/203/255/343/202/260/343/203/254/343/203/220/343/203/274/343/201/256/350/252/277/346/225/264/346/270/210/343/201/277/343/203/231/343/202/257/343/203/210/343/203/253.rb +12 -0
- data/examples/00360_lib_mouse.rb +5 -0
- data/examples/00370_lib_input.rb +29 -0
- data/examples/00380_lib_vputs_align.rb +8 -0
- data/examples/00390_/343/203/225/343/202/251/343/203/263/343/203/210/344/270/200/350/246/247.rb +15 -0
- data/examples/00400_lib_draw_circle.rb +8 -0
- data/examples/00410_SDL/343/201/256draw_rect/343/201/2571/343/203/224/343/202/257/343/202/273/343/203/253/344/275/231/345/210/206/343/201/253/346/217/217/347/224/273/343/201/225/343/202/214/343/202/213/343/201/256/343/201/247/346/263/250/346/204/217.rb +7 -0
- data/examples/00420_circle_on_circle.rb +10 -0
- data/examples/00430_rotate.rb +16 -0
- data/examples/00440_draw_triangle.rb +7 -0
- data/examples/00450_parabora_triangle.rb +37 -0
- data/examples/00460_ice_hockey.rb +88 -0
- data/examples/00470_collision_block_vs_block.rb +120 -0
- data/examples/00480_simple_circle_controll.rb +37 -0
- data/examples/00490_/347/255/211/351/200/237/347/247/273/345/213/225_uniform_velocity_rain.rb +51 -0
- data/examples/00500_/345/212/240/351/200/237/346/224/276/347/211/251/347/267/232_parabora_volcano.rb +94 -0
- data/examples/00510_3d.rb +53 -0
- data/examples/00520_/343/203/210/343/203/253/343/203/215/343/201/256/343/203/241/343/203/213/343/203/245/343/203/274/351/242/250/343/201/256/345/213/225/343/201/215.rb +77 -0
- data/examples/00530_curve_2/346/254/241/343/203/231/343/202/270/343/202/247/346/233/262/347/267/232/343/201/250/347/233/264/347/267/232/343/201/250/343/201/256/344/272/244/347/202/271.rb +43 -0
- data/examples/00540_curve_3/346/254/241/343/203/231/343/202/270/343/202/247/346/233/262/347/267/232.rb +40 -0
- data/examples/00550_curve_N/346/254/241/343/203/231/343/202/270/343/202/247/346/233/262/347/267/232.rb +92 -0
- data/examples/00560_curve_/343/202/271/343/203/227/343/203/251/343/202/244/343/203/263/346/233/262/347/267/232.rb +113 -0
- data/examples/00570_/345/206/206/351/201/213/345/213/225_circle_jet_coaster.rb +52 -0
- data/examples/00580_/345/206/206/343/202/222/346/212/274/343/201/231/343/201/262/343/201/243/343/201/261/343/202/213_collision_circle_vs_circle_push_or_pull.rb +56 -0
- data/examples/00590_/350/212/213/350/231/253/343/202/264/343/203/240/347/264/220/343/203/207/343/203/242_collision_demo_circle_worm.rb +104 -0
- data/examples/00600_/346/214/257/343/202/212/345/255/220_swing.rb +145 -0
- data/examples/00610_/345/206/205/347/251/215/343/201/250/345/244/226/347/251/215_inner_product.rb +36 -0
- data/examples/00620_/346/263/225/347/267/232/343/203/231/343/202/257/343/203/210/343/203/253.rb +23 -0
- data/examples/00630_/345/206/206/343/201/250/345/206/206/343/201/256/345/217/215/345/260/204_collision_reflect_circle_vs_circle.rb +222 -0
- data/examples/00640_/347/202/271/343/201/250/347/267/232/345/210/206/343/201/256/344/272/244/345/267/256/345/210/244/345/256/232_collision_ray_circle_vs_line.rb +261 -0
- data/examples/00650_/345/206/206/343/201/250/347/202/271/343/201/256/345/217/215/345/260/204_collision_circle_vs_dot.rb +36 -0
- data/examples/00660_/345/206/206/343/201/250/345/206/206/343/201/250/347/267/232/345/210/206/343/201/256/345/217/215/345/260/204/343/203/207/343/203/242_collision_demo.rb +305 -0
- data/examples/00670_/343/203/251/343/202/244/343/203/225/343/202/262/343/203/274/343/203/240.rb +86 -0
- data/examples/00680_2/347/202/271/343/202/222/351/200/232/343/202/213/347/233/264/347/267/232/343/201/256/346/226/271/347/250/213/345/274/217.rb +81 -0
- data/examples/00690_/343/203/222/343/203/253/343/203/231/343/203/253/343/203/210/346/233/262/347/267/232.rb +77 -0
- data/examples/00700_/343/202/263/343/203/203/343/203/233/346/233/262/347/267/232.rb +79 -0
- data/examples/00710_/343/202/267/343/202/260/343/203/242/343/202/244/343/203/211/346/233/262/347/267/232.rb +40 -0
- data/examples/00720_/343/202/267/343/203/200/346/244/215/347/211/251.rb +44 -0
- data/examples/00730_/343/202/257/343/203/252/343/203/225/343/202/251/343/203/274/343/203/211/343/202/242/343/203/210/343/203/251/343/202/257/343/202/277_/345/237/272/346/234/254.rb +29 -0
- data/examples/00740_/343/202/257/343/203/252/343/203/225/343/202/251/343/203/274/343/203/211/343/202/242/343/203/210/343/203/251/343/202/257/343/202/277_/346/224/271/350/211/257_/350/211/262/344/273/230/343/201/215.rb +68 -0
- data/examples/00750_/343/202/257/343/203/252/343/203/225/343/202/251/343/203/274/343/203/211/343/202/242/343/203/210/343/203/251/343/202/257/343/202/277_/343/203/211/343/203/274/343/203/212/343/203/204/345/236/213.rb +44 -0
- data/examples/00760_/347/201/253/350/212/261.rb +42 -0
- data/examples/00770_atan/343/201/247atan2/343/202/222/346/233/270/343/201/217.rb +26 -0
- data/examples/00780_/346/250/231/346/272/226/343/203/251/343/202/244/343/203/226/343/203/251/343/203/252/343/201/256atan2_sin_cos/343/202/222/344/275/277/343/201/206.rb +15 -0
- data/examples/00790_/350/247/222/345/272/246/343/201/250/343/203/251/343/202/270/343/202/242/343/203/263/343/201/256/347/233/270/344/272/222/345/244/211/346/217/233.rb +22 -0
