sketchup-api-stubs 0.1.0

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Files changed (107) hide show
  1. checksums.yaml +7 -0
  2. data/SketchUp/Geom/BoundingBox.rb +335 -0
  3. data/SketchUp/Geom/LatLong.rb +123 -0
  4. data/SketchUp/Geom/Point3d.rb +643 -0
  5. data/SketchUp/Geom/PolygonMesh.rb +478 -0
  6. data/SketchUp/Geom/Transformation.rb +476 -0
  7. data/SketchUp/Geom/UTM.rb +135 -0
  8. data/SketchUp/Geom/Vector3d.rb +684 -0
  9. data/SketchUp/Sketchup/Animation.rb +137 -0
  10. data/SketchUp/Sketchup/AppObserver.rb +157 -0
  11. data/SketchUp/Sketchup/ArcCurve.rb +209 -0
  12. data/SketchUp/Sketchup/AttributeDictionaries.rb +146 -0
  13. data/SketchUp/Sketchup/AttributeDictionary.rb +280 -0
  14. data/SketchUp/Sketchup/Axes.rb +149 -0
  15. data/SketchUp/Sketchup/Behavior.rb +338 -0
  16. data/SketchUp/Sketchup/Camera.rb +594 -0
  17. data/SketchUp/Sketchup/ClassificationSchema.rb +63 -0
  18. data/SketchUp/Sketchup/Classifications.rb +118 -0
  19. data/SketchUp/Sketchup/Color.rb +291 -0
  20. data/SketchUp/Sketchup/ComponentDefinition.rb +562 -0
  21. data/SketchUp/Sketchup/ComponentInstance.rb +597 -0
  22. data/SketchUp/Sketchup/Console.rb +78 -0
  23. data/SketchUp/Sketchup/ConstructionLine.rb +257 -0
  24. data/SketchUp/Sketchup/ConstructionPoint.rb +32 -0
  25. data/SketchUp/Sketchup/Curve.rb +196 -0
  26. data/SketchUp/Sketchup/DefinitionList.rb +312 -0
  27. data/SketchUp/Sketchup/DefinitionObserver.rb +73 -0
  28. data/SketchUp/Sketchup/DefinitionsObserver.rb +102 -0
  29. data/SketchUp/Sketchup/Dimension.rb +167 -0
  30. data/SketchUp/Sketchup/DimensionLinear.rb +232 -0
  31. data/SketchUp/Sketchup/DimensionObserver.rb +38 -0
  32. data/SketchUp/Sketchup/DimensionRadial.rb +87 -0
  33. data/SketchUp/Sketchup/Drawingelement.rb +400 -0
  34. data/SketchUp/Sketchup/Edge.rb +517 -0
  35. data/SketchUp/Sketchup/EdgeUse.rb +213 -0
  36. data/SketchUp/Sketchup/Entities.rb +1011 -0
  37. data/SketchUp/Sketchup/EntitiesObserver.rb +125 -0
  38. data/SketchUp/Sketchup/Entity.rb +522 -0
  39. data/SketchUp/Sketchup/EntityObserver.rb +59 -0
  40. data/SketchUp/Sketchup/ExtensionsManager.rb +129 -0
  41. data/SketchUp/Sketchup/Face.rb +737 -0
  42. data/SketchUp/Sketchup/FrameChangeObserver.rb +104 -0
  43. data/SketchUp/Sketchup/Group.rb +705 -0
  44. data/SketchUp/Sketchup/Http.rb +27 -0
  45. data/SketchUp/Sketchup/Http/Request.rb +285 -0
  46. data/SketchUp/Sketchup/Http/Response.rb +62 -0
  47. data/SketchUp/Sketchup/Image.rb +393 -0
  48. data/SketchUp/Sketchup/Importer.rb +192 -0
  49. data/SketchUp/Sketchup/InputPoint.rb +393 -0
  50. data/SketchUp/Sketchup/InstanceObserver.rb +82 -0
  51. data/SketchUp/Sketchup/InstancePath.rb +297 -0
  52. data/SketchUp/Sketchup/Layer.rb +240 -0
