stylet 0.0.1
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- checksums.yaml +7 -0
- data/.gitignore +14 -0
- data/.travis.yml +4 -0
- data/.yardopts +2 -0
- data/Gemfile +16 -0
- data/README.org +19 -0
- data/Rakefile +17 -0
- data/bin/setup +63 -0
- data/bin/stylet +8 -0
- data/examples/.ruby-version +1 -0
- data/examples/00100_lib_hello_world.rb +8 -0
- data/examples/00110_lib_sge_check.rb +6 -0
- data/examples/00120_lib_/343/202/254/343/203/263/343/203/236/345/200/244/343/201/256/345/244/211/346/233/264.rb +22 -0
- data/examples/00130_lib_window_title.rb +8 -0
- data/examples/00140_lib_callbacks.rb +8 -0
- data/examples/00150_lib_vector.rb +5 -0
- data/examples/00160_lib_run.rb +4 -0
- data/examples/00170_lib_frame.rb +4 -0
- data/examples/00180_lib_config/347/242/272/350/252/215.rb +7 -0
- data/examples/00190_lib_/343/201/231/343/201/271/343/201/246/345/220/214/343/201/230/343/202/252/343/203/226/343/202/270/343/202/247/343/202/257/343/203/210.rb +10 -0
- data/examples/00200_lib_/343/203/254/343/202/267/343/203/274/343/203/220/343/203/274/343/202/222/347/234/201/347/225/245/343/201/231/343/202/213/346/226/271/346/263/225/343/201/256/343/203/206/343/202/271/343/203/210.rb +28 -0
- data/examples/00210_lib_delegators.rb +7 -0
- data/examples/00220_lib_template_method.rb +13 -0
- data/examples/00230_lib_/350/203/214/346/231/257/347/224/273/345/203/217/350/241/250/347/244/272.rb +9 -0
- data/examples/00240_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2171_/351/273/222/343/201/256/344/270/212/343/201/253/350/203/214/346/231/257.rb +18 -0
- data/examples/00250_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2172_/350/203/214/346/231/257/343/201/256/344/270/212/343/201/253/351/273/222.rb +17 -0
- data/examples/00260_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2173_/350/203/214/346/231/257/343/201/256/344/270/212/343/201/253/351/273/222_/347/224/273/351/235/242/343/202/265/343/202/244/343/202/272/343/203/225/343/202/243/343/203/203/343/203/210_/351/207/215/343/201/204.rb +27 -0
- data/examples/00270_lib_/350/203/214/346/231/257/347/224/273/345/203/217/343/202/222/346/232/227/343/201/2173_/350/203/214/346/231/257/343/201/256/344/270/212/343/201/253/351/273/222_/347/224/273/351/235/242/343/202/265/343/202/244/343/202/272/343/203/225/343/202/243/343/203/203/343/203/210_/351/253/230/351/200/237/345/214/226.rb +44 -0
- data/examples/00280_lib_/347/211/271/345/256/232/343/201/256/343/202/250/343/203/252/343/202/242/343/201/240/343/201/221/345/276/220/343/200/205/343/201/253/346/266/210/343/201/231.rb +26 -0
- data/examples/00290_lib_/350/203/214/346/231/257/350/211/262/345/244/211/346/233/264.rb +5 -0
- data/examples/00300_lib_/343/202/255/343/203/243/343/203/251/343/202/257/343/202/277/347/224/273/345/203/217/343/202/222/350/241/250/347/244/272/343/201/231/343/202/213/344/276/213.rb +17 -0
- data/examples/00310_lib_/343/202/255/343/203/243/343/203/251/343/202/257/343/202/277/347/224/273/345/203/217/343/201/256/343/202/242/343/203/213/343/203/241/343/203/274/343/202/267/343/203/247/343/203/263.rb +18 -0
- data/examples/00320_lib_/343/202/255/343/203/243/343/203/251/343/202/257/343/202/277/346/213/241/345/244/247/347/270/256/345/260/217/345/233/236/350/273/242.rb +21 -0
- data/examples/00330_joystick.rb +5 -0
- data/examples/00340_joystick_PS3/343/202/242/343/203/212/343/203/255/343/202/260/343/203/254/343/203/220/343/203/274/343/201/256/345/213/225/343/201/215/343/201/214/345/206/205/351/203/250/343/201/247/343/201/257/345/233/233/350/247/222.rb +30 -0
- data/examples/00350_joystick_PS3/343/202/242/343/203/212/343/203/255/343/202/260/343/203/254/343/203/220/343/203/274/343/201/256/350/252/277/346/225/264/346/270/210/343/201/277/343/203/231/343/202/257/343/203/210/343/203/253.rb +12 -0
- data/examples/00360_lib_mouse.rb +5 -0
- data/examples/00370_lib_input.rb +29 -0
- data/examples/00380_lib_vputs_align.rb +8 -0
- data/examples/00390_/343/203/225/343/202/251/343/203/263/343/203/210/344/270/200/350/246/247.rb +15 -0
- data/examples/00400_lib_draw_circle.rb +8 -0
- data/examples/00410_SDL/343/201/256draw_rect/343/201/2571/343/203/224/343/202/257/343/202/273/343/203/253/344/275/231/345/210/206/343/201/253/346/217/217/347/224/273/343/201/225/343/202/214/343/202/213/343/201/256/343/201/247/346/263/250/346/204/217.rb +7 -0
- data/examples/00420_circle_on_circle.rb +10 -0
- data/examples/00430_rotate.rb +16 -0
- data/examples/00440_draw_triangle.rb +7 -0
- data/examples/00450_parabora_triangle.rb +37 -0
- data/examples/00460_ice_hockey.rb +88 -0
- data/examples/00470_collision_block_vs_block.rb +120 -0
- data/examples/00480_simple_circle_controll.rb +37 -0
- data/examples/00490_/347/255/211/351/200/237/347/247/273/345/213/225_uniform_velocity_rain.rb +51 -0
- data/examples/00500_/345/212/240/351/200/237/346/224/276/347/211/251/347/267/232_parabora_volcano.rb +94 -0
- data/examples/00510_3d.rb +53 -0
- data/examples/00520_/343/203/210/343/203/253/343/203/215/343/201/256/343/203/241/343/203/213/343/203/245/343/203/274/351/242/250/343/201/256/345/213/225/343/201/215.rb +77 -0
- data/examples/00530_curve_2/346/254/241/343/203/231/343/202/270/343/202/247/346/233/262/347/267/232/343/201/250/347/233/264/347/267/232/343/201/250/343/201/256/344/272/244/347/202/271.rb +43 -0
