sketchup-api-stubs 0.1.0

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Files changed (107) hide show
  1. checksums.yaml +7 -0
  2. data/SketchUp/Geom/BoundingBox.rb +335 -0
  3. data/SketchUp/Geom/LatLong.rb +123 -0
  4. data/SketchUp/Geom/Point3d.rb +643 -0
  5. data/SketchUp/Geom/PolygonMesh.rb +478 -0
  6. data/SketchUp/Geom/Transformation.rb +476 -0
  7. data/SketchUp/Geom/UTM.rb +135 -0
  8. data/SketchUp/Geom/Vector3d.rb +684 -0
  9. data/SketchUp/Sketchup/Animation.rb +137 -0
  10. data/SketchUp/Sketchup/AppObserver.rb +157 -0
  11. data/SketchUp/Sketchup/ArcCurve.rb +209 -0
  12. data/SketchUp/Sketchup/AttributeDictionaries.rb +146 -0
  13. data/SketchUp/Sketchup/AttributeDictionary.rb +280 -0
  14. data/SketchUp/Sketchup/Axes.rb +149 -0
  15. data/SketchUp/Sketchup/Behavior.rb +338 -0
  16. data/SketchUp/Sketchup/Camera.rb +594 -0
  17. data/SketchUp/Sketchup/ClassificationSchema.rb +63 -0
  18. data/SketchUp/Sketchup/Classifications.rb +118 -0
  19. data/SketchUp/Sketchup/Color.rb +291 -0
  20. data/SketchUp/Sketchup/ComponentDefinition.rb +562 -0
  21. data/SketchUp/Sketchup/ComponentInstance.rb +597 -0
  22. data/SketchUp/Sketchup/Console.rb +78 -0
  23. data/SketchUp/Sketchup/ConstructionLine.rb +257 -0
  24. data/SketchUp/Sketchup/ConstructionPoint.rb +32 -0
  25. data/SketchUp/Sketchup/Curve.rb +196 -0
  26. data/SketchUp/Sketchup/DefinitionList.rb +312 -0
  27. data/SketchUp/Sketchup/DefinitionObserver.rb +73 -0
  28. data/SketchUp/Sketchup/DefinitionsObserver.rb +102 -0
  29. data/SketchUp/Sketchup/Dimension.rb +167 -0
  30. data/SketchUp/Sketchup/DimensionLinear.rb +232 -0
  31. data/SketchUp/Sketchup/DimensionObserver.rb +38 -0
  32. data/SketchUp/Sketchup/DimensionRadial.rb +87 -0
  33. data/SketchUp/Sketchup/Drawingelement.rb +400 -0
  34. data/SketchUp/Sketchup/Edge.rb +517 -0
  35. data/SketchUp/Sketchup/EdgeUse.rb +213 -0
  36. data/SketchUp/Sketchup/Entities.rb +1011 -0
  37. data/SketchUp/Sketchup/EntitiesObserver.rb +125 -0
  38. data/SketchUp/Sketchup/Entity.rb +522 -0
  39. data/SketchUp/Sketchup/EntityObserver.rb +59 -0
  40. data/SketchUp/Sketchup/ExtensionsManager.rb +129 -0
  41. data/SketchUp/Sketchup/Face.rb +737 -0
  42. data/SketchUp/Sketchup/FrameChangeObserver.rb +104 -0
  43. data/SketchUp/Sketchup/Group.rb +705 -0
  44. data/SketchUp/Sketchup/Http.rb +27 -0
  45. data/SketchUp/Sketchup/Http/Request.rb +285 -0
  46. data/SketchUp/Sketchup/Http/Response.rb +62 -0
  47. data/SketchUp/Sketchup/Image.rb +393 -0
  48. data/SketchUp/Sketchup/Importer.rb +192 -0
  49. data/SketchUp/Sketchup/InputPoint.rb +393 -0
  50. data/SketchUp/Sketchup/InstanceObserver.rb +82 -0
  51. data/SketchUp/Sketchup/InstancePath.rb +297 -0
  52. data/SketchUp/Sketchup/Layer.rb +240 -0
  53. data/SketchUp/Sketchup/Layers.rb +235 -0
  54. data/SketchUp/Sketchup/LayersObserver.rb +136 -0
  55. data/SketchUp/Sketchup/Licensing.rb +47 -0
  56. data/SketchUp/Sketchup/Licensing/ExtensionLicense.rb +88 -0
  57. data/SketchUp/Sketchup/Loop.rb +141 -0
  58. data/SketchUp/Sketchup/Material.rb +384 -0
  59. data/SketchUp/Sketchup/Materials.rb +283 -0
  60. data/SketchUp/Sketchup/MaterialsObserver.rb +141 -0
  61. data/SketchUp/Sketchup/Menu.rb +97 -0
  62. data/SketchUp/Sketchup/Model.rb +1459 -0
  63. data/SketchUp/Sketchup/ModelObserver.rb +356 -0
  64. data/SketchUp/Sketchup/OptionsManager.rb +135 -0
  65. data/SketchUp/Sketchup/OptionsProvider.rb +277 -0
  66. data/SketchUp/Sketchup/OptionsProviderObserver.rb +58 -0
  67. data/SketchUp/Sketchup/Page.rb +636 -0
  68. data/SketchUp/Sketchup/Pages.rb +349 -0
  69. data/SketchUp/Sketchup/PagesObserver.rb +76 -0
  70. data/SketchUp/Sketchup/PickHelper.rb +457 -0
  71. data/SketchUp/Sketchup/RegionalSettings.rb +43 -0
  72. data/SketchUp/Sketchup/RenderingOptions.rb +337 -0
  73. data/SketchUp/Sketchup/RenderingOptionsObserver.rb +44 -0
  74. data/SketchUp/Sketchup/SectionPlane.rb +88 -0
  75. data/SketchUp/Sketchup/Selection.rb +470 -0
  76. data/SketchUp/Sketchup/SelectionObserver.rb +115 -0
  77. data/SketchUp/Sketchup/Set.rb +253 -0
  78. data/SketchUp/Sketchup/ShadowInfo.rb +257 -0
  79. data/SketchUp/Sketchup/ShadowInfoObserver.rb +57 -0
  80. data/SketchUp/Sketchup/Style.rb +77 -0
  81. data/SketchUp/Sketchup/Styles.rb +204 -0
  82. data/SketchUp/Sketchup/Text.rb +241 -0
  83. data/SketchUp/Sketchup/Texture.rb +211 -0
  84. data/SketchUp/Sketchup/TextureWriter.rb +237 -0
  85. data/SketchUp/Sketchup/Tool.rb +808 -0
  86. data/SketchUp/Sketchup/Tools.rb +120 -0
  87. data/SketchUp/Sketchup/ToolsObserver.rb +154 -0
  88. data/SketchUp/Sketchup/UVHelper.rb +61 -0
  89. data/SketchUp/Sketchup/Vertex.rb +143 -0
  90. data/SketchUp/Sketchup/View.rb +965 -0
  91. data/SketchUp/Sketchup/ViewObserver.rb +40 -0
  92. data/SketchUp/UI/Command.rb +307 -0
  93. data/SketchUp/UI/HtmlDialog.rb +346 -0
  94. data/SketchUp/UI/Notification.rb +229 -0