  53. data/SketchUp/Sketchup/Layers.rb +235 -0
  54. data/SketchUp/Sketchup/LayersObserver.rb +136 -0
  55. data/SketchUp/Sketchup/Licensing.rb +47 -0
  56. data/SketchUp/Sketchup/Licensing/ExtensionLicense.rb +88 -0
  57. data/SketchUp/Sketchup/Loop.rb +141 -0
  58. data/SketchUp/Sketchup/Material.rb +384 -0
  59. data/SketchUp/Sketchup/Materials.rb +283 -0
  60. data/SketchUp/Sketchup/MaterialsObserver.rb +141 -0
  61. data/SketchUp/Sketchup/Menu.rb +97 -0
  62. data/SketchUp/Sketchup/Model.rb +1459 -0
  63. data/SketchUp/Sketchup/ModelObserver.rb +356 -0
  64. data/SketchUp/Sketchup/OptionsManager.rb +135 -0
  65. data/SketchUp/Sketchup/OptionsProvider.rb +277 -0
  66. data/SketchUp/Sketchup/OptionsProviderObserver.rb +58 -0
  67. data/SketchUp/Sketchup/Page.rb +636 -0
  68. data/SketchUp/Sketchup/Pages.rb +349 -0
  69. data/SketchUp/Sketchup/PagesObserver.rb +76 -0
  70. data/SketchUp/Sketchup/PickHelper.rb +457 -0
  71. data/SketchUp/Sketchup/RegionalSettings.rb +43 -0
  72. data/SketchUp/Sketchup/RenderingOptions.rb +337 -0
  73. data/SketchUp/Sketchup/RenderingOptionsObserver.rb +44 -0
  74. data/SketchUp/Sketchup/SectionPlane.rb +88 -0
  75. data/SketchUp/Sketchup/Selection.rb +470 -0
  76. data/SketchUp/Sketchup/SelectionObserver.rb +115 -0
  77. data/SketchUp/Sketchup/Set.rb +253 -0
  78. data/SketchUp/Sketchup/ShadowInfo.rb +257 -0
  79. data/SketchUp/Sketchup/ShadowInfoObserver.rb +57 -0
  80. data/SketchUp/Sketchup/Style.rb +77 -0
  81. data/SketchUp/Sketchup/Styles.rb +204 -0
  82. data/SketchUp/Sketchup/Text.rb +241 -0
  83. data/SketchUp/Sketchup/Texture.rb +211 -0
  84. data/SketchUp/Sketchup/TextureWriter.rb +237 -0
  85. data/SketchUp/Sketchup/Tool.rb +808 -0
  86. data/SketchUp/Sketchup/Tools.rb +120 -0
  87. data/SketchUp/Sketchup/ToolsObserver.rb +154 -0
  88. data/SketchUp/Sketchup/UVHelper.rb +61 -0
  89. data/SketchUp/Sketchup/Vertex.rb +143 -0
  90. data/SketchUp/Sketchup/View.rb +965 -0
  91. data/SketchUp/Sketchup/ViewObserver.rb +40 -0
  92. data/SketchUp/UI/Command.rb +307 -0
  93. data/SketchUp/UI/HtmlDialog.rb +346 -0
  94. data/SketchUp/UI/Notification.rb +229 -0
  95. data/SketchUp/UI/Toolbar.rb +243 -0
  96. data/SketchUp/UI/WebDialog.rb +623 -0
  97. data/SketchUp/_top_level.rb +193 -0
  98. data/SketchUp/array.rb +593 -0
  99. data/SketchUp/geom.rb +231 -0
  100. data/SketchUp/languagehandler.rb +92 -0
  101. data/SketchUp/length.rb +210 -0
  102. data/SketchUp/numeric.rb +249 -0
  103. data/SketchUp/sketchup.rb +1290 -0
  104. data/SketchUp/sketchupextension.rb +355 -0
  105. data/SketchUp/string.rb +24 -0
  106. data/SketchUp/ui.rb +637 -0
  107. metadata +176 -0
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+ # Copyright:: Copyright 2017 Trimble Inc.