- data/examples/00540_curve_3/346/254/241/343/203/231/343/202/270/343/202/247/346/233/262/347/267/232.rb +40 -0
- data/examples/00550_curve_N/346/254/241/343/203/231/343/202/270/343/202/247/346/233/262/347/267/232.rb +92 -0
- data/examples/00560_curve_/343/202/271/343/203/227/343/203/251/343/202/244/343/203/263/346/233/262/347/267/232.rb +113 -0
- data/examples/00570_/345/206/206/351/201/213/345/213/225_circle_jet_coaster.rb +52 -0
- data/examples/00580_/345/206/206/343/202/222/346/212/274/343/201/231/343/201/262/343/201/243/343/201/261/343/202/213_collision_circle_vs_circle_push_or_pull.rb +56 -0
- data/examples/00590_/350/212/213/350/231/253/343/202/264/343/203/240/347/264/220/343/203/207/343/203/242_collision_demo_circle_worm.rb +104 -0
- data/examples/00600_/346/214/257/343/202/212/345/255/220_swing.rb +145 -0
- data/examples/00610_/345/206/205/347/251/215/343/201/250/345/244/226/347/251/215_inner_product.rb +36 -0
- data/examples/00620_/346/263/225/347/267/232/343/203/231/343/202/257/343/203/210/343/203/253.rb +23 -0
- data/examples/00630_/345/206/206/343/201/250/345/206/206/343/201/256/345/217/215/345/260/204_collision_reflect_circle_vs_circle.rb +222 -0
- data/examples/00640_/347/202/271/343/201/250/347/267/232/345/210/206/343/201/256/344/272/244/345/267/256/345/210/244/345/256/232_collision_ray_circle_vs_line.rb +261 -0
- data/examples/00650_/345/206/206/343/201/250/347/202/271/343/201/256/345/217/215/345/260/204_collision_circle_vs_dot.rb +36 -0
- data/examples/00660_/345/206/206/343/201/250/345/206/206/343/201/250/347/267/232/345/210/206/343/201/256/345/217/215/345/260/204/343/203/207/343/203/242_collision_demo.rb +305 -0
- data/examples/00670_/343/203/251/343/202/244/343/203/225/343/202/262/343/203/274/343/203/240.rb +86 -0
- data/examples/00680_2/347/202/271/343/202/222/351/200/232/343/202/213/347/233/264/347/267/232/343/201/256/346/226/271/347/250/213/345/274/217.rb +81 -0
- data/examples/00690_/343/203/222/343/203/253/343/203/231/343/203/253/343/203/210/346/233/262/347/267/232.rb +77 -0
- data/examples/00700_/343/202/263/343/203/203/343/203/233/346/233/262/347/267/232.rb +79 -0
- data/examples/00710_/343/202/267/343/202/260/343/203/242/343/202/244/343/203/211/346/233/262/347/267/232.rb +40 -0
- data/examples/00720_/343/202/267/343/203/200/346/244/215/347/211/251.rb +44 -0
- data/examples/00730_/343/202/257/343/203/252/343/203/225/343/202/251/343/203/274/343/203/211/343/202/242/343/203/210/343/203/251/343/202/257/343/202/277_/345/237/272/346/234/254.rb +29 -0
- data/examples/00740_/343/202/257/343/203/252/343/203/225/343/202/251/343/203/274/343/203/211/343/202/242/343/203/210/343/203/251/343/202/257/343/202/277_/346/224/271/350/211/257_/350/211/262/344/273/230/343/201/215.rb +68 -0
- data/examples/00750_/343/202/257/343/203/252/343/203/225/343/202/251/343/203/274/343/203/211/343/202/242/343/203/210/343/203/251/343/202/257/343/202/277_/343/203/211/343/203/274/343/203/212/343/203/204/345/236/213.rb +44 -0
- data/examples/00760_/347/201/253/350/212/261.rb +42 -0
- data/examples/00770_atan/343/201/247atan2/343/202/222/346/233/270/343/201/217.rb +26 -0
- data/examples/00780_/346/250/231/346/272/226/343/203/251/343/202/244/343/203/226/343/203/251/343/203/252/343/201/256atan2_sin_cos/343/202/222/344/275/277/343/201/206.rb +15 -0
- data/examples/00790_/350/247/222/345/272/246/343/201/250/343/203/251/343/202/270/343/202/242/343/203/263/343/201/256/347/233/270/344/272/222/345/244/211/346/217/233.rb +22 -0
- data/examples/00800_/347/220/203/343/201/214/347/233/264/347/267/232/347/232/204/343/201/253/345/213/225/343/201/204/343/201/246/343/201/204/343/202/213/343/201/240/343/201/221/343/201/247/345/233/236/350/273/242/343/201/227/343/201/246/343/201/204/343/202/213/343/202/210/343/201/206/343/201/253/350/246/213/343/201/210/343/202/213.rb +27 -0
- data/examples/00810_/343/202/267/343/203/237/343/203/245/343/203/254/343/203/274/343/202/267/343/203/247/343/203/263_/350/273/212.rb +75 -0
- data/examples/00820_/343/202/267/343/203/237/343/203/245/343/203/254/343/203/274/343/202/267/343/203/247/343/203/263_/346/210/246/350/273/212.rb +90 -0
- data/examples/00830_/350/247/222/345/272/246/345/267/256.rb +36 -0
- data/examples/00840_/346/224/276/347/211/251/347/267/232/343/201/247/347/213/231/346/222/203_/346/231/202/351/226/223/345/233/272/345/256/232.rb +61 -0
- data/examples/00850_/346/224/276/347/211/251/347/267/232/343/201/247/347/213/231/346/222/203_/350/247/222/345/272/246/345/233/272/345/256/232.rb +84 -0
- data/examples/00860_/346/224/276/347/211/251/347/267/232/343/201/247/347/213/231/346/222/203_/351/200/237/345/272/246/345/233/272/345/256/232.rb +66 -0
- data/examples/00870_/350/247/222/345/272/246/350/243/234/346/255/243_/345/212/240/351/200/237/343/203/237/343/202/265/343/202/244/343/203/253.rb +60 -0
- data/examples/00880_/345/210/235/351/200/237/343/201/214/351/200/237/343/201/204/343/203/237/343/202/265/343/202/244/343/203/253.rb +51 -0
- data/examples/00890_/346/255/243/350/246/217/344/271/261/346/225/260/343/201/250/346/250/231/346/272/226/345/201/217/345/267/256/343/201/256/345/217/257/350/246/226/345/214/226.rb +72 -0
- data/examples/00900_/345/220/221/345/277/203/345/212/233/343/201/247/345/233/236/350/273/242/343/200/220/350/247/222/345/272/2460/345/272/246/343/201/213/343/202/211/343/200/221.rb +23 -0