  95. data/SketchUp/UI/Toolbar.rb +243 -0
  96. data/SketchUp/UI/WebDialog.rb +623 -0
  97. data/SketchUp/_top_level.rb +193 -0
  98. data/SketchUp/array.rb +593 -0
  99. data/SketchUp/geom.rb +231 -0
  100. data/SketchUp/languagehandler.rb +92 -0
  101. data/SketchUp/length.rb +210 -0
  102. data/SketchUp/numeric.rb +249 -0
  103. data/SketchUp/sketchup.rb +1290 -0
  104. data/SketchUp/sketchupextension.rb +355 -0
  105. data/SketchUp/string.rb +24 -0
  106. data/SketchUp/ui.rb +637 -0
  107. metadata +176 -0
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+ # Copyright:: Copyright 2017 Trimble Inc.
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+ # License:: The MIT License (MIT)
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+
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+ # Drawingelement is a base class for an item in the model that can be
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+ # displayed. These items include edges, construction points, construction
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+ # lines, and images. Arc curves and arcs are not included because they are not
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+ # drawing elements by themselves, but are a composition of edges.
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+ #
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+ # @version SketchUp 6.0
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+ class Sketchup::Drawingelement < Sketchup::Entity
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+
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+ # Instance Methods
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+
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+ # The bounds method is used to retrieve the BoundingBox for an drawing
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+ # element.
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+ #
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+ # @example
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+ # depth = 100
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+ # width = 100
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+ # model = Sketchup.active_model
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+ # entities = model.active_entities
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+ # pts = []
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+ # pts[0] = [0, 0, 0]
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+ # pts[1] = [width, 0, 0]
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+ # pts[2] = [width, depth, 0]
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+ # pts[3] = [0, depth, 0]
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+ # # Add the face to the entities in the model
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+ # face = entities.add_face pts
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+ # # Remember, anything that can be displayed, such as a face, is also
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+ # # a Drawingelement. So I can call bounds on a face because Face
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+ # # is a sub-class of Drawingelement.
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+ # boundingbox = face.bounds
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+ #
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+ # @return boundingbox - A BoundingBox object if successful
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+ #
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+ # @version SketchUp 6.0
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+ def bounds
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+ end
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+
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+ # The casts_shadows= method is used to set the Drawingelement to cast shadows.
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+ #
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+ # @example
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+ # depth = 100
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+ # width = 100
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+ # model = Sketchup.active_model
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+ # entities = model.active_entities
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+ # pts = []
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+ # pts[0] = [0, 0, 100]
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+ # pts[1] = [width, 0, 100]
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+ # pts[2] = [width, depth, 100]
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+ # pts[3] = [0, depth, 100]
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+ # # Add the face to the entities in the model.