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+ # License:: The MIT License (MIT)
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+
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+ # The Point3d class allows you to work with a point in 3D space.
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+ # The point is basically just a series of values representing x, y and z
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+ # coordinates.
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+ #
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+ # The values are specified as [x,y,z]. For example [100,200,300].
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+ # To create a point call Geom::Point3d.new, where the creation method
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+ # can take a variety of arguments:
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+ #
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+ # In addition to the methods below, there are a series of geometry
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+ # related methods that are on the Array class, since Point3d objects
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+ # can also be represented as a 3-element Array. These Array-level methods are
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+ # for operations such as determining if a point is on a line, on a plane, etc.
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+ # See the Array class for details.
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+ #
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+ # @example
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+ # # No arguments, creates a point at the origin [0,0,0]
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+ # pt1 = Geom::Point3d.new
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+ #
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+ # # Creates a point at x of 100, y of 200, z of 300.
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+ # pt2 = Geom::Point3d.new(100,200,300)
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+ #
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+ # # You can also create a point directly by simply assigning the x, y and z
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+ # # values to a variable as an array:
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+ # pt3 = [100,200,300]
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+ #
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+ # @version SketchUp 6.0
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+ class Geom::Point3d
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+
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+ # Class Methods
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+
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+ # The linear_combination method is used to create a new point as a linear
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+ # combination of two points. This method is generally used to get a point at
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+ # some percentage along a line connecting the two points.
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+ #
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+ # A linear combination is a standard term for vector math. It is defined as
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+ # point = weight1 * point1 + weight2 * point2.
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+ #
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+ # @example
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+ # point1 = Geom::Point3d.new 1,1,1
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+ # point2 = Geom::Point3d.new 10,10,10
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+ # # Gets the point on the line segment connecting point1 and point2 that is
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+ # # 3/4 the way from point1 to point2.
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+ # point = Geom::Point3d.linear_combination 0.25, point1, 0.75, point2
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+ # if (point)
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+ # UI.messagebox point
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+ # else
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+ # UI.messagebox "Failure"
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+ # end
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+ #
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+ # @param weight1
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+ # A weight or percentage.
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+ #
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+ # @param point1
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+ # The start point on the line.
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+ #
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+ # @param point2
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+ # The end point of the line.
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+ #
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+ # @param weight2
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+ # A weight or percentage.
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+ #
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+ # @return point - a Point3d object
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+ #
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+ # @version SketchUp 6.0
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+ def self.linear_combination(weight1, point1, weight2, point2)
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+ end
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+
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+ # Instance Methods
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+
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+ # The '+' operator is a fast way to add to the current x, y and z values of
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+ # a point, or to set the values of a point by adding to other points together.
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+ #
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+ # @example
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+ # pt2 = pt + vec
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+ # pt = pt + [10,10,10]
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+ #
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+ # @param point2
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+ # A Point3d object.
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+ #
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+ # @return point - a Point3d object
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+ #
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+ # @version SketchUp 6.0
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+ def +(point2)
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+ end
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+
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+ # The '-' operator is a fast way to subtract from the current x, y and z values
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+ # of a point.
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+ #
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+ # @example
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+ # pt2 = pt - vec
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+ # pt = pt - [10,10,10]
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+ #
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+ # @param point2
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+ # A Point3d object.
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+ #
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+ # @return vector - a Vector object
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+ #
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+ # @version SketchUp 6.0
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+ def -(point2)
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+ end
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+
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+ # The '<' operator is a fast way to determine if another point is closer to the
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+ # origin.
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+ #
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+ # @example
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+ # pt1 = Geom::Point3d.new(10,10,10)
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+ # pt2 = Geom::Point3d.new(20,20,20)
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+ # result = pt1 < pt2
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+ #
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+ # @param point2
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+ # A Point3d object.
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+ #
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+ # @return true if the point2 is closer to the origin.
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+ #
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+ # @version SketchUp 6.0
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+ def <(point2)
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+ end
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+
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+ # The == method is used to compare two points for equality.