- data/examples/00800_/347/220/203/343/201/214/347/233/264/347/267/232/347/232/204/343/201/253/345/213/225/343/201/204/343/201/246/343/201/204/343/202/213/343/201/240/343/201/221/343/201/247/345/233/236/350/273/242/343/201/227/343/201/246/343/201/204/343/202/213/343/202/210/343/201/206/343/201/253/350/246/213/343/201/210/343/202/213.rb +27 -0
- data/examples/00810_/343/202/267/343/203/237/343/203/245/343/203/254/343/203/274/343/202/267/343/203/247/343/203/263_/350/273/212.rb +75 -0
- data/examples/00820_/343/202/267/343/203/237/343/203/245/343/203/254/343/203/274/343/202/267/343/203/247/343/203/263_/346/210/246/350/273/212.rb +90 -0
- data/examples/00830_/350/247/222/345/272/246/345/267/256.rb +36 -0
- data/examples/00840_/346/224/276/347/211/251/347/267/232/343/201/247/347/213/231/346/222/203_/346/231/202/351/226/223/345/233/272/345/256/232.rb +61 -0
- data/examples/00850_/346/224/276/347/211/251/347/267/232/343/201/247/347/213/231/346/222/203_/350/247/222/345/272/246/345/233/272/345/256/232.rb +84 -0
- data/examples/00860_/346/224/276/347/211/251/347/267/232/343/201/247/347/213/231/346/222/203_/351/200/237/345/272/246/345/233/272/345/256/232.rb +66 -0
- data/examples/00870_/350/247/222/345/272/246/350/243/234/346/255/243_/345/212/240/351/200/237/343/203/237/343/202/265/343/202/244/343/203/253.rb +60 -0
- data/examples/00880_/345/210/235/351/200/237/343/201/214/351/200/237/343/201/204/343/203/237/343/202/265/343/202/244/343/203/253.rb +51 -0
- data/examples/00890_/346/255/243/350/246/217/344/271/261/346/225/260/343/201/250/346/250/231/346/272/226/345/201/217/345/267/256/343/201/256/345/217/257/350/246/226/345/214/226.rb +72 -0
- data/examples/00900_/345/220/221/345/277/203/345/212/233/343/201/247/345/233/236/350/273/242/343/200/220/350/247/222/345/272/2460/345/272/246/343/201/213/343/202/211/343/200/221.rb +23 -0
- data/examples/00910_/345/220/221/345/277/203/345/212/233/343/201/247/345/233/236/350/273/242/343/200/220/344/273/273/346/204/217/343/201/256/350/247/222/345/272/246/343/201/213/343/202/211/343/200/221.rb +33 -0
- data/examples/00920_/343/203/236/343/203/252/343/202/252/343/203/226/343/203/251/343/202/266/343/203/274/343/202/272/351/242/250/343/201/253/347/224/273/351/235/242/344/270/241/347/253/257/343/201/214/347/271/213/343/201/243/343/201/246/343/201/204/343/202/213/344/276/213.rb +29 -0
- data/examples/00930_/345/212/271/346/236/234/351/237/263.rb +17 -0
- data/examples/00940_/343/203/236/343/203/203/343/203/227/343/203/201/343/203/203/343/203/227/343/201/256/343/203/236/343/203/203/343/203/227/351/205/215/347/275/256.rb +71 -0
- data/examples/00950_/343/203/236/343/203/203/343/203/227/343/203/201/343/203/203/343/203/227/343/201/256/350/241/250/347/244/272/344/276/213.rb +28 -0
- data/examples/00960_/343/203/236/343/203/203/343/203/227/343/203/201/343/203/203/343/203/227/343/201/250/345/215/230/344/270/200/347/224/273/345/203/217/343/201/256/351/201/225/343/201/204/343/202/222/345/220/270/345/217/216/343/201/231/343/202/213/344/276/213.rb +47 -0
- data/examples/00970_observer_/343/201/235/343/201/2561_/347/233/264/346/216/245.rb +28 -0
- data/examples/00980_observer_/343/201/235/343/201/2562_/346/231/256/351/200/232/343/201/253Singleton/347/211/210.rb +30 -0
- data/examples/00990_observer_/343/201/235/343/201/2563_SimpleDelegator/347/211/210.rb +28 -0
- data/examples/01000_observer_/343/201/235/343/201/2564_/351/200/206/343/201/253/343/203/253/343/203/274/343/203/227/344/270/273/345/260/216.rb +28 -0
- data/examples/01010_observer_/343/201/235/343/201/2565_/343/201/204/343/202/215/343/202/223/343/201/252/346/211/200/343/201/213/343/202/211/345/221/274/343/202/223/343/201/247/343/201/204/343/202/213/343/201/221/343/201/251Singleton/343/201/252/343/201/256/343/201/247/345/256/211/345/205/250.rb +37 -0
- data/examples/01020_observer_/343/201/235/343/201/2566_/343/201/204/343/202/215/343/202/223/343/201/252/346/211/200/343/201/213/343/202/211/345/221/274/343/201/266/345/240/264/345/220/210callbacks/343/202/222/344/275/277/343/202/217/343/201/252/343/201/204/343/202/210/343/201/206/343/201/253.rb +30 -0
- data/examples/01030_observer_/343/201/235/343/201/2567_/343/202/250/343/203/225/343/202/247/343/202/257/343/203/210/343/202/277/343/202/271/343/202/257/343/202/222/345/233/236/343/201/231/344/276/213.rb +57 -0
- data/examples/01040_/343/203/236/343/202/246/343/202/271/343/201/256/344/275/215/347/275/256/343/201/253/343/203/224/343/202/257/343/202/273/343/203/253/343/202/222/346/211/223/343/201/244.rb +18 -0
- data/examples/01050_/343/203/224/343/202/257/343/202/273/343/203/253/345/205/250/344/275/223/343/202/222/346/233/270/343/201/215/350/276/274/343/202/200.rb +27 -0
- data/examples/01060_effect_/347/224/273/345/203/217/343/201/256/343/202/263/343/203/263/343/203/234/343/203/252/343/203/245/343/203/274/343/203/210/346/263/225/343/201/253/343/202/210/343/202/213/343/202/250/343/203/225/343/202/247/343/202/257/343/203/210/345/207/246/347/220/206.rb +116 -0
- data/examples/01070_effect_FF7/343/201/256/346/210/246/351/227/230/343/201/253/345/205/245/343/202/213/343/201/250/343/201/215/343/201/256/343/202/250/343/203/225/343/202/247/343/202/257/343/203/210.rb +33 -0
- data/examples/01080_effect_/350/203/214/346/231/257/343/202/222/347/267/251/343/201/217/346/266/210/343/201/227/343/201/246/343/201/204/343/201/217/343/201/250/343/202/271/343/203/240/343/203/274/343/202/272/343/201/253/343/201/252/343/202/213.rb +16 -0