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+ # face = entities.add_face pts
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+ #
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+ # # Make the face not cast shadows.
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+ # status = face.casts_shadows = false
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+ # UI.messagebox status.to_s
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+ #
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+ # @param casts
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+ # true if you want the Drawingelement object to cast
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+ # shadows, false if you do not want the Drawingelement
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+ # object to cast shadows.
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+ #
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+ # @return status - true if successful, false if unsuccessful.
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+ #
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+ # @version SketchUp 6.0
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+ def casts_shadows=(casts)
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+ end
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+
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+ # The casts_shadows? method is used to determine if the Drawingelement is
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+ # casting shadows.
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+ #
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+ # @example
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+ # depth = 100
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+ # width = 100
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+ # model = Sketchup.active_model
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+ # entities = model.active_entities
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+ # pts = []
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+ # pts[0] = [0, 0, 0]
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+ # pts[1] = [width, 0, 0]
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+ # pts[2] = [width, depth, 0]
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+ # pts[3] = [0, depth, 0]
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+ # # Add the face to the entities in the model
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+ # face = entities.add_face pts
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+ # status = face.casts_shadows?
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+ # UI.messagebox status.to_s
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+ #
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+ # @return status - true if the Drawingelement is casting shadows,
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+ # false if unsuccessful.
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+ #
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+ # @return [Boolean]
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+ #
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+ # @version SketchUp 6.0
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+ def casts_shadows?
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+ end
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+
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+ # The erase! method is used to erase an element from the model.
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+ #
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+ # Erasing an Edge also erases all of the Face objects that use the Edge.
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+ #
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+ # @example
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+ # depth = 100
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+ # width = 100
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+ # model = Sketchup.active_model
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+ # entities = model.active_entities
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+ # pts = []
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+ # pts[0] = [0, 0, 0]
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+ # pts[1] = [width, 0, 0]
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+ # pts[2] = [width, depth, 0]
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+ # pts[3] = [0, depth, 0]
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+ # # Add the face to the entities in the model
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+ # face = entities.add_face pts
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+ # status = face.erase!
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+ #
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+ # @return status - true if successful, false if unsuccessful
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+ #
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+ # @version SketchUp 6.0
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+ def erase!
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+ end
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+
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+ # The hidden= method is used to set the hidden status for an element.
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+ #
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+ # @example
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+ # depth = 100
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+ # width = 100
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+ # model = Sketchup.active_model
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+ # entities = model.active_entities
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+ # pts = []
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+ # pts[0] = [0, 0, 0]
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+ # pts[1] = [width, 0, 0]
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+ # pts[2] = [width, depth, 0]
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+ # pts[3] = [0, depth, 0]
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+ # # Add the face to the entities in the model
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+ # face = entities.add_face pts
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+ # UI.messagebox "Click OK to Hide the Box"
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+ # status = face.hidden = true
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+ #
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+ # @param hidden
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+ # true if you want to hide the element, false if you do
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+ # not want to hide the element.
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+ #
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+ # @return status - true if the element has been hidden, false if
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+ # the element has not been hidden.
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+ #
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+ # @version SketchUp 6.0
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+ def hidden=(hidden)
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+ end
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+
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+ # The hidden? method is used to determine if the element is hidden.
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+ #
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+ # Hidden elements are still in the model, but they are not displayed.
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+ #
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+ # @example
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+ # depth = 100
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+ # width = 100
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+ # model = Sketchup.active_model
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+ # entities = model.active_entities
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+ # pts = []
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+ # pts[0] = [0, 0, 0]
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+ # pts[1] = [width, 0, 0]
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+ # pts[2] = [width, depth, 0]
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+ # pts[3] = [0, depth, 0]
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+ # # Add the face to the entities in the model
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+ # face = entities.add_face pts
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+ # status = face.hidden?
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+ # UI.messagebox "hidden? " + status.to_s
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+ #
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+ # @return status -true if hidden, false if not hidden
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+ #
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+ # @return [Boolean]
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+ #
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+ # @version SketchUp 6.0
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+ def hidden?
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+ end
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+
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+ # The layer method is used to retrieve the Layer object of the drawing
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+ # element.
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+ #
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+ # @example
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+ # depth = 100
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+ # width = 100
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+ # model = Sketchup.active_model
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+ # entities = model.active_entities
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+ # pts = []
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+ # pts[0] = [0, 0, 0]
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+ # pts[1] = [width, 0, 0]
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+ # pts[2] = [width, depth, 0]
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+ # pts[3] = [0, depth, 0]
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+ # # Add the face to the entities in the model
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+ # face = entities.add_face pts
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+ # layer = face.layer
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+ #
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+ # @return layer - a layer object if successful
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+ #
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+ # @version SketchUp 6.0
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+ def layer
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+ end
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+
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+ # The layer= method is used to set the layer for the drawing element.
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+ #
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+ # An exception is raised if you give a string that doesn't match any layer
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+ # name.