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+ #
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+ # This uses the standard SketchUp tolerance to determine if two points are the
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+ # same.
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+ #
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+ # Points can be compared to one another or to an array representing
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+ # x, y and z coordinates, as in the following examples:
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+ #
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+ # @example
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+ # if( pt1 == pt2 )
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+ # UI.messagebox('equal')
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+ # end
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+ #
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+ # # ... or ...
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+ # if( pt1 == [100,200,300] ) ...
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+ # UI.messagebox('equal')
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+ # end
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+ #
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+ # @example
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+ # point1 = Geom::Point3d.new 1,1,1
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+ # point2 = Geom::Point3d.new 10,10,10
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+ # status = point1 == point2
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+ #
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+ # @param point2
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+ # A Point3d object.
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+ #
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+ # @return status - true if both points are equal; false if points are not
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+ # equal
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+ #
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+ # @version SketchUp 6.0
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+ def ==(point2)
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+ end
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+
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+ # The [] method is used to retrieve the value of the point at the specified
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+ # index.
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+ #
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+ # @example
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+ # point = Geom::Point3d.new 1, 2, 3
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+ #
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+ # # retrieves the y value of 2
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+ # yvalue = point[1]
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+ #
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+ # @param index
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+ # The index for a specific x, y, or z value within the
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+ # Point3d.
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+ #
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+ # @return value - an x, y, or z value if successful
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+ #
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+ # @version SketchUp 6.0
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+ def [](index)
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+ end
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+
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+ # The []= method is used to set the x, y, or z value of the point based on the
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+ # specific index of the value.
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+ #
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+ # @example
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+ # point = Geom::Point3d.new 1,2,3
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+ # yvalue = point[1] = 4
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+ #
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+ # @param new_value
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+ # New x, y, or z value.
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+ #
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+ # @return status - the newly set x, y, or z value if successful
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+ #
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+ # @version SketchUp 6.0
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+ def []=(new_value)
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+ end
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+
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+ # The clone method is used to create another point identical to the point
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+ # being cloned.
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+ #
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+ # @example
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+ # point = Geom::Point3d.new 1,2,3
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+ # newpoint = point.clone
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+ #
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+ # @return point2 - the cloned Point3d object
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+ #
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+ # @version SketchUp 6.0
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+ def clone
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+ end
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+
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+ # The distance method is used to compute the distance from a point to another
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+ # point.
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+ #
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+ # @example
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+ # point1 = Geom::Point3d.new 1,1,1
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+ # point2 = Geom::Point3d.new 10,10,10
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+ # distance = point1.distance point2
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+ #
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+ # @param point2
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+ # The Point3d object to compute the distance to.
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+ #
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+ # @return distance - the distance in current units
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+ #
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+ # @version SketchUp 6.0
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+ def distance(point2)
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+ end
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+
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+ # The distance_to_line method is used to compute the distance from a point to
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+ # a line.
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+ #
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+ # See Geom module for how to specify a line.
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+ #
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+ # @example
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+ # point1 = Geom::Point3d.new 1,1,1
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+ # line = [Geom::Point3d.new(0,0,0), Geom::Vector3d.new(0,0,1)]
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+ # distance = point1.distance_to_line line
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+ #
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+ # @param line
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+ # A line (see Geom for information on creating lines).
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+ #
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+ # @return distance - the distance between a point and line in
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+ # current units if successful
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+ #
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+ # @version SketchUp 6.0
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+ def distance_to_line(line)
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+ end
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+
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+ # The distance_to_plane method is used to compute the distance from the point
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+ # to a plane.
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+ #
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+ # See module Geom for how to specify a plane.
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+ #
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+ # @example
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+ # distance = point.distance_to_plane plane
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+ #
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+ # @param plane
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+ # A plane (see Geom for how to create a plane).
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+ #
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+ # @return distance - a distance between a point and a plane in
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+ # current units if successful
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+ #
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+ # @version SketchUp 6.0
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+ def distance_to_plane(plane)
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+ end
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+
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+ # The new method is used to create a new 3D point.