- data/examples/01090_/347/224/273/345/203/217/343/201/256/343/202/257/343/203/255/343/202/271/343/203/225/343/202/247/343/203/274/343/203/211.rb +37 -0
- data/examples/01100_/343/202/271/343/202/257/343/203/252/343/203/274/343/203/263/346/203/205/345/240/261.rb +8 -0
- data/examples/01110_lib_contrib_menu.rb +19 -0
- data/examples/01120_/351/233/233/345/236/213_2P/345/257/276/346/210/246/351/242/250STG.rb +109 -0
- data/examples/01130_/351/233/233/345/236/213_/346/210/246/350/273/212/345/257/276/346/210/246.rb +396 -0
- data/examples/01140_/351/233/233/345/236/213_2P/345/257/276/346/210/246.rb +60 -0
- data/examples/01150_/351/233/233/345/236/213_/343/202/271/343/203/274/343/203/221/343/203/274/343/203/236/343/203/252/343/202/252/351/242/250/343/202/242/343/202/257/343/202/267/343/203/247/343/203/263.rb +1251 -0
- data/examples/01160_2D/343/202/242/343/203/225/343/202/243/343/203/263/345/244/211/346/217/233.rb +40 -0
- data/examples/01170_stackprof.rb +10 -0
- data/examples/01180_sdl_/343/202/242/343/203/253/343/203/225/343/202/241/343/203/226/343/203/254/343/203/263/343/203/207/343/202/243/343/203/263/343/202/260/343/201/247/351/207/215/343/201/255/345/220/210/343/201/233/345/241/227/343/202/212/346/275/260/343/201/227.rb +11 -0
- data/examples/01190_/343/203/221/343/203/274/343/203/206/343/202/243/343/202/257/343/203/253/345/220/214/345/243/253/343/201/247/344/270/255/345/244/256/343/201/253/345/220/221/343/201/213/343/201/206.rb +79 -0
- data/examples/01200_lib_OpenGL.rb +55 -0
- data/examples/bezier.rb +202 -0
- data/examples/cursor.rb +50 -0
- data/examples/helper.rb +38 -0
- data/examples/lifegame_patterns.rb +102 -0
- data/examples/movable_point.rb +64 -0
- data/examples/mtx33.rb +294 -0
- data/examples/setup.rb +5 -0
- data/examples/stage_infos.rb +1 -0
- data/examples/start.sh +2 -0
- data/examples/test_all.rb +5 -0
- data/examples/testgl.rb +228 -0
- data/examples/trash/__0060_shooting2.rb +37 -0
- data/examples/trash/__0090_collision_circle1.rb +50 -0
- data/examples/trash/__0125_circle_collision.rb +103 -0
- data/examples/trash/__0130_circle_collision2.rb +60 -0
- data/examples/trash/__0270_circle_cycle_shift.rb +29 -0
- data/examples/trash/__bullet_algos.rb +224 -0
- data/examples/trash/gunship.rb +39 -0
- data/examples//343/203/227/343/203/255/343/202/270/343/202/247/343/202/257/343/202/277/343/203/274/343/201/253/350/241/250/347/244/272/343/201/231/343/202/213/343/201/250/343/201/215.sh +2 -0
- data/lib/stylet.rb +1 -0
- data/lib/stylet/application_memory_record.rb +33 -0
- data/lib/stylet/audio.rb +455 -0
- data/lib/stylet/axis_support.rb +62 -0
- data/lib/stylet/base.rb +76 -0
- data/lib/stylet/callbacks.rb +62 -0
- data/lib/stylet/cli.rb +54 -0
- data/lib/stylet/collision_support.rb +56 -0
- data/lib/stylet/config.rb +39 -0
- data/lib/stylet/contrib/menu.rb +508 -0
- data/lib/stylet/contrib/shared_pad.rb +32 -0
- data/lib/stylet/contrib/sprity.rb +149 -0
- data/lib/stylet/core.rb +118 -0
- data/lib/stylet/cpu_stat.rb +58 -0
- data/lib/stylet/delegators.rb +54 -0
- data/lib/stylet/draw.rb +256 -0
- data/lib/stylet/draw_support/arrow.rb +56 -0
- data/lib/stylet/draw_support/circle.rb +63 -0
- data/lib/stylet/draw_support/polygon.rb +22 -0
- data/lib/stylet/font.rb +172 -0
- data/lib/stylet/fps_adjust.rb +23 -0
- data/lib/stylet/fps_stat.rb +41 -0
- data/lib/stylet/input.rb +8 -0
- data/lib/stylet/input/base.rb +105 -0
- data/lib/stylet/input/hardware_bindings.rb +65 -0
- data/lib/stylet/input/key_one.rb +162 -0
- data/lib/stylet/input/support.rb +72 -0
- data/lib/stylet/joystick.rb +31 -0
- data/lib/stylet/joystick_adapter.rb +130 -0
- data/lib/stylet/joystick_adapters/buffalo_snes_adapter.rb +47 -0
- data/lib/stylet/joystick_adapters/elecom_usb_pad_adapter.rb +30 -0
- data/lib/stylet/joystick_adapters/hori_rap_v3_sa_adapter.rb +46 -0
- data/lib/stylet/joystick_adapters/ps3_standard_adapter.rb +40 -0
- data/lib/stylet/joystick_adapters/unknown_adapter.rb +13 -0
- data/lib/stylet/keyboard.rb +15 -0
- data/lib/stylet/logger.rb +12 -0
- data/lib/stylet/mouse.rb +58 -0
- data/lib/stylet/palette.rb +17 -0
- data/lib/stylet/rect.rb +113 -0
- data/lib/stylet/shortcut.rb +8 -0
- data/lib/stylet/state.rb +87 -0
- data/lib/stylet/stylet.rb +44 -0
- data/lib/stylet/system_pause.rb +24 -0
- data/lib/stylet/version.rb +3 -0
- data/log/.gitkeep +0 -0
- data/stylet.gemspec +31 -0
- data/test/test_helper.rb +6 -0
- data/test/test_input_base.rb +12 -0
- data/test/test_input_key_one.rb +43 -0
- data/test/test_input_support.rb +47 -0
- data/test/test_sample.rb +13 -0
- data/test/test_state.rb +26 -0
- data/tips.org +16 -0
- metadata +391 -0
@@ -0,0 +1,113 @@
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#
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# スプラインの描画
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#
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# Flashゲーム講座&ASサンプル集【曲線について】
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# http://hakuhin.jp/as/curve.html#CURVE_04
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#
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require_relative "helper"
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class SprineApp < Stylet::Base
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include Helper::CursorWithObjectCollection
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include Helper::MovablePoint