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+ #
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+ # @example
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+ # depth = 100
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+ # width = 100
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+ # model = Sketchup.active_model
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+ # entities = model.active_entities
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+ # pts = []
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+ # pts[0] = [0, 0, 0]
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+ # pts[1] = [width, 0, 0]
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+ # pts[2] = [width, depth, 0]
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+ # pts[3] = [0, depth, 0]
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+ # # Add the face to the entities in the model
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+ # face = entities.add_face pts
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+ # # Add a layer
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+ # layer = Sketchup.active_model.layers.add "joe"
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+ # # Put the face on the joe layer (instead of layer 0)
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+ # newlayer = face.layer = layer
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+ #
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+ # @param [Sketchup::Layer, String] layer
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+ # A layer or layer name.
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+ #
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+ # @return layer - the new Layer object if successful
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+ #
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+ # @version SketchUp 6.0
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+ def layer=(layer)
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+ end
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+
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+ # The material method is used to retrieve the material for the drawing
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+ # element.
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+ #
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+ # @example
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+ # depth = 100
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+ # width = 100
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+ # model = Sketchup.active_model
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+ # entities = model.active_entities
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+ # pts = []
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+ # pts[0] = [0, 0, 0]
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+ # pts[1] = [width, 0, 0]
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+ # pts[2] = [width, depth, 0]
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+ # pts[3] = [0, depth, 0]
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+ # # Add the face to the entities in the model
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+ # face = entities.add_face pts
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+ # material = face.material
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+ #
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+ # @return material - the Material object if successful
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+ #
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+ # @version SketchUp 6.0
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+ def material
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+ end
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+
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+ # The material= method is used to set the material for the drawing
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+ # element.
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+ #
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+ # @example
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+ # depth = 100
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+ # width = 100
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+ # model = Sketchup.active_model
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+ # entities = model.active_entities
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+ # pts = []
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+ # pts[0] = [0, 0, 0]
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+ # pts[1] = [width, 0, 0]
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+ # pts[2] = [width, depth, 0]
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+ # pts[3] = [0, depth, 0]
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+ # # Add the face to the entities in the model
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+ # face = entities.add_face pts
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+ # m = model.materials.add "Joe"
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+ # begin
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+ # # Returns nil if not successful, path if successful.
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+ # # Should return a texture object.
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+ # m.texture = "c:\\My Textures\\Carpet.jpg"
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+ # rescue
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+ # UI.messagebox $!.message
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+ # end
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+ # # You will see the material applied when you reverse the box's faces
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+ # material = face.material = m
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+ #
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+ # @param material
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+ # A Material, name of a material, Color, or name of a
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+ # color.
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+ #
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+ # @return material - the new Material object if successful
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+ #
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+ # @version SketchUp 6.0
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+ def material=(material)
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+ end
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+
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+ # The receive_shadows= method is used to set the Drawingelement to receive
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+ # shadows.
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+ #
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+ # @example
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+ # depth = 100
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+ # width = 100
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+ # model = Sketchup.active_model
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+ # entities = model.active_entities
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+ # pts = []
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+ # pts[0] = [0, 0, 100]
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+ # pts[1] = [width, 0, 100]
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+ # pts[2] = [width, depth, 100]
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+ # pts[3] = [0, depth, 100]
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+ # # Add the face to the entities in the model.
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+ # face = entities.add_face pts
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+ #
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+ # # Make the face not receive shadows.
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+ # status = face.receives_shadows = false
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+ # UI.messagebox status.to_s
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+ #
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+ # @param receive
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+ # true if you want the Drawingelement object to
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+ # receive shadows, false if not.
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+ #
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+ # @return status - true if successful, false if unsuccessful.
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+ #
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+ # @version SketchUp 6.0
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+ def receives_shadows=(receive)
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+ end
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+
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+ # The receive_shadows? method is used to determine if the Drawingelement is
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+ # receiving shadows.
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+ #
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+ # @example
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+ # depth = 100
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+ # width = 100
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+ # model = Sketchup.active_model
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+ # entities = model.active_entities
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+ # pts = []
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+ # pts[0] = [0, 0, 0]
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+ # pts[1] = [width, 0, 0]
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+ # pts[2] = [width, depth, 0]
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+ # pts[3] = [0, depth, 0]
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+ # # Add the face to the entities in the model
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+ # face = entities.add_face pts
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+ # status = face.receives_shadows?
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+ # UI.messagebox status.to_s
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+ #
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+ # @return status - true if the Drawingelement is receiving
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+ # shadows, false if unsuccessful.
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+ #
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+ # @return [Boolean]
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+ #
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+ # @version SketchUp 6.0
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+ def receives_shadows?
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+ end
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+
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+ # The visible= method is used to set the visible status for an element. This
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+ # method performs an opposite function to the hidden= method.