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+ #
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+ # @example
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+ # # No arguments, creates a point at the origin [0,0,0]
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+ # pt1 = Geom::Point3d.new
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+ #
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+ # # Creates a point at x of 100, y of 200, z of 300.
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+ # pt2 = Geom::Point3d.new(100,200,300)
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+ #
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+ # # You can also create a point directly by simply assigning the x, y and z
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+ # # values to a variable as an array:
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+ # pt3 = [100,200,300]
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+ #
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+ # @overload initialize
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+ #
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+ # @return [Geom::Point3d]
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+ #
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+ # @overload initialize(x, y, z = 0.0)
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+ #
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+ # @param [Numeric] x The location along the x axis.
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+ # @param [Numeric] y The location along the y axis.
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+ # @param [Numeric] z The location along the z axis.
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+ # @return [Geom::Point3d]
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+ #
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+ # @overload initialize(point3d)
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+ #
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+ # @param [Geom::Point3d] point3d
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+ # @return [Geom::Point3d]
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+ #
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+ # @overload initialize(vertex)
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+ #
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+ # @param [Sketchup::Vertex] vertex
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+ # @return [Geom::Point3d]
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+ #
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+ # @overload initialize(array2d)
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+ #
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+ # @param [Array(Numeric, Numeric)] array2d
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+ # @return [Geom::Point3d]
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+ #
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+ # @overload initialize(input_point)
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+ #
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+ # @param [Sketchup::InputPoint] input_point
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+ # @return [Geom::Point3d]
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+ #
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+ # @overload initialize(array3d)
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+ #
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+ # @param [Array(Numeric, Numeric, Numeric)] array3d
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+ # @return [Geom::Point3d]
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+ #
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+ # @version SketchUp 6.0
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+ def initialize(*args)
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+ end
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+
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+ # The inspect method is used to format a 3D point as a string.
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+ #
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+ # You will not often use these function directly. Instead, they are called
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+ # automatically when an object is output using a print command like 'puts',
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+ # which writes to the Ruby console.
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+ #
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+ # @example
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+ # point = Geom::Point3d.new 10,10,10
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+ # string = point.inspect
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+ #
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+ # @return point - a string point representation
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+ #
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+ # @version SketchUp 6.0
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+ def inspect
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+ end
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+
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+ # The offset method is used to offset a point by a vector and return a new
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+ # point. The length of the vector must not be zero.
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+ #
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+ # @example
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+ # point1 = Geom::Point3d.new(10,10,10)
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+ # vector = Geom::Vector3d.new(0,0,1)
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+ # point2 = point1.offset! vector
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+ #
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+ # @param vector
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+ # A Vector3d object to offset the point by.
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+ #
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+ # @param length
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+ # the distance to offset. If not provided, the
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+ # offset is my a distance equal to the vector length.
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+ #
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+ # @return point2 - a new Point3d object
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+ #
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+ # @version SketchUp 6.0
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+ def offset(vector, length = vector.length)
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+ end
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+
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+ # The offset! method is used to offset a point by a vector. The point itself
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+ # is modified.
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+ #
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+ # Unlike offset, the point itself is modified.
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+ #
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+ # @example
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+ # point1 = Geom::Point3d.new(10,10,10)
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+ # vector = Geom::Vector3d.new(0,0,1)
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+ # point2 = point1.offset! vector
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+ #
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+ # @param vector
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+ # A Vector3d object to offset the point by.
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+ #
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+ # @param length
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+ # the distance to offset. If not provided, the
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+ # offset is my a distance equal to the vector length.
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+ #
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+ # @return point2 - a new Point3d object
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+ #
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+ # @version SketchUp 6.0
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+ def offset!(vector, length = vector.length)
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+ end
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+
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+ # The on_line? method is used to determine if the point is on a line.
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+ #
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+ # See module Geom for the various ways to specify a line.
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+ #
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+ # @example
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+ # line = [Geom::Point3d.new(0,0,0), Geom::Vector3d.new(0,0,1)]
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+ # point = Geom::Point3d.new 10,10,10
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+ # status = point.on_line? line
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+ #
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+ # @param line
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+ # A line (see Geom for how to create a line).