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setup do
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self.title = "スプライン曲線"
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@points = 5.times.collect { srect.center + vec2.rand * srect.height * 0.5}
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end
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update do
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a = spline_stream(@points, 256) # 点と点の間をN分割する
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a.each_cons(2) {|a, b| draw_line(a, b) }
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update_movable_points(@points)
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@points.each_with_index {|e, i| vputs("#{i}", :vector => e) }
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ship(a)
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end
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def ship(a)
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# 区間をN分割なので角に来るとブレーキがかかる感じになる
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t0 = 0.5 + (Stylet::Magic.rsin(1.0 / 256 / 4 * (frame_counter + 0)) * 0.5) # 現在の位置(0.0〜1.0)
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t1 = 0.5 + (Stylet::Magic.rsin(1.0 / 256 / 4 * (frame_counter + 16)) * 0.5) # 現在の位置(0.0〜1.0)
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p0 = a[((a.size - 1).to_f * t0).to_i] # 現在の座標
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p1 = a[((a.size - 1).to_f * t1).to_i] # 現在の座標
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draw_triangle(p0, :angle => p0.angle_to(p1), :vertex => 3)
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end
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# a-b-c の場合 a-b b-c 区間をそれぞれ interpolate 分割する
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def spline_stream(points, interpolate)
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num = points.length
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l = []
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_a = []
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_b = []
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_c = []
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(num - 1).times {|i|
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p0 = points[i]
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p1 = points[i + 1]
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l[i] = Math.sqrt((p0.x - p1.x) * (p0.x - p1.x) + (p0.y - p1.y) * (p0.y - p1.y))
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}
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_a[0] = [0, 1, 0.5]
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_b[0] = (points[1] - points[0]) * (3.0 / (2 * l[0]))
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_a[num - 1] = [1, 2, 0]
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_b[num - 1] = (points[num - 1] - points[num - 2]) * (3.0 / l[num - 2])
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(1...(num - 1)).each do |i|
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a = l[i - 1]
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b = l[i]
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_a[i] = [b, 2.0 * (b + a), a]
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_b[i] = (((points[i + 1] - points[i]) * 3.0 * a * a) + ((points[i] - points[i - 1]) * 3.0 * b * b)) / (b * a)
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end
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(1...num).each do |i|
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d = _a[i - 1][1] / _a[i][0]
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_a[i] = [0, _a[i][1] * d - _a[i - 1][2], _a[i][2] * d]
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_b[i] = (_b[i] * d) - _b[i - 1]
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_a[i][2] /= _a[i][1]
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_b[i].x /= _a[i][1]
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_b[i].y /= _a[i][1]
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_a[i][1] = 1
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end
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_c[num - 1] = _b[num - 1]
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j = num - 1
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while j > 0
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# ベクトル同士のかけ算のメソッドを用意してないためこれでいい
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_c[j - 1] = vec2[
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_b[j - 1].x - _a[j - 1][2] * _c[j].x,
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_b[j - 1].y - _a[j - 1][2] * _c[j].y,
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]
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j -= 1
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end
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out = []
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frame_counter = 0
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(num - 1).times do |i|
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a = l[i]
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_v00 = points[i].x
