sketchup-api-stubs 0.1.0

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  1. checksums.yaml +7 -0
  2. data/SketchUp/Geom/BoundingBox.rb +335 -0
  3. data/SketchUp/Geom/LatLong.rb +123 -0
  4. data/SketchUp/Geom/Point3d.rb +643 -0
  5. data/SketchUp/Geom/PolygonMesh.rb +478 -0
  6. data/SketchUp/Geom/Transformation.rb +476 -0
  7. data/SketchUp/Geom/UTM.rb +135 -0
  8. data/SketchUp/Geom/Vector3d.rb +684 -0
  9. data/SketchUp/Sketchup/Animation.rb +137 -0
  10. data/SketchUp/Sketchup/AppObserver.rb +157 -0
  11. data/SketchUp/Sketchup/ArcCurve.rb +209 -0
  12. data/SketchUp/Sketchup/AttributeDictionaries.rb +146 -0
  13. data/SketchUp/Sketchup/AttributeDictionary.rb +280 -0
  14. data/SketchUp/Sketchup/Axes.rb +149 -0
  15. data/SketchUp/Sketchup/Behavior.rb +338 -0
  16. data/SketchUp/Sketchup/Camera.rb +594 -0
  17. data/SketchUp/Sketchup/ClassificationSchema.rb +63 -0
  18. data/SketchUp/Sketchup/Classifications.rb +118 -0
  19. data/SketchUp/Sketchup/Color.rb +291 -0
  20. data/SketchUp/Sketchup/ComponentDefinition.rb +562 -0
  21. data/SketchUp/Sketchup/ComponentInstance.rb +597 -0
  22. data/SketchUp/Sketchup/Console.rb +78 -0
  23. data/SketchUp/Sketchup/ConstructionLine.rb +257 -0
  24. data/SketchUp/Sketchup/ConstructionPoint.rb +32 -0
  25. data/SketchUp/Sketchup/Curve.rb +196 -0
  26. data/SketchUp/Sketchup/DefinitionList.rb +312 -0
  27. data/SketchUp/Sketchup/DefinitionObserver.rb +73 -0
  28. data/SketchUp/Sketchup/DefinitionsObserver.rb +102 -0
  29. data/SketchUp/Sketchup/Dimension.rb +167 -0
  30. data/SketchUp/Sketchup/DimensionLinear.rb +232 -0
  31. data/SketchUp/Sketchup/DimensionObserver.rb +38 -0
  32. data/SketchUp/Sketchup/DimensionRadial.rb +87 -0
  33. data/SketchUp/Sketchup/Drawingelement.rb +400 -0
  34. data/SketchUp/Sketchup/Edge.rb +517 -0
  35. data/SketchUp/Sketchup/EdgeUse.rb +213 -0
  36. data/SketchUp/Sketchup/Entities.rb +1011 -0
  37. data/SketchUp/Sketchup/EntitiesObserver.rb +125 -0
  38. data/SketchUp/Sketchup/Entity.rb +522 -0
  39. data/SketchUp/Sketchup/EntityObserver.rb +59 -0
  40. data/SketchUp/Sketchup/ExtensionsManager.rb +129 -0
  41. data/SketchUp/Sketchup/Face.rb +737 -0
  42. data/SketchUp/Sketchup/FrameChangeObserver.rb +104 -0
  43. data/SketchUp/Sketchup/Group.rb +705 -0
  44. data/SketchUp/Sketchup/Http.rb +27 -0
  45. data/SketchUp/Sketchup/Http/Request.rb +285 -0
  46. data/SketchUp/Sketchup/Http/Response.rb +62 -0
  47. data/SketchUp/Sketchup/Image.rb +393 -0
  48. data/SketchUp/Sketchup/Importer.rb +192 -0
  49. data/SketchUp/Sketchup/InputPoint.rb +393 -0
  50. data/SketchUp/Sketchup/InstanceObserver.rb +82 -0
  51. data/SketchUp/Sketchup/InstancePath.rb +297 -0
  52. data/SketchUp/Sketchup/Layer.rb +240 -0
  53. data/SketchUp/Sketchup/Layers.rb +235 -0
  54. data/SketchUp/Sketchup/LayersObserver.rb +136 -0
  55. data/SketchUp/Sketchup/Licensing.rb +47 -0
  56. data/SketchUp/Sketchup/Licensing/ExtensionLicense.rb +88 -0
  57. data/SketchUp/Sketchup/Loop.rb +141 -0
  58. data/SketchUp/Sketchup/Material.rb +384 -0
  59. data/SketchUp/Sketchup/Materials.rb +283 -0
  60. data/SketchUp/Sketchup/MaterialsObserver.rb +141 -0
  61. data/SketchUp/Sketchup/Menu.rb +97 -0
  62. data/SketchUp/Sketchup/Model.rb +1459 -0
  63. data/SketchUp/Sketchup/ModelObserver.rb +356 -0
  64. data/SketchUp/Sketchup/OptionsManager.rb +135 -0