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+ #
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+ # @return status - true if the point is on the line; false if the
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+ # point is not on the line
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+ #
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+ # @return [Boolean]
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+ #
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+ # @version SketchUp 6.0
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+ def on_line?(line)
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+ end
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+
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+ # The on_plane? method is used to determine if the point is on a plane.
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+ #
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+ # See module Geom for the various ways to specify a plane.
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+ #
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+ # @example
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+ # plane = [Geom::Point3d.new(0,0,0), Geom::Vector3d.new(0,0,1)]
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+ # point = Geom::Point3d.new 10,10,10
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+ # status = point.on_plane? plane
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+ #
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+ # @param plane
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+ #
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+ # @return status - true if the point is on the plane; false if
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+ # the point is not on the plane
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+ #
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+ # @return [Boolean]
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+ #
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+ # @version SketchUp 6.0
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+ def on_plane?(plane)
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+ end
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+
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+ # The project_to_line method is used to retrieve the point on a line that is
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+ # closest to this point.
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+ #
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+ # The line may be defined by either a point and a vector or by two points.
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+ #
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+ # @example
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+ # line = [Geom::Point3d.new(0,0,0), Geom::Vector3d.new(0,0,1)]
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+ # point = Geom::Point3d.new 10,10,10
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+ # projected_point = point.project_to_line line
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+ #
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+ # @param line
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+ # - see Geom for how to specify a line
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+ #
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+ # @return point - the Point3d that is on a line closest to the
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+ # point
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+ #
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+ # @version SketchUp 6.0
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+ def project_to_line(line)
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+ end
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+
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+ # The project_to_plane method is used to retrieve the point on a plane that is
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+ # closest to the point.
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+ #
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+ # The plane may be defined by either a point on the plane and a vector
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+ # perpendicular to the plane or by the coeficients to the plane equation AX +
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+ # BY + CZ + D = 0. See Geom for details.
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+ #
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+ # @example
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+ # plane = [Geom::Point3d.new(0,0,0), Geom::Vector3d.new(0,0,1)]
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+ # point = Geom::Point3d.new 10,10,10
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+ # projected_point = point.project_to_plane plane
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+ #
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+ # @param plane
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+ # A plane (see Geom for how to create a plane).
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+ #
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+ # @return point - the Point3d that is on a plane closest to the
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+ # point
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+ #
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+ # @version SketchUp 6.0
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+ def project_to_plane(plane)
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+ end
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+
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+ # The {#set!} method is used to set the values of the Point3d.
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+ #
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+ # @example
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+ # point = Geom::Point3d.new 10,10,10
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+ # point = point.set! 100,200,300
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+ #
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+ # @overload set!(point3d)
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+ #
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+ # @param [Geom::Point3d] point3d
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+ # @return [Geom::Point3d]
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+ #
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+ # @overload set!(array3d)
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+ #
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+ # @param [Array(Numeric, Numeric, Numeric)] array3d
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+ # @return [Geom::Point3d]
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+ #
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+ # @version SketchUp 6.0
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+ def set!(*args)
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+ end
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+
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+ # The to_a method is used to convert the point to an array of 3 numbers
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+ #
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+ # @example
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+ # point = Geom::Point3d.new 10,20,30
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+ # array = point.to_a
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+ #
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+ # pt = [100,200,300]
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+ # # outputs [100.0,200.0,300.0]
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+ # UI.messagebox(pt.to_a)
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+ #
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+ # @return array - an array of three numbers representing x,y,z of
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+ # the Point3d
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+ #
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+ # @version SketchUp 6.0
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+ def to_a
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+ end
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+
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+ # The to_s method is used to retrieve a string representation of a point.
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+ #
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+ # @example
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+ # point = Geom::Point3d.new 10,10,10
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+ # str = point.to_s
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+ #
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+ # @return string - the string representation of the Point3d
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+ #
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+ # @version SketchUp 6.0
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+ def to_s
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+ end
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+
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+ # The transform! method is used to apply a Transformation to a point.