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+ #
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+ # @example
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+ # depth = 100
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+ # width = 100
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+ # model = Sketchup.active_model
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+ # entities = model.active_entities
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+ # pts = []
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+ # pts[0] = [0, 0, 0]
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+ # pts[1] = [width, 0, 0]
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+ # pts[2] = [width, depth, 0]
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+ # pts[3] = [0, depth, 0]
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+ # # Add the face to the entities in the model
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+ # face = entities.add_face pts
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+ # UI.messagebox "Click OK to Hide the Box"
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+ # status = face.visible = false
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+ #
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+ # @param visibility
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+ # true if you want to hide the element, false if not
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+ #
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+ # @return status - true if the element has been hidden, false if
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+ # the element has not been hidden.
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+ #
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+ # @version SketchUp 6.0
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+ def visible=(visibility)
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+ end
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+
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+ # The visible? method is used to get the visible status for an element.
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+ #
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+ # @example
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+ # depth = 100
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+ # width = 100
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+ # model = Sketchup.active_model
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+ # entities = model.active_entities
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+ # pts = []
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+ # pts[0] = [0, 0, 0]
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+ # pts[1] = [width, 0, 0]
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+ # pts[2] = [width, depth, 0]
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+ # pts[3] = [0, depth, 0]
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+ # # Add the face to the entities in the model
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+ # face = entities.add_face pts
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+ # UI.messagebox "Click OK to Hide the Box"
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+ # face.visible = false
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+ # UI.messagebox "Is the face visible? " + face.visible?.to_s
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+ #
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+ # @return visibility - true if visible, false if not
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+ #
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+ # @return [Boolean]
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+ #
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+ # @version SketchUp 6.0
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+ def visible?
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+ end
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+
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+ end
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+ # Copyright:: Copyright 2017 Trimble Inc.
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+ # License:: The MIT License (MIT)
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+
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+ # The Edge class contains methods modifying and extracting information for
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+ # edges.
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+ #
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+ # @version SketchUp 6.0
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+ class Sketchup::Edge < Sketchup::Drawingelement
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+
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+ # Instance Methods
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+
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+ # The all_connected method retrieves all of the entities connected to an edge,
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+ # including the edge itself.
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+ #
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+ # @example
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+ # depth = 100
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+ # width = 100
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+ # model = Sketchup.active_model
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+ # entities = model.active_entities
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+ # pts = []
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+ # pts[0] = [0, 0, 0]
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+ # pts[1] = [width, 0, 0]
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+ # pts[2] = [width, depth, 0]
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+ # pts[3] = [0, depth, 0]
25
+ # # Add the face to the entities in the model
26
+ # face = entities.add_face pts
27
+ # # I just happen to know that the second and third entities in the
28
+ # # entities objects are edges.
29
+ # entity1 = entities[1]
30
+ # entity2 = entities[2]
31
+ # edges = entity1.all_connected
32
+ # if (edges)
33
+ # UI.messagebox edges.to_s
34
+ # else
35
+ # UI.messagebox "Failure"
36
+ # end
37
+ #
38
+ # @return entities - the edge and entities connected to that edge
39
+ #
40
+ # @version SketchUp 6.0
41
+ def all_connected
42
+ end
43
+
44
+ # The common_face method is used to identify a face that is common to two
45
+ # edges.
46
+ #
47
+ # @example
48
+ # depth = 100
49
+ # width = 100
50
+ # model = Sketchup.active_model
51
+ # entities = model.active_entities
52
+ # pts = []
53
+ # pts[0] = [0,0,0]
54
+ # pts[1] = [width,0,0]
55
+ # pts[2] = [width,depth,0]
56
+ # pts[3] = [0,depth,0]
57
+ # # Add the face to the entities in the model
58
+ # face = entities.add_face pts
59
+ # # I know that the second and third entity objects are edges
60
+ # entity1 = entities[1]
61
+ # entity2 = entities[2]
62
+ # UI.messagebox entity1
63
+ # UI.messagebox entity2
64
+ # face = entity1.common_face entity2
65
+ # if (face)
66
+ # UI.messagebox face
67
+ # else
68
+ # UI.messagebox "Failure: No Common Face"
69
+ # end
70
+ #
71
+ # @param edge2
72
+ # The face whose edge you are checking for commonality.
73
+ #
74
+ # @return face - the Face object that is common to the two edges
75
+ # if successful
76
+ #
77
+ # @version SketchUp 6.0
78
+ def common_face(edge2)
79
+ end
80
+
81
+ # The curve method is used to get the Curve object that this edge belongs
82
+ # to, if any. Note that if the edge is part of an arc instead of a random
83
+ # curve, then this method will return an ArcCurve object.
84
+ #
85
+ # @example
86
+ # edge = Sketchup.active_model.entities.add_line([0,0,0],[100,100,0])
87
+ # curve = edge.curve
88
+ # if (curve)
89
+ # # If it is a curve, display a pointer to the curve
90
+ # UI.messagebox curve
91
+ # else
92
+ # UI.messagebox "Failure: Not a Curve"
93
+ # end
94
+ #
95
+ # @return curve - returns a Curve or ArcCurve object if it is a
96
+ # curve, nil if it is not a curve
97
+ #
98
+ # @version SketchUp 6.0
99
+ def curve
100
+ end
101
+
102
+ # The end method is used to retrieve the Vertex object at the end of the edge.