  65. data/SketchUp/Sketchup/OptionsProvider.rb +277 -0
  66. data/SketchUp/Sketchup/OptionsProviderObserver.rb +58 -0
  67. data/SketchUp/Sketchup/Page.rb +636 -0
  68. data/SketchUp/Sketchup/Pages.rb +349 -0
  69. data/SketchUp/Sketchup/PagesObserver.rb +76 -0
  70. data/SketchUp/Sketchup/PickHelper.rb +457 -0
  71. data/SketchUp/Sketchup/RegionalSettings.rb +43 -0
  72. data/SketchUp/Sketchup/RenderingOptions.rb +337 -0
  73. data/SketchUp/Sketchup/RenderingOptionsObserver.rb +44 -0
  74. data/SketchUp/Sketchup/SectionPlane.rb +88 -0
  75. data/SketchUp/Sketchup/Selection.rb +470 -0
  76. data/SketchUp/Sketchup/SelectionObserver.rb +115 -0
  77. data/SketchUp/Sketchup/Set.rb +253 -0
  78. data/SketchUp/Sketchup/ShadowInfo.rb +257 -0
  79. data/SketchUp/Sketchup/ShadowInfoObserver.rb +57 -0
  80. data/SketchUp/Sketchup/Style.rb +77 -0
  81. data/SketchUp/Sketchup/Styles.rb +204 -0
  82. data/SketchUp/Sketchup/Text.rb +241 -0
  83. data/SketchUp/Sketchup/Texture.rb +211 -0
  84. data/SketchUp/Sketchup/TextureWriter.rb +237 -0
  85. data/SketchUp/Sketchup/Tool.rb +808 -0
  86. data/SketchUp/Sketchup/Tools.rb +120 -0
  87. data/SketchUp/Sketchup/ToolsObserver.rb +154 -0
  88. data/SketchUp/Sketchup/UVHelper.rb +61 -0
  89. data/SketchUp/Sketchup/Vertex.rb +143 -0
  90. data/SketchUp/Sketchup/View.rb +965 -0
  91. data/SketchUp/Sketchup/ViewObserver.rb +40 -0
  92. data/SketchUp/UI/Command.rb +307 -0
  93. data/SketchUp/UI/HtmlDialog.rb +346 -0
  94. data/SketchUp/UI/Notification.rb +229 -0
  95. data/SketchUp/UI/Toolbar.rb +243 -0
  96. data/SketchUp/UI/WebDialog.rb +623 -0
  97. data/SketchUp/_top_level.rb +193 -0
  98. data/SketchUp/array.rb +593 -0
  99. data/SketchUp/geom.rb +231 -0
  100. data/SketchUp/languagehandler.rb +92 -0
  101. data/SketchUp/length.rb +210 -0
  102. data/SketchUp/numeric.rb +249 -0
  103. data/SketchUp/sketchup.rb +1290 -0
  104. data/SketchUp/sketchupextension.rb +355 -0
  105. data/SketchUp/string.rb +24 -0
  106. data/SketchUp/ui.rb +637 -0
  107. metadata +176 -0
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+ # Copyright:: Copyright 2017 Trimble Inc.
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+ # License:: The MIT License (MIT)
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+
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+ # The UTM class lets you work with UTM map coordinates.
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+ #
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+ # @version SketchUp 6.0
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+ class Geom::UTM
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+
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+ # Instance Methods
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+
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+ # The new method is used to create a new UTM coordinate. You will often create
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+ # UTM objects by calling the method Model.point_to_utm instead of calling this
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+ # method.
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+ #
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+ # @example
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+ # # Create a copy of an existing UTM object.