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_v01 = _c[i].x
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_v02 = (points[i + 1].x - points[i].x) * 3 / (a * a) - (_c[i + 1].x + 2 * _c[i].x) / a
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_v03 = (points[i + 1].x - points[i].x) * (-2 / (a * a * a)) + (_c[i + 1].x + _c[i].x) * (1 / (a * a))
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_v10 = points[i].y
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_v11 = _c[i].y
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_v12 = (points[i + 1].y - points[i].y) * 3 / (a * a) - (_c[i + 1].y + 2 * _c[i].y) / a
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_v13 = (points[i + 1].y - points[i].y) * (-2 / (a * a * a)) + (_c[i + 1].y + _c[i].y) * (1 / (a * a))
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t = 0.0
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interpolate.times {
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out << vec2[
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((_v03 * t + _v02) * t + _v01) * t + _v00,
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((_v13 * t + _v12) * t + _v11) * t + _v10,
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]
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t += a / interpolate
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}
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end
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out << points.last
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out
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end
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run
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end
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#
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# ギャラガの敵の動き
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#
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require_relative "helper"
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class Ball
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include Stylet::Delegators
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delegate :xc, :yc, :to => "Stylet.context"
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def initialize(index)
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@index = index
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end
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def update
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p0 = pos_new(frame_counter) # 現在の位置を取得
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p1 = pos_new(frame_counter.next) # 次のフレームの位置を取得
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dir = p0.angle_to(p1) # 現在の位置から見て未来の角度を取得
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draw_circle(p0, :radius => 20, :vertex => 3, :angle => dir) # 次に進む方向に向けて三角を表示
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end
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#
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# countフレーム地点の位置を取得
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#
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def pos_new(frame_counter)
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srect.center + vec2[
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Stylet::Magic.rcos(1.0 / 512 * (frame_counter * xc + @index * 24)) * srect.w * 0.4,
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Stylet::Magic.rsin(1.0 / 512 * (frame_counter * yc + @index * 24)) * srect.h * 0.4,
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]
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end
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end
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class App < Stylet::Base
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include Helper::CursorWithObjectCollection
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attr_reader :xc, :yc
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setup do
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cursor.display = false
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@objects += Array.new(16) {|i|Ball.new(i)}
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@xc = 3.5
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@yc = 4.0
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end
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update do
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@xc += 0.5 * (@button.btA.repeat + -@button.btB.repeat)
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@yc += 0.5 * (@button.btC.repeat + -@button.btD.repeat)
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vputs [@xc, @yc]
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end
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run
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end
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#
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# 円同士の当り判定(ベクトルを使った方法)
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#
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require_relative "helper"
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class App < Stylet::Base
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include Helper::CursorWithObjectCollection