- data/examples/00910_/345/220/221/345/277/203/345/212/233/343/201/247/345/233/236/350/273/242/343/200/220/344/273/273/346/204/217/343/201/256/350/247/222/345/272/246/343/201/213/343/202/211/343/200/221.rb +33 -0
- data/examples/00920_/343/203/236/343/203/252/343/202/252/343/203/226/343/203/251/343/202/266/343/203/274/343/202/272/351/242/250/343/201/253/347/224/273/351/235/242/344/270/241/347/253/257/343/201/214/347/271/213/343/201/243/343/201/246/343/201/204/343/202/213/344/276/213.rb +29 -0
- data/examples/00930_/345/212/271/346/236/234/351/237/263.rb +17 -0
- data/examples/00940_/343/203/236/343/203/203/343/203/227/343/203/201/343/203/203/343/203/227/343/201/256/343/203/236/343/203/203/343/203/227/351/205/215/347/275/256.rb +71 -0
- data/examples/00950_/343/203/236/343/203/203/343/203/227/343/203/201/343/203/203/343/203/227/343/201/256/350/241/250/347/244/272/344/276/213.rb +28 -0
- data/examples/00960_/343/203/236/343/203/203/343/203/227/343/203/201/343/203/203/343/203/227/343/201/250/345/215/230/344/270/200/347/224/273/345/203/217/343/201/256/351/201/225/343/201/204/343/202/222/345/220/270/345/217/216/343/201/231/343/202/213/344/276/213.rb +47 -0
- data/examples/00970_observer_/343/201/235/343/201/2561_/347/233/264/346/216/245.rb +28 -0
- data/examples/00980_observer_/343/201/235/343/201/2562_/346/231/256/351/200/232/343/201/253Singleton/347/211/210.rb +30 -0
- data/examples/00990_observer_/343/201/235/343/201/2563_SimpleDelegator/347/211/210.rb +28 -0
- data/examples/01000_observer_/343/201/235/343/201/2564_/351/200/206/343/201/253/343/203/253/343/203/274/343/203/227/344/270/273/345/260/216.rb +28 -0
- data/examples/01010_observer_/343/201/235/343/201/2565_/343/201/204/343/202/215/343/202/223/343/201/252/346/211/200/343/201/213/343/202/211/345/221/274/343/202/223/343/201/247/343/201/204/343/202/213/343/201/221/343/201/251Singleton/343/201/252/343/201/256/343/201/247/345/256/211/345/205/250.rb +37 -0
- data/examples/01020_observer_/343/201/235/343/201/2566_/343/201/204/343/202/215/343/202/223/343/201/252/346/211/200/343/201/213/343/202/211/345/221/274/343/201/266/345/240/264/345/220/210callbacks/343/202/222/344/275/277/343/202/217/343/201/252/343/201/204/343/202/210/343/201/206/343/201/253.rb +30 -0
- data/examples/01030_observer_/343/201/235/343/201/2567_/343/202/250/343/203/225/343/202/247/343/202/257/343/203/210/343/202/277/343/202/271/343/202/257/343/202/222/345/233/236/343/201/231/344/276/213.rb +57 -0
- data/examples/01040_/343/203/236/343/202/246/343/202/271/343/201/256/344/275/215/347/275/256/343/201/253/343/203/224/343/202/257/343/202/273/343/203/253/343/202/222/346/211/223/343/201/244.rb +18 -0
- data/examples/01050_/343/203/224/343/202/257/343/202/273/343/203/253/345/205/250/344/275/223/343/202/222/346/233/270/343/201/215/350/276/274/343/202/200.rb +27 -0
- data/examples/01060_effect_/347/224/273/345/203/217/343/201/256/343/202/263/343/203/263/343/203/234/343/203/252/343/203/245/343/203/274/343/203/210/346/263/225/343/201/253/343/202/210/343/202/213/343/202/250/343/203/225/343/202/247/343/202/257/343/203/210/345/207/246/347/220/206.rb +116 -0
- data/examples/01070_effect_FF7/343/201/256/346/210/246/351/227/230/343/201/253/345/205/245/343/202/213/343/201/250/343/201/215/343/201/256/343/202/250/343/203/225/343/202/247/343/202/257/343/203/210.rb +33 -0
- data/examples/01080_effect_/350/203/214/346/231/257/343/202/222/347/267/251/343/201/217/346/266/210/343/201/227/343/201/246/343/201/204/343/201/217/343/201/250/343/202/271/343/203/240/343/203/274/343/202/272/343/201/253/343/201/252/343/202/213.rb +16 -0
- data/examples/01090_/347/224/273/345/203/217/343/201/256/343/202/257/343/203/255/343/202/271/343/203/225/343/202/247/343/203/274/343/203/211.rb +37 -0
- data/examples/01100_/343/202/271/343/202/257/343/203/252/343/203/274/343/203/263/346/203/205/345/240/261.rb +8 -0
- data/examples/01110_lib_contrib_menu.rb +19 -0
- data/examples/01120_/351/233/233/345/236/213_2P/345/257/276/346/210/246/351/242/250STG.rb +109 -0
- data/examples/01130_/351/233/233/345/236/213_/346/210/246/350/273/212/345/257/276/346/210/246.rb +396 -0
- data/examples/01140_/351/233/233/345/236/213_2P/345/257/276/346/210/246.rb +60 -0
- data/examples/01150_/351/233/233/345/236/213_/343/202/271/343/203/274/343/203/221/343/203/274/343/203/236/343/203/252/343/202/252/351/242/250/343/202/242/343/202/257/343/202/267/343/203/247/343/203/263.rb +1251 -0
- data/examples/01160_2D/343/202/242/343/203/225/343/202/243/343/203/263/345/244/211/346/217/233.rb +40 -0
- data/examples/01170_stackprof.rb +10 -0
- data/examples/01180_sdl_/343/202/242/343/203/253/343/203/225/343/202/241/343/203/226/343/203/254/343/203/263/343/203/207/343/202/243/343/203/263/343/202/260/343/201/247/351/207/215/343/201/255/345/220/210/343/201/233/345/241/227/343/202/212/346/275/260/343/201/227.rb +11 -0
- data/examples/01190_/343/203/221/343/203/274/343/203/206/343/202/243/343/202/257/343/203/253/345/220/214/345/243/253/343/201/247/344/270/255/345/244/256/343/201/253/345/220/221/343/201/213/343/201/206.rb +79 -0
- data/examples/01200_lib_OpenGL.rb +55 -0
- data/examples/bezier.rb +202 -0
- data/examples/cursor.rb +50 -0
- data/examples/helper.rb +38 -0
- data/examples/lifegame_patterns.rb +102 -0
- data/examples/movable_point.rb +64 -0
- data/examples/mtx33.rb +294 -0