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+ # utm = Geom::UTM.new utm2
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+ #
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+ # # Create a new UTM object from scratch.
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+ # utm = Geom::UTM.new 13, "T", 475849.37521, 4429682.73749
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+ #
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+ # @param zone_number
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+ # A zone number or a UTM object. If this first parameter
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+ # is a UTM object, then the other parameters are ignored.
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+ #
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+ # @param zone_letter
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+ # A zone letter.
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+ #
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+ # @param y
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+ # The y position.
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+ #
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+ # @param x
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+ # The x position.
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+ #
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+ # @return utm - a utm coordinate if successful
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+ #
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+ # @version SketchUp 6.0
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+ def initialize(zone_number, zone_letter, x, y)
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+ end
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+
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+ # The to_a method returns a UTM coordinate as a 4 element array. The Array
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+ # elements are the zone number, the zone letter, the x coordinate and the y
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+ # coordinate.
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+ #
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+ # @example
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+ # # Create a new UTM object from scratch.
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+ # utm = Geom::UTM.new 13, "T", 475849.37521, 4429682.73749
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+ # a = utm.to_a
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+ #
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+ # @return utm_as_array - a utm array if successful
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+ #
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+ # @version SketchUp 6.0
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+ def to_a
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+ end
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+
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+ # The to_latlong method is used to convert UTM coordinates to latitude
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+ # and longitude. See the LatLong class for more information.
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+ #
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+ # @example
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+ # # Create a new UTM object from scratch.
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+ # utm = Geom::UTM.new 13, "T", 475849.37521, 4429682.73749
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+ # ll = utm.to_latlong
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+ #
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+ # @return utm_as_latlong - a LatLong object if successful
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+ #
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+ # @version SketchUp 6.0
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+ def to_latlong
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+ end
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+
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+ # The to_s method is used to retrieve a string representation of a UTM.
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+ #
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+ # @example
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+ # # Create a new UTM object from scratch.
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+ # utm = Geom::UTM.new 13, "T", 475849.37521, 4429682.73749
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+ # string = utm.to_s
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+ #
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+ # @return utm_as_string - a utm string if successful
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+ #
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+ # @version SketchUp 6.0
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+ def to_s
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+ end
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+
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+ # The x method returns the UTM x coordinate.
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+ #
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+ # @example
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+ # # Create a new UTM object from scratch.
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+ # utm = Geom::UTM.new 13, "T", 475849.37521, 4429682.73749
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+ # x = utm.x
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+ #
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+ # @return x - the UTM x coordinate
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+ #
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+ # @version SketchUp 6.0
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+ def x
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+ end
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+
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+ # The x method returns the UTM y coordinate.
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+ #
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+ # @example
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+ # # Create a new UTM object from scratch.
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+ # utm = Geom::UTM.new 13, "T", 475849.37521, 4429682.73749
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+ # y = utm.y
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+ #
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+ # @return y - the UTM y coordinate
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+ #
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+ # @version SketchUp 6.0
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+ def y
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+ end
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+
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+ # The zone_letter method returns the UTM zone letter.
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+ #
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+ # @example
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+ # # Create a new UTM object from scratch.
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+ # utm = Geom::UTM.new 13, "T", 475849.37521, 4429682.73749
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+ # zl = utm.zone_letter
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+ #
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+ # @return zone_letter - the UTM zone letter
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+ #
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+ # @version SketchUp 6.0
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+ def zone_letter
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+ end
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+
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+ # The zone_number method returns the UTM zone number.
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+ #
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+ # @example
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+ # # Create a new UTM object from scratch.
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+ # utm = Geom::UTM.new 13, "T", 475849.37521, 4429682.73749
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+ # zn = utm.zone_number
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+ #
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+ # @return zone_number - the UTM zone number
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+ #
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+ # @version SketchUp 6.0
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+ def zone_number
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+ end
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+
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+ end
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+ # Copyright:: Copyright 2017 Trimble Inc.
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+ # License:: The MIT License (MIT)
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+
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+ # The Vector3d class is used to represent vectors in a 3 dimensional space.
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+ # Vectors in SketchUp have a direction and a length, but not a starting point.
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+ #
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+ # There are numerous tutorials on 3D vectors available on the internet.