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setup do
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self.title = "円の押し引き"
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# カーソルを円として使う
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cursor.radius = 100
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cursor.vertex = 32
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@pos = srect.center.clone
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@radius = 100
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end
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update do
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a = cursor.point
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ar = cursor.radius
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b = @pos
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br = @radius
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r2 = ar + br
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if a != b
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diff = b - a
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rdiff = r2 - diff.magnitude
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if button.btA.press?
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vputs "PUSH"
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if rdiff > 0
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# a = b + diff.normalize * r2 # Bを基点に押し出す
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b += diff.normalize * rdiff # Aを基点に押し出す
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end
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end
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if button.btB.press?
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vputs "PULL"
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if rdiff < 0
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# a = b + diff.normalize * r2 # Bを基点に戻す
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b += diff.normalize * rdiff # Aを基点に戻す
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end
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end
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vputs "DIFF=#{diff.magnitude}"
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vputs "RDIFF=#{rdiff}"
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end
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@pos = b
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draw_line(@pos, cursor.point)
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draw_circle(@pos, :radius => @radius, :vertex => 32)
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end
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run
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end
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#
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# 芋虫・多関節・ゴム・紐
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#
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require_relative "helper"
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class Joint
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include Stylet::Delegators
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attr_accessor :p0
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def initialize(index, p0)
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@index = index # 自分の番号
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@p0 = p0 # 間接の位置
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end
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def update
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# 次の位置の間接を取得
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@target = Stylet.context.objects[@index.next]
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if @target
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distance = @p0.distance_to(@target.p0)
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gap = distance - Stylet.context.magnitude
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if gap > 0
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# 相手の方から自分の方へ移動する
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# そのときの移動量を Stylet.context.hard_level で調整する
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# 1.0 なら相手との間隔をすべて埋めることになるので紐になる
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# 0.1 ならゆっくりと自分に近付いてくる
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len = gap * Stylet.context.hard_level
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dir = @target.p0.angle_to(@p0)
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@target.p0 += vec2.angle_at(dir) * len
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# 固さ 1.0 のときは次のように p0 の方から相手をひっぱる方法でもよいが前者の方が、ゆっくり移動させるなど応用が効く
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# dir = @p0.angle_to(@target.p0)
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# @target.p0 += vec2.angle_at(dir) * Stylet.context.magnitude
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end
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end
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# 頭だけカーソルで動かす
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if @index.zero?