- data/examples/setup.rb +5 -0
- data/examples/stage_infos.rb +1 -0
- data/examples/start.sh +2 -0
- data/examples/test_all.rb +5 -0
- data/examples/testgl.rb +228 -0
- data/examples/trash/__0060_shooting2.rb +37 -0
- data/examples/trash/__0090_collision_circle1.rb +50 -0
- data/examples/trash/__0125_circle_collision.rb +103 -0
- data/examples/trash/__0130_circle_collision2.rb +60 -0
- data/examples/trash/__0270_circle_cycle_shift.rb +29 -0
- data/examples/trash/__bullet_algos.rb +224 -0
- data/examples/trash/gunship.rb +39 -0
- data/examples//343/203/227/343/203/255/343/202/270/343/202/247/343/202/257/343/202/277/343/203/274/343/201/253/350/241/250/347/244/272/343/201/231/343/202/213/343/201/250/343/201/215.sh +2 -0
- data/lib/stylet.rb +1 -0
- data/lib/stylet/application_memory_record.rb +33 -0
- data/lib/stylet/audio.rb +455 -0
- data/lib/stylet/axis_support.rb +62 -0
- data/lib/stylet/base.rb +76 -0
- data/lib/stylet/callbacks.rb +62 -0
- data/lib/stylet/cli.rb +54 -0
- data/lib/stylet/collision_support.rb +56 -0
- data/lib/stylet/config.rb +39 -0
- data/lib/stylet/contrib/menu.rb +508 -0
- data/lib/stylet/contrib/shared_pad.rb +32 -0
- data/lib/stylet/contrib/sprity.rb +149 -0
- data/lib/stylet/core.rb +118 -0
- data/lib/stylet/cpu_stat.rb +58 -0
- data/lib/stylet/delegators.rb +54 -0
- data/lib/stylet/draw.rb +256 -0
- data/lib/stylet/draw_support/arrow.rb +56 -0
- data/lib/stylet/draw_support/circle.rb +63 -0
- data/lib/stylet/draw_support/polygon.rb +22 -0
- data/lib/stylet/font.rb +172 -0
- data/lib/stylet/fps_adjust.rb +23 -0
- data/lib/stylet/fps_stat.rb +41 -0
- data/lib/stylet/input.rb +8 -0
- data/lib/stylet/input/base.rb +105 -0
- data/lib/stylet/input/hardware_bindings.rb +65 -0
- data/lib/stylet/input/key_one.rb +162 -0
- data/lib/stylet/input/support.rb +72 -0
- data/lib/stylet/joystick.rb +31 -0
- data/lib/stylet/joystick_adapter.rb +130 -0
- data/lib/stylet/joystick_adapters/buffalo_snes_adapter.rb +47 -0
- data/lib/stylet/joystick_adapters/elecom_usb_pad_adapter.rb +30 -0
- data/lib/stylet/joystick_adapters/hori_rap_v3_sa_adapter.rb +46 -0
- data/lib/stylet/joystick_adapters/ps3_standard_adapter.rb +40 -0
- data/lib/stylet/joystick_adapters/unknown_adapter.rb +13 -0
- data/lib/stylet/keyboard.rb +15 -0
- data/lib/stylet/logger.rb +12 -0
- data/lib/stylet/mouse.rb +58 -0
- data/lib/stylet/palette.rb +17 -0
- data/lib/stylet/rect.rb +113 -0
- data/lib/stylet/shortcut.rb +8 -0
- data/lib/stylet/state.rb +87 -0
- data/lib/stylet/stylet.rb +44 -0
- data/lib/stylet/system_pause.rb +24 -0
- data/lib/stylet/version.rb +3 -0
- data/log/.gitkeep +0 -0
- data/stylet.gemspec +31 -0
- data/test/test_helper.rb +6 -0
- data/test/test_input_base.rb +12 -0
- data/test/test_input_key_one.rb +43 -0
- data/test/test_input_support.rb +47 -0
- data/test/test_sample.rb +13 -0
- data/test/test_state.rb +26 -0
- data/tips.org +16 -0
- metadata +391 -0
@@ -0,0 +1,36 @@
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#
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# 円と点の反射
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#
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require_relative "helper"
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class App < Stylet::Base
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include Helper::CursorWithObjectCollection
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setup do
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cursor.radius = 1
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@radius = 64 # 円の半径
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@pos = vec2[srect.center.x, srect.max_y] # 物体初期位置
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@speed = vec2[rand(-2.0..2.0), rand(-15.0..-12)] # 速度ベクトル
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@gravity = vec2[0, 0.220] # 重力
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end
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update do
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@speed += @gravity
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@pos += @speed
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diff = @pos - cursor.point
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if diff.magnitude > 0
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if diff.magnitude < @radius
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@pos = cursor.point + diff.normalize.scale(@radius)
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@speed = diff.normalize * @speed.magnitude
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end
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end
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draw_circle(@pos, :radius => @radius, :vertex => 32)
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vputs "Z:x++ X:x--"
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end
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run
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end
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#
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# デモ - かごの中で球が転がある
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#
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require_relative "helper"