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+ #
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+ # @version SketchUp 6.0
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+ class Geom::Vector3d
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+
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+ # Class Methods
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+
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+ # The linear_combination method is used to create a new vector as a linear
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+ # combination of other vectors. This method is generally used to get a vector
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+ # at some percentage between two vectors.
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+ #
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+ # A linear combination is a standard term for vector math. It is defined as
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+ # point = weight1 * point1 + weight2 * point2.
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+ #
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+ # In addition to the 4-argument form detailed here, you may also call this
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+ # method with 6 parameters in the form of:
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+ # - vec = Geom::Vector3d.linear_combination(x, xaxis, y, yaxis, z, zaxis)
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+ #
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+ # @example
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+ # # Create a vector that is a 50%/50% linear combination of two others.
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+ # vec1 = Geom::Vector3d.new 3,0,0
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+ # vec2 = Geom::Vector3d.new 0,3,0
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+ # new_vector = Geom::Vector3d.linear_combination(0.5, vec1, 0.5, vec2)
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+ # # new_vector will now contain a Vector3d(1.5, 1.5, 0)
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+ #
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+ # @param weight1
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+ # A weight or percentage.
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+ #
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+ # @param vector1
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+ # The first vector.
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+ #
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+ # @param vector2
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+ # The end point of the line.
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+ #
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+ # @param weight2
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+ # A weight or percentage.
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+ #
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+ # @return vector - a Vector3d object
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+ #
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+ # @version SketchUp 6.0
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+ def self.linear_combination(weight1, vector1, weight2, vector2)
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+ end
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+
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+ # Instance Methods
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+
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+ # The dot method is used to compute the dot product between two vectors.
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+ #
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+ # @example
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+ # vector = Geom::Vector3d.new 0,0,1
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+ # vector2 = Geom::Vector3d.new 0,1,0
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+ # d = vector.dot vector2
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+ #
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+ # @param vector2
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+ # A Vector3d object.
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+ #
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+ # @return d - the dot product of vector1 and vector2
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+ #
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+ # @version SketchUp 6.0
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+ def %(vector2)
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+ end
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+
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+ # The cross method is used to compute the cross product between two vectors.
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+ #
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+ # The cross product, also called the vector product, is an operation on two
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+ # vectors. The cross product of two vectors produces a third vector which is
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+ # perpendicular to the plane in which the first two lie.
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+ #
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+ # @example
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+ # vector1 = Geom::Vector3d.new(1,0,0)
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+ # vector2 = Geom::Vector3d.new(0,1,0)
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+ # vector3 = vector1 * vector2
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+ #
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+ # @example
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+ # vector = Geom::Vector3d.new(1,0,0)
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+ # vector2 = Geom::Vector3d.new(0,1,0)
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+ # vector3 = vector.cross(vector2)
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+ #
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+ # @param vector
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+ # A Vector3d object.
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+ #
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+ # @return vector - the cross of vector1 and vector2
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+ #
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+ # @version SketchUp 6.0
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+ def *(vector)
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+ end
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+
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+ # The - method is used to add a vector to this one.
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+ #
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+ # @example
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+ # vector = Geom::Vector3d.new 0,0,2
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+ # vector2 = Geom::Vector3d.new 0,1,0
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+ # new_vector = vector + vector2
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+ #
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+ # @param vector2
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+ # A Vector3d object.
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+ #
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+ # @return vector - the new vector.
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+ #
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+ # @version SketchUp 6.0
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+ def +(vector2)
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+ end
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+
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+ # The - method is used to subtract a vector from this one.
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+ #
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+ # @example
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+ # vector = Geom::Vector3d.new 0,0,2
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+ # vector2 = Geom::Vector3d.new 0,1,0
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+ # new_vector = vector - vector2
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+ #
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+ # @param vector2
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+ # A Vector3d object.
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+ #
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+ # @return vector - the new vector.
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+ #
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+ # @version SketchUp 6.0
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+ def -(vector2)
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+ end
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+
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+ # The < method is used to determine if a vector's x, y or z value is less
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+ # than another vector's x, y or z value.
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+ #
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+ # @example
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+ # vector = Geom::Vector3d.new 0,0,2
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+ # vector2 = Geom::Vector3d.new 0,1,0
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+ # lt = vector < vector2
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+ #
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+ # @param vector2
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+ # A Vector3d object.