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@p0 = Stylet.context.cursor.point
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end
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# 次の間接まで線を引く
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if @target
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Stylet.context.draw_line(@p0, @target.p0)
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end
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# 胴体の表示
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if Stylet.context.body_display
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Stylet.context.draw_circle(@p0, :radius => Stylet.context.magnitude / 2, :vertex => 16)
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end
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end
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end
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class App < Stylet::Base
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include Helper::CursorWithObjectCollection
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attr_reader :body_display
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attr_reader :magnitude
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attr_reader :hard_level
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setup do
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@objects = Array.new(42) {|i|Joint.new(i, srect.center.clone)}
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@cursor.display = false # 三角カーソル非表示
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@body_display = true # 胴体描画モード
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@magnitude = 32 # 線と線の間
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@hard_level = 1.0 # 幼虫の間接の伸び(堅い1.0〜柔らか0.1)
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self.title = "芋虫・多関節・ゴム・紐"
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end
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update do
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# 操作
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begin
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# 間接と間接の距離の調整
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@magnitude += (@button.btA.repeat - @button.btB.repeat)
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@magnitude = Stylet::Chore.clamp(@magnitude, (1..80))
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# 固さ調整
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@hard_level += (@button.btC.repeat - @button.btD.repeat) * 0.1
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@hard_level = Stylet::Chore.clamp(@hard_level, 0.0..1.0)
|
82
|
+
|
83
|
+
# 円の表示トグル
|
84
|
+
if key_down?(SDL::Key::A)
|
85
|
+
@body_display = !@body_display
|
86
|
+
end
|
87
|
+
end
|
88
|
+
|
89
|
+
# 操作説明
|
90
|
+
vputs "A:body_display"
|
91
|
+
vputs "Z:len++ X:len-- C:hard_level++ V:hard_level--"
|
92
|
+
vputs "magnitude=#{@magnitude}"
|
93
|
+
vputs "hard_level=#{@hard_level}"
|
94
|
+
|
95
|
+
# 固さ1.0なら紐モード表示
|
96
|
+
if @hard_level == 1.0
|
97
|
+
vputs "string mode"
|
98
|
+
else
|
99
|
+
vputs "worm mode"
|
100
|
+
end
|
101
|
+
end
|
102
|
+
|
103
|
+
run
|
104
|
+
end
|
@@ -0,0 +1,145 @@
|
|
1
|
+
#
|
2
|
+
# 振り子のアルゴリズム
|
3
|
+
#
|
4
|
+
# 円の中心
|
5
|
+
# p0 ----- pA (鉄球) ----> dir1 (pAの方向)
|
6
|
+
# \ ↓
|
7
|
+
# \ ↓
|
8
|
+
# \ ↓gravity (重力)
|
9
|
+
# \ ↓
|
10
|
+
# \ ↓
|
11
|
+
# pB (重力を反映した座標) ※仮想鉄球
|
12
|
+
# \
|
13
|
+
# dir2 (pBの方向)
|
14
|
+
#
|
15
|
+
require_relative "helper"
|
16
|
+
|
17
|
+
class App < Stylet::Base
|
18
|
+
include Helper::CursorWithObjectCollection
|
19
|
+
|
20
|
+
setup do
|
21
|
+
self.title = "振り子"
|
22
|
+
|
23
|
+
@p0 = srect.center + vec2[0, -srect.h * 0] # 円の中心
|
24
|
+
@dir1 = Stylet::Magic.clock(1) # 角度
|
25
|
+
@speed = 0 # 角速度
|
26
|
+
@friction = 0.0 # 摩擦(0.0:なし 1.0:最大)
|
27
|
+
@radius = srect.hy * 0.5 # 糸の長さ
|
28
|
+
@ball_radius = 32 # 鉄球自体の半径
|
29
|
+
@dir2 = nil # 振り子の中心(p0)からの重力反映座標(pB)の角度
|
30
|
+
@gravity = vec2[0, 1] # 重力加速度(整数で指定すること)
|
31
|
+
@debug_mode = false
|
32
|
+
end
|
33
|
+
|
34
|
+
update do
|
35
|
+
begin
|
36
|
+
if button.btA.press? || button.btB.press?
|
37
|
+
# 重力調整
|
38
|
+
@gravity += @gravity.normalize.scale(button.btA.repeat) + @gravity.normalize.scale(-button.btB.repeat)
|
39
|
+
@gravity.y = Stylet::Chore.clamp(@gravity.y, (1..@radius))
|
40
|
+
@speed = 0
|
41
|
+
end
|
42
|
+
|
43
|
+
# Aボタンが押されているときだけ鉄球の位置をカーソルの方向に向ける
|
44
|
+
if button.btD.press?
|
45
|
+
@dir1 = @p0.angle_to(cursor.point)
|
46
|
+
@speed = 0
|
47
|
+
end
|
48
|
+
|
49
|
+
if button.btC.trigger?