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class Ball
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include Stylet::Delegators
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delegate :button, :axis, :cursor, :to => "Stylet.context"
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REFLECT_RATIO = 1.0 # 反射係数
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attr_accessor :pos # 中心点
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attr_accessor :speed # 速度
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attr_reader :radius # 円の半径
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attr_reader :mass # 質量
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def initialize(index)
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@pos = srect.center.clone # 中心点
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@speed = Stylet::Vector.new(rand(-2.0..2), rand(-8.0..-6)) # 速度ベクトル
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@gravity = Stylet::Vector.new(0, 0.20) # 重力
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if index < 4
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@radius = 8 + ((index + 2)**2) # 半径
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else
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@radius = rand(8..20) # 半径
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end
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@mass = @radius**2 # 質量は面積と比例することにする(PI*r二乗)
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@vertex = 16 # 何角形か?
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end
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#
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# 線分 pA pB との当たり判定
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#
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def collide_circle_vs_line(pA, pB, options = {})
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# 点Aと点Bに円がめり込んでいたら押す
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[pA, pB].each do |pX|
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diff = @pos - pX
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if diff.magnitude > 0
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if diff.magnitude < @radius
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@pos = pX + diff.normalize.scale(@radius)
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@speed = diff.normalize * @speed.magnitude
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end
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end
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end
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# 法線(正規化済み)
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normal = pA.normal(pB).normalize
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# Stylet.context.draw_line(pA, pA + normal.scale(30))
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# t と C の取得
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begin
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# 自機から面と垂直な線を出して面と交差するか調べる
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@vP = vec2.angle_at(normal.reverse.angle).scale(@radius)
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# 自機の原点・速度ベクトル・法線の原点(pAでもpBでもよい)・法線ベクトルを渡すと求まる
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@t = Stylet::Vector.collision_power_scale(@pos, @vP, pA, normal)
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# 交差点の取得
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@pC = @pos + @vP.scale(@t)
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# 内積の取得
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ac = @pC - pA
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bc = @pC - pB
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if ac.nonzero? && bc.nonzero?
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@ip2 = Stylet::Vector.dot_product(ac, bc)
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else
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raise
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end
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end
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# 線の表裏どちらにいるか。また衝突しているか? (この時点では無限線)
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f = false
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if options[:ground]
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f = @t <= 1.0 # めり込んでいる or 通り過ぎている
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else
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f = 0.0 < @t && @t <= 1.0 # めり込んでいる(これだと線を飛び越えてしまう)
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end
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if f
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if @ip2 < 0 # 線の中で
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# 円を押し戻す
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@pos = @pC + normal * @radius
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@speed += @speed.reflect(normal)
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end
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end
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# 速度制限(円が線から飛び出さないようにする)
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speed_limit!