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+ #
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+ # @return true if the vector's x, y or z component is less
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+ #
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+ # @version SketchUp 6.0
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+ def <(vector2)
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+ end
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+
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+ # The == method is used to determine if two vectors are equal to within
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+ # tolerance.
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+ #
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+ # @example
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+ # vector = Geom::Vector3d.new 1,0,0
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+ # vector2 = Geom::Vector3d.new 0,1,0
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+ # status = vector == vector2
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+ # # Returns false
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+ # UI.messagebox status
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+ #
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+ # @param vector2
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+ # A Vector3d object.
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+ #
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+ # @return status - true if vector1 is equal to vector 2. False if
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+ # they are not equal.
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+ #
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+ # @version SketchUp 6.0
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+ def ==(vector2)
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+ end
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+
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+ # The [] method is used to access the coordinates of a vector as if it was an
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+ # Array. The index must be 0, 1 or 2.
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+ #
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+ # The following are equivalent:
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+ #
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+ # @example
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+ # x = vector.x
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+ # x = vector[0]
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+ #
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+ # @example
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+ # vector = Geom::Vector3d.new 1,0,0
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+ # value = vector[0]
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+ # if (value)
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+ # UI.messagebox value
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+ # else
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+ # UI.messagebox "Failure"
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+ # end
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+ #
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+ # @param i
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+ # An index into an array of three coordinates.
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+ #
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+ # @return coordinate - the value for the x, y, or z coordinate.
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+ #
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+ # @version SketchUp 6.0
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+ def [](i)
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+ end
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+
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+ # The []= method is used to set the coordinates of a vector as if it was an
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+ # Array. The value of i must be 0, 1 or 2.
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+ #
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+ # @example
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+ # vector[i] = coordinate
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+ #
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+ # @param index
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+ # The index for the x, y, or z coordinate.
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+ #
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+ # @param value
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+ # The value for the x, y, or z coordinate.
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+ #
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+ # @return the newly set coordinate value
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+ #
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+ # @version SketchUp 6.0
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+ def []=(index, value)
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+ end
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+
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+ # The angle_between method is used to compute the angle (in radians) between
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+ # this vector and another vector.
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+ #
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+ # @example
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+ # vector1 = Geom::Vector3d.new 1,0,0
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+ # vector2 = Geom::Vector3d.new 0,1,0
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+ # angle = vector1.angle_between vector2
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+ #
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+ # @param vector2
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+ # A Vector3d object.
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+ #
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+ # @return angle - an angle (in radians)
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+ #
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+ # @version SketchUp 6.0
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+ def angle_between(vector2)
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+ end
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+
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+ # The axes method is used to compute an arbitrary set of axes with the given
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+ # vector as the z-axis direction.
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+ #
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+ # Returns an Array of three vectors [xaxis, yaxis, zaxis]
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+ #
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+ # @example
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+ # vector = Geom::Vector3d.new 1,0,0
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+ # a = vector.axes
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+ #
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+ # @return a - an Array object containing three Vector3d objects
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+ #
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+ # @version SketchUp 6.0
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+ def axes
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+ end
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+
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+ # The clone method is used to make a copy of a vector.
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+ #
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+ # This method is equivalent to vec2 = Geom::Vector3d.new(vec)
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+ #
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+ # @example
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+ # vector = Geom::Vector3d.new 1,0,0
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+ # vector2 = vector.clone
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+ #
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+ # @return vector2 - a Vector3d object which is the clone of
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+ # vector
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+ #
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+ # @version SketchUp 6.0
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+ def clone
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+ end
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+
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+ # The cross method is used to compute the cross product between two vectors.
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+ #
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+ # The cross product, also called the vector product, is an operation on two
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+ # vectors. The cross product of two vectors produces a third vector which is
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+ # perpendicular to the plane in which the first two lie.
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+ #
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+ # @example
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+ # vector1 = Geom::Vector3d.new(1,0,0)
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+ # vector2 = Geom::Vector3d.new(0,1,0)
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+ # vector3 = vector1 * vector2
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+ #
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+ # @example
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+ # vector = Geom::Vector3d.new(1,0,0)
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+ # vector2 = Geom::Vector3d.new(0,1,0)
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+ # vector3 = vector.cross(vector2)
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+ #
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+ # @param vector
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+ # A Vector3d object.