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+ #
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+ # Unlike the transform method, the point itself is modified.
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+ #
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+ # @example
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+ # transform = Geom::Transformation.new(point2)
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+ # point2 = Geom::Point3d.new 100,200,300
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+ # point1 = Geom::Point3d.new 10,10,10
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+ # point1.transform! transform
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+ #
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+ # @param transform
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+ # A Transformation object.
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+ #
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+ # @return nil
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+ #
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+ # @version SketchUp 6.0
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+ def transform(transform)
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+ end
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+
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+ # The transform! method is used to apply a Transformation to a point to create
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+ # a new point.
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+ #
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+ # @example
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+ # transform = Geom::Transformation.new(point2)
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+ # point2 = Geom::Point3d.new 100,200,300
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+ # point1 = Geom::Point3d.new 10,10,10
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+ # point3 = point1.transform transform
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+ #
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+ # @param transform
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+ # A Transformation object.
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+ #
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+ # @return transformed_point - the new point
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+ #
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+ # @version SketchUp 6.0
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+ def transform!(transform)
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+ end
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+
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+ # The vector_to team method retrieves the vector between points.
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+ #
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+ # @example
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+ # point2 = Geom::Point3d.new 100,200,300
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+ # point1 = Geom::Point3d.new 10,10,10
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+ # vector = point1.vector_to point2
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+ #
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+ # # Another example...
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+ # pt1 = [1,1,0]
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+ # pt2 = [3,1,0]
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+ # pt1.vector_to( pt2 ) # returns the vector (2,0,0)
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+ # pt1.vector_to(pt2) # is equivalent to (pt2 - pt1)
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+ #
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+ # @param point2
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+ # A Point3d object.
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+ #
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+ # @return vector - a Vector object
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+ #
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+ # @version SketchUp 6.0
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+ def vector_to(point2)
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+ end
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+
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+ # The x method retrieves the x value of the 3D point.
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+ #
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+ # @example
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+ # point = Geom::Point3d.new 1,2,3
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+ # x = point.x
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+ #
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+ # @return x - the new x value
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+ #
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+ # @version SketchUp 6.0
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+ def x
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+ end
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+
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+ # The x= method is used to set the x value of a 3D point.
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+ #
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+ # @example
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+ # point = Geom::Point3d.new 1,2,3
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+ # x = point.x = 2
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+ #
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+ # @param value
581
+ # The new x value.
582
+ #
583
+ # @return x - the newly set x value
584
+ #
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+ # @version SketchUp 6.0
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+ def x=(value)
587
+ end
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+
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+ # The y method retrieves the y value of the 3D point.
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+ #
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+ # @example
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+ # point = Geom::Point3d.new 1,2,3
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+ # y = point.y
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+ #
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+ # @return y - the new y value
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+ #
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+ # @version SketchUp 6.0
598
+ def y
599
+ end
600
+
601
+ # The y= method is used to set the y value of a 3D point.
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+ #
603
+ # @example
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+ # point = Geom::Point3d.new 1,2,3
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+ # y = point.y = 2
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+ #
607
+ # @param value
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+ # The new y value.
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+ #
610
+ # @return y - the newly set y value
611
+ #
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+ # @version SketchUp 6.0
613
+ def y=(value)
614
+ end
615
+
616
+ # The z method retrieves the z value of the 3D point.
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+ #
618
+ # @example
619
+ # point = Geom::Point3d.new 1,2,3
620
+ # z = point.x
621
+ #
622
+ # @return z - the z value
623
+ #
624
+ # @version SketchUp 6.0
625
+ def z
626
+ end
627
+
628
+ # The z= method is used to set the z value of a 3D point.
629
+ #
630
+ # @example
631
+ # point = Geom::Point3d.new 1,2,3
632
+ # z = point.z = 2
633
+ #
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+ # @param value
635
+ # The new z value.
636
+ #
637
+ # @return z - the newly set z value
638
+ #
639
+ # @version SketchUp 6.0
640
+ def z=(value)
641
+ end
642
+
643
+ end