|
50
|
+
@debug_mode = !@debug_mode
|
51
|
+
end
|
52
|
+
end
|
53
|
+
|
54
|
+
# 鉄球の座標(pA)を求める
|
55
|
+
@pA = @p0 + vec2.angle_at(@dir1).scale(@radius)
|
56
|
+
|
57
|
+
# 鉄球の座標から重力を反映した座標(pB)を求める(pBを経由しなくてもpCは求まる)
|
58
|
+
@pB = @pA + @gravity
|
59
|
+
|
60
|
+
# 鉄球の座標から重力を反映した座標(pC)を求める(これはどういう数式?)
|
61
|
+
v = @pA - @p0
|
62
|
+
t = -(v.y * @gravity.y) / (v.x**2 + v.y**2)
|
63
|
+
@pC = @pA + @gravity + v.scale(t)
|
64
|
+
|
65
|
+
# 振り子の中心(p0)から重力反映座標(pC)の角度(@dir2)を求める
|
66
|
+
@dir2 = @p0.angle_to(@pC)
|
67
|
+
|
68
|
+
# 鉄球の角度が dir1=0.9 (時計の14分の角度)
|
69
|
+
# 仮想鉄球の角度が dir2=0.1 (時計の16分の角度)の場合、
|
70
|
+
# 差分は正になるべきなのだけど
|
71
|
+
# 差分を求めるために 0.1 - 0.9 をすると -0.8 になってしまい
|
72
|
+
# 15分のあたりにいるのに逆向きに進もうとしてしまう。
|
73
|
+
# これは15分の位置が一周の基点になっているためのおこる。
|
74
|
+
# 対策として右半分にいるときかつ @dir2 の方が小さいとき @dir2 は一周したことにする
|
75
|
+
# ただ 1.0 するのではなく @dir1 が進みすぎて一周したということにしたいので @dir1.round を加算してみたが、これはおかしくなる
|
76
|
+
# 1.0 加算するのが正解っぽい
|
77
|
+
if Stylet::Magic.cright?(@dir1)
|
78
|
+
if @dir2 < @dir1
|
79
|
+
@dir2 += 1.0
|
80
|
+
end
|
81
|
+
end
|
82
|
+
|
83
|
+
# 仮想鉄球の角度と現在の角度の差を求める
|
84
|
+
@diff = @dir2 - @dir1
|
85
|
+
# @diff = (@pC - @pA).magnitude
|
86
|
+
# vputs @diff
|
87
|
+
|
88
|
+
# 加速
|
89
|
+
@speed += @diff
|
90
|
+
# 摩擦によって減速
|
91
|
+
@speed *= (1.0 - @friction)
|
92
|
+
# 進む
|
93
|
+
@dir1 += @speed
|
94
|
+
|
95
|
+
# 中心と鉄球の線
|
96
|
+
draw_line(@p0, @pA)
|
97
|
+
|
98
|
+
# 鉄球
|
99
|
+
draw_circle(@pA, :radius => @ball_radius, :vertex => 16)
|
100
|
+
|
101
|
+
# デバッグモード
|
102
|
+
if @debug_mode || button.btD.press?
|
103
|
+
# 仮想鉄球への紐
|
104
|
+
draw_line(@p0, @pA)
|
105
|
+
|
106
|
+
# 実鉄球から仮想鉄球への線
|
107
|
+
# draw_line(@p0, @pB)
|
108
|
+
draw_line(@p0, @pC) # 振り子の中心(p0)から重力反映座標(pC)への線を表示確認
|
109
|
+
draw_line(@pA, @pB)
|
110
|
+
draw_line(@pB, @pC)
|
111
|
+
draw_line(@pA, @pC)
|
112
|
+
vputs "P", :vector => @p0
|
113
|
+
vputs "A", :vector => @pA
|
114
|
+
vputs "B", :vector => @pB
|
115
|
+
vputs "C", :vector => @pC
|
116
|
+
|
117
|
+
# 90度ずらした線を引く
|
118
|
+
rad90_line
|
119
|
+
|
120
|
+
# 軌道の円周
|
121
|
+
draw_circle(@p0, :radius => @radius, :vertex => 32)
|
122
|
+
|
123
|
+
# draw_line(@pB, @pB + (@pA - @pB).scale(2))
|
124
|
+
end
|
125
|
+
|
126
|
+
vputs "dir1: #{@dir1}"
|
127
|
+
vputs "dir2: #{@dir2}"
|
128
|
+
vputs "diff: #{@diff}"
|
129
|
+
vputs "speed: #{@speed}"
|
130
|
+
vputs "gravity: #{@gravity.magnitude}"
|
131
|
+
|
132
|
+
vputs "Z:g++ X:g-- C:debug V:drag"
|
133
|
+
end
|
134
|
+
|
135
|
+
# 90度ずらした線を引く
|
136
|
+
def rad90_line
|
137
|
+
# draw_line(@pB, @pC)
|
138
|
+
# _r = 256
|
139
|
+
# p2 = @pA + vec2.angle_at(@dir1 - Stylet::Magic.r90) * _r
|
140
|
+
# p3 = @pA + vec2.angle_at(@dir1 + Stylet::Magic.r90) * _r
|
141
|
+
# draw_line(p2, p3)
|
142
|
+
end
|
143
|
+
|
144
|
+
run
|
145
|
+
end
|