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+ #
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+ # @return vector - the cross of vector1 and vector2
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+ #
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+ # @version SketchUp 6.0
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+ def cross(vector)
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+ end
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+
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+ # The dot method is used to compute the dot product between two vectors.
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+ #
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+ # @example
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+ # vector = Geom::Vector3d.new 0,0,1
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+ # vector2 = Geom::Vector3d.new 0,1,0
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+ # d = vector.dot vector2
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+ #
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+ # @param vector2
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+ # A Vector3d object.
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+ #
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+ # @return d - the dot product of vector1 and vector2
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+ #
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+ # @version SketchUp 6.0
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+ def dot(vector2)
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+ end
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+
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+ # The new method is used to create a new vector.
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+ #
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+ # @example
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+ # # A vector that runs up the Z axis.
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+ # vector = Geom::Vector3d.new 0,0,1
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+ # if (vector)
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+ # UI.messagebox vector
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+ # else
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+ # UI.messagebox "Failure"
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+ # end
305
+ #
306
+ # @overload initialize
307
+ #
308
+ # @return [Geom::Vector3d]
309
+ #
310
+ # @overload initialize(vector2)
311
+ #
312
+ # @param vector2 A Vector3d object.
313
+ # @return [Geom::Vector3d]
314
+ #
315
+ # @overload initialize(x, y, z)
316
+ #
317
+ # @param x A X value.
318
+ # @param y A Y value.
319
+ # @param z A Z value.
320
+ # @return [Geom::Vector3d]
321
+ #
322
+ # @version SketchUp 6.0
323
+ def initialize(*args)
324
+ end
325
+
326
+ # The inspect method is used to inspect the contents of a vector as a
327
+ # friendly string.
328
+ #
329
+ # @example
330
+ # vector = Geom::Vector3d.new 0,0,1
331
+ # out_string = vector.inspect
332
+ # puts out_string
333
+ #
334
+ # @return vector - the Vector3d object
335
+ #
336
+ # @version SketchUp 6.0
337
+ def inspect
338
+ end
339
+
340
+ # The length method is used to retrieve the length of the vector.
341
+ #
342
+ # @example
343
+ # vector = Geom::Vector3d.new 0,0,1
344
+ # l = vector.length
345
+ #
346
+ # @return length - the length of the vector
347
+ #
348
+ # @version SketchUp 6.0
349
+ def length
350
+ end
351
+
352
+ # The length= method is used to set the length of the vector. The length must
353
+ # be greater than 0.
354
+ #
355
+ # @example
356
+ # vector = Geom::Vector3d.new 0,0,1
357
+ # l = vector.length
358
+ # UI.messagebox l
359
+ # newl = vector.length = 2
360
+ #
361
+ # @param length
362
+ # A length for the vector.
363
+ #
364
+ # @return length - a newly set length
365
+ #
366
+ # @version SketchUp 6.0
367
+ def length=(length)
368
+ end
369
+
370
+ # The normalize method is used to return a vector that is a unit vector
371
+ # of another.
372
+ #
373
+ # @example
374
+ # vector = Geom::Vector3d.new 0,0,2
375
+ # vector2 = vector.normalize
376
+ #
377
+ # @return vector2 - a normalized Vector3d object
378
+ #
379
+ # @version SketchUp 6.0
380
+ def normalize
381
+ end
382
+
383
+ # The normalize! method is used to convert a vector into a unit vector,
384
+ # in place.
385
+ #
386
+ # Another way to do this is vec.length = 1
387
+ #
388
+ # @example
389
+ # vector = Geom::Vector3d.new 0,0,2
390
+ # vector.normalize!
391
+ #
392
+ # @return vector2 - a normalized Vector3d object
393
+ #
394
+ # @version SketchUp 6.0
395
+ def normalize!
396
+ end
397
+
398
+ # The parallel method is used to determine if this vector is parallel to
399
+ # another vector to within tolerance.
400
+ #
401
+ # @example
402
+ # status = vector.parallel? vector2
403
+ #
404
+ # @param vector2
405
+ # A Vector3d object.
406
+ #
407
+ # @return status - true if vector and vector2 are parallel. False
408
+ # if they are not parallel.