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# if @speed.magnitude > @radius
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# @speed = @speed.normalize.scale(@radius)
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# end
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end
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def self.collide_circle_vs_circle(oA, oB)
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pA = oA.pos
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pB = oB.pos
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sA = oA.speed
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sB = oB.speed
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amass = oA.mass
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bmass = oB.mass
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diff = pB - pA
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rdiff = (oA.radius + oB.radius) - diff.magnitude
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# Stylet::Base.active_frame.vputs rdiff
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# ここは完全に重なっている。物理的にはこうならないので左右に移動させる
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if diff.magnitude.zero?
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arrow = Stylet::Vector.new(*2.times.collect { [1.0, -1.0].sample })
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pA -= arrow * oA.radius
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pB += arrow * oB.radius
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oA.pos = pA
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oB.pos = pB
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return true
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end
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# Stylet.context.vputs "magnitude=#{diff.magnitude}"
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# Stylet.context.vputs "rdiff=#{rdiff}"
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# if diff.magnitude.zero?
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# return
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# end
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# # AとBをお互い離す
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# if Stylet.context.reflect_mode == "move"
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# if rdiff > 0
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# pA -= diff.normalize * rdiff / 2
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# pB += diff.normalize * rdiff / 2
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# end
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# end
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# 反射する
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if rdiff > 0
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# 反射するモードでもいったんお互いを引き離さないと絡まってしまう
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pA -= diff.normalize * rdiff * 0.5
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pB += diff.normalize * rdiff * 0.5
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# (am) 円Aから円Bへ移動運動を発生させるベクトル
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# (ar) 円Aから円Bへ回転運動を発生させるベクトル
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# (bm) 円Bから円Aへ移動運動を発生させるベクトル
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# (br) 円Bから円Aへ回転運動を発生させるベクトル
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# 速度ベクトルを重心方向と垂直な方向に分離する
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_denominator = (diff.x**2 + diff.y**2)
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# A
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# A→B 回転運動
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t = -(diff.x * sA.x + diff.y * sA.y) / _denominator
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ar = sA + diff.scale(t)
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# A→B 移動運動
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t = -(-diff.y * sA.x + diff.x * sA.y) / _denominator
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am = Stylet::Vector.new
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am.x = sA.x - diff.y * t
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am.y = sA.y + diff.x * t
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# B
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# B→A 回転運動
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t = -(diff.x * sB.x + diff.y * sB.y) / _denominator
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br = sB + diff.scale(t)
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# B→A 移動運動
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t = -(-diff.y * sB.x + diff.x * sB.y) / _denominator
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bm = Stylet::Vector.new
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bm.x = sB.x - diff.y * t
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bm.y = sB.y + diff.x * t
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# x 方向と y 方向それぞれの衝突後の速度を計算する
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ad = Stylet::Vector.new
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bd = Stylet::Vector.new
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ad.x = (amass * am.x + bmass * bm.x + bm.x * REFLECT_RATIO * bmass - am.x * REFLECT_RATIO * bmass) / (amass + bmass)
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bd.x = - REFLECT_RATIO * (bm.x - am.x) + ad.x
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ad.y = (amass * am.y + bmass * bm.y + bm.y * REFLECT_RATIO * bmass - am.y * REFLECT_RATIO * bmass) / (amass + bmass)
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bd.y = - REFLECT_RATIO * (bm.y - am.y) + ad.y
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# 回転運動を発生させるベクトルを加算して衝突後の速度を計算
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sA.x = ad.x + ar.x
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sA.y = ad.y + ar.y
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sB.x = bd.x + br.x
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sB.y = bd.y + br.y
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oA.pos = pA
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oB.pos = pB
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oA.speed = sA
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oB.speed = sB
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oA.speed_limit!
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oB.speed_limit!
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188
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|
189
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# pA += sA
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# pB += sB
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true
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else
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false
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end
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end
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def speed_limit!(r = 1.0)
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198
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# 速度制限(円が線から飛び出さないようにする)
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if @speed.magnitude > (@radius * r)
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@speed = @speed.normalize.scale(@radius * r)
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end
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end
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204
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def speed_limit2!(v)
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# 速度制限(円が線から飛び出さないようにする)
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206
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if @speed.magnitude > v
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@speed = @speed.normalize.scale(v)
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end
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end
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211
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def update
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212
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# 操作
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213
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begin
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214
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# AとBで速度ベクトルの反映
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215
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@pos += @speed.scale(button.btA.repeat_0or1) + @speed.scale(-button.btB.repeat_0or1)
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216
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# Cボタンおしっぱなし + マウスで自機位置移動
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if button.btC.press?
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@pos = cursor.point.clone
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219
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end
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220
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# Dボタンおしっぱなし + マウスで自機角度変更
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if button.btD.press?