103
+ #
104
+ # @example
105
+ # edge = Sketchup.active_model.entities.add_line([0,0,0],[100,100,0])
106
+ # vertex = edge.end
107
+ # if (vertex)
108
+ # # display a pointer to the Vertex
109
+ # UI.messagebox vertex
110
+ # else
111
+ # UI.messagebox "Failure"
112
+ # end
113
+ # point = vertex.position
114
+ # # Let's get the Point3d of the vertex
115
+ # if (point)
116
+ # UI.messagebox point
117
+ # else
118
+ # UI.messagebox "Failure"
119
+ # end
120
+ #
121
+ # @return vertex - a Vertex object if successful
122
+ #
123
+ # @version SketchUp 6.0
124
+ def end
125
+ end
126
+
127
+ # The explode_curve method is used to explode an edge as though it were an
128
+ # ArcCurve.
129
+ #
130
+ # @example
131
+ # depth = 100
132
+ # width = 100
133
+ # model = Sketchup.active_model
134
+ # entities = model.active_entities
135
+ # pts = []
136
+ # pts[0] = [0, 0, 0]
137
+ # pts[1] = [width, 0, 0]
138
+ # pts[2] = [width, depth, 0]
139
+ # pts[3] = [0, depth, 0]
140
+ # # Add the face to the entities in the model
141
+ # face = entities.add_face pts
142
+ # # I just happen to know that the second entity in the
143
+ # # entities objects is an edge.
144
+ # entity1 = entities[1]
145
+ # curve = entity1.explode_curve
146
+ # if (curve)
147
+ # UI.messagebox curve
148
+ # else
149
+ # UI.messagebox "Failure"
150
+ # end
151
+ #
152
+ # @return edge - an exploded edge object if successful
153
+ #
154
+ # @version SketchUp 6.0
155
+ def explode_curve
156
+ end
157
+
158
+ # The faces method is used to retrieve all of the faces common to the edge.
159
+ #
160
+ # @example
161
+ # edge = Sketchup.active_model.entities.add_line([0,0,0],[100,100,0])
162
+ # faces = edge.faces
163
+ # if (faces)
164
+ # # Display the pointer to the first face returned in the array
165
+ # UI.messagebox faces[0]
166
+ # else
167
+ # UI.messagebox "Failure: No Faces Found"
168
+ # end
169
+ #
170
+ # @return faces - an array of Face objects if successful, false
171
+ # if unsuccessful
172
+ #
173
+ # @version SketchUp 6.0
174
+ def faces
175
+ end
176
+
177
+ # The find_faces method is used to create all of the Faces that can be created
178
+ # with this edge. For example, if you use the API to draw three edges that form
179
+ # a triangle, the face between them will not show up because you've only drawn
180
+ # the edges, but if you call find_faces on one of the edges, the triangle will
181
+ # be filled in.
182
+ #
183
+ # @example
184
+ # depth = 100
185
+ # width = 100
186
+ # model = Sketchup.active_model
187
+ # entities = model.active_entities
188
+ # pts = []
189
+ # pts[0] = [0, 0, 0]
190
+ # pts[1] = [width, 0, 0]
191
+ # pts[2] = [width, depth, 0]
192
+ # pts[3] = [0, depth, 0]
193
+ # # Add the face to the entities in the model
194
+ # face = entities.add_face pts
195
+ # # I just happen to know that the second entity in the
196
+ # # entities objects is an edge.
197
+ # entity1 = entities[1]
198
+ # # Getting zero.
199
+ # number = entity1.find_faces
200
+ # if (number)
201
+ # UI.messagebox "I created " + number.to_s + " faces."
202
+ # else
203
+ # UI.messagebox "Failure"
204
+ # end
205
+ #
206
+ # @return number - the number of faces found
207
+ #
208
+ # @version SketchUp 6.0
209
+ def find_faces
210
+ end
211
+
212
+ # The length method is used to retrieve the length of an edge in current
213
+ # units.
214
+ #
215
+ # You can pass in an optional Transformation (or an array that can represent a
216
+ # transformation), to correct for a parent group's transformation. For example,
217
+ # if an edge is inside of a group that is scaled to 200%, the length method
218
+ # will return the unscaled length of the edge. So by passing a 200%
219
+ # transformation object to this method, you can account for that to get the
220
+ # "visual" length of the edge.
221
+ #
222
+ # @example
223
+ # edge = Sketchup.active_model.entities.add_line([0,0,0],[100,100,0])
224
+ # length = edge.length
225
+ # if (length)
226
+ # UI.messagebox length
227
+ # end
228
+ #
229
+ # @overload length
230
+ #
231
+ # @return length - the length of the edge in current units
232
+ #
233
+ # @overload length(transform)
234
+ #
235
+ # @param transform A Transformation object or array that can
236
+ # be interpreted as a Transformation object.
237
+ # @return length - the length of the edge in current units
238
+ #
239
+ # @version SketchUp 6.0
240
+ def length(*args)
241
+ end
242
+
243
+ # The line method is used to retrieve the line defined by the edge. Lines in
244
+ # SketchUp aren't visible entities but geometric constructs represented by
245
+ # an Array with a Point3d and a Vector3d. See the Geom module and the Array
246
+ # class for more information on lines.