409
+ #
410
+ # @return [Boolean]
411
+ #
412
+ # @version SketchUp 6.0
413
+ def parallel?(vector2)
414
+ end
415
+
416
+ # The perpendicular? method is used to determine if this vector is
417
+ # perpendicular to another vector to within tolerance.
418
+ #
419
+ # @example
420
+ # vector = Geom::Vector3d.new 0,0,1
421
+ # vector2 = Geom::Vector3d.new 0,1,0
422
+ # status = vector.perpendicular? vector2
423
+ #
424
+ # @param vector2
425
+ # A Vector3d object.
426
+ #
427
+ # @return status - true if vector and vector2 are parallel. False
428
+ # if they are not parallel.
429
+ #
430
+ # @return [Boolean]
431
+ #
432
+ # @version SketchUp 6.0
433
+ def perpendicular?(vector2)
434
+ end
435
+
436
+ # The reverse method is used to return a new vector that is the reverse
437
+ # of this vector, while leaving the original unchanged.
438
+ #
439
+ # @example
440
+ # vector2 = vector.reverse
441
+ #
442
+ # @return vector2 - a Vector3d object that is the reverse of
443
+ # vector
444
+ #
445
+ # @version SketchUp 6.0
446
+ def reverse
447
+ end
448
+
449
+ # The reverse! method is used to reverse the vector in place.
450
+ #
451
+ # @example
452
+ # vector.reverse!
453
+ #
454
+ # @return vector2 - a Vector3d object that is the reverse of
455
+ # vector
456
+ #
457
+ # @version SketchUp 6.0
458
+ def reverse!
459
+ end
460
+
461
+ # The samedirection? method is used to determine if this vector is parallel to
462
+ # and in the same direction as another vector to within tolerance.
463
+ #
464
+ # @example
465
+ # vector = Geom::Vector3d.new 0,0,1
466
+ # vector2 = Geom::Vector3d.new 0,1,0
467
+ # status = vector.samedirection? vector2
468
+ #
469
+ # @param vector2
470
+ # A Vector3d object.
471
+ #
472
+ # @return status - true if vector and vector2 are in the same
473
+ # direction. False if they are not in the same direction.
474
+ #
475
+ # @return [Boolean]
476
+ #
477
+ # @version SketchUp 6.0
478
+ def samedirection?(vector2)
479
+ end
480
+
481
+ # The set! method is used to set the coordinates of the vector.
482
+ #
483
+ # @example This is a shortcut for writing:
484
+ # vec.x = x
485
+ # vec.y = y
486
+ # vec.z = z
487
+ #
488
+ # @example You may also call this method with an array or another vector:
489
+ # vec.set!(x, y, z)
490
+ # vec.set!([x, y, z])
491
+ # vec.set!(vec2)
492
+ #
493
+ # @example
494
+ # vector = Geom::Vector3d.new 0,0,1
495
+ # vector.set! 1,0,0
496
+ #
497
+ # @overload set!(x, y, z)
498
+ #
499
+ # @param x The x value for the vector.
500
+ # @param y The y value for the vector.
501
+ # @param z The z value for the vector.
502
+ # @return vector - The newly set Vector3d object
503
+ #
504
+ # @overload set!(vector2)
505
+ #
506
+ # @param vector2 A Vector3d object.
507
+ # @return vector - The newly set Vector3d object
508
+ #
509
+ # @version SketchUp 6.0
510
+ def set!(*args)
511
+ end
512
+
513
+ # The to_a method retrieves the coordinates of the vector in an Array
514
+ # [x, y, z].
515
+ #
516
+ # @example
517
+ # a = vector.to_a
518
+ #
519
+ # @return a - the coordinates of the vector in an array
520
+ #
521
+ # @version SketchUp 6.0
522
+ def to_a
523
+ end
524
+
525
+ # The to_s method is used to format the vector as a String.
526
+ #
527
+ # @example
528
+ # vector = Geom::Vector3d.new 0,0,1
529
+ # out_string = vector.to_s
530
+ # puts out_string
531
+ #
532
+ # @return s - a string representation of vector
533
+ #
534
+ # @version SketchUp 6.0
535
+ def to_s
536
+ end
537
+
538
+ # Apply a Transformation to a vector. The vector itself is modified.
539
+ #
540
+ # @example
541
+ # vector.transform! transformation
542
+ #
543
+ # @param transform
544
+ # A Transformation object to apply to the vector.