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222
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if cursor.point != @pos
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223
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@speed = (cursor.point - @pos).normalize * @speed.magnitude.round
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224
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end
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225
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end
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end
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227
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228
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@speed += @gravity
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229
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# speed_limit2!(10.0)
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230
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231
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@pos += @speed
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232
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233
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# 自機(円)の表示
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234
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draw_circle(@pos, :radius => @radius, :vertex => @vertex, :angle => @speed.angle)
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235
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end
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236
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end
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237
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+
|
238
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class App < Stylet::Base
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239
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include Helper::CursorWithObjectCollection
|
240
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+
|
241
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setup do
|
242
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@balls = Array.new(5) {|i|Ball.new(i)}
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243
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@center = srect.center
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244
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end
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245
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+
|
246
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update do
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247
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# 線の準備
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248
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@lines = []
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249
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n = 5
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250
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n.times do |i|
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251
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@lines << @center + vec2.angle_at((1.0 / 128 * frame_counter) + 1.0 / n * i) * srect.h * 0.45
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252
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end
|
253
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|
254
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# 線の準備
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255
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+
@lines2 = []
|
256
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n = 3
|
257
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n.times do |i|
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258
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@lines2 << @center + vec2.angle_at((1.0 / 512 * frame_counter) + 1.0 / n * i) * srect.h * 0.1
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259
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end
|
260
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+
|
261
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# 円と円の当たり判定
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262
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@balls.each do |ball1|
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263
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(@balls - [ball1]).each do |ball2|
|
264
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Ball.collide_circle_vs_circle(ball1, ball2)
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265
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end
|
266
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+
end
|
267
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+
|
268
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# 円と線の当たり判定
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269
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@lines.each_index do |i|
|
270
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+
a = @lines[i]
|
271
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+
b = @lines[i.next.modulo(@lines.size)]
|
272
|
+
@balls.each do |ball|
|
273
|
+
ball.collide_circle_vs_line(a, b, :ground => true)
|
274
|
+
end
|
275
|
+
end
|
276
|
+
|
277
|
+
# 円と線の当たり判定(中央の物体)
|
278
|
+
@lines2.each_index do |i|
|
279
|
+
a = @lines2[i]
|
280
|
+
b = @lines2[i.next.modulo(@lines2.size)]
|
281
|
+
@balls.each do |ball|
|
282
|
+
ball.collide_circle_vs_line(b, a)
|
283
|
+
end
|
284
|
+
end
|
285