247
+ #
248
+ # @example
249
+ # edge = Sketchup.active_model.entities.add_line([0,0,0],[100,100,0])
250
+ # # Returns a 3D ray
251
+ # line = edge.line
252
+ # if (line)
253
+ # UI.messagebox line
254
+ # else
255
+ # UI.messagebox "Failure"
256
+ # end
257
+ #
258
+ # @return line - an array with a Point3d object and a Vector3d
259
+ # object.
260
+ #
261
+ # @version SketchUp 6.0
262
+ def line
263
+ end
264
+
265
+ # The other_vertex method is used to find the opposite vertex given one vertex
266
+ # of the edge.
267
+ #
268
+ # @example
269
+ # edge = Sketchup.active_model.entities.add_line([0,0,0],[100,100,0])
270
+ # # Get the end vertex of an edge
271
+ # vertex = edge.end
272
+ # # Should find the starting vertex
273
+ # othervertex = edge.other_vertex vertex
274
+ # if (othervertex)
275
+ # UI.messagebox othervertex
276
+ # else
277
+ # UI.messagebox "Failure"
278
+ # end
279
+ # # The Point3d for the vertex
280
+ # point = othervertex.position
281
+ # if (point)
282
+ # UI.messagebox point
283
+ # else
284
+ # UI.messagebox "Failure"
285
+ # end
286
+ #
287
+ # @param vertex1
288
+ # One of the Vertex objects associated with the edge.
289
+ #
290
+ # @return vertex2 - the other Vertex object associated with the
291
+ # edge
292
+ #
293
+ # @version SketchUp 6.0
294
+ def other_vertex(vertex1)
295
+ end
296
+
297
+ # The {#reversed_in?} method is used to determine if the edge is reversed in
298
+ # a face's bounding loop.
299
+ #
300
+ # @example
301
+ # model = Sketchup.active_model
302
+ # entities = model.active_entities
303
+ # points = []
304
+ # points[0] = [0, 0, 0]
305
+ # points[1] = [9, 0, 0]
306
+ # points[2] = [9, 9, 0]
307
+ # points[3] = [0, 9, 0]
308
+ # # Add the face to the entities in the model
309
+ # face = entities.add_face(points)
310
+ # edge = face.edges[0]
311
+ # if edge.reversed_in?(face)
312
+ # face.reverse!
313
+ # end
314
+ #
315
+ # @param [Sketchup::Face] face
316
+ # The face that is bounded by the edge.
317
+ #
318
+ # @return [Boolean]
319
+ #
320
+ # @return [Boolean] +true+ if the edge is reversed, +false+ if it is not
321
+ # reversed. +nil+ if the edge and face is not connected.
322
+ #
323
+ # @see Sketchup::EdgeUse
324
+ #
325
+ # @see Sketchup::Loop
326
+ #
327
+ # @version SketchUp 6.0
328
+ def reversed_in?(face)
329
+ end
330
+
331
+ # The {#smooth=} method is used to set the edge to be smooth.
332
+ #
333
+ # A smooth edge will cause the shading between connected faces to blend to a
334
+ # smooth transition. The edge will still be visible.
335
+ #
336
+ # @example
337
+ # edge = Sketchup.active_model.entities.add_line([0,0,0], [100,100,0])
338
+ # # Soft and Smooth are normally set in pairs.
339
+ # edge.soft = true
340
+ # edge.smooth = true
341
+ #
342
+ # @note The soft and smooth properties are normally set in pairs. You can
343
+ # observer this when the Soften/Smooth Edges feature or holding down Ctrl
344
+ # when using the Eraser Tool.
345
+ #
346
+ # @param [Boolean] value
347
+ #
348
+ # @return [Boolean]
349
+ #
350
+ # @see https://help.sketchup.com/en/article/3000097
351
+ #
352
+ # @version SketchUp 6.0
353
+ def smooth=(value)
354
+ end
355
+
356
+ # The {#smooth?} method is used to retrieve the current smooth setting for an
357
+ # edge.
358
+ #
359
+ # A smooth edge will cause the shading between connected faces to blend to a
360
+ # smooth transition. The edge will still be visible.
361
+ #
362
+ # @example
363
+ # edge = Sketchup.active_model.entities.add_line([0,0,0], [100,100,0])
364
+ # # Soft and Smooth are normally set in pairs.
365
+ # edge.smooth = !edge.smooth?
366
+ # edge.soft = edge.smooth?
367
+ #
368
+ # @return [Boolean]
369
+ #
370
+ # @see https://help.sketchup.com/en/article/3000097
371
+ #
372
+ # @version SketchUp 6.0
373
+ def smooth?
374
+ end
375
+
376
+ # The {#soft=} method is used to set the edge to be soft.