545
+ #
546
+ # @return vector - the vector
547
+ #
548
+ # @version SketchUp 6.0
549
+ def transform(transform)
550
+ end
551
+
552
+ # Apply a Transformation to a vector, returning a new vector. The original
553
+ # vector is unchanged by this method.
554
+ #
555
+ # @example
556
+ # vector2 = vector.transform! transformation
557
+ #
558
+ # @param transform
559
+ # A Transformation object to apply to the vector.
560
+ #
561
+ # @return vector2 - the newly transformed vector
562
+ #
563
+ # @version SketchUp 6.0
564
+ def transform!(transform)
565
+ end
566
+
567
+ # The unitvector? method is used to see if the vector is a unit vector.
568
+ #
569
+ # This is equivalent to vec.length == 1.0
570
+ #
571
+ # @example
572
+ # vector = Geom::Vector3d.new 0,0,1
573
+ # status = vector.unitvector?
574
+ #
575
+ # @return status - true if the vector is a unit vector. False if
576
+ # the vector is not a unit vector.
577
+ #
578
+ # @return [Boolean]
579
+ #
580
+ # @version SketchUp 6.0
581
+ def unitvector?
582
+ end
583
+
584
+ # The valid? method is used to verify if a vector is valid. A vector is valid
585
+ # if its length is not zero.
586
+ #
587
+ # @example
588
+ # # A zero length vector will be invalid
589
+ # vector = Geom::Vector3d.new 0,0,0
590
+ # status = vector.valid?
591
+ # # A non-zero length vector is valid
592
+ # vector = Geom::Vector3d.new 0,0,1
593
+ # status = vector.valid?
594
+ #
595
+ # @return status - true if the vector is valid. false if the
596
+ # vector is not valid.
597
+ #
598
+ # @return [Boolean]
599
+ #
600
+ # @version SketchUp 6.0
601
+ def valid?
602
+ end
603
+
604
+ # The x method is used to retrieve the x coordinate of the vector.
605
+ #
606
+ # @example
607
+ # x = vector.x
608
+ #
609
+ # @return x - the x coordinate of the vector
610
+ #
611
+ # @version SketchUp 6.0
612
+ def x
613
+ end
614
+
615
+ # The x= method is used to set the x coordinate of the vector.
616
+ #
617
+ # @example
618
+ # vector = Geom::Vector3d.new 1,2,3
619
+ # x = vector.x = 10
620
+ #
621
+ # @param x
622
+ # The x coordinate for the vector.
623
+ #
624
+ # @return x - the newly set x coordinate for the vector
625
+ #
626
+ # @version SketchUp 6.0
627
+ def x=(x)
628
+ end
629
+
630
+ # The y method is used to retrieve the y coordinate of the vector.
631
+ #
632
+ # @example
633
+ # vector = Geom::Vector3d.new 1,2,3
634
+ # y = vector.y
635
+ #
636
+ # @return y - the y coordinate of the vector
637
+ #
638
+ # @version SketchUp 6.0
639
+ def y
640
+ end
641
+
642
+ # Set the y coordinate of the vector.
643
+ #
644
+ # @example
645
+ # vector = Geom::Vector3d.new 1,2,3
646
+ # y = vector.y = 10
647
+ #
648
+ # @param y
649
+ # The y coordinate for the vector.
650
+ #
651
+ # @return y - the newly set y coordinate for the vector
652
+ #
653
+ # @version SketchUp 6.0
654
+ def y=(y)
655
+ end
656
+
657
+ # Get the z coordinate of the vector.
658
+ #
659
+ # @example
660
+ # vector = Geom::Vector3d.new 1,2,3
661
+ # z = vector.z
662
+ #
663
+ # @return z - the z coordinate of the vector
664
+ #
665
+ # @version SketchUp 6.0
666
+ def z
667
+ end
668
+
669
+ # Set the z coordinate of the vector.
670
+ #
671
+ # @example
672
+ # vector = Geom::Vector3d.new 1,2,3
673
+ # z = vector.z = 10
674
+ #
675
+ # @param z
676
+ # The z coordinate for the vector.
677
+ #
678
+ # @return z - the newly set z coordinate for the vector
679
+ #
680
+ # @version SketchUp 6.0
681
+ def z=(z)
682
+ end
683
+
684
+ end