|
+
|
286
|
+
# 線の描画
|
287
|
+
@lines.each_index do |i|
|
288
|
+
a = @lines[i]
|
289
|
+
b = @lines[i.next.modulo(@lines.size)]
|
290
|
+
draw_line(a, b)
|
291
|
+
end
|
292
|
+
|
293
|
+
# 線の描画
|
294
|
+
@lines2.each_index do |i|
|
295
|
+
a = @lines2[i]
|
296
|
+
b = @lines2[i.next.modulo(@lines2.size)]
|
297
|
+
draw_line(a, b)
|
298
|
+
end
|
299
|
+
|
300
|
+
# 球の描画
|
301
|
+
@balls.each(&:update)
|
302
|
+
end
|
303
|
+
|
304
|
+
run
|
305
|
+
end
|
data/examples/00670_/343/203/251/343/202/244/343/203/225/343/202/262/343/203/274/343/203/240.rb
ADDED
@@ -0,0 +1,86 @@
|
|
1
|
+
#
|
2
|
+
# ライフゲーム
|
3
|
+
#
|
4
|
+
# Conway's Game of Life http://www.conwaylife.com/
|
5
|
+
#
|
6
|
+
|
7
|
+
require_relative "helper"
|
8
|
+
require_relative "lifegame_patterns"
|
9
|
+
|
10
|
+
class App < Stylet::Base
|
11
|
+
include Helper::CursorWithObjectCollection
|
12
|
+
|
13
|
+
setup do
|
14
|
+
@matrixs = Array.new(2) {{}}
|
15
|
+
@generation = 0
|
16
|
+
@cell_list_index = 0
|
17
|
+
|
18
|
+
@size = 12
|
19
|
+
@width = srect.width / @size
|
20
|
+
@height = srect.height / @size
|
21
|
+
|
22
|
+
reset
|
23
|
+
end
|
24
|
+
|
25
|
+
update do
|
26
|
+
next_generation
|
27
|
+
display
|
28
|
+
end
|
29
|
+
|
30
|
+
def reset
|
31
|
+
@generation = 0
|
32
|
+
@matrixs[0].clear
|
33
|
+
LifegamePatterns[@cell_list_index.modulo(LifegamePatterns.size)].strip.lines.each_with_index do |line, y|
|
34
|
+
line.chars.each_with_index do |char, x|
|
35
|
+
if char.match?(/[oO■]/)
|
36
|
+
@matrixs[0][[x, y]] = true
|
37
|
+
end
|
38
|
+
end
|
39
|
+
end
|
40
|
+
end
|
41
|
+
|
42
|
+
def next_generation
|
43
|
+
if button.btA.repeat == 1 || button.btB.repeat == 1
|
44
|
+
@cell_list_index += (button.btA.repeat_0or1 - button.btB.repeat_0or1)
|
45
|
+
reset
|
46
|
+
end
|
47
|
+
if button.btC.repeat == 1
|
48
|
+
reset
|
49
|
+
end
|
50
|
+
|
51
|
+
@matrix = @matrixs[@generation.modulo(@matrixs.size)]
|
52
|
+
@next_matrix = @matrixs[@generation.next.modulo(@matrixs.size)]
|
53
|
+
|
54
|
+
@height.times do |y|
|
55
|
+
@width.times do |x|
|
56
|
+
vec = vec2[x, y]
|
57
|
+
frame_counter = around_vectors.count do |v|
|
58
|
+
@matrix[(vec + v).to_a.collect(&:to_i)]
|
59
|
+
end
|
60
|
+
@next_matrix[vec.to_a] = @matrix[vec.to_a] ? (frame_counter == 2 || frame_counter == 3) : (frame_counter == 3)
|
61
|
+
end
|
62
|
+
end
|
63
|
+
|
64
|
+
@generation += 1
|
65
|
+
end
|
66
|
+
|
67
|
+
def display
|
68
|
+
if @next_matrix
|
69
|
+
@next_matrix.each do |xy, cell|
|
70
|
+
if cell
|
71
|
+
v = vec2[*xy]
|
72
|
+
v = (v * @size) + srect.to_vector + cursor.point
|
73
|
+
draw_rect(rect4.new(*v, @size, @size), :fill => true, :color => :font)
|
74
|
+
end
|
75
|
+
end
|
76
|
+
end
|
77
|
+
end
|
78
|
+
|
79
|
+
def around_vectors
|
80
|
+
@around_vectors ||= [[-1, -1], [0, -1], [1, -1], [-1, 0], [1, 0], [-1, 1], [0, 1], [1, 1]].collect do |e|
|
81
|
+
vec2[*e]
|
82
|
+
end
|
83
|
+
end
|
84
|
+
|
85
|
+
run
|
86
|
+
end
|
@@ -0,0 +1,81 @@
|
|
1
|
+
#
|
2
|
+
# 2点を通る直線の方程式
|
3
|
+
#
|
4
|
+
require_relative "helper"
|
5
|
+
|
6
|
+
class App < Stylet::Base
|
7
|
+
include Helper::CursorWithObjectCollection
|
8
|
+
include Helper::MovablePoint
|
9
|
+
|
10
|
+
setup do
|
11
|
+
@p0 = srect.center + vec2[-srect.w / 4, rand(srect.h / 4)] # 左の点
|
12
|
+
@p1 = srect.center + vec2[+srect.w / 4, rand(srect.h / 4)] # 右の点
|
13
|
+
self.title = "2点を通る直線の方程式"
|
14
|
+
@x_mode = true
|
15
|
+
end
|
16
|
+
|
17
|
+
update do
|
18
|
+
update_movable_points([@p0, @p1])
|
19
|
+
[@p0, @p1].each_with_index {|e, i|vputs("p#{i} #{e}", :vector => e)}
|
20
|
+
|
21
|
+
if button.btC.trigger?
|
22
|
+
@x_mode = !@x_mode
|
23
|
+
end
|
24
|
+
|
25
|
+
# 2点から直線の式の求め方 - Yahoo!知恵袋 の ju_tateru さんの回答より
|
26
|
+
# http://detail.chiebukuro.yahoo.co.jp/qa/question_detail/q1255399312
|
27
|
+
# > したがって、(x0,y0),(x1,y1)を通る直線は
|
28
|
+
# > (y0 - y1)x - (x0 - x1)y + x0y1 - x1y0 = 0
|
29
|
+
# > と表せます。
|
30
|
+
#
|
31
|
+
# なので ax + by + c = 0 の部分の a b c は次のようになる
|
32
|
+
a = @p0.y - @p1.y
|
33
|
+
b = -(@p0.x - @p1.x)
|
34
|
+
c = (@p0.x * @p1.y - @p1.x * @p0.y)
|
35
|
+
# あとは ax + by + c = 0 を入れ替えて
|
36
|
+
# x から y を求めるなら y = (-c + -a * x) / b
|
37
|
+
# y から x を求めるなら x = (-c + -b * y) / a
|
38
|
+
# となる
|
39
|
+
|
40
|
+
# ax + by + c = 0 の場合の傾きとy切片は次のようになるらしい
|
41
|
+
# 傾き: -a/b
|
42
|
+
# y切片: -c/b
|
43
|
+
|
44
|
+
katamuki = -a.to_f / b
|
45
|
+
y_seppen = -c.to_f / b
|
46
|
+
|
47
|
+
if @x_mode
|
48
|
+
# X軸を等速で動かしてYを求める場合
|
49
|
+
x_range = ((srect.center.x - srect.w / 4)..(srect.center.x + srect.w / 4))
|
50
|
+
x_range.begin.step(x_range.end, 16) do |x|
|
51
|
+
# y = (((@p1.y - @p0.y).to_f / (@p1.x - @p0.x)) * (x - @p0.x)) + @p0.y # ← こっちでもいい
|
52
|
+
y = (-c + -a * x).to_f / b
|
53
|
+
v = vec2[x, y]
|
54
|
+
draw_triangle(v, :radius => 4, :vertex => 4)
|
55
|
+
end
|
56
|
+
else
|
57
|
+
# Y軸を等速で動かしてXを求める場合
|
58
|
+
y_range = ((srect.center.y - srect.h / 4)..(srect.center.y + srect.h / 4))
|
59
|
+
y_range.begin.step(y_range.end, 16) do |y|
|
60
|
+
# x = (((y - @p0.y) * (@p1.x - @p0.x)).to_f / (@p1.y - @p0.y)) + @p0.x # ← こっちでもいい
|
61
|
+
x = (-c + -b * y).to_f / a
|
62
|
+
v = vec2[x, y]
|
63
|
+
draw_triangle(v, :radius => 4, :vertex => 4)
|
64
|
+
end
|
65
|
+
end
|
66
|
+
|
67
|
+
# (y1-y0)x -(x1-x0)y -{(y1-y0)x0+(x1-x0)y0} = 0
|
68
|
+
# ^^^^^^^ ^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^
|
69
|
+
# a x + b y + c
|
70
|
+
|
71
|
+
vputs " ax+by+c=0 => #{a}x + #{b}y + #{c} = 0"
|
72
|
+
vputs " 傾き -a/b => #{katamuki}"
|
73
|
+
vputs "y切片 -c/b => #{y_seppen}"
|
74
|
+
|
75
|
+
vputs "p0:#{@p0}"
|
76
|
+
vputs "p1:#{@p1}"
|
77
|
+
vputs "A:left point move B:right point move C:x y toggle"
|
78
|
+
end
|
79
|
+
|
80
|
+
run
|
81
|
+
end
|