377
+ #
378
+ # A soft edge will cause the connected faces to be treated as a surface. This
379
+ # means that if you have Hidden Geometry off and select one face it will also
380
+ # select all faces connected with soft edges. A soft edge will also appear
381
+ # hidden.
382
+ #
383
+ # @example
384
+ # edge = Sketchup.active_model.entities.add_line([0,0,0], [100,100,0])
385
+ # # Soft and Smooth are normally set in pairs.
386
+ # edge.soft = true
387
+ # edge.smooth = true
388
+ #
389
+ # @note The soft and smooth properties are normally set in pairs. You can
390
+ # observer this when the Soften/Smooth Edges feature or holding down Ctrl
391
+ # when using the Eraser Tool.
392
+ #
393
+ # @param [Boolean] value
394
+ #
395
+ # @return [Boolean]
396
+ #
397
+ # @see https://help.sketchup.com/en/article/3000097
398
+ #
399
+ # @version SketchUp 6.0
400
+ def soft=(value)
401
+ end
402
+
403
+ # The {#soft?} method is used to retrieve the current smooth setting for an
404
+ # edge.
405
+ #
406
+ # A soft edge will cause the connected faces to be treated as a surface. This
407
+ # means that if you have Hidden Geometry off and select one face it will also
408
+ # select all faces connected with soft edges. A soft edge will also appear
409
+ # hidden.
410
+ #
411
+ # @example
412
+ # edge = Sketchup.active_model.entities.add_line([0,0,0], [100,100,0])
413
+ # # Soft and Smooth are normally set in pairs.
414
+ # edge.soft = !edge.soft?
415
+ # edge.smooth = edge.soft?
416
+ #
417
+ # @return [Boolean]
418
+ #
419
+ # @see https://help.sketchup.com/en/article/3000097
420
+ #
421
+ # @version SketchUp 6.0
422
+ def soft?
423
+ end
424
+
425
+ # The split method is used to to split an edge into to or more distinct
426
+ # edges. If a Point3d is given, it must be a point that is on the Edge.
427
+ #
428
+ # If a Float is given, it is a number between 0 and 1 that gives the
429
+ # relative position along the edge at which to split it. For example,
430
+ # edge.split(0.5) will split the Edge at its midpoint. This split position
431
+ # is measured from the Edge.start.
432
+ #
433
+ # Returns the new Edge that was created as a result of splitting this one.
434
+ #
435
+ # @example
436
+ # # Split a line in half.
437
+ # edge = Sketchup.active_model.entities.add_line([0,0,0],[100,100,0])
438
+ # new_edge = edge.split 0.5
439
+ #
440
+ # @param position
441
+ # A Point3d object whose location is along the edge, or
442
+ # a Float between 0.0 and 1.0 defining how far along the
443
+ # edge to split.
444
+ #
445
+ # @return edge - the new Edge object that was split off
446
+ # the old one if successful
447
+ #
448
+ # @version SketchUp 6.0
449
+ def split(position)
450
+ end
451
+
452
+ # The end method is used to retrieve the Vertex object at the start of the
453
+ # edge.
454
+ #
455
+ # @example
456
+ # edge = Sketchup.active_model.entities.add_line([0,0,0],[100,100,0])
457
+ # vertex = edge.start
458
+ # if (vertex)
459
+ # # display a pointer to the Vertex
460
+ # UI.messagebox vertex
461
+ # else
462
+ # UI.messagebox "Failure"
463
+ # end
464
+ # point = vertex.position
465
+ # # Let's get the Point3d of the vertex
466
+ # if (point)
467
+ # UI.messagebox point
468
+ # else
469
+ # UI.messagebox "Failure"
470
+ # end
471
+ #
472
+ # @return vertex - a Vertex object if successful
473
+ #
474
+ # @version SketchUp 6.0
475
+ def start
476
+ end
477
+
478
+ # The used_by? method is used to see if an edge is used by a given Face or
479
+ # Vertex.
480
+ #
481
+ # @example
482
+ # edge = Sketchup.active_model.entities.add_line([0,0,0],[100,100,0])
483
+ # # Returns a vertex
484
+ # vertex = edge.start
485
+ # # Check to see if the edge is used by the Vertex.
486
+ # status = edge.used_by? vertex
487
+ # if (status)
488
+ # UI.messagebox status
489
+ # else
490
+ # UI.messagebox "Failure"
491
+ # end
492
+ #
493
+ # @param element
494
+ # A Vertex or Face object.
495
+ #
496
+ # @return status - true if the face belongs to the element,
497
+ # false if not.
498
+ #
499
+ # @return [Boolean]
500
+ #
501
+ # @version SketchUp 6.0
502
+ def used_by?(element)
503
+ end
504
+
505
+ # The vertices method is used to retrieve the vertices on the edge.
506
+ #
507
+ # @example
508
+ # edge = Sketchup.active_model.entities.add_line([0,0,0],[100,100,0])
509
+ # vertices = edge.vertices
510
+ #
511
+ # @return vertices - an array of Vertex objects
512
+ #
513
+ # @version SketchUp 6.0
514
+ def vertices
515
+ end
516
+
517
+ end